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(Fix outdated)
(Cleanup (@PI please check if the Roll of the Dice is accurate))
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*'''Level 19''': MP Cost: 14, Damage: 301%, Max Enemies Hit: 6
*'''Level 19''': MP Cost: 14, Damage: 301%, Max Enemies Hit: 6
*'''Level 20''': MP Cost: 16, Damage: 305%, Max Enemies Hit: 6
*'''Level 20''': MP Cost: 16, Damage: 305%, Max Enemies Hit: 6
|MS Skill Somersault Kick2.png}}
}}


{{MapleStory/Skill desc|Pirate|Dash|Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.|Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.|
{{MapleStory/Skill desc|Thunder Breaker1|Dash|Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.|Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.|
*'''Level 1''': MP Cost: 9, Duration: 4 sec, Movement Speed: +5, Jump: +2, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
*'''Level 1''': MP Cost: 9, Duration: 4 sec, Movement Speed: +5, Jump: +2, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
*'''Level 2''': MP Cost: 8, Duration: 4 sec, Movement Speed: +10, Jump: +4, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
*'''Level 2''': MP Cost: 8, Duration: 4 sec, Movement Speed: +10, Jump: +4, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
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*'''Level 9''': MP -19; 114% Damage and lasts 190 seconds.
*'''Level 9''': MP -19; 114% Damage and lasts 190 seconds.
*'''Level 10''': MP -20; 120% Damage and lasts 200 seconds.
*'''Level 10''': MP -20; 120% Damage and lasts 200 seconds.
|MS Skill Sprite Lightning.png}}
}}


{{MapleStory/Skill desc|Thunder Breaker1|HP Increase|Increases the maximum amount of HP you currently have.|Increases the maximum amount of HP you currently have.|
{{MapleStory/Skill desc|Thunder Breaker1|HP Increase|Increases the maximum amount of HP you currently have.|Increases the maximum amount of HP you currently have.|
* '''Level 1''': Increased by 2%
*'''Level 1''': Increased by 2%
* '''Level 2''': Increased by 4%
*'''Level 2''': Increased by 4%
* '''Level 3''': Increased by 6%
*'''Level 3''': Increased by 6%
* '''Level 4''': Increased by 8%
*'''Level 4''': Increased by 8%
* '''Level 5''': Increased by 10%
*'''Level 5''': Increased by 10%
* '''Level 6''': Increased by 12%
*'''Level 6''': Increased by 12%
* '''Level 7''': Increased by 14%
*'''Level 7''': Increased by 14%
* '''Level 8''': Increased by 16%
*'''Level 8''': Increased by 16%
* '''Level 9''': Increased by 18%
*'''Level 9''': Increased by 18%
* '''Level 10''': Increased by 20%
*'''Level 10''': Increased by 20%
|MS Skill HP Increase.png}}
}}


==Second Job==
==Second Job==
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*'''Level 19''': Energy charged at attack: 295, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Weapon/Magic DEF: +285, Movement Speed: +48, Knock-back Resistance Rate: 88%, Double energy charged when attacking bosses
*'''Level 19''': Energy charged at attack: 295, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Weapon/Magic DEF: +285, Movement Speed: +48, Knock-back Resistance Rate: 88%, Double energy charged when attacking bosses
*'''Level 20''': Energy charged at attack: 300, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Weapon/Magic DEF: +300, Movement Speed: +50, Knock-back Resistance Rate: 90%, Double energy charged when attacking bosses
*'''Level 20''': Energy charged at attack: 300, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Weapon/Magic DEF: +300, Movement Speed: +50, Knock-back Resistance Rate: 90%, Double energy charged when attacking bosses
|}}
}}


{{MapleStory/Skill desc|Thunder Breaker2|Energy Blast|Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your energy is fully charged.|Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your energy is fully charged.
{{MapleStory/Skill desc|Thunder Breaker2|Energy Blast|Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your energy is fully charged.|Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your energy is fully charged.
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*'''Level 11''': MP -42; For 260 seconds, 196% Damage that attacks 4 monsters.
*'''Level 11''': MP -42; For 260 seconds, 196% Damage that attacks 4 monsters.
*'''Level 12''': MP -44; For 280 seconds, 202% Damage that attacks 4 monsters.
*'''Level 12''': MP -44; For 280 seconds, 202% Damage that attacks 4 monsters.
|MS Skill Spark2.png}}
}}


{{MapleStory/Skill desc|Thunder Breaker3|Shark Wave|Attack multiple monsters in front of you.|Attack multiple monsters in front of you.|
{{MapleStory/Skill desc|Thunder Breaker3|Shark Wave|Attack multiple monsters in front of you.|Attack multiple monsters in front of you.|
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*'''Level 31''': MP -40; 517% Damage and attacks up to 7 monsters.
*'''Level 31''': MP -40; 517% Damage and attacks up to 7 monsters.
*'''Level 32''': MP -40; 524% Damage and attacks up to 7 monsters.
*'''Level 32''': MP -40; 524% Damage and attacks up to 7 monsters.
|MS Skill Shark Wave2.png}}
}}


{{MapleStory/Skill desc|Marauder|Precision Strikes|Increases Critical Rate and critical damage. Additional Critical Rate against bosses.|Increases Critical Rate and critical damage. Additional Critical Rate against bosses.|
{{MapleStory/Skill desc|Thunder Breaker3|Precision Strikes|Increases Critical Rate and critical damage. Additional Critical Rate against bosses.|Increases Critical Rate and critical damage. Additional Critical Rate against bosses.|
*'''Level 1''': Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%
*'''Level 1''': Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%
*'''Level 2''': Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%
*'''Level 2''': Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%
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|MS Skill Shadow Heart.png}}
|MS Skill Shadow Heart.png}}


{{MapleStory/Skill desc|Marauder|Opportunistic Fighter|Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.|Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.|
{{MapleStory/Skill desc|Thunder Breaker3|Opportunistic Fighter|Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.|Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.|
*'''Level 1''': Critical Rate when attacking stunned enemies: +22%, Stun Rate: 10%
*'''Level 1''': Critical Rate when attacking stunned enemies: +22%, Stun Rate: 10%
*'''Level 2''': Critical Rate when attacking stunned enemies: +24%, Stun Rate: 11%
*'''Level 2''': Critical Rate when attacking stunned enemies: +24%, Stun Rate: 11%
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|MS Skill Stun Mastery.png}}
|MS Skill Stun Mastery.png}}


{{MapleStory/Skill desc|Buccaneer|Buccaneer Blast|Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect.|Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect.|
{{MapleStory/Skill desc|Thunder Breaker3|Buccaneer Blast|Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect.|Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect.|
*'''Level 1''': Damage: 184%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 42 energy with each attack
*'''Level 1''': Damage: 184%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 42 energy with each attack
*'''Level 2''': Damage: 188%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 44 energy with each attack
*'''Level 2''': Damage: 188%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 44 energy with each attack
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*'''Level 21''': HP and MP -38; Lasts for 310 seconds.
*'''Level 21''': HP and MP -38; Lasts for 310 seconds.
*'''Level 22''': HP and MP -36; Lasts for 320 seconds.
*'''Level 22''': HP and MP -36; Lasts for 320 seconds.
|}}
}}


{{MapleStory/Skill desc|Pirate 3 Common|Roll of the Dice|Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.|Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.
{{MapleStory/Skill desc|Thunder Breaker3|Roll of the Dice|Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.|Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.
*'''Roll One''': Nothing
*'''Roll One''': Nothing
*'''Roll Two''': 30% Physical Defense
*'''Roll Two''': 30% Physical Defense
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*'''Roll Five''': 20% Damage Increase
*'''Roll Five''': 20% Damage Increase
*'''Roll Six''': 30% Exp Boost|
*'''Roll Six''': 30% Exp Boost|
*'''Level 1''': MP -60; Buff Duration 180 seconds. Cooldown 200 seconds.
*'''Level 1''': MP -40; Buff Duration 66 seconds. Cooldown 480 seconds.
*'''Level 2''': MP -40; Buff Duration 72 seconds. Cooldown 450 seconds.
*'''Level 3''': MP -40; Buff Duration 78 seconds. Cooldown 450 seconds.
*'''Level 4''': MP -40; Buff Duration 84 seconds. Cooldown 420 seconds.
*'''Level 5''': MP -45; Buff Duration 90 seconds. Cooldown 420 seconds.
*'''Level 6''': MP -45; Buff Duration 96 seconds. Cooldown 390 seconds.
*'''Level 7''': MP -45; Buff Duration 102 seconds. Cooldown 390 seconds.
*'''Level 8''': MP -45; Buff Duration 108 seconds. Cooldown 360 seconds.
*'''Level 9''': MP -45; Buff Duration 114 seconds. Cooldown 360 seconds.
*'''Level 10''': MP -50; Buff Duration 120 seconds. Cooldown 330 seconds.
*'''Level 11''': MP -50; Buff Duration 126 seconds. Cooldown 330 seconds.
*'''Level 12''': MP -50; Buff Duration 132 seconds. Cooldown 300 seconds.
*'''Level 13''': MP -50; Buff Duration 138 seconds. Cooldown 300 seconds.
*'''Level 14''': MP -50; Buff Duration 144 seconds. Cooldown 270 seconds.
*'''Level 15''': MP -55; Buff Duration 150 seconds. Cooldown 270 seconds.
*'''Level 16''': MP -55; Buff Duration 156 seconds. Cooldown 240 seconds.
*'''Level 17''': MP -55; Buff Duration 162 seconds. Cooldown 240 seconds.
*'''Level 18''': MP -55; Buff Duration 168 seconds. Cooldown 210 seconds.
*'''Level 19''': MP -55; Buff Duration 174 seconds. Cooldown 210 seconds.
*'''Level 20''': MP -60; Buff Duration 180 seconds. Cooldown 180 seconds.
}}


{{Footer Nav|game=MapleStory|prevpage=Noblesse|nextpage=Noblesse/Builds|nextname=Builds}}
{{Footer Nav|game=MapleStory|prevpage=Noblesse|nextpage=Noblesse/Builds|nextname=Builds}}

Revision as of 13:16, 19 January 2013

First Job

Thunder Breaker

MS Skill Bullet Time.png

Quick Motion: Permanently increases Accuracy, Max Movement Speed, and Jump.

Quick Motion effects

Permanently increases Accuracy, Max Movement Speed, and Jump.

  • Level 1: Accuracy: +22, Max Movement Speed: +2, Jump: +1
  • Level 2: Accuracy: +44, Max Movement Speed: +4, Jump: +2
  • Level 3: Accuracy: +66, Max Movement Speed: +6, Jump: +3
  • Level 4: Accuracy: +88, Max Movement Speed: +8, Jump: +4
  • Level 5: Accuracy: +110, Max Movement Speed: +10, Jump: +5
  • Level 6: Accuracy: +132, Max Movement Speed: +12, Jump: +6
  • Level 7: Accuracy: +154, Max Movement Speed: +14, Jump: +7
  • Level 8: Accuracy: +176, Max Movement Speed: +16, Jump: +8
  • Level 9: Accuracy: +198, Max Movement Speed: +18, Jump: +9
  • Level 10: Accuracy: +220, Max Movement Speed: +20, Jump: +10

MS Skill Shadow Heart.png

Shadow Heart: Increases your Critical Rate and minimum Critical Damage.

Shadow Heart effects

Increases your Critical Rate and minimum Critical Damage.

  • Level 1: Critical Rate: +2%, Minimum Critical Damage: +1%
  • Level 2: Critical Rate: +4%, Minimum Critical Damage: +2%
  • Level 3: Critical Rate: +6%, Minimum Critical Damage: +3%
  • Level 4: Critical Rate: +8%, Minimum Critical Damage: +4%
  • Level 5: Critical Rate: +10%, Minimum Critical Damage: +5%
  • Level 6: Critical Rate: +12%, Minimum Critical Damage: +6%
  • Level 7: Critical Rate: +14%, Minimum Critical Damage: +7%
  • Level 8: Critical Rate: +16%, Minimum Critical Damage: +8%
  • Level 9: Critical Rate: +18%, Minimum Critical Damage: +9%
  • Level 10: Critical Rate: +20%, Minimum Critical Damage: +10%

File:MS Skill Somersault Kick.png

Somersault Kick: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.

Somersault Kick effects

A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.

  • Level 1: MP Cost: 8, Damage: 229%, Max Enemies Hit: 6
  • Level 2: MP Cost: 8, Damage: 233%, Max Enemies Hit: 6
  • Level 3: MP Cost: 8, Damage: 237%, Max Enemies Hit: 6
  • Level 4: MP Cost: 8, Damage: 241%, Max Enemies Hit: 6
  • Level 5: MP Cost: 10, Damage: 245%, Max Enemies Hit: 6
  • Level 6: MP Cost: 10, Damage: 249%, Max Enemies Hit: 6
  • Level 7: MP Cost: 10, Damage: 253%, Max Enemies Hit: 6
  • Level 8: MP Cost: 10, Damage: 257%, Max Enemies Hit: 6
  • Level 9: MP Cost: 10, Damage: 261%, Max Enemies Hit: 6
  • Level 10: MP Cost: 12, Damage: 265%, Max Enemies Hit: 6
  • Level 11: MP Cost: 12, Damage: 269%, Max Enemies Hit: 6
  • Level 12: MP Cost: 12, Damage: 273%, Max Enemies Hit: 6
  • Level 13: MP Cost: 12, Damage: 277%, Max Enemies Hit: 6
  • Level 14: MP Cost: 12, Damage: 281%, Max Enemies Hit: 6
  • Level 15: MP Cost: 14, Damage: 285%, Max Enemies Hit: 6
  • Level 16: MP Cost: 14, Damage: 289%, Max Enemies Hit: 6
  • Level 17: MP Cost: 14, Damage: 293%, Max Enemies Hit: 6
  • Level 18: MP Cost: 14, Damage: 297%, Max Enemies Hit: 6
  • Level 19: MP Cost: 14, Damage: 301%, Max Enemies Hit: 6
  • Level 20: MP Cost: 16, Damage: 305%, Max Enemies Hit: 6

MS Skill Dash.png

Dash: Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.

Dash effects

Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.

  • Level 1: MP Cost: 9, Duration: 4 sec, Movement Speed: +5, Jump: +2, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
  • Level 2: MP Cost: 8, Duration: 4 sec, Movement Speed: +10, Jump: +4, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
  • Level 3: MP Cost: 7, Duration: 8 sec, Movement Speed: +15, Jump: +6, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
  • Level 4: MP Cost: 6, Duration: 8 sec, Movement Speed: +20, Jump: +8, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
  • Level 5: MP Cost: 5, Duration: 12 sec, Movement Speed: +25, Jump: +10, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
  • Level 6: MP Cost: 4, Duration: 12 sec, Movement Speed: +30, Jump: +12, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
  • Level 7: MP Cost: 3, Duration: 16 sec, Movement Speed: +35, Jump: +14, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
  • Level 8: MP Cost: 2, Duration: 16 sec, Movement Speed: +40, Jump: +16, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
  • Level 9: MP Cost: 1, Duration: 20 sec, Movement Speed: +45, Jump: +18, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
  • Level 10: MP Cost: 0, Duration: 20 sec, Movement Speed: +50, Jump: +20, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%

File:MS Skill Lightning.png

Lightning: Summons the Guardian Fairy to attack monsters nearby.

Lightning effects

Summons the Guardian Fairy to attack monsters nearby.

  • Level 1: MP -11; 66% Damage and lasts 110 seconds.
  • Level 2: MP -12; 72% Damage and lasts 120 seconds.
  • Level 3: MP -13; 78% Damage and lasts 130 seconds.
  • Level 4: MP -14; 84% Damage and lasts 140 seconds.
  • Level 5: MP -15; 90% Damage and lasts 150 seconds.
  • Level 6: MP -16; 96% Damage and lasts 160 seconds.
  • Level 7: MP -17; 102% Damage and lasts 170 seconds.
  • Level 8: MP -18; 108% Damage and lasts 180 seconds.
  • Level 9: MP -19; 114% Damage and lasts 190 seconds.
  • Level 10: MP -20; 120% Damage and lasts 200 seconds.

File:MS Skill HP Increase.png

HP Increase: Increases the maximum amount of HP you currently have.

HP Increase effects

Increases the maximum amount of HP you currently have.

  • Level 1: Increased by 2%
  • Level 2: Increased by 4%
  • Level 3: Increased by 6%
  • Level 4: Increased by 8%
  • Level 5: Increased by 10%
  • Level 6: Increased by 12%
  • Level 7: Increased by 14%
  • Level 8: Increased by 16%
  • Level 9: Increased by 18%
  • Level 10: Increased by 20%

Second Job

Thunder Breaker

MS Skill Knuckle Mastery.png

Knuckle Mastery: Increases the weapon mastery and accuracy of Knuckles.

Knuckle Mastery effects

Increases the weapon mastery and accuracy of Knuckles.

  • Level 1: Mastery of Knuckle weapons 12% Accuracy +6.
  • Level 2: Mastery of Knuckle weapons 14% Accuracy +12.
  • Level 3: Mastery of Knuckle weapons 16% Accuracy +18.
  • Level 4: Mastery of Knuckle weapons 18% Accuracy +24.
  • Level 5: Mastery of Knuckle weapons 20% Accuracy +30.
  • Level 6: Mastery of Knuckle weapons 22% Accuracy +36.
  • Level 7: Mastery of Knuckle weapons 24% Accuracy +42.
  • Level 8: Mastery of Knuckle weapons 26% Accuracy +48.
  • Level 9: Mastery of Knuckle weapons 28% Accuracy +54.
  • Level 10: Mastery of Knuckle weapons 30% Accuracy +60.
  • Level 11: Mastery of Knuckle weapons 32% Accuracy +66.
  • Level 12: Mastery of Knuckle weapons 34% Accuracy +72.
  • Level 13: Mastery of Knuckle weapons 36% Accuracy +78.
  • Level 14: Mastery of Knuckle weapons 38% Accuracy +84.
  • Level 15: Mastery of Knuckle weapons 40% Accuracy +90.
  • Level 16: Mastery of Knuckle weapons 42% Accuracy +96.
  • Level 17: Mastery of Knuckle weapons 44% Accuracy +102.
  • Level 18: Mastery of Knuckle weapons 46% Accuracy +108.
  • Level 19: Mastery of Knuckle weapons 48% Accuracy +114.
  • Level 20: Mastery of Knuckle weapons 50% Accuracy +120.

MS Skill Knuckle Booster.png

Knuckle Booster: Doubles the attack speed of your weapon. Must have knuckles equipped.

Knuckle Booster effects

Doubles the attack speed of your weapon. Must have knuckles equipped.

  • Level 1: MP -30; 10 seconds; +2 weapon speed
  • Level 2: MP -29; 20 seconds; +2 weapon speed
  • Level 3: MP -28; 30 seconds; +2 weapon speed
  • Level 4: MP -27; 40 seconds; +2 weapon speed
  • Level 5: MP -26; 50 seconds; +2 weapon speed
  • Level 6: MP -25; 60 seconds; +2 weapon speed
  • Level 7: MP -24; 70 seconds; +2 weapon speed
  • Level 8: MP -23; 80 seconds; +2 weapon speed
  • Level 9: MP -22; 90 seconds; +2 weapon speed
  • Level 10: MP -21; 100 seconds; +2 weapon speed
  • Level 11: MP -20; 110 seconds; +2 weapon speed
  • Level 12: MP -19; 120 seconds; +2 weapon speed
  • Level 13: MP -18; 130 seconds; +2 weapon speed
  • Level 14: MP -17; 140 seconds; +2 weapon speed
  • Level 15: MP -16; 150 seconds; +2 weapon speed
  • Level 16: MP -15; 160 seconds; +2 weapon speed
  • Level 17: MP -14; 170 seconds; +2 weapon speed
  • Level 18: MP -13; 180 seconds; +2 weapon speed
  • Level 19: MP -12; 190 seconds; +2 weapon speed
  • Level 20: MP -11; 200 seconds; +2 weapon speed

MS Skill Energy Charge.png

Energy Charge: Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses.

Energy Charge effects

Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses.

  • Level 1: Energy charged at attack: 205, Duration: 22 sec, Accuracy: +15, Weapon ATT: +1, Weapon/Magic DEF: +15, Movement Speed: +12, Knock-back Resistance Rate: 52%, Double energy charged when attacking bosses
  • Level 2: Energy charged at attack: 210, Duration: 24 sec, Accuracy: +30, Weapon ATT: +3, Weapon/Magic DEF: +30, Movement Speed: +14, Knock-back Resistance Rate: 54%, Double energy charged when attacking bosses
  • Level 3: Energy charged at attack: 215, Duration: 26 sec, Accuracy: +45, Weapon ATT: +4, Weapon/Magic DEF: +45, Movement Speed: +16, Knock-back Resistance Rate: 56%, Double energy charged when attacking bosses
  • Level 4: Energy charged at attack: 220, Duration: 28 sec, Accuracy: +60, Weapon ATT: +6, Weapon/Magic DEF: +60, Movement Speed: +18, Knock-back Resistance Rate: 58%, Double energy charged when attacking bosses
  • Level 5: Energy charged at attack: 225, Duration: 30 sec, Accuracy: +75, Weapon ATT: +7, Weapon/Magic DEF: +75, Movement Speed: +20, Knock-back Resistance Rate: 60%, Double energy charged when attacking bosses
  • Level 6: Energy charged at attack: 230, Duration: 32 sec, Accuracy: +90, Weapon ATT: +9, Weapon/Magic DEF: +90, Movement Speed: +22, Knock-back Resistance Rate: 62%, Double energy charged when attacking bosses
  • Level 7: Energy charged at attack: 235, Duration: 34 sec, Accuracy: +105, Weapon ATT: +10, Weapon/Magic DEF: +105, Movement Speed: +24, Knock-back Resistance Rate: 64%, Double energy charged when attacking bosses
  • Level 8: Energy charged at attack: 240, Duration: 36 sec, Accuracy: +120, Weapon ATT: +12, Weapon/Magic DEF: +120, Movement Speed: +26, Knock-back Resistance Rate: 66%, Double energy charged when attacking bosses
  • Level 9: Energy charged at attack: 245, Duration: 38 sec, Accuracy: +135, Weapon ATT: +13, Weapon/Magic DEF: +135, Movement Speed: +28, Knock-back Resistance Rate: 68%, Double energy charged when attacking bosses
  • Level 10: Energy charged at attack: 250, Duration: 40 sec, Accuracy: +150, Weapon ATT: +15, Weapon/Magic DEF: +150, Movement Speed: +30, Knock-back Resistance Rate: 70%, Double energy charged when attacking bosses
  • Level 11: Energy charged at attack: 255, Duration: 42 sec, Accuracy: +165, Weapon ATT: +16, Weapon/Magic DEF: +165, Movement Speed: +32, Knock-back Resistance Rate: 72%, Double energy charged when attacking bosses
  • Level 12: Energy charged at attack: 260, Duration: 44 sec, Accuracy: +180, Weapon ATT: +18, Weapon/Magic DEF: +180, Movement Speed: +34, Knock-back Resistance Rate: 74%, Double energy charged when attacking bosses
  • Level 13: Energy charged at attack: 265, Duration: 46 sec, Accuracy: +195, Weapon ATT: +19, Weapon/Magic DEF: +195, Movement Speed: +36, Knock-back Resistance Rate: 76%, Double energy charged when attacking bosses
  • Level 14: Energy charged at attack: 270, Duration: 48 sec, Accuracy: +210, Weapon ATT: +21, Weapon/Magic DEF: +210, Movement Speed: +38, Knock-back Resistance Rate: 78%, Double energy charged when attacking bosses
  • Level 15: Energy charged at attack: 275, Duration: 50 sec, Accuracy: +225, Weapon ATT: +22, Weapon/Magic DEF: +225, Movement Speed: +40, Knock-back Resistance Rate: 80%, Double energy charged when attacking bosses
  • Level 16: Energy charged at attack: 280, Duration: 52 sec, Accuracy: +240, Weapon ATT: +24, Weapon/Magic DEF: +240, Movement Speed: +42, Knock-back Resistance Rate: 82%, Double energy charged when attacking bosses
  • Level 17: Energy charged at attack: 285, Duration: 54 sec, Accuracy: +255, Weapon ATT: +25, Weapon/Magic DEF: +255, Movement Speed: +44, Knock-back Resistance Rate: 84%, Double energy charged when attacking bosses
  • Level 18: Energy charged at attack: 290, Duration: 56 sec, Accuracy: +270, Weapon ATT: +27, Weapon/Magic DEF: +270, Movement Speed: +46, Knock-back Resistance Rate: 86%, Double energy charged when attacking bosses
  • Level 19: Energy charged at attack: 295, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Weapon/Magic DEF: +285, Movement Speed: +48, Knock-back Resistance Rate: 88%, Double energy charged when attacking bosses
  • Level 20: Energy charged at attack: 300, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Weapon/Magic DEF: +300, Movement Speed: +50, Knock-back Resistance Rate: 90%, Double energy charged when attacking bosses

File:MS Skill Energy Blast.png

Energy Blast: Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your energy is fully charged.

Energy Blast effects

Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your energy is fully charged.

  • Level 1: Damage: 343%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 2: Damage: 346%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 3: Damage: 349%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 4: Damage: 352%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 5: Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 6: Damage: 358%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 7: Damage: 361%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 8: Damage: 364%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 9: Damage: 367%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 10: Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 11: Damage: 373%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 12: Damage: 376%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 13: Damage: 379%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 14: Damage: 382%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 15: Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 16: Damage: 388%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 17: Damage: 391%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 18: Damage: 394%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 19: Damage: 397%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 20: Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2

MS Skill Tornado Uppercut.png

Tornado Uppercut: Performs a super-fast uppercut, creating a tornado that attacks enemies.

Tornado Uppercut effects

Performs a super-fast uppercut, creating a tornado that attacks enemies.

  • Level 1: MP Cost: 18, Damage: 318%, Max Enemies Hit: 6
  • Level 2: MP Cost: 18, Damage: 321%, Max Enemies Hit: 6
  • Level 3: MP Cost: 18, Damage: 324%, Max Enemies Hit: 6
  • Level 4: MP Cost: 18, Damage: 327%, Max Enemies Hit: 6
  • Level 5: MP Cost: 18, Damage: 330%, Max Enemies Hit: 6
  • Level 6: MP Cost: 20, Damage: 333%, Max Enemies Hit: 6
  • Level 7: MP Cost: 20, Damage: 336%, Max Enemies Hit: 6
  • Level 8: MP Cost: 20, Damage: 339%, Max Enemies Hit: 6
  • Level 9: MP Cost: 20, Damage: 342%, Max Enemies Hit: 6
  • Level 10: MP Cost: 20, Damage: 345%, Max Enemies Hit: 6
  • Level 11: MP Cost: 22, Damage: 348%, Max Enemies Hit: 6
  • Level 12: MP Cost: 22, Damage: 351%, Max Enemies Hit: 6
  • Level 13: MP Cost: 22, Damage: 354%, Max Enemies Hit: 6
  • Level 14: MP Cost: 22, Damage: 357%, Max Enemies Hit: 6
  • Level 15: MP Cost: 22, Damage: 360%, Max Enemies Hit: 6
  • Level 16: MP Cost: 24, Damage: 363%, Max Enemies Hit: 6
  • Level 17: MP Cost: 24, Damage: 366%, Max Enemies Hit: 6
  • Level 18: MP Cost: 24, Damage: 369%, Max Enemies Hit: 6
  • Level 19: MP Cost: 24, Damage: 372%, Max Enemies Hit: 6
  • Level 20: MP Cost: 24, Damage: 375%, Max Enemies Hit: 6

File:MS Skill Corkscrew Blow2.png

Corkscrew Blow: Allows you to run forward and punch multiple monsters at once.

Corkscrew Blow effects

Allows you to run forward and punch multiple monsters at once.

  • Level 1: MP Cost: 11, Damage: 286%, Max Monsters Hit: 6
  • Level 2: MP Cost: 12, Damage: 292%, Max Monsters Hit: 6
  • Level 3: MP Cost: 13, Damage: 298%, Max Monsters Hit: 6
  • Level 4: MP Cost: 14, Damage: 304%, Max Monsters Hit: 6
  • Level 5: MP Cost: 15, Damage: 310%, Max Monsters Hit: 6
  • Level 6: MP Cost: 16, Damage: 316%, Max Monsters Hit: 6
  • Level 7: MP Cost: 17, Damage: 322%, Max Monsters Hit: 6
  • Level 8: MP Cost: 18, Damage: 328%, Max Monsters Hit: 6
  • Level 9: MP Cost: 19, Damage: 334%, Max Monsters Hit: 6
  • Level 10: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6

MS Skill Physical Training.png

Physical Training: Permanently improves STR and DEX through sheer physical training.

Physical Training effects

Permanently improves STR and DEX through sheer physical training.

  • Level 1: Permanently increase STR and DEX by 3.
  • Level 2: Permanently increase STR and DEX by 6.
  • Level 3: Permanently increase STR and DEX by 9.
  • Level 4: Permanently increase STR and DEX by 12.
  • Level 5: Permanently increase STR and DEX by 15.
  • Level 6: Permanently increase STR and DEX by 18.
  • Level 7: Permanently increase STR and DEX by 21.
  • Level 8: Permanently increase STR and DEX by 24.
  • Level 9: Permanently increase STR and DEX by 27.
  • Level 10: Permanently increase STR and DEX by 30.

MS Skill Dark Clarity.png

Dark Clarity: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.

Dark Clarity effects

Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.

  • Level 1: MP Cost: 15, Weapon ATT: +1, Accuracy: 84, Duration: 66 sec
  • Level 2: MP Cost: 15, Weapon ATT: +3, Accuracy: 88, Duration: 72 sec
  • Level 3: MP Cost: 16, Weapon ATT: +4, Accuracy: 92, Duration: 78 sec
  • Level 4: MP Cost: 16, Weapon ATT: +6, Accuracy: 96, Duration: 84 sec
  • Level 5: MP Cost: 17, Weapon ATT: +7, Accuracy: 100, Duration: 90 sec
  • Level 6: MP Cost: 17, Weapon ATT: +9, Accuracy: 104, Duration: 96 sec
  • Level 7: MP Cost: 18, Weapon ATT: +10, Accuracy: 108, Duration: 102 sec
  • Level 8: MP Cost: 18, Weapon ATT: +12, Accuracy: 112, Duration: 108 sec
  • Level 9: MP Cost: 19, Weapon ATT: +13, Accuracy: 116, Duration: 114 sec
  • Level 10: MP Cost: 19, Weapon ATT: +15, Accuracy: 120, Duration: 120 sec
  • Level 11: MP Cost: 20, Weapon ATT: +16, Accuracy: 124, Duration: 126 sec
  • Level 12: MP Cost: 20, Weapon ATT: +18, Accuracy: 128, Duration: 132 sec
  • Level 13: MP Cost: 21, Weapon ATT: +19, Accuracy: 132, Duration: 138 sec
  • Level 14: MP Cost: 21, Weapon ATT: +21, Accuracy: 136, Duration: 144 sec
  • Level 15: MP Cost: 22, Weapon ATT: +22, Accuracy: 140, Duration: 150 sec
  • Level 16: MP Cost: 22, Weapon ATT: +24, Accuracy: 144, Duration: 156 sec
  • Level 17: MP Cost: 23, Weapon ATT: +25, Accuracy: 148, Duration: 162 sec
  • Level 18: MP Cost: 23, Weapon ATT: +27, Accuracy: 152, Duration: 168 sec
  • Level 19: MP Cost: 24, Weapon ATT: +28, Accuracy: 156, Duration: 174 sec
  • Level 20: MP Cost: 24, Weapon ATT: +30, Accuracy: 160, Duration: 180 sec

Third Job

Thunder Breaker

File:MS Skill Landlubber Blast.png

Landlubber Blast: Pounds the ground to create a shockwave that damages multiple enemies.

Landlubber Blast effects

Pounds the ground to create a shockwave that damages multiple enemies.

  • Level 1: MP Cost: 18, Damage: 655%, Max Enemies Hit: 6
  • Level 2: MP Cost: 18, Damage: 660%, Max Enemies Hit: 6
  • Level 3: MP Cost: 18, Damage: 665%, Max Enemies Hit: 6
  • Level 4: MP Cost: 20, Damage: 670%, Max Enemies Hit: 6
  • Level 5: MP Cost: 20, Damage: 675%, Max Enemies Hit: 6
  • Level 6: MP Cost: 20, Damage: 680%, Max Enemies Hit: 6
  • Level 7: MP Cost: 20, Damage: 685%, Max Enemies Hit: 6
  • Level 8: MP Cost: 22, Damage: 690%, Max Enemies Hit: 6
  • Level 9: MP Cost: 22, Damage: 695%, Max Enemies Hit: 6
  • Level 10: MP Cost: 22, Damage: 700%, Max Enemies Hit: 6
  • Level 11: MP Cost: 22, Damage: 705%, Max Enemies Hit: 6
  • Level 12: MP Cost: 24, Damage: 710%, Max Enemies Hit: 6
  • Level 13: MP Cost: 24, Damage: 715%, Max Enemies Hit: 6
  • Level 14: MP Cost: 24, Damage: 720%, Max Enemies Hit: 6
  • Level 15: MP Cost: 24, Damage: 725%, Max Enemies Hit: 6
  • Level 16: MP Cost: 26, Damage: 730%, Max Enemies Hit: 6
  • Level 17: MP Cost: 26, Damage: 735%, Max Enemies Hit: 6
  • Level 18: MP Cost: 26, Damage: 740%, Max Enemies Hit: 6
  • Level 19: MP Cost: 26, Damage: 745%, Max Enemies Hit: 6
  • Level 20: MP Cost: 28, Damage: 750%, Max Enemies Hit: 6
  • Level 21: MP Cost: 28, Damage: 755%, Max Enemies Hit: 6
  • Level 22: MP Cost: 28, Damage: 760%, Max Enemies Hit: 6

File:MS Skill Spark.png

Spark: Uses the Spirit of Lightning to deal additional attacks. Nearby monsters also take damage.

Spark effects

Uses the Spirit of Lightning to deal additional attacks. Nearby monsters also take damage.

  • Level 1: MP -22; For 60 seconds, 136% Damage that attacks 2 monsters.
  • Level 2: MP -24; For 80 seconds, 142% Damage that attacks 2 monsters.
  • Level 3: MP -26; For 100 seconds, 148% Damage that attacks 2 monsters.
  • Level 4: MP -28; For 120 seconds, 154% Damage that attacks 2 monsters.
  • Level 5: MP -30; For 140 seconds, 160% Damage that attacks 3 monsters.
  • Level 6: MP -32; For 160 seconds, 166% Damage that attacks 3 monsters.
  • Level 7: MP -34; For 180 seconds, 172% Damage that attacks 3 monsters.
  • Level 8: MP -36; For 200 seconds, 178% Damage that attacks 3 monsters.
  • Level 9: MP -38; For 220 seconds, 184% Damage that attacks 4 monsters.
  • Level 10: MP -40; For 240 seconds, 190% Damage that attacks 4 monsters.
  • Level 11: MP -42; For 260 seconds, 196% Damage that attacks 4 monsters.
  • Level 12: MP -44; For 280 seconds, 202% Damage that attacks 4 monsters.

File:MS Skill Shark Wave.png

Shark Wave: Attack multiple monsters in front of you.

Shark Wave effects

Attack multiple monsters in front of you.

  • Level 1: MP -15; 307% Damage and attacks up to 4 monsters.
  • Level 2: MP -15; 314% Damage and attacks up to 4 monsters.
  • Level 3: MP -15; 321% Damage and attacks up to 4 monsters.
  • Level 4: MP -15; 328% Damage and attacks up to 4 monsters.
  • Level 5: MP -15; 335% Damage and attacks up to 4 monsters.
  • Level 6: MP -15; 342% Damage and attacks up to 4 monsters.
  • Level 7: MP -20; 349% Damage and attacks up to 4 monsters.
  • Level 8: MP -20; 356% Damage and attacks up to 4 monsters.
  • Level 9: MP -20; 363% Damage and attacks up to 4 monsters.
  • Level 10: MP -20; 370% Damage and attacks up to 5 monsters.
  • Level 11: MP -20; 377% Damage and attacks up to 5 monsters.
  • Level 12: MP -20; 384% Damage and attacks up to 5 monsters.
  • Level 13: MP -25; 391% Damage and attacks up to 5 monsters.
  • Level 14: MP -25; 398% Damage and attacks up to 5 monsters.
  • Level 15: MP -25; 405% Damage and attacks up to 5 monsters.
  • Level 16: MP -25; 412% Damage and attacks up to 5 monsters.
  • Level 17: MP -25; 419% Damage and attacks up to 5 monsters.
  • Level 18: MP -25; 426% Damage and attacks up to 5 monsters.
  • Level 19: MP -30; 433% Damage and attacks up to 5 monsters.
  • Level 20: MP -30; 440% Damage and attacks up to 6 monsters.
  • Level 21: MP -30; 447% Damage and attacks up to 6 monsters.
  • Level 22: MP -30; 454% Damage and attacks up to 6 monsters.
  • Level 23: MP -30; 461% Damage and attacks up to 6 monsters.
  • Level 24: MP -30; 468% Damage and attacks up to 6 monsters.
  • Level 25: MP -35; 475% Damage and attacks up to 6 monsters.
  • Level 26: MP -35; 482% Damage and attacks up to 6 monsters.
  • Level 27: MP -35; 489% Damage and attacks up to 6 monsters.
  • Level 28: MP -35; 496% Damage and attacks up to 6 monsters.
  • Level 29: MP -35; 503% Damage and attacks up to 6 monsters.
  • Level 30: MP -35; 510% Damage and attacks up to 7 monsters.
  • Level 31: MP -40; 517% Damage and attacks up to 7 monsters.
  • Level 32: MP -40; 524% Damage and attacks up to 7 monsters.

MS Skill Shadow Heart.png

Precision Strikes: Increases Critical Rate and critical damage. Additional Critical Rate against bosses.

Precision Strikes effects

Increases Critical Rate and critical damage. Additional Critical Rate against bosses.

  • Level 1: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%
  • Level 2: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%
  • Level 3: Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 3%
  • Level 4: Critical Rate: +7%, Critical Damage: +5%, Additional Critical Rate on Bosses: 4%
  • Level 5: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 5%
  • Level 6: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 6%
  • Level 7: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 7%
  • Level 8: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8%
  • Level 9: Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 9%
  • Level 10: Critical Rate: +10%, Critical Damage: +7%, Additional Critical Rate on Bosses: 10%
  • Level 11: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 11%
  • Level 12: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 12%
  • Level 13: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 13%
  • Level 14: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14%
  • Level 15: Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 15%
  • Level 16: Critical Rate: +13%, Critical Damage: +9%, Additional Critical Rate on Bosses: 16%
  • Level 17: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 17%
  • Level 18: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 18%
  • Level 19: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 19%
  • Level 20: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%
  • Level 21: Critical Rate: +16%, Critical Damage: +10%, Additional Critical Rate on Bosses: 21%
  • Level 22: Critical Rate: +16%, Critical Damage: +11%, Additional Critical Rate on Bosses: 22%

MS Skill Stun Mastery.png

Opportunistic Fighter: Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.

Opportunistic Fighter effects

Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.

  • Level 1: Critical Rate when attacking stunned enemies: +22%, Stun Rate: 10%
  • Level 2: Critical Rate when attacking stunned enemies: +24%, Stun Rate: 11%
  • Level 3: Critical Rate when attacking stunned enemies: +26%, Stun Rate: 11%
  • Level 4: Critical Rate when attacking stunned enemies: +28%, Stun Rate: 12%
  • Level 5: Critical Rate when attacking stunned enemies: +30%, Stun Rate: 12%
  • Level 6: Critical Rate when attacking stunned enemies: +32%, Stun Rate: 13%
  • Level 7: Critical Rate when attacking stunned enemies: +34%, Stun Rate: 13%
  • Level 8: Critical Rate when attacking stunned enemies: +36%, Stun Rate: 14%
  • Level 9: Critical Rate when attacking stunned enemies: +38%, Stun Rate: 14%
  • Level 10: Critical Rate when attacking stunned enemies: +40%, Stun Rate: 15%
  • Level 11: Critical Rate when attacking stunned enemies: +42%, Stun Rate: 15%
  • Level 12: Critical Rate when attacking stunned enemies: +44%, Stun Rate: 16%
  • Level 13: Critical Rate when attacking stunned enemies: +46%, Stun Rate: 16%
  • Level 14: Critical Rate when attacking stunned enemies: +48%, Stun Rate: 17%
  • Level 15: Critical Rate when attacking stunned enemies: +50%, Stun Rate: 17%
  • Level 16: Critical Rate when attacking stunned enemies: +52%, Stun Rate: 18%
  • Level 17: Critical Rate when attacking stunned enemies: +54%, Stun Rate: 18%
  • Level 18: Critical Rate when attacking stunned enemies: +56%, Stun Rate: 19%
  • Level 19: Critical Rate when attacking stunned enemies: +58%, Stun Rate: 19%
  • Level 20: Critical Rate when attacking stunned enemies: +60%, Stun Rate: 20%
  • Level 21: Critical Rate when attacking stunned enemies: +62%, Stun Rate: 20%
  • Level 22: Critical Rate when attacking stunned enemies: +64%, Stun Rate: 21%

MS Skill Buccaneer Blast.png

Buccaneer Blast: Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect.

Buccaneer Blast effects

Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect.

  • Level 1: Damage: 184%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 42 energy with each attack
  • Level 2: Damage: 188%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 44 energy with each attack
  • Level 3: Damage: 192%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 46 energy with each attack
  • Level 4: Damage: 196%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 48 energy with each attack
  • Level 5: Damage: 200%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 50 energy with each attack
  • Level 6: Damage: 204%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 52 energy with each attack
  • Level 7: Damage: 208%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 54 energy with each attack
  • Level 8: Damage: 212%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 56 energy with each attack
  • Level 9: Damage: 216%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 58 energy with each attack
  • Level 10: Damage: 220%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 60 energy with each attack
  • Level 11: Damage: 224%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 62 energy with each attack
  • Level 12: Damage: 228%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 64 energy with each attack
  • Level 13: Damage: 232%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 66 energy with each attack
  • Level 14: Damage: 236%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effects: Charges 68 energy with each attack
  • Level 15: Damage: 240%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 70 energy with each attack
  • Level 16: Damage: 244%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 72 energy with each attack
  • Level 17: Damage: 248%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 74 energy with each attack
  • Level 18: Damage: 252%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 76 energy with each attack
  • Level 19: Damage: 256%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 78 energy with each attack
  • Level 20: Damage: 260%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 80 energy with each attack
  • Level 21: Damage: 264%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 82 energy with each attack
  • Level 22: Damage: 268%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effects: Charges 84 energy with each attack

MS Skill Octopunch.png

Octopunch: Throws a barrage of punches with super human power.

Octopunch effects

Throws a barrage of punches with super human power.

  • Level 1: MP Cost: 20, Number of Attacks: 8, Damage: 82%
  • Level 2: MP Cost: 20, Number of Attacks: 8, Damage: 84%
  • Level 3: MP Cost: 20, Number of Attacks: 8, Damage: 86%
  • Level 4: MP Cost: 20, Number of Attacks: 8, Damage: 88%
  • Level 5: MP Cost: 22, Number of Attacks: 8, Damage: 90%
  • Level 6: MP Cost: 22, Number of Attacks: 8, Damage: 92%
  • Level 7: MP Cost: 22, Number of Attacks: 8, Damage: 94%
  • Level 8: MP Cost: 22, Number of Attacks: 8, Damage: 96%
  • Level 9: MP Cost: 22, Number of Attacks: 8, Damage: 98%
  • Level 10: MP Cost: 24, Number of Attacks: 8, Damage: 100%
  • Level 11: MP Cost: 24, Number of Attacks: 8, Damage: 102%
  • Level 12: MP Cost: 24, Number of Attacks: 8, Damage: 104%
  • Level 13: MP Cost: 24, Number of Attacks: 8, Damage: 106%
  • Level 14: MP Cost: 24, Number of Attacks: 8, Damage: 108%
  • Level 15: MP Cost: 26, Number of Attacks: 8, Damage: 110%
  • Level 16: MP Cost: 26, Number of Attacks: 8, Damage: 112%
  • Level 17: MP Cost: 26, Number of Attacks: 8, Damage: 114%
  • Level 18: MP Cost: 26, Number of Attacks: 8, Damage: 116%
  • Level 19: MP Cost: 26, Number of Attacks: 8, Damage: 118%
  • Level 20: MP Cost: 28, Number of Attacks: 8, Damage: 120%
  • Level 21: MP Cost: 28, Number of Attacks: 8, Damage: 122%
  • Level 22: MP Cost: 28, Number of Attacks: 8, Damage: 124%

MS Skill Speed Infusion.png

Speed Infusion: Uses HP and MP to temporarily increase the attacking speed of a weapon. This can be combined with other boosters, and everyone in the party will have their attacking speed increased.

Speed Infusion effects

Uses HP and MP to temporarily increase the attacking speed of a weapon. This can be combined with other boosters, and everyone in the party will have their attacking speed increased.

  • Level 1: HP and MP -78; Lasts for 110 seconds.
  • Level 2: HP and MP -76; Lasts for 120 seconds.
  • Level 3: HP and MP -74; Lasts for 130 seconds.
  • Level 4: HP and MP -72; Lasts for 140 seconds.
  • Level 5: HP and MP -70; Lasts for 150 seconds.
  • Level 6: HP and MP -68; Lasts for 160 seconds.
  • Level 7: HP and MP -66; Lasts for 170 seconds.
  • Level 8: HP and MP -64; Lasts for 180 seconds.
  • Level 9: HP and MP -62; Lasts for 190 seconds.
  • Level 10: HP and MP -60; Lasts for 200 seconds.
  • Level 11: HP and MP -58; Lasts for 210 seconds.
  • Level 12: HP and MP -56; Lasts for 220 seconds.
  • Level 13: HP and MP -54; Lasts for 230 seconds.
  • Level 14: HP and MP -52; Lasts for 240 seconds.
  • Level 15: HP and MP -50; Lasts for 250 seconds.
  • Level 16: HP and MP -48; Lasts for 260 seconds.
  • Level 17: HP and MP -46; Lasts for 270 seconds.
  • Level 18: HP and MP -44; Lasts for 280 seconds.
  • Level 19: HP and MP -42; Lasts for 290 seconds.
  • Level 20: HP and MP -40; Lasts for 300 seconds.
  • Level 21: HP and MP -38; Lasts for 310 seconds.
  • Level 22: HP and MP -36; Lasts for 320 seconds.

MS Skill Roll of the Dice.png

Roll of the Dice: Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.

Roll of the Dice effects

Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.

  • Roll One: Nothing
  • Roll Two: 30% Physical Defense
  • Roll Three: 20% HP and MP Increase
  • Roll Four: 15% Critical Rate
  • Roll Five: 20% Damage Increase
  • Roll Six: 30% Exp Boost
  • Level 1: MP -40; Buff Duration 66 seconds. Cooldown 480 seconds.
  • Level 2: MP -40; Buff Duration 72 seconds. Cooldown 450 seconds.
  • Level 3: MP -40; Buff Duration 78 seconds. Cooldown 450 seconds.
  • Level 4: MP -40; Buff Duration 84 seconds. Cooldown 420 seconds.
  • Level 5: MP -45; Buff Duration 90 seconds. Cooldown 420 seconds.
  • Level 6: MP -45; Buff Duration 96 seconds. Cooldown 390 seconds.
  • Level 7: MP -45; Buff Duration 102 seconds. Cooldown 390 seconds.
  • Level 8: MP -45; Buff Duration 108 seconds. Cooldown 360 seconds.
  • Level 9: MP -45; Buff Duration 114 seconds. Cooldown 360 seconds.
  • Level 10: MP -50; Buff Duration 120 seconds. Cooldown 330 seconds.
  • Level 11: MP -50; Buff Duration 126 seconds. Cooldown 330 seconds.
  • Level 12: MP -50; Buff Duration 132 seconds. Cooldown 300 seconds.
  • Level 13: MP -50; Buff Duration 138 seconds. Cooldown 300 seconds.
  • Level 14: MP -50; Buff Duration 144 seconds. Cooldown 270 seconds.
  • Level 15: MP -55; Buff Duration 150 seconds. Cooldown 270 seconds.
  • Level 16: MP -55; Buff Duration 156 seconds. Cooldown 240 seconds.
  • Level 17: MP -55; Buff Duration 162 seconds. Cooldown 240 seconds.
  • Level 18: MP -55; Buff Duration 168 seconds. Cooldown 210 seconds.
  • Level 19: MP -55; Buff Duration 174 seconds. Cooldown 210 seconds.
  • Level 20: MP -60; Buff Duration 180 seconds. Cooldown 180 seconds.