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(Fixing MW)
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===Fourth Job===
===Fourth Job===
Those in ''Italic'' can be obtained through Combat Orders.
{{col|2|begin}}
{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Maple Warrior
|name=Maple Warrior
|tooltip=Increases the base stats of all party members.
|tooltip=Increases the base stats of all party members.
|bump=1
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
Line 371: Line 373:
! width=100px | MP Cost
! width=100px | MP Cost
! width=100px | Base Stats
! width=100px | Base Stats
! width=100px | Duration (seconds)
! width=100px | Duration
|-
|-
|
|
Line 379: Line 381:
|-
|-
! 1
! 1
| bgcolor=E6E6FA |  10 || bgcolor=E6E6FA | 1% || bgcolor=E6E6FA | 30
| bgcolor=E6E6FA |  10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
|-
|-
! 2
! 2
| 10 || 1% || {{yes2|60}}
| 10 || +1% || {{yes2|60 sec}}
|-
|-
! 3
! 3
| 10 || {{yes2|2%}} || {{yes2|90}}
| 10 || {{yes2|+2%}} || {{yes2|90 sec}}
|-
|-
! 4
! 4
| 10 || 2% || {{yes2|120}}
| 10 || +2% || {{yes2|120 sec}}
|-
|-
! 5
! 5
| {{yes2|20}} || {{yes2|3%}} || {{yes2|150}}
| {{yes2|20}} || {{yes2|+3%}} || {{yes2|150 sec}}
|-
|-
! 6
! 6
| 20 || 3% || {{yes2|180}}
| 20 || +3% || {{yes2|180 sec}}
|-
|-
! 7
! 7
| 20 || {{yes2|4%}} || {{yes2|210}}
| 20 || {{yes2|+4%}} || {{yes2|210 sec}}
|-
|-
! 8
! 8
| 20 || 4% || {{yes2|240}}
| 20 || +4% || {{yes2|240 sec}}
|-
|-
! 9
! 9
| 20 || {{yes2|5%}} || {{yes2|270}}
| 20 || {{yes2|+5%}} || {{yes2|270 sec}}
|-
|-
! 10
! 10
| {{yes2|30}} || 5% || {{yes2|300}}
| {{yes2|30}} || +5% || {{yes2|300 sec}}
|-
|-
! 11
! 11
| 30 ||  {{yes2|6%}} || {{yes2|330}}
| 30 ||  {{yes2|+6%}} || {{yes2|330 sec}}
|-
|-
! 12
! 12
| 30 || 6% || {{yes2|360}}
| 30 || +6% || {{yes2|360 sec}}
|-
|-
! 13
! 13
| 30 || {{yes2|7%}} || {{yes2|390}}
| 30 || {{yes2|+7%}} || {{yes2|390 sec}}
|-
|-
! 14
! 14
| 30 || 7% || {{yes2|420}}
| 30 || +7% || {{yes2|420 sec}}
|-
|-
! 15
! 15
| {{yes2|40}} || {{yes2|8%}} || {{yes2|450}}
| {{yes2|40}} || {{yes2|+8%}} || {{yes2|450 sec}}
|-
|-
! 16
! 16
| 40 || 8% || {{yes2|480}}
| 40 || +8% || {{yes2|480 sec}}
|-
|-
! 17
! 17
| 40 || {{yes2|9%}} || {{yes2|510}}
| 40 || {{yes2|+9%}} || {{yes2|510 sec}}
|-
|-
! 18
! 18
| 40 || 9% || {{yes2|540}}
| 40 || +9% || {{yes2|540 sec}}
|-
|-
! 19
! 19
| 40 || {{yes2|10%}} || {{yes2|570}}
| 40 || {{yes2|+10%}} || {{yes2|570 sec}}
|-
|-
! 20
! 20
| {{yes2|50}} || 10 || {{yes2|600}}
| {{yes2|50}} || +10% || {{yes2|600 sec}}
|-
|-
! 21
! 21
| 50 ||  {{yes2|11%}} || {{yes2|630}}
| 50 ||  {{yes2|+11%}} || {{yes2|630 sec}}
|-
|-
! 22
! 22
| 50 || 11% || {{yes2|660}}
| 50 || +11% || {{yes2|660 sec}}
|-
|-
! 23
! 23
| 50 || {{yes2|12%}} || {{yes2|690}}
| 50 || {{yes2|+12%}} || {{yes2|690 sec}}
|-
|-
! 24
! 24
| 50 || 12% || {{yes2|720}}
| 50 || +12% || {{yes2|720 sec}}
|-
|-
! 25
! 25
| {{yes2|60}} || {{yes2|13%}} || {{yes2|750}}
| {{yes2|60}} || {{yes2|+13%}} || {{yes2|750 sec}}
|-
|-
! 26
! 26
| 60 || 13% || {{yes2|780}}
| 60 || +13% || {{yes2|780 sec}}
|-
|-
! 27
! 27
| 60 || {{yes2|14%}} || {{yes2|810}}
| 60 || {{yes2|+14%}} || {{yes2|810 sec}}
|-
|-
! 28
! 28
| 60 || 14% || {{yes2|840}}
| 60 || +14% || {{yes2|840 sec}}
|-
|-
! 29
! 29
| 60 || {{yes2|15%}} || {{yes2|870}}
| 60 || {{yes2|+15%}} || {{yes2|870 sec}}
|-
|-
! <u>30</u>
! <u>30</u>
| {{yes2|70}} || 15% || {{yes2|900}}
| {{yes2|70}} || +15% || {{yes2|900 sec}}
|-
|-
! <i>31</i>
! <i>31</i>
| 70 || {{yes2|16%}} || {{yes2|930}}
| 70 || {{yes2|+16%}} || {{yes2|930 sec}}
|-
|-
! <i>32</i>
! <i>32</i>
| 70 || 16% || {{yes2|960}}
| 70 || +16% || {{yes2|960 sec}}
|}</center></div></div>
|}{{MapleStory/skill|end}}


{{col|2}}
{{col|2}}
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! width=50px | Level
! width=50px | Level
! width=100px | MP Cost
! width=100px | MP Cost
! width=100px | Cooldown (seconds)
! width=100px | Cooldown
|-
|-
|
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 60'' <br> per level'''
| bgcolor=#90ff90 | '''''Subtract 60 seconds per level'''
|-
|-
! 1
! 1
| bgcolor=E6E6FA |  30 || bgcolor=E6E6FA | 600  
| bgcolor=E6E6FA |  30 || bgcolor=E6E6FA | 600 sec
|-
|-
! 2
! 2
| 30 || {{yes2|540}}  
| 30 || {{yes2|540 sec}}  
|-
|-
! 3
! 3
| 30 || {{yes2|480}}  
| 30 || {{yes2|480 sec}}  
|-
|-
! 4
! 4
| 30 || {{yes2|420}}  
| 30 || {{yes2|420 sec}}  
|-
|-
! <u>5</u>
! <u>5</u>
| 30 || {{yes2|360}}  
| 30 || {{yes2|360 sec}}  
|-
|-
! <i>6</i>
! <i>6</i>
| 30 || {{yes2|300}}  
| 30 || {{yes2|300 sec}}  
|-
|-
! <i>7</i>
! <i>7</i>
| 30 || {{yes2|240}}  
| 30 || {{yes2|240 sec}}  
|}</center></div></div>
|}{{MapleStory/skill|end}}
{{col|2|end}}
{{col|2|end}}



Revision as of 02:34, 7 November 2013

Beginner

MS Skill Retro Rockets.png

Retro Rockets: Permanently increases Movement Speed, Max Movement Speed, and Jump.

Retro Rockets effects

'

  • Level 1: Passive Effects - Movement Speed +50, Max Movement Speed +30, Jump +20

MS Skill Core Aura.png

Core Aura: Surrounds the true owner of the Core with a powerful aura that enhances abilities.

Core Aura effects

'

  • Level 1: STR, DEX, INT, LUK, Weapon Attack, and Magic Attack increased by a random amount (changes daily)

First Job

MS Skill Bullet Time.png

Quick Motion: Permanently increases Accuracy, Max Movement Speed, and Jump.

Quick Motion effects

'

  • Level 1: Accuracy: +22, Max Movement Speed: +2, Jump: +1
  • Level 2: Accuracy: +44, Max Movement Speed: +4, Jump: +2
  • Level 3: Accuracy: +66, Max Movement Speed: +6, Jump: +3
  • Level 4: Accuracy: +88, Max Movement Speed: +8, Jump: +4
  • Level 5: Accuracy: +110, Max Movement Speed: +10, Jump: +5
  • Level 6: Accuracy: +132, Max Movement Speed: +12, Jump: +6
  • Level 7: Accuracy: +154, Max Movement Speed: +14, Jump: +7
  • Level 8: Accuracy: +176, Max Movement Speed: +16, Jump: +8
  • Level 9: Accuracy: +198, Max Movement Speed: +18, Jump: +9
  • Level 10: Accuracy: +220, Max Movement Speed: +20, Jump: +10

MS Skill Tornado Uppercut2.png

Tornado Uppercut: Performs a super-fast uppercut, creating a tornado that attacks enemies.

Tornado Uppercut effects

'

  • Level 1: MP Cost: 17, Damage: 274%, Max Enemies Hit: 6
  • Level 2: MP Cost: 17, Damage: 278%, Max Enemies Hit: 6
  • Level 3: MP Cost: 17, Damage: 282%, Max Enemies Hit: 6
  • Level 4: MP Cost: 17, Damage: 286%, Max Enemies Hit: 6
  • Level 5: MP Cost: 17, Damage: 290%, Max Enemies Hit: 6
  • Level 6: MP Cost: 19, Damage: 294%, Max Enemies Hit: 6
  • Level 7: MP Cost: 19, Damage: 298%, Max Enemies Hit: 6
  • Level 8: MP Cost: 19, Damage: 302%, Max Enemies Hit: 6
  • Level 9: MP Cost: 19, Damage: 306%, Max Enemies Hit: 6
  • Level 10: MP Cost: 19, Damage: 310%, Max Enemies Hit: 6
  • Level 11: MP Cost: 21, Damage: 314%, Max Enemies Hit: 6
  • Level 12: MP Cost: 21, Damage: 318%, Max Enemies Hit: 6
  • Level 13: MP Cost: 21, Damage: 322%, Max Enemies Hit: 6
  • Level 14: MP Cost: 21, Damage: 326%, Max Enemies Hit: 6
  • Level 15: MP Cost: 21, Damage: 330%, Max Enemies Hit: 6
  • Level 16: MP Cost: 23, Damage: 334%, Max Enemies Hit: 6
  • Level 17: MP Cost: 23, Damage: 338%, Max Enemies Hit: 6
  • Level 18: MP Cost: 23, Damage: 342%, Max Enemies Hit: 6
  • Level 19: MP Cost: 23, Damage: 346%, Max Enemies Hit: 6
  • Level 20: MP Cost: 23, Damage: 350%, Max Enemies Hit: 6

File:MS Skill Double Fire.png

Double Shot: Fires two consecutive shots at the enemy.

Double Shot effects

'

  • Level 1: MP Cost: 4, Damage: 127%, Range: 380
  • Level 2: MP Cost: 4, Damage: 129%, Range: 380
  • Level 3: MP Cost: 4, Damage: 131%, Range: 380
  • Level 4: MP Cost: 4, Damage: 133%, Range: 380
  • Level 5: MP Cost: 4, Damage: 135%, Range: 380
  • Level 6: MP Cost: 5, Damage: 137%, Range: 380
  • Level 7: MP Cost: 5, Damage: 139%, Range: 380
  • Level 8: MP Cost: 5, Damage: 141%, Range: 380
  • Level 9: MP Cost: 5, Damage: 143%, Range: 380
  • Level 10: MP Cost: 5, Damage: 145%, Range: 380
  • Level 11: MP Cost: 5, Damage: 147%, Range: 380
  • Level 12: MP Cost: 6, Damage: 149%, Range: 380
  • Level 13: MP Cost: 6, Damage: 151%, Range: 380
  • Level 14: MP Cost: 6, Damage: 153%, Range: 380
  • Level 15: MP Cost: 6, Damage: 155%, Range: 380
  • Level 16: MP Cost: 6, Damage: 157%, Range: 380
  • Level 17: MP Cost: 6, Damage: 159%, Range: 380
  • Level 18: MP Cost: 7, Damage: 161%, Range: 380
  • Level 19: MP Cost: 7, Damage: 163%, Range: 380
  • Level 20: MP Cost: 7, Damage: 165%, Range: 380

MS Skill Glide Blast2.png

Glide Blast: Move forward during a jump by tumbling. Movement distance increases as the skill level increases.

Glide Blast effects

'

  • Level 1: MP Cost: 11, jumps a certain distance
  • Level 2: MP Cost: 12, jumps a certain distance
  • Level 3: MP Cost: 13, jumps a certain distance
  • Level 4: MP Cost: 14, jumps a certain distance
  • Level 5: MP Cost: 15, jumps a certain distance
  • Level 6: MP Cost: 16, jumps a certain distance
  • Level 7: MP Cost: 17, jumps a certain distance
  • Level 8: MP Cost: 18, jumps a certain distance
  • Level 9: MP Cost: 19, jumps a certain distance
  • Level 10: MP Cost: 20, jumps a certain distance

MS Skill Shadow Heart.png

Shadow Heart: Increases your Critical Rate and minimum Critical Damage.

Shadow Heart effects

'

  • Level 1: Critical Rate: +2%, Minimum Critical Damage: +1%
  • Level 2: Critical Rate: +4%, Minimum Critical Damage: +2%
  • Level 3: Critical Rate: +6%, Minimum Critical Damage: +3%
  • Level 4: Critical Rate: +8%, Minimum Critical Damage: +4%
  • Level 5: Critical Rate: +10%, Minimum Critical Damage: +5%
  • Level 6: Critical Rate: +12%, Minimum Critical Damage: +6%
  • Level 7: Critical Rate: +14%, Minimum Critical Damage: +7%
  • Level 8: Critical Rate: +16%, Minimum Critical Damage: +8%
  • Level 9: Critical Rate: +18%, Minimum Critical Damage: +9%
  • Level 10: Critical Rate: +20%, Minimum Critical Damage: +10%

Second Job

MS Skill Gun Mastery.png

Gun Mastery: Increases weapon mastery and accuracy of guns.

Gun Mastery effects

'

  • Level 1: Gun Mastery: 14%, Accuracy: +12
  • Level 2: Gun Mastery: 18%, Accuracy: +24
  • Level 3: Gun Mastery: 22%, Accuracy: +36
  • Level 4: Gun Mastery: 26%, Accuracy: +48
  • Level 5: Gun Mastery: 30%, Accuracy: +60
  • Level 6: Gun Mastery: 34%, Accuracy: +72
  • Level 7: Gun Mastery: 38%, Accuracy: +84
  • Level 8: Gun Mastery: 42%, Accuracy: +96
  • Level 9: Gun Mastery: 46%, Accuracy: +108
  • Level 10: Gun Mastery: 50%, Accuracy: +120

MS Skill Gun Booster.png

Gun Booster: Increases Gun's attack speed. Only applied when holding a gun.

Gun Booster effects

Requires Level 5 Gun Mastery

  • Level 1: MP Cost: 29, Duration: 20 sec
  • Level 2: MP Cost: 27, Duration: 40 sec
  • Level 3: MP Cost: 25, Duration: 60 sec
  • Level 4: MP Cost: 23, Duration: 80 sec
  • Level 5: MP Cost: 21, Duration: 100 sec
  • Level 6: MP Cost: 19, Duration: 120 sec
  • Level 7: MP Cost: 17, Duration: 140 sec
  • Level 8: MP Cost: 15, Duration: 160 sec
  • Level 9: MP Cost: 13, Duration: 180 sec
  • Level 10: MP Cost: 11, Duration: 200 sec

MS Skill Triple Fire.png

Triple Fire: Increases the potency and the number of bullets fired when using Double Shot.

Triple Fire effects

Requires Level 10 Double Shot

  • Level 1: MP Cost: 10, Damage: 124%, Number of Attacks: 3
  • Level 2: MP Cost: 10, Damage: 127%, Number of Attacks: 3
  • Level 3: MP Cost: 11, Damage: 130%, Number of Attacks: 3
  • Level 4: MP Cost: 11, Damage: 133%, Number of Attacks: 3
  • Level 5: MP Cost: 11, Damage: 136%, Number of Attacks: 3
  • Level 6: MP Cost: 12, Damage: 139%, Number of Attacks: 3
  • Level 7: MP Cost: 12, Damage: 142%, Number of Attacks: 3
  • Level 8: MP Cost: 12, Damage: 145%, Number of Attacks: 3
  • Level 9: MP Cost: 13, Damage: 148%, Number of Attacks: 3
  • Level 10: MP Cost: 13, Damage: 151%, Number of Attacks: 3
  • Level 11: MP Cost: 13, Damage: 154%, Number of Attacks: 3
  • Level 12: MP Cost: 14, Damage: 157%, Number of Attacks: 3
  • Level 13: MP Cost: 14, Damage: 160%, Number of Attacks: 3
  • Level 14: MP Cost: 14, Damage: 163%, Number of Attacks: 3
  • Level 15: MP Cost: 15, Damage: 166%, Number of Attacks: 3
  • Level 16: MP Cost: 15, Damage: 169%, Number of Attacks: 3
  • Level 17: MP Cost: 15, Damage: 172%, Number of Attacks: 3
  • Level 18: MP Cost: 16, Damage: 175%, Number of Attacks: 3
  • Level 19: MP Cost: 16, Damage: 178%, Number of Attacks: 3
  • Level 20: MP Cost: 16, Damage: 181%, Number of Attacks: 3

MS Skill Shockwave.png

Shockwave: Pounds the ground to create a shockwave that damages multiple enemies.

Shockwave effects

'

  • Level 1: MP Cost: 18, Damage: 455%, Max Enemies Hit: 6
  • Level 2: MP Cost: 18, Damage: 460%, Max Enemies Hit: 6
  • Level 3: MP Cost: 20, Damage: 465%, Max Enemies Hit: 6
  • Level 4: MP Cost: 20, Damage: 470%, Max Enemies Hit: 6
  • Level 5: MP Cost: 20, Damage: 475%, Max Enemies Hit: 6
  • Level 6: MP Cost: 22, Damage: 480%, Max Enemies Hit: 6
  • Level 7: MP Cost: 22, Damage: 485%, Max Enemies Hit: 6
  • Level 8: MP Cost: 22, Damage: 490%, Max Enemies Hit: 6
  • Level 9: MP Cost: 24, Damage: 495%, Max Enemies Hit: 6
  • Level 10: MP Cost: 24, Damage: 500%, Max Enemies Hit: 6
  • Level 11: MP Cost: 24, Damage: 505%, Max Enemies Hit: 6
  • Level 12: MP Cost: 26, Damage: 510%, Max Enemies Hit: 6
  • Level 13: MP Cost: 26, Damage: 515%, Max Enemies Hit: 6
  • Level 14: MP Cost: 26, Damage: 520%, Max Enemies Hit: 6
  • Level 15: MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
  • Level 16: MP Cost: 28, Damage: 530%, Max Enemies Hit: 6
  • Level 17: MP Cost: 28, Damage: 535%, Max Enemies Hit: 6
  • Level 18: MP Cost: 30, Damage: 540%, Max Enemies Hit: 6
  • Level 19: MP Cost: 30, Damage: 545%, Max Enemies Hit: 6
  • Level 20: MP Cost: 30, Damage: 550%, Max Enemies Hit: 6

MS Skill Physical Training.png

Physical Training: Permanently improves STR and DEX through sheer physical training.

Physical Training effects

'

  • Level 1: Permanently increase STR and DEX by 6.
  • Level 2: Permanently increase STR and DEX by 12.
  • Level 3: Permanently increase STR and DEX by 18.
  • Level 4: Permanently increase STR and DEX by 24.
  • Level 5: Permanently increase STR and DEX by 30.

MS Skill Perseverance.png

Perseverance: Recovers HP and MP over time.

Perseverance effects

'

  • Level 1: Recover 1% HP/MP every 18.5 sec
  • Level 2: Recover 2% HP/MP every 17 sec
  • Level 3: Recover 2% HP/MP every 15.5 sec
  • Level 4: Recover 3% HP/MP every 14 sec
  • Level 5: Recover 4% HP/MP every 12.5 sec
  • Level 6: Recover 4% HP/MP every 11 sec
  • Level 7: Recover 5% HP/MP every 9.5 sec
  • Level 8: Recover 6% HP/MP every 8 sec
  • Level 9: Recover 6% HP/MP every 6.5 sec
  • Level 10: Recover 7% HP/MP every 5 sec

MS Skill Dark Clarity.png

Dark Clarity: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.

Dark Clarity effects

'

  • Level 1: MP Cost: 15, Weapon ATT: +1, Accuracy: 84, Duration: 66 sec
  • Level 2: MP Cost: 15, Weapon ATT: +3, Accuracy: 88, Duration: 72 sec
  • Level 3: MP Cost: 16, Weapon ATT: +4, Accuracy: 92, Duration: 78 sec
  • Level 4: MP Cost: 16, Weapon ATT: +6, Accuracy: 96, Duration: 84 sec
  • Level 5: MP Cost: 17, Weapon ATT: +7, Accuracy: 100, Duration: 90 sec
  • Level 6: MP Cost: 17, Weapon ATT: +9, Accuracy: 104, Duration: 96 sec
  • Level 7: MP Cost: 18, Weapon ATT: +10, Accuracy: 108, Duration: 102 sec
  • Level 8: MP Cost: 18, Weapon ATT: +12, Accuracy: 112, Duration: 108 sec
  • Level 9: MP Cost: 19, Weapon ATT: +13, Accuracy: 116, Duration: 114 sec
  • Level 10: MP Cost: 19, Weapon ATT: +15, Accuracy: 120, Duration: 120 sec
  • Level 11: MP Cost: 20, Weapon ATT: +16, Accuracy: 124, Duration: 126 sec
  • Level 12: MP Cost: 20, Weapon ATT: +18, Accuracy: 128, Duration: 132 sec
  • Level 13: MP Cost: 21, Weapon ATT: +19, Accuracy: 132, Duration: 138 sec
  • Level 14: MP Cost: 21, Weapon ATT: +21, Accuracy: 136, Duration: 144 sec
  • Level 15: MP Cost: 22, Weapon ATT: +22, Accuracy: 140, Duration: 150 sec
  • Level 16: MP Cost: 22, Weapon ATT: +24, Accuracy: 144, Duration: 156 sec
  • Level 17: MP Cost: 23, Weapon ATT: +25, Accuracy: 148, Duration: 162 sec
  • Level 18: MP Cost: 23, Weapon ATT: +27, Accuracy: 152, Duration: 168 sec
  • Level 19: MP Cost: 24, Weapon ATT: +28, Accuracy: 156, Duration: 174 sec
  • Level 20: MP Cost: 24, Weapon ATT: +30, Accuracy: 160, Duration: 180 sec

Third Job

MS Skill Solar Array.png

Solar Array: Fires a scatter shot that damages multiple enemies.

Solar Array effects

'

  • Level 1: MP Cost: 20, Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 2: MP Cost: 20, Damage: 360%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 3: MP Cost: 22, Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 4: MP Cost: 22, Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 5: MP Cost: 22, Damage: 375%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 6: MP Cost: 24, Damage: 380%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 7: MP Cost: 24, Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 8: MP Cost: 24, Damage: 390%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 9: MP Cost: 26, Damage: 395%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 10: MP Cost: 26, Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 11: MP Cost: 26, Damage: 405%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 12: MP Cost: 28, Damage: 410%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 13: MP Cost: 28, Damage: 415%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 14: MP Cost: 28, Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 15: MP Cost: 30, Damage: 425%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 16: MP Cost: 30, Damage: 430%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 17: MP Cost: 30, Damage: 435%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 18: MP Cost: 32, Damage: 440%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 19: MP Cost: 32, Damage: 445%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 20: MP Cost: 32, Damage: 450%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 21: MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 455%
  • Level 22: MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 460%
  • Level 23: MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 465%
  • Level 24: MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 470%
  • Level 25: MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 475%
  • Level 26: MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 480%
  • Level 27: MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 485%
  • Level 28: MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 490%
  • Level 29: MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 495%
  • Level 30: MP Cost: 40, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 500%

MS Skill Turret Deployment.png

Turret Deployment: Summons an upgraded turret to unleash a barrage of shots on nearby enemies.

Turret Deployment effects

'

  • Level 1: MP Cost: 10, Turret Damage: 86%, Summon Duration: 21 sec, Cooldown: 28 sec
  • Level 2: MP Cost: 10, Turret Damage: 92%, Summon Duration: 22 sec, Cooldown: 26 sec
  • Level 3: MP Cost: 10, Turret Damage: 98%, Summon Duration: 23 sec, Cooldown: 24 sec
  • Level 4: MP Cost: 10, Turret Damage: 104%, Summon Duration: 24 sec, Cooldown: 22 sec
  • Level 5: MP Cost: 10, Turret Damage: 110%, Summon Duration: 25 sec, Cooldown: 20 sec
  • Level 6: MP Cost: 10, Turret Damage: 116%, Summon Duration: 26 sec, Cooldown: 18 sec
  • Level 7: MP Cost: 10, Turret Damage: 122%, Summon Duration: 27 sec, Cooldown: 16 sec
  • Level 8: MP Cost: 18, Turret Damage: 128%, Summon Duration: 28 sec, Cooldown: 14 sec
  • Level 9: MP Cost: 18, Turret Damage: 134%, Summon Duration: 29 sec, Cooldown: 12 sec
  • Level 10: MP Cost: 18, Turret Damage: 140%, Summon Duration: 30 sec, Cooldown: 10 sec

MS Skill Gamma Missile.png

Gamma Missile: Summons a powerful explosive to knock enemies back.

Gamma Missile effects

'

  • Level 1: MP Cost: 23, Max Enemies Hit: 6, Damage: 204%, Knockback Range: 400, Explosion Damage: 658%
  • Level 2: MP Cost: 23, Max Enemies Hit: 6, Damage: 208%, Knockback Range: 400, Explosion Damage: 662%
  • Level 3: MP Cost: 25, Max Enemies Hit: 6, Damage: 212%, Knockback Range: 400, Explosion Damage: 666%
  • Level 4: MP Cost: 25, Max Enemies Hit: 6, Damage: 216%, Knockback Range: 400, Explosion Damage: 670%
  • Level 5: MP Cost: 25, Max Enemies Hit: 6, Damage: 220%, Knockback Range: 400, Explosion Damage: 674%
  • Level 6: MP Cost: 27, Max Enemies Hit: 6, Damage: 224%, Knockback Range: 400, Explosion Damage: 678%
  • Level 7: MP Cost: 27, Max Enemies Hit: 6, Damage: 228%, Knockback Range: 400, Explosion Damage: 682%
  • Level 8: MP Cost: 27, Max Enemies Hit: 6, Damage: 232%, Knockback Range: 400, Explosion Damage: 686%
  • Level 9: MP Cost: 29, Max Enemies Hit: 6, Damage: 236%, Knockback Range: 400, Explosion Damage: 690%
  • Level 10: MP Cost: 29, Max Enemies Hit: 6, Damage: 240%, Knockback Range: 400, Explosion Damage: 694%
  • Level 11: MP Cost: 29, Max Enemies Hit: 6, Damage: 244%, Knockback Range: 400, Explosion Damage: 698%
  • Level 12: MP Cost: 31, Max Enemies Hit: 6, Damage: 248%, Knockback Range: 400, Explosion Damage: 702%
  • Level 13: MP Cost: 31, Max Enemies Hit: 6, Damage: 252%, Knockback Range: 400, Explosion Damage: 706%
  • Level 14: MP Cost: 31, Max Enemies Hit: 6, Damage: 256%, Knockback Range: 400, Explosion Damage: 710%
  • Level 15: MP Cost: 33, Max Enemies Hit: 6, Damage: 260%, Knockback Range: 400, Explosion Damage: 714%
  • Level 16: MP Cost: 33, Max Enemies Hit: 6, Damage: 264%, Knockback Range: 400, Explosion Damage: 718%
  • Level 17: MP Cost: 33, Max Enemies Hit: 6, Damage: 268%, Knockback Range: 400, Explosion Damage: 722%
  • Level 18: MP Cost: 35, Max Enemies Hit: 6, Damage: 272%, Knockback Range: 400, Explosion Damage: 726%
  • Level 19: MP Cost: 35, Max Enemies Hit: 6, Damage: 276%, Knockback Range: 400, Explosion Damage: 730%
  • Level 20: MP Cost: 35, Max Enemies Hit: 6, Damage: 280%, Knockback Range: 400, Explosion Damage: 734%

MS Skill Outlaw's Code.png

High Life: Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP.

High Life effects

'

  • Level 1: Weapon/Magic DEF: +2%, Max HP/MP: +60
  • Level 2: Weapon/Magic DEF: +4%, Max HP/MP: +120
  • Level 3: Weapon/Magic DEF: +6%, Max HP/MP: +180
  • Level 4: Weapon/Magic DEF: +8%, Max HP/MP: +240
  • Level 5: Weapon/Magic DEF: +10%, Max HP/MP: +300
  • Level 6: Weapon/Magic DEF: +12%, Max HP/MP: +360
  • Level 7: Weapon/Magic DEF: +14%, Max HP/MP: +420
  • Level 8: Weapon/Magic DEF: +16%, Max HP/MP: +480
  • Level 9: Weapon/Magic DEF: +18%, Max HP/MP: +540
  • Level 10: Weapon/Magic DEF: +20%, Max HP/MP: +600

MS Skill Fullmetal Jacket.png

Cutting Edge: Borrows power from the core to increase Critical Rate and ignore a portion of enemy's DEF.

Cutting Edge effects

'

  • Level 1: Critical Rate: +11%, Enemy DEF Ignored: 1%
  • Level 2: Critical Rate: +12%, Enemy DEF Ignored: 2%
  • Level 3: Critical Rate: +13%, Enemy DEF Ignored: 3%
  • Level 4: Critical Rate: +14%, Enemy DEF Ignored: 4%
  • Level 5: Critical Rate: +15%, Enemy DEF Ignored: 5%
  • Level 6: Critical Rate: +16%, Enemy DEF Ignored: 6%
  • Level 7: Critical Rate: +17%, Enemy DEF Ignored: 7%
  • Level 8: Critical Rate: +18%, Enemy DEF Ignored: 8%
  • Level 9: Critical Rate: +19%, Enemy DEF Ignored: 9%
  • Level 10: Critical Rate: +20%, Enemy DEF Ignored: 10%
  • Level 11: Critical Rate: +21%, Enemy DEF Ignored: 11%
  • Level 12: Critical Rate: +22%, Enemy DEF Ignored: 12%
  • Level 13: Critical Rate: +23%, Enemy DEF Ignored: 13%
  • Level 14: Critical Rate: +24%, Enemy DEF Ignored: 14%
  • Level 15: Critical Rate: +25%, Enemy DEF Ignored: 15%
  • Level 16: Critical Rate: +26%, Enemy DEF Ignored: 16%
  • Level 17: Critical Rate: +27%, Enemy DEF Ignored: 17%
  • Level 18: Critical Rate: +28%, Enemy DEF Ignored: 18%
  • Level 19: Critical Rate: +29%, Enemy DEF Ignored: 19%
  • Level 20: Critical Rate: +30%, Enemy DEF Ignored: 20%

MS Skill Roll of the Dice.png

Roll of the Dice: Test your luck! Roll a dice to get a random Buff.

Roll of the Dice effects

  • Roll One: Nothing
  • Roll Two: 30% Physical Defense
  • Roll Three: 20% HP and MP Increase
  • Roll Four: 15% Critical Rate
  • Roll Five: 20% Damage Increase
  • Roll Six: 30% Exp Boost
  • Level 1: MP Cost: 40, Buff Duration: 72, Cooldown: 470 sec
  • Level 2: MP Cost: 40, Buff Duration: 84, Cooldown: 440 sec
  • Level 3: MP Cost: 45, Buff Duration: 96, Cooldown: 410 sec
  • Level 4: MP Cost: 45, Buff Duration: 108, Cooldown: 380 sec
  • Level 5: MP Cost: 45, Buff Duration: 120, Cooldown: 350 sec
  • Level 6: MP Cost: 50, Buff Duration: 132, Cooldown: 320 sec
  • Level 7: MP Cost: 50, Buff Duration: 144, Cooldown: 290 sec
  • Level 8: MP Cost: 50, Buff Duration: 156, Cooldown: 260 sec
  • Level 9: MP Cost: 55, Buff Duration: 168, Cooldown: 230 sec
  • Level 10: MP Cost: 55, Buff Duration: 180, Cooldown: 200 sec

MS Skill Drone Blast.png

Drone Blast: Throws a flurry of punches with a drone.

Drone Blast effects

'

  • Level 1: MP Cost: 20, Number of Attacks: 8, Damage: 102%
  • Level 2: MP Cost: 20, Number of Attacks: 8, Damage: 104%
  • Level 3: MP Cost: 20, Number of Attacks: 8, Damage: 106%
  • Level 4: MP Cost: 20, Number of Attacks: 8, Damage: 108%
  • Level 5: MP Cost: 22, Number of Attacks: 8, Damage: 110%
  • Level 6: MP Cost: 22, Number of Attacks: 8, Damage: 112%
  • Level 7: MP Cost: 22, Number of Attacks: 8, Damage: 114%
  • Level 8: MP Cost: 22, Number of Attacks: 8, Damage: 116%
  • Level 9: MP Cost: 22, Number of Attacks: 8, Damage: 118%
  • Level 10: MP Cost: 24, Number of Attacks: 8, Damage: 120%
  • Level 11: MP Cost: 24, Number of Attacks: 8, Damage: 122%
  • Level 12: MP Cost: 24, Number of Attacks: 8, Damage: 124%
  • Level 13: MP Cost: 24, Number of Attacks: 8, Damage: 126%
  • Level 14: MP Cost: 24, Number of Attacks: 8, Damage: 128%
  • Level 15: MP Cost: 26, Number of Attacks: 8, Damage: 130%
  • Level 16: MP Cost: 26, Number of Attacks: 8, Damage: 132%
  • Level 17: MP Cost: 26, Number of Attacks: 8, Damage: 134%
  • Level 18: MP Cost: 26, Number of Attacks: 8, Damage: 136%
  • Level 19: MP Cost: 26, Number of Attacks: 8, Damage: 138%
  • Level 20: MP Cost: 28, Number of Attacks: 8, Damage: 140%

Fourth Job

Those in Italic can be obtained through Combat Orders.

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

MS Skill Rapid Fire.png

Rapid Fire: Fires bullets very quickly. Hold down the skill key to shoot longer.

Rapid Fire effects

Requires Level 20 Triple Fire

  • Level 1: MP Cost: 6, Damage: 243% per bullet
  • Level 2: MP Cost: 6, Damage: 246% per bullet
  • Level 3: MP Cost: 6, Damage: 249% per bullet
  • Level 4: MP Cost: 6, Damage: 252% per bullet
  • Level 5: MP Cost: 6, Damage: 255% per bullet
  • Level 6: MP Cost: 6, Damage: 258% per bullet
  • Level 7: MP Cost: 6, Damage: 261% per bullet
  • Level 8: MP Cost: 6, Damage: 264% per bullet
  • Level 9: MP Cost: 6, Damage: 267% per bullet
  • Level 10: MP Cost: 7, Damage: 270% per bullet
  • Level 11: MP Cost: 7, Damage: 273% per bullet
  • Level 12: MP Cost: 7, Damage: 276% per bullet
  • Level 13: MP Cost: 7, Damage: 279% per bullet
  • Level 14: MP Cost: 7, Damage: 282% per bullet
  • Level 15: MP Cost: 7, Damage: 285% per bullet
  • Level 16: MP Cost: 7, Damage: 288% per bullet
  • Level 17: MP Cost: 7, Damage: 291% per bullet
  • Level 18: MP Cost: 7, Damage: 294% per bullet
  • Level 19: MP Cost: 7, Damage: 297% per bullet
  • Level 20: MP Cost: 8, Damage: 300% per bullet
  • Level 21: MP Cost: 8, Damage: 303% per bullet
  • Level 22: MP Cost: 8, Damage: 306% per bullet
  • Level 23: MP Cost: 8, Damage: 309% per bullet
  • Level 24: MP Cost: 8, Damage: 312% per bullet
  • Level 25: MP Cost: 8, Damage: 315% per bullet
  • Level 26: MP Cost: 8, Damage: 318% per bullet
  • Level 27: MP Cost: 8, Damage: 321% per bullet
  • Level 28: MP Cost: 8, Damage: 324% per bullet
  • Level 29: MP Cost: 8, Damage: 327% per bullet
  • Level 30: MP Cost: 9, Damage: 330% per bullet
  • Level 31: MP Cost: 9, Damage: 333% per bullet
  • Level 32: MP Cost: 9, Damage: 336% per bullet

MS Skill Parrotargetting.png

Mighty Meteor: Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.

Mighty Meteor effects

'

  • Level 1: MP Cost: 25, Damage: 458%, Bonus Damage: +1%
  • Level 2: MP Cost: 25, Damage: 466%, Bonus Damage: +2%
  • Level 3: MP Cost: 25, Damage: 474%, Bonus Damage: +3%
  • Level 4: MP Cost: 25, Damage: 482%, Bonus Damage: +4%
  • Level 5: MP Cost: 28, Damage: 490%, Bonus Damage: +5%
  • Level 6: MP Cost: 28, Damage: 498%, Bonus Damage: +6%
  • Level 7: MP Cost: 28, Damage: 506%, Bonus Damage: +7%
  • Level 8: MP Cost: 28, Damage: 514%, Bonus Damage: +8%
  • Level 9: MP Cost: 28, Damage: 522%, Bonus Damage: +9%
  • Level 10: MP Cost: 31, Damage: 530%, Bonus Damage: +10%
  • Level 11: MP Cost: 31, Damage: 538%, Bonus Damage: +11%
  • Level 12: MP Cost: 31, Damage: 546%, Bonus Damage: +12%
  • Level 13: MP Cost: 31, Damage: 554%, Bonus Damage: +13%
  • Level 14: MP Cost: 31, Damage: 562%, Bonus Damage: +14%
  • Level 15: MP Cost: 34, Damage: 570%, Bonus Damage: +15%
  • Level 16: MP Cost: 34, Damage: 578%, Bonus Damage: +16%
  • Level 17: MP Cost: 34, Damage: 586%, Bonus Damage: +17%
  • Level 18: MP Cost: 34, Damage: 594%, Bonus Damage: +18%
  • Level 19: MP Cost: 34, Damage: 602%, Bonus Damage: +19%
  • Level 20: MP Cost: 37, Damage: 610%, Bonus Damage: +20%
  • Level 21: MP Cost: 37, Damage: 618%, Bonus Damage: +21%
  • Level 22: MP Cost: 37, Damage: 626%, Bonus Damage: +22%

MS Skill Starfall.png

Starfall: Order your spaceship to attack multiple enemies at once.

Starfall effects

'

  • Level 1: MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 60 sec
  • Level 2: MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 58 sec
  • Level 3: MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 58 sec
  • Level 4: MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 56 sec
  • Level 5: MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 56 sec
  • Level 6: MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 54 sec
  • Level 7: MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 54 sec
  • Level 8: MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 52 sec
  • Level 9: MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 52 sec
  • Level 10: MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 50 sec
  • Level 11: MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 50 sec
  • Level 12: MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 48 sec
  • Level 13: MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 48 sec
  • Level 14: MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 46 sec
  • Level 15: MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 46 sec
  • Level 16: MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 44 sec
  • Level 17: MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 44 sec
  • Level 18: MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 42 sec
  • Level 19: MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 42 sec
  • Level 20: MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 40 sec
  • Level 21: MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 40 sec
  • Level 22: MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 38 sec
  • Level 23: MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 38 sec
  • Level 24: MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 36 sec
  • Level 25: MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 36 sec
  • Level 26: MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 34 sec
  • Level 27: MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 34 sec
  • Level 28: MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 32 sec
  • Level 29: MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 32 sec
  • Level 30: MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 30 sec
  • Level 31: MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 30 sec
  • Level 32: MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 28 sec

MS Skill Double Down.png

Double Down: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.

Double Down effects

Requires Level 10 Roll of the Dice

  • Roll 2 Ones: Nothing
  • Roll 2 Twos: 40% Physical Defense
  • Roll 2 Threes: 30% HP and MP Increase
  • Roll 2 Fours: 25% Critical Rate
  • Roll 2 Fives: 30% Damage Increase
  • Roll 2 Sixes: 40% Exp Boost
  • Level 1: MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
  • Level 2: MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
  • Level 3: MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
  • Level 4: MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
  • Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec
  • Level 6: MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
  • Level 7: MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec

MS Skill Brain Scrambler2.png

Brain Scrambler: Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.

Brain Scrambler effects

'

  • Level 1: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 2: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 3: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 4: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 5: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 6: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 7: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 8: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 9: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 10: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 11: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 12: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 13: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 14: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 15: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 16: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 17: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 18: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 19: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 20: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 21: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 22: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 23: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 24: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 25: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 26: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 27: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 28: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 29: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 30: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100%, Cooldown: 5 sec
  • Level 31: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100%, Cooldown: 5 sec
  • Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100%, Cooldown: 5 sec

MS Skill Suborbital Bombardier.png

Suborbital Bombardier: Summons a sharpshooting giant robot that fires a hefty barrage of bullets.

Suborbital Bombardier effects

'

  • Level 1: MP Cost: 25, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 2: MP Cost: 25, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 3: MP Cost: 28, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 4: MP Cost: 28, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 5: MP Cost: 28, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 6: MP Cost: 31, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 7: MP Cost: 31, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 8: MP Cost: 31, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 9: MP Cost: 34, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 10: MP Cost: 34, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 11: MP Cost: 34, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 12: MP Cost: 37, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 13: MP Cost: 37, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 14: MP Cost: 37, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 15: MP Cost: 40, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 16: MP Cost: 40, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 17: MP Cost: 40, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 18: MP Cost: 43, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 19: MP Cost: 43, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 20: MP Cost: 43, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 21: MP Cost: 46, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 22: MP Cost: 46, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 23: MP Cost: 46, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 24: MP Cost: 49, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 25: MP Cost: 49, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 26: MP Cost: 49, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 27: MP Cost: 52, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 28: MP Cost: 52, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 29: MP Cost: 52, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 30: MP Cost: 55, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 31: MP Cost: 55, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 32: MP Cost: 55, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 4

File:MS Skill Collateral Damage.png

Collateral Damage: Increases Critical Rate and critical damage. Additional Critical Rate against bosses.

Collateral Damage effects

'

  • Level 1: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%, Damage on Bosses: +1%
  • Level 2: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%, Damage on Bosses: +2%
  • Level 3: Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 3%, Damage on Bosses: +3%
  • Level 4: Critical Rate: +7%, Critical Damage: +5%, Additional Critical Rate on Bosses: 4%, Damage on Bosses: +4%
  • Level 5: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 5%, Damage on Bosses: +5%
  • Level 6: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 6%, Damage on Bosses: +6%
  • Level 7: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 7%, Damage on Bosses: +7%
  • Level 8: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8%, Damage on Bosses: +8%
  • Level 9: Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 9%, Damage on Bosses: +9%
  • Level 10: Critical Rate: +10%, Critical Damage: +7%, Additional Critical Rate on Bosses: 10%, Damage on Bosses: +10%
  • Level 11: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 11%, Damage on Bosses: +11%
  • Level 12: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 12%, Damage on Bosses: +12%
  • Level 13: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 13%, Damage on Bosses: +13%
  • Level 14: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14%, Damage on Bosses: +14%
  • Level 15: Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 15%, Damage on Bosses: +15%
  • Level 16: Critical Rate: +13%, Critical Damage: +9%, Additional Critical Rate on Bosses: 16%, Damage on Bosses: +16%
  • Level 17: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 17%, Damage on Bosses: +17%
  • Level 18: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 18%, Damage on Bosses: +18%
  • Level 19: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 19%, Damage on Bosses: +19%
  • Level 20: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%, Damage on Bosses: +20%

MS Skill Jolly Roger.png

Relentless: Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.

Relentless effects

'

  • Level 1: MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 21%, Avoidability -15
  • Level 2: MP Cost: 45, Duration: 72 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +22%, Stance Chance: 22%, Avoidability -30
  • Level 3: MP Cost: 45, Duration: 78 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +23%, Stance Chance: 23%, Avoidability -45
  • Level 4: MP Cost: 47, Duration: 84 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +24%, Stance Chance: 24%, Avoidability -60
  • Level 5: MP Cost: 47, Duration: 90 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +25%, Stance Chance: 25%, Avoidability -75
  • Level 6: MP Cost: 47, Duration: 96 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +26%, Stance Chance: 26%, Avoidability -90
  • Level 7: MP Cost: 47, Duration: 102 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +27%, Stance Chance: 27%, Avoidability -105
  • Level 8: MP Cost: 49, Duration: 108 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +28%, Stance Chance: 28%, Avoidability -120
  • Level 9: MP Cost: 49, Duration: 114 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +29%, Stance Chance: 29%, Avoidability -135
  • Level 10: MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 30%, Avoidability -150
  • Level 11: MP Cost: 49, Duration: 126 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +31%, Stance Chance: 31%, Avoidability -165
  • Level 12: MP Cost: 51, Duration: 132 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +32%, Stance Chance: 32%, Avoidability -180
  • Level 13: MP Cost: 51, Duration: 138 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +33%, Stance Chance: 33%, Avoidability -195
  • Level 14: MP Cost: 51, Duration: 144 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +34%, Stance Chance: 34%, Avoidability -210
  • Level 15: MP Cost: 51, Duration: 150 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +35%, Stance Chance: 35%, Avoidability -225
  • Level 16: MP Cost: 53, Duration: 156 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +36%, Stance Chance: 36%, Avoidability -240
  • Level 17: MP Cost: 53, Duration: 162 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +37%, Stance Chance: 37%, Avoidability -255
  • Level 18: MP Cost: 53, Duration: 168 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +38%, Stance Chance: 38%, Avoidability -270
  • Level 19: MP Cost: 53, Duration: 174 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +39%, Stance Chance: 39%, Avoidability -285
  • Level 20: MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +40%, Stance Chance: 40%, Avoidability --300
  • Level 21: MP Cost: 55, Duration: 186 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +41%, Stance Chance: 41%, Avoidability -315
  • Level 22: MP Cost: 55, Duration: 192 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +42%, Stance Chance: 42%, Avoidability -330

MS Skill Pirate's Revenge.png

Counterattack: Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds.

Counterattack effects

'

  • Level 1: Upon being hit, damage +6% at 4% chance, Duration: 18 sec.
  • Level 2: Upon being hit, damage +7% at 8% chance, Duration: 21 sec.
  • Level 3: Upon being hit, damage +8% at 12% chance, Duration: 24 sec.
  • Level 4: Upon being hit, damage +9% at 16% chance, Duration: 27 sec.
  • Level 5: Upon being hit, damage +10% at 20% chance, Duration: 30 sec.
  • Level 6: Upon being hit, damage +11% at 24% chance, Duration: 33 sec.
  • Level 7: Upon being hit, damage +12% at 28% chance, Duration: 36 sec.
  • Level 8: Upon being hit, damage +13% at 32% chance, Duration: 39 sec.
  • Level 9: Upon being hit, damage +14% at 36% chance, Duration: 42 sec.
  • Level 10: Upon being hit, damage +15% at 40% chance, Duration: 45 sec.
  • Level 11: Upon being hit, damage +16% at 44% chance, Duration: 48 sec.
  • Level 12: Upon being hit, damage +17% at 48% chance, Duration: 51 sec.