To see Beginner Skills, visit this page
First Job
Lightning Punch: Throw a lightning-infused punch at enemies. Can be linked with all skills excluding Thunder and self-skills.
'
- Level 1: MP Cost: 15, Damage: 122%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 2: MP Cost: 15, Damage: 124%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 3: MP Cost: 16, Damage: 126%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 4: MP Cost: 16, Damage: 128%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 5: MP Cost: 16, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 6: MP Cost: 17, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 7: MP Cost: 17, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 8: MP Cost: 17, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 9: MP Cost: 18, Damage: 138%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 10: MP Cost: 18, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 11: MP Cost: 18, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 12: MP Cost: 19, Damage: 144%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 13: MP Cost: 19, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 14: MP Cost: 19, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 15: MP Cost: 20, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 16: MP Cost: 20, Damage: 152%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 17: MP Cost: 20, Damage: 154%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 18: MP Cost: 21, Damage: 156%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 19: MP Cost: 21, Damage: 158%, Number of Attacks: 2, Max Enemies Hit: 4
- Level 20: MP Cost: 21, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 4
Flash: Charges into enemies to deal damage. Charges forward if there are no enemies. Can be linked with all skills excluding Thunder and self-skills.
'
- Level 1: MP Cost: 16, Max Enemies Hit: 4, Damage: 254%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 2: MP Cost: 15, Max Enemies Hit: 4, Damage: 258%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 3: MP Cost: 15, Max Enemies Hit: 4, Damage: 262%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 4: MP Cost: 14, Max Enemies Hit: 4, Damage: 266%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 5: MP Cost: 14, Max Enemies Hit: 4, Damage: 270%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 6: MP Cost: 13, Max Enemies Hit: 4, Damage: 274%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 7: MP Cost: 13, Max Enemies Hit: 4, Damage: 278%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 8: MP Cost: 12, Max Enemies Hit: 4, Damage: 282%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 9: MP Cost: 12, Max Enemies Hit: 4, Damage: 286%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 10: MP Cost: 11, Max Enemies Hit: 4, Damage: 290%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 11: MP Cost: 11, Max Enemies Hit: 4, Damage: 294%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 12: MP Cost: 10, Max Enemies Hit: 4, Damage: 298%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 13: MP Cost: 10, Max Enemies Hit: 4, Damage: 302%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 14: MP Cost: 9, Max Enemies Hit: 4, Damage: 306%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
- Level 15: MP Cost: 9, Max Enemies Hit: 4, Damage: 310%, Number of Attacks: 1. Teleports the distance of 300 when there are no enemies in range.
Lightning Elemental: Summons a thunder elemental to bolster your powers.
'
- Level 1: MP Cost: 47, Duration: 90 sec. Lightning Buff Chance: 1%, Buff Duration: 30, Monster DEF Ignored: 1%. Max Accumulation: 1 time.
- Level 2: MP Cost: 44, Duration: 100 sec. Lightning Buff Chance: 2%, Buff Duration: 30, Monster DEF Ignored: 1%. Max Accumulation: 1 time.
- Level 3: MP Cost: 41, Duration: 110 sec. Lightning Buff Chance: 3%, Buff Duration: 30, Monster DEF Ignored: 2%. Max Accumulation: 1 time.
- Level 4: MP Cost: 38, Duration: 120 sec. Lightning Buff Chance: 4%, Buff Duration: 30, Monster DEF Ignored: 2%. Max Accumulation: 1 time.
- Level 5: MP Cost: 35, Duration: 130 sec. Lightning Buff Chance: 5%, Buff Duration: 30, Monster DEF Ignored: 3%. Max Accumulation: 1 time.
- Level 6: MP Cost: 32, Duration: 140 sec. Lightning Buff Chance: 6%, Buff Duration: 30, Monster DEF Ignored: 3%. Max Accumulation: 1 time.
- Level 7: MP Cost: 29, Duration: 150 sec. Lightning Buff Chance: 7%, Buff Duration: 30, Monster DEF Ignored: 4%. Max Accumulation: 1 time.
- Level 8: MP Cost: 26, Duration: 160 sec. Lightning Buff Chance: 8%, Buff Duration: 30, Monster DEF Ignored: 4%. Max Accumulation: 1 time.
- Level 9: MP Cost: 23, Duration: 170 sec. Lightning Buff Chance: 9%, Buff Duration: 30, Monster DEF Ignored: 5%. Max Accumulation: 1 time.
- Level 10: MP Cost: 20, Duration: 180 sec. Lightning Buff Chance: 10%, Buff Duration: 30, Monster DEF Ignored: 5%. Max Accumulation: 1 time.
Electrified: Utilize the power of lightning to become more agile.
'
- Level 1: Chance for Lightning Buff: +1%, Max Accumulation: +1, Speed: +2, Jump: +1, Speed Limit: +1.
- Level 2: Chance for Lightning Buff: +2%, Max Accumulation: +1, Speed: +4, Jump: +2, Speed Limit: +2.
- Level 3: Chance for Lightning Buff: +3%, Max Accumulation: +1, Speed: +6, Jump: +3, Speed Limit: +3.
- Level 4: Chance for Lightning Buff: +4%, Max Accumulation: +1, Speed: +8, Jump: +4, Speed Limit: +4.
- Level 5: Chance for Lightning Buff: +5%, Max Accumulation: +1, Speed: +10, Jump: +5, Speed Limit: +5.
- Level 6: Chance for Lightning Buff: +6%, Max Accumulation: +1, Speed: +12, Jump: +6, Speed Limit: +6.
- Level 7: Chance for Lightning Buff: +7%, Max Accumulation: +1, Speed: +14, Jump: +7, Speed Limit: +7.
- Level 8: Chance for Lightning Buff: +8%, Max Accumulation: +1, Speed: +16, Jump: +8, Speed Limit: +8.
- Level 9: Chance for Lightning Buff: +9%, Max Accumulation: +1, Speed: +18, Jump: +9, Speed Limit: +9.
- Level 10: Chance for Lightning Buff: +10%, Max Accumulation: +1, Speed: +20, Jump: +10, Speed Limit: +10.
- Level 11: Chance for Lightning Buff: +11%, Max Accumulation: +1, Speed: +22, Jump: +11, Speed Limit: +11.
- Level 12: Chance for Lightning Buff: +12%, Max Accumulation: +1, Speed: +24, Jump: +12, Speed Limit: +12.
- Level 13: Chance for Lightning Buff: +13%, Max Accumulation: +1, Speed: +26, Jump: +13, Speed Limit: +13.
- Level 14: Chance for Lightning Buff: +14%, Max Accumulation: +1, Speed: +28, Jump: +14, Speed Limit: +14.
- Level 15: Chance for Lightning Buff: +15%, Max Accumulation: +1, Speed: +30, Jump: +15, Speed Limit: +15.
- Level 16: Chance for Lightning Buff: +16%, Max Accumulation: +1, Speed: +32, Jump: +16, Speed Limit: +16.
- Level 17: Chance for Lightning Buff: +17%, Max Accumulation: +1, Speed: +34, Jump: +17, Speed Limit: +17.
- Level 18: Chance for Lightning Buff: +18%, Max Accumulation: +1, Speed: +36, Jump: +18, Speed Limit: +18.
- Level 19: Chance for Lightning Buff: +19%, Max Accumulation: +1, Speed: +38, Jump: +19, Speed Limit: +19.
- Level 20: Chance for Lightning Buff: +20%, Max Accumulation: +1, Speed: +40, Jump: +20, Speed Limit: +20.
Second Job
Shark Sweep: Tap the power of sharks to sweep up nearby mobs. Can be linked with all skills excluding Thunder and self-skills.
'
- Level 1: MP Cost: 21, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 2: MP Cost: 22, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 3: MP Cost: 22, Damage: 121%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 4: MP Cost: 23, Damage: 123%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 5: MP Cost: 23, Damage: 125%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 6: MP Cost: 24, Damage: 127%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 7: MP Cost: 24, Damage: 129%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 8: MP Cost: 25, Damage: 131%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 9: MP Cost: 25, Damage: 133%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 10: MP Cost: 26, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 11: MP Cost: 26, Damage: 137%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 12: MP Cost: 27, Damage: 139%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 13: MP Cost: 27, Damage: 141%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 14: MP Cost: 28, Damage: 143%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 15: MP Cost: 28, Damage: 145%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 16: MP Cost: 29, Damage: 147%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 17: MP Cost: 29, Damage: 149%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 18: MP Cost: 30, Damage: 151%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 19: MP Cost: 30, Damage: 153%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 20: MP Cost: 31, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 6
Tidal Crash: Allows you to run forward and punch multiple monsters at once.
'
- Level 1: MP Cost: 10, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 198%, moves enemies back.
- Level 2: MP Cost: 11, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 201%, moves enemies back.
- Level 3: MP Cost: 11, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 204%, moves enemies back.
- Level 4: MP Cost: 12, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 207%, moves enemies back.
- Level 5: MP Cost: 12, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 210%, moves enemies back.
- Level 6: MP Cost: 13, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 213%, moves enemies back.
- Level 7: MP Cost: 13, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 216%, moves enemies back.
- Level 8: MP Cost: 14, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 219%, moves enemies back.
- Level 9: MP Cost: 14, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 222%, moves enemies back.
- Level 10: MP Cost: 15, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 225%, moves enemies back.
- Level 11: MP Cost: 15, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 228%, moves enemies back.
- Level 12: MP Cost: 16, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 231%, moves enemies back.
- Level 13: MP Cost: 16, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 234%, moves enemies back.
- Level 14: MP Cost: 17, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 237%, moves enemies back.
- Level 15: MP Cost: 17, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 240%, moves enemies back.
- Level 16: MP Cost: 18, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 243%, moves enemies back.
- Level 17: MP Cost: 18, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 246%, moves enemies back.
- Level 18: MP Cost: 19, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 249%, moves enemies back.
- Level 19: MP Cost: 19, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 252%, moves enemies back.
- Level 20: MP Cost: 20, Max Monsters Hit: 8, Number of Attacks: 2, Damage: 255%, moves enemies back.
Knuckle Mastery: Increases the weapon mastery and accuracy of knuckles.
'
- Level 1: Knuckle Mastery: 14%, Accuracy: +12
- Level 2: Knuckle Mastery: 18%, Accuracy: +24.
- Level 3: Knuckle Mastery: 22%, Accuracy: +36.
- Level 4: Knuckle Mastery: 26%, Accuracy: +48.
- Level 5: Knuckle Mastery: 30%, Accuracy: +60.
- Level 6: Knuckle Mastery: 34%, Accuracy: +72.
- Level 7: Knuckle Mastery: 38%, Accuracy: +84.
- Level 8: Knuckle Mastery: 42%, Accuracy: +96.
- Level 9: Knuckle Mastery: 46%, Accuracy: +108.
- Level 10: Knuckle Mastery: 50%, Accuracy: +120.
Knuckle Booster: Increases the attack speed of your weapon for a short time. Must have a Knuckle equipped.
Requires Level 5 Knuckle Mastery
- Level 1: MP Cost: 29, Duration of Knuckle Attack Speed increase: 20 sec
- Level 2: MP Cost: 27, Duration of Knuckle Attack Speed increase: 40 sec
- Level 3: MP Cost: 25, Duration of Knuckle Attack Speed increase: 60 sec
- Level 4: MP Cost: 23, Duration of Knuckle Attack Speed increase: 80 sec
- Level 5: MP Cost: 21, Duration of Knuckle Attack Speed increase: 100 sec
- Level 6: MP Cost: 19, Duration of Knuckle Attack Speed increase: 120 sec
- Level 7: MP Cost: 17, Duration of Knuckle Attack Speed increase: 140 sec
- Level 8: MP Cost: 15, Duration of Knuckle Attack Speed increase: 160 sec
- Level 9: MP Cost: 13, Duration of Knuckle Attack Speed increase: 180 sec
- Level 10: MP Cost: 11, Duration of Knuckle Attack Speed increase: 200 sec
Gains: Permanently increases STR through endless training.
'
- Level 1: Permanent STR: +4
- Level 2: Permanent STR: +8
- Level 3: Permanent STR: +12
- Level 4: Permanent STR: +16
- Level 5: Permanent STR: +20
- Level 6: Permanent STR: +24
- Level 7: Permanent STR: +28
- Level 8: Permanent STR: +32
- Level 9: Permanent STR: +36
- Level 10: Permanent STR: +40
- Level 11: Permanent STR: +44
- Level 12: Permanent STR: +48
- Level 13: Permanent STR: +52
- Level 14: Permanent STR: +56
- Level 15: Permanent STR: +60
Lightning Boost: Learn to better command the power of lightning.
'
- Level 1: Lightning Buff Chance: +1%, Max Accumulation: +1, Weapon ATT: +1.
- Level 2: Lightning Buff Chance: +2%, Max Accumulation: +1, Weapon ATT: +2.
- Level 3: Lightning Buff Chance: +3%, Max Accumulation: +1, Weapon ATT: +3.
- Level 4: Lightning Buff Chance: +4%, Max Accumulation: +1, Weapon ATT: +4.
- Level 5: Lightning Buff Chance: +5%, Max Accumulation: +1, Weapon ATT: +5.
- Level 6: Lightning Buff Chance: +6%, Max Accumulation: +1, Weapon ATT: +6.
- Level 7: Lightning Buff Chance: +7%, Max Accumulation: +1, Weapon ATT: +7.
- Level 8: Lightning Buff Chance: +8%, Max Accumulation: +1, Weapon ATT: +8.
- Level 9: Lightning Buff Chance: +9%, Max Accumulation: +1, Weapon ATT: +9.
- Level 10: Lightning Buff Chance: +10%, Max Accumulation: +1, Weapon ATT: +10.
- Level 11: Lightning Buff Chance: +11%, Max Accumulation: +1, Weapon ATT: +11.
- Level 12: Lightning Buff Chance: +12%, Max Accumulation: +1, Weapon ATT: +12.
- Level 13: Lightning Buff Chance: +13%, Max Accumulation: +1, Weapon ATT: +13.
- Level 14: Lightning Buff Chance: +14%, Max Accumulation: +1, Weapon ATT: +14.
- Level 15: Lightning Buff Chance: +15%, Max Accumulation: +1, Weapon ATT: +15.
- Level 16: Lightning Buff Chance: +16%, Max Accumulation: +1, Weapon ATT: +16.
- Level 17: Lightning Buff Chance: +17%, Max Accumulation: +1, Weapon ATT: +17.
- Level 18: Lightning Buff Chance: +18%, Max Accumulation: +1, Weapon ATT: +18.
- Level 19: Lightning Buff Chance: +19%, Max Accumulation: +1, Weapon ATT: +19.
- Level 20: Lightning Buff Chance: +20%, Max Accumulation: +1, Weapon ATT: +20.
Third Job
Ascension: A lightning-powered upwards somersault kick. Can be linked with Thunder afterwards.
'
- Level 1: MP Cost: 22, Damage: 118%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 2: MP Cost: 23, Damage: 121%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 3: MP Cost: 24, Damage: 124%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 4: MP Cost: 25, Damage: 127%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 5: MP Cost: 26, Damage: 130%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 6: MP Cost: 27, Damage: 133%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 7: MP Cost: 28, Damage: 136%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 8: MP Cost: 29, Damage: 139%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 9: MP Cost: 30, Damage: 142%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 10: MP Cost: 31, Damage: 145%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 11: MP Cost: 32, Damage: 148%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 12: MP Cost: 33, Damage: 151%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 13: MP Cost: 34, Damage: 154%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 14: MP Cost: 35, Damage: 157%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 15: MP Cost: 36, Damage: 160%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 16: MP Cost: 37, Damage: 163%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 17: MP Cost: 38, Damage: 166%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 18: MP Cost: 39, Damage: 169%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 19: MP Cost: 40, Damage: 172%, Number of Attacks: 5, Max Enemies Hit: 6
- Level 20: MP Cost: 41, Damage: 175%, Number of Attacks: 5, Max Enemies Hit: 6
Thunder: Blast through the air. Can be used after jumping or after using Ascension. Can be linked with all skills, excluding self-skills.
'
- Level 1: MP Cost: 27, Damage: 93%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 2: MP Cost: 28, Damage: 96%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 3: MP Cost: 28, Damage: 99%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 4: MP Cost: 29, Damage: 102%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 5: MP Cost: 29, Damage: 105%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 6: MP Cost: 30, Damage: 108%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 7: MP Cost: 30, Damage: 111%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 8: MP Cost: 31, Damage: 114%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 9: MP Cost: 31, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 10: MP Cost: 32, Damage: 120%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 11: MP Cost: 32, Damage: 123%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 12: MP Cost: 33, Damage: 126%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 13: MP Cost: 33, Damage: 129%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 14: MP Cost: 34, Damage: 132%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 15: MP Cost: 34, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 16: MP Cost: 35, Damage: 138%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 17: MP Cost: 35, Damage: 141%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 18: MP Cost: 36, Damage: 144%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 19: MP Cost: 36, Damage: 147%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 20: MP Cost: 37, Damage: 150%, Number of Attacks: 4, Max Enemies Hit: 6
Gale: Unleash the power gained from using link skills at once. Can be linked with all skills excluding Thunder and self-skills.
'
- Level 1: MP Cost: 45, Max Enemies Hit: 6, Damage: 324%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 3 sec. This skill does not activate Lightning buff. Cooldown: 30 sec.
- Level 2: MP Cost: 47, Max Enemies Hit: 6, Damage: 327%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 6 sec. This skill does not activate Lightning buff. Cooldown: 29 sec.
- Level 3: MP Cost: 47, Max Enemies Hit: 6, Damage: 330%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 9 sec. This skill does not activate Lightning buff. Cooldown: 29 sec.
- Level 4: MP Cost: 49, Max Enemies Hit: 6, Damage: 333%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 12 sec. This skill does not activate Lightning buff. Cooldown: 28 sec.
- Level 5: MP Cost: 49, Max Enemies Hit: 6, Damage: 336%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 15 sec. This skill does not activate Lightning buff. Cooldown: 28 sec.
- Level 6: MP Cost: 51, Max Enemies Hit: 6, Damage: 339%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 18 sec. This skill does not activate Lightning buff. Cooldown: 27 sec.
- Level 7: MP Cost: 51, Max Enemies Hit: 6, Damage: 342%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 21 sec. This skill does not activate Lightning buff. Cooldown: 27 sec.
- Level 8: MP Cost: 53, Max Enemies Hit: 6, Damage: 345%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 24 sec. This skill does not activate Lightning buff. Cooldown: 26 sec.
- Level 9: MP Cost: 53, Max Enemies Hit: 6, Damage: 348%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 1%, Duration: 27 sec. This skill does not activate Lightning buff. Cooldown: 26 sec.
- Level 10: MP Cost: 55, Max Enemies Hit: 6, Damage: 351%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 30 sec. This skill does not activate Lightning buff. Cooldown: 25 sec.
- Level 11: MP Cost: 55, Max Enemies Hit: 6, Damage: 354%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 33 sec. This skill does not activate Lightning buff. Cooldown: 25 sec.
- Level 12: MP Cost: 57, Max Enemies Hit: 6, Damage: 357%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 36 sec. This skill does not activate Lightning buff. Cooldown: 24 sec.
- Level 13: MP Cost: 57, Max Enemies Hit: 6, Damage: 360%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 39 sec. This skill does not activate Lightning buff. Cooldown: 24 sec.
- Level 14: MP Cost: 59, Max Enemies Hit: 6, Damage: 363%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 42 sec. This skill does not activate Lightning buff. Cooldown: 23 sec.
- Level 15: MP Cost: 59, Max Enemies Hit: 6, Damage: 366%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 45 sec. This skill does not activate Lightning buff. Cooldown: 23 sec.
- Level 16: MP Cost: 61, Max Enemies Hit: 6, Damage: 369%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 48 sec. This skill does not activate Lightning buff. Cooldown: 22 sec.
- Level 17: MP Cost: 61, Max Enemies Hit: 6, Damage: 372%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 51 sec. This skill does not activate Lightning buff. Cooldown: 22 sec.
- Level 18: MP Cost: 63, Max Enemies Hit: 6, Damage: 375%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 54 sec. This skill does not activate Lightning buff. Cooldown: 21 sec.
- Level 19: MP Cost: 63, Max Enemies Hit: 6, Damage: 378, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 2%, Duration: 57 sec. This skill does not activate Lightning buff. Cooldown: 21 sec.
- Level 20: MP Cost: 65, Max Enemies Hit: 6, Damage: 381%, Number of Attacks: 3. Available only after 3 accumulated Lightning Buff. Damage increase for every accumulated Lightning Buff: 3%, Duration: 60 sec. This skill does not activate Lightning buff. Cooldown: 20 sec.
Seawall: Summons a torrent that protects you from all attacks.
'
- Level 1: MP Cost: 51, Duration: 47 sec. Abnormal Status and Elemental Resistance: +11%.
- Level 2: MP Cost: 52, Duration: 54 sec. Abnormal Status and Elemental Resistance: +12%.
- Level 3: MP Cost: 53, Duration: 61 sec. Abnormal Status and Elemental Resistance: +13%.
- Level 4: MP Cost: 54, Duration: 68 sec. Abnormal Status and Elemental Resistance: +14%.
- Level 5: MP Cost: 55, Duration: 75 sec. Abnormal Status and Elemental Resistance: +15%.
- Level 6: MP Cost: 56, Duration: 82 sec. Abnormal Status and Elemental Resistance: +16%.
- Level 7: MP Cost: 57, Duration: 89 sec. Abnormal Status and Elemental Resistance: +17%.
- Level 8: MP Cost: 58, Duration: 96 sec. Abnormal Status and Elemental Resistance: +18%.
- Level 9: MP Cost: 59, Duration: 103 sec. Abnormal Status and Elemental Resistance: +19%.
- Level 10: MP Cost: 60, Duration: 110 sec. Abnormal Status and Elemental Resistance: +20%.
- Level 11: MP Cost: 61, Duration: 117 sec. Abnormal Status and Elemental Resistance: +21%.
- Level 12: MP Cost: 62, Duration: 124 sec. Abnormal Status and Elemental Resistance: +22%.
- Level 13: MP Cost: 63, Duration: 131 sec. Abnormal Status and Elemental Resistance: +23%.
- Level 14: MP Cost: 64, Duration: 138 sec. Abnormal Status and Elemental Resistance: +24%.
- Level 15: MP Cost: 65, Duration: 145 sec. Abnormal Status and Elemental Resistance: +25%.
- Level 16: MP Cost: 66, Duration: 152 sec. Abnormal Status and Elemental Resistance: +26%.
- Level 17: MP Cost: 67, Duration: 159 sec. Abnormal Status and Elemental Resistance: +27%.
- Level 18: MP Cost: 68, Duration: 166 sec. Abnormal Status and Elemental Resistance: +28%.
- Level 19: MP Cost: 69, Duration: 173 sec. Abnormal Status and Elemental Resistance: +29%.
- Level 20: MP Cost: 70, Duration: 180 sec. Abnormal Status and Elemental Resistance: +30%.
Ironclad: Summons resilient armor that attacks and defends.
'
- Level 1: MP Cost: 15, Duration: 99 sec., Damage: +0%, Damage Absorption: -1%
- Level 2: MP Cost: 110, Duration: 108 sec., Damage: +1%, Damage Absorption: -2%
- Level 3: MP Cost: 105, Duration: 117 sec., Damage: +1%, Damage Absorption: -3%
- Level 4: MP Cost: 100, Duration: 126 sec., Damage: +2%, Damage Absorption: -4%
- Level 5: MP Cost: 95, Duration: 135 sec., Damage: +2%, Damage Absorption: -5%
- Level 6: MP Cost: 90, Duration: 144 sec., Damage: +3%, Damage Absorption: -6%
- Level 7: MP Cost: 85, Duration: 153 sec., Damage: +3%, Damage Absorption: -7%
- Level 8: MP Cost: 80, Duration: 162 sec., Damage: +4%, Damage Absorption: -8%
- Level 9: MP Cost: 75, Duration: 171 sec., Damage: +4%, Damage Absorption: -9%
- Level 10: MP Cost: 70, Duration: 180 sec., Damage: +5%, Damage Absorption: -10%
Link Mastery: Grants mastery of linking skills, enabling you to deal more damage.
'
- Level 1: Damage increased 5% on Linked Attack.
- Level 2: Damage increased 6% on Linked Attack.
- Level 3: Damage increased 6% on Linked Attack.
- Level 4: Damage increased 7% on Linked Attack.
- Level 5: Damage increased 7% on Linked Attack.
- Level 6: Damage increased 8% on Linked Attack.
- Level 7: Damage increased 8% on Linked Attack.
- Level 8: Damage increased 9% on Linked Attack.
- Level 9: Damage increased 9% on Linked Attack.
- Level 10: Damage increased 10% on Linked Attack.
- Level 11: Damage increased 10% on Linked Attack.
- Level 12: Damage increased 11% on Linked Attack.
- Level 13: Damage increased 11% on Linked Attack.
- Level 14: Damage increased 12% on Linked Attack.
- Level 15: Damage increased 12% on Linked Attack.
- Level 16: Damage increased 13% on Linked Attack.
- Level 17: Damage increased 13% on Linked Attack.
- Level 18: Damage increased 14% on Linked Attack.
- Level 19: Damage increased 14% on Linked Attack.
- Level 20: Damage increased 15% on Linked Attack.
Lightning Lord: Grants total command over the power of lightning.
'
- Level 1: Lightning Buff Chance: +11%, Max Accumulation: +1, Weapon ATT: +11.
- Level 2: Lightning Buff Chance: +12%, Max Accumulation: +1, Weapon ATT: +12.
- Level 3: Lightning Buff Chance: +13%, Max Accumulation: +1, Weapon ATT: +13.
- Level 4: Lightning Buff Chance: +14%, Max Accumulation: +1, Weapon ATT: +14.
- Level 5: Lightning Buff Chance: +15%, Max Accumulation: +1, Weapon ATT: +15.
- Level 6: Lightning Buff Chance: +16%, Max Accumulation: +1, Weapon ATT: +16.
- Level 7: Lightning Buff Chance: +17%, Max Accumulation: +1, Weapon ATT: +17.
- Level 8: Lightning Buff Chance: +18%, Max Accumulation: +1, Weapon ATT: +18.
- Level 9: Lightning Buff Chance: +19%, Max Accumulation: +1, Weapon ATT: +19.
- Level 10: Lightning Buff Chance: +20%, Max Accumulation: +1, Weapon ATT: +20.
- Level 11: Lightning Buff Chance: +21%, Max Accumulation: +1, Weapon ATT: +21.
- Level 12: Lightning Buff Chance: +22%, Max Accumulation: +1, Weapon ATT: +22.
- Level 13: Lightning Buff Chance: +23%, Max Accumulation: +1, Weapon ATT: +23.
- Level 14: Lightning Buff Chance: +24%, Max Accumulation: +1, Weapon ATT: +24.
- Level 15: Lightning Buff Chance: +25%, Max Accumulation: +1, Weapon ATT: +25.
- Level 16: Lightning Buff Chance: +26%, Max Accumulation: +1, Weapon ATT: +26.
- Level 17: Lightning Buff Chance: +27%, Max Accumulation: +1, Weapon ATT: +27.
- Level 18: Lightning Buff Chance: +28%, Max Accumulation: +1, Weapon ATT: +28.
- Level 19: Lightning Buff Chance: +29%, Max Accumulation: +1, Weapon ATT: +29.
- Level 20: Lightning Buff Chance: +30%, Max Accumulation: +1, Weapon ATT: +30.
Fourth Job
Those in Italic can be obtained through Combat Orders.
"Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members."
Unlocked at level 120 via quest.
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
Annihilate: Summon a massive charge of electricity to blast enemies in front of you. Can be linked with all skills excluding Thunder and self-skills.
'
- Level 1: MP Cost: 40, Max Monsters Hit: 1, Damage: 134%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 2: MP Cost: 40, Max Monsters Hit: 1, Damage: 138%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 3: MP Cost: 42, Max Monsters Hit: 1, Damage: 142%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 4: MP Cost: 42, Max Monsters Hit: 1, Damage: 146%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 5: MP Cost: 42, Max Monsters Hit: 1, Damage: 150%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 6: MP Cost: 44, Max Monsters Hit: 1, Damage: 154%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 7: MP Cost: 44, Max Monsters Hit: 1, Damage: 158%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 8: MP Cost: 44, Max Monsters Hit: 1, Damage: 162%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 9: MP Cost: 46, Max Monsters Hit: 1, Damage: 166%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 10: MP Cost: 46, Max Monsters Hit: 1, Damage: 170%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 11: MP Cost: 46, Max Monsters Hit: 1, Damage: 174%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 12: MP Cost: 48, Max Monsters Hit: 1, Damage: 178%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 13: MP Cost: 48, Max Monsters Hit: 1, Damage: 182%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 14: MP Cost: 48, Max Monsters Hit: 1, Damage: 186%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 15: MP Cost: 50, Max Monsters Hit: 1, Damage: 190%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 16: MP Cost: 50, Max Monsters Hit: 1, Damage: 194%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 17: MP Cost: 50, Max Monsters Hit: 1, Damage: 198%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 18: MP Cost: 52, Max Monsters Hit: 1, Damage: 202%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 19: MP Cost: 52, Max Monsters Hit: 1, Damage: 206%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 20: MP Cost: 52, Max Monsters Hit: 1, Damage: 210%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 21: MP Cost: 54, Max Monsters Hit: 1, Damage: 214%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 22: MP Cost: 54, Max Monsters Hit: 1, Damage: 218%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 23: MP Cost: 54, Max Monsters Hit: 1, Damage: 222%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 24: MP Cost: 56, Max Monsters Hit: 1, Damage: 226%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 25: MP Cost: 56, Max Monsters Hit: 1, Damage: 230%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 26: MP Cost: 56, Max Monsters Hit: 1, Damage: 234%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 27: MP Cost: 58, Max Monsters Hit: 1, Damage: 238%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 28: MP Cost: 58, Max Monsters Hit: 1, Damage: 242%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 29: MP Cost: 58, Max Monsters Hit: 1, Damage: 246%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 30: MP Cost: 60, Max Monsters Hit: 1, Damage: 250%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 31: MP Cost: 60, Max Monsters Hit: 1, Damage: 254%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
- Level 32: MP Cost: 60, Max Monsters Hit: 1, Damage: 258%, Number of Attacks: 2. 1 additional attack for every 1 Lightning Buff added (Total of 7 possible attacks). This skill doesn't activate lightning buff.
Thunderbolt: Call down a destructive bolt of electricity in front of you. Can be linked with all skills excluding Thunder and self-skills.
'
- Level 1: MP Cost: 57, Damage: 164%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 2: MP Cost: 57, Damage: 168%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 3: MP Cost: 57, Damage: 172%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 4: MP Cost: 59, Damage: 176%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 5: MP Cost: 59, Damage: 180%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 6: MP Cost: 59, Damage: 184%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 7: MP Cost: 61, Damage: 188%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 8: MP Cost: 61, Damage: 192%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 9: MP Cost: 61, Damage: 196%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 10: MP Cost: 63, Damage: 200%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 11: MP Cost: 63, Damage: 204%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 12: MP Cost: 63, Damage: 208%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 13: MP Cost: 65, Damage: 212%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 14: MP Cost: 65, Damage: 216%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 15: MP Cost: 65, Damage: 220%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 16: MP Cost: 67, Damage: 224%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 17: MP Cost: 67, Damage: 228%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 18: MP Cost: 67, Damage: 232%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 19: MP Cost: 69, Damage: 236%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 20: MP Cost: 69, Damage: 240%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 21: MP Cost: 69, Damage: 244%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 22: MP Cost: 71, Damage: 248%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 23: MP Cost: 71, Damage: 252%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 24: MP Cost: 71, Damage: 256%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 25: MP Cost: 73, Damage: 260%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 26: MP Cost: 73, Damage: 264%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 27: MP Cost: 73, Damage: 268%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 28: MP Cost: 75, Damage: 272%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 29: MP Cost: 75, Damage: 276%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 30: MP Cost: 75, Damage: 280%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 31: MP Cost: 77, Damage: 284%, Number of Attacks: 5, Max Enemies Hit: 8
- Level 32: MP Cost: 77, Damage: 288%, Number of Attacks: 5, Max Enemies Hit: 8
Typhoon: Maximizes energy collection from using linked skills, transforming it into a devastating typhoon. Passive skill that enhances Gale.
Requires Level 20 Gale
- Level 1: MP Cost: 34, Max Enemies Hit: 8, Damage: 303%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 61 sec. This skill does not activate Lightning buff. Cooldown: 20 sec.
- Level 2: MP Cost: 35, Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 62 sec. This skill does not activate Lightning buff. Cooldown: 20 sec.
- Level 3: MP Cost: 35, Max Enemies Hit: 8, Damage: 309%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 63 sec. This skill does not activate Lightning buff. Cooldown: 19 sec.
- Level 4: MP Cost: 36, Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 64 sec. This skill does not activate Lightning buff. Cooldown: 19 sec.
- Level 5: MP Cost: 36, Max Enemies Hit: 8, Damage: 315%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 65 sec. This skill does not activate Lightning buff. Cooldown: 19 sec.
- Level 6: MP Cost: 37, Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 66 sec. This skill does not activate Lightning buff. Cooldown: 18 sec.
- Level 7: MP Cost: 37, Max Enemies Hit: 8, Damage: 321%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 67 sec. This skill does not activate Lightning buff. Cooldown: 18 sec.
- Level 8: MP Cost: 38, Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 68 sec. This skill does not activate Lightning buff. Cooldown: 18 sec.
- Level 9: MP Cost: 38, Max Enemies Hit: 8, Damage: 327%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 69 sec. This skill does not activate Lightning buff. Cooldown: 17 sec.
- Level 10: MP Cost: 39, Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 70 sec. This skill does not activate Lightning buff. Cooldown: 17 sec.
- Level 11: MP Cost: 39, Max Enemies Hit: 8, Damage: 333%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 71 sec. This skill does not activate Lightning buff. Cooldown: 17 sec.
- Level 12: MP Cost: 40, Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 72 sec. This skill does not activate Lightning buff. Cooldown: 16 sec.
- Level 13: MP Cost: 40, Max Enemies Hit: 8, Damage: 339%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 73 sec. This skill does not activate Lightning buff. Cooldown: 16 sec.
- Level 14: MP Cost: 41, Max Enemies Hit: 8, Damage: 342%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 5%, Duration: 74 sec. This skill does not activate Lightning buff. Cooldown: 16 sec.
- Level 15: MP Cost: 41, Max Enemies Hit: 8, Damage: 345%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 75 sec. This skill does not activate Lightning buff. Cooldown: 15 sec.
- Level 16: MP Cost: 42, Max Enemies Hit: 8, Damage: 348%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 76 sec. This skill does not activate Lightning buff. Cooldown: 15 sec.
- Level 17: MP Cost: 42, Max Enemies Hit: 8, Damage: 351%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 77 sec. This skill does not activate Lightning buff. Cooldown: 15 sec.
- Level 18: MP Cost: 43, Max Enemies Hit: 8, Damage: 354%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 78 sec. This skill does not activate Lightning buff. Cooldown: 14 sec.
- Level 19: MP Cost: 43, Max Enemies Hit: 8, Damage: 357%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 79 sec. This skill does not activate Lightning buff. Cooldown: 14 sec.
- Level 20: MP Cost: 44, Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 80 sec. This skill does not activate Lightning buff. Cooldown: 14 sec.
- Level 21: MP Cost: 44, Max Enemies Hit: 8, Damage: 363%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 81 sec. This skill does not activate Lightning buff. Cooldown: 13 sec.
- Level 22: MP Cost: 45, Max Enemies Hit: 8, Damage: 366%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 82 sec. This skill does not activate Lightning buff. Cooldown: 13 sec.
- Level 23: MP Cost: 45, Max Enemies Hit: 8, Damage: 369%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 83 sec. This skill does not activate Lightning buff. Cooldown: 13 sec.
- Level 24: MP Cost: 46, Max Enemies Hit: 8, Damage: 372%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 84 sec. This skill does not activate Lightning buff. Cooldown: 12 sec.
- Level 25: MP Cost: 46, Max Enemies Hit: 8, Damage: 375%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 85 sec. This skill does not activate Lightning buff. Cooldown: 12 sec.
- Level 26: MP Cost: 47, Max Enemies Hit: 8, Damage: 378%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 86 sec. This skill does not activate Lightning buff. Cooldown: 12 sec.
- Level 27: MP Cost: 47, Max Enemies Hit: 8, Damage: 381%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 87 sec. This skill does not activate Lightning buff. Cooldown: 11 sec.
- Level 28: MP Cost: 48, Max Enemies Hit: 8, Damage: 384%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 88 sec. This skill does not activate Lightning buff. Cooldown: 11 sec.
- Level 29: MP Cost: 48, Max Enemies Hit: 8, Damage: 387%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 6%, Duration: 89 sec. This skill does not activate Lightning buff. Cooldown: 11 sec.
- Level 30: MP Cost: 49, Max Enemies Hit: 8, Damage: 390%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 7%, Duration: 90 sec. This skill does not activate Lightning buff. Cooldown: 10 sec.
- Level 31: MP Cost: 49, Max Enemies Hit: 8, Damage: 393%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 7%, Duration: 91 sec. This skill does not activate Lightning buff. Cooldown: 10 sec.
- Level 32: MP Cost: 50, Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 5. Available only after 2 accumulated Lightning Buff. Damage increase for every Lightning Buff: 7%, Duration: 92 sec. This skill does not activate Lightning buff. Cooldown: 10 sec.
Arc Charger: Gather electricity from your surroundings to make all of your attacks deal additional hits.
'
- Level 1: MP Cost: 44, All attacks have additional 11% hits for 35 sec. Cooldown: 296 sec.
- Level 2: MP Cost: 44, All attacks have additional 12% hits for 40 sec. Cooldown: 292 sec.
- Level 3: MP Cost: 44, All attacks have additional 13% hits for 45 sec. Cooldown: 288 sec.
- Level 4: MP Cost: 48, All attacks have additional 14% hits for 50 sec. Cooldown: 284 sec.
- Level 5: MP Cost: 48, All attacks have additional 15% hits for 55 sec. Cooldown: 280 sec.
- Level 6: MP Cost: 48, All attacks have additional 16% hits for 60 sec. Cooldown: 276 sec.
- Level 7: MP Cost: 52, All attacks have additional 17% hits for 65 sec. Cooldown: 272 sec.
- Level 8: MP Cost: 52, All attacks have additional 18% hits for 70 sec. Cooldown: 268 sec.
- Level 9: MP Cost: 52, All attacks have additional 19% hits for 75 sec. Cooldown: 264 sec.
- Level 10: MP Cost: 56, All attacks have additional 20% hits for 80 sec. Cooldown: 260 sec.
- Level 11: MP Cost: 56, All attacks have additional 21% hits for 85 sec. Cooldown: 256 sec.
- Level 12: MP Cost: 56, All attacks have additional 22% hits for 90 sec. Cooldown: 252 sec.
- Level 13: MP Cost: 60, All attacks have additional 23% hits for 95 sec. Cooldown: 248 sec.
- Level 14: MP Cost: 60, All attacks have additional 24% hits for 100 sec. Cooldown: 244 sec.
- Level 15: MP Cost: 60, All attacks have additional 25% hits for 105 sec. Cooldown: 240 sec.
- Level 16: MP Cost: 64, All attacks have additional 26% hits for 110 sec. Cooldown: 236 sec.
- Level 17: MP Cost: 64, All attacks have additional 27% hits for 115 sec. Cooldown: 232 sec.
- Level 18: MP Cost: 64, All attacks have additional 28% hits for 120 sec. Cooldown: 228 sec.
- Level 19: MP Cost: 68, All attacks have additional 29% hits for 125 sec. Cooldown: 224 sec.
- Level 20: MP Cost: 68, All attacks have additional 30% hits for 130 sec. Cooldown: 220 sec.
- Level 21: MP Cost: 68, All attacks have additional 31% hits for 135 sec. Cooldown: 216 sec.
- Level 22: MP Cost: 72, All attacks have additional 32% hits for 140 sec. Cooldown: 212 sec.
- Level 23: MP Cost: 72, All attacks have additional 33% hits for 145 sec. Cooldown: 208 sec.
- Level 24: MP Cost: 72, All attacks have additional 34% hits for 150 sec. Cooldown: 204 sec.
- Level 25: MP Cost: 76, All attacks have additional 35% hits for 155 sec. Cooldown: 200 sec.
- Level 26: MP Cost: 76, All attacks have additional 36% hits for 160 sec. Cooldown: 196 sec.
- Level 27: MP Cost: 76, All attacks have additional 37% hits for 165 sec. Cooldown: 192 sec.
- Level 28: MP Cost: 80, All attacks have additional 38% hits for 170 sec. Cooldown: 188 sec.
- Level 29: MP Cost: 80, All attacks have additional 39% hits for 175 sec. Cooldown: 184 sec.
- Level 30: MP Cost: 80, All attacks have additional 40% hits for 180 sec. Cooldown: 180 sec.
- Level 31: MP Cost: 84, All attacks have additional 41% hits for 185 sec. Cooldown: 176 sec.
- Level 32: MP Cost: 84, All attacks have additional 42% hits for 190 sec. Cooldown: 172 sec.
Speed Infusion: Uses HP and MP to double your team's attack speed. This can be combined with other boosters.
Requires Level 20 Knuckle Booster.
- Level 1: HP and MP Cost: 78, Attack speed increase duration: 110 sec.
- Level 2: HP and MP Cost: 76, Attack speed increase duration: 120 sec.
- Level 3: HP and MP Cost: 74, Attack speed increase duration: 130 sec.
- Level 4: HP and MP Cost: 72, Attack speed increase duration: 140 sec.
- Level 5: HP and MP Cost: 70, Attack speed increase duration: 150 sec.
- Level 6: HP and MP Cost: 68, Attack speed increase duration: 160 sec.
- Level 7: HP and MP Cost: 66, Attack speed increase duration: 170 sec.
- Level 8: HP and MP Cost: 64, Attack speed increase duration: 180 sec.
- Level 9: HP and MP Cost: 62, Attack speed increase duration: 190 sec.
- Level 10: HP and MP Cost: 60, Attack speed increase duration: 200 sec.
- Level 11: HP and MP Cost: 58, Attack speed increase duration: 210 sec.
- Level 12: HP and MP Cost: 56, Attack speed increase duration: 220 sec.
- Level 13: HP and MP Cost: 54, Attack speed increase duration: 230 sec.
- Level 14: HP and MP Cost: 52, Attack speed increase duration: 240 sec.
- Level 15: HP and MP Cost: 50, Attack speed increase duration: 250 sec.
- Level 16: HP and MP Cost: 48, Attack speed increase duration: 260 sec.
- Level 17: HP and MP Cost: 46, Attack speed increase duration: 270 sec.
- Level 18: HP and MP Cost: 44, Attack speed increase duration: 280 sec.
- Level 19: HP and MP Cost: 42, Attack speed increase duration: 290 sec.
- Level 20: HP and MP Cost: 40, Attack speed increase duration: 300 sec.
- Level 21: HP and MP Cost: 38, Attack speed increase duration: 310 sec.
- Level 22: HP and MP Cost: 36, Attack speed increase duration: 320 sec.
"Increases Knuckle Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Knuckle Mastery
Level | Knuckle Mastery | Weapon Attack | Minimum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |
Electrify: Use electricity to supercharge your body.
'
- Level 1: Max HP: 2%, Avoidability: +2%, Damage Intake: 2%
- Level 2: Max HP: 4%, Avoidability: +4%, Damage Intake: 4%
- Level 3: Max HP: 6%, Avoidability: +6%, Damage Intake: 6%
- Level 4: Max HP: 8%, Avoidability: +8%, Damage Intake: 8%
- Level 5: Max HP: 10%, Avoidability: +10%, Damage Intake: 10%
- Level 6: Max HP: 12%, Avoidability: +12%, Damage Intake: 12%
- Level 7: Max HP: 14%, Avoidability: +14%, Damage Intake: 14%
- Level 8: Max HP: 16%, Avoidability: +16%, Damage Intake: 16%
- Level 9: Max HP: 18%, Avoidability: +18%, Damage Intake: 18%
- Level 10: Max HP: 20%, Avoidability: +20%, Damage Intake: 20%
- Level 11: Max HP: 22%, Avoidability: +22%, Damage Intake: 22%
- Level 12: Max HP: 24%, Avoidability: +24%, Damage Intake: 24%
Thunder God: Grants absolute control of thunder and storms.
'
- Level 1: Chance to activate Lightning Buff: +1%, Max Accumulation: 1. Critical Rate: 1%, Critical Max Damage: +1%
- Level 2: Chance to activate Lightning Buff: +2%, Max Accumulation: 1. Critical Rate: 2%, Critical Max Damage: +2%
- Level 3: Chance to activate Lightning Buff: +3%, Max Accumulation: 1. Critical Rate: 3%, Critical Max Damage: +3%
- Level 4: Chance to activate Lightning Buff: +4%, Max Accumulation: 1. Critical Rate: 4%, Critical Max Damage: +4%
- Level 5: Chance to activate Lightning Buff: +5%, Max Accumulation: 1. Critical Rate: 5%, Critical Max Damage: +5%
- Level 6: Chance to activate Lightning Buff: +6%, Max Accumulation: 1. Critical Rate: 6%, Critical Max Damage: +6%
- Level 7: Chance to activate Lightning Buff: +7%, Max Accumulation: 1. Critical Rate: 7%, Critical Max Damage: +7%
- Level 8: Chance to activate Lightning Buff: +8%, Max Accumulation: 1. Critical Rate: 8%, Critical Max Damage: +8%
- Level 9: Chance to activate Lightning Buff: +9%, Max Accumulation: 1. Critical Rate: 9%, Critical Max Damage: +9%
- Level 10: Chance to activate Lightning Buff: +10%, Max Accumulation: 1. Critical Rate: 10%, Critical Max Damage: +10%
- Level 11: Chance to activate Lightning Buff: +11%, Max Accumulation: 1. Critical Rate: 11%, Critical Max Damage: +11%
- Level 12: Chance to activate Lightning Buff: +12%, Max Accumulation: 1. Critical Rate: 12%, Critical Max Damage: +12%
- Level 13: Chance to activate Lightning Buff: +13%, Max Accumulation: 1. Critical Rate: 13%, Critical Max Damage: +13%
- Level 14: Chance to activate Lightning Buff: +14%, Max Accumulation: 1. Critical Rate: 14%, Critical Max Damage: +14%
- Level 15: Chance to activate Lightning Buff: +15%, Max Accumulation: 1. Critical Rate: 15%, Critical Max Damage: +15%
- Level 16: Chance to activate Lightning Buff: +16%, Max Accumulation: 1. Critical Rate: 16%, Critical Max Damage: +16%
- Level 17: Chance to activate Lightning Buff: +17%, Max Accumulation: 1. Critical Rate: 17%, Critical Max Damage: +17%
- Level 18: Chance to activate Lightning Buff: +18%, Max Accumulation: 1. Critical Rate: 18%, Critical Max Damage: +18%
- Level 19: Chance to activate Lightning Buff: +19%, Max Accumulation: 1. Critical Rate: 19%, Critical Max Damage: +19%
- Level 20: Chance to activate Lightning Buff: +20%, Max Accumulation: 1. Critical Rate: 20%, Critical Max Damage: +20%
- Level 21: Chance to activate Lightning Buff: +21%, Max Accumulation: 1. Critical Rate: 21%, Critical Max Damage: +21%
- Level 22: Chance to activate Lightning Buff: +22%, Max Accumulation: 1. Critical Rate: 22%, Critical Max Damage: +22%
- Level 23: Chance to activate Lightning Buff: +23%, Max Accumulation: 1. Critical Rate: 23%, Critical Max Damage: +23%
- Level 24: Chance to activate Lightning Buff: +24%, Max Accumulation: 1. Critical Rate: 24%, Critical Max Damage: +24%
- Level 25: Chance to activate Lightning Buff: +25%, Max Accumulation: 1. Critical Rate: 25%, Critical Max Damage: +25%
- Level 26: Chance to activate Lightning Buff: +26%, Max Accumulation: 1. Critical Rate: 26%, Critical Max Damage: +26%
- Level 27: Chance to activate Lightning Buff: +27%, Max Accumulation: 1. Critical Rate: 27%, Critical Max Damage: +27%
- Level 28: Chance to activate Lightning Buff: +28%, Max Accumulation: 1. Critical Rate: 28%, Critical Max Damage: +28%
- Level 29: Chance to activate Lightning Buff: +29%, Max Accumulation: 1. Critical Rate: 29%, Critical Max Damage: +29%
- Level 30: Chance to activate Lightning Buff: +30%, Max Accumulation: 1. Critical Rate: 30%, Critical Max Damage: +30%
Hyper Skills
Stat Enhancers
"Permanently increases STR."
Unlocked at level 140
Level | STR |
---|---|
1 | +50 |
"Permanently increases DEX."
Unlocked at level 140
Level | DEX |
---|---|
1 | +50 |
"Permanently increases INT."
Unlocked at level 140
Level | INT |
---|---|
1 | +50 |
"Permanently increases Movement Speed."
Unlocked at level 152
Level | Movement Speed |
---|---|
1 | +10 |
"Permanently increases Accuracy."
Unlocked at level 158
Level | Accuracy |
---|---|
1 | +20% |
"Permanently increases Weapon DEF."
Unlocked at level 165
Level | Weapon DEF |
---|---|
1 | +500 |
"Permanently increases Magic DEF."
Unlocked at level 174
Level | Magic DEF |
---|---|
1 | +500 |
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Level | Max DF |
---|---|
1 | +50 |
"Permanently increases Max MP."
Unlocked at level 186
Level | Max MP |
---|---|
1 | +15% |
"Permanently increases Max HP."
Unlocked at level 192
Level | Max HP |
---|---|
1 | +15% |
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
Skill Enhancers
Gale - Reinforce: Increases the damage of Gale.
Required level: 143
- Level 1: Damage: +20%
Thunderbolt - Reinforce: Increases the damage of Thunderbolt.
Required level: 149
- Level 1: Damage: +20%
Annihilate - Reinforce: Increases the damage of Annihilate.
Required level: 155
- Level 1: Damage: +20%
Gale - Spread: Increases the number of monsters attacked with Gale.
Required level: 162
- Level 1: Monsters Hit: +2
Thunderbolt - Spread: Increases the number of monsters attacked with Thunderbolt.
Required level: 168
- Level 1: Monsters Hit: +2
Annihilate - Guardbreak: Increases Annihilate's Monster DEF debuff.
Required level: 177
- Level 1: Monster DEF ignored increased 20%
Gale - Extra Strike: Increases the number of attacks for Gale.
Required level: 183
- Level 1: Number of Attacks: +1
Thunderbolt - Extra Strike: Increases the number of attacks for Thunderbolt.
Required level: 189
- Level 1: Number of Attacks: +1
Annihilate - Boss Rush: Increases the Boss Attack of Annihilate.
Required level: 195
- Level 1: 20% additional damage against bosses
Active Skills
Primal Bolt: The lightning of creation that split the heavens strikes you, granting you primal strength.
Required level: 150.
- Level 1: MP Cost: 200, For 180 sec., Gale's cooldown and required Lightning Buff removed and changes to Ignore Monster DEF 9% for every 1 Lightning Buff, Damage: +25%.
Deep Rising: Summons the great sea god, damaging enemies on land.
Required level: 170
- Level 1: MP Cost: 350, Damage: 860%, Number of Attacks: 7, Enemies Hit: 15. Cooldown: 90 sec
Glory of the Guardians: A ceremony for Cygnus Knights to prove their devotion to the Empress.
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: 10%, Max Damage: +5,000,000. Cooldown: 120 sec. Applies to any Cygnus class within the party