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(Removing the deletion header, this page shall be updated.)
(Updated training location page)
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In most cases you should only hunt monsters that you can kill within 1-2 hits. It is highly suggested that a player seeks the best exp giving monster he/she can one or two hit KO. A player can acquire more EXP in a short amount of time from numerous lower level enemies than one giant enemy. For example, you may be able to kill a monster in one hit that gives you 1/4 the experience of a monster that takes 16 hits. In the time it takes to kill four of the small monsters, you would have acquired as much experience as damaging the larger monster to 1/4 of its health. To maximize your experience gain and minimize the amount of time you have to spend killing monsters, you should pay attention to how much experience you gain from each enemy, and how long (how many hits) it takes to kill them. With each patch since Chaos, the standard for classes has been to give each one, even at first job, an attack that can hit multiple enemies. This has drastically sped up the leveling process.
In most cases you should only hunt monsters that you can kill within 1-2 hits. It is highly suggested that a player seeks the best exp giving monster he/she can one or two hit KO. A player can acquire more EXP in a short amount of time from numerous lower level enemies than one giant enemy. For example, you may be able to kill a monster in one hit that gives you 1/4 the experience of a monster that takes 16 hits. In the time it takes to kill four of the small monsters, you would have acquired as much experience as damaging the larger monster to 1/4 of its health. To maximize your experience gain and minimize the amount of time you have to spend killing monsters, you should pay attention to how much experience you gain from each enemy, and how long (how many hits) it takes to kill them. With each patch since Chaos, the standard for classes has been to give each one, even at first job, an attack that can hit multiple enemies. This has drastically sped up the leveling process.


==Levels 1-10==
===First Job===
The best place to level is the intro area for your class. These areas are:
*Level 10-15: If you aren't doing your job quests, there are some other options. You could head to the Nautilus and train at Blue Ribbon Beach, which can be great training. If your job is strong and can handle multiple monsters at once, you could head to Yellow or Angry Starfish in the Nautilus.
*Explorers: Maple Island. Potential Magicians should avoid doing '''Bigg's Collection of Items''' quest as killing Orange Mushrooms takes a very long time. For Magicians, at level 8 go to Ellinia and advance to First Job, then train on the nearby Slimes.
*Cygnus Knights: Ereve.
*Resistance and Demon Slayer: Edelstein.
*Aran: Rien.
*Mercedes: Elluel.
*Cannoneer: Coco Island.
*Mihile: an old man's shop.


==Levels 11-20==
*Level 16-19: If Blue Ribbon Beach starts to get slow, you can head to Starfish if you haven't already. You could also head to Curse Eyes in Ellinia, which spawn in swarms. Another option is Rotting Skeletons in the Haunted House.  
Some characters are still in their intro at this point.
*Tip: Once you hit 18, you can accept the quest which involves killing the respective Ars Groetia demon for your job (Andras, Marbas, Amdusias, Valefor, Crocell), and you'll receive 5,400 experience as well as a hat based on whichever you had to kill.
*Explorers: pick a town, such as your class's town (Ellinia for Magicians, Perion for Warriors, Kerning City for thieves, Henesys for Bowmen, and Nautilus Harbor for Pirates) and do all of the quests in them. These towns often give class-specific rewards, so doing quests in Henesys as a Warrior is not very helpful.
*Aran: at 14, after finishing all of the quests you can take the ferry that will take you to Victoria Island. Speak to Tru in Lith Harbor to continue the Aran quest line.
*Demon Slayer: there are more quests in Edelstein.


==Levels 20 to 30==
*Level 20-24: You could go to the Golem's Temple in Henesys and train on any of the Golems there. The best options are Icy and Flaming Mixed Golem, which can be crowded, so another option is to train at Golem's Castle Ruins, a mini dungeon full of regular Mixed Golems. Another option is Cool Jellyfish, also locate in the Nautilus. If the miss rate doesn't bother you, you can go to these locations even earlier.  
*Ligators (level 21) in the second Swamp map, behind Kerning City. These spawn in large groups (6-8) on some platforms and give over 100 EXP each. If you do the Kerning City quest line (see Dark Lord, JM, Nella, and Icarus) you will eventually have to kill these. If you can one hit Ligators, you can run around the map in a circular fashion and level up very quickly (about one level every 10 minutes).


==Levels 30-40==
*Level 25-29: At this point, you should have maxed your 1st job skill. You can keep training at the previously mentioned spots. Another option is to hunt area bosses. The Mushmoms can be good experience at these levels if you lack a mob skill.
Start with the Mushroom Kingdom quest line. The EXP from the monsters in this Theme Dungeon is high and the monsters spawn in large numbers, particularly the Helmet Pepes. You will have to complete the quest line half way to get into the castle.


==Levels 41-50==
===Second Job===
Complete the Kerning Square Shopping Center quest line. The CDs on the top floor offer a good place to train.


==Level 120+==
*Level 30-35: Mushroom Kingdom. By completing all the quests there, you not only level up while doing the quests, you also get quite a large amount of EXP. Doing so, you should be able to get to 35 pretty fast! Helmet Pepes and Royal Pepes can make for good training too.
{{MapleStory/Training location|Lion Heart Castle
|Monsters
|Drops
|Suitable for?
|Pros
|Cons
|Comments
}}


==Old data==
*Level 35-39: You can head to Kerning Square next. Whether you do the quests is up to you, but they can get pretty annoying due to an intense amount of looting involved. You could also head up at train on Mannequins on the 5th and 6th floors. If you feel strong and don't mind the miss rate, you can head to CDs by going up the escalator at the Kid Mannequin map.
''The following data should be re-integrated and updated. Most of the monsters listed for these areas are no longer present.''


===Henesys Hunting Ground===
*Level 40-42: Gold Beach shall be open to you at level 40. The quests are decent experience at this level range, and there are a lot of them. However, some of them involve some looting, but it isn't as much as Kerning Square. You also get a decent medal at the end of the quest line, which adds 2 to all stats and 180 to HP and MP. Most Sleepywood quests are also available at this level range, which are decent experience as well. Drakes, Kargos, and Tauros in Sleepywood make great training as well, even without doing the quests.
{{MapleStory/Training location|Henesys Hunting Ground|=
|Blue Snail (Lv 2, 15 HP, 4xp, floor 1, 2*)
Red Snail (Lv 4, 45 HP, 8xp, floor 1, 3*)
Shroom (Lv 2, 20 HP, 5xp, floor 1)
Slime (Lv 5, 50 HP, 10xp, floor 2, weak to lit)
Stump* (Lv 5, 65 HP, 8xp, floor 3, 4, weak to fire)
Orange Mushroom (Lv 8, 80 HP, 15xp, floor 3)
Green Mushroom (Lv 15, 250 HP, 26xp, floor 4)
|Pan Lid, Zeco, 100% Cape scroll for DEX.
|All classes from level 10 to 30, although better for ranged classes.
|Monsters spawn very quickly.
Efficient for all classes.
Highly categorized, with different monsters at different floors and levels.
|Lots of people in virtually every channel.
Massive lag.
Massive kill stealing.


|Pick your floor, and kill away. The monsters spawn like no tomorrow. Great place to train, but get ready to get KSed a lot, unless you are a mage or rogue with claw, then be prepared to KS and get defamed. Divided into four floors. Pick the floor you can kill the easiest on.
*Level 43-45: Jr Kitties (Jrs Grupin, Lioner, and Cellion. All of them share the same HP, and you should be able to 1HKO them most of the time. Jr. Lioner and Cellion are also ice weak, while Jr. Grupin is fire weak.


*If you are a ranged class, it is advisable to attack on a platform on the side, and occasionally pick up your loot from time to time.
*Level 46-49: Pixies are a good option. They're easy enough to kill, and they give very good drops. Lunar and Luster Pixies tend to swarm the bottom of Cloud Park IV and V, respectively. You should be able to kill them before they attack you. Around this level range, most Orbis quests shall open up. You could also head to White Fangs at Ice Valley II, which have a nice spawn.


*Alternatively, players may go to the second or third hunting ground if you don't want to be KS'ed, which are hidden streets at the very tops of the hunting grounds. They are accessed by climbing the rope that is seen hanging down from the sky at the top of each hunting ground. However, the spawn rate isn't as high since there are less players. Still, 3rd job show offs sometimes ruin your day.
*Level 50-59: If you are getting tired of Pixies, Chryse shall be open to you now. The quests give decent experience, but all of the monsters need to be killed for etc. drops at one point or another. The monsters still give good experience, even if you don't do the quests, so keep that in mind. You can also enter the Coliseum and fight Xerxes, which gives great experience and can be fought infinitely in one day. However, he can use Blind and Seal, so bring All Cure Potions. Also, a wise choice would be to start doing Dimensional Schism PQ (Ludibrium/Ludi PQ), since it gives great experience at this level range. You may need All Cure Potions here too, however. Toy Trojans at Sky Terrace V, and Robos and Master Robos in Ludibrium, are also an option, at the Apparatus Room in the Toy Factory, since the spawn here is good. Another option is to train at Vanished Village in Mushroom Shrine, a flat map full of Water Goblins and Samihos. These are pretty good, since the map is completely flat.
}}


===Mushroom Garden===
===Third Job===
{{MapleStory/Training location|Mushroom Garden|=
*Level 60-70: At this level, Monster Park is now open to you. The monsters give good experience, even solo, but you're limited to 5 runs a day if you don't have any ticket pieces. It can get boring, as well. Chryse and Ludi PQ are still good at this level, but can get boring. You can also head to Ariant and train there. Sahel 2 is an excellent map to train at, due to the great spawn rate and a flat map. However, the monsters, Sand Rats and Scorpions, are level 77 and 81, respectively, so don't be surprised if you miss a lot. Also located nearby, The Desert of Serenity makes for a good spot, being a flat map containing Dark Sand Dwarves, which are level 84, and Sand Rats. Zeta Grays, which are level 78, are found in Omega Sector make for excellent training, especially at Kulan Field III, which has high spawn rate of these. Toy Trojans, Robos and Master Robos are still an option, but they start getting slow. Another option is to do the Cooking with Tangyoon PQ, which can give a full level if done correctly. The hat and overall give a nice set bonus too.
|Shroom (Lv 2, 20HP, 5xp)
Red Snail (Lv 4, 45HP, 8xp)
Orange Mushroom (Lv 8, 80HP, 15xp)
|None
|All Classes from lv 10 to 15.
|Not a lot of people
Decent spawn rate
|Lots of climbing around to do
|This place is great for people who wants an alternative to HHG or Slime Tree, since there's less people here. However, the place is slower than HHG or slimes.
}}


===The Tree that Grew I===
*Level 70-75: At level 70, Sakura Castle is open. The quests give good experience, and they give a decent medal at the end too. Omega Sector quests give good experience at this level range as well (some quests that involve just talking to an NPC give more than 10% experience at level 70.) Zeta Grays still make a great spot. Romeo and Juliet PQ is also unlocked, and the stage Special Lab is loaded with Neo Huroids, whose stats scale to the average level of the party. Therefore, it is not recommended to party with someone a lot higher level than you. These Neo Huroids are an amazing training spot, since they have high HP and EXP to match, and as party members level up, so do the Neo Huroids, increasing their HP and EXP. Cooking with Tangyoon PQ and Sahel 2 are still viable options, but they start to slow down. Alternatively, you can go to the Zenumist Society in Magatia and train at Triple Rumos, which have a flat map. Rurumo will occasionally spawn in this map, which is a nice source of bonus experience.  
{{MapleStory/Training location|The Tree that Grew I|=
|Snail* (Lv 1, 8HP, 3xp)
Slimes (Lv 5, 50HP, 10xp, weak to hit) Dark Stump (Lv 10, 250HP, 18xp)
|100% Cape scroll for DEX
|All Classes from level 10-20.
|Slimes are the most HP-efficient monster around its level
Lots of spawn
Slimes drop decent NPC fodders
|Melee classes tends to get ksed a bit around here
|This place is PERFECT for ranged classes who have their range increasing skill maxed, and still remains excellent for most other classes. Slimes are one of the best monsters to train on at lower levels, yielding beautiful experience and money.
}}


===Pig Beach===
*Level 75-80: Cooking with Tangyoon PQ and Omega Sector quests are still decent at this level range. You can also start the Silent Crusade, but you won't get very far since a lot of the quests have gaps between bosses. You can still train at Sahel 2 and Triple Rumos, which get slow at this point. If you don't mind the miss rate, you can head to the Alcadno Society Lab C-2 in Magatia, which is loaded with Roids and Neo Huroids (not the same as the ones in the PQ). This map can get pretty crowded, so you may have to move to the previous map, Lab C-1, which is a smaller map with only Roids. The Security Camera occasionally spawns here, and since it doesn't fight back, it gives a nice amount of bonus experience. The PQ Neo Huroids are still great at this level range, especially if you deal high damage.
{{MapleStory/Training location|Pig Beach|=
|Pig (Lv 8, 75HP, 15xp)
Ribbon Pig (Lv 10, 120HP, 20xp)
Red Snail* (Lv 4, 45HP, 8xp)
Blue Snail* (Lv 2, 15HP, 4xp)
Iron Hog* (Lv 42, 2100HP, 99xp)
|100% Cape scroll for LUK, Dankke (instant 35k from NPC).
|All classes from level 18-25
|Pigs are basically slimes upgraded
One of the best-spawning maps in MS
|Ribbon Pigs HURT
Hard to find an unoccupied area.
KSing will be increasingly frequent with more players entering the area.
Iron Hog may show up at rare times, but will often remain there much longer than when it spawned, since players who train here usually can't kill it.
|Can be accessed through a fence in the 3-way Road Split. The pigs here spawn like no tomorrow, and they are very good experience and money. However, the occasional Iron Hog is very annoying to low-level players but it respawns every 30 minutes,and high level players come here a lot to train their low-level friends. Expect lots of KSing and an Iron Hog at any moment.
Many people come to Pig Beach to get Pig Heads and Leathers for quests. Keep all of your Pig Heads, Leathers, Stiff Feathers, and Ribbons — you will need many of them in future quests.
}}


===Kerning Party Quest===
*Level 81-90: Around this time, you should still be training at C-2. Tangyoon PQ is decent, but won't give you a full level anymore at this point. If you want to move on to a higher level spot, Homuns, which are level 92, at the Zenumist Society make a good spot since they have a flat map. If you really don't mind missing, Homunculi, which are also at the Zenumist Society, also have a flat map. You could also head to Aqua Road and train at Gobies/Squids or Bone Fish, but they aren't nearly as great as they used to be. The PQ Neo Huroids are still great at this level range, but start to get a little slower.
{{MapleStory/Training location|Kerning Party Quest|=
|Complete guide and monster listing can be found [[MapleStory/Party Quests/Cooperative#Kerning City Party Quest (1st Accompaniment)|here]]
|Coupons and Passes? (Cannot be taken out of the PQ)
After finishing PQ, you will get some sort of item reward, scrolls, potions, or etc. On some occasions, a player may receive a pair of level 25 ~ 35 earrings or a scroll. The earrings can be sold to NPCs for a good profit, and the scrolls (depending on what they may be) will fetch a good price in the Free Market.
|Level 25+ Magicians/Assassins (ranged classes dominate), level 28+ all other classes.
|Good profit
FUN! This isn't your average grinding!
|LONG waiting cycle; constantly having to switch channels, and as a result, there's often a lot of lag.
Party members can be annoying/stupid.
|Pure bore-breaker. The waiting cycle prevents it from being a good training place. Still, one of the more fun things to do in MS. Just beware of idiots.


*If you write down people's names and they enter, find them and tell the leader what stage they are in to have a better chance of getting in. This is called tracking, please see the Party Quests section.
*Level 91-100: Congratulations, you're almost at 4th job! At level 90, you can feel free to do the quests in Heliseum, but be warned: the quest chain is very long, and a lot of looting is involved. You could also head to New Leaf City and train at the monsters around there, which are level 100-104. Himes in Mushroom Shrine are also a good option, since they have a flat map. Black Crow sometimes spawns here, however, and he can get pretty annoying. You can also head to Krus and Captains in Herb Town, which have a great map at Red-Nosed Pirate Den 2. This map may be crowded, however. The mini-dungeon there is also an option, but it's not as dense at Pirate Den 2. *At level 95, the Ellin Forest quest chain is unlocked. You can do the quests there, but a lot of them require looting etc. drops. The boss Chao is decent experience as well. However, if you're under 4th job, you may have trouble defeating Ephenia since she has a lot of HP and sports Physical Resistance, which basically halves your damage without elemental resistance. The PQ Neo Huroids are still great at this level range, but are a little slower than before. However, they're still amazing, no doubt.
*Magicians and Assassins (and sometimes Pirates) have the best chance of getting into a party, simply because their long range attacks hurt the most (and it counts if you're low, 20-something-level players against King Slime); archers don't usually get invited to parties even though they have the advantage of long range because their damage fluctuates substantially. Also, magicians can still use magic attacks at close range, and assassins deal consistent, quick damage to the Slime, effectively distracting it for other party members to easily kill it. Warriors, however, are the least invited jobbers to the PQ, simply because they are melee attackers (plus, their accuracy is terrible and when versing Ligators, Curse Eyes, Jr. Neckis, and the infamously massive blob that is King Slime, you ''need'' good accuracy).}}


===Forest of Wisdom===
===Fourth Job===
{{MapleStory/Training location|Forest of Wisdom|=
*Level 100-109: Congratulations, you're finally 4th job! Time to put those awesome new skills to good use! The PQ Neo Huroids are still great at this level range, but are slower than before. However, they're still a great spot. It is also recommended to start training at the Evolution System (aka Evolving/Evo World). You can customize your training map with cores that increase the level, spawn rate, HP/EXP, and change the drops of the monsters inside. It is recommended to train at Link 3, since the monsters fly around, and from time to time the Guidance System in the middle lures them to the center, making it easier to annihilate them. If this is your first time, it is suggested to purchase the 5x HP, 30% spawn rate, and monster level +7 Cores. These cores cost less than 300,000 mesos total, so it's a great deal, however you will still have to worry about potions. If you manage to find even better cores inside, feel free to use them to maximize experience gain. If you aren't so lucky, you can continue to use the same cores. If you have a strong party member with you, they can take you to Root Abyss, since the normal mode bosses give 2.2 million EXP per clear. Dual Ghost Pirates are also a decent option at this range.
|Green Mushroom (Lv 15, 250HP, 26xp)
Slime (Lv 5, 50HP, 10xp, weak to lit)
|Pan Lid, Zeco, 100% Cape scroll for DEX
|All classes from level 20-30
|Decent spawn
Fairly profitable
|Green Mushrooms hurt a bit
Teleporters are fairly confusing at first
|Never really considered the best training place in the world. The Green Mushrooms provide good experience while Slimes provide some profit. Beware of Pan Lid hunters who will most likely KS you.
}}


===Tree Dungeon, Southern Forest IV===
*Level 110-114: You can continue to train at PQ Neo Huroids, but it gets relatively slower in comparison to earlier levels. It's still excellent, however. Root Abyss and Evolution System are still great at this level range. If you haven't done the Zakum prequests yet, it is suggested to do them if you are strong, since the arms give great experience. If you're very strong, you can defeat the whole thing! At level 110, the Lion King's Castle is open to those who dare explore it! The first quest involves defeating Red Crockies, which have a lot of HP, and give 0 experience. However, finishing this quest allows you to access Jenn's next few quests, which involve collecting a lot of etc. items and breaking the respective seals involved. By finishing these, you will gain access to the Fourth Tower. Dual Ghost Pirates and Gigantic Spirit Vikings are also decent at this range.
{{MapleStory/Training location|Tree Dungeon, Southern Forest IV|=
|Green Mushroom (Lv 15, 250HP, 26xp)
Horned Mushroom (Lv 22, 300HP, 35xp)
Slime* (Lv 5, 50HP, 10xp, weak to lit)
Blue Mushroom* (Lv 20, 350HP, 32xp)
|Pan Lid, Zeco, 60% 2h sword scroll for att.
|All classes level 25+
|Great spawn of Horned Mushroom
Decent profit
|Horned Mushrooms have high weapon def
Doesn't drop a lot of good things
Magicians tend to ks a lot of other people here
|Great place for Magicians to train and decent enough for other classes as well. If you're not a Magician however, Horned Mushrooms can be a pain to kill, especially with all those mages KSing you.
}}
===Tree Dungeon, Northern Forest II===
{{MapleStory/Training location|Tree Dungeon, Northern Forest II|=
|Green Mushroom (Lv 15, 250HP, 26xp)
Horned Mushroom (Lv 22, 300HP, 35xp)
Slime* (Lv 5, 50HP, 10xp, weak to lit)
|Pan Lid, Zeco, 60% 2h sword scroll for att.
|All classes level 25+
|Good mix of both mushrooms
Decent profit
Less Magicians and overall, less people here
|Horned Mushrooms have high weapon def
Doesn't drop a lot of good things
Magicians tend to ks a lot of other people here
|Magicians will find Tree Dungeon, Southern Forest IV much better than here, but other classes might fare better here. Other than that, this place is not much different.
}}
===Ant Tunnel I===
{{MapleStory/Training location|Ant Tunnel I|=
|Horned Mushroom (Lv 22, 300HP, 35xp)
Zombie Mushroom (Lv 24, 500HP, 42xp, undead, weak to holy)
|60% 2h sword scroll for att, Zeco, Nakamaki, Blue Counter, 60% Chaos Scroll.
|All classes level 28+, Magicians 25+
|Great experience
Great spawn
|Lots of people, lots of KSing
Not very profitable in general
|Great place for more advanced people to kill in, since Zombie Mushrooms are very exp-efficient, and you can find a large number of them here. The horned mushrooms are also around and not hard to kill either, but you won't be earning a lot of money here.
}}


===Orbis Tower (18-20th floor)===
*Level 115-119: PQ Neo Huroid, Evolution System, Root Abyss, and Zakum (if you can kill) are still great spots at this level.At level 115, you get another quest chain from Ifia in LKC, which is nowhere near as tedious. When finished, you gain access to Prison Guard Ani, which is involved in a quest at level 118. In the meantime, if you aren't 118 yet, you can head to Golden Temple, which is unlocked at level 115, to do quests there, which are fairly simple. At the end of these quests, you unlock a new training map called Ganapatis. The map is big, but the spawn more than makes up for it, especially for ice-wielding jobs. Gigantic Spirit Vikings are also decent at this range, especially for jobs with lightning based attacks.
{{MapleStory/Training location|Orbis Tower (18-20th floor)|=
**At level 118, you get to fight Prison Guard Ani. He can be tough at this level, having 60m HP, but defeating him results in you receiving a box from him which contains various potions and scrolls. You also get a special Mastery Book for defeating him the first time. Luden also gives you 3 quests afterwards, one to obtain a Lion King's Scroll, another to obtain an Equip Enhancement Scroll (or Advanced), and the last one to obtain a Potential Scroll (or advanced). All of these quests give over 4 million experience upon completion, but involve slaying Ani multiple times, which can get you to 120 easily.  
|Jr Sentinel (Lv 23, 600HP, 40xp)
|None
|All classes 28+, Warriors and magicians 25+
|Jr Sentinel does 30 damage to people level 15-20(less than a green mushroom!)
Jr Sentinel drops A LOT of money for its level. (60-90)
|High defence, high speed makes them a pain to kill
Not very exp-efficient
|Great for Magicians who can kill them in 2 hit consistently and Warriors who take 1 damage from it consistently. You'll be earning a lot of profit here, since Jr Sentinel's meso drop is comparable to that of Fire Boars. However, you won't be leveling very quickly, so take heed.
}}


===Land of Wild Boar II===
*Level 120-124: At this point, PQ Neo Huroids won't be as decent, since their level caps at 119. Evolution System and Zakum are still good options, though, while Root Abyss may not be as much. Fantasy Theme World is open at 120, and you can do the quests there if you'd like, but a LOT of killing is involved. Party Quests are also nice experience at this level. The Silent Crusade quests at level 120 give good experience as well. Papulatus is also nice experience
{{MapleStory/Training location|Land of Wild Boar II|=
|Wild Boar (Lv 24, 550HP, 42xp)
Dark Axe Stump* (Lv 22, 550HP, 38xp)
Axe Stump* (Lv 17, 300HP, 30xp)
Dark Stump* (Lv 10, 250HP, 18xp)
|Sabretooth, Eagle Crow, Ryden
|All classes level 30+
|Lots of boars running around
Boars are THE best monster to kill at level 30s
Very profitable
Decent experience
|None
|Like I said, Boars are THE best monster to train on at 30s. Great profit, great experience, what more can you ask for? This place is for people who do not want to deal with the pain that is Jr Boogie. This map is also smaller than Land of the Wild Boar with near equivalent spawn.
}}


===Land of a Wild Boar===
*Level 125-129: Evolution System is still a good option, as is Zakum. At 125, Neo City is available. Doing all the quests brings you to at least 126 and 50% (unless you die repeatedly). The bosses in Neo City give good experience as well. Malaysia is also good for this level range as well. PQs are also good.
{{MapleStory/Training location|Land of Wild Boar|=
|Wild Boar (Lv 24, 550HP, 42xp)
Dark Axe Stump (Lv 22, 550HP, 38xp)
Jr Boogie* (Lv 35, 1750HP, 150xp)
|Sabretooth, Eagle Crow, Ryden
|All Classes level 30+, though 35+ is more perferable
|SO MANY BOARS...
Great spawn rate
Good profit and experience
|Lots of people and KSing, mostly around Scania though
Jr Boogies are VERY annoying because of their Curses.
|Once you feel like you can deal with Jr Boogies efficiently, this place is THE place to train on boars. So many of them are running around it's not even funny. Great experience, great profit, just take note that lots of other people are here as well.
*Buying sniper potions or using items that increase your accuracy is an alternative to fighting the Jr. Boogie.
*However, another alternative is not fighting them at all, at the top of the map are two rocks that, when destroyed, will make the jr.boogies disappear
}}


===Cave of Evil Eyes I-IV===
*Level 130-140: Like before, Evolution System is still good, but it slows down compared to before. Malaysia is still a good option, with monsters like Gallopera. Monster Park and PQs are also good.
{{MapleStory/Training location|Cave of Evil Eyes I-IV|=
|Evil Eye (Lv 25, 720HP, 50xp)
Jr Boogie (Lv 35, 1750HP, 150xp)
|None
|Level 40+ I/L wizards, Level 30+ melee classes
|Lots of evil eyes around
Mob heaven
Great for melee class
Very few KSers
|Bad for ranged classes, especially Archers
Evil Eyes drop crap
Not very profitable
Jr Boogies can be a pain
|A good place for level 30+ bandits to train on. Evil Eyes are not the most profitable monster in the world, but in the caves you don't have to worry much about ksers since ranged classes perform badly in here. Very good alternative to Jr Kitties and the like. Warriors and other mobbing classes may have an easier time since lots of giant mobs build up. To maintain the spawn here, work your way down and then go into the cash shop for a few seconds. Once you come out you should be at the top again.
}}


==Lvls 30+==
*Level 140-150: Gallopera and Evolution System start to slow down now. Truckers are a good spot, and MP3 is great too. The inside of the Ghost Ship is viable if MP3 is full. Monster Park and PQs are still good. Temple of Time quests also start at level 140, and you can finish all of Memory Lane. At 145, the Road of Regrets gets unlocked, and you can do the quests there too. Dimension Invasion PQ is also unlocked at level 140, and it can be great experience. It is suggested to finish at around 49 minutes, since there is a chance to get a bonus stage that gives great experience. However, the stage is tough, since you have to keep the monsters from running into each other.
===Sky Terrace I===
{{MapleStory/Training location|Sky Terrace I|=
|Brown Teddy (Lv 30, 950HP, 60xp)
Pink Teddy (Lv 32, 1050HP, 65xp)
|Golden Pride, Nakamaki, Umber Shouldermail
|All classes level 40+, though assassins better than others
|Teddys give similar experience as the alternative Fire Boar, but don't hurt as much
Great spawn rate
|Terrain is kinda bad, lots of jumping is needed (annoying for melee classes like Warriors or Bandits)
Brown Teddy doesn't drop a lot of mesos
|A good place to train in, especially for Assassins and Mages. Nothing much else to say otherwise.
}}


===The Road to Garden with 3 colors===
*Level 150-160: MP3, Dimension Invasion, and Evolution System are probably your best bet at this level range. Monster Park and PQs are still good. At 155, the Road to Oblivion is open, so the quests are an option. Dukus are decent too, but they can stun, so it may not be a good idea. However, Ulu City quests, while they start at 140, are suggested to be started around this level range. Krexel, the final boss, gives good experience, but can only be fought twice a day.
{{MapleStory/Training location|The Road to Garden with 3 colors|=
|Jr Celion (Lv 33, 1100HP, 65xp, weak to ice)
Jr Lioner (Lv 33, 1100HP, 65xp, weak to ice)
Jr Grupin (Lv 33, 1100HP, 65xp, weak to fire)
|60% claw scroll for att., 60% wand scroll for magic, Kumbi
|All physical classes level 40+
|Good profit
Decent experience
Kitties have some good drops
|Lots of climbing is needed, which is annoying
They're too cute to kill! (Just kidding)
|An absolutely great place to train in at your early 40s. The kitties don't do much damage, and they drop great money as well as a few scrolls that can net you a few hundred thousand mesos in one go. The spawn rate is also quite good.
}}


===Purple Plains===
*Level 160-170: Evolution loses its touch at 160 since the monsters cap at this level. However, it is still good until 171, when the penalty kicks in. Stronghold is also open at 165 via quests. You can go there at 160, but you'll need to warp or be doored in. Krexel is still nice experience.  
{{MapleStory/Training location|Purple Plains|=
|Sakura Cellion (Lv 33, 1100HP, 65xp)
|100% Cape for STR Scroll
100% Cape for DEX Scroll
|Ranged classes level 35+, melee classes 40+, high profit causes many to stay here until their mid-50's
|Outstanding meso drops
Good experience
Cellion tails are exchange items
|There are a ridiculous amount of KSers and looters here
|Purple Plains is a flat map that has a good spawn of Sakura Cellions on the top platform. These drop TWICE as much cash as regular kitties, not to mention their cellion tails are more valuable than solid horns. However, there are a lot of high-level KSers meso farming here.
}}


===Orbis Tower 3rd floor===
*Level 170-180: Stronghold, Dimension Invasion, and Krexel your best bet. At 170, Hall of Honor is unlocked, but you won't be able to maximize experience gain until 179.
{{MapleStory/Training location|Orbis Tower 3rd floor|=
|Dark Leatty (Lv 33, 1100HP, 65xp, weak to holy)
|Pretty much none.
|All physical classes level 40+.
|For some reasons, this place is faster than kitties
Dark Leatties have worse accuracy
|Less money
Dark Leatties do more damage than Kitties
|Eh, works well as a bore-breaker for Kitties I guess. The profit is poor, but you're training at the same rate or faster than kitties at least.
}}


===Cloud Park IV===
*Level 180-190: Hall of Honor is your best bet. Krexel starts getting affected by the penalty at 181. In Root Abyss, if you finished the quests, the Neglected Garden is also decent experience. Dimension Invasion also starts to lose its touch since the monsters cap at 180, but the reward experience doesn't.  
{{MapleStory/Training location|Cloud Park IV|=
|Lunar Pixie (Lv 45, 2500HP, 105xp)
Star Pixie (Lv 35, 1200HP, 72xp)
|Pan Lid, 10% shoe scroll for jump, 100% cape scroll for STR.
|All physical classes level 45+.
|Drops are arguably better
|Leftover can be exchanged
|Pixie's magic attack can hurt
Much more spread out than Dangerous Valley
Tends to be a bit slower
|An alternative to Dangerous Valley. Lunar Pixies have better drops than Copper Drakes, but they also do more damage since they can use magic.
}}


===Sky Terrace IV===
*Level 190-200: Now, Twilight Perion shall be open to you. Ancient Stone Golems have a lot of HP, but give a lot of experience. It's recommended to go here if you are very strong, since the monsters have upwards of 85 million HP. If you aren't quite as strong, you could also go to the Neglected Garden or Dimension Invasion, but these will be slower thanks to the penalty.  
{{MapleStory/Training location|Sky Terrace IV|=
|Pink Teddy (Lv 33, 1050HP, 65xp)
Roloduck (Lv 34, 1200HP, 70xp)
|Dark Shadow, Dark Pilfer, Nakamaki
|Assassins and Warriors level 45+
|Pretty good money
Decent experience
|Terrain is terrible
Drops are not exactly exceptional
|Great place to train in if you deem profit more experience than fast training. However, the terrain is absolutely horrible. Sky Terrace III has much better terrains if you're an archer.
}}
===Hidden Street, Monkey Forest II===
{{MapleStory/Training location|Hidden Street, Monkey Forest II|=
|Lupin (Lv 37, 1500HP, 77xp)
Zombie Lupin (Lv 40, 1800HP, 90xp, weak to holy, undead)
|Kumbi, Silver Crow, Lionheart, Shinkita, Dark Pilfer
|Hunters Lv 37+
|Sniping platforms for ranged classes reduce potion usage
Zombie Lupins drop Cursed Dolls
The packed-together triplets of platforms can be hit all at the same time with arrow bomb
|If you get hit, their attack hurts
|This place is hunter heaven, since one arrow bomb can hit 3 of the map's platforms at the same time. Since bomb arrow stuns, the Lupins probably won't be doing too much damage to you. Note that Zombie Lupins drop the cursed doll quest item.
}}


===Lorang Lorang Lorang===
*Level 200+: Ancient Golems are definitely your best bet at this point. Going past 200 is completely optional, but if you plan to do so, for whatever reason, I wish you good luck. Ancient Mixed Golems are the best spot, because the map is enormous and the spawn complements it.  
{{MapleStory/Training location|Lorang Lorang Lorang|=
|Lorangs (Lv 37, 1950HP, 80xp, weak to lit)
|60% scroll for dagger for att., Korean Fan.
|Lightning Wizards level 40+, Warriors level 50+, Bandits who
can 1HKO them.
|Small Map, HUGE quantity of lorangs.
VERY fast experience
|Bad money
Terrain isn't very good
|Lightning Wizard's heaven. Warriors can try killing here too after level 50+. Good experience, bad money, not much to say otherwise.  Bandits can also kill here if they can 1HKO them consistently, sucks for most classes otherwise except that the drops are all bandit friendly. Lightning wizards can grind here until zombies (or move to clangs at lvl 50).
}}
 
===Tree Dungeon, Monkey Forest II===
{{MapleStory/Training location|Tree Dungeon, Monkey Forest II|=
|Zombie Lupin (Lv 40, 1800HP, 90xp, weak to holy, undead)
Curse Eye (Lv 34, 1250HP, 70xp)
|Silver Crow, Lionheart, Blackbull's deed to the land, Shinkita
|Level 40+ clerics and lightning wizards, level 45+ Bandits
|Lots of ZLupins jumping around
|Their drops are rapidly deteriorating in price
Bad Terrain
Zlupin hurts
|This map is getting worse by the day, as Zombie Lupins' drops rapidly drop in price. Still, it's a good alternative for Clerics, and alternatives are hard to come by for them.
}}
 
===The Path of Time I===
{{MapleStory/Training location|The Path of Time I|=
|Platoon Chronos (Lv 41, 2100HP, 99xp, undead)
|Esther Shield, 60% glove scroll for attack.
|Clerics 40+, Other magicians 45+, Other classes level 50+.
|Good drops
Good money
|Not exactly the fastest experience unless you're a cleric
or a Bandit
Chrono's magic attack hurts a lot if you're not a mage
|Platoon Chronos have some of the best drops in their level range, and pretty good money. Unfortunately, this has also attracted a large number of people training on them. Still, a good alternative to just about any class once you're on the right level. Watch out for their magic, because it hurts.
}}
 
===Practice Field: Beginner===
{{MapleStory/Training location|Practice Field: Beginner|=
|Straw Training Dummy (Lv 48, 3000HP, 135xp)
|Scroll for Crossbow atk 10%
|All classes from 45 to around 80
|Good experience and money, small map with high spawn rate
|Bad drops, every channel is at least occupied by one person making it literally impossible to have one map to yourself.
|This place is a great training spot for maplers who can 1-2 hit KO these guys and/or mob. However, if you're training in these maps, expect yourself to be ksed often since a lot of people tend to train here.}}
 
===Watch Out for Icy Path I===
{{MapleStory/Training location|Watch Out for Icy Path I|=
|Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire)
Jr Yeti Transformed* (Lv 65, 11000HP, 390xp, weak to fire)
|60% glove scroll for attack
|Physical class + fire wizard level 50+
|Pretty good experience
Decent money
Jr Yeti is the strongest monster with KB damage of 1
|They transform every once in a while
Transformed yetis can be quite hard to deal with<br />
Tends to be really boring
|A grand training place for most 50+ peoples. The money is all right, the drops are crappy unless it's 60% glove scroll for attack. Still, nice experience rate, since there are a lot of them running around.
}}
 
===Golem Temple Entrance===
{{MapleStory/Training location|Golem Temple Entrance|=
|Stone Golem (Lv 55, 4000HP, 170xp)
Blue Mushroom (Lv 20, 350HP, 32xp)
Fierry* (Lv 30, 800HP, 120xp)
|60% bow scroll for attack, Dark Shadow
|Ranged Classes level 45+, Bandits and Assassins level 50+
|Small Map, decent spawn
Blue Mushrooms provide cheap healing for assassins
Golems are slow
|Not really good drops
Spawn could've been better
Blue Mushrooms can prove to be annoying
|Small Map, OK spawn. Climbing around is annoying, and the drops could've been better. Good as a bore-breaker, not really good as a primary training spot.
}}
 
===Cloud Park VI===
{{MapleStory/Training location|Cloud Park VI|=
|Lunar Pixie (Lv 45, 2500HP, 105xp)
Luster Pixie (Lv 52, 4000HP, 155xp)
Fierry* (Lv 30, 800HP, 120xp)
|Aqua Golden Circlet
|Ranged Classes level 50+, Melee Class level 60+, No mages
|Good money, decent experience
Their physical don't hurt too much
Luster pixies has low defense
Sun pieces has the best scroll in the exchange quest
|Magic Attack can hurt
Bad idea for magicians to come here
Drops are poor
|Great spawn, good money, decent experience. Still, you will be getting rich gradually, not in a jump, since they have crappy drops. It's still a rather nice spot to train in though. To train here, gradually move up the platforms until you reach the top, and then jump down. With luck, this place can be better than coolie zombies.
}}
 
===Forest of Dead Trees (I-IV)===
{{MapleStory/Training location|Forest of Dead Trees (I-IV)|=
|Coolie Zombie (Lv 58, 4500HP, 190xp, weak to holy, undead)
|5 INT seraphis, Cromi, 6 DEX linnex
|Pretty much all non-wizard classes level 60+, 55+ for archer
65+ Wizards, Perfect spot for Clerics
|Excellent experience all the way to level 78+
Good money
|Zombie's poison is annoying
Practically everyone in the world is training here
Crappy drops (though, they were mostly dragged to the level
of crappiness by the sheer amount of people training here.)
 
You won't be soloing here as much anymore thanks to the changed maps.
|Great as a training spot... But good luck finding a free channel here. In the words of someone whom I have forgotten his name, "This place will always be full be it after school, in the midnight, in the weekend or perhaps even after an Apocalypse". So yeah... Assassins might find it annoying to having to charge stars every once in a while, because I guarantee that, unless you play in Windia/Khaini, there will be someone who's in your channel by the time you're back.
 
Note: It doesn't seem as crowded anymore, as I trained here as a low level assassin, and nobody came to the map. Just find an empty map, which isn't very hard. May have been deserted for the more economic H/Voodoos, with the added bonus of being nearer to town and not being poisonous.
 
}}
 
===Forest Of Golems===
{{MapleStory/Training location|Forest Of Golems|=
|Dark Stone Golem (Lv 58, 4800HP, 200xp)
Mixed Stone Golem (Lv 59, 6000HP, 210xp)
|60% Glove scroll for ATT, Tobi's, Evil Wing, Evil Tale, Dark ID, Ancient Scroll
|Physical/Mobbing classes level 60+ Bandits 55+ Strikers 70+ with Sharkwave
|Spawn is amazing, very fast exp.
They deal a moderate amount of damage.
An ok amount of money, but very fast experience
|Most drops are bad (blood snowboards), but the occasional 60% Glove Att scroll is good
|Even better than zombies if you're a physical class with a good mobbing skill.
Lots of people are here, but here, it's a good thing since you need other people
on other platforms to start the massive spawns.
Drops are bad, but experience is amazing.
Spawn is better than Pig Beach/Zombies.
This place is heaven for 55+ Bandits who can 2HKO the golems semi-consistently!
}}
 
===Cold Field I===
{{MapleStory/Training location|Cold Field I|=
|Hector (Lv 55, 4600HP, 170xp)
White Pang* (Lv 60, 6000HP, 220xp, weak to fire)
|60% Cape scroll for DEX, Bronze Platine set.
|Physical classes level 60+
|Lots of Hectors running around
They don't deal too much damage for its level
Not bad money, decent experience
|Drops are mostly crappy
|Yeah, a decent alternative to Zombies. The good thing is that there's not a lot of people here (if you don't play in Scania, that is) so you will find peace here. Drops are better, but experience are worse.
}}
===Drake's Meal Table===
{{MapleStory/Training location|Drake's Meal Table|=
|Cold Eye (Lv 40, 2000HP, 80xp, weak to fire)
Drake (Lv 50, 3200HP, 135xp)
Wild Cargo (Lv 62, 6000HP, 240xp)
Bob the Snail*
|Olympus, Tobi, Icicle, Bob's Snail Shell
|Warriors and Bandits level 55, Lightning wizard and cleric
party level 50+
|LOTS of spawn
Excellent money
Decent drops, decent experience
Lots of gold
No worries about ksing assassins, magicians, or archers
|The maps are mostly hacked in Scania so now they suck
You will need lots of potions
|Yeah, great place to train if you don't play in Scania. This map is the favourite place for vac hackers, and now chances are, the maps in Scania are vacced and the monsters are few. For other servers, great place for Bandits and Warriors to train, and good place for fun for a lightning wizard + cleric party. And no, I don't know what is that snail doing there either.
}}
 
===Cargo's Area===
{{MapleStory/Training location|Cargo's Area|=
|Cold Eye (Lv 40, 2000HP, 80xp, weak to fire)
Wild Cargo (Lv 62, 6000HP, 240xp)
|Olympus, Tobi, Icicle
|Physical classes level 60+
|Pretty decent in every aspect
Lots of Cold eyes running around
|Not very fast experience
|Back in BETA, this was the favorite places for level 60s to train in. Ever since the new maps came out however, this map became kinda bad. Still, decent bore-breaker. However, now Wild Cargos spawn with Red Drakes in Drake Meal Table and it has much better spawn.
}}
 
===The Crown Flyer===
{{MapleStory/Training location|The Crown Flyer|=
|Pepe (Lv 62, 7000HP, 220xp, weak to fire)
Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire)
Jr Yeti Transformed* (Lv 65, 11000HP, 390xp, weak to fire)
|Inifnity circlets, 60% glove scroll for att., Identities.
|Fire Wizards and thieves level 60+
|Pepes deal low damage
|Pepes are stupidly fast
|Pure bore-breaker for thieves, but a very good spot for higher leveled fire wizards (especially those who can 2HKO them consistently this is great place).
}}
===Wolf Territory V===
{{MapleStory/Training location|Wolf Territory V|=
|White Pang (Lv 60, 6000HP, 220xp, weak to fire)
|White/Black Anakamoon, Tobi
|Physical classes + Fire Wizard – Archers level 60+
|Good drop
Decent money
Not much worry about ksing
|bad experience
Climbing is annoying
Lycanthrope makes you burn pots.
|If you want to hunt for drops this is a good choice. White Pangs drop a lot of valuable stuff. However, the experience may be bad.
}}
===Icy Valley I===
{{MapleStory/Training location|Icy Valley I|=
|Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire)
Jr Yeti Transformed (Lv 65, 11000HP, 390xp, weak to fire)
White Pang (Lv 60, 6000HP, 220xp, weak to fire)
|60% glove scroll for att.
|Assassins level 60+, Fire Wizard and White Knight level 70+
|Pretty good experience
Fairly empty maps, easy to find an empty channel
Spawn is decent enough
|Bad drops
|This place is most suitable for White Knights with Fire Charge present. Assassins can also gain good experience here in their 60s, but the money can be bad. Only hunt in the bottom three platforms, because any yetis/white pangs that spawn above the third platform will jump down by themselves.
}}
 
===Sharp Cliff II===
{{MapleStory/Training location|Sharp Cliff II|=
|Dark jr Yeti (Lv 56, 4400HP, 180xp, weak to holy)
Dark Jr Yeti Transformed (Lv 68, 13000HP, 445xp, weak to holy)
Dark Yeti (Lv 68, 13000HP, 265xp, weak to holy)
Dark Pepe (64, 7800HP, 250xp, weak to holy)
|Cyrstal Flower earrings, Asianic Bow, Green Scarab
|Assassins level 65+, Clerics level 60+
|Pretty good and diverse drops
Decent money
|Pretty bad spawn
Bad experience
|Mostly a bore-breaker for higher levels, but not a bad one. This place has a lot of good drops that await those who train on here, but the experience can be bad.
}}
===Creeping evil===
{{MapleStory/Training location|Creeping Evil|=
|Leprechaun (Lv 45, 2800HP, 135xp)
|steelies, 30% cape luk scroll, japanese map, green bandana, esther shield
|Thieves mostly but all can do 40+, though assassins better than bandits
|They give great mesos at least 1500 for each kill and have Great spawn rate
|Leprechauns need at least 2 hit kill since they transform to the EXP giving monster. There are also trees that spawn once in a while with a damage of 200+, so they can kill players who are unprepared. Also the headless horseman spawns there, so be careful and be quick to run away. It can also be rather dangerous to reach the map, as Elder Wraiths spawn outside and deal upwards of 2,500 damage.
|If you can get there it is the best place to get money just stand between the 2 quick spawning spots and kill!}}
 
==70 And Above==
===Red Nose Pirate Den II===
{{MapleStory/Training location|Red Nose Pirate Den II|=
|Kru (Lv 68, 12500HP, 265xp)
Captain (Lv 70, 15000HP, 282xp)
|Blue Scarab
|Any AoE attackers with a wide range.
|Great exp and great sniping spots preferably for AoE attackers.
|Bad drops, most channels are full.
|This place most suitable for Rangers and Snipers with Arrow Rain/Eruption since they can just stand on a sniping spot and attack, F/P Mages and I/L Mages are also good here too.}}
===Warped Path of Time II===
{{MapleStory/Training location|Warped Path of Time II|=
|Buffoon (Lv 74, 16000HP, 340exp, weak to ice)
Deep Buffon (Lv 77, 19000HP, 385xp, weak to ice)
|Crystal Flowerring, Golden Raven, Omega Spear
|Ice Mages level 65+, White Knights (ice) level 70+
|Decent spawn
Exceptional drops
|They hurt if they aren't frozen, and they're hard to dodge
Climbing can be annoying
|Seems like a good place for ice mages. They have very good drops (I just listed 3, they also drop stuff like Fire Raven), very good money. Yay for Ludibrium. Climbing can prove to be annoying though.
}}
===Cave of Trial II===
{{MapleStory/Training location|Cave of Trial II|=
|Cerebus (Lv 72, 15200HP, 295exp, weak to Poison)
Jr Cerebus (Lv 43, 2300HP, 102exp, weak to Poison)
Jr Effy (Lv 51, 3600HP, 142exp, weak to Ice)
|Dark Scarab, Dark Ritual, Marine Arund
|Mages (not Magicians), Hermits and Chief Bandits level 75+
|Pretty good drops
|Bad experience
Jumping around is annoying, and the lava/poison geysers
doesn't help
|All in all, this map is more of a bore-breaker/drop hunting map. Cerebus does have some decent drops, but the training is pretty bad.
}}
 
===Stairway to the Sky II===
{{MapleStory/Training location|Stairway to the Sky II|=
|Lucida (Lv 73, 15500HP, 320exp, weak to Holy)
|Kandine, Bent Judgement
|Priests level 90+, Hermits, Chief Bandits and Ice Mages
level 80+
|Spawns are pretty concentrated
Decent Drops
Decent Experience
|Magic Attack can be annoying (though, it looks pretty)
|A better version of Cave of Trial II once your level is right. Still, the fact that Lucida can shoot unavoidable magic attack means this map is pretty much only good for drop-hunting, never actually training.
In MSEA, a better option would be Longest Ride on Byebye station.
}}
 
===Icy Valley II===
{{MapleStory/Training location|Icy Valley II|=
|Yeti & Pepe (Lv 78, 20000HP, 420+455exp*, weak to fire)
Yeti (Lv 65, 11000HP, 265exp, weak to fire)
*You must fight Separated Pepe and Separated Yeti after you defeat Yeti and Pepe. Separated Pepe gives 420exp and Separated Yeti gives 455.
|Deadly Fin, Steely, Doombringer
|Pretty much all jobs save Ice Mages and Priests level 80+.
|Good money, good drops
Decent experience, from what I've heard
Hermits get a BIG PLUS because you can recharge your stars
right on the map
|They can hurt a lot if your maneuvering isn't good
You have to take out the separated Yeti and Pepe as well
|Generally, This is a great place to hunt, kinda like a high level's Ant Tunnel (though, it's nowhere as crowded). Great experience, good money, good drops. Hermits also get a very large bonus for being able to recharge their stars right on the spot from that retreat guy.
}}
 
===Dangerous Cliff===
{{MapleStory/Training location|Dangerous Cliff|=
|Dark jr Yeti (Lv 56, 4400HP, 180xp, weak to holy)
Dark Jr Yeti Transformed (Lv 68, 13000HP, 445xp, weak to holy)
Dark Yeti (Lv 68, 13000HP, 265xp, weak to holy)
Dark Pepe and Yeti* (Lv 82, 29000HP, 715+700xp,  weak to holy)
*You must fight Separated Dark Pepe and Separated Dark Yeti after you defeat
Dark Yeti and Pepe. Separated Dark Pepe gives 700exp and Separated Dark Yeti
gives 715exp.
|Gross Jaeger, Helios, Asianic Bow.
|Pretty much all jobs level 80+.
|Decent drops for a bore-breaker
Very good money per kill
|Crappy spawn
They can hurt a lot if your maneuvering isn't good
You have to take out the separated Yeti and Pepe as well
|Much worse than their non-dark counterpart, since the spawn is pretty bad compared to Icy Valley II. However, they can also be frozen and the fact that you won't get mobbed too often means that people with a rather low level (relatively low, not like level 50 or something) can do some drop-hunting here.
}}
 
===Unbalanced Time===
{{MapleStory/Training location|Unbalanced Time|=
|Dual Ghost Pirate (Lv 87, 35000HP, 1500EXP, weak to fire)
|Steely, Metal Heart Earrings
|Thieves, Warriors and maybe Fire Mages level 82+
|Decent experience for 100+, Great for 82 – 100
Decent drops
|Money is not very good
Their magic attack is annoying
|The best thing you can say about this place is its terrains. While Warped Path of Time IV has MUCH better terrains, this place isn't very bad on this aspect. Warriors may also appreciate this place since their physical attack isn't that strong. Also, extremely close melee characters like Crusaders, Knights and Chief Bandits may not be hit by its magic attack at all because its range is similar to a torchlight. The magic attack appears only, when characters are jumping oder stand on a platform. However, because of it, ranged characters such as the Bowman Class and Hermits may be better off at other monsters such as Death Teddies because of pot consumption. Of the two attack mages, the Ice/Lightning mage may want to go and kill Bains instead of Dual Ghost Pirates. Priests may also find Bains a better option since they give more experience.
}}
 
===Forgotten Path of Time III===
{{MapleStory/Training location|Forgotten Path of Time III|=
|Death Teddy (Lv 85, 32000HP, 1300exp, weak to fire, holy, Undead)
|Phoenix Wand, Dark Neli Shoes, 60% Scroll for Cape for INT.
|Priests, Hermits and maybe White Knights level 80+
|Avoidable magic attack
Experience income rate is all right
|Not very good drops
|While this map lacks sniping points, Death Teddy's magic attack is avoidable and is therefore more suitable than Dual Ghost Pirates. And the terrain is definitely more suitable for Hermits than Lost Time.
}}
 
===Lost Time===
{{MapleStory/Training location|Lost Time|=
|Master Death Teddy (Lv 89, 40000HP, 1720exp, weak to holy, Undead)
|60% Spear for Atk, Dark Galaxy
Sutiable For: Priests, Dragon Knights level 85+
|Concentrated spawn for Priests
|Nice EXP
Nice Mobs
|Even more crappy drops than Death Teddies
Horrible Terrains
|Never heard much about this place, but from what I can see, this is pretty much only good for a priest and his/her party members. Anyone without a Priest here will have a hard time maneuvering themselves (well, partying with a Priest doesn't make maneuvering easier, but at least you don't worry so much about it).
}}
 
===Cave of Trial III===
{{MapleStory/Training location|Cave of Trial III|=
|Bain (Lv 90, 45000HP, 1800exp, weak to ice)
Cerebus (Cereves) (Lv 72, 15200HP, 295exp, weak to Poison)
Jr Cerebus (Jr Cereves) (Lv 43, 2300HP, 102exp, weak to Poison)
Jr Effy (Lv 51, 3600HP, 142exp, weak to Ice)
|Rose Earrings, Omega Spear
|All classes level 90+, except for Priests
|Decent experience, money, and spots
|The long walk is annoying
Ludibrium has better spots
|This place did not manage to sustain a lot of populations before Ludibrium came out, and therefore has the slightly neglected feeling of being a good place that is outdated by better spots. Bains do give acceptable experience, money and drops. In fact, the only thing that really count against it is the long walk you have to take. However,a player can train at Bains in the Showa Armory which has a MUCH BETTER spawn of Bains.
}}
 
===Warped Path of Time IV===
{{MapleStory/Training location|Warped Path of IV|=
|Spirit Viking (Lv 93, 53000HP, 2100exp, weak to thunder)
|Ilbi, Devil's Sunrise, Marine Arund
|Archers and Hermits level 85+, WKs and I/L Mages level 90+ Strikers 80+
|The terrain is completely rigged against ranged characters
Pretty good drops (though, they're getting crappier by the moment
Pretty good money and experience
|Very crowded, at least for a high-level training spot.
|If "good terrain" in your mind means plenty of sniping spots, then you will not find better terrain anywhere else. There is one Sniping spot for every platform in the map except for the one on the right side of floor 2, or the bottom. Snipe away! This is also a good spot for  WKs with Thunder Charge.
}}
 
===Forgotten Path of time IV===
{{MapleStory/Training location|Forgotten Path of time IV|=
|Phantom Watch (Lv 95, 53000HP, 2500exp, weak to fire, holy, undead)
|Dragon's Tail, 60% Two-Handed Sword, 60% Cape Luk, Red Sage, Redemption
|Priests and Fire Mages level 90+
|Decent money and exp for the mages
|Terrain isn't top notch
|While Phantom Watches are slightly worse than their Grim counterparts, they do drop better money. Though, their drops are arguably crappier.
}}
 
===Forbidden Time===
{{MapleStory/Training location|Forbidden Time|=
|Grim Phantom Watch (Lv 99, 60000HP, 2800exp, weak to fire, holy, undead)
|10% Atk for Claw, Blackbook (Bishop Storybook)
|Priests and Fire Mages level 90+
|Much more concentrated spawn than regular watches
Nice experience.
|The drops suck. Badly
|After the recent buff on Grims, finding a map shouldn't be that hard anymore (Since most are at Gobies or something)Nice place to come for a alternative to Gobies.
}}
 
===Twisted Time===
{{MapleStory/Training location|Twisted Time|=
|Gigantic Spirit Viking (Lv 97, 58000HP, 2600exp, weak to Thunder)
|Fraute, Angelic Betrayal (pretty name), Gold Arund
|WKs level 95+
|Better training Grounds for WKs
|Less Drops than Spirit Viking
|A great alternative to Spirit Vikings for WKs. They're not really that harder to kill (one more hit should do), and the map is nowhere as crowded as Spirit Vikings.
}}
 
===Deep Sea Gorge II===
{{MapleStory/Training location|Deep Sea Gorge II|=
|Goby (Level 80, 17000 HP, 1400 EXP)
Bone Fish (Level 92 42,500, 2000 EXP)
Goby House (Level 90, 40,500 HP, 0 EXP, Releases 6 Gobies)
|Rose Earrings, 60% Claw for Atk, 60% Overall for Int, 60% Overall Dex,
|Meso-Explosion Build CB Lv 75+, Other Jobs (except mages) Lv 80+
|VERY good EXP, even at 100+ thanks to the 6 Gobies per house
Nice Spawn
 
Pretty nice drops
 
Pretty good money
|The Bone Fish can be annoying.
 
Not a lot of breathing spots.
 
This sometimes eats your pots.
 
This place is becoming full.  And if you enter a channel and someone's gobies follow you, then...
Gobies swim fast and follow you. <_<;
|Gobies are great to train on. The exp is especially good for meso- explosion build Chief Bandits, who can blow up all six gobies in a matter of seconds. The drops/money can be very good if your lucky.  This is the best exp you can get until himes. But don't expect to find some breathing spots.  And don't forget the Gobies.  They follow you.  The bone fish can be a pain in the butt too. Great exp if your with a priest with doom and your a sader you can mob them into corner with coma.}}
 
===Dangerous Sea Gorge II===
{{MapleStory/Training location|Dangerous Sea Gorge II|=
|Risell Squid (Level 97, 49,000 HP, 2500 EXP)
Black Squid (Level 94 46,000 , 2200 EXP)
|Rose Earrings, 60% Glove for Atk, 60% Glove for Dex, 60% Shoe for Dex
|I/L Mages, F/P Mages, Rangers/Snipers, Hermits Lv 90+
|Good EXP (Only a tiny bit worse than Grims)
 
Nice Drops
 
Good Money
 
There are resting spots
|Gobies are still better.
|Squids are great for hermits in their early 90s, especially if they're using an onyx apple. The map is also high exp for Myst F/P mages, as Risell Squids are weak to poison. Rangers/snipers fare well here too.
}}
 
===Encounter With Buddha===
{{MapleStory/Training location|Encounter With Buddha
|Dreamy Ghost (Mong) (Level 100, 65000 HP, 1334 EXP)(After BBP), Black Crow (Lv115, Hp 35m)
|70% for Earring Dex, Pyogo Mushroom, Blue Screamer
|DKs and I/L Mages Lv 90+, Priests Lv 70+, CBs and Rangers/Snipers Lv 110+, Hermits Lv 100+
|Best exp for all classes (except bowmen) Levels 90-130
 
Flat map
Really fast spawn
 
|Mong move really quickly
No resting spots
 
Black Crow is SUPER annoying, however after BBP, it only deals 1.5k damage instead of 8k
|Himes are amazing exp for high level 3rd jobbers. The spawn here is really fast and the map is flat. However, there aren't any resting spots and the super-annoying Black Crow spawns in the map every 24 hours. Most parties here consist of a DK, a priest, a hermit, and occasionally a CB. Mages and bowmen often solo.
}}
 
===Entrance to Spooky World===
{{MapleStory/Training location|Entrance to Spooky World|=
|Gallopera (Level 94, 43000 HP, 1300 EXP)
|Glove for att 60%
|Ice Mages Lv 90+, Hermits Lv 100+, Bishops with Genesis
|* Suitable for all classes
* Decent Hp/Exp ratio
* Really fast spawn
|* Often Very Crowded
* No 'safe' spots except the rope and the top of the map
|Galloperas have a decent fast nice spawn with an okay Hp/Exp ratio.
}}


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Revision as of 02:57, 29 July 2013

For more details on Mini Dungeons, see MapleStory/Mini Dungeons.

The training locations listed below are for power leveling. Each section briefly describes the best places to kill large amounts of monsters to level the fastest for that level range.

In most cases you should only hunt monsters that you can kill within 1-2 hits. It is highly suggested that a player seeks the best exp giving monster he/she can one or two hit KO. A player can acquire more EXP in a short amount of time from numerous lower level enemies than one giant enemy. For example, you may be able to kill a monster in one hit that gives you 1/4 the experience of a monster that takes 16 hits. In the time it takes to kill four of the small monsters, you would have acquired as much experience as damaging the larger monster to 1/4 of its health. To maximize your experience gain and minimize the amount of time you have to spend killing monsters, you should pay attention to how much experience you gain from each enemy, and how long (how many hits) it takes to kill them. With each patch since Chaos, the standard for classes has been to give each one, even at first job, an attack that can hit multiple enemies. This has drastically sped up the leveling process.

First Job

  • Level 10-15: If you aren't doing your job quests, there are some other options. You could head to the Nautilus and train at Blue Ribbon Beach, which can be great training. If your job is strong and can handle multiple monsters at once, you could head to Yellow or Angry Starfish in the Nautilus.
  • Level 16-19: If Blue Ribbon Beach starts to get slow, you can head to Starfish if you haven't already. You could also head to Curse Eyes in Ellinia, which spawn in swarms. Another option is Rotting Skeletons in the Haunted House.
  • Tip: Once you hit 18, you can accept the quest which involves killing the respective Ars Groetia demon for your job (Andras, Marbas, Amdusias, Valefor, Crocell), and you'll receive 5,400 experience as well as a hat based on whichever you had to kill.
  • Level 20-24: You could go to the Golem's Temple in Henesys and train on any of the Golems there. The best options are Icy and Flaming Mixed Golem, which can be crowded, so another option is to train at Golem's Castle Ruins, a mini dungeon full of regular Mixed Golems. Another option is Cool Jellyfish, also locate in the Nautilus. If the miss rate doesn't bother you, you can go to these locations even earlier.
  • Level 25-29: At this point, you should have maxed your 1st job skill. You can keep training at the previously mentioned spots. Another option is to hunt area bosses. The Mushmoms can be good experience at these levels if you lack a mob skill.

Second Job

  • Level 30-35: Mushroom Kingdom. By completing all the quests there, you not only level up while doing the quests, you also get quite a large amount of EXP. Doing so, you should be able to get to 35 pretty fast! Helmet Pepes and Royal Pepes can make for good training too.
  • Level 35-39: You can head to Kerning Square next. Whether you do the quests is up to you, but they can get pretty annoying due to an intense amount of looting involved. You could also head up at train on Mannequins on the 5th and 6th floors. If you feel strong and don't mind the miss rate, you can head to CDs by going up the escalator at the Kid Mannequin map.
  • Level 40-42: Gold Beach shall be open to you at level 40. The quests are decent experience at this level range, and there are a lot of them. However, some of them involve some looting, but it isn't as much as Kerning Square. You also get a decent medal at the end of the quest line, which adds 2 to all stats and 180 to HP and MP. Most Sleepywood quests are also available at this level range, which are decent experience as well. Drakes, Kargos, and Tauros in Sleepywood make great training as well, even without doing the quests.
  • Level 43-45: Jr Kitties (Jrs Grupin, Lioner, and Cellion. All of them share the same HP, and you should be able to 1HKO them most of the time. Jr. Lioner and Cellion are also ice weak, while Jr. Grupin is fire weak.
  • Level 46-49: Pixies are a good option. They're easy enough to kill, and they give very good drops. Lunar and Luster Pixies tend to swarm the bottom of Cloud Park IV and V, respectively. You should be able to kill them before they attack you. Around this level range, most Orbis quests shall open up. You could also head to White Fangs at Ice Valley II, which have a nice spawn.
  • Level 50-59: If you are getting tired of Pixies, Chryse shall be open to you now. The quests give decent experience, but all of the monsters need to be killed for etc. drops at one point or another. The monsters still give good experience, even if you don't do the quests, so keep that in mind. You can also enter the Coliseum and fight Xerxes, which gives great experience and can be fought infinitely in one day. However, he can use Blind and Seal, so bring All Cure Potions. Also, a wise choice would be to start doing Dimensional Schism PQ (Ludibrium/Ludi PQ), since it gives great experience at this level range. You may need All Cure Potions here too, however. Toy Trojans at Sky Terrace V, and Robos and Master Robos in Ludibrium, are also an option, at the Apparatus Room in the Toy Factory, since the spawn here is good. Another option is to train at Vanished Village in Mushroom Shrine, a flat map full of Water Goblins and Samihos. These are pretty good, since the map is completely flat.

Third Job

  • Level 60-70: At this level, Monster Park is now open to you. The monsters give good experience, even solo, but you're limited to 5 runs a day if you don't have any ticket pieces. It can get boring, as well. Chryse and Ludi PQ are still good at this level, but can get boring. You can also head to Ariant and train there. Sahel 2 is an excellent map to train at, due to the great spawn rate and a flat map. However, the monsters, Sand Rats and Scorpions, are level 77 and 81, respectively, so don't be surprised if you miss a lot. Also located nearby, The Desert of Serenity makes for a good spot, being a flat map containing Dark Sand Dwarves, which are level 84, and Sand Rats. Zeta Grays, which are level 78, are found in Omega Sector make for excellent training, especially at Kulan Field III, which has high spawn rate of these. Toy Trojans, Robos and Master Robos are still an option, but they start getting slow. Another option is to do the Cooking with Tangyoon PQ, which can give a full level if done correctly. The hat and overall give a nice set bonus too.
  • Level 70-75: At level 70, Sakura Castle is open. The quests give good experience, and they give a decent medal at the end too. Omega Sector quests give good experience at this level range as well (some quests that involve just talking to an NPC give more than 10% experience at level 70.) Zeta Grays still make a great spot. Romeo and Juliet PQ is also unlocked, and the stage Special Lab is loaded with Neo Huroids, whose stats scale to the average level of the party. Therefore, it is not recommended to party with someone a lot higher level than you. These Neo Huroids are an amazing training spot, since they have high HP and EXP to match, and as party members level up, so do the Neo Huroids, increasing their HP and EXP. Cooking with Tangyoon PQ and Sahel 2 are still viable options, but they start to slow down. Alternatively, you can go to the Zenumist Society in Magatia and train at Triple Rumos, which have a flat map. Rurumo will occasionally spawn in this map, which is a nice source of bonus experience.
  • Level 75-80: Cooking with Tangyoon PQ and Omega Sector quests are still decent at this level range. You can also start the Silent Crusade, but you won't get very far since a lot of the quests have gaps between bosses. You can still train at Sahel 2 and Triple Rumos, which get slow at this point. If you don't mind the miss rate, you can head to the Alcadno Society Lab C-2 in Magatia, which is loaded with Roids and Neo Huroids (not the same as the ones in the PQ). This map can get pretty crowded, so you may have to move to the previous map, Lab C-1, which is a smaller map with only Roids. The Security Camera occasionally spawns here, and since it doesn't fight back, it gives a nice amount of bonus experience. The PQ Neo Huroids are still great at this level range, especially if you deal high damage.
  • Level 81-90: Around this time, you should still be training at C-2. Tangyoon PQ is decent, but won't give you a full level anymore at this point. If you want to move on to a higher level spot, Homuns, which are level 92, at the Zenumist Society make a good spot since they have a flat map. If you really don't mind missing, Homunculi, which are also at the Zenumist Society, also have a flat map. You could also head to Aqua Road and train at Gobies/Squids or Bone Fish, but they aren't nearly as great as they used to be. The PQ Neo Huroids are still great at this level range, but start to get a little slower.
  • Level 91-100: Congratulations, you're almost at 4th job! At level 90, you can feel free to do the quests in Heliseum, but be warned: the quest chain is very long, and a lot of looting is involved. You could also head to New Leaf City and train at the monsters around there, which are level 100-104. Himes in Mushroom Shrine are also a good option, since they have a flat map. Black Crow sometimes spawns here, however, and he can get pretty annoying. You can also head to Krus and Captains in Herb Town, which have a great map at Red-Nosed Pirate Den 2. This map may be crowded, however. The mini-dungeon there is also an option, but it's not as dense at Pirate Den 2. *At level 95, the Ellin Forest quest chain is unlocked. You can do the quests there, but a lot of them require looting etc. drops. The boss Chao is decent experience as well. However, if you're under 4th job, you may have trouble defeating Ephenia since she has a lot of HP and sports Physical Resistance, which basically halves your damage without elemental resistance. The PQ Neo Huroids are still great at this level range, but are a little slower than before. However, they're still amazing, no doubt.

Fourth Job

  • Level 100-109: Congratulations, you're finally 4th job! Time to put those awesome new skills to good use! The PQ Neo Huroids are still great at this level range, but are slower than before. However, they're still a great spot. It is also recommended to start training at the Evolution System (aka Evolving/Evo World). You can customize your training map with cores that increase the level, spawn rate, HP/EXP, and change the drops of the monsters inside. It is recommended to train at Link 3, since the monsters fly around, and from time to time the Guidance System in the middle lures them to the center, making it easier to annihilate them. If this is your first time, it is suggested to purchase the 5x HP, 30% spawn rate, and monster level +7 Cores. These cores cost less than 300,000 mesos total, so it's a great deal, however you will still have to worry about potions. If you manage to find even better cores inside, feel free to use them to maximize experience gain. If you aren't so lucky, you can continue to use the same cores. If you have a strong party member with you, they can take you to Root Abyss, since the normal mode bosses give 2.2 million EXP per clear. Dual Ghost Pirates are also a decent option at this range.
  • Level 110-114: You can continue to train at PQ Neo Huroids, but it gets relatively slower in comparison to earlier levels. It's still excellent, however. Root Abyss and Evolution System are still great at this level range. If you haven't done the Zakum prequests yet, it is suggested to do them if you are strong, since the arms give great experience. If you're very strong, you can defeat the whole thing! At level 110, the Lion King's Castle is open to those who dare explore it! The first quest involves defeating Red Crockies, which have a lot of HP, and give 0 experience. However, finishing this quest allows you to access Jenn's next few quests, which involve collecting a lot of etc. items and breaking the respective seals involved. By finishing these, you will gain access to the Fourth Tower. Dual Ghost Pirates and Gigantic Spirit Vikings are also decent at this range.
  • Level 115-119: PQ Neo Huroid, Evolution System, Root Abyss, and Zakum (if you can kill) are still great spots at this level.At level 115, you get another quest chain from Ifia in LKC, which is nowhere near as tedious. When finished, you gain access to Prison Guard Ani, which is involved in a quest at level 118. In the meantime, if you aren't 118 yet, you can head to Golden Temple, which is unlocked at level 115, to do quests there, which are fairly simple. At the end of these quests, you unlock a new training map called Ganapatis. The map is big, but the spawn more than makes up for it, especially for ice-wielding jobs. Gigantic Spirit Vikings are also decent at this range, especially for jobs with lightning based attacks.
    • At level 118, you get to fight Prison Guard Ani. He can be tough at this level, having 60m HP, but defeating him results in you receiving a box from him which contains various potions and scrolls. You also get a special Mastery Book for defeating him the first time. Luden also gives you 3 quests afterwards, one to obtain a Lion King's Scroll, another to obtain an Equip Enhancement Scroll (or Advanced), and the last one to obtain a Potential Scroll (or advanced). All of these quests give over 4 million experience upon completion, but involve slaying Ani multiple times, which can get you to 120 easily.
  • Level 120-124: At this point, PQ Neo Huroids won't be as decent, since their level caps at 119. Evolution System and Zakum are still good options, though, while Root Abyss may not be as much. Fantasy Theme World is open at 120, and you can do the quests there if you'd like, but a LOT of killing is involved. Party Quests are also nice experience at this level. The Silent Crusade quests at level 120 give good experience as well. Papulatus is also nice experience
  • Level 125-129: Evolution System is still a good option, as is Zakum. At 125, Neo City is available. Doing all the quests brings you to at least 126 and 50% (unless you die repeatedly). The bosses in Neo City give good experience as well. Malaysia is also good for this level range as well. PQs are also good.
  • Level 130-140: Like before, Evolution System is still good, but it slows down compared to before. Malaysia is still a good option, with monsters like Gallopera. Monster Park and PQs are also good.
  • Level 140-150: Gallopera and Evolution System start to slow down now. Truckers are a good spot, and MP3 is great too. The inside of the Ghost Ship is viable if MP3 is full. Monster Park and PQs are still good. Temple of Time quests also start at level 140, and you can finish all of Memory Lane. At 145, the Road of Regrets gets unlocked, and you can do the quests there too. Dimension Invasion PQ is also unlocked at level 140, and it can be great experience. It is suggested to finish at around 49 minutes, since there is a chance to get a bonus stage that gives great experience. However, the stage is tough, since you have to keep the monsters from running into each other.
  • Level 150-160: MP3, Dimension Invasion, and Evolution System are probably your best bet at this level range. Monster Park and PQs are still good. At 155, the Road to Oblivion is open, so the quests are an option. Dukus are decent too, but they can stun, so it may not be a good idea. However, Ulu City quests, while they start at 140, are suggested to be started around this level range. Krexel, the final boss, gives good experience, but can only be fought twice a day.
  • Level 160-170: Evolution loses its touch at 160 since the monsters cap at this level. However, it is still good until 171, when the penalty kicks in. Stronghold is also open at 165 via quests. You can go there at 160, but you'll need to warp or be doored in. Krexel is still nice experience.
  • Level 170-180: Stronghold, Dimension Invasion, and Krexel your best bet. At 170, Hall of Honor is unlocked, but you won't be able to maximize experience gain until 179.
  • Level 180-190: Hall of Honor is your best bet. Krexel starts getting affected by the penalty at 181. In Root Abyss, if you finished the quests, the Neglected Garden is also decent experience. Dimension Invasion also starts to lose its touch since the monsters cap at 180, but the reward experience doesn't.
  • Level 190-200: Now, Twilight Perion shall be open to you. Ancient Stone Golems have a lot of HP, but give a lot of experience. It's recommended to go here if you are very strong, since the monsters have upwards of 85 million HP. If you aren't quite as strong, you could also go to the Neglected Garden or Dimension Invasion, but these will be slower thanks to the penalty.
  • Level 200+: Ancient Golems are definitely your best bet at this point. Going past 200 is completely optional, but if you plan to do so, for whatever reason, I wish you good luck. Ancient Mixed Golems are the best spot, because the map is enormous and the spawn complements it.