Beginner Skills
Light Control
Inner Light: Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness.
Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness.
- Level 1: Willpower Lv. 20, Insight Lv. 20, INT +20 , more MP increased from leveling, permanent immunity to the Darkness status.
Light Wash: The power of light breaks down enemy DEF, allowing your attacks to penetrate.
The power of light breaks down enemy DEF, allowing your attacks to penetrate.
- Level 1: 10% of enemy DEF ignored
Will of the Alliance: A powerful force is released, based on Willpower of the Alliance.
A powerful force is released, based on Willpower of the Alliance.
- Level 1: Permanently increases STR: 5, DEX: 5, INT: 5, LUK: 5, ATT: 5, Magic ATT: 5
First Job
First Light
Dark Affinity: Permanently increases light/dark magic ATT.
Permanently increases light/dark magic ATT.
- Level 1: Increase light/dark magic ATT by 1%
- Level 2: Increase light/dark magic ATT by 2%
- Level 3: Increase light/dark magic ATT by 3%
- Level 4: Increase light/dark magic ATT by 4%
- Level 5: Increase light/dark magic ATT by 5%
Light Affinity: Permanently increases light/dark magic ATT.
'*Note:' This skill only exists in KMS.
Permanently increases light/dark magic ATT.
- Level 1: Increase light magic ATT by 1%
- Level 2: Increase light magic ATT by 2%
- Level 3: Increase light magic ATT by 3%
- Level 4: Increase light magic ATT by 4%
- Level 5: Increase light magic ATT by 5%
Light Speed: Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.
Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.
- Level 1: MP Cost: 29. Teleports a range of 210, 230. Become invulnerable to physical attacks for a short time after teleport.
[Passive Effect : Increases Movement Speed by 2, increases Jump by 1]
- Level 2: MP Cost: 28. Teleports a range of 220, 260. Become invulnerable to physical attacks for a short time after teleport.
[Passive Effect : Increases Movement Speed by 4, increases Jump by 2]
- Level 3: MP Cost: 27. Teleports a range of 230, 290. Become invulnerable to physical attacks for a short time after teleport.
[Passive Effect : Increases Movement Speed by 6, increases Jump by 3]
- Level 4: MP Cost: 26. Teleports a range of 240, 320. Become invulnerable to physical attacks for a short time after teleport.
[Passive Effect : Increases Movement Speed by 8, increases Jump by 4]
- Level 5: MP Cost: 25. Teleports a range of 250, 350. Become invulnerable to physical attacks for a short time after teleport.
[Passive Effect : Increases Movement Speed by 10, increases Jump by 5]
- Level 6: MP Cost: 24. Teleports a range of 260, 380. Become invulnerable to physical attacks for a short time after teleport.
[Passive Effect : Increases Movement Speed by 12, increases Jump by 6]
- Level 7: MP Cost: 23. Teleports a range of 270, 410. Become invulnerable to physical attacks for a short time after teleport.
[Passive Effect : Increases Movement Speed by 14, increases Jump by 7]
- Level 8: MP Cost: 22. Teleports a range of 280, 440. Become invulnerable to physical attacks for a short time after teleport.
[Passive Effect : Increases Movement Speed by 16, increases Jump by 8]
- Level 9: MP Cost: 21. Teleports a range of 290, 470. Become invulnerable to physical attacks for a short time after teleport.
[Passive Effect : Increases Movement Speed by 18, increases Jump by 9]
- Level 10: MP Cost: 20. Teleports a range of 300, 500. Become invulnerable to physical attacks for a short time after teleport.
[Passive Effect : Increases Movement Speed by 20, increases Jump by 10]
Mana Well: Increases Max MP for a short time.
Increases Max MP for a short time.
- Level 1: MP Cost: 0. Duration: 85 sec, MP: +11. Can stack with other buffs.
- Level 2: MP Cost: 0. Duration: 90 sec, MP: +12. Can stack with other buffs.
- Level 3: MP Cost: 0. Duration: 95 sec, MP: +13. Can stack with other buffs.
- Level 4: MP Cost: 0. Duration: 100 sec, MP: +14. Can stack with other buffs.
- Level 5: MP Cost: 0. Duration: 105 sec, MP: +15. Can stack with other buffs.
- Level 6: MP Cost: 0. Duration: 110 sec, MP: +16. Can stack with other buffs.
- Level 7: MP Cost: 0. Duration: 115 sec, MP: +17. Can stack with other buffs.
- Level 8: MP Cost: 0. Duration: 120 sec, MP: +18. Can stack with other buffs.
- Level 9: MP Cost: 0. Duration: 125 sec, MP: +19. Can stack with other buffs.
- Level 10: MP Cost: 0. Duration: 130 sec, MP: +20. Can stack with other buffs.
- Level 11: MP Cost: 0. Duration: 135 sec, MP: +21. Can stack with other buffs.
- Level 12: MP Cost: 0. Duration: 140 sec, MP: +22. Can stack with other buffs.
- Level 13: MP Cost: 0. Duration: 145 sec, MP: +23. Can stack with other buffs.
- Level 14: MP Cost: 0. Duration: 150 sec, MP: +24. Can stack with other buffs.
- Level 15: MP Cost: 0. Duration: 155 sec, MP: +25. Can stack with other buffs.
- Level 16: MP Cost: 0. Duration: 160 sec, MP: +26. Can stack with other buffs.
- Level 17: MP Cost: 0. Duration: 165 sec, MP: +27. Can stack with other buffs.
- Level 18: MP Cost: 0. Duration: 170 sec, MP: +28. Can stack with other buffs.
- Level 19: MP Cost: 0. Duration: 175 sec, MP: +29. Can stack with other buffs.
- Level 20: MP Cost: 0. Duration: 180 sec, MP: +30. Can stack with other buffs.
Standard Magic Guard: Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.
Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.
- Level 1: 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.
Passive affect: Physical/Magic DEF increased by 15
- Level 2: 21% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.
Passive affect: Physical/Magic DEF increased by 30
- Level 3: 29% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.
Passive affect: Physical/Magic DEF increased by 45
- Level 4: 37% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.
Passive affect: Physical/Magic DEF increased by 60
- Level 5: 45% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.
Passive affect: Physical/Magic DEF increased by 75
- Level 6: 53% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.
Passive affect: Physical/Magic DEF increased by 90
- Level 7: 61% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.
Passive affect: Physical/Magic DEF increased by 105
- Level 8: 69% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.
Passive affect: Physical/Magic DEF increased by 120
- Level 9: 77% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.
Passive affect: Physical/Magic DEF increased by 135
- Level 10: 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.
Passive affect: Physical/Magic DEF increased by 150
Second Job
Second Light
Black Blessing: A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.
A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.
- Level 1: Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 10 2 Orbs: Magic ATT Increased by 16 3 Orbs: Magic ATT Increased by 20
- Level 2: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 10 2 Orbs: Magic ATT Increased by 16 3 Orbs: Magic ATT Increased by 21
- Level 3: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 10 2 Orbs: Magic ATT Increased by 16 3 Orbs: Magic ATT Increased by 21
- Level 4: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 11 2 Orbs: Magic ATT Increased by 16 3 Orbs: Magic ATT Increased by 22
- Level 5: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 11 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 22
- Level 6: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 11 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 23
- Level 7: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 11 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 23
- Level 8: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 12 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 24
- Level 9: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 12 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 24
- Level 10: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 12 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 25
- Level 11: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 12 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 25
- Level 12: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 13 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 26
- Level 13: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 13 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 26
- Level 14: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 13 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 27
- Level 15: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 13 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 27
- Level 16: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 14 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 28
- Level 17: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 14 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 28
- Level 18: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 14 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 29
- Level 19: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 14 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 29
- Level 20: Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage.
[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 15 2 Orbs: Magic ATT Increased by 24 3 Orbs: Magic ATT Increased by 30
Blinding Pillar: [Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun.
[Light Magic]
Detonates a pillar of light that knocks back enemies and has a chance to stun.
- Level 1: MP Cost: 10, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 55%.
- Level 2: MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 60%.
- Level 3: MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 65%.
- Level 4: MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 70%.
- Level 5: MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 75%.
- Level 6: MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 80%.
- Level 7: MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 85%.
- Level 8: MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 90%.
- Level 9: MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 95%.
- Level 10: MP Cost: 15, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 100%.
High Wisdom: Permanently increases INT.
Permanently increases INT.
- Level 1: Permanently increase INT by 8
- Level 2: Permanently increase INT by 16
- Level 3: Permanently increase INT by 24
- Level 4: Permanently increase INT by 32
- Level 5: Permanently increase INT by 40
Magic Booster: Increases the attack speed of your weapon.
Increases the attack speed of your weapon.
- Level 1: MP Cost: 48. Attack Speed +2 for 18 sec.
- Level 2: MP Cost: 46. Attack Speed +2 for 36 sec.
- Level 3: MP Cost: 44. Attack Speed +2 for 54 sec.
- Level 4: MP Cost: 42. Attack Speed +2 for 72 sec.
- Level 5: MP Cost: 40. Attack Speed +2 for 90 sec.
- Level 6: MP Cost: 38. Attack Speed +2 for 108 sec.
- Level 7: MP Cost: 36. Attack Speed +2 for 126 sec.
- Level 8: MP Cost: 34. Attack Speed +2 for 144 sec.
- Level 9: MP Cost: 32. Attack Speed +2 for 162 sec.
- Level 10: MP Cost: 30. Attack Speed +2 for 180 sec.
Pressure Void: [Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.
[Dark Magic]
Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.
- Level 1: MP Cost: 5, Enemies Hit: 8, Damage: 111%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 2: MP Cost: 5, Enemies Hit: 8, Damage: 114%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 3: MP Cost: 5, Enemies Hit: 8, Damage: 117%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 4: MP Cost: 7, Enemies Hit: 8, Damage: 120%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 5: MP Cost: 7, Enemies Hit: 8, Damage: 123%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 6: MP Cost: 7, Enemies Hit: 8, Damage: 126%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 7: MP Cost: 7, Enemies Hit: 8, Damage: 129%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 8: MP Cost: 9, Enemies Hit: 8, Damage: 132%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 9: MP Cost: 9, Enemies Hit: 8, Damage: 135%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 10: MP Cost: 9, Enemies Hit: 8, Damage: 138%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 11: MP Cost: 9, Enemies Hit: 8, Damage: 141%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 12: MP Cost: 11, Enemies Hit: 8, Damage: 144%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 13: MP Cost: 11, Enemies Hit: 8, Damage: 147%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 14: MP Cost: 11, Enemies Hit: 8, Damage: 150%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 15: MP Cost: 11, Enemies Hit: 8, Damage: 153%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 16: MP Cost: 13, Enemies Hit: 8, Damage: 156%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 17: MP Cost: 13, Enemies Hit: 8, Damage: 159%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 18: MP Cost: 13, Enemies Hit: 8, Damage: 162%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 19: MP Cost: 13, Enemies Hit: 8, Damage: 165%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 20: MP Cost: 15, Enemies Hit: 8, Damage: 168%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
Spell Mastery: Magic Mastery and Magic ATT increase.
Magic Mastery and Magic ATT increase.
- Level 1: Magic Mastery: 14%, Magic ATT: +1
- Level 2: Magic Mastery: 18%, Magic ATT: +2
- Level 3: Magic Mastery: 22%, Magic ATT: +3
- Level 4: Magic Mastery: 26%, Magic ATT: +4
- Level 5: Magic Mastery: 30%, Magic ATT: +5
- Level 6: Magic Mastery: 34%, Magic ATT: +6
- Level 7: Magic Mastery: 38%, Magic ATT: +7
- Level 8: Magic Mastery: 42%, Magic ATT: +8
- Level 9: Magic Mastery: 46%, Magic ATT: +9
- Level 10: Magic Mastery: 50%, Magic ATT: +10
Sylvan Lance: [Light Magic] Tosses a spear of light to hit multiple enemies.
[Light Magic]
Tosses a spear of light to hit multiple enemies.
- Level 1: MP Cost: 21. Max Enemies Hit: 8, Damage: 123%, Number of Attacks: 4.
- Level 2: MP Cost: 22. Max Enemies Hit: 8, Damage: 126%, Number of Attacks: 4.
- Level 3: MP Cost: 22. Max Enemies Hit: 8, Damage: 129%, Number of Attacks: 4.
- Level 4: MP Cost: 23. Max Enemies Hit: 8, Damage: 132%, Number of Attacks: 4.
- Level 5: MP Cost: 23. Max Enemies Hit: 8, Damage: 135%, Number of Attacks: 4.
- Level 6: MP Cost: 24. Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4.
- Level 7: MP Cost: 24. Max Enemies Hit: 8, Damage: 141%, Number of Attacks: 4.
- Level 8: MP Cost: 25. Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 4
- Level 9: MP Cost: 25. Max Enemies Hit: 8, Damage: 147%, Number of Attacks: 4.
- Level 10: MP Cost: 26. Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 4.
- Level 11: MP Cost: 26. Max Enemies Hit: 8, Damage: 153%, Number of Attacks: 4.
- Level 12: MP Cost: 27. Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 4.
- Level 13: MP Cost: 27. Max Enemies Hit: 8, Damage: 159%, Number of Attacks: 4.
- Level 14: MP Cost: 28. Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 4.
- Level 15: MP Cost: 28. Max Enemies Hit: 8, Damage: 165%, Number of Attacks: 4.
- Level 16: MP Cost: 29. Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 4.
- Level 17: MP Cost: 29. Max Enemies Hit: 8, Damage: 171%, Number of Attacks: 4.
- Level 18: MP Cost: 30. Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 4.
- Level 19: MP Cost: 30. Max Enemies Hit: 8, Damage: 177%, Number of Attacks: 4.
- Level 20: MP Cost: 31. Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 4.
Third Job
Third Light
Spectral Light: [Light Magic] Fires off a beam of light that is controllable with arrow keys.
Moonlight Spear: [Dark Magic] Black Spears shoot up from enemies's feet to deal damage.
Death Scythe: [Equilibrium Magic] A scythe-totting reaper flies down to eliminate enemies.
Shadow Shell: Deflects all abnormal status. The shell breaks after a certain number of status has been deflected and needs to cooldown. Passively increases all elemental and abnormal status effects.
Dusk Guard: Increases Weapon Defense and Magic Defense for a short time. Also allows you to ignore enemy attacks.
Ray of Redemption: [Light Magic] Casts a ray of light that heals you and your party members, also dealing damage to enemies.
Photic Meditation: Increases you and your party members' Magic Attack for a short time. Stacks with Meditation.
Lunar Tide: Increases either Critical Rate or Magic Attack, respectively depending on your HP or MP.
Fourth Job
Final Light
Reflection: [Light Magic] A powerful arrow of Light splits when it hits enemies, dealing splash damage.
Morning Star: [Dark Magic] Drops a meteor on enemies that knocks them back and deals damage when it explodes.
Apocalypse: [Dark Magic] Opens the Abyssal Rift underneath enemies' feet to flood them with void energy.
Ender: [Equilibrium Magic] A gigantic blade of light and dark drops on enemies, instantly eliminating them. Deals immense damage on enemies that cannot be eliminated instantly.
Dark Cresendo: Each consecutive attack has a chance to hurt more for a short period of time.
Arcane Pitch: Ignores enemy defenses for a short period of time.
Magic Mastery: Increases Magic Mastery and Magic Attack.
Darkness Mastery: Your mastery over darkness increases your Equilibrium duration and the restoring speeds of both Light and Dark skills. Also permanently increases Death Scythe's damage.
Maple Warrior: Increases all stats of party members.
Hero's Will: By focusing your mind, you can ignore some abnormal status. Does not work on all status.