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Revision as of 15:41, 7 June 2020 by Bready (talk | contribs) (rise patch)
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MS Sharenian Icon.png This Quest requires a guild (parties don't matter but are recommended) to complete. Completing stages rewards guild points.

Requirements
  • Level 101 and above
  • Up to 200 players from the same guild (hint: as many as possible)
  • Gate opening limit of 1 per week (opens for 5 minutes)
  • Must be opened from Monday 1am to Sunday 11pm server time.
  • Entrance of 1 per week per character even if you changed guild.

Entering the Sharenian Sewers

Guild Master will talk to Daidal at the top left of the Guild Headquarters map. (Talk to Lea in most towns to go to the Guild Headquarters map)

Gather as many guild members as possible and form parties of up to 6 players. Once the Guild Master opens the gate to Sharenian Sewers, the entire guild has 5 minutes to enter, else the gate is closed and nobody else can enter the sewers.

To enter the sewers, talk to Daidal in Guild Headquarters to chabge into the Private Channel, then talk to Daidal again to enter the Sewers Entrance.

Caution

Once you reach the Sewers Entrance, if you leave, you cannot enter back again. Exercise caution or else it will cost the guild its ranking.

Preparation

There are 12 different sewers. Each sewer can support up to 3 parties of 6 players each. It is recommended to gather all 18 players into the same sewer. Party leader will enter the sewer for the entire party. Choose carefully, once chosen to enter the sewer, you cannot come out.

Wait until the timer ends and meanwhile just relax and get ready. Only teleport skills can be used at the preparation map.

1,000 contribution points will be given for participation, if the limit of 5,000 contribution daily is not reached (up to 5,000)

Each player has 5 death count, so prepare potions too.

Monster Stages

The sewer will be split into 3 paths, 1 partt per path. Each path contains 4 sections, in which at the end, the 3 paths will converge into the boss room.

In each section, the party has to kill 3 waves of monsters each. Each monster can only take a fixed damage from each player every 5 seconds. Hence, it is advised to rotate around the map.

At the end of the 3 waves, party leader will enter the portal located at a spot. The group earns 10 sewer points per party member (60 points for a full party)

Boss Stage

When all 3 parties reached the boss stage, click the door to spawn the boss, Arcanus. All party buffs are shared in the room across different parties. From then, keep hitting Arcanus and its minions that spawn until the time runs out. However, if there are less than 18 players when Arcanus is spawned, it has a lower HP. As such, it is best to bring 18 players into the same sewer to maximise its HP (actually its immortal).

Arcanus can also attack and super knockback, ignoring stance. Occasionally, cannons by the side can be used by using the NPC chat key on it to deal additional damage.

Sewer points are gained based on total damage dealt.

Ranking

Based on the total sewer points earned by all 12 rooms, the guild will be ranked in the Sharenian Sewers ranking. It takes some time for the points to be added and shown in the ranking.

Rankings will reset on Monday 12am server time, where Guild Noblesse Skill Points will reset and be distributed based on previous week results.

Rank % is rounded up. Guild must earn at least 300 Sewer Points to obtain the skill points, else the guild will still be ranked but no SP will be given.

Rank Guild Noblesse SP
1st 30
2nd 28
3rd 26
4th ~ Top 10% 24
Top 11%~30% 22
Top 31%~60% 20
Top 61%~80% 15
Top 81%~100% 10