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==[[MapleStory/Resistance Guide/Skills#Mechanic|Mechanic]]==
==[[MapleStory/Resistance Guide/Skills#Mechanic|Mechanic]]==
===First Job===
===First Job===
Suck MAH DICK


== ===Second Job===
== ===Second Job===

Revision as of 20:56, 19 January 2011

Citizen

All three beginner skills can be maxed, but an ideal order would be:


  • Level 2: +1 Crystal Throw (1)
  • Level 3: +1 Crystal Throw (2)
  • Level 4: +1 Crystal Throw (3)
  • Level 5: +1 Efficiency (1)
  • Level 6: +1 Efficiency (2)
  • Level 7: +1 Efficiency (3)
  • Level 8: +1 Sneak (1)
  • Level 9: +1 Sneak (2)
  • Level 10: +1 Sneak (3)

Battle Mage

First Job

Since you'll be able to max all skills in first job, it doesn't really matter which path you take. This is a build guide not training, but some explanation is warranted so you can better decide to follow or deviate from it. Most people will complete Edelstein beginner quests and train there to level 30 to receive the Special Training Intermediate medal before moving on to Mushroom Kingdom where you can get the Mushroom Kingdom Guardian medal that has +2 all stats. BaM (Battle Mage) attack with a Staff. Do not buy a wand. The weapon speed is a factor so look for a normal or fast staff. With the Maker skill, you could make yourself an Evil Wings.


Regular Build
  • Level 10: +4 Triple Blow (4), +1 Teleport
  • Level 11: +3 Triple Blow (7)
  • Level 12: +3 Triple Blow (10)
  • Level 13: +3 Triple Blow (13)
  • Level 14: +3 Triple Blow (16)
  • Level 15: +3 Triple Blow (19)
  • Level 16: +1 Triple Blow (20), +2 Dark Aura (2)
  • Level 17: +3 Finish Attack (3)
  • Level 18: +3 Finish Attack (6)
  • Level 19: +3 Finish Attack (9)
  • Level 20: +1 Finish Attack (10), +2 Teleport (3)
  • Level 21: +3 Teleport (6)
  • Level 22: +3 Teleport (9)
  • Level 23: +3 Teleport (12)
  • Level 24: +3 Teleport (15)
  • Level 25: +3 Dark Aura (5)
  • Level 26: +3 Dark Aura (8)
  • Level 27: +3 Dark Aura (11)
  • Level 28: +3 Dark Aura (14)
  • Level 29: +3 Dark Aura (17)
  • Level 30: +3 Dark Aura (20)


End Result
  • Triple Blow: Level 20
  • Finish Attack: Level 10
  • Teleport: Level 15
  • Dark Aura: Level 20


Veteran players, start with 1 Teleport for mobility, then Triple Blow for attack power. Follow up with Finish Blow for an additional attack. This is a combo attack similar to Aran skills, and it gets better with each job advancement. Next raise Teleport until maxed, than finally max Dark Aura. Dark Aura really doesn't speed training at this level, and you will likely train with Yellow Aura in Second Job for the additional speed.


  • Third Job Teleport Mastery requires Level 15 Teleport


Alternate Build
  • Level 10: +4 Triple Blow (4), +1 Finish Attack
  • Level 11: +3 Triple Blow (7)
  • Level 12: +3 Triple Blow (10)
  • Level 13: +3 Triple Blow (13)
  • Level 14: +3 Triple Blow (16)
  • Level 15: +3 Triple Blow (19)
  • Level 16: +1 Triple Blow (20), +2 Dark Aura (2)
  • Level 17: +3 Dark Aura (5)
  • Level 18: +3 Dark Aura (8)
  • Level 19: +3 Dark Aura (11)
  • Level 20: +3 Dark Aura (14)
  • Level 21: +3 Dark Aura (17)
  • Level 22: +3 Dark Aura (20)
  • Level 23: +2 Finish Attack (3), +1 Teleport
  • Level 24: +3 Finish Attack (6)
  • Level 25: +3 Finish Attack (9)
  • Level 26: +1 Finish Attack (10), +2 Teleport (3)
  • Level 27: +3 Teleport (6)
  • Level 28: +3 Teleport (9)
  • Level 29: +3 Teleport (12)
  • Level 30: +3 Teleport (15)


End Result
  • Triple Blow: Level 20
  • Dark Aura: Level 20
  • Finish Attack: Level 10
  • Teleport: Level 15


Beginning players don't have Blessing of the Fairy from another character, so they may desire Dark Aura and Finishing Attack earlier.

Second Job

This is a build guide not training, but some explanation is warranted so you can better decide to follow or deviate from it. Most people will answer the call and get moved to Mushroom Kingdom where you can get the Mushroom Kingdom Guardian medal that has +2 all stats. If you choose to move on to Kerning Square around level 40 and receive Piercing of the Free Spirit earring that has +1 all stats, Dark Chain works well on CDs. Don't get to fond of Dark Chain training though, as it is not an efficient training method after Yellow Aura is maxed and you are attacking higher level mobs.


Regular Build
  • Level 30: +1 Quad Blow (1), +1 Dark Chain (1), +1 Yellow Aura (1)
  • Level 31: +3 Staff Mastery (3)
  • Level 32: +3 Staff Mastery (6)
  • Level 33: +3 Staff Mastery (9)
  • Level 34: +3 Staff Mastery (12)
  • Level 35: +3 Staff Mastery (15)
  • Level 36: +3 Staff Mastery (18)
  • Level 37: +2 Staff Mastery (20), +1 Quad Blow (2)
  • Level 38: +3 Quad Blow (5)
  • Level 39: +3 Quad Blow (8)
  • Level 40: +2 Quad Blow (10), +1 Dark Chain (2)
  • Level 41: +3 Dark Chain (5)
  • Level 42: +3 Dark Chain (8)
  • Level 43: +3 Dark Chain (11)
  • Level 44: +3 Dark Chain (14)
  • Level 45: +3 Dark Chain (17)
  • Level 46: +3 Dark Chain (20)
  • Level 47: +3 Quad Blow (13)
  • Level 48: +3 Quad Blow (16)
  • Level 49: +3 Quad Blow (19)
  • Level 50: +1 Quad Blow (20), +2 Yellow Aura (3)
  • Level 51: +3 Yellow Aura (6)
  • Level 52: +3 Yellow Aura (9)
  • Level 53: +3 Yellow Aura (12)
  • Level 54: +3 Yellow Aura (15)
  • Level 55: +3 Yellow Aura (18)
  • Level 56: +2 Yellow Aura (20), +1 Blood Drain (1)
  • Level 57: +3 Staff Booster (3)
  • Level 58: +3 Staff Booster (6)
  • Level 59: +3 Staff Booster (9)
  • Level 60: +2 Staff Booster (11), +1 Blood Drain (2)
  • Level 61: +2 Staff Booster (13), +1 Blood Drain (3)
  • Level 62: +1 Staff Booster (14), +2 Blood Drain (5)
  • Level 63: +2 Staff Booster (16), +1 Blood Drain (6)
  • Level 64: +2 Blue Aura (2), +1 Blood Drain (7)
  • Level 65: +3 Blue Aura (5)
  • Level 66: +3 Blue Aura (8)
  • Level 67: +3 Blue Aura (11)
  • Level 68: +3 Blue Aura (14)
  • Level 69: +3 Blue Aura (17)
  • Level 70: +3 Blue Aura (20)


End Result
  • Staff Mastery: Level 20
  • Quad Blow: Level 20
  • Dark Chain: Level 20
  • Yellow Aura: Level 20
  • Blood Drain: Level 7
  • Staff Booster: Level 16
  • Blue Aura: Level 20


First, apply 1 point on to Quad Blow & 1 point on Dark Chain for attack, and 1 point on yellow aura for speed. Next, max staff mastery for stability and higher minimum damage, followed by Quad Blow & Dark Chain. Raise these two together. Dark chain may become your primary range attack at this level, depending on where you train. At higher levels, Dark Chain will stun and pull mobs toward you, and Quad becomes a finisher. (Note: Finish Attack is stronger now and still useful.) After Quad Blow is done, raise Yellow Aura and Staff Booster for attack speed. (Note: Do not max Staff Booster, at least not yet.) Max Staff Booster leaves you with 3 SP for Blood Drain. Apply these 3 points first, and try it out before you decide what percent HP recover you want/need from Blood Drain, and the remaining SP goes to Staff Booster. (BD/SB 5/18 gives 2%) (BD/SB 9/14 gives 3%) (BD/SB 13/10 gives 4%) (BD/SB 17/6 gives 5%). Blood Drain is like getting free HP potions. Staff Booster times out fast anyway, so it is worth it to sacrifice a "few" seconds for 2 or 3 percent free HP. These skills work well together on a macro at 2 or 3 percent. 4 percent Blood Drain or more, make Staff Booster almost unusable as the time will be too short. Last, raise Blue Aura. Blue Aura really doesn't speed training at this level, but you will likely need it in the next job advancement.


  • Third Job Quintuple Blow requires Level 20 Quad Blow
  • Third Job Advanced Dark Chain requires level 20 Dark Chain
  • Third Job Body Boost requires Level 10 Dark Aura, Yellow Aura, and Blue Aura
  • Third Job Advanced Blue Aura requires Level 20 Blue Aura
  • Fourth Job Advanced Yellow Aura requires Level 20 Yellow Aura


Most people agree on the two skills that don't need to be maxed, but there are two schools of thought on how to determine the SP distribution. One way to look at it focuses on the percentage you can get on Blood Drain, and put the remaining points on Staff Booster. Another way to look at it focuses on the time you can get on Blood Drain, and put the remaining points on Staff Booster. Of this second group, some want to max the time they can get on BD so they don't have to cast that spell as often, while others prefer to adjust the time to better match the time on SB for use on a macro. If you are planning to use the time method, it might be better to have BD cast first and last slightly longer than SB. When Staff Booster runes out, you will notice the slower speed sooner then you would notice you are not draining, and this should prompt you to press the macro that will re-cast both. (BD/SB 7/16 gives 81/78 seconds). This build will be updated after the chaos update because the skills may change. The time on Staff Booster is expected to increase which will change these numbers. Lets all hope for another SP reset event!


Alternate Build
  • Level 30: +1 Quad Blow (1), +1 Dark Chain (1), +1 Yellow Aura (1)
  • Level 31: +3 Staff Mastery (3)
  • Level 32: +3 Staff Mastery (6)
  • Level 33: +3 Staff Mastery (9)
  • Level 34: +3 Staff Mastery (12)
  • Level 35: +3 Staff Mastery (15)
  • Level 36: +3 Staff Mastery (18)
  • Level 37: +2 Staff Mastery (20), +1 Quad Blow (2)
  • Level 38: +3 Quad Blow (5)
  • Level 39: +3 Quad Blow (8)
  • Level 40: +3 Quad Blow (11)
  • Level 41: +3 Quad Blow (14)
  • Level 42: +3 Quad Blow (17)
  • Level 43: +3 Quad Blow (20)
  • Level 44: +2 Staff Booster (2), +1 Blood Drain (1)
  • Level 45: +3 Staff Booster (5)
  • Level 46: +3 Staff Booster (8)
  • Level 47: +3 Staff Booster (11)
  • Level 48: +1 Staff Booster (12), +2 Blood Drain (3)
  • Level 49: +2 Staff Booster (14), +1 Blood Drain (4)
  • Level 50: +1 Staff Booster (15), +2 Blood Drain (6)
  • Level 51: +1 Staff Booster (16), +1 Blood Drain (7), +1 Yellow Aura (2)
  • Level 52: +3 Yellow Aura (5)
  • Level 53: +3 Yellow Aura (8)
  • Level 54: +3 Yellow Aura (11)
  • Level 55: +3 Yellow Aura (14)
  • Level 56: +3 Yellow Aura (17)
  • Level 57: +3 Yellow Aura (20)
  • Level 58: +3 Blue Aura (3)
  • Level 59: +3 Blue Aura (6)
  • Level 60: +3 Blue Aura (9)
  • Level 61: +3 Blue Aura (12)
  • Level 62: +3 Blue Aura (15)
  • Level 63: +3 Blue Aura (18)
  • Level 64: +2 Blue Aura (20), +1 Dark Chain (2)
  • Level 65: +3 Dark Chain (5)
  • Level 66: +3 Dark Chain (8)
  • Level 67: +3 Dark Chain (11)
  • Level 68: +3 Dark Chain (14)
  • Level 69: +3 Dark Chain (17)
  • Level 70: +3 Dark Chain (20)


End Result
  • Staff Mastery: Level 20
  • Quad Blow: Level 20
  • Blood Drain: Level 7
  • Staff Booster: Level 16
  • Yellow Aura: Level 20
  • Blue Aura: Level 20
  • Dark Chain: Level 20


First off, apply 1 point on to Quad Blow for damage purposes, 1 point onto Dark Chain for a 100% stun attack, and 1 point onto yellow aura for a speed boost. After max staff mastery to close the margin of minimum damage to maximum damage, followed up by Quad Blow for damage. After Quad Blow is done raise Staff Booster and Blood Drain. Next, Yellow Aura for speed and than Blue Aura for damage depletion against you and your allies. Finish maxing Dark Chain for additional stun duration and damage.

Third Job

There are several skills that are really good with only one SP, so start there! This is a build guide not training, but some explanation is warranted so you can better decide to follow or deviate from it. The Regular Build is aimed at the fastest solo training at premium locations. With one point on Quintuple Blow, Finish Attack (a First Job skill) is stronger and has more range now. Using Yellow Aura and Staff Booster, Quintuple Blow is incredibly fast.


Regular Build
  • Level 70: +1 Quintuple Blow (1), +1 Advanced Dark Chain (1), +1 Dark Shock (1)
  • Level 71: +1 Teleport Mastery (1), +1 Body Boost (1), +1 Battle Mastery (1)
  • Level 72: +3 Battle Mastery (4)
  • Level 73: +3 Battle Mastery (7)
  • Level 74: +3 Battle Mastery (10)
  • Level 75: +3 Battle Mastery (13)
  • Level 76: +3 Battle Mastery (16)
  • Level 77: +3 Battle Mastery (19)
  • Level 78: +1 Battle Mastery (20), +2 Quintuple Blow (3)
  • Level 79: +3 Quintuple Blow (6)
  • Level 80: +3 Quintuple Blow (9)
  • Level 81: +3 Quintuple Blow (12)
  • Level 82: +3 Quintuple Blow (15)
  • Level 83: +3 Quintuple Blow (18)
  • Level 84: +2 Quintuple Blow (20),+1 Teleport Mastery (2)
  • Level 85: +3 Teleport Mastery (5)
  • Level 86: +3 Teleport Mastery (8)
  • Level 87: +2 Teleport Mastery (10), +1 Advanced Dark Chain (2)
  • Level 88: +3 Advanced Dark Chain (5)
  • Level 89: +3 Advanced Dark Chain (8)
  • Level 90: +3 Advanced Dark Chain (11)
  • Level 91: +3 Dark Shock (4)
  • Level 92: +3 Dark Shock (7)
  • Level 93: +3 Dark Shock (10)
  • Level 94: +3 Dark Shock (13)
  • Level 95: +3 Dark Shock (16)
  • Level 96: +3 Dark Shock (19)
  • Level 97: +1 Dark Shock (20), +2 Body Boost (3)
  • Level 98: +3 Body Boost (6)
  • Level 99: +3 Body Boost (9)
  • Level 100: +3 Body Boost (12)
  • Level 101: +3 Body Boost (15)
  • Level 102: +3 Body Boost (18)
  • Level 103: +2 Body Boost (20), +1 Summon Reaper Buff (1)
  • Level 104: +3 Conversion (3)
  • Level 105: +3 Conversion (6)
  • Level 106: +3 Conversion (9)
  • Level 107: +1 Conversion (10), +2 Advanced Blue Aura (2)
  • Level 108: +3 Advanced Blue Aura (5)
  • Level 109: +3 Advanced Blue Aura (8)
  • Level 110: +3 Advanced Blue Aura (11)
  • Level 111: +3 Advanced Blue Aura (14)
  • Level 112: +3 Advanced Blue Aura (17)
  • Level 113: +3 Advanced Blue Aura (20)
  • Level 114: +3 Summon Reaper Buff (4)
  • Level 115: +3 Summon Reaper Buff (7)
  • Level 116: +3 Summon Reaper Buff (10)
  • Level 117: +3 Summon Reaper Buff (13)
  • Level 118: +3 Summon Reaper Buff (16)
  • Level 119: +3 Summon Reaper Buff (19)
  • Level 120: +1 Summon Reaper Buff (20), +2 Advanced Dark Chain (13)


End Result
  • Battle Mastery: Level 20
  • Quintuple Blow: Level 20
  • Teleport Mastery: Level 10
  • Dark Shock: Level 20
  • Body Boost: Level 20
  • Conversion: Level 10
  • Advanced Blue Aura: Level 20
  • Summon Reaper Buff: Level 20
  • Advanced Dark Chain: Level 13


First, apply 1 point on to Quintuple Blow and Advanced Dark Chain for a nice upgrade, then 1 point on Dark Shock. Even with the cooldown, it's a new skill with nice power. Teleport Mastery and Body Boost also work nice with only 1 point. Next max Battle Mastery for stability and higher minimum damage, followed by Quintuple Blow as this is still your primary attack. Next, comes Teleport Mastery. This gives more distance and does a stun attack at the same time which speeds training. Advanced Dark Chain is raised to 11 so it can hit/pull 8 which also speeds training. Dark Shock is a strong attack that comes in handy, but it follows the primary attacks because of its cooldown. Body Boost will increase the effects of your active aura. The order of these two could be swapped. 1 point on Summon Reaper Buff. It's pretty lame with only 1 point, but be honest, you know you are dying to try it! Next, max Conversion. It's costly with only 1 point, so max it right away. Advanced Blue Aura. It will improve your Blue Aura if you use it, but passively increase your abnormal status and elemental resistance even if you don't. Summon Reaper Buff may look and sound cool, but it does not speed training and does not need to be maxed. Max Advanced Dark Chain, or leave it at 13 and max Summon Reaper Buff. This build will be updated after the chaos update because the skills may change. Reaper damage and time is expected to increase. Lets all hope for another SP reset event!


Alternate Build
  • Level 70: +1 Quintuple Blow (1), +1 Advanced Dark Chain (1), +1 Dark Shock (1)
  • Level 71: +1 Teleport Mastery (1), +1 Body Boost (1), +1 Battle Mastery (1)
  • Level 72: +3 Battle Mastery (4)
  • Level 73: +3 Battle Mastery (7)
  • Level 74: +3 Battle Mastery (10)
  • Level 75: +3 Battle Mastery (13)
  • Level 76: +3 Battle Mastery (16)
  • Level 77: +3 Battle Mastery (19)
  • Level 78: +1 Battle Mastery (20), +2 Quintuple Blow (3)
  • Level 79: +3 Quintuple Blow (6)
  • Level 80: +3 Quintuple Blow (9)
  • Level 81: +3 Quintuple Blow (12)
  • Level 82: +3 Quintuple Blow (15)
  • Level 83: +3 Quintuple Blow (18)
  • Level 84: +2 Quintuple Blow (20),+1 Teleport Mastery (2)
  • Level 85: +3 Teleport Mastery (5)
  • Level 86: +3 Teleport Mastery (8)
  • Level 87: +2 Teleport Mastery (10), +1 Body Boost (2)
  • Level 88: +3 Body Boost (5)
  • Level 89: +3 Body Boost (8)
  • Level 90: +3 Body Boost (11)
  • Level 91: +3 Body Boost (14)
  • Level 92: +3 Body Boost (17)
  • Level 93: +3 Body Boost (20)
  • Level 94: +3 Dark Shock (4)
  • Level 95: +3 Dark Shock (7)
  • Level 96: +3 Dark Shock (10)
  • Level 97: +3 Dark Shock (13)
  • Level 98: +3 Dark Shock (16)
  • Level 99: +3 Dark Shock (19)
  • Level 100: +1 Dark Shock (20), +2 Summon Reaper Buff (2)
  • Level 101: +3 Summon Reaper Buff (5)
  • Level 102: +3 Summon Reaper Buff (8)
  • Level 103: +3 Summon Reaper Buff (11)
  • Level 104: +3 Summon Reaper Buff (14)
  • Level 105: +3 Summon Reaper Buff (17)
  • Level 106: +3 Summon Reaper Buff (20)
  • Level 107: +3 Advanced Blue Aura (3)
  • Level 108: +3 Advanced Blue Aura (6)
  • Level 109: +3 Advanced Blue Aura (9)
  • Level 110: +3 Advanced Blue Aura (12)
  • Level 111: +3 Advanced Blue Aura (15)
  • Level 112: +3 Advanced Blue Aura (18)
  • Level 113: +2 Advanced Blue Aura (20), +1 Conversion (1)
  • Level 114: +3 Conversion (4)
  • Level 115: +3 Conversion (7)
  • Level 116: +3 Conversion (10)
  • Level 117: +3 Advanced Dark Chain (4)
  • Level 118: +3 Advanced Dark Chain (7)
  • Level 119: +3 Advanced Dark Chain (10)
  • Level 120: +3 Advanced Dark Chain (13)


End Result
  • Battle Mastery: Level 20
  • Quintuple Blow: Level 20
  • Teleport Mastery: Level 10
  • Body Boost: Level 20
  • Dark Shock: Level 20
  • Summon Reaper Buff: Level 20
  • Advanced Blue Aura: Level 20
  • Conversion: Level 10
  • Advanced Dark Chain: Level 13

Fourth Job

A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started.


Regular Build
  • Level 120: +1 Finishing Blow (1), +1 Twister Spin (1), +1 Dark Genesis (1)
  • Level 121: +3 Energize (3)
  • Level 122: +3 Energize (6)
  • Level 123: +3 Energize (9)
  • Level 124: +1 Energize (10), +2


End Result (This shows max all as it has yet to be determined what to leave points off)
  • Advanced Dark Aura: Level 30
  • Advanced Yellow Aura: Level 30
  • Energize: Level 10
  • Finishing Blow: Level 30
  • Stance: Level 30
  • Twister Spin: Level 30
  • Dark Genesis: Level 30
  • Party Shield: Level 20

Wild Hunter

First Job

Mobile Build
  • Level 10: Triple Shot [1], Jaguar Riding [4]
  • Level 11: Jaguar Riding [7]
  • Level 12: Jaguar Riding [10]
  • Level 13: Jaguar Riding [13]
  • Level 14: Jaguar Riding [15] MAXED, Double Jump [1]
  • Level 15: Double Jump [4]
  • Level 16: Double Jump [7]
  • Level 17: Double Jump [10] MAXED
  • Level 18: Crossbow Booster [3]
  • Level 19: Crossbow Booster [6]
  • Level 20: Crossbow Booster [9]
  • Level 21: Crossbow Booster [12]
  • Level 22: Crossbow Booster [15]
  • Level 23: Crossbow Booster [18]
  • Level 24: Crossbow Booster [20] MAXED, Triple Shot [2]
  • Level 25: Triple Shot [5]
  • Level 26: Triple Shot [8]
  • Level 27: Triple Shot [11]
  • Level 28: Triple Shot [14]
  • Level 29: Triple Shot [17]
  • Level 30: Triple Shot [20] MAXED
Total
  • Jaguar Riding [15] MAXED
  • Double Jump [10] MAXED
  • Crossbow Booster [20] MAXED
  • Triple Shot [20] MAXED

Second Job

Unmaxed Mine build
  • Level 30: Bomb Shot [1], Soul Arrow [2]
  • Level 31: Soul Arrow [5]
  • Level 32: Soul Arrow [8]
  • Level 33: Soul Arrow [10] MAXED, Bomb Shot [2]
  • Level 34: Bomb Shot [5]
  • Level 35: Bomb Shot [8]
  • Level 36: Bomb Shot [11]
  • Level 37: Bomb Shot [14]
  • Level 38: Bomb Shot [17]
  • Level 39: Bomb Shot [20] MAXED
  • Level 40: Crossbow Mastery [3]
  • Level 41: Crossbow Mastery [6]
  • Level 42: Crossbow Mastery [9]
  • Level 43: Crossbow Mastery [12]
  • Level 44: Crossbow Mastery [15]
  • Level 45: Crossbow Mastery [18]
  • Level 46: Crossbow Mastery [20] MAXED, Jaguar Roar [1]
  • Level 47: Jaguar Roar [4]
  • Level 48: Jaguar Roar [7]
  • Level 49: Jaguar Roar [10]
  • Level 50: Jaguar Roar [13]
  • Level 51: Jaguar Roar [16]
  • Level 52: Jaguar Roar [19]
  • Level 53: Jaguar Roar [20] MAXED, Final Attack [2]
  • Level 54: Final Attack [5]
  • Level 55: Final Attack [8]
  • Level 56: Final Attack [11]
  • Level 57: Final Attack [14]
  • Level 58: Final Attack [17]
  • Level 59: Final Attack [20] MAXED
  • Level 60: Swallow [3]
  • Level 61: Swallow [6]
  • Level 62: Swallow [9]
  • Level 63: Swallow [12]
  • Level 64: Swallow [15]
  • Level 65: Swallow [18]
  • Level 66: Swallow [20] MAXED, Mine [1]
  • Level 67: Mine [4]
  • Level 68: Mine [7]
  • Level 69: Mine [10]
  • Level 70: Mine [13]
Total
  • Soul Arrow [10] MAXED
  • Bomb Shot [20] MAXED
  • Crossbow Mastery [20] MAXED
  • Jaguar Roar [20] MAXED
  • Final Attack [20] MAXED
  • Swallow [20] MAXED
  • Mine [13]
=== Another build===
  • Level 30: +1 Bomb Shot +2 Soul Arrow
  • Level 31: +2 Soul Arrow +1 Jaguar Roar(Helps with mobs)
  • Level 32: +3 Soul Arrow( Leave soul arrow at 7 since it matches with Booster)
  • Level 33: +3 Bomb Shot
  • Level 34: +3 Bomb Shot
  • Level 35: +3 Bomb Shot
  • Level 36: +3 Bomb Shot
  • Level 37: +3 Bomb Shot
  • Level 38: +3 Bomb Shot
  • Level 39: +1 Bomb Shot(MAXED) +2 Mastery
  • Level 40: +3 Mastery
  • Level 41: +3 Mastery
  • Level 42: +3 Mastery
  • Level 43: +3 Mastery
  • Level 44: +3 Mastery
  • Level 45: +3 Mastery(MAXED)
  • Level 46: +3 Jaguar Roar
  • Level 47: +3 Jaguar Roar
  • Level 48: +3 Jaguar Roar
  • Level 49: +3 Jaguar Roar
  • Level 50: +3 Jaguar Roar
  • Level 51: +3 Jaguar Roar
  • Level 52: +1 Jaguar Roar(MAXED)+2 FA or +2 Swallow
  • Level 53: +3 FA or +3 Swallow
  • Level 54: +3 FA or +3 Swallow
  • Level 55: +3 FA or +3 Swallow
  • Level 56: +3 FA or +3 Swallow
  • Level 57: +3 FA or +3 Swallow
  • Level 58: +3 FA or +3 Swallow(MAXED)
  • Level 59: +3 FA or +3 Swallow
  • Level 60: +3 FA or +3 Swallow
  • Level 61: +3 FA or +3 Swallow
  • Level 62: +3 FA or +3 Swallow
  • Level 63: +3 FA or +3 Swallow
  • Level 64: +3 FA or +3 Swallow
  • Level 65: +2 FA or +2 Swallow(MAXED)+1 Mine
  • Level 66: +3 Mine
  • Level 67: +3 Mine
  • Level 68: +3 Mine
  • Level 69: +3 Mine
  • Level 70: +3 Mine(16)
Total
  • Soul Arrow [7]
  • Bomb Shot [20] MAXED
  • Crossbow Mastery [20] MAXED
  • Jaguar Roar [20] MAXED
  • Final Attack [20] MAXED
  • Swallow [20] MAXED
  • Mine [16]
  • At the begining of this build its alot easier to kill mobs since you already have Jaguar roar which pushs back mobs and Bomb Shot which is a mobber.Maxing Soul Arrow is unneccesary i think, leaving it at 7 its a good idea since the times with Booster and Soul Arrow are similar so its more organised. FA and Swallow are both good skills to have Swallow gives you buffs while FA gives you more attack (BTW FINAL ATTACK IS A MUST MAX SKILL AFTER BIG BANG!)

Third Job

Recommended Build

Level 70: Enduring Shot +1 (1), Dash 'n Slash +1 (1), Swipe +1 (1)

Level 71: Silver Hawk +1 (1), Jaguar Boost +2 (2)

Level 72: Jaguar Boost +3 (5)

Level 73: Jaguar Boost +3 (8)

Level 74: Jaguar Boost +3 (11)

Level 75: Jaguar Mastery +3 (14)

Level 76: Jaguar Mastery +3 (17)

Level 77: Jaguar Mastery +3(MAX)

Level 78: Dash 'n Slash +2 (3), Wild Trap +1 (1)

Level 79: Dash 'n Slash +3 (6)

Level 80: Dash 'n Slash +3 (9)

Level 81: Dash 'n Slash +3 (12)

Level 82: Dash 'n Slash +3 (15)

Level 83: Dash 'n Slash +3 (18)

Level 84: Dash 'n Slash +3 (21)

Level 85: Dash 'n Slash +3 (24)

Level 86: Dash 'n Slash +3 (27)

Level 87: Dash 'n Slash +3 (MAX)

Level 88: Enduring Shot +2 (3), Blind +1 (1)

Level 89: Enduring Shot +3 (6)

Level 90: Enduring Shot +3 (9)

Level 91: Enduring Shot +3 (12)

Level 92: Enduring Shot +3 (15)

Level 93: Enduring Shot +3 (18)

Level 94: Enduring Shot +3 (21)

Level 95: Enduring Shot +3 (24)

Level 96: Enduring Shot +3 (27)

Level 97: Enduring Shot +3 (MAX)

Level 98: Swipe +3 (4)

Level 99: Swipe +3 (7)

Level 100: Swipe +3 (10)

Level 101: Swipe +3 (13)

Level 102: Swipe +3 (16)

Level 103: Swipe +3 (19)

Level 104: Swipe +1 (MAX), Wild Trap +2 (3)

Level 105: Wild Trap +3 (6)

Level 106: Wild Trap +3 (9)

Level 107: Wild Trap +3 (12)

Level 108: Wild Trap +3 (15)

Level 109: Wild Trap +3 (18)

Level 110: Wild Trap +2 (MAX), Silver Hawk (2)

Level 111: Silver Hawk +3 (5)

Level 112: Silver Hawk +3 (8)

Level 113: Silver Hawk +3 (11)

Level 114: Silver Hawk +3 (14)

Level 115: Silver Hawk +3 (17)

Level 116: Silver Hawk +3 (MAX)

Level 117: Blind +3 (4)

Level 118: Blind +3 (7)

Level 119: Blind +3 (10)

Level 120: Blind +3 (13)


At the end you should have:

Jaguar Boost -MAXED

Enduring Shot - MAXED

Dash 'n Slash - MAXED

Swipe - MAXED

Wild Trap - MAXED

Silver Hawk - MAXED

Blind - 13


You should max Dash 'n Slash for mobbing. After you should max Enduring Shot for bosses and soloing. There is no reason to max blind because it wouldn't really help you out in 4th Job.

Fourth Job

Mechanic

First Job

Suck MAH DICK

===Second Job=