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For more details on Mini Dungeons, see MapleStory/Mini Dungeons.


Note

It is advised that you only hunt monsters that you can kill within 4 hits. It is highly suggested that a player seeks the best exp giving monster he/she can one or two hit KO. A player can acquire more EXP in a short amount of time from numerous lower level enemies than one giant enemy. For example, you may be able to kill a monster in one hit that gives you 1/4 the experience of a monster that takes 16 hits. In the time it takes to kill four of the small monsters, you would have acquired as much experience as damaging the larger monster to 1/4 of its health. To maximize your experience gain and minimize the amount of time you have to spend killing monsters, you should pay attention to how much experience you gain from each enemy, and how long (how many hits) it takes to kill them. Higher leveled characters (80-90+) may train better at monsters which require more hits, such as Death Teddies and Spirit Vikings, because of Area Effect attacks.

Note

Spawn rate sometimes depends on how many people are on a given map. The more people on a map the higher the spawn rate becomes, termed spawn acceleration. By the same token the opposite is true: the less people on the map the worse the spawn rate becomes. It is advised that players seek other players of a similar level, given that parties of 4+ affect spawn rate. Since each player gains exp from each others' kills with the addition of a 10% EXP bonus, you should be able to level faster in large groups. In the case of maps with fewer numbers of monsters (i.e. Lycanthropes in Wolf Territory V), soloing may turn out to be more advantageous.

New Training Guide

Lvl 1 to 30

Henesys Hunting Ground

Henesys Hunting Ground - Suitable for All classes from level 10 to 30, although better for ranged classes.
Monsters Blue Snail (Lv 2, 15 HP, 4xp, floor 1, 2*)

Red Snail (Lv 4, 45 HP, 8xp, floor 1, 3*) Shroom (Lv 2, 20 HP, 5xp, floor 1) Slime (Lv 5, 50 HP, 10xp, floor 2, weak to lit) Stump* (Lv 5, 65 HP, 8xp, floor 3, 4, weak to fire) Orange Mushroom (Lv 8, 80 HP, 15xp, floor 3) Green Mushroom (Lv 15, 250 HP, 26xp, floor 4)

Notable Drops Pan Lid, Zeco, 100% Cape scroll for DEX.
Pros Monsters spawn very quickly.

Efficient for all classes. Highly categorized, with different monsters at different floors and levels.

Cons Lots of people in virtually every channel.

Massive lag. Massive kill stealing.


Comments Pick your floor, and kill away. The monsters spawn like no tomorrow. Great place to train, but get ready to get KSed a lot, unless you are a mage or rogue with claw, then be prepared to KS and get defamed. Divided into four floors. Pick the floor you can kill the easiest on.
  • If you are a ranged class, it is advisable to attack on a platform on the side, and occasionally pick up your loot from time to time.
  • Alternatively, players may go to the second or third hunting ground if you don't want to be KS'ed, which are hidden streets at the very tops of the hunting grounds. They are accessed by climbing the rope that is seen hanging down from the sky at the top of each hunting ground. However, the spawn rate isn't as high since there are less players. Still, 3rd job show offs sometimes ruin your day.

Mushroom Garden

Mushroom Garden - Suitable for All Classes from lv 10 to 15.
Monsters Shroom (Lv 2, 20HP, 5xp)

Red Snail (Lv 4, 45HP, 8xp) Orange Mushroom (Lv 8, 80HP, 15xp)

Notable Drops None
Pros Not a lot of people

Decent spawn rate

Cons Lots of climbing around to do
Comments This place is great for people who wants an alternative to HHG or Slime Tree, since there's less people here. However, the place is slower than HHG or slimes.

The Tree that Grew I

The Tree that Grew I - Suitable for All Classes from level 10-20.
Monsters Snail* (Lv 1, 8HP, 3xp)

Slimes (Lv 5, 50HP, 10xp, weak to hit) Dark Stump (Lv 10, 250HP, 18xp)

Notable Drops 100% Cape scroll for DEX
Pros Slimes are the most HP-efficient monster around its level

Lots of spawn Slimes drop decent NPC fodders

Cons Melee classes tends to get ksed a bit around here
Comments This place is PERFECT for ranged classes who have their range increasing skill maxed, and still remains excellent for most other classes. Slimes are one of the best monsters to train on at lower levels, yielding beautiful experience and money.

Pig Beach

Pig Beach - Suitable for All classes from level 18-25
Monsters Pig (Lv 8, 75HP, 15xp)

Ribbon Pig (Lv 10, 120HP, 20xp) Red Snail* (Lv 4, 45HP, 8xp) Blue Snail* (Lv 2, 15HP, 4xp) Iron Hog* (Lv 42, 2100HP, 99xp)

Notable Drops 100% Cape scroll for LUK, Dankke (instant 35k from NPC).
Pros Pigs are basically slimes upgraded

One of the best-spawning maps in MS

Cons Ribbon Pigs HURT

Hard to find an unoccupied area. KSing will be increasingly frequent with more players entering the area. Iron Hog may show up at rare times, but will often remain there much longer than when it spawned, since players who train here usually can't kill it.

Comments Can be accessed through a fence in the 3-way Road Split. The pigs here spawn like no tomorrow, and they are very good experience and money. However, the occasional Iron Hog is very annoying to low-level players but it respawns every 30 minutes,and high level players come here a lot to train their low-level friends. Expect lots of KSing and an Iron Hog at any moment.

Many people come to Pig Beach to get Pig Heads and Leathers for quests. Keep all of your Pig Heads, Leathers, Stiff Feathers, and Ribbons — you will need many of them in future quests.

Kerning Party Quest

Kerning Party Quest - Suitable for Level 25+ Magicians/Assassins (ranged classes dominate), level 28+ all other classes.
Monsters Complete guide and monster listing can be found here
Notable Drops Coupons and Passes? (Cannot be taken out of the PQ)

After finishing PQ, you will get some sort of item reward, scrolls, potions, or etc. On some occasions, a player may receive a pair of level 25 ~ 35 earrings or a scroll. The earrings can be sold to NPCs for a good profit, and the scrolls (depending on what they may be) will fetch a good price in the Free Market.

Pros Good profit

FUN! This isn't your average grinding!

Cons LONG waiting cycle; constantly having to switch channels, and as a result, there's often a lot of lag.

Party members can be annoying/stupid.

Comments Pure bore-breaker. The waiting cycle prevents it from being a good training place. Still, one of the more fun things to do in MS. Just beware of idiots.
  • If you write down people's names and they enter, find them and tell the leader what stage they are in to have a better chance of getting in. This is called tracking, please see the Party Quests section.
  • Magicians and Assassins (and sometimes Pirates) have the best chance of getting into a party, simply because their long range attacks hurt the most (and it counts if you're low, 20-something-level players against King Slime); archers don't usually get invited to parties even though they have the advantage of long range because their damage fluctuates substantially. Also, magicians can still use magic attacks at close range, and assassins deal consistent, quick damage to the Slime, effectively distracting it for other party members to easily kill it. Warriors, however, are the least invited jobbers to the PQ, simply because they are melee attackers (plus, their accuracy is terrible and when versing Ligators, Curse Eyes, Jr. Neckis, and the infamously massive blob that is King Slime, you need good accuracy).

Forest of Wisdom

Forest of Wisdom - Suitable for All classes from level 20-30
Monsters Green Mushroom (Lv 15, 250HP, 26xp)

Slime (Lv 5, 50HP, 10xp, weak to lit)

Notable Drops Pan Lid, Zeco, 100% Cape scroll for DEX
Pros Decent spawn

Fairly profitable

Cons Green Mushrooms hurt a bit

Teleporters are fairly confusing at first

Comments Never really considered the best training place in the world. The Green Mushrooms provide good experience while Slimes provide some profit. Beware of Pan Lid hunters who will most likely KS you.

Tree Dungeon, Southern Forest IV

Tree Dungeon, Southern Forest IV - Suitable for All classes level 25+
Monsters Green Mushroom (Lv 15, 250HP, 26xp)

Horned Mushroom (Lv 22, 300HP, 35xp) Slime* (Lv 5, 50HP, 10xp, weak to lit) Blue Mushroom* (Lv 20, 350HP, 32xp)

Notable Drops Pan Lid, Zeco, 60% 2h sword scroll for att.
Pros Great spawn of Horned Mushroom

Decent profit

Cons Horned Mushrooms have high weapon def

Doesn't drop a lot of good things Magicians tend to ks a lot of other people here

Comments Great place for Magicians to train and decent enough for other classes as well. If you're not a Magician however, Horned Mushrooms can be a pain to kill, especially with all those mages KSing you.

Tree Dungeon, Northern Forest II

Tree Dungeon, Northern Forest II - Suitable for All classes level 25+
Monsters Green Mushroom (Lv 15, 250HP, 26xp)

Horned Mushroom (Lv 22, 300HP, 35xp) Slime* (Lv 5, 50HP, 10xp, weak to lit)

Notable Drops Pan Lid, Zeco, 60% 2h sword scroll for att.
Pros Good mix of both mushrooms

Decent profit Less Magicians and overall, less people here

Cons Horned Mushrooms have high weapon def

Doesn't drop a lot of good things Magicians tend to ks a lot of other people here

Comments Magicians will find Tree Dungeon, Southern Forest IV much better than here, but other classes might fare better here. Other than that, this place is not much different.

Ant Tunnel I

Ant Tunnel I - Suitable for All classes level 28+, Magicians 25+
Monsters Horned Mushroom (Lv 22, 300HP, 35xp)

Zombie Mushroom (Lv 24, 500HP, 42xp, undead, weak to holy)

Notable Drops 60% 2h sword scroll for att, Zeco, Nakamaki, Blue Counter, 60% Chaos Scroll.
Pros Great experience

Great spawn

Cons Lots of people, lots of KSing

Not very profitable in general

Comments Great place for more advanced people to kill in, since Zombie Mushrooms are very exp-efficient, and you can find a large number of them here. The horned mushrooms are also around and not hard to kill either, but you won't be earning a lot of money here.

Orbis Tower (18-20th floor)

Orbis Tower (18-20th floor) - Suitable for All classes 28+, Warriors and magicians 25+
Monsters Jr Sentinel (Lv 23, 600HP, 40xp)
Notable Drops None
Pros Jr Sentinel does 30 damage to people level 15-20(less than a green mushroom!)

Jr Sentinel drops A LOT of money for its level. (60-90)

Cons High defence, high speed makes them a pain to kill

Not very exp-efficient

Comments Great for Magicians who can kill them in 2 hit consistently and Warriors who take 1 damage from it consistently. You'll be earning a lot of profit here, since Jr Sentinel's meso drop is comparable to that of Fire Boars. However, you won't be leveling very quickly, so take heed.

Land of Wild Boar II

Land of Wild Boar II - Suitable for All classes level 30+
Monsters Wild Boar (Lv 24, 550HP, 42xp)

Dark Axe Stump* (Lv 22, 550HP, 38xp) Axe Stump* (Lv 17, 300HP, 30xp) Dark Stump* (Lv 10, 250HP, 18xp)

Notable Drops Sabretooth, Eagle Crow, Ryden
Pros Lots of boars running around

Boars are THE best monster to kill at level 30s Very profitable Decent experience

Cons None
Comments Like I said, Boars are THE best monster to train on at 30s. Great profit, great experience, what more can you ask for? This place is for people who do not want to deal with the pain that is Jr Boogie. This map is also smaller than Land of the Wild Boar with near equivalent spawn.

Land of a Wild Boar

Land of Wild Boar - Suitable for All Classes level 30+, though 35+ is more perferable
Monsters Wild Boar (Lv 24, 550HP, 42xp)

Dark Axe Stump (Lv 22, 550HP, 38xp) Jr Boogie* (Lv 35, 1750HP, 150xp)

Notable Drops Sabretooth, Eagle Crow, Ryden
Pros SO MANY BOARS...

Great spawn rate Good profit and experience

Cons Lots of people and KSing, mostly around Scania though

Jr Boogies are VERY annoying because of their Curses.

Comments Once you feel like you can deal with Jr Boogies efficiently, this place is THE place to train on boars. So many of them are running around it's not even funny. Great experience, great profit, just take note that lots of other people are here as well.
  • Buying sniper potions or using items that increase your accuracy is an alternative to fighting the Jr. Boogie.
  • However, another alternative is not fighting them at all, at the top of the map are two rocks that, when destroyed, will make the jr.boogies disappear

Cave of Evil Eyes I-IV

Cave of Evil Eyes I-IV - Suitable for Level 40+ I/L wizards, Level 30+ melee classes
Monsters Evil Eye (Lv 25, 720HP, 50xp)

Jr Boogie (Lv 35, 1750HP, 150xp)

Notable Drops None
Pros Lots of evil eyes around

Mob heaven Great for melee class Very few KSers

Cons Bad for ranged classes, especially Archers

Evil Eyes drop crap Not very profitable Jr Boogies can be a pain

Comments A good place for level 30+ bandits to train on. Evil Eyes are not the most profitable monster in the world, but in the caves you don't have to worry much about ksers since ranged classes perform badly in here. Very good alternative to Jr Kitties and the like. Warriors and other mobbing classes may have an easier time since lots of giant mobs build up. To maintain the spawn here, work your way down and then go into the cash shop for a few seconds. Once you come out you should be at the top again.

Lvls 30+

Sky Terrace I

Sky Terrace I - Suitable for All classes level 40+, though assassins better than others
Monsters Brown Teddy (Lv 30, 950HP, 60xp)

Pink Teddy (Lv 32, 1050HP, 65xp)

Notable Drops Golden Pride, Nakamaki, Umber Shouldermail
Pros Teddys give similar experience as the alternative Fire Boar, but don't hurt as much

Great spawn rate

Cons Terrain is kinda bad, lots of jumping is needed (annoying for melee classes like Warriors or Bandits)

Brown Teddy doesn't drop a lot of mesos

Comments A good place to train in, especially for Assassins and Mages. Nothing much else to say otherwise.

The Road to Garden with 3 colors

The Road to Garden with 3 colors - Suitable for All physical classes level 40+
Monsters Jr Celion (Lv 33, 1100HP, 65xp, weak to ice)

Jr Lioner (Lv 33, 1100HP, 65xp, weak to ice) Jr Grupin (Lv 33, 1100HP, 65xp, weak to fire)

Notable Drops 60% claw scroll for att., 60% wand scroll for magic, Kumbi
Pros Good profit

Decent experience Kitties have some good drops

Cons Lots of climbing is needed, which is annoying

They're too cute to kill! (Just kidding)

Comments An absolutely great place to train in at your early 40s. The kitties don't do much damage, and they drop great money as well as a few scrolls that can net you a few hundred thousand mesos in one go. The spawn rate is also quite good.

Purple Plains

Purple Plains - Suitable for Ranged classes level 35+, melee classes 40+, high profit causes many to stay here until their mid-50's
Monsters Sakura Cellion (Lv 33, 1100HP, 65xp)
Notable Drops 100% Cape for STR Scroll

100% Cape for DEX Scroll

Pros Outstanding meso drops

Good experience Cellion tails are exchange items

Cons There are a ridiculous amount of KSers and looters here
Comments Purple Plains is a flat map that has a good spawn of Sakura Cellions on the top platform. These drop TWICE as much cash as regular kitties, not to mention their cellion tails are more valuable than solid horns. However, there are a lot of high-level KSers meso farming here.

Orbis Tower 3rd floor

Orbis Tower 3rd floor - Suitable for All physical classes level 40+.
Monsters Dark Leatty (Lv 33, 1100HP, 65xp, weak to holy)
Notable Drops Pretty much none.
Pros For some reasons, this place is faster than kitties

Dark Leatties have worse accuracy

Cons Less money

Dark Leatties do more damage than Kitties

Comments Eh, works well as a bore-breaker for Kitties I guess. The profit is poor, but you're training at the same rate or faster than kitties at least.

Cloud Park IV

Cloud Park IV - Suitable for All physical classes level 45+.
Monsters Lunar Pixie (Lv 45, 2500HP, 105xp)

Star Pixie (Lv 35, 1200HP, 72xp)

Notable Drops Pan Lid, 10% shoe scroll for jump, 100% cape scroll for STR.
Pros Drops are arguably better
Cons Leftover can be exchanged
Comments Pixie's magic attack can hurt

Much more spread out than Dangerous Valley Tends to be a bit slower

Sky Terrace IV

Sky Terrace IV - Suitable for Assassins and Warriors level 45+
Monsters Pink Teddy (Lv 33, 1050HP, 65xp)

Roloduck (Lv 34, 1200HP, 70xp)

Notable Drops Dark Shadow, Dark Pilfer, Nakamaki
Pros Pretty good money

Decent experience

Cons Terrain is terrible

Drops are not exactly exceptional

Comments Great place to train in if you deem profit more experience than fast training. However, the terrain is absolutely horrible. Sky Terrace III has much better terrains if you're an archer.

Hidden Street, Monkey Forest II

Hidden Street, Monkey Forest II - Suitable for Hunters Lv 37+
Monsters Lupin (Lv 37, 1500HP, 77xp)

Zombie Lupin (Lv 40, 1800HP, 90xp, weak to holy, undead)

Notable Drops Kumbi, Silver Crow, Lionheart, Shinkita, Dark Pilfer
Pros Sniping platforms for ranged classes reduce potion usage

Zombie Lupins drop Cursed Dolls The packed-together triplets of platforms can be hit all at the same time with arrow bomb

Cons If you get hit, their attack hurts
Comments This place is hunter heaven, since one arrow bomb can hit 3 of the map's platforms at the same time. Since bomb arrow stuns, the Lupins probably won't be doing too much damage to you. Note that Zombie Lupins drop the cursed doll quest item.

Lorang Lorang Lorang

Lorang Lorang Lorang - Suitable for Lightning Wizards level 40+, Warriors level 50+, Bandits who

can 1HKO them.

Monsters Lorangs (Lv 37, 1950HP, 80xp, weak to lit)
Notable Drops 60% scroll for dagger for att., Korean Fan.
Pros Small Map, HUGE quantity of lorangs.

VERY fast experience

Cons Bad money

Terrain isn't very good

Comments Lightning Wizard's heaven. Warriors can try killing here too after level 50+. Good experience, bad money, not much to say otherwise. Bandits can also kill here if they can 1HKO them consistently, sucks for most classes otherwise except that the drops are all bandit friendly. Lightning wizards can grind here until zombies (or move to clangs at lvl 50).

Tree Dungeon, Monkey Forest II

Tree Dungeon, Monkey Forest II - Suitable for Level 40+ clerics and lightning wizards, level 45+ Bandits
Monsters Zombie Lupin (Lv 40, 1800HP, 90xp, weak to holy, undead)

Curse Eye (Lv 34, 1250HP, 70xp)

Notable Drops Silver Crow, Lionheart, Blackbull's deed to the land, Shinkita
Pros Lots of ZLupins jumping around
Cons Their drops are rapidly deteriorating in price

Bad Terrain Zlupin hurts

Comments This map is getting worse by the day, as Zombie Lupins' drops rapidly drop in price. Still, it's a good alternative for Clerics, and alternatives are hard to come by for them.

The Path of Time I

The Path of Time I - Suitable for Clerics 40+, Other magicians 45+, Other classes level 50+.
Monsters Platoon Chronos (Lv 41, 2100HP, 99xp, undead)
Notable Drops Esther Shield, 60% glove scroll for attack.
Pros Good drops

Good money

Cons Not exactly the fastest experience unless you're a cleric

or a Bandit Chrono's magic attack hurts a lot if you're not a mage

Comments Platoon Chronos have some of the best drops in their level range, and pretty good money. Unfortunately, this has also attracted a large number of people training on them. Still, a good alternative to just about any class once you're on the right level. Watch out for their magic, because it hurts.

Practice Field: Beginner

Practice Field: Beginner - Suitable for All classes from 45 to around 80
Monsters Straw Training Dummy (Lv 48, 3000HP, 135xp)
Notable Drops Scroll for Crossbow atk 10%
Pros Good experience and money, small map with high spawn rate
Cons Bad drops, every channel is at least occupied by one person making it literally impossible to have one map to yourself.
Comments This place is a great training spot for maplers who can 1-2 hit KO these guys and/or mob. However, if you're training in these maps, expect yourself to be ksed often since a lot of people tend to train here.

Watch Out for Icy Path I

Watch Out for Icy Path I - Suitable for Physical class + fire wizard level 50+
Monsters Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire)

Jr Yeti Transformed* (Lv 65, 11000HP, 390xp, weak to fire)

Notable Drops 60% glove scroll for attack
Pros Pretty good experience

Decent money Jr Yeti is the strongest monster with KB damage of 1

Cons They transform every once in a while

Transformed yetis can be quite hard to deal with
Tends to be really boring

Comments A grand training place for most 50+ peoples. The money is all right, the drops are crappy unless it's 60% glove scroll for attack. Still, nice experience rate, since there are a lot of them running around.

Golem Temple Entrance

Golem Temple Entrance - Suitable for Ranged Classes level 45+, Bandits and Assassins level 50+
Monsters Stone Golem (Lv 55, 4000HP, 170xp)

Blue Mushroom (Lv 20, 350HP, 32xp) Fierry* (Lv 30, 800HP, 120xp)

Notable Drops 60% bow scroll for attack, Dark Shadow
Pros Small Map, decent spawn

Blue Mushrooms provide cheap healing for assassins Golems are slow

Cons Not really good drops

Spawn could've been better Blue Mushrooms can prove to be annoying

Comments Small Map, OK spawn. Climbing around is annoying, and the drops could've been better. Good as a bore-breaker, not really good as a primary training spot.

Cloud Park VI

Cloud Park VI - Suitable for Ranged Classes level 50+, Melee Class level 60+, No mages
Monsters Lunar Pixie (Lv 45, 2500HP, 105xp)

Luster Pixie (Lv 52, 4000HP, 155xp) Fierry* (Lv 30, 800HP, 120xp)

Notable Drops Aqua Golden Circlet
Pros Good money, decent experience

Their physical don't hurt too much Luster pixies has low defense Sun pieces has the best scroll in the exchange quest

Cons Magic Attack can hurt

Bad idea for magicians to come here Drops are poor

Comments Great spawn, good money, decent experience. Still, you will be getting rich gradually, not in a jump, since they have crappy drops. It's still a rather nice spot to train in though. To train here, gradually move up the platforms until you reach the top, and then jump down. With luck, this place can be better than coolie zombies.

Forest of Dead Trees (I-IV)

Forest of Dead Trees (I-IV) - Suitable for Pretty much all non-wizard classes level 60+, 55+ for archer

65+ Wizards, Perfect spot for Clerics

Monsters Coolie Zombie (Lv 58, 4500HP, 190xp, weak to holy, undead)
Notable Drops 5 INT seraphis, Cromi, 6 DEX linnex
Pros Excellent experience all the way to level 78+

Good money

Cons Zombie's poison is annoying

Practically everyone in the world is training here Crappy drops (though, they were mostly dragged to the level of crappiness by the sheer amount of people training here.)

You won't be soloing here as much anymore thanks to the changed maps.

Comments Great as a training spot... But good luck finding a free channel here. In the words of someone whom I have forgotten his name, "This place will always be full be it after school, in the midnight, in the weekend or perhaps even after an Apocalypse". So yeah... Assassins might find it annoying to having to charge stars every once in a while, because I guarantee that, unless you play in Windia/Khaini, there will be someone who's in your channel by the time you're back.

Note: It doesn't seem as crowded anymore, as I trained here as a low level assassin, and nobody came to the map. Just find an empty map, which isn't very hard. May have been deserted for the more economic H/Voodoos, with the added bonus of being nearer to town and not being poisonous.


Forest Of Golems

Forest Of Golems - Suitable for Physical/Mobbing classes level 60+ Bandits 55+ Strikers 70+ with Sharkwave
Monsters Dark Stone Golem (Lv 58, 4800HP, 200xp)

Mixed Stone Golem (Lv 59, 6000HP, 210xp)

Notable Drops 60% Glove scroll for ATT, Tobi's, Evil Wing, Evil Tale, Dark ID, Ancient Scroll
Pros Spawn is amazing, very fast exp.

They deal a moderate amount of damage. An ok amount of money, but very fast experience

Cons Most drops are bad (blood snowboards), but the occasional 60% Glove Att scroll is good
Comments Even better than zombies if you're a physical class with a good mobbing skill.

Lots of people are here, but here, it's a good thing since you need other people on other platforms to start the massive spawns. Drops are bad, but experience is amazing. Spawn is better than Pig Beach/Zombies. This place is heaven for 55+ Bandits who can 2HKO the golems semi-consistently!

Cold Field I

Cold Field I - Suitable for Physical classes level 60+
Monsters Hector (Lv 55, 4600HP, 170xp)

White Pang* (Lv 60, 6000HP, 220xp, weak to fire)

Notable Drops 60% Cape scroll for DEX, Bronze Platine set.
Pros Lots of Hectors running around

They don't deal too much damage for its level Not bad money, decent experience

Cons Drops are mostly crappy
Comments Yeah, a decent alternative to Zombies. The good thing is that there's not a lot of people here (if you don't play in Scania, that is) so you will find peace here. Drops are better, but experience are worse.

Drake's Meal Table

Drake's Meal Table - Suitable for Warriors and Bandits level 55, Lightning wizard and cleric

party level 50+

Monsters Cold Eye (Lv 40, 2000HP, 80xp, weak to fire)

Drake (Lv 50, 3200HP, 135xp) Wild Cargo (Lv 62, 6000HP, 240xp) Bob the Snail*

Notable Drops Olympus, Tobi, Icicle, Bob's Snail Shell
Pros LOTS of spawn

Excellent money Decent drops, decent experience Lots of gold No worries about ksing assassins, magicians, or archers

Cons The maps are mostly hacked in Scania so now they suck

You will need lots of potions

Comments Yeah, great place to train if you don't play in Scania. This map is the favourite place for vac hackers, and now chances are, the maps in Scania are vacced and the monsters are few. For other servers, great place for Bandits and Warriors to train, and good place for fun for a lightning wizard + cleric party. And no, I don't know what is that snail doing there either.

Cargo's Area

Cargo's Area - Suitable for Physical classes level 60+
Monsters Cold Eye (Lv 40, 2000HP, 80xp, weak to fire)

Wild Cargo (Lv 62, 6000HP, 240xp)

Notable Drops Olympus, Tobi, Icicle
Pros Pretty decent in every aspect

Lots of Cold eyes running around

Cons Not very fast experience
Comments Back in BETA, this was the favorite places for level 60s to train in. Ever since the new maps came out however, this map became kinda bad. Still, decent bore-breaker.

The Crown Flyer

The Crown Flyer - Suitable for Fire Wizards and thieves level 60+
Monsters Pepe (Lv 62, 7000HP, 220xp, weak to fire)

Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire) Jr Yeti Transformed* (Lv 65, 11000HP, 390xp, weak to fire)

Notable Drops Inifnity circlets, 60% glove scroll for att., Identities.
Pros Pepes deal low damage
Cons Pepes are stupidly fast
Comments Pure bore-breaker for thieves, but a very good spot for higher leveled fire wizards (especially those who can 2HKO them consistently this is great place).

Wolf Territory V

Wolf Territory V - Suitable for Physical classes + Fire Wizard – Archers level 60+
Monsters White Pang (Lv 60, 6000HP, 220xp, weak to fire)
Notable Drops White/Black Anakamoon, Tobi
Pros Good drop

Decent money Not much worry about ksing

Cons bad experience

Climbing is annoying Lycanthrope makes you burn pots.

Comments If you want to hunt for drops this is a good choice. White Pangs drop a lot of valuable stuff. However, the experience may be bad.

Icy Valley I

Icy Valley I - Suitable for Assassins level 60+, Fire Wizard and White Knight level 70+
Monsters Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire)

Jr Yeti Transformed (Lv 65, 11000HP, 390xp, weak to fire) White Pang (Lv 60, 6000HP, 220xp, weak to fire)

Notable Drops 60% glove scroll for att.
Pros Pretty good experience

Fairly empty maps, easy to find an empty channel Spawn is decent enough

Cons Bad drops
Comments This place is most suitable for White Knights with Fire Charge present. Assassins can also gain good experience here in their 60s, but the money can be bad. Only hunt in the bottom three platforms, because any yetis/white pangs that spawn above the third platform will jump down by themselves.

Sharp Cliff II

Sharp Cliff II - Suitable for Assassins level 65+, Clerics level 60+
Monsters Dark jr Yeti (Lv 56, 4400HP, 180xp, weak to holy)

Dark Jr Yeti Transformed (Lv 68, 13000HP, 445xp, weak to holy) Dark Yeti (Lv 68, 13000HP, 265xp, weak to holy) Dark Pepe (64, 7800HP, 250xp, weak to holy)

Notable Drops Cyrstal Flower earrings, Asianic Bow, Green Scarab
Pros Pretty good and diverse drops

Decent money

Cons Pretty bad spawn

Bad experience

Comments Mostly a bore-breaker for higher levels, but not a bad one. This place has a lot of good drops that await those who train on here, but the experience can be bad.

Creeping evil

Creeping Evil - Suitable for Thieves mostly but all can do 40+, though assassins better than bandits
Monsters Leprechaun (Lv 45, 2800HP, 135xp)
Notable Drops steelies, 30% cape luk scroll, japanese map, green bandana, esther shield
Pros They give great mesos at least 1500 for each kill and have Great spawn rate
Cons Leprechauns need at least 2 hit kill since they transform to the EXP giving monster. There are also trees that spawn once in a while with a damage of 200+, so they can kill players who are unprepared. Also the headless horseman spawns there, so be careful and be quick to run away. It can also be rather dangerous to reach the map, as Elder Wraiths spawn outside and deal upwards of 2,500 damage.
Comments If you can get there it is the best place to get money just stand between the 2 quick spawning spots and kill!

70 And Above

Red Nose Pirate Den II

Red Nose Pirate Den II - Suitable for Any AoE attackers with a wide range.
Monsters Kru (Lv 68, 12500HP, 265xp)

Captain (Lv 70, 15000HP, 282xp)

Notable Drops Blue Scarab
Pros Great exp and great sniping spots preferably for AoE attackers.
Cons Bad drops, most channels are full.
Comments This place most suitable for Rangers and Snipers with Arrow Rain/Eruption since they can just stand on a sniping spot and attack, F/P Mages and I/L Mages are also good here too.

Warped Path of Time II

Warped Path of Time II - Suitable for Ice Mages level 65+, White Knights (ice) level 70+
Monsters Buffoon (Lv 74, 16000HP, 340exp, weak to ice)

Deep Buffon (Lv 77, 19000HP, 385xp, weak to ice)

Notable Drops Crystal Flowerring, Golden Raven, Omega Spear
Pros Decent spawn

Exceptional drops

Cons They hurt if they aren't frozen, and they're hard to dodge

Climbing can be annoying

Comments Seems like a good place for ice mages. They have very good drops (I just listed 3, they also drop stuff like Fire Raven), very good money. Yay for Ludibrium. Climbing can prove to be annoying though.

Cave of Trial II

Cave of Trial II - Suitable for Mages (not Magicians), Hermits and Chief Bandits level 75+
Monsters Cerebus (Lv 72, 15200HP, 295exp, weak to Poison)

Jr Cerebus (Lv 43, 2300HP, 102exp, weak to Poison) Jr Effy (Lv 51, 3600HP, 142exp, weak to Ice)

Notable Drops Dark Scarab, Dark Ritual, Marine Arund
Pros Pretty good drops
Cons Bad experience

Jumping around is annoying, and the lava/poison geysers doesn't help

Comments All in all, this map is more of a bore-breaker/drop hunting map. Cerebus does have some decent drops, but the training is pretty bad.

Stairway to the Sky II

Stairway to the Sky II - Suitable for Priests level 90+, Hermits, Chief Bandits and Ice Mages

level 80+

Monsters Lucida (Lv 73, 15500HP, 320exp, weak to Holy)
Notable Drops Kandine, Bent Judgement
Pros Spawns are pretty concentrated

Decent Drops Decent Experience

Cons Magic Attack can be annoying (though, it looks pretty)
Comments A better version of Cave of Trial II once your level is right. Still, the fact that Lucida can shoot unavoidable magic attack means this map is pretty much only good for drop-hunting, never actually training.

Icy Valley II

Icy Valley II - Suitable for Pretty much all jobs save Ice Mages and Priests level 80+.
Monsters Yeti & Pepe (Lv 78, 20000HP, 420+350exp*, weak to fire)

Yeti (Lv 65, 11000HP, 265exp, weak to fire)

  • You must fight Separated Pepe and Separated Yeti after you defeat Yeti and Pepe. Separated Pepe gives 420exp and Separated Yeti gives 350.
Notable Drops Deadly Fin, Steely, Doombringer
Pros Good money, good drops

Decent experience, from what I've heard Hermits get a BIG PLUS because you can recharge your stars right on the map

Cons They can hurt a lot if your maneuvering isn't good

You have to take out the separated Yeti and Pepe as well

Comments Generally, This is a great place to hunt, kinda like a high level's Ant Tunnel (though, it's nowhere as crowded). Great experience, good money, good drops. Hermits also get a very large bonus for being able to recharge their stars right on the spot from that retreat guy.

Dangerous Cliff

Dangerous Cliff - Suitable for Pretty much all jobs level 80+.
Monsters Dark jr Yeti (Lv 56, 4400HP, 180xp, weak to holy)

Dark Jr Yeti Transformed (Lv 68, 13000HP, 445xp, weak to holy) Dark Yeti (Lv 68, 13000HP, 265xp, weak to holy) Dark Pepe and Yeti* (Lv 82, 29000HP, 715+700xp, weak to holy)

  • You must fight Separated Dark Pepe and Separated Dark Yeti after you defeat

Dark Yeti and Pepe. Separated Dark Pepe gives 700exp and Separated Dark Yeti gives 715exp.

Notable Drops Gross Jaeger, Helios, Asianic Bow.
Pros Decent drops for a bore-breaker

Very good money per kill

Cons Crappy spawn

They can hurt a lot if your maneuvering isn't good You have to take out the separated Yeti and Pepe as well

Comments Much worse than their non-dark counterpart, since the spawn is pretty bad compared to Icy Valley II. However, they can also be frozen and the fact that you won't get mobbed too often means that people with a rather low level (relatively low, not like level 50 or something) can do some drop-hunting here.

Unbalanced Time

Unbalanced Time - Suitable for Thieves, Warriors and maybe Fire Mages level 82+
Monsters Dual Ghost Pirate (Lv 87, 35000HP, 1500EXP, weak to fire)
Notable Drops Steely, Metal Heart Earrings
Pros Decent experience for 100+, Great for 82 – 100

Decent drops

Cons Money is not very good

Their magic attack is annoying

Comments The best thing you can say about this place is its terrains. While Warped Path of Time IV has MUCH better terrains, this place isn't very bad on this aspect. Warriors may also appreciate this place since their physical attack isn't that strong. Also, extremely close melee characters like Crusaders, Knights and Chief Bandits may not be hit by its magic attack at all because its range is similar to a torchlight. The magic attack appears only, when characters are jumping oder stand on a platform. However, because of it, ranged characters such as the Bowman Class and Hermits may be better off at other monsters such as Death Teddies because of pot consumption. Of the two attack mages, the Ice/Lightning mage may want to go and kill Bains instead of Dual Ghost Pirates. Priests may also find Bains a better option since they give more experience.

Forgotten Path of Time III

Forgotten Path of Time III - Suitable for Priests, Hermits and maybe White Knights level 80+
Monsters Death Teddy (Lv 85, 32000HP, 1300exp, weak to fire, holy, Undead)
Notable Drops Phoenix Wand, Dark Neli Shoes, 60% Scroll for Cape for INT.
Pros Avoidable magic attack

Experience income rate is all right

Cons Not very good drops
Comments While this map lacks sniping points, Death Teddy's magic attack is avoidable and is therefore more suitable than Dual Ghost Pirates. And the terrain is definitely more suitable for Hermits than Lost Time.

Lost Time

Lost Time - Suitable for Concentrated spawn for Priests
Monsters Master Death Teddy (Lv 89, 40000HP, 1720exp, weak to holy, Undead)
Notable Drops 60% Spear for Atk, Dark Galaxy

Sutiable For: Priests, Dragon Knights level 85+

Pros Nice EXP

Nice Mobs

Cons Even more crappy drops than Death Teddies

Horrible Terrains

Comments Never heard much about this place, but from what I can see, this is pretty much only good for a priest and his/her party members. Anyone without a Priest here will have a hard time maneuvering themselves (well, partying with a Priest doesn't make maneuvering easier, but at least you don't worry so much about it).

Cave of Trial III

Cave of Trial III - Suitable for All classes level 90+, except for Priests
Monsters Bain (Lv 90, 45000HP, 1800exp, weak to ice)

Cerebus (Cereves) (Lv 72, 15200HP, 295exp, weak to Poison) Jr Cerebus (Jr Cereves) (Lv 43, 2300HP, 102exp, weak to Poison) Jr Effy (Lv 51, 3600HP, 142exp, weak to Ice)

Notable Drops Rose Earrings, Omega Spear
Pros Decent experience, money, and spots
Cons The long walk is annoying

Ludibrium has better spots

Comments This place did not manage to sustain a lot of populations before Ludibrium came out, and therefore has the slightly neglected feeling of being a good place that is outdated by better spots. Bains do give acceptable experience, money and drops. In fact, the only thing that really count against it is the long walk you have to take. However,a player can train at Bains in the Showa Armory which has a MUCH BETTER spawn of Bains.

Warped Path of Time IV

Warped Path of IV - Suitable for Archers and Hermits level 85+, WKs and I/L Mages level 90+ Strikers 80+
Monsters Spirit Viking (Lv 93, 53000HP, 2100exp, weak to thunder)
Notable Drops Ilbi, Devil's Sunrise, Marine Arund
Pros The terrain is completely rigged against ranged characters

Pretty good drops (though, they're getting crappier by the moment Pretty good money and experience

Cons Very crowded, at least for a high-level training spot.
Comments If "good terrain" in your mind means plenty of sniping spots, then you will not find better terrain anywhere else. There is one Sniping spot for every platform in the map except for the one on the right side of floor 2, or the bottom. Snipe away! This is also a good spot for WKs with Thunder Charge.

Forgotten Path of time IV

Forgotten Path of time IV - Suitable for Priests and Fire Mages level 90+
Monsters Phantom Watch (Lv 95, 53000HP, 2500exp, weak to fire, holy, undead)
Notable Drops Dragon's Tail, 60% Two-Handed Sword, 60% Cape Luk, Red Sage, Redemption
Pros Decent money and exp for the mages
Cons Terrain isn't top notch
Comments While Phantom Watches are slightly worse than their Grim counterparts, they do drop better money. Though, their drops are arguably crappier.

Forbidden Time

Forbidden Time - Suitable for Priests and Fire Mages level 90+
Monsters Grim Phantom Watch (Lv 99, 60000HP, 2800exp, weak to fire, holy, undead)
Notable Drops 10% Atk for Claw, Blackbook (Bishop Storybook)
Pros Much more concentrated spawn than regular watches

Nice experience.

Cons The drops suck. Badly
Comments After the recent buff on Grims, finding a map shouldn't be that hard anymore (Since most are at Gobies or something)Nice place to come for a alternative to Gobies.

Twisted Time

Twisted Time - Suitable for WKs level 95+
Monsters Gigantic Spirit Viking (Lv 97, 58000HP, 2600exp, weak to Thunder)
Notable Drops Fraute, Angelic Betrayal (pretty name), Gold Arund
Pros Better training Grounds for WKs
Cons Less Drops than Spirit Viking
Comments A great alternative to Spirit Vikings for WKs. They're not really that harder to kill (one more hit should do), and the map is nowhere as crowded as Spirit Vikings.

Deep Sea Gorge II

Deep Sea Gorge II - Suitable for Meso-Explosion Build CB Lv 75+, Other Jobs (except mages) Lv 80+
Monsters Goby (Level 80, 17000 HP, 1400 EXP)

Bone Fish (Level 92 42,500, 2000 EXP) Goby House (Level 90, 40,500 HP, 0 EXP, Releases 6 Gobies)

Notable Drops Rose Earrings, 60% Claw for Atk, 60% Overall for Int, 60% Overall Dex,
Pros VERY good EXP, even at 100+ thanks to the 6 Gobies per house

Nice Spawn

Pretty nice drops

Pretty good money

Cons The Bone Fish can be annoying.

Not a lot of breathing spots.

This sometimes eats your pots.

This place is becoming full. And if you enter a channel and someone's gobies follow you, then... Gobies swim fast and follow you. <_<;

Comments Gobies are great to train on. The exp is especially good for meso- explosion build Chief Bandits, who can blow up all six gobies in a matter of seconds. The drops/money can be very good if your lucky. This is the best exp you can get until himes. But don't expect to find some breathing spots. And don't forget the Gobies. They follow you. The bone fish can be a pain in the butt too. Great exp if your with a priest with doom and your a sader you can mob them into corner with coma.

Dangerous Sea Gorge II

Dangerous Sea Gorge II - Suitable for I/L Mages, F/P Mages, Rangers/Snipers, Hermits Lv 90+
Monsters Risell Squid (Level 97, 49,000 HP, 2500 EXP)

Black Squid (Level 94 46,000 , 2200 EXP)

Notable Drops Rose Earrings, 60% Glove for Atk, 60% Glove for Dex, 60% Shoe for Dex
Pros Good EXP (Only a tiny bit worse than Grims)

Nice Drops

Good Money

There are resting spots

Cons Gobies are still better.
Comments Squids are great for hermits in their early 90s, especially if they're using an onyx apple. The map is also high exp for Myst F/P mages, as Risell Squids are weak to poison. Rangers/snipers fare well here too.

Encounter With Buddha

Encounter With Buddha - Suitable for DKs and I/L Mages Lv 90+, Priests Lv 70+, CBs and Rangers/Snipers Lv 110+, Hermits Lv 100+
Monsters Dreamy Ghost (Hime) (Level 100, 68000 HP, 3200 EXP), Black Crow
Notable Drops 70% for Earring Dex, Pyogo Mushroom, Blue Screamer
Pros Best exp for all classes (except bowmen) Levels 90-130

Flat map Really fast spawn


Cons Himes move really quickly

No resting spots

Black Crow is SUPER annoying

Comments Himes are amazing exp for high level 3rd jobbers. The spawn here is really fast and the map is flat. However, there aren't any resting spots and the super-annoying Black Crow spawns in the map every 24 hours. Most parties here consist of a DK, a priest, a hermit, and occasionally a CB. Mages and bowmen often solo.

Entrance to Spooly World

Entrance to Spooly World - Suitable for Ice Mages Lv 90+, Hermits Lv 100+, Bishops with Genesis
Monsters Gallopera (Level 94, 43000 HP, 2500 EXP)
Notable Drops Glove for att 60%
Pros Suitable for all classes

Nice Hp/Exp ratio Really fast spawn


Cons Often Very Crowded

No 'safe' spots except the rope and the top of the map


Comments Galloperas have a decent fast nice spawn with an amazing Hp/Exp ratio which is MUCH BETTER than Grims and Bone Fish, however, it's popularity always leads to people fighting for the map.