Beginner
Elven Healing: Uses energy purified by nature to continuously recover HP and MP.
Uses energy purified by nature to continuously recover HP and MP.
- Level 1: Recovers 5% HP and MP every 4 seconds.
Elven Blessing: Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.
(Link Skill)
- Level 1: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 10% additional EXP
- Level 2: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 15% additional EXP
- Level 3: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 20% additional EXP
Updraft: Quickly move up on ladders or ropes.
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- Level 1: Can be used on ladders or ropes. [Command: Up Arrow Key + Jump]
Elven Grace: Rulers of the Elves are naturally gifted with swift movement, and fatal charms.
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- Level 1: Permanently increase attack speed 1 level. Movement Speed: 10, Jump: 20, Charm +30
First Job
Potential Power: Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.
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- Level 1: Movement Speed: +2, Max Movement Speed Limit: +151, Enemy Attack Avoidance Rate: 6%
- Level 2: Movement Speed: +4, Max Movement Speed Limit: +152, Enemy Attack Avoidance Rate: 7%
- Level 3: Movement Speed: +6, Max Movement Speed Limit: +153, Enemy Attack Avoidance Rate: 8%
- Level 4: Movement Speed: +8, Max Movement Speed Limit: +154, Enemy Attack Avoidance Rate: 9%
- Level 5: Movement Speed: +10, Max Movement Speed Limit: +155, Enemy Attack Avoidance Rate: 10%
- Level 6: Movement Speed: +12, Max Movement Speed Limit: +156, Enemy Attack Avoidance Rate: 11%
- Level 7: Movement Speed: +14, Max Movement Speed Limit: +157, Enemy Attack Avoidance Rate: 12%
- Level 8: Movement Speed: +16, Max Movement Speed Limit: +158, Enemy Attack Avoidance Rate: 13%
- Level 9: Movement Speed: +18, Max Movement Speed Limit: +159, Enemy Attack Avoidance Rate: 14%
- Level 10: Movement Speed: +20, Max Movement Speed Limit: +160, Enemy Attack Avoidance Rate: 15%
- Level 11: Movement Speed: +22, Max Movement Speed Limit: +161, Enemy Attack Avoidance Rate: 16%
- Level 12: Movement Speed: +24, Max Movement Speed Limit: +162, Enemy Attack Avoidance Rate: 17%
- Level 13: Movement Speed: +26, Max Movement Speed Limit: +163, Enemy Attack Avoidance Rate: 18%
- Level 14: Movement Speed: +28, Max Movement Speed Limit: +164, Enemy Attack Avoidance Rate: 19%
- Level 15: Movement Speed: +30, Max Movement Speed Limit: +165, Enemy Attack Avoidance Rate: 20%
Sharp Aim: Permanently increases Critical Rate.
- Level 1: Critical Rate +2%
- Level 2: Critical Rate +4%
- Level 3: Critical Rate +6%
- Level 4: Critical Rate +8%
- Level 5: Critical Rate +10%
- Level 6: Critical Rate +12%
- Level 7: Critical Rate +14%
- Level 8: Critical Rate +16%
- Level 9: Critical Rate +18%
- Level 10: Critical Rate +20%
- Level 11: Critical Rate +22%
- Level 12: Critical Rate +24%
- Level 13: Critical Rate +26%
- Level 14: Critical Rate +28%
- Level 15: Critical Rate +30%
- Level 16: Critical Rate +32%
- Level 17: Critical Rate +34%
- Level 18: Critical Rate +36%
- Level 19: Critical Rate +38%
- Level 20: Critical Rate +40%
Swift Dual Shot: Fire arrows at multiple enemies in front of you.
- Level 1: MP Cost: 8, Arrows Fired: 2, Damage: 96%, Max Monsters Hit: 3
- Level 2: MP Cost: 8, Arrows Fired: 2, Damage: 97%, Max Monsters Hit: 3
- Level 3: MP Cost: 8, Arrows Fired: 2, Damage: 98%, Max Monsters Hit: 3
- Level 4: MP Cost: 8, Arrows Fired: 2, Damage: 99%, Max Monsters Hit: 3
- Level 5: MP Cost: 8, Arrows Fired: 2, Damage: 100%, Max Monsters Hit: 3
- Level 6: MP Cost: 10, Arrows Fired: 2, Damage: 101%, Max Monsters Hit: 3
- Level 7: MP Cost: 10, Arrows Fired: 2, Damage: 102%, Max Monsters Hit: 3
- Level 8: MP Cost: 10, Arrows Fired: 2, Damage: 103%, Max Monsters Hit: 3
- Level 9: MP Cost: 10, Arrows Fired: 2, Damage: 104%, Max Monsters Hit: 3
- Level 10: MP Cost: 10, Arrows Fired: 2, Damage: 105%, Max Monsters Hit: 3
- Level 11: MP Cost: 10, Arrows Fired: 2, Damage: 106%, Max Monsters Hit: 3
- Level 12: MP Cost: 12, Arrows Fired: 2, Damage: 107%, Max Monsters Hit: 3
- Level 13: MP Cost: 12, Arrows Fired: 2, Damage: 108%, Max Monsters Hit: 3
- Level 14: MP Cost: 12, Arrows Fired: 2, Damage: 109%, Max Monsters Hit: 3
- Level 15: MP Cost: 12, Arrows Fired: 2, Damage: 110%, Max Monsters Hit: 3
- Level 16: MP Cost: 12, Arrows Fired: 2, Damage: 111%, Max Monsters Hit: 3
- Level 17: MP Cost: 12, Arrows Fired: 2, Damage: 112%, Max Monsters Hit: 3
- Level 18: MP Cost: 14, Arrows Fired: 2, Damage: 113%, Max Monsters Hit: 3
- Level 19: MP Cost: 14, Arrows Fired: 2, Damage: 114%, Max Monsters Hit: 3
- Level 20: MP Cost: 14, Arrows Fired: 2, Damage: 115%, Max Monsters Hit: 3
Glide Blast: Move forward during a jump by tumbling. Movement distance increases as the skill level increases.
- Level 1: MP Cost: 28, jumps a certain distance
- Level 2: MP Cost: 26, jumps a certain distance
- Level 3: MP Cost: 24, jumps a certain distance
- Level 4: MP Cost: 22, jumps a certain distance
- Level 5: MP Cost: 20, jumps a certain distance
- Level 6: MP Cost: 18, jumps a certain distance
- Level 7: MP Cost: 16, jumps a certain distance
- Level 8: MP Cost: 14, jumps a certain distance
- Level 9: MP Cost: 12, jumps a certain distance
- Level 10: MP Cost: 10, jumps a certain distance
Second Job
Dual Bowguns Mastery: Increases the weapon mastery and accuracy of Dual Bowguns.
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- Level 1: Dual Bowguns Mastery: +14%, Accuracy: +12
- Level 2: Dual Bowguns Mastery: +18%, Accuracy: +24
- Level 3: Dual Bowguns Mastery: +22%, Accuracy: +36
- Level 4: Dual Bowguns Mastery: +26%, Accuracy: +48
- Level 5: Dual Bowguns Mastery: +30%, Accuracy: +60
- Level 6: Dual Bowguns Mastery: +34%, Accuracy: +72
- Level 7: Dual Bowguns Mastery: +38%, Accuracy: +84
- Level 8: Dual Bowguns Mastery: +42%, Accuracy: +96
- Level 9: Dual Bowguns Mastery: +46%, Accuracy: +108
- Level 10: Dual Bowguns Mastery: +50%, Accuracy: +120
Final Attack: Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.
Requires Level 3 Dual Bowguns Mastery.
- Level 1: Final Attack Chance: 2%, Final Attack Damage: 55%, Number of Hits: 2
- Level 2: Final Attack Chance: 4%, Final Attack Damage: 57%, Number of Hits: 2
- Level 3: Final Attack Chance: 6%, Final Attack Damage: 57%, Number of Hits: 2
- Level 4: Final Attack Chance: 8%, Final Attack Damage: 59%, Number of Hits: 2
- Level 5: Final Attack Chance: 10%, Final Attack Damage: 59%, Number of Hits: 2
- Level 6: Final Attack Chance: 12%, Final Attack Damage: 61%, Number of Hits: 2
- Level 7: Final Attack Chance: 14%, Final Attack Damage: 61%, Number of Hits: 2
- Level 8: Final Attack Chance: 16%, Final Attack Damage: 63%, Number of Hits: 2
- Level 9: Final Attack Chance: 18%, Final Attack Damage: 63%, Number of Hits: 2
- Level 10: Final Attack Chance: 20%, Final Attack Damage: 65%, Number of Hits: 2
- Level 11: Final Attack Chance: 22%, Final Attack Damage: 65%, Number of Hits: 2
- Level 12: Final Attack Chance: 24%, Final Attack Damage: 67%, Number of Hits: 2
- Level 13: Final Attack Chance: 26%, Final Attack Damage: 67%, Number of Hits: 2
- Level 14: Final Attack Chance: 28%, Final Attack Damage: 69%, Number of Hits: 2
- Level 15: Final Attack Chance: 30%, Final Attack Damage: 69%, Number of Hits: 2
- Level 16: Final Attack Chance: 32%, Final Attack Damage: 71%, Number of Hits: 2
- Level 17: Final Attack Chance: 34%, Final Attack Damage: 71%, Number of Hits: 2
- Level 18: Final Attack Chance: 36%, Final Attack Damage: 73%, Number of Hits: 2
- Level 19: Final Attack Chance: 38%, Final Attack Damage: 73%, Number of Hits: 2
- Level 20: Final Attack Chance: 40%, Final Attack Damage: 75%, Number of Hits: 2
Physical Training: Improves STR and DEX permanently through physical training.
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- Level 1: Permanently increase STR and DEX by 6.
- Level 2: Permanently increase STR and DEX by 12.
- Level 3: Permanently increase STR and DEX by 18.
- Level 4: Permanently increase STR and DEX by 24.
- Level 5: Permanently increase STR and DEX by 30.
Dual Bowguns Boost: Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time.
Requires Level 5 Dual Bowguns Mastery.
- Level 1: MP Cost: 29, Duration: 20 sec
- Level 2: MP Cost: 27, Duration: 40 sec
- Level 3: MP Cost: 25, Duration: 60 sec
- Level 4: MP Cost: 23, Duration: 80 sec
- Level 5: MP Cost: 21, Duration: 100 sec
- Level 6: MP Cost: 19, Duration: 120 sec
- Level 7: MP Cost: 17, Duration: 140 sec
- Level 8: MP Cost: 15, Duration: 160 sec
- Level 9: MP Cost: 13, Duration: 180 sec
- Level 10: MP Cost: 11, Duration: 200 sec
Piercing Storm: Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.
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- Level 1: MP Cost: 14, Damage: 64%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 2: MP Cost: 15, Damage: 65%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 3: MP Cost: 15, Damage: 66%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 4: MP Cost: 16, Damage: 67%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 5: MP Cost: 16, Damage: 68%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 6: MP Cost: 17, Damage: 69%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 7: MP Cost: 17, Damage: 70%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 8: MP Cost: 18, Damage: 71%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 9: MP Cost: 18, Damage: 72%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 10: MP Cost: 19, Damage: 73%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 11: MP Cost: 19, Damage: 74%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 12: MP Cost: 20, Damage: 75%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 13: MP Cost: 20, Damage: 76%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 14: MP Cost: 21, Damage: 77%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 15: MP Cost: 21, Damage: 78%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 16: MP Cost: 22, Damage: 79%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 17: MP Cost: 22, Damage: 80%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 18: MP Cost: 23, Damage: 81%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 19: MP Cost: 23, Damage: 82%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
- Level 20: MP Cost: 24, Damage: 83%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
Rising Rush: Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.
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- Level 1: MP Cost: 20, Damage: 103%, Launch Damage: 183%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 3%
- Level 2: MP Cost: 21, Damage: 106%, Launch Damage: 186%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 6%
- Level 3: MP Cost: 21, Damage: 109%, Launch Damage: 189%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 9%
- Level 4: MP Cost: 22, Damage: 112%, Launch Damage: 192%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 12%
- Level 5: MP Cost: 22, Damage: 115%, Launch Damage: 195%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 15%
- Level 6: MP Cost: 23, Damage: 118%, Launch Damage: 198%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 18%
- Level 7: MP Cost: 23, Damage: 121%, Launch Damage: 201%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 21%
- Level 8: MP Cost: 24, Damage: 124%, Launch Damage: 204%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 24%
- Level 9: MP Cost: 24, Damage: 127%, Launch Damage: 207%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 27%
- Level 10: MP Cost: 25, Damage: 130%, Launch Damage: 210%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 30%
Parting Shot: Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.
Requires Level 1 Rising Rush.
- Level 1: MP Cost: 12, Damage: 46%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 2: MP Cost: 12, Damage: 52%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 3: MP Cost: 12, Damage: 58%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 4: MP Cost: 12, Damage: 64%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 5: MP Cost: 16, Damage: 70%, Number of Attacks: 4, Max Enemies Hit: 8
Spirit Surge: Increases Damage and Critical Chance for a fixed period of time.
Increases Damage and Critical Chance for a fixed period of time.
- Level 1: MP Cost: 25, Damage: 1%, Duration: 68 sec, Critical Chance: +1%
- Level 2: MP Cost: 25, Damage: 2%, Duration: 76 sec, Critical Chance: +2%
- Level 3: MP Cost: 25, Damage: 3%, Duration: 84 sec, Critical Chance: +3%
- Level 4: MP Cost: 30, Damage: 4%, Duration: 92 sec, Critical Chance: +4%
- Level 5: MP Cost: 30, Damage: 5%, Duration: 100 sec, Critical Chance: +5%
- Level 6: MP Cost: 30, Damage: 6%, Duration: 108 sec, Critical Chance: +6%
- Level 7: MP Cost: 35, Damage: 7%, Duration: 116 sec, Critical Chance: +7%
- Level 8: MP Cost: 35, Damage: 8%, Duration: 124 sec, Critical Chance: +8%
- Level 9: MP Cost: 35, Damage: 9%, Duration: 132 sec, Critical Chance: +9%
- Level 10: MP Cost: 40, Damage: 10%, Duration: 140 sec, Critical Chance: +10%
- Level 11: MP Cost: 40, Damage: 11%, Duration: 148 sec, Critical Chance: +11%
- Level 12: MP Cost: 40, Damage: 12%, Duration: 156 sec, Critical Chance: +12%
- Level 13: MP Cost: 45, Damage: 13%, Duration: 164 sec, Critical Chance: +13%
- Level 14: MP Cost: 45, Damage: 14%, Duration: 172 sec, Critical Chance: +14%
- Level 15: MP Cost: 45, Damage: 15%, Duration: 180 sec, Critical Chance: +15%
Third Job
Stunning Strikes: Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage.
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- Level 1: MP Cost: 20, Damage: 101%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 23%, Stun Duration: 2 sec, Additional Damage to Stunned Enemies: 1%
- Level 2: MP Cost: 20, Damage: 102%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 26%, Stun Duration: 2 sec, Additional Damage to Stunned Enemies: 2%
- Level 3: MP Cost: 20, Damage: 103%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 29%, Stun Duration: 2 sec, Additional Damage to Stunned Enemies: 3%
- Level 4: MP Cost: 23, Damage: 104%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 32%, Stun Duration: 2 sec, Additional Damage to Stunned Enemies: 4%
- Level 5: MP Cost: 23, Damage: 105%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 35%, Stun Duration: 3 sec, Additional Damage to Stunned Enemies: 5%
- Level 6: MP Cost: 23, Damage: 106%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 38%, Stun Duration: 3 sec, Additional Damage to Stunned Enemies: 6%
- Level 7: MP Cost: 23, Damage: 107%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 41%, Stun Duration: 3 sec, Additional Damage to Stunned Enemies: 7%
- Level 8: MP Cost: 26, Damage: 108%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 44%, Stun Duration: 3 sec, Additional Damage to Stunned Enemies: 8%
- Level 9: MP Cost: 26, Damage: 109%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 47%, Stun Duration: 3 sec, Additional Damage to Stunned Enemies: 9%
- Level 10: MP Cost: 26, Damage: 110%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 50%, Stun Duration: 4 sec, Additional Damage to Stunned Enemies: 10%
- Level 11: MP Cost: 26, Damage: 111%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 53%, Stun Duration: 4 sec, Additional Damage to Stunned Enemies: 11%
- Level 12: MP Cost: 29, Damage: 112%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 56%, Stun Duration: 4 sec, Additional Damage to Stunned Enemies: 12%
- Level 13: MP Cost: 29, Damage: 113%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 59%, Stun Duration: 4 sec, Additional Damage to Stunned Enemies: 13%
- Level 14: MP Cost: 29, Damage: 114%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 62%, Stun Duration: 4 sec, Additional Damage to Stunned Enemies: 14%
- Level 15: MP Cost: 29, Damage: 115%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 65%, Stun Duration: 5 sec, Additional Damage to Stunned Enemies: 15%
- Level 16: MP Cost: 32, Damage: 116%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 68%, Stun Duration: 5 sec, Additional Damage to Stunned Enemies: 16%
- Level 17: MP Cost: 32, Damage: 117%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 71%, Stun Duration: 5 sec, Additional Damage to Stunned Enemies: 17%
- Level 18: MP Cost: 32, Damage: 118%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 5 sec, Additional Damage to Stunned Enemies: 18%
- Level 19: MP Cost: 32, Damage: 119%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 77%, Stun Duration: 5 sec, Additional Damage to Stunned Enemies: 19%
- Level 20: MP Cost: 35, Damage: 120%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 6 sec, Additional Damage to Stunned Enemies: 20%
Leap Tornado: Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.
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- Level 1: MP Cost: 33, Damage: 97%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 2: MP Cost: 33, Damage: 99%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 3: MP Cost: 33, Damage: 101%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 4: MP Cost: 33, Damage: 103%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 5: MP Cost: 36, Damage: 105%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 6: MP Cost: 36, Damage: 107%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 7: MP Cost: 36, Damage: 109%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 8: MP Cost: 36, Damage: 111%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 9: MP Cost: 39, Damage: 113%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 10: MP Cost: 39, Damage: 115%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 11: MP Cost: 39, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 12: MP Cost: 39, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 13: MP Cost: 42, Damage: 121%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 14: MP Cost: 42, Damage: 123%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 15: MP Cost: 42, Damage: 125%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 16: MP Cost: 42, Damage: 127%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 17: MP Cost: 45, Damage: 129%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 18: MP Cost: 45, Damage: 131%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 19: MP Cost: 45, Damage: 133%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 20: MP Cost: 45, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 8
Unicorn Spike: Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members.
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- Level 1: MP Cost: 38, Damage: 102%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 19%, Additional Damage Debuff Duration: 5 sec, Additional Damage: 5%. Cooldown: 20 sec
- Level 2: MP Cost: 38, Damage: 104%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 23%, Additional Damage Debuff Duration: 6 sec, Additional Damage: 6%. Cooldown: 19 sec
- Level 3: MP Cost: 38, Damage: 106%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 27%, Additional Damage Debuff Duration: 6 sec, Additional Damage: 6%. Cooldown: 19 sec
- Level 4: MP Cost: 38, Damage: 108%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 31%, Additional Damage Debuff Duration: 7 sec, Additional Damage: 7%. Cooldown: 18 sec
- Level 5: MP Cost: 38, Damage: 110%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 35%, Additional Damage Debuff Duration: 7 sec, Additional Damage: 7%. Cooldown: 18 sec
- Level 6: MP Cost: 46, Damage: 112%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 39%, Additional Damage Debuff Duration: 8 sec, Additional Damage: 8%. Cooldown: 17 sec
- Level 7: MP Cost: 46, Damage: 114%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 43%, Additional Damage Debuff Duration: 8 sec, Additional Damage: 8%. Cooldown: 17 sec
- Level 8: MP Cost: 46, Damage: 116%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 47%, Additional Damage Debuff Duration: 9 sec, Additional Damage: 9%. Cooldown: 16 sec
- Level 9: MP Cost: 46, Damage: 118%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 51%, Additional Damage Debuff Duration: 9 sec, Additional Damage: 9%. Cooldown: 16 sec
- Level 10: MP Cost: 46, Damage: 120%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 55%, Additional Damage Debuff Duration: 10 sec, Additional Damage: 10%. Cooldown: 15 sec
- Level 11: MP Cost: 54, Damage: 122%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 59%, Additional Damage Debuff Duration: 10 sec, Additional Damage: 10%. Cooldown: 15 sec
- Level 12: MP Cost: 54, Damage: 124%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 63%, Additional Damage Debuff Duration: 11 sec, Additional Damage: 11%. Cooldown: 14 sec
- Level 13: MP Cost: 54, Damage: 126%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 67%, Additional Damage Debuff Duration: 11 sec, Additional Damage: 11%. Cooldown: 14 sec
- Level 14: MP Cost: 54, Damage: 128%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 71%, Additional Damage Debuff Duration: 12 sec, Additional Damage: 12%. Cooldown: 13 sec
- Level 15: MP Cost: 54, Damage: 130%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 75%, Additional Damage Debuff Duration: 12 sec, Additional Damage: 12%. Cooldown: 13 sec
- Level 16: MP Cost: 62, Damage: 132%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 79%, Additional Damage Debuff Duration: 13 sec, Additional Damage: 13%. Cooldown: 12 sec
- Level 17: MP Cost: 62, Damage: 134%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 83%, Additional Damage Debuff Duration: 13 sec, Additional Damage: 13%. Cooldown: 12 sec
- Level 18: MP Cost: 62, Damage: 136%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 87%, Additional Damage Debuff Duration: 14 sec, Additional Damage: 14%. Cooldown: 11 sec
- Level 19: MP Cost: 62, Damage: 138%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 91%, Additional Damage Debuff Duration: 14 sec, Additional Damage: 14%. Cooldown: 11 sec
- Level 20: MP Cost: 62, Damage: 140%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 95%, Additional Damage Debuff Duration: 15 sec, Additional Damage: 15%. Cooldown: 10 sec
Gust Dive: Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.
'
- Level 1: MP Cost: 30, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 2: MP Cost: 30, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 3: MP Cost: 30, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 4: MP Cost: 30, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 5: MP Cost: 30, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 6: MP Cost: 35, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 7: MP Cost: 35, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 8: MP Cost: 35, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 9: MP Cost: 35, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 10: MP Cost: 35, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 11: MP Cost: 40, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 12: MP Cost: 40, Damage: 171%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 13: MP Cost: 40, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 14: MP Cost: 40, Damage: 177%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 15: MP Cost: 40, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 16: MP Cost: 45, Damage: 183%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 17: MP Cost: 45, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 18: MP Cost: 45, Damage: 189%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 19: MP Cost: 45, Damage: 192%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 20: MP Cost: 45, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 6
Ignis Roar: Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability.
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- Level 1: Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec. Passive Effect: Avoidability: +5%
- Level 2: Active Effect: MP Cost: 40, ATT: +4, Duration: 54 sec. Passive Effect: Avoidability: +5%
- Level 3: Active Effect: MP Cost: 40, ATT: +6, Duration: 61 sec. Passive Effect: Avoidability: +5%
- Level 4: Active Effect: MP Cost: 40, ATT: +8, Duration: 68 sec. Passive Effect: Avoidability: +8%
- Level 5: Active Effect: MP Cost: 45, ATT: +10, Duration: 75 sec. Passive Effect: Avoidability: +8%
- Level 6: Active Effect: MP Cost: 45, ATT: +12, Duration: 82 sec. Passive Effect: Avoidability: +8%
- Level 7: Active Effect: MP Cost: 45, ATT: +14, Duration: 89 sec. Passive Effect: Avoidability: +8%
- Level 8: Active Effect: MP Cost: 45, ATT: +16, Duration: 96 sec. Passive Effect: Avoidability: +11%
- Level 9: Active Effect: MP Cost: 45, ATT: +18, Duration: 103 sec. Passive Effect: Avoidability: +11%
- Level 10: Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec. Passive Effect: Avoidability: +11%
- Level 11: Active Effect: MP Cost: 50, ATT: +22, Duration: 117 sec. Passive Effect: Avoidability: +11%
- Level 12: Active Effect: MP Cost: 50, ATT: +24, Duration: 124 sec. Passive Effect: Avoidability: +14%
- Level 13: Active Effect: MP Cost: 50, ATT: +26, Duration: 131 sec. Passive Effect: Avoidability: +14%
- Level 14: Active Effect: MP Cost: 50, ATT: +28, Duration: 138 sec. Passive Effect: Avoidability: +14%
- Level 15: Active Effect: MP Cost: 55, ATT: +30, Duration: 145 sec. Passive Effect: Avoidability: +14%
- Level 16: Active Effect: MP Cost: 55, ATT: +32, Duration: 152 sec. Passive Effect: Avoidability: +17%
- Level 17: Active Effect: MP Cost: 55, ATT: +34, Duration: 159 sec. Passive Effect: Avoidability: +17%
- Level 18: Active Effect: MP Cost: 55, ATT: +36, Duration: 166 sec. Passive Effect: Avoidability: +17%
- Level 19: Active Effect: MP Cost: 55, ATT: +38, Duration: 173 sec. Passive Effect: Avoidability: +17%
- Level 20: Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec. Passive Effect: Avoidability: +20%
Water Shield: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.
'
- Level 1: MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
- Level 2: MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
- Level 3: MP Cost: 60, Absorbs 16% damage for 124 sec and increases resistance to abnormal status and all elemental attacks by 11%.
- Level 4: MP Cost: 60, Absorbs 18% damage for 132 sec and increases resistance to abnormal status and all elemental attacks by 13%.
- Level 5: MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
- Level 6: MP Cost: 80, Absorbs 22% damage for 148 sec and increases resistance to abnormal status and all elemental attacks by 17%.
- Level 7: MP Cost: 80, Absorbs 24% damage for 156 sec and increases resistance to abnormal status and all elemental attacks by 19%.
- Level 8: MP Cost: 80, Absorbs 26% damage for 164 sec and increases resistance to abnormal status and all elemental attacks by 21%.
- Level 9: MP Cost: 80, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
- Level 10: MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
Aerial Barrage: A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.
'
- Level 1: Active Effects: MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%. Passive Effects: Rising Rush Damage: +7%
- Level 2: Active Effects: MP Cost: 28, Damage: 99%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 4%. Passive Effects: Rising Rush Damage: +9%
- Level 3: Active Effects: MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%. Passive Effects: Rising Rush Damage: +11%
- Level 4: Active Effects: MP Cost: 28, Damage: 103%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 8%. Passive Effects: Rising Rush Damage: +13%
- Level 5: Active Effects: MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%. Passive Effects: Rising Rush Damage: +15%
Elemental Knights: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.
Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.
- Level 1: MP Cost: 132, 1 random Spirit summoned for 70 sec.
- Ice Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec
- Fire Spirit - Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec
- Shadow Spirit - Damage: 409%
- Cooldown: 192 sec
- Level 2: MP Cost: 124, 1 random Spirit summoned for 80 sec.
- Ice Spirit - Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec
- Fire Spirit - Damage Over Time: 390% chance of causing 62% damage every 1 sec for 3 sec
- Shadow Spirit - Damage: 433%
- Cooldown: 184 sec
- Level 3: MP Cost: 116, 1 random Spirit summoned for 90 sec.
- Ice Spirit - Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec
- Fire Spirit - Damage Over Time: 410% chance of causing 68% damage every 1 sec for 3 sec
- Shadow Spirit - Damage: 457%
- Cooldown: 176 sec
- Level 4: MP Cost: 108, 1 random Spirit summoned for 100 sec.
- Ice Spirit - Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec
- Fire Spirit - Damage Over Time: 430% chance of causing 74% damage every 1 sec for 3 sec
- Shadow Spirit - Damage: 481%
- Cooldown: 168 sec
- Level 5: MP Cost: 100, 1 random Spirit summoned for 110 sec.
- Ice Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec
- Fire Spirit - Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec
- Shadow Spirit - Damage: 505%
- Cooldown: 160 sec
- Level 6: MP Cost: 92, 1 random Spirit summoned for 120 sec.
- Ice Spirit - Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec
- Fire Spirit - Damage Over Time: 470% chance of causing 86% damage every 1 sec for 4 sec
- Shadow Spirit - Damage: 529%
- Cooldown: 152 sec
- Level 7: MP Cost: 84, 1 random Spirit summoned for 130 sec.
- Ice Spirit - Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec
- Fire Spirit - Damage Over Time: 490% chance of causing 92% damage every 1 sec for 4 sec
- Shadow Spirit - Damage: 553%
- Cooldown: 144 sec
- Level 8: MP Cost: 76, 1 random Spirit summoned for 140 sec.
- Ice Spirit - Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec
- Fire Spirit - Damage Over Time: 510% chance of causing 98% damage every 1 sec for 4 sec
- Shadow Spirit - Damage: 577%
- Cooldown: 136 sec
- Level 9: MP Cost: 68, 1 random Spirit summoned for 150 sec.
- Ice Spirit - Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec
- Fire Spirit - Damage Over Time: 530% chance of causing 104% damage every 1 sec for 4 sec
- Shadow Spirit - Damage: 601%
- Cooldown: 128 sec
- Level 10: MP Cost: 60, 1 random Spirit summoned for 160 sec.
- Ice Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec
- Fire Spirit - Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec
- Shadow Spirit - Damage: 625%
- Cooldown: 120 sec
Fourth Job
Maple Warrior: Increases the base stats of all party members.
'
- Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
- Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
- Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
- Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
- Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
- Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
- Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
- Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
- Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
- Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
- Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
- Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
- Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
- Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
- Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
- Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
- Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
- Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
- Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
- Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
- Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
- Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
- Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
- Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
- Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
- Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
- Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
- Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
- Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
- Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
- Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
- Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec
Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
'
- Level 1: MP Cost: 30, Cooldown: 600 sec
- Level 2: MP Cost: 30, Cooldown: 540 sec
- Level 3: MP Cost: 30, Cooldown: 480 sec
- Level 4: MP Cost: 30, Cooldown: 420 sec
- Level 5: MP Cost: 30, Cooldown: 360 sec
- 'Level 6: MP Cost: 30, Cooldown: 300 sec
- 'Level 7: MP Cost: 30, Cooldown: 240 sec
Dual Bowguns Expert: Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Dual Bowguns Mastery.
- Level 1: Dual Bowguns Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Dual Bowguns Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Dual Bowguns Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Dual Bowguns Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Dual Bowguns Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Dual Bowguns Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Dual Bowguns Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Dual Bowguns Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Dual Bowguns Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Dual Bowguns Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Dual Bowguns Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Dual Bowguns Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Dual Bowguns Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Dual Bowguns Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Dual Bowguns Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Dual Bowguns Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Dual Bowguns Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Dual Bowguns Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Dual Bowguns Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Dual Bowguns Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Dual Bowguns Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Dual Bowguns Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Dual Bowguns Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Dual Bowguns Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Dual Bowguns Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Dual Bowguns Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Dual Bowguns Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Dual Bowguns Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Dual Bowguns Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Dual Bowguns Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Dual Bowguns Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Dual Bowguns Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%
Advanced Final Attack: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.
Requires Level 20 Final Attack
- Level 1: Permanently increases Attack by 6 and Accuracy by 1%. Also has a 41% chance of activating 91% damage Final Attack 2 times.
- Level 2: Permanently increases Attack by 6 and Accuracy by 1%. Also has a 42% chance of activating 92% damage Final Attack 2 times.
- Level 3: Permanently increases Attack by 7 and Accuracy by 1%. Also has a 43% chance of activating 93% damage Final Attack 2 times.
- Level 4: Permanently increases Attack by 7 and Accuracy by 2%. Also has a 44% chance of activating 94% damage Final Attack 2 times.
- Level 5: Permanently increases Attack by 8 and Accuracy by 2%. Also has a 45% chance of activating 95% damage Final Attack 2 times.
- Level 6: Permanently increases Attack by 8 and Accuracy by 2%. Also has a 46% chance of activating 96% damage Final Attack 2 times.
- Level 7: Permanently increases Attack by 9 and Accuracy by 3%. Also has a 47% chance of activating 97% damage Final Attack 2 times.
- Level 8: Permanently increases Attack by 9 and Accuracy by 3%. Also has a 48% chance of activating 98% damage Final Attack 2 times.
- Level 9: Permanently increases Attack by 10 and Accuracy by 3%. Also has a 49% chance of activating 99% damage Final Attack 2 times.
- Level 10: Permanently increases Attack by 10 and Accuracy by 4%. Also has a 50% chance of activating 100% damage Final Attack 2 times.
- Level 11: Permanently increases Attack by 11 and Accuracy by 4%. Also has a 51% chance of activating 101% damage Final Attack 2 times.
- Level 12: Permanently increases Attack by 11 and Accuracy by 4%. Also has a 52% chance of activating 102% damage Final Attack 2 times.
- Level 13: Permanently increases Attack by 12 and Accuracy by 5%. Also has a 53% chance of activating 103% damage Final Attack 2 times.
- Level 14: Permanently increases Attack by 12 and Accuracy by 5%. Also has a 54% chance of activating 104% damage Final Attack 2 times.
- Level 15: Permanently increases Attack by 13 and Accuracy by 5%. Also has a 55% chance of activating 105% damage Final Attack 2 times.
- Level 16: Permanently increases Attack by 13 and Accuracy by 6%. Also has a 56% chance of activating 106% damage Final Attack 2 times.
- Level 17: Permanently increases Attack by 14 and Accuracy by 6%. Also has a 57% chance of activating 107% damage Final Attack 2 times.
- Level 18: Permanently increases Attack by 14 and Accuracy by 6%. Also has a 58% chance of activating 108% damage Final Attack 2 times.
- Level 19: Permanently increases Attack by 15 and Accuracy by 7%. Also has a 59% chance of activating 109% damage Final Attack 2 times.
- Level 20: Permanently increases Attack by 15 and Accuracy by 7%. Also has a 60% chance of activating 110% damage Final Attack 2 times.
- Level 21: Permanently increases Attack by 16 and Accuracy by 7%. Also has a 61% chance of activating 111% damage Final Attack 2 times.
- Level 22: Permanently increases Attack by 16 and Accuracy by 8%. Also has a 62% chance of activating 112% damage Final Attack 2 times.
- Level 23: Permanently increases Attack by 17 and Accuracy by 8%. Also has a 63% chance of activating 113% damage Final Attack 2 times.
- Level 24: Permanently increases Attack by 17 and Accuracy by 8%. Also has a 64% chance of activating 114% damage Final Attack 2 times.
- Level 25: Permanently increases Attack by 18 and Accuracy by 9%. Also has a 65% chance of activating 115% damage Final Attack 2 times.
- Level 26: Permanently increases Attack by 18 and Accuracy by 9%. Also has a 66% chance of activating 116% damage Final Attack 2 times.
- Level 27: Permanently increases Attack by 19 and Accuracy by 9%. Also has a 67% chance of activating 117% damage Final Attack 2 times.
- Level 28: Permanently increases Attack by 19 and Accuracy by 10%. Also has a 68% chance of activating 118% damage Final Attack 2 times.
- Level 29: Permanently increases Attack by 20 and Accuracy by 10%. Also has a 69% chance of activating 119% damage Final Attack 2 times.
- Level 30: Permanently increases Attack by 20 and Accuracy by 10%. Also has a 70% chance of activating 120% damage Final Attack 2 times.
- Level 31: Permanently increases Attack by 21 and Accuracy by 11%. Also has a 71% chance of activating 121% damage Final Attack 2 times.
- Level 32: Permanently increases Attack by 21 and Accuracy by 11%. Also has a 72% chance of activating 120% damage Final Attack 2 times.
Defense Break: Ignores enemy DEF and Elemental Resistance, and increases maximum critical damage on your attacks. Also applies to Boss monsters.
'
- Level 1: Ignored Enemy DEF: 6%, Ignored Elemental Resistance: 6%, Critical Damge: +3%, Boss ATT: +0%
- Level 2: Ignored Enemy DEF: 7%, Ignored Elemental Resistance: 7%, Critical Damge: +3%, Boss ATT: +0%
- Level 3: Ignored Enemy DEF: 8%, Ignored Elemental Resistance: 8%, Critical Damge: +6%, Boss ATT: +0%
- Level 4: Ignored Enemy DEF: 9%, Ignored Elemental Resistance: 9%, Critical Damge: +6%, Boss ATT: +3%
- Level 5: Ignored Enemy DEF: 10%, Ignored Elemental Resistance: 10%, Critical Damge: +9%, Boss ATT: +3%
- Level 6: Ignored Enemy DEF: 11%, Ignored Elemental Resistance: 11%, Critical Damge: +9%, Boss ATT: +3%
- Level 7: Ignored Enemy DEF: 12%, Ignored Elemental Resistance: 12%, Critical Damge: +12%, Boss ATT: +3%
- Level 8: Ignored Enemy DEF: 13%, Ignored Elemental Resistance: 13%, Critical Damge: +12%, Boss ATT: +6%
- Level 9: Ignored Enemy DEF: 14%, Ignored Elemental Resistance: 14%, Critical Damge: +15%, Boss ATT: +6%
- Level 10: Ignored Enemy DEF: 15%, Ignored Elemental Resistance: 15%, Critical Damge: +15%, Boss ATT: +6%
- Level 11: Ignored Enemy DEF: 16%, Ignored Elemental Resistance: 16%, Critical Damge: +18%, Boss ATT: +6%
- Level 12: Ignored Enemy DEF: 17%, Ignored Elemental Resistance: 17%, Critical Damge: +18%, Boss ATT: +9%
- Level 13: Ignored Enemy DEF: 18%, Ignored Elemental Resistance: 18%, Critical Damge: +21%, Boss ATT: +9%
- Level 14: Ignored Enemy DEF: 19%, Ignored Elemental Resistance: 19%, Critical Damge: +21%, Boss ATT: +9%
- Level 15: Ignored Enemy DEF: 20%, Ignored Elemental Resistance: 20%, Critical Damge: +24%, Boss ATT: +9%
- Level 16: Ignored Enemy DEF: 21%, Ignored Elemental Resistance: 21%, Critical Damge: +24%, Boss ATT: +12%
- Level 17: Ignored Enemy DEF: 22%, Ignored Elemental Resistance: 22%, Critical Damge: +27%, Boss ATT: +12%
- Level 18: Ignored Enemy DEF: 23%, Ignored Elemental Resistance: 23%, Critical Damge: +27%, Boss ATT: +12%
- Level 19: Ignored Enemy DEF: 24%, Ignored Elemental Resistance: 24%, Critical Damge: +30%, Boss ATT: +12%
- Level 20: Ignored Enemy DEF: 25%, Ignored Elemental Resistance: 25%, Critical Damge: +30%, Boss ATT: +15%
- Level 21: Ignored Enemy DEF: 26%, Ignored Elemental Resistance: 26%, Critical Damge: +33%, Boss ATT: +15%
- Level 22: Ignored Enemy DEF: 27%, Ignored Elemental Resistance: 27%, Critical Damge: +33%, Boss ATT: +15%
Ishtar's Ring: Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.
Requires Level 20 Stunning Strikes
- Level 1: Active Effect: MP Cost: 8, Damage: 121%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
- Level 2: Active Effect: MP Cost: 8, Damage: 122%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
- Level 3: Active Effect: MP Cost: 8, Damage: 123%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
- Level 4: Active Effect: MP Cost: 8, Damage: 124%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%
- Level 5: Active Effect: MP Cost: 8, Damage: 125%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%
- Level 6: Active Effect: MP Cost: 8, Damage: 126%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%
- Level 7: Active Effect: MP Cost: 8, Damage: 127%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%
- Level 8: Active Effect: MP Cost: 8, Damage: 128%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%
- Level 9: Active Effect: MP Cost: 8, Damage: 129%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%
- Level 10: Active Effect: MP Cost: 8, Damage: 130%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%
- Level 11: Active Effect: MP Cost: 9, Damage: 131%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%
- Level 12: Active Effect: MP Cost: 9, Damage: 132%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%
- Level 13: Active Effect: MP Cost: 9, Damage: 133%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%
- Level 14: Active Effect: MP Cost: 9, Damage: 134%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%
- Level 15: Active Effect: MP Cost: 9, Damage: 135%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%
- Level 16: Active Effect: MP Cost: 9, Damage: 136%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%
- Level 17: Active Effect: MP Cost: 9, Damage: 137%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%
- Level 18: Active Effect: MP Cost: 9, Damage: 138%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%
- Level 19: Active Effect: MP Cost: 9, Damage: 139%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%
- Level 20: Active Effect: MP Cost: 9, Damage: 140%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%
- Level 21: Active Effect: MP Cost: 10, Damage: 141%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%
- Level 22: Active Effect: MP Cost: 10, Damage: 142%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%
- Level 23: Active Effect: MP Cost: 10, Damage: 143%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%
- Level 24: Active Effect: MP Cost: 10, Damage: 144%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%
- Level 25: Active Effect: MP Cost: 10, Damage: 145%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%
- Level 26: Active Effect: MP Cost: 10, Damage: 146%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%
- Level 27: Active Effect: MP Cost: 10, Damage: 147%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%
- Level 28: Active Effect: MP Cost: 10, Damage: 148%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%
- Level 29: Active Effect: MP Cost: 10, Damage: 149%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%
- Level 30: Active Effect: MP Cost: 10, Damage: 150%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%
- Level 31: Active Effect: MP Cost: 11, Damage: 151%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +27%
- Level 32: Active Effect: MP Cost: 11, Damage: 152%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +27%
Spikes Royale: Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.
Requires Level 10 Leap Tornado
- Level 1: Active Effect: MP Cost: 40. Critical Attack - Damage: 426%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -1%, Duration: 5 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +11%
- Level 2: Active Effect: MP Cost: 40. Critical Attack - Damage: 432%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -2%, Duration: 6 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +12%
- Level 3: Active Effect: MP Cost: 40. Critical Attack - Damage: 438%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -3%, Duration: 6 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +13%
- Level 4: Active Effect: MP Cost: 40. Critical Attack - Damage: 444%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -4%, Duration: 7 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +14%
- Level 5: Active Effect: MP Cost: 45. Critical Attack - Damage: 450%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -5%, Duration: 7 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +15%
- Level 6: Active Effect: MP Cost: 45. Critical Attack - Damage: 456%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -6%, Duration: 8 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +16%
- Level 7: Active Effect: MP Cost: 45. Critical Attack - Damage: 462%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -7%, Duration: 8 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +17%
- Level 8: Active Effect: MP Cost: 45. Critical Attack - Damage: 468%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -8%, Duration: 9 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +18%
- Level 9: Active Effect: MP Cost: 45. Critical Attack - Damage: 474%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -9%, Duration: 9 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +19%
- Level 10: Active Effect: MP Cost: 50. Critical Attack - Damage: 480%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -10%, Duration: 10 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +20%
- Level 11: Active Effect: MP Cost: 50. Critical Attack - Damage: 486%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -11%, Duration: 10 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +21%
- Level 12: Active Effect: MP Cost: 50. Critical Attack - Damage: 492%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -12%, Duration: 11 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +22%
- Level 13: Active Effect: MP Cost: 50. Critical Attack - Damage: 498%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -13%, Duration: 11 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +23%
- Level 14: Active Effect: MP Cost: 50. Critical Attack - Damage: 504%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -14%, Duration: 12 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +24%
- Level 15: Active Effect: MP Cost: 55. Critical Attack - Damage: 510%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -15%, Duration: 12 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +25%
- Level 16: Active Effect: MP Cost: 55. Critical Attack - Damage: 516%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -16%, Duration: 13 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +26%
- Level 17: Active Effect: MP Cost: 55. Critical Attack - Damage: 522%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -17%, Duration: 13 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +27%
- Level 18: Active Effect: MP Cost: 55. Critical Attack - Damage: 528%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -18%, Duration: 14 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +28%
- Level 19: Active Effect: MP Cost: 55. Critical Attack - Damage: 534%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -19%, Duration: 14 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +29%
- Level 20: Active Effect: MP Cost: 60. Critical Attack - Damage: 540%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -20%, Duration: 15 sec, Cooldown: 5 sec, Passive Effect: Leap Tornado Damage: +30%
- Level 21: Active Effect: MP Cost: 60. Critical Attack - Damage: 546%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -21%, Duration: 15 sec, Cooldown: 5 sec, Passive Effect: Leap Tornado Damage: +31%
- Level 22: Active Effect: MP Cost: 60. Critical Attack - Damage: 552%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: -22%, Duration: 16 sec, Cooldown: 5 sec, Passive Effect: Leap Tornado Damage: +32%
Lightning Edge: Dash forward while attacking multiple enemies in your path.
'
- Level 1: MP Cost: 54. While moving forward - Damage: 275%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 10 sec
- Level 2: MP Cost: 54. While moving forward - Damage: 280%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 10 sec
- Level 3: MP Cost: 54. While moving forward - Damage: 285%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 10 sec
- Level 4: MP Cost: 54. While moving forward - Damage: 290%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 10 sec
- Level 5: MP Cost: 54. While moving forward - Damage: 295%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 10 sec
- Level 6: MP Cost: 58. While moving forward - Damage: 300%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 9 sec
- Level 7: MP Cost: 58. While moving forward - Damage: 305%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 9 sec
- Level 8: MP Cost: 58. While moving forward - Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 9 sec
- Level 9: MP Cost: 58. While moving forward - Damage: 315%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 9 sec
- Level 10: MP Cost: 58. While moving forward - Damage: 320%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 9 sec
- Level 11: MP Cost: 62. While moving forward - Damage: 325%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 9 sec
- Level 12: MP Cost: 62. While moving forward - Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 8 sec
- Level 13: MP Cost: 62. While moving forward - Damage: 335%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 8 sec
- Level 14: MP Cost: 62. While moving forward - Damage: 340%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 8 sec
- Level 15: MP Cost: 62. While moving forward - Damage: 345%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 8 sec
- Level 16: MP Cost: 66. While moving forward - Damage: 350%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 8 sec
- Level 17: MP Cost: 66. While moving forward - Damage: 355%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 8 sec
- Level 18: MP Cost: 66. While moving forward - Damage: 360%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 7 sec
- Level 19: MP Cost: 66. While moving forward - Damage: 365%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 7 sec
- Level 20: MP Cost: 66. While moving forward - Damage: 370%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 7 sec
- Level 21: MP Cost: 70. While moving forward - Damage: 375%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 7 sec
- Level 22: MP Cost: 70. While moving forward - Damage: 380%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 7 sec
- Level 23: MP Cost: 70. While moving forward - Damage: 385%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 7 sec
- Level 24: MP Cost: 70. While moving forward - Damage: 390%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 6 sec
- Level 25: MP Cost: 70. While moving forward - Damage: 395%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 6 sec
- Level 26: MP Cost: 74. While moving forward - Damage: 400%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 6 sec
- Level 27: MP Cost: 74. While moving forward - Damage: 405%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 6 sec
- Level 28: MP Cost: 74. While moving forward - Damage: 410%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 6 sec
- Level 29: MP Cost: 74. While moving forward - Damage: 415%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 6 sec
- Level 30: MP Cost: 74. While moving forward - Damage: 420%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 5 sec
- Level 31: MP Cost: 78. While moving forward - Damage: 425%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 5 sec
- Level 32: MP Cost: 78. While moving forward - Damage: 430%, Max Enemies Hit: 8, Number of Attacks: 3. Cooldown: 5 sec
Rolling Moonsault: A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.
'
- Level 1: Active Effects: MP Cost: 54, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +12%
- Level 2: Active Effects: MP Cost: 54, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +14%
- Level 3: Active Effects: MP Cost: 54, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +16%
- Level 4: Active Effects: MP Cost: 54, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +18%
- Level 5: Active Effects: MP Cost: 58, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +20%
- Level 6: Active Effects: MP Cost: 58, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +22%
- Level 7: Active Effects: MP Cost: 58, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +24%
- Level 8: Active Effects: MP Cost: 58, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +26%
- Level 9: Active Effects: MP Cost: 62, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +28%
- Level 10: Active Effects: MP Cost: 62, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +30%
- Level 11: Active Effects: MP Cost: 62, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +32%
- Level 12: Active Effects: MP Cost: 62, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +34%
- Level 13: Active Effects: MP Cost: 66, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +36%
- Level 14: Active Effects: MP Cost: 66, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +38%
- Level 15: Active Effects: MP Cost: 66, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +40%
- Level 16: Active Effects: MP Cost: 66, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +42%
- Level 17: Active Effects: MP Cost: 70, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +44%
- Level 18: Active Effects: MP Cost: 70, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +46%
- Level 19: Active Effects: MP Cost: 70, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +48%
- Level 20: Active Effects: MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +50%
- Level 21: Active Effects: MP Cost: 74, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +52%
- Level 22: Active Effects: MP Cost: 74, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +54%
Ancient Warding: For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.
'
- Level 1: Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65, Passive Effect: Ignis Roar's Avoidability Chance: +6%
- Level 2: Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70, Passive Effect: Ignis Roar's Avoidability Chance: +6%
- Level 3: Active Effect: MP Cost: 45, Damage: +3%, HP: +150, Duration: 75, Passive Effect: Ignis Roar's Avoidability Chance: +7%
- Level 4: Active Effect: MP Cost: 50, Damage: +4%, HP: +200, Duration: 80, Passive Effect: Ignis Roar's Avoidability Chance: +7%
- Level 5: Active Effect: MP Cost: 50, Damage: +5%, HP: +250, Duration: 85, Passive Effect: Ignis Roar's Avoidability Chance: +8%
- Level 6: Active Effect: MP Cost: 50, Damage: +6%, HP: +300, Duration: 90, Passive Effect: Ignis Roar's Avoidability Chance: +8%
- Level 7: Active Effect: MP Cost: 50, Damage: +7%, HP: +350, Duration: 95, Passive Effect: Ignis Roar's Avoidability Chance: +9%
- Level 8: Active Effect: MP Cost: 55, Damage: +8%, HP: +400, Duration: 100, Passive Effect: Ignis Roar's Avoidability Chance: +9%
- Level 9: Active Effect: MP Cost: 55, Damage: +9%, HP: +450, Duration: 105, Passive Effect: Ignis Roar's Avoidability Chance: +10%
- Level 10: Active Effect: MP Cost: 55, Damage: +10%, HP: +500, Duration: 110, Passive Effect: Ignis Roar's Avoidability Chance: +10%
- Level 11: Active Effect: MP Cost: 55, Damage: +11%, HP: +550, Duration: 115, Passive Effect: Ignis Roar's Avoidability Chance: +11%
- Level 12: Active Effect: MP Cost: 60, Damage: +12%, HP: +600, Duration: 120, Passive Effect: Ignis Roar's Avoidability Chance: +11%
- Level 13: Active Effect: MP Cost: 60, Damage: +13%, HP: +650, Duration: 125, Passive Effect: Ignis Roar's Avoidability Chance: +12%
- Level 14: Active Effect: MP Cost: 60, Damage: +14%, HP: +700, Duration: 130, Passive Effect: Ignis Roar's Avoidability Chance: +12%
- Level 15: Active Effect: MP Cost: 60, Damage: +15%, HP: +750, Duration: 135, Passive Effect: Ignis Roar's Avoidability Chance: +13%
- Level 16: Active Effect: MP Cost: 65, Damage: +16%, HP: +800, Duration: 140, Passive Effect: Ignis Roar's Avoidability Chance: +13%
- Level 17: Active Effect: MP Cost: 65, Damage: +17%, HP: +850, Duration: 145, Passive Effect: Ignis Roar's Avoidability Chance: +14%
- Level 18: Active Effect: MP Cost: 65, Damage: +18%, HP: +900, Duration: 150, Passive Effect: Ignis Roar's Avoidability Chance: +14%
- Level 19: Active Effect: MP Cost: 65, Damage: +19%, HP: +950, Duration: 155, Passive Effect: Ignis Roar's Avoidability Chance: +15%
- Level 20: Active Effect: MP Cost: 70, Damage: +20%, HP: +1000, Duration: 160, Passive Effect: Ignis Roar's Avoidability Chance: +15%
- Level 21: Active Effect: MP Cost: 70, Damage: +21%, HP: +1050, Duration: 165, Passive Effect: Ignis Roar's Avoidability Chance: +16%
- Level 22: Active Effect: MP Cost: 70, Damage: +22%, HP: +1100, Duration: 170, Passive Effect: Ignis Roar's Avoidability Chance: +16%
- Level 23: Active Effect: MP Cost: 70, Damage: +23%, HP: +1150, Duration: 175, Passive Effect: Ignis Roar's Avoidability Chance: +17%
- Level 24: Active Effect: MP Cost: 75, Damage: +24%, HP: +1200, Duration: 180, Passive Effect: Ignis Roar's Avoidability Chance: +17%
- Level 25: Active Effect: MP Cost: 75, Damage: +25%, HP: +1250, Duration: 185, Passive Effect: Ignis Roar's Avoidability Chance: +18%
- Level 26: Active Effect: MP Cost: 75, Damage: +26%, HP: +1300, Duration: 190, Passive Effect: Ignis Roar's Avoidability Chance: +18%
- Level 27: Active Effect: MP Cost: 75, Damage: +27%, HP: +1350, Duration: 195, Passive Effect: Ignis Roar's Avoidability Chance: +19%
- Level 28: Active Effect: MP Cost: 80, Damage: +28%, HP: +1400, Duration: 200, Passive Effect: Ignis Roar's Avoidability Chance: +19%
- Level 29: Active Effect: MP Cost: 80, Damage: +29%, HP: +1450, Duration: 205, Passive Effect: Ignis Roar's Avoidability Chance: +20%
- Level 30: Active Effect: MP Cost: 80, Damage: +30%, HP: +1500, Duration: 210, Passive Effect: Ignis Roar's Avoidability Chance: +20%
- Level 31: Active Effect: MP Cost: 80, Damage: +31%, HP: +1550, Duration: 215, Passive Effect: Ignis Roar's Avoidability Chance: +21%
- Level 32: Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%
Staggering Strikes: Enhances the strength of your Stunning Strikes.
Requires Level 20 Stunning Strikes
- Level 1: MP Cost: 35, Damage: 150%, Number of Arrows: 4, Max Monsters Hit: 8, Stun Chance: 80%, Stun Duration: 6 sec, Additional Damage to Stunned Enemies: 20%
Hyper Skills
Stat Enhancers
Hyper Strength: Permanently increases STR.
Required level: 140
- Level 1: STR +50
Hyper Dexterity: Permanently increases DEX.
Required level: 140
- Level 1: DEX +50
Hyper Intelligence: Permanently increases INT.
Required level: 140
- Level 1: INT +50
Hyper Luck: Permanently increases LUK.
Required level: 140
- Level 1: LUK +50
Hyper Jump: Permanently increases Jump.
Required level: 146
- Level 1: Jump +10
Hyper Speed: Permanently increases Movement Speed.
Required level: 152
- Level 1: Movement Speed +10
Hyper Accuracy: Permanently increases Accuracy.
Required level: 158
- Level 1: Accuracy +20%
Hyper Defense: Permanently increases Weapon DEF.
Required level: 165
- Level 1: Weapon DEF +500
Hyper Magic Defense: Permanently increases Magic DEF.
Required level: 174
- Level 1: Magic DEF +500
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Required level: 180
- Level 1: Max DF +50
Hyper Mana: Permanently increases Max MP.
Required level: 186
- Level 1: Max MP: +15%
Hyper Health: Permanently increases Max HP.
Required level: 192
- Level 1: Max HP: +15%
Hyper Critical: Permanently increases Critical Rate.
Required level: 198
- Level 1: Critical Rate: +10%
Skill Enhancers
Ishtar's Ring - Reinforce: Increases Ishtar's Ring's damage.
Required level: 143
- Level 1: Damage: +20%
Water Shield - Immunity Enhance 1: Increases the Abnormal Status Resistance increase from Water Shield.
Required level: 149
- Level 1: Abnormal Status Resistance +10% in addition
Spikes Royale - Armorbreak: Reduces the DEF Rate of enemy hit by Spikes Royale.
Required level: 155
- Level 1: DEF Rate -20%
Ishtar's Ring - Guardbreak: Increases Ishtar's Ring's Monster DEF debuff.
Required level: 162
- Level 1: Monster DEF ignored increased 20%
Water Shield - Reinforce: Increases Water Shield's damage absorption amount.
Required level: 168
- Level 1: Damage Absorption +10%
Spikes Royale - Temper Link: Enhances Leaf Tornado damage boost.
Required level: 177
- Level 1: Damage: +30% in addition
Ishtar's Ring - Boss Rush: Enhances Ishtar's Ring's Boss ATT.
Required level: 183
- Level 1: Ishtar's Ring's Boss ATT: +20%
Water Shield - Immunity Enhance 2: Increases the Elemental Resistance increase from Water Shield.
Required level: 189
- Level 1: Elemental Resistance +10% in addition
Spikes Royale - Reinforce: Increases Spikes Royale's damage.
Required level: 195
- Level 1: Damage +20%
Active Skills
Elvish Blessing: Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT.
Required level: 150.
- Level 1: MP Cost: 300, Duration: 60 sec, ATT: +80, Power Stance: 100%. Cooldown: 90 sec
Wrath of Enreal: Unleash Enreal's fury on enemies.
Required level: 170
- Level 1: MP Cost: 200, Damage: 300%, Number of Attacks: 10, Max Enemies Hit: 10. Cooldown: 8 sec
Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000
Cooldown: 120 sec. Only applies to hero classes within the party.