< MapleStory | Phantom
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Attacking Skills | Passive Skills | Active/Supportive Skills | |
---|---|---|---|
Beginner | File:MS Skill Judgment Draw.png File:MS Skill Judgment Draw2.png | ||
First Job | |||
Second Job | |||
Third Job | |||
Fourth Job | |||
Stat Enhancers | |||
Hyper Skills | |||
Skill Enhancers | Active / Supportive Skills | ||
Beginner
File:MS Skill Judgment Draw.png Judgment Draw (2nd Job)
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Judgment Draw (2nd Job) level data
Level | Effect |
---|---|
1 | MP Cost: 30, Attacks with Carte Blanche 5 times. Grants one of the following effects for 30 sec:
|
File:MS Skill Judgment Draw2.png Judgment Draw (4th Job)
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Judgment Draw (4th Job) level data
Level | Effect |
---|---|
1 | MP Cost: 60, Attacks enemies with Carte Noir 10 times. Also grants one of the following effects for 30 sec:
|
Judgment Draw Auto/Manual
"Judgment Draw can be set to either Auto Mode or Manual Mode. Double-click to switch between the two."
"Judgment Draw can be set to either Auto Mode or Manual Mode. Double-click to switch between the two."
Judgment Draw Auto/Manual level data
Level | Effect |
---|---|
1 | Auto Mode: Automatically activates the Judgment Draw skill when your deck is full.
Manual Mode: Judgment Draw must be used manually, even if your deck is empty. |
Loadout
"Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory."
"Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory."
Loadout level data
Level | Effect |
---|---|
1 | Manage stolen skills using the mouse |
First Job
Double Entendre
"Quickly strikes an enemy twice."
"Quickly strikes an enemy twice."
Double Entendre level data
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 5 levels |
Add 2% per level |
No change |
No change | |
1 | 10 | 122% | 2 | 4 |
2 | 10 | 124% | 2 | 4 |
3 | 10 | 126% | 2 | 4 |
4 | 10 | 128% | 2 | 4 |
5 | 11 | 130% | 2 | 4 |
6 | 11 | 132% | 2 | 4 |
7 | 11 | 134% | 2 | 4 |
8 | 11 | 136% | 2 | 4 |
9 | 11 | 138% | 2 | 4 |
10 | 12 | 140% | 2 | 4 |
11 | 12 | 142% | 2 | 4 |
12 | 12 | 144% | 2 | 4 |
13 | 12 | 146% | 2 | 4 |
14 | 12 | 148% | 2 | 4 |
15 | 13 | 150% | 2 | 4 |
16 | 13 | 152% | 2 | 4 |
17 | 13 | 154% | 2 | 4 |
18 | 13 | 156% | 2 | 4 |
19 | 13 | 158% | 2 | 4 |
20 | 14 | 160% | 2 | 4 |
Phantom Swiftness
"Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key."
"Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key."
Phantom Swiftness level data
Level | MP Cost | Effect | Movement Speed | Max Movement Speed | Jump |
---|---|---|---|---|---|
Subtract 1 per level |
No change |
Add 2 per level |
Add 1 per level |
Add 2 per level | |
1 | 34 | Additional Jump distance | 7 | 6 | 6 |
2 | 33 | Additional Jump distance | 9 | 7 | 7 |
3 | 32 | Additional Jump distance | 11 | 8 | 8 |
4 | 31 | Additional Jump distance | 13 | 9 | 9 |
5 | 30 | Additional Jump distance | 15 | 10 | 10 |
6 | 29 | Additional Jump distance | 17 | 11 | 11 |
7 | 28 | Additional Jump distance | 19 | 12 | 12 |
8 | 27 | Additional Jump distance | 21 | 13 | 13 |
9 | 26 | Additional Jump distance | 23 | 14 | 14 |
10 | 25 | Additional Jump distance | 25 | 15 | 15 |
11 | 24 | Additional Jump distance | 27 | 16 | 16 |
12 | 23 | Additional Jump distance | 29 | 17 | 17 |
13 | 22 | Additional Jump distance | 31 | 18 | 18 |
14 | 21 | Additional Jump distance | 33 | 19 | 19 |
15 | 20 | Additional Jump distance | 35 | 20 | 20 |
Impeccable Memory I
"Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
"Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Impeccable Memory I level data
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill MP Cost | 1 |
2 | Skill MP Cost | 2 |
3 | Skill MP Cost | 3 |
4 | Skill MP Cost | 4 |
5 | Skill MP Cost | 5 |
6 | Skill MP Cost | 6 |
7 | Skill MP Cost | 7 |
8 | Skill MP Cost | 8 |
9 | Skill MP Cost | 9 |
10 | Skill MP Cost | 10 |
11 | Skill MP Cost | 11 |
12 | Skill MP Cost | 12 |
13 | Skill MP Cost | 13 |
14 | Skill MP Cost | 14 |
15 | Skill MP Cost | 15 |
16 | Skill MP Cost | 16 |
17 | Skill MP Cost | 17 |
18 | Skill MP Cost | 18 |
19 | Skill MP Cost | 19 |
20 | Skill MP Cost | 20 |
Second Job
Cane Booster
"Increases the attack speed of your weapon."
Requires Level 5 Cane Mastery.
"Increases the attack speed of your weapon."
Requires Level 5 Cane Mastery.
Cane Booster level data
Level | MP cost | Duration (seconds) |
---|---|---|
Subtract 2 per level |
Add 24 per level | |
1 | 48 | 24 |
2 | 46 | 48 |
3 | 44 | 72 |
4 | 42 | 96 |
5 | 40 | 120 |
6 | 38 | 144 |
7 | 36 | 168 |
8 | 34 | 192 |
9 | 32 | 216 |
10 | 30 | 240 |
Calling Card
"Launches enchanted cards at enemies."
"Launches enchanted cards at enemies."
Calling Card level data
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 2 per 6 levels |
Add 2% per level |
No change |
No change | |
1 | 15 | 132% | 3 | 4 |
2 | 15 | 134% | 3 | 4 |
3 | 15 | 136% | 3 | 4 |
4 | 15 | 138% | 3 | 4 |
5 | 15 | 140% | 3 | 4 |
6 | 17 | 142% | 3 | 4 |
7 | 17 | 144% | 3 | 4 |
8 | 17 | 146% | 3 | 4 |
9 | 17 | 148% | 3 | 4 |
10 | 17 | 150% | 3 | 4 |
11 | 17 | 152% | 3 | 4 |
12 | 19 | 154% | 3 | 4 |
13 | 19 | 156% | 3 | 4 |
14 | 19 | 158% | 3 | 4 |
15 | 19 | 160% | 3 | 4 |
16 | 19 | 162% | 3 | 4 |
17 | 19 | 164% | 3 | 4 |
18 | 21 | 166% | 3 | 4 |
19 | 21 | 168% | 3 | 4 |
20 | 21 | 170% | 3 | 4 |
Carte Blanche
"Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck."
"Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck."
Carte Blanche level data
Level | Card Chance | Damage | Deck |
---|---|---|---|
Add 6% per level |
Add 4% per level |
No change | |
1 | 6% | 104% | +1 |
2 | 12% | 108% | +1 |
3 | 18% | 112% | +1 |
4 | 24% | 116% | +1 |
5 | 30% | 120% | +1 |
6 | 36% | 124% | +1 |
7 | 42% | 128% | +1 |
8 | 48% | 132% | +1 |
9 | 54% | 136% | +1 |
10 | 60% | 140% | +1 |
Impeccable Memory II
"Lets you use 2nd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
"Lets you use 2nd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Impeccable Memory II level data
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill MP Cost | 1 |
2 | Skill MP Cost | 2 |
3 | Skill MP Cost | 3 |
4 | Skill MP Cost | 4 |
5 | Skill MP Cost | 5 |
6 | Skill MP Cost | 6 |
7 | Skill MP Cost | 7 |
8 | Skill MP Cost | 8 |
9 | Skill MP Cost | 9 |
10 | Skill MP Cost | 10 |
11 | Skill MP Cost | 11 |
12 | Skill MP Cost | 12 |
13 | Skill MP Cost | 13 |
14 | Skill MP Cost | 14 |
15 | Skill MP Cost | 15 |
16 | Skill MP Cost | 16 |
17 | Skill MP Cost | 17 |
18 | Skill MP Cost | 18 |
19 | Skill MP Cost | 19 |
20 | Skill MP Cost | 20 |
Mille Cartes
"Launches a torrent of cards that knocks back enemies."
"Launches a torrent of cards that knocks back enemies."
Mille Cartes level data
Level | MP Cost | Damage | Max Enemies Hit |
---|---|---|---|
Add 4 per 3 levels |
Add 8% per level |
No change | |
1 | 24 | 208% | 10 |
2 | 24 | 216% | 10 |
3 | 24 | 224% | 10 |
4 | 28 | 232% | 10 |
5 | 28 | 240% | 10 |
6 | 28 | 248% | 10 |
7 | 32 | 256% | 10 |
8 | 32 | 264% | 10 |
9 | 32 | 272% | 10 |
10 | 36 | 280% | 10 |
11 | 36 | 288% | 10 |
12 | 36 | 296% | 10 |
13 | 40 | 304% | 10 |
14 | 40 | 312% | 10 |
15 | 40 | 320% | 10 |
Third Job
Bad Luck Ward
"Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance."
"Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance."
Bad Luck Ward level data
Level | MP Cost | Duration (seconds) | Max HP | Max MP | Elemental Resistance | Abnormal Status Resistance |
---|---|---|---|---|---|---|
Add 4 per level |
Add 20 per level |
Add 2% per level |
Add 2% per level |
Add 4% per level |
Add 4% per level | |
1 | 44 | 60 | +12% | +12% | +4% | +4% |
2 | 48 | 80 | +14% | +14% | +8% | +8% |
3 | 52 | 100 | +16% | +16% | +12% | +12% |
4 | 56 | 120 | +18% | +18% | +16% | +16% |
5 | 60 | 140 | +20% | +20% | +20% | +20% |
6 | 64 | 160 | +22% | +22% | +24% | +24% |
7 | 68 | 180 | +24% | +24% | +28% | +28% |
8 | 72 | 200 | +26% | +26% | +32% | +32% |
9 | 76 | 220 | +28% | +28% | +36% | +36% |
10 | 80 | 240 | +30% | +30% | +40% | +40% |
Blason
"Marks enemies with Phantom's coat of arms before slicing them to bits."
"Marks enemies with Phantom's coat of arms before slicing them to bits."
Blason level data
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 4 levels |
Add 3% per level |
No change |
No change | |
1 | 25 | 143% | 4 | 8 |
2 | 25 | 146% | 4 | 8 |
3 | 25 | 149% | 4 | 8 |
4 | 26 | 152% | 4 | 8 |
5 | 26 | 155% | 4 | 8 |
6 | 26 | 158% | 4 | 8 |
7 | 26 | 161% | 4 | 8 |
8 | 27 | 164% | 4 | 8 |
9 | 27 | 167% | 4 | 8 |
10 | 27 | 170% | 4 | 8 |
11 | 27 | 173% | 4 | 8 |
12 | 28 | 176% | 4 | 8 |
13 | 28 | 179% | 4 | 8 |
14 | 28 | 182% | 4 | 8 |
15 | 28 | 185% | 4 | 8 |
16 | 29 | 188% | 4 | 8 |
17 | 29 | 191% | 4 | 8 |
18 | 29 | 194% | 4 | 8 |
19 | 29 | 197% | 4 | 8 |
20 | 30 | 200% | 4 | 8 |
Clair de Lune
"Enjoys the cool evening moonlight to increase Attack and Accuracy."
"Enjoys the cool evening moonlight to increase Attack and Accuracy."
Clair de Lune level data
Level | MP Cost | Duration (seconds) | Weapon Attack | Accuracy |
---|---|---|---|---|
Add 2 per level |
Add 10 per level |
Add 3 per 2 levels |
Add 10 per level | |
1 | 42 | 50 | +3 | +10 |
2 | 44 | 60 | +3 | +20 |
3 | 46 | 70 | +6 | +30 |
4 | 48 | 80 | +6 | +40 |
5 | 50 | 90 | +9 | +50 |
6 | 52 | 100 | +9 | +60 |
7 | 54 | 110 | +12 | +70 |
8 | 56 | 120 | +12 | +80 |
9 | 58 | 130 | +15 | +90 |
10 | 60 | 140 | +15 | +100 |
11 | 62 | 150 | +18 | +110 |
12 | 64 | 160 | +18 | +120 |
13 | 66 | 170 | +21 | +130 |
14 | 68 | 180 | +21 | +140 |
15 | 70 | 190 | +24 | +150 |
16 | 72 | 200 | +24 | +160 |
17 | 74 | 210 | +27 | +170 |
18 | 76 | 220 | +27 | +180 |
19 | 78 | 230 | 30 | 190 |
20 | 80 | 240 | 30 | 200 |
Final Feint
"Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently."
"Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently."
Final Feint level data
Level | MP Cost | HP Revived With | Invincibility Duration (seconds) | Cooldown (seconds) | LUK |
---|---|---|---|---|---|
No change |
Add 10% per level |
Add 1 per 5 levels |
Add 90 per level |
Add 6 per level | |
1 | 300 | 10% | 2 | 1410 | +6 |
2 | 300 | 20% | 2 | 1320 | +12 |
3 | 300 | 30% | 2 | 1230 | +18 |
4 | 300 | 40% | 2 | 1140 | +24 |
5 | 300 | 50% | 3 | 1050 | +30 |
6 | 300 | 60% | 3 | 960 | +36 |
7 | 300 | 70% | 3 | 870 | +42 |
8 | 300 | 80% | 3 | 780 | +48 |
9 | 300 | 90% | 3 | 690 | +54 |
10 | 300 | 100% | 4 | 600 | +60 |
Impeccable Memory III
"Lets you use 3rd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
"Lets you use 3rd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Impeccable Memory III level data
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill MP Cost | 1 |
2 | Skill MP Cost | 2 |
3 | Skill MP Cost | 3 |
4 | Skill MP Cost | 4 |
5 | Skill MP Cost | 5 |
6 | Skill MP Cost | 6 |
7 | Skill MP Cost | 7 |
8 | Skill MP Cost | 8 |
9 | Skill MP Cost | 9 |
10 | Skill MP Cost | 10 |
11 | Skill MP Cost | 11 |
12 | Skill MP Cost | 12 |
13 | Skill MP Cost | 13 |
14 | Skill MP Cost | 14 |
15 | Skill MP Cost | 15 |
16 | Skill MP Cost | 16 |
17 | Skill MP Cost | 17 |
18 | Skill MP Cost | 18 |
19 | Skill MP Cost | 19 |
20 | Skill MP Cost | 20 |
Rapier Wit
"Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage."
"Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage."
Rapier Wit level data
Level | MP Cost | Damage | Number of Attacks | Damage | Number of Attacks | Max Enemies Hit | Mille Cartes's Damage |
---|---|---|---|---|---|---|---|
Add 1 per 2 levels |
Add 5% per level |
No change |
Add 6% per level |
No change |
No change |
Add 2% per level | |
1 | 30 | 175% | 2 | 156% | 3 | 10 | 12% |
2 | 31 | 180% | 2 | 162% | 3 | 10 | 14% |
3 | 31 | 185% | 2 | 168% | 3 | 10 | 16% |
4 | 32 | 190% | 2 | 174% | 3 | 10 | 18% |
5 | 32 | 195% | 2 | 180% | 3 | 10 | 20% |
6 | 33 | 200% | 2 | 186% | 3 | 10 | 22% |
7 | 33 | 205% | 2 | 192% | 3 | 10 | 24% |
8 | 34 | 210% | 2 | 198% | 3 | 10 | 26% |
9 | 34 | 215% | 2 | 204% | 3 | 10 | 28% |
10 | 35 | 220% | 2 | 210% | 3 | 10 | 30% |
11 | 35 | 225% | 2 | 216% | 3 | 10 | 32% |
12 | 36 | 230% | 2 | 222% | 3 | 10 | 34% |
13 | 36 | 235% | 2 | 228% | 3 | 8 | 36% |
14 | 38 | 240% | 2 | 234% | 3 | 10 | 38% |
15 | 37 | 245% | 2 | 240% | 3 | 10 | 40% |
16 | 38 | 250% | 2 | 246% | 3 | 10 | 42% |
17 | 38 | 255% | 2 | 252% | 3 | 10 | 44% |
18 | 39 | 260% | 2 | 258% | 3 | 10 | 46% |
19 | 39 | 265% | 2 | 264% | 3 | 10 | 48% |
20 | 40 | 270% | 2 | 270% | 3 | 10 | 50% |
Fourth Job
Those in Italic can be obtained through Combat Orders.
Maple Warrior
"Increases the base stats of all party members."
"Increases the base stats of all party members."
Maple Warrior level data
Level | MP Cost | Base Stats | Duration (seconds) |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | 1% | 30 |
2 | 10 | 1% | 60 |
3 | 10 | 2% | 90 |
4 | 10 | 2% | 120 |
5 | 20 | 3% | 150 |
6 | 20 | 3% | 180 |
7 | 20 | 4% | 210 |
8 | 20 | 4% | 240 |
9 | 20 | 5% | 270 |
10 | 30 | 5% | 300 |
11 | 30 | 6% | 330 |
12 | 30 | 6% | 360 |
13 | 30 | 7% | 390 |
14 | 30 | 7% | 420 |
15 | 40 | 8% | 450 |
16 | 40 | 8% | 480 |
17 | 40 | 9% | 510 |
18 | 40 | 9% | 540 |
19 | 40 | 10% | 570 |
20 | 50 | 10% | 600 |
21 | 50 | 11% | 630 |
22 | 50 | 11% | 660 |
23 | 50 | 12% | 690 |
24 | 50 | 12% | 720 |
25 | 60 | 13% | 750 |
26 | 60 | 13% | 780 |
27 | 60 | 14% | 810 |
28 | 60 | 14% | 840 |
29 | 60 | 15% | 870 |
30 | 70 | 15% | 900 |
31 | 70 | 16% | 930 |
32 | 70 | 16% | 960 |
Cane Expert
"Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Cane Mastery
"Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Cane Mastery
Cane Expert level data
Level | Cane Expert | Weapon Attack | Minimum Critical Damage | |
---|---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% seconds per 2 levels | ||
1 | 10 | 30 | 1% | |
2 | 56% | 60 | 1% | |
3 | 57% | 90 | 2% | |
4 | 57% | 120 | 2% | |
5 | 58% | 150 | 3% | |
6 | 58% | 180 | 3% | |
7 | 59% | 210 | 4% | |
8 | 59% | 240 | 4% | |
9 | 60% | 270 | 5% | |
10 | 60% | 300 | 5% | |
11 | 61% | 330 | 6% | |
12 | 61% | 360 | 6% | |
13 | 62% | 390 | 7% | |
14 | 62% | 420 | 7% | |
15 | 63% | 450 | 8% | |
16 | 63% | 480 | 8% | |
17 | 64% | 510 | 9% | |
18 | 64% | 540 | 9% | |
19 | 65% | 570 | 10% | |
20 | 65% | 600 | 10% | |
21 | 66% | 630 | 11% | |
22 | 66% | 660 | 11% | |
23 | 67% | 690 | 12% | |
24 | 67% | 720 | 12% | |
25 | 68% | 750 | 13% | |
26 | 68% | 780 | 13% | |
27 | 69% | 810 | 14% | |
28 | 69% | 840 | 14% | |
29 | 70% | 870 | 15% | |
30 | 70% | 900 | 15% | |
31 | 71% | 930 | 16% | |
32 | 71% | 960 | 16% |
Carte Noir
"Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck. Also permanently increases Avoidability chance."
"Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck. Also permanently increases Avoidability chance."
Carte Noir level data
Level | Card Chance | Damage | Deck | Additional Avoidability Chance |
---|---|---|---|---|
Add 2% per level |
Add 3% per level |
No change |
Add 1% per level | |
1 | 62% | 163% | +1 | 1% |
2 | 64% | 166% | +1 | 2% |
3 | 66% | 169% | +1 | 3% |
4 | 68% | 172% | +1 | 4% |
5 | 70% | 175% | +1 | 5% |
6 | 72% | 178% | +1 | 6% |
7 | 74% | 181% | +1 | 7% |
8 | 76% | 184% | +1 | 8% |
9 | 78% | 187% | +1 | 9% |
10 | 80% | 190% | +1 | 10% |
11 | 82% | 193% | +1 | 11% |
12 | 84% | 196% | +1 | 12% |
13 | 86% | 199% | +1 | 13% |
14 | 88% | 202% | +1 | 14% |
15 | 90% | 205% | +1 | 15% |
16 | 92% | 208% | +1 | 16% |
17 | 94% | 211% | +1 | 17% |
18 | 96% | 214% | +1 | 18% |
19 | 98% | 217% | +1 | 19% |
20 | 100% | 220% | +1 | 20% |
Impeccable Memory IV
"Lets you use 4th job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
"Lets you use 4th job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Impeccable Memory IV level data
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill MP Cost | 1 |
2 | Skill MP Cost | 2 |
3 | Skill MP Cost | 3 |
4 | Skill MP Cost | 4 |
5 | Skill MP Cost | 5 |
6 | Skill MP Cost | 6 |
7 | Skill MP Cost | 7 |
8 | Skill MP Cost | 8 |
9 | Skill MP Cost | 9 |
10 | Skill MP Cost | 10 |
11 | Skill MP Cost | 11 |
12 | Skill MP Cost | 12 |
13 | Skill MP Cost | 13 |
14 | Skill MP Cost | 14 |
15 | Skill MP Cost | 15 |
16 | Skill MP Cost | 16 |
17 | Skill MP Cost | 17 |
18 | Skill MP Cost | 18 |
19 | Skill MP Cost | 19 |
20 | Skill MP Cost | 20 |
21 | Skill MP Cost | 21 |
22 | Skill MP Cost | 22 |
23 | Skill MP Cost | 23 |
24 | Skill MP Cost | 24 |
25 | Skill MP Cost | 25 |
26 | Skill MP Cost | 26 |
27 | Skill MP Cost | 27 |
28 | Skill MP Cost | 28 |
29 | Skill MP Cost | 29 |
30 | Skill MP Cost | 30 |
31 | Skill MP Cost | 31 |
32 | Skill MP Cost | 32 |
Mille Aiguilles: Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly.
Penombre: Leaps back and throws a powerful card attack. Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage.
Priere D'Aria: Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF.
Tempest: Creates an expanding tornado of cards to blast through enemies.
Vol D'Ame: Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed.
Hyper Dexterity: Permanently increases DEX.
Hyper Intelligence: Permanently increases INT.
Hyper Luck: Permanently increases LUK.
Hyper Jump: Permanently increases Jump.
Hyper Speed: Permanently increases Movement Speed.
Hyper Accuracy: Permanently increases Accuracy.
Hyper Defense: Permanently increases Weapon DEF.
Hyper Magic Defense: Permanently increases Magic DEF.
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Hyper Mana: Permanently increases Max MP.
Hyper Health: Permanently increases Max HP.
Hyper Critical: Permanently increases Critical Rate.
Mille Aiguilles - Extra Target: Increases the number of monsters that Mille Aiguilles hit.
Bad Luck Ward - Immunity Enhance: Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward.
Tempest - Extra Target: Increase the number of monsters that Tempest hits.
Mille Aiguilles - Guardbreak: Increases Mille Aiguilles's Monster DEF debuff.
Bad Luck Ward - Hyper Health: Increases the Max HP that increases from Bad Luck Ward.
Tempest - Reinforce: Increases Tempest's damage.
Mille Aiguilles - Reinforce: Increases Mille Aiguilles' damage.
Bad Luck Ward - Hyper Mana: Increases the Max MP that increases from Bad Luck Ward.
Carte Rose Finale: Tosses a bouquet of cards into the air that drop and continue to damage enemies.
Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Mille Aiguilles effects
'
- Level 1: MP Cost: 13, Damage: 101%, Max Enemies Hit: 6, Number of Hits: 2
- Level 2: MP Cost: 13, Damage: 102%, Max Enemies Hit: 6, Number of Hits: 2
- Level 3: MP Cost: 13, Damage: 103%, Max Enemies Hit: 6, Number of Hits: 2
- Level 4: MP Cost: 13, Damage: 104%, Max Enemies Hit: 6, Number of Hits: 2
- Level 5: MP Cost: 13, Damage: 105%, Max Enemies Hit: 6, Number of Hits: 2
- Level 6: MP Cost: 13, Damage: 106%, Max Enemies Hit: 6, Number of Hits: 2
- Level 7: MP Cost: 13, Damage: 107%, Max Enemies Hit: 6, Number of Hits: 2
- Level 8: MP Cost: 13, Damage: 108%, Max Enemies Hit: 6, Number of Hits: 2
- Level 9: MP Cost: 13, Damage: 109%, Max Enemies Hit: 6, Number of Hits: 2
- Level 10: MP Cost: 13, Damage: 110%, Max Enemies Hit: 6, Number of Hits: 2
- Level 11: MP Cost: 14, Damage: 111%, Max Enemies Hit: 6, Number of Hits: 2
- Level 12: MP Cost: 14, Damage: 112%, Max Enemies Hit: 6, Number of Hits: 2
- Level 13: MP Cost: 14, Damage: 113%, Max Enemies Hit: 6, Number of Hits: 2
- Level 14: MP Cost: 14, Damage: 114%, Max Enemies Hit: 6, Number of Hits: 2
- Level 15: MP Cost: 14, Damage: 115%, Max Enemies Hit: 6, Number of Hits: 2
- Level 16: MP Cost: 14, Damage: 116%, Max Enemies Hit: 6, Number of Hits: 2
- Level 17: MP Cost: 14, Damage: 117%, Max Enemies Hit: 6, Number of Hits: 2
- Level 18: MP Cost: 14, Damage: 118%, Max Enemies Hit: 6, Number of Hits: 2
- Level 19: MP Cost: 14, Damage: 119%, Max Enemies Hit: 6, Number of Hits: 2
- Level 20: MP Cost: 14, Damage: 120%, Max Enemies Hit: 6, Number of Hits: 2
- Level 21: MP Cost: 15, Damage: 121%, Max Enemies Hit: 6, Number of Hits: 2
- Level 22: MP Cost: 15, Damage: 122%, Max Enemies Hit: 6, Number of Hits: 2
- Level 23: MP Cost: 15, Damage: 123%, Max Enemies Hit: 6, Number of Hits: 2
- Level 24: MP Cost: 15, Damage: 124%, Max Enemies Hit: 6, Number of Hits: 2
- Level 25: MP Cost: 15, Damage: 125%, Max Enemies Hit: 6, Number of Hits: 2
- Level 26: MP Cost: 15, Damage: 126%, Max Enemies Hit: 6, Number of Hits: 2
- Level 27: MP Cost: 15, Damage: 127%, Max Enemies Hit: 6, Number of Hits: 2
- Level 28: MP Cost: 15, Damage: 128%, Max Enemies Hit: 6, Number of Hits: 2
- Level 29: MP Cost: 15, Damage: 129%, Max Enemies Hit: 6, Number of Hits: 2
- Level 30: MP Cost: 15, Damage: 130%, Max Enemies Hit: 6, Number of Hits: 2
- Level 31: MP Cost: 16, Damage: 131%, Max Enemies Hit: 6, Number of Hits: 2
- Level 32: MP Cost: 16, Damage: 132%, Max Enemies Hit: 6, Number of Hits: 2
Penombre: Leaps back and throws a powerful card attack. Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage.
Penombre effects
'
- Level 1: Active Effects - MP Cost: 40, Damage: 260%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +12%
- Level 2: Active Effects - MP Cost: 41, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +14%
- Level 3: Active Effects - MP Cost: 41, Damage: 280%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +16%
- Level 4: Active Effects - MP Cost: 42, Damage: 290%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +18%
- Level 5: Active Effects - MP Cost: 42, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +20%
- Level 6: Active Effects - MP Cost: 43, Damage: 310%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +22%
- Level 7: Active Effects - MP Cost: 43, Damage: 320%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +24%
- Level 8: Active Effects - MP Cost: 44, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +26%
- Level 9: Active Effects - MP Cost: 44, Damage: 340%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +28%
- Level 10: Active Effects - MP Cost: 45, Damage: 350%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +30%
- Level 11: Active Effects - MP Cost: 45, Damage: 360%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +32%
- Level 12: Active Effects - MP Cost: 46, Damage: 370%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +34%
- Level 13: Active Effects - MP Cost: 46, Damage: 380%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +36%
- Level 14: Active Effects - MP Cost: 47, Damage: 390%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +38%
- Level 15: Active Effects - MP Cost: 47, Damage: 400%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +40%
- Level 16: Active Effects - MP Cost: 48, Damage: 410%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +42%
- Level 17: Active Effects - MP Cost: 48, Damage: 420%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +44%
- Level 18: Active Effects - MP Cost: 49, Damage: 430%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +46%
- Level 19: Active Effects - MP Cost: 49, Damage: 440%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +48%
- Level 20: Active Effects - MP Cost: 50, Damage: 450%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +50%
- Level 21: Active Effects - MP Cost: 50, Damage: 460%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +52%
- Level 22: Active Effects - MP Cost: 51, Damage: 470%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +54%
Priere D'Aria: Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF.
Priere D'Aria effects
'
- Level 1: MP Cost: 33, Damage: +1%, Enemy DEF Ignored: 1%, Duration: 37
- Level 2: MP Cost: 36, Damage: +2%, Enemy DEF Ignored: 2%, Duration: 44
- Level 3: MP Cost: 39, Damage: +3%, Enemy DEF Ignored: 3%, Duration: 51
- Level 4: MP Cost: 42, Damage: +4%, Enemy DEF Ignored: 4%, Duration: 58
- Level 5: MP Cost: 45, Damage: +5%, Enemy DEF Ignored: 5%, Duration: 65
- Level 6: MP Cost: 48, Damage: +6%, Enemy DEF Ignored: 6%, Duration: 72
- Level 7: MP Cost: 51, Damage: +7%, Enemy DEF Ignored: 7%, Duration: 79
- Level 8: MP Cost: 54, Damage: +8%, Enemy DEF Ignored: 8%, Duration: 86
- Level 9: MP Cost: 57, Damage: +9%, Enemy DEF Ignored: 9%, Duration: 93
- Level 10: MP Cost: 60, Damage: +10%, Enemy DEF Ignored: 10%, Duration: 100
- Level 11: MP Cost: 63, Damage: +11%, Enemy DEF Ignored: 11%, Duration: 107
- Level 12: MP Cost: 66, Damage: +12%, Enemy DEF Ignored: 12%, Duration: 114
- Level 13: MP Cost: 69, Damage: +13%, Enemy DEF Ignored: 13%, Duration: 121
- Level 14: MP Cost: 72, Damage: +14%, Enemy DEF Ignored: 14%, Duration: 128
- Level 15: MP Cost: 75, Damage: +15%, Enemy DEF Ignored: 15%, Duration: 135
- Level 16: MP Cost: 78, Damage: +16%, Enemy DEF Ignored: 16%, Duration: 142
- Level 17: MP Cost: 81, Damage: +17%, Enemy DEF Ignored: 17%, Duration: 149
- Level 18: MP Cost: 84, Damage: +18%, Enemy DEF Ignored: 18%, Duration: 156
- Level 19: MP Cost: 87, Damage: +19%, Enemy DEF Ignored: 19%, Duration: 163
- Level 20: MP Cost: 90, Damage: +20%, Enemy DEF Ignored: 20%, Duration: 170
- Level 21: MP Cost: 93, Damage: +21%, Enemy DEF Ignored: 21%, Duration: 177
- Level 22: MP Cost: 96, Damage: +22%, Enemy DEF Ignored: 22%, Duration: 184
- Level 23: MP Cost: 99, Damage: +23%, Enemy DEF Ignored: 23%, Duration: 191
- Level 24: MP Cost: 102, Damage: +24%, Enemy DEF Ignored: 24%, Duration: 198
- Level 25: MP Cost: 105, Damage: +25%, Enemy DEF Ignored: 25%, Duration: 205
- Level 26: MP Cost: 108, Damage: +26%, Enemy DEF Ignored: 26%, Duration: 212
- Level 27: MP Cost: 111, Damage: +27%, Enemy DEF Ignored: 27%, Duration: 219
- Level 28: MP Cost: 114, Damage: +28%, Enemy DEF Ignored: 28%, Duration: 226
- Level 29: MP Cost: 117, Damage: +29%, Enemy DEF Ignored: 29%, Duration: 233
- Level 30: MP Cost: 120, Damage: +30%, Enemy DEF Ignored: 30%, Duration: 240
- Level 31: MP Cost: 123, Damage: +31%, Enemy DEF Ignored: 31%, Duration: 247
- Level 32: MP Cost: 126, Damage: +32%, Enemy DEF Ignored: 32%, Duration: 254
Tempest: Creates an expanding tornado of cards to blast through enemies.
Tempest effects
'
- Level 1: MP Cost: 25, Max Enemies Hit: 8, Damage: 226%. Cooldown: 21 sec
- Level 2: MP Cost: 25, Max Enemies Hit: 8, Damage: 232%. Cooldown: 21 sec
- Level 3: MP Cost: 25, Max Enemies Hit: 8, Damage: 238%. Cooldown: 21 sec
- Level 4: MP Cost: 25, Max Enemies Hit: 8, Damage: 244%. Cooldown: 21 sec
- Level 5: MP Cost: 25, Max Enemies Hit: 8, Damage: 250%. Cooldown: 21 sec
- Level 6: MP Cost: 26, Max Enemies Hit: 8, Damage: 256%. Cooldown: 21 sec
- Level 7: MP Cost: 26, Max Enemies Hit: 8, Damage: 262%. Cooldown: 21 sec
- Level 8: MP Cost: 26, Max Enemies Hit: 8, Damage: 268%. Cooldown: 21 sec
- Level 9: MP Cost: 26, Max Enemies Hit: 8, Damage: 274%. Cooldown: 21 sec
- Level 10: MP Cost: 26, Max Enemies Hit: 8, Damage: 280%. Cooldown: 20 sec
- Level 11: MP Cost: 26, Max Enemies Hit: 8, Damage: 286%. Cooldown: 20 sec
- Level 12: MP Cost: 27, Max Enemies Hit: 8, Damage: 292%. Cooldown: 20 sec
- Level 13: MP Cost: 27, Max Enemies Hit: 8, Damage: 298%. Cooldown: 20 sec
- Level 14: MP Cost: 27, Max Enemies Hit: 8, Damage: 304%. Cooldown: 20 sec
- Level 15: MP Cost: 27, Max Enemies Hit: 8, Damage: 310%. Cooldown: 20 sec
- Level 16: MP Cost: 27, Max Enemies Hit: 8, Damage: 316%. Cooldown: 20 sec
- Level 17: MP Cost: 27, Max Enemies Hit: 8, Damage: 322%. Cooldown: 20 sec
- Level 18: MP Cost: 28, Max Enemies Hit: 8, Damage: 328%. Cooldown: 20 sec
- Level 19: MP Cost: 28, Max Enemies Hit: 8, Damage: 334%. Cooldown: 20 sec
- Level 20: MP Cost: 28, Max Enemies Hit: 8, Damage: 340%. Cooldown: 19 sec
- Level 21: MP Cost: 28, Max Enemies Hit: 8, Damage: 346%. Cooldown: 19 sec
- Level 22: MP Cost: 28, Max Enemies Hit: 8, Damage: 352%. Cooldown: 19 sec
- Level 23: MP Cost: 28, Max Enemies Hit: 8, Damage: 358%. Cooldown: 19 sec
- Level 24: MP Cost: 29, Max Enemies Hit: 8, Damage: 364%. Cooldown: 19 sec
- Level 25: MP Cost: 29, Max Enemies Hit: 8, Damage: 370%. Cooldown: 19 sec
- Level 26: MP Cost: 29, Max Enemies Hit: 8, Damage: 376%. Cooldown: 19 sec
- Level 27: MP Cost: 29, Max Enemies Hit: 8, Damage: 382%. Cooldown: 19 sec
- Level 28: MP Cost: 29, Max Enemies Hit: 8, Damage: 388%. Cooldown: 19 sec
- Level 29: MP Cost: 29, Max Enemies Hit: 8, Damage: 394%. Cooldown: 19 sec
- Level 30: MP Cost: 30, Max Enemies Hit: 8, Damage: 400%. Cooldown: 18 sec
- Level 31: MP Cost: 30, Max Enemies Hit: 8, Damage: 406%. Cooldown: 18 sec
- Level 32: MP Cost: 30, Max Enemies Hit: 8, Damage: 412%. Cooldown: 18 sec
Vol D'Ame: Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed.
Vol D'Ame effects
'
- Level 1: MP Cost: 50, Max Enemies: 12, Buffs applied:
- Attack: Attack +2
- Damage Ignored: Damage Received -2%
- Damage Reflect: Reflects 30% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 177 sec
- Level 2: MP Cost: 51, Max Enemies: 12, Buffs applied:
- Attack: Attack +4
- Damage Ignored: Damage Received -4%
- Damage Reflect: Reflects 60% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 174 sec
- Level 3: MP Cost: 51, Max Enemies: 12, Buffs applied:
- Attack: Attack +6
- Damage Ignored: Damage Received -6%
- Damage Reflect: Reflects 90% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 171 sec
- Level 4: MP Cost: 52, Max Enemies: 12, Buffs applied:
- Attack: Attack +8
- Damage Ignored: Damage Received -8%
- Damage Reflect: Reflects 120% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 168 sec
- Level 5: MP Cost: 52, Max Enemies: 12, Buffs applied:
- Attack: Attack +10
- Damage Ignored: Damage Received -10%
- Damage Reflect: Reflects 150% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 165 sec
- Level 6: MP Cost: 53, Max Enemies: 12, Buffs applied:
- Attack: Attack +12
- Damage Ignored: Damage Received -12%
- Damage Reflect: Reflects 180% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 162 sec
- Level 7: MP Cost: 53, Max Enemies: 12, Buffs applied:
- Attack: Attack +14
- Damage Ignored: Damage Received -14%
- Damage Reflect: Reflects 210% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 159 sec
- Level 8: MP Cost: 54, Max Enemies: 12, Buffs applied:
- Attack: Attack +16
- Damage Ignored: Damage Received -16%
- Damage Reflect: Reflects 240% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 156 sec
- Level 9: MP Cost: 54, Max Enemies: 12, Buffs applied:
- Attack: Attack +18
- Damage Ignored: Damage Received -18%
- Damage Reflect: Reflects 270% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 153 sec
- Level 10: MP Cost: 55, Max Enemies: 12, Buffs applied:
- Attack: Attack +20
- Damage Ignored: Damage Received -20%
- Damage Reflect: Reflects 300% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 150 sec
- Level 11: MP Cost: 55, Max Enemies: 12, Buffs applied:
- Attack: Attack +22
- Damage Ignored: Damage Received -22%
- Damage Reflect: Reflects 330% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 147 sec
- Level 12: MP Cost: 56, Max Enemies: 12, Buffs applied:
- Attack: Attack +24
- Damage Ignored: Damage Received -24%
- Damage Reflect: Reflects 360% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 144 sec
- Level 13: MP Cost: 56, Max Enemies: 12, Buffs applied:
- Attack: Attack +26
- Damage Ignored: Damage Received -26%
- Damage Reflect: Reflects 390% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 141 sec
- Level 14: MP Cost: 57, Max Enemies: 12, Buffs applied:
- Attack: Attack +28
- Damage Ignored: Damage Received -28%
- Damage Reflect: Reflects 420% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 138 sec
- Level 15: MP Cost: 57, Max Enemies: 12, Buffs applied:
- Attack: Attack +30
- Damage Ignored: Damage Received -30%
- Damage Reflect: Reflects 450% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 135 sec
- Level 16: MP Cost: 58, Max Enemies: 12, Buffs applied:
- Attack: Attack +32
- Damage Ignored: Damage Received -32%
- Damage Reflect: Reflects 480% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 132 sec
- Level 17: MP Cost: 58, Max Enemies: 12, Buffs applied:
- Attack: Attack +34
- Damage Ignored: Damage Received -34%
- Damage Reflect: Reflects 510% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 129 sec
- Level 18: MP Cost: 59, Max Enemies: 12, Buffs applied:
- Attack: Attack +36
- Damage Ignored: Damage Received -36%
- Damage Reflect: Reflects 540% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 126 sec
- Level 19: MP Cost: 59, Max Enemies: 12, Buffs applied:
- Attack: Attack +38
- Damage Ignored: Damage Received -38%
- Damage Reflect: Reflects 570% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 123 sec
- Level 20: MP Cost: 60, Max Enemies: 12, Buffs applied:
- Attack: Attack +40
- Damage Ignored: Damage Received -40%
- Damage Reflect: Reflects 600% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 120 sec
Hyper Skills
Stat Enhancers
Hyper Strength: Permanently increases STR.Hyper Strength effects
Required level: 140
- Level 1: STR +50
Hyper Dexterity: Permanently increases DEX.
Hyper Dexterity effects
Required level: 140
- Level 1: DEX +50
Hyper Intelligence: Permanently increases INT.
Hyper Intelligence effects
Required level: 140
- Level 1: INT +50
Hyper Luck: Permanently increases LUK.
Hyper Luck effects
Required level: 140
- Level 1: LUK +50
Hyper Jump: Permanently increases Jump.
Hyper Jump effects
Required level: 146
- Level 1: Jump +10
Hyper Speed: Permanently increases Movement Speed.
Hyper Speed effects
Required level: 152
- Level 1: Movement Speed +10
Hyper Accuracy: Permanently increases Accuracy.
Hyper Accuracy effects
Required level: 158
- Level 1: Accuracy +20%
Hyper Defense: Permanently increases Weapon DEF.
Hyper Defense effects
Required level: 165
- Level 1: Weapon DEF +500
Hyper Magic Defense: Permanently increases Magic DEF.
Hyper Magic Defense effects
Required level: 174
- Level 1: Magic DEF +500
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Hyper Fury effects
Required level: 180
- Level 1: Max DF +50
Hyper Mana: Permanently increases Max MP.
Hyper Mana effects
Required level: 186
- Level 1: Max MP: +15%
Hyper Health: Permanently increases Max HP.
Hyper Health effects
Required level: 192
- Level 1: Max HP: +15%
Hyper Critical: Permanently increases Critical Rate.
Hyper Critical effects
Required level: 198
- Level 1: Critical Rate: +10%
Skill Enhancers
Tempest - Cooldown Cutter: Reduces Tempest's Cooldown.Tempest - Cooldown Cutter effects
Required level: 143
- Level 1: Cooldown: -20%
Mille Aiguilles - Extra Target: Increases the number of monsters that Mille Aiguilles hit.
Mille Aiguilles - Extra Target effects
Required level: 149
- Level 1: Max Enemies Hit +2
Bad Luck Ward - Immunity Enhance: Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward.
Bad Luck Ward - Immunity Enhance effects
Required level: 155
- Level 1: Abnormal Status Resistance and Elemental Resistance +5% in addition
Tempest - Extra Target: Increase the number of monsters that Tempest hits.
Tempest - Extra Target effects
Required level: 162
- Level 1: Max Enemies Hit +2
Mille Aiguilles - Guardbreak: Increases Mille Aiguilles's Monster DEF debuff.
Mille Aiguilles - Guardbreak effects
Required level: 168
- Level 1: Bonus 20% monster DEF ignored
Bad Luck Ward - Hyper Health: Increases the Max HP that increases from Bad Luck Ward.
Bad Luck Ward - Hyper Health effects
Required level: 177
- Level 1: Max HP +10% in addition
Tempest - Reinforce: Increases Tempest's damage.
Tempest - Reinforce effects
Required level: 183
- Level 1: Damage: +20%
Mille Aiguilles - Reinforce: Increases Mille Aiguilles' damage.
Mille Aiguilles - Reinforce effects
Required level: 189
- Level 1: Damage +20%
Bad Luck Ward - Hyper Mana: Increases the Max MP that increases from Bad Luck Ward.
Bad Luck Ward - Hyper Mana effects
Required level: 195
- Level 1: Max MP +10% in addition
Active Skills
Final Judgment Draw: Casts all of Judgment Draw's effects at once. Stacks with Judgment Draw.Final Judgment Draw effects
Required level: 150.
- Level 1: MP Cost: 300, Duration: 30 sec, Critical Rate +20%, Item Drop Rate +20%, Abnormal Status Resistance/Elemental Resistance +20%, DEF +100%. When attacked 3% of damage absorbed as HP. Cooldown: 90 sec.
Carte Rose Finale: Tosses a bouquet of cards into the air that drop and continue to damage enemies.
Carte Rose Finale effects
Required level: 170
- Level 1: MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6, 100% damage to 6 enemies near the cards 2 times every 2 seconds. Cooldown: 90 sec
Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Heroic Memories effects
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000
Cooldown: 120 sec. Only applies to hero classes within the party.