PirateIzzy (talk | contribs) (Converting a few other skills) |
PirateIzzy (talk | contribs) (Adding bump parameter) |
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|name=Impeccable Memory I | |name=Impeccable Memory I | ||
|tooltip=Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout. | |tooltip=Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout. | ||
|bump=1 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | {| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} |
Revision as of 04:57, 6 November 2013
Attacking Skills | Passive Skills | Active/Supportive Skills | |
---|---|---|---|
Beginner | File:MS Skill Judgment Draw.png File:MS Skill Judgment Draw2.png | ||
First Job | |||
Second Job | |||
Third Job | |||
Fourth Job | |||
Stat Enhancers | |||
Hyper Skills | |||
Skill Enhancers | Active / Supportive Skills | ||
Beginner
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Level | Effect |
---|---|
1 | MP Cost: 30, Attacks with Carte Blanche 5 times. Grants one of the following effects for 30 sec:
|
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Level | Effect |
---|---|
1 | MP Cost: 60, Attacks enemies with Carte Noir 10 times. Also grants one of the following effects for 30 sec:
|
"Judgment Draw can be set to either Auto Mode or Manual Mode. Double-click to switch between the two."
Level | Effect |
---|---|
1 | Auto Mode: Automatically activates the Judgment Draw skill when your deck is full.
Manual Mode: Judgment Draw must be used manually, even if your deck is empty. |
"Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory."
Level | Effect |
---|---|
1 | Manage stolen skills using the mouse |
First Job
"Quickly strikes an enemy twice."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 5 levels |
Add 2% per level |
No change |
No change | |
1 | 10 | 122% | 2 | 4 |
2 | 10 | 124% | 2 | 4 |
3 | 10 | 126% | 2 | 4 |
4 | 10 | 128% | 2 | 4 |
5 | 11 | 130% | 2 | 4 |
6 | 11 | 132% | 2 | 4 |
7 | 11 | 134% | 2 | 4 |
8 | 11 | 136% | 2 | 4 |
9 | 11 | 138% | 2 | 4 |
10 | 12 | 140% | 2 | 4 |
11 | 12 | 142% | 2 | 4 |
12 | 12 | 144% | 2 | 4 |
13 | 12 | 146% | 2 | 4 |
14 | 12 | 148% | 2 | 4 |
15 | 13 | 150% | 2 | 4 |
16 | 13 | 152% | 2 | 4 |
17 | 13 | 154% | 2 | 4 |
18 | 13 | 156% | 2 | 4 |
19 | 13 | 158% | 2 | 4 |
20 | 14 | 160% | 2 | 4 |
"Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key."
Level | MP Cost | Movement Speed | Max Movement Speed | Jump |
---|---|---|---|---|
Subtract 1 per level |
Add 2 per level |
Add 1 per level |
Add 2 per level | |
1 | 34 | 7 | 6 | 6 |
2 | 33 | 9 | 7 | 7 |
3 | 32 | 11 | 8 | 8 |
4 | 31 | 13 | 9 | 9 |
5 | 30 | 15 | 10 | 10 |
6 | 29 | 17 | 11 | 11 |
7 | 28 | 19 | 12 | 12 |
8 | 27 | 21 | 13 | 13 |
9 | 26 | 23 | 14 | 14 |
10 | 25 | 25 | 15 | 15 |
11 | 24 | 27 | 16 | 16 |
12 | 23 | 29 | 17 | 17 |
13 | 22 | 31 | 18 | 18 |
14 | 21 | 33 | 19 | 19 |
15 | 20 | 35 | 20 | 20 |
"Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill MP Cost | 1 |
2 | Skill MP Cost | 2 |
3 | Skill MP Cost | 3 |
4 | Skill MP Cost | 4 |
5 | Skill MP Cost | 5 |
6 | Skill MP Cost | 6 |
7 | Skill MP Cost | 7 |
8 | Skill MP Cost | 8 |
9 | Skill MP Cost | 9 |
10 | Skill MP Cost | 10 |
11 | Skill MP Cost | 11 |
12 | Skill MP Cost | 12 |
13 | Skill MP Cost | 13 |
14 | Skill MP Cost | 14 |
15 | Skill MP Cost | 15 |
16 | Skill MP Cost | 16 |
17 | Skill MP Cost | 17 |
18 | Skill MP Cost | 18 |
19 | Skill MP Cost | 19 |
20 | Skill MP Cost | 20 |
Second Job
"Increases the attack speed of your weapon."
Requires Level 5 Cane Mastery.
Level | MP cost | Duration |
---|---|---|
Subtract 2 per level |
Add 24 seconds per level | |
1 | 48 | 24 sec |
2 | 46 | 48 sec |
3 | 44 | 72 sec |
4 | 42 | 96 sec |
5 | 40 | 120 sec |
6 | 38 | 144 sec |
7 | 36 | 168 sec |
8 | 34 | 192 sec |
9 | 32 | 216 sec |
10 | 30 | 240 sec |
"Launches enchanted cards at enemies."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 2 per 6 levels |
Add 2% per level |
No change |
No change | |
1 | 15 | 132% | 3 | 4 |
2 | 15 | 134% | 3 | 4 |
3 | 15 | 136% | 3 | 4 |
4 | 15 | 138% | 3 | 4 |
5 | 15 | 140% | 3 | 4 |
6 | 17 | 142% | 3 | 4 |
7 | 17 | 144% | 3 | 4 |
8 | 17 | 146% | 3 | 4 |
9 | 17 | 148% | 3 | 4 |
10 | 17 | 150% | 3 | 4 |
11 | 17 | 152% | 3 | 4 |
12 | 19 | 154% | 3 | 4 |
13 | 19 | 156% | 3 | 4 |
14 | 19 | 158% | 3 | 4 |
15 | 19 | 160% | 3 | 4 |
16 | 19 | 162% | 3 | 4 |
17 | 19 | 164% | 3 | 4 |
18 | 21 | 166% | 3 | 4 |
19 | 21 | 168% | 3 | 4 |
20 | 21 | 170% | 3 | 4 |
"Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck."
Level | Card Chance | Damage | Deck |
---|---|---|---|
Add 6% per level |
Add 4% per level |
No change | |
1 | 6% | 104% | +1 |
2 | 12% | 108% | +1 |
3 | 18% | 112% | +1 |
4 | 24% | 116% | +1 |
5 | 30% | 120% | +1 |
6 | 36% | 124% | +1 |
7 | 42% | 128% | +1 |
8 | 48% | 132% | +1 |
9 | 54% | 136% | +1 |
10 | 60% | 140% | +1 |
"Lets you use 2nd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill MP Cost | 1 |
2 | Skill MP Cost | 2 |
3 | Skill MP Cost | 3 |
4 | Skill MP Cost | 4 |
5 | Skill MP Cost | 5 |
6 | Skill MP Cost | 6 |
7 | Skill MP Cost | 7 |
8 | Skill MP Cost | 8 |
9 | Skill MP Cost | 9 |
10 | Skill MP Cost | 10 |
11 | Skill MP Cost | 11 |
12 | Skill MP Cost | 12 |
13 | Skill MP Cost | 13 |
14 | Skill MP Cost | 14 |
15 | Skill MP Cost | 15 |
16 | Skill MP Cost | 16 |
17 | Skill MP Cost | 17 |
18 | Skill MP Cost | 18 |
19 | Skill MP Cost | 19 |
20 | Skill MP Cost | 20 |
"Launches a torrent of cards that knocks back enemies."
Level | MP Cost | Damage | Max Enemies Hit |
---|---|---|---|
Add 4 per 3 levels |
Add 8% per level |
No change | |
1 | 24 | 208% | 10 |
2 | 24 | 216% | 10 |
3 | 24 | 224% | 10 |
4 | 28 | 232% | 10 |
5 | 28 | 240% | 10 |
6 | 28 | 248% | 10 |
7 | 32 | 256% | 10 |
8 | 32 | 264% | 10 |
9 | 32 | 272% | 10 |
10 | 36 | 280% | 10 |
11 | 36 | 288% | 10 |
12 | 36 | 296% | 10 |
13 | 40 | 304% | 10 |
14 | 40 | 312% | 10 |
15 | 40 | 320% | 10 |
Third Job
"Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance."
Level | MP Cost | Duration | Max HP | Max MP | Elemental Resistance | Abnormal Status Resistance |
---|---|---|---|---|---|---|
Add 4 per level |
Add 20 seconds per level | Add 2% per level |
Add 2% per level |
Add 4% per level |
Add 4% per level | |
1 | 44 | 60 sec | +12% | +12% | +4% | +4% |
2 | 48 | 80 sec | +14% | +14% | +8% | +8% |
3 | 52 | 100 sec | +16% | +16% | +12% | +12% |
4 | 56 | 120 sec | +18% | +18% | +16% | +16% |
5 | 60 | 140 sec | +20% | +20% | +20% | +20% |
6 | 64 | 160 sec | +22% | +22% | +24% | +24% |
7 | 68 | 180 sec | +24% | +24% | +28% | +28% |
8 | 72 | 200 sec | +26% | +26% | +32% | +32% |
9 | 76 | 220 sec | +28% | +28% | +36% | +36% |
10 | 80 | 240 sec | +30% | +30% | +40% | +40% |
"Marks enemies with Phantom's coat of arms before slicing them to bits."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 4 levels |
Add 3% per level |
No change |
No change | |
1 | 25 | 143% | 4 | 8 |
2 | 25 | 146% | 4 | 8 |
3 | 25 | 149% | 4 | 8 |
4 | 26 | 152% | 4 | 8 |
5 | 26 | 155% | 4 | 8 |
6 | 26 | 158% | 4 | 8 |
7 | 26 | 161% | 4 | 8 |
8 | 27 | 164% | 4 | 8 |
9 | 27 | 167% | 4 | 8 |
10 | 27 | 170% | 4 | 8 |
11 | 27 | 173% | 4 | 8 |
12 | 28 | 176% | 4 | 8 |
13 | 28 | 179% | 4 | 8 |
14 | 28 | 182% | 4 | 8 |
15 | 28 | 185% | 4 | 8 |
16 | 29 | 188% | 4 | 8 |
17 | 29 | 191% | 4 | 8 |
18 | 29 | 194% | 4 | 8 |
19 | 29 | 197% | 4 | 8 |
20 | 30 | 200% | 4 | 8 |
"Enjoys the cool evening moonlight to increase Attack and Accuracy."
Level | MP Cost | Duration | Weapon Attack | Accuracy |
---|---|---|---|---|
Add 2 per level |
Add 10 seconds per level | Add 3 per 2 levels |
Add 10 per level | |
1 | 42 | 50 sec | +3 | +10 |
2 | 44 | 60 sec | +3 | +20 |
3 | 46 | 70 sec | +6 | +30 |
4 | 48 | 80 sec | +6 | +40 |
5 | 50 | 90 sec | +9 | +50 |
6 | 52 | 100 sec | +9 | +60 |
7 | 54 | 110 sec | +12 | +70 |
8 | 56 | 120 sec | +12 | +80 |
9 | 58 | 130 sec | +15 | +90 |
10 | 60 | 140 sec | +15 | +100 |
11 | 62 | 150 sec | +18 | +110 |
12 | 64 | 160 sec | +18 | +120 |
13 | 66 | 170 sec | +21 | +130 |
14 | 68 | 180 sec | +21 | +140 |
15 | 70 | 190 sec | +24 | +150 |
16 | 72 | 200 sec | +24 | +160 |
17 | 74 | 210 sec | +27 | +170 |
18 | 76 | 220 sec | +27 | +180 |
19 | 78 | 230 sec | 30 | 190 |
20 | 80 | 240 sec | 30 | 200 |
"Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently."
Level | MP Cost | HP Revived With | Invincibility Duration | Cooldown | LUK |
---|---|---|---|---|---|
No change |
Add 10% per level |
Add 1 seconds per 5 levels | Add 90 seconds per level | Add 6 per level | |
1 | 300 | 10% | 2 sec | 1410 sec | +6 |
2 | 300 | 20% | 2 sec | 1320 sec | +12 |
3 | 300 | 30% | 2 sec | 1230 sec | +18 |
4 | 300 | 40% | 2 sec | 1140 sec | +24 |
5 | 300 | 50% | 3 sec | 1050 sec | +30 |
6 | 300 | 60% | 3 sec | 960 sec | +36 |
7 | 300 | 70% | 3 sec | 870 sec | +42 |
8 | 300 | 80% | 3 sec | 780 sec | +48 |
9 | 300 | 90% | 3 sec | 690 sec | +54 |
10 | 300 | 100% | 4 sec | 600 sec | +60 |
"Lets you use 3rd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill MP Cost | 1 |
2 | Skill MP Cost | 2 |
3 | Skill MP Cost | 3 |
4 | Skill MP Cost | 4 |
5 | Skill MP Cost | 5 |
6 | Skill MP Cost | 6 |
7 | Skill MP Cost | 7 |
8 | Skill MP Cost | 8 |
9 | Skill MP Cost | 9 |
10 | Skill MP Cost | 10 |
11 | Skill MP Cost | 11 |
12 | Skill MP Cost | 12 |
13 | Skill MP Cost | 13 |
14 | Skill MP Cost | 14 |
15 | Skill MP Cost | 15 |
16 | Skill MP Cost | 16 |
17 | Skill MP Cost | 17 |
18 | Skill MP Cost | 18 |
19 | Skill MP Cost | 19 |
20 | Skill MP Cost | 20 |
"Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage."
Level | MP Cost | Damage | Number of Attacks | Damage | Number of Attacks | Max Enemies Hit | Mille Cartes's Damage |
---|---|---|---|---|---|---|---|
Add 1 per 2 levels |
Add 5% per level |
No change |
Add 6% per level |
No change |
No change |
Add 2% per level | |
1 | 30 | 175% | 2 | 156% | 3 | 10 | 12% |
2 | 31 | 180% | 2 | 162% | 3 | 10 | 14% |
3 | 31 | 185% | 2 | 168% | 3 | 10 | 16% |
4 | 32 | 190% | 2 | 174% | 3 | 10 | 18% |
5 | 32 | 195% | 2 | 180% | 3 | 10 | 20% |
6 | 33 | 200% | 2 | 186% | 3 | 10 | 22% |
7 | 33 | 205% | 2 | 192% | 3 | 10 | 24% |
8 | 34 | 210% | 2 | 198% | 3 | 10 | 26% |
9 | 34 | 215% | 2 | 204% | 3 | 10 | 28% |
10 | 35 | 220% | 2 | 210% | 3 | 10 | 30% |
11 | 35 | 225% | 2 | 216% | 3 | 10 | 32% |
12 | 36 | 230% | 2 | 222% | 3 | 10 | 34% |
13 | 36 | 235% | 2 | 228% | 3 | 8 | 36% |
14 | 38 | 240% | 2 | 234% | 3 | 10 | 38% |
15 | 37 | 245% | 2 | 240% | 3 | 10 | 40% |
16 | 38 | 250% | 2 | 246% | 3 | 10 | 42% |
17 | 38 | 255% | 2 | 252% | 3 | 10 | 44% |
18 | 39 | 260% | 2 | 258% | 3 | 10 | 46% |
19 | 39 | 265% | 2 | 264% | 3 | 10 | 48% |
20 | 40 | 270% | 2 | 270% | 3 | 10 | 50% |
Fourth Job
Those in Italic can be obtained through Combat Orders.
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
"Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Cane Mastery
Level | Cane Expert | Weapon Attack | Minimum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% seconds per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |
"Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck. Also permanently increases Avoidability chance."
Level | Card Chance | Damage | Deck | Additional Avoidability Chance |
---|---|---|---|---|
Add 2% per level |
Add 3% per level |
No change |
Add 1% per level | |
1 | 62% | 163% | +1 | 1% |
2 | 64% | 166% | +1 | 2% |
3 | 66% | 169% | +1 | 3% |
4 | 68% | 172% | +1 | 4% |
5 | 70% | 175% | +1 | 5% |
6 | 72% | 178% | +1 | 6% |
7 | 74% | 181% | +1 | 7% |
8 | 76% | 184% | +1 | 8% |
9 | 78% | 187% | +1 | 9% |
10 | 80% | 190% | +1 | 10% |
11 | 82% | 193% | +1 | 11% |
12 | 84% | 196% | +1 | 12% |
13 | 86% | 199% | +1 | 13% |
14 | 88% | 202% | +1 | 14% |
15 | 90% | 205% | +1 | 15% |
16 | 92% | 208% | +1 | 16% |
17 | 94% | 211% | +1 | 17% |
18 | 96% | 214% | +1 | 18% |
19 | 98% | 217% | +1 | 19% |
20 | 100% | 220% | +1 | 20% |
"Lets you use 4th job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill MP Cost | 1 |
2 | Skill MP Cost | 2 |
3 | Skill MP Cost | 3 |
4 | Skill MP Cost | 4 |
5 | Skill MP Cost | 5 |
6 | Skill MP Cost | 6 |
7 | Skill MP Cost | 7 |
8 | Skill MP Cost | 8 |
9 | Skill MP Cost | 9 |
10 | Skill MP Cost | 10 |
11 | Skill MP Cost | 11 |
12 | Skill MP Cost | 12 |
13 | Skill MP Cost | 13 |
14 | Skill MP Cost | 14 |
15 | Skill MP Cost | 15 |
16 | Skill MP Cost | 16 |
17 | Skill MP Cost | 17 |
18 | Skill MP Cost | 18 |
19 | Skill MP Cost | 19 |
20 | Skill MP Cost | 20 |
21 | Skill MP Cost | 21 |
22 | Skill MP Cost | 22 |
23 | Skill MP Cost | 23 |
24 | Skill MP Cost | 24 |
25 | Skill MP Cost | 25 |
26 | Skill MP Cost | 26 |
27 | Skill MP Cost | 27 |
28 | Skill MP Cost | 28 |
29 | Skill MP Cost | 29 |
30 | Skill MP Cost | 30 |
31 | Skill MP Cost | 31 |
32 | Skill MP Cost | 32 |
"Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly."
Level | MP Cost | Damage | Max Enemies Hit | Number of Hits |
---|---|---|---|---|
Add 1 per 10 levels |
Add 1% per 2 levels |
No change |
No change | |
1 | 13 | 101% | 6 | 2 |
2 | 13 | 102% | 6 | 2 |
3 | 13 | 103% | 6 | 2 |
4 | 13 | 104% | 6 | 2 |
5 | 13 | 105% | 6 | 2 |
6 | 13 | 106% | 6 | 2 |
7 | 13 | 107% | 6 | 2 |
8 | 13 | 108% | 6 | 2 |
9 | 13 | 109% | 6 | 2 |
10 | 13 | 110% | 6 | 2 |
11 | 14 | 111% | 6 | 2 |
12 | 14 | 112% | 6 | 2 |
13 | 14 | 113% | 6 | 2 |
14 | 14 | 114% | 6 | 2 |
15 | 14 | 115% | 6 | 2 |
16 | 14 | 116% | 6 | 2 |
17 | 14 | 117% | 6 | 2 |
18 | 14 | 118% | 6 | 2 |
19 | 14 | 119% | 6 | 2 |
20 | 14 | 120% | 6 | 2 |
21 | 15 | 121% | 6 | 2 |
22 | 15 | 122% | 6 | 2 |
23 | 15 | 123% | 6 | 2 |
24 | 15 | 124% | 6 | 2 |
25 | 15 | 125% | 6 | 2 |
26 | 15 | 126% | 6 | 2 |
27 | 15 | 127% | 6 | 2 |
28 | 15 | 128% | 6 | 2 |
29 | 15 | 129% | 6 | 2 |
30 | 15 | 130% | 6 | 2 |
31 | 16 | 131% | 6 | 2 |
32 | 16 | 132% | 6 | 2 |
"Leaps back and throws a powerful card attack. Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage."
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks | Rapier Wit's Damage |
---|---|---|---|---|---|
Add 1 per 2 levels |
Add 10% per level |
No change |
No change |
Add 2% per level | |
1 | 40 | 260% | 10 | 3 | 12% |
2 | 41 | 270% | 10 | 3 | 14% |
3 | 41 | 280% | 10 | 3 | 16% |
4 | 42 | 290% | 10 | 3 | 18% |
5 | 42 | 300% | 10 | 3 | 20% |
6 | 43 | 310% | 10 | 3 | 22% |
7 | 43 | 320% | 10 | 3 | 24% |
8 | 44 | 330% | 10 | 3 | 26% |
9 | 44 | 340% | 10 | 3 | 28% |
10 | 45 | 350% | 10 | 3 | 30% |
11 | 45 | 360% | 10 | 3 | 32% |
12 | 46 | 370% | 10 | 3 | 34% |
13 | 46 | 380% | 10 | 3 | 36% |
14 | 48 | 390% | 10 | 3 | 38% |
15 | 47 | 400% | 10 | 3 | 40% |
16 | 48 | 410% | 10 | 3 | 42% |
17 | 48 | 420% | 10 | 3 | 44% |
18 | 49 | 430% | 10 | 3 | 46% |
19 | 49 | 440% | 10 | 3 | 48% |
20 | 50 | 450% | 10 | 3 | 50% |
21 | 50 | 460% | 10 | 3 | 52% |
22 | 51 | 470% | 10 | 3 | 54% |
"Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF."
Level | MP Cost | Damage | Enemy DEF Ignored | Duration |
---|---|---|---|---|
Add 3 per levels |
Add 1% per level |
Add 1% per level |
Add 7 seconds per level | |
1 | 33 | +1% | +1% | 37 sec |
2 | 36 | +2% | +2% | 44 sec |
3 | 39 | +3% | +3% | 51 sec |
4 | 42 | +4% | +4% | 58 sec |
5 | 45 | +5% | +5% | 65 sec |
6 | 48 | +6% | +6% | 72 sec |
7 | 51 | +7% | +7% | 79 sec |
8 | 54 | +8% | +8% | 86 sec |
9 | 57 | +9% | +9% | 93 sec |
10 | 60 | +10% | +10% | 100 sec |
11 | 63 | +11% | +11% | 107 sec |
12 | 66 | +12% | +12% | 114 sec |
13 | 69 | +13% | +13% | 121 sec |
14 | 72 | +14% | +14% | 128 sec |
15 | 75 | +15% | +15% | 135 sec |
16 | 78 | +16% | +16% | 142 sec |
17 | 81 | +17% | +17% | 149 sec |
18 | 84 | +18% | +18% | 156 sec |
19 | 87 | +19% | +19% | 163 sec |
20 | 90 | +20% | +20% | 170 sec |
21 | 93 | +21% | +21% | 177 sec |
22 | 96 | +22% | +22% | 184 sec |
23 | 99 | +23% | +23% | 191 sec |
24 | 102 | +24% | +24% | 198 sec |
25 | 105 | +25% | +25% | 205 sec |
26 | 108 | +26% | +26% | 212 sec |
27 | 111 | +27% | +27% | 219 sec |
28 | 114 | +28% | +28% | 226 sec |
29 | 117 | +29% | +29% | 233 sec |
30 | 120 | +30% | +30% | 240 sec |
31 | 123 | +31% | +31% | 247 sec |
32 | 126 | +32% | +32% | 254 sec |
Tempest: Creates an expanding tornado of cards to blast through enemies.
'
- Level 1: MP Cost: 25, Max Enemies Hit: 8, Damage: 226%. Cooldown: 21 sec
- Level 2: MP Cost: 25, Max Enemies Hit: 8, Damage: 232%. Cooldown: 21 sec
- Level 3: MP Cost: 25, Max Enemies Hit: 8, Damage: 238%. Cooldown: 21 sec
- Level 4: MP Cost: 25, Max Enemies Hit: 8, Damage: 244%. Cooldown: 21 sec
- Level 5: MP Cost: 25, Max Enemies Hit: 8, Damage: 250%. Cooldown: 21 sec
- Level 6: MP Cost: 26, Max Enemies Hit: 8, Damage: 256%. Cooldown: 21 sec
- Level 7: MP Cost: 26, Max Enemies Hit: 8, Damage: 262%. Cooldown: 21 sec
- Level 8: MP Cost: 26, Max Enemies Hit: 8, Damage: 268%. Cooldown: 21 sec
- Level 9: MP Cost: 26, Max Enemies Hit: 8, Damage: 274%. Cooldown: 21 sec
- Level 10: MP Cost: 26, Max Enemies Hit: 8, Damage: 280%. Cooldown: 20 sec
- Level 11: MP Cost: 26, Max Enemies Hit: 8, Damage: 286%. Cooldown: 20 sec
- Level 12: MP Cost: 27, Max Enemies Hit: 8, Damage: 292%. Cooldown: 20 sec
- Level 13: MP Cost: 27, Max Enemies Hit: 8, Damage: 298%. Cooldown: 20 sec
- Level 14: MP Cost: 27, Max Enemies Hit: 8, Damage: 304%. Cooldown: 20 sec
- Level 15: MP Cost: 27, Max Enemies Hit: 8, Damage: 310%. Cooldown: 20 sec
- Level 16: MP Cost: 27, Max Enemies Hit: 8, Damage: 316%. Cooldown: 20 sec
- Level 17: MP Cost: 27, Max Enemies Hit: 8, Damage: 322%. Cooldown: 20 sec
- Level 18: MP Cost: 28, Max Enemies Hit: 8, Damage: 328%. Cooldown: 20 sec
- Level 19: MP Cost: 28, Max Enemies Hit: 8, Damage: 334%. Cooldown: 20 sec
- Level 20: MP Cost: 28, Max Enemies Hit: 8, Damage: 340%. Cooldown: 19 sec
- Level 21: MP Cost: 28, Max Enemies Hit: 8, Damage: 346%. Cooldown: 19 sec
- Level 22: MP Cost: 28, Max Enemies Hit: 8, Damage: 352%. Cooldown: 19 sec
- Level 23: MP Cost: 28, Max Enemies Hit: 8, Damage: 358%. Cooldown: 19 sec
- Level 24: MP Cost: 29, Max Enemies Hit: 8, Damage: 364%. Cooldown: 19 sec
- Level 25: MP Cost: 29, Max Enemies Hit: 8, Damage: 370%. Cooldown: 19 sec
- Level 26: MP Cost: 29, Max Enemies Hit: 8, Damage: 376%. Cooldown: 19 sec
- Level 27: MP Cost: 29, Max Enemies Hit: 8, Damage: 382%. Cooldown: 19 sec
- Level 28: MP Cost: 29, Max Enemies Hit: 8, Damage: 388%. Cooldown: 19 sec
- Level 29: MP Cost: 29, Max Enemies Hit: 8, Damage: 394%. Cooldown: 19 sec
- Level 30: MP Cost: 30, Max Enemies Hit: 8, Damage: 400%. Cooldown: 18 sec
- Level 31: MP Cost: 30, Max Enemies Hit: 8, Damage: 406%. Cooldown: 18 sec
- Level 32: MP Cost: 30, Max Enemies Hit: 8, Damage: 412%. Cooldown: 18 sec
Vol D'Ame: Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed.
'
- Level 1: MP Cost: 50, Max Enemies: 12, Buffs applied:
- Attack: Attack +2
- Damage Ignored: Damage Received -2%
- Damage Reflect: Reflects 30% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 177 sec
- Level 2: MP Cost: 51, Max Enemies: 12, Buffs applied:
- Attack: Attack +4
- Damage Ignored: Damage Received -4%
- Damage Reflect: Reflects 60% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 174 sec
- Level 3: MP Cost: 51, Max Enemies: 12, Buffs applied:
- Attack: Attack +6
- Damage Ignored: Damage Received -6%
- Damage Reflect: Reflects 90% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 171 sec
- Level 4: MP Cost: 52, Max Enemies: 12, Buffs applied:
- Attack: Attack +8
- Damage Ignored: Damage Received -8%
- Damage Reflect: Reflects 120% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 168 sec
- Level 5: MP Cost: 52, Max Enemies: 12, Buffs applied:
- Attack: Attack +10
- Damage Ignored: Damage Received -10%
- Damage Reflect: Reflects 150% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 165 sec
- Level 6: MP Cost: 53, Max Enemies: 12, Buffs applied:
- Attack: Attack +12
- Damage Ignored: Damage Received -12%
- Damage Reflect: Reflects 180% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 162 sec
- Level 7: MP Cost: 53, Max Enemies: 12, Buffs applied:
- Attack: Attack +14
- Damage Ignored: Damage Received -14%
- Damage Reflect: Reflects 210% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 159 sec
- Level 8: MP Cost: 54, Max Enemies: 12, Buffs applied:
- Attack: Attack +16
- Damage Ignored: Damage Received -16%
- Damage Reflect: Reflects 240% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 156 sec
- Level 9: MP Cost: 54, Max Enemies: 12, Buffs applied:
- Attack: Attack +18
- Damage Ignored: Damage Received -18%
- Damage Reflect: Reflects 270% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 153 sec
- Level 10: MP Cost: 55, Max Enemies: 12, Buffs applied:
- Attack: Attack +20
- Damage Ignored: Damage Received -20%
- Damage Reflect: Reflects 300% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 150 sec
- Level 11: MP Cost: 55, Max Enemies: 12, Buffs applied:
- Attack: Attack +22
- Damage Ignored: Damage Received -22%
- Damage Reflect: Reflects 330% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 147 sec
- Level 12: MP Cost: 56, Max Enemies: 12, Buffs applied:
- Attack: Attack +24
- Damage Ignored: Damage Received -24%
- Damage Reflect: Reflects 360% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 144 sec
- Level 13: MP Cost: 56, Max Enemies: 12, Buffs applied:
- Attack: Attack +26
- Damage Ignored: Damage Received -26%
- Damage Reflect: Reflects 390% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 141 sec
- Level 14: MP Cost: 57, Max Enemies: 12, Buffs applied:
- Attack: Attack +28
- Damage Ignored: Damage Received -28%
- Damage Reflect: Reflects 420% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 138 sec
- Level 15: MP Cost: 57, Max Enemies: 12, Buffs applied:
- Attack: Attack +30
- Damage Ignored: Damage Received -30%
- Damage Reflect: Reflects 450% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 135 sec
- Level 16: MP Cost: 58, Max Enemies: 12, Buffs applied:
- Attack: Attack +32
- Damage Ignored: Damage Received -32%
- Damage Reflect: Reflects 480% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 132 sec
- Level 17: MP Cost: 58, Max Enemies: 12, Buffs applied:
- Attack: Attack +34
- Damage Ignored: Damage Received -34%
- Damage Reflect: Reflects 510% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 129 sec
- Level 18: MP Cost: 59, Max Enemies: 12, Buffs applied:
- Attack: Attack +36
- Damage Ignored: Damage Received -36%
- Damage Reflect: Reflects 540% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 126 sec
- Level 19: MP Cost: 59, Max Enemies: 12, Buffs applied:
- Attack: Attack +38
- Damage Ignored: Damage Received -38%
- Damage Reflect: Reflects 570% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 123 sec
- Level 20: MP Cost: 60, Max Enemies: 12, Buffs applied:
- Attack: Attack +40
- Damage Ignored: Damage Received -40%
- Damage Reflect: Reflects 600% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 120 sec
Hyper Skills
Stat Enhancers
Hyper Strength: Permanently increases STR.
Required level: 140
- Level 1: STR +50
Hyper Dexterity: Permanently increases DEX.
Required level: 140
- Level 1: DEX +50
Hyper Intelligence: Permanently increases INT.
Required level: 140
- Level 1: INT +50
Hyper Luck: Permanently increases LUK.
Required level: 140
- Level 1: LUK +50
Hyper Jump: Permanently increases Jump.
Required level: 146
- Level 1: Jump +10
Hyper Speed: Permanently increases Movement Speed.
Required level: 152
- Level 1: Movement Speed +10
Hyper Accuracy: Permanently increases Accuracy.
Required level: 158
- Level 1: Accuracy +20%
Hyper Defense: Permanently increases Weapon DEF.
Required level: 165
- Level 1: Weapon DEF +500
Hyper Magic Defense: Permanently increases Magic DEF.
Required level: 174
- Level 1: Magic DEF +500
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Required level: 180
- Level 1: Max DF +50
Hyper Mana: Permanently increases Max MP.
Required level: 186
- Level 1: Max MP: +15%
Hyper Health: Permanently increases Max HP.
Required level: 192
- Level 1: Max HP: +15%
Hyper Critical: Permanently increases Critical Rate.
Required level: 198
- Level 1: Critical Rate: +10%
Skill Enhancers
Tempest - Cooldown Cutter: Reduces Tempest's Cooldown.
Required level: 143
- Level 1: Cooldown: -20%
Mille Aiguilles - Extra Target: Increases the number of monsters that Mille Aiguilles hit.
Required level: 149
- Level 1: Max Enemies Hit +2
Bad Luck Ward - Immunity Enhance: Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward.
Required level: 155
- Level 1: Abnormal Status Resistance and Elemental Resistance +5% in addition
Tempest - Extra Target: Increase the number of monsters that Tempest hits.
Required level: 162
- Level 1: Max Enemies Hit +2
Mille Aiguilles - Guardbreak: Increases Mille Aiguilles's Monster DEF debuff.
Required level: 168
- Level 1: Bonus 20% monster DEF ignored
Bad Luck Ward - Hyper Health: Increases the Max HP that increases from Bad Luck Ward.
Required level: 177
- Level 1: Max HP +10% in addition
Tempest - Reinforce: Increases Tempest's damage.
Required level: 183
- Level 1: Damage: +20%
Mille Aiguilles - Reinforce: Increases Mille Aiguilles' damage.
Required level: 189
- Level 1: Damage +20%
Bad Luck Ward - Hyper Mana: Increases the Max MP that increases from Bad Luck Ward.
Required level: 195
- Level 1: Max MP +10% in addition
Active Skills
Final Judgment Draw: Casts all of Judgment Draw's effects at once. Stacks with Judgment Draw.
Required level: 150.
- Level 1: MP Cost: 300, Duration: 30 sec, Critical Rate +20%, Item Drop Rate +20%, Abnormal Status Resistance/Elemental Resistance +20%, DEF +100%. When attacked 3% of damage absorbed as HP. Cooldown: 90 sec.
Carte Rose Finale: Tosses a bouquet of cards into the air that drop and continue to damage enemies.
Required level: 170
- Level 1: MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6, 100% damage to 6 enemies near the cards 2 times every 2 seconds. Cooldown: 90 sec
Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000
Cooldown: 120 sec. Only applies to hero classes within the party.