From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Updating ender)
Line 985: Line 985:
}}
}}


{{MapleStory/Skill desc|Luminous4|Ender|[Equilibrium] Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 34, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 275%, Number of Attacks: 7. Every attack will be critical. Cooldown: 41 sec
|name=Ender
*'''Level 2''': MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 277%, Number of Attacks: 7. Every attack will be critical. Cooldown: 40 sec
|tooltip=[Equilibrium] Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly.
*'''Level 3''': MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 279%, Number of Attacks: 7. Every attack will be critical. Cooldown: 39 sec
*'''Level 4''': MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 281%, Number of Attacks: 7. Every attack will be critical. Cooldown: 38 sec
*'''Level 5''': MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 283%, Number of Attacks: 7. Every attack will be critical. Cooldown: 37 sec
*'''Level 6''': MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 285%, Number of Attacks: 7. Every attack will be critical. Cooldown: 36 sec
*'''Level 7''': MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 287%, Number of Attacks: 7. Every attack will be critical. Cooldown: 35 sec
*'''Level 8''': MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 289%, Number of Attacks: 7. Every attack will be critical. Cooldown: 34 sec
*'''Level 9''': MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 291%, Number of Attacks: 7. Every attack will be critical. Cooldown: 33 sec
*'''Level 10''': MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 293%, Number of Attacks: 7. Every attack will be critical. Cooldown: 32 sec
*'''Level 11''': MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 295%, Number of Attacks: 7. Every attack will be critical. Cooldown: 31 sec
*'''Level 12''': MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 297%, Number of Attacks: 7. Every attack will be critical. Cooldown: 30 sec
*'''Level 13''': MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 299%, Number of Attacks: 7. Every attack will be critical. Cooldown: 29 sec
*'''Level 14''': MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 301%, Number of Attacks: 7. Every attack will be critical. Cooldown: 28 sec
*'''Level 15''': MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 303%, Number of Attacks: 7. Every attack will be critical. Cooldown: 27 sec
*'''Level 16''': MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 305%, Number of Attacks: 7. Every attack will be critical. Cooldown: 26 sec
*'''Level 17''': MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 307%, Number of Attacks: 7. Every attack will be critical. Cooldown: 25 sec
*'''Level 18''': MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 309%, Number of Attacks: 7. Every attack will be critical. Cooldown: 24 sec
*'''Level 19''': MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 311%, Number of Attacks: 7. Every attack will be critical. Cooldown: 23 sec
*'''Level 20''': MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 313%, Number of Attacks: 7. Every attack will be critical. Cooldown: 22 sec
*'''Level 21''': MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 315%, Number of Attacks: 7. Every attack will be critical. Cooldown: 21 sec
*'''Level 22''': MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 317%, Number of Attacks: 7. Every attack will be critical. Cooldown: 20 sec
*'''Level 23''': MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 319%, Number of Attacks: 7. Every attack will be critical. Cooldown: 19 sec
*'''Level 24''': MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 321%, Number of Attacks: 7. Every attack will be critical. Cooldown: 18 sec
*'''Level 25''': MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 323%, Number of Attacks: 7. Every attack will be critical. Cooldown: 17 sec
*'''Level 26''': MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 325%, Number of Attacks: 7. Every attack will be critical. Cooldown: 16 sec
*'''Level 27''': MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 327%, Number of Attacks: 7. Every attack will be critical. Cooldown: 15 sec
*'''Level 28''': MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 329%, Number of Attacks: 7. Every attack will be critical. Cooldown: 14 sec
*'''Level 29''': MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 331%, Number of Attacks: 7. Every attack will be critical. Cooldown: 13 sec
*'''Level 30: MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 333%, Number of Attacks: 7. Every attack will be critical. Cooldown: 12 sec'''
*'''Level 31'': MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 335%, Number of Attacks: 7. Every attack will be critical.Cooldown: 11 sec]''
*'''Level 32'': MP Cost: 50, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 337%, Number of Attacks: 7. Every attack will be critical. Cooldown: 10 sec''
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Only applies to bosses. Normal monsters are killed in one hit. Every attack is a critical.">Damage</span>
! width=100px | <span class=explain title="Only applies to bosses. Normal monsters are killed in one hit.">Number of Attacks</span>
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="Cooldown is ignored when Equilibrium is active.">Cooldown</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 34 || bgcolor=E6E6FA | 275% || bgcolor=E6E6FA | 7 || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 41 sec
|-
! 2
| {{yes2|35}} || {{yes2|277%}} || 7 || 2 || {{yes2|40 sec}}
|-
! 3
| 35 || {{yes2|279%}} || 7 || 2 || {{yes2|39 sec}}
|-
! 4
| {{yes2|36}} || {{yes2|281%}} || 7 || 2 || {{yes2|38 sec}}
|-
! 5
| 36 || {{yes2|283%}} || 7 || 2 || {{yes2|37 sec}}
|-
! 6
| {{yes2|37}} || {{yes2|285%}} || 7 || 2 || {{yes2|36 sec}}
|-
! 7
| 37 || {{yes2|287%}} || 7 || 2 || {{yes2|35 sec}}
|-
! 8
| {{yes2|38}} || {{yes2|289%}} || 7 || 2 || {{yes2|34 sec}}
|-
! 9
| 38 || {{yes2|291%}} || 7 || 2 || {{yes2|33 sec}}
|-
! 10
| {{yes2|39}} || {{yes2|293%}} || 7 || 2 || {{yes2|32 sec}}
|-
! 11
| 39 || {{yes2|295%}} || 7 || 2 || {{yes2|31 sec}}
|-
! 12
| {{yes2|40}} || {{yes2|297%}} || 7 || 2 || {{yes2|30 sec}}
|-
! 13
| 40 || {{yes2|299%}} || 7 || 2 || {{yes2|29 sec}}
|-
! 14
| {{yes2|41}} || {{yes2|301%}} || 7 || 2 || {{yes2|28 sec}}
|-
! 15
| 41 || {{yes2|303%}} || 7 || 2 || {{yes2|27 sec}}
|-
! 16
| {{yes2|42}} || {{yes2|305%}} || 7 || 2 || {{yes2|26 sec}}
|-
! 17
| 42 || {{yes2|307%}} || 7 || 2 || {{yes2|25 sec}}
|-
! 18
| {{yes2|43}} || {{yes2|309%}} || 7 || 2 || {{yes2|24 sec}}
|-
! 19
| 43 || {{yes2|311%}} || 7 || 2 || {{yes2|23 sec}}
|-
! 20
| {{yes2|44}} || {{yes2|313%}} || 7 || 2 || {{yes2|22 sec}}
|-
! 21
| 44 || {{yes2|315%}} || 7 || 2 || {{yes2|21 sec}}
|-
! 22
| {{yes2|45}} || {{yes2|317%}} || 7 || 2 || {{yes2|20 sec}}
|-
! 23
| 45 || {{yes2|319%}} || 7 || 2 || {{yes2|19 sec}}
|-
! 24
| {{yes2|46}} || {{yes2|321%}} || 7 || 2 || {{yes2|18 sec}}
|-
! 25
| 46 || {{yes2|323%}} || 7 || 2 || {{yes2|17 sec}}
|-
! 26
| {{yes2|47}} || {{yes2|325%}} || 7 || 2 || {{yes2|16 sec}}
|-
! 27
| 47 || {{yes2|327%}} || 7 || 2 || {{yes2|15 sec}}
|-
! 28
| {{yes2|48}} || {{yes2|329%}} || 7 || 2 || {{yes2|14 sec}}
|-
! 29
| 48 || {{yes2|331%}} || 7 || 2 || {{yes2|13 sec}}
|-
! <u>30</u>
| {{yes2|49}} || {{yes2|333%}} || 7 || 2 || {{yes2|12 sec}}
|-
! <i>31</i>
| 49 || {{yes2|335%}} || 7 || 2 || {{yes2|11 sec}}
|-
! <i>32</i>
| {{yes2|50}} || {{yes2|337%}} || 7 || 2 || {{yes2|10 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Luminous4|Morning Star|[Dark Magic] Drops explosive meteors on enemies.||
{{MapleStory/Skill desc|Luminous4|Morning Star|[Dark Magic] Drops explosive meteors on enemies.||

Revision as of 07:17, 15 March 2014

Beginner Skills

MS Skill Inner Light.png

Inner Light: Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness.

Inner Light effects

'

  • Level 1: Willpower Lv. 20, Insight Lv. 20, INT +20 , more MP increased from leveling, permanent immunity to the Darkness status.

MS Skill Light Wash.png

Light Wash: The power of light breaks down enemy DEF, allowing your attacks to penetrate.

Light Wash effects

(Link Skill)

  • Level 1: 10% of enemy DEF ignored
  • Level 1: 15% of enemy DEF ignored
  • Level 1: 20% of enemy DEF ignored

MS Skill Will of the Alliance.png

Will of the Alliance: A powerful force is released, based on Willpower of the Alliance.

Will of the Alliance effects

'

  • Level 1: Permanently increases STR: 5, DEX: 5, INT: 5, LUK: 5, ATT: 5, Magic ATT: 5

First Job

MS Skill Dark Affinity.png

Dark Affinity: Permanently increases light/dark magic ATT.

Dark Affinity effects

'

  • Level 1: Increase light/dark magic ATT by 1%
  • Level 2: Increase light/dark magic ATT by 2%
  • Level 3: Increase light/dark magic ATT by 3%
  • Level 4: Increase light/dark magic ATT by 4%
  • Level 5: Increase light/dark magic ATT by 5%

MS Skill Light Affinity.png

Light Affinity: Permanently increases light/dark magic ATT.

Light Affinity effects

This skill only exists in KMS.

  • Level 1: Increase light magic ATT by 1%
  • Level 2: Increase light magic ATT by 2%
  • Level 3: Increase light magic ATT by 3%
  • Level 4: Increase light magic ATT by 4%
  • Level 5: Increase light magic ATT by 5%

MS Skill Flash Shower.png

Flash Shower: [Light Magic] Fires a condensed orb of light that penetrates enemies as it flies.

Flash Shower effects

'

  • Level 1: MP Cost: 15. Max Enemies Hit: 5, Damage: 226%.
  • Level 2: MP Cost: 15. Max Enemies Hit: 5, Damage: 232%.
  • Level 3: MP Cost: 16. Max Enemies Hit: 5, Damage: 238%.
  • Level 4: MP Cost: 16. Max Enemies Hit: 5, Damage: 244%.
  • Level 5: MP Cost: 16. Max Enemies Hit: 5, Damage: 250%.
  • Level 6: MP Cost: 17. Max Enemies Hit: 5, Damage: 256%.
  • Level 7: MP Cost: 17. Max Enemies Hit: 5, Damage: 262%.
  • Level 8: MP Cost: 17. Max Enemies Hit: 5, Damage: 268%.
  • Level 9: MP Cost: 18. Max Enemies Hit: 5, Damage: 274%.
  • Level 10: MP Cost: 18. Max Enemies Hit: 5, Damage: 280%.

MS Skill Abyssal Drop.png

Abyssal Drop: [Dark Magic] Drops a condensed orb of darkness on multiple enemies in front of you.

Abyssal Drop effects

'

  • Level 1: MP Cost: 16. Max Enemies Hit: 6, Damage: 89%.
  • Level 2: MP Cost: 16. Max Enemies Hit: 6, Damage: 91%.
  • Level 3: MP Cost: 17. Max Enemies Hit: 6, Damage: 93%.
  • Level 4: MP Cost: 17. Max Enemies Hit: 6, Damage: 95%.
  • Level 5: MP Cost: 17. Max Enemies Hit: 6, Damage: 97%.
  • Level 6: MP Cost: 18. Max Enemies Hit: 6, Damage: 99%.
  • Level 7: MP Cost: 18. Max Enemies Hit: 6, Damage: 101%.
  • Level 8: MP Cost: 18. Max Enemies Hit: 6, Damage: 103%.
  • Level 9: MP Cost: 19. Max Enemies Hit: 6, Damage: 105%.
  • Level 10: MP Cost: 19. Max Enemies Hit: 6, Damage: 107%.

MS Skill Light Speed.png

Light Speed: Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.

Light Speed effects

'

  • Level 1: MP Cost: 29. Teleports a range of 210, 230. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 2, increases Jump by 1
  • Level 2: MP Cost: 28. Teleports a range of 220, 260. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 4, increases Jump by 2
  • Level 3: MP Cost: 27. Teleports a range of 230, 290. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 6, increases Jump by 3
  • Level 4: MP Cost: 26. Teleports a range of 240, 320. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 8, increases Jump by 4
  • Level 5: MP Cost: 25. Teleports a range of 250, 350. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 10, increases Jump by 5
  • Level 6: MP Cost: 24. Teleports a range of 260, 380. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 12, increases Jump by 6
  • Level 7: MP Cost: 23. Teleports a range of 270, 410. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 14, increases Jump by 7
  • Level 8: MP Cost: 22. Teleports a range of 280, 440. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 16, increases Jump by 8
  • Level 9: MP Cost: 21. Teleports a range of 290, 470. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 18, increases Jump by 9
  • Level 10: MP Cost: 20. Teleports a range of 300, 500. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 20, increases Jump by 10

MS Skill Mana Well.png

Mana Well: Increases Max MP for a short time.

Mana Well effects

'

  • Level 1: MP Cost: 0. Duration: 85 sec, MP: +11. Can stack with other buffs.
  • Level 2: MP Cost: 0. Duration: 90 sec, MP: +12. Can stack with other buffs.
  • Level 3: MP Cost: 0. Duration: 95 sec, MP: +13. Can stack with other buffs.
  • Level 4: MP Cost: 0. Duration: 100 sec, MP: +14. Can stack with other buffs.
  • Level 5: MP Cost: 0. Duration: 105 sec, MP: +15. Can stack with other buffs.
  • Level 6: MP Cost: 0. Duration: 110 sec, MP: +16. Can stack with other buffs.
  • Level 7: MP Cost: 0. Duration: 115 sec, MP: +17. Can stack with other buffs.
  • Level 8: MP Cost: 0. Duration: 120 sec, MP: +18. Can stack with other buffs.
  • Level 9: MP Cost: 0. Duration: 125 sec, MP: +19. Can stack with other buffs.
  • Level 10: MP Cost: 0. Duration: 130 sec, MP: +20. Can stack with other buffs.
  • Level 11: MP Cost: 0. Duration: 135 sec, MP: +21. Can stack with other buffs.
  • Level 12: MP Cost: 0. Duration: 140 sec, MP: +22. Can stack with other buffs.
  • Level 13: MP Cost: 0. Duration: 145 sec, MP: +23. Can stack with other buffs.
  • Level 14: MP Cost: 0. Duration: 150 sec, MP: +24. Can stack with other buffs.
  • Level 15: MP Cost: 0. Duration: 155 sec, MP: +25. Can stack with other buffs.
  • Level 16: MP Cost: 0. Duration: 160 sec, MP: +26. Can stack with other buffs.
  • Level 17: MP Cost: 0. Duration: 165 sec, MP: +27. Can stack with other buffs.
  • Level 18: MP Cost: 0. Duration: 170 sec, MP: +28. Can stack with other buffs.
  • Level 19: MP Cost: 0. Duration: 175 sec, MP: +29. Can stack with other buffs.
  • Level 20: MP Cost: 0. Duration: 180 sec, MP: +30. Can stack with other buffs.

MS Skill Standard Magic Guard.png

Standard Magic Guard: Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.

Standard Magic Guard effects

'

  • Level 1: 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 15
  • Level 2: 21% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 30
  • Level 3: 29% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 45
  • Level 4: 37% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 60
  • Level 5: 45% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 75
  • Level 6: 53% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 90
  • Level 7: 61% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 105
  • Level 8: 69% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 120
  • Level 9: 77% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 135
  • Level 10: 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 150

Second Job

MS Skill Black Blessing.png

Black Blessing: A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.

Black Blessing effects

'

  • Level 1: Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 10
    • 2 Orbs: Magic ATT Increased by 16
    • 3 Orbs: Magic ATT Increased by 20
  • Level 2: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 10
    • 2 Orbs: Magic ATT Increased by 16
    • 3 Orbs: Magic ATT Increased by 21
  • Level 3: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 10
    • 2 Orbs: Magic ATT Increased by 16
    • 3 Orbs: Magic ATT Increased by 21
  • Level 4: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 11
    • 2 Orbs: Magic ATT Increased by 16
    • 3 Orbs: Magic ATT Increased by 22
  • Level 5: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 11
    • 2 Orbs: Magic ATT Increased by 18
    • 3 Orbs: Magic ATT Increased by 22
  • Level 6: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 11
    • 2 Orbs: Magic ATT Increased by 18
    • 3 Orbs: Magic ATT Increased by 23
  • Level 7: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 11
    • 2 Orbs: Magic ATT Increased by 18
    • 3 Orbs: Magic ATT Increased by 23
  • Level 8: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 12
    • 2 Orbs: Magic ATT Increased by 18
    • 3 Orbs: Magic ATT Increased by 24
  • Level 9: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 12
    • 2 Orbs: Magic ATT Increased by 18
    • 3 Orbs: Magic ATT Increased by 24
  • Level 10: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 12
    • 2 Orbs: Magic ATT Increased by 20
    • 3 Orbs: Magic ATT Increased by 25
  • Level 11: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 12
    • 2 Orbs: Magic ATT Increased by 20
    • 3 Orbs: Magic ATT Increased by 25
  • Level 12: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 13
    • 2 Orbs: Magic ATT Increased by 20
    • 3 Orbs: Magic ATT Increased by 26
  • Level 13: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 13
    • 2 Orbs: Magic ATT Increased by 20
    • 3 Orbs: Magic ATT Increased by 26
  • Level 14: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 13
    • 2 Orbs: Magic ATT Increased by 20
    • 3 Orbs: Magic ATT Increased by 27
  • Level 15: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 13
    • 2 Orbs: Magic ATT Increased by 22
    • 3 Orbs: Magic ATT Increased by 27
  • Level 16: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 14
    • 2 Orbs: Magic ATT Increased by 22
    • 3 Orbs: Magic ATT Increased by 28
  • Level 17: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 14
    • 2 Orbs: Magic ATT Increased by 22
    • 3 Orbs: Magic ATT Increased by 28
  • Level 18: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 14
    • 2 Orbs: Magic ATT Increased by 22
    • 3 Orbs: Magic ATT Increased by 29
  • Level 19: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 14
    • 2 Orbs: Magic ATT Increased by 22
    • 3 Orbs: Magic ATT Increased by 29
  • Level 20: Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage.
    • [Accumlating orbs will increase Magic ATT]
    • 1 Orb: Magic ATT Increased by 15
    • 2 Orbs: Magic ATT Increased by 24
    • 3 Orbs: Magic ATT Increased by 30

MS Skill Blinding Pillar.png

Blinding Pillar: [Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun.

Blinding Pillar effects

'

  • Level 1: MP Cost: 10, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 55%.
  • Level 2: MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 60%.
  • Level 3: MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 65%.
  • Level 4: MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 70%.
  • Level 5: MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 75%.
  • Level 6: MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 80%.
  • Level 7: MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 85%.
  • Level 8: MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 90%.
  • Level 9: MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 95%.
  • Level 10: MP Cost: 15, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 100%.

MS Skill High Wisdom.png High Wisdom
"Permanently increases INT."
High Wisdom level data
Level INT
Add 8
per level
1 +8
2 +16
3 +24
4 +32
5 +40

MS Skill Luminous Magic Booster.png

Magic Booster: Increases the attack speed of your weapon.

Magic Booster effects

'

  • Level 1: MP Cost: 48. Attack Speed +2 for 18 sec.
  • Level 2: MP Cost: 46. Attack Speed +2 for 36 sec.
  • Level 3: MP Cost: 44. Attack Speed +2 for 54 sec.
  • Level 4: MP Cost: 42. Attack Speed +2 for 72 sec.
  • Level 5: MP Cost: 40. Attack Speed +2 for 90 sec.
  • Level 6: MP Cost: 38. Attack Speed +2 for 108 sec.
  • Level 7: MP Cost: 36. Attack Speed +2 for 126 sec.
  • Level 8: MP Cost: 34. Attack Speed +2 for 144 sec.
  • Level 9: MP Cost: 32. Attack Speed +2 for 162 sec.
  • Level 10: MP Cost: 30. Attack Speed +2 for 180 sec.

MS Skill Pressure Void.png

Pressure Void: [Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.

Pressure Void effects

'

  • Level 1: MP Cost: 5, Enemies Hit: 8, Damage: 111%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 2: MP Cost: 5, Enemies Hit: 8, Damage: 114%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 3: MP Cost: 5, Enemies Hit: 8, Damage: 117%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 4: MP Cost: 7, Enemies Hit: 8, Damage: 120%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 5: MP Cost: 7, Enemies Hit: 8, Damage: 123%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 6: MP Cost: 7, Enemies Hit: 8, Damage: 126%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 7: MP Cost: 7, Enemies Hit: 8, Damage: 129%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 8: MP Cost: 9, Enemies Hit: 8, Damage: 132%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 9: MP Cost: 9, Enemies Hit: 8, Damage: 135%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 10: MP Cost: 9, Enemies Hit: 8, Damage: 138%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 11: MP Cost: 9, Enemies Hit: 8, Damage: 141%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 12: MP Cost: 11, Enemies Hit: 8, Damage: 144%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 13: MP Cost: 11, Enemies Hit: 8, Damage: 147%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 14: MP Cost: 11, Enemies Hit: 8, Damage: 150%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 15: MP Cost: 11, Enemies Hit: 8, Damage: 153%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 16: MP Cost: 13, Enemies Hit: 8, Damage: 156%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 17: MP Cost: 13, Enemies Hit: 8, Damage: 159%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 18: MP Cost: 13, Enemies Hit: 8, Damage: 162%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 19: MP Cost: 13, Enemies Hit: 8, Damage: 165%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 20: MP Cost: 15, Enemies Hit: 8, Damage: 168%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.

MS Skill Spell Mastery.png Spell Mastery
"Increases Magic Mastery and Magic Attack."
Spell Mastery level data
Level Shining Rod Mastery Magic Attack
Add 4%
per level
Add 1
per level
1 +14% +1
2 +18% +2
3 +22% +3
4 +26% +4
5 +30% +5
6 +34% +6
7 +38% +7
8 +42% +8
9 +46% +9
10 +50% +10

MS Skill Sylvan Lance.png

Sylvan Lance: [Light Magic] Tosses a spear of light to hit multiple enemies.

Sylvan Lance effects

'

  • Level 1: MP Cost: 21. Max Enemies Hit: 8, Damage: 123%, Number of Attacks: 4.
  • Level 2: MP Cost: 22. Max Enemies Hit: 8, Damage: 126%, Number of Attacks: 4.
  • Level 3: MP Cost: 22. Max Enemies Hit: 8, Damage: 129%, Number of Attacks: 4.
  • Level 4: MP Cost: 23. Max Enemies Hit: 8, Damage: 132%, Number of Attacks: 4.
  • Level 5: MP Cost: 23. Max Enemies Hit: 8, Damage: 135%, Number of Attacks: 4.
  • Level 6: MP Cost: 24. Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4.
  • Level 7: MP Cost: 24. Max Enemies Hit: 8, Damage: 141%, Number of Attacks: 4.
  • Level 8: MP Cost: 25. Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 4
  • Level 9: MP Cost: 25. Max Enemies Hit: 8, Damage: 147%, Number of Attacks: 4.
  • Level 10: MP Cost: 26. Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 4.
  • Level 11: MP Cost: 26. Max Enemies Hit: 8, Damage: 153%, Number of Attacks: 4.
  • Level 12: MP Cost: 27. Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 4.
  • Level 13: MP Cost: 27. Max Enemies Hit: 8, Damage: 159%, Number of Attacks: 4.
  • Level 14: MP Cost: 28. Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 4.
  • Level 15: MP Cost: 28. Max Enemies Hit: 8, Damage: 165%, Number of Attacks: 4.
  • Level 16: MP Cost: 29. Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 4.
  • Level 17: MP Cost: 29. Max Enemies Hit: 8, Damage: 171%, Number of Attacks: 4.
  • Level 18: MP Cost: 30. Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 4.
  • Level 19: MP Cost: 30. Max Enemies Hit: 8, Damage: 177%, Number of Attacks: 4.
  • Level 20: MP Cost: 31. Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 4.

Third Job

MS Skill Spectral Light.png

Spectral Light: [Light Magic] Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys.

Spectral Light effects

'

  • Level 1: MP Cost: 10. Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 2: MP Cost: 11. Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 3: MP Cost: 11. Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 4: MP Cost: 12. Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 5: MP Cost: 12. Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 6: MP Cost: 13. Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 7: MP Cost: 13. Max Enemies Hit: 8, Damage: 314%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 8: MP Cost: 14. Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 9: MP Cost: 14. Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 10: MP Cost: 15. Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 11: MP Cost: 15. Max Enemies Hit: 8, Damage: 322%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 12: MP Cost: 16. Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 13: MP Cost: 16. Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 14: MP Cost: 17. Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 15: MP Cost: 17. Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 16: MP Cost: 18. Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 17: MP Cost: 18. Max Enemies Hit: 8, Damage: 334%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 18: MP Cost: 19. Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 19: MP Cost: 19. Max Enemies Hit: 8, Damage: 338%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 20: MP Cost: 20. Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.

MS Skill Moonlight Spear.png

Moonlight Spear: [Dark Magic] Fires a chain of dark moonlight from under the enemies' feet.

Moonlight Spear effects

'

  • Level 1: MP Cost: 45, Max Enemies Hit: 6, Damage: 323%, Number of Attacks: 2
  • Level 2: MP Cost: 48, Max Enemies Hit: 6, Damage: 325%, Number of Attacks: 2
  • Level 3: MP Cost: 48, Max Enemies Hit: 6, Damage: 327%, Number of Attacks: 2
  • Level 4: MP Cost: 51, Max Enemies Hit: 6, Damage: 329%, Number of Attacks: 2
  • Level 5: MP Cost: 51, Max Enemies Hit: 6, Damage: 331%, Number of Attacks: 2
  • Level 6: MP Cost: 54, Max Enemies Hit: 6, Damage: 333%, Number of Attacks: 2
  • Level 7: MP Cost: 54, Max Enemies Hit: 6, Damage: 335%, Number of Attacks: 2
  • Level 8: MP Cost: 57, Max Enemies Hit: 6, Damage: 337%, Number of Attacks: 2
  • Level 9: MP Cost: 57, Max Enemies Hit: 6, Damage: 339%, Number of Attacks: 2
  • Level 10: MP Cost: 60, Max Enemies Hit: 6, Damage: 341%, Number of Attacks: 2
  • Level 11: MP Cost: 60, Max Enemies Hit: 6, Damage: 343%, Number of Attacks: 2
  • Level 12: MP Cost: 63, Max Enemies Hit: 6, Damage: 345%, Number of Attacks: 2
  • Level 13: MP Cost: 63, Max Enemies Hit: 6, Damage: 347%, Number of Attacks: 2
  • Level 14: MP Cost: 66, Max Enemies Hit: 6, Damage: 349%, Number of Attacks: 2
  • Level 15: MP Cost: 66, Max Enemies Hit: 6, Damage: 351%, Number of Attacks: 2
  • Level 16: MP Cost: 69, Max Enemies Hit: 6, Damage: 353%, Number of Attacks: 2
  • Level 17: MP Cost: 69, Max Enemies Hit: 6, Damage: 355%, Number of Attacks: 2
  • Level 18: MP Cost: 72, Max Enemies Hit: 6, Damage: 357%, Number of Attacks: 2
  • Level 19: MP Cost: 72, Max Enemies Hit: 6, Damage: 359%, Number of Attacks: 2
  • Level 20: MP Cost: 75, Max Enemies Hit: 6, Damage: 361%, Number of Attacks: 2

MS Skill Death Scythe.png

Death Scythe: [Equilibrium] A scythe-toting reaper comes down to destroy enemies.

Death Scythe effects

'

  • Level 1: MP Cost: 63, Max Enemies Hit: 10, Damage: 192%, Number of Attacks: 6. [Cooldown: 34 sec]
  • Level 2: MP Cost: 66, Max Enemies Hit: 10, Damage: 194%, Number of Attacks: 6. [Cooldown: 33 sec]
  • Level 3: MP Cost: 69, Max Enemies Hit: 10, Damage: 196%, Number of Attacks: 6. [Cooldown: 33 sec]
  • Level 4: MP Cost: 72, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 6. [Cooldown: 32 sec]
  • Level 5: MP Cost: 75, Max Enemies Hit: 10, Damage: 200%, Number of Attacks: 6. [Cooldown: 32 sec]
  • Level 6: MP Cost: 78, Max Enemies Hit: 10, Damage: 202%, Number of Attacks: 6. [Cooldown: 31 sec]
  • Level 7: MP Cost: 81, Max Enemies Hit: 10, Damage: 204%, Number of Attacks: 6. [Cooldown: 31 sec]
  • Level 8: MP Cost: 84, Max Enemies Hit: 10, Damage: 206%, Number of Attacks: 6. [Cooldown: 30 sec]
  • Level 9: MP Cost: 87, Max Enemies Hit: 10, Damage: 208%, Number of Attacks: 6. [Cooldown: 30 sec]
  • Level 10: MP Cost: 90, Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 6. [Cooldown: 29 sec]
  • Level 11: MP Cost: 93, Max Enemies Hit: 10, Damage: 212%, Number of Attacks: 6. [Cooldown: 29 sec]
  • Level 12: MP Cost: 96, Max Enemies Hit: 10, Damage: 214%, Number of Attacks: 6. [Cooldown: 28 sec]
  • Level 13: MP Cost: 99, Max Enemies Hit: 10, Damage: 216%, Number of Attacks: 6. [Cooldown: 28 sec]
  • Level 14: MP Cost: 102, Max Enemies Hit: 10, Damage: 218%, Number of Attacks: 6. [Cooldown: 27 sec]
  • Level 15: MP Cost: 105, Max Enemies Hit: 10, Damage: 220%, Number of Attacks: 6. [Cooldown: 27 sec]
  • Level 16: MP Cost: 108, Max Enemies Hit: 10, Damage: 222%, Number of Attacks: 6. [Cooldown: 26 sec]
  • Level 17: MP Cost: 111, Max Enemies Hit: 10, Damage: 224%, Number of Attacks: 6. [Cooldown: 26 sec]
  • Level 18: MP Cost: 114, Max Enemies Hit: 10, Damage: 226%, Number of Attacks: 6. [Cooldown: 25 sec]
  • Level 19: MP Cost: 117, Max Enemies Hit: 10, Damage: 228%, Number of Attacks: 6. [Cooldown: 25 sec]
  • Level 20: MP Cost: 120, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 6. [Cooldown: 24 sec]

MS Skill Shadow Shell.png

Shadow Shell: Deflects all abnormal status. The shell breaks after a certain number of status has been deflected and needs to cooldown. Passively increases all elemental and abnormal status effects.

Shadow Shell effects

'

  • Level 1: MP Cost: 209. Ignore abnormal status 3 times. Cooldown: 570 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 4%]

  • Level 2: MP Cost: 208. Ignore abnormal status 3 times. Cooldown: 540 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 8%]

  • Level 3: MP Cost: 207. Ignore abnormal status 3 times. Cooldown: 510 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 12%]

  • Level 4: MP Cost: 206. Ignore abnormal status 3 times. Cooldown: 480 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 16%]

  • Level 5: MP Cost: 205. Ignore abnormal status 3 times. Cooldown: 450 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 20%]

  • Level 6: MP Cost: 204. Ignore abnormal status 3 times. Cooldown: 420 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 24%]

  • Level 7: MP Cost: 203. Ignore abnormal status 3 times. Cooldown: 390 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 28%]

  • Level 8: MP Cost: 202. Ignore abnormal status 3 times. Cooldown: 360 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 32%]

  • Level 9: MP Cost: 201. Ignore abnormal status 3 times. Cooldown: 330 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 36%]

  • Level 10: MP Cost: 200. Ignore abnormal status 3 times. Cooldown: 300 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 40%]


MS Skill Dusk Guard.png

Dusk Guard: Temporarily increase Physical and Magic DEF and has a chance to ignore damage.

Dusk Guard effects

'

  • Level 1: MP Cost: 58. Duration: 72 sec, Weapon/Magic DEF: + 120. 2% chance to ignore damage.
  • Level 2: MP Cost: 60. Duration: 84 sec, Weapon/Magic DEF: + 140. 4% chance to ignore damage.
  • Level 3: MP Cost: 62. Duration: 96 sec, Weapon/Magic DEF: + 160. 6% chance to ignore damage.
  • Level 4: MP Cost: 64. Duration: 108 sec, Weapon/Magic DEF: + 180. 8% chance to ignore damage.
  • Level 5: MP Cost: 66. Duration: 120 sec, Weapon/Magic DEF: + 200. 10% chance to ignore damage.
  • Level 6: MP Cost: 68. Duration: 132 sec, Weapon/Magic DEF: + 220. 12% chance to ignore damage.
  • Level 7: MP Cost: 70. Duration: 144 sec, Weapon/Magic DEF: + 240. 14% chance to ignore damage.
  • Level 8: MP Cost: 72. Duration: 156 sec, Weapon/Magic DEF: + 260. 16% chance to ignore damage.
  • Level 9: MP Cost: 74. Duration: 168 sec, Weapon/Magic DEF: + 280. 18% chance to ignore damage.
  • Level 10: MP Cost: 76. Duration: 180 sec, Weapon/Magic DEF: + 300. 20% chance to ignore damage.

MS Skill Ray of Redemption.png

Ray of Redemption: [Light Magic] Heal your party members and deal damage to enemies with the power of light.

Ray of Redemption effects

'

  • Level 1: MP Cost: 31, 6 enemies within the range: 123% damage, Recovery 40%
  • Level 2: MP Cost: 32, 6 enemies within the range: 126% damage, Recovery 80%
  • Level 3: MP Cost: 32, 6 enemies within the range: 129% damage, Recovery 120%
  • Level 4: MP Cost: 33, 6 enemies within the range: 132% damage, Recovery 160%
  • Level 5: MP Cost: 33, 6 enemies within the range: 135% damage, Recovery 200%
  • Level 6: MP Cost: 34, 6 enemies within the range: 138% damage, Recovery 240%
  • Level 7: MP Cost: 34, 6 enemies within the range: 141% damage, Recovery 280%
  • Level 8: MP Cost: 35, 6 enemies within the range: 144% damage, Recovery 320%
  • Level 9: MP Cost: 35, 6 enemies within the range: 147% damage, Recovery 360%
  • Level 10: MP Cost: 36, 6 enemies within the range: 150% damage, Recovery 400%
  • Level 11: MP Cost: 36, 6 enemies within the range: 153% damage, Recovery 440%
  • Level 12: MP Cost: 37, 6 enemies within the range: 156% damage, Recovery 480%
  • Level 13: MP Cost: 37, 6 enemies within the range: 159% damage, Recovery 520%
  • Level 14: MP Cost: 38, 6 enemies within the range: 162% damage, Recovery 560%
  • Level 15: MP Cost: 38, 6 enemies within the range: 165% damage, Recovery 600%
  • Level 16: MP Cost: 39, 6 enemies within the range: 168% damage, Recovery 640%
  • Level 17: MP Cost: 39, 6 enemies within the range: 171% damage, Recovery 680%
  • Level 18: MP Cost: 40, 6 enemies within the range: 174% damage, Recovery 720%
  • Level 19: MP Cost: 40, 6 enemies within the range: 177% damage, Recovery 760%
  • Level 20: MP Cost: 41, 6 enemies within the range: 180% damage, Recovery 800%

MS Skill Photic Meditation.png Photic Meditation
"Temporarily increases party Magic ATT. Stacks with Meditation."
Photic Meditation level data
Level MP Cost Magic Attack Duration
Add 1
per level
Add 3
per 2 levels
Add 6 sec
per level
1 36 +10 66 sec
2 37 +13 72 sec
3 38 +13 78 sec
4 39 +16 84 sec
5 40 +16 90 sec
6 41 +19 96 sec
7 42 +19 102 sec
8 43 +22 108 sec
9 44 +22 114 sec
10 45 +25 120 sec
11 46 +25 126 sec
12 47 +28 132 sec
13 48 +28 138 sec
14 49 +31 144 sec
15 50 +31 150 sec
16 51 +34 156 sec
17 52 +34 162 sec
18 53 +37 168 sec
19 54 +37 174 sec
20 55 +40 180 sec
MS Skill Lunar Tide.png Lunar Tide
"Increase either Critical Rate or ATT, depending on your HP and MP."
Lunar Tide level data
Level Additional Damage Critical Rate
Add 1%
per level
Add 1%
per level
1 +1% +11%
2 +2% +12%
3 +3% +13%
4 +4% +14%
5 +5% +15%
6 +6% +16%
7 +7% +17%
8 +8% +18%
9 +9% +19%
10 +10% +20%
11 +11% +21%
12 +12% +22%
13 +13% +23%
14 +14% +24%
15 +15% +25%
16 +16% +26%
17 +17% +27%
18 +18% +28%
19 +19% +29%
20 +20% +30%

Fourth Job

Those in Italic can be obtained through Combat Orders.

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

MS Skill Darkness Mastery.png

Darkness Mastery: The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe.

Darkness Mastery effects

Requires Level 10 Death Scythe

  • Level 1: Equilibrium Duration: +1 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +20%
  • Level 2: Equilibrium Duration: +2 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +40%
  • Level 3: Equilibrium Duration: +3 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +60%
  • Level 4: Equilibrium Duration: +4 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +80%
  • Level 5: Equilibrium Duration: +5 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +100%

MS Skill Magic Mastery Luminous.png Magic Mastery
"Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage."
Requires Level 10 Spell Mastery
Magic Mastery level data
Level Shining Rod Mastery Magic Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%

MS Skill Apocalypse.png

Apocalypse: [Dark Magic] Opens the Abyssal Rift under enemies to flood them with void energy.

Apocalypse effects

'

  • Level 1: MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 224%.
  • Level 2: MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 228%.
  • Level 3: MP Cost: 61, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 232%.
  • Level 4: MP Cost: 61, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 236%.
  • Level 5: MP Cost: 64, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 240%.
  • Level 6: MP Cost: 64, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 244%.
  • Level 7: MP Cost: 67, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 248%.
  • Level 8: MP Cost: 67, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 252%.
  • Level 9: MP Cost: 70, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 256%.
  • Level 10: MP Cost: 70, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 260%.
  • Level 11: MP Cost: 73, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 264%.
  • Level 12: MP Cost: 73, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 268%.
  • Level 13: MP Cost: 76, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 272%.
  • Level 14: MP Cost: 76, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 276%.
  • Level 15: MP Cost: 79, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 280%.
  • Level 16: MP Cost: 79, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 284%.
  • Level 17: MP Cost: 82, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 288%.
  • Level 18: MP Cost: 82, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 292%.
  • Level 19: MP Cost: 85, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 296%.
  • Level 20: MP Cost: 85, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 300%.
  • Level 21: MP Cost: 88, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 304%.
  • Level 22: MP Cost: 88, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 308%.
  • Level 23: MP Cost: 91, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 312%.
  • Level 24: MP Cost: 91, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 316%.
  • Level 25: MP Cost: 94, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 320%.
  • Level 26: MP Cost: 94, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 324%.
  • Level 27: MP Cost: 97, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 328%.
  • Level 28: MP Cost: 97, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 332%.
  • Level 29: MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 336%.
  • Level 30: MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 340%.
  • 'Level 31: MP Cost: 103, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 344%.
  • 'Level 32: MP Cost: 103, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 348%.

MS Skill Reflection.png

Reflection: [Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage.

Reflection effects

'

  • Level 1: MP Cost: 61, Damage: 304%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 2: MP Cost: 61, Damage: 308%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 3: MP Cost: 63, Damage: 312%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 4: MP Cost: 63, Damage: 316%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 5: MP Cost: 63, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 6: MP Cost: 65, Damage: 324%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 7: MP Cost: 65, Damage: 328%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 8: MP Cost: 65, Damage: 332%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 9: MP Cost: 67, Damage: 336%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 10: MP Cost: 67, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 11: MP Cost: 67, Damage: 344%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 12: MP Cost: 69, Damage: 348%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 13: MP Cost: 69, Damage: 352%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 14: MP Cost: 69, Damage: 356%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 15: MP Cost: 71, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 16: MP Cost: 71, Damage: 364%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 17: MP Cost: 71, Damage: 368%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 18: MP Cost: 73, Damage: 372%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 19: MP Cost: 73, Damage: 376%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 20: MP Cost: 73, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 21: MP Cost: 75, Damage: 384%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 22: MP Cost: 75, Damage: 388%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 23: MP Cost: 75, Damage: 392%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 24: MP Cost: 77, Damage: 396%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 25: MP Cost: 77, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 26: MP Cost: 77, Damage: 404%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 27: MP Cost: 79, Damage: 408%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 28: MP Cost: 79, Damage: 412%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 29: MP Cost: 79, Damage: 416%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 30: MP Cost: 81, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 8
  • 'Level 31: MP Cost: 81, Damage: 424%, Number of Attacks: 4, Max Enemies Hit: 8
  • 'Level 32: MP Cost: 81, Damage: 428%, Number of Attacks: 4, Max Enemies Hit: 8

MS Skill Ender.png Ender
"[Equilibrium] Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly."
Ender level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
Add 2
per level
Add 2%
per level
No
change
No
change
Subtract 1 sec
per level
1 34 275% 7 2 41 sec
2 35 277% 7 2 40 sec
3 35 279% 7 2 39 sec
4 36 281% 7 2 38 sec
5 36 283% 7 2 37 sec
6 37 285% 7 2 36 sec
7 37 287% 7 2 35 sec
8 38 289% 7 2 34 sec
9 38 291% 7 2 33 sec
10 39 293% 7 2 32 sec
11 39 295% 7 2 31 sec
12 40 297% 7 2 30 sec
13 40 299% 7 2 29 sec
14 41 301% 7 2 28 sec
15 41 303% 7 2 27 sec
16 42 305% 7 2 26 sec
17 42 307% 7 2 25 sec
18 43 309% 7 2 24 sec
19 43 311% 7 2 23 sec
20 44 313% 7 2 22 sec
21 44 315% 7 2 21 sec
22 45 317% 7 2 20 sec
23 45 319% 7 2 19 sec
24 46 321% 7 2 18 sec
25 46 323% 7 2 17 sec
26 47 325% 7 2 16 sec
27 47 327% 7 2 15 sec
28 48 329% 7 2 14 sec
29 48 331% 7 2 13 sec
30 49 333% 7 2 12 sec
31 49 335% 7 2 11 sec
32 50 337% 7 2 10 sec

MS Skill Morning Star.png

Morning Star: [Dark Magic] Drops explosive meteors on enemies.

Morning Star effects

'

  • Level 1: MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 93%, Explosion Damage: 283%. Cooldown: 5 sec
  • Level 2: MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 96%, Explosion Damage: 286%. Cooldown: 5 sec
  • Level 3: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 99%, Explosion Damage: 289%. Cooldown: 5 sec
  • Level 4: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 102%, Explosion Damage: 292%. Cooldown: 5 sec
  • Level 5: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 105%, Explosion Damage: 295%. Cooldown: 5 sec
  • Level 6: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 108%, Explosion Damage: 298%. Cooldown: 5 sec
  • Level 7: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 111%, Explosion Damage: 301%. Cooldown: 5 sec
  • Level 8: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 114%, Explosion Damage: 304%. Cooldown: 5 sec
  • Level 9: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 117%, Explosion Damage: 307%. Cooldown: 5 sec
  • Level 10: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 120%, Explosion Damage: 310%. Cooldown: 5 sec
  • Level 11: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 123%, Explosion Damage: 313%. Cooldown: 5 sec
  • Level 12: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 126%, Explosion Damage: 316%. Cooldown: 5 sec
  • Level 13: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 129%, Explosion Damage: 319%. Cooldown: 5 sec
  • Level 14: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 132%, Explosion Damage: 322%. Cooldown: 5 sec
  • Level 15: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 135%, Explosion Damage: 325%. Cooldown: 5 sec
  • Level 16: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 138%, Explosion Damage: 328%. Cooldown: 5 sec
  • Level 17: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 141%, Explosion Damage: 331%. Cooldown: 5 sec
  • Level 18: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 144%, Explosion Damage: 334%. Cooldown: 5 sec
  • Level 19: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 147%, Explosion Damage: 337%. Cooldown: 5 sec
  • Level 20: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 150%, Explosion Damage: 340%. Cooldown: 5 sec
  • Level 21: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 153%, Explosion Damage: 343%. Cooldown: 5 sec
  • Level 22: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 156%, Explosion Damage: 346%. Cooldown: 5 sec
  • Level 23: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 159%, Explosion Damage: 349%. Cooldown: 5 sec
  • Level 24: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 162%, Explosion Damage: 352%. Cooldown: 5 sec
  • Level 25: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 165%, Explosion Damage: 355%. Cooldown: 5 sec
  • Level 26: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 168%, Explosion Damage: 358%. Cooldown: 5 sec
  • Level 27: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 171%, Explosion Damage: 361%. Cooldown: 5 sec
  • Level 28: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 174%, Explosion Damage: 364%. Cooldown: 5 sec
  • Level 29: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 177%, Explosion Damage: 367%. Cooldown: 5 sec
  • Level 30: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 180%, Explosion Damage: 370%. Cooldown: 5 sec
  • 'Level 31: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 183%, Explosion Damage: 373%. Cooldown: 5 sec
  • 'Level 32: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 186%, Explosion Damage: 376%. Cooldown: 5 sec

MS Skill Dark Crescendo.png

Dark Crescendo: Has a chance to increase damage with each consecutive hit for a short period of time.

Dark Crescendo effects

'

  • Level 1: MP Cost: 45. For 64 sec, chance to Increase Damage with each hit: 51%, Damage: +1%. Can stack up to 10 times.
  • Level 2: MP Cost: 45. For 68 sec, chance to Increase Damage with each hit: 52%, Damage: +1%. Can stack up to 10 times.
  • Level 3: MP Cost: 45. For 72 sec, chance to Increase Damage with each hit: 53%, Damage: +1%. Can stack up to 12 times.
  • Level 4: MP Cost: 45. For 76 sec, chance to Increase Damage with each hit: 54%, Damage: +1%. Can stack up to 12 times.
  • Level 5: MP Cost: 50. For 80 sec, chance to Increase Damage with each hit: 55%, Damage: +1%. Can stack up to 12 times.
  • Level 6: MP Cost: 50. For 84 sec, chance to Increase Damage with each hit: 56%, Damage: +1%. Can stack up to 14 times.
  • Level 7: MP Cost: 50. For 88 sec, chance to Increase Damage with each hit: 57%, Damage: +1%. Can stack up to 14 times.
  • Level 8: MP Cost: 50. For 92 sec, chance to Increase Damage with each hit: 58%, Damage: +1%. Can stack up to 14 times.
  • Level 9: MP Cost: 55. For 96 sec, chance to Increase Damage with each hit: 59%, Damage: +1%. Can stack up to 16 times.
  • Level 10: MP Cost: 55. For 100 sec, chance to Increase Damage with each hit: 60%, Damage: +1%. Can stack up to 16 times.
  • Level 11: MP Cost: 55. For 104 sec, chance to Increase Damage with each hit: 61%, Damage: +1%. Can stack up to 16 times.
  • Level 12: MP Cost: 55. For 108 sec, chance to Increase Damage with each hit: 62%, Damage: +1%. Can stack up to 18 times.
  • Level 13: MP Cost: 60. For 112 sec, chance to Increase Damage with each hit: 63%, Damage: +1%. Can stack up to 18 times.
  • Level 14: MP Cost: 60. For 116 sec, chance to Increase Damage with each hit: 64%, Damage: +1%. Can stack up to 18 times.
  • Level 15: MP Cost: 60. For 120 sec, chance to Increase Damage with each hit: 65%, Damage: +1%. Can stack up to 20 times.
  • Level 16: MP Cost: 60. For 124 sec, chance to Increase Damage with each hit: 66%, Damage: +1%. Can stack up to 20 times.
  • Level 17: MP Cost: 65. For 128 sec, chance to Increase Damage with each hit: 67%, Damage: +1%. Can stack up to 20 times.
  • Level 18: MP Cost: 65. For 132 sec, chance to Increase Damage with each hit: 68%, Damage: +1%. Can stack up to 22 times.
  • Level 19: MP Cost: 65. For 136 sec, chance to Increase Damage with each hit: 69%, Damage: +1%. Can stack up to 22 times.
  • Level 20: MP Cost: 65. For 140 sec, chance to Increase Damage with each hit: 70%, Damage: +1%. Can stack up to 22 times.
  • Level 21: MP Cost: 70. For 144 sec, chance to Increase Damage with each hit: 71%, Damage: +1%. Can stack up to 24 times.
  • Level 22: MP Cost: 70. For 148 sec, chance to Increase Damage with each hit: 72%, Damage: +1%. Can stack up to 24 times.
  • Level 23: MP Cost: 70. For 152 sec, chance to Increase Damage with each hit: 73%, Damage: +1%. Can stack up to 24 times.
  • Level 24: MP Cost: 70. For 156 sec, chance to Increase Damage with each hit: 74%, Damage: +1%. Can stack up to 26 times.
  • Level 25: MP Cost: 75. For 160 sec, chance to Increase Damage with each hit: 75%, Damage: +1%. Can stack up to 26 times.
  • Level 26: MP Cost: 75. For 164 sec, chance to Increase Damage with each hit: 76%, Damage: +1%. Can stack up to 26 times.
  • Level 27: MP Cost: 75. For 168 sec, chance to Increase Damage with each hit: 77%, Damage: +1%. Can stack up to 28 times.
  • Level 28: MP Cost: 75. For 172 sec, chance to Increase Damage with each hit: 78%, Damage: +1%. Can stack up to 28 times.
  • Level 29: MP Cost: 80. For 176 sec, chance to Increase Damage with each hit: 79%, Damage: +1%. Can stack up to 28 times.
  • Level 30: MP Cost: 80. For 180 sec, chance to Increase Damage with each hit: 80%, Damage: +1%. Can stack up to 30 times.
  • 'Level 31: MP Cost: 80. For 184 sec, chance to Increase Damage with each hit: 81%, Damage: +1%. Can stack up to 30 times.
  • 'Level 32: MP Cost: 80. For 188 sec, chance to Increase Damage with each hit: 82%, Damage: +1%. Can stack up to 30 times.

MS Skill Arcane Pitch.png

Arcane Pitch: Ignores an opponent’s DEF and resistances for a short period of time.

Arcane Pitch effects

'

  • Level 1: MP Cost: 56, Ignores monster DEF for 35 sec, Ignores monster resistances by 13%
  • Level 2: MP Cost: 57, Ignores monster DEF for 40 sec, Ignores monster resistances by 16%
  • Level 3: MP Cost: 58, Ignores monster DEF for 45 sec, Ignores monster resistances by 19%
  • Level 4: MP Cost: 59, Ignores monster DEF for 50 sec, Ignores monster resistances by 22%
  • Level 5: MP Cost: 60, Ignores monster DEF for 55 sec, Ignores monster resistances by 25%
  • Level 6: MP Cost: 61, Ignores monster DEF for 60 sec, Ignores monster resistances by 28%
  • Level 7: MP Cost: 62, Ignores monster DEF for 65 sec, Ignores monster resistances by 31%
  • Level 8: MP Cost: 63, Ignores monster DEF for 70 sec, Ignores monster resistances by 34%
  • Level 9: MP Cost: 64, Ignores monster DEF for 75 sec, Ignores monster resistances by 37%
  • Level 10: MP Cost: 65, Ignores monster DEF for 80 sec, Ignores monster resistances by 40%
  • Level 11: MP Cost: 66, Ignores monster DEF for 85 sec, Ignores monster resistances by 43%
  • Level 12: MP Cost: 67, Ignores monster DEF for 90 sec, Ignores monster resistances by 46%
  • Level 13: MP Cost: 68, Ignores monster DEF for 95 sec, Ignores monster resistances by 49%
  • Level 14: MP Cost: 69, Ignores monster DEF for 100 sec, Ignores monster resistances by 52%
  • Level 15: MP Cost: 70, Ignores monster DEF for 105 sec, Ignores monster resistances by 55%
  • Level 16: MP Cost: 71, Ignores monster DEF for 110 sec, Ignores monster resistances by 58%
  • Level 17: MP Cost: 72, Ignores monster DEF for 115 sec, Ignores monster resistances by 61%
  • Level 18: MP Cost: 73, Ignores monster DEF for 120 sec, Ignores monster resistances by 64%
  • Level 19: MP Cost: 74, Ignores monster DEF for 125 sec, Ignores monster resistances by 67%
  • Level 20: MP Cost: 75, Ignores monster DEF for 130 sec, Ignores monster resistances by 70%
  • Level 21: MP Cost: 76, Ignores monster DEF for 135 sec, Ignores monster resistances by 73%
  • Level 22: MP Cost: 77, Ignores monster DEF for 140 sec, Ignores monster resistances by 76%
  • Level 23: MP Cost: 78, Ignores monster DEF for 145 sec, Ignores monster resistances by 79%
  • Level 24: MP Cost: 79, Ignores monster DEF for 150 sec, Ignores monster resistances by 82%
  • Level 25: MP Cost: 80, Ignores monster DEF for 155 sec, Ignores monster resistances by 85%
  • Level 26: MP Cost: 81, Ignores monster DEF for 160 sec, Ignores monster resistances by 88%
  • Level 27: MP Cost: 82, Ignores monster DEF for 165 sec, Ignores monster resistances by 91%
  • Level 28: MP Cost: 83, Ignores monster DEF for 170 sec, Ignores monster resistances by 94%
  • Level 29: MP Cost: 84, Ignores monster DEF for 175 sec, Ignores monster resistances by 97%
  • Level 30: MP Cost: 85, Ignores monster DEF for 180 sec, Ignores monster resistances by 100%
  • 'Level 31: MP Cost: 86, Ignores monster DEF for 185 sec, Ignores monster resistances by 103%
  • 'Level 32: MP Cost: 87, Ignores monster DEF for 190 sec, Ignores monster resistances by 106%

Hyper Skills

Stat Enhancers

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Luminous)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers

MS Skill Reflection - Range Up.png

Reflection - Range Up: Increases Reflection's range.

Reflection - Range Up effects

Required level: 143

  • Level 1: Range +50

MS Skill Apocalypse - Extra Target.png

Apocalypse - Extra Target: Increases the number of monsters that Ender hits.

Apocalypse - Extra Target effects

Required level: 149

  • Level 1: Max Enemies Hit +2

MS Skill Ender - Range Up.png

Ender - Range Up: Increases Ender's range.

Ender - Range Up effects

Required level: 155

  • Level 1: Range +40

MS Skill Reflection - Spread.png

Reflection - Spread: When Reflection spreads, damage no longer gets reduced.

Reflection - Spread effects

Required level: 162

  • Level 1: Increases split damage reduction rate to 0%

MS Skill Apocalypse - Reinforce.png

Apocalypse - Reinforce: Increases Apocalypse's damage.

Apocalypse - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

MS Skill Ender - Extra Target.png

Ender - Extra Target: Increases the number of monsters that Ender hits.

Ender - Extra Target effects

Required level: 177

  • Level 1: Max Enemies Hit +1

MS Skill Reflection - Reinforce.png

Reflection - Reinforce: Increases Reflection's damage.

Reflection - Reinforce effects

Required level: 183

  • Level 1: Damage: +20%

MS Skill Apocalypse - Recharge.png

Apocalypse - Recharge: Increase the gauge increase amount from Apocalypse.

Apocalypse - Recharge effects

Required level: 189

  • Level 1: Increases gauge fill amount

MS Skill Ender - Reinforce.png

Ender - Reinforce: Increases Ender's damage.

Ender - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

MS Skill Equalize.png Equalize
"Puts you in Equilibrium mode immediately upon use."
Unlocked at level 150
Equalize level data
Level MP Cost Cooldown
1 1000 150 sec
MS Skill Armageddon.png Armageddon
"Uses the Black Mage's power to render all enemies immobile and deal damage."
Unlocked at level 170
Armageddon level data
Level MP Cost Max Enemies Hit Damage Number of Attacks Immobile Duration Cooldown
1 1000 15 1000% 3 20 sec 120 sec
MS Skill Heroic Memories Luminous.png Heroic Memories
"Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party."
Unlocked at level 200
Heroic Memories level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec