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First Job

Night Walker

MS Skill Nimble Body.png

Nimble Body: Permanently increases Accuracy and Avoidability.

Nimble Body effects

Permanently increases Accuracy and Avoidability.

  • Level 1: Accuracy and Evasion +22
  • Level 2: Accuracy and Evasion +44
  • Level 3: Accuracy and Evasion +66
  • Level 4: Accuracy and Evasion +88
  • Level 5: Accuracy and Evasion +110
  • Level 6: Accuracy and Evasion +132
  • Level 7: Accuracy and Evasion +154
  • Level 8: Accuracy and Evasion +176
  • Level 9: Accuracy and Evasion +198
  • Level 10: Accuracy and Evasion +220

MS Skill Dark Sight.png

Dark Sight: Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.

Dark Sight effects

Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.

  • Level 1: MP -23; disappear for 20 sec; speed -17.
  • Level 2: MP -21; disappear for 40 sec; speed -14.
  • Level 3: MP -19; disappear for 60 sec; speed -11.
  • Level 4: MP -17; disappear for 80 sec; speed -8.
  • Level 5: MP -15; disappear for 100 sec; speed -5.
  • Level 6: MP -13; disappear for 120 sec; speed -2.
  • Level 7: MP -11; disappear for 140 sec; speed 1.
  • Level 8: MP -9; disappear for 160 sec; speed 4.
  • Level 9: MP -7; disappear for 180 sec; speed 7.
  • Level 10: MP -5; disappear for 200 sec; speed 10.

MS Skill Lucky Seven2.png

Lucky Seven: Uses a claw to throw two stars at an enemy. Damage is not done in relation to the stats window or mastery level, but rather solely on LUK.

Lucky Seven effects

Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of claw mastery.

  • Level 1: MP -8; Damage 114%
  • Level 2: MP -8; Damage 118%
  • Level 3: MP -8; Damage 122%
  • Level 4: MP -8; Damage 126%
  • Level 5: MP -8; Damage 130%
  • Level 6: MP -10; Damage 134%
  • Level 7: MP -10; Damage 138%
  • Level 8: MP -10; Damage 142%
  • Level 9: MP -10; Damage 146%
  • Level 10: MP -10; Damage 150%
  • Level 11: MP -10; Damage 154%
  • Level 12: MP -12; Damage 158%
  • Level 13: MP -12; Damage 162%
  • Level 14: MP -12; Damage 166%
  • Level 15: MP -12; Damage 170%
  • Level 16: MP -12; Damage 174%
  • Level 17: MP -12; Damage 178%
  • Level 18: MP -14; Damage 182%
  • Level 19: MP -14; Damage 186%
  • Level 20: MP -14; Damage 190%

MS Skill Darkness.png

Darkness: Summons a spirit that attacks the enemies you attacked.

Darkness effects

Summons a spirit that attacks the enemies you attacked.

  • Level 1: MP -11; 66% Damage and lasts 110 seconds.
  • Level 2: MP -12; 72% Damage and lasts 120 seconds.
  • Level 3: MP -13; 78% Damage and lasts 130 seconds.
  • Level 4: MP -14; 84% Damage and lasts 140 seconds.
  • Level 5: MP -15; 90% Damage and lasts 150 seconds.
  • Level 6: MP -16; 96% Damage and lasts 160 seconds.
  • Level 7: MP -17; 102% Damage and lasts 170 seconds.
  • Level 8: MP -18; 108% Damage and lasts 180 seconds.
  • Level 9: MP -19; 114% Damage and lasts 190 seconds.
  • Level 10: MP -20; 120% Damage and lasts 200 seconds.

MS Skill Haste.png

Haste: Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.

Haste effects

Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.

  • Level 1: MP Cost: 10, Duration: 10 sec, Speed: +2, Jump: +1, Passive Effects - Max Movement Speed: +1
  • Level 2: MP Cost: 10, Duration: 20 sec, Speed: +4, Jump: +2, Passive Effects - Max Movement Speed: +2
  • Level 3: MP Cost: 10, Duration: 30 sec, Speed: +6, Jump: +3, Passive Effects - Max Movement Speed: +3
  • Level 4: MP Cost: 10, Duration: 40 sec, Speed: +8, Jump: +4, Passive Effects - Max Movement Speed: +4
  • Level 5: MP Cost: 10, Duration: 50 sec, Speed: +10, Jump: +5, Passive Effects - Max Movement Speed: +5
  • Level 6: MP Cost: 10, Duration: 60 sec, Speed: +12, Jump: +6, Passive Effects - Max Movement Speed: +6
  • Level 7: MP Cost: 10, Duration: 70 sec, Speed: +14, Jump: +7, Passive Effects - Max Movement Speed: +7
  • Level 8: MP Cost: 10, Duration: 80 sec, Speed: +16, Jump: +8, Passive Effects - Max Movement Speed: +8
  • Level 9: MP Cost: 10, Duration: 90 sec, Speed: +18, Jump: +9, Passive Effects - Max Movement Speed: +9
  • Level 10: MP Cost: 10, Duration: 100 sec, Speed: +20, Jump: +10, Passive Effects - Max Movement Speed: +10
  • Level 11: MP Cost: 20, Duration: 110 sec, Speed: +22, Jump: +11, Passive Effects - Max Movement Speed: +11
  • Level 12: MP Cost: 20, Duration: 120 sec, Speed: +24, Jump: +12, Passive Effects - Max Movement Speed: +12
  • Level 13: MP Cost: 20, Duration: 130 sec, Speed: +26, Jump: +13, Passive Effects - Max Movement Speed: +13
  • Level 14: MP Cost: 20, Duration: 140 sec, Speed: +28, Jump: +14, Passive Effects - Max Movement Speed: +14
  • Level 15: MP Cost: 20, Duration: 150 sec, Speed: +30, Jump: +15, Passive Effects - Max Movement Speed: +15
  • Level 16: MP Cost: 20, Duration: 160 sec, Speed: +32, Jump: +16, Passive Effects - Max Movement Speed: +16
  • Level 17: MP Cost: 20, Duration: 170 sec, Speed: +34, Jump: +17, Passive Effects - Max Movement Speed: +17
  • Level 18: MP Cost: 20, Duration: 180 sec, Speed: +36, Jump: +18, Passive Effects - Max Movement Speed: +18
  • Level 19: MP Cost: 20, Duration: 190 sec, Speed: +38, Jump: +19, Passive Effects - Max Movement Speed: +19
  • Level 20: MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20, Passive Effects - Max Movement Speed: +20

Second Job

Night Walker

MS Skill Claw Mastery.png

Claw Mastery: Increases the claw mastery and accuracy. It only applies when a claw is in hand.

Claw Mastery effects

Increases the claw mastery and accuracy. It only applies when a claw is in hand.

  • Level 1: Mastery of Claw weapons 12%, Accuracy +6, maximum number of stars +10.
  • Level 2: Mastery of Claw weapons 14%, Accuracy +12, maximum number of stars +20.
  • Level 3: Mastery of Claw weapons 16%, Accuracy +18, maximum number of stars +30.
  • Level 4: Mastery of Claw weapons 18%, Accuracy +24, maximum number of stars +40.
  • Level 5: Mastery of Claw weapons 20%, Accuracy +30, maximum number of stars +50.
  • Level 6: Mastery of Claw weapons 22%, Accuracy +36, maximum number of stars +60.
  • Level 7: Mastery of Claw weapons 24%, Accuracy +42, maximum number of stars +70.
  • Level 8: Mastery of Claw weapons 26%, Accuracy +48, maximum number of stars +80.
  • Level 9: Mastery of Claw weapons 28%, Accuracy +54, maximum number of stars +90.
  • Level 10: Mastery of Claw weapons 30%, Accuracy +60, maximum number of stars +100.
  • Level 11: Mastery of Claw weapons 32%, Accuracy +66, maximum number of stars +110.
  • Level 12: Mastery of Claw weapons 34%, Accuracy +72, maximum number of stars +120.
  • Level 13: Mastery of Claw weapons 36%, Accuracy +78, maximum number of stars +130.
  • Level 14: Mastery of Claw weapons 38%, Accuracy +84, maximum number of stars +140.
  • Level 15: Mastery of Claw weapons 40%, Accuracy +90, maximum number of stars +150.
  • Level 16: Mastery of Claw weapons 42%, Accuracy +96, maximum number of stars +160.
  • Level 17: Mastery of Claw weapons 44%, Accuracy +102, maximum number of stars +170.
  • Level 18: Mastery of Claw weapons 46%, Accuracy +108, maximum number of stars +180.
  • Level 19: Mastery of Claw weapons 48%, Accuracy +114, maximum number of stars +190.
  • Level 20: Mastery of Claw weapons 50%, Accuracy +120, maximum number of stars +200.

MS Skill Claw Booster.png

Claw Booster: Doubles the attack speed of your weapon. Must have a Claw equipped.

Claw Booster effects

Doubles the attack speed of your weapon. Must have a Claw equipped.

  • Level 1: MP -30; 10 seconds; +2 weapon speed.
  • Level 2: MP -29; 20 seconds; +2 weapon speed.
  • Level 3: MP -28; 30 seconds; +2 weapon speed.
  • Level 4: MP -27; 40 seconds; +2 weapon speed.
  • Level 5: MP -26; 50 seconds; +2 weapon speed.
  • Level 6: MP -25; 60 seconds; +2 weapon speed.
  • Level 7: MP -24; 70 seconds; +2 weapon speed.
  • Level 8: MP -23; 80 seconds; +2 weapon speed.
  • Level 9: MP -22; 90 seconds; +2 weapon speed.
  • Level 10: MP -21; 100 seconds; +2 weapon speed.
  • Level 11: MP -20; 110 seconds; +2 weapon speed.
  • Level 12: MP -19; 120 seconds; +2 weapon speed.
  • Level 13: MP -18; 130 seconds; +2 weapon speed.
  • Level 14: MP -17; 140 seconds; +2 weapon speed.
  • Level 15: MP -16; 150 seconds; +2 weapon speed.
  • Level 16: MP -15; 160 seconds; +2 weapon speed.
  • Level 17: MP -14; 170 seconds; +2 weapon speed.
  • Level 18: MP -13; 180 seconds; +2 weapon speed.
  • Level 19: MP -12; 190 seconds; +2 weapon speed.
  • Level 20: MP -11; 200 seconds; +2 weapon speed.

MS Skill Critical Throw.png

Critical Throw: Increases your Critical Rate and the minimum Critical Damage.

Critical Throw effects

Increases your Critical Rate and the minimum Critical Damage.

  • Level 1: 12% of critical damage at 5% minimum critical damage.
  • Level 2: 14% of critical damage at 6% minimum critical damage.
  • Level 3: 16% of critical damage at 6% minimum critical damage.
  • Level 4: 18% of critical damage at 7% minimum critical damage.
  • Level 5: 20% of critical damage at 7% minimum critical damage.
  • Level 6: 22% of critical damage at 8% minimum critical damage.
  • Level 7: 24% of critical damage at 8% minimum critical damage.
  • Level 8: 26% of critical damage at 9% minimum critical damage.
  • Level 9: 28% of critical damage at 9% minimum critical damage.
  • Level 10: 30% of critical damage at 10% minimum critical damage.
  • Level 11: 32% of critical damage at 10% minimum critical damage.
  • Level 12: 34% of critical damage at 11% minimum critical damage.
  • Level 13: 36% of critical damage at 11% minimum critical damage.
  • Level 14: 38% of critical damage at 12% minimum critical damage.
  • Level 15: 40% of critical damage at 12% minimum critical damage.
  • Level 16: 42% of critical damage at 13% minimum critical damage.
  • Level 17: 44% of critical damage at 13% minimum critical damage.
  • Level 18: 46% of critical damage at 14% minimum critical damage.
  • Level 19: 48% of critical damage at 14% minimum critical damage.
  • Level 20: 50% of critical damage at 15% minimum critical damage.

MS Skill Vampire.png

Vampire: Attacks multiple enemies 4 times then absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster's total Max HP.

Vampire effects

Attacks multiple enemies 4 times then absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster's total Max HP.

  • Level 1: MP -12; Attack 3 monsters with 71% Damage 4 times and gain 1% of damage dished out as HP.
  • Level 2: MP -12; Attack 3 monsters with 72% Damage 4 times and gain 1% of damage dished out as HP.
  • Level 3: MP -12; Attack 3 monsters with 73% Damage 4 times and gain 1% of damage dished out as HP.
  • Level 4: MP -12; Attack 3 monsters with 74% Damage 4 times and gain 1% of damage dished out as HP.
  • Level 5: MP -12; Attack 3 monsters with 75% Damage 4 times and gain 2% of damage dished out as HP.
  • Level 6: MP -12; Attack 4 monsters with 76% Damage 4 times and gain 2% of damage dished out as HP.
  • Level 7: MP -12; Attack 4 monsters with 77% Damage 4 times and gain 2% of damage dished out as HP.
  • Level 8: MP -12; Attack 4 monsters with 78% Damage 4 times and gain 2% of damage dished out as HP.
  • Level 9: MP -12; Attack 4 monsters with 79% Damage 4 times and gain 2% of damage dished out as HP.
  • Level 10: MP -12; Attack 4 monsters with 80% Damage 4 times and gain 3% of damage dished out as HP.
  • Level 11: MP -24; Attack 5 monsters with 81% Damage 4 times and gain 3% of damage dished out as HP.
  • Level 12: MP -24; Attack 5 monsters with 82% Damage 4 times and gain 3% of damage dished out as HP.
  • Level 13: MP -24; Attack 5 monsters with 83% Damage 4 times and gain 3% of damage dished out as HP.
  • Level 14: MP -24; Attack 5 monsters with 84% Damage 4 times and gain 3% of damage dished out as HP.
  • Level 15: MP -24; Attack 5 monsters with 85% Damage 4 times and gain 4% of damage dished out as HP.
  • Level 16: MP -24; Attack 6 monsters with 86% Damage 4 times and gain 4% of damage dished out as HP.
  • Level 17: MP -24; Attack 6 monsters with 87% Damage 4 times and gain 4% of damage dished out as HP.
  • Level 18: MP -24; Attack 6 monsters with 88% Damage 4 times and gain 4% of damage dished out as HP.
  • Level 19: MP -24; Attack 6 monsters with 89% Damage 4 times and gain 4% of damage dished out as HP.
  • Level 20: MP -24; Attack 6 monsters with 90% Damage 4 times and gain 5% of damage dished out as HP.

MS Skill Flash Jump2.png

Flash Jump: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.

Flash Jump effects

Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.

  • Level 1: MP -40, Jumps a certain distance.
  • Level 2: MP -38, Jumps a certain distance.
  • Level 3: MP -36, Jumps a certain distance.
  • Level 4: MP -34, Jumps a certain distance.
  • Level 5: MP -32, Jumps a certain distance.
  • Level 6: MP -30, Jumps a certain distance.
  • Level 7: MP -28, Jumps a certain distance.
  • Level 8: MP -26, Jumps a certain distance.
  • Level 9: MP -24, Jumps a certain distance.
  • Level 10: MP -22, Jumps a certain distance.

MS Skill Physical Training.png

Physical Training: Permanently improves LUK and DEX through sheer physical training.

Physical Training effects

Permanently improves LUK and DEX through sheer physical training.

  • Level 1: Permanently increases LUK and DEX by 3
  • Level 2: Permanently increases LUK and DEX by 6
  • Level 3: Permanently increases LUK and DEX by 9
  • Level 4: Permanently increases LUK and DEX by 12
  • Level 5: Permanently increases LUK and DEX by 15
  • Level 6: Permanently increases LUK and DEX by 18
  • Level 7: Permanently increases LUK and DEX by 21
  • Level 8: Permanently increases LUK and DEX by 24
  • Level 9: Permanently increases LUK and DEX by 27
  • Level 10: Permanently increases LUK and DEX by 30

MS Skill Gust Charm.png

Gust Charm: Solidifies the wind to damage and knock back enemies.

Gust Charm effects

Solidifies the wind to damage and knock back enemies.

  • Level 1: MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 2: MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 3: MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 4: MP Cost: 16 and 2 throwing stars, Damage: 217%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 5: MP Cost: 16 and 2 throwing stars, Damage: 221%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 6: MP Cost: 16 and 2 throwing stars, Damage: 225%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 7: MP Cost: 17 and 2 throwing stars, Damage: 229%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 8: MP Cost: 17 and 2 throwing stars, Damage: 233%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 9: MP Cost: 17 and 2 throwing stars, Damage: 237%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 10: MP Cost: 18 and 2 throwing stars, Damage: 241%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 11: MP Cost: 18 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 12: MP Cost: 18 and 2 throwing stars, Damage: 249%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 13: MP Cost: 19 and 2 throwing stars, Damage: 253%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 14: MP Cost: 19 and 2 throwing stars, Damage: 257%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 15: MP Cost: 19 and 2 throwing stars, Damage: 261%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 16: MP Cost: 20 and 2 throwing stars, Damage: 265%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 17: MP Cost: 20 and 2 throwing stars, Damage: 269%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 18: MP Cost: 20 and 2 throwing stars, Damage: 273%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 19: MP Cost: 21 and 2 throwing stars, Damage: 277%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 20: MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350

MS Skill Shuriken Burst.png

Shuriken Burst: Throws an exploding shuriken to damage the target and nearby enemies.

Shuriken Burst effects

Throws an exploding shuriken to damage the target and nearby enemies.

  • Level 1: MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4
  • Level 2: MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4
  • Level 3: MP Cost: 13 and 2 throwing stars, Damage: 218%, Max Enemies Hit: 4
  • Level 4: MP Cost: 13 and 2 throwing stars, Damage: 224%, Max Enemies Hit: 4
  • Level 5: MP Cost: 13 and 2 throwing stars, Damage: 230%, Max Enemies Hit: 4
  • Level 6: MP Cost: 14 and 2 throwing stars, Damage: 236%, Max Enemies Hit: 4
  • Level 7: MP Cost: 14 and 2 throwing stars, Damage: 242%, Max Enemies Hit: 4
  • Level 8: MP Cost: 14 and 2 throwing stars, Damage: 248%, Max Enemies Hit: 4
  • Level 9: MP Cost: 15 and 2 throwing stars, Damage: 254%, Max Enemies Hit: 4
  • Level 10: MP Cost: 15 and 2 throwing stars, Damage: 260%, Max Enemies Hit: 4
  • Level 11: MP Cost: 15 and 2 throwing stars, Damage: 266%, Max Enemies Hit: 4
  • Level 12: MP Cost: 16 and 2 throwing stars, Damage: 272%, Max Enemies Hit: 4
  • Level 13: MP Cost: 16 and 2 throwing stars, Damage: 278%, Max Enemies Hit: 4
  • Level 14: MP Cost: 16 and 2 throwing stars, Damage: 284%, Max Enemies Hit: 4
  • Level 15: MP Cost: 17 and 2 throwing stars, Damage: 290%, Max Enemies Hit: 4
  • Level 16: MP Cost: 17 and 2 throwing stars, Damage: 296%, Max Enemies Hit: 4
  • Level 17: MP Cost: 17 and 2 throwing stars, Damage: 302%, Max Enemies Hit: 4
  • Level 18: MP Cost: 18 and 2 throwing stars, Damage: 308%, Max Enemies Hit: 4
  • Level 19: MP Cost: 18 and 2 throwing stars, Damage: 314%, Max Enemies Hit: 4
  • Level 20: MP Cost: 18 and 2 throwing stars, Damage: 320%, Max Enemies Hit: 4

Third Job

Night Walker

MS Skill Enveloping Darkness.png

Enveloping Darkness: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.

Enveloping Darkness effects

Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.

  • Level 1: MaxHP: +1%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
  • Level 2: MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
  • Level 3: MaxHP: +3%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
  • Level 4: MaxHP: +4%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
  • Level 5: MaxHP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
  • Level 6: MaxHP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11%
  • Level 7: MaxHP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13%
  • Level 8: MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
  • Level 9: MaxHP: +9%, Abnormal Status Resistance: +15%, Elemental Resistance: +15%
  • Level 10: MaxHP: +10%, Abnormal Status Resistance: +17%, Elemental Resistance: +17%
  • Level 11: MaxHP: +11%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
  • Level 12: MaxHP: +12%, Abnormal Status Resistance: +19%, Elemental Resistance: +19%
  • Level 13: MaxHP: +13%, Abnormal Status Resistance: +21%, Elemental Resistance: +21%
  • Level 14: MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22%
  • Level 15: MaxHP: +15%, Abnormal Status Resistance: +23%, Elemental Resistance: +23%
  • Level 16: MaxHP: +16%, Abnormal Status Resistance: +25%, Elemental Resistance: +25%
  • Level 17: MaxHP: +17%, Abnormal Status Resistance: +26%, Elemental Resistance: +26%
  • Level 18: MaxHP: +18%, Abnormal Status Resistance: +27%, Elemental Resistance: +27%
  • Level 19: MaxHP: +19%, Abnormal Status Resistance: +29%, Elemental Resistance: +29%
  • Level 20: MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
  • Level 19: MaxHP: +19%, Abnormal Status Resistance: +31%, Elemental Resistance: +31%
  • Level 20: MaxHP: +20%, Abnormal Status Resistance: +33%, Elemental Resistance: +33%

MS Skill Shadow Partner2.png

Shadow Partner: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.

Shadow Partner effects

A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.

  • Level 1: MP Cost: 40, Damage: 13%, Duration: 60 sec
  • Level 2: MP Cost: 40, Damage: 16%, Duration: 60 sec
  • Level 3: MP Cost: 44, Damage: 19%, Duration: 60 sec
  • Level 4: MP Cost: 44, Damage: 22%, Duration: 60 sec
  • Level 5: MP Cost: 44, Damage: 25%, Duration: 60 sec
  • Level 6: MP Cost: 48, Damage: 28%, Duration: 100 sec
  • Level 7: MP Cost: 48, Damage: 31%, Duration: 100 sec
  • Level 8: MP Cost: 48, Damage: 34%, Duration: 100 sec
  • Level 9: MP Cost: 52, Damage: 37%, Duration: 100 sec
  • Level 10: MP Cost: 52, Damage: 40%, Duration: 100 sec
  • Level 11: MP Cost: 52, Damage: 43%, Duration: 100 sec
  • Level 12: MP Cost: 56, Damage: 46%, Duration: 140 sec
  • Level 13: MP Cost: 56, Damage: 49%, Duration: 140 sec
  • Level 14: MP Cost: 56, Damage: 52%, Duration: 140 sec
  • Level 15: MP Cost: 60, Damage: 55%, Duration: 140 sec
  • Level 16: MP Cost: 60, Damage: 58%, Duration: 140 sec
  • Level 17: MP Cost: 60, Damage: 61%, Duration: 140 sec
  • Level 18: MP Cost: 64, Damage: 64%, Duration: 180 sec
  • Level 19: MP Cost: 64, Damage: 67%, Duration: 180 sec
  • Level 20: MP Cost: 64, Damage: 70%, Duration: 180 sec
  • Level 21: MP Cost: 68, Damage: 73%, Duration: 180 sec
  • Level 22: MP Cost: 68, Damage: 76%, Duration: 180 sec

MS Skill Alchemic Adrenaline.png

Alchemic Adrenaline: Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.

Alchemic Adrenaline effects

Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.

  • Level 1: Recovery Amount: +116%
  • Level 2: Recovery Amount: +122%
  • Level 3: Recovery Amount: +128%
  • Level 4: Recovery Amount: +134%
  • Level 5: Recovery Amount: +140%
  • Level 6: Recovery Amount: +146%
  • Level 7: Recovery Amount: +152%
  • Level 8: Recovery Amount: +158%
  • Level 9: Recovery Amount: +164%
  • Level 10: Recovery Amount: +170%
  • Level 11: Recovery Amount: +173%
  • Level 12: Recovery Amount: +176%

MS Skill Quad Star.png

Quad Star: Masterfully unleash four throwing stars.

Quad Star effects

Masterfully unleash four throwing stars.

  • Level 1: MP Cost: 11, Damage: 177%, Number of Attacks: 4
  • Level 2: MP Cost: 12, Damage: 181%, Number of Attacks: 4
  • Level 3: MP Cost: 12, Damage: 185%, Number of Attacks: 4
  • Level 4: MP Cost: 13, Damage: 189%, Number of Attacks: 4
  • Level 5: MP Cost: 13, Damage: 193%, Number of Attacks: 4
  • Level 6: MP Cost: 14, Damage: 197%, Number of Attacks: 4
  • Level 7: MP Cost: 14, Damage: 201%, Number of Attacks: 4
  • Level 8: MP Cost: 15, Damage: 205%, Number of Attacks: 4
  • Level 9: MP Cost: 15, Damage: 209%, Number of Attacks: 4
  • Level 10: MP Cost: 16, Damage: 213%, Number of Attacks: 4
  • Level 11: MP Cost: 16, Damage: 217%, Number of Attacks: 4
  • Level 12: MP Cost: 17, Damage: 221%, Number of Attacks: 4
  • Level 13: MP Cost: 17, Damage: 225%, Number of Attacks: 4
  • Level 14: MP Cost: 18, Damage: 229%, Number of Attacks: 4
  • Level 15: MP Cost: 18, Damage: 233%, Number of Attacks: 4
  • Level 16: MP Cost: 19, Damage: 237%, Number of Attacks: 4
  • Level 17: MP Cost: 19, Damage: 241%, Number of Attacks: 4
  • Level 18: MP Cost: 20, Damage: 245%, Number of Attacks: 4
  • Level 19: MP Cost: 20, Damage: 249%, Number of Attacks: 4
  • Level 20: MP Cost: 21, Damage: 253%, Number of Attacks: 4
  • Level 21: MP Cost: 21, Damage: 257%, Number of Attacks: 4
  • Level 22: MP Cost: 22, Damage: 261%, Number of Attacks: 4

MS Skill Dark Flare.png

Dark Flare: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

Dark Flare effects

Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

  • Level 1: MP Cost: 100, Duration: 60 sec, Reflects 1300% damage, Cooldown: 60 sec

File:MS Skill SVenom.png

Venom: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.

Venom effects

Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.

  • Level 1: Poison Chance: 11%, 52% damage every 1 sec for 3 sec
  • Level 2: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
  • Level 3: Poison Chance: 13%, 56% damage every 1 sec for 3 sec
  • Level 4: Poison Chance: 14%, 58% damage every 1 sec for 3 sec
  • Level 5: Poison Chance: 15%, 60% damage every 1 sec for 4 sec
  • Level 6: Poison Chance: 16%, 62% damage every 1 sec for 4 sec
  • Level 7: Poison Chance: 17%, 64% damage every 1 sec for 4 sec
  • Level 8: Poison Chance: 18%, 66% damage every 1 sec for 4 sec
  • Level 9: Poison Chance: 19%, 68% damage every 1 sec for 4 sec
  • Level 10: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
  • Level 11: Poison Chance: 21%, 72% damage every 1 sec for 4 sec
  • Level 12: Poison Chance: 22%, 74% damage every 1 sec for 5 sec
  • Level 13: Poison Chance: 23%, 76% damage every 1 sec for 5 sec
  • Level 14: Poison Chance: 24%, 78% damage every 1 sec for 5 sec
  • Level 15: Poison Chance: 25%, 80% damage every 1 sec for 5 sec
  • Level 16: Poison Chance: 26%, 82% damage every 1 sec for 5 sec
  • Level 17: Poison Chance: 27%, 84% damage every 1 sec for 5 sec
  • Level 18: Poison Chance: 28%, 86% damage every 1 sec for 6 sec
  • Level 19: Poison Chance: 29%, 88% damage every 1 sec for 6 sec
  • Level 20: Poison Chance: 30%, 90% damage every 1 sec for 6 sec
  • Level 21: Poison Chance: 31%, 92% damage every 1 sec for 6 sec
  • Level 22: Poison Chance: 32%, 94% damage every 1 sec for 6 sec

MS Skill Poison Bomb.png

Poison Bomb: Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously incur damage.

Poison Bomb effects

Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously incur damage.

  • Level 1: MP -21; Lasts for 4 seconds. 83% Damage by cloud. Poison lasts 4 seconds with 62% DOT damage.
  • Level 2: MP -22; Lasts for 4 seconds. 86% Damage by cloud. Poison lasts 4 seconds with 64% DOT damage.
  • Level 3: MP -23; Lasts for 4 seconds. 89% Damage by cloud. Poison lasts 4 seconds with 66% DOT damage.
  • Level 4: MP -24; Lasts for 8 seconds. 92% Damage by cloud. Poison lasts 4 seconds with 68% DOT damage.
  • Level 5: MP -25; Lasts for 8 seconds. 95% Damage by cloud. Poison lasts 5 seconds with 70% DOT damage.
  • Level 6: MP -26; Lasts for 8 seconds. 98% Damage by cloud. Poison lasts 5 seconds with 72% DOT damage.
  • Level 7: MP -27; Lasts for 12 seconds. 101% Damage by cloud. Poison lasts 5 seconds with 74% DOT damage.
  • Level 8: MP -28; Lasts for 12 seconds. 104% Damage by cloud. Poison lasts 5 seconds with 76% DOT damage.
  • Level 9: MP -29; Lasts for 12 seconds. 107% Damage by cloud. Poison lasts 5 seconds with 78% DOT damage.
  • Level 10: MP -30; Lasts for 16 seconds. 110% Damage by cloud. Poison lasts 6 seconds with 80% DOT damage.
  • Level 11: MP -31; Lasts for 16 seconds. 113% Damage by cloud. Poison lasts 6 seconds with 82% DOT damage.
  • Level 12: MP -32; Lasts for 16 seconds. 116% Damage by cloud. Poison lasts 6 seconds with 84% DOT damage.
  • Level 13: MP -33; Lasts for 20 seconds. 119% Damage by cloud. Poison lasts 6 seconds with 86% DOT damage.
  • Level 14: MP -34; Lasts for 20 seconds. 122% Damage by cloud. Poison lasts 6 seconds with 88% DOT damage.
  • Level 15: MP -35; Lasts for 20 seconds. 125% Damage by cloud. Poison lasts 7 seconds with 90% DOT damage.
  • Level 16: MP -36; Lasts for 24 seconds. 128% Damage by cloud. Poison lasts 7 seconds with 92% DOT damage.
  • Level 17: MP -37; Lasts for 24 seconds. 131% Damage by cloud. Poison lasts 7 seconds with 94% DOT damage.
  • Level 18: MP -38; Lasts for 24 seconds. 134% Damage by cloud. Poison lasts 7 seconds with 96% DOT damage.
  • Level 19: MP -39; Lasts for 28 seconds. 137% Damage by cloud. Poison lasts 7 seconds with 98% DOT damage.
  • Level 20: MP -40; Lasts for 28 seconds. 140% Damage by cloud. Poison lasts 8 seconds with 100% DOT damage.
  • Level 21: MP -41; Lasts for 28 seconds. 143% Damage by cloud. Poison lasts 8 seconds with 102% DOT damage.
  • Level 22: MP -42; Lasts for 32 seconds. 146% Damage by cloud. Poison lasts 8 seconds with 104% DOT damage.
  • Level 23: MP -43; Lasts for 32 seconds. 149% Damage by cloud. Poison lasts 8 seconds with 106% DOT damage.
  • Level 24: MP -44; Lasts for 32 seconds. 152% Damage by cloud. Poison lasts 8 seconds with 108% DOT damage.
  • Level 25: MP -45; Lasts for 36 seconds. 155% Damage by cloud. Poison lasts 9 seconds with 110% DOT damage.
  • Level 26: MP -46; Lasts for 36 seconds. 158% Damage by cloud. Poison lasts 9 seconds with 112% DOT damage.
  • Level 27: MP -47; Lasts for 36 seconds. 161% Damage by cloud. Poison lasts 9 seconds with 114% DOT damage.
  • Level 28: MP -48; Lasts for 40 seconds. 164% Damage by cloud. Poison lasts 9 seconds with 116% DOT damage.
  • Level 29: MP -49; Lasts for 40 seconds. 167% Damage by cloud. Poison lasts 9 seconds with 118% DOT damage.
  • Level 30: MP -50; Lasts for 40 seconds. 170% Damage by cloud. Poison lasts 10 seconds with 120% DOT damage.
  • Level 31: MP -51; Lasts for 44 seconds. 173% Damage by cloud. Poison lasts 10 seconds with 122% DOT damage.
  • Level 32: MP -52; Lasts for 44 seconds. 176% Damage by cloud. Poison lasts 10 seconds with 124% DOT damage.

MS Skill Shade Splitter.png

Shade Splitter: Double-strikes nearby enemies with a shadow clone technique.

Shade Splitter effects

Double-strikes nearby enemies with a shadow clone technique.

  • Level 1: MP Cost: 16 and 3 throwing stars, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 2: MP Cost: 16 and 3 throwing stars, Damage: 169%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 3: MP Cost: 18 and 3 throwing stars, Damage: 173%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 4: MP Cost: 18 and 3 throwing stars, Damage: 177%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 5: MP Cost: 18 and 3 throwing stars, Damage: 181%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 6: MP Cost: 20 and 3 throwing stars, Damage: 185%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 7: MP Cost: 20 and 3 throwing stars, Damage: 189%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 8: MP Cost: 20 and 3 throwing stars, Damage: 193%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 9: MP Cost: 22 and 3 throwing stars, Damage: 197%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 10: MP Cost: 22 and 3 throwing stars, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 11: MP Cost: 22 and 3 throwing stars, Damage: 205%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 12: MP Cost: 24 and 3 throwing stars, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 13: MP Cost: 24 and 3 throwing stars, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 14: MP Cost: 24 and 3 throwing stars, Damage: 217%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 15: MP Cost: 26 and 3 throwing stars, Damage: 221%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 16: MP Cost: 26 and 3 throwing stars, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 17: MP Cost: 26 and 3 throwing stars, Damage: 229%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 18: MP Cost: 28 and 3 throwing stars, Damage: 233%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 19: MP Cost: 28 and 3 throwing stars, Damage: 237%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 20: MP Cost: 28 and 3 throwing stars, Damage: 241%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 21: MP Cost: 30 and 3 throwing stars, Damage: 245%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 22: MP Cost: 30 and 3 throwing stars, Damage: 249%, Number of Attacks: 2, Max Enemies Hit: 6

MS Skill Shadow Web.png

Shadow Web: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.

Shadow Web effects

Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.

  • Level 1: MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second
  • Level 2: MP Cost: 13, Duration: 5, Bind Chance: 48%, Damage: 118%, Damage Over Time: 68% per second
  • Level 3: MP Cost: 13, Duration: 6, Bind Chance: 52%, Damage: 122%, Damage Over Time: 72% per second
  • Level 4: MP Cost: 16, Duration: 6, Bind Chance: 56%, Damage: 126%, Damage Over Time: 76% per second
  • Level 5: MP Cost: 16, Duration: 6, Bind Chance: 60%, Damage: 130%, Damage Over Time: 80% per second
  • Level 6: MP Cost: 19, Duration: 7, Bind Chance: 64%, Damage: 134%, Damage Over Time: 84% per second
  • Level 7: MP Cost: 19, Duration: 7, Bind Chance: 68%, Damage: 138%, Damage Over Time: 88% per second
  • Level 8: MP Cost: 22, Duration: 7, Bind Chance: 72%, Damage: 142%, Damage Over Time: 92% per second
  • Level 9: MP Cost: 22, Duration: 8, Bind Chance: 76%, Damage: 146%, Damage Over Time: 96% per second
  • Level 10: MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second
  • Level 11: MP Cost: 25, Duration: 8, Bind Chance: 84%, Damage: 154%, Damage Over Time: 104% per second
  • Level 12: MP Cost: 28, Duration: 9, Bind Chance: 88%, Damage: 158%, Damage Over Time: 108% per second

MS Skill Shadow Stars.png

Shadow Stars: Upon unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.

Shadow Stars effects

Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.

  • Level 1: MP Cost: 6 and 190 throwing stars, Duration: 108 sec
  • Level 2: MP Cost: 8 and 180 throwing stars, Duration: 116 sec
  • Level 3: MP Cost: 8 and 170 throwing stars, Duration: 124 sec
  • Level 4: MP Cost: 10 and 160 throwing stars, Duration: 132 sec
  • Level 5: MP Cost: 10 and 150 throwing stars, Duration: 140 sec
  • Level 6: MP Cost: 12 and 140 throwing stars, Duration: 148 sec
  • Level 7: MP Cost: 12 and 130 throwing stars, Duration: 156 sec
  • Level 8: MP Cost: 14 and 120 throwing stars, Duration: 164 sec
  • Level 9: MP Cost: 14 and 110 throwing stars, Duration: 172 sec
  • Level 10: MP Cost: 16 and 100 throwing stars, Duration: 180 sec
  • Level 11: MP Cost: 16 and 90 throwing stars, Duration: 188 sec
  • Level 12: MP Cost: 18 and 80 throwing stars, Duration: 196 sec