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< MapleStory‎ | Phantom
Revision as of 02:07, 1 November 2013 by PirateIzzy (talk | contribs) (Converting a few other skills)
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Attacking Skills Passive Skills Active/Supportive Skills
Beginner Dexterous Training Phantom Instinct To The Skies Shroud Walk File:MS Skill Judgment Draw.png File:MS Skill Judgment Draw2.png Judgment Draw Auto/Manual Skill Swipe Loadout
First Job Double Entendre Impeccable Memory I Feather Foot Phantom Swiftness
Second Job Calling Card Impeccable Memory III Mille Cartes Cane Mastery Carte Blanche Devil's Luck Cane Booster
Third Job Blason Impeccable Memory III Rapier Wit Mist Mask Piercing Vision Bad Luck Ward Clair de Lune Final Feint
Fourth Job Impeccable Memory IV Mille Aiguilles Penombre Tempest Cane Expert Carte Noir Maple Warrior Hero's Will Priere D'Aria Vol D'Ame
Stat Enhancers
Hyper Skills Hyper Strength Hyper Dexterity Hyper Intelligence Hyper Luck Hyper Jump Hyper Speed Hyper Accuracy Hyper Defense Hyper Magic Defense Hyper Fury Hyper Mana Hyper Health Hyper Critical
Skill Enhancers Active / Supportive Skills
Tempest - Cooldown Cutter Mille Aiguilles - Extra Target Bad Luck Ward - Immunity Enhance Tempest - Extra Target Mille Aiguilles - Guardbreak Bad Luck Ward - Hyper Health Tempest - Reinforce Mille Aiguilles - Reinforce Bad Luck Ward - Hyper Mana Final Judgment Draw Carte Rose Finale Heroic Memories

Beginner

MS Skill Dexterous Training.png Dexterous Training
"Phantom carries phenomenal insight and dexterity that allow him to wield a variety of weapons."
Dexterous Training level data
Level Effect
1 DEX +40, Base Avoidability: +20%, Diligence Lv. 20, Insight Lv. 20
MS Skill Phantom Instinct.png Phantom Instinct
"Uses phenomenal insight to locate an enemy's critical weakness. (Link Skill)"
Phantom Instinct level data
Level Critical Rate
Add +5%
per level
1 +10%
2 +15%
3 +20%
MS Skill To The Skies.png To The Skies
"Returns to Phantom's airship, Lumiere."
To The Skies level data
Level Effect
1 MP Cost: 30, Returns you to Lumiere.
MS Skill Shroud Walk.png Shroud Walk
"Swathes you in a curtain of cards to teleport long distances."
Shroud Walk level data
Level Effect
1 MP Cost: 30, use directional keys to teleport (Arrows shown only for the directions you can go to). Number of directional keys you can enter: 3
File:MS Skill Judgment Draw.png Judgment Draw (2nd Job)
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Judgment Draw (2nd Job) level data
Level Effect
1 MP Cost: 30, Attacks with Carte Blanche 5 times. Grants one of the following effects for 30 sec:
  • Destin Card: Critical Rate +5%
  • Malheur Card: Item Drop Rate +10%
File:MS Skill Judgment Draw2.png Judgment Draw (4th Job)
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Judgment Draw (4th Job) level data
Level Effect
1 MP Cost: 60, Attacks enemies with Carte Noir 10 times. Also grants one of the following effects for 30 sec:
  • Destin Card: Critical Rate +10%
  • Malheur Card: Item Drop Rate +20%
  • Endurance Card: Abnormal Status Resistance +20%, Resistance +20%
  • Drain Card: 3% of the damage dealt is absorbed as HP
MS Skill Judgment Draw Auto.pngMS Skill Judgment Draw Manual.png Judgment Draw Auto/Manual
"Judgment Draw can be set to either Auto Mode or Manual Mode. Double-click to switch between the two."
Judgment Draw Auto/Manual level data
Level Effect
1 Auto Mode: Automatically activates the Judgment Draw skill when your deck is full.

Manual Mode: Judgment Draw must be used manually, even if your deck is empty.

MS Skill Skill Swipe.png Skill Swipe
"Steals the skills of Explorer characters nearby. Select skills cannot be stolen."
Skill Swipe level data
Level Effect
1 MP Cost: 30, Shifts to steal mode upon use; Move the mouse cursor to select the nearby Explorer character
MS Skill Loadout.png Loadout
"Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory."
Loadout level data
Level Effect
1 Manage stolen skills using the mouse

First Job

MS Skill Feather Foot.png Feather Foot
"Permanently increases Avoidability."
Feather Foot level data
Level Base Avoidability
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
MS Skill Double Entendre.png Double Entendre
"Quickly strikes an enemy twice."
Double Entendre level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 5 levels
Add 2%
per level
No
change
No
change
1 10 122% 2 4
2 10 124% 2 4
3 10 126% 2 4
4 10 128% 2 4
5 11 130% 2 4
6 11 132% 2 4
7 11 134% 2 4
8 11 136% 2 4
9 11 138% 2 4
10 12 140% 2 4
11 12 142% 2 4
12 12 144% 2 4
13 12 146% 2 4
14 12 148% 2 4
15 13 150% 2 4
16 13 152% 2 4
17 13 154% 2 4
18 13 156% 2 4
19 13 158% 2 4
20 14 160% 2 4
MS Skill Phantom Swiftness.png Phantom Swiftness
"Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key."
Phantom Swiftness level data
Level MP Cost Effect Movement Speed Max Movement Speed Jump
Subtract 1
per level
No
change
Add 2
per level
Add 1
per level
Add 2
per level
1 34 Additional Jump distance 7 6 6
2 33 Additional Jump distance 9 7 7
3 32 Additional Jump distance 11 8 8
4 31 Additional Jump distance 13 9 9
5 30 Additional Jump distance 15 10 10
6 29 Additional Jump distance 17 11 11
7 28 Additional Jump distance 19 12 12
8 27 Additional Jump distance 21 13 13
9 26 Additional Jump distance 23 14 14
10 25 Additional Jump distance 25 15 15
11 24 Additional Jump distance 27 16 16
12 23 Additional Jump distance 29 17 17
13 22 Additional Jump distance 31 18 18
14 21 Additional Jump distance 33 19 19
15 20 Additional Jump distance 35 20 20
MS Skill Impeccable Memory I.png Impeccable Memory I
"Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Impeccable Memory I level data
Level MP Cost Skill Level
No
change
Add 1
per level
1 Skill MP Cost 1
2 Skill MP Cost 2
3 Skill MP Cost 3
4 Skill MP Cost 4
5 Skill MP Cost 5
6 Skill MP Cost 6
7 Skill MP Cost 7
8 Skill MP Cost 8
9 Skill MP Cost 9
10 Skill MP Cost 10
11 Skill MP Cost 11
12 Skill MP Cost 12
13 Skill MP Cost 13
14 Skill MP Cost 14
15 Skill MP Cost 15
16 Skill MP Cost 16
17 Skill MP Cost 17
18 Skill MP Cost 18
19 Skill MP Cost 19
20 Skill MP Cost 20

Second Job

MS Skill Cane Mastery.png Cane Mastery
"Increases the weapon mastery and Accuracy of canes."
Cane Mastery level data
Level Weapon Mastery Accuracy
Add +4%
per level
Add +20
per level
1 +14% +20
2 +18% +40
3 +22% +60
4 +26% +80
5 +30% +100
6 +34% +120
7 +38% +140
8 +42% +160
9 +46% +180
10 +50% +200
MS Skill Cane Booster.png Cane Booster
"Increases the attack speed of your weapon."
Requires Level 5 Cane Mastery.
Cane Booster level data
Level MP cost Duration (seconds)
Subtract 2
per level
Add 24
per level
1 48 24
2 46 48
3 44 72
4 42 96
5 40 120
6 38 144
7 36 168
8 34 192
9 32 216
10 30 240
MS Skill Calling Card.png Calling Card
"Launches enchanted cards at enemies."
Calling Card level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 6 levels
Add 2%
per level
No
change
No
change
1 15 132% 3 4
2 15 134% 3 4
3 15 136% 3 4
4 15 138% 3 4
5 15 140% 3 4
6 17 142% 3 4
7 17 144% 3 4
8 17 146% 3 4
9 17 148% 3 4
10 17 150% 3 4
11 17 152% 3 4
12 19 154% 3 4
13 19 156% 3 4
14 19 158% 3 4
15 19 160% 3 4
16 19 162% 3 4
17 19 164% 3 4
18 21 166% 3 4
19 21 168% 3 4
20 21 170% 3 4
MS Skill Carte Blanche.png Carte Blanche
"Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck."
Carte Blanche level data
Level Card Chance Damage Deck
Add 6%
per level
Add 4%
per level
No
change
1 6% 104% +1
2 12% 108% +1
3 18% 112% +1
4 24% 116% +1
5 30% 120% +1
6 36% 124% +1
7 42% 128% +1
8 48% 132% +1
9 54% 136% +1
10 60% 140% +1
MS Skill Devil's Luck.png Devil's Luck
"Permanently increases LUK."
Devil's Luck level data
Level LUK
Add 8
per levels
1 +8
2 +16
3 +24
4 +32
5 +40
MS Skill Impeccable Memory II.png Impeccable Memory II
"Lets you use 2nd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Impeccable Memory II level data
Level MP Cost Skill Level
No
change
Add 1
per level
1 Skill MP Cost 1
2 Skill MP Cost 2
3 Skill MP Cost 3
4 Skill MP Cost 4
5 Skill MP Cost 5
6 Skill MP Cost 6
7 Skill MP Cost 7
8 Skill MP Cost 8
9 Skill MP Cost 9
10 Skill MP Cost 10
11 Skill MP Cost 11
12 Skill MP Cost 12
13 Skill MP Cost 13
14 Skill MP Cost 14
15 Skill MP Cost 15
16 Skill MP Cost 16
17 Skill MP Cost 17
18 Skill MP Cost 18
19 Skill MP Cost 19
20 Skill MP Cost 20
MS Skill Mille Cartes.png Mille Cartes
"Launches a torrent of cards that knocks back enemies."
Mille Cartes level data
Level MP Cost Damage Max Enemies Hit
Add 4
per 3 levels
Add 8%
per level
No
change
1 24 208% 10
2 24 216% 10
3 24 224% 10
4 28 232% 10
5 28 240% 10
6 28 248% 10
7 32 256% 10
8 32 264% 10
9 32 272% 10
10 36 280% 10
11 36 288% 10
12 36 296% 10
13 40 304% 10
14 40 312% 10
15 40 320% 10

Third Job

MS Skill Bad Luck Ward.png Bad Luck Ward
"Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance."
Bad Luck Ward level data
Level MP Cost Duration (seconds) Max HP Max MP Elemental Resistance Abnormal Status Resistance
Add 4
per level
Add 20
per level
Add 2%
per level
Add 2%
per level
Add 4%
per level
Add 4%
per level
1 44 60 +12% +12% +4% +4%
2 48 80 +14% +14% +8% +8%
3 52 100 +16% +16% +12% +12%
4 56 120 +18% +18% +16% +16%
5 60 140 +20% +20% +20% +20%
6 64 160 +22% +22% +24% +24%
7 68 180 +24% +24% +28% +28%
8 72 200 +26% +26% +32% +32%
9 76 220 +28% +28% +36% +36%
10 80 240 +30% +30% +40% +40%
MS Skill Blason.png Blason
"Marks enemies with Phantom's coat of arms before slicing them to bits."
Blason level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 4 levels
Add 3%
per level
No
change
No
change
1 25 143% 4 8
2 25 146% 4 8
3 25 149% 4 8
4 26 152% 4 8
5 26 155% 4 8
6 26 158% 4 8
7 26 161% 4 8
8 27 164% 4 8
9 27 167% 4 8
10 27 170% 4 8
11 27 173% 4 8
12 28 176% 4 8
13 28 179% 4 8
14 28 182% 4 8
15 28 185% 4 8
16 29 188% 4 8
17 29 191% 4 8
18 29 194% 4 8
19 29 197% 4 8
20 30 200% 4 8
MS Skill Clair de Lune.png Clair de Lune
"Enjoys the cool evening moonlight to increase Attack and Accuracy."
Clair de Lune level data
Level MP Cost Duration (seconds) Weapon Attack Accuracy
Add 2
per level
Add 10
per level
Add 3
per 2 levels
Add 10
per level
1 42 50 +3 +10
2 44 60 +3 +20
3 46 70 +6 +30
4 48 80 +6 +40
5 50 90 +9 +50
6 52 100 +9 +60
7 54 110 +12 +70
8 56 120 +12 +80
9 58 130 +15 +90
10 60 140 +15 +100
11 62 150 +18 +110
12 64 160 +18 +120
13 66 170 +21 +130
14 68 180 +21 +140
15 70 190 +24 +150
16 72 200 +24 +160
17 74 210 +27 +170
18 76 220 +27 +180
19 78 230 30 190
20 80 240 30 200
MS Skill Final Feint.png Final Feint
"Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently."
Final Feint level data
Level MP Cost HP Revived With Invincibility Duration (seconds) Cooldown (seconds) LUK
No
change
Add 10%
per level
Add 1
per 5 levels
Add 90
per level
Add 6
per level
1 300 10% 2 1410 +6
2 300 20% 2 1320 +12
3 300 30% 2 1230 +18
4 300 40% 2 1140 +24
5 300 50% 3 1050 +30
6 300 60% 3 960 +36
7 300 70% 3 870 +42
8 300 80% 3 780 +48
9 300 90% 3 690 +54
10 300 100% 4 600 +60
MS Skill Impeccable Memory III.png Impeccable Memory III
"Lets you use 3rd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Impeccable Memory III level data
Level MP Cost Skill Level
No
change
Add 1
per level
1 Skill MP Cost 1
2 Skill MP Cost 2
3 Skill MP Cost 3
4 Skill MP Cost 4
5 Skill MP Cost 5
6 Skill MP Cost 6
7 Skill MP Cost 7
8 Skill MP Cost 8
9 Skill MP Cost 9
10 Skill MP Cost 10
11 Skill MP Cost 11
12 Skill MP Cost 12
13 Skill MP Cost 13
14 Skill MP Cost 14
15 Skill MP Cost 15
16 Skill MP Cost 16
17 Skill MP Cost 17
18 Skill MP Cost 18
19 Skill MP Cost 19
20 Skill MP Cost 20
MS Skill Mist Mask.png Mist Mask
"Permanently increases dodging chance."
Mist Mask level data
Level Additional Dodging Chance
Add 2%
per level
1 +12%
2 +14%
3 +16%
4 +18%
5 +20%
6 +22%
7 +24%
8 +26%
9 +28%
10 +30%
MS Skill Piercing Vision.png Piercing Vision
"Permanently increases Critical Rate."
Piercing Vision level data
Level Critical Rate
Add 1%
per level
1 +16%
2 +17%
3 +18%
4 +19%
5 +20%
6 +21%
7 +22%
8 +23%
9 +24%
10 +25%
11 +26%
12 +27%
13 +28%
14 +29%
15 +30%
16 +31%
17 +32%
18 +33%
19 +34%
20 +35%
MS Skill Rapier Wit.png Rapier Wit
"Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage."
Rapier Wit level data
Level MP Cost Damage Number of Attacks Damage Number of Attacks Max Enemies Hit Mille Cartes's Damage
Add 1
per 2 levels
Add 5%
per level
No
change
Add 6%
per level
No
change
No
change
Add 2%
per level
1 30 175% 2 156% 3 10 12%
2 31 180% 2 162% 3 10 14%
3 31 185% 2 168% 3 10 16%
4 32 190% 2 174% 3 10 18%
5 32 195% 2 180% 3 10 20%
6 33 200% 2 186% 3 10 22%
7 33 205% 2 192% 3 10 24%
8 34 210% 2 198% 3 10 26%
9 34 215% 2 204% 3 10 28%
10 35 220% 2 210% 3 10 30%
11 35 225% 2 216% 3 10 32%
12 36 230% 2 222% 3 10 34%
13 36 235% 2 228% 3 8 36%
14 38 240% 2 234% 3 10 38%
15 37 245% 2 240% 3 10 40%
16 38 250% 2 246% 3 10 42%
17 38 255% 2 252% 3 10 44%
18 39 260% 2 258% 3 10 46%
19 39 265% 2 264% 3 10 48%
20 40 270% 2 270% 3 10 50%

Fourth Job

Those in Italic can be obtained through Combat Orders.

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration (seconds)
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 1% 30
2 10 1% 60
3 10 2% 90
4 10 2% 120
5 20 3% 150
6 20 3% 180
7 20 4% 210
8 20 4% 240
9 20 5% 270
10 30 5% 300
11 30 6% 330
12 30 6% 360
13 30 7% 390
14 30 7% 420
15 40 8% 450
16 40 8% 480
17 40 9% 510
18 40 9% 540
19 40 10% 570
20 50 10% 600
21 50 11% 630
22 50 11% 660
23 50 12% 690
24 50 12% 720
25 60 13% 750
26 60 13% 780
27 60 14% 810
28 60 14% 840
29 60 15% 870
30 70 15% 900
31 70 16% 930
32 70 16% 960
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown (seconds)
No
change
Subtract 60
per level
1 30 600
2 30 540
3 30 480
4 30 420
5 30 360
6 30 300
7 30 240
MS Skill Cane Expert.png Cane Expert
"Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Cane Mastery
Cane Expert level data
Level Cane Expert Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1% seconds per 2 levels
1 10 30 1%
2 56% 60 1%
3 57% 90 2%
4 57% 120 2%
5 58% 150 3%
6 58% 180 3%
7 59% 210 4%
8 59% 240 4%
9 60% 270 5%
10 60% 300 5%
11 61% 330 6%
12 61% 360 6%
13 62% 390 7%
14 62% 420 7%
15 63% 450 8%
16 63% 480 8%
17 64% 510 9%
18 64% 540 9%
19 65% 570 10%
20 65% 600 10%
21 66% 630 11%
22 66% 660 11%
23 67% 690 12%
24 67% 720 12%
25 68% 750 13%
26 68% 780 13%
27 69% 810 14%
28 69% 840 14%
29 70% 870 15%
30 70% 900 15%
31 71% 930 16%
32 71% 960 16%
MS Skill Carte Noir.png Carte Noir
"Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck. Also permanently increases Avoidability chance."
Carte Noir level data
Level Card Chance Damage Deck Additional Avoidability Chance
Add 2%
per level
Add 3%
per level
No
change
Add 1%
per level
1 62% 163% +1 1%
2 64% 166% +1 2%
3 66% 169% +1 3%
4 68% 172% +1 4%
5 70% 175% +1 5%
6 72% 178% +1 6%
7 74% 181% +1 7%
8 76% 184% +1 8%
9 78% 187% +1 9%
10 80% 190% +1 10%
11 82% 193% +1 11%
12 84% 196% +1 12%
13 86% 199% +1 13%
14 88% 202% +1 14%
15 90% 205% +1 15%
16 92% 208% +1 16%
17 94% 211% +1 17%
18 96% 214% +1 18%
19 98% 217% +1 19%
20 100% 220% +1 20%
MS Skill Impeccable Memory IV.png Impeccable Memory IV
"Lets you use 4th job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Impeccable Memory IV level data
Level MP Cost Skill Level
No
change
Add 1
per level
1 Skill MP Cost 1
2 Skill MP Cost 2
3 Skill MP Cost 3
4 Skill MP Cost 4
5 Skill MP Cost 5
6 Skill MP Cost 6
7 Skill MP Cost 7
8 Skill MP Cost 8
9 Skill MP Cost 9
10 Skill MP Cost 10
11 Skill MP Cost 11
12 Skill MP Cost 12
13 Skill MP Cost 13
14 Skill MP Cost 14
15 Skill MP Cost 15
16 Skill MP Cost 16
17 Skill MP Cost 17
18 Skill MP Cost 18
19 Skill MP Cost 19
20 Skill MP Cost 20
21 Skill MP Cost 21
22 Skill MP Cost 22
23 Skill MP Cost 23
24 Skill MP Cost 24
25 Skill MP Cost 25
26 Skill MP Cost 26
27 Skill MP Cost 27
28 Skill MP Cost 28
29 Skill MP Cost 29
30 Skill MP Cost 30
31 Skill MP Cost 31
32 Skill MP Cost 32
MS Skill Mille Aiguilles.png
Mille Aiguilles: Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly.
Mille Aiguilles effects

'

  • Level 1: MP Cost: 13, Damage: 101%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 2: MP Cost: 13, Damage: 102%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 3: MP Cost: 13, Damage: 103%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 4: MP Cost: 13, Damage: 104%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 5: MP Cost: 13, Damage: 105%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 6: MP Cost: 13, Damage: 106%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 7: MP Cost: 13, Damage: 107%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 8: MP Cost: 13, Damage: 108%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 9: MP Cost: 13, Damage: 109%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 10: MP Cost: 13, Damage: 110%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 11: MP Cost: 14, Damage: 111%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 12: MP Cost: 14, Damage: 112%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 13: MP Cost: 14, Damage: 113%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 14: MP Cost: 14, Damage: 114%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 15: MP Cost: 14, Damage: 115%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 16: MP Cost: 14, Damage: 116%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 17: MP Cost: 14, Damage: 117%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 18: MP Cost: 14, Damage: 118%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 19: MP Cost: 14, Damage: 119%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 20: MP Cost: 14, Damage: 120%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 21: MP Cost: 15, Damage: 121%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 22: MP Cost: 15, Damage: 122%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 23: MP Cost: 15, Damage: 123%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 24: MP Cost: 15, Damage: 124%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 25: MP Cost: 15, Damage: 125%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 26: MP Cost: 15, Damage: 126%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 27: MP Cost: 15, Damage: 127%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 28: MP Cost: 15, Damage: 128%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 29: MP Cost: 15, Damage: 129%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 30: MP Cost: 15, Damage: 130%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 31: MP Cost: 16, Damage: 131%, Max Enemies Hit: 6, Number of Hits: 2
  • Level 32: MP Cost: 16, Damage: 132%, Max Enemies Hit: 6, Number of Hits: 2

MS Skill Penombre.png
Penombre: Leaps back and throws a powerful card attack. Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage.
Penombre effects

'

  • Level 1: Active Effects - MP Cost: 40, Damage: 260%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +12%
  • Level 2: Active Effects - MP Cost: 41, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +14%
  • Level 3: Active Effects - MP Cost: 41, Damage: 280%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +16%
  • Level 4: Active Effects - MP Cost: 42, Damage: 290%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +18%
  • Level 5: Active Effects - MP Cost: 42, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +20%
  • Level 6: Active Effects - MP Cost: 43, Damage: 310%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +22%
  • Level 7: Active Effects - MP Cost: 43, Damage: 320%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +24%
  • Level 8: Active Effects - MP Cost: 44, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +26%
  • Level 9: Active Effects - MP Cost: 44, Damage: 340%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +28%
  • Level 10: Active Effects - MP Cost: 45, Damage: 350%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +30%
  • Level 11: Active Effects - MP Cost: 45, Damage: 360%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +32%
  • Level 12: Active Effects - MP Cost: 46, Damage: 370%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +34%
  • Level 13: Active Effects - MP Cost: 46, Damage: 380%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +36%
  • Level 14: Active Effects - MP Cost: 47, Damage: 390%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +38%
  • Level 15: Active Effects - MP Cost: 47, Damage: 400%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +40%
  • Level 16: Active Effects - MP Cost: 48, Damage: 410%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +42%
  • Level 17: Active Effects - MP Cost: 48, Damage: 420%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +44%
  • Level 18: Active Effects - MP Cost: 49, Damage: 430%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +46%
  • Level 19: Active Effects - MP Cost: 49, Damage: 440%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +48%
  • Level 20: Active Effects - MP Cost: 50, Damage: 450%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +50%
  • Level 21: Active Effects - MP Cost: 50, Damage: 460%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +52%
  • Level 22: Active Effects - MP Cost: 51, Damage: 470%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +54%

MS Skill Priere D'Aria.png
Priere D'Aria: Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF.
Priere D'Aria effects

'

  • Level 1: MP Cost: 33, Damage: +1%, Enemy DEF Ignored: 1%, Duration: 37
  • Level 2: MP Cost: 36, Damage: +2%, Enemy DEF Ignored: 2%, Duration: 44
  • Level 3: MP Cost: 39, Damage: +3%, Enemy DEF Ignored: 3%, Duration: 51
  • Level 4: MP Cost: 42, Damage: +4%, Enemy DEF Ignored: 4%, Duration: 58
  • Level 5: MP Cost: 45, Damage: +5%, Enemy DEF Ignored: 5%, Duration: 65
  • Level 6: MP Cost: 48, Damage: +6%, Enemy DEF Ignored: 6%, Duration: 72
  • Level 7: MP Cost: 51, Damage: +7%, Enemy DEF Ignored: 7%, Duration: 79
  • Level 8: MP Cost: 54, Damage: +8%, Enemy DEF Ignored: 8%, Duration: 86
  • Level 9: MP Cost: 57, Damage: +9%, Enemy DEF Ignored: 9%, Duration: 93
  • Level 10: MP Cost: 60, Damage: +10%, Enemy DEF Ignored: 10%, Duration: 100
  • Level 11: MP Cost: 63, Damage: +11%, Enemy DEF Ignored: 11%, Duration: 107
  • Level 12: MP Cost: 66, Damage: +12%, Enemy DEF Ignored: 12%, Duration: 114
  • Level 13: MP Cost: 69, Damage: +13%, Enemy DEF Ignored: 13%, Duration: 121
  • Level 14: MP Cost: 72, Damage: +14%, Enemy DEF Ignored: 14%, Duration: 128
  • Level 15: MP Cost: 75, Damage: +15%, Enemy DEF Ignored: 15%, Duration: 135
  • Level 16: MP Cost: 78, Damage: +16%, Enemy DEF Ignored: 16%, Duration: 142
  • Level 17: MP Cost: 81, Damage: +17%, Enemy DEF Ignored: 17%, Duration: 149
  • Level 18: MP Cost: 84, Damage: +18%, Enemy DEF Ignored: 18%, Duration: 156
  • Level 19: MP Cost: 87, Damage: +19%, Enemy DEF Ignored: 19%, Duration: 163
  • Level 20: MP Cost: 90, Damage: +20%, Enemy DEF Ignored: 20%, Duration: 170
  • Level 21: MP Cost: 93, Damage: +21%, Enemy DEF Ignored: 21%, Duration: 177
  • Level 22: MP Cost: 96, Damage: +22%, Enemy DEF Ignored: 22%, Duration: 184
  • Level 23: MP Cost: 99, Damage: +23%, Enemy DEF Ignored: 23%, Duration: 191
  • Level 24: MP Cost: 102, Damage: +24%, Enemy DEF Ignored: 24%, Duration: 198
  • Level 25: MP Cost: 105, Damage: +25%, Enemy DEF Ignored: 25%, Duration: 205
  • Level 26: MP Cost: 108, Damage: +26%, Enemy DEF Ignored: 26%, Duration: 212
  • Level 27: MP Cost: 111, Damage: +27%, Enemy DEF Ignored: 27%, Duration: 219
  • Level 28: MP Cost: 114, Damage: +28%, Enemy DEF Ignored: 28%, Duration: 226
  • Level 29: MP Cost: 117, Damage: +29%, Enemy DEF Ignored: 29%, Duration: 233
  • Level 30: MP Cost: 120, Damage: +30%, Enemy DEF Ignored: 30%, Duration: 240
  • Level 31: MP Cost: 123, Damage: +31%, Enemy DEF Ignored: 31%, Duration: 247
  • Level 32: MP Cost: 126, Damage: +32%, Enemy DEF Ignored: 32%, Duration: 254

MS Skill Tempest.png
Tempest: Creates an expanding tornado of cards to blast through enemies.
Tempest effects

'

  • Level 1: MP Cost: 25, Max Enemies Hit: 8, Damage: 226%. Cooldown: 21 sec
  • Level 2: MP Cost: 25, Max Enemies Hit: 8, Damage: 232%. Cooldown: 21 sec
  • Level 3: MP Cost: 25, Max Enemies Hit: 8, Damage: 238%. Cooldown: 21 sec
  • Level 4: MP Cost: 25, Max Enemies Hit: 8, Damage: 244%. Cooldown: 21 sec
  • Level 5: MP Cost: 25, Max Enemies Hit: 8, Damage: 250%. Cooldown: 21 sec
  • Level 6: MP Cost: 26, Max Enemies Hit: 8, Damage: 256%. Cooldown: 21 sec
  • Level 7: MP Cost: 26, Max Enemies Hit: 8, Damage: 262%. Cooldown: 21 sec
  • Level 8: MP Cost: 26, Max Enemies Hit: 8, Damage: 268%. Cooldown: 21 sec
  • Level 9: MP Cost: 26, Max Enemies Hit: 8, Damage: 274%. Cooldown: 21 sec
  • Level 10: MP Cost: 26, Max Enemies Hit: 8, Damage: 280%. Cooldown: 20 sec
  • Level 11: MP Cost: 26, Max Enemies Hit: 8, Damage: 286%. Cooldown: 20 sec
  • Level 12: MP Cost: 27, Max Enemies Hit: 8, Damage: 292%. Cooldown: 20 sec
  • Level 13: MP Cost: 27, Max Enemies Hit: 8, Damage: 298%. Cooldown: 20 sec
  • Level 14: MP Cost: 27, Max Enemies Hit: 8, Damage: 304%. Cooldown: 20 sec
  • Level 15: MP Cost: 27, Max Enemies Hit: 8, Damage: 310%. Cooldown: 20 sec
  • Level 16: MP Cost: 27, Max Enemies Hit: 8, Damage: 316%. Cooldown: 20 sec
  • Level 17: MP Cost: 27, Max Enemies Hit: 8, Damage: 322%. Cooldown: 20 sec
  • Level 18: MP Cost: 28, Max Enemies Hit: 8, Damage: 328%. Cooldown: 20 sec
  • Level 19: MP Cost: 28, Max Enemies Hit: 8, Damage: 334%. Cooldown: 20 sec
  • Level 20: MP Cost: 28, Max Enemies Hit: 8, Damage: 340%. Cooldown: 19 sec
  • Level 21: MP Cost: 28, Max Enemies Hit: 8, Damage: 346%. Cooldown: 19 sec
  • Level 22: MP Cost: 28, Max Enemies Hit: 8, Damage: 352%. Cooldown: 19 sec
  • Level 23: MP Cost: 28, Max Enemies Hit: 8, Damage: 358%. Cooldown: 19 sec
  • Level 24: MP Cost: 29, Max Enemies Hit: 8, Damage: 364%. Cooldown: 19 sec
  • Level 25: MP Cost: 29, Max Enemies Hit: 8, Damage: 370%. Cooldown: 19 sec
  • Level 26: MP Cost: 29, Max Enemies Hit: 8, Damage: 376%. Cooldown: 19 sec
  • Level 27: MP Cost: 29, Max Enemies Hit: 8, Damage: 382%. Cooldown: 19 sec
  • Level 28: MP Cost: 29, Max Enemies Hit: 8, Damage: 388%. Cooldown: 19 sec
  • Level 29: MP Cost: 29, Max Enemies Hit: 8, Damage: 394%. Cooldown: 19 sec
  • Level 30: MP Cost: 30, Max Enemies Hit: 8, Damage: 400%. Cooldown: 18 sec
  • Level 31: MP Cost: 30, Max Enemies Hit: 8, Damage: 406%. Cooldown: 18 sec
  • Level 32: MP Cost: 30, Max Enemies Hit: 8, Damage: 412%. Cooldown: 18 sec

MS Skill Vol D'Ame.png
Vol D'Ame: Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed.
Vol D'Ame effects

'

  • Level 1: MP Cost: 50, Max Enemies: 12, Buffs applied:
    • Attack: Attack +2
    • Damage Ignored: Damage Received -2%
    • Damage Reflect: Reflects 30% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 177 sec
  • Level 2: MP Cost: 51, Max Enemies: 12, Buffs applied:
    • Attack: Attack +4
    • Damage Ignored: Damage Received -4%
    • Damage Reflect: Reflects 60% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 174 sec
  • Level 3: MP Cost: 51, Max Enemies: 12, Buffs applied:
    • Attack: Attack +6
    • Damage Ignored: Damage Received -6%
    • Damage Reflect: Reflects 90% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 171 sec
  • Level 4: MP Cost: 52, Max Enemies: 12, Buffs applied:
    • Attack: Attack +8
    • Damage Ignored: Damage Received -8%
    • Damage Reflect: Reflects 120% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 168 sec
  • Level 5: MP Cost: 52, Max Enemies: 12, Buffs applied:
    • Attack: Attack +10
    • Damage Ignored: Damage Received -10%
    • Damage Reflect: Reflects 150% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 165 sec
  • Level 6: MP Cost: 53, Max Enemies: 12, Buffs applied:
    • Attack: Attack +12
    • Damage Ignored: Damage Received -12%
    • Damage Reflect: Reflects 180% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 162 sec
  • Level 7: MP Cost: 53, Max Enemies: 12, Buffs applied:
    • Attack: Attack +14
    • Damage Ignored: Damage Received -14%
    • Damage Reflect: Reflects 210% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 159 sec
  • Level 8: MP Cost: 54, Max Enemies: 12, Buffs applied:
    • Attack: Attack +16
    • Damage Ignored: Damage Received -16%
    • Damage Reflect: Reflects 240% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 156 sec
  • Level 9: MP Cost: 54, Max Enemies: 12, Buffs applied:
    • Attack: Attack +18
    • Damage Ignored: Damage Received -18%
    • Damage Reflect: Reflects 270% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 153 sec
  • Level 10: MP Cost: 55, Max Enemies: 12, Buffs applied:
    • Attack: Attack +20
    • Damage Ignored: Damage Received -20%
    • Damage Reflect: Reflects 300% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 150 sec
  • Level 11: MP Cost: 55, Max Enemies: 12, Buffs applied:
    • Attack: Attack +22
    • Damage Ignored: Damage Received -22%
    • Damage Reflect: Reflects 330% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 147 sec
  • Level 12: MP Cost: 56, Max Enemies: 12, Buffs applied:
    • Attack: Attack +24
    • Damage Ignored: Damage Received -24%
    • Damage Reflect: Reflects 360% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 144 sec
  • Level 13: MP Cost: 56, Max Enemies: 12, Buffs applied:
    • Attack: Attack +26
    • Damage Ignored: Damage Received -26%
    • Damage Reflect: Reflects 390% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 141 sec
  • Level 14: MP Cost: 57, Max Enemies: 12, Buffs applied:
    • Attack: Attack +28
    • Damage Ignored: Damage Received -28%
    • Damage Reflect: Reflects 420% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 138 sec
  • Level 15: MP Cost: 57, Max Enemies: 12, Buffs applied:
    • Attack: Attack +30
    • Damage Ignored: Damage Received -30%
    • Damage Reflect: Reflects 450% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 135 sec
  • Level 16: MP Cost: 58, Max Enemies: 12, Buffs applied:
    • Attack: Attack +32
    • Damage Ignored: Damage Received -32%
    • Damage Reflect: Reflects 480% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 132 sec
  • Level 17: MP Cost: 58, Max Enemies: 12, Buffs applied:
    • Attack: Attack +34
    • Damage Ignored: Damage Received -34%
    • Damage Reflect: Reflects 510% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 129 sec
  • Level 18: MP Cost: 59, Max Enemies: 12, Buffs applied:
    • Attack: Attack +36
    • Damage Ignored: Damage Received -36%
    • Damage Reflect: Reflects 540% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 126 sec
  • Level 19: MP Cost: 59, Max Enemies: 12, Buffs applied:
    • Attack: Attack +38
    • Damage Ignored: Damage Received -38%
    • Damage Reflect: Reflects 570% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 123 sec
  • Level 20: MP Cost: 60, Max Enemies: 12, Buffs applied:
    • Attack: Attack +40
    • Damage Ignored: Damage Received -40%
    • Damage Reflect: Reflects 600% of Damage Received
    • Invincibility: Temporary Invincibility
    • Cooldown: 120 sec

Hyper Skills

Stat Enhancers

MS Skill Hyper Strength.png
Hyper Strength: Permanently increases STR.
Hyper Strength effects

Required level: 140

  • Level 1: STR +50

MS Skill Hyper Dexterity.png
Hyper Dexterity: Permanently increases DEX.
Hyper Dexterity effects

Required level: 140

  • Level 1: DEX +50

MS Skill Hyper Intelligence.png
Hyper Intelligence: Permanently increases INT.
Hyper Intelligence effects

Required level: 140

  • Level 1: INT +50

MS Skill Hyper Luck.png
Hyper Luck: Permanently increases LUK.
Hyper Luck effects

Required level: 140

  • Level 1: LUK +50

MS Skill Hyper Jump.png
Hyper Jump: Permanently increases Jump.
Hyper Jump effects

Required level: 146

  • Level 1: Jump +10

MS Skill Hyper Speed.png
Hyper Speed: Permanently increases Movement Speed.
Hyper Speed effects

Required level: 152

  • Level 1: Movement Speed +10

MS Skill Hyper Accuracy.png
Hyper Accuracy: Permanently increases Accuracy.
Hyper Accuracy effects

Required level: 158

  • Level 1: Accuracy +20%

MS Skill Hyper Defense.png
Hyper Defense: Permanently increases Weapon DEF.
Hyper Defense effects

Required level: 165

  • Level 1: Weapon DEF +500

MS Skill Hyper Magic Defense.png
Hyper Magic Defense: Permanently increases Magic DEF.
Hyper Magic Defense effects

Required level: 174

  • Level 1: Magic DEF +500

MS Skill Hyper Fury.png
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Hyper Fury effects

Required level: 180

  • Level 1: Max DF +50

MS Skill Hyper Mana.png
Hyper Mana: Permanently increases Max MP.
Hyper Mana effects

Required level: 186

  • Level 1: Max MP: +15%

MS Skill Hyper Health.png
Hyper Health: Permanently increases Max HP.
Hyper Health effects

Required level: 192

  • Level 1: Max HP: +15%

MS Skill Hyper Critical.png
Hyper Critical: Permanently increases Critical Rate.
Hyper Critical effects

Required level: 198

  • Level 1: Critical Rate: +10%

Skill Enhancers

MS Skill Tempest - Cooldown Cutter.png
Tempest - Cooldown Cutter: Reduces Tempest's Cooldown.
Tempest - Cooldown Cutter effects

Required level: 143

  • Level 1: Cooldown: -20%

MS Skill Mille Aiguilles - Extra Target.png
Mille Aiguilles - Extra Target: Increases the number of monsters that Mille Aiguilles hit.
Mille Aiguilles - Extra Target effects

Required level: 149

  • Level 1: Max Enemies Hit +2

MS Skill Bad Luck Ward - Immunity Enhance.png
Bad Luck Ward - Immunity Enhance: Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward.
Bad Luck Ward - Immunity Enhance effects

Required level: 155

  • Level 1: Abnormal Status Resistance and Elemental Resistance +5% in addition

MS Skill Tempest - Extra Target.png
Tempest - Extra Target: Increase the number of monsters that Tempest hits.
Tempest - Extra Target effects

Required level: 162

  • Level 1: Max Enemies Hit +2

MS Skill Mille Aiguilles - Guardbreak.png
Mille Aiguilles - Guardbreak: Increases Mille Aiguilles's Monster DEF debuff.
Mille Aiguilles - Guardbreak effects

Required level: 168

  • Level 1: Bonus 20% monster DEF ignored

MS Skill Bad Luck Ward - Hyper Health.png
Bad Luck Ward - Hyper Health: Increases the Max HP that increases from Bad Luck Ward.
Bad Luck Ward - Hyper Health effects

Required level: 177

  • Level 1: Max HP +10% in addition

MS Skill Tempest - Reinforce.png
Tempest - Reinforce: Increases Tempest's damage.
Tempest - Reinforce effects

Required level: 183

  • Level 1: Damage: +20%

MS Skill Mille Aiguilles - Reinforce.png
Mille Aiguilles - Reinforce: Increases Mille Aiguilles' damage.
Mille Aiguilles - Reinforce effects

Required level: 189

  • Level 1: Damage +20%

MS Skill Bad Luck Ward - Hyper Mana.png
Bad Luck Ward - Hyper Mana: Increases the Max MP that increases from Bad Luck Ward.
Bad Luck Ward - Hyper Mana effects

Required level: 195

  • Level 1: Max MP +10% in addition

Active Skills

MS Skill Final Judgment Draw.png
Final Judgment Draw: Casts all of Judgment Draw's effects at once. Stacks with Judgment Draw.
Final Judgment Draw effects

Required level: 150.

  • Level 1: MP Cost: 300, Duration: 30 sec, Critical Rate +20%, Item Drop Rate +20%, Abnormal Status Resistance/Elemental Resistance +20%, DEF +100%. When attacked 3% of damage absorbed as HP. Cooldown: 90 sec.

MS Skill Carte Rose Finale.png
Carte Rose Finale: Tosses a bouquet of cards into the air that drop and continue to damage enemies.
Carte Rose Finale effects

Required level: 170

  • Level 1: MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6, 100% damage to 6 enemies near the cards 2 times every 2 seconds. Cooldown: 90 sec

MS Skill Heroic Memories Phantom.png
Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Heroic Memories effects

Required level: 200

  • Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000

Cooldown: 120 sec. Only applies to hero classes within the party.