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Job Progression
First Job
Level 10
Second Job
Level 30
Third Job
Level 60
Fourth Job
Level 100
Beginner
Explorers
Max Level : 275
Swordman Fighter Crusader Hero
Page White Knight Paladin
Spearman Berserker Dark Knight
Magician Wizard (Fire/Poison) Mage (Fire/Poison) Arch Mage (Fire/Poison)
Wizard (Ice/Lightning) Mage (Ice/Lightning) Arch Mage (Ice/Lightning)
Cleric Priest Bishop
Archer Hunter Ranger Bow Master
Crossbow Man Sniper Marksman
Rogue Assassin Hermit Night Lord
Bandit Chief Bandit Shadower
Rogue (Dual Blade) Blade Recruit(lv20) Blade Acolyte(lv30) Blade Specialist (lv45) Blade Lord(lv60) Blade Master
Pirate Brawler Marauder Buccaneer
Gunslinger Outlaw Corsair
Cannoneer Cannoneer Cannon Trooper Cannon Master
Noblesse
Cygnus Knights
Max Level : 275
Dawn Warrior
Blaze Wizard
Wind Archer
Night Walker
Thunder Breaker
Mihile
Hero
Legendary Heroes
Max Level : 275
Aran
Evan
Mercedes
Phantom
Luminous
Shade
Resistance
The Resistance
Max Level : 275
Demon Slayer/Demon Avenger
Blaster
Battle Mage
Wild Hunter
Mechanic
Xenon
Nova
Nova Race
Max Level : 275
Kaiser
Cadena
Angelic Buster
Transcendent
Child of Goddess
Min Level : 100, Max Level : 275
Zero
Version Exclusive
Max Level : 275
Jett
Dragon Warrior (Zen)
Hayato
Kanna
Beast Tamer

All characters begin the game as Beginners. Once players have trained their characters to the appropriate levels and have met the stat requirements, they may complete the first job advancement. Players are faced with 5 choices: the Warrior, Bowman, Thief, Magician or Pirate(kMS Tespia, and kMS only). Aside from the Magician path, which allows Beginners to advance at level 8, all jobs require the player to be at least level 10 prior to lulzjob advancements will merely refine and strengthen this initial choice. It should be noted that once a character has chosen a certain job, he/she cannot change it.

Only characters levels 30 and upward are allowed to gain more power by performing a job change. After completing a quest that involves killing monsters to obtain 30 Dark long cats, players are allowed to choose their second job. The classes that are made available this time differ with the player's first job. Thieves may choose between Assassins or Bandits. An Assassin's weapon of choice is a claw that is used to launch throwing stars; a Bandit wields daggers. Magicians will be given the option of either Cleric with healing and Holy-based attacks, or two different types of Wizards with either fire and poison or ice and lightning attacks. Magicians attack with wands and staves. A Bowman can choose to become a Hunter who equips a bow or a Crossbowman who sports a crossbow. Finally, a Warrior can choose between becoming a Page who attacks with blunt weapons or swords, a Spearman who uses spears or pole arms, or a Fighter who uses swords or axes. Pirates may choose between Infighters or Gunslingers. Each class has its own merits and disadvantages. As is the case with each job advancement, new skills are introduced to the player.

At level 70, characters can once again change their job by talking to their respective 3rd job instructors at the Mystics Hut in El Nath of Ossyria and completing two quests assigned to them. Unlike previous job advancements, the player is not given a choice. Thieves who became Assassins become Hermits, but Thieves who chose to become Bandits become Chief Bandits. Magicians who chose the Cleric path become Priests and Wizards of both types become Mages. Hunters become Rangers and Crossbowmen become Snipers. Warriors who became Pages become White Knights, Spearmen become Dragon Knights, and Fighters become Crusaders. Pirates who became Infighters become Buccaneers, Gunslingers become Valkyries.

At level 120, the character can again change classes and become even more powerful with their fourth job advancement. The Hermits become Night Lords, Chief Bandit become Shadowers, Rangers become Bow Masters, Snipers become Marksmen, Priests become Bishops, Mages comes Arch Mages, Crusaders become Heroes, Knights become Paladins, Dragon Knights become Dark Knights, Buccaneers become Vipers, and Valkyries become Captains. Players are granted 4th job status after they have retrieved 2 items for their respective 4th job instructors that are located in Leafre.

Job descriptions

Dances with cats

They suck, go die in a fire

I ≤3 wikipedia

Pirate

Pirates are a new job only in KoreaMS. To make the Job Advancement as Pirate, a player needs at least 20 DEX and must be level 10. It is similar to a cross between a warrior and an archer; it needs STR and DEX, just like those two classes. In 2nd job you get to decide if you want to be an Infighter that uses knuckles (short-ranged) or a Gunslinger that uses guns and bullets. Just like assassins the bullets have to be recharged when they run out.

Class similarities

All classes, including Beginners, receive ability points to help boost their attack, speed, and other traits. The player receives five points every time they advance a level, and have the option of choosing what to put the points in. The points you choose to add for your character usually reflect your damage. For example, Warriors require more STR than others, so increasing STR would increase your attack. Bowmen require DEX for their long-distance attacks. Magicians need INT to cast their spells more effectively. Thieves primarily require LUK.

Most characters will be required to raise 2 stats. Warriors will have to raise STR for damage, and DEX for accuracy. Bowmen require STR to hold their bows and DEX to raise damage. Magicians require a little bit of LUK to hold their wands and staffs and INT for damage. Thieves generally require mostly LUK and some DEX, although one may choose to become a STR bandit to be able to equip STR daggers. STR bandits still need plenty of LUK, however. Generally, however, most Bandits stick with LUK.

Weapon Attack is much more powerful than most think. Weapon Attack is multiplied with your stats to get your damage. Therefore, 1 weapon attack does not increase your damage by 1.

The Magician's version of Weapon Attack is NOT Magic Attack. Magic attack is additive; it adds to damage, not multiplies with it. However, "basic attack" from skills is multiplied with INT + Magic Attack.

The entire and full damage formula can be found at Hidden Street's Damage Calculator.

Another similarity is that all classes, including Beginners, can increase skills. The skills menu is opened by pressing the letter "K" (by default, and may vary from client to client) on your keyboard. Skills include spells, special attacks, and anything else that is not a normal attack (which is used by pressing the CTRL key, by default). Skills usually use MP, but in some cases may use HP (i.e. Slash Blast, which is used by warriors and drains some HP and MP). With a very few skills, a skill may require a certain item (i.e. Dragon summoning requires a summoning rock, the snail shell throwing skill requires the respective snail shell etc.)

A job advancement will give 1 Skill Point (SP) and every level up when not a Beginner will give 3 SP. All the SP for a level range must be used before the next job advancement. (i.e. Level 10-30 SP must be used before 2nd job, 30-70 SP before 3rd job, etc.) In GlobalMS and KoreaMS, 1 SP is given for beginner skills during levels 2-7. Beginner SP cannot be used on non-beginner skills, and Beginner Skills may only have Beginner SP applied to them.

No, go die now.

Beginner

All characters start the game as beginners. They have only a few minor skills and can wear only the most basic equipment. However, the class has its advantages. Beginner characters do not lose experience when they die, and they receive a 90% discount on taxi fares across Victoria Island. Many players often keep a beginner in their account as a 'mule.' Mules are usually very low-leveled and are used to store items when the player's main character does not have enough inventory space. Mules at level 15 and above are sometimes also used to fame or defame other characters, and mules at level 40+ are sometime used to buy potions from Jane the Alchemist or to do Party Quests for characters in Ossyria.

Beginner's Skill Three Snails.

On May 2006, KoreaMS and GlobalMS (MapleSEA released them in September 2006) introduced 3 new skills for Beginners[1]. For the first 6 levels, a beginner is given 1 Skill Point per level. In all other versions, beginners cannot obtain skills and must complete the first job advancement before being able to use skills. These skills are called "Three Snails", "Recovery", and "Nimble Feet".

There are also 2 more Beginner skills, both acquired through quests. One allows the player to scroll any item that cannot be equipped, named "Legendary Spirit." The second skill allows the player to ride a captured monster.

Super-Beginner

There are people who play on what is called a "perma-beginner", "perma-noob", or "ultra-noob", among others. They basically challenge themselves by not making a job advancement at all and opt to permanently keep their character a beginner.

A "super-beginner" is similar to a warrior in its ability points distribution, except they have sub-par skills and lack the higher amounts of Health Points, or HP they would have had as a warrior. Most add AP in strength for damage and dexterity for accuracy. To make up for these shortcomings, certain versions of MapleStory have released very powerful weapons for use exclusively by high-level beginners. These include the Frozen Tuna at level 20, the Sake Bottle at level 30, and the Maroon Mop at level 36. The Maroon Mop has a weapon attack that is twice as high as some level 90 weapons. However, they do not have mastery in those weapons, so their lowest damage can be 1/10 of their maximum damage. There are also many quests that a beginner is not allowed to do since those quests require completion of the first job advancement.

no

Magicians are do not want.

Emo fags whom wear tight pants

Emo Chocolate

Pi-Rat

A new job currently only in KoreaMS. To become a Pirate you must go to Nautilus Port and talk to Kairin who gives you the job advancement. You need to have at least 20 DEX and be level 10 to receive the job. It gets skills that prepare you for your next Job advancement, a unique passive skill that raises accuracy and avoid, and a skill that allows you to dash by tapping a direction key twice. You can choose in this advancement to be a Infighter or a Gunslinger. If you choose to be Infighter, you can add Skill Points to the skills: "Straight" and "Somersault Kick", if you choose to be Gunslinger, you can max the skills: "Dash", "Double Fire" and "Quick Motion".

Outfighter

At level 30, Pirates can become an Infighter. Unlike the other path Gunslinger, Infighters are like warriors but instead of using Swords/Axes/Spears it uses Knuckles. It receives skills to increase minimum damage with Knuckles, attack faster with Knuckles, it can use its HP to restore MP, has a unique ability to make monsters not target you, and mainly melee type attack skills. The damage output from these skills is high, but you need to go close range to be able to deal damage just like a Warrior.

Buccanist

At level 70, an Infighter can become a Buccaneer. It’s a big improvement over the Infighter giving it abilities like a Crusader's Combo skill that allows it to execute a strong mob attack, or drain HP from a monster. Probably the most interesting skill it gets is Stimulation, which turns you into a Super Saiyan like character and increasing your stats for a short time. While it is in this mode, it can execute a powerful move called Smasher, which can target six enemies with no cooldown.

Python

At level 120, a Buccaneer can become a Viper. This is the final job for the Infighter path. It gains a six-hitting move called Fist which is weak on the first 2 hits, but gets stronger on the 3rd and 4th hits and does extremely high damage in the final two hits. It also gains a powerful AoE move. It also gains a improvement for its Super Saiyan like skill after defeating Kairin for it which allows it to attack 8 times so extremely fast that its invisible to the naked eye, and a move that allows to grab a monster toward you like Scorpion's Harpoon move. Plus it gains a drain like ability that acts like the assassin skill drain but its tons more powerful and hits multiple targets which functions like Chain Lightning. Viper is the only Pirate Job that has party skills. These party skills are Wind Booster and Time Leap. Wind Booster increases the weapon speed for ALL party members and stacks with the booster that your party members already have. Time Leap eliminates all cooldown timers from all skills, but the skill itself has a cooldown that is not affected by its own skill.

Burrito

At level 30, a Pirate can become a Gunslinger. Gunslingers are like assassin as a mean of using bullets. It needs a gun and bullets. Like the Assassin's stars, bullets need to be recharged. Unlike stars, bullets have a greater range and some bullets are elemental based. Its also been confirmed that Gunslingers fire faster than Assassins but do less damage due to a different damage formula for guns. Gains skills to raise minimum damage with guns, a unique ability that allows them to float in the air for a short time, has the ability to throw bombs at the enemy, and mainly Gun skills.

Hawk

At level 70, a Gunslinger can become a Valkyrie. It is a big improvement over the Gunslinger giving it abilities like firing three bullets and summoning Octopuses or Birds that drop bombs on the enemy. It also gains abilities that improve on the elemental bullets you may receive. Also, its unique skill is that it can stick a flag on an enemy dealing damage and the enemy will just follow you and not attack you.

General

At level 120, a Valkyrie can become a Captain. This is the final job for the Gunslinger path. It mainly gains skills that improves on the Valkyrie skills and gains a gun attack that is basically similar to Storm Arrow. Its most unique has a Strafe like skill and a Cannonball move that hits up to six enemies at once. The best skill in its arsenal is the skill Mind Control that allows you to gain control of a monster and have it attack the monsters that are similar to it.

References

  1. KoreaMS site Beginners new skills announcement

External links