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File:MS Mage.png
A high level Mage.
Pros
  • Can use element based attacks early (2nd job advancement).
  • Very high MP level.
  • Unlike Bowmen and Sins, Magicians can still use their ranged attack even when enemies are close.
  • Cleric, one of the second job advancement, is the least costly of all.
Cons
  • Very low health and can die easily against most monsters without magic guard.
  • Magician armors in the beginning give very low defense.
  • Hard to raise from level 1 - 8.
  • Uses a lot of pots especially Mp Pots.

Is this the job for you?

Magicians are ranged characters. Magicians have the lowest weapon defence and HP in the entire game, making them prone to dying without their skill Magic Guard, which diverts 80% of damage taken from monsters to MP. However, MP pots cost twice the cost of HP pots.

Many magicians depend on luck to don equipment and gain accuracy(0.3 acc per luk) , but luck also decreases the amount of experience lost per death. However, adding luck compromises your attack, which depends on intelligence, but luck is still needed to hit monsters with high avoidability.(in the stats page, it says that int increases accuracy of spells)

Magicians are also able to use some of the status effects magical based monsters use, such as seal, slow, poison, dispel and freeze. Priest gain unbelievable party support skills, like heal, bless, holy symbol, dispel and holy shield

In regard to Maximum and Minimum damage, Magicians deal very stable damage in contrast to the other classes, due to their mastery in every attack skill. However, magicians cannot deal critical attack, but more or less damage to monsters in accordance to their respective elements.

Magicians can also teleport pass monsters with teleport, and drain MP from monsters with MP Eater.

Magicians starts off extremely weak in the game, and start to gain power from lvl 8 through 35. After lvl 35, Magicians are overtaken by the other classes as they start gaining better skills, and they only start to show their potential again from lvl 70, and rise through the ranks all the way beyond lvl 120, unleashing their fury with terrific area of effect attacks, which none but the Dragon Knights can oppose with ease. (Dragon Knights are such an irony. Their damage is superb, but similar to Magicians, except that their skills consume HP, they actually depend on clerics and priests(a type of magician) to train effectively.)

Magicians lack the high damage of Warriors, the nimbleness of Thiefs and the range of Bowman. Magicians specialise in mastering elements, dragons and area of effect attacks, status effects, stable damage, and beautiful skills, therefore, if this is what you would like for your special Maple character, this is truly the class for you.

If otherwise, please turn back and choose another class, for once you choose your job, your choice is pemanant.


Basic Characteristics
Magicians put high levels of magic and intelligence to good use, they can use the power of nature all around us to kill the enermies, but they are very weak in close combats. Their stamina isn't high, either, so be careful and avoid death at all cost.
Since you can attack the monsters from afar, that'll help you quite a bit. Try boosting up the level of INT if you want to attack the enermies accurately with your magic. The higher your magic, the better you'll be able to handle your magic... ...


Magicians Armours
Honestly, the Magicians don't have much armors to wear since they are weak in physical strength and low in stamina. It's defensive abilities isn't great either, so i don't know if it helps a lot or not...
Some armors, however, have the ability to eliminate the magical power, so it can guard you from magic attacks. It won't help much, but is still better than not wearing them at all...so buy them if you have time...

I hope Grendel enlightens you on how it is to be a magician.

Extra infomation:Grendel the Really Old was once a dark wizard, and it was he who created the cursed dolls. The cursed dolls were later stolen by lupins, causing some of them to become zombie lupins.

Requirements

  • at least 20 INT
  • at least lvl 8
  • lots of INT (recommended) (Mage damage=(Basic Attack*INT)+Magic Attack)
  • low strength and dexterity (useless junk stats for mages) (aim for 4/4) (be patient, don't spam roll lest you miss.)
  • have not chosen any other job.(duh)

Tips

  • Magicians depend solely on magic skills to attack. Use them, ordinary weapon attacks are useless.
  • Add 1 energy bolt at lvl 8(6 MP per attack). Don't add magic claw(10 MP per attack) yet. 6 MP per attack is sustainable considering how little MP you have now.
  • Try to Max MP Increase 1st.(add 5 MP recovery 1st ONLY) This will give you plenty of MP to utilise. Slower MP recovery will be remedied in the 2nd job by MP Eater.(The MP recovery fomula for mages is skill lvl(character lvl/10)+3. The final +3 stands for the basic mana recovery rate for beginners. Therefore maxing MP recovery early on before Max MP Increase DOES NOT improve your mana recovery rate. If you sit on a Relaxer or a Palm Chair, MP recovery is 1.5(skill lvl(character lvl/10)+3).)
  • Do not add Magic Armour. It is not useful in the long run as monsters will deal a lot of damage later on(more than 500), so -20 damage isn't useful. Use Magic Guard instead. It diverts 80% of damage to MP, allowing you to survive many monsters, that would otherwise kill you in 1 hit.
  • If you want to have as much MP as possible, just start adding Max MP after advancing as the magician. Add 1 energy bolt after Maxing your MP. As training up to lvl 13(9374 experience from lvl 8 to 13) without energy bolt would be exhausting, it would be wise to ask a friend to train you past this stage.
  • Choose MP pots that will recover about half of your MP.
  • Being a mage(what magicians are known as), the status effect that will lead to your downfall is Seal, cast by some monsters like Jr. Boogie and Fairies. Carry some Holy Water to remedy this.
  • Some Mages choose to become a Pure INT mage. This means that they choose to add all their Ap in INT. The attack of these mages are exceptionally high, but they suffer from inability to don mage equipments, which need some luck. If you become one, wear a bathrobe. As for weapons, use the lvl 8 wand till lvl 35(it's kinda hard i know), and switch to a Maple Staff(Weapon attack-25,Magic attack-48,100 more HP). At lvl 43, upgrade to a Maple Lama Staff(Weapon attack-39,Magic Attack-58,100 more HP,50 more MP). At lvl 64, get a Maple Shine Wand(Weapon attack-49,Magic attack-80,1 more INT,100 more HP,100 more MP) OR a Maple Wisdom Staff(Weapon attack-50,Magic attack-80,1 more INT,150 more HP,50 more MP). Also get a Maple Magicain Shield at lvl 64. Don't forget to buy a himororu fan from the free market too. A good one can has MORE Magic Attack than some lvl 90 staffs! The Maple Staff, Maple Lama Staff, Maple Shiny Wand and Maple Wisdom Staff are available during anniversary periods. During other times, just buy them from the free market.

Beginners

When you begin the game, you get to choose the stats that your character will begin the game with. These are STR, DEX, INT and LUK. Magician equipment, defense, and damage all depend on INT and LUK; STR and DEX are not required for anything. When creating your character, STR and DEX should be as low as possible, preferably a 4 in each, though up to dual 5 or even 6/4 is acceptable. Since INT and LUK will be raised at each level up, it doesn't matter what they are at this point, as long as STR and DEX are low. However, getting a high INT (8/9/10) would be preferable, as well as LUK. Just remember to major your AP (ability points) in INT.

Detailed information about raising INT and LUK can be found on the Builds page.

Be patient at the start, It's kinda hard.

The rewards of being a mage are great though...

Victoria Island

First things first. By now, hopefully you should have at least 2,200 meso remaining, enough to get to the Mage town, Ellinia, and buy the first weapon that adds Magic Attack if you want. You will also get a beginners wand from Grendel the really old. If you have more, go to the Lith Harbor Weapon/Armour store and purchase the level 11 Common-Class top/bottom. These have more Weapon Defense than more your level 8 and 13(Male) Mage-specific equips, and no monsters apply Magic Defense to their attacks yet. The level 13(Female) Mage-specific equips have a slightly higher Weapon Defense than the level 11 Common-Class equips, but the slightly higher Weapon Defense is not worth the additional cost. Also, it may be easier for beginning mages to simply forgo clothing and invest their mesos in weapons, Red Potions(50 HP) and the important Blue Potions(100 MP)/Mana Elixers(300 MP).

When you are ready, either talk to the man in the ticket booth near the ship, and choose to go to Ellinia or walk to Ellinia. Walking is a good way to train, but running into high level monsters is more or less inevitable. If you walk, make sure you do not advance to level 9 before getting to Ellinia. (You may lvl up to level 9 and above if your local version supports SP compensation. However, it would be better to check with other Maplers 1st. Remain at level 8 if you are not willing to take the risk.) Also, before you leave, there is an easy quest you can do in Lith Harbor. Talk to Olaf, who is near the right of the city, in the lower level. Once you've answered his questions correctly, you can choose the next quest from him. Choose path of the Magician. Once you've become a magician, you can go back and talk to Olaf again (whenever, doesn't have to be right away) and get a reward.


First Job: Magician

Welcome to the mystical way of the Magician. For detailed information about what each skill does, refer to Skills. For detailed information about how to allocate skill and ability points, refer to Builds

Skills Emphasis

I know these can be found at the builds section but, more and more young mages are getting it wrong. Therefore, I have decided to post it in this section. The mage which provided this pleads you to read it carefully.

  • If you are new to the game with no friends, take the basic magician skill build.
  • If you have friends to party and train you(same world), or want higher max mp, choose Higher Max MP Build.