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*''Level 31'': MP Cost: 9, Damage: 333% per bullet | *''Level 31'': MP Cost: 9, Damage: 333% per bullet | ||
*''Level 32'': MP Cost: 9, Damage: 336% per bullet | *''Level 32'': MP Cost: 9, Damage: 336% per bullet | ||
}} | |MS Skill Rapid Fire 2.png}} | ||
{{MapleStory/Skill desc|Jett4|Mighty Meteor|Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.|| | {{MapleStory/Skill desc|Jett4|Mighty Meteor|Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.|| |
Revision as of 01:37, 18 November 2013
Beginner
Retro Rockets: Permanently increases Movement Speed, Max Movement Speed, and Jump.
'
- Level 1: Passive Effects - Movement Speed +50, Max Movement Speed +30, Jump +20
Core Aura: Surrounds the true owner of the Core with a powerful aura that enhances abilities.
'
- Level 1: STR, DEX, INT, LUK, Weapon Attack, and Magic Attack increased by a random amount (changes daily)
First Job
Quick Motion: Permanently increases Accuracy, Max Movement Speed, and Jump.
'
- Level 1: Accuracy: +22, Max Movement Speed: +2, Jump: +1
- Level 2: Accuracy: +44, Max Movement Speed: +4, Jump: +2
- Level 3: Accuracy: +66, Max Movement Speed: +6, Jump: +3
- Level 4: Accuracy: +88, Max Movement Speed: +8, Jump: +4
- Level 5: Accuracy: +110, Max Movement Speed: +10, Jump: +5
- Level 6: Accuracy: +132, Max Movement Speed: +12, Jump: +6
- Level 7: Accuracy: +154, Max Movement Speed: +14, Jump: +7
- Level 8: Accuracy: +176, Max Movement Speed: +16, Jump: +8
- Level 9: Accuracy: +198, Max Movement Speed: +18, Jump: +9
- Level 10: Accuracy: +220, Max Movement Speed: +20, Jump: +10
Tornado Uppercut: Performs a super-fast uppercut, creating a tornado that attacks enemies.
'
- Level 1: MP Cost: 17, Damage: 274%, Max Enemies Hit: 6
- Level 2: MP Cost: 17, Damage: 278%, Max Enemies Hit: 6
- Level 3: MP Cost: 17, Damage: 282%, Max Enemies Hit: 6
- Level 4: MP Cost: 17, Damage: 286%, Max Enemies Hit: 6
- Level 5: MP Cost: 17, Damage: 290%, Max Enemies Hit: 6
- Level 6: MP Cost: 19, Damage: 294%, Max Enemies Hit: 6
- Level 7: MP Cost: 19, Damage: 298%, Max Enemies Hit: 6
- Level 8: MP Cost: 19, Damage: 302%, Max Enemies Hit: 6
- Level 9: MP Cost: 19, Damage: 306%, Max Enemies Hit: 6
- Level 10: MP Cost: 19, Damage: 310%, Max Enemies Hit: 6
- Level 11: MP Cost: 21, Damage: 314%, Max Enemies Hit: 6
- Level 12: MP Cost: 21, Damage: 318%, Max Enemies Hit: 6
- Level 13: MP Cost: 21, Damage: 322%, Max Enemies Hit: 6
- Level 14: MP Cost: 21, Damage: 326%, Max Enemies Hit: 6
- Level 15: MP Cost: 21, Damage: 330%, Max Enemies Hit: 6
- Level 16: MP Cost: 23, Damage: 334%, Max Enemies Hit: 6
- Level 17: MP Cost: 23, Damage: 338%, Max Enemies Hit: 6
- Level 18: MP Cost: 23, Damage: 342%, Max Enemies Hit: 6
- Level 19: MP Cost: 23, Damage: 346%, Max Enemies Hit: 6
- Level 20: MP Cost: 23, Damage: 350%, Max Enemies Hit: 6
Double Shot: Fires two consecutive shots at the enemy.
'
- Level 1: MP Cost: 4, Damage: 127%, Range: 380
- Level 2: MP Cost: 4, Damage: 129%, Range: 380
- Level 3: MP Cost: 4, Damage: 131%, Range: 380
- Level 4: MP Cost: 4, Damage: 133%, Range: 380
- Level 5: MP Cost: 4, Damage: 135%, Range: 380
- Level 6: MP Cost: 5, Damage: 137%, Range: 380
- Level 7: MP Cost: 5, Damage: 139%, Range: 380
- Level 8: MP Cost: 5, Damage: 141%, Range: 380
- Level 9: MP Cost: 5, Damage: 143%, Range: 380
- Level 10: MP Cost: 5, Damage: 145%, Range: 380
- Level 11: MP Cost: 5, Damage: 147%, Range: 380
- Level 12: MP Cost: 6, Damage: 149%, Range: 380
- Level 13: MP Cost: 6, Damage: 151%, Range: 380
- Level 14: MP Cost: 6, Damage: 153%, Range: 380
- Level 15: MP Cost: 6, Damage: 155%, Range: 380
- Level 16: MP Cost: 6, Damage: 157%, Range: 380
- Level 17: MP Cost: 6, Damage: 159%, Range: 380
- Level 18: MP Cost: 7, Damage: 161%, Range: 380
- Level 19: MP Cost: 7, Damage: 163%, Range: 380
- Level 20: MP Cost: 7, Damage: 165%, Range: 380
Glide Blast: Move forward during a jump by tumbling. Movement distance increases as the skill level increases.
'
- Level 1: MP Cost: 11, jumps a certain distance
- Level 2: MP Cost: 12, jumps a certain distance
- Level 3: MP Cost: 13, jumps a certain distance
- Level 4: MP Cost: 14, jumps a certain distance
- Level 5: MP Cost: 15, jumps a certain distance
- Level 6: MP Cost: 16, jumps a certain distance
- Level 7: MP Cost: 17, jumps a certain distance
- Level 8: MP Cost: 18, jumps a certain distance
- Level 9: MP Cost: 19, jumps a certain distance
- Level 10: MP Cost: 20, jumps a certain distance
Shadow Heart: Increases your Critical Rate and minimum Critical Damage.
'
- Level 1: Critical Rate: +2%, Minimum Critical Damage: +1%
- Level 2: Critical Rate: +4%, Minimum Critical Damage: +2%
- Level 3: Critical Rate: +6%, Minimum Critical Damage: +3%
- Level 4: Critical Rate: +8%, Minimum Critical Damage: +4%
- Level 5: Critical Rate: +10%, Minimum Critical Damage: +5%
- Level 6: Critical Rate: +12%, Minimum Critical Damage: +6%
- Level 7: Critical Rate: +14%, Minimum Critical Damage: +7%
- Level 8: Critical Rate: +16%, Minimum Critical Damage: +8%
- Level 9: Critical Rate: +18%, Minimum Critical Damage: +9%
- Level 10: Critical Rate: +20%, Minimum Critical Damage: +10%
Second Job
Gun Mastery: Increases weapon mastery and accuracy of guns.
'
- Level 1: Gun Mastery: 14%, Accuracy: +12
- Level 2: Gun Mastery: 18%, Accuracy: +24
- Level 3: Gun Mastery: 22%, Accuracy: +36
- Level 4: Gun Mastery: 26%, Accuracy: +48
- Level 5: Gun Mastery: 30%, Accuracy: +60
- Level 6: Gun Mastery: 34%, Accuracy: +72
- Level 7: Gun Mastery: 38%, Accuracy: +84
- Level 8: Gun Mastery: 42%, Accuracy: +96
- Level 9: Gun Mastery: 46%, Accuracy: +108
- Level 10: Gun Mastery: 50%, Accuracy: +120
Gun Booster: Increases Gun's attack speed. Only applied when holding a gun.
Requires Level 5 Gun Mastery
- Level 1: MP Cost: 29, Duration: 20 sec
- Level 2: MP Cost: 27, Duration: 40 sec
- Level 3: MP Cost: 25, Duration: 60 sec
- Level 4: MP Cost: 23, Duration: 80 sec
- Level 5: MP Cost: 21, Duration: 100 sec
- Level 6: MP Cost: 19, Duration: 120 sec
- Level 7: MP Cost: 17, Duration: 140 sec
- Level 8: MP Cost: 15, Duration: 160 sec
- Level 9: MP Cost: 13, Duration: 180 sec
- Level 10: MP Cost: 11, Duration: 200 sec
Triple Fire: Increases the potency and the number of bullets fired when using Double Shot.
Requires Level 10 Double Shot
- Level 1: MP Cost: 10, Damage: 124%, Number of Attacks: 3
- Level 2: MP Cost: 10, Damage: 127%, Number of Attacks: 3
- Level 3: MP Cost: 11, Damage: 130%, Number of Attacks: 3
- Level 4: MP Cost: 11, Damage: 133%, Number of Attacks: 3
- Level 5: MP Cost: 11, Damage: 136%, Number of Attacks: 3
- Level 6: MP Cost: 12, Damage: 139%, Number of Attacks: 3
- Level 7: MP Cost: 12, Damage: 142%, Number of Attacks: 3
- Level 8: MP Cost: 12, Damage: 145%, Number of Attacks: 3
- Level 9: MP Cost: 13, Damage: 148%, Number of Attacks: 3
- Level 10: MP Cost: 13, Damage: 151%, Number of Attacks: 3
- Level 11: MP Cost: 13, Damage: 154%, Number of Attacks: 3
- Level 12: MP Cost: 14, Damage: 157%, Number of Attacks: 3
- Level 13: MP Cost: 14, Damage: 160%, Number of Attacks: 3
- Level 14: MP Cost: 14, Damage: 163%, Number of Attacks: 3
- Level 15: MP Cost: 15, Damage: 166%, Number of Attacks: 3
- Level 16: MP Cost: 15, Damage: 169%, Number of Attacks: 3
- Level 17: MP Cost: 15, Damage: 172%, Number of Attacks: 3
- Level 18: MP Cost: 16, Damage: 175%, Number of Attacks: 3
- Level 19: MP Cost: 16, Damage: 178%, Number of Attacks: 3
- Level 20: MP Cost: 16, Damage: 181%, Number of Attacks: 3
Shockwave: Pounds the ground to create a shockwave that damages multiple enemies.
'
- Level 1: MP Cost: 18, Damage: 455%, Max Enemies Hit: 6
- Level 2: MP Cost: 18, Damage: 460%, Max Enemies Hit: 6
- Level 3: MP Cost: 20, Damage: 465%, Max Enemies Hit: 6
- Level 4: MP Cost: 20, Damage: 470%, Max Enemies Hit: 6
- Level 5: MP Cost: 20, Damage: 475%, Max Enemies Hit: 6
- Level 6: MP Cost: 22, Damage: 480%, Max Enemies Hit: 6
- Level 7: MP Cost: 22, Damage: 485%, Max Enemies Hit: 6
- Level 8: MP Cost: 22, Damage: 490%, Max Enemies Hit: 6
- Level 9: MP Cost: 24, Damage: 495%, Max Enemies Hit: 6
- Level 10: MP Cost: 24, Damage: 500%, Max Enemies Hit: 6
- Level 11: MP Cost: 24, Damage: 505%, Max Enemies Hit: 6
- Level 12: MP Cost: 26, Damage: 510%, Max Enemies Hit: 6
- Level 13: MP Cost: 26, Damage: 515%, Max Enemies Hit: 6
- Level 14: MP Cost: 26, Damage: 520%, Max Enemies Hit: 6
- Level 15: MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
- Level 16: MP Cost: 28, Damage: 530%, Max Enemies Hit: 6
- Level 17: MP Cost: 28, Damage: 535%, Max Enemies Hit: 6
- Level 18: MP Cost: 30, Damage: 540%, Max Enemies Hit: 6
- Level 19: MP Cost: 30, Damage: 545%, Max Enemies Hit: 6
- Level 20: MP Cost: 30, Damage: 550%, Max Enemies Hit: 6
Physical Training: Permanently improves STR and DEX through sheer physical training.
'
- Level 1: Permanently increase STR and DEX by 6.
- Level 2: Permanently increase STR and DEX by 12.
- Level 3: Permanently increase STR and DEX by 18.
- Level 4: Permanently increase STR and DEX by 24.
- Level 5: Permanently increase STR and DEX by 30.
Perseverance: Recovers HP and MP over time.
'
- Level 1: Recover 1% HP/MP every 18.5 sec
- Level 2: Recover 2% HP/MP every 17 sec
- Level 3: Recover 2% HP/MP every 15.5 sec
- Level 4: Recover 3% HP/MP every 14 sec
- Level 5: Recover 4% HP/MP every 12.5 sec
- Level 6: Recover 4% HP/MP every 11 sec
- Level 7: Recover 5% HP/MP every 9.5 sec
- Level 8: Recover 6% HP/MP every 8 sec
- Level 9: Recover 6% HP/MP every 6.5 sec
- Level 10: Recover 7% HP/MP every 5 sec
Dark Clarity: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.
'
- Level 1: MP Cost: 15, Weapon ATT: +1, Accuracy: 84, Duration: 66 sec
- Level 2: MP Cost: 15, Weapon ATT: +3, Accuracy: 88, Duration: 72 sec
- Level 3: MP Cost: 16, Weapon ATT: +4, Accuracy: 92, Duration: 78 sec
- Level 4: MP Cost: 16, Weapon ATT: +6, Accuracy: 96, Duration: 84 sec
- Level 5: MP Cost: 17, Weapon ATT: +7, Accuracy: 100, Duration: 90 sec
- Level 6: MP Cost: 17, Weapon ATT: +9, Accuracy: 104, Duration: 96 sec
- Level 7: MP Cost: 18, Weapon ATT: +10, Accuracy: 108, Duration: 102 sec
- Level 8: MP Cost: 18, Weapon ATT: +12, Accuracy: 112, Duration: 108 sec
- Level 9: MP Cost: 19, Weapon ATT: +13, Accuracy: 116, Duration: 114 sec
- Level 10: MP Cost: 19, Weapon ATT: +15, Accuracy: 120, Duration: 120 sec
- Level 11: MP Cost: 20, Weapon ATT: +16, Accuracy: 124, Duration: 126 sec
- Level 12: MP Cost: 20, Weapon ATT: +18, Accuracy: 128, Duration: 132 sec
- Level 13: MP Cost: 21, Weapon ATT: +19, Accuracy: 132, Duration: 138 sec
- Level 14: MP Cost: 21, Weapon ATT: +21, Accuracy: 136, Duration: 144 sec
- Level 15: MP Cost: 22, Weapon ATT: +22, Accuracy: 140, Duration: 150 sec
- Level 16: MP Cost: 22, Weapon ATT: +24, Accuracy: 144, Duration: 156 sec
- Level 17: MP Cost: 23, Weapon ATT: +25, Accuracy: 148, Duration: 162 sec
- Level 18: MP Cost: 23, Weapon ATT: +27, Accuracy: 152, Duration: 168 sec
- Level 19: MP Cost: 24, Weapon ATT: +28, Accuracy: 156, Duration: 174 sec
- Level 20: MP Cost: 24, Weapon ATT: +30, Accuracy: 160, Duration: 180 sec
Third Job
Solar Array: Fires a scatter shot that damages multiple enemies.
'
- Level 1: MP Cost: 20, Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 2: MP Cost: 20, Damage: 360%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 3: MP Cost: 22, Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 4: MP Cost: 22, Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 5: MP Cost: 22, Damage: 375%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 6: MP Cost: 24, Damage: 380%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 7: MP Cost: 24, Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 8: MP Cost: 24, Damage: 390%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 9: MP Cost: 26, Damage: 395%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 10: MP Cost: 26, Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 11: MP Cost: 26, Damage: 405%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 12: MP Cost: 28, Damage: 410%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 13: MP Cost: 28, Damage: 415%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 14: MP Cost: 28, Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 15: MP Cost: 30, Damage: 425%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 16: MP Cost: 30, Damage: 430%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 17: MP Cost: 30, Damage: 435%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 18: MP Cost: 32, Damage: 440%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 19: MP Cost: 32, Damage: 445%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 20: MP Cost: 32, Damage: 450%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 21: MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 455%
- Level 22: MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 460%
- Level 23: MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 465%
- Level 24: MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 470%
- Level 25: MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 475%
- Level 26: MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 480%
- Level 27: MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 485%
- Level 28: MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 490%
- Level 29: MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 495%
- Level 30: MP Cost: 40, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 500%
Turret Deployment: Summons an upgraded turret to unleash a barrage of shots on nearby enemies.
'
- Level 1: MP Cost: 10, Turret Damage: 86%, Summon Duration: 21 sec, Cooldown: 28 sec
- Level 2: MP Cost: 10, Turret Damage: 92%, Summon Duration: 22 sec, Cooldown: 26 sec
- Level 3: MP Cost: 10, Turret Damage: 98%, Summon Duration: 23 sec, Cooldown: 24 sec
- Level 4: MP Cost: 10, Turret Damage: 104%, Summon Duration: 24 sec, Cooldown: 22 sec
- Level 5: MP Cost: 10, Turret Damage: 110%, Summon Duration: 25 sec, Cooldown: 20 sec
- Level 6: MP Cost: 10, Turret Damage: 116%, Summon Duration: 26 sec, Cooldown: 18 sec
- Level 7: MP Cost: 10, Turret Damage: 122%, Summon Duration: 27 sec, Cooldown: 16 sec
- Level 8: MP Cost: 18, Turret Damage: 128%, Summon Duration: 28 sec, Cooldown: 14 sec
- Level 9: MP Cost: 18, Turret Damage: 134%, Summon Duration: 29 sec, Cooldown: 12 sec
- Level 10: MP Cost: 18, Turret Damage: 140%, Summon Duration: 30 sec, Cooldown: 10 sec
Gamma Missile: Summons a powerful explosive to knock enemies back.
'
- Level 1: MP Cost: 23, Max Enemies Hit: 6, Damage: 204%, Knockback Range: 400, Explosion Damage: 658%
- Level 2: MP Cost: 23, Max Enemies Hit: 6, Damage: 208%, Knockback Range: 400, Explosion Damage: 662%
- Level 3: MP Cost: 25, Max Enemies Hit: 6, Damage: 212%, Knockback Range: 400, Explosion Damage: 666%
- Level 4: MP Cost: 25, Max Enemies Hit: 6, Damage: 216%, Knockback Range: 400, Explosion Damage: 670%
- Level 5: MP Cost: 25, Max Enemies Hit: 6, Damage: 220%, Knockback Range: 400, Explosion Damage: 674%
- Level 6: MP Cost: 27, Max Enemies Hit: 6, Damage: 224%, Knockback Range: 400, Explosion Damage: 678%
- Level 7: MP Cost: 27, Max Enemies Hit: 6, Damage: 228%, Knockback Range: 400, Explosion Damage: 682%
- Level 8: MP Cost: 27, Max Enemies Hit: 6, Damage: 232%, Knockback Range: 400, Explosion Damage: 686%
- Level 9: MP Cost: 29, Max Enemies Hit: 6, Damage: 236%, Knockback Range: 400, Explosion Damage: 690%
- Level 10: MP Cost: 29, Max Enemies Hit: 6, Damage: 240%, Knockback Range: 400, Explosion Damage: 694%
- Level 11: MP Cost: 29, Max Enemies Hit: 6, Damage: 244%, Knockback Range: 400, Explosion Damage: 698%
- Level 12: MP Cost: 31, Max Enemies Hit: 6, Damage: 248%, Knockback Range: 400, Explosion Damage: 702%
- Level 13: MP Cost: 31, Max Enemies Hit: 6, Damage: 252%, Knockback Range: 400, Explosion Damage: 706%
- Level 14: MP Cost: 31, Max Enemies Hit: 6, Damage: 256%, Knockback Range: 400, Explosion Damage: 710%
- Level 15: MP Cost: 33, Max Enemies Hit: 6, Damage: 260%, Knockback Range: 400, Explosion Damage: 714%
- Level 16: MP Cost: 33, Max Enemies Hit: 6, Damage: 264%, Knockback Range: 400, Explosion Damage: 718%
- Level 17: MP Cost: 33, Max Enemies Hit: 6, Damage: 268%, Knockback Range: 400, Explosion Damage: 722%
- Level 18: MP Cost: 35, Max Enemies Hit: 6, Damage: 272%, Knockback Range: 400, Explosion Damage: 726%
- Level 19: MP Cost: 35, Max Enemies Hit: 6, Damage: 276%, Knockback Range: 400, Explosion Damage: 730%
- Level 20: MP Cost: 35, Max Enemies Hit: 6, Damage: 280%, Knockback Range: 400, Explosion Damage: 734%
High Life: Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP.
'
- Level 1: Weapon/Magic DEF: +2%, Max HP/MP: +60
- Level 2: Weapon/Magic DEF: +4%, Max HP/MP: +120
- Level 3: Weapon/Magic DEF: +6%, Max HP/MP: +180
- Level 4: Weapon/Magic DEF: +8%, Max HP/MP: +240
- Level 5: Weapon/Magic DEF: +10%, Max HP/MP: +300
- Level 6: Weapon/Magic DEF: +12%, Max HP/MP: +360
- Level 7: Weapon/Magic DEF: +14%, Max HP/MP: +420
- Level 8: Weapon/Magic DEF: +16%, Max HP/MP: +480
- Level 9: Weapon/Magic DEF: +18%, Max HP/MP: +540
- Level 10: Weapon/Magic DEF: +20%, Max HP/MP: +600
Cutting Edge: Borrows power from the core to increase Critical Rate and ignore a portion of enemy's DEF.
'
- Level 1: Critical Rate: +11%, Enemy DEF Ignored: 1%
- Level 2: Critical Rate: +12%, Enemy DEF Ignored: 2%
- Level 3: Critical Rate: +13%, Enemy DEF Ignored: 3%
- Level 4: Critical Rate: +14%, Enemy DEF Ignored: 4%
- Level 5: Critical Rate: +15%, Enemy DEF Ignored: 5%
- Level 6: Critical Rate: +16%, Enemy DEF Ignored: 6%
- Level 7: Critical Rate: +17%, Enemy DEF Ignored: 7%
- Level 8: Critical Rate: +18%, Enemy DEF Ignored: 8%
- Level 9: Critical Rate: +19%, Enemy DEF Ignored: 9%
- Level 10: Critical Rate: +20%, Enemy DEF Ignored: 10%
- Level 11: Critical Rate: +21%, Enemy DEF Ignored: 11%
- Level 12: Critical Rate: +22%, Enemy DEF Ignored: 12%
- Level 13: Critical Rate: +23%, Enemy DEF Ignored: 13%
- Level 14: Critical Rate: +24%, Enemy DEF Ignored: 14%
- Level 15: Critical Rate: +25%, Enemy DEF Ignored: 15%
- Level 16: Critical Rate: +26%, Enemy DEF Ignored: 16%
- Level 17: Critical Rate: +27%, Enemy DEF Ignored: 17%
- Level 18: Critical Rate: +28%, Enemy DEF Ignored: 18%
- Level 19: Critical Rate: +29%, Enemy DEF Ignored: 19%
- Level 20: Critical Rate: +30%, Enemy DEF Ignored: 20%
Roll of the Dice: Test your luck! Roll a dice to get a random Buff.
- Roll One: Nothing
- Roll Two: 30% Physical Defense
- Roll Three: 20% HP and MP Increase
- Roll Four: 15% Critical Rate
- Roll Five: 20% Damage Increase
- Roll Six: 30% Exp Boost
- Level 1: MP Cost: 40, Buff Duration: 72, Cooldown: 470 sec
- Level 2: MP Cost: 40, Buff Duration: 84, Cooldown: 440 sec
- Level 3: MP Cost: 45, Buff Duration: 96, Cooldown: 410 sec
- Level 4: MP Cost: 45, Buff Duration: 108, Cooldown: 380 sec
- Level 5: MP Cost: 45, Buff Duration: 120, Cooldown: 350 sec
- Level 6: MP Cost: 50, Buff Duration: 132, Cooldown: 320 sec
- Level 7: MP Cost: 50, Buff Duration: 144, Cooldown: 290 sec
- Level 8: MP Cost: 50, Buff Duration: 156, Cooldown: 260 sec
- Level 9: MP Cost: 55, Buff Duration: 168, Cooldown: 230 sec
- Level 10: MP Cost: 55, Buff Duration: 180, Cooldown: 200 sec
Drone Blast: Throws a flurry of punches with a drone.
'
- Level 1: MP Cost: 20, Number of Attacks: 8, Damage: 102%
- Level 2: MP Cost: 20, Number of Attacks: 8, Damage: 104%
- Level 3: MP Cost: 20, Number of Attacks: 8, Damage: 106%
- Level 4: MP Cost: 20, Number of Attacks: 8, Damage: 108%
- Level 5: MP Cost: 22, Number of Attacks: 8, Damage: 110%
- Level 6: MP Cost: 22, Number of Attacks: 8, Damage: 112%
- Level 7: MP Cost: 22, Number of Attacks: 8, Damage: 114%
- Level 8: MP Cost: 22, Number of Attacks: 8, Damage: 116%
- Level 9: MP Cost: 22, Number of Attacks: 8, Damage: 118%
- Level 10: MP Cost: 24, Number of Attacks: 8, Damage: 120%
- Level 11: MP Cost: 24, Number of Attacks: 8, Damage: 122%
- Level 12: MP Cost: 24, Number of Attacks: 8, Damage: 124%
- Level 13: MP Cost: 24, Number of Attacks: 8, Damage: 126%
- Level 14: MP Cost: 24, Number of Attacks: 8, Damage: 128%
- Level 15: MP Cost: 26, Number of Attacks: 8, Damage: 130%
- Level 16: MP Cost: 26, Number of Attacks: 8, Damage: 132%
- Level 17: MP Cost: 26, Number of Attacks: 8, Damage: 134%
- Level 18: MP Cost: 26, Number of Attacks: 8, Damage: 136%
- Level 19: MP Cost: 26, Number of Attacks: 8, Damage: 138%
- Level 20: MP Cost: 28, Number of Attacks: 8, Damage: 140%
Fourth Job
Those in Italic can be obtained through Combat Orders.
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
Rapid Fire: Fires bullets very quickly. Hold down the skill key to shoot longer.
Requires Level 20 Triple Fire
- Level 1: MP Cost: 6, Damage: 243% per bullet
- Level 2: MP Cost: 6, Damage: 246% per bullet
- Level 3: MP Cost: 6, Damage: 249% per bullet
- Level 4: MP Cost: 6, Damage: 252% per bullet
- Level 5: MP Cost: 6, Damage: 255% per bullet
- Level 6: MP Cost: 6, Damage: 258% per bullet
- Level 7: MP Cost: 6, Damage: 261% per bullet
- Level 8: MP Cost: 6, Damage: 264% per bullet
- Level 9: MP Cost: 6, Damage: 267% per bullet
- Level 10: MP Cost: 7, Damage: 270% per bullet
- Level 11: MP Cost: 7, Damage: 273% per bullet
- Level 12: MP Cost: 7, Damage: 276% per bullet
- Level 13: MP Cost: 7, Damage: 279% per bullet
- Level 14: MP Cost: 7, Damage: 282% per bullet
- Level 15: MP Cost: 7, Damage: 285% per bullet
- Level 16: MP Cost: 7, Damage: 288% per bullet
- Level 17: MP Cost: 7, Damage: 291% per bullet
- Level 18: MP Cost: 7, Damage: 294% per bullet
- Level 19: MP Cost: 7, Damage: 297% per bullet
- Level 20: MP Cost: 8, Damage: 300% per bullet
- Level 21: MP Cost: 8, Damage: 303% per bullet
- Level 22: MP Cost: 8, Damage: 306% per bullet
- Level 23: MP Cost: 8, Damage: 309% per bullet
- Level 24: MP Cost: 8, Damage: 312% per bullet
- Level 25: MP Cost: 8, Damage: 315% per bullet
- Level 26: MP Cost: 8, Damage: 318% per bullet
- Level 27: MP Cost: 8, Damage: 321% per bullet
- Level 28: MP Cost: 8, Damage: 324% per bullet
- Level 29: MP Cost: 8, Damage: 327% per bullet
- Level 30: MP Cost: 9, Damage: 330% per bullet
- Level 31: MP Cost: 9, Damage: 333% per bullet
- Level 32: MP Cost: 9, Damage: 336% per bullet
Mighty Meteor: Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.
'
- Level 1: MP Cost: 25, Damage: 458%, Bonus Damage: +1%
- Level 2: MP Cost: 25, Damage: 466%, Bonus Damage: +2%
- Level 3: MP Cost: 25, Damage: 474%, Bonus Damage: +3%
- Level 4: MP Cost: 25, Damage: 482%, Bonus Damage: +4%
- Level 5: MP Cost: 28, Damage: 490%, Bonus Damage: +5%
- Level 6: MP Cost: 28, Damage: 498%, Bonus Damage: +6%
- Level 7: MP Cost: 28, Damage: 506%, Bonus Damage: +7%
- Level 8: MP Cost: 28, Damage: 514%, Bonus Damage: +8%
- Level 9: MP Cost: 28, Damage: 522%, Bonus Damage: +9%
- Level 10: MP Cost: 31, Damage: 530%, Bonus Damage: +10%
- Level 11: MP Cost: 31, Damage: 538%, Bonus Damage: +11%
- Level 12: MP Cost: 31, Damage: 546%, Bonus Damage: +12%
- Level 13: MP Cost: 31, Damage: 554%, Bonus Damage: +13%
- Level 14: MP Cost: 31, Damage: 562%, Bonus Damage: +14%
- Level 15: MP Cost: 34, Damage: 570%, Bonus Damage: +15%
- Level 16: MP Cost: 34, Damage: 578%, Bonus Damage: +16%
- Level 17: MP Cost: 34, Damage: 586%, Bonus Damage: +17%
- Level 18: MP Cost: 34, Damage: 594%, Bonus Damage: +18%
- Level 19: MP Cost: 34, Damage: 602%, Bonus Damage: +19%
- Level 20: MP Cost: 37, Damage: 610%, Bonus Damage: +20%
- Level 21: MP Cost: 37, Damage: 618%, Bonus Damage: +21%
- Level 22: MP Cost: 37, Damage: 626%, Bonus Damage: +22%
Starfall: Order your spaceship to attack multiple enemies at once.
'
- Level 1: MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 60 sec
- Level 2: MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 58 sec
- Level 3: MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 58 sec
- Level 4: MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 56 sec
- Level 5: MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 56 sec
- Level 6: MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 54 sec
- Level 7: MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 54 sec
- Level 8: MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 52 sec
- Level 9: MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 52 sec
- Level 10: MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 50 sec
- Level 11: MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 50 sec
- Level 12: MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 48 sec
- Level 13: MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 48 sec
- Level 14: MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 46 sec
- Level 15: MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 46 sec
- Level 16: MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 44 sec
- Level 17: MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 44 sec
- Level 18: MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 42 sec
- Level 19: MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 42 sec
- Level 20: MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 40 sec
- Level 21: MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 40 sec
- Level 22: MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 38 sec
- Level 23: MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 38 sec
- Level 24: MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 36 sec
- Level 25: MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 36 sec
- Level 26: MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 34 sec
- Level 27: MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 34 sec
- Level 28: MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 32 sec
- Level 29: MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 32 sec
- Level 30: MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 30 sec
- Level 31: MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 30 sec
- Level 32: MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 28 sec
Double Down: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.
Requires Level 10 Roll of the Dice
- Roll 2 Ones: Nothing
- Roll 2 Twos: 40% Physical Defense
- Roll 2 Threes: 30% HP and MP Increase
- Roll 2 Fours: 25% Critical Rate
- Roll 2 Fives: 30% Damage Increase
- Roll 2 Sixes: 40% Exp Boost
- Level 1: MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
- Level 2: MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
- Level 3: MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
- Level 4: MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
- Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec
- Level 6: MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
- Level 7: MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec
Brain Scrambler: Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.
'
- Level 1: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100%, Cooldown: 10 sec
- Level 2: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100%, Cooldown: 10 sec
- Level 3: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100%, Cooldown: 10 sec
- Level 4: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100%, Cooldown: 10 sec
- Level 5: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100%, Cooldown: 10 sec
- Level 6: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100%, Cooldown: 9 sec
- Level 7: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100%, Cooldown: 9 sec
- Level 8: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100%, Cooldown: 9 sec
- Level 9: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100%, Cooldown: 9 sec
- Level 10: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100%, Cooldown: 9 sec
- Level 11: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100%, Cooldown: 9 sec
- Level 12: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100%, Cooldown: 8 sec
- Level 13: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100%, Cooldown: 8 sec
- Level 14: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100%, Cooldown: 8 sec
- Level 15: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100%, Cooldown: 8 sec
- Level 16: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100%, Cooldown: 8 sec
- Level 17: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100%, Cooldown: 8 sec
- Level 18: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100%, Cooldown: 7 sec
- Level 19: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100%, Cooldown: 7 sec
- Level 20: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100%, Cooldown: 7 sec
- Level 21: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100%, Cooldown: 7 sec
- Level 22: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100%, Cooldown: 7 sec
- Level 23: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100%, Cooldown: 7 sec
- Level 24: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100%, Cooldown: 6 sec
- Level 25: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100%, Cooldown: 6 sec
- Level 26: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100%, Cooldown: 6 sec
- Level 27: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100%, Cooldown: 6 sec
- Level 28: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100%, Cooldown: 6 sec
- Level 29: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100%, Cooldown: 6 sec
- Level 30: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100%, Cooldown: 5 sec
- Level 31: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100%, Cooldown: 5 sec
- Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100%, Cooldown: 5 sec
Suborbital Bombardier: Summons a sharpshooting giant robot that fires a hefty barrage of bullets.
'
- Level 1: MP Cost: 25, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 2: MP Cost: 25, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 3: MP Cost: 28, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 4: MP Cost: 28, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 5: MP Cost: 28, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 6: MP Cost: 31, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 7: MP Cost: 31, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 8: MP Cost: 31, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 9: MP Cost: 34, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 10: MP Cost: 34, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 11: MP Cost: 34, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 12: MP Cost: 37, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 13: MP Cost: 37, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 14: MP Cost: 37, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 15: MP Cost: 40, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 16: MP Cost: 40, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 17: MP Cost: 40, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 18: MP Cost: 43, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 19: MP Cost: 43, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 20: MP Cost: 43, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 21: MP Cost: 46, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 22: MP Cost: 46, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 23: MP Cost: 46, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 24: MP Cost: 49, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 25: MP Cost: 49, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 26: MP Cost: 49, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 27: MP Cost: 52, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 28: MP Cost: 52, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 29: MP Cost: 52, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 30: MP Cost: 55, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 31: MP Cost: 55, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 4
- Level 32: MP Cost: 55, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 4
Collateral Damage: Increases Critical Rate and critical damage. Additional Critical Rate against bosses.
'
- Level 1: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%, Damage on Bosses: +1%
- Level 2: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%, Damage on Bosses: +2%
- Level 3: Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 3%, Damage on Bosses: +3%
- Level 4: Critical Rate: +7%, Critical Damage: +5%, Additional Critical Rate on Bosses: 4%, Damage on Bosses: +4%
- Level 5: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 5%, Damage on Bosses: +5%
- Level 6: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 6%, Damage on Bosses: +6%
- Level 7: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 7%, Damage on Bosses: +7%
- Level 8: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8%, Damage on Bosses: +8%
- Level 9: Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 9%, Damage on Bosses: +9%
- Level 10: Critical Rate: +10%, Critical Damage: +7%, Additional Critical Rate on Bosses: 10%, Damage on Bosses: +10%
- Level 11: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 11%, Damage on Bosses: +11%
- Level 12: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 12%, Damage on Bosses: +12%
- Level 13: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 13%, Damage on Bosses: +13%
- Level 14: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14%, Damage on Bosses: +14%
- Level 15: Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 15%, Damage on Bosses: +15%
- Level 16: Critical Rate: +13%, Critical Damage: +9%, Additional Critical Rate on Bosses: 16%, Damage on Bosses: +16%
- Level 17: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 17%, Damage on Bosses: +17%
- Level 18: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 18%, Damage on Bosses: +18%
- Level 19: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 19%, Damage on Bosses: +19%
- Level 20: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%, Damage on Bosses: +20%
Relentless: Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.
'
- Level 1: MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 21%, Avoidability -15
- Level 2: MP Cost: 45, Duration: 72 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +22%, Stance Chance: 22%, Avoidability -30
- Level 3: MP Cost: 45, Duration: 78 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +23%, Stance Chance: 23%, Avoidability -45
- Level 4: MP Cost: 47, Duration: 84 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +24%, Stance Chance: 24%, Avoidability -60
- Level 5: MP Cost: 47, Duration: 90 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +25%, Stance Chance: 25%, Avoidability -75
- Level 6: MP Cost: 47, Duration: 96 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +26%, Stance Chance: 26%, Avoidability -90
- Level 7: MP Cost: 47, Duration: 102 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +27%, Stance Chance: 27%, Avoidability -105
- Level 8: MP Cost: 49, Duration: 108 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +28%, Stance Chance: 28%, Avoidability -120
- Level 9: MP Cost: 49, Duration: 114 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +29%, Stance Chance: 29%, Avoidability -135
- Level 10: MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 30%, Avoidability -150
- Level 11: MP Cost: 49, Duration: 126 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +31%, Stance Chance: 31%, Avoidability -165
- Level 12: MP Cost: 51, Duration: 132 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +32%, Stance Chance: 32%, Avoidability -180
- Level 13: MP Cost: 51, Duration: 138 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +33%, Stance Chance: 33%, Avoidability -195
- Level 14: MP Cost: 51, Duration: 144 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +34%, Stance Chance: 34%, Avoidability -210
- Level 15: MP Cost: 51, Duration: 150 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +35%, Stance Chance: 35%, Avoidability -225
- Level 16: MP Cost: 53, Duration: 156 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +36%, Stance Chance: 36%, Avoidability -240
- Level 17: MP Cost: 53, Duration: 162 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +37%, Stance Chance: 37%, Avoidability -255
- Level 18: MP Cost: 53, Duration: 168 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +38%, Stance Chance: 38%, Avoidability -270
- Level 19: MP Cost: 53, Duration: 174 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +39%, Stance Chance: 39%, Avoidability -285
- Level 20: MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +40%, Stance Chance: 40%, Avoidability --300
- Level 21: MP Cost: 55, Duration: 186 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +41%, Stance Chance: 41%, Avoidability -315
- Level 22: MP Cost: 55, Duration: 192 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +42%, Stance Chance: 42%, Avoidability -330
Counterattack: Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds.
'
- Level 1: Upon being hit, damage +6% at 4% chance, Duration: 18 sec.
- Level 2: Upon being hit, damage +7% at 8% chance, Duration: 21 sec.
- Level 3: Upon being hit, damage +8% at 12% chance, Duration: 24 sec.
- Level 4: Upon being hit, damage +9% at 16% chance, Duration: 27 sec.
- Level 5: Upon being hit, damage +10% at 20% chance, Duration: 30 sec.
- Level 6: Upon being hit, damage +11% at 24% chance, Duration: 33 sec.
- Level 7: Upon being hit, damage +12% at 28% chance, Duration: 36 sec.
- Level 8: Upon being hit, damage +13% at 32% chance, Duration: 39 sec.
- Level 9: Upon being hit, damage +14% at 36% chance, Duration: 42 sec.
- Level 10: Upon being hit, damage +15% at 40% chance, Duration: 45 sec.
- Level 11: Upon being hit, damage +16% at 44% chance, Duration: 48 sec.
- Level 12: Upon being hit, damage +17% at 48% chance, Duration: 51 sec.