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(→‎Rare: grammar fix)
(→‎Epic: fix)
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|All stat
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|0-20/21-40/41-60/61-80/81+
|0-20/21-40/41-60/61-80/81+
| +1/2/3/4/5
| +1/2/3/4/5
|-
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| Recover (value)  HP or MP every 4second. (Accessory)
| Recover (value)  HP or MP every 4 seconds. (Accessory)
|0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-100/111+
|0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-100/111+
|2/4/6/8/10/12/14/16/18/20/22/24
|2/4/6/8/10/12/14/16/18/20/22/24
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|0-30/31-70/71+
| +1%/2%/3%
| +1%/2%/3%

Revision as of 17:49, 11 November 2014

The potential system is a bonus to item stats previously set. If you pick up an item, there might be a notice in your chat window saying, "You have found an item with hidden potential." If the item has a red outline, it means it has hidden potential. If the item has a blue outline, it's a rare item. If the item has a purple outline, it's an epic item. And if the item has a yellow outline, it's a unique item. If the item has a green outline, it's a legendary item.

There are 3 tiers of potential items:

  • Level 1-30 gear items can get: 1% stat bonus on rare, 2% on epic, 3% on unique, 6% on legendary
  • Level 31-70 gear items can get: 2% on rare, 4% on epic, 6% on unique, 9% on legendary
  • Level 71-200 gear items can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
  • GlobalMS only: Level 151-200 gear items can 4% on rare, 7% on epic, 10% on unique, 13% on legendary


You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipments level <70 and level 90+ Insight for equipments level <120.

Items with potential will have either 2 or 3 lines of stat additions. This can be changed through the use of Silver Awakening Stamps (50% pass) or Gold Awakening Stamps (which have an 80% paas rate. Red Cubes and Black Cubes are NX items that are used to make a rare, epic, unique or legendary item return to the hidden potential item status. It also resets the stats and the potential class of the item, making it able to remain the same status or reach a higher one. Once an item reaches epic status then it will never go down to rare, and once its unique, it will never go down from that status, unless a suspicious cube is used (only usable on rare/epic and never raise rank to Unique). The difference is that Black cube remembers your potential stats before you reset it so you can choose which set of potential stats you would want to apply (before reset or after reset). Both Red and Black cubes are usable till Legendary rank. An alternative would be the Master Craftsman Cube and the Meister cube, which you can obtain by crafting. It costs no NX at all so these cubes are for free players. However, the Master Craftsman cube can be used up till Unique and the rank never surpasses Unique. The Meister cube is just like the Red cube.

Any of the following stats can be improved through potentials: INT, LUK, STR, DEX, HP, MP, Accuracy, Avoid, Defense, Magic Defense, Speed, Jump as well as special stats and effects.

Other possible benefits include: new skills, increase in damage, all skills get extra levels, ignore certain amount of damage by a certain % of chance.

Skills you can get:

  • Glove: Decent Sharp Eyes, Decent Speed Infusion (self only)
  • Shoes: Decent Haste, Decent Combat Orders (self only)
  • Overall/Bottom: Decent Hyper Body (self only)
  • Helmet: Decent Advanced Bless, Decent Mystic Door (self use only), requires 2 Magic Rocks

Weapons are the only item that can get Attack, Magic Attack, and other bonuses like:

  • Ignore monsters DEF/M.DEF by a certain %
  • Deal extra damage to bosses by a certain %
  • Damage up by a certain %
  • Seal, stun, slow, freeze, poison enemies by a certain %
  • Critical rate up by a certain %
  • Chance to recover some HP or MP when attacking

Potential Scrolls and Advanced Potential Scrolls can be used to add a potential to an item. They have a 70% and 90% chance of succeeding, respectively. However, they will destroy your item if they fail. There are also varying percentages of Epic Potential Scrolls, which, depending on the scroll, pass at a 50% to 80% rate and MAY destroys at a 20% rate when failed, depending on the scroll. There are also Unique Potential Scrolls, which, as expected, bring the item to Unique.

Potential stats

These are possible stats. Note: There are duplicates of the same stats as they are separate stats. Example: You can get strength +5 and strength +10 on the same equipment rare rank.

Rare

Stats Level requirement Stat boost value respectively with level requirement
Strength or Dexterity or Intelligence or Luck 0-20/21-40/41-50/51-70/71-90/91+ +1/2/3/4/5/6
Strength or Dexterity or Intelligence or Luck 0-20/21-40/41-50/51-70/71-90/91+ +2/4/6/8/10/12
MaxHP or MaxMP 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +5/10/15/20/25/30/35/40/45/50/55/60
MaxHP or MaxMP 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71--80/81-90/91-100/101-110/111+ +10/20/30/40/50/60/70/80/90/100/110/120
Accuracy or Avoidability 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +2/4/6/8/10/12/14/16/18/20/22/24
Accuracy or Avoidability 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +4/8/12/16/20/24/28/32/36/40/44/48
Speed or Jump(Shoes) 0-30/31-70/71-110/111+ +1/2/3/4
Speed or Jump(Shoes) 0-30/31-70/71-110/111+ +2/4/6/8
Weapon or Magic ATT(Weapon) 0-20/21-40/41-60/61-80/81-90/91+ +1/2/3/4/5/6
Weapon or Magic ATT(Weapon) 0-20/21-40/41-60/61-80/81-90/91+ +2/4/6/8/10/12
Weapon or Magic DEF(Armor & Accesaories) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +5/10/15/20/25/30/35/40/45/50/55/60
Weapon or Magic DEF (Armor & Accessory) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +10/20/30/40/50/60/70/80/90/100/110/120
10% chance to show (expression) for 10 seconds after being attacked. (Hat) 0+ Angry/Cheer/Love/Blaze/Glitter
Strength or Dexterity or Intelligence or Luck or Accuracy or Avoidability 0-30/31-70/71+ +1%/2%/3%
MaxHP or MaxMP or Weapon DEF or Magic DEF (Armor & Accessory) 0-30/31-70/71+ +1%/2% /3%
Weapon ATT or Magic ATT or Total damage (Weapon) 0-30/31-70/71+ +1%/2%/3%
Critical rate (Weapon) 0+ +4%
All Stats 0-20/21-40/41-60/61-80/81+ +1/2/3/4/5
Recover (value) HP or MP every 4 seconds. (Accessory) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-100/111+ 2/4/6/8/10/12/14/16/18/20/22/24
Recover (value) HP or MP after attacking at 3% chance. (Weapon) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 10/12/14/16/18/20/22/24/26/28/30/32
At 10% chance, inflict darkness level (value) when attacking. (Weapon) 10-50/51-100/101+ 1/2/3
At 10% chance inflict slow level (value) when attacking. (Weapon) 10-70/71+ 1/2
At 10% chance inflict poison level (value) when attacking. (Weapon) 10-20/21-40/41-60/61-80/81-100/101+ 1/2/3/4/5/6
At 5% chance inflict stun or mute or freeze level (value) when attacking. (Weapon) 10-70/71+ 1/2
Ignore DEF (Weapon) 30+ 15%

Epic

Stats Level requirement Stat value increment respective with level
Strength or Dexterity or Intelligence or Luck 0-20/21-40/41-50/51-70/71-90/91+ +2/4/6/8/10/12
MaxHP or MaxMP 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71--80/81-90/91-100/101-110/111+ +10/20/30/40/50/60/70/80/90/100/110/120
Accuracy or Avoidability 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +4/8/12/16/20/24/28/32/36/40/44/48
Speed or Jump(Shoes) 0-30/31-70/71-110/111+ +2/4/6/8
Weapon or Magic ATT(Weapon) 0-20/21-40/41-60/61-80/81-90/91+ +2/4/6/8/10/12
Weapon or Magic DEF (Armor & Accessory) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +10/20/30/40/50/60/70/80/90/100/110/120
Strength or Dexterity or Intelligence or Luck or Accuracy or Avoidability 0-30/31-70/71+ +1%/2%/3%
MaxHP or MaxMP or Weapon DEF or Magic DEF (Armor & Accessory) 0-30/31-70/71+ +1%/2% /3%
Weapon ATT or Magic ATT or Total damage (Weapon) 0-30/31-70/71+ +1%/2%/3%
Critical rate (Weapon) 0+ +4%
All Stats 0-20/21-40/41-60/61-80/81+ +1/2/3/4/5
Recover (value) HP or MP every 4 seconds. (Accessory) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-100/111+ 2/4/6/8/10/12/14/16/18/20/22/24
Recover (value) HP or MP after attacking at 3% chance. (Weapon) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 10/12/14/16/18/20/22/24/26/28/30/32
At 10% chance, inflict darkness level (value) when attacking. (Weapon) 10-50/51-100/101+ 1/2/3
At 10% chance inflict slow level (value) when attacking. (Weapon) 10-70/71+ 1/2
At 10% chance inflict poison level (value) when attacking. (Weapon) 10-20/21-40/41-60/61-80/81-100/101+ 1/2/3/4/5/6
At 5% chance inflict stun or mute or freeze level (value) when attacking. (Weapon) 10-70/71+ 1/2
Ignore DEF(Weapon) 30+ 15%
Strength or Dexterity or Intelligence or Luck or MaxHP or MaxMP or Accuracy or Avoidability 0-30/31-70/71+ +2%/4%/6%
Weapon or Magic ATT or Total Damage (Weapon) 0-30/31-70/71+ +2%/4%/6%
Weapon or Magic DEF (Armor & Accessory) 0-30/31-70/71+ +2%/4% /6%
Critical rate (Weapon) 0+ +8%
All Stats 0-30/31-70/71+ +1%/2%/3%
After attacking recover (value) HP or MP at 3% chance.(Weapon) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 20/23/26/29/32/35/38/41/44/47/50/53
Ignore DEF (Weapon) 50+ 15%
Ignore (value) damage of enemy's damage at 20% chabce.(Armor & Katara) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 3/5/7/9/11/13/15/17/19/21/23/25
Ignore (value) damage of enemy's damage at 20% chanxce. (Armor & Katara) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 5/8/11/14/17/20/23/26/29/32/35/38
Ignore (value) damage of enemy's damage at 30% chance. (Armor & Katara) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 7/11/15/19/23/27/31/35/39/43/47/51
Invincibility (Tops & Overalls) 0+ +1sec
Abnormal status (Tops & Overalls) 50+ -2sec
Recover HP or MP after monster death at 15% chance. (Glove) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 40/45/50/55/60/65/70/75/80/85/90/95

Unique

Stats Level Stat value increment
Strength or Dexterity or Intelligence or Luck or MaxHP or MaxMP or Accuracy or Avoidability 0-30/31-70/71+ +2%/4%/6%
Weapon or Magic ATT or Total Damage (Weapon) 0-30/31-70/71+ +2%/4%/6%
Weapon or Magic DEF (Armor & Accessory) 0-30/31-70/71+ +2%/4% /6%
Critical rate (Weapon) 0+ +8%
All stat 0-30/31-70/71+ +1%/2%/3%
After attacking recover (value) HP or MP at 3% chance.(Weapon) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 20/23/26/29/32/35/38/41/44/47/50/53
Ignore DEF (Weapon) 50+ 15%
Ignore (value) damage of enemy's damage at 20% chance.(Armor & Katara) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 3/5/7/9/11/13/15/17/19/21/23/25
Ignore (value) damage of enemy's damage at 20% chance. (Armor & Katara) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 5/8/11/14/17/20/23/26/29/32/35/38
Ignore (value) damage of enemy's damage at 30% chance. (Armor & Katara) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 7/11/15/19/23/27/31/35/39/43/47/51
Invincibility (Tops & Overalls) 0+ +1sec
Abnormal status (Tops & Overalls) 50+ -2sec
Recover HP or MP after monster death at 15% chance. (Glove) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 40/45/50/55/60/65/70/75/80/85/90/95
STR or DEX or INT or LUK or Accuracy or Avoidability 0-30/31-70/71+ +3%/6%/9%
MaxHP or MaxMP or Weapon DEF or Magic DEF (Armor & Accessory) 0-30/31-70/71+ +3%/6%/9%
Weapon ATT or Magic ATT or Critical rate or Total Damage (Weapon) 0-30/31-70/71+ +3%/6%/9%
All stat 0-30/31-70/71+ +2%/4%/6%
Skill level(Hat) 30+/70+ +1/2
Ignore DEF (Weapon) 50+ 30%
Ignore (value) enemy damage at 5% chance. (Armor & katara) 20+/40+ 20%/40%
Invincibility (Tops & overall) 0+ +2sec
Invincibility after attacked. 2% chance. (Tops and overall) 0-40/41-80/81+ 5/6/7 seconds
HP recovery effect (armor and accessory) 0-30/31-70/71+ +10%/20%/30%
Boss damage (Weapon) 50+/100+ +20%/30%
Auto steal (Glove) 20+/40+ 1%/2%
Decent Haste (Shoes) 70+ Level 1
Decent mystic door (hat) 70+ Level 1
Decent sharp eyes (glove) 120+ Level 1
Decent hyper body (bottom) 70+ Level 1

Legendary

Stat Level Stat increment value
STR or DEX or INT or LUK 0-20/21-40/41-50/51-70/71-90/91+ +6/8/10/12/14/16
MaxHP or MaxMP 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +20/40/60/80/100/120/140/160/180/200/220/240
Accuracy and Avoidability 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +6/12/18/24/30/36/42/48/54/60/66/72
Speed or Jump (Shoes) 0-30/31-70/71-110/111+ +6/8/10/12
Weapon or Magic ATT(Weapon) 0-20/21-40/41-60/61-80/81-90/91+ +6/8/10/12/14/16
Weapon or Magic DEF (Armor & Accessory) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +20/40/60/80/100/120/140/160/180/200/220/240
STR or DEX or INT or LUK or Accuracy or Avoidability 0-30/31-70/71+ +3%/6%/9%
MaxHP or MaxMP or Weapon DEF or Magic DEF (Armor & Accessory) 0-30/31-70/71+ +3%/6%/9%
Weapon ATT or Magic ATT or Critical rate or Total Damage (Weapon) 0-30/31-70/71+ +3%/6%/9%
All stat 0-30/31-70/71+ +2%/4%/6%
Skill level(Hat) 30+/70+ +1/2
Ignore DEF (Weapon) 50+ 30%
Ignore (value) enemy damage at 5% chance. (Armor & katara) 20+/40+ 20%/40%
Invincibility (Tops & overall) 0+ +2sec
Invincibility after attacked. 2% chance. (Tops and overall) 0-40/41-80/81+ 5/6/7 seconds
HP recovery effect (armor and accessory) 0-30/31-70/71+ +10%/20%/30%
Boss damage (Weapon) 50+/100+ +20%/30%
Auto steal (Glove) 20+/40+ 1%/2%
Decent Haste (Shoes) 70+ Level 1
Decent mystic door (hat) 70+ Level 1
Decent sharp eyes (glove) 120+ Level 1
Decent hyper body (bottom) 70+ Level 1
STR or DEX or INT or LUK 0-20/21-40/41-50/51-70/71-90/91+ +8/10/12/14/16/18
MaxHP or MaxMP 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +25/50/75/100/125/150/175/200/225/250/275/300
Accuracy or avoidability 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +8/16/24/32/40/48/56/64/72/80/88/96
Speed or jump (shoe) 0-30/31-70/71-110/111+ +8/10/12/14
Weapon or Magic ATT (weapon) 0-20/21-40/41-60/61-80/81-90/91+ +8/10/12/14/16/18
Weapon or magic DEF (armor and accessory) 0-10/1-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +25/50/75/100/25/150/175/200/225/250/275/300
STR or DEX or INT or LUK or Accuracy or avoidability 0-30/31-70/71+ +6%/9%/12%
MaxHP or MaxMP or Weapon DEF or Magic DEF (armor and accessory) 0-30/31-70/71+ +6%/9%/12%
Weapon ATT or Magic ATT or Total Damage or Critical chance(weapon) 0-30/31-70/71+ +6%/9%/12%
Minimum or maximum critical damage (glove) 50-60/61-80/81+ +9%/12%/15%
All stat 0-30/31-70/71+ +4/8/12
All stat 0-30/31-70/71+ +3%/6%/9%
Skill level (hat) 30+/70+ +2/3
Elemental resistance (top and overall) 70/71+ +5%/10%
Abnormal status resistance (bottom) 70/71+ +5%/10%
Ignore DEF (weapon) 50+/100+ 35%/40%
Ignore enemy damage. 10% chance. (Armor and katara) 20+/40+ 20%/40%
Invincibility (top and overall) 0+ +3sec
Invincibility after being attacked at 4% chance. (Tops and overall) 0-40/41-80/81+ 5/6/7 second
Reflect damage back at a chance. (Bottom) 0-30/31-50/51-70/71-100/101+ 20%, 10% chance/35%, 10% chance/35%, 20% chance/50%, 20% chance/50%, 30% chance.
Reflect damage back at a chance. (Bottom) 0-30/31-50/51-70/71-100/101+ 30%, 10% chance/50%, 10% chance/50%, 20% chance/70%, 20% chance/70%, 30% chance.
MP usage (accessory) 0-50/51-100/101+ -5%/10%/15%
MP usage (accessory) 0-50/51-100/101+ -10%/20%/30%
HP recovery effect (armor and accessory) 0-30/31-70/71+ +20%/30%/40%
Cooldown (hat) 70+/120+ -1/2 second
Boss damage (weapon) 50+/100+/100+ +30%/35%/40%
Meso drop rate or item drop rate (accessory) 0-30/31-70/71+ +10%/15%/20%
Auto steal (glove) 20+/40+/60+ 3%/5%/7%
Decent combat order (shoe) 70+ Level 1
Decent advanced bless (hat) 120+ Level 1
Decent speed infusion (glove) 120+ Level 1

Additional Potential

You can get extra potential on equipments now! However, the stats boost are far worse than normal potentials. It is very hard to raise its rank and only some equipments can reach a stats boost with the exact same amount as normal potentials. They can only be resetted by Master Additional Potential Cube.

Additional Potential stats

These are possible stats. However, stat bonuses are worse than regular potentials and you can get most stats without equipment type limit unlike normal potentials. (You can get ATT +10 on any eq for instance.)

Rare

Stat Level Stat value increment
STR or DEX or INT or LUK or Speed or Jump or Weapon ATT or Magic ATT 0-50/51-100/101+ +1/2/3
MaxHP or MaxMP or Weapon DEF or Magic DEF 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ +5/10/15/20/25/30/35/40/45/50/55/60
Accuracy or avoidability 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111-130/131+ +1/2/3/4/5/6/7/8/9/10/11/12
Facial expression for 5sec after successful dodge. 10% chance (hat) 0+ Happy/Rage/Love/Annoyed/Serious
STR or DEX or INT or LUK 0-20/21-50/51-90/91+ +2/4/6/8
HP or MP or Weapon DEF or Magic DEF 0-20/21-50/51-90/91+ +10/15/50/100
Accuracy or avoidability 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111-130/131+ +2/4/8/12/16/20/24/28/32/36/40/44/46
Speed or Jump 0-20/21-50/51-90/91+ +2/3/4/5
ATT or Magic ATT 0-20/21-40/41-60/61-80/81-90/91+ +1/2/4/6/8/10
STR or DEX or INT or LUK or Weapon DEF or Magic DEF or MaxHP or MaxMP 100+ +2%
ATT or Magic ATT or Total damage (weapon) 100+ +2%
All stat 0-50/51-90/91+ +1/2/3
Max damage cap(weapon) 0-50/51-90/91+ +3000/5000/10000

Epic

Stat Level Stat increment
STR or DEX or INT or LUK 0-20/21-50/51-90/91+ +2/4/6/8
HP or MP or Weapon DEF or Magic DEF 0-20/21-50/51-90/91+ +10/15/50/100
Accuracy or avoidability 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111-130/131+ +2/4/8/12/16/20/24/28/32/36/40/44/46
Speed or Jump 0-20/21-50/51-90/91+ +2/3/4/5
ATT or Magic ATT 0-20/21-40/41-60/61-80/81-90/91+ +1/2/4/6/8/10
STR or DEX or INT or LUK or Weapon DEF or Magic DEF or MaxHP or MaxMP 100+ +2%
ATT or Magic ATT or Total damage (weapon) 100+ +2%
All stat 0-50/51-90/91+ +1/2/3
Max damage cap(weapon) 0-50/51-90/91+ +3000/5000/10000
STR or DEX or INT or LUK or Weapon ATT or Magic ATT 0-20/21-50/51-90/91+ +4/6/8/11
MaxHP or MaxMP or Weapon DEF or Magic DEF 0-20/21-50/51-90/91+ +15/20/60/120
Accuracy or avoidability 0-20/21-50/51-90/91+ +4/8/16/32
Speed or Jump 0-20/21-50/51-90/91+ +3/4/5/6
STR or DEX or INT or LUK 0-20/21-50/51-90/91+ +1%/2%/3%/4%
MaxHP or MaxMP or Accuracy or Avoidability 0-20/21-50/51-90/91+ +1%/2%/3%/5%
ATT or Magic ATT or total damage (weapon) 0-50/51-90/91+ +1%/2%/3%
Weapon DEF or Magic DEF 0-30/31-70/71+ +1%/2%/4%
Critical rate (weapon) 0-50/51-90/91+ +1%/2%/3%
Critical rate (armor and accessory) 100+ +2%
All stat 100+ +2%
Recover HP or MP when attacking at 3% chance. (Weapon) 0-20/21-50/51-90/91+ 20/25/30/45
Ignore DEF (weapon) 100+ 3%
Max damage cap (weapon) 0-50/51-90/91+ +5000/10000/15000
Max damage cap (armor and accessory) 0-90/91+ +1000/2000

Unique

Stat Level Increment
STR or DEX or INT or LUK or Weapon ATT or Magic ATT 0-20/21-50/51-90/91+ +4/6/8/11
MaxHP or MaxMP or Weapon DEF or Magic DEF 0-20/21-50/51-90/91+ +15/20/60/120
Accuracy or avoidability 0-20/21-50/51-90/91+ +4/8/16/32
Speed or Jump 0-20/21-50/51-90/91+ +3/4/5/6
STR or DEX or INT or LUK 0-20/21-50/51-90/91+ +1%/2%/3%/4%
MaxHP or MaxMP or Accuracy or Avoidability 0-20/21-50/51-90/91+ +1%/2%/3%/5%
ATT or Magic ATT or total damage (weapon) 0-50/51-90/91+ +1%/2%/3%
Weapon DEF or Magic DEF 0-30/31-70/71+ +1%/2%/4%
Critical rate (weapon) 0-50/51-90/91+ +1%/2%/3%
Critical rate (armor and accessory) 100+ +2%
All stat 100+ +2%
Recover HP or MP when attacking at 3% chance. (Weapon) 0-20/21-50/51-90/91+ 20/25/30/45
Ignore DEF (weapon) 100+ 3%
Max damage cap (weapon) 0-50/51-90/91+ +5000/10000/15000
Max damage cap (armor and accessory) 0-90/91+ +1000/2000
STR or DEX or INT or LUK or Weapon ATT or Magic ATT 0-20/21-50/51-90/91+ +6/8/10/12
Weapon DEF or Magic DEF or MaxHP or MaxMP 0-20/21-50/51-90/91+ +15/30/80/150
Accuracy or avoidability 0-20/21-50/51-90/91+ +6/12/24/48
Speed or jump 0-20/21-50/51-90/91+ +4/5/6/7
STR or DEX or INT or LUK 0-20/21-50/51-90/91+ +2%/3%/4%/5%
MaxHP or MaxMP or Weapon DEF or Magic DEF or Accuracy or Avoidability 0-20/21-50/51-90/91+ +2%/3%/5%/7%
ATT or Magic ATT or total damage or critical rate (weapon) 0-20/21-50/51-90/91+ +1%/2%/3%/4%
ATT or Magic ATT or Total damage or Critical rate (armour and accessory) 100+ +1%
All stat 0-20/21-50/51-90/91+ +1%/2%/3%/4%
Elemental resistance (armour and accessory) 60/61-90/91+ +2%/3%/4%
Abnormal status resist (weapon) 100+ +4%
Ignore DEF (weapon) 100+ 4%
Boss damage (weapon) 100+ +12%
Max damage cap (weapon) 0-50/51-90/91+ +15000/20000/25000
Max damage cap (armor and accessory) 0-50/51-90/91+ +3000/4000/5000
EXP rate (hat) 0-20/21-50/51-90/91+ +1%/2%/3%/4%
Every 10 character level, STR or DEX or INT or LUK increased 30+ +1
HP recovery items and skills (armor and accessory) 0-20/21-50/51-90/91+ +5%/10%/15%/20%
15% chance to recover HP or MP when attacking. (Weapon) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 40/45/50/55/60/65/70/75/80/85/90/95

Legendary

Stat Level Stat increment
STR or DEX or INT or LUK or Weapon ATT or Magic ATT 0-20/21-50/51-90/91+ +6/8/10/12
Weapon DEF or Magic DEF or MaxHP or MaxMP 0-20/21-50/51-90/91+ +15/30/80/150
Accuracy or avoidability 0-20/21-50/51-90/91+ +6/12/24/48
Speed or jump 0-20/21-50/51-90/91+ +4/5/6/7
STR or DEX or INT or LUK 0-20/21-50/51-90/91+ +2%/3%/4%/5%
MaxHP or MaxMP or Weapon DEF or Magic DEF or Accuracy or Avoidability 0-20/21-50/51-90/91+ +2%/3%/5%/7%
ATT or Magic ATT or total damage or critical rate (weapon) 0-20/21-50/51-90/91+ +1%/2%/3%/4%
ATT or Magic ATT or Total damage or Critical rate (armour and accessory) 100+ +1%
All stat 0-20/21-50/51-90/91+ +1%/2%/3%/4%
Elemental resistance (armour and accessory) 60/61-90/91+ +2%/3%/4%
Abnormal status resist (weapon) 100+ +4%
Ignore DEF (weapon) 100+ 4%
Boss damage (weapon) 100+ +12%
Max damage cap (weapon) 0-50/51-90/91+ +15000/20000/25000
Max damage cap (armor and accessory) 0-50/51-90/91+ +3000/4000/5000
EXP rate (hat) 0-20/21-50/51-90/91+ +1%/2%/3%/4%
Every 10 character level, STR or DEX or INT or LUK increased 30+ +1
HP recovery items and skills (armor and accessory) 0-20/21-50/51-90/91+ +5%/10%/15%/20%
15% chance to recover HP or MP when attacking. (Weapon) 0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+ 40/45/50/55/60/65/70/75/80/85/90/95
STR or DEX or INT or LUK or ATT or Magic ATT 0-20/21-50/51-90/91+ +8/10/12/14
MaxHP or MaxMP or Weapon DEF or Magic DEF 0-20/21-50/51-90/91+ +20/50/100/200
Accuracy or avoidability 0-20/21-50/51-90/91+ +8/16/32/64
Speed or jump 0-20/21-50/51-90/91+ +5/6/7/8
STR or DEX or INT or LUK 0-20/21-50/51-90/91+ +3%/4%/5%/7%
MaxHP or MaxMP or Accuracy or Avoidability or weapon DEF or magic DEF 0-20/21-50/51-90/91+ +3%/5%/7%/10%
ATT or magic ATT or total damage or critical rate (weapon) 0-20/21-50/51-90/91+ +2%/3%/4%/5%
ATT or magic ATT or total damage or critical rate (armor and accessory) 0-90/91+ +1%/2%
Minimum or maximum critical damage (glove) 0-20/21-50/51-90/91+ +2%/3%/4%/5%
Minimum or maximum critical damage (armor and katara) 0-90/91+ +1%/2%
All stat 0-20/21-50/51-90/91+ +2%/3%/4%/5%
Skill level (hat) 100+ +1
Elemental resist (armor and accessory) 60/61-90/91+ +3%/4%/5%
Abnormal status resist (weapon) 100+ +5%
Ignore DEF (weapon) 60+/100+ 3%/5%
Boss damage (weapon) 60+/100+ +3%/18%
Max damage cap (weapon) 0-20/21-50/51-90/91+ +30000/40000/45000/50000
Max damage cap (armour and accessory) 0-20/21-50/51-90/91+ +6000/8000/9000/10000
EXP rate (hat) 0-20/21-50/51-90/91+ +2%/3%/4%/5%
Every 10 character levels, STR or DEX or INT or LUK is increased. 30+ +2
Every 10 character levels, ATT or Magic ATT is increased. (Weapon) 30+ +1
Skill MP cost (accessory) 0-20/21-50/51-90/91+ -3%/5%/7%/10%
HP recovery skill and item (armor and accessory) 0-20/21-50/51-90/91+ +10%/15%/20%/30%
Skill cooldown reduction up till 5 seconds( hat) 100+ -1 second
Meso rate or Item drop rate (armor and accessory) 0-20/21-50/51-90/91+ +2%/3%/4%/5%