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Beginner Skills

Light Control

MS Skill Inner Light.png

Inner Light: Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness.

Inner Light effects

Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness.

  • Level 1: Willpower Lv. 20, Insight Lv. 20, INT +20 , more MP increased from leveling, permanent immunity to the Darkness status.

MS Skill Light Wash.png

Light Wash: The power of light breaks down enemy DEF, allowing your attacks to penetrate.

Light Wash effects

The power of light breaks down enemy DEF, allowing your attacks to penetrate.

  • Level 1: 10% of enemy DEF ignored

MS Skill Will of the Alliance.png

Will of the Alliance: A powerful force is released, based on Willpower of the Alliance.

Will of the Alliance effects

A powerful force is released, based on Willpower of the Alliance.

  • Level 1: Permanently increases STR: 5, DEX: 5, INT: 5, LUK: 5, ATT: 5, Magic ATT: 5

First Job

First Light

MS Skill Dark Affinity.png

Dark Affinity: Permanently increases light/dark magic ATT.

Dark Affinity effects

Permanently increases light/dark magic ATT.

  • Level 1: Increase light/dark magic ATT by 1%
  • Level 2: Increase light/dark magic ATT by 2%
  • Level 3: Increase light/dark magic ATT by 3%
  • Level 4: Increase light/dark magic ATT by 4%
  • Level 5: Increase light/dark magic ATT by 5%

MS Skill Light Affinity.png

Light Affinity: Permanently increases light/dark magic ATT.

Light Affinity effects

'*Note:' This skill only exists in KMS.
Permanently increases light/dark magic ATT.

  • Level 1: Increase light magic ATT by 1%
  • Level 2: Increase light magic ATT by 2%
  • Level 3: Increase light magic ATT by 3%
  • Level 4: Increase light magic ATT by 4%
  • Level 5: Increase light magic ATT by 5%

MS Skill Light Speed.png

Light Speed: Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.

Light Speed effects

Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.

  • Level 1: MP Cost: 29. Teleports a range of 210, 230. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 2, increases Jump by 1]

  • Level 2: MP Cost: 28. Teleports a range of 220, 260. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 4, increases Jump by 2]

  • Level 3: MP Cost: 27. Teleports a range of 230, 290. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 6, increases Jump by 3]

  • Level 4: MP Cost: 26. Teleports a range of 240, 320. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 8, increases Jump by 4]

  • Level 5: MP Cost: 25. Teleports a range of 250, 350. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 10, increases Jump by 5]

  • Level 6: MP Cost: 24. Teleports a range of 260, 380. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 12, increases Jump by 6]

  • Level 7: MP Cost: 23. Teleports a range of 270, 410. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 14, increases Jump by 7]

  • Level 8: MP Cost: 22. Teleports a range of 280, 440. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 16, increases Jump by 8]

  • Level 9: MP Cost: 21. Teleports a range of 290, 470. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 18, increases Jump by 9]

  • Level 10: MP Cost: 20. Teleports a range of 300, 500. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 20, increases Jump by 10]


MS Skill Mana Well.png

Mana Well: Increases Max MP for a short time.

Mana Well effects

Increases Max MP for a short time.

  • Level 1: MP Cost: 0. Duration: 85 sec, MP: +11. Can stack with other buffs.
  • Level 2: MP Cost: 0. Duration: 90 sec, MP: +12. Can stack with other buffs.
  • Level 3: MP Cost: 0. Duration: 95 sec, MP: +13. Can stack with other buffs.
  • Level 4: MP Cost: 0. Duration: 100 sec, MP: +14. Can stack with other buffs.
  • Level 5: MP Cost: 0. Duration: 105 sec, MP: +15. Can stack with other buffs.
  • Level 6: MP Cost: 0. Duration: 110 sec, MP: +16. Can stack with other buffs.
  • Level 7: MP Cost: 0. Duration: 115 sec, MP: +17. Can stack with other buffs.
  • Level 8: MP Cost: 0. Duration: 120 sec, MP: +18. Can stack with other buffs.
  • Level 9: MP Cost: 0. Duration: 125 sec, MP: +19. Can stack with other buffs.
  • Level 10: MP Cost: 0. Duration: 130 sec, MP: +20. Can stack with other buffs.
  • Level 11: MP Cost: 0. Duration: 135 sec, MP: +21. Can stack with other buffs.
  • Level 12: MP Cost: 0. Duration: 140 sec, MP: +22. Can stack with other buffs.
  • Level 13: MP Cost: 0. Duration: 145 sec, MP: +23. Can stack with other buffs.
  • Level 14: MP Cost: 0. Duration: 150 sec, MP: +24. Can stack with other buffs.
  • Level 15: MP Cost: 0. Duration: 155 sec, MP: +25. Can stack with other buffs.
  • Level 16: MP Cost: 0. Duration: 160 sec, MP: +26. Can stack with other buffs.
  • Level 17: MP Cost: 0. Duration: 165 sec, MP: +27. Can stack with other buffs.
  • Level 18: MP Cost: 0. Duration: 170 sec, MP: +28. Can stack with other buffs.
  • Level 19: MP Cost: 0. Duration: 175 sec, MP: +29. Can stack with other buffs.
  • Level 20: MP Cost: 0. Duration: 180 sec, MP: +30. Can stack with other buffs.

MS Skill Standard Magic Guard.png

Standard Magic Guard: Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.

Standard Magic Guard effects

Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.

  • Level 1: 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 15

  • Level 2: 21% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 30

  • Level 3: 29% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 45

  • Level 4: 37% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 60

  • Level 5: 45% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 75

  • Level 6: 53% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 90

  • Level 7: 61% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 105

  • Level 8: 69% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 120

  • Level 9: 77% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 135

  • Level 10: 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 150


Second Job

Second Light

MS Skill Black Blessing.png

Black Blessing: A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.

Black Blessing effects

A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.

  • Level 1: Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 10 2 Orbs: Magic ATT Increased by 16 3 Orbs: Magic ATT Increased by 20

  • Level 2: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 10 2 Orbs: Magic ATT Increased by 16 3 Orbs: Magic ATT Increased by 21

  • Level 3: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 10 2 Orbs: Magic ATT Increased by 16 3 Orbs: Magic ATT Increased by 21

  • Level 4: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 11 2 Orbs: Magic ATT Increased by 16 3 Orbs: Magic ATT Increased by 22

  • Level 5: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 11 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 22

  • Level 6: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 11 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 23

  • Level 7: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 11 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 23

  • Level 8: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 12 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 24

  • Level 9: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 12 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 24

  • Level 10: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 12 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 25

  • Level 11: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 12 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 25

  • Level 12: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 13 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 26

  • Level 13: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 13 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 26

  • Level 14: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 13 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 27

  • Level 15: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 13 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 27

  • Level 16: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 14 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 28

  • Level 17: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 14 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 28

  • Level 18: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 14 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 29

  • Level 19: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 14 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 29

  • Level 20: Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 15 2 Orbs: Magic ATT Increased by 24 3 Orbs: Magic ATT Increased by 30


MS Skill Blinding Pillar.png

Blinding Pillar: [Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun.

Blinding Pillar effects

[Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun.

  • Level 1: MP Cost: 10, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 55%.
  • Level 2: MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 60%.
  • Level 3: MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 65%.
  • Level 4: MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 70%.
  • Level 5: MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 75%.
  • Level 6: MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 80%.
  • Level 7: MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 85%.
  • Level 8: MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 90%.
  • Level 9: MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 95%.
  • Level 10: MP Cost: 15, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 100%.

MS Skill High Wisdom.png

High Wisdom: Permanently increases INT.

High Wisdom effects

Permanently increases INT.

  • Level 1: Permanently increase INT by 8
  • Level 2: Permanently increase INT by 16
  • Level 3: Permanently increase INT by 24
  • Level 4: Permanently increase INT by 32
  • Level 5: Permanently increase INT by 40

MS Skill Luminous Magic Booster.png

Magic Booster: Increases the attack speed of your weapon.

Magic Booster effects

Increases the attack speed of your weapon.

  • Level 1: MP Cost: 48. Attack Speed +2 for 18 sec.
  • Level 2: MP Cost: 46. Attack Speed +2 for 36 sec.
  • Level 3: MP Cost: 44. Attack Speed +2 for 54 sec.
  • Level 4: MP Cost: 42. Attack Speed +2 for 72 sec.
  • Level 5: MP Cost: 40. Attack Speed +2 for 90 sec.
  • Level 6: MP Cost: 38. Attack Speed +2 for 108 sec.
  • Level 7: MP Cost: 36. Attack Speed +2 for 126 sec.
  • Level 8: MP Cost: 34. Attack Speed +2 for 144 sec.
  • Level 9: MP Cost: 32. Attack Speed +2 for 162 sec.
  • Level 10: MP Cost: 30. Attack Speed +2 for 180 sec.

MS Skill Pressure Void.png

Pressure Void: [Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.

Pressure Void effects

[Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.

  • Level 1: MP Cost: 5, Enemies Hit: 8, Damage: 111%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 2: MP Cost: 5, Enemies Hit: 8, Damage: 114%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 3: MP Cost: 5, Enemies Hit: 8, Damage: 117%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 4: MP Cost: 7, Enemies Hit: 8, Damage: 120%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 5: MP Cost: 7, Enemies Hit: 8, Damage: 123%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 6: MP Cost: 7, Enemies Hit: 8, Damage: 126%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 7: MP Cost: 7, Enemies Hit: 8, Damage: 129%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 8: MP Cost: 9, Enemies Hit: 8, Damage: 132%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 9: MP Cost: 9, Enemies Hit: 8, Damage: 135%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 10: MP Cost: 9, Enemies Hit: 8, Damage: 138%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 11: MP Cost: 9, Enemies Hit: 8, Damage: 141%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 12: MP Cost: 11, Enemies Hit: 8, Damage: 144%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 13: MP Cost: 11, Enemies Hit: 8, Damage: 147%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 14: MP Cost: 11, Enemies Hit: 8, Damage: 150%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 15: MP Cost: 11, Enemies Hit: 8, Damage: 153%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 16: MP Cost: 13, Enemies Hit: 8, Damage: 156%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 17: MP Cost: 13, Enemies Hit: 8, Damage: 159%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 18: MP Cost: 13, Enemies Hit: 8, Damage: 162%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 19: MP Cost: 13, Enemies Hit: 8, Damage: 165%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 20: MP Cost: 15, Enemies Hit: 8, Damage: 168%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.

MS Skill Spell Mastery.png

Spell Mastery: Magic Mastery and Magic ATT increase.

Spell Mastery effects

Magic Mastery and Magic ATT increase.

  • Level 1: Magic Mastery: 14%, Magic ATT: +1
  • Level 2: Magic Mastery: 18%, Magic ATT: +2
  • Level 3: Magic Mastery: 22%, Magic ATT: +3
  • Level 4: Magic Mastery: 26%, Magic ATT: +4
  • Level 5: Magic Mastery: 30%, Magic ATT: +5
  • Level 6: Magic Mastery: 34%, Magic ATT: +6
  • Level 7: Magic Mastery: 38%, Magic ATT: +7
  • Level 8: Magic Mastery: 42%, Magic ATT: +8
  • Level 9: Magic Mastery: 46%, Magic ATT: +9
  • Level 10: Magic Mastery: 50%, Magic ATT: +10

MS Skill Sylvan Lance.png

Sylvan Lance: [Light Magic] Tosses a spear of light to hit multiple enemies.

Sylvan Lance effects

[Light Magic] Tosses a spear of light to hit multiple enemies.

  • Level 1: MP Cost: 21. Max Enemies Hit: 8, Damage: 123%, Number of Attacks: 4.
  • Level 2: MP Cost: 22. Max Enemies Hit: 8, Damage: 126%, Number of Attacks: 4.
  • Level 3: MP Cost: 22. Max Enemies Hit: 8, Damage: 129%, Number of Attacks: 4.
  • Level 4: MP Cost: 23. Max Enemies Hit: 8, Damage: 132%, Number of Attacks: 4.
  • Level 5: MP Cost: 23. Max Enemies Hit: 8, Damage: 135%, Number of Attacks: 4.
  • Level 6: MP Cost: 24. Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4.
  • Level 7: MP Cost: 24. Max Enemies Hit: 8, Damage: 141%, Number of Attacks: 4.
  • Level 8: MP Cost: 25. Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 4
  • Level 9: MP Cost: 25. Max Enemies Hit: 8, Damage: 147%, Number of Attacks: 4.
  • Level 10: MP Cost: 26. Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 4.
  • Level 11: MP Cost: 26. Max Enemies Hit: 8, Damage: 153%, Number of Attacks: 4.
  • Level 12: MP Cost: 27. Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 4.
  • Level 13: MP Cost: 27. Max Enemies Hit: 8, Damage: 159%, Number of Attacks: 4.
  • Level 14: MP Cost: 28. Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 4.
  • Level 15: MP Cost: 28. Max Enemies Hit: 8, Damage: 165%, Number of Attacks: 4.
  • Level 16: MP Cost: 29. Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 4.
  • Level 17: MP Cost: 29. Max Enemies Hit: 8, Damage: 171%, Number of Attacks: 4.
  • Level 18: MP Cost: 30. Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 4.
  • Level 19: MP Cost: 30. Max Enemies Hit: 8, Damage: 177%, Number of Attacks: 4.
  • Level 20: MP Cost: 31. Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 4.

Third Job

Third Light

Spectral Light Fires off a beam of light that is controllable with arrow keys.

Moonlight Spear Black Spears shoot up from enemies's feet to deal damage.

Death Scythe A scythe-totting reaper flies down to eliminate enemies.

Shadow Shell Deflects all abnormal status. The shell breaks after a certain number of status has been deflected and needs to cooldown.

Dusk Guard Increases Weapon Defense and Magic Defense for a short time. Also allows you to ignore enemy attacks.

Ray of Redemption Casts a ray of light that heals you and your party members, also dealing damage to enemies.

Photic Meditation Increases you and your party members' Magic Attack for a short time. Stacks with Meditation.

Lunar Tide Increases either Critical Rate or Magic Attack, respectively depending on your HP or MP.

Fourth Job

Final Light

Reflection A powerful arrow of Light splits when it hits enemies, dealing splash damage.

Morning Star Drops a meteor on enemies that knocks them back and deals damage when it explodes.

Apocalypse Opens the Abyssal Rift underneath enemies' feet to flood them with void energy.

Ender A gigantic blade of light and dark drops on enemies, instantly eliminating them. Deals immense damage on enemies that cannot be eliminated instantly.

Dark Cresendo Each consecutive attack has a chance to hurt more for a short period of time.

Arcane Pitch Ignores enemy defenses for a short period of time.

Magic Mastery Increases Magic Mastery and Magic Attack.

Darkness Mastery Your mastery over darkness increases your Equilibrium duration and the restoring speeds of both Light and Dark skills. Also permanently increases Death Scythe's damage.

Maple Warrior Increases all stats of party members.

Hero's Will By focusing your mind, you can ignore some abnormal status. Does not work on all status.