From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Added my data so far; changed formatting some from old Wikipedia page)
 
(Added Energy Bolt 11-16 data)
Line 43: Line 43:
<tr><td>9 <td>33 <td>35 <td>7
<tr><td>9 <td>33 <td>35 <td>7
<tr><td>10 <td>35 <td>35 <td>7
<tr><td>10 <td>35 <td>35 <td>7
<tr><td>11 <td>37 <td>40 <td>14
<tr><td>12 <td>39 <td>40 <td>14
<tr><td>13 <td>41 <td>45 <td>14
<tr><td>14 <td>43 <td>45 <td>14
<tr><td>15 <td>45 <td>50 <td>14
<tr><td>16 <td>47 <td>50 <td>14
</table>
</table>



Revision as of 20:10, 12 February 2005

Magician

Improving MP Recovery

Mastery Level 16 | Passive

Recover more MP; based on skill level and player level

Improving Max MP Increase

Mastery Level 10 | Passive | Needs: Improving MP Recovery 5

Get more Max MP on level-ups and when spending AP

Magic Guard

Mastery Level 20 | Active

Temporarily takes damage out of MP instead of HP; damage goes to HP if MP runs out

Level %Replaced Duration (sec) -MP
1 4 30 6

Magic Armor

Mastery Level 20 | Active | Needs: Magic Guard 3

Temporarily boosts weapon def

Energy Bolt

Mastery Level 20 | Active

Single ranged attack

Level Basic Attack %Mastery -MP
1 17 15 7
2 19 15 7
3 21 20 7
4 23 20 7
5 25 25 7
6 27 25 7
7 29 30 7
8 31 30 7
9 33 35 7
10 35 35 7
11 37 40 14
12 39 40 14
13 41 45 14
14 43 45 14
15 45 50 14
16 47 50 14

Magic Claw

Mastery Level 20 | Active | Needs: Energy Bolt 1

Dual ranged attacks

Level Basic Attack %Mastery -MP
1 6 15 10
2 7 15 10
3 8 20 10
4 9 20 10
5 ? 25 10
6 12 25 10
7 14 30 10
8 16 30 10
9 18 35 10
10 20 35 10
11-20 ? ? 20