Beginner
Core Aura: Surrounds the true owner of the Core with a powerful aura that enhances abilities.
'
- Level 1: STR, DEX, INT, LUK, Weapon Attack, and Magic Attack increased by a random amount (changes daily)
First Job
"Permanently increases accuracy, maximum movement speed and jump."
Level | Accuracy | Max Movement Speed | Jump |
---|---|---|---|
Add 22 per level |
Add 2 per level |
Add 2 per level | |
1 | +22 | +2 | +2 |
2 | +44 | +4 | +4 |
3 | +66 | +6 | +6 |
4 | +88 | +8 | +8 |
5 | +110 | +10 | +10 |
"Attacks enemies with a whirlwind created by a super fast uppercut."
Level | MP Cost | Damage | Max Enemies Hit |
---|---|---|---|
Add 2 per 5 levels |
Add 4% per level |
No change | |
1 | 18 | 254% | 6 |
2 | 18 | 258% | 6 |
3 | 18 | 262% | 6 |
4 | 18 | 266% | 6 |
5 | 18 | 270% | 6 |
6 | 20 | 274% | 6 |
7 | 20 | 278% | 6 |
8 | 20 | 282% | 6 |
9 | 20 | 286% | 6 |
10 | 20 | 290% | 6 |
11 | 22 | 294% | 6 |
12 | 22 | 298% | 6 |
13 | 22 | 302% | 6 |
14 | 22 | 306% | 6 |
15 | 22 | 310% | 6 |
16 | 24 | 314% | 6 |
17 | 24 | 318% | 6 |
18 | 24 | 322% | 6 |
19 | 24 | 326% | 6 |
20 | 24 | 330% | 6 |
"Fires two consecutive shots at the enemy."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Range |
---|---|---|---|---|---|
Add 1 per 6 levels |
Add 2% per level |
No change |
No change |
No change | |
1 | 4 | 127% | 2 | 1 | 380 |
2 | 4 | 129% | 2 | 1 | 380 |
3 | 4 | 131% | 2 | 1 | 380 |
4 | 4 | 133% | 2 | 1 | 380 |
5 | 4 | 135% | 2 | 1 | 380 |
6 | 5 | 137% | 2 | 1 | 380 |
7 | 5 | 139% | 2 | 1 | 380 |
8 | 5 | 141% | 2 | 1 | 380 |
9 | 5 | 143% | 2 | 1 | 380 |
10 | 5 | 145% | 2 | 1 | 380 |
11 | 5 | 147% | 2 | 1 | 380 |
12 | 6 | 149% | 2 | 1 | 380 |
13 | 6 | 151% | 2 | 1 | 380 |
14 | 6 | 153% | 2 | 1 | 380 |
15 | 6 | 155% | 2 | 1 | 380 |
16 | 6 | 157% | 2 | 1 | 380 |
17 | 6 | 159% | 2 | 1 | 380 |
18 | 7 | 161% | 2 | 1 | 380 |
19 | 7 | 163% | 2 | 1 | 380 |
20 | 7 | 165% | 2 | 1 | 380 |
"Tumble in the air while jumping. Movement distance increases as the skill level increases."
Level | MP Cost |
---|---|
Add 1 per level | |
1 | 11 |
2 | 12 |
3 | 13 |
4 | 14 |
5 | 15 |
6 | 16 |
7 | 17 |
8 | 18 |
9 | 19 |
10 | 20 |
"Increases your Critical Rate and minimum Critical Damage."
Level | Critical Rate | Minimum Critical Damage |
---|---|---|
Add 4% per level |
Add 2% per level | |
1 | +4% | +2% |
2 | +8% | +4% |
3 | +12% | +6% |
4 | +16% | +8% |
5 | +20% | +10% |
"Step forward, unleashing a powerful hit with your fists."
Level | MP Cost | Damage | Max Enemies Hit |
---|---|---|---|
Add 1 per level |
Add 7% per level |
No change | |
1 | 11 | 387% | 6 |
2 | 12 | 394% | 6 |
3 | 13 | 401% | 6 |
4 | 14 | 408% | 6 |
5 | 15 | 415% | 6 |
6 | 16 | 422% | 6 |
7 | 17 | 429% | 6 |
8 | 18 | 436% | 6 |
9 | 19 | 443% | 6 |
10 | 20 | 450% | 6 |
Second Job
"Increases the weapon mastery and accuracy of guns."
Level | Gun Mastery | Accuracy |
---|---|---|
Add +4% per level |
Add +12 per level | |
1 | +14% | +12 |
2 | +18% | +24 |
3 | +22% | +36 |
4 | +26% | +48 |
5 | +30% | +60 |
6 | +34% | +72 |
7 | +38% | +84 |
8 | +42% | +96 |
9 | +46% | +108 |
10 | +50% | +120 |
"Summon a panda to slam the ground, causing a shockwave that hits multiple enemies."
Level | MP Cost | Damage | Max Enemies Hit |
---|---|---|---|
Add 2 per 3 levels |
Add 4% per level |
No change | |
1 | 18 | 455% | 6 |
2 | 18 | 460% | 6 |
3 | 20 | 465% | 6 |
4 | 20 | 470% | 6 |
5 | 20 | 475% | 6 |
6 | 22 | 480% | 6 |
7 | 22 | 485% | 6 |
8 | 22 | 490% | 6 |
9 | 24 | 495% | 6 |
10 | 24 | 500% | 6 |
11 | 24 | 505% | 6 |
12 | 26 | 510% | 6 |
13 | 26 | 515% | 6 |
14 | 26 | 520% | 6 |
15 | 28 | 525% | 6 |
16 | 28 | 530% | 6 |
17 | 28 | 535% | 6 |
18 | 30 | 540% | 6 |
19 | 30 | 545% | 6 |
20 | 30 | 550% | 6 |
"Increases the attack speed of your weapon."
Requires Level 5 Gun Mastery
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 seconds per level | |
1 | 29 | 20 sec |
2 | 27 | 40 sec |
3 | 25 | 60 sec |
4 | 23 | 80 sec |
5 | 21 | 100 sec |
6 | 19 | 120 sec |
7 | 17 | 140 sec |
8 | 15 | 160 sec |
9 | 13 | 180 sec |
10 | 11 | 200 sec |
"Permanently increases STR and DEX through physical training."
Level | STR and DEX |
---|---|
Add 3 per level | |
1 | +3 |
2 | +6 |
3 | +9 |
4 | +12 |
5 | +15 |
6 | +18 |
7 | +21 |
8 | +24 |
9 | +27 |
10 | +30 |
"Focus and increases player's physical attack and accuracy for a certain period of time."
Level | MP Cost | Weapon Attack | Accuracy | Duration |
---|---|---|---|---|
Add 1 per level |
Add 2 per level |
Add 8 per level |
Add 12 sec per level | |
1 | 15 | +2 | +88 | 72 sec |
2 | 16 | +4 | +96 | 84 sec |
3 | 17 | +6 | +104 | 96 sec |
4 | 18 | +8 | +112 | 108 sec |
5 | 19 | +10 | +120 | 120 sec |
6 | 20 | +12 | +128 | 132 sec |
7 | 21 | +14 | +136 | 144 sec |
8 | 22 | +16 | +144 | 156 sec |
9 | 23 | +18 | +152 | 168 sec |
10 | 24 | +20 | +160 | 180 sec |
"Recovers HP and MP over time."
Level | HP Restored | Interval |
---|---|---|
Add 1% per level |
Subtract 2 sec per level | |
1 | 1% | 13 sec |
2 | 2% | 11 sec |
3 | 3% | 9 sec |
4 | 4% | 7 sec |
5 | 5% | 5 sec |
6 | 6% | 3 sec |
7 | 7% | 1 sec |
8 | 8% | -1 sec |
9 | 9% | -3 sec |
10 | 10% | -5 sec |
"Increases the damage and the number of bullets fired when using Double Shot."
Requires Level 20 Double Shot
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 3 levels |
Add 3% per level |
No change |
No change | |
1 | 10 | 124% | 3 | 1 |
2 | 10 | 127% | 3 | 1 |
3 | 11 | 130% | 3 | 1 |
4 | 11 | 133% | 3 | 1 |
5 | 11 | 136% | 3 | 1 |
6 | 12 | 139% | 3 | 1 |
7 | 12 | 142% | 3 | 1 |
8 | 12 | 145% | 3 | 1 |
9 | 13 | 148% | 3 | 1 |
10 | 13 | 151% | 3 | 1 |
11 | 13 | 154% | 3 | 1 |
12 | 14 | 157% | 3 | 1 |
13 | 14 | 160% | 3 | 1 |
14 | 14 | 163% | 3 | 1 |
15 | 15 | 166% | 3 | 1 |
16 | 15 | 169% | 3 | 1 |
17 | 15 | 172% | 3 | 1 |
18 | 16 | 175% | 3 | 1 |
19 | 16 | 178% | 3 | 1 |
20 | 16 | 181% | 3 | 1 |
"Summon the strength of a superhuman to charge through your enemies and push them forward. Can be linked with Violent Impact."
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks |
---|---|---|---|---|
Add 2 per level |
Add 7% per level |
No change |
No change | |
1 | 17 | 253% | 6 | 2 |
2 | 19 | 260% | 6 | 2 |
3 | 21 | 267% | 6 | 2 |
4 | 23 | 274% | 6 | 2 |
5 | 25 | 281% | 6 | 2 |
6 | 27 | 288% | 6 | 2 |
7 | 29 | 295% | 6 | 2 |
8 | 31 | 302% | 6 | 2 |
9 | 33 | 309% | 6 | 2 |
10 | 35 | 316% | 6 | 2 |
Third Job
"Test your luck! Roll a dice to get a random buff."
Roll One: Nothing, Roll Two: 30% Physical Defense, Roll Three: 20% HP and MP Increase, Roll Four: 15% Critical Rate, Roll Five: 20% Damage Increase, Roll Six: 30% Experience Boost
Level | MP Cost | Duration | Cooldown |
---|---|---|---|
Add 5 per 5 levels |
Add 6 per level |
Subtract 30 per 2 levels | |
1 | 40 | 66 sec | 500 sec |
2 | 40 | 72 sec | 470 sec |
3 | 40 | 78 sec | 470 sec |
4 | 40 | 84 sec | 440 sec |
5 | 45 | 90 sec | 440 sec |
6 | 45 | 96 sec | 410 sec |
7 | 45 | 102 sec | 410 sec |
8 | 45 | 108 sec | 380 sec |
9 | 45 | 114 sec | 380 sec |
10 | 50 | 120 sec | 350 sec |
11 | 50 | 126 sec | 350 sec |
12 | 50 | 132 sec | 320 sec |
13 | 50 | 138 sec | 320 sec |
14 | 50 | 144 sec | 290 sec |
15 | 55 | 150 sec | 290 sec |
16 | 55 | 156 sec | 260 sec |
17 | 55 | 162 sec | 260 sec |
18 | 55 | 168 sec | 230 sec |
19 | 55 | 172 sec | 230 sec |
20 | 60 | 180 sec | 200 sec |
"Learning this skill will make the body sturdier thus increasing the Critical rate and ignoring a portion of enemy's defense."
Level | Critical Rate | Enemy Defense Ignored |
---|---|---|
Add 2% per level |
Add 2% per level | |
1 | +12% | +2% |
2 | +14% | +4% |
3 | +16% | +6% |
4 | +18% | +8% |
5 | +20% | +10% |
6 | +22% | +12% |
7 | +24% | +14% |
8 | +26% | +16% |
9 | +28% | +18% |
10 | +30% | +20% |
11 | +32% | +22% |
12 | +34% | +24% |
13 | +36% | +26% |
14 | +38% | +28% |
15 | +40% | +30% |
"With perseverance unique to ZEN, increases physical . magic defense and maximum HP and MP."
Level | Weapon and Magic Defense | Max HP and MP |
---|---|---|
Add 2% per level |
Add 60 per level | |
1 | +2% | +60 |
2 | +4% | +120 |
3 | +6% | +180 |
4 | +8% | +240 |
5 | +10% | +300 |
6 | +12% | +360 |
7 | +14% | +420 |
8 | +16% | +480 |
9 | +18% | +540 |
10 | +20% | +600 |
11 | +22% | +660 |
12 | +24% | +720 |
13 | +26% | +780 |
14 | +28% | +840 |
15 | +30% | +900 |
"Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies."
Level | MP Cost | Damage | Duration | Cooldown |
---|---|---|---|---|
Add 1 per level |
Add 5% per level |
Add 1 per level |
Subtract 2 per 3 levels | |
1 | 9 | 85% | 21 sec | 28 sec |
2 | 10 | 90% | 22 sec | 28 sec |
3 | 11 | 95% | 23 sec | 28 sec |
4 | 12 | 100% | 24 sec | 26 sec |
5 | 13 | 105% | 25 sec | 26 sec |
6 | 14 | 110% | 26 sec | 26 sec |
7 | 15 | 115% | 27 sec | 24 sec |
8 | 16 | 120% | 28 sec | 24 sec |
9 | 17 | 125% | 29 sec | 24 sec |
10 | 18 | 130% | 30 sec | 22 sec |
11 | 19 | 135% | 31 sec | 22 sec |
12 | 20 | 140% | 32 sec | 22 sec |
13 | 21 | 145% | 33 sec | 20 sec |
14 | 22 | 150% | 34 sec | 20 sec |
15 | 23 | 155% | 35 sec | 20 sec |
"Fire a scatter shot that hits multiple enemies in front."
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks |
---|---|---|---|---|
Add 2 per 3 levels |
Add 5% per level |
No change |
No change | |
1 | 20 | 355% | 6 | 2 |
2 | 20 | 360% | 6 | 2 |
3 | 22 | 365% | 6 | 2 |
4 | 22 | 370% | 6 | 2 |
5 | 22 | 375% | 6 | 2 |
6 | 24 | 380% | 6 | 2 |
7 | 24 | 385% | 6 | 2 |
8 | 24 | 390% | 6 | 2 |
9 | 26 | 395% | 6 | 2 |
10 | 26 | 400% | 6 | 2 |
11 | 26 | 405% | 6 | 2 |
12 | 28 | 410% | 6 | 2 |
13 | 28 | 415% | 6 | 2 |
14 | 28 | 420% | 6 | 2 |
15 | 30 | 425% | 6 | 2 |
16 | 30 | 430% | 6 | 2 |
17 | 30 | 435% | 6 | 2 |
18 | 32 | 440% | 6 | 2 |
19 | 32 | 445% | 6 | 2 |
20 | 32 | 450% | 6 | 2 |
"Summon your father's power, unleashing a storm of punches."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 2 per 5 levels |
Add 2% per level |
No change |
No change | |
1 | 20 | 102% | 8 | 1 |
2 | 20 | 104% | 8 | 1 |
3 | 20 | 106% | 8 | 1 |
4 | 20 | 108% | 8 | 1 |
5 | 22 | 110% | 8 | 1 |
6 | 22 | 112% | 8 | 1 |
7 | 22 | 114% | 8 | 1 |
8 | 22 | 116% | 8 | 1 |
9 | 22 | 118% | 8 | 1 |
10 | 24 | 120% | 8 | 1 |
11 | 24 | 122% | 8 | 1 |
12 | 24 | 124% | 8 | 1 |
13 | 24 | 126% | 8 | 1 |
14 | 24 | 128% | 8 | 1 |
15 | 26 | 130% | 8 | 1 |
16 | 26 | 132% | 8 | 1 |
17 | 26 | 134% | 8 | 1 |
18 | 26 | 136% | 8 | 1 |
19 | 26 | 138% | 8 | 1 |
20 | 28 | 140% | 8 | 1 |
"Summon wild beasts to attack your enemies, causing an explosion afterwards."
Level | MP Cost | Damage | Explosion Damage | Max Enemies Hit | Knockback Range |
---|---|---|---|---|---|
Add 2 per 3 levels |
Add 4% per level |
Add 4% per level |
No change |
No change | |
1 | 23 | 204% | 658% | 6 | 400 |
2 | 23 | 208% | 662% | 6 | 400 |
3 | 25 | 212% | 666% | 6 | 400 |
4 | 25 | 216% | 670% | 6 | 400 |
5 | 25 | 220% | 674% | 6 | 400 |
6 | 27 | 224% | 678% | 6 | 400 |
7 | 27 | 228% | 682% | 6 | 400 |
8 | 27 | 232% | 686% | 6 | 400 |
9 | 29 | 236% | 690% | 6 | 400 |
10 | 29 | 240% | 694% | 6 | 400 |
11 | 29 | 244% | 698% | 6 | 400 |
12 | 31 | 248% | 702% | 6 | 400 |
13 | 31 | 252% | 706% | 6 | 400 |
14 | 31 | 256% | 710% | 6 | 400 |
15 | 33 | 260% | 714% | 6 | 400 |
16 | 33 | 264% | 718% | 6 | 400 |
17 | 33 | 268% | 722% | 6 | 400 |
18 | 35 | 272% | 726% | 6 | 400 |
19 | 35 | 276% | 730% | 6 | 400 |
20 | 35 | 280% | 734% | 6 | 400 |
Fourth Job
Those in Italic can be obtained through Combat Orders.
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
"Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds."
Level | Chance | Damage | Duration |
---|---|---|---|
Add 4% per level |
Add 1% per level |
No change | |
1 | 4% | 6% | 18 sec |
2 | 8% | 7% | 21 sec |
3 | 12% | 8% | 24 sec |
4 | 16% | 9% | 27 sec |
5 | 20% | 10% | 30 sec |
6 | 24% | 11% | 33 sec |
7 | 28% | 12% | 36 sec |
8 | 32% | 13% | 39 sec |
9 | 36% | 14% | 42 sec |
10 | 40% | 15% | 45 sec |
11 | 44% | 16% | 48 sec |
12 | 48% | 17% | 51 sec |
"Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. (If you roll two of a kind, add 10% to the normal boost)."
Requires Level 20 Roll of the Dice
Level | MP Cost | Chance | Duration | Cooldown |
---|---|---|---|---|
No change |
Add 10% per level |
Add 4 per level |
No change | |
1 | 60 | 10% | 184 sec | 200 sec |
2 | 60 | 20% | 188 sec | 200 sec |
3 | 60 | 30% | 192 sec | 200 sec |
4 | 60 | 40% | 196 sec | 200 sec |
5 | 60 | 50% | 200 sec | 200 sec |
6 | 60 | 60% | 204 sec | 200 sec |
7 | 60 | 70% | 208 sec | 200 sec |
8 | 60 | 80% | 212 sec | 200 sec |
9 | 60 | 90% | 216 sec | 200 sec |
10 | 60 | 100% | 220 sec | 200 sec |
11 | 60 | 110% | 224 sec | 200 sec |
12 | 60 | 120% | 228 sec | 200 sec |
"Summon the dragon to fill the entire map in a sea of flames. Hits several enemies."
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks | Cooldown |
---|---|---|---|---|---|
No change |
Add 4% per level |
No change |
No change |
Subtract 2 per 2 levels | |
1 | 350 | +404% | 15 | 3 | 60 sec |
2 | 350 | +408% | 15 | 3 | 58 sec |
3 | 350 | +412% | 15 | 3 | 58 sec |
4 | 350 | +416% | 15 | 3 | 56 sec |
5 | 350 | +420% | 15 | 3 | 56 sec |
6 | 350 | +424% | 15 | 3 | 54 sec |
7 | 350 | +428% | 15 | 3 | 54 sec |
8 | 350 | +432% | 15 | 3 | 52 sec |
9 | 350 | +436% | 15 | 3 | 52 sec |
10 | 350 | +440% | 15 | 3 | 50 sec |
11 | 350 | +444% | 15 | 3 | 50 sec |
12 | 350 | +448% | 15 | 3 | 48 sec |
13 | 350 | +452% | 15 | 3 | 48 sec |
14 | 350 | +456% | 15 | 3 | 46 sec |
15 | 350 | +460% | 15 | 3 | 46 sec |
16 | 350 | +464% | 15 | 3 | 44 sec |
17 | 350 | +468% | 15 | 3 | 44 sec |
18 | 350 | +472% | 15 | 3 | 42 sec |
19 | 350 | +476% | 15 | 3 | 42 sec |
20 | 350 | +480% | 15 | 3 | 40 sec |
21 | 350 | +484% | 15 | 3 | 40 sec |
22 | 350 | +488% | 15 | 3 | 38 sec |
23 | 350 | +492% | 15 | 3 | 38 sec |
24 | 350 | +496% | 15 | 3 | 36 sec |
25 | 350 | +500% | 15 | 3 | 36 sec |
26 | 350 | +504% | 15 | 3 | 34 sec |
27 | 350 | +508% | 15 | 3 | 34 sec |
28 | 350 | +512% | 15 | 3 | 32 sec |
29 | 350 | +516% | 15 | 3 | 32 sec |
30 | 350 | +520% | 15 | 3 | 30 sec |
31 | 350 | +524% | 15 | 3 | 30 |
32 | 350 | +528% | 15 | 3 | 28 sec |
Collateral Damage: Increases Critical Rate and critical damage. Additional Critical Rate against bosses.
'
- Level 1: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%, Damage on Bosses: +1%
- Level 2: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%, Damage on Bosses: +2%
- Level 3: Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 3%, Damage on Bosses: +3%
- Level 4: Critical Rate: +7%, Critical Damage: +5%, Additional Critical Rate on Bosses: 4%, Damage on Bosses: +4%
- Level 5: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 5%, Damage on Bosses: +5%
- Level 6: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 6%, Damage on Bosses: +6%
- Level 7: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 7%, Damage on Bosses: +7%
- Level 8: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8%, Damage on Bosses: +8%
- Level 9: Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 9%, Damage on Bosses: +9%
- Level 10: Critical Rate: +10%, Critical Damage: +7%, Additional Critical Rate on Bosses: 10%, Damage on Bosses: +10%
- Level 11: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 11%, Damage on Bosses: +11%
- Level 12: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 12%, Damage on Bosses: +12%
- Level 13: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 13%, Damage on Bosses: +13%
- Level 14: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14%, Damage on Bosses: +14%
- Level 15: Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 15%, Damage on Bosses: +15%
- Level 16: Critical Rate: +13%, Critical Damage: +9%, Additional Critical Rate on Bosses: 16%, Damage on Bosses: +16%
- Level 17: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 17%, Damage on Bosses: +17%
- Level 18: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 18%, Damage on Bosses: +18%
- Level 19: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 19%, Damage on Bosses: +19%
- Level 20: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%, Damage on Bosses: +20%
Mighty Meteor: Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.
'
- Level 1: MP Cost: 25, Damage: 458%, Bonus Damage: +1%
- Level 2: MP Cost: 25, Damage: 466%, Bonus Damage: +2%
- Level 3: MP Cost: 25, Damage: 474%, Bonus Damage: +3%
- Level 4: MP Cost: 25, Damage: 482%, Bonus Damage: +4%
- Level 5: MP Cost: 28, Damage: 490%, Bonus Damage: +5%
- Level 6: MP Cost: 28, Damage: 498%, Bonus Damage: +6%
- Level 7: MP Cost: 28, Damage: 506%, Bonus Damage: +7%
- Level 8: MP Cost: 28, Damage: 514%, Bonus Damage: +8%
- Level 9: MP Cost: 28, Damage: 522%, Bonus Damage: +9%
- Level 10: MP Cost: 31, Damage: 530%, Bonus Damage: +10%
- Level 11: MP Cost: 31, Damage: 538%, Bonus Damage: +11%
- Level 12: MP Cost: 31, Damage: 546%, Bonus Damage: +12%
- Level 13: MP Cost: 31, Damage: 554%, Bonus Damage: +13%
- Level 14: MP Cost: 31, Damage: 562%, Bonus Damage: +14%
- Level 15: MP Cost: 34, Damage: 570%, Bonus Damage: +15%
- Level 16: MP Cost: 34, Damage: 578%, Bonus Damage: +16%
- Level 17: MP Cost: 34, Damage: 586%, Bonus Damage: +17%
- Level 18: MP Cost: 34, Damage: 594%, Bonus Damage: +18%
- Level 19: MP Cost: 34, Damage: 602%, Bonus Damage: +19%
- Level 20: MP Cost: 37, Damage: 610%, Bonus Damage: +20%
- Level 21: MP Cost: 37, Damage: 618%, Bonus Damage: +21%
- Level 22: MP Cost: 37, Damage: 626%, Bonus Damage: +22%
Dartle: Fires bullet with tremendous speed. Hold down the skill key to continuously attack.
Requires Level 20 Triple Fire
- Level 1: MP Cost: 6, Damage: 243% per bullet
- Level 2: MP Cost: 6, Damage: 246% per bullet
- Level 3: MP Cost: 6, Damage: 249% per bullet
- Level 4: MP Cost: 6, Damage: 252% per bullet
- Level 5: MP Cost: 6, Damage: 255% per bullet
- Level 6: MP Cost: 6, Damage: 258% per bullet
- Level 7: MP Cost: 6, Damage: 261% per bullet
- Level 8: MP Cost: 6, Damage: 264% per bullet
- Level 9: MP Cost: 6, Damage: 267% per bullet
- Level 10: MP Cost: 7, Damage: 270% per bullet
- Level 11: MP Cost: 7, Damage: 273% per bullet
- Level 12: MP Cost: 7, Damage: 276% per bullet
- Level 13: MP Cost: 7, Damage: 279% per bullet
- Level 14: MP Cost: 7, Damage: 282% per bullet
- Level 15: MP Cost: 7, Damage: 285% per bullet
- Level 16: MP Cost: 7, Damage: 288% per bullet
- Level 17: MP Cost: 7, Damage: 291% per bullet
- Level 18: MP Cost: 7, Damage: 294% per bullet
- Level 19: MP Cost: 7, Damage: 297% per bullet
- Level 20: MP Cost: 8, Damage: 300% per bullet
- Level 21: MP Cost: 8, Damage: 303% per bullet
- Level 22: MP Cost: 8, Damage: 306% per bullet
- Level 23: MP Cost: 8, Damage: 309% per bullet
- Level 24: MP Cost: 8, Damage: 312% per bullet
- Level 25: MP Cost: 8, Damage: 315% per bullet
- Level 26: MP Cost: 8, Damage: 318% per bullet
- Level 27: MP Cost: 8, Damage: 321% per bullet
- Level 28: MP Cost: 8, Damage: 324% per bullet
- Level 29: MP Cost: 8, Damage: 327% per bullet
- Level 30: MP Cost: 9, Damage: 330% per bullet
- Level 31: MP Cost: 9, Damage: 333% per bullet
- Level 32: MP Cost: 9, Damage: 336% per bullet
Relentless: Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.
'
- Level 1: MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 21%, Avoidability --15
- Level 2: MP Cost: 45, Duration: 72 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +22%, Stance Chance: 22%, Avoidability --30
- Level 3: MP Cost: 45, Duration: 78 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +23%, Stance Chance: 23%, Avoidability --45
- Level 4: MP Cost: 47, Duration: 84 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +24%, Stance Chance: 24%, Avoidability --60
- Level 5: MP Cost: 47, Duration: 90 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +25%, Stance Chance: 25%, Avoidability --75
- Level 6: MP Cost: 47, Duration: 96 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +26%, Stance Chance: 26%, Avoidability --90
- Level 7: MP Cost: 47, Duration: 102 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +27%, Stance Chance: 27%, Avoidability --105
- Level 8: MP Cost: 49, Duration: 108 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +28%, Stance Chance: 28%, Avoidability --120
- Level 9: MP Cost: 49, Duration: 114 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +29%, Stance Chance: 29%, Avoidability --135
- Level 10: MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 30%, Avoidability --150
- Level 11: MP Cost: 49, Duration: 126 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +31%, Stance Chance: 31%, Avoidability --165
- Level 12: MP Cost: 51, Duration: 132 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +32%, Stance Chance: 32%, Avoidability --180
- Level 13: MP Cost: 51, Duration: 138 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +33%, Stance Chance: 33%, Avoidability --195
- Level 14: MP Cost: 51, Duration: 144 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +34%, Stance Chance: 34%, Avoidability --210
- Level 15: MP Cost: 51, Duration: 150 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +35%, Stance Chance: 35%, Avoidability --225
- Level 16: MP Cost: 53, Duration: 156 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +36%, Stance Chance: 36%, Avoidability --240
- Level 17: MP Cost: 53, Duration: 162 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +37%, Stance Chance: 37%, Avoidability --255
- Level 18: MP Cost: 53, Duration: 168 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +38%, Stance Chance: 38%, Avoidability --270
- Level 19: MP Cost: 53, Duration: 174 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +39%, Stance Chance: 39%, Avoidability --285
- Level 20: MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +40%, Stance Chance: 40%, Avoidability --300
- Level 21: MP Cost: 55, Duration: 186 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +41%, Stance Chance: 41%, Avoidability --315
- Level 22: MP Cost: 55, Duration: 192 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +42%, Stance Chance: 42%, Avoidability --330
Headshot: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
'
- Level 1: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100%, Cooldown: 10 sec
- Level 2: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100%, Cooldown: 10 sec
- Level 3: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100%, Cooldown: 10 sec
- Level 4: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100%, Cooldown: 10 sec
- Level 5: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100%, Cooldown: 10 sec
- Level 6: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100%, Cooldown: 9 sec
- Level 7: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100%, Cooldown: 9 sec
- Level 8: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100%, Cooldown: 9 sec
- Level 9: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100%, Cooldown: 9 sec
- Level 10: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100%, Cooldown: 9 sec
- Level 11: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100%, Cooldown: 9 sec
- Level 12: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100%, Cooldown: 8 sec
- Level 13: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100%, Cooldown: 8 sec
- Level 14: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100%, Cooldown: 8 sec
- Level 15: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100%, Cooldown: 8 sec
- Level 16: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100%, Cooldown: 8 sec
- Level 17: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100%, Cooldown: 8 sec
- Level 18: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100%, Cooldown: 7 sec
- Level 19: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100%, Cooldown: 7 sec
- Level 20: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100%, Cooldown: 7 sec
- Level 21: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100%, Cooldown: 7 sec
- Level 22: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100%, Cooldown: 7 sec
- Level 23: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100%, Cooldown: 7 sec
- Level 24: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100%, Cooldown: 6 sec
- Level 25: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100%, Cooldown: 6 sec
- Level 26: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100%, Cooldown: 6 sec
- Level 27: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100%, Cooldown: 6 sec
- Level 28: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100%, Cooldown: 6 sec
- Level 29: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100%, Cooldown: 6 sec
- Level 30: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100%, Cooldown: 5 sec
- Level 31: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100%, Cooldown: 5 sec
- Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100%, Cooldown: 5 sec
Heroic Raid: Summons a chivalrous ally to help shoot the area in front of you.
'
- Level 1: MP Cost: 25, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 2: MP Cost: 25, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 3: MP Cost: 28, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 4: MP Cost: 28, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 5: MP Cost: 28, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 6: MP Cost: 31, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 7: MP Cost: 31, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 8: MP Cost: 31, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 9: MP Cost: 34, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 10: MP Cost: 34, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 11: MP Cost: 34, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 12: MP Cost: 37, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 13: MP Cost: 37, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 14: MP Cost: 37, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 15: MP Cost: 40, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 16: MP Cost: 40, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 17: MP Cost: 40, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 18: MP Cost: 43, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 19: MP Cost: 43, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 20: MP Cost: 43, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 21: MP Cost: 46, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 22: MP Cost: 46, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 23: MP Cost: 46, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 24: MP Cost: 49, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 25: MP Cost: 49, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 26: MP Cost: 49, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 27: MP Cost: 52, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 28: MP Cost: 52, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 29: MP Cost: 52, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 30: MP Cost: 55, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 31: MP Cost: 55, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 32: MP Cost: 55, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 4