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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Mercedes}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Mercedes}}}}


===Beginner===
===Beginner===
{{MapleStory/Skill desc|Mercedes|Elven Healing|Uses energy purified by nature to continuously recover HP and MP.|
{{MapleStory/skill
Uses energy purified by nature to continuously recover HP and MP.|
|name=Elven Healing
*'''Level 1''': Recovers 5% HP and MP every 4 seconds.
|tooltip=Uses energy purified by nature to continuously recover HP and MP.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | HP Restored
! width=100px | Interval
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br /> per 2 levels'''
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 5% || bgcolor=E6E6FA | 4 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes|Elven Blessing|Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.|(Link Skill)|
{{MapleStory/Skill desc|Mercedes|Elven Blessing|Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.|(Link Skill)|
Line 23: Line 34:


===First Job===
===First Job===
{{MapleStory/Skill desc|Mercedes1|Potential Power|Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.||
{{MapleStory/skill
*'''Level 1''': Movement Speed: +2, Max Movement Speed Limit: +151, Enemy Attack Avoidance Rate: 6%
|name=Potential Power
*'''Level 2''': Movement Speed: +4, Max Movement Speed Limit: +152, Enemy Attack Avoidance Rate: 7%
|tooltip=Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.
*'''Level 3''': Movement Speed: +6, Max Movement Speed Limit: +153, Enemy Attack Avoidance Rate: 8%
*'''Level 4''': Movement Speed: +8, Max Movement Speed Limit: +154, Enemy Attack Avoidance Rate: 9%
*'''Level 5''': Movement Speed: +10, Max Movement Speed Limit: +155, Enemy Attack Avoidance Rate: 10%
*'''Level 6''': Movement Speed: +12, Max Movement Speed Limit: +156, Enemy Attack Avoidance Rate: 11%
*'''Level 7''': Movement Speed: +14, Max Movement Speed Limit: +157, Enemy Attack Avoidance Rate: 12%
*'''Level 8''': Movement Speed: +16, Max Movement Speed Limit: +158, Enemy Attack Avoidance Rate: 13%
*'''Level 9''': Movement Speed: +18, Max Movement Speed Limit: +159, Enemy Attack Avoidance Rate: 14%
*'''Level 10''': Movement Speed: +20, Max Movement Speed Limit: +160, Enemy Attack Avoidance Rate: 15%
*'''Level 11''': Movement Speed: +22, Max Movement Speed Limit: +161, Enemy Attack Avoidance Rate: 16%
*'''Level 12''': Movement Speed: +24, Max Movement Speed Limit: +162, Enemy Attack Avoidance Rate: 17%
*'''Level 13''': Movement Speed: +26, Max Movement Speed Limit: +163, Enemy Attack Avoidance Rate: 18%
*'''Level 14''': Movement Speed: +28, Max Movement Speed Limit: +164, Enemy Attack Avoidance Rate: 19%
*'''Level 15''': Movement Speed: +30, Max Movement Speed Limit: +165, Enemy Attack Avoidance Rate: 20%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
! width=100px | Max Movement Speed
! width=100px | Avoidability
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +2 || bgcolor=E6E6FA | +11 || bgcolor=E6E6FA | +6%
|-
! 2
| {{yes2|+4}} || {{yes2|+12}} || {{yes2|+7%}}
|-
! 3
| {{yes2|+6}} || {{yes2|+13}} || {{yes2|+8%}}
|-
! 4
| {{yes2|+8}} || {{yes2|+14}} || {{yes2|+9%}}
|-
! 5
| {{yes2|+10}} || {{yes2|+15}} || {{yes2|+10%}}
|-
! 6
| {{yes2|+12}} || {{yes2|+16}} || {{yes2|+11%}}
|-
! 7
| {{yes2|+14}} || {{yes2|+17}} || {{yes2|+12%}}
|-
! 8
| {{yes2|+16}} || {{yes2|+18}} || {{yes2|+13%}}
|-
! 9
| {{yes2|+18}} || {{yes2|+19}} || {{yes2|+14%}}
|-
! 10
| {{yes2|+20}} || {{yes2|+20}} || {{yes2|+15%}}
|-
! 11
| {{yes2|+22}} || {{yes2|+21}} || {{yes2|+16%}}
|-
! 12
| {{yes2|+24}} || {{yes2|+22}} || {{yes2|+17%}}
|-
! 13
| {{yes2|+26}} || {{yes2|+23}} || {{yes2|+18%}}
|-
! 14
| {{yes2|+28}} || {{yes2|+24}} || {{yes2|+19%}}
|-
! <u>15</u>
| {{yes2|+30}} || {{yes2|+25}} || {{yes2|+20%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes1|Sharp Aim|Permanently increases Critical Rate.|
{{MapleStory/skill
*'''Level 1''': Critical Rate +2%
|name=Sharp Aim
*'''Level 2''': Critical Rate +4%
|tooltip=Permanently increases Critical Rate.
*'''Level 3''': Critical Rate +6%
*'''Level 4''': Critical Rate +8%
*'''Level 5''': Critical Rate +10%
*'''Level 6''': Critical Rate +12%
*'''Level 7''': Critical Rate +14%
*'''Level 8''': Critical Rate +16%
*'''Level 9''': Critical Rate +18%
*'''Level 10''': Critical Rate +20%
*'''Level 11''': Critical Rate +22%
*'''Level 12''': Critical Rate +24%
*'''Level 13''': Critical Rate +26%
*'''Level 14''': Critical Rate +28%
*'''Level 15''': Critical Rate +30%
*'''Level 16''': Critical Rate +32%
*'''Level 17''': Critical Rate +34%
*'''Level 18''': Critical Rate +36%
*'''Level 19''': Critical Rate +38%
*'''Level 20''': Critical Rate +40%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +2%
|-
! 2
| {{yes2|+4%}}
|-
! 3
| {{yes2|+6%}}
|-
! 4
| {{yes2|+8%}}
|-
! 5
| {{yes2|+10%}}
|-
! 6
| {{yes2|+12%}}
|-
! 7
| {{yes2|+14%}}
|-
! 8
| {{yes2|+16%}}
|-
! 9
| {{yes2|+18%}}
|-
! 10
| {{yes2|+20%}}
|-
! 11
| {{yes2|+22%}}
|-
! 12
| {{yes2|+24%}}
|-
! 13
| {{yes2|+26%}}
|-
! 14
| {{yes2|+28%}}
|-
! 15
| {{yes2|+30%}}
|-
! 16
| {{yes2|+32%}}
|-
! 17
| {{yes2|+34%}}
|-
! 18
| {{yes2|+36%}}
|-
! 19
| {{yes2|+38%}}
|-
! <u>20</u>
| {{yes2|+40%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes1|Swift Dual Shot|Fire arrows at multiple enemies in front of you.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 8, Arrows Fired: 2, Damage: 96%, Max Monsters Hit: 3
|name=Swift Dual Shot
*'''Level 2''': MP Cost: 8, Arrows Fired: 2, Damage: 97%, Max Monsters Hit: 3
|tooltip=Fire arrows at multiple enemies in front of you.
*'''Level 3''': MP Cost: 8, Arrows Fired: 2, Damage: 98%, Max Monsters Hit: 3
*'''Level 4''': MP Cost: 8, Arrows Fired: 2, Damage: 99%, Max Monsters Hit: 3
*'''Level 5''': MP Cost: 8, Arrows Fired: 2, Damage: 100%, Max Monsters Hit: 3
*'''Level 6''': MP Cost: 10, Arrows Fired: 2, Damage: 101%, Max Monsters Hit: 3
*'''Level 7''': MP Cost: 10, Arrows Fired: 2, Damage: 102%, Max Monsters Hit: 3
*'''Level 8''': MP Cost: 10, Arrows Fired: 2, Damage: 103%, Max Monsters Hit: 3
*'''Level 9''': MP Cost: 10, Arrows Fired: 2, Damage: 104%, Max Monsters Hit: 3
*'''Level 10''': MP Cost: 10, Arrows Fired: 2, Damage: 105%, Max Monsters Hit: 3
*'''Level 11''': MP Cost: 10, Arrows Fired: 2, Damage: 106%, Max Monsters Hit: 3
*'''Level 12''': MP Cost: 12, Arrows Fired: 2, Damage: 107%, Max Monsters Hit: 3
*'''Level 13''': MP Cost: 12, Arrows Fired: 2, Damage: 108%, Max Monsters Hit: 3
*'''Level 14''': MP Cost: 12, Arrows Fired: 2, Damage: 109%, Max Monsters Hit: 3
*'''Level 15''': MP Cost: 12, Arrows Fired: 2, Damage: 110%, Max Monsters Hit: 3
*'''Level 16''': MP Cost: 12, Arrows Fired: 2, Damage: 111%, Max Monsters Hit: 3
*'''Level 17''': MP Cost: 12, Arrows Fired: 2, Damage: 112%, Max Monsters Hit: 3
*'''Level 18''': MP Cost: 14, Arrows Fired: 2, Damage: 113%, Max Monsters Hit: 3
*'''Level 19''': MP Cost: 14, Arrows Fired: 2, Damage: 114%, Max Monsters Hit: 3
*'''Level 20''': MP Cost: 14, Arrows Fired: 2, Damage: 115%, Max Monsters Hit: 3
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 106% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 3
|-
! 2
| 8 || {{yes2|107%}} || 3 || 3
|-
! 3
| 8 || {{yes2|108%}} || 3 || 3
|-
! 4
| 8 || {{yes2|109%}} || 3 || 3
|-
! 5
| 8 || {{yes2|110%}} || 3 || 3
|-
! 6
| {{yes2|10}} || {{yes2|111%}} || 3 || 3
|-
! 7
| 10 || {{yes2|112%}} || 3 || 3
|-
! 8
| 10 || {{yes2|113%}} || 3 || 3
|-
! 9
| 10 || {{yes2|114%}} || 3 || 3
|-
! 10
| 10 || {{yes2|115%}} || 3 || 3
|-
! 11
| 10 || {{yes2|116%}} || 3 || 3
|-
! 12
| {{yes2|12}} || {{yes2|117%}} || 3 || 3
|-
! 13
| 12 || {{yes2|118%}} || 3 || 3
|-
! 14
| 12 || {{yes2|119%}} || 3 || 3
|-
! 15
| 12 || {{yes2|120%}} || 3 || 3
|-
! 16
| 12 || {{yes2|121%}} || 3 || 3
|-
! 17
| 12 || {{yes2|122%}} || 3 || 3
|-
! 18
| {{yes2|14}} || {{yes2|123%}} || 3 || 3
|-
! 19
| 11 || {{yes2|124%}} || 3 || 3
|-
! <u>20</u>
| 11 || {{yes2|125%}} || 3 || 3
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes1|Glide Blast|Move forward during a jump by tumbling. Movement distance increases as the skill level increases.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 28, jumps a certain distance
|name=Glide Blast
*'''Level 2''': MP Cost: 26, jumps a certain distance
|tooltip=Move forward during a jump by tumbling. Movement distance increases as the skill level increases.
*'''Level 3''': MP Cost: 24, jumps a certain distance
*'''Level 4''': MP Cost: 22, jumps a certain distance
*'''Level 5''': MP Cost: 20, jumps a certain distance
*'''Level 6''': MP Cost: 18, jumps a certain distance
*'''Level 7''': MP Cost: 16, jumps a certain distance
*'''Level 8''': MP Cost: 14, jumps a certain distance
*'''Level 9''': MP Cost: 12, jumps a certain distance
*'''Level 10''': MP Cost: 10, jumps a certain distance
}}
}}
Icons from left to right: Swordman/Paladin, Hero, Dark Knight
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
|-
|
| bgcolor=#90ff90 | '''''Subtract 2'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 28
|-
! 2
| {{yes2|26}}
|-
! 3
| {{yes2|24}}
|-
! 4
| {{yes2|22}}
|-
! 5
| {{yes2|20}}
|-
! 6
| {{yes2|18}}
|-
! 7
| {{yes2|16}}
|-
! 8
| {{yes2|14}}
|-
! 9
| {{yes2|12}}
|-
! <u>10</u>
| {{yes2|10}}
|}{{MapleStory/skill|end}}


===Second Job===
===Second Job===
{{MapleStory/Skill desc|Mercedes2|Dual Bowguns Mastery|Increases the weapon mastery and accuracy of Dual Bowguns.||
{{MapleStory/skill
*'''Level 1''': Dual Bowguns Mastery: +14%, Accuracy: +12
|name=Dual Bowguns Mastery
*'''Level 2''': Dual Bowguns Mastery: +18%, Accuracy: +24
|tooltip=Increases the weapon mastery and accuracy of Dual Bowguns.
*'''Level 3''': Dual Bowguns Mastery: +22%, Accuracy: +36
*'''Level 4''': Dual Bowguns Mastery: +26%, Accuracy: +48
*'''Level 5''': Dual Bowguns Mastery: +30%, Accuracy: +60
*'''Level 6''': Dual Bowguns Mastery: +34%, Accuracy: +72
*'''Level 7''': Dual Bowguns Mastery: +38%, Accuracy: +84
*'''Level 8''': Dual Bowguns Mastery: +42%, Accuracy: +96
*'''Level 9''': Dual Bowguns Mastery: +46%, Accuracy: +108
*'''Level 10''': Dual Bowguns Mastery: +50%, Accuracy: +120
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Dual Bowguns Mastery
! Accuracy
|-
|
| bgcolor=#90ff90 | '''''Add 4%'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 12'' <br />per level'''
|-
! 1
| bgcolor=E6E6FA | +14%
| bgcolor=E6E6FA | +12
|-
! 2
| {{yes2|+18%}}
| {{yes2|+24}}
|-
! 3
| {{yes2|+22%}}
| {{yes2|+36}}
|-
! 4
| {{yes2|+26%}}
| {{yes2|+48}}
|-
! 5
| {{yes2|+30%}}
| {{yes2|+60}}
|-
! 6
| {{yes2|+34%}}
| {{yes2|+72}}
|-
! 7
| {{yes2|+38%}}
| {{yes2|+84}}
|-
! 8
| {{yes2|+42%}}
| {{yes2|+96}}
|-
! 9
| {{yes2|+46%}}
| {{yes2|+108}}
|-
! <u>10</u>
| {{yes2|+50%}}
| {{yes2|+120}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Final Attack|Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.|Requires Level 3 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]].|
{{MapleStory/skill
*'''Level 1''': 2% Success rate, 1st Hit: 55% Damage, 2nd Hit: 26% Damage
|name=Final Attack
*'''Level 2''': 4% Success rate, 1st Hit: 57% Damage, 2nd Hit: 26% Damage
|tooltip=Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.
*'''Level 3''': 6% Success rate, 1st Hit: 57% Damage, 2nd Hit: 30% Damage
|requirement=Requires Level 3 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]
*'''Level 4''': 8% Success rate, 1st Hit: 59% Damage, 2nd Hit: 30% Damage
*'''Level 5''': 10% Success rate, 1st Hit: 59% Damage, 2nd Hit: 30% Damage
*'''Level 6''': 12% Success rate, 1st Hit: 61% Damage, 2nd Hit: 34% Damage
*'''Level 7''': 14% Success rate, 1st Hit: 61% Damage, 2nd Hit: 34% Damage
*'''Level 8''': 16% Success rate, 1st Hit: 63% Damage, 2nd Hit: 34% Damage
*'''Level 9''': 18% Success rate, 1st Hit: 63% Damage, 2nd Hit: 38% Damage
*'''Level 10''': 20% Success rate, 1st Hit: 65% Damage, 2nd Hit: 38% Damage
*'''Level 11''': 22% Success rate, 1st Hit: 65% Damage, 2nd Hit: 38% Damage
*'''Level 12''': 24% Success rate, 1st Hit: 67% Damage, 2nd Hit: 42% Damage
*'''Level 13''': 26% Success rate, 1st Hit: 67% Damage, 2nd Hit: 42% Damage
*'''Level 14''': 28% Success rate, 1st Hit: 69% Damage, 2nd Hit: 42% Damage
*'''Level 15''': 30% Success rate, 1st Hit: 69% Damage, 2nd Hit: 46% Damage
*'''Level 16''': 32% Success rate, 1st Hit: 71% Damage, 2nd Hit: 46% Damage
*'''Level 17''': 34% Success rate, 1st Hit: 71% Damage, 2nd Hit: 46% Damage
*'''Level 18''': 36% Success rate, 1st Hit: 73% Damage, 2nd Hit: 50% Damage
*'''Level 19''': 38% Success rate, 1st Hit: 73% Damage, 2nd Hit: 50% Damage
*'''Level 20''': 40% Success rate, 1st Hit: 75% Damage, 2nd Hit: 50% Damage
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Chance
! width=100px | Damage
! width=100px | Number of Hits
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br/> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br>per 2 levels'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 2% || bgcolor=E6E6FA | 55% || bgcolor=E6E6FA | 2
|-
! 2
| {{yes2|4%}} || {{yes2|57%}} || 2
|-
! 3
| {{yes2|6%}} || 57% || 2
|-
! 4
| {{yes2|8%}} || {{yes2|59%}} || 2
|-
! 5
| {{yes2|10%}} || 59% || 2
|-
! 6
| {{yes2|12%}} || {{yes2|61%}} || 2
|-
! 7
| {{yes2|14%}} || 61% || 2
|-
! 8
| {{yes2|16%}} || {{yes2|63%}} || 2
|-
! 9
| {{yes2|18%}} || 63% || 2
|-
! 10
| {{yes2|20%}} || {{yes2|65%}} || 2
|-
! 11
| {{yes2|22%}} || 65% || 2
|-
! 12
| {{yes2|24%}} || {{yes2|67%}} || 2
|-
! 13
| {{yes2|26%}} || 67% || 2
|-
! 14
| {{yes2|28%}} || {{yes2|69%}} || 2
|-
! 15
| {{yes2|30%}} || 69% || 2
|-
! 16
| {{yes2|32%}} || {{yes2|71%}} || 2
|-
! 17
| {{yes2|34%}} || 71% || 2
|-
! 18
| {{yes2|36%}} || {{yes2|73%}} || 2
|-
! 19
| {{yes2|38%}} || 73% || 2
|-
! <u>20</u>
| {{yes2|40%}} || {{yes2|75%}} || 2
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Physical Training|Improves STR and DEX permanently through physical training.||
{{MapleStory/skill
*'''Level 1''': Permanently increase STR and DEX by 6.
|name=Physical Training
*'''Level 2''': Permanently increase STR and DEX by 12.
|tooltip=Improves STR and DEX permanently through physical training.
*'''Level 3''': Permanently increase STR and DEX by 18.
*'''Level 4''': Permanently increase STR and DEX by 24.
*'''Level 5''': Permanently increase STR and DEX by 30.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Strength and Dexterity
|-
|
| bgcolor=#90ff90 | '''''Add 6'' <br/> per level'''
|-
! 1
| bgcolor=E6E6FA | +6
|-
! 2
| {{yes2|+12}}
|-
! 3
| {{yes2|+18}}
|-
! 4
| {{yes2|+24}}
|-
! <u>5</u>
| {{yes2|+30}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Dual Bowguns Boost|Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time.|Requires Level 5 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]].|
{{MapleStory/skill
*'''Level 1''': MP Cost: 29, Duration: 20 sec
|name=Dual Bowguns Boost
*'''Level 2''': MP Cost: 27, Duration: 40 sec
|tooltip=Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time.
*'''Level 3''': MP Cost: 25, Duration: 60 sec
|requirement=Requires Level 5 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]
*'''Level 4''': MP Cost: 23, Duration: 80 sec
*'''Level 5''': MP Cost: 21, Duration: 100 sec
*'''Level 6''': MP Cost: 19, Duration: 120 sec
*'''Level 7''': MP Cost: 17, Duration: 140 sec
*'''Level 8''': MP Cost: 15, Duration: 160 sec
*'''Level 9''': MP Cost: 13, Duration: 180 sec
*'''Level 10''': MP Cost: 11, Duration: 200 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Subtract 2'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 20 sec'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 29
| bgcolor=E6E6FA | 20 sec
|-
! 2
| {{yes2|27}}
| {{yes2|40 sec}}
|-
! 3
| {{yes2|25}}
| {{yes2|60 sec}}
|-
! 4
| {{yes2|23}}
| {{yes2|80 sec}}
|-
! 5
| {{yes2|21}}
| {{yes2|100 sec}}
|-
! 6
| {{yes2|19}}
| {{yes2|120 sec}}
|-
! 7
| {{yes2|17}}
| {{yes2|140 sec}}
|-
! 8
| {{yes2|15}}
| {{yes2|160 sec}}
|-
! 9
| {{yes2|13}}
| {{yes2|180 sec}}
|-
! <u>10</u>
| {{yes2|11}}
| {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Piercing Storm|Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 14, Damage: 64%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
|name=Piercing Storm
*'''Level 2''': MP Cost: 15, Damage: 65%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
|tooltip=Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.
*'''Level 3''': MP Cost: 15, Damage: 66%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 4''': MP Cost: 16, Damage: 67%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 5''': MP Cost: 16, Damage: 68%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 6''': MP Cost: 17, Damage: 69%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 7''': MP Cost: 17, Damage: 70%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 8''': MP Cost: 18, Damage: 71%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 9''': MP Cost: 18, Damage: 72%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 10''': MP Cost: 19, Damage: 73%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 11''': MP Cost: 19, Damage: 74%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 12''': MP Cost: 20, Damage: 75%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 13''': MP Cost: 20, Damage: 76%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 14''': MP Cost: 21, Damage: 77%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 15''': MP Cost: 21, Damage: 78%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 16''': MP Cost: 22, Damage: 79%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 17''': MP Cost: 22, Damage: 80%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 18''': MP Cost: 23, Damage: 81%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 19''': MP Cost: 23, Damage: 82%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
*'''Level 20''': MP Cost: 24, Damage: 83%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 14 || bgcolor=E6E6FA | 64% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 6
|-
! 2
| {{yes2|15}} || {{yes2|65%}} || 4 || 6
|-
! 3
| 15 || {{yes2|66%}} || 4 || 6
|-
! 4
| {{yes2|16}} || {{yes2|67%}} || 4 || 6
|-
! 5
| 16 || {{yes2|68%}} || 4 || 6
|-
! 6
| {{yes2|17}} || {{yes2|69%}} || 4 || 6
|-
! 7
| 17 || {{yes2|70%}} || 4 || 6
|-
! 8
| {{yes2|18}} || {{yes2|71%}} || 4 || 6
|-
! 9
| 18 || {{yes2|72%}} || 4 || 6
|-
! 10
| {{yes2|19}} || {{yes2|73%}} || 4 || 6
|-
! 11
| 19 || {{yes2|74%}} || 4 || 6
|-
! 12
| {{yes2|20}} || {{yes2|75%}} || 4 || 6
|-
! 13
| 20 || {{yes2|76%}} || 4 || 6
|-
! 14
| {{yes2|21}} || {{yes2|77%}} || 4 || 6
|-
! 15
| 21 || {{yes2|78%}} || 4 || 6
|-
! 16
| {{yes2|22}} || {{yes2|79%}} || 4 || 6
|-
! 17
| 22 || {{yes2|80%}} || 4 || 6
|-
! 18
| {{yes2|23}} || {{yes2|81%}} || 4 || 6
|-
! 19
| 23 || {{yes2|82%}} || 4 || 6
|-
! <u>20</u>
| {{yes2|24}} || {{yes2|83%}} || 4 || 6
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Rising Rush|Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 20, Damage: 103%, Launch Damage: 183%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 3%
|name=Rising Rush
*'''Level 2''': MP Cost: 21, Damage: 106%, Launch Damage: 186%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 6%
|tooltip=Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.
*'''Level 3''': MP Cost: 21, Damage: 109%, Launch Damage: 189%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 9%
*'''Level 4''': MP Cost: 22, Damage: 112%, Launch Damage: 192%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 12%
*'''Level 5''': MP Cost: 22, Damage: 115%, Launch Damage: 195%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 15%
*'''Level 6''': MP Cost: 23, Damage: 118%, Launch Damage: 198%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 18%
*'''Level 7''': MP Cost: 23, Damage: 121%, Launch Damage: 201%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 21%
*'''Level 8''': MP Cost: 24, Damage: 124%, Launch Damage: 204%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 24%
*'''Level 9''': MP Cost: 24, Damage: 127%, Launch Damage: 207%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 27%
*'''Level 10''': MP Cost: 25, Damage: 130%, Launch Damage: 210%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 30%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="when charging into mobs">Damage</span>
! width=100px | <span class=explain title="when charging into mobs">Number of Attacks</span>
! width=100px | <span class=explain title="when launching mobs into the air">Damage</span>
! width=100px | <span class=explain title="when launching mobs into the air">Number of Attacks</span>
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="To airborne enemies">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 138% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 148% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | +3%
|-
! 2
| {{yes2|21}} || {{yes2|146%}} || 1 || {{yes2|156%}} || 1 || 8 || {{yes2|+6%}}
|-
! 3
| 21 || {{yes2|154%}} || 1 || {{yes2|164%}} || 1 || 8 || {{yes2|+9%}}
|-
! 4
| {{yes2|22}} || {{yes2|162%}} || 1 || {{yes2|172%}} || 1 || 8 || {{yes2|+12%}}
|-
! 5
| 22 || {{yes2|170%}} || 1 || {{yes2|180%}} || 1 || 8 || {{yes2|+15%}}
|-
! 6
| {{yes2|23}} || {{yes2|178%}} || 1 || {{yes2|188%}} || 1 || 8 || {{yes2|+18%}}
|-
! 7
| 23 || {{yes2|186%}} || 1 || {{yes2|196%}} || 1 || 8 || {{yes2|+21%}}
|-
! 8
| {{yes2|24}} || {{yes2|194%}} || 1 || {{yes2|204%}} || 1 || 8 || {{yes2|+24%}}
|-
! 9
| 24 || {{yes2|202%}} || 1 || {{yes2|212%}} || 1 || 8 || {{yes2|+27%}}
|-
! <u>10</u>
| {{yes2|25}} || {{yes2|210%}} || 1 || {{yes2|220%}} || 1 || 8 || {{yes2|+30%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Parting Shot|Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.|Requires Level 1 [[#Rising Rush|Rising Rush]].|
{{MapleStory/skill
*'''Level 1''': MP Cost: 12, Damage: 46%, Number of Attacks: 4, Max Enemies Hit: 8
|name=Parting Shot
*'''Level 2''': MP Cost: 12, Damage: 52%, Number of Attacks: 4, Max Enemies Hit: 8
|tooltip=Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.
*'''Level 3''': MP Cost: 12, Damage: 58%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 4''': MP Cost: 12, Damage: 64%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 5''': MP Cost: 16, Damage: 70%, Number of Attacks: 4, Max Enemies Hit: 8
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 4'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 9%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | 49% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 8
|-
! 2
| 12 || {{yes2|58%}} || 4 || 8
|-
! 3
| 12 || {{yes2|67%}} || 4 || 8
|-
! 4
| 12 || {{yes2|76%}} || 4 || 8
|-
! <u>5</u>
| {{yes2|16}} || {{yes2|85%}} || 4 || 8
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Spirit Surge|Increases Damage and Critical Chance for a fixed period of time.|Increases Damage and Critical Chance for a fixed period of time.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 25, Damage: 1%, Duration: 68 sec, Critical Chance: +1%
|name=Spirit Surge
*'''Level 2''': MP Cost: 25, Damage: 2%, Duration: 76 sec, Critical Chance: +2%
|tooltip=Increases Damage and Critical Chance for a fixed period of time.
*'''Level 3''': MP Cost: 25, Damage: 3%, Duration: 84 sec, Critical Chance: +3%
*'''Level 4''': MP Cost: 30, Damage: 4%, Duration: 92 sec, Critical Chance: +4%
*'''Level 5''': MP Cost: 30, Damage: 5%, Duration: 100 sec, Critical Chance: +5%
*'''Level 6''': MP Cost: 30, Damage: 6%, Duration: 108 sec, Critical Chance: +6%
*'''Level 7''': MP Cost: 35, Damage: 7%, Duration: 116 sec, Critical Chance: +7%
*'''Level 8''': MP Cost: 35, Damage: 8%, Duration: 124 sec, Critical Chance: +8%
*'''Level 9''': MP Cost: 35, Damage: 9%, Duration: 132 sec, Critical Chance: +9%
*'''Level 10''': MP Cost: 40, Damage: 10%, Duration: 140 sec, Critical Chance: +10%
*'''Level 11''': MP Cost: 40, Damage: 11%, Duration: 148 sec, Critical Chance: +11%
*'''Level 12''': MP Cost: 40, Damage: 12%, Duration: 156 sec, Critical Chance: +12%
*'''Level 13''': MP Cost: 45, Damage: 13%, Duration: 164 sec, Critical Chance: +13%
*'''Level 14''': MP Cost: 45, Damage: 14%, Duration: 172 sec, Critical Chance: +14%
*'''Level 15''': MP Cost: 45, Damage: 15%, Duration: 180 sec, Critical Chance: +15%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Additional Damage
! width=100px | Critical Rate
! width=100px | Duration
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 8 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 25 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 68 sec
|-
! 2
| 25 || {{yes2|+2%}} || {{yes2|+2%}} || {{yes2|76 sec}}
|-
! 3
| 25 || {{yes2|+3%}} || {{yes2|+3%}} || {{yes2|84 sec}}
|-
! 4
| {{yes2|30}} || {{yes2|+4%}} || {{yes2|+4%}} || {{yes2|92 sec}}
|-
! 5
| 30 || {{yes2|+5%}} || {{yes2|+5%}} || {{yes2|100 sec}}
|-
! 6
| 30 || {{yes2|+6%}} || {{yes2|+6%}} || {{yes2|108 sec}}
|-
! 7
| {{yes2|35}} || {{yes2|+7%}} || {{yes2|+7%}} || {{yes2|116 sec}}
|-
! 8
| 35 || {{yes2|+8%}} || {{yes2|+8%}} || {{yes2|124 sec}}
|-
! 9
| 35 || {{yes2|+9%}} || {{yes2|+9%}} || {{yes2|132 sec}}
|-
! 10
| {{yes2|40}} || {{yes2|+10%}} || {{yes2|+10%}} || {{yes2|140 sec}}
|-
! 11
| 40 || {{yes2|+11%}} || {{yes2|+11%}} || {{yes2|148 sec}}
|-
! 12
| 40 || {{yes2|+12%}} || {{yes2|+12%}} || {{yes2|156 sec}}
|-
! 13
| {{yes2|45}} || {{yes2|+13%}} || {{yes2|+13%}} || {{yes2|164 sec}}
|-
! 14
| 45 || {{yes2|+14%}} || {{yes2|+14%}} || {{yes2|172 sec}}
|-
! <u>15</u>
| 45 || {{yes2|+15%}} || {{yes2|+15%}} || {{yes2|180 sec}}
|}{{MapleStory/skill|end}}


===Third Job===
===Third Job===
{{MapleStory/Skill desc|Mercedes3|Stunning Strikes|Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 20, Damage: 101%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 23%, Stun Duration: 2 sec
|name=Stunning Strikes
*'''Level 2''': MP Cost: 20, Damage: 102%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 26%, Stun Duration: 2 sec
|tooltip=Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage.
*'''Level 3''': MP Cost: 20, Damage: 103%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 29%, Stun Duration: 2 sec
*'''Level 4''': MP Cost: 23, Damage: 104%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 32%, Stun Duration: 2 sec
*'''Level 5''': MP Cost: 23, Damage: 105%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 35%, Stun Duration: 3 sec
*'''Level 6''': MP Cost: 23, Damage: 106%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 38%, Stun Duration: 3 sec
*'''Level 7''': MP Cost: 23, Damage: 107%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 41%, Stun Duration: 3 sec
*'''Level 8''': MP Cost: 26, Damage: 108%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 44%, Stun Duration: 3 sec
*'''Level 9''': MP Cost: 26, Damage: 109%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 47%, Stun Duration: 3 sec
*'''Level 10''': MP Cost: 26, Damage: 110%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 50%, Stun Duration: 4 sec
*'''Level 11''': MP Cost: 26, Damage: 111%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 53%, Stun Duration: 4 sec
*'''Level 12''': MP Cost: 29, Damage: 112%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 56%, Stun Duration: 4 sec
*'''Level 13''': MP Cost: 29, Damage: 113%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 59%, Stun Duration: 4 sec
*'''Level 14''': MP Cost: 29, Damage: 114%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 62%, Stun Duration: 4 sec
*'''Level 15''': MP Cost: 29, Damage: 115%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 65%, Stun Duration: 5 sec
*'''Level 16''': MP Cost: 32, Damage: 116%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 68%, Stun Duration: 5 sec
*'''Level 17''': MP Cost: 32, Damage: 117%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 71%, Stun Duration: 5 sec
*'''Level 18''': MP Cost: 32, Damage: 118%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 5 sec
*'''Level 19''': MP Cost: 32, Damage: 119%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 77%, Stun Duration: 5 sec
*'''Level 20''': MP Cost: 35, Damage: 120%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 6 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Stun Chance
! width=100px | Stun Duration
! width=100px | <span class=explain title="to Stunned Enemies">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 124% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 23% || bgcolor=E6E6FA | 2 sec || bgcolor=E6E6FA | +1%
|-
! 2
| 20 || {{yes2|128%}} || 4 || 5 || {{yes2|26%}} || 2 sec || {{yes2|+2%}}
|-
! 3
| 20 || {{yes2|132%}} || 4 || 5 || {{yes2|29%}} || 2 sec || {{yes2|+3%}}
|-
! 4
| {{yes2|23}} || {{yes2|136%}} || 4 || 5 || {{yes2|32%}} || 2 sec || {{yes2|+4%}}
|-
! 5
| 23 || {{yes2|140%}} || 4 || 5 || {{yes2|35%}} || {{yes2|3 sec}} || {{yes2|+5%}}
|-
! 6
| 23 || {{yes2|144%}} || 4 || 5 || {{yes2|38%}} || 3 sec || {{yes2|+6%}}
|-
! 7
| 23 || {{yes2|148%}} || 4 || 5 || {{yes2|41%}} || 3 sec || {{yes2|+7%}}
|-
! 8
| {{yes2|26}} || {{yes2|152%}} || 4 || 5 || {{yes2|44%}} || 3 sec || {{yes2|+8%}}
|-
! 9
| 26 || {{yes2|156%}} || 4 || 5 || {{yes2|47%}} || 3 sec || {{yes2|+9%}}
|-
! 10
| 26 || {{yes2|160%}} || 4 || 5 || {{yes2|50%}} || {{yes2|4 sec}} || {{yes2|+10%}}
|-
! 11
| 26 || {{yes2|164%}} || 4 || 5 || {{yes2|53%}} || 4 sec || {{yes2|+11%}}
|-
! 12
| {{yes2|29}} || {{yes2|168%}} || 4 || 5 || {{yes2|56%}} || 4 sec || {{yes2|+12%}}
|-
! 13
| 29 || {{yes2|172%}} || 4 || 5 || {{yes2|59%}} || 4 sec || {{yes2|+13%}}
|-
! 14
| 29 || {{yes2|176%}} || 4 || 5 || {{yes2|62%}} || 4 sec || {{yes2|+14%}}
|-
! 15
| 29 || {{yes2|180%}} || 4 || 5 || {{yes2|65%}} || {{yes2|5 sec}} || {{yes2|+15%}}
|-
! 16
| {{yes2|32}} || {{yes2|184%}} || 4 || 5 || {{yes2|68%}} || 5 sec || {{yes2|+16%}}
|-
! 17
| 32 || {{yes2|188%}} || 4 || 5 || {{yes2|71%}} || 5 sec || {{yes2|+17%}}
|-
! 18
| 32 || {{yes2|192%}} || 4 || 5 || {{yes2|74%}} || 5 sec || {{yes2|+18%}}
|-
! 19
| 32 || {{yes2|196%}} || 4 || 5 || {{yes2|77%}} || 5 sec || {{yes2|+19%}}
|-
! <u>20</u>
| {{yes2|35}} || {{yes2|200%}} || 4 || 5 || {{yes2|80%}} || {{yes2|6 sec}} || {{yes2|+20%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes3|Leap Tornado|Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 33, Damage: 97%, Number of Attacks: 4, Max Enemies Hit: 8
|name=Leap Tornado
*'''Level 2''': MP Cost: 33, Damage: 99%, Number of Attacks: 4, Max Enemies Hit: 8
|tooltip=Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.
*'''Level 3''': MP Cost: 33, Damage: 101%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 4''': MP Cost: 33, Damage: 103%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 5''': MP Cost: 36, Damage: 105%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 6''': MP Cost: 36, Damage: 107%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 7''': MP Cost: 36, Damage: 109%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 8''': MP Cost: 36, Damage: 111%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 9''': MP Cost: 39, Damage: 113%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 10''': MP Cost: 39, Damage: 115%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 11''': MP Cost: 39, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 12''': MP Cost: 39, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 13''': MP Cost: 42, Damage: 121%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 14''': MP Cost: 42, Damage: 123%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 15''': MP Cost: 42, Damage: 125%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 16''': MP Cost: 42, Damage: 127%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 17''': MP Cost: 45, Damage: 129%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 18''': MP Cost: 45, Damage: 131%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 19''': MP Cost: 45, Damage: 133%, Number of Attacks: 4, Max Enemies Hit: 8
*'''Level 20''': MP Cost: 45, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 8
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 33 || bgcolor=E6E6FA | 119% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 8
|-
! 2
| 33 || {{yes2|123%}} || 4 || 8
|-
! 3
| 33 || {{yes2|127%}} || 4 || 8
|-
! 4
| 33 || {{yes2|131%}} || 4 || 8
|-
! 5
| {{yes2|36}} || {{yes2|135%}} || 4 || 8
|-
! 6
| 36 || {{yes2|139%}} || 4 || 8
|-
! 7
| 36 || {{yes2|143%}} || 4 || 8
|-
! 8
| 36 || {{yes2|147%}} || 4 || 8
|-
! 9
| {{yes2|39}} || {{yes2|151%}} || 4 || 8
|-
! 10
| 39 || {{yes2|155%}} || 4 || 8
|-
! 11
| 39 || {{yes2|159%}} || 4 || 8
|-
! 12
| 39 || {{yes2|163%}} || 4 || 8
|-
! 13
| {{yes2|42}} || {{yes2|167%}} || 4 || 8
|-
! 14
| 42 || {{yes2|171%}} || 4 || 8
|-
! 15
| 42 || {{yes2|175%}} || 4 || 8
|-
! 16
| 42 || {{yes2|179%}} || 4 || 8
|-
! 17
| {{yes2|45}} || {{yes2|183%}} || 4 || 8
|-
! 18
| 45 || {{yes2|187%}} || 4 || 8
|-
! 19
| 45 || {{yes2|191%}} || 4 || 8
|-
! <u>20</u>
| 45 || {{yes2|195%}} || 4 || 8
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes3|Unicorn Spike|Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 38, Damage: 102%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 19%, Additional Damage Debuff Duration: 5 sec, Amount of Additional Damage: 5%. Cooldown: 20 sec
|name=Unicorn Spike
*'''Level 2''': MP Cost: 38, Damage: 104%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 23%, Additional Damage Debuff Duration: 6 sec, Amount of Additional Damage: 5%. Cooldown: 19 sec
|tooltip=Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members.
*'''Level 3''': MP Cost: 38, Damage: 106%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 27%, Additional Damage Debuff Duration: 6 sec, Amount of Additional Damage: 5%. Cooldown: 19 sec
*'''Level 4''': MP Cost: 38, Damage: 108%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 31%, Additional Damage Debuff Duration: 7 sec, Amount of Additional Damage: 6%. Cooldown: 18 sec
*'''Level 5''': MP Cost: 38, Damage: 110%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 35%, Additional Damage Debuff Duration: 7 sec, Amount of Additional Damage: 6%. Cooldown: 18 sec
*'''Level 6''': MP Cost: 46, Damage: 112%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 39%, Additional Damage Debuff Duration: 8 sec, Amount of Additional Damage: 6%. Cooldown: 17 sec
*'''Level 7''': MP Cost: 46, Damage: 114%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 43%, Additional Damage Debuff Duration: 8 sec, Amount of Additional Damage: 6%. Cooldown: 17 sec
*'''Level 8''': MP Cost: 46, Damage: 116%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 47%, Additional Damage Debuff Duration: 9 sec, Amount of Additional Damage: 7%. Cooldown: 16 sec
*'''Level 9''': MP Cost: 46, Damage: 118%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 51%, Additional Damage Debuff Duration: 9 sec, Amount of Additional Damage: 7%. Cooldown: 16 sec
*'''Level 10''': MP Cost: 46, Damage: 120%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 55%, Additional Damage Debuff Duration: 10 sec, Amount of Additional Damage: 7%. Cooldown: 15 sec
*'''Level 11''': MP Cost: 54, Damage: 122%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 59%, Additional Damage Debuff Duration: 10 sec, Amount of Additional Damage: 7%. Cooldown: 15 sec
*'''Level 12''': MP Cost: 54, Damage: 124%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 63%, Additional Damage Debuff Duration: 11 sec, Amount of Additional Damage: 8%. Cooldown: 14 sec
*'''Level 13''': MP Cost: 54, Damage: 126%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 67%, Additional Damage Debuff Duration: 11 sec, Amount of Additional Damage: 8%. Cooldown: 14 sec
*'''Level 14''': MP Cost: 54, Damage: 128%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 71%, Additional Damage Debuff Duration: 12 sec, Amount of Additional Damage: 8%. Cooldown: 13 sec
*'''Level 15''': MP Cost: 54, Damage: 130%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 75%, Additional Damage Debuff Duration: 12 sec, Amount of Additional Damage: 8%. Cooldown: 13 sec
*'''Level 16''': MP Cost: 62, Damage: 132%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 79%, Additional Damage Debuff Duration: 13 sec, Amount of Additional Damage: 9%. Cooldown: 12 sec
*'''Level 17''': MP Cost: 62, Damage: 134%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 83%, Additional Damage Debuff Duration: 13 sec, Amount of Additional Damage: 9%. Cooldown: 12 sec
*'''Level 18''': MP Cost: 62, Damage: 136%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 87%, Additional Damage Debuff Duration: 14 sec, Amount of Additional Damage: 9%. Cooldown: 11 sec
*'''Level 19''': MP Cost: 62, Damage: 138%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 91%, Additional Damage Debuff Duration: 14 sec, Amount of Additional Damage: 9%. Cooldown: 11 sec
*'''Level 20''': MP Cost: 62, Damage: 140%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 95%, Additional Damage Debuff Duration: 15 sec, Amount of Additional Damage: 10%. Cooldown: 10 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | <span class=explain title="All hits will be criticals">Number of Attacks</span>
! width=100px | Max Enemies Hit
! width=100px | Additional Damage Debuff Chance
! width=100px | Additional Damage
! width=100px | Additional Damage Debuff Duration
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Add 8'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 38 || bgcolor=E6E6FA | 138% || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 19% || bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | 5 sec || bgcolor=E6E6FA | 20 sec
|-
! 2
| 38 || {{yes2|141%}} || 5 || 8 || {{yes2|23%}} || {{yes2|+6%}} || {{yes2|6 sec}} || {{yes2|19 sec}}
|-
! 3
| 38 || {{yes2|144%}} || 5 || 8 || {{yes2|27%}} || +6% || 6 sec || 19 sec
|-
! 4
| 38 || {{yes2|147%}} || 5 || 8 || {{yes2|31%}} || {{yes2|+7%}} || {{yes2|7 sec}} || {{yes2|18 sec}}
|-
! 5
| 38 || {{yes2|150%}} || 5 || 8 || {{yes2|35%}} || +7% || 7 sec || 18 sec
|-
! 6
| {{yes2|46}} || {{yes2|153%}} || 5 || 8 || {{yes2|39%}} || {{yes2|+8%}} || {{yes2|8 sec}} || {{yes2|17 sec}}
|-
! 7
| 46 || {{yes2|156%}} || 5 || 8 || {{yes2|43%}} || +8% || 8 sec || 17 sec
|-
! 8
| 46 || {{yes2|159%}} || 5 || 8 || {{yes2|47%}} || {{yes2|+9%}} || {{yes2|9 sec}} || {{yes2|16 sec}}
|-
! 9
| 46 || {{yes2|162%}} || 5 || 8 || {{yes2|51%}} || +9% || 9 sec || 16 sec
|-
! 10
| 46 || {{yes2|165%}} || 5 || 8 || {{yes2|55%}} || {{yes2|+10%}} || {{yes2|10 sec}} || {{yes2|15 sec}}
|-
! 11
| {{yes2|54}} || {{yes2|168%}} || 5 || 8 || {{yes2|59%}} || +10% || 10 sec || 15 sec
|-
! 12
| 54 || {{yes2|171%}} || 5 || 8 || {{yes2|63%}} || {{yes2|+11%}} || {{yes2|11 sec}} || {{yes2|14 sec}}
|-
! 13
| 54 || {{yes2|174%}} || 5 || 8 || {{yes2|67%}} || +11% || 11 sec || 14 sec
|-
! 14
| 54 || {{yes2|177%}} || 5 || 8 || {{yes2|71%}} || {{yes2|+12%}} || {{yes2|12 sec}} || {{yes2|13 sec}}
|-
! 15
| 54 || {{yes2|180%}} || 5 || 8 || {{yes2|75%}} || +12% || 12 sec || 13 sec
|-
! 16
| {{yes2|62}} || {{yes2|183%}} || 5 || 8 || {{yes2|79%}} || {{yes2|+13%}} || {{yes2|13 sec}} || {{yes2|12 sec}}
|-
! 17
| 62 || {{yes2|186%}} || 5 || 8 || {{yes2|83%}} || +13% || 13 sec || 12 sec
|-
! 18
| 62 || {{yes2|189%}} || 5 || 8 || {{yes2|87%}} || {{yes2|+14%}} || {{yes2|14 sec}} || {{yes2|11 sec}}
|-
! 19
| 62 || {{yes2|192%}} || 5 || 8 || {{yes2|91%}} || +14% || 14 sec || 11 sec
|-
! <u>20</u>
| 62 || {{yes2|195%}} || 5 || 8 || {{yes2|95%}} || {{yes2|+15%}} || {{yes2|15 sec}} || {{yes2|10 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes3|Gust Dive|Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 30, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 6
|name=Gust Dive
*'''Level 2''': MP Cost: 30, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 6
|tooltip=Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.
*'''Level 3''': MP Cost: 30, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 4''': MP Cost: 30, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 5''': MP Cost: 30, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 6''': MP Cost: 35, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 7''': MP Cost: 35, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 8''': MP Cost: 35, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 9''': MP Cost: 35, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 10''': MP Cost: 35, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 11''': MP Cost: 40, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 12''': MP Cost: 40, Damage: 171%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 13''': MP Cost: 40, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 14''': MP Cost: 40, Damage: 177%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 15''': MP Cost: 40, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 16''': MP Cost: 45, Damage: 183%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 17''': MP Cost: 45, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 18''': MP Cost: 45, Damage: 189%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 19''': MP Cost: 45, Damage: 192%, Number of Attacks: 3, Max Enemies Hit: 6
*'''Level 20''': MP Cost: 45, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 6
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 138% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 6
|-
! 2
| 30 || {{yes2|141%}} || 3 || 6
|-
! 3
| 30 || {{yes2|144%}} || 3 || 6
|-
! 4
| 30 || {{yes2|147%}} || 3 || 6
|-
! 5
| 30 || {{yes2|150%}} || 3 || 6
|-
! 6
| {{yes2|35}} || {{yes2|153%}} || 3 || 6
|-
! 7
| 35 || {{yes2|156%}} || 3 || 6
|-
! 8
| 35 || {{yes2|159%}} || 3 || 6
|-
! 9
| 35 || {{yes2|162%}} || 3 || 6
|-
! 10
| 35 || {{yes2|165%}} || 3 || 6
|-
! 11
| {{yes2|40}} || {{yes2|168%}} || 3 || 6
|-
! 12
| 40 || {{yes2|171%}} || 3 || 6
|-
! 13
| 40 || {{yes2|174%}} || 3 || 6
|-
! 14
| 40 || {{yes2|177%}} || 3 || 6
|-
! 15
| 40 || {{yes2|180%}} || 3 || 6
|-
! 16
| {{yes2|45}} || {{yes2|183%}} || 3 || 6
|-
! 17
| 45 || {{yes2|186%}} || 3 || 6
|-
! 18
| 45 || {{yes2|189%}} || 3 || 6
|-
! 19
| 45 || {{yes2|192%}} || 3 || 6
|-
! <u>20</u>
| 45 || {{yes2|195%}} || 3 || 6
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes3|Ignis Roar|Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time.|Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time.|
{{MapleStory/Skill desc|Mercedes3|Ignis Roar|Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability.||
*'''Level 1''': Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec. Passive Effect: Avoidability: +5%
*'''Level 1''': Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec. Passive Effect: Avoidability: +5%
*'''Level 2''': Active Effect: MP Cost: 40, ATT: +4, Duration: 54 sec. Passive Effect: Avoidability: +5%
*'''Level 2''': Active Effect: MP Cost: 40, ATT: +4, Duration: 54 sec. Passive Effect: Avoidability: +5%
Line 411: Line 1,155:


===Fourth Job===
===Fourth Job===
{{MapleStory/Skill desc|Mercedes4|Maple Warrior|Increases the base stats of all party members.|Increases the stats of all party members.|
Those in ''Italic'' can be obtained through Combat Orders.
*'''Level 1''': MP Cost: 10, Base Stats: +1%, Duration: 30 sec
{{MapleStory/skill
*'''Level 2''': MP Cost: 10, Base Stats: +1%, Duration: 60 sec
|name=Maple Warrior
*'''Level 3''': MP Cost: 10, Base Stats: +2%, Duration: 90 sec
|tooltip=Increases the base stats of all party members.
*'''Level 4''': MP Cost: 10, Base Stats: +2%, Duration: 120 sec
|bump=1
*'''Level 5''': MP Cost: 20, Base Stats: +3%, Duration: 150 sec
*'''Level 6''': MP Cost: 20, Base Stats: +3%, Duration: 180 sec
*'''Level 7''': MP Cost: 20, Base Stats: +4%, Duration: 210 sec
*'''Level 8''': MP Cost: 20, Base Stats: +4%, Duration: 240 sec
*'''Level 9''': MP Cost: 20, Base Stats: +5%, Duration: 270 sec
*'''Level 10''': MP Cost: 30, Base Stats: +5%, Duration: 300 sec
*'''Level 11''': MP Cost: 30, Base Stats: +6%, Duration: 330 sec
*'''Level 12''': MP Cost: 30, Base Stats: +6%, Duration: 360 sec
*'''Level 13''': MP Cost: 30, Base Stats: +7%, Duration: 390 sec
*'''Level 14''': MP Cost: 30, Base Stats: +7%, Duration: 420 sec
*'''Level 15''': MP Cost: 40, Base Stats: +8%, Duration: 450 sec
*'''Level 16''': MP Cost: 40, Base Stats: +8%, Duration: 480 sec
*'''Level 17''': MP Cost: 40, Base Stats: +9%, Duration: 510 sec
*'''Level 18''': MP Cost: 40, Base Stats: +9%, Duration: 540 sec
*'''Level 19''': MP Cost: 40, Base Stats: +10%, Duration: 570 sec
*'''Level 20''': MP Cost: 50, Base Stats: +10%, Duration: 600 sec
*'''Level 21''': MP Cost: 50, Base Stats: +11%, Duration: 630 sec
*'''Level 22''': MP Cost: 50, Base Stats: +11%, Duration: 660 sec
*'''Level 23''': MP Cost: 50, Base Stats: +12%, Duration: 690 sec
*'''Level 24''': MP Cost: 50, Base Stats: +12%, Duration: 720 sec
*'''Level 25''': MP Cost: 60, Base Stats: +13%, Duration: 750 sec
*'''Level 26''': MP Cost: 60, Base Stats: +13%, Duration: 780 sec
*'''Level 27''': MP Cost: 60, Base Stats: +14%, Duration: 810 sec
*'''Level 28''': MP Cost: 60, Base Stats: +14%, Duration: 840 sec
*'''Level 29''': MP Cost: 60, Base Stats: +15%, Duration: 870 sec
*'''Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec'''
*''Level 31'': MP Cost: 70, Base Stats: +16%, Duration: 930 sec
*''Level 32'': MP Cost: 70, Base Stats: +16%, Duration: 960 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Base Stats
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 10'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 30 seconds per level'''
|-
! 1
| bgcolor=E6E6FA |  10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
|-
! 2
| 10 || +1% || {{yes2|60 sec}}
|-
! 3
| 10 || {{yes2|+2%}} || {{yes2|90 sec}}
|-
! 4
| 10 || +2% || {{yes2|120 sec}}
|-
! 5
| {{yes2|20}} || {{yes2|+3%}} || {{yes2|150 sec}}
|-
! 6
| 20 || +3% || {{yes2|180 sec}}
|-
! 7
| 20 || {{yes2|+4%}} || {{yes2|210 sec}}
|-
! 8
| 20 || +4% || {{yes2|240 sec}}
|-
! 9
| 20 || {{yes2|+5%}} || {{yes2|270 sec}}
|-
! 10
| {{yes2|30}} || +5% || {{yes2|300 sec}}
|-
! 11
| 30 ||  {{yes2|+6%}} || {{yes2|330 sec}}
|-
! 12
| 30 || +6% || {{yes2|360 sec}}
|-
! 13
| 30 || {{yes2|+7%}} || {{yes2|390 sec}}
|-
! 14
| 30 || +7% || {{yes2|420 sec}}
|-
! 15
| {{yes2|40}} || {{yes2|+8%}} || {{yes2|450 sec}}
|-
! 16
| 40 || +8% || {{yes2|480 sec}}
|-
! 17
| 40 || {{yes2|+9%}} || {{yes2|510 sec}}
|-
! 18
| 40 || +9% || {{yes2|540 sec}}
|-
! 19
| 40 || {{yes2|+10%}} || {{yes2|570 sec}}
|-
! 20
| {{yes2|50}} || +10% || {{yes2|600 sec}}
|-
! 21
| 50 ||  {{yes2|+11%}} || {{yes2|630 sec}}
|-
! 22
| 50 || +11% || {{yes2|660 sec}}
|-
! 23
| 50 || {{yes2|+12%}} || {{yes2|690 sec}}
|-
! 24
| 50 || +12% || {{yes2|720 sec}}
|-
! 25
| {{yes2|60}} || {{yes2|+13%}} || {{yes2|750 sec}}
|-
! 26
| 60 || +13% || {{yes2|780 sec}}
|-
! 27
| 60 || {{yes2|+14%}} || {{yes2|810 sec}}
|-
! 28
| 60 || +14% || {{yes2|840 sec}}
|-
! 29
| 60 || {{yes2|+15%}} || {{yes2|870 sec}}
|-
! <u>30</u>
| {{yes2|70}} || +15% || {{yes2|900 sec}}
|-
! <i>31</i>
| 70 || {{yes2|+16%}} || {{yes2|930 sec}}
|-
! <i>32</i>
| 70 || +16% || {{yes2|960 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes4|Hero's Will|By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 30, Cooldown: 600 sec
|name=Hero's Will
*'''Level 2''': MP Cost: 30, Cooldown: 540 sec
|tooltip=By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
*'''Level 3''': MP Cost: 30, Cooldown: 480 sec
*'''Level 4''': MP Cost: 30, Cooldown: 420 sec
*'''Level 5: MP Cost: 30, Cooldown: 360 sec'''
*'''Level 6'': MP Cost: 30, Cooldown: 300 sec
*'''Level 7'': MP Cost: 30, Cooldown: 240 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Cooldown
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 60 seconds per level'''
|-
! 1
| bgcolor=E6E6FA |  30 || bgcolor=E6E6FA | 600 sec
|-
! 2
| 30 || {{yes2|540 sec}}
|-
! 3
| 30 || {{yes2|480 sec}}
|-
! 4
| 30 || {{yes2|420 sec}}
|-
! <u>5</u>
| 30 || {{yes2|360 sec}}
|-
! <i>6</i>
| 30 || {{yes2|300 sec}}
|-
! <i>7</i>
| 30 || {{yes2|240 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowmaster|Dual Bowguns Expert|Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.|Requires Level 10 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]].|
{{MapleStory/skill
*'''Level 1''': Dual Bowguns Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
|name=Dual Bowguns Expert
*'''Level 2''': Dual Bowguns Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%
|tooltip=Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.
*'''Level 3''': Dual Bowguns Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%
|requirement=Requires Level 10 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]
*'''Level 4''': Dual Bowguns Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%
*'''Level 5''': Dual Bowguns Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%
*'''Level 6''': Dual Bowguns Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%
*'''Level 7''': Dual Bowguns Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%
*'''Level 8''': Dual Bowguns Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%
*'''Level 9''': Dual Bowguns Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%
*'''Level 10''': Dual Bowguns Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
*'''Level 11''': Dual Bowguns Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%
*'''Level 12''': Dual Bowguns Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%
*'''Level 13''': Dual Bowguns Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%
*'''Level 14''': Dual Bowguns Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%
*'''Level 15''': Dual Bowguns Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
*'''Level 16''': Dual Bowguns Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%
*'''Level 17''': Dual Bowguns Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%
*'''Level 18''': Dual Bowguns Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%
*'''Level 19''': Dual Bowguns Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%
*'''Level 20''': Dual Bowguns Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
*'''Level 21''': Dual Bowguns Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%
*'''Level 22''': Dual Bowguns Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%
*'''Level 23''': Dual Bowguns Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%
*'''Level 24''': Dual Bowguns Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%
*'''Level 25''': Dual Bowguns Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%
*'''Level 26''': Dual Bowguns Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%
*'''Level 27''': Dual Bowguns Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%
*'''Level 28''': Dual Bowguns Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%
*'''Level 29''': Dual Bowguns Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%
*'''Level 30: Dual Bowguns Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%'''
*''Level 31'': Dual Bowguns Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%
*''Level 32'': Dual Bowguns Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Dual Bowguns Mastery
! width=100px | Weapon Attack
! width=100px | Minimum Critical Damage
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | +56% || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1%
|-
! 2
| +56% || {{yes2|+2}} || +1%
|-
! 3
| {{yes2|+57%}} || {{yes2|+3}} || {{yes2|+2%}}
|-
! 4
| +57% || {{yes2|+4}} || +2%
|-
! 5
| {{yes2|+58%}} || {{yes2|+5}} || {{yes2|+3%}}
|-
! 6
| +58% || {{yes2|+6}} || +3%
|-
! 7
| {{yes2|+59%}} || {{yes2|+7}} || {{yes2|+4%}}
|-
! 8
| +59% || {{yes2|+8}} || +4%
|-
! 9
| {{yes2|+60%}} || {{yes2|+9}} || {{yes2|+5%}}
|-
! 10
| +60% || {{yes2|+10}} || +5%
|-
! 11
| {{yes2|+61%}} || {{yes2|+11}} || {{yes2|+6%}}
|-
! 12
| +61% || {{yes2|+12}} || +6%
|-
! 13
| {{yes2|+62%}} || {{yes2|+13}} || {{yes2|+7%}}
|-
! 14
| +62% || {{yes2|+14}} || +7%
|-
! 15
| {{yes2|+63%}} || {{yes2|+15}} || {{yes2|+8%}}
|-
! 16
| +63% || {{yes2|+16}} || +8%
|-
! 17
| {{yes2|+64%}} || {{yes2|+17}} || {{yes2|+9%}}
|-
! 18
| +64% || {{yes2|+18}} || +9%
|-
! 19
| {{yes2|+65%}} || {{yes2|+19}} || {{yes2|+10%}}
|-
! 20
| +65% || {{yes2|+20}} || +10%
|-
! 21
| {{yes2|+66%}} || {{yes2|+21}} || {{yes2|+11%}}
|-
! 22
| +66% || {{yes2|+22}} || +11%
|-
! 23
| {{yes2|+67%}} || {{yes2|+23}} || {{yes2|+12%}}
|-
! 24
| +67% || {{yes2|+24}} || +12%
|-
! 25
| {{yes2|+68%}} || {{yes2|+25}} || {{yes2|+13%}}
|-
! 26
| +68% || {{yes2|+26}} || +13%
|-
! 27
| {{yes2|+69%}} || {{yes2|+27}} || {{yes2|+14%}}
|-
! 28
| +69% || {{yes2|+28}} || +14%
|-
! 29
| {{yes2|+70%}} || {{yes2|+29}} || {{yes2|+15%}}
|-
! <u>30</u>
| +70% || {{yes2|+30}} || +15%
|-
! <i>31</i>
| {{yes2|+71%}} || {{yes2|+31}} || {{yes2|+16%}}
|-
! <i>32</i>
| +71% || {{yes2|+32}} || +16%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes4|Advanced Final Attack|Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.|Requires Level 20 [[#Final Attack|Final Attack]]|
{{MapleStory/skill
*'''Level 1''': Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 41% chance of Final Attack, 1st Hit: 76% Damage, 2nd Hit: 50% Damage
|name=Advanced Final Attack
*'''Level 2''': Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 42% chance of Final Attack, 1st Hit: 77% Damage, 2nd Hit: 50% Damage
|tooltip=Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.
*'''Level 3''': Permanently increases Attack by 7 and Accuracy by 1%, During an attack 2-hit 43% chance of Final Attack, 1st Hit: 78% Damage, 2nd Hit: 52% Damage
|requirement=Requires Level 20 [[#Final Attack|Final Attack]]
*'''Level 4''': Permanently increases Attack by 7 and Accuracy by 2%, During an attack 2-hit 44% chance of Final Attack, 1st Hit: 79% Damage, 2nd Hit: 52% Damage
*'''Level 5''': Permanently increases Attack by 8 and Accuracy by 2%, During an attack 2-hit 45% chance of Final Attack, 1st Hit: 80% Damage, 2nd Hit: 52% Damage
*'''Level 6''': Permanently increases Attack by 8 and Accuracy by 2%, During an attack 2-hit 46% chance of Final Attack, 1st Hit: 81% Damage, 2nd Hit: 54% Damage
*'''Level 7''': Permanently increases Attack by 9 and Accuracy by 3%, During an attack 2-hit 47% chance of Final Attack, 1st Hit: 82% Damage, 2nd Hit: 54% Damage
*'''Level 8''': Permanently increases Attack by 9 and Accuracy by 3%, During an attack 2-hit 48% chance of Final Attack, 1st Hit: 83% Damage, 2nd Hit: 54% Damage
*'''Level 9''': Permanently increases Attack by 10 and Accuracy by 3%, During an attack 2-hit 49% chance of Final Attack, 1st Hit: 84% Damage, 2nd Hit: 56% Damage
*'''Level 10''': Permanently increases Attack by 10 and Accuracy by 4%, During an attack 2-hit 50% chance of Final Attack, 1st Hit: 85% Damage, 2nd Hit: 56% Damage
*'''Level 11''': Permanently increases Attack by 11 and Accuracy by 4%, During an attack 2-hit 51% chance of Final Attack, 1st Hit: 86% Damage, 2nd Hit: 56% Damage
*'''Level 12''': Permanently increases Attack by 11 and Accuracy by 4%, During an attack 2-hit 52% chance of Final Attack, 1st Hit: 87% Damage, 2nd Hit: 58% Damage
*'''Level 13''': Permanently increases Attack by 12 and Accuracy by 5%, During an attack 2-hit 53% chance of Final Attack, 1st Hit: 88% Damage, 2nd Hit: 58% Damage
*'''Level 14''': Permanently increases Attack by 12 and Accuracy by 5%, During an attack 2-hit 54% chance of Final Attack, 1st Hit: 89% Damage, 2nd Hit: 58% Damage
*'''Level 15''': Permanently increases Attack by 13 and Accuracy by 5%, During an attack 2-hit 55% chance of Final Attack, 1st Hit: 90% Damage, 2nd Hit: 60% Damage
*'''Level 16''': Permanently increases Attack by 13 and Accuracy by 6%, During an attack 2-hit 56% chance of Final Attack, 1st Hit: 91% Damage, 2nd Hit: 60% Damage
*'''Level 17''': Permanently increases Attack by 14 and Accuracy by 6%, During an attack 2-hit 57% chance of Final Attack, 1st Hit: 92% Damage, 2nd Hit: 60% Damage
*'''Level 18''': Permanently increases Attack by 14 and Accuracy by 6%, During an attack 2-hit 58% chance of Final Attack, 1st Hit: 93% Damage, 2nd Hit: 62% Damage
*'''Level 19''': Permanently increases Attack by 15 and Accuracy by 7%, During an attack 2-hit 59% chance of Final Attack, 1st Hit: 94% Damage, 2nd Hit: 62% Damage
*'''Level 20''': Permanently increases Attack by 15 and Accuracy by 7%, During an attack 2-hit 60% chance of Final Attack, 1st Hit: 95% Damage, 2nd Hit: 62% Damage
*'''Level 21''': Permanently increases Attack by 16 and Accuracy by 7%, During an attack 2-hit 61% chance of Final Attack, 1st Hit: 96% Damage, 2nd Hit: 64% Damage
*'''Level 22''': Permanently increases Attack by 16 and Accuracy by 8%, During an attack 2-hit 62% chance of Final Attack, 1st Hit: 97% Damage, 2nd Hit: 64% Damage
*'''Level 23''': Permanently increases Attack by 17 and Accuracy by 8%, During an attack 2-hit 63% chance of Final Attack, 1st Hit: 98% Damage, 2nd Hit: 64% Damage
*'''Level 24''': Permanently increases Attack by 17 and Accuracy by 8%, During an attack 2-hit 64% chance of Final Attack, 1st Hit: 99% Damage, 2nd Hit: 66% Damage
*'''Level 25''': Permanently increases Attack by 18 and Accuracy by 9%, During an attack 2-hit 65% chance of Final Attack, 1st Hit: 100% Damage, 2nd Hit: 66% Damage
*'''Level 26''': Permanently increases Attack by 18 and Accuracy by 9%, During an attack 2-hit 66% chance of Final Attack, 1st Hit: 101% Damage, 2nd Hit: 66% Damage
*'''Level 27''': Permanently increases Attack by 19 and Accuracy by 9%, During an attack 2-hit 67% chance of Final Attack, 1st Hit: 102% Damage, 2nd Hit: 68% Damage
*'''Level 28''': Permanently increases Attack by 19 and Accuracy by 10%, During an attack 2-hit 68% chance of Final Attack, 1st Hit: 103% Damage, 2nd Hit: 68% Damage
*'''Level 29''': Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 69% chance of Final Attack, 1st Hit: 104% Damage, 2nd Hit: 68% Damage
*'''Level 30''': '''Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 70% chance of Final Attack, 1st Hit: 105% Damage, 2nd Hit: 70% Damage'''
*''Level 31'': Permanently increases Attack by 21 and Accuracy by 11%, During an attack 2-hit 71% chance of Final Attack, 1st Hit: 106% Damage, 2nd Hit: 70% Damage
*''Level 32'': Permanently increases Attack by 21 and Accuracy by 11%, During an attack 2-hit 72% chance of Final Attack, 1st Hit: 107% Damage, 2nd Hit: 70% Damage
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon Attack
! width=100px | Accuracy
! width=100px | Chance
! width=100px | Damage
! width=100px | Number of Hits
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | +6 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 41% || bgcolor=E6E6FA | 91% || bgcolor=E6E6FA | 2
|-
! 2
| +6 || +1% || {{yes2|42%}} || {{yes2|92%}} || 2
|-
! 3
| {{yes2|+7}} || +1% || {{yes2|43%}} || {{yes2|93%}} || 2
|-
! 4
| +7 || {{yes2|+2%}} || {{yes2|44%}} || {{yes2|94%}} || 2
|-
! 5
| {{yes2|+8}} || +2% || {{yes2|45%}} || {{yes2|95%}} || 2
|-
! 6
| +8 || +2% || {{yes2|46%}} || {{yes2|97%}} || 2
|-
! 7
| {{yes2|+9}} || {{yes2|+3%}} || {{yes2|47%}} || {{yes2|98%}} || 2
|-
! 8
| +9 || +3% || {{yes2|48%}} || {{yes2|98%}} || 2
|-
! 9
| {{yes2|+10}} || +3% || {{yes2|49%}} || {{yes2|99%}} || 2
|-
! 10
| +10 || {{yes2|+4%}} || {{yes2|50%}} || {{yes2|100%}} || 2
|-
! 11
| {{yes2|+11}} || +4% || {{yes2|51%}} || {{yes2|101%}} || 2
|-
! 12
| +11 || +4% || {{yes2|52%}} || {{yes2|102%}} || 2
|-
! 13
| {{yes2|+12}} || {{yes2|+5%}} || {{yes2|53%}} || {{yes2|103%}} || 2
|-
! 14
| +12 || +5% || {{yes2|54%}} || {{yes2|104%}} || 2
|-
! 15
| {{yes2|+13}} || +5% || {{yes2|55%}} || {{yes2|105%}} || 2
|-
! 16
| +13 || {{yes2|+6%}} || {{yes2|56%}} || {{yes2|106%}} || 2
|-
! 17
| {{yes2|+14}} || +6% || {{yes2|57%}} || {{yes2|107%}} || 2
|-
! 18
| +14 || +6% || {{yes2|58%}} || {{yes2|108%}} || 2
|-
! 19
| {{yes2|+15}} || {{yes2|+7%}} || {{yes2|59%}} || {{yes2|109%}} || 2
|-
! 20
| +15 || +7% || {{yes2|60%}} || {{yes2|110%}} || 2
|-
! 21
| {{yes2|+16}} || +7% || {{yes2|61%}} || {{yes2|111%}} || 2
|-
! 22
| +16 || {{yes2|+8%}} || {{yes2|62%}} || {{yes2|112%}} || 2
|-
! 23
| {{yes2|+17}} || +8% || {{yes2|63%}} || {{yes2|113%}} || 2
|-
! 24
| +17 || +8% || {{yes2|64%}} || {{yes2|114%}} || 2
|-
! 25
| {{yes2|+18}} || {{yes2|+9%}} || {{yes2|65%}} || {{yes2|115%}} || 2
|-
! 26
| +18 || +9% || {{yes2|66%}} || {{yes2|116%}} || 2
|-
! 27
| {{yes2|+19}} || +9% || {{yes2|67%}} || {{yes2|117%}} || 2
|-
! 28
| +19 || {{yes2|+10%}} || {{yes2|68%}} || {{yes2|118%}} || 2
|-
! 29
| {{yes2|+20}} || +10% || {{yes2|69%}} || {{yes2|119%}} || 2
|-
! <u>30</u>
| +20 || +10% || {{yes2|70%}} || {{yes2|120%}} || 2
|-
! <i>31</i>
| {{yes2|+21}} || {{yes2|+11%}} || {{yes2|71%}} || {{yes2|121%}} || 2
|-
! <i>32</i>
| +21 || +11% || {{yes2|72%}} || {{yes2|122%}} || 2
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes4|Defense Break|Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.|Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.|
{{MapleStory/Skill desc|Mercedes4|Defense Break|Ignores enemy DEF and Elemental Resistance, and increases maximum critical damage on your attacks. Also applies to Boss monsters.||
*'''Level 1''': 2% chance of ignoring all enemy DEF
*'''Level 1''': Ignored Enemy DEF: 6%, Ignored Elemental Resistance: 6%, Critical Damge: +3%, Boss ATT: +0%
*'''Level 2''': 4% chance of ignoring all enemy DEF
*'''Level 2''': Ignored Enemy DEF: 7%, Ignored Elemental Resistance: 7%, Critical Damge: +3%, Boss ATT: +0%
*'''Level 3''': 6% chance of ignoring all enemy DEF
*'''Level 3''': Ignored Enemy DEF: 8%, Ignored Elemental Resistance: 8%, Critical Damge: +6%, Boss ATT: +0%
*'''Level 4''': 8% chance of ignoring all enemy DEF
*'''Level 4''': Ignored Enemy DEF: 9%, Ignored Elemental Resistance: 9%, Critical Damge: +6%, Boss ATT: +3%
*'''Level 5''': 10% chance of ignoring all enemy DEF
*'''Level 5''': Ignored Enemy DEF: 10%, Ignored Elemental Resistance: 10%, Critical Damge: +9%, Boss ATT: +3%
*'''Level 6''': 12% chance of ignoring all enemy DEF
*'''Level 6''': Ignored Enemy DEF: 11%, Ignored Elemental Resistance: 11%, Critical Damge: +9%, Boss ATT: +3%
*'''Level 7''': 14% chance of ignoring all enemy DEF
*'''Level 7''': Ignored Enemy DEF: 12%, Ignored Elemental Resistance: 12%, Critical Damge: +12%, Boss ATT: +3%
*'''Level 8''': 16% chance of ignoring all enemy DEF
*'''Level 8''': Ignored Enemy DEF: 13%, Ignored Elemental Resistance: 13%, Critical Damge: +12%, Boss ATT: +6%
*'''Level 9''': 18% chance of ignoring all enemy DEF
*'''Level 9''': Ignored Enemy DEF: 14%, Ignored Elemental Resistance: 14%, Critical Damge: +15%, Boss ATT: +6%
*'''Level 10''': 20% chance of ignoring all enemy DEF
*'''Level 10''': Ignored Enemy DEF: 15%, Ignored Elemental Resistance: 15%, Critical Damge: +15%, Boss ATT: +6%
*'''Level 11''': 22% chance of ignoring all enemy DEF
*'''Level 11''': Ignored Enemy DEF: 16%, Ignored Elemental Resistance: 16%, Critical Damge: +18%, Boss ATT: +6%
*'''Level 12''': 24% chance of ignoring all enemy DEF
*'''Level 12''': Ignored Enemy DEF: 17%, Ignored Elemental Resistance: 17%, Critical Damge: +18%, Boss ATT: +9%
*'''Level 13''': 26% chance of ignoring all enemy DEF
*'''Level 13''': Ignored Enemy DEF: 18%, Ignored Elemental Resistance: 18%, Critical Damge: +21%, Boss ATT: +9%
*'''Level 14''': 28% chance of ignoring all enemy DEF
*'''Level 14''': Ignored Enemy DEF: 19%, Ignored Elemental Resistance: 19%, Critical Damge: +21%, Boss ATT: +9%
*'''Level 15''': 30% chance of ignoring all enemy DEF
*'''Level 15''': Ignored Enemy DEF: 20%, Ignored Elemental Resistance: 20%, Critical Damge: +24%, Boss ATT: +9%
*'''Level 16''': 32% chance of ignoring all enemy DEF
*'''Level 16''': Ignored Enemy DEF: 21%, Ignored Elemental Resistance: 21%, Critical Damge: +24%, Boss ATT: +12%
*'''Level 17''': 34% chance of ignoring all enemy DEF
*'''Level 17''': Ignored Enemy DEF: 22%, Ignored Elemental Resistance: 22%, Critical Damge: +27%, Boss ATT: +12%
*'''Level 18''': 36% chance of ignoring all enemy DEF
*'''Level 18''': Ignored Enemy DEF: 23%, Ignored Elemental Resistance: 23%, Critical Damge: +27%, Boss ATT: +12%
*'''Level 19''': 38% chance of ignoring all enemy DEF
*'''Level 19''': Ignored Enemy DEF: 24%, Ignored Elemental Resistance: 24%, Critical Damge: +30%, Boss ATT: +12%
*'''Level 20''': 40% chance of ignoring all enemy DEF
*'''Level 20: Ignored Enemy DEF: 25%, Ignored Elemental Resistance: 25%, Critical Damge: +30%, Boss ATT: +15%'''
*''Level 21'': 42% chance of ignoring all enemy DEF
*''Level 21'': Ignored Enemy DEF: 26%, Ignored Elemental Resistance: 26%, Critical Damge: +33%, Boss ATT: +15%
*''Level 22'': 44% chance of ignoring all enemy DEF
*''Level 22'': Ignored Enemy DEF: 27%, Ignored Elemental Resistance: 27%, Critical Damge: +33%, Boss ATT: +15%
}}
}}


{{MapleStory/Skill desc|Mercedes4|Ishtar's Ring|Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.|Requires Level 20 [[#Stunning Strikes|Stunning Strikes]]|
{{MapleStory/skill
*'''Level 1''': Active Effect: MP Cost: 8, Damage: 81%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
|name=Ishtar's Ring
*'''Level 2''': Active Effect: MP Cost: 8, Damage: 82%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
|tooltip=Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.
*'''Level 3''': Active Effect: MP Cost: 8, Damage: 83%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
|requirement=Requires Level 20 [[#Stunning Strikes|Stunning Strikes]]
*'''Level 4''': Active Effect: MP Cost: 8, Damage: 84%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%
*'''Level 5''': Active Effect: MP Cost: 8, Damage: 85%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%
*'''Level 6''': Active Effect: MP Cost: 8, Damage: 86%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%
*'''Level 7''': Active Effect: MP Cost: 8, Damage: 87%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%
*'''Level 8''': Active Effect: MP Cost: 8, Damage: 88%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%
*'''Level 9''': Active Effect: MP Cost: 8, Damage: 89%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%
*'''Level 10''': Active Effect: MP Cost: 8, Damage: 90%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%
*'''Level 11''': Active Effect: MP Cost: 9, Damage: 91%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%
*'''Level 12''': Active Effect: MP Cost: 9, Damage: 92%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%
*'''Level 13''': Active Effect: MP Cost: 9, Damage: 93%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%
*'''Level 14''': Active Effect: MP Cost: 9, Damage: 94%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%
*'''Level 15''': Active Effect: MP Cost: 9, Damage: 95%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%
*'''Level 16''': Active Effect: MP Cost: 9, Damage: 96%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%
*'''Level 17''': Active Effect: MP Cost: 9, Damage: 97%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%
*'''Level 18''': Active Effect: MP Cost: 9, Damage: 98%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%
*'''Level 19''': Active Effect: MP Cost: 9, Damage: 99%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%
*'''Level 20''': Active Effect: MP Cost: 9, Damage: 100%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%
*'''Level 21''': Active Effect: MP Cost: 10, Damage: 101%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%
*'''Level 22''': Active Effect: MP Cost: 10, Damage: 102%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%
*'''Level 23''': Active Effect: MP Cost: 10, Damage: 103%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%
*'''Level 24''': Active Effect: MP Cost: 10, Damage: 104%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%
*'''Level 25''': Active Effect: MP Cost: 10, Damage: 105%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%
*'''Level 26''': Active Effect: MP Cost: 10, Damage: 106%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%
*'''Level 27''': Active Effect: MP Cost: 10, Damage: 107%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%
*'''Level 28''': Active Effect: MP Cost: 10, Damage: 108%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%
*'''Level 29''': Active Effect: MP Cost: 10, Damage: 109%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%
*'''Level 30''': '''Active Effect: MP Cost: 10, Damage: 110%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%'''
*''Level 31'': Active Effect: MP Cost: 11, Damage: 111%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +27%
*''Level 32'': Active Effect: MP Cost: 11, Damage: 112%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +27%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Hits
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="Passive effect">Stunning Strikes Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 10 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per 3 levels'''
|-
! 1
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 126% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | +7%
|-
! 2
| 8 || {{yes2|127%}} || 2 || 1 || +7%
|-
! 3
| 8 || {{yes2|128%}} || 2 || 1 || +7%
|-
! 4
| 8 || {{yes2|129%}} || 2 || 1 || {{yes2|+9%}}
|-
! 5
| 8 || {{yes2|130%}} || 2 || 1 || +9%
|-
! 6
| 8 || {{yes2|131%}} || 2 || 1 || +9%
|-
! 7
| 8 || {{yes2|132%}} || 2 || 1 || {{yes2|+11%}}
|-
! 8
| 8 || {{yes2|133%}} || 2 || 1 || +11%
|-
! 9
| 8 || {{yes2|134%}} || 2 || 1 || +11%
|-
! 10
| 8 || {{yes2|135%}} || 2 || 1 || {{yes2|+13%}}
|-
! 11
| {{yes2|9}} || {{yes2|136%}} || 2 || 1 || +13%
|-
! 12
| 9 || {{yes2|137%}} || 2 || 1 || +13%
|-
! 13
| 9 || {{yes2|138%}} || 2 || 1 || {{yes2|+15%}}
|-
! 14
| 9 || {{yes2|139%}} || 2 || 1 || +15%
|-
! 15
| 9 || {{yes2|140%}} || 2 || 1 || +15%
|-
! 16
| 9 || {{yes2|141%}} || 2 || 1 || {{yes2|+17%}}
|-
! 17
| 9 || {{yes2|142%}} || 2 || 1 || +17%
|-
! 18
| 9 || {{yes2|143%}} || 2 || 1 || +17%
|-
! 19
| 9 || {{yes2|144%}} || 2 || 1 || {{yes2|+19%}}
|-
! 20
| 9 || {{yes2|145%}} || 2 || 1 || +19%
|-
! 21
| {{yes2|10}} || {{yes2|146%}} || 2 || 1 || +19%
|-
! 22
| 10 || {{yes2|147%}} || 2 || 1 || {{yes2|+21%}}
|-
! 23
| 10 || {{yes2|148%}} || 2 || 1 || +21%
|-
! 24
| 10 || {{yes2|149%}} || 2 || 1 || +21%
|-
! 25
| 10 || {{yes2|150%}} || 2 || 1 || {{yes2|+23%}}
|-
! 26
| 9 || {{yes2|151%}} || 2 || 1 || +23%
|-
! 27
| 10 || {{yes2|152%}} || 2 || 1 || +23%
|-
! 28
| 10 || {{yes2|153%}} || 2 || 1 || {{yes2|+25%}}
|-
! 29
| 10 || {{yes2|154%}} || 2 || 1 || +25%
|-
! <u>30</u>
| 10 || {{yes2|155%}} || 2 || 1 || +25%
|-
! <i>31</i>
| {{yes2|11}} || {{yes2|156%}} || 2 || 1 || {{yes2|+27%}}
|-
! <i>32</i>
| 11 || {{yes2|157%}} || 2 || 1 || +27%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes4|Spikes Royale|Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.|Requires Level 10 [[#Leap Tornado|Leap Tornado]]|
{{MapleStory/skill
*'''Level 1''': Active Effect: MP Cost: 40. Critical Attack - Damage: 426%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -1%, Duration: 5 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +11%
|name=Spikes Royale
*'''Level 2''': Active Effect: MP Cost: 40. Critical Attack - Damage: 432%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -2%, Duration: 6 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +12%
|tooltip=Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.
*'''Level 3''': Active Effect: MP Cost: 40. Critical Attack - Damage: 438%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -3%, Duration: 6 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +13%
|requirement=Requires Level 10 [[#Leap Tornado|Leap Tornado]]
*'''Level 4''': Active Effect: MP Cost: 40. Critical Attack - Damage: 444%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -4%, Duration: 7 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +14%
*'''Level 5''': Active Effect: MP Cost: 45. Critical Attack - Damage: 450%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -5%, Duration: 7 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +15%
*'''Level 6''': Active Effect: MP Cost: 45. Critical Attack - Damage: 456%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -6%, Duration: 8 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +16%
*'''Level 7''': Active Effect: MP Cost: 45. Critical Attack - Damage: 462%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -7%, Duration: 8 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +17%
*'''Level 8''': Active Effect: MP Cost: 45. Critical Attack - Damage: 468%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -8%, Duration: 9 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +18%
*'''Level 9''': Active Effect: MP Cost: 45. Critical Attack - Damage: 474%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -9%, Duration: 9 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +19%
*'''Level 10''': Active Effect: MP Cost: 50. Critical Attack - Damage: 480%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -10%, Duration: 10 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +20%
*'''Level 11''': Active Effect: MP Cost: 50. Critical Attack - Damage: 486%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -11%, Duration: 10 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +21%
*'''Level 12''': Active Effect: MP Cost: 50. Critical Attack - Damage: 492%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -12%, Duration: 11 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +22%
*'''Level 13''': Active Effect: MP Cost: 50. Critical Attack - Damage: 498%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -13%, Duration: 11 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +23%
*'''Level 14''': Active Effect: MP Cost: 50. Critical Attack - Damage: 504%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -14%, Duration: 12 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +24%
*'''Level 15''': Active Effect: MP Cost: 55. Critical Attack - Damage: 510%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -15%, Duration: 12 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +25%
*'''Level 16''': Active Effect: MP Cost: 55. Critical Attack - Damage: 516%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -16%, Duration: 13 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +26%
*'''Level 17''': Active Effect: MP Cost: 55. Critical Attack - Damage: 522%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -17%, Duration: 13 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +27%
*'''Level 18''': Active Effect: MP Cost: 55. Critical Attack - Damage: 528%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -18%, Duration: 14 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +28%
*'''Level 19''': Active Effect: MP Cost: 55. Critical Attack - Damage: 534%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -19%, Duration: 14 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +29%
*'''Level 20: Active Effect: MP Cost: 60. Critical Attack - Damage: 540%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -20%, Duration: 15 sec, Cooldown: 5 sec, Passive Effect: Leap Tornado Damage: +30%'''
*''Level 21'': Active Effect: MP Cost: 60. Critical Attack - Damage: 546%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -21%, Duration: 15 sec, Cooldown: 5 sec, Passive Effect: Leap Tornado Damage: +31%
*''Level 22'': Active Effect: MP Cost: 60. Critical Attack - Damage: 552%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -22%, Duration: 16 sec, Cooldown: 5 sec, Passive Effect: Leap Tornado Damage: +32%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | <span class=explain title="All hits will be criticals">Number of Attacks</span>
! width=100px | Max Enemies Hit
! width=100px | Enemy Defense Reduction
! width=100px | Enemy Defense Reduction Duration
! width=100px | <span class=explain title="Passive effect">Leap Tornado Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 7%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add -1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 40 || bgcolor=E6E6FA | 447% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | -1% || bgcolor=E6E6FA | 5 sec || bgcolor=E6E6FA | +11%
|-
! 2
| 40 || {{yes2|454%}} || 3 || 12 || {{yes2|-2%}} || {{yes2|6 sec}} || {{yes2|+12%}}
|-
! 3
| 40 || {{yes2|461%}} || 3 || 12 || {{yes2|-3%}} || 6 sec || {{yes2|+13%}}
|-
! 4
| 40 || {{yes2|468%}} || 3 || 12 || {{yes2|-4%}} || {{yes2|7 sec}} || {{yes2|+14%}}
|-
! 5
| {{yes2|45}} || {{yes2|475%}} || 3 || 12 || {{yes2|-5%}} || 7 sec || {{yes2|+15%}}
|-
! 6
| 45 || {{yes2|482%}} || 3 || 12 || {{yes2|-6%}} || {{yes2|8 sec}} || {{yes2|+16%}}
|-
! 7
| 45 || {{yes2|489%}} || 3 || 12 || {{yes2|-7%}} || 8 sec || {{yes2|+17%}}
|-
! 8
| 45 || {{yes2|496%}} || 3 || 12 || {{yes2|-8%}} || {{yes2|9 sec}} || {{yes2|+18%}}
|-
! 9
| 45 || {{yes2|503%}} || 3 || 12 || {{yes2|-9%}} || 9 sec || {{yes2|+19%}}
|-
! 10
| {{yes2|50}} || {{yes2|510%}} || 3 || 12 || {{yes2|-10%}} || {{yes2|10 sec}} || {{yes2|+20%}}
|-
! 11
| 50 || {{yes2|517%}} || 3 || 12 || {{yes2|-11%}} || 10 sec || {{yes2|+21%}}
|-
! 12
| 50 || {{yes2|524%}} || 3 || 12 || {{yes2|-12%}} || {{yes2|11 sec}} || {{yes2|+22%}}
|-
! 13
| 50 || {{yes2|531%}} || 3 || 12 || {{yes2|-13%}} || 11 sec || {{yes2|+23%}}
|-
! 14
| 50 || {{yes2|538%}} || 3 || 12 || {{yes2|-14%}} || {{yes2|12 sec}} || {{yes2|+24%}}
|-
! 15
| {{yes2|55}} || {{yes2|545%}} || 3 || 12 || {{yes2|-15%}} || 12 sec || {{yes2|+25%}}
|-
! 16
| 55 || {{yes2|552%}} || 3 || 12 || {{yes2|-16%}} || {{yes2|13 sec}} || {{yes2|+26%}}
|-
! 17
| 55 || {{yes2|559%}} || 3 || 12 || {{yes2|-17%}} || 13 sec || {{yes2|+27%}}
|-
! 18
| 55 || {{yes2|566%}} || 3 || 12 || {{yes2|-18%}} || {{yes2|14 sec}} || {{yes2|+28%}}
|-
! 19
| 55 || {{yes2|573%}} || 3 || 12 || {{yes2|-19%}} || 14 sec || {{yes2|+29%}}
|-
! <u>20</u>
| {{yes2|60}} || {{yes2|580%}} || 3 || 12 || {{yes2|-20%}} || {{yes2|15 sec}} || {{yes2|+30%}}
|-
! <i>21</i>
| 60 || {{yes2|587%}} || 3 || 12 || {{yes2|-21%}} || 15 sec || {{yes2|+31%}}
|-
! <i>22</i>
| 60 || {{yes2|594%}} || 3 || 12 || {{yes2|-22%}} || {{yes2|16 sec}} || {{yes2|+32%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes4|Lightning Edge|Dash forward while attacking multiple enemies in your path.||
{{MapleStory/Skill desc|Mercedes4|Lightning Edge|Dashes through multiple enemies. Ignores collision with bosses while attacking.||
*'''Level 1''': MP Cost: 54. While moving forward - Damage: 275%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 10 sec
*'''Level 1''': MP Cost: 54. Max Enemies Hit: 8, Damage: 275%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 2''': MP Cost: 54. While moving forward - Damage: 280%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 10 sec
*'''Level 2''': MP Cost: 54. Max Enemies Hit: 8, Damage: 280%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 3''': MP Cost: 54. While moving forward - Damage: 285%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 10 sec
*'''Level 3''': MP Cost: 54. Max Enemies Hit: 8, Damage: 285%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 4''': MP Cost: 54. While moving forward - Damage: 290%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 10 sec
*'''Level 4''': MP Cost: 54. Max Enemies Hit: 8, Damage: 290%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 5''': MP Cost: 54. While moving forward - Damage: 295%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 10 sec
*'''Level 5''': MP Cost: 54. Max Enemies Hit: 8, Damage: 295%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 6''': MP Cost: 58. While moving forward - Damage: 300%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 9 sec
*'''Level 6''': MP Cost: 58. Max Enemies Hit: 8, Damage: 300%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 7''': MP Cost: 58. While moving forward - Damage: 305%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 9 sec
*'''Level 7''': MP Cost: 58. Max Enemies Hit: 8, Damage: 305%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 8''': MP Cost: 58. While moving forward - Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 9 sec
*'''Level 8''': MP Cost: 58. Max Enemies Hit: 8, Damage: 310%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 9''': MP Cost: 58. While moving forward - Damage: 315%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 9 sec
*'''Level 9''': MP Cost: 58. Max Enemies Hit: 8, Damage: 315%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 10''': MP Cost: 58. While moving forward - Damage: 320%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 9 sec
*'''Level 10''': MP Cost: 58. Max Enemies Hit: 8, Damage: 320%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 11''': MP Cost: 62. While moving forward - Damage: 325%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 9 sec
*'''Level 11''': MP Cost: 62. Max Enemies Hit: 8, Damage: 325%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 12''': MP Cost: 62. While moving forward - Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 8 sec
*'''Level 12''': MP Cost: 62. Max Enemies Hit: 8, Damage: 330%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 13''': MP Cost: 62. While moving forward - Damage: 335%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 8 sec
*'''Level 13''': MP Cost: 62. Max Enemies Hit: 8, Damage: 335%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 14''': MP Cost: 62. While moving forward - Damage: 340%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 8 sec
*'''Level 14''': MP Cost: 62. Max Enemies Hit: 8, Damage: 340%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 15''': MP Cost: 62. While moving forward - Damage: 345%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 8 sec
*'''Level 15''': MP Cost: 62. Max Enemies Hit: 8, Damage: 345%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 16''': MP Cost: 66. While moving forward - Damage: 350%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 8 sec
*'''Level 16''': MP Cost: 66. Max Enemies Hit: 8, Damage: 350%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 17''': MP Cost: 66. While moving forward - Damage: 355%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 8 sec
*'''Level 17''': MP Cost: 66. Max Enemies Hit: 8, Damage: 355%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 18''': MP Cost: 66. While moving forward - Damage: 360%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 7 sec
*'''Level 18''': MP Cost: 66. Max Enemies Hit: 8, Damage: 360%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 19''': MP Cost: 66. While moving forward - Damage: 365%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 7 sec
*'''Level 19''': MP Cost: 66. Max Enemies Hit: 8, Damage: 365%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 20''': MP Cost: 66. While moving forward - Damage: 370%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 7 sec
*'''Level 20''': MP Cost: 66. Max Enemies Hit: 8, Damage: 370%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 21''': MP Cost: 70. While moving forward - Damage: 375%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 7 sec
*'''Level 21''': MP Cost: 70. Max Enemies Hit: 8, Damage: 375%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 22''': MP Cost: 70. While moving forward - Damage: 380%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 7 sec
*'''Level 22''': MP Cost: 70. Max Enemies Hit: 8, Damage: 380%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 23''': MP Cost: 70. While moving forward - Damage: 385%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 7 sec
*'''Level 23''': MP Cost: 70. Max Enemies Hit: 8, Damage: 385%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 24''': MP Cost: 70. While moving forward - Damage: 390%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 6 sec
*'''Level 24''': MP Cost: 70. Max Enemies Hit: 8, Damage: 390%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 25''': MP Cost: 70. While moving forward - Damage: 395%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 6 sec
*'''Level 25''': MP Cost: 70. Max Enemies Hit: 8, Damage: 395%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 26''': MP Cost: 74. While moving forward - Damage: 400%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 6 sec
*'''Level 26''': MP Cost: 74. Max Enemies Hit: 8, Damage: 400%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 27''': MP Cost: 74. While moving forward - Damage: 405%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 6 sec
*'''Level 27''': MP Cost: 74. Max Enemies Hit: 8, Damage: 405%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 28''': MP Cost: 74. While moving forward - Damage: 410%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 6 sec
*'''Level 28''': MP Cost: 74. Max Enemies Hit: 8, Damage: 410%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 29''': MP Cost: 74. While moving forward - Damage: 415%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 6 sec
*'''Level 29''': MP Cost: 74. Max Enemies Hit: 8, Damage: 415%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 30: MP Cost: 74. While moving forward - Damage: 420%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 5 sec'''
*'''Level 30: MP Cost: 74. Max Enemies Hit: 8, Damage: 420%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*''Level 31'': MP Cost: 78. While moving forward - Damage: 425%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 5 sec
*''Level 31'': MP Cost: 78. Max Enemies Hit: 8, Damage: 425%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*''Level 32'': MP Cost: 78. While moving forward - Damage: 430%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 5 sec
*''Level 32'': MP Cost: 78. Max Enemies Hit: 8, Damage: 430%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
}}
}}


Line 705: Line 1,861:
*''Level 32'': Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%
*''Level 32'': Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%
}}
}}
{{MapleStory/skill
|name=Staggering Strikes
|tooltip=Enhances the strength of your Stunning Strikes.
|requirement=Requires Level 20 [[#Stunning Strikes|Stunning Strikes]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Stun Chance
! width=100px | Stun Duration
! width=100px | <span class=explain title="to Stunned Enemies">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 35 || bgcolor=E6E6FA | 240% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 80% || bgcolor=E6E6FA | 6 sec || bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


===Hyper Skills===
===Hyper Skills===
====Stat Enhancers====
====Stat Enhancers====
{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Strength|Permanently increases STR.|Required level: 140|
{{MapleStory/skill
*'''Level 1''': STR +50
|name=Hyper Strength
|tooltip=Permanently increases STR.
|requirement=Unlocked at level 140
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | STR
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Dexterity|Permanently increases DEX.|Required level: 140|
{{MapleStory/skill
*'''Level 1''': DEX +50
|name=Hyper Dexterity
|tooltip=Permanently increases DEX.
|requirement=Unlocked at level 140
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | DEX
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Intelligence|Permanently increases INT.|Required level: 140|
{{MapleStory/skill
*'''Level 1''': INT +50
|name=Hyper Intelligence
|tooltip=Permanently increases INT.
|requirement=Unlocked at level 140
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | INT
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Luck|Permanently increases LUK.|Required level: 140|
{{MapleStory/skill
*'''Level 1''': LUK +50
|name=Hyper Luck
|tooltip=Permanently increases LUK.
|requirement=Unlocked at level 140
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | LUK
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Jump|Permanently increases Jump.|Required level: 146|
{{MapleStory/skill
*'''Level 1''': Jump +10
|name=Hyper Jump
|tooltip=Permanently increases Jump.
|requirement=Unlocked at level 146
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Jump
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Speed|Permanently increases Movement Speed.|Required level: 152|
{{MapleStory/skill
*'''Level 1''': Movement Speed +10
|name=Hyper Speed
|tooltip=Permanently increases Movement Speed.
|requirement=Unlocked at level 152
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Accuracy|Permanently increases Accuracy.|Required level: 158|
{{MapleStory/skill
*'''Level 1''': Accuracy +20%
|name=Hyper Accuracy
|tooltip=Permanently increases Accuracy.
|requirement=Unlocked at level 158
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Accuracy
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Defense|Permanently increases Weapon DEF.|Required level: 165|
{{MapleStory/skill
*'''Level 1''': Weapon DEF +500
|name=Hyper Defense
|tooltip=Permanently increases Weapon DEF.
|requirement=Unlocked at level 165
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Magic Defense|Permanently increases Magic DEF.|Required level: 174|
{{MapleStory/skill
*'''Level 1''': Magic DEF +500
|name=Hyper Magic Defense
}}  
|tooltip=Permanently increases Magic DEF.
|requirement=Unlocked at level 174
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Magic DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Fury|Permanently increases Max DF (useless for non-Demon Slayers).|Required level: 180|
{{MapleStory/skill
*'''Level 1''': Max DF +50
|name=Hyper Fury
|tooltip=Permanently increases Max DF (useless for Thieves).
|requirement=Unlocked at level 180
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max DF
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Mana|Permanently increases Max MP.|Required level: 186|
{{MapleStory/skill
*'''Level 1''': Max MP: +15%
|name=Hyper Mana
|tooltip=Permanently increases Max MP.
|requirement=Unlocked at level 186
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max MP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Health|Permanently increases Max HP.|Required level: 192|
{{MapleStory/skill
*'''Level 1''': Max HP: +15%
|name=Hyper Health
|tooltip=Permanently increases Max HP.
|requirement=Unlocked at level 192
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max HP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper Stat Enhancer|Hyper Critical|Permanently increases Critical Rate.|Required level: 198|
{{MapleStory/skill
*'''Level 1''': Critical Rate: +10%
|name=Hyper Critical
|tooltip=Permanently increases Critical Rate.
|requirement=Unlocked at level 198
|bump=1
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}


====Skill Enhancers====
====Skill Enhancers====
{{MapleStory/Skill desc|Mercedes Hyper|Ishtar's Ring - Range Up|Increases Ishtar's Ring's range.|Required level: 143|
{{MapleStory/Skill desc|Mercedes Hyper|Ishtar's Ring - Reinforce|Increases Ishtar's Ring's damage.|Required level: 143|
*'''Level 1''': Range +50
*'''Level 1''': Damage: +20%
}}
}}


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}}
}}


{{MapleStory/Skill desc|Mercedes Hyper|Ishtar's Ring - Temper Link|Enhances Stunning Strikes damage boost.|Required level: 162|
{{MapleStory/Skill desc|Mercedes Hyper|Ishtar's Ring - Guardbreak|Increases Ishtar's Ring's Monster DEF debuff.|Required level: 162|
*'''Level 1''': Damage: +30% in addition
*'''Level 1''': Monster DEF ignored increased 20%
}}
}}


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}}
}}


{{MapleStory/Skill desc|Mercedes Hyper|Ishtar's Ring - Reinforce|Increases Ishtar's Ring's damage.|Required level: 183|
{{MapleStory/Skill desc|Mercedes Hyper|Ishtar's Ring - Boss Rush|Enhances Ishtar's Ring's Boss ATT.|Required level: 183|
*'''Level 1''': Damage: +20%
*'''Level 1''': Ishtar's Ring's Boss ATT: +20%
}}
}}


Line 798: Line 2,100:


====Active Skills====
====Active Skills====
{{MapleStory/Skill desc|Mercedes Hyper|Elvish Blessing|Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT.|Required level: 150.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 300, Duration: 30 sec, ATT: +80, Power Stance: 100%. Cooldown: 90 sec
|name=Elvish Blessing
|tooltip=Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT.
|requirement=Unlocked at level 150
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Weapon Attack
! width=100px | Power Stance
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | 60 sec || bgcolor=E6E6FA | +80 || bgcolor=E6E6FA | +100% || bgcolor=E6E6FA | 90 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper|Wrath of Enreal|Unleash Enreal's fury on enemies.|Required level: 170|
{{MapleStory/skill
*'''Level 1''': MP Cost: 200, Damage: 300%, Number of Attacks: 10, Max Enemies Hit: 10. Cooldown: 8 sec
|name=Wrath of Enreal
|tooltip=Unleash Enreal's fury on enemies.
|requirement=Unlocked at level 170
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 200 || bgcolor=E6E6FA | 300% || bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 8 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes Hyper|Heroic Memories|Recalls the oath of the Maple Heroes to increase damage and max damage cap.|Required level: 200|
{{MapleStory/skill
*'''Level 1''': MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000
|name=Heroic Memories
Cooldown: 120 sec. Only applies to hero classes within the party.
|file=File:MS Skill Heroic Memories Mercedes.png
|MS Skill Heroic Memories Mercedes.png}}
|tooltip=Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party.
|requirement=Unlocked at level 200
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Damage
! width=100px | Max Damage
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | 60 || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +5,000,000 || bgcolor=E6E6FA | 120 sec
|}{{MapleStory/skill|end}}


{{Footer Nav|game=MapleStory|prevpage=Mercedes|nextpage=Mercedes/Builds|nextname=Builds}}
{{Footer Nav|game=MapleStory|prevpage=Mercedes|nextpage=Mercedes/Builds|nextname=Builds}}

Latest revision as of 18:18, 28 March 2014

Beginner[edit]

MS Skill Elven Healing.png Elven Healing
"Uses energy purified by nature to continuously recover HP and MP."
Elven Healing level data
Level HP Restored Interval
Add 1%
per 2 levels
Subtract 1 sec
per level
1 5% 4 sec

MS Skill Elven Blessing.png

Elven Blessing: Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.

Elven Blessing effects

(Link Skill)

  • Level 1: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 10% additional EXP
  • Level 2: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 15% additional EXP
  • Level 3: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 20% additional EXP

MS Skill Updraft.png

Updraft: Quickly move up on ladders or ropes.

Updraft effects

'

  • Level 1: Can be used on ladders or ropes. [Command: Up Arrow Key + Jump]

MS Skill Elven Grace.png

Elven Grace: Rulers of the Elves are naturally gifted with swift movement, and fatal charms.

Elven Grace effects

'

  • Level 1: Permanently increase attack speed 1 level. Movement Speed: 10, Jump: 20, Charm +30

First Job[edit]

MS Skill Potential Power.png Potential Power
"Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks."
Potential Power level data
Level Movement Speed Max Movement Speed Avoidability
Add 2
per level
Add 1
per level
Add 1%
per level
1 +2 +11 +6%
2 +4 +12 +7%
3 +6 +13 +8%
4 +8 +14 +9%
5 +10 +15 +10%
6 +12 +16 +11%
7 +14 +17 +12%
8 +16 +18 +13%
9 +18 +19 +14%
10 +20 +20 +15%
11 +22 +21 +16%
12 +24 +22 +17%
13 +26 +23 +18%
14 +28 +24 +19%
15 +30 +25 +20%
MS Skill Sharp Aim.png Sharp Aim
"Permanently increases Critical Rate."
Sharp Aim level data
Level Critical Rate
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
11 +22%
12 +24%
13 +26%
14 +28%
15 +30%
16 +32%
17 +34%
18 +36%
19 +38%
20 +40%
MS Skill Swift Dual Shot.png Swift Dual Shot
"Fire arrows at multiple enemies in front of you."
Swift Dual Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 6 levels
Add 1%
per level
No
change
No
change
1 8 106% 3 3
2 8 107% 3 3
3 8 108% 3 3
4 8 109% 3 3
5 8 110% 3 3
6 10 111% 3 3
7 10 112% 3 3
8 10 113% 3 3
9 10 114% 3 3
10 10 115% 3 3
11 10 116% 3 3
12 12 117% 3 3
13 12 118% 3 3
14 12 119% 3 3
15 12 120% 3 3
16 12 121% 3 3
17 12 122% 3 3
18 14 123% 3 3
19 11 124% 3 3
20 11 125% 3 3
MS Skill Glide Blast.png Glide Blast
"Move forward during a jump by tumbling. Movement distance increases as the skill level increases."
Glide Blast level data

Icons from left to right: Swordman/Paladin, Hero, Dark Knight

Level MP Cost
Subtract 2
per level
1 28
2 26
3 24
4 22
5 20
6 18
7 16
8 14
9 12
10 10

Second Job[edit]

MS Skill Dual Bowguns Mastery.png Dual Bowguns Mastery
"Increases the weapon mastery and accuracy of Dual Bowguns."
Dual Bowguns Mastery level data
Level Dual Bowguns Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
MS Skill Final Attack.png Final Attack
"Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped."
Requires Level 3 Dual Bowguns Mastery
Final Attack level data
Level Chance Damage Number of Hits
Add 2%
per level
Add 2%
per 2 levels
No
change
1 2% 55% 2
2 4% 57% 2
3 6% 57% 2
4 8% 59% 2
5 10% 59% 2
6 12% 61% 2
7 14% 61% 2
8 16% 63% 2
9 18% 63% 2
10 20% 65% 2
11 22% 65% 2
12 24% 67% 2
13 26% 67% 2
14 28% 69% 2
15 30% 69% 2
16 32% 71% 2
17 34% 71% 2
18 36% 73% 2
19 38% 73% 2
20 40% 75% 2
MS Skill Physical Training.png Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level Strength and Dexterity
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30
MS Skill Dual Bowguns Boost.png Dual Bowguns Boost
"Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time."
Requires Level 5 Dual Bowguns Mastery
Dual Bowguns Boost level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
MS Skill Piercing Storm.png Piercing Storm
"Continuously fire arrows containing the power of nature. Arrows can penetrate enemies."
Piercing Storm level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 2 levels
Add 1%
per level
No
change
No
change
1 14 64% 4 6
2 15 65% 4 6
3 15 66% 4 6
4 16 67% 4 6
5 16 68% 4 6
6 17 69% 4 6
7 17 70% 4 6
8 18 71% 4 6
9 18 72% 4 6
10 19 73% 4 6
11 19 74% 4 6
12 20 75% 4 6
13 20 76% 4 6
14 21 77% 4 6
15 21 78% 4 6
16 22 79% 4 6
17 22 80% 4 6
18 23 81% 4 6
19 23 82% 4 6
20 24 83% 4 6
MS Skill Rising Rush.png Rising Rush
"Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air."
Rising Rush level data
Level MP Cost Damage Number of Attacks Damage Number of Attacks Max Enemies Hit Additional Damage
Add 1
per 2 levels
Add 8%
per level
No
change
Add 8%
per level
No
change
No
change
Add 3%
per level
1 20 138% 1 148% 1 8 +3%
2 21 146% 1 156% 1 8 +6%
3 21 154% 1 164% 1 8 +9%
4 22 162% 1 172% 1 8 +12%
5 22 170% 1 180% 1 8 +15%
6 23 178% 1 188% 1 8 +18%
7 23 186% 1 196% 1 8 +21%
8 24 194% 1 204% 1 8 +24%
9 24 202% 1 212% 1 8 +27%
10 25 210% 1 220% 1 8 +30%
MS Skill Parting Shot.png Parting Shot
"Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush."
Parting Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 4
per 4 levels
Add 9%
per level
No
change
No
change
1 12 49% 4 8
2 12 58% 4 8
3 12 67% 4 8
4 12 76% 4 8
5 16 85% 4 8
MS Skill Spirit Surge.png Spirit Surge
"Increases Damage and Critical Chance for a fixed period of time."
Spirit Surge level data
Level MP Cost Additional Damage Critical Rate Duration
No
change
Add 2
per level
Add 1%
per level
Add 8 sec
per level
1 25 +1% +1% 68 sec
2 25 +2% +2% 76 sec
3 25 +3% +3% 84 sec
4 30 +4% +4% 92 sec
5 30 +5% +5% 100 sec
6 30 +6% +6% 108 sec
7 35 +7% +7% 116 sec
8 35 +8% +8% 124 sec
9 35 +9% +9% 132 sec
10 40 +10% +10% 140 sec
11 40 +11% +11% 148 sec
12 40 +12% +12% 156 sec
13 45 +13% +13% 164 sec
14 45 +14% +14% 172 sec
15 45 +15% +15% 180 sec

Third Job[edit]

MS Skill Stunning Strikes.png Stunning Strikes
"Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage."
Stunning Strikes level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Additional Damage
Add 3
per 4 levels
Add 4%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 5 levels
Add 1%
per level
1 20 124% 4 5 23% 2 sec +1%
2 20 128% 4 5 26% 2 sec +2%
3 20 132% 4 5 29% 2 sec +3%
4 23 136% 4 5 32% 2 sec +4%
5 23 140% 4 5 35% 3 sec +5%
6 23 144% 4 5 38% 3 sec +6%
7 23 148% 4 5 41% 3 sec +7%
8 26 152% 4 5 44% 3 sec +8%
9 26 156% 4 5 47% 3 sec +9%
10 26 160% 4 5 50% 4 sec +10%
11 26 164% 4 5 53% 4 sec +11%
12 29 168% 4 5 56% 4 sec +12%
13 29 172% 4 5 59% 4 sec +13%
14 29 176% 4 5 62% 4 sec +14%
15 29 180% 4 5 65% 5 sec +15%
16 32 184% 4 5 68% 5 sec +16%
17 32 188% 4 5 71% 5 sec +17%
18 32 192% 4 5 74% 5 sec +18%
19 32 196% 4 5 77% 5 sec +19%
20 35 200% 4 5 80% 6 sec +20%
MS Skill Leap Tornado.png Leap Tornado
"Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump."
Leap Tornado level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 4 levels
Add 4%
per level
No
change
No
change
1 33 119% 4 8
2 33 123% 4 8
3 33 127% 4 8
4 33 131% 4 8
5 36 135% 4 8
6 36 139% 4 8
7 36 143% 4 8
8 36 147% 4 8
9 39 151% 4 8
10 39 155% 4 8
11 39 159% 4 8
12 39 163% 4 8
13 42 167% 4 8
14 42 171% 4 8
15 42 175% 4 8
16 42 179% 4 8
17 45 183% 4 8
18 45 187% 4 8
19 45 191% 4 8
20 45 195% 4 8
MS Skill Unicorn Spike.png Unicorn Spike
"Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members."
Unicorn Spike level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Additional Damage Debuff Chance Additional Damage Additional Damage Debuff Duration Cooldown
Add 8
per 5 levels
Add 3%
per level
No
change
No
change
Add 4%
per level
Add 1%
per 2 levels
Add 1 sec
per 2 levels
Subtract 1 sec
per 2 levels
1 38 138% 5 8 19% +5% 5 sec 20 sec
2 38 141% 5 8 23% +6% 6 sec 19 sec
3 38 144% 5 8 27% +6% 6 sec 19 sec
4 38 147% 5 8 31% +7% 7 sec 18 sec
5 38 150% 5 8 35% +7% 7 sec 18 sec
6 46 153% 5 8 39% +8% 8 sec 17 sec
7 46 156% 5 8 43% +8% 8 sec 17 sec
8 46 159% 5 8 47% +9% 9 sec 16 sec
9 46 162% 5 8 51% +9% 9 sec 16 sec
10 46 165% 5 8 55% +10% 10 sec 15 sec
11 54 168% 5 8 59% +10% 10 sec 15 sec
12 54 171% 5 8 63% +11% 11 sec 14 sec
13 54 174% 5 8 67% +11% 11 sec 14 sec
14 54 177% 5 8 71% +12% 12 sec 13 sec
15 54 180% 5 8 75% +12% 12 sec 13 sec
16 62 183% 5 8 79% +13% 13 sec 12 sec
17 62 186% 5 8 83% +13% 13 sec 12 sec
18 62 189% 5 8 87% +14% 14 sec 11 sec
19 62 192% 5 8 91% +14% 14 sec 11 sec
20 62 195% 5 8 95% +15% 15 sec 10 sec
MS Skill Gust Dive.png Gust Dive
"Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump."
Gust Dive level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 5
per 5 levels
Add 3%
per level
No
change
No
change
1 30 138% 3 6
2 30 141% 3 6
3 30 144% 3 6
4 30 147% 3 6
5 30 150% 3 6
6 35 153% 3 6
7 35 156% 3 6
8 35 159% 3 6
9 35 162% 3 6
10 35 165% 3 6
11 40 168% 3 6
12 40 171% 3 6
13 40 174% 3 6
14 40 177% 3 6
15 40 180% 3 6
16 45 183% 3 6
17 45 186% 3 6
18 45 189% 3 6
19 45 192% 3 6
20 45 195% 3 6

MS Skill Ignis Roar.png

Ignis Roar: Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability.

Ignis Roar effects

'

  • Level 1: Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec. Passive Effect: Avoidability: +5%
  • Level 2: Active Effect: MP Cost: 40, ATT: +4, Duration: 54 sec. Passive Effect: Avoidability: +5%
  • Level 3: Active Effect: MP Cost: 40, ATT: +6, Duration: 61 sec. Passive Effect: Avoidability: +5%
  • Level 4: Active Effect: MP Cost: 40, ATT: +8, Duration: 68 sec. Passive Effect: Avoidability: +8%
  • Level 5: Active Effect: MP Cost: 45, ATT: +10, Duration: 75 sec. Passive Effect: Avoidability: +8%
  • Level 6: Active Effect: MP Cost: 45, ATT: +12, Duration: 82 sec. Passive Effect: Avoidability: +8%
  • Level 7: Active Effect: MP Cost: 45, ATT: +14, Duration: 89 sec. Passive Effect: Avoidability: +8%
  • Level 8: Active Effect: MP Cost: 45, ATT: +16, Duration: 96 sec. Passive Effect: Avoidability: +11%
  • Level 9: Active Effect: MP Cost: 45, ATT: +18, Duration: 103 sec. Passive Effect: Avoidability: +11%
  • Level 10: Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec. Passive Effect: Avoidability: +11%
  • Level 11: Active Effect: MP Cost: 50, ATT: +22, Duration: 117 sec. Passive Effect: Avoidability: +11%
  • Level 12: Active Effect: MP Cost: 50, ATT: +24, Duration: 124 sec. Passive Effect: Avoidability: +14%
  • Level 13: Active Effect: MP Cost: 50, ATT: +26, Duration: 131 sec. Passive Effect: Avoidability: +14%
  • Level 14: Active Effect: MP Cost: 50, ATT: +28, Duration: 138 sec. Passive Effect: Avoidability: +14%
  • Level 15: Active Effect: MP Cost: 55, ATT: +30, Duration: 145 sec. Passive Effect: Avoidability: +14%
  • Level 16: Active Effect: MP Cost: 55, ATT: +32, Duration: 152 sec. Passive Effect: Avoidability: +17%
  • Level 17: Active Effect: MP Cost: 55, ATT: +34, Duration: 159 sec. Passive Effect: Avoidability: +17%
  • Level 18: Active Effect: MP Cost: 55, ATT: +36, Duration: 166 sec. Passive Effect: Avoidability: +17%
  • Level 19: Active Effect: MP Cost: 55, ATT: +38, Duration: 173 sec. Passive Effect: Avoidability: +17%
  • Level 20: Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec. Passive Effect: Avoidability: +20%

MS Skill Water Shield.png

Water Shield: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.

Water Shield effects

'

  • Level 1: MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
  • Level 2: MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
  • Level 3: MP Cost: 60, Absorbs 16% damage for 124 sec and increases resistance to abnormal status and all elemental attacks by 11%.
  • Level 4: MP Cost: 60, Absorbs 18% damage for 132 sec and increases resistance to abnormal status and all elemental attacks by 13%.
  • Level 5: MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
  • Level 6: MP Cost: 80, Absorbs 22% damage for 148 sec and increases resistance to abnormal status and all elemental attacks by 17%.
  • Level 7: MP Cost: 80, Absorbs 24% damage for 156 sec and increases resistance to abnormal status and all elemental attacks by 19%.
  • Level 8: MP Cost: 80, Absorbs 26% damage for 164 sec and increases resistance to abnormal status and all elemental attacks by 21%.
  • Level 9: MP Cost: 80, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
  • Level 10: MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.

MS Skill Aerial Barrage.png

Aerial Barrage: A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.

Aerial Barrage effects

'

  • Level 1: Active Effects: MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%. Passive Effects: Rising Rush Damage: +7%
  • Level 2: Active Effects: MP Cost: 28, Damage: 99%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 4%. Passive Effects: Rising Rush Damage: +9%
  • Level 3: Active Effects: MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%. Passive Effects: Rising Rush Damage: +11%
  • Level 4: Active Effects: MP Cost: 28, Damage: 103%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 8%. Passive Effects: Rising Rush Damage: +13%
  • Level 5: Active Effects: MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%. Passive Effects: Rising Rush Damage: +15%

MS Skill Elemental Knights.png

Elemental Knights: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.

Elemental Knights effects

Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.

  • Level 1: MP Cost: 132, 1 random Spirit summoned for 70 sec.
    • Ice Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 409%
    • Cooldown: 192 sec
  • Level 2: MP Cost: 124, 1 random Spirit summoned for 80 sec.
    • Ice Spirit - Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 390% chance of causing 62% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 433%
    • Cooldown: 184 sec
  • Level 3: MP Cost: 116, 1 random Spirit summoned for 90 sec.
    • Ice Spirit - Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 410% chance of causing 68% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 457%
    • Cooldown: 176 sec
  • Level 4: MP Cost: 108, 1 random Spirit summoned for 100 sec.
    • Ice Spirit - Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 430% chance of causing 74% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 481%
    • Cooldown: 168 sec
  • Level 5: MP Cost: 100, 1 random Spirit summoned for 110 sec.
    • Ice Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 505%
    • Cooldown: 160 sec
  • Level 6: MP Cost: 92, 1 random Spirit summoned for 120 sec.
    • Ice Spirit - Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 470% chance of causing 86% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 529%
    • Cooldown: 152 sec
  • Level 7: MP Cost: 84, 1 random Spirit summoned for 130 sec.
    • Ice Spirit - Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 490% chance of causing 92% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 553%
    • Cooldown: 144 sec
  • Level 8: MP Cost: 76, 1 random Spirit summoned for 140 sec.
    • Ice Spirit - Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 510% chance of causing 98% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 577%
    • Cooldown: 136 sec
  • Level 9: MP Cost: 68, 1 random Spirit summoned for 150 sec.
    • Ice Spirit - Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 530% chance of causing 104% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 601%
    • Cooldown: 128 sec
  • Level 10: MP Cost: 60, 1 random Spirit summoned for 160 sec.
    • Ice Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec
    • Fire Spirit - Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec
    • Shadow Spirit - Damage: 625%
    • Cooldown: 120 sec

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
MS Skill Dual Bowguns Expert.png Dual Bowguns Expert
"Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Dual Bowguns Mastery
Dual Bowguns Expert level data
Level Dual Bowguns Mastery Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%
MS Skill Advanced Final Attack.png Advanced Final Attack
"Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack."
Requires Level 20 Final Attack
Advanced Final Attack level data
Level Weapon Attack Accuracy Chance Damage Number of Hits
Add 1
per 2 levels
Add 1%
per 3 levels
Add 1%
per level
Add 1%
per level
No
change
1 +6 +1% 41% 91% 2
2 +6 +1% 42% 92% 2
3 +7 +1% 43% 93% 2
4 +7 +2% 44% 94% 2
5 +8 +2% 45% 95% 2
6 +8 +2% 46% 97% 2
7 +9 +3% 47% 98% 2
8 +9 +3% 48% 98% 2
9 +10 +3% 49% 99% 2
10 +10 +4% 50% 100% 2
11 +11 +4% 51% 101% 2
12 +11 +4% 52% 102% 2
13 +12 +5% 53% 103% 2
14 +12 +5% 54% 104% 2
15 +13 +5% 55% 105% 2
16 +13 +6% 56% 106% 2
17 +14 +6% 57% 107% 2
18 +14 +6% 58% 108% 2
19 +15 +7% 59% 109% 2
20 +15 +7% 60% 110% 2
21 +16 +7% 61% 111% 2
22 +16 +8% 62% 112% 2
23 +17 +8% 63% 113% 2
24 +17 +8% 64% 114% 2
25 +18 +9% 65% 115% 2
26 +18 +9% 66% 116% 2
27 +19 +9% 67% 117% 2
28 +19 +10% 68% 118% 2
29 +20 +10% 69% 119% 2
30 +20 +10% 70% 120% 2
31 +21 +11% 71% 121% 2
32 +21 +11% 72% 122% 2

MS Skill Defense Break.png

Defense Break: Ignores enemy DEF and Elemental Resistance, and increases maximum critical damage on your attacks. Also applies to Boss monsters.

Defense Break effects

'

  • Level 1: Ignored Enemy DEF: 6%, Ignored Elemental Resistance: 6%, Critical Damge: +3%, Boss ATT: +0%
  • Level 2: Ignored Enemy DEF: 7%, Ignored Elemental Resistance: 7%, Critical Damge: +3%, Boss ATT: +0%
  • Level 3: Ignored Enemy DEF: 8%, Ignored Elemental Resistance: 8%, Critical Damge: +6%, Boss ATT: +0%
  • Level 4: Ignored Enemy DEF: 9%, Ignored Elemental Resistance: 9%, Critical Damge: +6%, Boss ATT: +3%
  • Level 5: Ignored Enemy DEF: 10%, Ignored Elemental Resistance: 10%, Critical Damge: +9%, Boss ATT: +3%
  • Level 6: Ignored Enemy DEF: 11%, Ignored Elemental Resistance: 11%, Critical Damge: +9%, Boss ATT: +3%
  • Level 7: Ignored Enemy DEF: 12%, Ignored Elemental Resistance: 12%, Critical Damge: +12%, Boss ATT: +3%
  • Level 8: Ignored Enemy DEF: 13%, Ignored Elemental Resistance: 13%, Critical Damge: +12%, Boss ATT: +6%
  • Level 9: Ignored Enemy DEF: 14%, Ignored Elemental Resistance: 14%, Critical Damge: +15%, Boss ATT: +6%
  • Level 10: Ignored Enemy DEF: 15%, Ignored Elemental Resistance: 15%, Critical Damge: +15%, Boss ATT: +6%
  • Level 11: Ignored Enemy DEF: 16%, Ignored Elemental Resistance: 16%, Critical Damge: +18%, Boss ATT: +6%
  • Level 12: Ignored Enemy DEF: 17%, Ignored Elemental Resistance: 17%, Critical Damge: +18%, Boss ATT: +9%
  • Level 13: Ignored Enemy DEF: 18%, Ignored Elemental Resistance: 18%, Critical Damge: +21%, Boss ATT: +9%
  • Level 14: Ignored Enemy DEF: 19%, Ignored Elemental Resistance: 19%, Critical Damge: +21%, Boss ATT: +9%
  • Level 15: Ignored Enemy DEF: 20%, Ignored Elemental Resistance: 20%, Critical Damge: +24%, Boss ATT: +9%
  • Level 16: Ignored Enemy DEF: 21%, Ignored Elemental Resistance: 21%, Critical Damge: +24%, Boss ATT: +12%
  • Level 17: Ignored Enemy DEF: 22%, Ignored Elemental Resistance: 22%, Critical Damge: +27%, Boss ATT: +12%
  • Level 18: Ignored Enemy DEF: 23%, Ignored Elemental Resistance: 23%, Critical Damge: +27%, Boss ATT: +12%
  • Level 19: Ignored Enemy DEF: 24%, Ignored Elemental Resistance: 24%, Critical Damge: +30%, Boss ATT: +12%
  • Level 20: Ignored Enemy DEF: 25%, Ignored Elemental Resistance: 25%, Critical Damge: +30%, Boss ATT: +15%
  • Level 21: Ignored Enemy DEF: 26%, Ignored Elemental Resistance: 26%, Critical Damge: +33%, Boss ATT: +15%
  • Level 22: Ignored Enemy DEF: 27%, Ignored Elemental Resistance: 27%, Critical Damge: +33%, Boss ATT: +15%

MS Skill Ishtar's Ring.png Ishtar's Ring
"Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently."
Requires Level 20 Stunning Strikes
Ishtar's Ring level data
Level MP Cost Damage Number of Hits Max Enemies Hit Stunning Strikes Damage
Add 1
per 10 levels
Add 1%
per level
No
change
No
change
Add 2%
per 3 levels
1 8 126% 2 1 +7%
2 8 127% 2 1 +7%
3 8 128% 2 1 +7%
4 8 129% 2 1 +9%
5 8 130% 2 1 +9%
6 8 131% 2 1 +9%
7 8 132% 2 1 +11%
8 8 133% 2 1 +11%
9 8 134% 2 1 +11%
10 8 135% 2 1 +13%
11 9 136% 2 1 +13%
12 9 137% 2 1 +13%
13 9 138% 2 1 +15%
14 9 139% 2 1 +15%
15 9 140% 2 1 +15%
16 9 141% 2 1 +17%
17 9 142% 2 1 +17%
18 9 143% 2 1 +17%
19 9 144% 2 1 +19%
20 9 145% 2 1 +19%
21 10 146% 2 1 +19%
22 10 147% 2 1 +21%
23 10 148% 2 1 +21%
24 10 149% 2 1 +21%
25 10 150% 2 1 +23%
26 9 151% 2 1 +23%
27 10 152% 2 1 +23%
28 10 153% 2 1 +25%
29 10 154% 2 1 +25%
30 10 155% 2 1 +25%
31 11 156% 2 1 +27%
32 11 157% 2 1 +27%
MS Skill Spikes Royale.png Spikes Royale
"Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently."
Requires Level 10 Leap Tornado
Spikes Royale level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Enemy Defense Reduction Enemy Defense Reduction Duration Leap Tornado Damage
Add 5
per 5 levels
Add 7%
per level
No
change
No
change
Add -1%
per level
Add 1 sec
per 2 levels
Add 1%
per level
1 40 447% 3 12 -1% 5 sec +11%
2 40 454% 3 12 -2% 6 sec +12%
3 40 461% 3 12 -3% 6 sec +13%
4 40 468% 3 12 -4% 7 sec +14%
5 45 475% 3 12 -5% 7 sec +15%
6 45 482% 3 12 -6% 8 sec +16%
7 45 489% 3 12 -7% 8 sec +17%
8 45 496% 3 12 -8% 9 sec +18%
9 45 503% 3 12 -9% 9 sec +19%
10 50 510% 3 12 -10% 10 sec +20%
11 50 517% 3 12 -11% 10 sec +21%
12 50 524% 3 12 -12% 11 sec +22%
13 50 531% 3 12 -13% 11 sec +23%
14 50 538% 3 12 -14% 12 sec +24%
15 55 545% 3 12 -15% 12 sec +25%
16 55 552% 3 12 -16% 13 sec +26%
17 55 559% 3 12 -17% 13 sec +27%
18 55 566% 3 12 -18% 14 sec +28%
19 55 573% 3 12 -19% 14 sec +29%
20 60 580% 3 12 -20% 15 sec +30%
21 60 587% 3 12 -21% 15 sec +31%
22 60 594% 3 12 -22% 16 sec +32%

MS Skill Lightning Edge.png

Lightning Edge: Dashes through multiple enemies. Ignores collision with bosses while attacking.

Lightning Edge effects

'

  • Level 1: MP Cost: 54. Max Enemies Hit: 8, Damage: 275%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 2: MP Cost: 54. Max Enemies Hit: 8, Damage: 280%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 3: MP Cost: 54. Max Enemies Hit: 8, Damage: 285%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 4: MP Cost: 54. Max Enemies Hit: 8, Damage: 290%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 5: MP Cost: 54. Max Enemies Hit: 8, Damage: 295%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 6: MP Cost: 58. Max Enemies Hit: 8, Damage: 300%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 7: MP Cost: 58. Max Enemies Hit: 8, Damage: 305%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 8: MP Cost: 58. Max Enemies Hit: 8, Damage: 310%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 9: MP Cost: 58. Max Enemies Hit: 8, Damage: 315%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 10: MP Cost: 58. Max Enemies Hit: 8, Damage: 320%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 11: MP Cost: 62. Max Enemies Hit: 8, Damage: 325%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 12: MP Cost: 62. Max Enemies Hit: 8, Damage: 330%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 13: MP Cost: 62. Max Enemies Hit: 8, Damage: 335%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 14: MP Cost: 62. Max Enemies Hit: 8, Damage: 340%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 15: MP Cost: 62. Max Enemies Hit: 8, Damage: 345%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 16: MP Cost: 66. Max Enemies Hit: 8, Damage: 350%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 17: MP Cost: 66. Max Enemies Hit: 8, Damage: 355%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 18: MP Cost: 66. Max Enemies Hit: 8, Damage: 360%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 19: MP Cost: 66. Max Enemies Hit: 8, Damage: 365%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 20: MP Cost: 66. Max Enemies Hit: 8, Damage: 370%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 21: MP Cost: 70. Max Enemies Hit: 8, Damage: 375%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 22: MP Cost: 70. Max Enemies Hit: 8, Damage: 380%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 23: MP Cost: 70. Max Enemies Hit: 8, Damage: 385%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 24: MP Cost: 70. Max Enemies Hit: 8, Damage: 390%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 25: MP Cost: 70. Max Enemies Hit: 8, Damage: 395%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 26: MP Cost: 74. Max Enemies Hit: 8, Damage: 400%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 27: MP Cost: 74. Max Enemies Hit: 8, Damage: 405%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 28: MP Cost: 74. Max Enemies Hit: 8, Damage: 410%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 29: MP Cost: 74. Max Enemies Hit: 8, Damage: 415%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 30: MP Cost: 74. Max Enemies Hit: 8, Damage: 420%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 31: MP Cost: 78. Max Enemies Hit: 8, Damage: 425%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 32: MP Cost: 78. Max Enemies Hit: 8, Damage: 430%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.

MS Skill Rolling Moonsault.png

Rolling Moonsault: A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.

Rolling Moonsault effects

'

  • Level 1: Active Effects: MP Cost: 54, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +12%
  • Level 2: Active Effects: MP Cost: 54, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +14%
  • Level 3: Active Effects: MP Cost: 54, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +16%
  • Level 4: Active Effects: MP Cost: 54, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +18%
  • Level 5: Active Effects: MP Cost: 58, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +20%
  • Level 6: Active Effects: MP Cost: 58, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +22%
  • Level 7: Active Effects: MP Cost: 58, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +24%
  • Level 8: Active Effects: MP Cost: 58, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +26%
  • Level 9: Active Effects: MP Cost: 62, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +28%
  • Level 10: Active Effects: MP Cost: 62, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +30%
  • Level 11: Active Effects: MP Cost: 62, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +32%
  • Level 12: Active Effects: MP Cost: 62, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +34%
  • Level 13: Active Effects: MP Cost: 66, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +36%
  • Level 14: Active Effects: MP Cost: 66, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +38%
  • Level 15: Active Effects: MP Cost: 66, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +40%
  • Level 16: Active Effects: MP Cost: 66, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +42%
  • Level 17: Active Effects: MP Cost: 70, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +44%
  • Level 18: Active Effects: MP Cost: 70, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +46%
  • Level 19: Active Effects: MP Cost: 70, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +48%
  • Level 20: Active Effects: MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +50%
  • Level 21: Active Effects: MP Cost: 74, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +52%
  • Level 22: Active Effects: MP Cost: 74, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +54%

MS Skill Ancient Warding.png

Ancient Warding: For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.

Ancient Warding effects

'

  • Level 1: Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65, Passive Effect: Ignis Roar's Avoidability Chance: +6%
  • Level 2: Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70, Passive Effect: Ignis Roar's Avoidability Chance: +6%
  • Level 3: Active Effect: MP Cost: 45, Damage: +3%, HP: +150, Duration: 75, Passive Effect: Ignis Roar's Avoidability Chance: +7%
  • Level 4: Active Effect: MP Cost: 50, Damage: +4%, HP: +200, Duration: 80, Passive Effect: Ignis Roar's Avoidability Chance: +7%
  • Level 5: Active Effect: MP Cost: 50, Damage: +5%, HP: +250, Duration: 85, Passive Effect: Ignis Roar's Avoidability Chance: +8%
  • Level 6: Active Effect: MP Cost: 50, Damage: +6%, HP: +300, Duration: 90, Passive Effect: Ignis Roar's Avoidability Chance: +8%
  • Level 7: Active Effect: MP Cost: 50, Damage: +7%, HP: +350, Duration: 95, Passive Effect: Ignis Roar's Avoidability Chance: +9%
  • Level 8: Active Effect: MP Cost: 55, Damage: +8%, HP: +400, Duration: 100, Passive Effect: Ignis Roar's Avoidability Chance: +9%
  • Level 9: Active Effect: MP Cost: 55, Damage: +9%, HP: +450, Duration: 105, Passive Effect: Ignis Roar's Avoidability Chance: +10%
  • Level 10: Active Effect: MP Cost: 55, Damage: +10%, HP: +500, Duration: 110, Passive Effect: Ignis Roar's Avoidability Chance: +10%
  • Level 11: Active Effect: MP Cost: 55, Damage: +11%, HP: +550, Duration: 115, Passive Effect: Ignis Roar's Avoidability Chance: +11%
  • Level 12: Active Effect: MP Cost: 60, Damage: +12%, HP: +600, Duration: 120, Passive Effect: Ignis Roar's Avoidability Chance: +11%
  • Level 13: Active Effect: MP Cost: 60, Damage: +13%, HP: +650, Duration: 125, Passive Effect: Ignis Roar's Avoidability Chance: +12%
  • Level 14: Active Effect: MP Cost: 60, Damage: +14%, HP: +700, Duration: 130, Passive Effect: Ignis Roar's Avoidability Chance: +12%
  • Level 15: Active Effect: MP Cost: 60, Damage: +15%, HP: +750, Duration: 135, Passive Effect: Ignis Roar's Avoidability Chance: +13%
  • Level 16: Active Effect: MP Cost: 65, Damage: +16%, HP: +800, Duration: 140, Passive Effect: Ignis Roar's Avoidability Chance: +13%
  • Level 17: Active Effect: MP Cost: 65, Damage: +17%, HP: +850, Duration: 145, Passive Effect: Ignis Roar's Avoidability Chance: +14%
  • Level 18: Active Effect: MP Cost: 65, Damage: +18%, HP: +900, Duration: 150, Passive Effect: Ignis Roar's Avoidability Chance: +14%
  • Level 19: Active Effect: MP Cost: 65, Damage: +19%, HP: +950, Duration: 155, Passive Effect: Ignis Roar's Avoidability Chance: +15%
  • Level 20: Active Effect: MP Cost: 70, Damage: +20%, HP: +1000, Duration: 160, Passive Effect: Ignis Roar's Avoidability Chance: +15%
  • Level 21: Active Effect: MP Cost: 70, Damage: +21%, HP: +1050, Duration: 165, Passive Effect: Ignis Roar's Avoidability Chance: +16%
  • Level 22: Active Effect: MP Cost: 70, Damage: +22%, HP: +1100, Duration: 170, Passive Effect: Ignis Roar's Avoidability Chance: +16%
  • Level 23: Active Effect: MP Cost: 70, Damage: +23%, HP: +1150, Duration: 175, Passive Effect: Ignis Roar's Avoidability Chance: +17%
  • Level 24: Active Effect: MP Cost: 75, Damage: +24%, HP: +1200, Duration: 180, Passive Effect: Ignis Roar's Avoidability Chance: +17%
  • Level 25: Active Effect: MP Cost: 75, Damage: +25%, HP: +1250, Duration: 185, Passive Effect: Ignis Roar's Avoidability Chance: +18%
  • Level 26: Active Effect: MP Cost: 75, Damage: +26%, HP: +1300, Duration: 190, Passive Effect: Ignis Roar's Avoidability Chance: +18%
  • Level 27: Active Effect: MP Cost: 75, Damage: +27%, HP: +1350, Duration: 195, Passive Effect: Ignis Roar's Avoidability Chance: +19%
  • Level 28: Active Effect: MP Cost: 80, Damage: +28%, HP: +1400, Duration: 200, Passive Effect: Ignis Roar's Avoidability Chance: +19%
  • Level 29: Active Effect: MP Cost: 80, Damage: +29%, HP: +1450, Duration: 205, Passive Effect: Ignis Roar's Avoidability Chance: +20%
  • Level 30: Active Effect: MP Cost: 80, Damage: +30%, HP: +1500, Duration: 210, Passive Effect: Ignis Roar's Avoidability Chance: +20%
  • Level 31: Active Effect: MP Cost: 80, Damage: +31%, HP: +1550, Duration: 215, Passive Effect: Ignis Roar's Avoidability Chance: +21%
  • Level 32: Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%

MS Skill Staggering Strikes.png Staggering Strikes
"Enhances the strength of your Stunning Strikes."
Requires Level 20 Stunning Strikes
Staggering Strikes level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Additional Damage
Add 3
per 4 levels
Add 4%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 5 levels
Add 1%
per level
1 35 240% 4 8 80% 6 sec +20%

Hyper Skills[edit]

Stat Enhancers[edit]

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit]

MS Skill Ishtar's Ring - Reinforce.png

Ishtar's Ring - Reinforce: Increases Ishtar's Ring's damage.

Ishtar's Ring - Reinforce effects

Required level: 143

  • Level 1: Damage: +20%

MS Skill Water Shield - Immunity Enhance 1.png

Water Shield - Immunity Enhance 1: Increases the Abnormal Status Resistance increase from Water Shield.

Water Shield - Immunity Enhance 1 effects

Required level: 149

  • Level 1: Abnormal Status Resistance +10% in addition

MS Skill Spikes Royale - Armorbreak.png

Spikes Royale - Armorbreak: Reduces the DEF Rate of enemy hit by Spikes Royale.

Spikes Royale - Armorbreak effects

Required level: 155

  • Level 1: DEF Rate -20%

MS Skill Ishtar's Ring - Guardbreak.png

Ishtar's Ring - Guardbreak: Increases Ishtar's Ring's Monster DEF debuff.

Ishtar's Ring - Guardbreak effects

Required level: 162

  • Level 1: Monster DEF ignored increased 20%

MS Skill Water Shield - Reinforce.png

Water Shield - Reinforce: Increases Water Shield's damage absorption amount.

Water Shield - Reinforce effects

Required level: 168

  • Level 1: Damage Absorption +10%

MS Skill Spikes Royale - Temper Link.png

Spikes Royale - Temper Link: Enhances Leaf Tornado damage boost.

Spikes Royale - Temper Link effects

Required level: 177

  • Level 1: Damage: +30% in addition

MS Skill Ishtar's Ring - Boss Rush.png

Ishtar's Ring - Boss Rush: Enhances Ishtar's Ring's Boss ATT.

Ishtar's Ring - Boss Rush effects

Required level: 183

  • Level 1: Ishtar's Ring's Boss ATT: +20%

MS Skill Water Shield - Immunity Enhance 2.png

Water Shield - Immunity Enhance 2: Increases the Elemental Resistance increase from Water Shield.

Water Shield - Immunity Enhance 2 effects

Required level: 189

  • Level 1: Elemental Resistance +10% in addition

MS Skill Spikes Royale - Reinforce.png

Spikes Royale - Reinforce: Increases Spikes Royale's damage.

Spikes Royale - Reinforce effects

Required level: 195

  • Level 1: Damage +20%

Active Skills[edit]

MS Skill Elvish Blessing.png Elvish Blessing
"Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT."
Unlocked at level 150
Elvish Blessing level data
Level MP Cost Duration Weapon Attack Power Stance Cooldown
1 300 60 sec +80 +100% 90 sec
MS Skill Wrath of Enreal.png Wrath of Enreal
"Unleash Enreal's fury on enemies."
Unlocked at level 170
Wrath of Enreal level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
1 200 300% 10 10 8 sec
MS Skill Heroic Memories Mercedes.png Heroic Memories
"Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party."
Unlocked at level 200
Heroic Memories level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec