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Revision as of 09:32, 22 August 2021 by Bready (talk | contribs) (→‎Honor EXP Cost: clarify line display)
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This page describes about the Inner Ability System. Inner Potential is the same as Inner Abilities (or Abilities as per in game).

Ability Lines

  • To earn ability lines, talk to Maple Administrator for a quest at Level 50. Quest name: The Eye Opener
  • To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance. Ability rank may drop unlike potential cubing.

Default lines (not affected by % stat):

  • Final All Stat +1
  • Final All Stat +3
  • Final All Stat +5

Default rank: Rare (can be increased to Epic, Epic to Unique, Unique to Legendary by resetting Abilities without locking rank but can also be decreased)

Earning Honor Points

You can earn Honor points by the following methods:

  • Picking up Medal of Honor from monsters around your level (up to 20 levels above or below) and must be at least Level 50 to get 5-20 Honor Points.
  • Picking up Boss Medal of Honor from most Raid Boss Monsters to obtain 100-200 Honor Points.
  • Using Event Medal of Honor from Events or Dojo or Ursus to obtain a set amount (usually 10,000)
    • Fairy Bros Daily Gift Day 6 provides 10,000 Honor Points.
  • Using "The Seed Medal of Honor" fron clearing Oz Tower/Seed Tower to obtain 100 Honor Points.
  • Level Up (700 Honor per level up starting from Level 49, every 10 levels this value increases by 100, Zero only gets points after Level 100)
  • Clearing Blockbuster such as Black Heaven and Heroes of Maple.
  • Clearing Monster Park on Thursdays or Saturdays (at a chance for Saturdays).
  • Opening Basic Bounty Hunter Pouches for Basic Honor Medal at a chance (500 Honor)
  • Opening Intermediate and Advanced Bounty Hunter Pouches for Intermediate Honor Medal at a chance (1,000 Honor)
  • Opening Superior Bounty Hunter Pouches for Advanced Honor Medal at a chance (2,000 Honor)

Resetting Abilities

Honor points can be used for resetting all inner abilities, locking a certain ability rank to prevent it from dropping or lock multiple lines to prevent them from being reset.

  • You need to lock the rank before locking any lines. If you choose to lock the rank, rank retains but will not go up either.
  • Rare Abilities cannot be locked since it is the lowest rank and you cannot go below Rare.
  • Ability Circulator can be obtained from Black Bean at a 100% drop chance, it is basiy the same as a normal reset (can increase or decrease rank within Rare/Epic/Unique, you cannot lock any lines and it can be used up to Unique rank only.
  • Miracle Circulator from the Cash Shop or certain events can be used on Epic or higher but it does not drop rank. However you cannot lock lines if you use Miracle Circulator. Miracle Circulator always give the maximum value for a particular rank. You can also choose to revert to the old stats if the new stats are deemed undesirable by you, but you can only choose all 3 to be before reset or all 3 to be after reset.
  • Unique Circulators will reset your ability to the Unique rank, and all 3 lines will be forcefully reset (usable on Rare and Epic only). It can be obtained from Golden Apples at a low chance.
  • Legendary Circulators will reset your ability to the Legendary rank and all 3 lines will be forcefully reset (usable on Rare/Epic/Unique abilities only). It can be obtained from certain events.
  • Chaos Circulators will forcefully reset the value of each stat, but it will not change the rank. Can only be used from Unique and Legendary. The possible values will be within the same line rank stated compared to your existing stat. The value can improve or become worse, and all 3 lines will be adjusted individually and not a combined application at once. The probability of a particular value follows that of the "value's chance for the same rank (honor)". It can be obtained from certain events.
  • Black Circulators are basically Chaos Circulators, but you can chooose to revert back to the original result (however, you cannot nitpick a particular result, which means that either all 3 must be before reset or all 3 must be after reset). It can be obtained from certain events.

The rate of the rank changes are as follows

Honor Points reset (not applicable if rank is locked)
Status Rare Epic Unique Legendary
Increase Rank 5% 1% 1% N/A
Same Rank 95% 98% 85% 70%
Decrease Rank N/A 1% 14% 30%
Miracle Circulators
Status Epic Unique
Increase Rank 30% 10%
Same Rank 70% 90%

2nd/3rd line rank chances as follows (applicable to Honor EXP, Ability Circulators and Miracle Circulators)

Ability rank 2nd/3rd line Rare 2nd/3rd line Epic 2nd/3rd line Unique
Rare 100%
Epic 100%
Unique 90% 10%
Legendary 80% 15% 5%

Honor EXP Cost

Ability rank may drop or increase if you did not lock the rank. Honor Points Cost Table below shows the Honor Points needed to perform the reset at normal times. During certain event periods, the cost will be reduced to half.

Rank/Locks No Lock Rank Lock Rank Lock + 1 Line Lock Rank Lock + 2 Line Locks
Rare 100 N/A N/A N/A
Epic 100 500 3,500 8,500
Unique 100 5,100 8,100 13,100
Legendary 100 10,100 13,100 18,100
  • If you want the locks, you have to pay for it every single reset and all the costs add up depending on how many locks you want.
  • Example: You reset a legendary ability. 100 points are needed for a reset. 10,100 points are needed per reset with a rank lock. 13,100 points are needed to reset with rank lock and single line lock. 18,100 points are needed for a reset with rank lock and double line lock. So if you want to reset 5 times with rank lock at legendary with double line lock it will cost you 18,100×5 = 90,500 points.

Sequence Display Logic

Each line of your ability has a theoretical position and the displayed position. Displayed position is in terms of descending rank, and theoretical position is the sequence of the stat generated by the system. If the rank is tied, then it will be arranged in theoretical position.

  • If your theoretical 2nd line has a lower rank than your theoretical 3rd line, then your theoretical 3rd line will appear to swap places when resetting if your 2nd theoretical 2nd line has the same rank.
  • Results shown by miracle circulators are in theoretical positions.
  • For older characters, theoretical 2nd/3rd lines can attain the maximum rank, and they appear to be the 1st line as they are the highest rank. When those lines are locked and the ability is reset, they are treated as theoretical 2nd/3rd lines, so for these characters, it is possible to obtain more than 1 legendary rank lines.

Ability Stat List

Here are the list of possible abilities that you can get. There are a total of 45 lines (31 lines are available at Rare, 34 lines are available at Epic, 40 lines are available at Unique and 43 lines are available at Legendary)

  • Only your top-most line follows the minimum rank congruently, your other 2 lines will be at least 1 rank below the ability rank (meaning you can have Legendary rank but these 2 lines can still be at Rare rank). Maximum rank for bottom 2 lines is 1 rank below your ability rank (Unique if your ability is Legendary).
  • You cannot have multiple lines of the exact same stats.
  • All Flat Stat Bonuses are not affected by its % variants and are added after the % is added. Other stat increases (including ATT and Magic ATT) are affected by % increases as they are coded the same way as other sources of the same stats, which are affected by % increases. Coding source: http://www.southperry.net/showthread.php?t=58373
  • Probabilities shown are based on the minimum probability, where the 1st line is reset, for a particular rank. If there are locked lines or if it is not the first unlocked line to be reset, that particular stat will be excluded from the possible stat, and the probabilities will be redistributed proportionally. The stat for a particular line is determined based on the particular rank's probability for that stat, after the line's rank is decided by probability.
  • Values in bold are the maximum value for that line's rank. Miracle circulators will guarantee the maximum value for that particular rank, where resets using honor EXP would be subjected to the chance as stated (at least 10% chance for maximum value).

Sources:

Rating suggestion ranges from A (most recommended) to F (not recommended/useless) to help in decision making. You should aim for 3 of the stats graded A or B as that is the maximum benefit given.

  • "Bossing" refers to the conventional guides leading your character to fight Raid Bosses.
  • "Training" refers to somewhat disposable characters (link/union mules) that will probably never fight a raid boss (excluding Weekly Dojo, if you do not mind the low performance inside

Rare

STR Increase

Increase Final STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Non-magicians except Thieves without STR secondary stat: E
  • Magicians, Thieves without STR secondary stat: F
Rating Suggestion (training)
  • Jobs with STR primary stat: C
  • Non-magicians except Thieves without STR secondary stat: E
  • Magicians, Thieves without STR secondary stat: F
Line's Rank Value Value's chance at same rank (honor)
Rare +5 20%
Rare +6 20%
Rare +7 20%
Rare +8 15%
Rare +9 15%
Rare +10 10%
Epic +15 20%
Epic +16 20%
Epic +17 20%
Epic +18 15%
Epic +19 15%
Epic +20 10%
Unique +25 20%
Unique +26 20%
Unique +27 20%
Unique +28 15%
Unique +29 15%
Unique +30 10%
Legendary +35 20%
Legendary +36 20%
Legendary +37 20%
Legendary +38 15%
Legendary +39 15%
Legendary +40 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.8494% (1 in 25.9777) 3.9335% (1 in 25.4222)
Unique 3.8793% (1 in 25.7777) 3.913% (1 in 25.5555)
Legendary 3.9964% (1 in 25.0222) 3.9964% (1 in 25.0222)

DEX Increase

Increases Final DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Non-Magicians except Demon Avenger: E
  • Magicians, Demon Avenger: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: C
  • Jobs with STR or LUK primary stat: E
  • Magicians, Demon Avenger: F
Line's Rank Value Value's chance at same rank (honor)
Rare +5 20%
Rare +6 20%
Rare +7 20%
Rare +8 15%
Rare +9 15%
Rare +10 10%
Epic +15 20%
Epic +16 20%
Epic +17 20%
Epic +18 15%
Epic +19 15%
Epic +20 10%
Unique +25 20%
Unique +26 20%
Unique +27 20%
Unique +28 15%
Unique +29 15%
Unique +30 10%
Legendary +35 20%
Legendary +36 20%
Legendary +37 20%
Legendary +38 15%
Legendary +39 15%
Legendary +40 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.8494% (1 in 25.9777) 3.9335% (1 in 25.4222)
Unique 3.8793% (1 in 25.7777) 3.913% (1 in 25.5555)
Legendary 3.9964% (1 in 25.0222) 3.9964% (1 in 25.0222)

INT Increase

Increase Final INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians: E
  • Everyone else: F
Rating Suggestion (training)
  • Magicians: C
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare +5 20%
Rare +6 20%
Rare +7 20%
Rare +8 15%
Rare +9 15%
Rare +10 10%
Epic +15 20%
Epic +16 20%
Epic +17 20%
Epic +18 15%
Epic +19 15%
Epic +20 10%
Unique +25 20%
Unique +26 20%
Unique +27 20%
Unique +28 15%
Unique +29 15%
Unique +30 10%
Legendary +35 20%
Legendary +36 20%
Legendary +37 20%
Legendary +38 15%
Legendary +39 15%
Legendary +40 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.8494% (1 in 25.9777) 3.9335% (1 in 25.4222)
Unique 3.8793% (1 in 25.7777) 3.913% (1 in 25.5555)
Legendary 3.9964% (1 in 25.0222) 3.9964% (1 in 25.0222)

LUK Increase

Increase Final LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians, Thieves: E
  • Everyone else: F
Rating Suggestion (training)
  • Thieves: C
  • Magicians: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare +5 20%
Rare +6 20%
Rare +7 20%
Rare +8 15%
Rare +9 15%
Rare +10 10%
Epic +15 20%
Epic +16 20%
Epic +17 20%
Epic +18 15%
Epic +19 15%
Epic +20 10%
Unique +25 20%
Unique +26 20%
Unique +27 20%
Unique +28 15%
Unique +29 15%
Unique +30 10%
Legendary +35 20%
Legendary +36 20%
Legendary +37 20%
Legendary +38 15%
Legendary +39 15%
Legendary +40 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.8494% (1 in 25.9777) 3.9335% (1 in 25.4222)
Unique 3.8793% (1 in 25.7777) 3.913% (1 in 25.5555)
Legendary 3.9964% (1 in 25.0222) 3.9964% (1 in 25.0222)

DEF Increase

Increase DEF stat. Affected by DEF % increases.

Rating Suggestion (bossing)
  • Everyone: F
Rating Suggestion (training)
  • Characters with low HP (~<20,000) and low DEF (~<5,000): E
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare +50 20%
Rare +60 20%
Rare +70 20%
Rare +80 15%
Rare +90 15%
Rare +100 10%
Epic +150 20%
Epic +160 20%
Epic +170 20%
Epic +180 15%
Epic +190 15%
Epic +200 10%
Unique +250 20%
Unique +260 20%
Unique +270 20%
Unique +280 15%
Unique +290 15%
Unique +300 10%
Legendary +350 20%
Legendary +360 20%
Legendary +370 20%
Legendary +380 15%
Legendary +390 15%
Legendary +400 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.3541% (1 in 29.8139) 3.5863% (1 in 27.8837)
Epic 2.994% (1 in 33.4) 3.0594% (1 in 32.6857)
Unique 2.1551% (1 in 46.4) 2.1739% (1 in 46)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

HP Increase

Increases your Maximum HP. Affected by HP % increases.

Rating Suggestion (bossing)
  • Demon Avenger: E
  • Everyone else: F
Rating Suggestion (training)
  • Demon Avengers: C
  • Characters with low HP: E
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare +75 20%
Rare +90 20%
Rare +105 20%
Rare +120 15%
Rare +135 15%
Rare +150 10%
Epic +225 20%
Epic +240 20%
Epic +255 20%
Epic +270 15%
Epic +285 15%
Epic +300 10%
Unique +375 20%
Unique +390 20%
Unique +405 20%
Unique +420 15%
Unique +435 15%
Unique +450 10%
Legendary +525 20%
Legendary +540 20%
Legendary +555 20%
Legendary +570 15%
Legendary +585 15%
Legendary +600 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.3541% (1 in 29.8139) 3.5863% (1 in 27.8837)
Epic 2.5662% (1 in 38.9666) 2.6223% (1 in 38.1333)
Unique 2.1551% (1 in 46.4) 2.1739% (1 in 46)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

MP Increase

Increases your Maximum MP. Affected by MP % increases.

Rating Suggestion (bossing)
  • Xenon: E
  • Everyone else: F
Rating Suggestion (training)
  • Characters with low MP: E
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare +75 20%
Rare +90 20%
Rare +105 20%
Rare +120 15%
Rare +135 15%
Rare +150 10%
Epic +225 20%
Epic +240 20%
Epic +255 20%
Epic +270 15%
Epic +285 15%
Epic +300 10%
Unique +375 20%
Unique +390 20%
Unique +405 20%
Unique +420 15%
Unique +435 15%
Unique +450 10%
Legendary +525 20%
Legendary +540 20%
Legendary +555 20%
Legendary +570 15%
Legendary +585 15%
Legendary +600 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.3541% (1 in 29.8139) 3.5863% (1 in 27.8837)
Epic 2.5662% (1 in 38.9666) 2.6223% (1 in 38.1333)
Unique 2.1551% (1 in 46.4) 2.1739% (1 in 46)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Jump Increase

Increase jump height. Cannot exceed 123%. Unobtainable as a Legendary 1st ability or a Miracle Circulator result.

Rating Suggestion (bossing, training)
  • Everyone: F
Line's Rank Value Value's chance at same rank (honor)
Rare +4 40%
Rare +6 50%
Rare +8 10%
Epic +10 20%
Epic +12 55%
Epic +14 25%
Unique +18 60%
Unique +20 40%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.3541% (1 in 29.8139) 0%
Epic 2.994% (1 in 33.4) 0%
Unique 2.1551% (1 in 46.4) 0%

Movement Speed Increase

Improves walking speed. Cannot exceed Movement Speed cap. Unobtainable as a Legendary 1st ability or a Miracle Circulator result.

Rating Suggestion (bossing, training)
  • Everyone: F
Line's Rank Value Value's chance at same rank (honor)
Rare +4 40%
Rare +6 50%
Rare +8 10%
Epic +10 20%
Epic +12 55%
Epic +14 25%
Unique +18 60%
Unique +20 40%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.1201% (1 in 32.05) 0%
Epic 2.5662% (1 in 38.9666) 0%
Unique 2.1551% (1 in 46.4) 0%

All Stats Increase

Increases final all stats. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone: E
Rating Suggestion (training)
  • Everyone except Demon Avenger: C
  • Demon Avenger: E
Line's Rank Value Value's chance at same rank (honor)
Rare +5 20%
Rare +6 20%
Rare +7 20%
Rare +8 15%
Rare +9 15%
Rare +10 10%
Epic +15 20%
Epic +16 20%
Epic +17 20%
Epic +18 15%
Epic +19 15%
Epic +20 10%
Unique +25 20%
Unique +26 20%
Unique +27 20%
Unique +28 15%
Unique +29 15%
Unique +30 10%
Legendary +35 20%
Legendary +36 20%
Legendary +37 20%
Legendary +38 15%
Legendary +39 15%
Legendary +40 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.1201% (1 in 32.05) 3.3361% (1 in 29.975)
Epic 2.5662% (1 in 38.9666) 2.6223% (1 in 38.1333)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

DEX increase by % of AP into STR

Increases Final DEX based on a percent of AP into STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Jobs with STR primary stat: E
  • Everyone else: F
Rating Suggestion (training)
  • Jobs with STR primary stat: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare 2% 75%
Rare 3% 25%
Epic 4% 40%
Epic 5% 60%
Unique 7% 75%
Unique 8% 25%
Legendary 9% 40%
Legendary 10% 60%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 2.34% (1 in 42.7333) 2.502% (1 in 39.9666)
Epic 2.5662% (1 in 38.9666) 2.6223% (1 in 38.1333)
Unique 2.5862% (1 in 38.6666) 2.6086% (1 in 38.3333)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

STR increase by % of AP into DEX

Adds Final STR based on amount of AP invested into DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Jobs with DEX primary stat: E
  • Everyone else: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare 2% 75%
Rare 3% 25%
Epic 4% 40%
Epic 5% 60%
Unique 7% 75%
Unique 8% 25%
Legendary 9% 40%
Legendary 10% 60%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 2.34% (1 in 42.7333) 2.502% (1 in 39.9666)
Epic 2.5662% (1 in 38.9666) 2.6223% (1 in 38.1333)
Unique 2.5862% (1 in 38.6666) 2.6086% (1 in 38.3333)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

LUK increase by % of AP into INT

Increases Final LUK based on a percent of AP into INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians: E
  • Everyone else: F
Rating Suggestion (training)
  • Magicians: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare 2% 75%
Rare 3% 25%
Epic 4% 40%
Epic 5% 60%
Unique 7% 75%
Unique 8% 25%
Legendary 9% 40%
Legendary 10% 60%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 2.34% (1 in 42.7333) 2.502% (1 in 39.9666)
Epic 2.5662% (1 in 38.9666) 2.6223% (1 in 38.1333)
Unique 2.5862% (1 in 38.6666) 2.6086% (1 in 38.3333)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

DEX increase by % of AP into LUK

Adds Final DEX based on AP added into LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Thieves: E
  • Everyone else: F
Rating Suggestion (training)
  • Thieves: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare 2% 75%
Rare 3% 25%
Epic 4% 40%
Epic 5% 60%
Unique 7% 75%
Unique 8% 25%
Legendary 9% 40%
Legendary 10% 60%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 2.34% (1 in 42.7333) 2.502% (1 in 39.9666)
Epic 2.5662% (1 in 38.9666) 2.6223% (1 in 38.1333)
Unique 2.5862% (1 in 38.6666) 2.6086% (1 in 38.3333)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

Damage Increase to Normal Monsters

Deals more % damage to regular monsters only. Increase shows up in damage range as Damage% (this ability is ignored when calculating damage against boss monsters).

Rating Suggestion (bossing)
  • Everyone: F
Rating Suggestion (training)
  • Training on regular monsters: A
  • Training on monsters classified as boss monsters: F
Line's Rank Value Value's chance at same rank (honor)
Rare +2% 75%
Rare +3% 25%
Epic +4% 40%
Epic +5% 60%
Unique +7% 75%
Unique +8% 25%
Legendary +9% 40%
Legendary +10% 60%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 2.7301% (1 in 36.6285) 2.919% (1 in 34.2571)
Epic 2.5662% (1 in 38.9666) 2.6223% (1 in 38.1333)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Damage Increase to Monster with Abnormal Status

Deal more % damage to monsters inflicted with any status. Tip: Magician Link Skill counts too

Rating Suggestion (bossing)
  • Jobs that can inflict such statuses: B
  • Joining a party with a member that can inflict such statuses: E
  • Everyone else: F
Rating Suggestion (training)
  • Jobs that can inflict such statuses: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare +2% 75%
Rare +3% 25%
Epic +4% 40%
Epic +5% 60%
Unique +7% 75%
Unique +8% 25%
Legendary +9% 40%
Legendary +10% 60%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 2.7301% (1 in 36.6285) 2.919% (1 in 34.2571)
Epic 2.5662% (1 in 38.9666) 2.6223% (1 in 38.1333)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Buff Duration Increase

Increase the time which buffs last for. Certain skills are not affected, like Hyper Skills, Oz Ring Buffs, 5th Job Skills and skills that specifically states so.

Rating Suggestion (bossing, training)
  • Jobs with useful buffs with cooldown or effects that scales with duration: A
  • Jobs with short buff durations in general: C
  • Everyone else except Eunwol: E
  • Eunwol: F
Line's Rank Value Value's chance at same rank (honor)
Rare +7% 20%
Rare +8% 20%
Rare +9% 20%
Rare +10% 15%
Rare +12% 15%
Rare +13% 10%
Epic +19% 20%
Epic +20% 20%
Epic +22% 20%
Epic +23% 15%
Epic +24% 15%
Epic +25% 10%
Unique +32% 20%
Unique +33% 20%
Unique +34% 20%
Unique +35% 15%
Unique +37% 15%
Unique +38% 10%
Legendary +44% 20%
Legendary +45% 20%
Legendary +47% 20%
Legendary +48% 15%
Legendary +49% 15%
Legendary +50% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.1201% (1 in 32.05) 3.3361% (1 in 29.975)
Epic 1.2831% (1 in 77.9333) 1.3111% (1 in 76.2666)
Unique 0.862% (1 in 116) 0.8695% (1 in 115)
Legendary 0.888% (1 in 112.6) 0.888% (1 in 112.6)

Item Drop Rate Increase

Increase item drop chance from monsters.

Rating Suggestion (bossing)
  • Players with low drop rate boosts: B
  • Players with high drop rate boosts: D
Rating Suggestion (training)
  • Monster drops valuable items: B
  • Monster drops items of little value/mesos: D
  • Monster drops nothing / drops can be ignored: F
Line's Rank Value Value's chance at same rank (honor)
Rare +3% 40%
Rare +4% 35%
Rare +5% 25%
Epic +8% 40%
Epic +9% 35%
Epic +10% 25%
Unique +13% 40%
Unique +14% 35%
Unique +15% 25%
Legendary +18% 40%
Legendary +19% 35%
Legendary +20% 25%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.1201% (1 in 32.05) 3.3361% (1 in 29.975)
Epic 2.5662% (1 in 38.9666) 2.6223% (1 in 38.1333)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Meso Obtained Increase

Increase amount of mesos obtained from monsters.

Rating Suggestion (bossing)
  • Farming characters especially Kanna, and especially in Reboot world: A
  • Everyone else: F
Rating Suggestion (training)
  • Characters that loots mesos: D
  • Everyone else / monsters do not drop mesos: F
Line's Rank Value Value's chance at same rank (honor)
Rare +3% 40%
Rare +4% 35%
Rare +5% 25%
Epic +8% 40%
Epic +9% 35%
Epic +10% 25%
Unique +13% 40%
Unique +14% 35%
Unique +15% 25%
Legendary +18% 40%
Legendary +19% 35%
Legendary +20% 25%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.1201% (1 in 32.05) 3.3361% (1 in 29.975)
Epic 2.5662% (1 in 38.9666) 2.6223% (1 in 38.1333)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

STR and DEX Increase

Add Final STR and Final DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Non-magicians: E
  • Magicians: F
Rating Suggestion (training)
  • Jobs with STR primary stat: C
  • Jobs with DEX primary stat: D
  • Thieves, Demon Avenger: E
  • Magicians: F
Line's Rank Final STR Final DEX Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5928% (1 in 27.8333) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

STR and INT Increase

Increase Final STR and Final INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone: E
Rating Suggestion (training)
  • Jobs with STR primary stat: C
  • Magicians: D
  • Everyone else: E
Line's Rank Final STR Final INT Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5928% (1 in 27.8333) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

STR and LUK Increase

Add Final STR and Final LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone: E
Rating Suggestion (training)
  • Jobs with STR primary stat: C
  • Thieves: D
  • Everyone else: E
Line's Rank Final STR Final LUK Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5928% (1 in 27.8333) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

DEX and INT Increase

Increase Final DEX and Final INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Demon Avenger: E
  • Demon Avenger: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: C
  • Magicians: D
  • Everyone else except Demon Avenger: E
  • Demon Avenger: F
Line's Rank Final DEX Final INT Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5928% (1 in 27.8333) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

DEX and LUK Increase

Increases Final DEX and Final LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Demon Avenger: E
  • Demon Avenger: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: C
  • Thieves: D
  • Everyone else except Demon Avenger: E
  • Demon Avenger: F
Line's Rank Final DEX Final LUK Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5928% (1 in 27.8333) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

INT and LUK Increase

Add Final INT and Final LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians, Thieves: E
  • Everyone else: F
Rating Suggestion (training)
  • Magicians: C
  • Thieves: D
  • Everyone else: F
Line's Rank Final INT Final LUK Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5928% (1 in 27.8333) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

DEX and STR Increase

Increases Final DEX and Final STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Non-Magicians: E
  • Magicians: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: C
  • Jobs with STR primary stat: D
  • Thieves, Demon Avenger: E
  • Magicians: F
Line's Rank Final DEX Final STR Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5928% (1 in 27.8333) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

INT and STR Increase

Add Final INT and Final STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Thieves without STR secondary stat: E
  • Thieves without STR secondary stat: F
Rating Suggestion (training)
  • Magicians: C
  • Jobs with STR primary stat: D
  • Everyone else except Thieves without STR secondary stat: E
  • Thieves without STR secondary stat: F
Line's Rank Final INT Final STR Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5928% (1 in 27.8333) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

LUK and STR Increase

Increases Final LUK and Final STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone: E
Rating Suggestion (training)
  • Thieves: C
  • Jobs with STR primary stat: D
  • Everyone else: E
Line's Rank Final LUK Final STR Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5928% (1 in 27.8333) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

INT and DEX Increase

Add Final INT and Final DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Demon Avenger: E
  • Demon Avenger: F
Rating Suggestion (training)
  • Magicians: C
  • Jobs with DEX primary stat: D
  • Everyone else except Demon Avenger: E
  • Demon Avenger: F
Line's Rank Final INT Final DEX Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5928% (1 in 27.8333) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

LUK and DEX Increase

Increases Final LUK and Final DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Demon Avenger: E
  • Demon Avenger: F
Rating Suggestion (training)
  • Thieves: C
  • Jobs with DEX primary stat: D
  • Everyone else except Demon Avenger: E
  • Demon Avenger: F
Line's Rank Final LUK Final DEX Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5928% (1 in 27.8333) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

LUK and INT Increase

Add Final LUK and Final INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians, Thieves: E
  • Everyone else: F
Rating Suggestion (training)
  • Magicians: C
  • Thieves: D
  • Everyone else: F
Line's Rank Final LUK Final INT Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5928% (1 in 27.8333) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

Epic

Weapon ATT Increase

Increases Weapon ATT. Affected by Weapon ATT % increases.

Rating Suggestion (bossing)
  • Non-magicians: B
  • Magicians: F
Rating Suggestion (training)
  • Non-magicians: A
  • Magicians: F
Line's Rank Value Value's chance at same rank (honor)
Epic +6 40%
Epic +9 50%
Epic +12 10%
Unique +15 20%
Unique +18 55%
Unique +21 25%
Legendary +27 60%
Legendary +30 40%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Epic 1.7108% (1 in 58.45) 2.6223% (1 in 38.1333)
Unique 1.2931% (1 in 77.3333) 2.1739% (1 in 46)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

Magic ATT Increase

Increases Magic Attack. Affected by Magic ATT % increases.

Rating Suggestion (bossing)
  • Magicians: B
  • Non-magicians: F
Rating Suggestion (training)
  • Magicians: A
  • Non-magicians: F
Line's Rank Value Value's chance at same rank (honor)
Epic +6 40%
Epic +9 50%
Epic +12 10%
Unique +15 20%
Unique +18 55%
Unique +21 25%
Legendary +27 60%
Legendary +30 40%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Epic 1.7108% (1 in 58.45) 2.6223% (1 in 38.1333)
Unique 1.2931% (1 in 77.3333) 2.1739% (1 in 46)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

Critical Rate Increase

Increases chance of a critical hit. Epic ranked line is only possible from miracle circulators.

Rating Suggestion (bossing)
  • Characters without 100% critical rate: A
  • Bowmans with 100% critical rate: D
  • Everyone else: F
Rating Suggestion (training)
  • Characters without 100% critical rate: A
  • 5th Job Bowmans with 100% critical rate: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Epic +5% 20%
Epic +6% 20%
Epic +7% 20%
Epic +8% 15%
Epic +9% 15%
Epic +10% 10%
Unique +15% 20%
Unique +16% 20%
Unique +17% 20%
Unique +18% 15%
Unique +19% 15%
Unique +20% 10%
Legendary +25% 20%
Legendary +26% 20%
Legendary +27% 20%
Legendary +28% 15%
Legendary +29% 15%
Legendary +30% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Epic 0% 1.7482% (1 in 57.2)
Unique 0.431% (1 in 232) 0.8695% (1 in 115)
Legendary 0.444% (1 in 225.2) 0.444% (1 in 225.2)

Unique

DEF Percentage Increase

Increase DEF by a percentage.

Rating Suggestion (bossing)
  • Everyone: F
Rating Suggestion (training)
  • Characters with low HP (~<20,000) and low DEF (~<5,000): E
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Unique +5% 20%
Unique +6% 20%
Unique +7% 20%
Unique +8% 15%
Unique +9% 15%
Unique +10% 10%
Legendary +15% 20%
Legendary +16% 20%
Legendary +17% 20%
Legendary +18% 15%
Legendary +19% 15%
Legendary +20% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

HP Percentage Increase

Increase HP by a percentage.

Rating Suggestion (bossing)
  • Demon Avenger: B
  • Everyone else: F
Rating Suggestion (training)
  • Demon Avenger: A
  • Characters with low HP (~<20,000): D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Unique +5% 20%
Unique +6% 20%
Unique +7% 20%
Unique +8% 15%
Unique +9% 15%
Unique +10% 10%
Legendary +15% 20%
Legendary +16% 20%
Legendary +17% 20%
Legendary +18% 15%
Legendary +19% 15%
Legendary +20% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

MP Percentage Increase

Increase MP by a percentage.

Rating Suggestion (bossing)
  • Xenon: D
  • Everyone else: F
Rating Suggestion (training)
  • Characters with low MP (~<3,000) and needs MP: E
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Unique +5% 20%
Unique +6% 20%
Unique +7% 20%
Unique +8% 15%
Unique +9% 15%
Unique +10% 10%
Legendary +15% 20%
Legendary +16% 20%
Legendary +17% 20%
Legendary +18% 15%
Legendary +19% 15%
Legendary +20% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Damage to Boss Monsters Increase

Increase damage towards boss monsters.

Rating Suggestion (bossing)
  • Everyone: A
Rating Suggestion (training)
  • Training at monsters classified as boss monsters: A
  • Training at maps where you can spawn Elite Monsters: D
  • Otherwise: F
Line's Rank Value Value's chance at same rank (honor)
Unique +5% 20%
Unique +6% 20%
Unique +7% 20%
Unique +8% 15%
Unique +9% 15%
Unique +10% 10%
Legendary +15% 20%
Legendary +16% 20%
Legendary +17% 20%
Legendary +18% 15%
Legendary +19% 15%
Legendary +20% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Unique 0.862% (1 in 116) 2.1739% (1 in 46)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

DEF to Damage Conversion

Increase final damage based on a portion of DEF. Example: You have 5000 DEF and 25% conversion rate, so your final damage increases by 5000×0.25 = 1250 damage points. If you were hitting 1,000,000,000 damage per hit prior, with this ability you will hit 1,000,001,250 damage per hit. Damage over time effects not affected.

Rating Suggestion (bossing, training)
  • Everyone: E
Line's Rank Value Value's chance at same rank (honor)
Unique 13% 20%
Unique 15% 20%
Unique 18% 20%
Unique 20% 15%
Unique 23% 15%
Unique 25% 10%
Legendary 38% 20%
Legendary 40% 20%
Legendary 43% 20%
Legendary 45% 15%
Legendary 48% 15%
Legendary 50% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Cooldown Skip Chance

Increases the chance where cooldown is not applied when you use a skill with cooldown. Certain skills are not affected, like revive skills, passive cooldown skills, Hyper Skills, 5th Job Skills and any other skills that specifically states that.

Rating Suggestion (bossing, training)
  • Jobs with useful 1st~4th job attack skills/buffs with cooldown: C
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Unique +5% 20%
Unique +6% 20%
Unique +7% 20%
Unique +8% 15%
Unique +9% 15%
Unique +10% 10%
Legendary +15% 20%
Legendary +16% 20%
Legendary +17% 20%
Legendary +18% 15%
Legendary +19% 15%
Legendary +20% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Legendary

Attack Speed Increase

Increase attack speed. Does not break Attack Speed cap (though if you have broken it, this line can boost it even further)

Rating Suggestion (bossing, training)
  • Jobs that can hit Attack Delay 2: A
  • Jobs that can hit Attack Delay 3 or more: B
  • Jobs that can hit Attack Delay 0 or 1, Jobs with bossing attack skill unaffected by Attack Speed: F
Line's Rank Value Value's chance at same rank (honor)
Legendary +1 100%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Legendary 0.444% (1 in 225.2) 0.444% (1 in 225.2)

Weapon ATT Increase by Level

Increase Final Weapon ATT by your character level. Not affected by Weapon ATT % increases. Weapon ATT increased is rounded down.

Rating Suggestion (bossing, training)
  • Non-magicians: C
  • Magicians: F
Line's Rank Value Value's chance at same rank (honor)
Legendary +1 per 16 levels 20%
Legendary +1 per 14 levels 40%
Legendary +1 per 12 levels 30%
Legendary +1 per 10 levels 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

Magic ATT Increase by Level

Increases Final Magic ATT based on character level. Not affected by Magic ATT % increases. Magic ATT increased is rounded down.

Rating Suggestion (bossing, training)
  • Magicians: C
  • Non-magicians: F
Line's Rank Value Value's chance at same rank (honor)
Legendary +1 per 16 levels 20%
Legendary +1 per 14 levels 40%
Legendary +1 per 12 levels 30%
Legendary +1 per 10 levels 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

Passive Skill Level Increase

Increase passive skill level (skill that gives effect permanently). Does not apply to active skills with passive effects (but passive skills with active effects are affected) 4th Job Passive Skill Master Levels can be broken with this ability. 5th job skills, Hyper skills and Beginner skills are not affected.

Rating Suggestion (bossing, training)
  • Jobs that have useful 4th job passive skills: C~E depending on extent
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Legendary +1 100%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Legendary 0.7104% (1 in 140.75) 0.7104% (1 in 140.75)

Attack Skill Target Increase

Increases number of monster hit by your attack skills. Affects all skills except skills which hit only 1 monster. Max targets: 15. Skill damage which scales with the difference between the maximum and actual target count hit, remains the same. Applied before skill effects that reduces target hit count.

Rating Suggestion (bossing)
  • Jobs with low target (2~3) spammable attack skills: D
  • Everyone else: F
Rating Suggestion (training)
  • Jobs with somewhat low target (2~6) spammable attack skills: B
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Legendary +1 100%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Legendary 0.7104% (1 in 140.75) 0.7104% (1 in 140.75)