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This page covers the Elite Monsters and Elite Boss system in monster maps.

Elite Monsters

Elite monsters are monsters which are 2 times the size of the normal monsters. They spawn at a chance per monster killed. This means that you can possibly get an Elite Monster to spawn after a few kills, conversely it is entirely possible not to have it spawn even after many kills.

1 Elite Monster will appear when the spawn is triggered and upon successful killing within 2 minutes, it counts towards the spawning of an Elite Champion/Boss.

During certain events, the elite monster appearance will be increased to appear multiple elite monsters at once. However, it still count as 1 elite monster for the elite champion/boss spawn if all elite monsters are killed within 2 minutes.

Rune of Asteria elite monsters are not counted for elite champion/boss spawn.

Spawn Criteria

  • Attacking character minimum level: Monster Average Level - 20
  • Attacking character maximum level: Monster Average Level + 20
    • Monster Average Level is rounded down. Elite Monsters spawned will be equal to the Monster Average Level reagrdless of their actual level.
  • Spawn interval cooldown (Approximated): 3 minutes, measured from Elite Monster's disappearance time (either death or 2 minute time limit)

Monster Stats

They have a specific skill which they can use. They also come with higher HP and damage as well as rewards. The sword colour above tells the difficulty of the Elite Monster.

For level 200 and above monsters: 50x HP, 26.25x EXP

The elite monster gains certain skills based on its prefix on its name.

Prefix Name Effect
Commanding/Commander (another prefix) Casts a blue aura, giving the effect of (another prefix) to all monsters within it. Effect kicks in when monster enters the aura and is removed when the monster moves out of the aura / aura disappears. Another prefix list: Healer, Resistant, Magic Resistant
Debilitating/Draining (another prefix) Casts a dark aura, giving the effect of (another prefix) to all players within it. Effect kicks in when player enters the aura and is removed when the player moves out of the aura / aura disappears. Another prefix list: Evasion, Dark, Chaotic, Seal Master, Poisonous, Potion Hater, Unstoppable.
Petrifying Petrify players. Players have to spam left, right arrow keys alternatingly quickly to get out in 5 seconds, else they will instantly die.
Evasive Darkness debuff for players for 10 seconds. It reduces the hit rate heavily.
Shadowy/Dark Area blind for players for 10 seconds. Players can only see a radius around the character.
Black Chains Summons black chains that hit 30% damage and a random but consistent debuff.
Healer Heals monsters at the rate of HP.
Beefy/Strong Strengthens either itself, or all monsters near it including itself, and final damage of physical attacks on strengthened monsters reduced by 25% if it affects itself only, 20% if it affects all monsters around it including itself, or 50% if it is a commanding type.
Magic Resistant Strengthens all monsters near it including itself, and final damage of magic attacks on strengthened monsters reduced by 25% if it affects itself only, 20% if it affects all monsters around it including itself, or 50% if it is a commanding type.
Befuddling/Confusing Reverse player's directional keys for 10 seconds.
Seal Master Locks player skills for 10 seconds. Players cannot use skill during debuff.
Overwhelming/Knock Out Stuns players for 2 seconds.
Poisonous Poisons players for amount of damage for 10 seconds.
Gassy Creates a poison cloud for 10 seconds. It deals damage over time if you stand inside it.
Dry/Potion Hater Players cannot use any consumables for 10 seconds. This includes non-recovery types, and teleport rocks.
Unstoppable Players receive damage if they stop moving for 1 second.

The Elite Monster drop the following items (at a 100% chance for Elite Monsters over Level 110).

  • Spell Trace
  • Honor Medals (Up till 2)
  • Potions (Based on monster level, maximum potion level is Reindeer Milk and Sunset Dews)
  • Equipment (with Rare potentials for Yellow and Orange sword, Epic potentials for Red sword)

At a low chance the Elite Monster may drop precious items. The item drop rate increases with the monster level, and each item has either the same or different probability (better grade items have a much lower chance).

GMS
  • Cubic Blade (non-Reboot)
  • Cubic Chaos Blade (non-Reboot)
  • Unrelenting Flame (non-Reboot)
  • Forever Unrelenting Flame (non-Reboot)
  • Forever Unrelenting Black Flame (non-Reboot)
  • Occult Cube
  • Master Craftsman Cube
  • Meister Cube
  • Powerful Rebirth Flame
  • Eternal Rebirth Flame
  • Black Rebirth Flame
  • Pure Clean Slate Scroll 5%
  • Innocence Scroll 50%
MSEA
  • Golden Hammer 50%
  • Suspicious Cube
  • Pure Clean Slate Scroll 5%
  • Innocence Scroll 50%
Note that the item list may be inaccurate due to ridiculously low drop rates and that everyone who hit the Elite Monster for 1 damage or higher will receive their own rewards.

Elite Champion

Elite champions are more powerful versions of special monsters. They are an annoyance in general, however failure to kill them does not hinder the elite boss from spawning.

It appears in place of the 5th, 10th and 15th elite monsters. For maps with monsters level 139 and below, and Grandis continental maps, it will also appear as the 20th elite monster instead of the elite boss.

It will only stay in the map for 1 minute unlike elite monsters. When killed successfully, 4 Elite Champion Experience Orbs will spawn around you in a square shape, and only visible to you. They will disappear if you did not touch them after 1 minute, and it will provide a fixed amount of EXP based on the monster EXP in the map. The EXP is not affected by Combo Orb EXP increasing effects, EXP multipliers and level advantage final multiplier, but it is affected by cursed runes and death debuff final multipliers.

The EXP awarded is based on the map type. If all HP is depleted by you, the multipliers of each orb compared to the monster's base EXP is applied as follows, assuming that the monster is at least level 101.

  • Normal maps: 15x EXP
  • Star Force maps: 7.5x EXP
  • Arcane Force, Authentic Force maps: 9.27x EXP

If HP is depleted by you and other players, regardless of whether players are in the same party, the EXP awarded per orb is directly proportional to the HP depleted by you compared to the total maximum HP of the elite champion. (Example: If only 30% of the total maximum HP is depleted by you, then each orb would give 30% of the maximum EXP)

Black Crescendo Slime

Destroy it and it will grow bigger 3 times. The 2nd stage has 3x the HP and EXP of the 1st stage, and the 3rd stage has 2x the HP and EXP of the 2nd stage. Based on level 200+ arcane/authentic force maps, compared to the monster in the map:

  • Stage 1: 5.3x HP, 1.855x EXP
  • Stage 2: 15.9x HP, 5.565x EXP
  • Stage 3: 31.8x HP, 11.13x EXP

Shadow Butterfly

Every 3 seconds, 5 butterflies will spawn randomly and chase after you.

A total of 15 butterflies will spawn. However, the monster population will be counted fully, so there will be less monsters in the map.

Based on level 200+ arcane/authentic force maps, compared to the monster in the map, each butterfly has around 3.54x HP and gives 1.2349x EXP.

Dark Wolf

5 Dark Orbs will be spawned around you. Destroy all 5 orbs to spawn the dark wolf. The dark wolf deals a heavy amount of damage and it can hit very high up from below. Be careful.

Based on level 200+ arcane/authentic force maps, compared to the monster in the map:

  • Each Dark Orb: 5.3x HP, 1.855x EXP
  • Dark Wolf: 26.5x HP, 9.275x EXP

Fantastical Flower

A flower will spawn randomly. 10 Killer bees will spawn and chase after the flower. However, the monster population will be counted fully, so there will be less monsters in the map.

Based on level 200+ arcane/authentic force maps, compared to the monster in the map, each killer bee has 5.3x HP and gives 1.855x EXP.

Dark Gargoyle

A dark gargoyle will spawn randomly in the map. Once it is killed, 10 smaller dark gargoyles will spawn around you and fly towards you.

Based on level 200+ arcane/authentic force maps, compared to the monster in the map:

  • Dark Gargoyle: 26.5x HP, 9.275x EXP
  • Each Small Dark Gargoyle: 2.65x HP, 0.9275x EXP

Elite Boss

Elite bosses are bosses which can spawn in monster maps. They are much bigger in size and they represent the Explorer branch jobs. For the background story, please refer to Dimension Library Chapter 6.

Spawn Criteria

Average monster level must be 140 and above, and it must not be in Grandis continental maps. Otherwise, an elite champion will spawn instead of an elite boss as the 20th elite monster.

Map Status

When an Elite Monster dies, there will be 2 possible messages that appear.

  • "The dark energy is still here. It's making the place quite grim." (Also known as Grim)
  • "You feel something in the dark energy..." (Also known as Dark)

Generally, on a fresh map, the Grim message will appear 15 times (if elite champions are killed), followed by the Dark message for 4 times before the Elite Boss can spawn. After an Elite Boss is killed or after a server crash/maintenance, the map status is reset.

Elite Champions need not be killed to count towards the spawn.

Elite Monsters that are spawned using the Rune of Darkness that are killed do not count towards the map spawn.

Elite Boss Fight

When it spawns, there is a 10 minute timer. Nearby maps in the same town area in the same channel will receive an on-screen notification that an Elite Boss has appeared on a specific map. The Elite Bosses have additional skills than the Elite Monsters.

Boss Stats

  • For Arcane River maps: 450x HP, 160x EXP
  • 2 different prefixes that the elite boss can obtain (commanding/draining types can also contain the same prefix as the other prefix)
  • Unique Skills:
Elite Boss Job Branch Unique Skills
Warrior Cancel Weapon Attack, Raging Blow
Bowman Snipe
Magician Cancel Magic Attack, Genesis, Blizzard, Meteor Shower
Thief Phantom Blow, Final Cut
Pirate Brain Scrambler, Octopunch
  • Common Skills: Dark Chain (deals 25% damage 2 times at once), Teleports to you

Rewards

Elite Bosses give EXP reward based on its level (for arcane river maps, 160x EXP). It also drops Rare Treasure Chests and initiates Bonus Stage.

Rare Treasure Chests

An Elite Boss can drop up to 2 chests for a person (3 chests in a party of 2 or more), up to 5 chests in total for everyone who is eligible to get a chest (prioritised by damage dealt to the elite boss).

  • 1 Chest for attacking the Boss for 1 damage or higher regardless of level (individual drop)
  • 2 Chests for dealing the most damage or spawning the elite boss (only Characters from 30 levels below the Boss till 40 levels above the Boss can obtain this box, level range is ignored for the person who spawned the boss because the player must be within 20 levels)
  • 3 Chests can only be obtained when in a party, a person spawns the boss and another person (within -30 to +40 of the elite boss level) in the same party deals the most damage.

The box contains 1 of the following items. (Chance to obtain are approximated, items marked with (MSEA) are only possible in MSEA)

  • Basic Additional Potential Stamp 20% (untradeable, non reboot only, chance: 1%)
  • Intermediate Additional Potential Stamp 40% (untradeable, non reboot only, chance: 1%)
  • (MSEA) Master Craftsman Cube/Yellow Cube (tradable, expires after 7 days, chance: 2%)
  • (MSEA) Meister Cube/Purple Cube (tradable, expires after 7 days, chance: 2%)
  • Chaos Scroll 60% (Chance: 25%)
  • Chaos Scroll of Goodness 30% (Chance: 3%)
  • Elite Boss Soul Shard (1 of 5 different types, collect 10 of the same type to exchange for that type's boss weapon soul, chance: 1% per type)
  • 3~15 Occult Cube/Suspicious Cube (Chance: 30%)
  • Epic Potential Scroll 50% (Chance: 3.5%)
  • Clean Slate Scroll 10% (Chance: 20%)
  • Carved Silver Stamp (Reboot only)
  • (MSEA) Crimson Resurrection Flame (Chance: 2%)
  • (MSEA) Rainbow Resurrection Flame (Chance: 2%)
  • Innocent Scroll 50% (Chance: 3.5%)
  • Additional Potential Scroll 50% (Chance: 2%)

You can only open up till 30 Boxes per day per account. Chests expire after 10 minutes upon obtaining it.

Bonus Stages

The map transform into a bonus stage, giving additional rewards (though they are mostly useless)

There are 3 possible stages and it gets transformed into 1 of them. After the bonus stage it returns to a normal monster map and monsters will start to regenerate. You can obtain up to 30 bubbles per bonus stage (if the interval between 2 bonus stages is too short, it counts as 1 bonus stage and shares limit).

The bonus stages can reward:

  • Potion (Conical flask): Reindeer Milk, Sunset Dew, Elixir. In stacks of 1 to 5.
  • Mesos (coin): Sparing amount based on monster level
  • Mesos (sack): More mesos than Meso (coin) bubble
  • EXP (1 arrow up): Sparing amount based on monster level
  • EXP (3 arrow up): More EXP than EXP (1 arrow up) bubble.
  • Weapon (sword): Weapons suited for the monster level range with Rare to Unique potentials. Unique potential items obtained also counts towards achievements. Maximum level: Utgard (Level 140)
  • Armor (shield): Armors suited for the monster level range with Rare to Unique potentials. Unique potential items obtained also counts towards achievements. Maximum level: Fensalir/Pensalir equipment (Level 140)
Level range to loot the bubbles
  • Maximum level: Lower leveled monster + 30
  • Minimum level: Higher leveled monster - 30
Mimic Boxes

In this stage, you have 22 seconds to eliminate Mimic boxes using normal attacks. Every attack, it deals 777 damage to the chests and the chests can withstand 10 hits (7,770 HP). Every time it gets hit, it will throw up bubbles. Bubbles are individual so you have to hit the chests on your own to obtain your items. Use pick up key to loot the bubbles.

Note

For multi-line normal attacks, the mimic boxes will receive the relative additional damage but it will only throw up rewards equivalent to 1 attack. This is to a disadvantage to Demon Slayers, Dual Blades, Transformed Kaisers, Arans, and Cadenas, since their normal attacks deal at least 2 lines (so the mimic boxes receive more than 2 times the damage and so they die 2 or more times faster while giving inversely less rewards)

Flying Mimics

You have 22 seconds to touch as many bubbles as you can as mimics fly around the map and disperse bubbles. Touch the bubble using your character to loot. You may use mobility skills.

Free Fall

You have 22 seconds to touch as many bubbles as you can as bubbles fall freely from the sky. Touch the bubble using your character to loot. You may use mobility skills.