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PirateIzzy (talk | contribs) |
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! width=50px | Level | ! width=50px | Level | ||
! width=100px | MP Cost | ! width=100px | MP Cost | ||
! width=100px | <span class=explain title="All hits will be criticals"> | ! width=100px | Damage | ||
! width=100px | <span class=explain title="All hits will be criticals">Number of Attacks</span> | |||
! width=100px | Max Enemies Hit | ! width=100px | Max Enemies Hit | ||
! width=100px | Additional Damage Debuff Chance | ! width=100px | Additional Damage Debuff Chance | ||
Line 1,559: | Line 1,559: | ||
}} | }} | ||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Ishtar's Ring | |||
|tooltip=Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently. | |||
|requirement=Requires Level 20 [[#Stunning Strikes|Stunning Strikes]] | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | MP Cost | |||
! width=100px | Damage | |||
! width=100px | Number of Hits | |||
! width=100px | Max Enemies Hit | |||
! width=100px | <span class=explain title="Passive effect">Stunning Strikes Damage</span> | |||
|- | |||
| | |||
| bgcolor=#90ff90 | '''''Add 1'' <br> per 10 levels''' | |||
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level''' | |||
| bgcolor=salmon | '''''No <br> change''' | |||
| bgcolor=salmon | '''''No <br> change''' | |||
| bgcolor=#90ff90 | '''''Add 2%'' <br> per 3 levels''' | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 126% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | +7% | |||
|- | |||
! 2 | |||
| 8 || {{yes2|127%}} || 2 || 1 || +7% | |||
|- | |||
! 3 | |||
| 8 || {{yes2|128%}} || 2 || 1 || +7% | |||
|- | |||
! 4 | |||
| 8 || {{yes2|129%}} || 2 || 1 || {{yes2|+9%}} | |||
|- | |||
! 5 | |||
| 8 || {{yes2|130%}} || 2 || 1 || +9% | |||
|- | |||
! 6 | |||
| 8 || {{yes2|131%}} || 2 || 1 || +9% | |||
|- | |||
! 7 | |||
| 8 || {{yes2|132%}} || 2 || 1 || {{yes2|+11%}} | |||
|- | |||
! 8 | |||
| 8 || {{yes2|133%}} || 2 || 1 || +11% | |||
|- | |||
! 9 | |||
| 8 || {{yes2|134%}} || 2 || 1 || +11% | |||
|- | |||
! 10 | |||
| 8 || {{yes2|135%}} || 2 || 1 || {{yes2|+13%}} | |||
|- | |||
! 11 | |||
| {{yes2|9}} || {{yes2|136%}} || 2 || 1 || +13% | |||
|- | |||
! 12 | |||
| 9 || {{yes2|137%}} || 2 || 1 || +13% | |||
|- | |||
! 13 | |||
| 9 || {{yes2|138%}} || 2 || 1 || {{yes2|+15%}} | |||
|- | |||
! 14 | |||
| 9 || {{yes2|139%}} || 2 || 1 || +15% | |||
|- | |||
! 15 | |||
| 9 || {{yes2|140%}} || 2 || 1 || +15% | |||
|- | |||
! 16 | |||
| 9 || {{yes2|141%}} || 2 || 1 || {{yes2|+17%}} | |||
|- | |||
! 17 | |||
| 9 || {{yes2|142%}} || 2 || 1 || +17% | |||
|- | |||
! 18 | |||
| 9 || {{yes2|143%}} || 2 || 1 || +17% | |||
|- | |||
! 19 | |||
| 9 || {{yes2|144%}} || 2 || 1 || {{yes2|+19%}} | |||
|- | |||
! 20 | |||
| 9 || {{yes2|145%}} || 2 || 1 || +19% | |||
|- | |||
! 21 | |||
| {{yes2|10}} || {{yes2|146%}} || 2 || 1 || +19% | |||
|- | |||
! 22 | |||
| 10 || {{yes2|147%}} || 2 || 1 || {{yes2|+21%}} | |||
|- | |||
! 23 | |||
| 10 || {{yes2|148%}} || 2 || 1 || +21% | |||
|- | |||
! 24 | |||
| 10 || {{yes2|149%}} || 2 || 1 || +21% | |||
|- | |||
! 25 | |||
| 10 || {{yes2|150%}} || 2 || 1 || {{yes2|+23%}} | |||
|- | |||
! 26 | |||
| 9 || {{yes2|151%}} || 2 || 1 || +23% | |||
|- | |||
! 27 | |||
| 10 || {{yes2|152%}} || 2 || 1 || +23% | |||
|- | |||
! 28 | |||
| 10 || {{yes2|153%}} || 2 || 1 || {{yes2|+25%}} | |||
|- | |||
! 29 | |||
| 10 || {{yes2|154%}} || 2 || 1 || +25% | |||
|- | |||
! <u>30</u> | |||
| 10 || {{yes2|155%}} || 2 || 1 || +25% | |||
|- | |||
! <i>31</i> | |||
| {{yes2|11}} || {{yes2|156%}} || 2 || 1 || {{yes2|+27%}} | |||
|- | |||
! <i>32</i> | |||
| 11 || {{yes2|157%}} || 2 || 1 || +27% | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Spikes Royale | |||
|tooltip=Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently. | |||
|requirement=Requires Level 10 [[#Leap Tornado|Leap Tornado]] | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | MP Cost | |||
! width=100px | Damage | |||
! width=100px | <span class=explain title="All hits will be criticals">Number of Attacks</span> | |||
! width=100px | Max Enemies Hit | |||
! width=100px | Enemy Defense Reduction | |||
! width=100px | Enemy Defense Reduction Duration | |||
! width=100px | <span class=explain title="Passive effect">Leap Tornado Damage</span> | |||
|- | |||
| | |||
| bgcolor=#90ff90 | '''''Add 5'' <br> per 5 levels''' | |||
| bgcolor=#90ff90 | '''''Add 7%'' <br> per level''' | |||
| bgcolor=salmon | '''''No <br> change''' | |||
| bgcolor=salmon | '''''No <br> change''' | |||
| bgcolor=#90ff90 | '''''Add -1%'' <br> per level''' | |||
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 2 levels''' | |||
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level''' | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | 40 || bgcolor=E6E6FA | 447% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | -1% || bgcolor=E6E6FA | 5 sec || bgcolor=E6E6FA | +11% | |||
|- | |||
! 2 | |||
| 40 || {{yes2|454%}} || 3 || 12 || {{yes2|-2%}} || {{yes2|6 sec}} || {{yes2|+12%}} | |||
|- | |||
! 3 | |||
| 40 || {{yes2|461%}} || 3 || 12 || {{yes2|-3%}} || 6 sec || {{yes2|+13%}} | |||
|- | |||
! 4 | |||
| 40 || {{yes2|468%}} || 3 || 12 || {{yes2|-4%}} || {{yes2|7 sec}} || {{yes2|+14%}} | |||
|- | |||
! 5 | |||
| {{yes2|45}} || {{yes2|475%}} || 3 || 12 || {{yes2|-5%}} || 7 sec || {{yes2|+15%}} | |||
|- | |||
! 6 | |||
| 45 || {{yes2|482%}} || 3 || 12 || {{yes2|-6%}} || {{yes2|8 sec}} || {{yes2|+16%}} | |||
|- | |||
! 7 | |||
| 45 || {{yes2|489%}} || 3 || 12 || {{yes2|-7%}} || 8 sec || {{yes2|+17%}} | |||
|- | |||
! 8 | |||
| 45 || {{yes2|496%}} || 3 || 12 || {{yes2|-8%}} || {{yes2|9 sec}} || {{yes2|+18%}} | |||
|- | |||
! 9 | |||
| 45 || {{yes2|503%}} || 3 || 12 || {{yes2|-9%}} || 9 sec || {{yes2|+19%}} | |||
|- | |||
! 10 | |||
| {{yes2|50}} || {{yes2|510%}} || 3 || 12 || {{yes2|-10%}} || {{yes2|10 sec}} || {{yes2|+20%}} | |||
|- | |||
! 11 | |||
| 50 || {{yes2|517%}} || 3 || 12 || {{yes2|-11%}} || 10 sec || {{yes2|+21%}} | |||
|- | |||
! 12 | |||
| 50 || {{yes2|524%}} || 3 || 12 || {{yes2|-12%}} || {{yes2|11 sec}} || {{yes2|+22%}} | |||
|- | |||
! 13 | |||
| 50 || {{yes2|531%}} || 3 || 12 || {{yes2|-13%}} || 11 sec || {{yes2|+23%}} | |||
|- | |||
! 14 | |||
| 50 || {{yes2|538%}} || 3 || 12 || {{yes2|-14%}} || {{yes2|12 sec}} || {{yes2|+24%}} | |||
|- | |||
! 15 | |||
| {{yes2|55}} || {{yes2|545%}} || 3 || 12 || {{yes2|-15%}} || 12 sec || {{yes2|+25%}} | |||
|- | |||
! 16 | |||
| 55 || {{yes2|552%}} || 3 || 12 || {{yes2|-16%}} || {{yes2|13 sec}} || {{yes2|+26%}} | |||
|- | |||
! 17 | |||
| 55 || {{yes2|559%}} || 3 || 12 || {{yes2|-17%}} || 13 sec || {{yes2|+27%}} | |||
|- | |||
! 18 | |||
| 55 || {{yes2|566%}} || 3 || 12 || {{yes2|-18%}} || {{yes2|14 sec}} || {{yes2|+28%}} | |||
|- | |||
! 19 | |||
| 55 || {{yes2|573%}} || 3 || 12 || {{yes2|-19%}} || 14 sec || {{yes2|+29%}} | |||
|- | |||
! <u>20</u> | |||
| {{yes2|60}} || {{yes2|580%}} || 3 || 12 || {{yes2|-20%}} || {{yes2|15 sec}} || {{yes2|+30%}} | |||
|- | |||
! <i>21</i> | |||
| 60 || {{yes2|587%}} || 3 || 12 || {{yes2|-21%}} || 15 sec || {{yes2|+31%}} | |||
|- | |||
! <i>22</i> | |||
| 60 || {{yes2|594%}} || 3 || 12 || {{yes2|-22%}} || {{yes2|16 sec}} || {{yes2|+32%}} | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/Skill desc|Mercedes4|Lightning Edge|Dashes through multiple enemies. Ignores collision with bosses while attacking.|| | {{MapleStory/Skill desc|Mercedes4|Lightning Edge|Dashes through multiple enemies. Ignores collision with bosses while attacking.|| |
Latest revision as of 18:18, 28 March 2014
Beginner[edit]
"Uses energy purified by nature to continuously recover HP and MP."
Level | HP Restored | Interval |
---|---|---|
Add 1% per 2 levels |
Subtract 1 sec per level | |
1 | 5% | 4 sec |
Elven Blessing: Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.
(Link Skill)
- Level 1: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 10% additional EXP
- Level 2: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 15% additional EXP
- Level 3: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 20% additional EXP
Updraft: Quickly move up on ladders or ropes.
'
- Level 1: Can be used on ladders or ropes. [Command: Up Arrow Key + Jump]
Elven Grace: Rulers of the Elves are naturally gifted with swift movement, and fatal charms.
'
- Level 1: Permanently increase attack speed 1 level. Movement Speed: 10, Jump: 20, Charm +30
First Job[edit]
"Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks."
Level | Movement Speed | Max Movement Speed | Avoidability |
---|---|---|---|
Add 2 per level |
Add 1 per level |
Add 1% per level | |
1 | +2 | +11 | +6% |
2 | +4 | +12 | +7% |
3 | +6 | +13 | +8% |
4 | +8 | +14 | +9% |
5 | +10 | +15 | +10% |
6 | +12 | +16 | +11% |
7 | +14 | +17 | +12% |
8 | +16 | +18 | +13% |
9 | +18 | +19 | +14% |
10 | +20 | +20 | +15% |
11 | +22 | +21 | +16% |
12 | +24 | +22 | +17% |
13 | +26 | +23 | +18% |
14 | +28 | +24 | +19% |
15 | +30 | +25 | +20% |
"Permanently increases Critical Rate."
Level | Critical Rate |
---|---|
Add 2% per level | |
1 | +2% |
2 | +4% |
3 | +6% |
4 | +8% |
5 | +10% |
6 | +12% |
7 | +14% |
8 | +16% |
9 | +18% |
10 | +20% |
11 | +22% |
12 | +24% |
13 | +26% |
14 | +28% |
15 | +30% |
16 | +32% |
17 | +34% |
18 | +36% |
19 | +38% |
20 | +40% |
"Fire arrows at multiple enemies in front of you."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 2 per 6 levels |
Add 1% per level |
No change |
No change | |
1 | 8 | 106% | 3 | 3 |
2 | 8 | 107% | 3 | 3 |
3 | 8 | 108% | 3 | 3 |
4 | 8 | 109% | 3 | 3 |
5 | 8 | 110% | 3 | 3 |
6 | 10 | 111% | 3 | 3 |
7 | 10 | 112% | 3 | 3 |
8 | 10 | 113% | 3 | 3 |
9 | 10 | 114% | 3 | 3 |
10 | 10 | 115% | 3 | 3 |
11 | 10 | 116% | 3 | 3 |
12 | 12 | 117% | 3 | 3 |
13 | 12 | 118% | 3 | 3 |
14 | 12 | 119% | 3 | 3 |
15 | 12 | 120% | 3 | 3 |
16 | 12 | 121% | 3 | 3 |
17 | 12 | 122% | 3 | 3 |
18 | 14 | 123% | 3 | 3 |
19 | 11 | 124% | 3 | 3 |
20 | 11 | 125% | 3 | 3 |
"Move forward during a jump by tumbling. Movement distance increases as the skill level increases."
Icons from left to right: Swordman/Paladin, Hero, Dark Knight
Level | MP Cost |
---|---|
Subtract 2 per level | |
1 | 28 |
2 | 26 |
3 | 24 |
4 | 22 |
5 | 20 |
6 | 18 |
7 | 16 |
8 | 14 |
9 | 12 |
10 | 10 |
Second Job[edit]
"Increases the weapon mastery and accuracy of Dual Bowguns."
Level | Dual Bowguns Mastery | Accuracy |
---|---|---|
Add 4% per level |
Add 12 per level | |
1 | +14% | +12 |
2 | +18% | +24 |
3 | +22% | +36 |
4 | +26% | +48 |
5 | +30% | +60 |
6 | +34% | +72 |
7 | +38% | +84 |
8 | +42% | +96 |
9 | +46% | +108 |
10 | +50% | +120 |
"Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped."
Requires Level 3 Dual Bowguns Mastery
Level | Chance | Damage | Number of Hits |
---|---|---|---|
Add 2% per level |
Add 2% per 2 levels |
No change | |
1 | 2% | 55% | 2 |
2 | 4% | 57% | 2 |
3 | 6% | 57% | 2 |
4 | 8% | 59% | 2 |
5 | 10% | 59% | 2 |
6 | 12% | 61% | 2 |
7 | 14% | 61% | 2 |
8 | 16% | 63% | 2 |
9 | 18% | 63% | 2 |
10 | 20% | 65% | 2 |
11 | 22% | 65% | 2 |
12 | 24% | 67% | 2 |
13 | 26% | 67% | 2 |
14 | 28% | 69% | 2 |
15 | 30% | 69% | 2 |
16 | 32% | 71% | 2 |
17 | 34% | 71% | 2 |
18 | 36% | 73% | 2 |
19 | 38% | 73% | 2 |
20 | 40% | 75% | 2 |
"Improves STR and DEX permanently through physical training."
Level | Strength and Dexterity |
---|---|
Add 6 per level | |
1 | +6 |
2 | +12 |
3 | +18 |
4 | +24 |
5 | +30 |
"Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time."
Requires Level 5 Dual Bowguns Mastery
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 sec per level | |
1 | 29 | 20 sec |
2 | 27 | 40 sec |
3 | 25 | 60 sec |
4 | 23 | 80 sec |
5 | 21 | 100 sec |
6 | 19 | 120 sec |
7 | 17 | 140 sec |
8 | 15 | 160 sec |
9 | 13 | 180 sec |
10 | 11 | 200 sec |
"Continuously fire arrows containing the power of nature. Arrows can penetrate enemies."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 2 levels |
Add 1% per level |
No change |
No change | |
1 | 14 | 64% | 4 | 6 |
2 | 15 | 65% | 4 | 6 |
3 | 15 | 66% | 4 | 6 |
4 | 16 | 67% | 4 | 6 |
5 | 16 | 68% | 4 | 6 |
6 | 17 | 69% | 4 | 6 |
7 | 17 | 70% | 4 | 6 |
8 | 18 | 71% | 4 | 6 |
9 | 18 | 72% | 4 | 6 |
10 | 19 | 73% | 4 | 6 |
11 | 19 | 74% | 4 | 6 |
12 | 20 | 75% | 4 | 6 |
13 | 20 | 76% | 4 | 6 |
14 | 21 | 77% | 4 | 6 |
15 | 21 | 78% | 4 | 6 |
16 | 22 | 79% | 4 | 6 |
17 | 22 | 80% | 4 | 6 |
18 | 23 | 81% | 4 | 6 |
19 | 23 | 82% | 4 | 6 |
20 | 24 | 83% | 4 | 6 |
"Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air."
Level | MP Cost | Damage | Number of Attacks | Damage | Number of Attacks | Max Enemies Hit | Additional Damage |
---|---|---|---|---|---|---|---|
Add 1 per 2 levels |
Add 8% per level |
No change |
Add 8% per level |
No change |
No change |
Add 3% per level | |
1 | 20 | 138% | 1 | 148% | 1 | 8 | +3% |
2 | 21 | 146% | 1 | 156% | 1 | 8 | +6% |
3 | 21 | 154% | 1 | 164% | 1 | 8 | +9% |
4 | 22 | 162% | 1 | 172% | 1 | 8 | +12% |
5 | 22 | 170% | 1 | 180% | 1 | 8 | +15% |
6 | 23 | 178% | 1 | 188% | 1 | 8 | +18% |
7 | 23 | 186% | 1 | 196% | 1 | 8 | +21% |
8 | 24 | 194% | 1 | 204% | 1 | 8 | +24% |
9 | 24 | 202% | 1 | 212% | 1 | 8 | +27% |
10 | 25 | 210% | 1 | 220% | 1 | 8 | +30% |
"Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 4 per 4 levels |
Add 9% per level |
No change |
No change | |
1 | 12 | 49% | 4 | 8 |
2 | 12 | 58% | 4 | 8 |
3 | 12 | 67% | 4 | 8 |
4 | 12 | 76% | 4 | 8 |
5 | 16 | 85% | 4 | 8 |
"Increases Damage and Critical Chance for a fixed period of time."
Level | MP Cost | Additional Damage | Critical Rate | Duration |
---|---|---|---|---|
No change |
Add 2 per level |
Add 1% per level |
Add 8 sec per level | |
1 | 25 | +1% | +1% | 68 sec |
2 | 25 | +2% | +2% | 76 sec |
3 | 25 | +3% | +3% | 84 sec |
4 | 30 | +4% | +4% | 92 sec |
5 | 30 | +5% | +5% | 100 sec |
6 | 30 | +6% | +6% | 108 sec |
7 | 35 | +7% | +7% | 116 sec |
8 | 35 | +8% | +8% | 124 sec |
9 | 35 | +9% | +9% | 132 sec |
10 | 40 | +10% | +10% | 140 sec |
11 | 40 | +11% | +11% | 148 sec |
12 | 40 | +12% | +12% | 156 sec |
13 | 45 | +13% | +13% | 164 sec |
14 | 45 | +14% | +14% | 172 sec |
15 | 45 | +15% | +15% | 180 sec |
Third Job[edit]
"Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Stun Chance | Stun Duration | Additional Damage |
---|---|---|---|---|---|---|---|
Add 3 per 4 levels |
Add 4% per level |
No change |
No change |
Add 3% per level |
Add 1 sec per 5 levels |
Add 1% per level | |
1 | 20 | 124% | 4 | 5 | 23% | 2 sec | +1% |
2 | 20 | 128% | 4 | 5 | 26% | 2 sec | +2% |
3 | 20 | 132% | 4 | 5 | 29% | 2 sec | +3% |
4 | 23 | 136% | 4 | 5 | 32% | 2 sec | +4% |
5 | 23 | 140% | 4 | 5 | 35% | 3 sec | +5% |
6 | 23 | 144% | 4 | 5 | 38% | 3 sec | +6% |
7 | 23 | 148% | 4 | 5 | 41% | 3 sec | +7% |
8 | 26 | 152% | 4 | 5 | 44% | 3 sec | +8% |
9 | 26 | 156% | 4 | 5 | 47% | 3 sec | +9% |
10 | 26 | 160% | 4 | 5 | 50% | 4 sec | +10% |
11 | 26 | 164% | 4 | 5 | 53% | 4 sec | +11% |
12 | 29 | 168% | 4 | 5 | 56% | 4 sec | +12% |
13 | 29 | 172% | 4 | 5 | 59% | 4 sec | +13% |
14 | 29 | 176% | 4 | 5 | 62% | 4 sec | +14% |
15 | 29 | 180% | 4 | 5 | 65% | 5 sec | +15% |
16 | 32 | 184% | 4 | 5 | 68% | 5 sec | +16% |
17 | 32 | 188% | 4 | 5 | 71% | 5 sec | +17% |
18 | 32 | 192% | 4 | 5 | 74% | 5 sec | +18% |
19 | 32 | 196% | 4 | 5 | 77% | 5 sec | +19% |
20 | 35 | 200% | 4 | 5 | 80% | 6 sec | +20% |
"Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 3 per 4 levels |
Add 4% per level |
No change |
No change | |
1 | 33 | 119% | 4 | 8 |
2 | 33 | 123% | 4 | 8 |
3 | 33 | 127% | 4 | 8 |
4 | 33 | 131% | 4 | 8 |
5 | 36 | 135% | 4 | 8 |
6 | 36 | 139% | 4 | 8 |
7 | 36 | 143% | 4 | 8 |
8 | 36 | 147% | 4 | 8 |
9 | 39 | 151% | 4 | 8 |
10 | 39 | 155% | 4 | 8 |
11 | 39 | 159% | 4 | 8 |
12 | 39 | 163% | 4 | 8 |
13 | 42 | 167% | 4 | 8 |
14 | 42 | 171% | 4 | 8 |
15 | 42 | 175% | 4 | 8 |
16 | 42 | 179% | 4 | 8 |
17 | 45 | 183% | 4 | 8 |
18 | 45 | 187% | 4 | 8 |
19 | 45 | 191% | 4 | 8 |
20 | 45 | 195% | 4 | 8 |
"Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Additional Damage Debuff Chance | Additional Damage | Additional Damage Debuff Duration | Cooldown |
---|---|---|---|---|---|---|---|---|
Add 8 per 5 levels |
Add 3% per level |
No change |
No change |
Add 4% per level |
Add 1% per 2 levels |
Add 1 sec per 2 levels |
Subtract 1 sec per 2 levels | |
1 | 38 | 138% | 5 | 8 | 19% | +5% | 5 sec | 20 sec |
2 | 38 | 141% | 5 | 8 | 23% | +6% | 6 sec | 19 sec |
3 | 38 | 144% | 5 | 8 | 27% | +6% | 6 sec | 19 sec |
4 | 38 | 147% | 5 | 8 | 31% | +7% | 7 sec | 18 sec |
5 | 38 | 150% | 5 | 8 | 35% | +7% | 7 sec | 18 sec |
6 | 46 | 153% | 5 | 8 | 39% | +8% | 8 sec | 17 sec |
7 | 46 | 156% | 5 | 8 | 43% | +8% | 8 sec | 17 sec |
8 | 46 | 159% | 5 | 8 | 47% | +9% | 9 sec | 16 sec |
9 | 46 | 162% | 5 | 8 | 51% | +9% | 9 sec | 16 sec |
10 | 46 | 165% | 5 | 8 | 55% | +10% | 10 sec | 15 sec |
11 | 54 | 168% | 5 | 8 | 59% | +10% | 10 sec | 15 sec |
12 | 54 | 171% | 5 | 8 | 63% | +11% | 11 sec | 14 sec |
13 | 54 | 174% | 5 | 8 | 67% | +11% | 11 sec | 14 sec |
14 | 54 | 177% | 5 | 8 | 71% | +12% | 12 sec | 13 sec |
15 | 54 | 180% | 5 | 8 | 75% | +12% | 12 sec | 13 sec |
16 | 62 | 183% | 5 | 8 | 79% | +13% | 13 sec | 12 sec |
17 | 62 | 186% | 5 | 8 | 83% | +13% | 13 sec | 12 sec |
18 | 62 | 189% | 5 | 8 | 87% | +14% | 14 sec | 11 sec |
19 | 62 | 192% | 5 | 8 | 91% | +14% | 14 sec | 11 sec |
20 | 62 | 195% | 5 | 8 | 95% | +15% | 15 sec | 10 sec |
"Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 5 per 5 levels |
Add 3% per level |
No change |
No change | |
1 | 30 | 138% | 3 | 6 |
2 | 30 | 141% | 3 | 6 |
3 | 30 | 144% | 3 | 6 |
4 | 30 | 147% | 3 | 6 |
5 | 30 | 150% | 3 | 6 |
6 | 35 | 153% | 3 | 6 |
7 | 35 | 156% | 3 | 6 |
8 | 35 | 159% | 3 | 6 |
9 | 35 | 162% | 3 | 6 |
10 | 35 | 165% | 3 | 6 |
11 | 40 | 168% | 3 | 6 |
12 | 40 | 171% | 3 | 6 |
13 | 40 | 174% | 3 | 6 |
14 | 40 | 177% | 3 | 6 |
15 | 40 | 180% | 3 | 6 |
16 | 45 | 183% | 3 | 6 |
17 | 45 | 186% | 3 | 6 |
18 | 45 | 189% | 3 | 6 |
19 | 45 | 192% | 3 | 6 |
20 | 45 | 195% | 3 | 6 |
Ignis Roar: Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability.
'
- Level 1: Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec. Passive Effect: Avoidability: +5%
- Level 2: Active Effect: MP Cost: 40, ATT: +4, Duration: 54 sec. Passive Effect: Avoidability: +5%
- Level 3: Active Effect: MP Cost: 40, ATT: +6, Duration: 61 sec. Passive Effect: Avoidability: +5%
- Level 4: Active Effect: MP Cost: 40, ATT: +8, Duration: 68 sec. Passive Effect: Avoidability: +8%
- Level 5: Active Effect: MP Cost: 45, ATT: +10, Duration: 75 sec. Passive Effect: Avoidability: +8%
- Level 6: Active Effect: MP Cost: 45, ATT: +12, Duration: 82 sec. Passive Effect: Avoidability: +8%
- Level 7: Active Effect: MP Cost: 45, ATT: +14, Duration: 89 sec. Passive Effect: Avoidability: +8%
- Level 8: Active Effect: MP Cost: 45, ATT: +16, Duration: 96 sec. Passive Effect: Avoidability: +11%
- Level 9: Active Effect: MP Cost: 45, ATT: +18, Duration: 103 sec. Passive Effect: Avoidability: +11%
- Level 10: Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec. Passive Effect: Avoidability: +11%
- Level 11: Active Effect: MP Cost: 50, ATT: +22, Duration: 117 sec. Passive Effect: Avoidability: +11%
- Level 12: Active Effect: MP Cost: 50, ATT: +24, Duration: 124 sec. Passive Effect: Avoidability: +14%
- Level 13: Active Effect: MP Cost: 50, ATT: +26, Duration: 131 sec. Passive Effect: Avoidability: +14%
- Level 14: Active Effect: MP Cost: 50, ATT: +28, Duration: 138 sec. Passive Effect: Avoidability: +14%
- Level 15: Active Effect: MP Cost: 55, ATT: +30, Duration: 145 sec. Passive Effect: Avoidability: +14%
- Level 16: Active Effect: MP Cost: 55, ATT: +32, Duration: 152 sec. Passive Effect: Avoidability: +17%
- Level 17: Active Effect: MP Cost: 55, ATT: +34, Duration: 159 sec. Passive Effect: Avoidability: +17%
- Level 18: Active Effect: MP Cost: 55, ATT: +36, Duration: 166 sec. Passive Effect: Avoidability: +17%
- Level 19: Active Effect: MP Cost: 55, ATT: +38, Duration: 173 sec. Passive Effect: Avoidability: +17%
- Level 20: Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec. Passive Effect: Avoidability: +20%
Water Shield: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.
'
- Level 1: MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
- Level 2: MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
- Level 3: MP Cost: 60, Absorbs 16% damage for 124 sec and increases resistance to abnormal status and all elemental attacks by 11%.
- Level 4: MP Cost: 60, Absorbs 18% damage for 132 sec and increases resistance to abnormal status and all elemental attacks by 13%.
- Level 5: MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
- Level 6: MP Cost: 80, Absorbs 22% damage for 148 sec and increases resistance to abnormal status and all elemental attacks by 17%.
- Level 7: MP Cost: 80, Absorbs 24% damage for 156 sec and increases resistance to abnormal status and all elemental attacks by 19%.
- Level 8: MP Cost: 80, Absorbs 26% damage for 164 sec and increases resistance to abnormal status and all elemental attacks by 21%.
- Level 9: MP Cost: 80, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
- Level 10: MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
Aerial Barrage: A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.
'
- Level 1: Active Effects: MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%. Passive Effects: Rising Rush Damage: +7%
- Level 2: Active Effects: MP Cost: 28, Damage: 99%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 4%. Passive Effects: Rising Rush Damage: +9%
- Level 3: Active Effects: MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%. Passive Effects: Rising Rush Damage: +11%
- Level 4: Active Effects: MP Cost: 28, Damage: 103%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 8%. Passive Effects: Rising Rush Damage: +13%
- Level 5: Active Effects: MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%. Passive Effects: Rising Rush Damage: +15%
Elemental Knights: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.
Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.
- Level 1: MP Cost: 132, 1 random Spirit summoned for 70 sec.
- Ice Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec
- Fire Spirit - Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec
- Shadow Spirit - Damage: 409%
- Cooldown: 192 sec
- Level 2: MP Cost: 124, 1 random Spirit summoned for 80 sec.
- Ice Spirit - Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec
- Fire Spirit - Damage Over Time: 390% chance of causing 62% damage every 1 sec for 3 sec
- Shadow Spirit - Damage: 433%
- Cooldown: 184 sec
- Level 3: MP Cost: 116, 1 random Spirit summoned for 90 sec.
- Ice Spirit - Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec
- Fire Spirit - Damage Over Time: 410% chance of causing 68% damage every 1 sec for 3 sec
- Shadow Spirit - Damage: 457%
- Cooldown: 176 sec
- Level 4: MP Cost: 108, 1 random Spirit summoned for 100 sec.
- Ice Spirit - Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec
- Fire Spirit - Damage Over Time: 430% chance of causing 74% damage every 1 sec for 3 sec
- Shadow Spirit - Damage: 481%
- Cooldown: 168 sec
- Level 5: MP Cost: 100, 1 random Spirit summoned for 110 sec.
- Ice Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec
- Fire Spirit - Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec
- Shadow Spirit - Damage: 505%
- Cooldown: 160 sec
- Level 6: MP Cost: 92, 1 random Spirit summoned for 120 sec.
- Ice Spirit - Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec
- Fire Spirit - Damage Over Time: 470% chance of causing 86% damage every 1 sec for 4 sec
- Shadow Spirit - Damage: 529%
- Cooldown: 152 sec
- Level 7: MP Cost: 84, 1 random Spirit summoned for 130 sec.
- Ice Spirit - Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec
- Fire Spirit - Damage Over Time: 490% chance of causing 92% damage every 1 sec for 4 sec
- Shadow Spirit - Damage: 553%
- Cooldown: 144 sec
- Level 8: MP Cost: 76, 1 random Spirit summoned for 140 sec.
- Ice Spirit - Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec
- Fire Spirit - Damage Over Time: 510% chance of causing 98% damage every 1 sec for 4 sec
- Shadow Spirit - Damage: 577%
- Cooldown: 136 sec
- Level 9: MP Cost: 68, 1 random Spirit summoned for 150 sec.
- Ice Spirit - Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec
- Fire Spirit - Damage Over Time: 530% chance of causing 104% damage every 1 sec for 4 sec
- Shadow Spirit - Damage: 601%
- Cooldown: 128 sec
- Level 10: MP Cost: 60, 1 random Spirit summoned for 160 sec.
- Ice Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec
- Fire Spirit - Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec
- Shadow Spirit - Damage: 625%
- Cooldown: 120 sec
Fourth Job[edit]
Those in Italic can be obtained through Combat Orders.
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
"Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Dual Bowguns Mastery
Level | Dual Bowguns Mastery | Weapon Attack | Minimum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |
"Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack."
Requires Level 20 Final Attack
Level | Weapon Attack | Accuracy | Chance | Damage | Number of Hits |
---|---|---|---|---|---|
Add 1 per 2 levels |
Add 1% per 3 levels |
Add 1% per level |
Add 1% per level |
No change | |
1 | +6 | +1% | 41% | 91% | 2 |
2 | +6 | +1% | 42% | 92% | 2 |
3 | +7 | +1% | 43% | 93% | 2 |
4 | +7 | +2% | 44% | 94% | 2 |
5 | +8 | +2% | 45% | 95% | 2 |
6 | +8 | +2% | 46% | 97% | 2 |
7 | +9 | +3% | 47% | 98% | 2 |
8 | +9 | +3% | 48% | 98% | 2 |
9 | +10 | +3% | 49% | 99% | 2 |
10 | +10 | +4% | 50% | 100% | 2 |
11 | +11 | +4% | 51% | 101% | 2 |
12 | +11 | +4% | 52% | 102% | 2 |
13 | +12 | +5% | 53% | 103% | 2 |
14 | +12 | +5% | 54% | 104% | 2 |
15 | +13 | +5% | 55% | 105% | 2 |
16 | +13 | +6% | 56% | 106% | 2 |
17 | +14 | +6% | 57% | 107% | 2 |
18 | +14 | +6% | 58% | 108% | 2 |
19 | +15 | +7% | 59% | 109% | 2 |
20 | +15 | +7% | 60% | 110% | 2 |
21 | +16 | +7% | 61% | 111% | 2 |
22 | +16 | +8% | 62% | 112% | 2 |
23 | +17 | +8% | 63% | 113% | 2 |
24 | +17 | +8% | 64% | 114% | 2 |
25 | +18 | +9% | 65% | 115% | 2 |
26 | +18 | +9% | 66% | 116% | 2 |
27 | +19 | +9% | 67% | 117% | 2 |
28 | +19 | +10% | 68% | 118% | 2 |
29 | +20 | +10% | 69% | 119% | 2 |
30 | +20 | +10% | 70% | 120% | 2 |
31 | +21 | +11% | 71% | 121% | 2 |
32 | +21 | +11% | 72% | 122% | 2 |
Defense Break: Ignores enemy DEF and Elemental Resistance, and increases maximum critical damage on your attacks. Also applies to Boss monsters.
'
- Level 1: Ignored Enemy DEF: 6%, Ignored Elemental Resistance: 6%, Critical Damge: +3%, Boss ATT: +0%
- Level 2: Ignored Enemy DEF: 7%, Ignored Elemental Resistance: 7%, Critical Damge: +3%, Boss ATT: +0%
- Level 3: Ignored Enemy DEF: 8%, Ignored Elemental Resistance: 8%, Critical Damge: +6%, Boss ATT: +0%
- Level 4: Ignored Enemy DEF: 9%, Ignored Elemental Resistance: 9%, Critical Damge: +6%, Boss ATT: +3%
- Level 5: Ignored Enemy DEF: 10%, Ignored Elemental Resistance: 10%, Critical Damge: +9%, Boss ATT: +3%
- Level 6: Ignored Enemy DEF: 11%, Ignored Elemental Resistance: 11%, Critical Damge: +9%, Boss ATT: +3%
- Level 7: Ignored Enemy DEF: 12%, Ignored Elemental Resistance: 12%, Critical Damge: +12%, Boss ATT: +3%
- Level 8: Ignored Enemy DEF: 13%, Ignored Elemental Resistance: 13%, Critical Damge: +12%, Boss ATT: +6%
- Level 9: Ignored Enemy DEF: 14%, Ignored Elemental Resistance: 14%, Critical Damge: +15%, Boss ATT: +6%
- Level 10: Ignored Enemy DEF: 15%, Ignored Elemental Resistance: 15%, Critical Damge: +15%, Boss ATT: +6%
- Level 11: Ignored Enemy DEF: 16%, Ignored Elemental Resistance: 16%, Critical Damge: +18%, Boss ATT: +6%
- Level 12: Ignored Enemy DEF: 17%, Ignored Elemental Resistance: 17%, Critical Damge: +18%, Boss ATT: +9%
- Level 13: Ignored Enemy DEF: 18%, Ignored Elemental Resistance: 18%, Critical Damge: +21%, Boss ATT: +9%
- Level 14: Ignored Enemy DEF: 19%, Ignored Elemental Resistance: 19%, Critical Damge: +21%, Boss ATT: +9%
- Level 15: Ignored Enemy DEF: 20%, Ignored Elemental Resistance: 20%, Critical Damge: +24%, Boss ATT: +9%
- Level 16: Ignored Enemy DEF: 21%, Ignored Elemental Resistance: 21%, Critical Damge: +24%, Boss ATT: +12%
- Level 17: Ignored Enemy DEF: 22%, Ignored Elemental Resistance: 22%, Critical Damge: +27%, Boss ATT: +12%
- Level 18: Ignored Enemy DEF: 23%, Ignored Elemental Resistance: 23%, Critical Damge: +27%, Boss ATT: +12%
- Level 19: Ignored Enemy DEF: 24%, Ignored Elemental Resistance: 24%, Critical Damge: +30%, Boss ATT: +12%
- Level 20: Ignored Enemy DEF: 25%, Ignored Elemental Resistance: 25%, Critical Damge: +30%, Boss ATT: +15%
- Level 21: Ignored Enemy DEF: 26%, Ignored Elemental Resistance: 26%, Critical Damge: +33%, Boss ATT: +15%
- Level 22: Ignored Enemy DEF: 27%, Ignored Elemental Resistance: 27%, Critical Damge: +33%, Boss ATT: +15%
"Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently."
Requires Level 20 Stunning Strikes
Level | MP Cost | Damage | Number of Hits | Max Enemies Hit | Stunning Strikes Damage |
---|---|---|---|---|---|
Add 1 per 10 levels |
Add 1% per level |
No change |
No change |
Add 2% per 3 levels | |
1 | 8 | 126% | 2 | 1 | +7% |
2 | 8 | 127% | 2 | 1 | +7% |
3 | 8 | 128% | 2 | 1 | +7% |
4 | 8 | 129% | 2 | 1 | +9% |
5 | 8 | 130% | 2 | 1 | +9% |
6 | 8 | 131% | 2 | 1 | +9% |
7 | 8 | 132% | 2 | 1 | +11% |
8 | 8 | 133% | 2 | 1 | +11% |
9 | 8 | 134% | 2 | 1 | +11% |
10 | 8 | 135% | 2 | 1 | +13% |
11 | 9 | 136% | 2 | 1 | +13% |
12 | 9 | 137% | 2 | 1 | +13% |
13 | 9 | 138% | 2 | 1 | +15% |
14 | 9 | 139% | 2 | 1 | +15% |
15 | 9 | 140% | 2 | 1 | +15% |
16 | 9 | 141% | 2 | 1 | +17% |
17 | 9 | 142% | 2 | 1 | +17% |
18 | 9 | 143% | 2 | 1 | +17% |
19 | 9 | 144% | 2 | 1 | +19% |
20 | 9 | 145% | 2 | 1 | +19% |
21 | 10 | 146% | 2 | 1 | +19% |
22 | 10 | 147% | 2 | 1 | +21% |
23 | 10 | 148% | 2 | 1 | +21% |
24 | 10 | 149% | 2 | 1 | +21% |
25 | 10 | 150% | 2 | 1 | +23% |
26 | 9 | 151% | 2 | 1 | +23% |
27 | 10 | 152% | 2 | 1 | +23% |
28 | 10 | 153% | 2 | 1 | +25% |
29 | 10 | 154% | 2 | 1 | +25% |
30 | 10 | 155% | 2 | 1 | +25% |
31 | 11 | 156% | 2 | 1 | +27% |
32 | 11 | 157% | 2 | 1 | +27% |
"Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently."
Requires Level 10 Leap Tornado
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Enemy Defense Reduction | Enemy Defense Reduction Duration | Leap Tornado Damage |
---|---|---|---|---|---|---|---|
Add 5 per 5 levels |
Add 7% per level |
No change |
No change |
Add -1% per level |
Add 1 sec per 2 levels |
Add 1% per level | |
1 | 40 | 447% | 3 | 12 | -1% | 5 sec | +11% |
2 | 40 | 454% | 3 | 12 | -2% | 6 sec | +12% |
3 | 40 | 461% | 3 | 12 | -3% | 6 sec | +13% |
4 | 40 | 468% | 3 | 12 | -4% | 7 sec | +14% |
5 | 45 | 475% | 3 | 12 | -5% | 7 sec | +15% |
6 | 45 | 482% | 3 | 12 | -6% | 8 sec | +16% |
7 | 45 | 489% | 3 | 12 | -7% | 8 sec | +17% |
8 | 45 | 496% | 3 | 12 | -8% | 9 sec | +18% |
9 | 45 | 503% | 3 | 12 | -9% | 9 sec | +19% |
10 | 50 | 510% | 3 | 12 | -10% | 10 sec | +20% |
11 | 50 | 517% | 3 | 12 | -11% | 10 sec | +21% |
12 | 50 | 524% | 3 | 12 | -12% | 11 sec | +22% |
13 | 50 | 531% | 3 | 12 | -13% | 11 sec | +23% |
14 | 50 | 538% | 3 | 12 | -14% | 12 sec | +24% |
15 | 55 | 545% | 3 | 12 | -15% | 12 sec | +25% |
16 | 55 | 552% | 3 | 12 | -16% | 13 sec | +26% |
17 | 55 | 559% | 3 | 12 | -17% | 13 sec | +27% |
18 | 55 | 566% | 3 | 12 | -18% | 14 sec | +28% |
19 | 55 | 573% | 3 | 12 | -19% | 14 sec | +29% |
20 | 60 | 580% | 3 | 12 | -20% | 15 sec | +30% |
21 | 60 | 587% | 3 | 12 | -21% | 15 sec | +31% |
22 | 60 | 594% | 3 | 12 | -22% | 16 sec | +32% |
Lightning Edge: Dashes through multiple enemies. Ignores collision with bosses while attacking.
'
- Level 1: MP Cost: 54. Max Enemies Hit: 8, Damage: 275%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 2: MP Cost: 54. Max Enemies Hit: 8, Damage: 280%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 3: MP Cost: 54. Max Enemies Hit: 8, Damage: 285%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 4: MP Cost: 54. Max Enemies Hit: 8, Damage: 290%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 5: MP Cost: 54. Max Enemies Hit: 8, Damage: 295%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 6: MP Cost: 58. Max Enemies Hit: 8, Damage: 300%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 7: MP Cost: 58. Max Enemies Hit: 8, Damage: 305%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 8: MP Cost: 58. Max Enemies Hit: 8, Damage: 310%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 9: MP Cost: 58. Max Enemies Hit: 8, Damage: 315%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 10: MP Cost: 58. Max Enemies Hit: 8, Damage: 320%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 11: MP Cost: 62. Max Enemies Hit: 8, Damage: 325%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 12: MP Cost: 62. Max Enemies Hit: 8, Damage: 330%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 13: MP Cost: 62. Max Enemies Hit: 8, Damage: 335%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 14: MP Cost: 62. Max Enemies Hit: 8, Damage: 340%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 15: MP Cost: 62. Max Enemies Hit: 8, Damage: 345%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 16: MP Cost: 66. Max Enemies Hit: 8, Damage: 350%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 17: MP Cost: 66. Max Enemies Hit: 8, Damage: 355%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 18: MP Cost: 66. Max Enemies Hit: 8, Damage: 360%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 19: MP Cost: 66. Max Enemies Hit: 8, Damage: 365%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 20: MP Cost: 66. Max Enemies Hit: 8, Damage: 370%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 21: MP Cost: 70. Max Enemies Hit: 8, Damage: 375%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 22: MP Cost: 70. Max Enemies Hit: 8, Damage: 380%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 23: MP Cost: 70. Max Enemies Hit: 8, Damage: 385%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 24: MP Cost: 70. Max Enemies Hit: 8, Damage: 390%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 25: MP Cost: 70. Max Enemies Hit: 8, Damage: 395%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 26: MP Cost: 74. Max Enemies Hit: 8, Damage: 400%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 27: MP Cost: 74. Max Enemies Hit: 8, Damage: 405%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 28: MP Cost: 74. Max Enemies Hit: 8, Damage: 410%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 29: MP Cost: 74. Max Enemies Hit: 8, Damage: 415%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 30: MP Cost: 74. Max Enemies Hit: 8, Damage: 420%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 31: MP Cost: 78. Max Enemies Hit: 8, Damage: 425%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
- Level 32: MP Cost: 78. Max Enemies Hit: 8, Damage: 430%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
Rolling Moonsault: A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.
'
- Level 1: Active Effects: MP Cost: 54, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +12%
- Level 2: Active Effects: MP Cost: 54, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +14%
- Level 3: Active Effects: MP Cost: 54, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +16%
- Level 4: Active Effects: MP Cost: 54, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +18%
- Level 5: Active Effects: MP Cost: 58, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +20%
- Level 6: Active Effects: MP Cost: 58, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +22%
- Level 7: Active Effects: MP Cost: 58, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +24%
- Level 8: Active Effects: MP Cost: 58, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +26%
- Level 9: Active Effects: MP Cost: 62, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +28%
- Level 10: Active Effects: MP Cost: 62, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +30%
- Level 11: Active Effects: MP Cost: 62, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +32%
- Level 12: Active Effects: MP Cost: 62, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +34%
- Level 13: Active Effects: MP Cost: 66, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +36%
- Level 14: Active Effects: MP Cost: 66, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +38%
- Level 15: Active Effects: MP Cost: 66, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +40%
- Level 16: Active Effects: MP Cost: 66, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +42%
- Level 17: Active Effects: MP Cost: 70, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +44%
- Level 18: Active Effects: MP Cost: 70, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +46%
- Level 19: Active Effects: MP Cost: 70, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +48%
- Level 20: Active Effects: MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +50%
- Level 21: Active Effects: MP Cost: 74, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +52%
- Level 22: Active Effects: MP Cost: 74, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +54%
Ancient Warding: For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.
'
- Level 1: Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65, Passive Effect: Ignis Roar's Avoidability Chance: +6%
- Level 2: Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70, Passive Effect: Ignis Roar's Avoidability Chance: +6%
- Level 3: Active Effect: MP Cost: 45, Damage: +3%, HP: +150, Duration: 75, Passive Effect: Ignis Roar's Avoidability Chance: +7%
- Level 4: Active Effect: MP Cost: 50, Damage: +4%, HP: +200, Duration: 80, Passive Effect: Ignis Roar's Avoidability Chance: +7%
- Level 5: Active Effect: MP Cost: 50, Damage: +5%, HP: +250, Duration: 85, Passive Effect: Ignis Roar's Avoidability Chance: +8%
- Level 6: Active Effect: MP Cost: 50, Damage: +6%, HP: +300, Duration: 90, Passive Effect: Ignis Roar's Avoidability Chance: +8%
- Level 7: Active Effect: MP Cost: 50, Damage: +7%, HP: +350, Duration: 95, Passive Effect: Ignis Roar's Avoidability Chance: +9%
- Level 8: Active Effect: MP Cost: 55, Damage: +8%, HP: +400, Duration: 100, Passive Effect: Ignis Roar's Avoidability Chance: +9%
- Level 9: Active Effect: MP Cost: 55, Damage: +9%, HP: +450, Duration: 105, Passive Effect: Ignis Roar's Avoidability Chance: +10%
- Level 10: Active Effect: MP Cost: 55, Damage: +10%, HP: +500, Duration: 110, Passive Effect: Ignis Roar's Avoidability Chance: +10%
- Level 11: Active Effect: MP Cost: 55, Damage: +11%, HP: +550, Duration: 115, Passive Effect: Ignis Roar's Avoidability Chance: +11%
- Level 12: Active Effect: MP Cost: 60, Damage: +12%, HP: +600, Duration: 120, Passive Effect: Ignis Roar's Avoidability Chance: +11%
- Level 13: Active Effect: MP Cost: 60, Damage: +13%, HP: +650, Duration: 125, Passive Effect: Ignis Roar's Avoidability Chance: +12%
- Level 14: Active Effect: MP Cost: 60, Damage: +14%, HP: +700, Duration: 130, Passive Effect: Ignis Roar's Avoidability Chance: +12%
- Level 15: Active Effect: MP Cost: 60, Damage: +15%, HP: +750, Duration: 135, Passive Effect: Ignis Roar's Avoidability Chance: +13%
- Level 16: Active Effect: MP Cost: 65, Damage: +16%, HP: +800, Duration: 140, Passive Effect: Ignis Roar's Avoidability Chance: +13%
- Level 17: Active Effect: MP Cost: 65, Damage: +17%, HP: +850, Duration: 145, Passive Effect: Ignis Roar's Avoidability Chance: +14%
- Level 18: Active Effect: MP Cost: 65, Damage: +18%, HP: +900, Duration: 150, Passive Effect: Ignis Roar's Avoidability Chance: +14%
- Level 19: Active Effect: MP Cost: 65, Damage: +19%, HP: +950, Duration: 155, Passive Effect: Ignis Roar's Avoidability Chance: +15%
- Level 20: Active Effect: MP Cost: 70, Damage: +20%, HP: +1000, Duration: 160, Passive Effect: Ignis Roar's Avoidability Chance: +15%
- Level 21: Active Effect: MP Cost: 70, Damage: +21%, HP: +1050, Duration: 165, Passive Effect: Ignis Roar's Avoidability Chance: +16%
- Level 22: Active Effect: MP Cost: 70, Damage: +22%, HP: +1100, Duration: 170, Passive Effect: Ignis Roar's Avoidability Chance: +16%
- Level 23: Active Effect: MP Cost: 70, Damage: +23%, HP: +1150, Duration: 175, Passive Effect: Ignis Roar's Avoidability Chance: +17%
- Level 24: Active Effect: MP Cost: 75, Damage: +24%, HP: +1200, Duration: 180, Passive Effect: Ignis Roar's Avoidability Chance: +17%
- Level 25: Active Effect: MP Cost: 75, Damage: +25%, HP: +1250, Duration: 185, Passive Effect: Ignis Roar's Avoidability Chance: +18%
- Level 26: Active Effect: MP Cost: 75, Damage: +26%, HP: +1300, Duration: 190, Passive Effect: Ignis Roar's Avoidability Chance: +18%
- Level 27: Active Effect: MP Cost: 75, Damage: +27%, HP: +1350, Duration: 195, Passive Effect: Ignis Roar's Avoidability Chance: +19%
- Level 28: Active Effect: MP Cost: 80, Damage: +28%, HP: +1400, Duration: 200, Passive Effect: Ignis Roar's Avoidability Chance: +19%
- Level 29: Active Effect: MP Cost: 80, Damage: +29%, HP: +1450, Duration: 205, Passive Effect: Ignis Roar's Avoidability Chance: +20%
- Level 30: Active Effect: MP Cost: 80, Damage: +30%, HP: +1500, Duration: 210, Passive Effect: Ignis Roar's Avoidability Chance: +20%
- Level 31: Active Effect: MP Cost: 80, Damage: +31%, HP: +1550, Duration: 215, Passive Effect: Ignis Roar's Avoidability Chance: +21%
- Level 32: Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%
"Enhances the strength of your Stunning Strikes."
Requires Level 20 Stunning Strikes
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Stun Chance | Stun Duration | Additional Damage |
---|---|---|---|---|---|---|---|
Add 3 per 4 levels |
Add 4% per level |
No change |
No change |
Add 3% per level |
Add 1 sec per 5 levels |
Add 1% per level | |
1 | 35 | 240% | 4 | 8 | 80% | 6 sec | +20% |
Hyper Skills[edit]
Stat Enhancers[edit]
"Permanently increases STR."
Unlocked at level 140
Level | STR |
---|---|
1 | +50 |
"Permanently increases DEX."
Unlocked at level 140
Level | DEX |
---|---|
1 | +50 |
"Permanently increases INT."
Unlocked at level 140
Level | INT |
---|---|
1 | +50 |
"Permanently increases Movement Speed."
Unlocked at level 152
Level | Movement Speed |
---|---|
1 | +10 |
"Permanently increases Accuracy."
Unlocked at level 158
Level | Accuracy |
---|---|
1 | +20% |
"Permanently increases Weapon DEF."
Unlocked at level 165
Level | Weapon DEF |
---|---|
1 | +500 |
"Permanently increases Magic DEF."
Unlocked at level 174
Level | Magic DEF |
---|---|
1 | +500 |
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Level | Max DF |
---|---|
1 | +50 |
"Permanently increases Max MP."
Unlocked at level 186
Level | Max MP |
---|---|
1 | +15% |
"Permanently increases Max HP."
Unlocked at level 192
Level | Max HP |
---|---|
1 | +15% |
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
Skill Enhancers[edit]
Ishtar's Ring - Reinforce: Increases Ishtar's Ring's damage.
Required level: 143
- Level 1: Damage: +20%
Water Shield - Immunity Enhance 1: Increases the Abnormal Status Resistance increase from Water Shield.
Required level: 149
- Level 1: Abnormal Status Resistance +10% in addition
Spikes Royale - Armorbreak: Reduces the DEF Rate of enemy hit by Spikes Royale.
Required level: 155
- Level 1: DEF Rate -20%
Ishtar's Ring - Guardbreak: Increases Ishtar's Ring's Monster DEF debuff.
Required level: 162
- Level 1: Monster DEF ignored increased 20%
Water Shield - Reinforce: Increases Water Shield's damage absorption amount.
Required level: 168
- Level 1: Damage Absorption +10%
Spikes Royale - Temper Link: Enhances Leaf Tornado damage boost.
Required level: 177
- Level 1: Damage: +30% in addition
Ishtar's Ring - Boss Rush: Enhances Ishtar's Ring's Boss ATT.
Required level: 183
- Level 1: Ishtar's Ring's Boss ATT: +20%
Water Shield - Immunity Enhance 2: Increases the Elemental Resistance increase from Water Shield.
Required level: 189
- Level 1: Elemental Resistance +10% in addition
Spikes Royale - Reinforce: Increases Spikes Royale's damage.
Required level: 195
- Level 1: Damage +20%
Active Skills[edit]
"Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT."
Unlocked at level 150
Level | MP Cost | Duration | Weapon Attack | Power Stance | Cooldown |
---|---|---|---|---|---|
1 | 300 | 60 sec | +80 | +100% | 90 sec |