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|}{{MapleStory/skill|end}} | |}{{MapleStory/skill|end}} | ||
{{col|2|end}} | {{col|2|end}} | ||
===Fourth Job=== | ===Fourth Job=== |
Revision as of 01:32, 1 November 2013
Attacking Skills | Passive Skills | Active/Supportive Skills | |
---|---|---|---|
Beginner | File:MS Skill Judgment Draw.png File:MS Skill Judgment Draw2.png | ||
First Job | |||
Second Job | |||
Third Job | |||
Fourth Job | |||
Stat Enhancers | |||
Hyper Skills | |||
Skill Enhancers | Active / Supportive Skills | ||
Beginner
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Level | Effect |
---|---|
1 | MP Cost: 30, Attacks with Carte Blanche 5 times. Grants one of the following effects for 30 sec:
|
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Level | Effect |
---|---|
1 | MP Cost: 60, Attacks enemies with Carte Noir 10 times. Also grants one of the following effects for 30 sec:
|
"Judgment Draw can be set to either Auto Mode or Manual Mode. Double-click to switch between the two."
Level | Effect |
---|---|
1 | Auto Mode: Automatically activates the Judgment Draw skill when your deck is full.
Manual Mode: Judgment Draw must be used manually, even if your deck is empty. |
"Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory."
Level | Effect |
---|---|
1 | Manage stolen skills using the mouse |
First Job
"Quickly strikes an enemy twice."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 5 levels |
Add 2% per level |
No change |
No change | |
1 | 10 | 122% | 2 | 4 |
2 | 10 | 124% | 2 | 4 |
3 | 10 | 126% | 2 | 4 |
4 | 10 | 128% | 2 | 4 |
5 | 11 | 130% | 2 | 4 |
6 | 11 | 132% | 2 | 4 |
7 | 11 | 134% | 2 | 4 |
8 | 11 | 136% | 2 | 4 |
9 | 11 | 138% | 2 | 4 |
10 | 12 | 140% | 2 | 4 |
11 | 12 | 142% | 2 | 4 |
12 | 12 | 144% | 2 | 4 |
13 | 12 | 146% | 2 | 4 |
14 | 12 | 148% | 2 | 4 |
15 | 13 | 150% | 2 | 4 |
16 | 13 | 152% | 2 | 4 |
17 | 13 | 154% | 2 | 4 |
18 | 13 | 156% | 2 | 4 |
19 | 13 | 158% | 2 | 4 |
20 | 14 | 160% | 2 | 4 |
"Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key."
Level | MP Cost | Effect | Movement Speed | Max Movement Speed | Jump |
---|---|---|---|---|---|
Subtract 1 per level |
No change |
Add 2 per level |
Add 1 per level |
Add 2 per level | |
1 | 34 | Additional Jump distance | 7 | 6 | 6 |
2 | 33 | Additional Jump distance | 9 | 7 | 7 |
3 | 32 | Additional Jump distance | 11 | 8 | 8 |
4 | 31 | Additional Jump distance | 13 | 9 | 9 |
5 | 30 | Additional Jump distance | 15 | 10 | 10 |
6 | 29 | Additional Jump distance | 17 | 11 | 11 |
7 | 28 | Additional Jump distance | 19 | 12 | 12 |
8 | 27 | Additional Jump distance | 21 | 13 | 13 |
9 | 26 | Additional Jump distance | 23 | 14 | 14 |
10 | 25 | Additional Jump distance | 25 | 15 | 15 |
11 | 24 | Additional Jump distance | 27 | 16 | 16 |
12 | 23 | Additional Jump distance | 29 | 17 | 17 |
13 | 22 | Additional Jump distance | 31 | 18 | 18 |
14 | 21 | Additional Jump distance | 33 | 19 | 19 |
15 | 20 | Additional Jump distance | 35 | 20 | 20 |
"Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill MP Cost | 1 |
2 | Skill MP Cost | 2 |
3 | Skill MP Cost | 3 |
4 | Skill MP Cost | 4 |
5 | Skill MP Cost | 5 |
6 | Skill MP Cost | 6 |
7 | Skill MP Cost | 7 |
8 | Skill MP Cost | 8 |
9 | Skill MP Cost | 9 |
10 | Skill MP Cost | 10 |
11 | Skill MP Cost | 11 |
12 | Skill MP Cost | 12 |
13 | Skill MP Cost | 13 |
14 | Skill MP Cost | 14 |
15 | Skill MP Cost | 15 |
16 | Skill MP Cost | 16 |
17 | Skill MP Cost | 17 |
18 | Skill MP Cost | 18 |
19 | Skill MP Cost | 19 |
20 | Skill MP Cost | 20 |
Second Job
"Increases the attack speed of your weapon."
Requires Level 5 Cane Mastery.
Level | MP cost | Duration (seconds) |
---|---|---|
Subtract 2 per level |
Add 24 per level | |
1 | 48 | 24 |
2 | 46 | 48 |
3 | 44 | 72 |
4 | 42 | 96 |
5 | 40 | 120 |
6 | 38 | 144 |
7 | 36 | 168 |
8 | 34 | 192 |
9 | 32 | 216 |
10 | 30 | 240 |
"Launches enchanted cards at enemies."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 2 per 6 levels |
Add 2% per level |
No change |
No change | |
1 | 15 | 132% | 3 | 4 |
2 | 15 | 134% | 3 | 4 |
3 | 15 | 136% | 3 | 4 |
4 | 15 | 138% | 3 | 4 |
5 | 15 | 140% | 3 | 4 |
6 | 17 | 142% | 3 | 4 |
7 | 17 | 144% | 3 | 4 |
8 | 17 | 146% | 3 | 4 |
9 | 17 | 148% | 3 | 4 |
10 | 17 | 150% | 3 | 4 |
11 | 17 | 152% | 3 | 4 |
12 | 19 | 154% | 3 | 4 |
13 | 19 | 156% | 3 | 4 |
14 | 19 | 158% | 3 | 4 |
15 | 19 | 160% | 3 | 4 |
16 | 19 | 162% | 3 | 4 |
17 | 19 | 164% | 3 | 4 |
18 | 21 | 166% | 3 | 4 |
19 | 21 | 168% | 3 | 4 |
20 | 21 | 170% | 3 | 4 |
"Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck."
Level | Card Chance | Damage | Deck |
---|---|---|---|
Add 6% per level |
Add 4% per level |
No change | |
1 | 6% | 104% | 1 |
2 | 12% | 108% | 1 |
3 | 18% | 112% | 1 |
4 | 24% | 116% | 1 |
5 | 30% | 120% | 1 |
6 | 36% | 124% | 1 |
7 | 42% | 128% | 1 |
8 | 48% | 132% | 1 |
9 | 54% | 136% | 1 |
10 | 60% | 140% | 1 |
"Lets you use 2nd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill MP Cost | 1 |
2 | Skill MP Cost | 2 |
3 | Skill MP Cost | 3 |
4 | Skill MP Cost | 4 |
5 | Skill MP Cost | 5 |
6 | Skill MP Cost | 6 |
7 | Skill MP Cost | 7 |
8 | Skill MP Cost | 8 |
9 | Skill MP Cost | 9 |
10 | Skill MP Cost | 10 |
11 | Skill MP Cost | 11 |
12 | Skill MP Cost | 12 |
13 | Skill MP Cost | 13 |
14 | Skill MP Cost | 14 |
15 | Skill MP Cost | 15 |
16 | Skill MP Cost | 16 |
17 | Skill MP Cost | 17 |
18 | Skill MP Cost | 18 |
19 | Skill MP Cost | 19 |
20 | Skill MP Cost | 20 |
"Launches a torrent of cards that knocks back enemies."
Level | MP Cost | Damage | Max Enemies Hit |
---|---|---|---|
Add 4 per 3 levels |
Add 8% per level |
No change | |
1 | 24 | 208% | 10 |
2 | 24 | 216% | 10 |
3 | 24 | 224% | 10 |
4 | 28 | 232% | 10 |
5 | 28 | 240% | 10 |
6 | 28 | 248% | 10 |
7 | 32 | 256% | 10 |
8 | 32 | 264% | 10 |
9 | 32 | 272% | 10 |
10 | 36 | 280% | 10 |
11 | 36 | 288% | 10 |
12 | 36 | 296% | 10 |
13 | 40 | 304% | 10 |
14 | 40 | 312% | 10 |
15 | 40 | 320% | 10 |
Third Job
"Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance."
Level | MP Cost | Duration (seconds) | Max HP | Max MP | Elemental Resistance | Abnormal Status Resistance |
---|---|---|---|---|---|---|
Add 4 per level |
Add 20 per level |
Add 2% per level |
Add 2% per level |
Add 4% per level |
Add 4% per level | |
1 | 44 | 60 | +12% | +12% | +4% | +4% |
2 | +48 | +80 | +14% | +14% | +8% | +8% |
3 | +52 | +100 | +16% | +16% | +12% | +12% |
4 | +56 | +120 | +18% | +18% | +16% | +16% |
5 | +60 | +140 | +20% | +20% | +20% | +20% |
6 | +64 | +160 | +22% | +22% | +24% | +24% |
7 | +68 | +180 | +24% | +24% | +28% | +28% |
8 | +72 | +200 | +26% | +26% | +32% | +32% |
9 | +76 | +220 | +28% | +28% | +36% | +36% |
10 | +80 | +240 | +30% | +30% | +40% | +40% |
"Marks enemies with Phantom's coat of arms before slicing them to bits."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 4 levels |
Add 3% per level |
No change |
No change | |
1 | 25 | 143% | 4 | 8 |
2 | 25 | 146% | 4 | 8 |
3 | 25 | 149% | 4 | 8 |
4 | 26 | 152% | 4 | 8 |
5 | 26 | 155% | 4 | 8 |
6 | 26 | 158% | 4 | 8 |
7 | 26 | 161% | 4 | 8 |
8 | 27 | 164% | 4 | 8 |
9 | 27 | 167% | 4 | 8 |
10 | 27 | 170% | 4 | 8 |
11 | 27 | 173% | 4 | 8 |
12 | 28 | 176% | 4 | 8 |
13 | 28 | 179% | 4 | 8 |
14 | 28 | 182% | 4 | 8 |
15 | 28 | 185% | 4 | 8 |
16 | 29 | 188% | 4 | 8 |
17 | 29 | 191% | 4 | 8 |
18 | 29 | 194% | 4 | 8 |
19 | 29 | 197% | 4 | 8 |
20 | 30 | 200% | 4 | 8 |
"Enjoys the cool evening moonlight to increase Attack and Accuracy."
Level | MP Cost | Duration (seconds) | Attack | Accuracy |
---|---|---|---|---|
Add 2 per level |
Add 10 per level |
Add 3 per 2 levels |
Add 10 per level | |
1 | 42 | 50 | 3 | 10 |
2 | 44 | 60 | 3 | 20 |
3 | 46 | 70 | 6 | 30 |
4 | 48 | 80 | 6 | 40 |
5 | 50 | 90 | 9 | 50 |
6 | 52 | 100 | 9 | 60 |
7 | 54 | 110 | 12 | 70 |
8 | 56 | 120 | 12 | 80 |
9 | 58 | 130 | 15 | 90 |
10 | 60 | 140 | 15 | 100 |
11 | 62 | 150 | 18 | 110 |
12 | 64 | 160 | 18 | 120 |
13 | 66 | 170 | 21 | 130 |
14 | 68 | 180 | 21 | 140 |
15 | 70 | 190 | 24 | 150 |
16 | 72 | 200 | 24 | 160 |
17 | 74 | 210 | 27 | 170 |
18 | 76 | 220 | 27 | 180 |
19 | 78 | 230 | 30 | 190 |
20 | 80 | 240 | 30 | 200 |
"Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently."
Level | MP Cost | HP Revived With | Invincibility Duration (seconds) | Cooldown (seconds) | LUK |
---|---|---|---|---|---|
No change |
Add 10% per level |
Add 1 per 5 levels |
Add 90 per level |
Add 6 per level | |
1 | 300 | 10% | 2 | 1410 | 6 |
2 | 300 | 20% | 2 | 1320 | 12 |
3 | 300 | 30% | 2 | 1230 | 18 |
4 | 300 | 40% | 2 | 1140 | 24 |
5 | 300 | 50% | 3 | 1050 | 30 |
6 | 300 | 60% | 3 | 960 | 36 |
7 | 300 | 70% | 3 | 870 | 42 |
8 | 300 | 80% | 3 | 780 | 48 |
9 | 300 | 90% | 3 | 690 | 54 |
10 | 300 | 100% | 4 | 600 | 60 |
"Lets you use 3rd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill MP Cost | 1 |
2 | Skill MP Cost | 2 |
3 | Skill MP Cost | 3 |
4 | Skill MP Cost | 4 |
5 | Skill MP Cost | 5 |
6 | Skill MP Cost | 6 |
7 | Skill MP Cost | 7 |
8 | Skill MP Cost | 8 |
9 | Skill MP Cost | 9 |
10 | Skill MP Cost | 10 |
11 | Skill MP Cost | 11 |
12 | Skill MP Cost | 12 |
13 | Skill MP Cost | 13 |
14 | Skill MP Cost | 14 |
15 | Skill MP Cost | 15 |
16 | Skill MP Cost | 16 |
17 | Skill MP Cost | 17 |
18 | Skill MP Cost | 18 |
19 | Skill MP Cost | 19 |
20 | Skill MP Cost | 20 |
"Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage."
Level | MP Cost | Damage | Number of Attacks | Damage | Number of Attacks | Max Enemies Hit | Mille Cartes's Damage |
---|---|---|---|---|---|---|---|
Add 1 per 2 levels |
Add 5% per level |
No change |
Add 6% per level |
No change |
No change |
Add 2% per level | |
1 | 30 | 175% | 2 | 156% | 3 | 10 | 12% |
2 | 31 | 180% | 2 | 162% | 3 | 10 | 14% |
3 | 31 | 185% | 2 | 168% | 3 | 10 | 16% |
4 | 32 | 190% | 2 | 174% | 3 | 10 | 18% |
5 | 32 | 195% | 2 | 180% | 3 | 10 | 20% |
6 | 33 | 200% | 2 | 186% | 3 | 10 | 22% |
7 | 33 | 205% | 2 | 192% | 3 | 10 | 24% |
8 | 34 | 210% | 2 | 198% | 3 | 10 | 26% |
9 | 34 | 215% | 2 | 204% | 3 | 10 | 28% |
10 | 35 | 220% | 2 | 210% | 3 | 10 | 30% |
11 | 35 | 225% | 2 | 216% | 3 | 10 | 32% |
12 | 36 | 230% | 2 | 222% | 3 | 10 | 34% |
13 | 36 | 235% | 2 | 228% | 3 | 8 | 36% |
14 | 38 | 240% | 2 | 234% | 3 | 10 | 38% |
15 | 37 | 245% | 2 | 240% | 3 | 10 | 40% |
16 | 38 | 250% | 2 | 246% | 3 | 10 | 42% |
17 | 38 | 255% | 2 | 252% | 3 | 10 | 44% |
18 | 39 | 260% | 2 | 258% | 3 | 10 | 46% |
19 | 39 | 265% | 2 | 264% | 3 | 10 | 48% |
20 | 40 | 270% | 2 | 270% | 3 | 10 | 50% |
Fourth Job
Those in Italic can be obtained through Combat Orders.
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration (seconds) |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | 1% | 30 |
2 | 10 | 1% | 60 |
3 | 10 | 2% | 90 |
4 | 10 | 2% | 120 |
5 | 20 | 3% | 150 |
6 | 20 | 3% | 180 |
7 | 20 | 4% | 210 |
8 | 20 | 4% | 240 |
9 | 20 | 5% | 270 |
10 | 30 | 5% | 300 |
11 | 30 | 6% | 330 |
12 | 30 | 6% | 360 |
13 | 30 | 7% | 390 |
14 | 30 | 7% | 420 |
15 | 40 | 8% | 450 |
16 | 40 | 8% | 480 |
17 | 40 | 9% | 510 |
18 | 40 | 9% | 540 |
19 | 40 | 10% | 570 |
20 | 50 | 10 | 600 |
21 | 50 | 11% | 630 |
22 | 50 | 11% | 660 |
23 | 50 | 12% | 690 |
24 | 50 | 12% | 720 |
25 | 60 | 13% | 750 |
26 | 60 | 13% | 780 |
27 | 60 | 14% | 810 |
28 | 60 | 14% | 840 |
29 | 60 | 15% | 870 |
30 | 70 | 15% | 900 |
31 | 70 | 16% | 930 |
32 | 70 | 16% | 960 |
Cane Expert: Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Cane Mastery.
- Level 1: Cane Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Cane Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Cane Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Cane Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Cane Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Cane Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Cane Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Cane Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Cane Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Cane Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Cane Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Cane Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Cane Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Cane Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Cane Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Cane Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Cane Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Cane Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Cane Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Cane Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Cane Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Cane Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Cane Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Cane Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Cane Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Cane Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Cane Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Cane Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Cane Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Cane Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Cane Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Cane Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%
Carte Noir: Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck. Also permanently increases Avoidability chance.
'
- Level 1: Upon a successful critical attack, card appears at 62% chance, Damage: 163%, Deck +1, Additional Avoidability Chance +1%
- Level 2: Upon a successful critical attack, card appears at 64% chance, Damage: 166%, Deck +1, Additional Avoidability Chance +2%
- Level 3: Upon a successful critical attack, card appears at 66% chance, Damage: 169%, Deck +1, Additional Avoidability Chance +3%
- Level 4: Upon a successful critical attack, card appears at 68% chance, Damage: 172%, Deck +1, Additional Avoidability Chance +4%
- Level 5: Upon a successful critical attack, card appears at 70% chance, Damage: 175%, Deck +1, Additional Avoidability Chance +5%
- Level 6: Upon a successful critical attack, card appears at 72% chance, Damage: 178%, Deck +1, Additional Avoidability Chance +6%
- Level 7: Upon a successful critical attack, card appears at 74% chance, Damage: 181%, Deck +1, Additional Avoidability Chance +7%
- Level 8: Upon a successful critical attack, card appears at 76% chance, Damage: 184%, Deck +1, Additional Avoidability Chance +8%
- Level 9: Upon a successful critical attack, card appears at 78% chance, Damage: 187%, Deck +1, Additional Avoidability Chance +9%
- Level 10: Upon a successful critical attack, card appears at 80% chance, Damage: 190%, Deck +1, Additional Avoidability Chance +10%
- Level 11: Upon a successful critical attack, card appears at 82% chance, Damage: 193%, Deck +1, Additional Avoidability Chance +11%
- Level 12: Upon a successful critical attack, card appears at 84% chance, Damage: 196%, Deck +1, Additional Avoidability Chance +12%
- Level 13: Upon a successful critical attack, card appears at 86% chance, Damage: 199%, Deck +1, Additional Avoidability Chance +13%
- Level 14: Upon a successful critical attack, card appears at 88% chance, Damage: 202%, Deck +1, Additional Avoidability Chance +14%
- Level 15: Upon a successful critical attack, card appears at 90% chance, Damage: 205%, Deck +1, Additional Avoidability Chance +15%
- Level 16: Upon a successful critical attack, card appears at 92% chance, Damage: 208%, Deck +1, Additional Avoidability Chance +16%
- Level 17: Upon a successful critical attack, card appears at 94% chance, Damage: 211%, Deck +1, Additional Avoidability Chance +17%
- Level 18: Upon a successful critical attack, card appears at 96% chance, Damage: 214%, Deck +1, Additional Avoidability Chance +18%
- Level 19: Upon a successful critical attack, card appears at 98% chance, Damage: 217%, Deck +1, Additional Avoidability Chance +19%
- Level 20: Upon a successful critical attack, card appears at 100% chance, Damage: 220%, Deck +1, Additional Avoidability Chance +20%
Impeccable Memory IV: Lets you use 4th job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.
'
- Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1
- Level 2: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 2
- Level 3: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 3
- Level 4: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 4
- Level 5: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 5
- Level 6: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 6
- Level 7: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 7
- Level 8: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 8
- Level 9: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 9
- Level 10: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 10
- Level 11: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 11
- Level 12: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 12
- Level 13: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 13
- Level 14: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 14
- Level 15: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 15
- Level 16: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 16
- Level 17: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 17
- Level 18: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 18
- Level 19: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 19
- Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20
- Level 21: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 21
- Level 22: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 22
- Level 23: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 23
- Level 24: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 24
- Level 25: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 25
- Level 26: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 26
- Level 27: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 27
- Level 28: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 28
- Level 29: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 29
- Level 30: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 30
- Level 31: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 31
- Level 32: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 32
Mille Aiguilles: Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly.
'
- Level 1: MP Cost: 13, Damage: 101%, Max Enemies Hit: 6, Number of Hits: 2
- Level 2: MP Cost: 13, Damage: 102%, Max Enemies Hit: 6, Number of Hits: 2
- Level 3: MP Cost: 13, Damage: 103%, Max Enemies Hit: 6, Number of Hits: 2
- Level 4: MP Cost: 13, Damage: 104%, Max Enemies Hit: 6, Number of Hits: 2
- Level 5: MP Cost: 13, Damage: 105%, Max Enemies Hit: 6, Number of Hits: 2
- Level 6: MP Cost: 13, Damage: 106%, Max Enemies Hit: 6, Number of Hits: 2
- Level 7: MP Cost: 13, Damage: 107%, Max Enemies Hit: 6, Number of Hits: 2
- Level 8: MP Cost: 13, Damage: 108%, Max Enemies Hit: 6, Number of Hits: 2
- Level 9: MP Cost: 13, Damage: 109%, Max Enemies Hit: 6, Number of Hits: 2
- Level 10: MP Cost: 13, Damage: 110%, Max Enemies Hit: 6, Number of Hits: 2
- Level 11: MP Cost: 14, Damage: 111%, Max Enemies Hit: 6, Number of Hits: 2
- Level 12: MP Cost: 14, Damage: 112%, Max Enemies Hit: 6, Number of Hits: 2
- Level 13: MP Cost: 14, Damage: 113%, Max Enemies Hit: 6, Number of Hits: 2
- Level 14: MP Cost: 14, Damage: 114%, Max Enemies Hit: 6, Number of Hits: 2
- Level 15: MP Cost: 14, Damage: 115%, Max Enemies Hit: 6, Number of Hits: 2
- Level 16: MP Cost: 14, Damage: 116%, Max Enemies Hit: 6, Number of Hits: 2
- Level 17: MP Cost: 14, Damage: 117%, Max Enemies Hit: 6, Number of Hits: 2
- Level 18: MP Cost: 14, Damage: 118%, Max Enemies Hit: 6, Number of Hits: 2
- Level 19: MP Cost: 14, Damage: 119%, Max Enemies Hit: 6, Number of Hits: 2
- Level 20: MP Cost: 14, Damage: 120%, Max Enemies Hit: 6, Number of Hits: 2
- Level 21: MP Cost: 15, Damage: 121%, Max Enemies Hit: 6, Number of Hits: 2
- Level 22: MP Cost: 15, Damage: 122%, Max Enemies Hit: 6, Number of Hits: 2
- Level 23: MP Cost: 15, Damage: 123%, Max Enemies Hit: 6, Number of Hits: 2
- Level 24: MP Cost: 15, Damage: 124%, Max Enemies Hit: 6, Number of Hits: 2
- Level 25: MP Cost: 15, Damage: 125%, Max Enemies Hit: 6, Number of Hits: 2
- Level 26: MP Cost: 15, Damage: 126%, Max Enemies Hit: 6, Number of Hits: 2
- Level 27: MP Cost: 15, Damage: 127%, Max Enemies Hit: 6, Number of Hits: 2
- Level 28: MP Cost: 15, Damage: 128%, Max Enemies Hit: 6, Number of Hits: 2
- Level 29: MP Cost: 15, Damage: 129%, Max Enemies Hit: 6, Number of Hits: 2
- Level 30: MP Cost: 15, Damage: 130%, Max Enemies Hit: 6, Number of Hits: 2
- Level 31: MP Cost: 16, Damage: 131%, Max Enemies Hit: 6, Number of Hits: 2
- Level 32: MP Cost: 16, Damage: 132%, Max Enemies Hit: 6, Number of Hits: 2
Penombre: Leaps back and throws a powerful card attack. Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage.
'
- Level 1: Active Effects - MP Cost: 40, Damage: 260%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +12%
- Level 2: Active Effects - MP Cost: 41, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +14%
- Level 3: Active Effects - MP Cost: 41, Damage: 280%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +16%
- Level 4: Active Effects - MP Cost: 42, Damage: 290%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +18%
- Level 5: Active Effects - MP Cost: 42, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +20%
- Level 6: Active Effects - MP Cost: 43, Damage: 310%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +22%
- Level 7: Active Effects - MP Cost: 43, Damage: 320%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +24%
- Level 8: Active Effects - MP Cost: 44, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +26%
- Level 9: Active Effects - MP Cost: 44, Damage: 340%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +28%
- Level 10: Active Effects - MP Cost: 45, Damage: 350%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +30%
- Level 11: Active Effects - MP Cost: 45, Damage: 360%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +32%
- Level 12: Active Effects - MP Cost: 46, Damage: 370%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +34%
- Level 13: Active Effects - MP Cost: 46, Damage: 380%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +36%
- Level 14: Active Effects - MP Cost: 47, Damage: 390%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +38%
- Level 15: Active Effects - MP Cost: 47, Damage: 400%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +40%
- Level 16: Active Effects - MP Cost: 48, Damage: 410%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +42%
- Level 17: Active Effects - MP Cost: 48, Damage: 420%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +44%
- Level 18: Active Effects - MP Cost: 49, Damage: 430%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +46%
- Level 19: Active Effects - MP Cost: 49, Damage: 440%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +48%
- Level 20: Active Effects - MP Cost: 50, Damage: 450%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +50%
- Level 21: Active Effects - MP Cost: 50, Damage: 460%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +52%
- Level 22: Active Effects - MP Cost: 51, Damage: 470%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +54%
Priere D'Aria: Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF.
'
- Level 1: MP Cost: 33, Damage: +1%, Enemy DEF Ignored: 1%, Duration: 37
- Level 2: MP Cost: 36, Damage: +2%, Enemy DEF Ignored: 2%, Duration: 44
- Level 3: MP Cost: 39, Damage: +3%, Enemy DEF Ignored: 3%, Duration: 51
- Level 4: MP Cost: 42, Damage: +4%, Enemy DEF Ignored: 4%, Duration: 58
- Level 5: MP Cost: 45, Damage: +5%, Enemy DEF Ignored: 5%, Duration: 65
- Level 6: MP Cost: 48, Damage: +6%, Enemy DEF Ignored: 6%, Duration: 72
- Level 7: MP Cost: 51, Damage: +7%, Enemy DEF Ignored: 7%, Duration: 79
- Level 8: MP Cost: 54, Damage: +8%, Enemy DEF Ignored: 8%, Duration: 86
- Level 9: MP Cost: 57, Damage: +9%, Enemy DEF Ignored: 9%, Duration: 93
- Level 10: MP Cost: 60, Damage: +10%, Enemy DEF Ignored: 10%, Duration: 100
- Level 11: MP Cost: 63, Damage: +11%, Enemy DEF Ignored: 11%, Duration: 107
- Level 12: MP Cost: 66, Damage: +12%, Enemy DEF Ignored: 12%, Duration: 114
- Level 13: MP Cost: 69, Damage: +13%, Enemy DEF Ignored: 13%, Duration: 121
- Level 14: MP Cost: 72, Damage: +14%, Enemy DEF Ignored: 14%, Duration: 128
- Level 15: MP Cost: 75, Damage: +15%, Enemy DEF Ignored: 15%, Duration: 135
- Level 16: MP Cost: 78, Damage: +16%, Enemy DEF Ignored: 16%, Duration: 142
- Level 17: MP Cost: 81, Damage: +17%, Enemy DEF Ignored: 17%, Duration: 149
- Level 18: MP Cost: 84, Damage: +18%, Enemy DEF Ignored: 18%, Duration: 156
- Level 19: MP Cost: 87, Damage: +19%, Enemy DEF Ignored: 19%, Duration: 163
- Level 20: MP Cost: 90, Damage: +20%, Enemy DEF Ignored: 20%, Duration: 170
- Level 21: MP Cost: 93, Damage: +21%, Enemy DEF Ignored: 21%, Duration: 177
- Level 22: MP Cost: 96, Damage: +22%, Enemy DEF Ignored: 22%, Duration: 184
- Level 23: MP Cost: 99, Damage: +23%, Enemy DEF Ignored: 23%, Duration: 191
- Level 24: MP Cost: 102, Damage: +24%, Enemy DEF Ignored: 24%, Duration: 198
- Level 25: MP Cost: 105, Damage: +25%, Enemy DEF Ignored: 25%, Duration: 205
- Level 26: MP Cost: 108, Damage: +26%, Enemy DEF Ignored: 26%, Duration: 212
- Level 27: MP Cost: 111, Damage: +27%, Enemy DEF Ignored: 27%, Duration: 219
- Level 28: MP Cost: 114, Damage: +28%, Enemy DEF Ignored: 28%, Duration: 226
- Level 29: MP Cost: 117, Damage: +29%, Enemy DEF Ignored: 29%, Duration: 233
- Level 30: MP Cost: 120, Damage: +30%, Enemy DEF Ignored: 30%, Duration: 240
- Level 31: MP Cost: 123, Damage: +31%, Enemy DEF Ignored: 31%, Duration: 247
- Level 32: MP Cost: 126, Damage: +32%, Enemy DEF Ignored: 32%, Duration: 254
Tempest: Creates an expanding tornado of cards to blast through enemies.
'
- Level 1: MP Cost: 25, Max Enemies Hit: 8, Damage: 226%. Cooldown: 21 sec
- Level 2: MP Cost: 25, Max Enemies Hit: 8, Damage: 232%. Cooldown: 21 sec
- Level 3: MP Cost: 25, Max Enemies Hit: 8, Damage: 238%. Cooldown: 21 sec
- Level 4: MP Cost: 25, Max Enemies Hit: 8, Damage: 244%. Cooldown: 21 sec
- Level 5: MP Cost: 25, Max Enemies Hit: 8, Damage: 250%. Cooldown: 21 sec
- Level 6: MP Cost: 26, Max Enemies Hit: 8, Damage: 256%. Cooldown: 21 sec
- Level 7: MP Cost: 26, Max Enemies Hit: 8, Damage: 262%. Cooldown: 21 sec
- Level 8: MP Cost: 26, Max Enemies Hit: 8, Damage: 268%. Cooldown: 21 sec
- Level 9: MP Cost: 26, Max Enemies Hit: 8, Damage: 274%. Cooldown: 21 sec
- Level 10: MP Cost: 26, Max Enemies Hit: 8, Damage: 280%. Cooldown: 20 sec
- Level 11: MP Cost: 26, Max Enemies Hit: 8, Damage: 286%. Cooldown: 20 sec
- Level 12: MP Cost: 27, Max Enemies Hit: 8, Damage: 292%. Cooldown: 20 sec
- Level 13: MP Cost: 27, Max Enemies Hit: 8, Damage: 298%. Cooldown: 20 sec
- Level 14: MP Cost: 27, Max Enemies Hit: 8, Damage: 304%. Cooldown: 20 sec
- Level 15: MP Cost: 27, Max Enemies Hit: 8, Damage: 310%. Cooldown: 20 sec
- Level 16: MP Cost: 27, Max Enemies Hit: 8, Damage: 316%. Cooldown: 20 sec
- Level 17: MP Cost: 27, Max Enemies Hit: 8, Damage: 322%. Cooldown: 20 sec
- Level 18: MP Cost: 28, Max Enemies Hit: 8, Damage: 328%. Cooldown: 20 sec
- Level 19: MP Cost: 28, Max Enemies Hit: 8, Damage: 334%. Cooldown: 20 sec
- Level 20: MP Cost: 28, Max Enemies Hit: 8, Damage: 340%. Cooldown: 19 sec
- Level 21: MP Cost: 28, Max Enemies Hit: 8, Damage: 346%. Cooldown: 19 sec
- Level 22: MP Cost: 28, Max Enemies Hit: 8, Damage: 352%. Cooldown: 19 sec
- Level 23: MP Cost: 28, Max Enemies Hit: 8, Damage: 358%. Cooldown: 19 sec
- Level 24: MP Cost: 29, Max Enemies Hit: 8, Damage: 364%. Cooldown: 19 sec
- Level 25: MP Cost: 29, Max Enemies Hit: 8, Damage: 370%. Cooldown: 19 sec
- Level 26: MP Cost: 29, Max Enemies Hit: 8, Damage: 376%. Cooldown: 19 sec
- Level 27: MP Cost: 29, Max Enemies Hit: 8, Damage: 382%. Cooldown: 19 sec
- Level 28: MP Cost: 29, Max Enemies Hit: 8, Damage: 388%. Cooldown: 19 sec
- Level 29: MP Cost: 29, Max Enemies Hit: 8, Damage: 394%. Cooldown: 19 sec
- Level 30: MP Cost: 30, Max Enemies Hit: 8, Damage: 400%. Cooldown: 18 sec
- Level 31: MP Cost: 30, Max Enemies Hit: 8, Damage: 406%. Cooldown: 18 sec
- Level 32: MP Cost: 30, Max Enemies Hit: 8, Damage: 412%. Cooldown: 18 sec
Vol D'Ame: Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed.
'
- Level 1: MP Cost: 50, Max Enemies: 12, Buffs applied:
- Attack: Attack +2
- Damage Ignored: Damage Received -2%
- Damage Reflect: Reflects 30% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 177 sec
- Level 2: MP Cost: 51, Max Enemies: 12, Buffs applied:
- Attack: Attack +4
- Damage Ignored: Damage Received -4%
- Damage Reflect: Reflects 60% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 174 sec
- Level 3: MP Cost: 51, Max Enemies: 12, Buffs applied:
- Attack: Attack +6
- Damage Ignored: Damage Received -6%
- Damage Reflect: Reflects 90% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 171 sec
- Level 4: MP Cost: 52, Max Enemies: 12, Buffs applied:
- Attack: Attack +8
- Damage Ignored: Damage Received -8%
- Damage Reflect: Reflects 120% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 168 sec
- Level 5: MP Cost: 52, Max Enemies: 12, Buffs applied:
- Attack: Attack +10
- Damage Ignored: Damage Received -10%
- Damage Reflect: Reflects 150% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 165 sec
- Level 6: MP Cost: 53, Max Enemies: 12, Buffs applied:
- Attack: Attack +12
- Damage Ignored: Damage Received -12%
- Damage Reflect: Reflects 180% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 162 sec
- Level 7: MP Cost: 53, Max Enemies: 12, Buffs applied:
- Attack: Attack +14
- Damage Ignored: Damage Received -14%
- Damage Reflect: Reflects 210% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 159 sec
- Level 8: MP Cost: 54, Max Enemies: 12, Buffs applied:
- Attack: Attack +16
- Damage Ignored: Damage Received -16%
- Damage Reflect: Reflects 240% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 156 sec
- Level 9: MP Cost: 54, Max Enemies: 12, Buffs applied:
- Attack: Attack +18
- Damage Ignored: Damage Received -18%
- Damage Reflect: Reflects 270% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 153 sec
- Level 10: MP Cost: 55, Max Enemies: 12, Buffs applied:
- Attack: Attack +20
- Damage Ignored: Damage Received -20%
- Damage Reflect: Reflects 300% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 150 sec
- Level 11: MP Cost: 55, Max Enemies: 12, Buffs applied:
- Attack: Attack +22
- Damage Ignored: Damage Received -22%
- Damage Reflect: Reflects 330% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 147 sec
- Level 12: MP Cost: 56, Max Enemies: 12, Buffs applied:
- Attack: Attack +24
- Damage Ignored: Damage Received -24%
- Damage Reflect: Reflects 360% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 144 sec
- Level 13: MP Cost: 56, Max Enemies: 12, Buffs applied:
- Attack: Attack +26
- Damage Ignored: Damage Received -26%
- Damage Reflect: Reflects 390% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 141 sec
- Level 14: MP Cost: 57, Max Enemies: 12, Buffs applied:
- Attack: Attack +28
- Damage Ignored: Damage Received -28%
- Damage Reflect: Reflects 420% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 138 sec
- Level 15: MP Cost: 57, Max Enemies: 12, Buffs applied:
- Attack: Attack +30
- Damage Ignored: Damage Received -30%
- Damage Reflect: Reflects 450% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 135 sec
- Level 16: MP Cost: 58, Max Enemies: 12, Buffs applied:
- Attack: Attack +32
- Damage Ignored: Damage Received -32%
- Damage Reflect: Reflects 480% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 132 sec
- Level 17: MP Cost: 58, Max Enemies: 12, Buffs applied:
- Attack: Attack +34
- Damage Ignored: Damage Received -34%
- Damage Reflect: Reflects 510% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 129 sec
- Level 18: MP Cost: 59, Max Enemies: 12, Buffs applied:
- Attack: Attack +36
- Damage Ignored: Damage Received -36%
- Damage Reflect: Reflects 540% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 126 sec
- Level 19: MP Cost: 59, Max Enemies: 12, Buffs applied:
- Attack: Attack +38
- Damage Ignored: Damage Received -38%
- Damage Reflect: Reflects 570% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 123 sec
- Level 20: MP Cost: 60, Max Enemies: 12, Buffs applied:
- Attack: Attack +40
- Damage Ignored: Damage Received -40%
- Damage Reflect: Reflects 600% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 120 sec
Hyper Skills
Stat Enhancers
Hyper Strength: Permanently increases STR.
Required level: 140
- Level 1: STR +50
Hyper Dexterity: Permanently increases DEX.
Required level: 140
- Level 1: DEX +50
Hyper Intelligence: Permanently increases INT.
Required level: 140
- Level 1: INT +50
Hyper Luck: Permanently increases LUK.
Required level: 140
- Level 1: LUK +50
Hyper Jump: Permanently increases Jump.
Required level: 146
- Level 1: Jump +10
Hyper Speed: Permanently increases Movement Speed.
Required level: 152
- Level 1: Movement Speed +10
Hyper Accuracy: Permanently increases Accuracy.
Required level: 158
- Level 1: Accuracy +20%
Hyper Defense: Permanently increases Weapon DEF.
Required level: 165
- Level 1: Weapon DEF +500
Hyper Magic Defense: Permanently increases Magic DEF.
Required level: 174
- Level 1: Magic DEF +500
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Required level: 180
- Level 1: Max DF +50
Hyper Mana: Permanently increases Max MP.
Required level: 186
- Level 1: Max MP: +15%
Hyper Health: Permanently increases Max HP.
Required level: 192
- Level 1: Max HP: +15%
Hyper Critical: Permanently increases Critical Rate.
Required level: 198
- Level 1: Critical Rate: +10%
Skill Enhancers
Tempest - Cooldown Cutter: Reduces Tempest's Cooldown.
Required level: 143
- Level 1: Cooldown: -20%
Mille Aiguilles - Extra Target: Increases the number of monsters that Mille Aiguilles hit.
Required level: 149
- Level 1: Max Enemies Hit +2
Bad Luck Ward - Immunity Enhance: Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward.
Required level: 155
- Level 1: Abnormal Status Resistance and Elemental Resistance +5% in addition
Tempest - Extra Target: Increase the number of monsters that Tempest hits.
Required level: 162
- Level 1: Max Enemies Hit +2
Mille Aiguilles - Guardbreak: Increases Mille Aiguilles's Monster DEF debuff.
Required level: 168
- Level 1: Bonus 20% monster DEF ignored
Bad Luck Ward - Hyper Health: Increases the Max HP that increases from Bad Luck Ward.
Required level: 177
- Level 1: Max HP +10% in addition
Tempest - Reinforce: Increases Tempest's damage.
Required level: 183
- Level 1: Damage: +20%
Mille Aiguilles - Reinforce: Increases Mille Aiguilles' damage.
Required level: 189
- Level 1: Damage +20%
Bad Luck Ward - Hyper Mana: Increases the Max MP that increases from Bad Luck Ward.
Required level: 195
- Level 1: Max MP +10% in addition
Active Skills
Final Judgment Draw: Casts all of Judgment Draw's effects at once. Stacks with Judgment Draw.
Required level: 150.
- Level 1: MP Cost: 300, Duration: 30 sec, Critical Rate +20%, Item Drop Rate +20%, Abnormal Status Resistance/Elemental Resistance +20%, DEF +100%. When attacked 3% of damage absorbed as HP. Cooldown: 90 sec.
Carte Rose Finale: Tosses a bouquet of cards into the air that drop and continue to damage enemies.
Required level: 170
- Level 1: MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6, 100% damage to 6 enemies near the cards 2 times every 2 seconds. Cooldown: 90 sec
Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000
Cooldown: 120 sec. Only applies to hero classes within the party.