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< MapleStory‎ | Luminous
Revision as of 01:31, 4 August 2013 by PirateIzzy (talk | contribs) (Fixing a few things)
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Beginner Skills

MS Skill Inner Light.png

Inner Light: Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness.

Inner Light effects

Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness.

  • Level 1: Willpower Lv. 20, Insight Lv. 20, INT +20 , more MP increased from leveling, permanent immunity to the Darkness status.

MS Skill Light Wash.png

Light Wash: The power of light breaks down enemy DEF, allowing your attacks to penetrate.

Light Wash effects

The power of light breaks down enemy DEF, allowing your attacks to penetrate.

  • Level 1: 10% of enemy DEF ignored
  • Level 1: 15% of enemy DEF ignored
  • Level 1: 20% of enemy DEF ignored

MS Skill Will of the Alliance.png

Will of the Alliance: A powerful force is released, based on Willpower of the Alliance.

Will of the Alliance effects

A powerful force is released, based on Willpower of the Alliance.

  • Level 1: Permanently increases STR: 5, DEX: 5, INT: 5, LUK: 5, ATT: 5, Magic ATT: 5

First Job

MS Skill Dark Affinity.png

Dark Affinity: Permanently increases light/dark magic ATT.

Dark Affinity effects

Permanently increases light/dark magic ATT.

  • Level 1: Increase light/dark magic ATT by 1%
  • Level 2: Increase light/dark magic ATT by 2%
  • Level 3: Increase light/dark magic ATT by 3%
  • Level 4: Increase light/dark magic ATT by 4%
  • Level 5: Increase light/dark magic ATT by 5%

MS Skill Light Affinity.png

Light Affinity: Permanently increases light/dark magic ATT.

Light Affinity effects

Note: This skill only exists in KMS.

  • Level 1: Increase light magic ATT by 1%
  • Level 2: Increase light magic ATT by 2%
  • Level 3: Increase light magic ATT by 3%
  • Level 4: Increase light magic ATT by 4%
  • Level 5: Increase light magic ATT by 5%

MS Skill Flash Shower.png

Flash Shower: [Light Magic] Fires a condensed orb of light that penetrates enemies as it flies.

Flash Shower effects

[Light Magic] Fires a condensed orb of light that penetrates enemies as it flies.

  • Level 1: MP Cost: 15. Max Enemies Hit: 5, Damage: 226%.
  • Level 2: MP Cost: 15. Max Enemies Hit: 5, Damage: 232%.
  • Level 3: MP Cost: 16. Max Enemies Hit: 5, Damage: 238%.
  • Level 4: MP Cost: 16. Max Enemies Hit: 5, Damage: 244%.
  • Level 5: MP Cost: 16. Max Enemies Hit: 5, Damage: 250%.
  • Level 6: MP Cost: 17. Max Enemies Hit: 5, Damage: 256%.
  • Level 7: MP Cost: 17. Max Enemies Hit: 5, Damage: 262%.
  • Level 8: MP Cost: 17. Max Enemies Hit: 5, Damage: 268%.
  • Level 9: MP Cost: 18. Max Enemies Hit: 5, Damage: 274%.
  • Level 10: MP Cost: 18. Max Enemies Hit: 5, Damage: 280%.

MS Skill Abyssal Drop.png

Abyssal Drop: [Dark Magic] Drops a condensed orb of darkness on multiple enemies in front of you.

Abyssal Drop effects

[Dark Magic] Drops a condensed orb of darkness on multiple enemies in front of you.

  • Level 1: MP Cost: 16. Max Enemies Hit: 6, Damage: 89%.
  • Level 2: MP Cost: 16. Max Enemies Hit: 6, Damage: 91%.
  • Level 3: MP Cost: 17. Max Enemies Hit: 6, Damage: 93%.
  • Level 4: MP Cost: 17. Max Enemies Hit: 6, Damage: 95%.
  • Level 5: MP Cost: 17. Max Enemies Hit: 6, Damage: 97%.
  • Level 6: MP Cost: 18. Max Enemies Hit: 6, Damage: 99%.
  • Level 7: MP Cost: 18. Max Enemies Hit: 6, Damage: 101%.
  • Level 8: MP Cost: 18. Max Enemies Hit: 6, Damage: 103%.
  • Level 9: MP Cost: 19. Max Enemies Hit: 6, Damage: 105%.
  • Level 10: MP Cost: 19. Max Enemies Hit: 6, Damage: 107%.

MS Skill Light Speed.png

Light Speed: Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.

Light Speed effects

Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.

  • Level 1: MP Cost: 29. Teleports a range of 210, 230. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 2, increases Jump by 1]

  • Level 2: MP Cost: 28. Teleports a range of 220, 260. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 4, increases Jump by 2]

  • Level 3: MP Cost: 27. Teleports a range of 230, 290. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 6, increases Jump by 3]

  • Level 4: MP Cost: 26. Teleports a range of 240, 320. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 8, increases Jump by 4]

  • Level 5: MP Cost: 25. Teleports a range of 250, 350. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 10, increases Jump by 5]

  • Level 6: MP Cost: 24. Teleports a range of 260, 380. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 12, increases Jump by 6]

  • Level 7: MP Cost: 23. Teleports a range of 270, 410. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 14, increases Jump by 7]

  • Level 8: MP Cost: 22. Teleports a range of 280, 440. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 16, increases Jump by 8]

  • Level 9: MP Cost: 21. Teleports a range of 290, 470. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 18, increases Jump by 9]

  • Level 10: MP Cost: 20. Teleports a range of 300, 500. Become invulnerable to physical attacks for a short time after teleport.

[Passive Effect : Increases Movement Speed by 20, increases Jump by 10]


MS Skill Mana Well.png

Mana Well: Increases Max MP for a short time.

Mana Well effects

Increases Max MP for a short time.

  • Level 1: MP Cost: 0. Duration: 85 sec, MP: +11. Can stack with other buffs.
  • Level 2: MP Cost: 0. Duration: 90 sec, MP: +12. Can stack with other buffs.
  • Level 3: MP Cost: 0. Duration: 95 sec, MP: +13. Can stack with other buffs.
  • Level 4: MP Cost: 0. Duration: 100 sec, MP: +14. Can stack with other buffs.
  • Level 5: MP Cost: 0. Duration: 105 sec, MP: +15. Can stack with other buffs.
  • Level 6: MP Cost: 0. Duration: 110 sec, MP: +16. Can stack with other buffs.
  • Level 7: MP Cost: 0. Duration: 115 sec, MP: +17. Can stack with other buffs.
  • Level 8: MP Cost: 0. Duration: 120 sec, MP: +18. Can stack with other buffs.
  • Level 9: MP Cost: 0. Duration: 125 sec, MP: +19. Can stack with other buffs.
  • Level 10: MP Cost: 0. Duration: 130 sec, MP: +20. Can stack with other buffs.
  • Level 11: MP Cost: 0. Duration: 135 sec, MP: +21. Can stack with other buffs.
  • Level 12: MP Cost: 0. Duration: 140 sec, MP: +22. Can stack with other buffs.
  • Level 13: MP Cost: 0. Duration: 145 sec, MP: +23. Can stack with other buffs.
  • Level 14: MP Cost: 0. Duration: 150 sec, MP: +24. Can stack with other buffs.
  • Level 15: MP Cost: 0. Duration: 155 sec, MP: +25. Can stack with other buffs.
  • Level 16: MP Cost: 0. Duration: 160 sec, MP: +26. Can stack with other buffs.
  • Level 17: MP Cost: 0. Duration: 165 sec, MP: +27. Can stack with other buffs.
  • Level 18: MP Cost: 0. Duration: 170 sec, MP: +28. Can stack with other buffs.
  • Level 19: MP Cost: 0. Duration: 175 sec, MP: +29. Can stack with other buffs.
  • Level 20: MP Cost: 0. Duration: 180 sec, MP: +30. Can stack with other buffs.

MS Skill Standard Magic Guard.png

Standard Magic Guard: Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.

Standard Magic Guard effects

Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.

  • Level 1: 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 15

  • Level 2: 21% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 30

  • Level 3: 29% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 45

  • Level 4: 37% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 60

  • Level 5: 45% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 75

  • Level 6: 53% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 90

  • Level 7: 61% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 105

  • Level 8: 69% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 120

  • Level 9: 77% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 135

  • Level 10: 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.

Passive affect: Physical/Magic DEF increased by 150


Second Job

MS Skill Black Blessing.png

Black Blessing: A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.

Black Blessing effects

A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.

  • Level 1: Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 10 2 Orbs: Magic ATT Increased by 16 3 Orbs: Magic ATT Increased by 20

  • Level 2: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 10 2 Orbs: Magic ATT Increased by 16 3 Orbs: Magic ATT Increased by 21

  • Level 3: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 10 2 Orbs: Magic ATT Increased by 16 3 Orbs: Magic ATT Increased by 21

  • Level 4: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 11 2 Orbs: Magic ATT Increased by 16 3 Orbs: Magic ATT Increased by 22

  • Level 5: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 11 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 22

  • Level 6: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 11 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 23

  • Level 7: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 11 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 23

  • Level 8: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 12 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 24

  • Level 9: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 12 2 Orbs: Magic ATT Increased by 18 3 Orbs: Magic ATT Increased by 24

  • Level 10: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 12 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 25

  • Level 11: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 12 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 25

  • Level 12: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 13 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 26

  • Level 13: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 13 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 26

  • Level 14: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 13 2 Orbs: Magic ATT Increased by 20 3 Orbs: Magic ATT Increased by 27

  • Level 15: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 13 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 27

  • Level 16: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 14 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 28

  • Level 17: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 14 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 28

  • Level 18: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 14 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 29

  • Level 19: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 14 2 Orbs: Magic ATT Increased by 22 3 Orbs: Magic ATT Increased by 29

  • Level 20: Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage.

[Accumlating orbs will increase Magic ATT] 1 Orb: Magic ATT Increased by 15 2 Orbs: Magic ATT Increased by 24 3 Orbs: Magic ATT Increased by 30


MS Skill Blinding Pillar.png

Blinding Pillar: [Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun.

Blinding Pillar effects

[Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun.

  • Level 1: MP Cost: 10, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 55%.
  • Level 2: MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 60%.
  • Level 3: MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 65%.
  • Level 4: MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 70%.
  • Level 5: MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 75%.
  • Level 6: MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 80%.
  • Level 7: MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 85%.
  • Level 8: MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 90%.
  • Level 9: MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 95%.
  • Level 10: MP Cost: 15, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 100%.

MS Skill High Wisdom.png

High Wisdom: Permanently increases INT.

High Wisdom effects

Permanently increases INT.

  • Level 1: Permanently increase INT by 8
  • Level 2: Permanently increase INT by 16
  • Level 3: Permanently increase INT by 24
  • Level 4: Permanently increase INT by 32
  • Level 5: Permanently increase INT by 40

MS Skill Luminous Magic Booster.png

Magic Booster: Increases the attack speed of your weapon.

Magic Booster effects

Increases the attack speed of your weapon.

  • Level 1: MP Cost: 48. Attack Speed +2 for 18 sec.
  • Level 2: MP Cost: 46. Attack Speed +2 for 36 sec.
  • Level 3: MP Cost: 44. Attack Speed +2 for 54 sec.
  • Level 4: MP Cost: 42. Attack Speed +2 for 72 sec.
  • Level 5: MP Cost: 40. Attack Speed +2 for 90 sec.
  • Level 6: MP Cost: 38. Attack Speed +2 for 108 sec.
  • Level 7: MP Cost: 36. Attack Speed +2 for 126 sec.
  • Level 8: MP Cost: 34. Attack Speed +2 for 144 sec.
  • Level 9: MP Cost: 32. Attack Speed +2 for 162 sec.
  • Level 10: MP Cost: 30. Attack Speed +2 for 180 sec.

MS Skill Pressure Void.png

Pressure Void: [Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.

Pressure Void effects

[Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.

  • Level 1: MP Cost: 5, Enemies Hit: 8, Damage: 111%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 2: MP Cost: 5, Enemies Hit: 8, Damage: 114%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 3: MP Cost: 5, Enemies Hit: 8, Damage: 117%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 4: MP Cost: 7, Enemies Hit: 8, Damage: 120%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 5: MP Cost: 7, Enemies Hit: 8, Damage: 123%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 6: MP Cost: 7, Enemies Hit: 8, Damage: 126%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 7: MP Cost: 7, Enemies Hit: 8, Damage: 129%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 8: MP Cost: 9, Enemies Hit: 8, Damage: 132%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 9: MP Cost: 9, Enemies Hit: 8, Damage: 135%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 10: MP Cost: 9, Enemies Hit: 8, Damage: 138%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 11: MP Cost: 9, Enemies Hit: 8, Damage: 141%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 12: MP Cost: 11, Enemies Hit: 8, Damage: 144%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 13: MP Cost: 11, Enemies Hit: 8, Damage: 147%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 14: MP Cost: 11, Enemies Hit: 8, Damage: 150%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 15: MP Cost: 11, Enemies Hit: 8, Damage: 153%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 16: MP Cost: 13, Enemies Hit: 8, Damage: 156%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 17: MP Cost: 13, Enemies Hit: 8, Damage: 159%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 18: MP Cost: 13, Enemies Hit: 8, Damage: 162%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 19: MP Cost: 13, Enemies Hit: 8, Damage: 165%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
  • Level 20: MP Cost: 15, Enemies Hit: 8, Damage: 168%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.

MS Skill Spell Mastery.png

Spell Mastery: Magic Mastery and Magic ATT increase.

Spell Mastery effects

Magic Mastery and Magic ATT increase.

  • Level 1: Magic Mastery: 14%, Magic ATT: +1
  • Level 2: Magic Mastery: 18%, Magic ATT: +2
  • Level 3: Magic Mastery: 22%, Magic ATT: +3
  • Level 4: Magic Mastery: 26%, Magic ATT: +4
  • Level 5: Magic Mastery: 30%, Magic ATT: +5
  • Level 6: Magic Mastery: 34%, Magic ATT: +6
  • Level 7: Magic Mastery: 38%, Magic ATT: +7
  • Level 8: Magic Mastery: 42%, Magic ATT: +8
  • Level 9: Magic Mastery: 46%, Magic ATT: +9
  • Level 10: Magic Mastery: 50%, Magic ATT: +10

MS Skill Sylvan Lance.png

Sylvan Lance: [Light Magic] Tosses a spear of light to hit multiple enemies.

Sylvan Lance effects

[Light Magic] Tosses a spear of light to hit multiple enemies.

  • Level 1: MP Cost: 21. Max Enemies Hit: 8, Damage: 123%, Number of Attacks: 4.
  • Level 2: MP Cost: 22. Max Enemies Hit: 8, Damage: 126%, Number of Attacks: 4.
  • Level 3: MP Cost: 22. Max Enemies Hit: 8, Damage: 129%, Number of Attacks: 4.
  • Level 4: MP Cost: 23. Max Enemies Hit: 8, Damage: 132%, Number of Attacks: 4.
  • Level 5: MP Cost: 23. Max Enemies Hit: 8, Damage: 135%, Number of Attacks: 4.
  • Level 6: MP Cost: 24. Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4.
  • Level 7: MP Cost: 24. Max Enemies Hit: 8, Damage: 141%, Number of Attacks: 4.
  • Level 8: MP Cost: 25. Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 4
  • Level 9: MP Cost: 25. Max Enemies Hit: 8, Damage: 147%, Number of Attacks: 4.
  • Level 10: MP Cost: 26. Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 4.
  • Level 11: MP Cost: 26. Max Enemies Hit: 8, Damage: 153%, Number of Attacks: 4.
  • Level 12: MP Cost: 27. Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 4.
  • Level 13: MP Cost: 27. Max Enemies Hit: 8, Damage: 159%, Number of Attacks: 4.
  • Level 14: MP Cost: 28. Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 4.
  • Level 15: MP Cost: 28. Max Enemies Hit: 8, Damage: 165%, Number of Attacks: 4.
  • Level 16: MP Cost: 29. Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 4.
  • Level 17: MP Cost: 29. Max Enemies Hit: 8, Damage: 171%, Number of Attacks: 4.
  • Level 18: MP Cost: 30. Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 4.
  • Level 19: MP Cost: 30. Max Enemies Hit: 8, Damage: 177%, Number of Attacks: 4.
  • Level 20: MP Cost: 31. Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 4.

Third Job

MS Skill Spectral Light.png

Spectral Light: [Light Magic] Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys.

Spectral Light effects

[Light Magic] Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys.

  • Level 1: MP Cost: 10. Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 2: MP Cost: 11. Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 3: MP Cost: 11. Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 4: MP Cost: 12. Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 5: MP Cost: 12. Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 6: MP Cost: 13. Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 7: MP Cost: 13. Max Enemies Hit: 8, Damage: 314%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 8: MP Cost: 14. Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 9: MP Cost: 14. Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 10: MP Cost: 15. Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 11: MP Cost: 15. Max Enemies Hit: 8, Damage: 322%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 12: MP Cost: 16. Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 13: MP Cost: 16. Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 14: MP Cost: 17. Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 15: MP Cost: 17. Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 16: MP Cost: 18. Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 17: MP Cost: 18. Max Enemies Hit: 8, Damage: 334%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 18: MP Cost: 19. Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 19: MP Cost: 19. Max Enemies Hit: 8, Damage: 338%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
  • Level 20: MP Cost: 20. Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.

MS Skill Moonlight Spear.png

Moonlight Spear: [Dark Magic] Fires a chain of dark moonlight from under the enemies' feet.

Moonlight Spear effects

[Dark Magic] Fires a chain of dark moonlight from under the enemies' feet.

  • Level 1: MP Cost: 45, Max Enemies Hit: 6, Damage: 323%, Number of Attacks: 2
  • Level 2: MP Cost: 48, Max Enemies Hit: 6, Damage: 325%, Number of Attacks: 2
  • Level 3: MP Cost: 48, Max Enemies Hit: 6, Damage: 327%, Number of Attacks: 2
  • Level 4: MP Cost: 51, Max Enemies Hit: 6, Damage: 329%, Number of Attacks: 2
  • Level 5: MP Cost: 51, Max Enemies Hit: 6, Damage: 331%, Number of Attacks: 2
  • Level 6: MP Cost: 54, Max Enemies Hit: 6, Damage: 333%, Number of Attacks: 2
  • Level 7: MP Cost: 54, Max Enemies Hit: 6, Damage: 335%, Number of Attacks: 2
  • Level 8: MP Cost: 57, Max Enemies Hit: 6, Damage: 337%, Number of Attacks: 2
  • Level 9: MP Cost: 57, Max Enemies Hit: 6, Damage: 339%, Number of Attacks: 2
  • Level 10: MP Cost: 60, Max Enemies Hit: 6, Damage: 341%, Number of Attacks: 2
  • Level 11: MP Cost: 60, Max Enemies Hit: 6, Damage: 343%, Number of Attacks: 2
  • Level 12: MP Cost: 63, Max Enemies Hit: 6, Damage: 345%, Number of Attacks: 2
  • Level 13: MP Cost: 63, Max Enemies Hit: 6, Damage: 347%, Number of Attacks: 2
  • Level 14: MP Cost: 66, Max Enemies Hit: 6, Damage: 349%, Number of Attacks: 2
  • Level 15: MP Cost: 66, Max Enemies Hit: 6, Damage: 351%, Number of Attacks: 2
  • Level 16: MP Cost: 69, Max Enemies Hit: 6, Damage: 353%, Number of Attacks: 2
  • Level 17: MP Cost: 69, Max Enemies Hit: 6, Damage: 355%, Number of Attacks: 2
  • Level 18: MP Cost: 72, Max Enemies Hit: 6, Damage: 357%, Number of Attacks: 2
  • Level 19: MP Cost: 72, Max Enemies Hit: 6, Damage: 359%, Number of Attacks: 2
  • Level 20: MP Cost: 75, Max Enemies Hit: 6, Damage: 361%, Number of Attacks: 2

MS Skill Death Scythe.png

Death Scythe: [Equilibrium] A scythe-toting reaper comes down to destroy enemies.

Death Scythe effects

[Equilibrium] A scythe-toting reaper comes down to destroy enemies.

  • Level 1: MP Cost: 63, Max Enemies Hit: 10, Damage: 192%, Number of Attacks: 6. [Cooldown: 34 sec]
  • Level 2: MP Cost: 66, Max Enemies Hit: 10, Damage: 194%, Number of Attacks: 6. [Cooldown: 33 sec]
  • Level 3: MP Cost: 69, Max Enemies Hit: 10, Damage: 196%, Number of Attacks: 6. [Cooldown: 33 sec]
  • Level 4: MP Cost: 72, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 6. [Cooldown: 32 sec]
  • Level 5: MP Cost: 75, Max Enemies Hit: 10, Damage: 200%, Number of Attacks: 6. [Cooldown: 32 sec]
  • Level 6: MP Cost: 78, Max Enemies Hit: 10, Damage: 202%, Number of Attacks: 6. [Cooldown: 31 sec]
  • Level 7: MP Cost: 81, Max Enemies Hit: 10, Damage: 204%, Number of Attacks: 6. [Cooldown: 31 sec]
  • Level 8: MP Cost: 84, Max Enemies Hit: 10, Damage: 206%, Number of Attacks: 6. [Cooldown: 30 sec]
  • Level 9: MP Cost: 87, Max Enemies Hit: 10, Damage: 208%, Number of Attacks: 6. [Cooldown: 30 sec]
  • Level 10: MP Cost: 90, Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 6. [Cooldown: 29 sec]
  • Level 11: MP Cost: 93, Max Enemies Hit: 10, Damage: 212%, Number of Attacks: 6. [Cooldown: 29 sec]
  • Level 12: MP Cost: 96, Max Enemies Hit: 10, Damage: 214%, Number of Attacks: 6. [Cooldown: 28 sec]
  • Level 13: MP Cost: 99, Max Enemies Hit: 10, Damage: 216%, Number of Attacks: 6. [Cooldown: 28 sec]
  • Level 14: MP Cost: 102, Max Enemies Hit: 10, Damage: 218%, Number of Attacks: 6. [Cooldown: 27 sec]
  • Level 15: MP Cost: 105, Max Enemies Hit: 10, Damage: 220%, Number of Attacks: 6. [Cooldown: 27 sec]
  • Level 16: MP Cost: 108, Max Enemies Hit: 10, Damage: 222%, Number of Attacks: 6. [Cooldown: 26 sec]
  • Level 17: MP Cost: 111, Max Enemies Hit: 10, Damage: 224%, Number of Attacks: 6. [Cooldown: 26 sec]
  • Level 18: MP Cost: 114, Max Enemies Hit: 10, Damage: 226%, Number of Attacks: 6. [Cooldown: 25 sec]
  • Level 19: MP Cost: 117, Max Enemies Hit: 10, Damage: 228%, Number of Attacks: 6. [Cooldown: 25 sec]
  • Level 20: MP Cost: 120, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 6. [Cooldown: 24 sec]

MS Skill Shadow Shell.png

Shadow Shell: Deflects all abnormal status. The shell breaks after a certain number of status has been deflected and needs to cooldown. Passively increases all elemental and abnormal status effects.

Shadow Shell effects

Deflects all abnormal status. The shell breaks after a certain number of status has been deflected and needs to cooldown. Passively increases all elemental and abnormal status effects.

  • Level 1: MP Cost: 209. Ignore abnormal status 3 times. Cooldown: 570 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 4%]

  • Level 2: MP Cost: 208. Ignore abnormal status 3 times. Cooldown: 540 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 8%]

  • Level 3: MP Cost: 207. Ignore abnormal status 3 times. Cooldown: 510 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 12%]

  • Level 4: MP Cost: 206. Ignore abnormal status 3 times. Cooldown: 480 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 16%]

  • Level 5: MP Cost: 205. Ignore abnormal status 3 times. Cooldown: 450 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 20%]

  • Level 6: MP Cost: 204. Ignore abnormal status 3 times. Cooldown: 420 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 24%]

  • Level 7: MP Cost: 203. Ignore abnormal status 3 times. Cooldown: 390 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 28%]

  • Level 8: MP Cost: 202. Ignore abnormal status 3 times. Cooldown: 360 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 32%]

  • Level 9: MP Cost: 201. Ignore abnormal status 3 times. Cooldown: 330 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 36%]

  • Level 10: MP Cost: 200. Ignore abnormal status 3 times. Cooldown: 300 sec when broken.

[Passive effect: Increase resistance to all elemental and abnormal status effects by 40%]


MS Skill Dusk Guard.png

Dusk Guard: Temporarily increase Physical and Magic DEF and has a chance to ignore damage.

Dusk Guard effects

Temporarily increase Physical and Magic DEF and has a chance to ignore damage.

  • Level 1: MP Cost: 58. Duration: 72 sec, Weapon/Magic DEF: + 120. 2% chance to ignore damage.
  • Level 2: MP Cost: 60. Duration: 84 sec, Weapon/Magic DEF: + 140. 4% chance to ignore damage.
  • Level 3: MP Cost: 62. Duration: 96 sec, Weapon/Magic DEF: + 160. 6% chance to ignore damage.
  • Level 4: MP Cost: 64. Duration: 108 sec, Weapon/Magic DEF: + 180. 8% chance to ignore damage.
  • Level 5: MP Cost: 66. Duration: 120 sec, Weapon/Magic DEF: + 200. 10% chance to ignore damage.
  • Level 6: MP Cost: 68. Duration: 132 sec, Weapon/Magic DEF: + 220. 12% chance to ignore damage.
  • Level 7: MP Cost: 70. Duration: 144 sec, Weapon/Magic DEF: + 240. 14% chance to ignore damage.
  • Level 8: MP Cost: 72. Duration: 156 sec, Weapon/Magic DEF: + 260. 16% chance to ignore damage.
  • Level 9: MP Cost: 74. Duration: 168 sec, Weapon/Magic DEF: + 280. 18% chance to ignore damage.
  • Level 10: MP Cost: 76. Duration: 180 sec, Weapon/Magic DEF: + 300. 20% chance to ignore damage.

MS Skill Ray of Redemption.png

Ray of Redemption: [Light Magic] Heal your party members and deal damage to enemies with the power of light.

Ray of Redemption effects

[Light Magic] Heal your party members and deal damage to enemies with the power of light.

  • Level 1: MP Cost: 31, 6 enemies within the range: 123% damage, Recovery 40%
  • Level 2: MP Cost: 32, 6 enemies within the range: 126% damage, Recovery 80%
  • Level 3: MP Cost: 32, 6 enemies within the range: 129% damage, Recovery 120%
  • Level 4: MP Cost: 33, 6 enemies within the range: 132% damage, Recovery 160%
  • Level 5: MP Cost: 33, 6 enemies within the range: 135% damage, Recovery 200%
  • Level 6: MP Cost: 34, 6 enemies within the range: 138% damage, Recovery 240%
  • Level 7: MP Cost: 34, 6 enemies within the range: 141% damage, Recovery 280%
  • Level 8: MP Cost: 35, 6 enemies within the range: 144% damage, Recovery 320%
  • Level 9: MP Cost: 35, 6 enemies within the range: 147% damage, Recovery 360%
  • Level 10: MP Cost: 36, 6 enemies within the range: 150% damage, Recovery 400%
  • Level 11: MP Cost: 36, 6 enemies within the range: 153% damage, Recovery 440%
  • Level 12: MP Cost: 37, 6 enemies within the range: 156% damage, Recovery 480%
  • Level 13: MP Cost: 37, 6 enemies within the range: 159% damage, Recovery 520%
  • Level 14: MP Cost: 38, 6 enemies within the range: 162% damage, Recovery 560%
  • Level 15: MP Cost: 38, 6 enemies within the range: 165% damage, Recovery 600%
  • Level 16: MP Cost: 39, 6 enemies within the range: 168% damage, Recovery 640%
  • Level 17: MP Cost: 39, 6 enemies within the range: 171% damage, Recovery 680%
  • Level 18: MP Cost: 40, 6 enemies within the range: 174% damage, Recovery 720%
  • Level 19: MP Cost: 40, 6 enemies within the range: 177% damage, Recovery 760%
  • Level 20: MP Cost: 41, 6 enemies within the range: 180% damage, Recovery 800%

MS Skill Photic Meditation.png

Photic Meditation: Temporarily increases party Magic ATT. Stacks with Meditation.

Photic Meditation effects

Temporarily increases party Magic ATT. Stacks with Meditation.

  • Level 1: MP Cost: 36. Duration: 66 sec. Increases party Magic ATT 10.
  • Level 2: MP Cost: 37. Duration: 72 sec. Increases party Magic ATT 13.
  • Level 3: MP Cost: 38. Duration: 78 sec. Increases party Magic ATT 13.
  • Level 4: MP Cost: 39. Duration: 84 sec. Increases party Magic ATT 16.
  • Level 5: MP Cost: 40. Duration: 90 sec. Increases party Magic ATT 16.
  • Level 6: MP Cost: 41. Duration: 96 sec. Increases party Magic ATT 19.
  • Level 7: MP Cost: 42. Duration: 102 sec. Increases party Magic ATT 19.
  • Level 8: MP Cost: 43. Duration: 108 sec. Increases party Magic ATT 22.
  • Level 9: MP Cost: 44. Duration: 114 sec. Increases party Magic ATT 22.
  • Level 10: MP Cost: 45. Duration: 120 sec. Increases party Magic ATT 25.
  • Level 11: MP Cost: 46. Duration: 126 sec. Increases party Magic ATT 25.
  • Level 12: MP Cost: 47. Duration: 132 sec. Increases party Magic ATT 28.
  • Level 13: MP Cost: 48. Duration: 138 sec. Increases party Magic ATT 28.
  • Level 14: MP Cost: 49. Duration: 144 sec. Increases party Magic ATT 31.
  • Level 15: MP Cost: 50. Duration: 150 sec. Increases party Magic ATT 31.
  • Level 16: MP Cost: 51. Duration: 156 sec. Increases party Magic ATT 34.
  • Level 17: MP Cost: 52. Duration: 162 sec. Increases party Magic ATT 34.
  • Level 18: MP Cost: 53. Duration: 168 sec. Increases party Magic ATT 37.
  • Level 19: MP Cost: 54. Duration: 174 sec. Increases party Magic ATT 37.
  • Level 20: MP Cost: 55. Duration: 180 sec. Increases party Magic ATT 40.

MS Skill Lunar Tide.png

Lunar Tide: Increase either Critical Rate or ATT, depending on your HP and MP.

Lunar Tide effects

Increase either Critical Rate or ATT, depending on your HP and MP.

  • Level 1: When MP is greater than HP, damage increases by 1%. When MP lower than HP, Critical Rate increases by 11%.
  • Level 2: When MP is greater than HP, damage increases by 2%. When MP lower than HP, Critical Rate increases by 12%.
  • Level 3: When MP is greater than HP, damage increases by 3%. When MP lower than HP, Critical Rate increases by 13%.
  • Level 4: When MP is greater than HP, damage increases by 4%. When MP lower than HP, Critical Rate increases by 14%.
  • Level 5: When MP is greater than HP, damage increases by 5%. When MP lower than HP, Critical Rate increases by 15%.
  • Level 6: When MP is greater than HP, damage increases by 6%. When MP lower than HP, Critical Rate increases by 16%.
  • Level 7: When MP is greater than HP, damage increases by 7%. When MP lower than HP, Critical Rate increases by 17%.
  • Level 8: When MP is greater than HP, damage increases by 8%. When MP lower than HP, Critical Rate increases by 18%.
  • Level 9: When MP is greater than HP, damage increases by 9%. When MP lower than HP, Critical Rate increases by 19%.
  • Level 10: When MP is greater than HP, damage increases by 10%. When MP lower than HP, Critical Rate increases by 20%.
  • Level 11: When MP is greater than HP, damage increases by 11%. When MP lower than HP, Critical Rate increases by 21%.
  • Level 12: When MP is greater than HP, damage increases by 12%. When MP lower than HP, Critical Rate increases by 22%.
  • Level 13: When MP is greater than HP, damage increases by 13%. When MP lower than HP, Critical Rate increases by 23%.
  • Level 14: When MP is greater than HP, damage increases by 14%. When MP lower than HP, Critical Rate increases by 24%.
  • Level 15: When MP is greater than HP, damage increases by 15%. When MP lower than HP, Critical Rate increases by 25%.
  • Level 16: When MP is greater than HP, damage increases by 16%. When MP lower than HP, Critical Rate increases by 26%.
  • Level 17: When MP is greater than HP, damage increases by 17%. When MP lower than HP, Critical Rate increases by 27%.
  • Level 18: When MP is greater than HP, damage increases by 18%. When MP lower than HP, Critical Rate increases by 28%.
  • Level 19: When MP is greater than HP, damage increases by 19%. When MP lower than HP, Critical Rate increases by 29%.
  • Level 20: When MP is greater than HP, damage increases by 20%. When MP lower than HP, Critical Rate increases by 30%.

Fourth Job

MS Skill Maple Warrior.png

Maple Warrior: Increases the stats of all party members.

Maple Warrior effects

Increases the stats of all party members.

  • Level 1: MP Cost: 10; +1% Base Stats, 30 seconds.
  • Level 2: MP Cost: 10; +1% Base Stats, 60 seconds.
  • Level 3: MP Cost: 10; +2% Base Stats, 90 seconds.
  • Level 4: MP Cost: 10; +2% Base Stats, 120 seconds.
  • Level 5: MP Cost: 10; +3% Base Stats, 150 seconds.
  • Level 6: MP Cost: 20; +3% Base Stats, 180 seconds.
  • Level 7: MP Cost: 20; +4% Base Stats, 210 seconds.
  • Level 8: MP Cost: 20; +4% Base Stats, 240 seconds.
  • Level 9: MP Cost: 20; +5% Base Stats, 270 seconds.
  • Level 10: MP Cost: 20; +5% Base Stats, 300 seconds.
  • Level 11: MP Cost: 30; +6% Base Stats, 330 seconds.
  • Level 12: MP Cost: 30; +6% Base Stats, 360 seconds.
  • Level 13: MP Cost: 30; +7% Base Stats, 390 seconds.
  • Level 14: MP Cost: 30; +7% Base Stats, 420 seconds.
  • Level 15: MP Cost: 30; +8% Base Stats, 450 seconds.
  • Level 16: MP Cost: 40; +8% Base Stats, 480 seconds.
  • Level 17: MP Cost: 40; +9% Base Stats, 510 seconds.
  • Level 18: MP Cost: 40; +9% Base Stats, 540 seconds.
  • Level 19: MP Cost: 40; +10% Base Stats, 570 seconds.
  • Level 20: MP Cost: 40; +10% Base Stats, 600 seconds.
  • Level 21: MP Cost: 50; +11% Base Stats, 630 seconds.
  • Level 22: MP Cost: 50; +11% Base Stats, 660 seconds.
  • Level 23: MP Cost: 50; +12% Base Stats, 690 seconds.
  • Level 24: MP Cost: 50; +12% Base Stats, 720 seconds.
  • Level 25: MP Cost: 50; +13% Base Stats, 750 seconds.
  • Level 26: MP Cost: 60; +13% Base Stats, 780 seconds.
  • Level 27: MP Cost: 60; +14% Base Stats, 810 seconds.
  • Level 28: MP Cost: 60; +14% Base Stats, 840 seconds.
  • Level 29: MP Cost: 60; +15% Base Stats, 870 seconds.
  • Level 30: MP Cost: 70; +15% Base Stats, 900 seconds.
  • Level 31: MP Cost: 70; +16% Base Stats, 930 seconds.
  • Level 32: MP Cost: 70; +16% Base Stats, 960 seconds.

MS Skill Hero's Will.png

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 10 minutes
  • Level 2: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 6 minutes
  • Level 6: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 5 minutes
  • Level 7: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 4 minutes

MS Skill Darkness Mastery.png

Darkness Mastery: The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe.

Darkness Mastery effects

Requires Level 10 Death Scythe

  • Level 1: Equilibrium Duration: +1 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +20%
  • Level 2: Equilibrium Duration: +2 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +40%
  • Level 3: Equilibrium Duration: +3 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +60%
  • Level 4: Equilibrium Duration: +4 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +80%
  • Level 5: Equilibrium Duration: +5 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +100%

MS Skill Magic Mastery Luminous.png

Magic Mastery: Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.

Magic Mastery effects

Requires Level 10 Spell Mastery.

  • Level 1: 56% Mastery, +1 Magic Attack, 1% minimum critical damage.
  • Level 2: 56% Mastery, +2 Magic Attack, 1% minimum critical damage.
  • Level 3: 57% Mastery, +3 Magic Attack, 2% minimum critical damage.
  • Level 4: 57% Mastery, +4 Magic Attack, 2% minimum critical damage.
  • Level 5: 58% Mastery, +5 Magic Attack, 3% minimum critical damage.
  • Level 6: 58% Mastery, +6 Magic Attack, 3% minimum critical damage.
  • Level 7: 59% Mastery, +7 Magic Attack, 4% minimum critical damage.
  • Level 8: 59% Mastery, +8 Magic Attack, 4% minimum critical damage.
  • Level 9: 60% Mastery, +9 Magic Attack, 5% minimum critical damage.
  • Level 10: 60% Mastery, +10 Magic Attack, 5% minimum critical damage.
  • Level 11: 61% Mastery, +11 Magic Attack, 6% minimum critical damage.
  • Level 12: 61% Mastery, +12 Magic Attack, 6% minimum critical damage.
  • Level 13: 62% Mastery, +13 Magic Attack, 7% minimum critical damage.
  • Level 14: 62% Mastery, +14 Magic Attack, 7% minimum critical damage.
  • Level 15: 63% Mastery, +15 Magic Attack, 8% minimum critical damage.
  • Level 16: 63% Mastery, +16 Magic Attack, 8% minimum critical damage.
  • Level 17: 64% Mastery, +17 Magic Attack, 9% minimum critical damage.
  • Level 18: 64% Mastery, +18 Magic Attack, 9% minimum critical damage.
  • Level 19: 65% Mastery, +19 Magic Attack, 10% minimum critical damage.
  • Level 20: 65% Mastery, +20 Magic Attack, 10% minimum critical damage.
  • Level 21: 66% Mastery, +21 Magic Attack, 11% minimum critical damage.
  • Level 22: 66% Mastery, +22 Magic Attack, 11% minimum critical damage.
  • Level 23: 67% Mastery, +23 Magic Attack, 12% minimum critical damage.
  • Level 24: 67% Mastery, +24 Magic Attack, 12% minimum critical damage.
  • Level 25: 68% Mastery, +25 Magic Attack, 13% minimum critical damage.
  • Level 26: 68% Mastery, +26 Magic Attack, 13% minimum critical damage.
  • Level 27: 69% Mastery, +27 Magic Attack, 14% minimum critical damage.
  • Level 28: 69% Mastery, +28 Magic Attack, 14% minimum critical damage.
  • Level 29: 70% Mastery, +29 Magic Attack, 15% minimum critical damage.
  • Level 30: 70% Mastery, +30 Magic Attack, 15% minimum critical damage.
  • Level 31: 71% Mastery, +31 Magic Attack, 16% minimum critical damage.
  • Level 32: 71% Mastery, +32 Magic Attack, 16% minimum critical damage.

MS Skill Apocalypse.png

Apocalypse: [Dark Magic] Opens the Abyssal Rift under enemies to flood them with void energy.

Apocalypse effects

[Dark Magic] Opens the Abyssal Rift under enemies to flood them with void energy.

  • Level 1: MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 224%.
  • Level 2: MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 228%.
  • Level 3: MP Cost: 61, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 232%.
  • Level 4: MP Cost: 61, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 236%.
  • Level 5: MP Cost: 64, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 240%.
  • Level 6: MP Cost: 64, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 244%.
  • Level 7: MP Cost: 67, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 248%.
  • Level 8: MP Cost: 67, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 252%.
  • Level 9: MP Cost: 70, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 256%.
  • Level 10: MP Cost: 70, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 260%.
  • Level 11: MP Cost: 73, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 264%.
  • Level 12: MP Cost: 73, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 268%.
  • Level 13: MP Cost: 76, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 272%.
  • Level 14: MP Cost: 76, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 276%.
  • Level 15: MP Cost: 79, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 280%.
  • Level 16: MP Cost: 79, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 284%.
  • Level 17: MP Cost: 82, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 288%.
  • Level 18: MP Cost: 82, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 292%.
  • Level 19: MP Cost: 85, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 296%.
  • Level 20: MP Cost: 85, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 300%.
  • Level 21: MP Cost: 88, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 304%.
  • Level 22: MP Cost: 88, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 308%.
  • Level 23: MP Cost: 91, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 312%.
  • Level 24: MP Cost: 91, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 316%.
  • Level 25: MP Cost: 94, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 320%.
  • Level 26: MP Cost: 94, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 324%.
  • Level 27: MP Cost: 97, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 328%.
  • Level 28: MP Cost: 97, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 332%.
  • Level 29: MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 336%.
  • Level 30: MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 340%.
  • Level 31: MP Cost: 103, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 344%.
  • Level 32: MP Cost: 103, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 348%.

MS Skill Reflection.png

Reflection: [Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage.

Reflection effects

[Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage.

  • Level 1: MP Cost: 61, Damage: 304%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 2: MP Cost: 61, Damage: 308%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 3: MP Cost: 63, Damage: 312%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 4: MP Cost: 63, Damage: 316%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 5: MP Cost: 63, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 6: MP Cost: 65, Damage: 324%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 7: MP Cost: 65, Damage: 328%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 8: MP Cost: 65, Damage: 332%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 9: MP Cost: 67, Damage: 336%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 10: MP Cost: 67, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 11: MP Cost: 67, Damage: 344%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 12: MP Cost: 69, Damage: 348%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 13: MP Cost: 69, Damage: 352%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 14: MP Cost: 69, Damage: 356%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 15: MP Cost: 71, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 16: MP Cost: 71, Damage: 364%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 17: MP Cost: 71, Damage: 368%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 18: MP Cost: 73, Damage: 372%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 19: MP Cost: 73, Damage: 376%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 20: MP Cost: 73, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 21: MP Cost: 75, Damage: 384%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 22: MP Cost: 75, Damage: 388%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 23: MP Cost: 75, Damage: 392%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 24: MP Cost: 77, Damage: 396%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 25: MP Cost: 77, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 26: MP Cost: 77, Damage: 404%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 27: MP Cost: 79, Damage: 408%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 28: MP Cost: 79, Damage: 412%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 29: MP Cost: 79, Damage: 416%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 30: MP Cost: 81, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 31: MP Cost: 81, Damage: 424%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 32: MP Cost: 81, Damage: 428%, Number of Attacks: 4, Max Enemies Hit: 8

MS Skill Ender.png

Ender: [Equilibrium] Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly.

Ender effects

[Equilibrium] Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly.

  • Level 1: MP Cost: 34, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 275%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 41 sec]
  • Level 2: MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 277%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 40 sec]
  • Level 3: MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 279%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 39 sec]
  • Level 4: MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 281%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 38 sec]
  • Level 5: MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 283%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 37 sec]
  • Level 6: MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 285%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 36 sec]
  • Level 7: MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 287%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 35 sec]
  • Level 8: MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 289%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 34 sec]
  • Level 9: MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 291%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 33 sec]
  • Level 10: MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 293%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 32 sec]
  • Level 11: MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 295%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 31 sec]
  • Level 12: MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 297%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 30 sec]
  • Level 13: MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 299%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 29 sec]
  • Level 14: MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 301%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 28 sec]
  • Level 15: MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 303%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 27 sec]
  • Level 16: MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 305%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 26 sec]
  • Level 17: MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 307%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 25 sec]
  • Level 18: MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 309%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 24 sec]
  • Level 19: MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 311%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 23 sec]
  • Level 20: MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 313%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 22 sec]
  • Level 21: MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 315%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 21 sec]
  • Level 22: MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 317%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 20 sec]
  • Level 23: MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 319%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 19 sec]
  • Level 24: MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 321%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 18 sec]
  • Level 25: MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 323%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 17 sec]
  • Level 26: MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 325%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 16 sec]
  • Level 27: MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 327%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 15 sec]
  • Level 28: MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 329%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 14 sec]
  • Level 29: MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 331%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 13 sec]
  • Level 30: MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 333%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 12 sec]
  • Level 31: MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 335%, Number of Attacks: 7. Every attack will be critical.[Cooldown: 11 sec]
  • Level 32: MP Cost: 50, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 337%, Number of Attacks: 7. Every attack will be critical. [Cooldown: 10 sec]

MS Skill Morning Star.png

Morning Star: [Dark Magic] Drops explosive meteors on enemies.

Morning Star effects

[Dark Magic] Drops explosive meteors on enemies.

  • Level 1: MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 93%, Explosion Damage: 283%. [Cooldown: 5 sec]
  • Level 2: MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 96%, Explosion Damage: 286%. [Cooldown: 5 sec]
  • Level 3: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 99%, Explosion Damage: 289%. [Cooldown: 5 sec]
  • Level 4: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 102%, Explosion Damage: 292%. [Cooldown: 5 sec]
  • Level 5: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 105%, Explosion Damage: 295%. [Cooldown: 5 sec]
  • Level 6: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 108%, Explosion Damage: 298%. [Cooldown: 5 sec]
  • Level 7: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 111%, Explosion Damage: 301%. [Cooldown: 5 sec]
  • Level 8: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 114%, Explosion Damage: 304%. [Cooldown: 5 sec]
  • Level 9: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 117%, Explosion Damage: 307%. [Cooldown: 5 sec]
  • Level 10: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 120%, Explosion Damage: 310%. [Cooldown: 5 sec]
  • Level 11: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 123%, Explosion Damage: 313%. [Cooldown: 5 sec]
  • Level 12: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 126%, Explosion Damage: 316%. [Cooldown: 5 sec]
  • Level 13: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 129%, Explosion Damage: 319%. [Cooldown: 5 sec]
  • Level 14: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 132%, Explosion Damage: 322%. [Cooldown: 5 sec]
  • Level 15: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 135%, Explosion Damage: 325%. [Cooldown: 5 sec]
  • Level 16: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 138%, Explosion Damage: 328%. [Cooldown: 5 sec]
  • Level 17: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 141%, Explosion Damage: 331%. [Cooldown: 5 sec]
  • Level 18: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 144%, Explosion Damage: 334%. [Cooldown: 5 sec]
  • Level 19: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 147%, Explosion Damage: 337%. [Cooldown: 5 sec]
  • Level 20: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 150%, Explosion Damage: 340%. [Cooldown: 5 sec]
  • Level 21: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 153%, Explosion Damage: 343%. [Cooldown: 5 sec]
  • Level 22: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 156%, Explosion Damage: 346%. [Cooldown: 5 sec]
  • Level 23: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 159%, Explosion Damage: 349%. [Cooldown: 5 sec]
  • Level 24: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 162%, Explosion Damage: 352%. [Cooldown: 5 sec]
  • Level 25: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 165%, Explosion Damage: 355%. [Cooldown: 5 sec]
  • Level 26: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 168%, Explosion Damage: 358%. [Cooldown: 5 sec]
  • Level 27: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 171%, Explosion Damage: 361%. [Cooldown: 5 sec]
  • Level 28: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 174%, Explosion Damage: 364%. [Cooldown: 5 sec]
  • Level 29: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 177%, Explosion Damage: 367%. [Cooldown: 5 sec]
  • Level 30: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 180%, Explosion Damage: 370%. [Cooldown: 5 sec]
  • Level 31: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 183%, Explosion Damage: 373%. [Cooldown: 5 sec]
  • Level 32: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 186%, Explosion Damage: 376%. [Cooldown: 5 sec]

MS Skill Dark Crescendo.png

Dark Crescendo: Has a chance to increase damage with each consecutive hit for a short period of time.

Dark Crescendo effects

Has a chance to increase damage with each consecutive hit for a short period of time.

  • Level 1: MP Cost: 45. For 64 sec, chance to Increase Damage with each hit: 51%, Damage: +1%. Can stack up to 10 times.
  • Level 2: MP Cost: 45. For 68 sec, chance to Increase Damage with each hit: 52%, Damage: +1%. Can stack up to 10 times.
  • Level 3: MP Cost: 45. For 72 sec, chance to Increase Damage with each hit: 53%, Damage: +1%. Can stack up to 12 times.
  • Level 4: MP Cost: 45. For 76 sec, chance to Increase Damage with each hit: 54%, Damage: +1%. Can stack up to 12 times.
  • Level 5: MP Cost: 50. For 80 sec, chance to Increase Damage with each hit: 55%, Damage: +1%. Can stack up to 12 times.
  • Level 6: MP Cost: 50. For 84 sec, chance to Increase Damage with each hit: 56%, Damage: +1%. Can stack up to 14 times.
  • Level 7: MP Cost: 50. For 88 sec, chance to Increase Damage with each hit: 57%, Damage: +1%. Can stack up to 14 times.
  • Level 8: MP Cost: 50. For 92 sec, chance to Increase Damage with each hit: 58%, Damage: +1%. Can stack up to 14 times.
  • Level 9: MP Cost: 55. For 96 sec, chance to Increase Damage with each hit: 59%, Damage: +1%. Can stack up to 16 times.
  • Level 10: MP Cost: 55. For 100 sec, chance to Increase Damage with each hit: 60%, Damage: +1%. Can stack up to 16 times.
  • Level 11: MP Cost: 55. For 104 sec, chance to Increase Damage with each hit: 61%, Damage: +1%. Can stack up to 16 times.
  • Level 12: MP Cost: 55. For 108 sec, chance to Increase Damage with each hit: 62%, Damage: +1%. Can stack up to 18 times.
  • Level 13: MP Cost: 60. For 112 sec, chance to Increase Damage with each hit: 63%, Damage: +1%. Can stack up to 18 times.
  • Level 14: MP Cost: 60. For 116 sec, chance to Increase Damage with each hit: 64%, Damage: +1%. Can stack up to 18 times.
  • Level 15: MP Cost: 60. For 120 sec, chance to Increase Damage with each hit: 65%, Damage: +1%. Can stack up to 20 times.
  • Level 16: MP Cost: 60. For 124 sec, chance to Increase Damage with each hit: 66%, Damage: +1%. Can stack up to 20 times.
  • Level 17: MP Cost: 65. For 128 sec, chance to Increase Damage with each hit: 67%, Damage: +1%. Can stack up to 20 times.
  • Level 18: MP Cost: 65. For 132 sec, chance to Increase Damage with each hit: 68%, Damage: +1%. Can stack up to 22 times.
  • Level 19: MP Cost: 65. For 136 sec, chance to Increase Damage with each hit: 69%, Damage: +1%. Can stack up to 22 times.
  • Level 20: MP Cost: 65. For 140 sec, chance to Increase Damage with each hit: 70%, Damage: +1%. Can stack up to 22 times.
  • Level 21: MP Cost: 70. For 144 sec, chance to Increase Damage with each hit: 71%, Damage: +1%. Can stack up to 24 times.
  • Level 22: MP Cost: 70. For 148 sec, chance to Increase Damage with each hit: 72%, Damage: +1%. Can stack up to 24 times.
  • Level 23: MP Cost: 70. For 152 sec, chance to Increase Damage with each hit: 73%, Damage: +1%. Can stack up to 24 times.
  • Level 24: MP Cost: 70. For 156 sec, chance to Increase Damage with each hit: 74%, Damage: +1%. Can stack up to 26 times.
  • Level 25: MP Cost: 75. For 160 sec, chance to Increase Damage with each hit: 75%, Damage: +1%. Can stack up to 26 times.
  • Level 26: MP Cost: 75. For 164 sec, chance to Increase Damage with each hit: 76%, Damage: +1%. Can stack up to 26 times.
  • Level 27: MP Cost: 75. For 168 sec, chance to Increase Damage with each hit: 77%, Damage: +1%. Can stack up to 28 times.
  • Level 28: MP Cost: 75. For 172 sec, chance to Increase Damage with each hit: 78%, Damage: +1%. Can stack up to 28 times.
  • Level 29: MP Cost: 80. For 176 sec, chance to Increase Damage with each hit: 79%, Damage: +1%. Can stack up to 28 times.
  • Level 30: MP Cost: 80. For 180 sec, chance to Increase Damage with each hit: 80%, Damage: +1%. Can stack up to 30 times.
  • Level 31: MP Cost: 80. For 184 sec, chance to Increase Damage with each hit: 81%, Damage: +1%. Can stack up to 30 times.
  • Level 32: MP Cost: 80. For 188 sec, chance to Increase Damage with each hit: 82%, Damage: +1%. Can stack up to 30 times.

MS Skill Arcane Pitch.png

Arcane Pitch: Ignores an opponent’s DEF and resistances for a short period of time.

Arcane Pitch effects

Ignores an opponent’s DEF and resistances for a short period of time.

  • Level 1: MP Cost: 56 , Ignores monster DEF for 35 sec, Ignores monster resistances by 13%
  • Level 2: MP Cost: 57 , Ignores monster DEF for 40 sec, Ignores monster resistances by 16%
  • Level 3: MP Cost: 58 , Ignores monster DEF for 45 sec, Ignores monster resistances by 19%
  • Level 4: MP Cost: 59 , Ignores monster DEF for 50 sec, Ignores monster resistances by 22%
  • Level 5: MP Cost: 60 , Ignores monster DEF for 55 sec, Ignores monster resistances by 25%
  • Level 6: MP Cost: 61 , Ignores monster DEF for 60 sec, Ignores monster resistances by 28%
  • Level 7: MP Cost: 62 , Ignores monster DEF for 65 sec, Ignores monster resistances by 31%
  • Level 8: MP Cost: 63 , Ignores monster DEF for 70 sec, Ignores monster resistances by 34%
  • Level 9: MP Cost: 64 , Ignores monster DEF for 75 sec, Ignores monster resistances by 37%
  • Level 10: MP Cost: 65 , Ignores monster DEF for 80 sec, Ignores monster resistances by 40%
  • Level 11: MP Cost: 66 , Ignores monster DEF for 85 sec, Ignores monster resistances by 43%
  • Level 12: MP Cost: 67 , Ignores monster DEF for 90 sec, Ignores monster resistances by 46%
  • Level 13: MP Cost: 68 , Ignores monster DEF for 95 sec, Ignores monster resistances by 49%
  • Level 14: MP Cost: 69 , Ignores monster DEF for 100 sec, Ignores monster resistances by 52%
  • Level 15: MP Cost: 70 , Ignores monster DEF for 105 sec, Ignores monster resistances by 55%
  • Level 16: MP Cost: 71 , Ignores monster DEF for 110 sec, Ignores monster resistances by 58%
  • Level 17: MP Cost: 72 , Ignores monster DEF for 115 sec, Ignores monster resistances by 61%
  • Level 18: MP Cost: 73 , Ignores monster DEF for 120 sec, Ignores monster resistances by 64%
  • Level 19: MP Cost: 74 , Ignores monster DEF for 125 sec, Ignores monster resistances by 67%
  • Level 20: MP Cost: 75 , Ignores monster DEF for 130 sec, Ignores monster resistances by 70%
  • Level 21: MP Cost: 76 , Ignores monster DEF for 135 sec, Ignores monster resistances by 73%
  • Level 22: MP Cost: 77 , Ignores monster DEF for 140 sec, Ignores monster resistances by 76%
  • Level 23: MP Cost: 78 , Ignores monster DEF for 145 sec, Ignores monster resistances by 79%
  • Level 24: MP Cost: 79 , Ignores monster DEF for 150 sec, Ignores monster resistances by 82%
  • Level 25: MP Cost: 80 , Ignores monster DEF for 155 sec, Ignores monster resistances by 85%
  • Level 26: MP Cost: 81 , Ignores monster DEF for 160 sec, Ignores monster resistances by 88%
  • Level 27: MP Cost: 82 , Ignores monster DEF for 165 sec, Ignores monster resistances by 91%
  • Level 28: MP Cost: 83 , Ignores monster DEF for 170 sec, Ignores monster resistances by 94%
  • Level 29: MP Cost: 84 , Ignores monster DEF for 175 sec, Ignores monster resistances by 97%
  • Level 30: MP Cost: 85 , Ignores monster DEF for 180 sec, Ignores monster resistances by 100%
  • Level 31: MP Cost: 86 , Ignores monster DEF for 185 sec, Ignores monster resistances by 103%
  • Level 32: MP Cost: 87 , Ignores monster DEF for 190 sec, Ignores monster resistances by 106%

Hyper Skills

Stat Enhancers

MS Skill Hyper Strength.png

Hyper Strength: Permanently increases STR.

Hyper Strength effects

Required level: 140

  • Level 1: STR +50

MS Skill Hyper Dexterity.png

Hyper Dexterity: Permanently increases DEX.

Hyper Dexterity effects

Required level: 140

  • Level 1: DEX +50

MS Skill Hyper Intelligence.png

Hyper Intelligence: Permanently increases INT.

Hyper Intelligence effects

Required level: 140

  • Level 1: INT +50

MS Skill Hyper Luck.png

Hyper Luck: Permanently increases LUK.

Hyper Luck effects

Required level: 140

  • Level 1: LUK +50

MS Skill Hyper Jump.png

Hyper Jump: Permanently increases Jump.

Hyper Jump effects

Required level: 146

  • Level 1: Jump +10

MS Skill Hyper Speed.png

Hyper Speed: Permanently increases Movement Speed.

Hyper Speed effects

Required level: 152

  • Level 1: Movement Speed +10

MS Skill Hyper Accuracy.png

Hyper Accuracy: Permanently increases Accuracy.

Hyper Accuracy effects

Required level: 158

  • Level 1: Accuracy +20%

MS Skill Hyper Defense.png

Hyper Defense: Permanently increases Weapon DEF.

Hyper Defense effects

Required level: 165

  • Level 1: Weapon DEF +500

MS Skill Hyper Magic Defense.png

Hyper Magic Defense: Permanently increases Magic DEF.

Hyper Magic Defense effects

Required level: 174

  • Level 1: Magic DEF +500

MS Skill Hyper Fury.png

Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).

Hyper Fury effects

Required level: 180

  • Level 1: Max DF +50

MS Skill Hyper Mana.png

Hyper Mana: Permanently increases Max MP.

Hyper Mana effects

Required level: 186

  • Level 1: Max MP: +15%

MS Skill Hyper Health.png

Hyper Health: Permanently increases Max HP.

Hyper Health effects

Required level: 192

  • Level 1: Max HP: +15%

MS Skill Hyper Critical.png

Hyper Critical: Permanently increases Critical Rate.

Hyper Critical effects

Required level: 198

  • Level 1: Critical Rate: +10%

Skill Enhancers

MS Skill Reflection - Range Up.png

Reflection - Range Up: Increases Reflection's range.

Reflection - Range Up effects

Required level: 143

  • Level 1: Range +50

MS Skill Apocalypse - Extra Target.png

Apocalypse - Extra Target: Increases the number of monsters that Ender hits.

Apocalypse - Extra Target effects

Required level: 149

  • Level 1: Max Enemies Hit +2

MS Skill Ender - Range Up.png

Ender - Range Up: Increases Ender's range.

Ender - Range Up effects

Required level: 155

  • Level 1: Range +40

MS Skill Reflection - Spread.png

Reflection - Spread: When Reflection spreads, damage no longer gets reduced.

Reflection - Spread effects

Required level: 162

  • Level 1: Increases split damage reduction rate to 0%

MS Skill Apocalypse - Reinforce.png

Apocalypse - Reinforce: Increases Apocalypse's damage.

Apocalypse - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

MS Skill Ender - Extra Target.png

Ender - Extra Target: Increases the number of monsters that Ender hits.

Ender - Extra Target effects

Required level: 177

  • Level 1: Max Enemies Hit +1

MS Skill Reflection - Reinforce.png

Reflection - Reinforce: Increases Reflection's damage.

Reflection - Reinforce effects

Required level: 183

  • Level 1: Damage: +20%

MS Skill Apocalypse - Recharge.png

Apocalypse - Recharge: Increase the gauge increase amount from Apocalypse.

Apocalypse - Recharge effects

Required level: 189

  • Level 1: Increases gauge fill amount

MS Skill Ender - Reinforce.png

Ender - Reinforce: Increases Ender's damage.

Ender - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

MS Skill Equalize.png

Equalize: Puts you in Equilibrium mode immediately upon use.

Equalize effects

Required level: 150.

  • Level 1: MP Cost: 1000, Equilibrium status begins.

Cooldown: 150 sec


MS Skill Armageddon.png

Armageddon: Uses the Black Mage's power to render all enemies immobile and deal damage.

Armageddon effects

Required level: 170

  • Level 1: MP Cost: 1,000, Max Enemies Hit: 15, Damage: 1,000%, Immobile Duration: 20 sec.

Cooldown: 120 sec


MS Skill Heroic Memories Luminous.png

Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.

Heroic Memories effects

Required level: 200

  • Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000

Cooldown: 120 sec. Only applies to hero classes within the party.