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(Converting Feather Foot + double entendre)
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*'''Level 15''': Active Effects: MP Cost: 20, Additional Jump distance, Passive Effects: Movement Speed +35, Max Movement Speed +20, Jump +20
*'''Level 15''': Active Effects: MP Cost: 20, Additional Jump distance, Passive Effects: Movement Speed +35, Max Movement Speed +20, Jump +20
}}
}}
{{MapleStory/Skill desc|Phantom1|Double Entendre|Quickly strikes an enemy twice.||
*'''Level 1''': MP Cost: 10, Damage: 122%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 2''': MP Cost: 10, Damage: 124%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 3''': MP Cost: 10, Damage: 126%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 4''': MP Cost: 10, Damage: 128%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 5''': MP Cost: 11, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 6''': MP Cost: 11, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 7''': MP Cost: 11, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 8''': MP Cost: 11, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 9''': MP Cost: 11, Damage: 138%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 10''': MP Cost: 12, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 11''': MP Cost: 12, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 12''': MP Cost: 12, Damage: 144%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 13''': MP Cost: 12, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 14''': MP Cost: 12, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 15''': MP Cost: 13, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 16''': MP Cost: 13, Damage: 152%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 17''': MP Cost: 13, Damage: 154%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 18''': MP Cost: 13, Damage: 156%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 19''': MP Cost: 13, Damage: 158%, Number of Attacks: 2, Max Enemies Hit: 4
*'''Level 20''': MP Cost: 14, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 4
}}
{{MapleStory/Skill desc|Phantom1|Impeccable Memory I|Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.||
{{MapleStory/Skill desc|Phantom1|Impeccable Memory I|Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.||
*'''Level 1''': MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1
*'''Level 1''': MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1

Revision as of 07:14, 28 October 2013

Attacking Skills Passive Skills Active/Supportive Skills
Beginner Dexterous Training Phantom Instinct To The Skies Shroud Walk File:MS Skill Judgment Draw.png File:MS Skill Judgment Draw2.png Judgment Draw Auto/Manual Skill Swipe Loadout
First Job Double Entendre Impeccable Memory I Feather Foot Phantom Swiftness
Second Job Calling Card Impeccable Memory III Mille Cartes Cane Mastery Carte Blanche Devil's Luck Cane Booster
Third Job Blason Impeccable Memory III Rapier Wit Mist Mask Piercing Vision Bad Luck Ward Clair de Lune Final Feint
Fourth Job Impeccable Memory IV Mille Aiguilles Penombre Tempest Cane Expert Carte Noir Maple Warrior Hero's Will Priere D'Aria Vol D'Ame
Stat Enhancers
Hyper Skills Hyper Strength Hyper Dexterity Hyper Intelligence Hyper Luck Hyper Jump Hyper Speed Hyper Accuracy Hyper Defense Hyper Magic Defense Hyper Fury Hyper Mana Hyper Health Hyper Critical
Skill Enhancers Active / Supportive Skills
Tempest - Cooldown Cutter Mille Aiguilles - Extra Target Bad Luck Ward - Immunity Enhance Tempest - Extra Target Mille Aiguilles - Guardbreak Bad Luck Ward - Hyper Health Tempest - Reinforce Mille Aiguilles - Reinforce Bad Luck Ward - Hyper Mana Final Judgment Draw Carte Rose Finale Heroic Memories

Beginner

MS Skill Dexterous Training.png Dexterous Training
"Phantom carries phenomenal insight and dexterity that allow him to wield a variety of weapons."
Dexterous Training level data
Level Effect
1 DEX +40, Base Avoidability: +20%, Diligence Lv. 20, Insight Lv. 20
MS Skill Phantom Instinct.png Phantom Instinct
"Uses phenomenal insight to locate an enemy's critical weakness. (Link Skill)"
Phantom Instinct level data
Level Critical Rate
Add +5%
per level
1 +10%
2 +15%
3 +20%
MS Skill To The Skies.png To The Skies
"Returns to Phantom's airship, Lumiere."
To The Skies level data
Level Effect
1 MP Cost: 30, Returns you to Lumiere.
MS Skill Shroud Walk.png Shroud Walk
"Swathes you in a curtain of cards to teleport long distances."
Shroud Walk level data
Level Effect
1 MP Cost: 30, use directional keys to teleport (Arrows shown only for the directions you can go to). Number of directional keys you can enter: 3
File:MS Skill Judgment Draw.png Judgment Draw (2nd Job)
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Judgment Draw (2nd Job) level data
Level Effect
1 MP Cost: 30, Attacks with Carte Blanche 5 times. Grants one of the following effects for 30 sec:
  • Destin Card: Critical Rate +5%
  • Malheur Card: Item Drop Rate +10%
File:MS Skill Judgment Draw2.png Judgment Draw (4th Job)
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Judgment Draw (4th Job) level data
Level Effect
1 MP Cost: 60, Attacks enemies with Carte Noir 10 times. Also grants one of the following effects for 30 sec:
  • Destin Card: Critical Rate +10%
  • Malheur Card: Item Drop Rate +20%
  • Endurance Card: Abnormal Status Resistance +20%, Resistance +20%
  • Drain Card: 3% of the damage dealt is absorbed as HP
MS Skill Judgment Draw Auto.pngMS Skill Judgment Draw Manual.png Judgment Draw Auto/Manual
"Judgment Draw can be set to either Auto Mode or Manual Mode. Double-click to switch between the two."
Judgment Draw Auto/Manual level data
Level Effect
1 Auto Mode: Automatically activates the Judgment Draw skill when your deck is full.

Manual Mode: Judgment Draw must be used manually, even if your deck is empty.

MS Skill Skill Swipe.png Skill Swipe
"Steals the skills of Explorer characters nearby. Select skills cannot be stolen."
Skill Swipe level data
Level Effect
1 MP Cost: 30, Shifts to steal mode upon use; Move the mouse cursor to select the nearby Explorer character
MS Skill Loadout.png Loadout
"Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory."
Loadout level data
Level Effect
1 Manage stolen skills using the mouse

First Job

MS Skill Feather Foot.png Feather Foot
"Permanently increases Avoidability."
Feather Foot level data
Level Base Avoidability
Add +2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
MS Skill Double Entendre.png Double Entendre
"Quickly strikes an enemy twice."
Double Entendre level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 5 level
Add +2%
per level
No
change
No
change
1 10 122% 2 4
2 10 124% 2 4
3 10 126% 2 4
4 10 128% 2 4
5 11 130% 2 4
6 11 132% 2 4
7 11 134% 2 4
8 11 136% 2 4
9 11 138% 2 4
10 12 140% 2 4
11 12 142% 2 4
12 12 144% 2 4
13 12 146% 2 4
14 12 148% 2 4
15 13 150% 2 4
16 13 152% 2 4
17 13 154% 2 4
18 13 156% 2 4
19 13 158% 2 4
20 14 160% 2 4
MS Skill Phantom Swiftness.png
Phantom Swiftness: Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key.
Phantom Swiftness effects

'

  • Level 1: Active Effects: MP Cost: 34, Additional Jump distance, Passive Effects: Movement Speed +7, Max Movement Speed +6, Jump +6
  • Level 2: Active Effects: MP Cost: 33, Additional Jump distance, Passive Effects: Movement Speed +9, Max Movement Speed +7, Jump +7
  • Level 3: Active Effects: MP Cost: 32, Additional Jump distance, Passive Effects: Movement Speed +11, Max Movement Speed +8, Jump +8
  • Level 4: Active Effects: MP Cost: 31, Additional Jump distance, Passive Effects: Movement Speed +13, Max Movement Speed +9, Jump +9
  • Level 5: Active Effects: MP Cost: 30, Additional Jump distance, Passive Effects: Movement Speed +15, Max Movement Speed +10, Jump +10
  • Level 6: Active Effects: MP Cost: 29, Additional Jump distance, Passive Effects: Movement Speed +17, Max Movement Speed +11, Jump +11
  • Level 7: Active Effects: MP Cost: 28, Additional Jump distance, Passive Effects: Movement Speed +19, Max Movement Speed +12, Jump +12
  • Level 8: Active Effects: MP Cost: 27, Additional Jump distance, Passive Effects: Movement Speed +21, Max Movement Speed +13, Jump +13
  • Level 9: Active Effects: MP Cost: 26, Additional Jump distance, Passive Effects: Movement Speed +23, Max Movement Speed +14, Jump +14
  • Level 10: Active Effects: MP Cost: 25, Additional Jump distance, Passive Effects: Movement Speed +25, Max Movement Speed +15, Jump +15
  • Level 11: Active Effects: MP Cost: 24, Additional Jump distance, Passive Effects: Movement Speed +27, Max Movement Speed +16, Jump +16
  • Level 12: Active Effects: MP Cost: 23, Additional Jump distance, Passive Effects: Movement Speed +29, Max Movement Speed +17, Jump +17
  • Level 13: Active Effects: MP Cost: 22, Additional Jump distance, Passive Effects: Movement Speed +31, Max Movement Speed +18, Jump +18
  • Level 14: Active Effects: MP Cost: 21, Additional Jump distance, Passive Effects: Movement Speed +33, Max Movement Speed +19, Jump +19
  • Level 15: Active Effects: MP Cost: 20, Additional Jump distance, Passive Effects: Movement Speed +35, Max Movement Speed +20, Jump +20

MS Skill Impeccable Memory I.png
Impeccable Memory I: Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.
Impeccable Memory I effects

'

  • Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1
  • Level 2: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 2
  • Level 3: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 3
  • Level 4: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 4
  • Level 5: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 5
  • Level 6: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 6
  • Level 7: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 7
  • Level 8: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 8
  • Level 9: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 9
  • Level 10: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 10
  • Level 11: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 11
  • Level 12: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 12
  • Level 13: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 13
  • Level 14: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 14
  • Level 15: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 15
  • Level 16: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 16
  • Level 17: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 17
  • Level 18: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 18
  • Level 19: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 19
  • Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20

Second Job

MS Skill Cane Mastery.png
Cane Mastery: Increases the weapon mastery and Accuracy of canes.
Cane Mastery effects

'

  • Level 1: Cane Mastery: +14%, Accuracy: +20
  • Level 2: Cane Mastery: +18%, Accuracy: +40
  • Level 3: Cane Mastery: +22%, Accuracy: +60
  • Level 4: Cane Mastery: +26%, Accuracy: +80
  • Level 5: Cane Mastery: +30%, Accuracy: +100
  • Level 6: Cane Mastery: +34%, Accuracy: +120
  • Level 7: Cane Mastery: +38%, Accuracy: +140
  • Level 8: Cane Mastery: +42%, Accuracy: +160
  • Level 9: Cane Mastery: +46%, Accuracy: +180
  • Level 10: Cane Mastery: +50%, Accuracy: +200

MS Skill Cane Booster.png
Cane Booster: Uses MP to temporarily increase the attack speed of your canes by 2 levels.
Cane Booster effects

Requires Level 5 Cane Mastery.

  • Level 1: MP Cost: 48, Duration: 24 sec
  • Level 2: MP Cost: 46, Duration: 48 sec
  • Level 3: MP Cost: 44, Duration: 72 sec
  • Level 4: MP Cost: 42, Duration: 96 sec
  • Level 5: MP Cost: 40, Duration: 120 sec
  • Level 6: MP Cost: 38, Duration: 144 sec
  • Level 7: MP Cost: 36, Duration: 168 sec
  • Level 8: MP Cost: 34, Duration: 192 sec
  • Level 9: MP Cost: 32, Duration: 216 sec
  • Level 10: MP Cost: 30, Duration: 240 sec

MS Skill Calling Card.png
Calling Card: Launches enchanted cards at enemies.
Calling Card effects

  • Level 1: MP Cost: 15, Damage: 132%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 2: MP Cost: 15, Damage: 134%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 3: MP Cost: 15, Damage: 136%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 4: MP Cost: 15, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 5: MP Cost: 15, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 6: MP Cost: 17, Damage: 142%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 7: MP Cost: 17, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 8: MP Cost: 17, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 9: MP Cost: 17, Damage: 148%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 10: MP Cost: 17, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 11: MP Cost: 17, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 12: MP Cost: 19, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 13: MP Cost: 19, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 14: MP Cost: 19, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 15: MP Cost: 19, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 16: MP Cost: 19, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 17: MP Cost: 19, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 18: MP Cost: 21, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 19: MP Cost: 21, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 20: MP Cost: 21, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 4


{{{5}}}

MS Skill Carte Blanche.png
Carte Blanche: Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck.
Carte Blanche effects

'

  • Level 1: Upon a successful critical attack, card appears at 6% chance, Damage: 104%, Deck +1
  • Level 2: Upon a successful critical attack, card appears at 12% chance, Damage: 108%, Deck +1
  • Level 3: Upon a successful critical attack, card appears at 18% chance, Damage: 112%, Deck +1
  • Level 4: Upon a successful critical attack, card appears at 24% chance, Damage: 116%, Deck +1
  • Level 5: Upon a successful critical attack, card appears at 30% chance, Damage: 120%, Deck +1
  • Level 6: Upon a successful critical attack, card appears at 36% chance, Damage: 124%, Deck +1
  • Level 7: Upon a successful critical attack, card appears at 42% chance, Damage: 128%, Deck +1
  • Level 8: Upon a successful critical attack, card appears at 48% chance, Damage: 132%, Deck +1
  • Level 9: Upon a successful critical attack, card appears at 54% chance, Damage: 136%, Deck +1
  • Level 10: Upon a successful critical attack, card appears at 60% chance, Damage: 140%, Deck +1

MS Skill Devil's Luck.png
Devil's Luck: Permanently increases LUK.
Devil's Luck effects

'

  • Level 1: Permanently increases LUK by 8
  • Level 2: Permanently increases LUK by 16
  • Level 3: Permanently increases LUK by 24
  • Level 4: Permanently increases LUK by 32
  • Level 5: Permanently increases LUK by 40

MS Skill Impeccable Memory II.png
Impeccable Memory II: Lets you use 2nd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.
Impeccable Memory II effects

'

  • Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1
  • Level 2: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 2
  • Level 3: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 3
  • Level 4: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 4
  • Level 5: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 5
  • Level 6: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 6
  • Level 7: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 7
  • Level 8: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 8
  • Level 9: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 9
  • Level 10: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 10
  • Level 11: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 11
  • Level 12: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 12
  • Level 13: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 13
  • Level 14: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 14
  • Level 15: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 15
  • Level 16: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 16
  • Level 17: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 17
  • Level 18: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 18
  • Level 19: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 19
  • Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20

MS Skill Mille Cartes.png
Mille Cartes: Launches a torrent of cards that knocks back enemies.
Mille Cartes effects

  • Level 1: MP Cost: 24, Damage: 208%, Max Enemies Hit: 10, Knocks back enemies
  • Level 2: MP Cost: 24, Damage: 216%, Max Enemies Hit: 10, Knocks back enemies
  • Level 3: MP Cost: 24, Damage: 224%, Max Enemies Hit: 10, Knocks back enemies
  • Level 4: MP Cost: 28, Damage: 232%, Max Enemies Hit: 10, Knocks back enemies
  • Level 5: MP Cost: 28, Damage: 240%, Max Enemies Hit: 10, Knocks back enemies
  • Level 6: MP Cost: 28, Damage: 248%, Max Enemies Hit: 10, Knocks back enemies
  • Level 7: MP Cost: 32, Damage: 256%, Max Enemies Hit: 10, Knocks back enemies
  • Level 8: MP Cost: 32, Damage: 264%, Max Enemies Hit: 10, Knocks back enemies
  • Level 9: MP Cost: 32, Damage: 272%, Max Enemies Hit: 10, Knocks back enemies
  • Level 10: MP Cost: 36, Damage: 280%, Max Enemies Hit: 10, Knocks back enemies
  • Level 11: MP Cost: 36, Damage: 288%, Max Enemies Hit: 10, Knocks back enemies
  • Level 12: MP Cost: 36, Damage: 296%, Max Enemies Hit: 10, Knocks back enemies
  • Level 13: MP Cost: 40, Damage: 304%, Max Enemies Hit: 10, Knocks back enemies
  • Level 14: MP Cost: 40, Damage: 312%, Max Enemies Hit: 10, Knocks back enemies
  • Level 15: MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks back enemies


{{{5}}}

Third Job

MS Skill Bad Luck Ward.png
Bad Luck Ward: Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance.
Bad Luck Ward effects

'

  • Level 1: MP Cost: 44, Duration: 60, Max HP: +12%, Max MP: +12%, Elemental Resistance +4%, Abnormal Status Resistance +4%
  • Level 2: MP Cost: 48, Duration: 80, Max HP: +14%, Max MP: +14%, Elemental Resistance +8%, Abnormal Status Resistance +8%
  • Level 3: MP Cost: 52, Duration: 100, Max HP: +16%, Max MP: +16%, Elemental Resistance +12%, Abnormal Status Resistance +12%
  • Level 4: MP Cost: 56, Duration: 120, Max HP: +18%, Max MP: +18%, Elemental Resistance +16%, Abnormal Status Resistance +16%
  • Level 5: MP Cost: 60, Duration: 140, Max HP: +20%, Max MP: +20%, Elemental Resistance +20%, Abnormal Status Resistance +20%
  • Level 6: MP Cost: 64, Duration: 160, Max HP: +22%, Max MP: +22%, Elemental Resistance +24%, Abnormal Status Resistance +24%
  • Level 7: MP Cost: 68, Duration: 180, Max HP: +24%, Max MP: +24%, Elemental Resistance +28%, Abnormal Status Resistance +28%
  • Level 8: MP Cost: 72, Duration: 200, Max HP: +26%, Max MP: +26%, Elemental Resistance +32%, Abnormal Status Resistance +32%
  • Level 9: MP Cost: 76, Duration: 220, Max HP: +28%, Max MP: +28%, Elemental Resistance +36%, Abnormal Status Resistance +36%
  • Level 10: MP Cost: 80, Duration: 240, Max HP: +30%, Max MP: +30%, Elemental Resistance +40%, Abnormal Status Resistance +40%

MS Skill Blason.png
Blason: Marks enemies with Phantom's coat of arms before slicing them to bits.
Blason effects

'

  • Level 1: MP Cost: 25, Damage: 143%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 2: MP Cost: 25, Damage: 146%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 3: MP Cost: 25, Damage: 149%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 4: MP Cost: 26, Damage: 152%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 5: MP Cost: 26, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 6: MP Cost: 26, Damage: 158%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 7: MP Cost: 26, Damage: 161%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 8: MP Cost: 27, Damage: 164%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 9: MP Cost: 27, Damage: 167%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 10: MP Cost: 27, Damage: 170%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 11: MP Cost: 27, Damage: 173%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 12: MP Cost: 28, Damage: 176%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 13: MP Cost: 28, Damage: 179%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 14: MP Cost: 28, Damage: 182%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 15: MP Cost: 28, Damage: 185%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 16: MP Cost: 29, Damage: 188%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 17: MP Cost: 29, Damage: 191%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 18: MP Cost: 29, Damage: 194%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 19: MP Cost: 29, Damage: 197%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 20: MP Cost: 30, Damage: 200%, Number of Attacks: 4, Max Enemies Hit: 8

MS Skill Clair de Lune.png
Clair de Lune: Enjoys the cool evening moonlight to increase Attack and Accuracy.
Clair de Lune effects

'

  • Level 1: MP Cost: 42, Duration: 50, Attack: +3, Accruacy: +10
  • Level 2: MP Cost: 44, Duration: 60, Attack: +3, Accruacy: +20
  • Level 3: MP Cost: 46, Duration: 70, Attack: +6, Accruacy: +30
  • Level 4: MP Cost: 48, Duration: 80, Attack: +6, Accruacy: +40
  • Level 5: MP Cost: 50, Duration: 90, Attack: +9, Accruacy: +50
  • Level 6: MP Cost: 52, Duration: 100, Attack: +9, Accruacy: +60
  • Level 7: MP Cost: 54, Duration: 110, Attack: +12, Accruacy: +70
  • Level 8: MP Cost: 56, Duration: 120, Attack: +12, Accruacy: +80
  • Level 9: MP Cost: 58, Duration: 130, Attack: +15, Accruacy: +90
  • Level 10: MP Cost: 60, Duration: 140, Attack: +15, Accruacy: +100
  • Level 11: MP Cost: 62, Duration: 150, Attack: +18, Accruacy: +110
  • Level 12: MP Cost: 64, Duration: 160, Attack: +18, Accruacy: +120
  • Level 13: MP Cost: 66, Duration: 170, Attack: +21, Accruacy: +130
  • Level 14: MP Cost: 68, Duration: 180, Attack: +21, Accruacy: +140
  • Level 15: MP Cost: 70, Duration: 190, Attack: +24, Accruacy: +150
  • Level 16: MP Cost: 72, Duration: 200, Attack: +24, Accruacy: +160
  • Level 17: MP Cost: 74, Duration: 210, Attack: +27, Accruacy: +170
  • Level 18: MP Cost: 76, Duration: 220, Attack: +27, Accruacy: +180
  • Level 19: MP Cost: 78, Duration: 230, Attack: +30, Accruacy: +190
  • Level 20: MP Cost: 80, Duration: 240, Attack: +30, Accruacy: +200

MS Skill Final Feint.png
Final Feint: Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently.
Final Feint effects

Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently.

  • Level 1: Active Effects: MP Cost: 300, Upon death, you revive with 10% of Max HP. Makes you invincible for 2 sec. Passive Effects: Permanently increases LUK by 6. After using buff: 1410 sec Cooldown
  • Level 2: Active Effects: MP Cost: 300, Upon death, you revive with 20% of Max HP. Makes you invincible for 2 sec. Passive Effects: Permanently increases LUK by 12. After using buff: 1320 sec Cooldown
  • Level 3: Active Effects: MP Cost: 300, Upon death, you revive with 30% of Max HP. Makes you invincible for 2 sec. Passive Effects: Permanently increases LUK by 18. After using buff: 1230 sec Cooldown
  • Level 4: Active Effects: MP Cost: 300, Upon death, you revive with 40% of Max HP. Makes you invincible for 2 sec. Passive Effects: Permanently increases LUK by 24. After using buff: 1140 sec Cooldown
  • Level 5: Active Effects: MP Cost: 300, Upon death, you revive with 50% of Max HP. Makes you invincible for 3 sec. Passive Effects: Permanently increases LUK by 30. After using buff: 1050 sec Cooldown
  • Level 6: Active Effects: MP Cost: 300, Upon death, you revive with 60% of Max HP. Makes you invincible for 3 sec. Passive Effects: Permanently increases LUK by 36. After using buff: 960 sec Cooldown
  • Level 7: Active Effects: MP Cost: 300, Upon death, you revive with 70% of Max HP. Makes you invincible for 3 sec. Passive Effects: Permanently increases LUK by 42. After using buff: 870 sec Cooldown
  • Level 8: Active Effects: MP Cost: 300, Upon death, you revive with 80% of Max HP. Makes you invincible for 3 sec. Passive Effects: Permanently increases LUK by 48. After using buff: 780 sec Cooldown
  • Level 9: Active Effects: MP Cost: 300, Upon death, you revive with 90% of Max HP. Makes you invincible for 3 sec. Passive Effects: Permanently increases LUK by 54. After using buff: 690 sec Cooldown
  • Level 10: Active Effects: MP Cost: 300, Upon death, you revive with 100% of Max HP. Makes you invincible for 4 sec. Passive Effects: Permanently increases LUK by 60. After using buff: 600 sec Cooldown

MS Skill Impeccable Memory III.png
Impeccable Memory III: Lets you use 3rd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.
Impeccable Memory III effects

'

  • Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1
  • Level 2: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 2
  • Level 3: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 3
  • Level 4: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 4
  • Level 5: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 5
  • Level 6: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 6
  • Level 7: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 7
  • Level 8: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 8
  • Level 9: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 9
  • Level 10: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 10
  • Level 11: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 11
  • Level 12: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 12
  • Level 13: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 13
  • Level 14: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 14
  • Level 15: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 15
  • Level 16: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 16
  • Level 17: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 17
  • Level 18: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 18
  • Level 19: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 19
  • Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20

MS Skill Mist Mask.png
Mist Mask: Permanently increases dodging chance.
Mist Mask effects

'

  • Level 1: Additional Dodging Chance: 12%
  • Level 2: Additional Dodging Chance: 14%
  • Level 3: Additional Dodging Chance: 16%
  • Level 4: Additional Dodging Chance: 18%
  • Level 5: Additional Dodging Chance: 20%
  • Level 6: Additional Dodging Chance: 22%
  • Level 7: Additional Dodging Chance: 24%
  • Level 8: Additional Dodging Chance: 26%
  • Level 9: Additional Dodging Chance: 28%
  • Level 10: Additional Dodging Chance: 30%

MS Skill Piercing Vision.png
Piercing Vision: Permanently increases Critical Rate.
Piercing Vision effects

'

  • Level 1: Permanently increases Critical Rate by 16%
  • Level 2: Permanently increases Critical Rate by 17%
  • Level 3: Permanently increases Critical Rate by 18%
  • Level 4: Permanently increases Critical Rate by 19%
  • Level 5: Permanently increases Critical Rate by 20%
  • Level 6: Permanently increases Critical Rate by 21%
  • Level 7: Permanently increases Critical Rate by 22%
  • Level 8: Permanently increases Critical Rate by 23%
  • Level 9: Permanently increases Critical Rate by 24%
  • Level 10: Permanently increases Critical Rate by 25%
  • Level 11: Permanently increases Critical Rate by 26%
  • Level 12: Permanently increases Critical Rate by 27%
  • Level 13: Permanently increases Critical Rate by 28%
  • Level 14: Permanently increases Critical Rate by 29%
  • Level 15: Permanently increases Critical Rate by 30%
  • Level 16: Permanently increases Critical Rate by 31%
  • Level 17: Permanently increases Critical Rate by 32%
  • Level 18: Permanently increases Critical Rate by 33%
  • Level 19: Permanently increases Critical Rate by 34%
  • Level 20: Permanently increases Critical Rate by 35%

MS Skill Rapier Wit.png
Rapier Wit: Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage.
Rapier Wit effects

'

  • Level 1: Active Effects: MP Cost: 30, While moving - Damage: 175%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 156% damage. Passive Effects: Increases Mille Cartes's damage by 12%
  • Level 2: Active Effects: MP Cost: 31, While moving - Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 162% damage. Passive Effects: Increases Mille Cartes's damage by 14%
  • Level 3: Active Effects: MP Cost: 31, While moving - Damage: 185%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 168% damage. Passive Effects: Increases Mille Cartes's damage by 16%
  • Level 4: Active Effects: MP Cost: 32, While moving - Damage: 190%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 174% damage. Passive Effects: Increases Mille Cartes's damage by 18%
  • Level 5: Active Effects: MP Cost: 32, While moving - Damage: 195%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 180% damage. Passive Effects: Increases Mille Cartes's damage by 20%
  • Level 6: Active Effects: MP Cost: 33, While moving - Damage: 200%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 186% damage. Passive Effects - Increases Mille Cartes's damage by 22%
  • Level 7: Active Effects: MP Cost: 33, While moving - Damage: 205%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 192% damage. Passive Effects - Increases Mille Cartes's damage by 24%
  • Level 8: Active Effects: MP Cost: 34, While moving - Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 198% damage. Passive Effects - Increases Mille Cartes's damage by 26%
  • Level 9: Active Effects: MP Cost: 34, While moving - Damage: 215%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 204% damage. Passive Effects - Increases Mille Cartes's damage by 28%
  • Level 10: Active Effects: MP Cost: 35, While moving - Damage: 220%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 210% damage. Passive Effects: Increases Mille Cartes's damage by 30%
  • Level 11: Active Effects: MP Cost: 35, While moving - Damage: 225%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 216% damage. Passive Effects: Increases Mille Cartes's damage by 32%
  • Level 12: Active Effects: MP Cost: 36, While moving - Damage: 230%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 222% damage. Passive Effects: Increases Mille Cartes's damage by 34%
  • Level 13: Active Effects: MP Cost: 36, While moving - Damage: 235%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 228% damage. Passive Effects: Increases Mille Cartes's damage by 36%
  • Level 14: Active Effects: MP Cost: 37, While moving - Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 234% damage. Passive Effects: Increases Mille Cartes's damage by 38%
  • Level 15: Active Effects: MP Cost: 37, While moving - Damage: 245%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 240% damage. Passive Effects: Increases Mille Cartes's damage by 40%
  • Level 16: Active Effects: MP Cost: 38, While moving - Damage: 250%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 246% damage. Passive Effects: Increases Mille Cartes's damage by 42%
  • Level 17: Active Effects: MP Cost: 38, While moving - Damage: 255%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 252% damage. Passive Effects: Increases Mille Cartes's damage by 44%
  • Level 18: Active Effects: MP Cost: 39, While moving - Damage: 260%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 258% damage. Passive Effects: Increases Mille Cartes's damage by 46%
  • Level 19: Active Effects: MP Cost: 39, While moving - Damage: 265%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 264% damage. Passive Effects: Increases Mille Cartes's damage by 48%
  • Level 20: Active Effects: MP Cost: 40, While moving - Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 270% damage. Passive Effects: Increases Mille Cartes's damage by 50%

Fourth Job

MS Skill Maple Warrior.png
Maple Warrior: Increases the base stats of all party members.
Maple Warrior effects

'

  • Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
  • Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
  • Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
  • Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
  • Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
  • Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
  • Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
  • Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
  • Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
  • Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
  • Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
  • Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
  • Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
  • Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
  • Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
  • Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
  • Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
  • Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
  • Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
  • Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
  • Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
  • Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
  • Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
  • Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
  • Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
  • Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
  • Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
  • Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
  • Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
  • Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
  • Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
  • Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec

MS Skill Hero's Will.png
Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Hero's Will effects

'

  • Level 1: MP Cost: 30, Cooldown: 600 sec
  • Level 2: MP Cost: 30, Cooldown: 540 sec
  • Level 3: MP Cost: 30, Cooldown: 480 sec
  • Level 4: MP Cost: 30, Cooldown: 420 sec
  • Level 5: MP Cost: 30, Cooldown: 360 sec
  • 'Level 6: MP Cost: 30, Cooldown: 300 sec
  • 'Level 7: MP Cost: 30, Cooldown: 240 sec

MS Skill Cane Expert.png
Cane Expert: Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.
Cane Expert effects

Requires Level 10 Cane Mastery.

  • Level 1: Cane Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
  • Level 2: Cane Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%
  • Level 3: Cane Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%
  • Level 4: Cane Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%
  • Level 5: Cane Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%
  • Level 6: Cane Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%
  • Level 7: Cane Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%
  • Level 8: Cane Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%
  • Level 9: Cane Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%
  • Level 10: Cane Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
  • Level 11: Cane Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%
  • Level 12: Cane Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%
  • Level 13: Cane Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%
  • Level 14: Cane Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%
  • Level 15: Cane Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
  • Level 16: Cane Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%
  • Level 17: Cane Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%
  • Level 18: Cane Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%
  • Level 19: Cane Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%
  • Level 20: Cane Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
  • Level 21: Cane Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%
  • Level 22: Cane Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%
  • Level 23: Cane Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%
  • Level 24: Cane Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%
  • Level 25: Cane Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%
  • Level 26: Cane Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%
  • Level 27: Cane Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%
  • Level 28: Cane Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%
  • Level 29: Cane Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%
  • Level 30: Cane Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
  • Level 31: Cane Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%
  • Level 32: Cane Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%

MS Skill Carte Noir.png
Carte Noir: Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck. Also permanently increases Avoidability chance.
Carte Noir effects

'

  • Level 1: Upon a successful critical attack, card appears at 62% chance, Damage: 163%, Deck +1, Additional Avoidability Chance +1%
  • Level 2: Upon a successful critical attack, card appears at 64% chance, Damage: 166%, Deck +1, Additional Avoidability Chance +2%
  • Level 3: Upon a successful critical attack, card appears at 66% chance, Damage: 169%, Deck +1, Additional Avoidability Chance +3%
  • Level 4: Upon a successful critical attack, card appears at 68% chance, Damage: 172%, Deck +1, Additional Avoidability Chance +4%
  • Level 5: Upon a successful critical attack, card appears at 70% chance, Damage: 175%, Deck +1, Additional Avoidability Chance +5%
  • Level 6: Upon a successful critical attack, card appears at 72% chance, Damage: 178%, Deck +1, Additional Avoidability Chance +6%
  • Level 7: Upon a successful critical attack, card appears at 74% chance, Damage: 181%, Deck +1, Additional Avoidability Chance +7%
  • Level 8: Upon a successful critical attack, card appears at 76% chance, Damage: 184%, Deck +1, Additional Avoidability Chance +8%
  • Level 9: Upon a successful critical attack, card appears at 78% chance, Damage: 187%, Deck +1, Additional Avoidability Chance +9%
  • Level 10: Upon a successful critical attack, card appears at 80% chance, Damage: 190%, Deck +1, Additional Avoidability Chance +10%
  • Level 11: Upon a successful critical attack, card appears at 82% chance, Damage: 193%, Deck +1, Additional Avoidability Chance +11%
  • Level 12: Upon a successful critical attack, card appears at 84% chance, Damage: 196%, Deck +1, Additional Avoidability Chance +12%
  • Level 13: Upon a successful critical attack, card appears at 86% chance, Damage: 199%, Deck +1, Additional Avoidability Chance +13%
  • Level 14: Upon a successful critical attack, card appears at 88% chance, Damage: 202%, Deck +1, Additional Avoidability Chance +14%
  • Level 15: Upon a successful critical attack, card appears at 90% chance, Damage: 205%, Deck +1, Additional Avoidability Chance +15%
  • Level 16: Upon a successful critical attack, card appears at 92% chance, Damage: 208%, Deck +1, Additional Avoidability Chance +16%
  • Level 17: Upon a successful critical attack, card appears at 94% chance, Damage: 211%, Deck +1, Additional Avoidability Chance +17%
  • Level 18: Upon a successful critical attack, card appears at 96% chance, Damage: 214%, Deck +1, Additional Avoidability Chance +18%
  • Level 19: Upon a successful critical attack, card appears at 98% chance, Damage: 217%, Deck +1, Additional Avoidability Chance +19%
  • Level 20: Upon a successful critical attack, card appears at 100% chance, Damage: 220%, Deck +1, Additional Avoidability Chance +20%

MS Skill Impeccable Memory IV.png
Impeccable Memory IV: Lets you use 4th job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.
Impeccable Memory IV effects

'

  • Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1
  • Level 2: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 2
  • Level 3: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 3
  • Level 4: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 4
  • Level 5: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 5
  • Level 6: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 6
  • Level 7: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 7
  • Level 8: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 8
  • Level 9: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 9
  • Level 10: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 10
  • Level 11: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 11
  • Level 12: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 12
  • Level 13: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 13
  • Level 14: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 14
  • Level 15: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 15
  • Level 16: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 16
  • Level 17: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 17
  • Level 18: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 18
  • Level 19: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 19
  • Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20
  • Level 21: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 21
  • Level 22: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 22
  • Level 23: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 23
  • Level 24: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 24
  • Level 25: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 25
  • Level 26: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 26
  • Level 27: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 27
  • Level 28: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 28
  • Level 29: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 29
  • Level 30: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 30
  • Level 31: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 31
  • Level 32: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 32

MS Skill Mille Aiguilles.png
Mille Aiguilles: Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly.
Mille Aiguilles effects

'

  • Level 1: MP Cost: 13, Damage: 101%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 2: MP Cost: 13, Damage: 102%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 3: MP Cost: 13, Damage: 103%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 4: MP Cost: 13, Damage: 104%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 5: MP Cost: 13, Damage: 105%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 6: MP Cost: 13, Damage: 106%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 7: MP Cost: 13, Damage: 107%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 8: MP Cost: 13, Damage: 108%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 9: MP Cost: 13, Damage: 109%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 10: MP Cost: 13, Damage: 110%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 11: MP Cost: 14, Damage: 111%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 12: MP Cost: 14, Damage: 112%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 13: MP Cost: 14, Damage: 113%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 14: MP Cost: 14, Damage: 114%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 15: MP Cost: 14, Damage: 115%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 16: MP Cost: 14, Damage: 116%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 17: MP Cost: 14, Damage: 117%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 18: MP Cost: 14, Damage: 118%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 19: MP Cost: 14, Damage: 119%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 20: MP Cost: 14, Damage: 120%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 21: MP Cost: 15, Damage: 121%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 22: MP Cost: 15, Damage: 122%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 23: MP Cost: 15, Damage: 123%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 24: MP Cost: 15, Damage: 124%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 25: MP Cost: 15, Damage: 125%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 26: MP Cost: 15, Damage: 126%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 27: MP Cost: 15, Damage: 127%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 28: MP Cost: 15, Damage: 128%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 29: MP Cost: 15, Damage: 129%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 30: MP Cost: 15, Damage: 130%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 31: MP Cost: 16, Damage: 131%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 32: MP Cost: 16, Damage: 132%, Max Enemies Hit: 6, Number of Hits: 2

MS Skill Penombre.png
Penombre: Leaps back and throws a powerful card attack. Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage.
Penombre effects

'

  • Level 1: Active Effects - MP Cost: 40, Damage: 260%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +12%
  • Level 2: Active Effects - MP Cost: 41, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +14%
  • Level 3: Active Effects - MP Cost: 41, Damage: 280%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +16%
  • Level 4: Active Effects - MP Cost: 42, Damage: 290%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +18%
  • Level 5: Active Effects - MP Cost: 42, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +20%
  • Level 6: Active Effects - MP Cost: 43, Damage: 310%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +22%
  • Level 7: Active Effects - MP Cost: 43, Damage: 320%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +24%
  • Level 8: Active Effects - MP Cost: 44, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +26%
  • Level 9: Active Effects - MP Cost: 44, Damage: 340%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +28%
  • Level 10: Active Effects - MP Cost: 45, Damage: 350%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +30%
  • Level 11: Active Effects - MP Cost: 45, Damage: 360%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +32%
  • Level 12: Active Effects - MP Cost: 46, Damage: 370%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +34%
  • Level 13: Active Effects - MP Cost: 46, Damage: 380%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +36%
  • Level 14: Active Effects - MP Cost: 47, Damage: 390%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +38%
  • Level 15: Active Effects - MP Cost: 47, Damage: 400%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +40%
  • Level 16: Active Effects - MP Cost: 48, Damage: 410%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +42%
  • Level 17: Active Effects - MP Cost: 48, Damage: 420%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +44%
  • Level 18: Active Effects - MP Cost: 49, Damage: 430%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +46%
  • Level 19: Active Effects - MP Cost: 49, Damage: 440%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +48%
  • Level 20: Active Effects - MP Cost: 50, Damage: 450%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +50%
  • Level 21: Active Effects - MP Cost: 50, Damage: 460%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +52%
  • Level 22: Active Effects - MP Cost: 51, Damage: 470%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +54%

MS Skill Priere D'Aria.png
Priere D'Aria: Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF.
Priere D'Aria effects

'

  • Level 1: MP Cost: 33, Damage: +1%, Enemy DEF Ignored: 1%, Duration: 37
  • Level 2: MP Cost: 36, Damage: +2%, Enemy DEF Ignored: 2%, Duration: 44
  • Level 3: MP Cost: 39, Damage: +3%, Enemy DEF Ignored: 3%, Duration: 51
  • Level 4: MP Cost: 42, Damage: +4%, Enemy DEF Ignored: 4%, Duration: 58
  • Level 5: MP Cost: 45, Damage: +5%, Enemy DEF Ignored: 5%, Duration: 65
  • Level 6: MP Cost: 48, Damage: +6%, Enemy DEF Ignored: 6%, Duration: 72
  • Level 7: MP Cost: 51, Damage: +7%, Enemy DEF Ignored: 7%, Duration: 79
  • Level 8: MP Cost: 54, Damage: +8%, Enemy DEF Ignored: 8%, Duration: 86
  • Level 9: MP Cost: 57, Damage: +9%, Enemy DEF Ignored: 9%, Duration: 93
  • Level 10: MP Cost: 60, Damage: +10%, Enemy DEF Ignored: 10%, Duration: 100
  • Level 11: MP Cost: 63, Damage: +11%, Enemy DEF Ignored: 11%, Duration: 107
  • Level 12: MP Cost: 66, Damage: +12%, Enemy DEF Ignored: 12%, Duration: 114
  • Level 13: MP Cost: 69, Damage: +13%, Enemy DEF Ignored: 13%, Duration: 121
  • Level 14: MP Cost: 72, Damage: +14%, Enemy DEF Ignored: 14%, Duration: 128
  • Level 15: MP Cost: 75, Damage: +15%, Enemy DEF Ignored: 15%, Duration: 135
  • Level 16: MP Cost: 78, Damage: +16%, Enemy DEF Ignored: 16%, Duration: 142
  • Level 17: MP Cost: 81, Damage: +17%, Enemy DEF Ignored: 17%, Duration: 149
  • Level 18: MP Cost: 84, Damage: +18%, Enemy DEF Ignored: 18%, Duration: 156
  • Level 19: MP Cost: 87, Damage: +19%, Enemy DEF Ignored: 19%, Duration: 163
  • Level 20: MP Cost: 90, Damage: +20%, Enemy DEF Ignored: 20%, Duration: 170
  • Level 21: MP Cost: 93, Damage: +21%, Enemy DEF Ignored: 21%, Duration: 177
  • Level 22: MP Cost: 96, Damage: +22%, Enemy DEF Ignored: 22%, Duration: 184
  • Level 23: MP Cost: 99, Damage: +23%, Enemy DEF Ignored: 23%, Duration: 191
  • Level 24: MP Cost: 102, Damage: +24%, Enemy DEF Ignored: 24%, Duration: 198
  • Level 25: MP Cost: 105, Damage: +25%, Enemy DEF Ignored: 25%, Duration: 205
  • Level 26: MP Cost: 108, Damage: +26%, Enemy DEF Ignored: 26%, Duration: 212
  • Level 27: MP Cost: 111, Damage: +27%, Enemy DEF Ignored: 27%, Duration: 219
  • Level 28: MP Cost: 114, Damage: +28%, Enemy DEF Ignored: 28%, Duration: 226
  • Level 29: MP Cost: 117, Damage: +29%, Enemy DEF Ignored: 29%, Duration: 233
  • Level 30: MP Cost: 120, Damage: +30%, Enemy DEF Ignored: 30%, Duration: 240
  • Level 31: MP Cost: 123, Damage: +31%, Enemy DEF Ignored: 31%, Duration: 247
  • Level 32: MP Cost: 126, Damage: +32%, Enemy DEF Ignored: 32%, Duration: 254

MS Skill Tempest.png
Tempest: Creates an expanding tornado of cards to blast through enemies.
Tempest effects

'

  • Level 1: MP Cost: 25, Max Enemies Hit: 8, Damage: 226%. Cooldown: 21 sec
  • Level 2: MP Cost: 25, Max Enemies Hit: 8, Damage: 232%. Cooldown: 21 sec
  • Level 3: MP Cost: 25, Max Enemies Hit: 8, Damage: 238%. Cooldown: 21 sec
  • Level 4: MP Cost: 25, Max Enemies Hit: 8, Damage: 244%. Cooldown: 21 sec
  • Level 5: MP Cost: 25, Max Enemies Hit: 8, Damage: 250%. Cooldown: 21 sec
  • Level 6: MP Cost: 26, Max Enemies Hit: 8, Damage: 256%. Cooldown: 21 sec
  • Level 7: MP Cost: 26, Max Enemies Hit: 8, Damage: 262%. Cooldown: 21 sec
  • Level 8: MP Cost: 26, Max Enemies Hit: 8, Damage: 268%. Cooldown: 21 sec
  • Level 9: MP Cost: 26, Max Enemies Hit: 8, Damage: 274%. Cooldown: 21 sec
  • Level 10: MP Cost: 26, Max Enemies Hit: 8, Damage: 280%. Cooldown: 20 sec
  • Level 11: MP Cost: 26, Max Enemies Hit: 8, Damage: 286%. Cooldown: 20 sec
  • Level 12: MP Cost: 27, Max Enemies Hit: 8, Damage: 292%. Cooldown: 20 sec
  • Level 13: MP Cost: 27, Max Enemies Hit: 8, Damage: 298%. Cooldown: 20 sec
  • Level 14: MP Cost: 27, Max Enemies Hit: 8, Damage: 304%. Cooldown: 20 sec
  • Level 15: MP Cost: 27, Max Enemies Hit: 8, Damage: 310%. Cooldown: 20 sec
  • Level 16: MP Cost: 27, Max Enemies Hit: 8, Damage: 316%. Cooldown: 20 sec
  • Level 17: MP Cost: 27, Max Enemies Hit: 8, Damage: 322%. Cooldown: 20 sec
  • Level 18: MP Cost: 28, Max Enemies Hit: 8, Damage: 328%. Cooldown: 20 sec
  • Level 19: MP Cost: 28, Max Enemies Hit: 8, Damage: 334%. Cooldown: 20 sec
  • Level 20: MP Cost: 28, Max Enemies Hit: 8, Damage: 340%. Cooldown: 19 sec
  • Level 21: MP Cost: 28, Max Enemies Hit: 8, Damage: 346%. Cooldown: 19 sec
  • Level 22: MP Cost: 28, Max Enemies Hit: 8, Damage: 352%. Cooldown: 19 sec
  • Level 23: MP Cost: 28, Max Enemies Hit: 8, Damage: 358%. Cooldown: 19 sec
  • Level 24: MP Cost: 29, Max Enemies Hit: 8, Damage: 364%. Cooldown: 19 sec
  • Level 25: MP Cost: 29, Max Enemies Hit: 8, Damage: 370%. Cooldown: 19 sec
  • Level 26: MP Cost: 29, Max Enemies Hit: 8, Damage: 376%. Cooldown: 19 sec
  • Level 27: MP Cost: 29, Max Enemies Hit: 8, Damage: 382%. Cooldown: 19 sec
  • Level 28: MP Cost: 29, Max Enemies Hit: 8, Damage: 388%. Cooldown: 19 sec
  • Level 29: MP Cost: 29, Max Enemies Hit: 8, Damage: 394%. Cooldown: 19 sec
  • Level 30: MP Cost: 30, Max Enemies Hit: 8, Damage: 400%. Cooldown: 18 sec
  • Level 31: MP Cost: 30, Max Enemies Hit: 8, Damage: 406%. Cooldown: 18 sec
  • Level 32: MP Cost: 30, Max Enemies Hit: 8, Damage: 412%. Cooldown: 18 sec

MS Skill Vol D'Ame.png
Vol D'Ame: Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed.
Vol D'Ame effects

'

  • Level 1: MP Cost: 50, Max Enemies: 12, Buffs applied:
    • Attack: Attack +2
    • Damage Ignored: Damage Received -2%
    • Damage Reflect: Reflects 30% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 177 sec
  • Level 2: MP Cost: 51, Max Enemies: 12, Buffs applied:
    • Attack: Attack +4
    • Damage Ignored: Damage Received -4%
    • Damage Reflect: Reflects 60% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 174 sec
  • Level 3: MP Cost: 51, Max Enemies: 12, Buffs applied:
    • Attack: Attack +6
    • Damage Ignored: Damage Received -6%
    • Damage Reflect: Reflects 90% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 171 sec
  • Level 4: MP Cost: 52, Max Enemies: 12, Buffs applied:
    • Attack: Attack +8
    • Damage Ignored: Damage Received -8%
    • Damage Reflect: Reflects 120% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 168 sec
  • Level 5: MP Cost: 52, Max Enemies: 12, Buffs applied:
    • Attack: Attack +10
    • Damage Ignored: Damage Received -10%
    • Damage Reflect: Reflects 150% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 165 sec
  • Level 6: MP Cost: 53, Max Enemies: 12, Buffs applied:
    • Attack: Attack +12
    • Damage Ignored: Damage Received -12%
    • Damage Reflect: Reflects 180% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 162 sec
  • Level 7: MP Cost: 53, Max Enemies: 12, Buffs applied:
    • Attack: Attack +14
    • Damage Ignored: Damage Received -14%
    • Damage Reflect: Reflects 210% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 159 sec
  • Level 8: MP Cost: 54, Max Enemies: 12, Buffs applied:
    • Attack: Attack +16
    • Damage Ignored: Damage Received -16%
    • Damage Reflect: Reflects 240% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 156 sec
  • Level 9: MP Cost: 54, Max Enemies: 12, Buffs applied:
    • Attack: Attack +18
    • Damage Ignored: Damage Received -18%
    • Damage Reflect: Reflects 270% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 153 sec
  • Level 10: MP Cost: 55, Max Enemies: 12, Buffs applied:
    • Attack: Attack +20
    • Damage Ignored: Damage Received -20%
    • Damage Reflect: Reflects 300% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 150 sec
  • Level 11: MP Cost: 55, Max Enemies: 12, Buffs applied:
    • Attack: Attack +22
    • Damage Ignored: Damage Received -22%
    • Damage Reflect: Reflects 330% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 147 sec
  • Level 12: MP Cost: 56, Max Enemies: 12, Buffs applied:
    • Attack: Attack +24
    • Damage Ignored: Damage Received -24%
    • Damage Reflect: Reflects 360% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 144 sec
  • Level 13: MP Cost: 56, Max Enemies: 12, Buffs applied:
    • Attack: Attack +26
    • Damage Ignored: Damage Received -26%
    • Damage Reflect: Reflects 390% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 141 sec
  • Level 14: MP Cost: 57, Max Enemies: 12, Buffs applied:
    • Attack: Attack +28
    • Damage Ignored: Damage Received -28%
    • Damage Reflect: Reflects 420% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 138 sec
  • Level 15: MP Cost: 57, Max Enemies: 12, Buffs applied:
    • Attack: Attack +30
    • Damage Ignored: Damage Received -30%
    • Damage Reflect: Reflects 450% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 135 sec
  • Level 16: MP Cost: 58, Max Enemies: 12, Buffs applied:
    • Attack: Attack +32
    • Damage Ignored: Damage Received -32%
    • Damage Reflect: Reflects 480% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 132 sec
  • Level 17: MP Cost: 58, Max Enemies: 12, Buffs applied:
    • Attack: Attack +34
    • Damage Ignored: Damage Received -34%
    • Damage Reflect: Reflects 510% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 129 sec
  • Level 18: MP Cost: 59, Max Enemies: 12, Buffs applied:
    • Attack: Attack +36
    • Damage Ignored: Damage Received -36%
    • Damage Reflect: Reflects 540% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 126 sec
  • Level 19: MP Cost: 59, Max Enemies: 12, Buffs applied:
    • Attack: Attack +38
    • Damage Ignored: Damage Received -38%
    • Damage Reflect: Reflects 570% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 123 sec
  • Level 20: MP Cost: 60, Max Enemies: 12, Buffs applied:
    • Attack: Attack +40
    • Damage Ignored: Damage Received -40%
    • Damage Reflect: Reflects 600% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 120 sec

Hyper Skills

Stat Enhancers

MS Skill Hyper Strength.png
Hyper Strength: Permanently increases STR.
Hyper Strength effects

Required level: 140

  • Level 1: STR +50

MS Skill Hyper Dexterity.png
Hyper Dexterity: Permanently increases DEX.
Hyper Dexterity effects

Required level: 140

  • Level 1: DEX +50

MS Skill Hyper Intelligence.png
Hyper Intelligence: Permanently increases INT.
Hyper Intelligence effects

Required level: 140

  • Level 1: INT +50

MS Skill Hyper Luck.png
Hyper Luck: Permanently increases LUK.
Hyper Luck effects

Required level: 140

  • Level 1: LUK +50

MS Skill Hyper Jump.png
Hyper Jump: Permanently increases Jump.
Hyper Jump effects

Required level: 146

  • Level 1: Jump +10

MS Skill Hyper Speed.png
Hyper Speed: Permanently increases Movement Speed.
Hyper Speed effects

Required level: 152

  • Level 1: Movement Speed +10

MS Skill Hyper Accuracy.png
Hyper Accuracy: Permanently increases Accuracy.
Hyper Accuracy effects

Required level: 158

  • Level 1: Accuracy +20%

MS Skill Hyper Defense.png
Hyper Defense: Permanently increases Weapon DEF.
Hyper Defense effects

Required level: 165

  • Level 1: Weapon DEF +500

MS Skill Hyper Magic Defense.png
Hyper Magic Defense: Permanently increases Magic DEF.
Hyper Magic Defense effects

Required level: 174

  • Level 1: Magic DEF +500

MS Skill Hyper Fury.png
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Hyper Fury effects

Required level: 180

  • Level 1: Max DF +50

MS Skill Hyper Mana.png
Hyper Mana: Permanently increases Max MP.
Hyper Mana effects

Required level: 186

  • Level 1: Max MP: +15%

MS Skill Hyper Health.png
Hyper Health: Permanently increases Max HP.
Hyper Health effects

Required level: 192

  • Level 1: Max HP: +15%

MS Skill Hyper Critical.png
Hyper Critical: Permanently increases Critical Rate.
Hyper Critical effects

Required level: 198

  • Level 1: Critical Rate: +10%

Skill Enhancers

MS Skill Tempest - Cooldown Cutter.png
Tempest - Cooldown Cutter: Reduces Tempest's Cooldown.
Tempest - Cooldown Cutter effects

Required level: 143

  • Level 1: Cooldown: -20%

MS Skill Mille Aiguilles - Extra Target.png
Mille Aiguilles - Extra Target: Increases the number of monsters that Mille Aiguilles hit.
Mille Aiguilles - Extra Target effects

Required level: 149

  • Level 1: Max Enemies Hit +2

MS Skill Bad Luck Ward - Immunity Enhance.png
Bad Luck Ward - Immunity Enhance: Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward.
Bad Luck Ward - Immunity Enhance effects

Required level: 155

  • Level 1: Abnormal Status Resistance and Elemental Resistance +5% in addition

MS Skill Tempest - Extra Target.png
Tempest - Extra Target: Increase the number of monsters that Tempest hits.
Tempest - Extra Target effects

Required level: 162

  • Level 1: Max Enemies Hit +2

MS Skill Mille Aiguilles - Guardbreak.png
Mille Aiguilles - Guardbreak: Increases Mille Aiguilles's Monster DEF debuff.
Mille Aiguilles - Guardbreak effects

Required level: 168

  • Level 1: Bonus 20% monster DEF ignored

MS Skill Bad Luck Ward - Hyper Health.png
Bad Luck Ward - Hyper Health: Increases the Max HP that increases from Bad Luck Ward.
Bad Luck Ward - Hyper Health effects

Required level: 177

  • Level 1: Max HP +10% in addition

MS Skill Tempest - Reinforce.png
Tempest - Reinforce: Increases Tempest's damage.
Tempest - Reinforce effects

Required level: 183

  • Level 1: Damage: +20%

MS Skill Mille Aiguilles - Reinforce.png
Mille Aiguilles - Reinforce: Increases Mille Aiguilles' damage.
Mille Aiguilles - Reinforce effects

Required level: 189

  • Level 1: Damage +20%

MS Skill Bad Luck Ward - Hyper Mana.png
Bad Luck Ward - Hyper Mana: Increases the Max MP that increases from Bad Luck Ward.
Bad Luck Ward - Hyper Mana effects

Required level: 195

  • Level 1: Max MP +10% in addition

Active Skills

MS Skill Final Judgment Draw.png
Final Judgment Draw: Casts all of Judgment Draw's effects at once. Stacks with Judgment Draw.
Final Judgment Draw effects

Required level: 150.

  • Level 1: MP Cost: 300, Duration: 30 sec, Critical Rate +20%, Item Drop Rate +20%, Abnormal Status Resistance/Elemental Resistance +20%, DEF +100%. When attacked 3% of damage absorbed as HP. Cooldown: 90 sec.

MS Skill Carte Rose Finale.png
Carte Rose Finale: Tosses a bouquet of cards into the air that drop and continue to damage enemies.
Carte Rose Finale effects

Required level: 170

  • Level 1: MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6, 100% damage to 6 enemies near the cards 2 times every 2 seconds. Cooldown: 90 sec

MS Skill Heroic Memories Phantom.png
Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Heroic Memories effects

Required level: 200

  • Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000

Cooldown: 120 sec. Only applies to hero classes within the party.