Beginner Skills
Inner Light: Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness.
'
- Level 1: Willpower Lv. 20, Insight Lv. 20, INT +20 , more MP increased from leveling, permanent immunity to the Darkness status.
Light Wash: The power of light breaks down enemy DEF, allowing your attacks to penetrate.
(Link Skill)
- Level 1: 10% of enemy DEF ignored
- Level 1: 15% of enemy DEF ignored
- Level 1: 20% of enemy DEF ignored
Will of the Alliance: A powerful force is released, based on Willpower of the Alliance.
'
- Level 1: Permanently increases STR: 5, DEX: 5, INT: 5, LUK: 5, ATT: 5, Magic ATT: 5
First Job
Dark Affinity: Permanently increases light/dark magic ATT.
'
- Level 1: Increase light/dark magic ATT by 1%
- Level 2: Increase light/dark magic ATT by 2%
- Level 3: Increase light/dark magic ATT by 3%
- Level 4: Increase light/dark magic ATT by 4%
- Level 5: Increase light/dark magic ATT by 5%
Light Affinity: Permanently increases light/dark magic ATT.
This skill only exists in KMS.
- Level 1: Increase light magic ATT by 1%
- Level 2: Increase light magic ATT by 2%
- Level 3: Increase light magic ATT by 3%
- Level 4: Increase light magic ATT by 4%
- Level 5: Increase light magic ATT by 5%
Flash Shower: [Light Magic] Fires a condensed orb of light that penetrates enemies as it flies.
'
- Level 1: MP Cost: 15. Max Enemies Hit: 5, Damage: 226%.
- Level 2: MP Cost: 15. Max Enemies Hit: 5, Damage: 232%.
- Level 3: MP Cost: 16. Max Enemies Hit: 5, Damage: 238%.
- Level 4: MP Cost: 16. Max Enemies Hit: 5, Damage: 244%.
- Level 5: MP Cost: 16. Max Enemies Hit: 5, Damage: 250%.
- Level 6: MP Cost: 17. Max Enemies Hit: 5, Damage: 256%.
- Level 7: MP Cost: 17. Max Enemies Hit: 5, Damage: 262%.
- Level 8: MP Cost: 17. Max Enemies Hit: 5, Damage: 268%.
- Level 9: MP Cost: 18. Max Enemies Hit: 5, Damage: 274%.
- Level 10: MP Cost: 18. Max Enemies Hit: 5, Damage: 280%.
Abyssal Drop: [Dark Magic] Drops a condensed orb of darkness on multiple enemies in front of you.
'
- Level 1: MP Cost: 16. Max Enemies Hit: 6, Damage: 89%.
- Level 2: MP Cost: 16. Max Enemies Hit: 6, Damage: 91%.
- Level 3: MP Cost: 17. Max Enemies Hit: 6, Damage: 93%.
- Level 4: MP Cost: 17. Max Enemies Hit: 6, Damage: 95%.
- Level 5: MP Cost: 17. Max Enemies Hit: 6, Damage: 97%.
- Level 6: MP Cost: 18. Max Enemies Hit: 6, Damage: 99%.
- Level 7: MP Cost: 18. Max Enemies Hit: 6, Damage: 101%.
- Level 8: MP Cost: 18. Max Enemies Hit: 6, Damage: 103%.
- Level 9: MP Cost: 19. Max Enemies Hit: 6, Damage: 105%.
- Level 10: MP Cost: 19. Max Enemies Hit: 6, Damage: 107%.
Light Speed: Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.
'
- Level 1: MP Cost: 29. Teleports a range of 210, 230. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 2, increases Jump by 1
- Level 2: MP Cost: 28. Teleports a range of 220, 260. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 4, increases Jump by 2
- Level 3: MP Cost: 27. Teleports a range of 230, 290. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 6, increases Jump by 3
- Level 4: MP Cost: 26. Teleports a range of 240, 320. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 8, increases Jump by 4
- Level 5: MP Cost: 25. Teleports a range of 250, 350. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 10, increases Jump by 5
- Level 6: MP Cost: 24. Teleports a range of 260, 380. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 12, increases Jump by 6
- Level 7: MP Cost: 23. Teleports a range of 270, 410. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 14, increases Jump by 7
- Level 8: MP Cost: 22. Teleports a range of 280, 440. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 16, increases Jump by 8
- Level 9: MP Cost: 21. Teleports a range of 290, 470. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 18, increases Jump by 9
- Level 10: MP Cost: 20. Teleports a range of 300, 500. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 20, increases Jump by 10
Mana Well: Increases Max MP for a short time.
'
- Level 1: MP Cost: 0. Duration: 85 sec, MP: +11. Can stack with other buffs.
- Level 2: MP Cost: 0. Duration: 90 sec, MP: +12. Can stack with other buffs.
- Level 3: MP Cost: 0. Duration: 95 sec, MP: +13. Can stack with other buffs.
- Level 4: MP Cost: 0. Duration: 100 sec, MP: +14. Can stack with other buffs.
- Level 5: MP Cost: 0. Duration: 105 sec, MP: +15. Can stack with other buffs.
- Level 6: MP Cost: 0. Duration: 110 sec, MP: +16. Can stack with other buffs.
- Level 7: MP Cost: 0. Duration: 115 sec, MP: +17. Can stack with other buffs.
- Level 8: MP Cost: 0. Duration: 120 sec, MP: +18. Can stack with other buffs.
- Level 9: MP Cost: 0. Duration: 125 sec, MP: +19. Can stack with other buffs.
- Level 10: MP Cost: 0. Duration: 130 sec, MP: +20. Can stack with other buffs.
- Level 11: MP Cost: 0. Duration: 135 sec, MP: +21. Can stack with other buffs.
- Level 12: MP Cost: 0. Duration: 140 sec, MP: +22. Can stack with other buffs.
- Level 13: MP Cost: 0. Duration: 145 sec, MP: +23. Can stack with other buffs.
- Level 14: MP Cost: 0. Duration: 150 sec, MP: +24. Can stack with other buffs.
- Level 15: MP Cost: 0. Duration: 155 sec, MP: +25. Can stack with other buffs.
- Level 16: MP Cost: 0. Duration: 160 sec, MP: +26. Can stack with other buffs.
- Level 17: MP Cost: 0. Duration: 165 sec, MP: +27. Can stack with other buffs.
- Level 18: MP Cost: 0. Duration: 170 sec, MP: +28. Can stack with other buffs.
- Level 19: MP Cost: 0. Duration: 175 sec, MP: +29. Can stack with other buffs.
- Level 20: MP Cost: 0. Duration: 180 sec, MP: +30. Can stack with other buffs.
Standard Magic Guard: Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.
'
- Level 1: 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 15
- Level 2: 21% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 30
- Level 3: 29% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 45
- Level 4: 37% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 60
- Level 5: 45% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 75
- Level 6: 53% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 90
- Level 7: 61% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 105
- Level 8: 69% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 120
- Level 9: 77% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 135
- Level 10: 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 150
Second Job
Black Blessing: A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.
'
- Level 1: Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 10
- 2 Orbs: Magic ATT Increased by 16
- 3 Orbs: Magic ATT Increased by 20
- Level 2: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 10
- 2 Orbs: Magic ATT Increased by 16
- 3 Orbs: Magic ATT Increased by 21
- Level 3: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 10
- 2 Orbs: Magic ATT Increased by 16
- 3 Orbs: Magic ATT Increased by 21
- Level 4: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 11
- 2 Orbs: Magic ATT Increased by 16
- 3 Orbs: Magic ATT Increased by 22
- Level 5: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 11
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 22
- Level 6: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 11
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 23
- Level 7: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 11
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 23
- Level 8: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 12
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 24
- Level 9: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 12
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 24
- Level 10: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 12
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 25
- Level 11: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 12
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 25
- Level 12: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 13
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 26
- Level 13: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 13
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 26
- Level 14: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 13
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 27
- Level 15: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 13
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 27
- Level 16: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 14
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 28
- Level 17: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 14
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 28
- Level 18: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 14
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 29
- Level 19: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 14
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 29
- Level 20: Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 15
- 2 Orbs: Magic ATT Increased by 24
- 3 Orbs: Magic ATT Increased by 30
Blinding Pillar: [Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun.
'
- Level 1: MP Cost: 10, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 55%.
- Level 2: MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 60%.
- Level 3: MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 65%.
- Level 4: MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 70%.
- Level 5: MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 75%.
- Level 6: MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 80%.
- Level 7: MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 85%.
- Level 8: MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 90%.
- Level 9: MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 95%.
- Level 10: MP Cost: 15, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 100%.
"Permanently increases INT."
Level | INT |
---|---|
Add 8 per level | |
1 | +8 |
2 | +16 |
3 | +24 |
4 | +32 |
5 | +40 |
Magic Booster: Increases the attack speed of your weapon.
'
- Level 1: MP Cost: 48. Attack Speed +2 for 18 sec.
- Level 2: MP Cost: 46. Attack Speed +2 for 36 sec.
- Level 3: MP Cost: 44. Attack Speed +2 for 54 sec.
- Level 4: MP Cost: 42. Attack Speed +2 for 72 sec.
- Level 5: MP Cost: 40. Attack Speed +2 for 90 sec.
- Level 6: MP Cost: 38. Attack Speed +2 for 108 sec.
- Level 7: MP Cost: 36. Attack Speed +2 for 126 sec.
- Level 8: MP Cost: 34. Attack Speed +2 for 144 sec.
- Level 9: MP Cost: 32. Attack Speed +2 for 162 sec.
- Level 10: MP Cost: 30. Attack Speed +2 for 180 sec.
Pressure Void: [Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.
'
- Level 1: MP Cost: 5, Enemies Hit: 8, Damage: 111%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 2: MP Cost: 5, Enemies Hit: 8, Damage: 114%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 3: MP Cost: 5, Enemies Hit: 8, Damage: 117%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 4: MP Cost: 7, Enemies Hit: 8, Damage: 120%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 5: MP Cost: 7, Enemies Hit: 8, Damage: 123%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 6: MP Cost: 7, Enemies Hit: 8, Damage: 126%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 7: MP Cost: 7, Enemies Hit: 8, Damage: 129%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 8: MP Cost: 9, Enemies Hit: 8, Damage: 132%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 9: MP Cost: 9, Enemies Hit: 8, Damage: 135%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 10: MP Cost: 9, Enemies Hit: 8, Damage: 138%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 11: MP Cost: 9, Enemies Hit: 8, Damage: 141%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 12: MP Cost: 11, Enemies Hit: 8, Damage: 144%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 13: MP Cost: 11, Enemies Hit: 8, Damage: 147%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 14: MP Cost: 11, Enemies Hit: 8, Damage: 150%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 15: MP Cost: 11, Enemies Hit: 8, Damage: 153%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 16: MP Cost: 13, Enemies Hit: 8, Damage: 156%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 17: MP Cost: 13, Enemies Hit: 8, Damage: 159%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 18: MP Cost: 13, Enemies Hit: 8, Damage: 162%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 19: MP Cost: 13, Enemies Hit: 8, Damage: 165%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 20: MP Cost: 15, Enemies Hit: 8, Damage: 168%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
"Increases Magic Mastery and Magic Attack."
Level | Shining Rod Mastery | Magic Attack |
---|---|---|
Add 4% per level |
Add 1 per level | |
1 | +14% | +1 |
2 | +18% | +2 |
3 | +22% | +3 |
4 | +26% | +4 |
5 | +30% | +5 |
6 | +34% | +6 |
7 | +38% | +7 |
8 | +42% | +8 |
9 | +46% | +9 |
10 | +50% | +10 |
Sylvan Lance: [Light Magic] Tosses a spear of light to hit multiple enemies.
'
- Level 1: MP Cost: 21. Max Enemies Hit: 8, Damage: 123%, Number of Attacks: 4.
- Level 2: MP Cost: 22. Max Enemies Hit: 8, Damage: 126%, Number of Attacks: 4.
- Level 3: MP Cost: 22. Max Enemies Hit: 8, Damage: 129%, Number of Attacks: 4.
- Level 4: MP Cost: 23. Max Enemies Hit: 8, Damage: 132%, Number of Attacks: 4.
- Level 5: MP Cost: 23. Max Enemies Hit: 8, Damage: 135%, Number of Attacks: 4.
- Level 6: MP Cost: 24. Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4.
- Level 7: MP Cost: 24. Max Enemies Hit: 8, Damage: 141%, Number of Attacks: 4.
- Level 8: MP Cost: 25. Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 4
- Level 9: MP Cost: 25. Max Enemies Hit: 8, Damage: 147%, Number of Attacks: 4.
- Level 10: MP Cost: 26. Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 4.
- Level 11: MP Cost: 26. Max Enemies Hit: 8, Damage: 153%, Number of Attacks: 4.
- Level 12: MP Cost: 27. Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 4.
- Level 13: MP Cost: 27. Max Enemies Hit: 8, Damage: 159%, Number of Attacks: 4.
- Level 14: MP Cost: 28. Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 4.
- Level 15: MP Cost: 28. Max Enemies Hit: 8, Damage: 165%, Number of Attacks: 4.
- Level 16: MP Cost: 29. Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 4.
- Level 17: MP Cost: 29. Max Enemies Hit: 8, Damage: 171%, Number of Attacks: 4.
- Level 18: MP Cost: 30. Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 4.
- Level 19: MP Cost: 30. Max Enemies Hit: 8, Damage: 177%, Number of Attacks: 4.
- Level 20: MP Cost: 31. Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 4.
Third Job
Spectral Light: [Light Magic] Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys.
'
- Level 1: MP Cost: 10. Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 2: MP Cost: 11. Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 3: MP Cost: 11. Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 4: MP Cost: 12. Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 5: MP Cost: 12. Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 6: MP Cost: 13. Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 7: MP Cost: 13. Max Enemies Hit: 8, Damage: 314%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 8: MP Cost: 14. Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 9: MP Cost: 14. Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 10: MP Cost: 15. Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 11: MP Cost: 15. Max Enemies Hit: 8, Damage: 322%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 12: MP Cost: 16. Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 13: MP Cost: 16. Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 14: MP Cost: 17. Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 15: MP Cost: 17. Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 16: MP Cost: 18. Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 17: MP Cost: 18. Max Enemies Hit: 8, Damage: 334%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 18: MP Cost: 19. Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 19: MP Cost: 19. Max Enemies Hit: 8, Damage: 338%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 20: MP Cost: 20. Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
Moonlight Spear: [Dark Magic] Fires a chain of dark moonlight from under the enemies' feet.
'
- Level 1: MP Cost: 45, Max Enemies Hit: 6, Damage: 323%, Number of Attacks: 2
- Level 2: MP Cost: 48, Max Enemies Hit: 6, Damage: 325%, Number of Attacks: 2
- Level 3: MP Cost: 48, Max Enemies Hit: 6, Damage: 327%, Number of Attacks: 2
- Level 4: MP Cost: 51, Max Enemies Hit: 6, Damage: 329%, Number of Attacks: 2
- Level 5: MP Cost: 51, Max Enemies Hit: 6, Damage: 331%, Number of Attacks: 2
- Level 6: MP Cost: 54, Max Enemies Hit: 6, Damage: 333%, Number of Attacks: 2
- Level 7: MP Cost: 54, Max Enemies Hit: 6, Damage: 335%, Number of Attacks: 2
- Level 8: MP Cost: 57, Max Enemies Hit: 6, Damage: 337%, Number of Attacks: 2
- Level 9: MP Cost: 57, Max Enemies Hit: 6, Damage: 339%, Number of Attacks: 2
- Level 10: MP Cost: 60, Max Enemies Hit: 6, Damage: 341%, Number of Attacks: 2
- Level 11: MP Cost: 60, Max Enemies Hit: 6, Damage: 343%, Number of Attacks: 2
- Level 12: MP Cost: 63, Max Enemies Hit: 6, Damage: 345%, Number of Attacks: 2
- Level 13: MP Cost: 63, Max Enemies Hit: 6, Damage: 347%, Number of Attacks: 2
- Level 14: MP Cost: 66, Max Enemies Hit: 6, Damage: 349%, Number of Attacks: 2
- Level 15: MP Cost: 66, Max Enemies Hit: 6, Damage: 351%, Number of Attacks: 2
- Level 16: MP Cost: 69, Max Enemies Hit: 6, Damage: 353%, Number of Attacks: 2
- Level 17: MP Cost: 69, Max Enemies Hit: 6, Damage: 355%, Number of Attacks: 2
- Level 18: MP Cost: 72, Max Enemies Hit: 6, Damage: 357%, Number of Attacks: 2
- Level 19: MP Cost: 72, Max Enemies Hit: 6, Damage: 359%, Number of Attacks: 2
- Level 20: MP Cost: 75, Max Enemies Hit: 6, Damage: 361%, Number of Attacks: 2
Death Scythe: [Equilibrium] A scythe-toting reaper comes down to destroy enemies.
'
- Level 1: MP Cost: 63, Max Enemies Hit: 10, Damage: 192%, Number of Attacks: 6. [Cooldown: 34 sec]
- Level 2: MP Cost: 66, Max Enemies Hit: 10, Damage: 194%, Number of Attacks: 6. [Cooldown: 33 sec]
- Level 3: MP Cost: 69, Max Enemies Hit: 10, Damage: 196%, Number of Attacks: 6. [Cooldown: 33 sec]
- Level 4: MP Cost: 72, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 6. [Cooldown: 32 sec]
- Level 5: MP Cost: 75, Max Enemies Hit: 10, Damage: 200%, Number of Attacks: 6. [Cooldown: 32 sec]
- Level 6: MP Cost: 78, Max Enemies Hit: 10, Damage: 202%, Number of Attacks: 6. [Cooldown: 31 sec]
- Level 7: MP Cost: 81, Max Enemies Hit: 10, Damage: 204%, Number of Attacks: 6. [Cooldown: 31 sec]
- Level 8: MP Cost: 84, Max Enemies Hit: 10, Damage: 206%, Number of Attacks: 6. [Cooldown: 30 sec]
- Level 9: MP Cost: 87, Max Enemies Hit: 10, Damage: 208%, Number of Attacks: 6. [Cooldown: 30 sec]
- Level 10: MP Cost: 90, Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 6. [Cooldown: 29 sec]
- Level 11: MP Cost: 93, Max Enemies Hit: 10, Damage: 212%, Number of Attacks: 6. [Cooldown: 29 sec]
- Level 12: MP Cost: 96, Max Enemies Hit: 10, Damage: 214%, Number of Attacks: 6. [Cooldown: 28 sec]
- Level 13: MP Cost: 99, Max Enemies Hit: 10, Damage: 216%, Number of Attacks: 6. [Cooldown: 28 sec]
- Level 14: MP Cost: 102, Max Enemies Hit: 10, Damage: 218%, Number of Attacks: 6. [Cooldown: 27 sec]
- Level 15: MP Cost: 105, Max Enemies Hit: 10, Damage: 220%, Number of Attacks: 6. [Cooldown: 27 sec]
- Level 16: MP Cost: 108, Max Enemies Hit: 10, Damage: 222%, Number of Attacks: 6. [Cooldown: 26 sec]
- Level 17: MP Cost: 111, Max Enemies Hit: 10, Damage: 224%, Number of Attacks: 6. [Cooldown: 26 sec]
- Level 18: MP Cost: 114, Max Enemies Hit: 10, Damage: 226%, Number of Attacks: 6. [Cooldown: 25 sec]
- Level 19: MP Cost: 117, Max Enemies Hit: 10, Damage: 228%, Number of Attacks: 6. [Cooldown: 25 sec]
- Level 20: MP Cost: 120, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 6. [Cooldown: 24 sec]
Shadow Shell: Deflects all abnormal status. The shell breaks after a certain number of status has been deflected and needs to cooldown. Passively increases all elemental and abnormal status effects.
'
- Level 1: MP Cost: 209. Ignore abnormal status 3 times. Cooldown: 570 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 4%]
- Level 2: MP Cost: 208. Ignore abnormal status 3 times. Cooldown: 540 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 8%]
- Level 3: MP Cost: 207. Ignore abnormal status 3 times. Cooldown: 510 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 12%]
- Level 4: MP Cost: 206. Ignore abnormal status 3 times. Cooldown: 480 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 16%]
- Level 5: MP Cost: 205. Ignore abnormal status 3 times. Cooldown: 450 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 20%]
- Level 6: MP Cost: 204. Ignore abnormal status 3 times. Cooldown: 420 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 24%]
- Level 7: MP Cost: 203. Ignore abnormal status 3 times. Cooldown: 390 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 28%]
- Level 8: MP Cost: 202. Ignore abnormal status 3 times. Cooldown: 360 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 32%]
- Level 9: MP Cost: 201. Ignore abnormal status 3 times. Cooldown: 330 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 36%]
- Level 10: MP Cost: 200. Ignore abnormal status 3 times. Cooldown: 300 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 40%]
Dusk Guard: Temporarily increase Physical and Magic DEF and has a chance to ignore damage.
'
- Level 1: MP Cost: 58. Duration: 72 sec, Weapon/Magic DEF: + 120. 2% chance to ignore damage.
- Level 2: MP Cost: 60. Duration: 84 sec, Weapon/Magic DEF: + 140. 4% chance to ignore damage.
- Level 3: MP Cost: 62. Duration: 96 sec, Weapon/Magic DEF: + 160. 6% chance to ignore damage.
- Level 4: MP Cost: 64. Duration: 108 sec, Weapon/Magic DEF: + 180. 8% chance to ignore damage.
- Level 5: MP Cost: 66. Duration: 120 sec, Weapon/Magic DEF: + 200. 10% chance to ignore damage.
- Level 6: MP Cost: 68. Duration: 132 sec, Weapon/Magic DEF: + 220. 12% chance to ignore damage.
- Level 7: MP Cost: 70. Duration: 144 sec, Weapon/Magic DEF: + 240. 14% chance to ignore damage.
- Level 8: MP Cost: 72. Duration: 156 sec, Weapon/Magic DEF: + 260. 16% chance to ignore damage.
- Level 9: MP Cost: 74. Duration: 168 sec, Weapon/Magic DEF: + 280. 18% chance to ignore damage.
- Level 10: MP Cost: 76. Duration: 180 sec, Weapon/Magic DEF: + 300. 20% chance to ignore damage.
Ray of Redemption: [Light Magic] Heal your party members and deal damage to enemies with the power of light.
'
- Level 1: MP Cost: 31, 6 enemies within the range: 123% damage, Recovery 40%
- Level 2: MP Cost: 32, 6 enemies within the range: 126% damage, Recovery 80%
- Level 3: MP Cost: 32, 6 enemies within the range: 129% damage, Recovery 120%
- Level 4: MP Cost: 33, 6 enemies within the range: 132% damage, Recovery 160%
- Level 5: MP Cost: 33, 6 enemies within the range: 135% damage, Recovery 200%
- Level 6: MP Cost: 34, 6 enemies within the range: 138% damage, Recovery 240%
- Level 7: MP Cost: 34, 6 enemies within the range: 141% damage, Recovery 280%
- Level 8: MP Cost: 35, 6 enemies within the range: 144% damage, Recovery 320%
- Level 9: MP Cost: 35, 6 enemies within the range: 147% damage, Recovery 360%
- Level 10: MP Cost: 36, 6 enemies within the range: 150% damage, Recovery 400%
- Level 11: MP Cost: 36, 6 enemies within the range: 153% damage, Recovery 440%
- Level 12: MP Cost: 37, 6 enemies within the range: 156% damage, Recovery 480%
- Level 13: MP Cost: 37, 6 enemies within the range: 159% damage, Recovery 520%
- Level 14: MP Cost: 38, 6 enemies within the range: 162% damage, Recovery 560%
- Level 15: MP Cost: 38, 6 enemies within the range: 165% damage, Recovery 600%
- Level 16: MP Cost: 39, 6 enemies within the range: 168% damage, Recovery 640%
- Level 17: MP Cost: 39, 6 enemies within the range: 171% damage, Recovery 680%
- Level 18: MP Cost: 40, 6 enemies within the range: 174% damage, Recovery 720%
- Level 19: MP Cost: 40, 6 enemies within the range: 177% damage, Recovery 760%
- Level 20: MP Cost: 41, 6 enemies within the range: 180% damage, Recovery 800%
Photic Meditation: Temporarily increases party Magic ATT. Stacks with Meditation.
'
- Level 1: MP Cost: 36. Duration: 66 sec. Increases party Magic ATT 10.
- Level 2: MP Cost: 37. Duration: 72 sec. Increases party Magic ATT 13.
- Level 3: MP Cost: 38. Duration: 78 sec. Increases party Magic ATT 13.
- Level 4: MP Cost: 39. Duration: 84 sec. Increases party Magic ATT 16.
- Level 5: MP Cost: 40. Duration: 90 sec. Increases party Magic ATT 16.
- Level 6: MP Cost: 41. Duration: 96 sec. Increases party Magic ATT 19.
- Level 7: MP Cost: 42. Duration: 102 sec. Increases party Magic ATT 19.
- Level 8: MP Cost: 43. Duration: 108 sec. Increases party Magic ATT 22.
- Level 9: MP Cost: 44. Duration: 114 sec. Increases party Magic ATT 22.
- Level 10: MP Cost: 45. Duration: 120 sec. Increases party Magic ATT 25.
- Level 11: MP Cost: 46. Duration: 126 sec. Increases party Magic ATT 25.
- Level 12: MP Cost: 47. Duration: 132 sec. Increases party Magic ATT 28.
- Level 13: MP Cost: 48. Duration: 138 sec. Increases party Magic ATT 28.
- Level 14: MP Cost: 49. Duration: 144 sec. Increases party Magic ATT 31.
- Level 15: MP Cost: 50. Duration: 150 sec. Increases party Magic ATT 31.
- Level 16: MP Cost: 51. Duration: 156 sec. Increases party Magic ATT 34.
- Level 17: MP Cost: 52. Duration: 162 sec. Increases party Magic ATT 34.
- Level 18: MP Cost: 53. Duration: 168 sec. Increases party Magic ATT 37.
- Level 19: MP Cost: 54. Duration: 174 sec. Increases party Magic ATT 37.
- Level 20: MP Cost: 55. Duration: 180 sec. Increases party Magic ATT 40.
Lunar Tide: Increase either Critical Rate or ATT, depending on your HP and MP.
'
- Level 1: When MP is greater than HP, damage increases by 1%. When MP lower than HP, Critical Rate increases by 11%.
- Level 2: When MP is greater than HP, damage increases by 2%. When MP lower than HP, Critical Rate increases by 12%.
- Level 3: When MP is greater than HP, damage increases by 3%. When MP lower than HP, Critical Rate increases by 13%.
- Level 4: When MP is greater than HP, damage increases by 4%. When MP lower than HP, Critical Rate increases by 14%.
- Level 5: When MP is greater than HP, damage increases by 5%. When MP lower than HP, Critical Rate increases by 15%.
- Level 6: When MP is greater than HP, damage increases by 6%. When MP lower than HP, Critical Rate increases by 16%.
- Level 7: When MP is greater than HP, damage increases by 7%. When MP lower than HP, Critical Rate increases by 17%.
- Level 8: When MP is greater than HP, damage increases by 8%. When MP lower than HP, Critical Rate increases by 18%.
- Level 9: When MP is greater than HP, damage increases by 9%. When MP lower than HP, Critical Rate increases by 19%.
- Level 10: When MP is greater than HP, damage increases by 10%. When MP lower than HP, Critical Rate increases by 20%.
- Level 11: When MP is greater than HP, damage increases by 11%. When MP lower than HP, Critical Rate increases by 21%.
- Level 12: When MP is greater than HP, damage increases by 12%. When MP lower than HP, Critical Rate increases by 22%.
- Level 13: When MP is greater than HP, damage increases by 13%. When MP lower than HP, Critical Rate increases by 23%.
- Level 14: When MP is greater than HP, damage increases by 14%. When MP lower than HP, Critical Rate increases by 24%.
- Level 15: When MP is greater than HP, damage increases by 15%. When MP lower than HP, Critical Rate increases by 25%.
- Level 16: When MP is greater than HP, damage increases by 16%. When MP lower than HP, Critical Rate increases by 26%.
- Level 17: When MP is greater than HP, damage increases by 17%. When MP lower than HP, Critical Rate increases by 27%.
- Level 18: When MP is greater than HP, damage increases by 18%. When MP lower than HP, Critical Rate increases by 28%.
- Level 19: When MP is greater than HP, damage increases by 19%. When MP lower than HP, Critical Rate increases by 29%.
- Level 20: When MP is greater than HP, damage increases by 20%. When MP lower than HP, Critical Rate increases by 30%.
Fourth Job
Those in Italic can be obtained through Combat Orders.
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
Darkness Mastery: The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe.
Requires Level 10 Death Scythe
- Level 1: Equilibrium Duration: +1 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +20%
- Level 2: Equilibrium Duration: +2 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +40%
- Level 3: Equilibrium Duration: +3 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +60%
- Level 4: Equilibrium Duration: +4 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +80%
- Level 5: Equilibrium Duration: +5 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +100%
"Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage."
Requires Level 10 Spell Mastery
Level | Magic Mastery | Magic Attack | Minimum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |
Apocalypse: [Dark Magic] Opens the Abyssal Rift under enemies to flood them with void energy.
'
- Level 1: MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 224%.
- Level 2: MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 228%.
- Level 3: MP Cost: 61, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 232%.
- Level 4: MP Cost: 61, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 236%.
- Level 5: MP Cost: 64, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 240%.
- Level 6: MP Cost: 64, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 244%.
- Level 7: MP Cost: 67, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 248%.
- Level 8: MP Cost: 67, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 252%.
- Level 9: MP Cost: 70, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 256%.
- Level 10: MP Cost: 70, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 260%.
- Level 11: MP Cost: 73, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 264%.
- Level 12: MP Cost: 73, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 268%.
- Level 13: MP Cost: 76, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 272%.
- Level 14: MP Cost: 76, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 276%.
- Level 15: MP Cost: 79, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 280%.
- Level 16: MP Cost: 79, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 284%.
- Level 17: MP Cost: 82, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 288%.
- Level 18: MP Cost: 82, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 292%.
- Level 19: MP Cost: 85, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 296%.
- Level 20: MP Cost: 85, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 300%.
- Level 21: MP Cost: 88, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 304%.
- Level 22: MP Cost: 88, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 308%.
- Level 23: MP Cost: 91, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 312%.
- Level 24: MP Cost: 91, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 316%.
- Level 25: MP Cost: 94, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 320%.
- Level 26: MP Cost: 94, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 324%.
- Level 27: MP Cost: 97, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 328%.
- Level 28: MP Cost: 97, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 332%.
- Level 29: MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 336%.
- Level 30: MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 340%.
- 'Level 31: MP Cost: 103, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 344%.
- 'Level 32: MP Cost: 103, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 348%.
Reflection: [Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage.
'
- Level 1: MP Cost: 61, Damage: 304%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 2: MP Cost: 61, Damage: 308%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 3: MP Cost: 63, Damage: 312%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 4: MP Cost: 63, Damage: 316%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 5: MP Cost: 63, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 6: MP Cost: 65, Damage: 324%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 7: MP Cost: 65, Damage: 328%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 8: MP Cost: 65, Damage: 332%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 9: MP Cost: 67, Damage: 336%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 10: MP Cost: 67, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 11: MP Cost: 67, Damage: 344%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 12: MP Cost: 69, Damage: 348%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 13: MP Cost: 69, Damage: 352%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 14: MP Cost: 69, Damage: 356%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 15: MP Cost: 71, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 16: MP Cost: 71, Damage: 364%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 17: MP Cost: 71, Damage: 368%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 18: MP Cost: 73, Damage: 372%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 19: MP Cost: 73, Damage: 376%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 20: MP Cost: 73, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 21: MP Cost: 75, Damage: 384%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 22: MP Cost: 75, Damage: 388%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 23: MP Cost: 75, Damage: 392%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 24: MP Cost: 77, Damage: 396%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 25: MP Cost: 77, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 26: MP Cost: 77, Damage: 404%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 27: MP Cost: 79, Damage: 408%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 28: MP Cost: 79, Damage: 412%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 29: MP Cost: 79, Damage: 416%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 30: MP Cost: 81, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 8
- 'Level 31: MP Cost: 81, Damage: 424%, Number of Attacks: 4, Max Enemies Hit: 8
- 'Level 32: MP Cost: 81, Damage: 428%, Number of Attacks: 4, Max Enemies Hit: 8
Ender: [Equilibrium] Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly.
'
- Level 1: MP Cost: 34, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 275%, Number of Attacks: 7. Every attack will be critical. Cooldown: 41 sec
- Level 2: MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 277%, Number of Attacks: 7. Every attack will be critical. Cooldown: 40 sec
- Level 3: MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 279%, Number of Attacks: 7. Every attack will be critical. Cooldown: 39 sec
- Level 4: MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 281%, Number of Attacks: 7. Every attack will be critical. Cooldown: 38 sec
- Level 5: MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 283%, Number of Attacks: 7. Every attack will be critical. Cooldown: 37 sec
- Level 6: MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 285%, Number of Attacks: 7. Every attack will be critical. Cooldown: 36 sec
- Level 7: MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 287%, Number of Attacks: 7. Every attack will be critical. Cooldown: 35 sec
- Level 8: MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 289%, Number of Attacks: 7. Every attack will be critical. Cooldown: 34 sec
- Level 9: MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 291%, Number of Attacks: 7. Every attack will be critical. Cooldown: 33 sec
- Level 10: MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 293%, Number of Attacks: 7. Every attack will be critical. Cooldown: 32 sec
- Level 11: MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 295%, Number of Attacks: 7. Every attack will be critical. Cooldown: 31 sec
- Level 12: MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 297%, Number of Attacks: 7. Every attack will be critical. Cooldown: 30 sec
- Level 13: MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 299%, Number of Attacks: 7. Every attack will be critical. Cooldown: 29 sec
- Level 14: MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 301%, Number of Attacks: 7. Every attack will be critical. Cooldown: 28 sec
- Level 15: MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 303%, Number of Attacks: 7. Every attack will be critical. Cooldown: 27 sec
- Level 16: MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 305%, Number of Attacks: 7. Every attack will be critical. Cooldown: 26 sec
- Level 17: MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 307%, Number of Attacks: 7. Every attack will be critical. Cooldown: 25 sec
- Level 18: MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 309%, Number of Attacks: 7. Every attack will be critical. Cooldown: 24 sec
- Level 19: MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 311%, Number of Attacks: 7. Every attack will be critical. Cooldown: 23 sec
- Level 20: MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 313%, Number of Attacks: 7. Every attack will be critical. Cooldown: 22 sec
- Level 21: MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 315%, Number of Attacks: 7. Every attack will be critical. Cooldown: 21 sec
- Level 22: MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 317%, Number of Attacks: 7. Every attack will be critical. Cooldown: 20 sec
- Level 23: MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 319%, Number of Attacks: 7. Every attack will be critical. Cooldown: 19 sec
- Level 24: MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 321%, Number of Attacks: 7. Every attack will be critical. Cooldown: 18 sec
- Level 25: MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 323%, Number of Attacks: 7. Every attack will be critical. Cooldown: 17 sec
- Level 26: MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 325%, Number of Attacks: 7. Every attack will be critical. Cooldown: 16 sec
- Level 27: MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 327%, Number of Attacks: 7. Every attack will be critical. Cooldown: 15 sec
- Level 28: MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 329%, Number of Attacks: 7. Every attack will be critical. Cooldown: 14 sec
- Level 29: MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 331%, Number of Attacks: 7. Every attack will be critical. Cooldown: 13 sec
- Level 30: MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 333%, Number of Attacks: 7. Every attack will be critical. Cooldown: 12 sec
- Level 31: MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 335%, Number of Attacks: 7. Every attack will be critical.Cooldown: 11 sec]
- Level 32: MP Cost: 50, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 337%, Number of Attacks: 7. Every attack will be critical. Cooldown: 10 sec
Morning Star: [Dark Magic] Drops explosive meteors on enemies.
'
- Level 1: MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 93%, Explosion Damage: 283%. Cooldown: 5 sec
- Level 2: MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 96%, Explosion Damage: 286%. Cooldown: 5 sec
- Level 3: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 99%, Explosion Damage: 289%. Cooldown: 5 sec
- Level 4: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 102%, Explosion Damage: 292%. Cooldown: 5 sec
- Level 5: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 105%, Explosion Damage: 295%. Cooldown: 5 sec
- Level 6: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 108%, Explosion Damage: 298%. Cooldown: 5 sec
- Level 7: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 111%, Explosion Damage: 301%. Cooldown: 5 sec
- Level 8: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 114%, Explosion Damage: 304%. Cooldown: 5 sec
- Level 9: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 117%, Explosion Damage: 307%. Cooldown: 5 sec
- Level 10: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 120%, Explosion Damage: 310%. Cooldown: 5 sec
- Level 11: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 123%, Explosion Damage: 313%. Cooldown: 5 sec
- Level 12: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 126%, Explosion Damage: 316%. Cooldown: 5 sec
- Level 13: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 129%, Explosion Damage: 319%. Cooldown: 5 sec
- Level 14: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 132%, Explosion Damage: 322%. Cooldown: 5 sec
- Level 15: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 135%, Explosion Damage: 325%. Cooldown: 5 sec
- Level 16: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 138%, Explosion Damage: 328%. Cooldown: 5 sec
- Level 17: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 141%, Explosion Damage: 331%. Cooldown: 5 sec
- Level 18: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 144%, Explosion Damage: 334%. Cooldown: 5 sec
- Level 19: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 147%, Explosion Damage: 337%. Cooldown: 5 sec
- Level 20: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 150%, Explosion Damage: 340%. Cooldown: 5 sec
- Level 21: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 153%, Explosion Damage: 343%. Cooldown: 5 sec
- Level 22: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 156%, Explosion Damage: 346%. Cooldown: 5 sec
- Level 23: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 159%, Explosion Damage: 349%. Cooldown: 5 sec
- Level 24: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 162%, Explosion Damage: 352%. Cooldown: 5 sec
- Level 25: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 165%, Explosion Damage: 355%. Cooldown: 5 sec
- Level 26: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 168%, Explosion Damage: 358%. Cooldown: 5 sec
- Level 27: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 171%, Explosion Damage: 361%. Cooldown: 5 sec
- Level 28: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 174%, Explosion Damage: 364%. Cooldown: 5 sec
- Level 29: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 177%, Explosion Damage: 367%. Cooldown: 5 sec
- Level 30: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 180%, Explosion Damage: 370%. Cooldown: 5 sec
- 'Level 31: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 183%, Explosion Damage: 373%. Cooldown: 5 sec
- 'Level 32: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 186%, Explosion Damage: 376%. Cooldown: 5 sec
Dark Crescendo: Has a chance to increase damage with each consecutive hit for a short period of time.
'
- Level 1: MP Cost: 45. For 64 sec, chance to Increase Damage with each hit: 51%, Damage: +1%. Can stack up to 10 times.
- Level 2: MP Cost: 45. For 68 sec, chance to Increase Damage with each hit: 52%, Damage: +1%. Can stack up to 10 times.
- Level 3: MP Cost: 45. For 72 sec, chance to Increase Damage with each hit: 53%, Damage: +1%. Can stack up to 12 times.
- Level 4: MP Cost: 45. For 76 sec, chance to Increase Damage with each hit: 54%, Damage: +1%. Can stack up to 12 times.
- Level 5: MP Cost: 50. For 80 sec, chance to Increase Damage with each hit: 55%, Damage: +1%. Can stack up to 12 times.
- Level 6: MP Cost: 50. For 84 sec, chance to Increase Damage with each hit: 56%, Damage: +1%. Can stack up to 14 times.
- Level 7: MP Cost: 50. For 88 sec, chance to Increase Damage with each hit: 57%, Damage: +1%. Can stack up to 14 times.
- Level 8: MP Cost: 50. For 92 sec, chance to Increase Damage with each hit: 58%, Damage: +1%. Can stack up to 14 times.
- Level 9: MP Cost: 55. For 96 sec, chance to Increase Damage with each hit: 59%, Damage: +1%. Can stack up to 16 times.
- Level 10: MP Cost: 55. For 100 sec, chance to Increase Damage with each hit: 60%, Damage: +1%. Can stack up to 16 times.
- Level 11: MP Cost: 55. For 104 sec, chance to Increase Damage with each hit: 61%, Damage: +1%. Can stack up to 16 times.
- Level 12: MP Cost: 55. For 108 sec, chance to Increase Damage with each hit: 62%, Damage: +1%. Can stack up to 18 times.
- Level 13: MP Cost: 60. For 112 sec, chance to Increase Damage with each hit: 63%, Damage: +1%. Can stack up to 18 times.
- Level 14: MP Cost: 60. For 116 sec, chance to Increase Damage with each hit: 64%, Damage: +1%. Can stack up to 18 times.
- Level 15: MP Cost: 60. For 120 sec, chance to Increase Damage with each hit: 65%, Damage: +1%. Can stack up to 20 times.
- Level 16: MP Cost: 60. For 124 sec, chance to Increase Damage with each hit: 66%, Damage: +1%. Can stack up to 20 times.
- Level 17: MP Cost: 65. For 128 sec, chance to Increase Damage with each hit: 67%, Damage: +1%. Can stack up to 20 times.
- Level 18: MP Cost: 65. For 132 sec, chance to Increase Damage with each hit: 68%, Damage: +1%. Can stack up to 22 times.
- Level 19: MP Cost: 65. For 136 sec, chance to Increase Damage with each hit: 69%, Damage: +1%. Can stack up to 22 times.
- Level 20: MP Cost: 65. For 140 sec, chance to Increase Damage with each hit: 70%, Damage: +1%. Can stack up to 22 times.
- Level 21: MP Cost: 70. For 144 sec, chance to Increase Damage with each hit: 71%, Damage: +1%. Can stack up to 24 times.
- Level 22: MP Cost: 70. For 148 sec, chance to Increase Damage with each hit: 72%, Damage: +1%. Can stack up to 24 times.
- Level 23: MP Cost: 70. For 152 sec, chance to Increase Damage with each hit: 73%, Damage: +1%. Can stack up to 24 times.
- Level 24: MP Cost: 70. For 156 sec, chance to Increase Damage with each hit: 74%, Damage: +1%. Can stack up to 26 times.
- Level 25: MP Cost: 75. For 160 sec, chance to Increase Damage with each hit: 75%, Damage: +1%. Can stack up to 26 times.
- Level 26: MP Cost: 75. For 164 sec, chance to Increase Damage with each hit: 76%, Damage: +1%. Can stack up to 26 times.
- Level 27: MP Cost: 75. For 168 sec, chance to Increase Damage with each hit: 77%, Damage: +1%. Can stack up to 28 times.
- Level 28: MP Cost: 75. For 172 sec, chance to Increase Damage with each hit: 78%, Damage: +1%. Can stack up to 28 times.
- Level 29: MP Cost: 80. For 176 sec, chance to Increase Damage with each hit: 79%, Damage: +1%. Can stack up to 28 times.
- Level 30: MP Cost: 80. For 180 sec, chance to Increase Damage with each hit: 80%, Damage: +1%. Can stack up to 30 times.
- 'Level 31: MP Cost: 80. For 184 sec, chance to Increase Damage with each hit: 81%, Damage: +1%. Can stack up to 30 times.
- 'Level 32: MP Cost: 80. For 188 sec, chance to Increase Damage with each hit: 82%, Damage: +1%. Can stack up to 30 times.
Arcane Pitch: Ignores an opponent’s DEF and resistances for a short period of time.
'
- Level 1: MP Cost: 56, Ignores monster DEF for 35 sec, Ignores monster resistances by 13%
- Level 2: MP Cost: 57, Ignores monster DEF for 40 sec, Ignores monster resistances by 16%
- Level 3: MP Cost: 58, Ignores monster DEF for 45 sec, Ignores monster resistances by 19%
- Level 4: MP Cost: 59, Ignores monster DEF for 50 sec, Ignores monster resistances by 22%
- Level 5: MP Cost: 60, Ignores monster DEF for 55 sec, Ignores monster resistances by 25%
- Level 6: MP Cost: 61, Ignores monster DEF for 60 sec, Ignores monster resistances by 28%
- Level 7: MP Cost: 62, Ignores monster DEF for 65 sec, Ignores monster resistances by 31%
- Level 8: MP Cost: 63, Ignores monster DEF for 70 sec, Ignores monster resistances by 34%
- Level 9: MP Cost: 64, Ignores monster DEF for 75 sec, Ignores monster resistances by 37%
- Level 10: MP Cost: 65, Ignores monster DEF for 80 sec, Ignores monster resistances by 40%
- Level 11: MP Cost: 66, Ignores monster DEF for 85 sec, Ignores monster resistances by 43%
- Level 12: MP Cost: 67, Ignores monster DEF for 90 sec, Ignores monster resistances by 46%
- Level 13: MP Cost: 68, Ignores monster DEF for 95 sec, Ignores monster resistances by 49%
- Level 14: MP Cost: 69, Ignores monster DEF for 100 sec, Ignores monster resistances by 52%
- Level 15: MP Cost: 70, Ignores monster DEF for 105 sec, Ignores monster resistances by 55%
- Level 16: MP Cost: 71, Ignores monster DEF for 110 sec, Ignores monster resistances by 58%
- Level 17: MP Cost: 72, Ignores monster DEF for 115 sec, Ignores monster resistances by 61%
- Level 18: MP Cost: 73, Ignores monster DEF for 120 sec, Ignores monster resistances by 64%
- Level 19: MP Cost: 74, Ignores monster DEF for 125 sec, Ignores monster resistances by 67%
- Level 20: MP Cost: 75, Ignores monster DEF for 130 sec, Ignores monster resistances by 70%
- Level 21: MP Cost: 76, Ignores monster DEF for 135 sec, Ignores monster resistances by 73%
- Level 22: MP Cost: 77, Ignores monster DEF for 140 sec, Ignores monster resistances by 76%
- Level 23: MP Cost: 78, Ignores monster DEF for 145 sec, Ignores monster resistances by 79%
- Level 24: MP Cost: 79, Ignores monster DEF for 150 sec, Ignores monster resistances by 82%
- Level 25: MP Cost: 80, Ignores monster DEF for 155 sec, Ignores monster resistances by 85%
- Level 26: MP Cost: 81, Ignores monster DEF for 160 sec, Ignores monster resistances by 88%
- Level 27: MP Cost: 82, Ignores monster DEF for 165 sec, Ignores monster resistances by 91%
- Level 28: MP Cost: 83, Ignores monster DEF for 170 sec, Ignores monster resistances by 94%
- Level 29: MP Cost: 84, Ignores monster DEF for 175 sec, Ignores monster resistances by 97%
- Level 30: MP Cost: 85, Ignores monster DEF for 180 sec, Ignores monster resistances by 100%
- 'Level 31: MP Cost: 86, Ignores monster DEF for 185 sec, Ignores monster resistances by 103%
- 'Level 32: MP Cost: 87, Ignores monster DEF for 190 sec, Ignores monster resistances by 106%
Hyper Skills
Stat Enhancers
"Permanently increases STR."
Unlocked at level 140
Level | STR |
---|---|
1 | +50 |
"Permanently increases DEX."
Unlocked at level 140
Level | DEX |
---|---|
1 | +50 |
"Permanently increases INT."
Unlocked at level 140
Level | INT |
---|---|
1 | +50 |
"Permanently increases Movement Speed."
Unlocked at level 152
Level | Movement Speed |
---|---|
1 | +10 |
"Permanently increases Accuracy."
Unlocked at level 158
Level | Accuracy |
---|---|
1 | +20% |
"Permanently increases Weapon DEF."
Unlocked at level 165
Level | Weapon DEF |
---|---|
1 | +500 |
"Permanently increases Magic DEF."
Unlocked at level 174
Level | Magic DEF |
---|---|
1 | +500 |
"Permanently increases Max DF (useless for Luminous)."
Unlocked at level 180
Level | Max DF |
---|---|
1 | +50 |
"Permanently increases Max MP."
Unlocked at level 186
Level | Max MP |
---|---|
1 | +15% |
"Permanently increases Max HP."
Unlocked at level 192
Level | Max HP |
---|---|
1 | +15% |
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
Skill Enhancers
Reflection - Range Up: Increases Reflection's range.
Required level: 143
- Level 1: Range +50
Apocalypse - Extra Target: Increases the number of monsters that Ender hits.
Required level: 149
- Level 1: Max Enemies Hit +2
Ender - Range Up: Increases Ender's range.
Required level: 155
- Level 1: Range +40
Reflection - Spread: When Reflection spreads, damage no longer gets reduced.
Required level: 162
- Level 1: Increases split damage reduction rate to 0%
Apocalypse - Reinforce: Increases Apocalypse's damage.
Required level: 168
- Level 1: Damage: +20%
Ender - Extra Target: Increases the number of monsters that Ender hits.
Required level: 177
- Level 1: Max Enemies Hit +1
Reflection - Reinforce: Increases Reflection's damage.
Required level: 183
- Level 1: Damage: +20%
Apocalypse - Recharge: Increase the gauge increase amount from Apocalypse.
Required level: 189
- Level 1: Increases gauge fill amount
Ender - Reinforce: Increases Ender's damage.
Required level: 195
- Level 1: Damage: +20%
Active Skills
"Puts you in Equilibrium mode immediately upon use."
Unlocked at level 150
Level | MP Cost | Cooldown |
---|---|---|
1 | 1000 | 150 sec |