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===Hyper Skills=== | ===Hyper Skills=== | ||
====Stat Enhancers==== | ====Stat Enhancers==== | ||
{{MapleStory/ | {{col|2|begin}} | ||
{{MapleStory/skill | |||
|name=Hyper Strength | |||
|tooltip=Permanently increases STR. | |||
|requirement=Unlocked at level 140 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | STR | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +50 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{col|2}} | ||
{{MapleStory/skill | |||
|name=Hyper Dexterity | |||
|tooltip=Permanently increases DEX. | |||
|requirement=Unlocked at level 140 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | DEX | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +50 | |||
|}{{MapleStory/skill|end}} | |||
{{col|2|end}} | |||
{{MapleStory/ | {{col|2|begin}} | ||
{{MapleStory/skill | |||
|name=Hyper Intelligence | |||
|tooltip=Permanently increases INT. | |||
|requirement=Unlocked at level 140 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | INT | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +50 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{col|2}} | ||
{{MapleStory/skill | |||
|name=Hyper Luck | |||
|tooltip=Permanently increases LUK. | |||
|requirement=Unlocked at level 140 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | LUK | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +50 | |||
|}{{MapleStory/skill|end}} | |||
{{col|2|end}} | |||
{{MapleStory/ | {{col|2|begin}} | ||
{{MapleStory/skill | |||
|name=Hyper Jump | |||
|tooltip=Permanently increases Jump. | |||
|requirement=Unlocked at level 146 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Jump | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +10 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{col|2}} | ||
{{MapleStory/skill | |||
|name=Hyper Speed | |||
|tooltip=Permanently increases Movement Speed. | |||
|requirement=Unlocked at level 152 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Movement Speed | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +10 | |||
|}{{MapleStory/skill|end}} | |||
{{col|2|end}} | |||
{{MapleStory/ | {{col|2|begin}} | ||
{{MapleStory/skill | |||
|name=Hyper Accuracy | |||
|tooltip=Permanently increases Accuracy. | |||
|requirement=Unlocked at level 158 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Accuracy | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +20% | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{col|2}} | ||
{{MapleStory/skill | |||
|name=Hyper Defense | |||
|tooltip=Permanently increases Weapon DEF. | |||
|requirement=Unlocked at level 165 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Weapon DEF | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +500 | |||
|}{{MapleStory/skill|end}} | |||
{{col|2|end}} | |||
{{MapleStory/ | {{col|2|begin}} | ||
{{MapleStory/skill | |||
}} | |name=Hyper Magic Defense | ||
|tooltip=Permanently increases Magic DEF. | |||
|requirement=Unlocked at level 174 | |||
}} | |||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Magic DEF | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +500 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{col|2}} | ||
{{MapleStory/skill | |||
|name=Hyper Fury | |||
|tooltip=Permanently increases Max DF (useless for non-Demon Slayers). | |||
|requirement=Unlocked at level 180 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Max DF | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +50 | |||
|}{{MapleStory/skill|end}} | |||
{{col|2|end}} | |||
{{MapleStory/ | {{col|2|begin}} | ||
{{MapleStory/skill | |||
|name=Hyper Mana | |||
|tooltip=Permanently increases Max MP. | |||
|requirement=Unlocked at level 186 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Max MP | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +15% | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{col|2}} | ||
{{MapleStory/skill | |||
|name=Hyper Health | |||
|tooltip=Permanently increases Max HP. | |||
|requirement=Unlocked at level 192 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Max HP | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +15% | |||
|}{{MapleStory/skill|end}} | |||
{{col|2|end}} | |||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Hyper Critical | |||
|tooltip=Permanently increases Critical Rate. | |||
|requirement=Unlocked at level 198 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Critical Rate | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +10% | |||
|}{{MapleStory/skill|end}} | |||
====Skill Enhancers==== | ====Skill Enhancers==== |
Revision as of 02:13, 7 November 2013
To see Beginner Skills, visit this page
First Job
Lightning Punch: Throw a lightning-infused punch at enemies. Can be linked with all skills excluding Thunder and self-skills.
'
- Level 1: MP Cost: 15, Damage: 122%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 2: MP Cost: 15, Damage: 124%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 3: MP Cost: 16, Damage: 126%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 4: MP Cost: 16, Damage: 128%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 5: MP Cost: 16, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 6: MP Cost: 17, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 7: MP Cost: 17, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 8: MP Cost: 17, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 9: MP Cost: 18, Damage: 138%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 10: MP Cost: 18, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 11: MP Cost: 18, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 12: MP Cost: 19, Damage: 144%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 13: MP Cost: 19, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 14: MP Cost: 19, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 15: MP Cost: 20, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 16: MP Cost: 20, Damage: 152%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 17: MP Cost: 20, Damage: 154%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 18: MP Cost: 21, Damage: 156%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 19: MP Cost: 21, Damage: 158%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 20: MP Cost: 21, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 4
Flash: Charges into enemies to deal damage. Charges forward if there are no enemies. Can be linked with all skills excluding Thunder and self-skills.
'
- Level 1: MP Cost: 16, Max Enemies Hit: 4, Damage: 254%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 2: MP Cost: 15, Max Enemies Hit: 4, Damage: 258%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 3: MP Cost: 15, Max Enemies Hit: 4, Damage: 262%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 4: MP Cost: 14, Max Enemies Hit: 4, Damage: 266%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 5: MP Cost: 14, Max Enemies Hit: 4, Damage: 270%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 6: MP Cost: 13, Max Enemies Hit: 4, Damage: 274%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 7: MP Cost: 13, Max Enemies Hit: 4, Damage: 278%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 8: MP Cost: 12, Max Enemies Hit: 4, Damage: 282%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 9: MP Cost: 12, Max Enemies Hit: 4, Damage: 286%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 10: MP Cost: 11, Max Enemies Hit: 4, Damage: 290%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 11: MP Cost: 11, Max Enemies Hit: 4, Damage: 294%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 12: MP Cost: 10, Max Enemies Hit: 4, Damage: 298%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 13: MP Cost: 10, Max Enemies Hit: 4, Damage: 302%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 14: MP Cost: 9, Max Enemies Hit: 4, Damage: 306%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 15: MP Cost: 9, Max Enemies Hit: 4, Damage: 310%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
Lightning Elemental: Summons a thunder elemental to bolster your powers.
'
- Level 1: MP Cost: 47, Duration: 90 sec. Lightning Buff Chance: 1%, Buff Duration: 30, Monster DEF Ignored: 1%. Max Accumulation: 1 time.
- Level 2: MP Cost: 44, Duration: 100 sec. Lightning Buff Chance: 2%, Buff Duration: 30, Monster DEF Ignored: 1%. Max Accumulation: 1 time.
- Level 3: MP Cost: 41, Duration: 110 sec. Lightning Buff Chance: 3%, Buff Duration: 30, Monster DEF Ignored: 2%. Max Accumulation: 1 time.
- Level 4: MP Cost: 38, Duration: 120 sec. Lightning Buff Chance: 4%, Buff Duration: 30, Monster DEF Ignored: 2%. Max Accumulation: 1 time.
- Level 5: MP Cost: 35, Duration: 130 sec. Lightning Buff Chance: 5%, Buff Duration: 30, Monster DEF Ignored: 3%. Max Accumulation: 1 time.
- Level 6: MP Cost: 32, Duration: 140 sec. Lightning Buff Chance: 6%, Buff Duration: 30, Monster DEF Ignored: 3%. Max Accumulation: 1 time.
- Level 7: MP Cost: 29, Duration: 150 sec. Lightning Buff Chance: 7%, Buff Duration: 30, Monster DEF Ignored: 4%. Max Accumulation: 1 time.
- Level 8: MP Cost: 26, Duration: 160 sec. Lightning Buff Chance: 8%, Buff Duration: 30, Monster DEF Ignored: 4%. Max Accumulation: 1 time.
- Level 9: MP Cost: 23, Duration: 170 sec. Lightning Buff Chance: 9%, Buff Duration: 30, Monster DEF Ignored: 5%. Max Accumulation: 1 time.
- Level 10: MP Cost: 20, Duration: 180 sec. Lightning Buff Chance: 10%, Buff Duration: 30, Monster DEF Ignored: 5%. Max Accumulation: 1 time.
Electrified: Utilize the power of lightning to become more agile.
'
- Level 1: Chance for Lightning Buff: +1%, Max Accumulation: +1, Speed: +2, Jump: +1, Speed Limit: +1.
- Level 2: Chance for Lightning Buff: +2%, Max Accumulation: +1, Speed: +4, Jump: +2, Speed Limit: +2.
- Level 3: Chance for Lightning Buff: +3%, Max Accumulation: +1, Speed: +6, Jump: +3, Speed Limit: +3.
- Level 4: Chance for Lightning Buff: +4%, Max Accumulation: +1, Speed: +8, Jump: +4, Speed Limit: +4.
- Level 5: Chance for Lightning Buff: +5%, Max Accumulation: +1, Speed: +10, Jump: +5, Speed Limit: +5.
- Level 6: Chance for Lightning Buff: +6%, Max Accumulation: +1, Speed: +12, Jump: +6, Speed Limit: +6.
- Level 7: Chance for Lightning Buff: +7%, Max Accumulation: +1, Speed: +14, Jump: +7, Speed Limit: +7.
- Level 8: Chance for Lightning Buff: +8%, Max Accumulation: +1, Speed: +16, Jump: +8, Speed Limit: +8.
- Level 9: Chance for Lightning Buff: +9%, Max Accumulation: +1, Speed: +18, Jump: +9, Speed Limit: +9.
- Level 10: Chance for Lightning Buff: +10%, Max Accumulation: +1, Speed: +20, Jump: +10, Speed Limit: +10.
- Level 11: Chance for Lightning Buff: +11%, Max Accumulation: +1, Speed: +22, Jump: +11, Speed Limit: +11.
- Level 12: Chance for Lightning Buff: +12%, Max Accumulation: +1, Speed: +24, Jump: +12, Speed Limit: +12.
- Level 13: Chance for Lightning Buff: +13%, Max Accumulation: +1, Speed: +26, Jump: +13, Speed Limit: +13.
- Level 14: Chance for Lightning Buff: +14%, Max Accumulation: +1, Speed: +28, Jump: +14, Speed Limit: +14.
- Level 15: Chance for Lightning Buff: +15%, Max Accumulation: +1, Speed: +30, Jump: +15, Speed Limit: +15.
- Level 16: Chance for Lightning Buff: +16%, Max Accumulation: +1, Speed: +32, Jump: +16, Speed Limit: +16.
- Level 17: Chance for Lightning Buff: +17%, Max Accumulation: +1, Speed: +34, Jump: +17, Speed Limit: +17.
- Level 18: Chance for Lightning Buff: +18%, Max Accumulation: +1, Speed: +36, Jump: +18, Speed Limit: +18.
- Level 19: Chance for Lightning Buff: +19%, Max Accumulation: +1, Speed: +38, Jump: +19, Speed Limit: +19.
- Level 20: Chance for Lightning Buff: +20%, Max Accumulation: +1, Speed: +40, Jump: +20, Speed Limit: +20.
Second Job
Shark Sweep: Tap the power of sharks to sweep up nearby mobs. Can be linked with all skills excluding Thunder and self-skills.
'
- Level 1: MP Cost: 21, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 2: MP Cost: 22, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 3: MP Cost: 22, Damage: 121%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 4: MP Cost: 23, Damage: 123%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 5: MP Cost: 23, Damage: 125%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 6: MP Cost: 24, Damage: 127%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 7: MP Cost: 24, Damage: 129%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 8: MP Cost: 25, Damage: 131%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 9: MP Cost: 25, Damage: 133%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 10: MP Cost: 26, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 11: MP Cost: 26, Damage: 137%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 12: MP Cost: 27, Damage: 139%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 13: MP Cost: 27, Damage: 141%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 14: MP Cost: 28, Damage: 143%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 15: MP Cost: 28, Damage: 145%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 16: MP Cost: 29, Damage: 147%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 17: MP Cost: 29, Damage: 149%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 18: MP Cost: 30, Damage: 151%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 19: MP Cost: 30, Damage: 153%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 20: MP Cost: 31, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 6
Tidal Crash: Allows you to run forward and punch multiple monsters at once.
'
- Level 1: MP Cost: 10, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 198%, moves enemies back.
- Level 2: MP Cost: 11, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 201%, moves enemies back.
- Level 3: MP Cost: 11, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 204%, moves enemies back.
- Level 4: MP Cost: 12, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 207%, moves enemies back.
- Level 5: MP Cost: 12, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 210%, moves enemies back.
- Level 6: MP Cost: 13, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 213%, moves enemies back.
- Level 7: MP Cost: 13, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 216%, moves enemies back.
- Level 8: MP Cost: 14, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 219%, moves enemies back.
- Level 9: MP Cost: 14, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 222%, moves enemies back.
- Level 10: MP Cost: 15, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 225%, moves enemies back.
- Level 11: MP Cost: 15, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 228%, moves enemies back.
- Level 12: MP Cost: 16, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 231%, moves enemies back.
- Level 13: MP Cost: 16, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 234%, moves enemies back.
- Level 14: MP Cost: 17, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 237%, moves enemies back.
- Level 15: MP Cost: 17, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 240%, moves enemies back.
- Level 16: MP Cost: 18, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 243%, moves enemies back.
- Level 17: MP Cost: 18, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 246%, moves enemies back.
- Level 18: MP Cost: 19, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 249%, moves enemies back.
- Level 19: MP Cost: 19, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 252%, moves enemies back.
- Level 20: MP Cost: 20, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 255%, moves enemies back.
Knuckle Mastery: Increases the weapon mastery and accuracy of knuckles.
'
- Level 1: Knuckle Mastery: 14%, Accuracy: +12
- Level 2: Knuckle Mastery: 18%, Accuracy: +24.
- Level 3: Knuckle Mastery: 22%, Accuracy: +36.
- Level 4: Knuckle Mastery: 26%, Accuracy: +48.
- Level 5: Knuckle Mastery: 30%, Accuracy: +60.
- Level 6: Knuckle Mastery: 34%, Accuracy: +72.
- Level 7: Knuckle Mastery: 38%, Accuracy: +84.
- Level 8: Knuckle Mastery: 42%, Accuracy: +96.
- Level 9: Knuckle Mastery: 46%, Accuracy: +108.
- Level 10: Knuckle Mastery: 50%, Accuracy: +120.
Knuckle Booster: Increases the attack speed of your weapon for a short time. Must have a Knuckle equipped.
Requires Level 5 Knuckle Mastery
- Level 1: MP Cost: 29, Duration of Knuckle Attack Speed increase: 20 sec
- Level 2: MP Cost: 27, Duration of Knuckle Attack Speed increase: 40 sec
- Level 3: MP Cost: 25, Duration of Knuckle Attack Speed increase: 60 sec
- Level 4: MP Cost: 23, Duration of Knuckle Attack Speed increase: 80 sec
- Level 5: MP Cost: 21, Duration of Knuckle Attack Speed increase: 100 sec
- Level 6: MP Cost: 19, Duration of Knuckle Attack Speed increase: 120 sec
- Level 7: MP Cost: 17, Duration of Knuckle Attack Speed increase: 140 sec
- Level 8: MP Cost: 15, Duration of Knuckle Attack Speed increase: 160 sec
- Level 9: MP Cost: 13, Duration of Knuckle Attack Speed increase: 180 sec
- Level 10: MP Cost: 11, Duration of Knuckle Attack Speed increase: 200 sec
Gains: Permanently increases STR through endless training.
'
- Level 1: Permanent STR: +4
- Level 2: Permanent STR: +8
- Level 3: Permanent STR: +12
- Level 4: Permanent STR: +16
- Level 5: Permanent STR: +20
- Level 6: Permanent STR: +24
- Level 7: Permanent STR: +28
- Level 8: Permanent STR: +32
- Level 9: Permanent STR: +36
- Level 10: Permanent STR: +40
- Level 11: Permanent STR: +44
- Level 12: Permanent STR: +48
- Level 13: Permanent STR: +52
- Level 14: Permanent STR: +56
- Level 15: Permanent STR: +60
Lightning Boost: Learn to better command the power of lightning.
'
- Level 1: Lightning Buff Chance: +1%, Max Accumulation: +1, Weapon ATT: +1.
- Level 2: Lightning Buff Chance: +2%, Max Accumulation: +1, Weapon ATT: +2.
- Level 3: Lightning Buff Chance: +3%, Max Accumulation: +1, Weapon ATT: +3.
- Level 4: Lightning Buff Chance: +4%, Max Accumulation: +1, Weapon ATT: +4.
- Level 5: Lightning Buff Chance: +5%, Max Accumulation: +1, Weapon ATT: +5.
- Level 6: Lightning Buff Chance: +6%, Max Accumulation: +1, Weapon ATT: +6.
- Level 7: Lightning Buff Chance: +7%, Max Accumulation: +1, Weapon ATT: +7.
- Level 8: Lightning Buff Chance: +8%, Max Accumulation: +1, Weapon ATT: +8.
- Level 9: Lightning Buff Chance: +9%, Max Accumulation: +1, Weapon ATT: +9.
- Level 10: Lightning Buff Chance: +10%, Max Accumulation: +1, Weapon ATT: +10.
- Level 11: Lightning Buff Chance: +11%, Max Accumulation: +1, Weapon ATT: +11.
- Level 12: Lightning Buff Chance: +12%, Max Accumulation: +1, Weapon ATT: +12.
- Level 13: Lightning Buff Chance: +13%, Max Accumulation: +1, Weapon ATT: +13.
- Level 14: Lightning Buff Chance: +14%, Max Accumulation: +1, Weapon ATT: +14.
- Level 15: Lightning Buff Chance: +15%, Max Accumulation: +1, Weapon ATT: +15.
- Level 16: Lightning Buff Chance: +16%, Max Accumulation: +1, Weapon ATT: +16.
- Level 17: Lightning Buff Chance: +17%, Max Accumulation: +1, Weapon ATT: +17.
- Level 18: Lightning Buff Chance: +18%, Max Accumulation: +1, Weapon ATT: +18.
- Level 19: Lightning Buff Chance: +19%, Max Accumulation: +1, Weapon ATT: +19.
- Level 20: Lightning Buff Chance: +20%, Max Accumulation: +1, Weapon ATT: +20.
Third Job
Ascension: A lightning-powered upwards somersault kick. Can be linked with Thunder afterwards.
'
- Level 1: MP Cost: 22, Damage: 118%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 2: MP Cost: 23, Damage: 121%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 3: MP Cost: 24, Damage: 124%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 4: MP Cost: 25, Damage: 127%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 5: MP Cost: 26, Damage: 130%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 6: MP Cost: 27, Damage: 133%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 7: MP Cost: 28, Damage: 136%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 8: MP Cost: 29, Damage: 139%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 9: MP Cost: 30, Damage: 142%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 10: MP Cost: 31, Damage: 145%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 11: MP Cost: 32, Damage: 148%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 12: MP Cost: 33, Damage: 151%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 13: MP Cost: 34, Damage: 154%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 14: MP Cost: 35, Damage: 157%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 15: MP Cost: 36, Damage: 160%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 16: MP Cost: 37, Damage: 163%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 17: MP Cost: 38, Damage: 166%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 18: MP Cost: 39, Damage: 169%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 19: MP Cost: 40, Damage: 172%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 20: MP Cost: 41, Damage: 175%, Number of Attacks: 5, Max Enemies Hit: 6
Thunder: Blast through the air. Can be used after jumping or after using Ascension. Can be linked with all skills, excluding self-skills.
'
- Level 1: MP Cost: 27, Damage: 93%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 2: MP Cost: 28, Damage: 96%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 3: MP Cost: 28, Damage: 99%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 4: MP Cost: 29, Damage: 102%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 5: MP Cost: 29, Damage: 105%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 6: MP Cost: 30, Damage: 108%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 7: MP Cost: 30, Damage: 111%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 8: MP Cost: 31, Damage: 114%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 9: MP Cost: 31, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 10: MP Cost: 32, Damage: 120%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 11: MP Cost: 32, Damage: 123%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 12: MP Cost: 33, Damage: 126%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 13: MP Cost: 33, Damage: 129%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 14: MP Cost: 34, Damage: 132%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 15: MP Cost: 34, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 16: MP Cost: 35, Damage: 138%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 17: MP Cost: 35, Damage: 141%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 18: MP Cost: 36, Damage: 144%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 19: MP Cost: 36, Damage: 147%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 20: MP Cost: 37, Damage: 150%, Number of Attacks: 4, Max Enemies Hit: 6
Gale: Unleash the power gained from using link skills at once. Can be linked with all skills excluding Thunder and self-skills.
'
- Level 1: MP Cost: 45, Max Enemies Hit: 6, Damage: 324%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 3 sec. This skill does not activate Lightning buff. Cooldown: 30 sec.
- Level 2: MP Cost: 47, Max Enemies Hit: 6, Damage: 327%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 6 sec. This skill does not activate Lightning buff. Cooldown: 29 sec.
- Level 3: MP Cost: 47, Max Enemies Hit: 6, Damage: 330%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 9 sec. This skill does not activate Lightning buff. Cooldown: 29 sec.
- Level 4: MP Cost: 49, Max Enemies Hit: 6, Damage: 333%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 12 sec. This skill does not activate Lightning buff. Cooldown: 28 sec.
- Level 5: MP Cost: 49, Max Enemies Hit: 6, Damage: 336%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 15 sec. This skill does not activate Lightning buff. Cooldown: 28 sec.
- Level 6: MP Cost: 51, Max Enemies Hit: 6, Damage: 339%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 18 sec. This skill does not activate Lightning buff. Cooldown: 27 sec.
- Level 7: MP Cost: 51, Max Enemies Hit: 6, Damage: 342%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 21 sec. This skill does not activate Lightning buff. Cooldown: 27 sec.
- Level 8: MP Cost: 53, Max Enemies Hit: 6, Damage: 345%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 24 sec. This skill does not activate Lightning buff. Cooldown: 26 sec.
- Level 9: MP Cost: 53, Max Enemies Hit: 6, Damage: 348%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 27 sec. This skill does not activate Lightning buff. Cooldown: 26 sec.
- Level 10: MP Cost: 55, Max Enemies Hit: 6, Damage: 351%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 30 sec. This skill does not activate Lightning buff. Cooldown: 25 sec.
- Level 11: MP Cost: 55, Max Enemies Hit: 6, Damage: 354%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 33 sec. This skill does not activate Lightning buff. Cooldown: 25 sec.
- Level 12: MP Cost: 57, Max Enemies Hit: 6, Damage: 357%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 36 sec. This skill does not activate Lightning buff. Cooldown: 24 sec.
- Level 13: MP Cost: 57, Max Enemies Hit: 6, Damage: 360%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 39 sec. This skill does not activate Lightning buff. Cooldown: 24 sec.
- Level 14: MP Cost: 59, Max Enemies Hit: 6, Damage: 363%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 42 sec. This skill does not activate Lightning buff. Cooldown: 23 sec.
- Level 15: MP Cost: 59, Max Enemies Hit: 6, Damage: 366%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 45 sec. This skill does not activate Lightning buff. Cooldown: 23 sec.
- Level 16: MP Cost: 61, Max Enemies Hit: 6, Damage: 369%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 48 sec. This skill does not activate Lightning buff. Cooldown: 22 sec.
- Level 17: MP Cost: 61, Max Enemies Hit: 6, Damage: 372%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 51 sec. This skill does not activate Lightning buff. Cooldown: 22 sec.
- Level 18: MP Cost: 63, Max Enemies Hit: 6, Damage: 375%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 54 sec. This skill does not activate Lightning buff. Cooldown: 21 sec.
- Level 19: MP Cost: 63, Max Enemies Hit: 6, Damage: 378, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 57 sec. This skill does not activate Lightning buff. Cooldown: 21 sec.
- Level 20: MP Cost: 65, Max Enemies Hit: 6, Damage: 381%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 3%, Duration: 60 sec. This skill does not activate Lightning buff. Cooldown: 20 sec.
Seawall: Summons a torrent that protects you from all attacks.
'
- Level 1: MP Cost: 51, Duration: 47 sec. Abnormal Status and Elemental Resistance: +11%.
- Level 2: MP Cost: 52, Duration: 54 sec. Abnormal Status and Elemental Resistance: +12%.
- Level 3: MP Cost: 53, Duration: 61 sec. Abnormal Status and Elemental Resistance: +13%.
- Level 4: MP Cost: 54, Duration: 68 sec. Abnormal Status and Elemental Resistance: +14%.
- Level 5: MP Cost: 55, Duration: 75 sec. Abnormal Status and Elemental Resistance: +15%.
- Level 6: MP Cost: 56, Duration: 82 sec. Abnormal Status and Elemental Resistance: +16%.
- Level 7: MP Cost: 57, Duration: 89 sec. Abnormal Status and Elemental Resistance: +17%.
- Level 8: MP Cost: 58, Duration: 96 sec. Abnormal Status and Elemental Resistance: +18%.
- Level 9: MP Cost: 59, Duration: 103 sec. Abnormal Status and Elemental Resistance: +19%.
- Level 10: MP Cost: 60, Duration: 110 sec. Abnormal Status and Elemental Resistance: +20%.
- Level 11: MP Cost: 61, Duration: 117 sec. Abnormal Status and Elemental Resistance: +21%.
- Level 12: MP Cost: 62, Duration: 124 sec. Abnormal Status and Elemental Resistance: +22%.
- Level 13: MP Cost: 63, Duration: 131 sec. Abnormal Status and Elemental Resistance: +23%.
- Level 14: MP Cost: 64, Duration: 138 sec. Abnormal Status and Elemental Resistance: +24%.
- Level 15: MP Cost: 65, Duration: 145 sec. Abnormal Status and Elemental Resistance: +25%.
- Level 16: MP Cost: 66, Duration: 152 sec. Abnormal Status and Elemental Resistance: +26%.
- Level 17: MP Cost: 67, Duration: 159 sec. Abnormal Status and Elemental Resistance: +27%.
- Level 18: MP Cost: 68, Duration: 166 sec. Abnormal Status and Elemental Resistance: +28%.
- Level 19: MP Cost: 69, Duration: 173 sec. Abnormal Status and Elemental Resistance: +29%.
- Level 20: MP Cost: 70, Duration: 180 sec. Abnormal Status and Elemental Resistance: +30%.
Ironclad: Summons resilient armor that attacks and defends.
'
- Level 1: MP Cost: 15, Duration: 99 sec., Damage: +0%, Damage Absorption: -1%
- Level 2: MP Cost: 110, Duration: 108 sec., Damage: +1%, Damage Absorption: -2%
- Level 3: MP Cost: 105, Duration: 117 sec., Damage: +1%, Damage Absorption: -3%
- Level 4: MP Cost: 100, Duration: 126 sec., Damage: +2%, Damage Absorption: -4%
- Level 5: MP Cost: 95, Duration: 135 sec., Damage: +2%, Damage Absorption: -5%
- Level 6: MP Cost: 90, Duration: 144 sec., Damage: +3%, Damage Absorption: -6%
- Level 7: MP Cost: 85, Duration: 153 sec., Damage: +3%, Damage Absorption: -7%
- Level 8: MP Cost: 80, Duration: 162 sec., Damage: +4%, Damage Absorption: -8%
- Level 9: MP Cost: 75, Duration: 171 sec., Damage: +4%, Damage Absorption: -9%
- Level 10: MP Cost: 70, Duration: 180 sec., Damage: +5%, Damage Absorption: -10%
Link Mastery: Grants mastery of linking skills, enabling you to deal more damage.
'
- Level 1: Damage increased 5% on Linked Attack.
- Level 2: Damage increased 6% on Linked Attack.
- Level 3: Damage increased 6% on Linked Attack.
- Level 4: Damage increased 7% on Linked Attack.
- Level 5: Damage increased 7% on Linked Attack.
- Level 6: Damage increased 8% on Linked Attack.
- Level 7: Damage increased 8% on Linked Attack.
- Level 8: Damage increased 9% on Linked Attack.
- Level 9: Damage increased 9% on Linked Attack.
- Level 10: Damage increased 10% on Linked Attack.
- Level 11: Damage increased 10% on Linked Attack.
- Level 12: Damage increased 11% on Linked Attack.
- Level 13: Damage increased 11% on Linked Attack.
- Level 14: Damage increased 12% on Linked Attack.
- Level 15: Damage increased 12% on Linked Attack.
- Level 16: Damage increased 13% on Linked Attack.
- Level 17: Damage increased 13% on Linked Attack.
- Level 18: Damage increased 14% on Linked Attack.
- Level 19: Damage increased 14% on Linked Attack.
- Level 20: Damage increased 15% on Linked Attack.
Lightning Lord: Grants total command over the power of lightning.
'
- Level 1: Lightning Buff Chance: +11%, Max Accumulation: +1, Weapon ATT: +11.
- Level 2: Lightning Buff Chance: +12%, Max Accumulation: +1, Weapon ATT: +12.
- Level 3: Lightning Buff Chance: +13%, Max Accumulation: +1, Weapon ATT: +13.
- Level 4: Lightning Buff Chance: +14%, Max Accumulation: +1, Weapon ATT: +14.
- Level 5: Lightning Buff Chance: +15%, Max Accumulation: +1, Weapon ATT: +15.
- Level 6: Lightning Buff Chance: +16%, Max Accumulation: +1, Weapon ATT: +16.
- Level 7: Lightning Buff Chance: +17%, Max Accumulation: +1, Weapon ATT: +17.
- Level 8: Lightning Buff Chance: +18%, Max Accumulation: +1, Weapon ATT: +18.
- Level 9: Lightning Buff Chance: +19%, Max Accumulation: +1, Weapon ATT: +19.
- Level 10: Lightning Buff Chance: +20%, Max Accumulation: +1, Weapon ATT: +20.
- Level 11: Lightning Buff Chance: +21%, Max Accumulation: +1, Weapon ATT: +21.
- Level 12: Lightning Buff Chance: +22%, Max Accumulation: +1, Weapon ATT: +22.
- Level 13: Lightning Buff Chance: +23%, Max Accumulation: +1, Weapon ATT: +23.
- Level 14: Lightning Buff Chance: +24%, Max Accumulation: +1, Weapon ATT: +24.
- Level 15: Lightning Buff Chance: +25%, Max Accumulation: +1, Weapon ATT: +25.
- Level 16: Lightning Buff Chance: +26%, Max Accumulation: +1, Weapon ATT: +26.
- Level 17: Lightning Buff Chance: +27%, Max Accumulation: +1, Weapon ATT: +27.
- Level 18: Lightning Buff Chance: +28%, Max Accumulation: +1, Weapon ATT: +28.
- Level 19: Lightning Buff Chance: +29%, Max Accumulation: +1, Weapon ATT: +29.
- Level 20: Lightning Buff Chance: +30%, Max Accumulation: +1, Weapon ATT: +30.
Fourth Job
Call of Cygnus: Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members.
Unlocked at level 120
- Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
- Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
- Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
- Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
- Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
- Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
- Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
- Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
- Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
- Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
- Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
- Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
- Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
- Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
- Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
- Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
- Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
- Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
- Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
- Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
- Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
- Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
- Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
- Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
- Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
- Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
- Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
- Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
- Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
- Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
- Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
- Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec
Annihilate: Summon a massive charge of electricity to blast enemies in front of you. Can be linked with all skills excluding Thunder and self-skills.
'
- Level 1: MP Cost: 40, Max Monsters Hit: 1, Damage: 134%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 2: MP Cost: 40, Max Monsters Hit: 1, Damage: 138%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 3: MP Cost: 42, Max Monsters Hit: 1, Damage: 142%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 4: MP Cost: 42, Max Monsters Hit: 1, Damage: 146%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 5: MP Cost: 42, Max Monsters Hit: 1, Damage: 150%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 6: MP Cost: 44, Max Monsters Hit: 1, Damage: 154%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 7: MP Cost: 44, Max Monsters Hit: 1, Damage: 158%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 8: MP Cost: 44, Max Monsters Hit: 1, Damage: 162%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 9: MP Cost: 46, Max Monsters Hit: 1, Damage: 166%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 10: MP Cost: 46, Max Monsters Hit: 1, Damage: 170%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 11: MP Cost: 46, Max Monsters Hit: 1, Damage: 174%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 12: MP Cost: 48, Max Monsters Hit: 1, Damage: 178%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 13: MP Cost: 48, Max Monsters Hit: 1, Damage: 182%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 14: MP Cost: 48, Max Monsters Hit: 1, Damage: 186%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 15: MP Cost: 50, Max Monsters Hit: 1, Damage: 190%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 16: MP Cost: 50, Max Monsters Hit: 1, Damage: 194%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 17: MP Cost: 50, Max Monsters Hit: 1, Damage: 198%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 18: MP Cost: 52, Max Monsters Hit: 1, Damage: 202%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 19: MP Cost: 52, Max Monsters Hit: 1, Damage: 206%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 20: MP Cost: 52, Max Monsters Hit: 1, Damage: 210%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 21: MP Cost: 54, Max Monsters Hit: 1, Damage: 214%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 22: MP Cost: 54, Max Monsters Hit: 1, Damage: 218%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 23: MP Cost: 54, Max Monsters Hit: 1, Damage: 222%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 24: MP Cost: 56, Max Monsters Hit: 1, Damage: 226%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 25: MP Cost: 56, Max Monsters Hit: 1, Damage: 230%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 26: MP Cost: 56, Max Monsters Hit: 1, Damage: 234%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 27: MP Cost: 58, Max Monsters Hit: 1, Damage: 238%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 28: MP Cost: 58, Max Monsters Hit: 1, Damage: 242%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 29: MP Cost: 58, Max Monsters Hit: 1, Damage: 246%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 30: MP Cost: 60, Max Monsters Hit: 1, Damage: 250%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 31: MP Cost: 60, Max Monsters Hit: 1, Damage: 254%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 32: MP Cost: 60, Max Monsters Hit: 1, Damage: 258%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
Thunderbolt: Call down a destructive bolt of electricity in front of you. Can be linked with all skills excluding Thunder and self-skills.
'
- Level 1: MP Cost: 57, Damage: 164%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 2: MP Cost: 57, Damage: 168%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 3: MP Cost: 57, Damage: 172%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 4: MP Cost: 59, Damage: 176%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 5: MP Cost: 59, Damage: 180%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 6: MP Cost: 59, Damage: 184%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 7: MP Cost: 61, Damage: 188%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 8: MP Cost: 61, Damage: 192%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 9: MP Cost: 61, Damage: 196%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 10: MP Cost: 63, Damage: 200%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 11: MP Cost: 63, Damage: 204%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 12: MP Cost: 63, Damage: 208%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 13: MP Cost: 65, Damage: 212%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 14: MP Cost: 65, Damage: 216%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 15: MP Cost: 65, Damage: 220%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 16: MP Cost: 67, Damage: 224%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 17: MP Cost: 67, Damage: 228%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 18: MP Cost: 67, Damage: 232%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 19: MP Cost: 69, Damage: 236%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 20: MP Cost: 69, Damage: 240%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 21: MP Cost: 69, Damage: 244%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 22: MP Cost: 71, Damage: 248%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 23: MP Cost: 71, Damage: 252%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 24: MP Cost: 71, Damage: 256%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 25: MP Cost: 73, Damage: 260%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 26: MP Cost: 73, Damage: 264%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 27: MP Cost: 73, Damage: 268%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 28: MP Cost: 75, Damage: 272%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 29: MP Cost: 75, Damage: 276%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 30: MP Cost: 75, Damage: 280%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 31: MP Cost: 77, Damage: 284%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 32: MP Cost: 77, Damage: 288%, Number of Attacks: 5, Max Enemies Hit: 8
Typhoon: Maximizes energy collection from using linked skills, transforming it into a devastating typhoon. Passive skill that enhances Gale.
Requires Level 20 Gale
- Level 1: MP Cost: 34, Max Enemies Hit: 8, Damage: 303%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 61 sec. This skill does not activate Lightning buff. Cooldown: 20 sec.
- Level 2: MP Cost: 35, Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 62 sec. This skill does not activate Lightning buff. Cooldown: 20 sec.
- Level 3: MP Cost: 35, Max Enemies Hit: 8, Damage: 309%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 63 sec. This skill does not activate Lightning buff. Cooldown: 19 sec.
- Level 4: MP Cost: 36, Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 64 sec. This skill does not activate Lightning buff. Cooldown: 19 sec.
- Level 5: MP Cost: 36, Max Enemies Hit: 8, Damage: 315%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 65 sec. This skill does not activate Lightning buff. Cooldown: 19 sec.
- Level 6: MP Cost: 37, Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 66 sec. This skill does not activate Lightning buff. Cooldown: 18 sec.
- Level 7: MP Cost: 37, Max Enemies Hit: 8, Damage: 321%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 67 sec. This skill does not activate Lightning buff. Cooldown: 18 sec.
- Level 8: MP Cost: 38, Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 68 sec. This skill does not activate Lightning buff. Cooldown: 18 sec.
- Level 9: MP Cost: 38, Max Enemies Hit: 8, Damage: 327%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 69 sec. This skill does not activate Lightning buff. Cooldown: 17 sec.
- Level 10: MP Cost: 39, Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 70 sec. This skill does not activate Lightning buff. Cooldown: 17 sec.
- Level 11: MP Cost: 39, Max Enemies Hit: 8, Damage: 333%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 71 sec. This skill does not activate Lightning buff. Cooldown: 17 sec.
- Level 12: MP Cost: 40, Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 72 sec. This skill does not activate Lightning buff. Cooldown: 16 sec.
- Level 13: MP Cost: 40, Max Enemies Hit: 8, Damage: 339%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 73 sec. This skill does not activate Lightning buff. Cooldown: 16 sec.
- Level 14: MP Cost: 41, Max Enemies Hit: 8, Damage: 342%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 74 sec. This skill does not activate Lightning buff. Cooldown: 16 sec.
- Level 15: MP Cost: 41, Max Enemies Hit: 8, Damage: 345%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 75 sec. This skill does not activate Lightning buff. Cooldown: 15 sec.
- Level 16: MP Cost: 42, Max Enemies Hit: 8, Damage: 348%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 76 sec. This skill does not activate Lightning buff. Cooldown: 15 sec.
- Level 17: MP Cost: 42, Max Enemies Hit: 8, Damage: 351%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 77 sec. This skill does not activate Lightning buff. Cooldown: 15 sec.
- Level 18: MP Cost: 43, Max Enemies Hit: 8, Damage: 354%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 78 sec. This skill does not activate Lightning buff. Cooldown: 14 sec.
- Level 19: MP Cost: 43, Max Enemies Hit: 8, Damage: 357%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 79 sec. This skill does not activate Lightning buff. Cooldown: 14 sec.
- Level 20: MP Cost: 44, Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 80 sec. This skill does not activate Lightning buff. Cooldown: 14 sec.
- Level 21: MP Cost: 44, Max Enemies Hit: 8, Damage: 363%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 81 sec. This skill does not activate Lightning buff. Cooldown: 13 sec.
- Level 22: MP Cost: 45, Max Enemies Hit: 8, Damage: 366%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 82 sec. This skill does not activate Lightning buff. Cooldown: 13 sec.
- Level 23: MP Cost: 45, Max Enemies Hit: 8, Damage: 369%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 83 sec. This skill does not activate Lightning buff. Cooldown: 13 sec.
- Level 24: MP Cost: 46, Max Enemies Hit: 8, Damage: 372%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 84 sec. This skill does not activate Lightning buff. Cooldown: 12 sec.
- Level 25: MP Cost: 46, Max Enemies Hit: 8, Damage: 375%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 85 sec. This skill does not activate Lightning buff. Cooldown: 12 sec.
- Level 26: MP Cost: 47, Max Enemies Hit: 8, Damage: 378%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 86 sec. This skill does not activate Lightning buff. Cooldown: 12 sec.
- Level 27: MP Cost: 47, Max Enemies Hit: 8, Damage: 381%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 87 sec. This skill does not activate Lightning buff. Cooldown: 11 sec.
- Level 28: MP Cost: 48, Max Enemies Hit: 8, Damage: 384%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 88 sec. This skill does not activate Lightning buff. Cooldown: 11 sec.
- Level 29: MP Cost: 48, Max Enemies Hit: 8, Damage: 387%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 89 sec. This skill does not activate Lightning buff. Cooldown: 11 sec.
- Level 30: MP Cost: 49, Max Enemies Hit: 8, Damage: 390%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 7%, Duration: 90 sec. This skill does not activate Lightning buff. Cooldown: 10 sec.
- Level 31: MP Cost: 49, Max Enemies Hit: 8, Damage: 393%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 7%, Duration: 91 sec. This skill does not activate Lightning buff. Cooldown: 10 sec.
- Level 32: MP Cost: 50, Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 7%, Duration: 92 sec. This skill does not activate Lightning buff. Cooldown: 10 sec.
Arc Charger: Gather electricity from your surroundings to make all of your attacks deal additional hits.
'
- Level 1: MP Cost: 44, All attacks have additional 11% hits for 35 sec. Cooldown: 296 sec.
- Level 2: MP Cost: 44, All attacks have additional 12% hits for 40 sec. Cooldown: 292 sec.
- Level 3: MP Cost: 44, All attacks have additional 13% hits for 45 sec. Cooldown: 288 sec.
- Level 4: MP Cost: 48, All attacks have additional 14% hits for 50 sec. Cooldown: 284 sec.
- Level 5: MP Cost: 48, All attacks have additional 15% hits for 55 sec. Cooldown: 280 sec.
- Level 6: MP Cost: 48, All attacks have additional 16% hits for 60 sec. Cooldown: 276 sec.
- Level 7: MP Cost: 52, All attacks have additional 17% hits for 65 sec. Cooldown: 272 sec.
- Level 8: MP Cost: 52, All attacks have additional 18% hits for 70 sec. Cooldown: 268 sec.
- Level 9: MP Cost: 52, All attacks have additional 19% hits for 75 sec. Cooldown: 264 sec.
- Level 10: MP Cost: 56, All attacks have additional 20% hits for 80 sec. Cooldown: 260 sec.
- Level 11: MP Cost: 56, All attacks have additional 21% hits for 85 sec. Cooldown: 256 sec.
- Level 12: MP Cost: 56, All attacks have additional 22% hits for 90 sec. Cooldown: 252 sec.
- Level 13: MP Cost: 60, All attacks have additional 23% hits for 95 sec. Cooldown: 248 sec.
- Level 14: MP Cost: 60, All attacks have additional 24% hits for 100 sec. Cooldown: 244 sec.
- Level 15: MP Cost: 60, All attacks have additional 25% hits for 105 sec. Cooldown: 240 sec.
- Level 16: MP Cost: 64, All attacks have additional 26% hits for 110 sec. Cooldown: 236 sec.
- Level 17: MP Cost: 64, All attacks have additional 27% hits for 115 sec. Cooldown: 232 sec.
- Level 18: MP Cost: 64, All attacks have additional 28% hits for 120 sec. Cooldown: 228 sec.
- Level 19: MP Cost: 68, All attacks have additional 29% hits for 125 sec. Cooldown: 224 sec.
- Level 20: MP Cost: 68, All attacks have additional 30% hits for 130 sec. Cooldown: 220 sec.
- Level 21: MP Cost: 68, All attacks have additional 31% hits for 135 sec. Cooldown: 216 sec.
- Level 22: MP Cost: 72, All attacks have additional 32% hits for 140 sec. Cooldown: 212 sec.
- Level 23: MP Cost: 72, All attacks have additional 33% hits for 145 sec. Cooldown: 208 sec.
- Level 24: MP Cost: 72, All attacks have additional 34% hits for 150 sec. Cooldown: 204 sec.
- Level 25: MP Cost: 76, All attacks have additional 35% hits for 155 sec. Cooldown: 200 sec.
- Level 26: MP Cost: 76, All attacks have additional 36% hits for 160 sec. Cooldown: 196 sec.
- Level 27: MP Cost: 76, All attacks have additional 37% hits for 165 sec. Cooldown: 192 sec.
- Level 28: MP Cost: 80, All attacks have additional 38% hits for 170 sec. Cooldown: 188 sec.
- Level 29: MP Cost: 80, All attacks have additional 39% hits for 175 sec. Cooldown: 184 sec.
- Level 30: MP Cost: 80, All attacks have additional 40% hits for 180 sec. Cooldown: 180 sec.
- Level 31: MP Cost: 84, All attacks have additional 41% hits for 185 sec. Cooldown: 176 sec.
- Level 32: MP Cost: 84, All attacks have additional 42% hits for 190 sec. Cooldown: 172 sec.
Speed Infusion: Uses HP and MP to double your team's attack speed. This can be combined with other boosters.
Requires Level 20 Knuckle Booster.
- Level 1: HP and MP Cost: 78, Attack speed increase duration: 110 sec.
- Level 2: HP and MP Cost: 76, Attack speed increase duration: 120 sec.
- Level 3: HP and MP Cost: 74, Attack speed increase duration: 130 sec.
- Level 4: HP and MP Cost: 72, Attack speed increase duration: 140 sec.
- Level 5: HP and MP Cost: 70, Attack speed increase duration: 150 sec.
- Level 6: HP and MP Cost: 68, Attack speed increase duration: 160 sec.
- Level 7: HP and MP Cost: 66, Attack speed increase duration: 170 sec.
- Level 8: HP and MP Cost: 64, Attack speed increase duration: 180 sec.
- Level 9: HP and MP Cost: 62, Attack speed increase duration: 190 sec.
- Level 10: HP and MP Cost: 60, Attack speed increase duration: 200 sec.
- Level 11: HP and MP Cost: 58, Attack speed increase duration: 210 sec.
- Level 12: HP and MP Cost: 56, Attack speed increase duration: 220 sec.
- Level 13: HP and MP Cost: 54, Attack speed increase duration: 230 sec.
- Level 14: HP and MP Cost: 52, Attack speed increase duration: 240 sec.
- Level 15: HP and MP Cost: 50, Attack speed increase duration: 250 sec.
- Level 16: HP and MP Cost: 48, Attack speed increase duration: 260 sec.
- Level 17: HP and MP Cost: 46, Attack speed increase duration: 270 sec.
- Level 18: HP and MP Cost: 44, Attack speed increase duration: 280 sec.
- Level 19: HP and MP Cost: 42, Attack speed increase duration: 290 sec.
- Level 20: HP and MP Cost: 40, Attack speed increase duration: 300 sec.
- Level 21: HP and MP Cost: 38, Attack speed increase duration: 310 sec.
- Level 22: HP and MP Cost: 36, Attack speed increase duration: 320 sec.
Knuckle Expert: Increases Knuckle Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Knuckle Mastery
- Level 1: Knuckle Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Knuckle Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Knuckle Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Knuckle Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Knuckle Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Knuckle Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Knuckle Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Knuckle Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Knuckle Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Knuckle Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Knuckle Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Knuckle Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Knuckle Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Knuckle Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Knuckle Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Knuckle Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Knuckle Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Knuckle Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Knuckle Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Knuckle Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Knuckle Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Knuckle Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Knuckle Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Knuckle Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Knuckle Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Knuckle Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Knuckle Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Knuckle Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Knuckle Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Knuckle Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Knuckle Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Knuckle Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
Electrify: Use electricity to supercharge your body.
'
- Level 1: Max HP: 2%, Avoidability: +2%, Damage Intake: 2%
- Level 2: Max HP: 4%, Avoidability: +4%, Damage Intake: 4%
- Level 3: Max HP: 6%, Avoidability: +6%, Damage Intake: 6%
- Level 4: Max HP: 8%, Avoidability: +8%, Damage Intake: 8%
- Level 5: Max HP: 10%, Avoidability: +10%, Damage Intake: 10%
- Level 6: Max HP: 12%, Avoidability: +12%, Damage Intake: 12%
- Level 7: Max HP: 14%, Avoidability: +14%, Damage Intake: 14%
- Level 8: Max HP: 16%, Avoidability: +16%, Damage Intake: 16%
- Level 9: Max HP: 18%, Avoidability: +18%, Damage Intake: 18%
- Level 10: Max HP: 20%, Avoidability: +20%, Damage Intake: 20%
- Level 11: Max HP: 22%, Avoidability: +22%, Damage Intake: 22%
- Level 12: Max HP: 24%, Avoidability: +24%, Damage Intake: 24%
Thunder God: Grants absolute control of thunder and storms.
'
- Level 1: Chance to activate Lightning Buff: +1%, Max Accumulation: 1. Critical Rate: 1%, Critical Max Damage: +1%
- Level 2: Chance to activate Lightning Buff: +2%, Max Accumulation: 1. Critical Rate: 2%, Critical Max Damage: +2%
- Level 3: Chance to activate Lightning Buff: +3%, Max Accumulation: 1. Critical Rate: 3%, Critical Max Damage: +3%
- Level 4: Chance to activate Lightning Buff: +4%, Max Accumulation: 1. Critical Rate: 4%, Critical Max Damage: +4%
- Level 5: Chance to activate Lightning Buff: +5%, Max Accumulation: 1. Critical Rate: 5%, Critical Max Damage: +5%
- Level 6: Chance to activate Lightning Buff: +6%, Max Accumulation: 1. Critical Rate: 6%, Critical Max Damage: +6%
- Level 7: Chance to activate Lightning Buff: +7%, Max Accumulation: 1. Critical Rate: 7%, Critical Max Damage: +7%
- Level 8: Chance to activate Lightning Buff: +8%, Max Accumulation: 1. Critical Rate: 8%, Critical Max Damage: +8%
- Level 9: Chance to activate Lightning Buff: +9%, Max Accumulation: 1. Critical Rate: 9%, Critical Max Damage: +9%
- Level 10: Chance to activate Lightning Buff: +10%, Max Accumulation: 1. Critical Rate: 10%, Critical Max Damage: +10%
- Level 11: Chance to activate Lightning Buff: +11%, Max Accumulation: 1. Critical Rate: 11%, Critical Max Damage: +11%
- Level 12: Chance to activate Lightning Buff: +12%, Max Accumulation: 1. Critical Rate: 12%, Critical Max Damage: +12%
- Level 13: Chance to activate Lightning Buff: +13%, Max Accumulation: 1. Critical Rate: 13%, Critical Max Damage: +13%
- Level 14: Chance to activate Lightning Buff: +14%, Max Accumulation: 1. Critical Rate: 14%, Critical Max Damage: +14%
- Level 15: Chance to activate Lightning Buff: +15%, Max Accumulation: 1. Critical Rate: 15%, Critical Max Damage: +15%
- Level 16: Chance to activate Lightning Buff: +16%, Max Accumulation: 1. Critical Rate: 16%, Critical Max Damage: +16%
- Level 17: Chance to activate Lightning Buff: +17%, Max Accumulation: 1. Critical Rate: 17%, Critical Max Damage: +17%
- Level 18: Chance to activate Lightning Buff: +18%, Max Accumulation: 1. Critical Rate: 18%, Critical Max Damage: +18%
- Level 19: Chance to activate Lightning Buff: +19%, Max Accumulation: 1. Critical Rate: 19%, Critical Max Damage: +19%
- Level 20: Chance to activate Lightning Buff: +20%, Max Accumulation: 1. Critical Rate: 20%, Critical Max Damage: +20%
- Level 21: Chance to activate Lightning Buff: +21%, Max Accumulation: 1. Critical Rate: 21%, Critical Max Damage: +21%
- Level 22: Chance to activate Lightning Buff: +22%, Max Accumulation: 1. Critical Rate: 22%, Critical Max Damage: +22%
- Level 23: Chance to activate Lightning Buff: +23%, Max Accumulation: 1. Critical Rate: 23%, Critical Max Damage: +23%
- Level 24: Chance to activate Lightning Buff: +24%, Max Accumulation: 1. Critical Rate: 24%, Critical Max Damage: +24%
- Level 25: Chance to activate Lightning Buff: +25%, Max Accumulation: 1. Critical Rate: 25%, Critical Max Damage: +25%
- Level 26: Chance to activate Lightning Buff: +26%, Max Accumulation: 1. Critical Rate: 26%, Critical Max Damage: +26%
- Level 27: Chance to activate Lightning Buff: +27%, Max Accumulation: 1. Critical Rate: 27%, Critical Max Damage: +27%
- Level 28: Chance to activate Lightning Buff: +28%, Max Accumulation: 1. Critical Rate: 28%, Critical Max Damage: +28%
- Level 29: Chance to activate Lightning Buff: +29%, Max Accumulation: 1. Critical Rate: 29%, Critical Max Damage: +29%
- Level 30: Chance to activate Lightning Buff: +30%, Max Accumulation: 1. Critical Rate: 30%, Critical Max Damage: +30%
Hyper Skills
Stat Enhancers
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
Skill Enhancers
Gale - Reinforce: Increases the damage of Gale.
Required level: 143
- Level 1: Damage: +20%
Thunderbolt - Reinforce: Increases the damage of Thunderbolt.
Required level: 149
- Level 1: Damage: +20%
Annihilate - Reinforce: Increases the damage of Annihilate.
Required level: 155
- Level 1: Damage: +20%
Gale - Spread: Increases the number of monsters attacked with Gale.
Required level: 162
- Level 1: Monsters Hit: +2
Thunderbolt - Spread: Increases the number of monsters attacked with Thunderbolt.
Required level: 168
- Level 1: Monsters Hit: +2
Annihilate - Guardbreak: Increases Annihilate's Monster DEF debuff.
Required level: 177
- Level 1: Monster DEF ignored increased 20%
Gale - Extra Strike: Increases the number of attacks for Gale.
Required level: 183
- Level 1: Number of Attacks: +1
Thunderbolt - Extra Strike: Increases the number of attacks for Thunderbolt.
Required level: 189
- Level 1: Number of Attacks: +1
Annihilate - Boss Rush: Increases the Boss Attack of Annihilate.
Required level: 195
- Level 1: 20% additional damage against bosses
Active Skills
Primal Bolt: The lightning of creation that split the heavens strikes you, granting you primal strength.
Required level: 150.
- Level 1: MP Cost: 200, For 180 sec., Gale's cooldown and required Lightning Buff removed and changes to Ignore Monster DEF 9% for every 1 Lightning Buff, Damage: +25%.
Deep Rising: Summons the great sea god, damaging enemies on land.
Required level: 170
- Level 1: MP Cost: 350, Damage: 860%, Number of Attacks: 7, Enemies Hit: 15. Cooldown: 90 sec
Glory of the Guardians: A ceremony for Cygnus Knights to prove their devotion to the Empress.
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: 10%, Max Damage: +5,000,000. Cooldown: 120 sec. Applies to any Cygnus class within the party