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==Elf Basics== | ==Elf Basics== | ||
===AP Distribution=== | ===AP Distribution=== | ||
DEX is the Mercedes main damage stat. All points not spent on DEX should be put in STR, as | DEX is the Mercedes main damage stat. All points not spent on DEX should be put in STR, as the other stats do not help Bowman AT ALL! Some people cap their STR at 50 or so and put all AP on DEX after that. | ||
Second | Consider trying to go without STR, or at least keep it as low as you can. Second job Physical Training adds 30 STR. If you have a level 70+ Cannoneer, level 10 Pirate Blessing gives 15 STR, and it's not difficult to add more with other equipment such as rings and zhelm. | ||
===Skill Build=== | ===Skill Build=== | ||
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==Mercedes== | ==Mercedes== | ||
===First Job=== | ===First Job=== | ||
All first job skills will be maxed. The mobs near Elluel are pretty easy and 1 point on Swift Dual Shot should be plenty. The maps are a bit long though, so Potential Power give the biggest advantage to max first. | All first job skills will be maxed. The mobs near Elluel are pretty easy and 1 point on Swift Dual Shot should be plenty. The maps are a bit long though, so Potential Power give the biggest advantage to max first. | ||
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*'''Level 13''': +3 Potential Power (11) | *'''Level 13''': +3 Potential Power (11) | ||
*'''Level 14''': +3 Potential Power (14) | *'''Level 14''': +3 Potential Power (14) | ||
*'''Level 15''': +1 '''Potential Power''' (15 | *'''Level 15''': +1 '''Potential Power''' (15), +2 Sharp Aim (3) | ||
*'''Level 16''': +3 Sharp Aim (6) | *'''Level 16''': +3 Sharp Aim (6) | ||
*'''Level 17''': +3 Sharp Aim (9) | *'''Level 17''': +3 Sharp Aim (9) | ||
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*'''Level 19''': +3 Sharp Aim (15) | *'''Level 19''': +3 Sharp Aim (15) | ||
*'''Level 20''': +3 Sharp Aim (18) | *'''Level 20''': +3 Sharp Aim (18) | ||
*'''Level 21''': +2 '''Sharp Aim''' (20 | *'''Level 21''': +2 '''Sharp Aim''' (20), +1 Glide Blast (2) | ||
*'''Level 22''': +3 Glide Blast (5) | *'''Level 22''': +3 Glide Blast (5) | ||
*'''Level 23''': +3 Glide Blast (8) | *'''Level 23''': +3 Glide Blast (8) | ||
*'''Level 24''': +2 '''Glide Blast''' (10 | *'''Level 24''': +2 '''Glide Blast''' (10), +1 Swift Dual Shot (2) | ||
*'''Level 25''': +3 Swift Dual Shot (5) | *'''Level 25''': +3 Swift Dual Shot (5) | ||
*'''Level 26''': +3 Swift Dual Shot (8) | *'''Level 26''': +3 Swift Dual Shot (8) | ||
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*'''Level 28''': +3 Swift Dual Shot (14) | *'''Level 28''': +3 Swift Dual Shot (14) | ||
*'''Level 29''': +3 Swift Dual Shot (17) | *'''Level 29''': +3 Swift Dual Shot (17) | ||
*'''Level 30''': +3 '''Swift Dual Shot''' (20 | *'''Level 30''': +3 '''Swift Dual Shot''' (20) | ||
;End Result | ;End Result | ||
*'''Potential Power''': Level 15 | *'''Potential Power''': Level 15 | ||
*'''Sharp Aim''': Level 20 | *'''Sharp Aim''': Level 20 | ||
*'''Glide Blast''': Level 10 | *'''Glide Blast''': Level 10 | ||
*'''Swift Dual Shot''': Level 20 | *'''Swift Dual Shot''': Level 20 | ||
There really isn't much jumping required on these beginning maps, but some people really like Glide Blast, which is only a 10 point skill, so feel free to max it early if you want. | There really isn't much jumping required on these beginning maps, but some people really like Glide Blast, which is only a 10 point skill, so feel free to max it early if you want. | ||
===Second Job=== | ===Second Job=== | ||
First point goes to Piercing Storm. Physical Training is only first if you need the STR so you can keep your base at the minimum 4. | First point goes to Piercing Storm. Physical Training is only first if you need the STR so you can keep your base at the minimum 4. | ||
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*'''Level 32''': +3 Physical Training (4) | *'''Level 32''': +3 Physical Training (4) | ||
*'''Level 33''': +3 Physical Training (7) | *'''Level 33''': +3 Physical Training (7) | ||
*'''Level 34''': +3 '''Physical Training''' (10 | *'''Level 34''': +3 '''Physical Training''' (10) | ||
*'''Level 35''': +2 Dual Bowguns Mastery (2), +1 Spirit Surge (1) | *'''Level 35''': +2 Dual Bowguns Mastery (2), +1 Spirit Surge (1) | ||
*'''Level 36''': +3 Dual Bowguns Mastery (5) | *'''Level 36''': +3 Dual Bowguns Mastery (5) | ||
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*'''Level 39''': +3 Dual Bowguns Mastery (14) | *'''Level 39''': +3 Dual Bowguns Mastery (14) | ||
*'''Level 40''': +3 Dual Bowguns Mastery (17) | *'''Level 40''': +3 Dual Bowguns Mastery (17) | ||
*'''Level 41''': +3 '''Dual Bowguns Mastery''' (20 | *'''Level 41''': +3 '''Dual Bowguns Mastery''' (20) | ||
*'''Level 42''': +3 Spirit Surge (4) | *'''Level 42''': +3 Spirit Surge (4) | ||
*'''Level 43''': +3 Spirit Surge (7) | *'''Level 43''': +3 Spirit Surge (7) | ||
*'''Level 44''': +3 Spirit Surge (10) | *'''Level 44''': +3 Spirit Surge (10) | ||
*'''Level 45''': +3 Spirit Surge (13) | *'''Level 45''': +3 Spirit Surge (13) | ||
*'''Level 46''': +2 '''Spirit Surge''' (15 | *'''Level 46''': +2 '''Spirit Surge''' (15), +1 Parting Shot (2) | ||
*'''Level 47''': +3 '''Parting Shot''' (5 | *'''Level 47''': +3 '''Parting Shot''' (5) | ||
*'''Level 48''': +3 Rising Rush (4) | *'''Level 48''': +3 Rising Rush (4) | ||
*'''Level 49''': +3 Rising Rush (7) | *'''Level 49''': +3 Rising Rush (7) | ||
*'''Level 50''': +3 Rising Rush (10) | *'''Level 50''': +3 Rising Rush (10) | ||
*'''Level 51''': +3 Rising Rush (13) | *'''Level 51''': +3 Rising Rush (13) | ||
*'''Level 52''': +2 '''Rising Rush''' (15 | *'''Level 52''': +2 '''Rising Rush''' (15), +1 Final Attack (1) | ||
*'''Level 53''': +3 Final Attack (4) | *'''Level 53''': +3 Final Attack (4) | ||
*'''Level 54''': +3 Final Attack (7) | *'''Level 54''': +3 Final Attack (7) | ||
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*'''Level 57''': +3 Final Attack (16) | *'''Level 57''': +3 Final Attack (16) | ||
*'''Level 58''': +3 Final Attack (19) | *'''Level 58''': +3 Final Attack (19) | ||
*'''Level 59''': +1 '''Final Attack''' (20 | *'''Level 59''': +1 '''Final Attack''' (20), +2 Dual Bowguns Boost (2) | ||
*'''Level 60''': +3 Dual Bowguns Boost (5) | *'''Level 60''': +3 Dual Bowguns Boost (5) | ||
*'''Level 61''': +3 Dual Bowguns Boost (8) | *'''Level 61''': +3 Dual Bowguns Boost (8) | ||
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*'''Level 63''': +3 Dual Bowguns Boost (14) | *'''Level 63''': +3 Dual Bowguns Boost (14) | ||
*'''Level 64''': +3 Dual Bowguns Boost (17) | *'''Level 64''': +3 Dual Bowguns Boost (17) | ||
*'''Level 65''': +3 '''Dual Bowguns Boost''' (20 | *'''Level 65''': +3 '''Dual Bowguns Boost''' (20) | ||
*'''Level 66''': +3 Piercing Storm (4) | *'''Level 66''': +3 Piercing Storm (4) | ||
*'''Level 67''': +3 Piercing Storm (7) | *'''Level 67''': +3 Piercing Storm (7) | ||
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;End Result | ;End Result | ||
*'''Physical Training''': Level 10 | *'''Physical Training''': Level 10 | ||
*'''Dual Bowguns Mastery''': Level 20 | *'''Dual Bowguns Mastery''': Level 20 | ||
*'''Spirit Surge''': Level 15 | *'''Spirit Surge''': Level 15 | ||
*'''Parting Shot''': Level 5 | *'''Parting Shot''': Level 5 | ||
*'''Rising Rush''': Level 15 | *'''Rising Rush''': Level 15 | ||
*'''Final Attack''': Level 20 | *'''Final Attack''': Level 20 | ||
*'''Dual Bowguns Boost''': Level 20 | *'''Dual Bowguns Boost''': Level 20 | ||
*'''Piercing Storm''': Level 16 | *'''Piercing Storm''': Level 16 | ||
Piercing Storm is replaced in third job, so it does not need to be maxed. Physical Training is first assuming you need the STR to equip your next weapon. If you don't need the STR yet, max Mastery and Spirit first. Next comes Parting Shot and Rising Rush, followed by Final Attack. Boost early may look good on paper, but in practice it really doesn't help as much as your other skills at this point, so it's saved for later. You could always put 3 SP on it early for a 30 second test and see for yourself. Piercing Storm is last. If you get good with Parting Shot and Rising Rush, you won't be using it much anyway. | Piercing Storm is replaced in third job, so it does not need to be maxed. Physical Training is first assuming you need the STR to equip your next weapon. If you don't need the STR yet, max Mastery and Spirit first. Next comes Parting Shot and Rising Rush, followed by Final Attack. Boost early may look good on paper, but in practice it really doesn't help as much as your other skills at this point, so it's saved for later. You could always put 3 SP on it early for a 30 second test and see for yourself. Piercing Storm is last. If you get good with Parting Shot and Rising Rush, you won't be using it much anyway. | ||
Parting Shot may take some practice to use. If you have played a Battle Mage, you may have an advantage as it cast alot like their Finish Attack. If you are having trouble getting it to work, try pressing the Rising Rush button firm and deliberate, immediately followed by repeatedly tapping the Parting Shot button. 1 point is applied to these skills early so you can try it, but you won't see their real benefit on mobs that are taken out with 1 hit, you will start to appreciate Parting Shot more on higher HP mobs such as Jester. If you are still having trouble, or just don't like training with this skill, you can raise Piercing Storm first instead. | |||
Parting Shot may take some practice to use. If you have played a Battle Mage, you may have an advantage as it cast | |||
;Alternate Build | ;Alternate Build | ||
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*'''Level 32''': +3 Physical Training (4) | *'''Level 32''': +3 Physical Training (4) | ||
*'''Level 33''': +3 Physical Training (7) | *'''Level 33''': +3 Physical Training (7) | ||
*'''Level 34''': +3 '''Physical Training''' (10 | *'''Level 34''': +3 '''Physical Training''' (10) | ||
*'''Level 35''': +2 Dual Bowguns Mastery (2), +1 Spirit Surge (1) | *'''Level 35''': +2 Dual Bowguns Mastery (2), +1 Spirit Surge (1) | ||
*'''Level 36''': +3 Dual Bowguns Mastery (5) | *'''Level 36''': +3 Dual Bowguns Mastery (5) | ||
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*'''Level 39''': +3 Dual Bowguns Mastery (14) | *'''Level 39''': +3 Dual Bowguns Mastery (14) | ||
*'''Level 40''': +3 Dual Bowguns Mastery (17) | *'''Level 40''': +3 Dual Bowguns Mastery (17) | ||
*'''Level 41''': +3 '''Dual Bowguns Mastery''' (20 | *'''Level 41''': +3 '''Dual Bowguns Mastery''' (20) | ||
*'''Level 42''': +3 Spirit Surge (4) | *'''Level 42''': +3 Spirit Surge (4) | ||
*'''Level 43''': +3 Spirit Surge (7) | *'''Level 43''': +3 Spirit Surge (7) | ||
*'''Level 44''': +3 Spirit Surge (10) | *'''Level 44''': +3 Spirit Surge (10) | ||
*'''Level 45''': +3 Spirit Surge (13) | *'''Level 45''': +3 Spirit Surge (13) | ||
*'''Level 46''': +2 '''Spirit Surge''' (15 | *'''Level 46''': +2 '''Spirit Surge''' (15), +1 Piercing Storm (2) | ||
*'''Level 47''': +3 Piercing Storm (5) | *'''Level 47''': +3 Piercing Storm (5) | ||
*'''Level 48''': +3 Piercing Storm (8) | *'''Level 48''': +3 Piercing Storm (8) | ||
*'''Level 49''': +3 Piercing Storm (11) | *'''Level 49''': +3 Piercing Storm (11) | ||
*'''Level 50''': +3 Piercing Storm (14) | *'''Level 50''': +3 Piercing Storm (14) | ||
*'''Level 51''': + | *'''Level 51''': +1 Final Attack (1), +2 Piercing Storm (16) | ||
*'''Level 52''': +3 | *'''Level 52''': +3 Final Attack (4) | ||
*'''Level 53''': +3 Final Attack ( | *'''Level 53''': +3 Final Attack (7) | ||
*'''Level 54''': +3 Final Attack ( | *'''Level 54''': +3 Final Attack (10) | ||
*'''Level 55''': +3 Final Attack ( | *'''Level 55''': +3 Final Attack (13) | ||
*'''Level 56''': +3 Final Attack ( | *'''Level 56''': +3 Final Attack (16) | ||
*'''Level 57''': +3 Final Attack ( | *'''Level 57''': +3 Final Attack (19) | ||
*'''Level 58''': + | *'''Level 58''': +1 '''Final Attack''' (20), +2 Dual Bowguns Boost (2) | ||
*'''Level 59''': + | *'''Level 59''': +3 Dual Bowguns Boost (5) | ||
*'''Level 60''': +3 Dual Bowguns Boost ( | *'''Level 60''': +3 Dual Bowguns Boost (8) | ||
*'''Level 61''': +3 Dual Bowguns Boost ( | *'''Level 61''': +3 Dual Bowguns Boost (11) | ||
*'''Level 62''': +3 Dual Bowguns Boost ( | *'''Level 62''': +3 Dual Bowguns Boost (14) | ||
*'''Level 63''': +3 Dual Bowguns Boost ( | *'''Level 63''': +3 Dual Bowguns Boost (17) | ||
*'''Level 64''': +3 Dual Bowguns Boost ( | *'''Level 64''': +3 '''Dual Bowguns Boost''' (20) | ||
*'''Level 65''': +3 | *'''Level 65''': +3 Rising Rush (4) | ||
*'''Level 66''': + | *'''Level 66''': +3 Rising Rush (7) | ||
*'''Level 67''': +3 Rising Rush ( | *'''Level 67''': +3 Rising Rush (10) | ||
*'''Level 68''': +3 Rising Rush ( | *'''Level 68''': +3 Rising Rush (13) | ||
*'''Level 69''': + | *'''Level 69''': +2 '''Rising Rush''' (15), +1 Parting Shot (2) | ||
*'''Level 70''': +3 ''' | *'''Level 70''': +3 '''Parting Shot''' (5) | ||
;End Result | ;End Result | ||
*'''Physical Training''': Level 10 | *'''Physical Training''': Level 10 | ||
*'''Dual Bowguns Mastery''': Level 20 | *'''Dual Bowguns Mastery''': Level 20 | ||
*'''Spirit Surge''': Level 15 | *'''Spirit Surge''': Level 15 | ||
*'''Piercing Storm''': Level | *'''Piercing Storm''': Level 16 | ||
*'''Final Attack''': Level 20 | *'''Final Attack''': Level 20 | ||
*'''Dual Bowguns Boost''': Level 20 | *'''Dual Bowguns Boost''': Level 20 | ||
*'''Rising Rush''': Level 15 | *'''Rising Rush''': Level 15 | ||
*'''Parting Shot''': Level | *'''Parting Shot''': Level 5 | ||
Same as the regular build, Piercing Storm is replaced in third job, so it does not need to be maxed, it's just raised to 16 earlier. Physical Training is first assuming you need the STR to equip your next weapon. If you don't need the STR yet, max Mastery and Spirit first. | |||
===Third Job=== | ===Third Job=== | ||
At level 70, you will get the third job skills automatically. No quest or test required | At level 70, you will get the third job skills automatically. No quest or test required. | ||
First point goes to Stunning Strikes. It only hits 4 vs 6, but it's stronger and faster than 2nd Job Piercing Storm. Next a few good one pointers before maxing Ignis Roar for additional attack. | First point goes to Stunning Strikes. It only hits 4 vs 6, but it's stronger and faster than 2nd Job Piercing Storm. Next a few good one pointers before maxing Ignis Roar for additional attack. | ||
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*'''Level 76''': +3 Ignis Roar (14) | *'''Level 76''': +3 Ignis Roar (14) | ||
*'''Level 77''': +3 Ignis Roar (17) | *'''Level 77''': +3 Ignis Roar (17) | ||
*'''Level 78''': +3 '''Ignis Roar''' (20 | *'''Level 78''': +3 '''Ignis Roar''' (20) | ||
*'''Level 79''': +3 Aerial Barrage (4) | *'''Level 79''': +3 Aerial Barrage (4) | ||
*'''Level 80''': +3 Aerial Barrage (7) | *'''Level 80''': +3 Aerial Barrage (7) | ||
*'''Level 81''': +3 Aerial Barrage (10) | *'''Level 81''': +3 Aerial Barrage (10) | ||
*'''Level 82''': +3 Aerial Barrage (13) | *'''Level 82''': +3 Aerial Barrage (13) | ||
*'''Level 83''': +2 '''Aerial Barrage''' (15 | *'''Level 83''': +2 '''Aerial Barrage''' (15), +1 | ||
;End Result | ;End Result | ||
*'''Ignis Roar''': Level 20 | *'''Ignis Roar''': Level 20 | ||
*''' | *'''Aerial Barrage''': Level 15 | ||
*''' | *'''Stunning Strikes''': Level 20 | ||
*''' | *'''Leaf Tornado''': Level 20 | ||
*''' | *'''Water Shield''': Level 20 (or 16) | ||
*''' | *'''Elemental Knights''': Level 20 | ||
*''' | *'''Unicorn Spike''': Level 20 (or 16) | ||
*'''Gust Dive''': Level 16 | *'''Gust Dive''': Level 16 (or 20) | ||
Stunning Strikes and Leaf Tornado get a boost in forth job, so they do need to be maxed. Unicorn Spike does double damage on bosses so it should be maxed, but the cooldown is annoying. You could max Gust Drive instead if you want. Water Shield adds defense and resistance which is really helpful for non warriors, but you could leave this at 16 if you want to max both the other attacks. | |||
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