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Elf Basics

AP Distribution

DEX is the Mercedes main damage stat. All points not spent on DEX should be put in STR, as the other stats do not help Bowman AT ALL! Some people cap their STR at 50 or so and put all AP on DEX after that.

Consider trying to go without STR, or at least keep it as low as you can. Second job Physical Training adds 30 STR. If you have a level 70+ Cannoneer, level 10 Pirate Blessing gives 15 STR, and it's not difficult to add more with other equipment such as rings and zhelm.

Skill Build

At level 10, after you job advance to Mercedes, you will get 4 skills in the beginner tab automatically.

  • Level 10: +1 Elven Healing (1)
  • Level 10: +1 Elven Blessing (1)
  • Level 10: +1 Updraft (1)
  • Level 10: +1 Elven Grace (1)

Note: Level 10 Elven Blessing is a Link Skill, but it can not be given to another character on your account until you reach level 70. It can be changed to another character on the account only one time per day.

Mercedes

First Job

All first job skills will be maxed. The mobs near Elluel are pretty easy and 1 point on Swift Dual Shot should be plenty. The maps are a bit long though, so Potential Power give the biggest advantage to max first.

Don't forget to talk to Athena Pierce at level 18 for your Amdusias hat. It gives 12 DEX. Note: if you try to attack the boss with your Dual Bowgun, you will miss every time. You must equip the special bow she will give you. Swift Dual Shot will not work with this bow, so just use the basic attack.

Regular Build
  • Level 10: +2 Potential Power (2), +1 Glide Blast (1), +1 Sharp Aim (1), +1 Swift Dual Shot (1)
  • Level 11: +3 Potential Power (5)
  • Level 12: +3 Potential Power (8)
  • Level 13: +3 Potential Power (11)
  • Level 14: +3 Potential Power (14)
  • Level 15: +1 Potential Power (15), +2 Sharp Aim (3)
  • Level 16: +3 Sharp Aim (6)
  • Level 17: +3 Sharp Aim (9)
  • Level 18: +3 Sharp Aim (12)
  • Level 19: +3 Sharp Aim (15)
  • Level 20: +3 Sharp Aim (18)
  • Level 21: +2 Sharp Aim (20), +1 Glide Blast (2)
  • Level 22: +3 Glide Blast (5)
  • Level 23: +3 Glide Blast (8)
  • Level 24: +2 Glide Blast (10), +1 Swift Dual Shot (2)
  • Level 25: +3 Swift Dual Shot (5)
  • Level 26: +3 Swift Dual Shot (8)
  • Level 27: +3 Swift Dual Shot (11)
  • Level 28: +3 Swift Dual Shot (14)
  • Level 29: +3 Swift Dual Shot (17)
  • Level 30: +3 Swift Dual Shot (20)
End Result
  • Potential Power: Level 15
  • Sharp Aim: Level 20
  • Glide Blast: Level 10
  • Swift Dual Shot: Level 20

There really isn't much jumping required on these beginning maps, but some people really like Glide Blast, which is only a 10 point skill, so feel free to max it early if you want.

Second Job

First point goes to Piercing Storm. Physical Training is only first if you need the STR so you can keep your base at the minimum 4.

Regular Build
  • Level 30: +1 Piercing Storm (1)
  • Level 31: +1 Physical Training (1), +1 Rising Rush (1), +1 Parting Shot (1)
  • Level 32: +3 Physical Training (4)
  • Level 33: +3 Physical Training (7)
  • Level 34: +3 Physical Training (10)
  • Level 35: +2 Dual Bowguns Mastery (2), +1 Spirit Surge (1)
  • Level 36: +3 Dual Bowguns Mastery (5)
  • Level 37: +3 Dual Bowguns Mastery (8)
  • Level 38: +3 Dual Bowguns Mastery (11)
  • Level 39: +3 Dual Bowguns Mastery (14)
  • Level 40: +3 Dual Bowguns Mastery (17)
  • Level 41: +3 Dual Bowguns Mastery (20)
  • Level 42: +3 Spirit Surge (4)
  • Level 43: +3 Spirit Surge (7)
  • Level 44: +3 Spirit Surge (10)
  • Level 45: +3 Spirit Surge (13)
  • Level 46: +2 Spirit Surge (15), +1 Parting Shot (2)
  • Level 47: +3 Parting Shot (5)
  • Level 48: +3 Rising Rush (4)
  • Level 49: +3 Rising Rush (7)
  • Level 50: +3 Rising Rush (10)
  • Level 51: +3 Rising Rush (13)
  • Level 52: +2 Rising Rush (15), +1 Final Attack (1)
  • Level 53: +3 Final Attack (4)
  • Level 54: +3 Final Attack (7)
  • Level 55: +3 Final Attack (10)
  • Level 56: +3 Final Attack (13)
  • Level 57: +3 Final Attack (16)
  • Level 58: +3 Final Attack (19)
  • Level 59: +1 Final Attack (20), +2 Dual Bowguns Boost (2)
  • Level 60: +3 Dual Bowguns Boost (5)
  • Level 61: +3 Dual Bowguns Boost (8)
  • Level 62: +3 Dual Bowguns Boost (11)
  • Level 63: +3 Dual Bowguns Boost (14)
  • Level 64: +3 Dual Bowguns Boost (17)
  • Level 65: +3 Dual Bowguns Boost (20)
  • Level 66: +3 Piercing Storm (4)
  • Level 67: +3 Piercing Storm (7)
  • Level 68: +3 Piercing Storm (10)
  • Level 69: +3 Piercing Storm (13)
  • Level 70: +3 Piercing Storm (16)
End Result
  • Physical Training: Level 10
  • Dual Bowguns Mastery: Level 20
  • Spirit Surge: Level 15
  • Parting Shot: Level 5
  • Rising Rush: Level 15
  • Final Attack: Level 20
  • Dual Bowguns Boost: Level 20
  • Piercing Storm: Level 16

Piercing Storm is replaced in third job, so it does not need to be maxed. Physical Training is first assuming you need the STR to equip your next weapon. If you don't need the STR yet, max Mastery and Spirit first. Next comes Parting Shot and Rising Rush, followed by Final Attack. Boost early may look good on paper, but in practice it really doesn't help as much as your other skills at this point, so it's saved for later. You could always put 3 SP on it early for a 30 second test and see for yourself. Piercing Storm is last. If you get good with Parting Shot and Rising Rush, you won't be using it much anyway.

Parting Shot may take some practice to use. If you have played a Battle Mage, you may have an advantage as it cast alot like their Finish Attack. If you are having trouble getting it to work, try pressing the Rising Rush button firm and deliberate, immediately followed by repeatedly tapping the Parting Shot button. 1 point is applied to these skills early so you can try it, but you won't see their real benefit on mobs that are taken out with 1 hit, you will start to appreciate Parting Shot more on higher HP mobs such as Jester. If you are still having trouble, or just don't like training with this skill, you can raise Piercing Storm first instead.

Alternate Build
  • Level 30: +1 Piercing Storm (1)
  • Level 31: +1 Physical Training (1), +1 Rising Rush (1), +1 Parting Shot (1)
  • Level 32: +3 Physical Training (4)
  • Level 33: +3 Physical Training (7)
  • Level 34: +3 Physical Training (10)
  • Level 35: +2 Dual Bowguns Mastery (2), +1 Spirit Surge (1)
  • Level 36: +3 Dual Bowguns Mastery (5)
  • Level 37: +3 Dual Bowguns Mastery (8)
  • Level 38: +3 Dual Bowguns Mastery (11)
  • Level 39: +3 Dual Bowguns Mastery (14)
  • Level 40: +3 Dual Bowguns Mastery (17)
  • Level 41: +3 Dual Bowguns Mastery (20)
  • Level 42: +3 Spirit Surge (4)
  • Level 43: +3 Spirit Surge (7)
  • Level 44: +3 Spirit Surge (10)
  • Level 45: +3 Spirit Surge (13)
  • Level 46: +2 Spirit Surge (15), +1 Piercing Storm (2)
  • Level 47: +3 Piercing Storm (5)
  • Level 48: +3 Piercing Storm (8)
  • Level 49: +3 Piercing Storm (11)
  • Level 50: +3 Piercing Storm (14)
  • Level 51: +1 Final Attack (1), +2 Piercing Storm (16)
  • Level 52: +3 Final Attack (4)
  • Level 53: +3 Final Attack (7)
  • Level 54: +3 Final Attack (10)
  • Level 55: +3 Final Attack (13)
  • Level 56: +3 Final Attack (16)
  • Level 57: +3 Final Attack (19)
  • Level 58: +1 Final Attack (20), +2 Dual Bowguns Boost (2)
  • Level 59: +3 Dual Bowguns Boost (5)
  • Level 60: +3 Dual Bowguns Boost (8)
  • Level 61: +3 Dual Bowguns Boost (11)
  • Level 62: +3 Dual Bowguns Boost (14)
  • Level 63: +3 Dual Bowguns Boost (17)
  • Level 64: +3 Dual Bowguns Boost (20)
  • Level 65: +3 Rising Rush (4)
  • Level 66: +3 Rising Rush (7)
  • Level 67: +3 Rising Rush (10)
  • Level 68: +3 Rising Rush (13)
  • Level 69: +2 Rising Rush (15), +1 Parting Shot (2)
  • Level 70: +3 Parting Shot (5)
End Result
  • Physical Training: Level 10
  • Dual Bowguns Mastery: Level 20
  • Spirit Surge: Level 15
  • Piercing Storm: Level 16
  • Final Attack: Level 20
  • Dual Bowguns Boost: Level 20
  • Rising Rush: Level 15
  • Parting Shot: Level 5

Same as the regular build, Piercing Storm is replaced in third job, so it does not need to be maxed, it's just raised to 16 earlier. Physical Training is first assuming you need the STR to equip your next weapon. If you don't need the STR yet, max Mastery and Spirit first.