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m (GMS names and descrips for Battle Mage skills. will do the rest later.)
m (Adding Big Bang warning)
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{{MapleStory/Big Bang}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Resistance}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Resistance}}}}



Revision as of 09:58, 10 March 2011

Template:MapleStory/Big Bang

Citizen

Regular Skills

MS Skill Crystal Throw.png

Crystal Throw: Throws a crystal with power to inflict set damage.

Crystal Throw effects

Throws a crystal to inflict set damage.

  • Level 1: MP -3; Damage 10.
  • Level 2: MP -5; Damage 25.
  • Level 3: MP -7; Damage 40.

File:MS Skill Sneak.png

Sneak: For a short period of time move fast while hiding yourself.

Sneak effects

For a short period of time move fast while hiding yourself.

  • Level 1: MP -5; 10 seconds in dark sight with +5 speed.
  • Level 2: MP -10; 20 seconds in dark sight with +10 speed.
  • Level 3: MP -15; 30 seconds in dark sight with +15 speed.

File:MS Skill Alchemist2.png

Efficiency: Increases the effect of potions.

Efficiency effects

Increases the effect of potions. It only applies for potions that recover HP or MP.

  • Level 1: Recovery rate 110%
  • Level 2: Recovery rate 120%
  • Level 3: Recovery rate 130%

File:MS Skill Blessing of the Sprite.png

Blessing of the Fairy: Boosts skills of another character on your account.

Blessing of the Fairy effects

Boosts skills of another character on your account.

  • Skill points increase at an interval of 10 levels.
  • Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
  • Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
  • Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
  • Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
  • Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
  • Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
  • Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
  • Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
  • Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
  • Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
  • Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
  • Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
  • Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
  • Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
  • Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
  • Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
  • Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
  • Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
  • Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
  • Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.

File:MS Skill Critical Shot.png

Critical: Increases the chance of a critical attack.

Critical effects

Increases the chance of a critical attack. This skill is invisible in the beginning.

  • Level 1: 50% success rate, 200% Critical Damage.

Job Skills

File:MS Skill Monster Net.png

Capture: If the monsters HP is below 40% then you can capture it.

Capture effects

If the monsters HP is below 40% then you can capture it. This skill holds the monster until released.

  • Level 1: MP -10; Capture monster below 40% HP.

File:MS Skill Monster Release.png

Hunter's Call: Summons a captured monster at random.

Hunter's Call effects

Summons a captured monster at random. Lets go of the captured monster to just run around and do nothing. This skill is for the Wild Hunter only.

  • Level 1: MP -10; Summons a captured monster for 20 seconds.

File:MS Skill Mechanical Rush.png

Mechanical Rush: Open up your exhaust pipes to push your mech forward a distance.

Mechanical Rush effects

Open up your exhaust pipes to push your mech forward a distance. This skill is for the Mechanic only.

  • Level 1: MP -8; Boost a distance.

Common Fourth Job Skills

MS Skill Maple Warrior.png

Maple Warrior: Increase party's every stats by certain percentage.

Maple Warrior effects

Increase party's every stats by certain percentage.

  • Level 1: MP -10; +1% Base Stats, 30 seconds.
  • Level 2: MP -10; +1% Base Stats, 60 seconds.
  • Level 3: MP -10; +2% Base Stats, 90 seconds.
  • Level 4: MP -10; +2% Base Stats, 120 seconds.
  • Level 5: MP -10; +3% Base Stats, 150 seconds.
  • Level 6: MP -20; +3% Base Stats, 180 seconds.
  • Level 7: MP -20; +4% Base Stats, 210 seconds.
  • Level 8: MP -20; +4% Base Stats, 240 seconds.
  • Level 9: MP -20; +5% Base Stats, 270 seconds.
  • Level 10: MP -20; +5% Base Stats, 300 seconds.
  • Level 11: MP -30; +6% Base Stats, 330 seconds.
  • Level 12: MP -30; +6% Base Stats, 360 seconds.
  • Level 13: MP -30; +7% Base Stats, 390 seconds.
  • Level 14: MP -30; +7% Base Stats, 420 seconds.
  • Level 15: MP -30; +8% Base Stats, 450 seconds.
  • Level 16: MP -40; +8% Base Stats, 480 seconds.
  • Level 17: MP -40; +9% Base Stats, 510 seconds.
  • Level 18: MP -40; +9% Base Stats, 540 seconds.
  • Level 19: MP -40; +10% Base Stats, 570 seconds.
  • Level 20: MP -40; +10% Base Stats, 600 seconds.
  • Level 21: MP -50; +11% Base Stats, 630 seconds.
  • Level 22: MP -50; +11% Base Stats, 660 seconds.
  • Level 23: MP -50; +12% Base Stats, 690 seconds.
  • Level 24: MP -50; +12% Base Stats, 720 seconds.
  • Level 25: MP -50; +13% Base Stats, 750 seconds.
  • Level 26: MP -60; +13% Base Stats, 780 seconds.
  • Level 27: MP -60; +14% Base Stats, 810 seconds.
  • Level 28: MP -60; +14% Base Stats, 840 seconds.
  • Level 29: MP -60; +15% Base Stats, 870 seconds.
  • Level 30: MP -60; +15% Base Stats, 900 seconds.

MS Skill Hero's Will.png

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes

Battle Mage

First Job

MS Skill Triple Blow.png

Triple Blow: Quickly attacks multiple enemies 3 times in a row.

Triple Blow effects

  • Level 1: MP -10; 91% Damage.
  • Level 2: MP -11; 92% Damage.
  • Level 3: MP -11; 93% Damage.
  • Level 4: MP -12; 94% Damage.
  • Level 5: MP -12; 95% Damage.
  • Level 6: MP -13; 96% Damage.
  • Level 7: MP -13; 97% Damage.
  • Level 8: MP -14; 98% Damage.
  • Level 9: MP -14; 99% Damage.
  • Level 10: MP -15; 100% Damage.
  • Level 11: MP -15; 101% Damage.
  • Level 12: MP -16; 102% Damage.
  • Level 13: MP -16; 103% Damage.
  • Level 14: MP -17; 104% Damage.
  • Level 15: MP -17; 105% Damage.
  • Level 16: MP -18; 106% Damage.
  • Level 17: MP -18; 107% Damage.
  • Level 18: MP -19; 108% Damage.
  • Level 19: MP -20; 109% Damage.
  • Level 20: MP -20; 110% Damage.



File:MS Skill Finish Attack.png

The Finisher: Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill.

The Finisher effects

Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill.

  • Level 1: MP -21; Damage 277%, 2% chance of ignoring physical defense.
  • Level 2: MP -22; Damage 284%, 4% chance of ignoring physical defense.
  • Level 3: MP -23; Damage 291%, 6% chance of ignoring physical defense.
  • Level 4: MP -24; Damage 298%, 8% chance of ignoring physical defense.
  • Level 5: MP -25; Damage 305%, 10% chance of ignoring physical defense.
  • Level 6: MP -26; Damage 312%, 12% chance of ignoring physical defense.
  • Level 7: MP -27; Damage 319%, 14% chance of ignoring physical defense.
  • Level 8: MP -28; Damage 326%, 16% chance of ignoring physical defense.
  • Level 9: MP -29; Damage 333%, 18% chance of ignoring physical defense.
  • Level 10: MP -30; Damage 340%, 20% chance of ignoring physical defense.

MS Skill Teleport.png

Teleport: Allows you to teleport a set distance to other locations on the same map using the arrow keys.

Teleport effects

Allows you to teleport a set distance to other locations on the same map using the arrow keys.

  • Level 1: MP -50; teleport, within 130 distance.
  • Level 2: MP -48; teleport, within 132 distance.
  • Level 3: MP -46; teleport, within 132 distance.
  • Level 4: MP -44; teleport, within 134 distance.
  • Level 5: MP -42; teleport, within 134 distance.
  • Level 6: MP -40; teleport, within 136 distance.
  • Level 7: MP -38; teleport, within 136 distance.
  • Level 8: MP -36; teleport, within 138 distance.
  • Level 9: MP -34; teleport, within 138 distance.
  • Level 10: MP -32; teleport, within 140 distance.
  • Level 11: MP -30; teleport, within 140 distance.
  • Level 12: MP -28; teleport, within 142 distance.
  • Level 13: MP -26; teleport, within 142 distance.
  • Level 14: MP -24; teleport, within 144 distance.
  • Level 15: MP -22; teleport, within 144 distance.

MS Skill Dark Aura.png

Dark Aura: You emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.

Dark Aura effects

You emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.

  • Level 1: MP -11; damage increased by 1%
  • Level 2: MP -12; damage increased by 2%
  • Level 3: MP -13; damage increased by 2%
  • Level 4: MP -14; damage increased by 3%
  • Level 5: MP -15; damage increased by 3%
  • Level 6: MP -16; damage increased by 4%
  • Level 7: MP -17; damage increased by 4%
  • Level 8: MP -18; damage increased by 5%
  • Level 9: MP -19; damage increased by 5%
  • Level 10: MP -20; damage increased by 6%
  • Level 11: MP -21; damage increased by 6%
  • Level 12: MP -22; damage increased by 7%
  • Level 13: MP -23; damage increased by 7%
  • Level 14: MP -24; damage increased by 8%
  • Level 15: MP -25; damage increased by 8%
  • Level 16: MP -26; damage increased by 9%
  • Level 17: MP -27; damage increased by 9%
  • Level 18: MP -28; damage increased by 10%
  • Level 19: MP -29; damage increased by 10%
  • Level 20: MP -30; damage increased by 11%

Second Job

MS Skill Staff Mastery.png

Staff Mastery: Increases Staff Mastery, Magic Attack, and Critical Hit Rate.

Staff Mastery effects

Increases Staff Mastery, Magic Attack, and Critical Hit Rate.

  • Level 1: Mastery 12%, Magic Attack +1, Critical Chance 2%.
  • Level 2: Mastery 14%, Magic Attack +2, Critical Chance 4%.
  • Level 3: Mastery 16%, Magic Attack +3, Critical Chance 6%.
  • Level 4: Mastery 18%, Magic Attack +4, Critical Chance 8%.
  • Level 5: Mastery 20%, Magic Attack +5, Critical Chance 10%.
  • Level 6: Mastery 22%, Magic Attack +6, Critical Chance 12%.
  • Level 7: Mastery 24%, Magic Attack +7, Critical Chance 14%.
  • Level 8: Mastery 26%, Magic Attack +8, Critical Chance 16%.
  • Level 9: Mastery 28%, Magic Attack +9, Critical Chance 18%.
  • Level 10: Mastery 30%, Magic Attack +10, Critical Chance 20%.
  • Level 11: Mastery 32%, Magic Attack +11, Critical Chance 22%.
  • Level 12: Mastery 34%, Magic Attack +12, Critical Chance 24%.
  • Level 13: Mastery 36%, Magic Attack +13, Critical Chance 26%.
  • Level 14: Mastery 38%, Magic Attack +14, Critical Chance 28%.
  • Level 15: Mastery 40%, Magic Attack +15, Critical Chance 30%.
  • Level 16: Mastery 42%, Magic Attack +16, Critical Chance 32%.
  • Level 17: Mastery 44%, Magic Attack +17, Critical Chance 34%.
  • Level 18: Mastery 46%, Magic Attack +18, Critical Chance 36%.
  • Level 19: Mastery 48%, Magic Attack +19, Critical Chance 38%.
  • Level 20: Mastery 50%, Magic Attack +20, Critical Chance 40%.

MS Skill Quad Blow.png

Quad Blow: Quickly deals 4 attacks on multiple enemies.

Quad Blow effects

Quickly deals 4 attacks on multiple enemies.

  • Level 1: MP -20; 101% Damage.
  • Level 2: MP -21; 102% Damage.
  • Level 3: MP -21; 103% Damage.
  • Level 4: MP -22; 104% Damage.
  • Level 5: MP -22; 105% Damage.
  • Level 6: MP -23; 106% Damage.
  • Level 7: MP -23; 107% Damage.
  • Level 8: MP -24; 108% Damage.
  • Level 9: MP -24; 109% Damage.
  • Level 10: MP -25; 110% Damage.
  • Level 11: MP -25; 111% Damage.
  • Level 12: MP -26; 112% Damage.
  • Level 13: MP -26; 113% Damage.
  • Level 14: MP -27; 114% Damage.
  • Level 15: MP -27; 115% Damage.
  • Level 16: MP -28; 116% Damage.
  • Level 17: MP -28; 117% Damage.
  • Level 18: MP -29; 118% Damage.
  • Level 19: MP -29; 119% Damage.
  • Level 20: MP -30; 120% Damage.

File:MS Skill Dark Chain.png

Dark Chain: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down.

Dark Chain effects

A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down.

  • Level 1: MP -12; 177% Damage, at a 3 second stun.
  • Level 2: MP -12; 184% Damage, at a 3 second stun.
  • Level 3: MP -14; 191% Damage, at a 3 second stun.
  • Level 4: MP -14; 198% Damage, at a 3 second stun.
  • Level 5: MP -16; 205% Damage, at a 3 second stun.
  • Level 6: MP -16; 212% Damage, at a 3 second stun.
  • Level 7: MP -18; 219% Damage, at a 3 second stun.
  • Level 8: MP -18; 226% Damage, at a 3 second stun.
  • Level 9: MP -20; 233% Damage, at a 3 second stun.
  • Level 10: MP -20; 240% Damage, at a 3 second stun.
  • Level 11: MP -22; 247% Damage, at a 4 second stun.
  • Level 12: MP -22; 254% Damage, at a 4 second stun.
  • Level 13: MP -24; 261% Damage, at a 4 second stun.
  • Level 14: MP -24; 268% Damage, at a 4 second stun.
  • Level 15: MP -26; 275% Damage, at a 4 second stun.
  • Level 16: MP -26; 282% Damage, at a 4 second stun.
  • Level 17: MP -28; 289% Damage, at a 4 second stun.
  • Level 18: MP -28; 296% Damage, at a 4 second stun.
  • Level 19: MP -30; 303% Damage, at a 4 second stun.
  • Level 20: MP -30; 310% Damage, at a 4 second stun.

MS Skill Blue Aura.png

Blue Aura: You emanate a bright blue aura that absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.

Blue Aura effects

You emanate a bright blue aura that absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras. Acts as a type of party magic guard and is somewhat similar to Magic Shield from Evan.

  • Level 1: MP -24; 11% damage distributed among party members and 39% Damage recieved.
  • Level 2: MP -24; 12% damage distributed among party members and 38% Damage recieved.
  • Level 3: MP -26; 13% damage distributed among party members and 37% Damage recieved.
  • Level 4: MP -26; 14% damage distributed among party members and 36% Damage recieved.
  • Level 5: MP -28; 15% damage distributed among party members and 35% Damage recieved.
  • Level 6: MP -28; 16% damage distributed among party members and 34% Damage recieved.
  • Level 7: MP -30; 17% damage distributed among party members and 33% Damage recieved.
  • Level 8: MP -30; 18% damage distributed among party members and 32% Damage recieved.
  • Level 9: MP -32; 19% damage distributed among party members and 31% Damage recieved.
  • Level 10: MP -32; 20% damage distributed among party members and 30% Damage recieved.
  • Level 11: MP -34; 21% damage distributed among party members and 29% Damage recieved.
  • Level 12: MP -34; 22% damage distributed among party members and 28% Damage recieved.
  • Level 13: MP -36; 23% damage distributed among party members and 27% Damage recieved.
  • Level 14: MP -36; 24% damage distributed among party members and 26% Damage recieved.
  • Level 15: MP -38; 25% damage distributed among party members and 25% Damage recieved.
  • Level 16: MP -38; 26% damage distributed among party members and 24% Damage recieved.
  • Level 17: MP -40; 27% damage distributed among party members and 23% Damage recieved.
  • Level 18: MP -40; 28% damage distributed among party members and 22% Damage recieved.
  • Level 19: MP -42; 29% damage distributed among party members and 21% Damage recieved.
  • Level 20: MP -42; 30% damage distributed among party members and 20% Damage recieved.

MS Skill Yellow Aura.png

Yellow Aura: You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.

Yellow Aura effects

You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.

  • Level 1: MP -12; +1 movement speed and +1 attack speed.
  • Level 2: MP -12; +2 movement speed and +1 attack speed.
  • Level 3: MP -12; +3 movement speed and +1 attack speed.
  • Level 4: MP -12; +4 movement speed and +1 attack speed.
  • Level 5: MP -12; +5 movement speed and +1 attack speed.
  • Level 6: MP -14; +6 movement speed and +1 attack speed.
  • Level 7: MP -14; +7 movement speed and +1 attack speed.
  • Level 8: MP -14; +8 movement speed and +1 attack speed.
  • Level 9: MP -14; +9 movement speed and +1 attack speed.
  • Level 10: MP -14; +10 movement speed and +1 attack speed.
  • Level 11: MP -16; +11 movement speed and +1 attack speed.
  • Level 12: MP -16; +12 movement speed and +1 attack speed.
  • Level 13: MP -16; +13 movement speed and +1 attack speed.
  • Level 14: MP -16; +14 movement speed and +1 attack speed.
  • Level 15: MP -16; +15 movement speed and +1 attack speed.
  • Level 16: MP -18; +16 movement speed and +1 attack speed.
  • Level 17: MP -18; +17 movement speed and +1 attack speed.
  • Level 18: MP -18; +18 movement speed and +1 attack speed.
  • Level 19: MP -18; +19 movement speed and +1 attack speed.
  • Level 20: MP -18; +20 movement speed and +1 attack speed.

MS Skill Blood Drain.png

Blood Drain: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack. Similar to Aran's Combo Drain with the exception of a required combo.

Blood Drain effects

Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.

  • Level 1: MP -30; 1% damage absorbed as HP for 63 seconds.
  • Level 2: MP -30; 1% damage absorbed as HP for 66 seconds.
  • Level 3: MP -30; 1% damage absorbed as HP for 69 seconds.
  • Level 4: MP -30; 1% damage absorbed as HP for 72 seconds.
  • Level 5: MP -30; 2% damage absorbed as HP for 75 seconds.
  • Level 6: MP -42; 2% damage absorbed as HP for 78 seconds.
  • Level 7: MP -42; 2% damage absorbed as HP for 81 seconds.
  • Level 8: MP -42; 2% damage absorbed as HP for 84 seconds.
  • Level 9: MP -42; 3% damage absorbed as HP for 87 seconds.
  • Level 10: MP -42; 3% damage absorbed as HP for 90 seconds.
  • Level 11: MP -54; 3% damage absorbed as HP for 93 seconds.
  • Level 12: MP -54; 3% damage absorbed as HP for 96 seconds.
  • Level 13: MP -54; 4% damage absorbed as HP for 99 seconds.
  • Level 14: MP -54; 4% damage absorbed as HP for 102 seconds.
  • Level 15: MP -54; 4% damage absorbed as HP for 105 seconds.
  • Level 16: MP -66; 4% damage absorbed as HP for 108 seconds.
  • Level 17: MP -66; 5% damage absorbed as HP for 111 seconds.
  • Level 18: MP -66; 5% damage absorbed as HP for 114 seconds.
  • Level 19: MP -66; 5% damage absorbed as HP for 117 seconds.
  • Level 20: MP -66; 5% damage absorbed as HP for 120 seconds.



File:MS Skill Staff Booster.png

Staff Boost: Doubles the attack speed of your weapon. Must have a staff equipped.

Staff Boost effects

Doubles the attack speed of your weapon. Must have a staff equipped.

  • Level 1: MP -58; increases speed by 1 for 33 seconds.
  • Level 2: MP -56; increases speed by 1 for 36 seconds.
  • Level 3: MP -54; increases speed by 1 for 39 seconds.
  • Level 4: MP -52; increases speed by 1 for 42 seconds.
  • Level 5: MP -50; increases speed by 1 for 45 seconds.
  • Level 6: MP -48; increases speed by 1 for 48 seconds.
  • Level 7: MP -46; increases speed by 1 for 51 seconds.
  • Level 8: MP -44; increases speed by 1 for 54 seconds.
  • Level 9: MP -42; increases speed by 1 for 57 seconds.
  • Level 10: MP -40; increases speed by 1 for 60 seconds.
  • Level 11: MP -39; increases speed by 2 for 63 seconds.
  • Level 12: MP -38; increases speed by 2 for 66 seconds.
  • Level 13: MP -37; increases speed by 2 for 69 seconds.
  • Level 14: MP -36; increases speed by 2 for 72 seconds.
  • Level 15: MP -35; increases speed by 2 for 75 seconds.
  • Level 16: MP -34; increases speed by 2 for 78 seconds.
  • Level 17: MP -33; increases speed by 2 for 81 seconds.
  • Level 18: MP -32; increases speed by 2 for 84 seconds.
  • Level 19: MP -31; increases speed by 2 for 87 seconds.
  • Level 20: MP -30; increases speed by 2 for 90 seconds.

Third Job

MS Skill Advanced Blue Aura.png

Advanced Blue Aura: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.

Advanced Blue Aura effects

Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.

  • Level 1: MP -44; 19% Damage absorbed, +3% Defense. 1% Resistance.
  • Level 2: MP -44; 19% Damage absorbed, +6% Defense. 2% Resistance.
  • Level 3: MP -46; 18% Damage absorbed, +9% Defense. 3% Resistance.
  • Level 4: MP -46; 18% Damage absorbed, +12% Defense. 4% Resistance.
  • Level 5: MP -48; 17% Damage absorbed, +15% Defense. 5% Resistance.
  • Level 6: MP -48; 17% Damage absorbed, +18% Defense. 6% Resistance.
  • Level 7: MP -50; 16% Damage absorbed, +21% Defense. 7% Resistance.
  • Level 8: MP -50; 16% Damage absorbed, +24% Defense. 8% Resistance.
  • Level 9: MP -52; 15% Damage absorbed, +27% Defense. 9% Resistance.
  • Level 10: MP -52; 15% Damage absorbed, +30% Defense. 10% Resistance.
  • Level 11: MP -54; 14% Damage absorbed, +33% Defense. 11% Resistance.
  • Level 12: MP -54; 14% Damage absorbed, +36% Defense. 12% Resistance.
  • Level 13: MP -56; 13% Damage absorbed, +39% Defense. 13% Resistance.
  • Level 14: MP -56; 13% Damage absorbed, +42% Defense. 14% Resistance.
  • Level 15: MP -58; 12% Damage absorbed, +45% Defense. 15% Resistance.
  • Level 16: MP -58; 12% Damage absorbed, +48% Defense. 16% Resistance.
  • Level 17: MP -60; 11% Damage absorbed, +51% Defense. 17% Resistance.
  • Level 18: MP -60; 11% Damage absorbed, +54% Defense. 18% Resistance.
  • Level 19: MP -62; 10% Damage absorbed, +57% Defense. 19% Resistance.
  • Level 20: MP -62; 10% Damage absorbed, +60% Defense. 20% Resistance.

MS Skill Battle Mastery.png

Battle Mastery: You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage.

Battle Mastery effects

You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage.

  • Level 1: +11% Damage and +5% Critical Damage.
  • Level 2: +12% Damage and +6% Critical Damage.
  • Level 3: +13% Damage and +6% Critical Damage.
  • Level 4: +14% Damage and +7% Critical Damage.
  • Level 5: +15% Damage and +7% Critical Damage.
  • Level 6: +16% Damage and +8% Critical Damage.
  • Level 7: +17% Damage and +8% Critical Damage.
  • Level 8: +18% Damage and +9% Critical Damage.
  • Level 9: +19% Damage and +9% Critical Damage.
  • Level 10: +20% Damage and +10% Critical Damage.
  • Level 11: +21% Damage and +10% Critical Damage.
  • Level 12: +22% Damage and +11% Critical Damage.
  • Level 13: +23% Damage and +11% Critical Damage.
  • Level 14: +24% Damage and +12% Critical Damage.
  • Level 15: +25% Damage and +12% Critical Damage.
  • Level 16: +26% Damage and +13% Critical Damage.
  • Level 17: +27% Damage and +13% Critical Damage.
  • Level 18: +28% Damage and +14% Critical Damage.
  • Level 19: +29% Damage and +14% Critical Damage.
  • Level 20: +30% Damage and +15% Critical Damage.

File:MS Skill Death Blow.png

Quintuple Blow: Quickly deals 5 attacks on multiple enemies.

Quintuple Blow effects

Quickly deals 5 attacks on multiple enemies.

  • Level 1: MP -30; 111% Damage 5 times on 6 monsters.
  • Level 2: MP -30; 112% Damage 5 times on 6 monsters.
  • Level 3: MP -30; 113% Damage 5 times on 6 monsters.
  • Level 4: MP -30; 114% Damage 5 times on 6 monsters.
  • Level 5: MP -30; 115% Damage 5 times on 6 monsters.
  • Level 6: MP -34; 116% Damage 5 times on 6 monsters.
  • Level 7: MP -34; 117% Damage 5 times on 6 monsters.
  • Level 8: MP -34; 118% Damage 5 times on 6 monsters.
  • Level 9: MP -34; 119% Damage 5 times on 6 monsters.
  • Level 10: MP -34; 120% Damage 5 times on 6 monsters.
  • Level 11: MP -38; 121% Damage 5 times on 6 monsters.
  • Level 12: MP -38; 122% Damage 5 times on 6 monsters.
  • Level 13: MP -38; 123% Damage 5 times on 6 monsters.
  • Level 14: MP -38; 124% Damage 5 times on 6 monsters.
  • Level 15: MP -38; 125% Damage 5 times on 6 monsters.
  • Level 16: MP -42; 126% Damage 5 times on 6 monsters.
  • Level 17: MP -42; 127% Damage 5 times on 6 monsters.
  • Level 18: MP -42; 128% Damage 5 times on 6 monsters.
  • Level 19: MP -42; 129% Damage 5 times on 6 monsters.
  • Level 20: MP -42; 130% Damage 5 times on 6 monsters.

File:MS Skill Dark Lightning.png

Dark Shock: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases.

Dark Shock effects

Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases.

  • Level 1: MP -25; 848% Damage on 6 enemies. 5% Critical Chance. 15 second cooldown.
  • Level 2: MP -25; 856% Damage on 6 enemies. 6% Critical Chance. 14 second cooldown.
  • Level 3: MP -25; 864% Damage on 6 enemies. 6% Critical Chance. 14 second cooldown.
  • Level 4: MP -25; 872% Damage on 6 enemies. 7% Critical Chance. 13 second cooldown.
  • Level 5: MP -25; 880% Damage on 6 enemies. 7% Critical Chance. 13 second cooldown.
  • Level 6: MP -25; 888% Damage on 6 enemies. 8% Critical Chance. 12 second cooldown.
  • Level 7: MP -25; 896% Damage on 6 enemies. 8% Critical Chance. 12 second cooldown.
  • Level 8: MP -25; 904% Damage on 6 enemies. 9% Critical Chance. 11 second cooldown.
  • Level 9: MP -25; 912% Damage on 6 enemies. 9% Critical Chance. 11 second cooldown.
  • Level 10: MP -25; 920% Damage on 6 enemies. 10% Critical Chance. 10 second cooldown.
  • Level 11: MP -25; 928% Damage on 6 enemies. 10% Critical Chance. 10 second cooldown.
  • Level 12: MP -25; 936% Damage on 6 enemies. 11% Critical Chance. 9 second cooldown.
  • Level 13: MP -25; 944% Damage on 6 enemies. 11% Critical Chance. 9 second cooldown.
  • Level 14: MP -25; 952% Damage on 6 enemies. 12% Critical Chance. 8 second cooldown.
  • Level 15: MP -25; 960% Damage on 6 enemies. 12% Critical Chance. 8 second cooldown.
  • Level 16: MP -25; 968% Damage on 6 enemies. 13% Critical Chance. 7 second cooldown.
  • Level 17: MP -25; 976% Damage on 6 enemies. 13% Critical Chance. 7 second cooldown.
  • Level 18: MP -25; 984% Damage on 6 enemies. 14% Critical Chance. 6 second cooldown.
  • Level 19: MP -25; 992% Damage on 6 enemies. 14% Critical Chance. 6 second cooldown.
  • Level 20: MP -25; 1000% Damage on 6 enemies. 15% Critical Chance. 5 second cooldown.

File:MS Skill Conversion.png

Conversion: Consumes MP to rapidly increase your Max HP for a fixed period of time.

Conversion effects

Consumes MP to rapidly increase your Max HP for a fixed period of time.

  • Level 1: MP -1900; +64% MaxHP for 54 seconds.
  • Level 2: MP -1800; +68% MaxHP for 58 seconds.
  • Level 3: MP -1700; +72% MaxHP for 62 seconds.
  • Level 4: MP -1600; +76% MaxHP for 66 seconds.
  • Level 5: MP -1500; +80% MaxHP for 70 seconds.
  • Level 6: MP -1400; +84% MaxHP for 74 seconds.
  • Level 7: MP -1300; +88% MaxHP for 78 seconds.
  • Level 8: MP -1200; +92% MaxHP for 82 seconds.
  • Level 9: MP -1100; +96% MaxHP for 86 seconds.
  • Level 10: MP -1000; +100% MaxHP for 90 seconds.

File:MS Skill Super Body.png

Body Boost: Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras.

Body Boost effects

Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras.

  • Level 1: MP -52; Dark Aura: 2% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 2% dodge rate and +2 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 180 seconds.
  • Level 2: MP -54; Dark Aura: 4% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 4% dodge rate and +4 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 174 seconds.
  • Level 3: MP -56; Dark Aura: 6% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 6% dodge rate and +6 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 174 seconds.
  • Level 4: MP -58; Dark Aura: 8% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 8% dodge rate and +8 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 168 seconds.
  • Level 5: MP -60; Dark Aura: 10% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 10% dodge rate and +10 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 168 seconds.
  • Level 6: MP -62; Dark Aura: 12% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 12% dodge rate and +12 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 162 seconds.
  • Level 7: MP -64; Dark Aura: 14% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 14% dodge rate and +14 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 162 seconds.
  • Level 8: MP -66; Dark Aura: 16% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 16% dodge rate and +16 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 156 seconds.
  • Level 9: MP -68; Dark Aura: 18% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 18% dodge rate and +18 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 156 seconds.
  • Level 10: MP -70; Dark Aura: 20% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 20% dodge rate and +20 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 150 seconds.
  • Level 11: MP -72; Dark Aura: 22% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 22% dodge rate and +22 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 150 seconds.
  • Level 12: MP -74; Dark Aura: 24% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 24% dodge rate and +24 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 144 seconds.
  • Level 13: MP -76; Dark Aura: 26% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 26% dodge rate and +26 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 144 seconds.
  • Level 14: MP -78; Dark Aura: 28% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 28% dodge rate and +28 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 138 seconds.
  • Level 15: MP -80; Dark Aura: 30% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 30% dodge rate and +30 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 138 seconds.
  • Level 16: MP -82; Dark Aura: 32% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 32% dodge rate and +32 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 132 seconds.
  • Level 17: MP -84; Dark Aura: 34% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 34% dodge rate and +34 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 132 seconds.
  • Level 18: MP -86; Dark Aura: 36% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 36% dodge rate and +36 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 126 seconds.
  • Level 19: MP -88; Dark Aura: 38% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 38% dodge rate and +38 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 126 seconds.
  • Level 20: MP -90; Dark Aura: 40% Attack increase for 60 seconds; Yellow Aura: Attack speed +2, 40% dodge rate and +40 speed for 60 seconds. ; Blue Aura: Invincibility for 10 seconds. Cooldown : 120 seconds.

MS Skill Teleport Mastery.png

Teleport Mastery: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.

Teleport Mastery effects

When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key.

  • Level 1: Additional -2 MP, attacks 6 monsters with 210% Damage, at a 35% stun rate for 2 seconds. +2 Teleport Range.
  • Level 2: Additional -4 MP, attacks 6 monsters with 220% Damage, at a 40% stun rate for 2 seconds. +4 Teleport Range.
  • Level 3: Additional -6 MP, attacks 6 monsters with 230% Damage, at a 45% stun rate for 2 seconds. +6 Teleport Range.
  • Level 4: Additional -8 MP, attacks 6 monsters with 240% Damage, at a 50% stun rate for 2 seconds. +8 Teleport Range.
  • Level 5: Additional -10 MP, attacks 6 monsters with 250% Damage, at a 55% stun rate for 3 seconds. +10 Teleport Range.
  • Level 6: Additional -12 MP, attacks 6 monsters with 260% Damage, at a 60% stun rate for 3 seconds. +12 Teleport Range.
  • Level 7: Additional -14 MP, attacks 6 monsters with 270% Damage, at a 65% stun rate for 3 seconds. +14 Teleport Range.
  • Level 8: Additional -16 MP, attacks 6 monsters with 280% Damage, at a 70% stun rate for 3 seconds. +16 Teleport Range.
  • Level 9: Additional -18 MP, attacks 6 monsters with 290% Damage, at a 75% stun rate for 3 seconds. +18 Teleport Range.
  • Level 10: Additional -20 MP, attacks 6 monsters with 300% Damage, at a 80% stun rate for 4 seconds. +20 Teleport Range.

File:MS Skill Advanced Dark Chain.png

Advanced Dark Chain: Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damange and have a chance to be Knocked Down.

Advanced Dark Chain effects

Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damange and have a chance to be Knocked Down.

  • Level 1: MP -32; 315% Damage on 7 enemies with a 4 second stun.
  • Level 2: MP -32; 320% Damage on 7 enemies with a 4 second stun.
  • Level 3: MP -32; 325% Damage on 7 enemies with a 4 second stun.
  • Level 4: MP -32; 330% Damage on 7 enemies with a 4 second stun.
  • Level 5: MP -32; 335% Damage on 7 enemies with a 4 second stun.
  • Level 6: MP -34; 340% Damage on 7 enemies with a 4 second stun.
  • Level 7: MP -34; 345% Damage on 7 enemies with a 4 second stun.
  • Level 8: MP -34; 350% Damage on 7 enemies with a 4 second stun.
  • Level 9: MP -34; 355% Damage on 7 enemies with a 4 second stun.
  • Level 10: MP -34; 360% Damage on 7 enemies with a 5 second stun.
  • Level 11: MP -36; 365% Damage on 8 enemies with a 5 second stun.
  • Level 12: MP -36; 370% Damage on 8 enemies with a 5 second stun.
  • Level 13: MP -36; 375% Damage on 8 enemies with a 5 second stun.
  • Level 14: MP -36; 380% Damage on 8 enemies with a 5 second stun.
  • Level 15: MP -36; 385% Damage on 8 enemies with a 5 second stun.
  • Level 16: MP -38; 390% Damage on 8 enemies with a 5 second stun.
  • Level 17: MP -38; 395% Damage on 8 enemies with a 5 second stun.
  • Level 18: MP -38; 400% Damage on 8 enemies with a 5 second stun.
  • Level 19: MP -38; 405% Damage on 8 enemies with a 5 second stun.
  • Level 20: MP -38; 410% Damage on 8 enemies with a 6 second stun.

File:MS Skill Revive.png

Summon Reaper Buff: Has a chance to summon a Reaper when you attacka monster. The Reaper will attack nearby monsters when summoned.

Summon Reaper Buff effects

Has a chance to summon a Reaper when you attacka monster. The Reaper will attack nearby monsters when summoned.

  • Level 1: MP -45; 205% Damage, 63 seconds, 1% chance of spawning reaper.
  • Level 2: MP -45; 210% Damage, 66 seconds, 2% chance of spawning reaper.
  • Level 3: MP -45; 215% Damage, 69 seconds, 3% chance of spawning reaper.
  • Level 4: MP -45; 220% Damage, 72 seconds, 4% chance of spawning reaper.
  • Level 5: MP -45; 225% Damage, 75 seconds, 5% chance of spawning reaper.
  • Level 6: MP -60; 230% Damage, 78 seconds, 6% chance of spawning reaper.
  • Level 7: MP -60; 235% Damage, 81 seconds, 7% chance of spawning reaper.
  • Level 8: MP -60; 240% Damage, 84 seconds, 8% chance of spawning reaper.
  • Level 9: MP -60; 245% Damage, 87 seconds, 9% chance of spawning reaper.
  • Level 10: MP -60; 250% Damage, 90 seconds, 10% chance of spawning reaper.
  • Level 11: MP -75; 255% Damage, 93 seconds, 11% chance of spawning reaper.
  • Level 12: MP -75; 260% Damage, 96 seconds, 12% chance of spawning reaper.
  • Level 13: MP -75; 265% Damage, 99 seconds, 13% chance of spawning reaper.
  • Level 14: MP -75; 270% Damage, 102 seconds, 14% chance of spawning reaper.
  • Level 15: MP -75; 275% Damage, 105 seconds, 15% chance of spawning reaper.
  • Level 16: MP -90; 280% Damage, 108 seconds, 16% chance of spawning reaper.
  • Level 17: MP -90; 285% Damage, 111 seconds, 17% chance of spawning reaper.
  • Level 18: MP -90; 290% Damage, 114 seconds, 18% chance of spawning reaper.
  • Level 19: MP -90; 295% Damage, 117 seconds, 19% chance of spawning reaper.
  • Level 20: MP -90; 300% Damage, 120 seconds, 20% chance of spawning reaper

Fourth Job

MS Skill Advanced Dark Aura.png

Advanced Dark Aura: Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage, but you will not be able to deliver basic attacks when the enemy's HP reaches 1.

Advanced Dark Aura effects

Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage, but you will not be able to deliver basic attacks when the enemy's HP reaches 1.

  • Level 1: MP -35; +11% Damage, 42% DOT Damage for 1 second, +1 Magic Attack.
  • Level 2: MP -35; +11% Damage, 44% DOT Damage for 1 second, +2 Magic Attack.
  • Level 3: MP -35; +11% Damage, 46% DOT Damage for 1 second, +3 Magic Attack.
  • Level 4: MP -35; +12% Damage, 48% DOT Damage for 1 second, +4 Magic Attack.
  • Level 5: MP -35; +12% Damage, 50% DOT Damage for 1 second, +5 Magic Attack.
  • Level 6: MP -40; +12% Damage, 52% DOT Damage for 1 second, +6 Magic Attack.
  • Level 7: MP -40; +13% Damage, 54% DOT Damage for 1 second, +7 Magic Attack.
  • Level 8: MP -40; +13% Damage, 56% DOT Damage for 1 second, +8 Magic Attack.
  • Level 9: MP -40; +13% Damage, 58% DOT Damage for 1 second, +9 Magic Attack.
  • Level 10: MP -40; +14% Damage, 60% DOT Damage for 1 second, +10 Magic Attack.
  • Level 11: MP -45; +14% Damage, 62% DOT Damage for 1 second, +11 Magic Attack.
  • Level 12: MP -45; +14% Damage, 64% DOT Damage for 1 second, +12 Magic Attack.
  • Level 13: MP -45; +15% Damage, 66% DOT Damage for 1 second, +13 Magic Attack.
  • Level 14: MP -45; +15% Damage, 68% DOT Damage for 1 second, +14 Magic Attack.
  • Level 15: MP -45; +15% Damage, 70% DOT Damage for 1 second, +15 Magic Attack.
  • Level 16: MP -50; +16% Damage, 72% DOT Damage for 1 second, +16 Magic Attack.
  • Level 17: MP -50; +16% Damage, 74% DOT Damage for 1 second, +17 Magic Attack.
  • Level 18: MP -50; +16% Damage, 76% DOT Damage for 1 second, +18 Magic Attack.
  • Level 19: MP -50; +17% Damage, 78% DOT Damage for 1 second, +19 Magic Attack.
  • Level 20: MP -50; +17% Damage, 80% DOT Damage for 1 second, +20 Magic Attack.
  • Level 21: MP -55; +17% Damage, 82% DOT Damage for 1 second, +21 Magic Attack.
  • Level 22: MP -55; +18% Damage, 84% DOT Damage for 1 second, +22 Magic Attack.
  • Level 23: MP -55; +18% Damage, 86% DOT Damage for 1 second, +23 Magic Attack.
  • Level 24: MP -55; +18% Damage, 88% DOT Damage for 1 second, +24 Magic Attack.
  • Level 25: MP -55; +19% Damage, 90% DOT Damage for 1 second, +25 Magic Attack.
  • Level 26: MP -60; +19% Damage, 92% DOT Damage for 1 second, +26 Magic Attack.
  • Level 27: MP -60; +19% Damage, 94% DOT Damage for 1 second, +27 Magic Attack.
  • Level 28: MP -60; +20% Damage, 96% DOT Damage for 1 second, +28 Magic Attack.
  • Level 29: MP -60; +20% Damage, 98% DOT Damage for 1 second, +29 Magic Attack.
  • Level 30: MP -60; +20% Damage, 100% DOT Damage for 1 second, +30 Magic Attack.

MS Skill Advanced Yellow Aura.png

Advanced Yellow Aura: Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.

Advanced Yellow Aura effects

Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.

  • Level 1: MP -25; +21 Speed, +1 Weapon Speed. -1 Mob Speed. 6% Chance of dodging an attack. 6% Chance of dodging an attack while yellow aura is not active.
  • Level 2: MP -25; +21 Speed, +1 Weapon Speed. -2 Mob Speed. 6% Chance of dodging an attack. 6% Chance of dodging an attack while yellow aura is not active.
  • Level 3: MP -25; +22 Speed, +1 Weapon Speed. -3 Mob Speed. 7% Chance of dodging an attack. 7% Chance of dodging an attack while yellow aura is not active.
  • Level 4: MP -25; +22 Speed, +1 Weapon Speed. -4 Mob Speed. 7% Chance of dodging an attack. 7% Chance of dodging an attack while yellow aura is not active.
  • Level 5: MP -25; +23 Speed, +1 Weapon Speed. -5 Mob Speed. 8% Chance of dodging an attack. 8% Chance of dodging an attack while yellow aura is not active.
  • Level 6: MP -30; +23 Speed, +1 Weapon Speed. -6 Mob Speed. 8% Chance of dodging an attack. 8% Chance of dodging an attack while yellow aura is not active.
  • Level 7: MP -30; +24 Speed, +1 Weapon Speed. -7 Mob Speed. 9% Chance of dodging an attack. 9% Chance of dodging an attack while yellow aura is not active.
  • Level 8: MP -30; +24 Speed, +1 Weapon Speed. -8 Mob Speed. 9% Chance of dodging an attack. 9% Chance of dodging an attack while yellow aura is not active.
  • Level 9: MP -30; +25 Speed, +1 Weapon Speed. -9 Mob Speed. 10% Chance of dodging an attack. 10% Chance of dodging an attack while yellow aura is not active.
  • Level 10: MP -30; +25 Speed, +1 Weapon Speed. -10 Mob Speed. 10% Chance of dodging an attack. 10% Chance of dodging an attack while yellow aura is not active.
  • Level 11: MP -35; +26 Speed, +1 Weapon Speed. -11 Mob Speed. 11% Chance of dodging an attack. 11% Chance of dodging an attack while yellow aura is not active.
  • Level 12: MP -35; +26 Speed, +1 Weapon Speed. -12 Mob Speed. 11% Chance of dodging an attack. 11% Chance of dodging an attack while yellow aura is not active.
  • Level 13: MP -35; +27 Speed, +1 Weapon Speed. -13 Mob Speed. 12% Chance of dodging an attack. 12% Chance of dodging an attack while yellow aura is not active.
  • Level 14: MP -35; +27 Speed, +1 Weapon Speed. -14 Mob Speed. 12% Chance of dodging an attack. 12% Chance of dodging an attack while yellow aura is not active.
  • Level 15: MP -35; +28 Speed, +1 Weapon Speed. -15 Mob Speed. 13% Chance of dodging an attack. 13% Chance of dodging an attack while yellow aura is not active.
  • Level 16: MP -40; +28 Speed, +1 Weapon Speed. -16 Mob Speed. 13% Chance of dodging an attack. 13% Chance of dodging an attack while yellow aura is not active.
  • Level 17: MP -40; +29 Speed, +1 Weapon Speed. -17 Mob Speed. 14% Chance of dodging an attack. 14% Chance of dodging an attack while yellow aura is not active.
  • Level 18: MP -40; +29 Speed, +1 Weapon Speed. -18 Mob Speed. 14% Chance of dodging an attack. 14% Chance of dodging an attack while yellow aura is not active.
  • Level 19: MP -40; +30 Speed, +1 Weapon Speed. -19 Mob Speed. 15% Chance of dodging an attack. 15% Chance of dodging an attack while yellow aura is not active.
  • Level 20: MP -40; +30 Speed, +1 Weapon Speed. -20 Mob Speed. 15% Chance of dodging an attack. 15% Chance of dodging an attack while yellow aura is not active.
  • Level 21: MP -45; +31 Speed, +1 Weapon Speed. -21 Mob Speed. 16% Chance of dodging an attack. 16% Chance of dodging an attack while yellow aura is not active.
  • Level 22: MP -45; +31 Speed, +1 Weapon Speed. -22 Mob Speed. 16% Chance of dodging an attack. 16% Chance of dodging an attack while yellow aura is not active.
  • Level 23: MP -45; +32 Speed, +1 Weapon Speed. -23 Mob Speed. 17% Chance of dodging an attack. 17% Chance of dodging an attack while yellow aura is not active.
  • Level 24: MP -45; +32 Speed, +1 Weapon Speed. -24 Mob Speed. 17% Chance of dodging an attack. 17% Chance of dodging an attack while yellow aura is not active.
  • Level 25: MP -45; +33 Speed, +1 Weapon Speed. -25 Mob Speed. 18% Chance of dodging an attack. 18% Chance of dodging an attack while yellow aura is not active.
  • Level 26: MP -50; +33 Speed, +1 Weapon Speed. -26 Mob Speed. 18% Chance of dodging an attack. 18% Chance of dodging an attack while yellow aura is not active.
  • Level 27: MP -50; +34 Speed, +1 Weapon Speed. -27 Mob Speed. 19% Chance of dodging an attack. 19% Chance of dodging an attack while yellow aura is not active.
  • Level 28: MP -50; +34 Speed, +1 Weapon Speed. -28 Mob Speed. 19% Chance of dodging an attack. 19% Chance of dodging an attack while yellow aura is not active.
  • Level 29: MP -50; +35 Speed, +1 Weapon Speed. -29 Mob Speed. 20% Chance of dodging an attack. 20% Chance of dodging an attack while yellow aura is not active.
  • Level 30: MP -50; +35 Speed, +1 Weapon Speed. -30 Mob Speed. 20% Chance of dodging an attack. 20% Chance of dodging an attack while yellow aura is not active.

File:MS Skill Energize.png

Energize: You've become energized, increasing your Max HP and DEF!

Energize effects

You've become energized, increasing your Max HP and DEF!

  • Level 1: HP +2%, Weapon and Magic Defense +15%
  • Level 2: HP +4%, Weapon and Magic Defense +30%
  • Level 3: HP +6%, Weapon and Magic Defense +45%
  • Level 4: HP +8%, Weapon and Magic Defense +60%
  • Level 5: HP +10%, Weapon and Magic Defense +75%
  • Level 6: HP +12%, Weapon and Magic Defense +90%
  • Level 7: HP +14%, Weapon and Magic Defense +105%
  • Level 8: HP +16%, Weapon and Magic Defense +120%
  • Level 9: HP +18%, Weapon and Magic Defense +135%
  • Level 10: HP +20%, Weapon and Magic Defense +150%

File:MS Skill Finish Blow.png

Finishing Blow: Quickly deals 6 attacks on multiple enemies.

Finishing Blow effects

Quickly deals 6 attacks on multiple enemies.

  • Level 1: MP -48; Attacks 6 enemies 6 times with 121% Damage.
  • Level 2: MP -48; Attacks 6 enemies 6 times with 122% Damage.
  • Level 3: MP -48; Attacks 6 enemies 6 times with 123% Damage.
  • Level 4: MP -48; Attacks 6 enemies 6 times with 124% Damage.
  • Level 5: MP -48; Attacks 6 enemies 6 times with 125% Damage.
  • Level 6: MP -51; Attacks 6 enemies 6 times with 126% Damage.
  • Level 7: MP -51; Attacks 6 enemies 6 times with 127% Damage.
  • Level 8: MP -51; Attacks 6 enemies 6 times with 128% Damage.
  • Level 9: MP -51; Attacks 6 enemies 6 times with 129% Damage.
  • Level 10: MP -51; Attacks 6 enemies 6 times with 130% Damage.
  • Level 11: MP -54; Attacks 6 enemies 6 times with 131% Damage.
  • Level 12: MP -54; Attacks 6 enemies 6 times with 132% Damage.
  • Level 13: MP -54; Attacks 6 enemies 6 times with 133% Damage.
  • Level 14: MP -54; Attacks 6 enemies 6 times with 134% Damage.
  • Level 15: MP -54; Attacks 6 enemies 6 times with 135% Damage.
  • Level 16: MP -57; Attacks 6 enemies 6 times with 136% Damage.
  • Level 17: MP -57; Attacks 6 enemies 6 times with 137% Damage.
  • Level 18: MP -57; Attacks 6 enemies 6 times with 138% Damage.
  • Level 19: MP -57; Attacks 6 enemies 6 times with 139% Damage.
  • Level 20: MP -57; Attacks 6 enemies 6 times with 140% Damage.
  • Level 21: MP -60; Attacks 6 enemies 6 times with 141% Damage.
  • Level 22: MP -60; Attacks 6 enemies 6 times with 142% Damage.
  • Level 23: MP -60; Attacks 6 enemies 6 times with 143% Damage.
  • Level 24: MP -60; Attacks 6 enemies 6 times with 144% Damage.
  • Level 25: MP -60; Attacks 6 enemies 6 times with 145% Damage.
  • Level 26: MP -63; Attacks 6 enemies 6 times with 146% Damage.
  • Level 27: MP -63; Attacks 6 enemies 6 times with 147% Damage.
  • Level 28: MP -63; Attacks 6 enemies 6 times with 148% Damage.
  • Level 29: MP -63; Attacks 6 enemies 6 times with 149% Damage.
  • Level 30: MP -63; Attacks 6 enemies 6 times with 150% Damage.

MS Skill Stance.png

Stance: With great concentration, you hold your ground when struck, resisting knock-back effects.

Stance effects

With great concentration, you hold your ground when struck, resisting knock-back effects.

  • Level 1: MP -30; For 10 seconds, prevent from getting knock-backed with success rate 32%.
  • Level 2: MP -30; For 20 seconds, prevent from getting Knock-backed with success rate 34%.
  • Level 3: MP -30; For 30 seconds, prevent from getting Knock-backed with success rate 36%.
  • Level 4: MP -30; For 40 seconds, prevent from getting Knock-backed with success rate 38%.
  • Level 5: MP -35; For 50 seconds, prevent from getting Knock-backed with success rate 40%.
  • Level 6: MP -35; For 60 seconds, prevent from getting Knock-backed with success rate 42%.
  • Level 7: MP -35; For 70 seconds, prevent from getting Knock-backed with success rate 44%.
  • Level 8: MP -35; For 80 seconds, prevent from getting Knock-backed with success rate 46%.
  • Level 9: MP -35; For 90 seconds, prevent from getting Knock-backed with success rate 48%.
  • Level 10: MP -40; For 100 seconds, prevent from getting Knock-backed with success rate 50%.
  • Level 11: MP -40; For 110 seconds, prevent from getting Knock-backed with success rate 52%.
  • Level 12: MP -40; For 120 seconds, prevent from getting Knock-backed with success rate 54%.
  • Level 13: MP -40; For 130 seconds, prevent from getting Knock-backed with success rate 56%.
  • Level 14: MP -40; For 140 seconds, prevent from getting Knock-backed with success rate 58%.
  • Level 15: MP -45; For 150 seconds, prevent from getting Knock-backed with success rate 60%.
  • Level 16: MP -45; For 160 seconds, prevent from getting Knock-backed with success rate 62%.
  • Level 17: MP -45; For 170 seconds, prevent from getting Knock-backed with success rate 64%.
  • Level 18: MP -45; For 180 seconds, prevent from getting Knock-backed with success rate 66%.
  • Level 19: MP -45; For 190 seconds, prevent from getting Knock-backed with success rate 68%.
  • Level 20: MP -50; For 200 seconds, prevent from getting Knock-backed with success rate 70%.
  • Level 21: MP -50; For 210 seconds, prevent from getting Knock-backed with success rate 72%.
  • Level 22: MP -50; For 220 seconds, prevent from getting Knock-backed with success rate 74%.
  • Level 23: MP -50; For 230 seconds, prevent from getting Knock-backed with success rate 76%.
  • Level 24: MP -50; For 240 seconds, prevent from getting Knock-backed with success rate 78%.
  • Level 25: MP -55; For 250 seconds, prevent from getting Knock-backed with success rate 80%.
  • Level 26: MP -55; For 260 seconds, prevent from getting Knock-backed with success rate 82%.
  • Level 27: MP -55; For 270 seconds, prevent from getting Knock-backed with success rate 84%.
  • Level 28: MP -55; For 280 seconds, prevent from getting Knock-backed with success rate 86%.
  • Level 29: MP -55; For 290 seconds, prevent from getting Knock-backed with success rate 88%.
  • Level 30: MP -60; For 300 seconds, prevent from getting Knock-backed with success rate 90%.

File:MS Skill Cyclone.png

Twister Spin: You spin at an incredible speed, creating a twister that deals damage to nearby enemies. While you're a twister, you're invincible. Level up the skill to decrease the skill's cooldown.

Twister Spin effects

You spin at an incredible speed, creating a twister that deals damage to nearby enemies. While you're a twister, you're invincible. Level up the skill to decrease the skill's cooldown.

  • Level 1: MP -70; For 10 seconds, strike with 565% Damage on any number of monsters. 60 second cooldown.
  • Level 2: MP -70; For 10 seconds, strike with 580% Damage on any number of monsters. 60 second cooldown.
  • Level 3: MP -70; For 10 seconds, strike with 595% Damage on any number of monsters. 58 second cooldown.
  • Level 4: MP -70; For 10 seconds, strike with 610% Damage on any number of monsters. 58 second cooldown.
  • Level 5: MP -70; For 10 seconds, strike with 625% Damage on any number of monsters. 58 second cooldown.
  • Level 6: MP -80; For 12 seconds, strike with 640% Damage on any number of monsters. 56 second cooldown.
  • Level 7: MP -80; For 12 seconds, strike with 655% Damage on any number of monsters. 56 second cooldown.
  • Level 8: MP -80; For 12 seconds, strike with 670% Damage on any number of monsters. 56 second cooldown.
  • Level 9: MP -80; For 12 seconds, strike with 685% Damage on any number of monsters. 54 second cooldown.
  • Level 10: MP -80; For 12 seconds, strike with 700% Damage on any number of monsters. 54 second cooldown.
  • Level 11: MP -90; For 12 seconds, strike with 715% Damage on any number of monsters. 54 second cooldown.
  • Level 12: MP -90; For 14 seconds, strike with 730% Damage on any number of monsters. 52 second cooldown.
  • Level 13: MP -90; For 14 seconds, strike with 745% Damage on any number of monsters. 52 second cooldown.
  • Level 14: MP -90; For 14 seconds, strike with 760% Damage on any number of monsters. 52 second cooldown.
  • Level 15: MP -90; For 14 seconds, strike with 775% Damage on any number of monsters. 50 second cooldown.
  • Level 16: MP -100; For 14 seconds, strike with 790% Damage on any number of monsters. 50 second cooldown.
  • Level 17: MP -100; For 14 seconds, strike with 805% Damage on any number of monsters. 50 second cooldown.
  • Level 18: MP -100; For 16 seconds, strike with 820% Damage on any number of monsters. 48 second cooldown.
  • Level 19: MP -100; For 16 seconds, strike with 835% Damage on any number of monsters. 48 second cooldown.
  • Level 20: MP -100; For 16 seconds, strike with 850% Damage on any number of monsters. 48 second cooldown.
  • Level 21: MP -110; For 16 seconds, strike with 865% Damage on any number of monsters. 46 second cooldown.
  • Level 22: MP -110; For 16 seconds, strike with 880% Damage on any number of monsters. 46 second cooldown.
  • Level 23: MP -110; For 16 seconds, strike with 895% Damage on any number of monsters. 46 second cooldown.
  • Level 24: MP -110; For 18 seconds, strike with 910% Damage on any number of monsters. 44 second cooldown.
  • Level 25: MP -110; For 18 seconds, strike with 925% Damage on any number of monsters. 44 second cooldown.
  • Level 26: MP -120; For 18 seconds, strike with 940% Damage on any number of monsters. 44 second cooldown.
  • Level 27: MP -120; For 18 seconds, strike with 955% Damage on any number of monsters. 42 second cooldown.
  • Level 28: MP -120; For 18 seconds, strike with 970% Damage on any number of monsters. 42 second cooldown.
  • Level 29: MP -120; For 18 seconds, strike with 985% Damage on any number of monsters. 42 second cooldown.
  • Level 30: MP -120; For 20 seconds, strike with 1000% Damage on any number of monsters. 40 second cooldown.

MS Skill Dark Genesis.png

Dark Genesis: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase.

Dark Genesis effects

Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase.

  • Level 1: MP -300; Attack 15 monsters with 1220% Damage, Has a 32% chance of stun for 2 seconds. All Darkness attacks increased by 2% Damage permanently. Cooldown of 60 seconds.
  • Level 2: MP -300; Attack 15 monsters with 1240% Damage, Has a 34% chance of stun for 2 seconds. All Darkness attacks increased by 4% Damage permanently. Cooldown of 58 seconds.
  • Level 3: MP -300; Attack 15 monsters with 1260% Damage, Has a 36% chance of stun for 2 seconds. All Darkness attacks increased by 6% Damage permanently. Cooldown of 58 seconds.
  • Level 4: MP -300; Attack 15 monsters with 1280% Damage, Has a 38% chance of stun for 2 seconds. All Darkness attacks increased by 8% Damage permanently. Cooldown of 56 seconds.
  • Level 5: MP -300; Attack 15 monsters with 1300% Damage, Has a 40% chance of stun for 2 seconds. All Darkness attacks increased by 10% Damage permanently. Cooldown of 56 seconds.
  • Level 6: MP -300; Attack 15 monsters with 1320% Damage, Has a 42% chance of stun for 2 seconds. All Darkness attacks increased by 12% Damage permanently. Cooldown of 54 seconds.
  • Level 7: MP -300; Attack 15 monsters with 1340% Damage, Has a 44% chance of stun for 2 seconds. All Darkness attacks increased by 14% Damage permanently. Cooldown of 54 seconds.
  • Level 8: MP -300; Attack 15 monsters with 1360% Damage, Has a 46% chance of stun for 2 seconds. All Darkness attacks increased by 16% Damage permanently. Cooldown of 52 seconds.
  • Level 9: MP -300; Attack 15 monsters with 1380% Damage, Has a 48% chance of stun for 2 seconds. All Darkness attacks increased by 18% Damage permanently. Cooldown of 52 seconds.
  • Level 10: MP -300; Attack 15 monsters with 1400% Damage, Has a 50% chance of stun for 2 seconds. All Darkness attacks increased by 20% Damage permanently. Cooldown of 50 seconds.
  • Level 11: MP -300; Attack 15 monsters with 1420% Damage, Has a 52% chance of stun for 3 seconds. All Darkness attacks increased by 22% Damage permanently. Cooldown of 50 seconds.
  • Level 12: MP -300; Attack 15 monsters with 1440% Damage, Has a 54% chance of stun for 3 seconds. All Darkness attacks increased by 24% Damage permanently. Cooldown of 48 seconds.
  • Level 13: MP -300; Attack 15 monsters with 1460% Damage, Has a 56% chance of stun for 3 seconds. All Darkness attacks increased by 26% Damage permanently. Cooldown of 48 seconds.
  • Level 14: MP -300; Attack 15 monsters with 1480% Damage, Has a 58% chance of stun for 3 seconds. All Darkness attacks increased by 28% Damage permanently. Cooldown of 46 seconds.
  • Level 15: MP -300; Attack 15 monsters with 1500% Damage, Has a 60% chance of stun for 3 seconds. All Darkness attacks increased by 30% Damage permanently. Cooldown of 46 seconds.
  • Level 16: MP -300; Attack 15 monsters with 1520% Damage, Has a 62% chance of stun for 3 seconds. All Darkness attacks increased by 32% Damage permanently. Cooldown of 44 seconds.
  • Level 17: MP -300; Attack 15 monsters with 1540% Damage, Has a 64% chance of stun for 3 seconds. All Darkness attacks increased by 34% Damage permanently. Cooldown of 44 seconds.
  • Level 18: MP -300; Attack 15 monsters with 1560% Damage, Has a 66% chance of stun for 3 seconds. All Darkness attacks increased by 36% Damage permanently. Cooldown of 42 seconds.
  • Level 19: MP -300; Attack 15 monsters with 1580% Damage, Has a 68% chance of stun for 3 seconds. All Darkness attacks increased by 38% Damage permanently. Cooldown of 42 seconds.
  • Level 20: MP -300; Attack 15 monsters with 1600% Damage, Has a 70% chance of stun for 3 seconds. All Darkness attacks increased by 40% Damage permanently. Cooldown of 40 seconds.
  • Level 21: MP -300; Attack 15 monsters with 1620% Damage, Has a 72% chance of stun for 4 seconds. All Darkness attacks increased by 42% Damage permanently. Cooldown of 40 seconds.
  • Level 22: MP -300; Attack 15 monsters with 1640% Damage, Has a 74% chance of stun for 4 seconds. All Darkness attacks increased by 44% Damage permanently. Cooldown of 38 seconds.
  • Level 23: MP -300; Attack 15 monsters with 1660% Damage, Has a 76% chance of stun for 4 seconds. All Darkness attacks increased by 46% Damage permanently. Cooldown of 38 seconds.
  • Level 24: MP -300; Attack 15 monsters with 1680% Damage, Has a 78% chance of stun for 4 seconds. All Darkness attacks increased by 48% Damage permanently. Cooldown of 36 seconds.
  • Level 25: MP -300; Attack 15 monsters with 1700% Damage, Has a 80% chance of stun for 4 seconds. All Darkness attacks increased by 50% Damage permanently. Cooldown of 36 seconds.
  • Level 26: MP -300; Attack 15 monsters with 1720% Damage, Has a 82% chance of stun for 4 seconds. All Darkness attacks increased by 52% Damage permanently. Cooldown of 34 seconds.
  • Level 27: MP -300; Attack 15 monsters with 1740% Damage, Has a 84% chance of stun for 4 seconds. All Darkness attacks increased by 54% Damage permanently. Cooldown of 34 seconds.
  • Level 28: MP -300; Attack 15 monsters with 1760% Damage, Has a 86% chance of stun for 4 seconds. All Darkness attacks increased by 56% Damage permanently. Cooldown of 32 seconds.
  • Level 29: MP -300; Attack 15 monsters with 1780% Damage, Has a 88% chance of stun for 4 seconds. All Darkness attacks increased by 58% Damage permanently. Cooldown of 32 seconds.
  • Level 30: MP -300; Attack 15 monsters with 1800% Damage, Has a 90% chance of stun for 4 seconds. All Darkness attacks increased by 60% Damage permanently. Cooldown of 30 seconds.

File:MS Skill Shelter.png

Party Shield: Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.

Party Shield effects

Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.

  • Cooldown: 7 minutes.
  • Level 1: MP -66; Shelter allies for 11 seconds.
  • Level 2: MP -66; Shelter allies for 12 seconds.
  • Level 3: MP -66; Shelter allies for 13 seconds.
  • Level 4: MP -66; Shelter allies for 14 seconds.
  • Level 5: MP -66; Shelter allies for 15 seconds.
  • Level 6: MP -70; Shelter allies for 16 seconds.
  • Level 7: MP -70; Shelter allies for 17 seconds.
  • Level 8: MP -70; Shelter allies for 18 seconds.
  • Level 9: MP -70; Shelter allies for 19 seconds.
  • Level 10: MP -70; Shelter allies for 20 seconds.
  • Level 11: MP -74; Shelter allies for 21 seconds.
  • Level 12: MP -74; Shelter allies for 22 seconds.
  • Level 13: MP -74; Shelter allies for 23 seconds.
  • Level 14: MP -74; Shelter allies for 24 seconds.
  • Level 15: MP -74; Shelter allies for 25 seconds.
  • Level 16: MP -78; Shelter allies for 26 seconds.
  • Level 17: MP -78; Shelter allies for 27 seconds.
  • Level 18: MP -78; Shelter allies for 28 seconds.
  • Level 19: MP -78; Shelter allies for 29 seconds.
  • Level 20: MP -78; Shelter allies for 30 seconds.

Wild Hunter

First Job

MS Skill Triple Shot.png

Triple Shot: Fire three arrows at a monster to inflict damage.

Triple Shot effects

Fire three arrows at a monster to inflict damage. The skill can be used while on a the jaguar.

  • Level 1: MP -6; 71% Damage.
  • Level 2: MP -6; 72% Damage.
  • Level 3: MP -7; 73% Damage.
  • Level 4: MP -7; 74% Damage.
  • Level 5: MP -8; 75% Damage.
  • Level 6: MP -8; 76% Damage.
  • Level 7: MP -9; 77% Damage.
  • Level 8: MP -9; 78% Damage.
  • Level 9: MP -10; 79% Damage.
  • Level 10: MP -10; 80% Damage.
  • Level 11: MP -11; 81% Damage.
  • Level 12: MP -11; 82% Damage.
  • Level 13: MP -12; 83% Damage.
  • Level 14: MP -12; 84% Damage.
  • Level 15: MP -13; 85% Damage.
  • Level 16: MP -13; 86% Damage.
  • Level 17: MP -14; 87% Damage.
  • Level 18: MP -14; 88% Damage.
  • Level 19: MP -15; 89% Damage.
  • Level 20: MP -15; 90% Damage.

File:MS Skill Jaguar Ride.png

Jaguar Riding: Hop on a Jaguar to increase speed and evasion rate.

Jaguar Riding effects

Hop on a Jaguar to increase speed and evasion rate. The jaguar acts as a mount.

  • Level 1: MP -20; +12% HP with 12% critical chance, +60 speed, +10 evasion.
  • Level 2: MP -20; +14% HP with 14% critical chance, +60 speed, +20 evasion.
  • Level 3: MP -20; +16% HP with 16% critical chance, +60 speed, +30 evasion.
  • Level 4: MP -20; +18% HP with 18% critical chance, +60 speed, +40 evasion.
  • Level 5: MP -20; +20% HP with 20% critical chance, +60 speed, +50 evasion.
  • Level 6: MP -20; +22% HP with 22% critical chance, +60 speed, +60 evasion.
  • Level 7: MP -20; +24% HP with 24% critical chance, +60 speed, +70 evasion.
  • Level 8: MP -20; +26% HP with 26% critical chance, +60 speed, +80 evasion.
  • Level 9: MP -20; +28% HP with 28% critical chance, +60 speed, +90 evasion.
  • Level 10: MP -20; +30% HP with 30% critical chance, +60 speed, +100 evasion.
  • Level 11: MP -20; +32% HP with 32% critical chance, +60 speed, +110 evasion.
  • Level 12: MP -20; +34% HP with 34% critical chance, +60 speed, +120 evasion.
  • Level 13: MP -20; +36% HP with 36% critical chance, +60 speed, +130 evasion.
  • Level 14: MP -20; +38% HP with 38% critical chance, +60 speed, +140 evasion.
  • Level 15: MP -20; +40% HP with 40% critical chance, +60 speed, +150 evasion.

MS Skill Double Jump.png

Double Jump: Use your Jaguar to make a double leap from the ground.

Double Jump effects

Use your Jaguar to make a double leap from the ground. Press the assigned hotkey while in air to perform a double jump. Similar to the Thief alignment class Flash Jump. Acts in the same way being a mid air boost.

  • Level 1: MP -28; to double jump.
  • Level 2: MP -26; to double jump.
  • Level 3: MP -24; to double jump.
  • Level 4: MP -22; to double jump.
  • Level 5: MP -20; to double jump.
  • Level 6: MP -18; to double jump.
  • Level 7: MP -16; to double jump.
  • Level 8: MP -14; to double jump.
  • Level 9: MP -12; to double jump.
  • Level 10: MP -10; to double jump.

MS Skill Crossbow Booster.png

Crossbow Booster: Crossbow Booster temporarily increases weapon attack speed for a crossbow.

Crossbow Booster effects

Crossbow Booster temporarily increases weapon attack speed for a crossbow.

  • Level 1: MP -30; for 10 seconds, weapon speed -1.
  • Level 2: MP -29; for 20 seconds, weapon speed -1.
  • Level 3: MP -28; for 30 seconds, weapon speed -1.
  • Level 4: MP -27; for 40 seconds, weapon speed -1.
  • Level 5: MP -26; for 50 seconds, weapon speed -1.
  • Level 6: MP -25; for 60 seconds, weapon speed -1.
  • Level 7: MP -24; for 70 seconds, weapon speed -1.
  • Level 8: MP -23; for 80 seconds, weapon speed -1.
  • Level 9: MP -22; for 90 seconds, weapon speed -1.
  • Level 10: MP -21; for 100 seconds, weapon speed -1.
  • Level 11: MP -20; for 110 seconds, weapon speed -2.
  • Level 12: MP -19; for 120 seconds, weapon speed -2.
  • Level 13: MP -18; for 130 seconds, weapon speed -2.
  • Level 14: MP -17; for 140 seconds, weapon speed -2.
  • Level 15: MP -16; for 150 seconds, weapon speed -2.
  • Level 16: MP -15; for 160 seconds, weapon speed -2.
  • Level 17: MP -14; for 170 seconds, weapon speed -2.
  • Level 18: MP -13; for 180 seconds, weapon speed -2.
  • Level 19: MP -12; for 190 seconds, weapon speed -2.
  • Level 20: MP -11; for 200 seconds, weapon speed -2.

Second Job

MS Skill Crossbow Mastery.png

Crossbow Mastery: Crossbow Mastery increases the mastery, or the minimum damage dealt, for arrows fired from a crossbow. This skill also increases accuracy when a crossbow is wielded.

Crossbow Mastery effects

Increases the crossbow mastery and accuracy. It only applies when a crossbow is in hand.

  • Level 1: 12% crossbow mastery, +3 accuracy
  • Level 2: 14% crossbow mastery, +6 accuracy
  • Level 3: 16% crossbow mastery, +9 accuracy
  • Level 4: 18% crossbow mastery, +12 accuracy
  • Level 5: 20% crossbow mastery, +15 accuracy
  • Level 6: 22% crossbow mastery, +18 accuracy
  • Level 7: 24% crossbow mastery, +21 accuracy
  • Level 8: 26% crossbow mastery, +24 accuracy
  • Level 9: 28% crossbow mastery, +27 accuracy
  • Level 10: 30% crossbow mastery, +30 accuracy
  • Level 11: 32% crossbow mastery, +33 accuracy
  • Level 12: 34% crossbow mastery, +36 accuracy
  • Level 13: 36% crossbow mastery, +39 accuracy
  • Level 14: 38% crossbow mastery, +42 accuracy
  • Level 15: 40% crossbow mastery, +45 accuracy
  • Level 16: 42% crossbow mastery, +48 accuracy
  • Level 17: 44% crossbow mastery, +51 accuracy
  • Level 18: 46% crossbow mastery, +54 accuracy
  • Level 19: 48% crossbow mastery, +57 accuracy
  • Level 20: 50% crossbow mastery, +60 accuracy

MS Skill Final Attack.png

Final Attack: When attacking, this skill has a set chance to give a additional percentage of damage to the final strike.

Final Attack effects

When attacking, this skill has a set chance to give a additional percentage of damage to the final strike.

  • Level 1: 2% Success rate, final attack damage 100%
  • Level 2: 4% Success rate, final attack damage 105%
  • Level 3: 6% Success rate, final attack damage 105%
  • Level 4: 8% Success rate, final attack damage 110%
  • Level 5: 10% Success rate, final attack damage 110%
  • Level 6: 12% Success rate, final attack damage 115%
  • Level 7: 14% Success rate, final attack damage 115%
  • Level 8: 16% Success rate, final attack damage 120%
  • Level 9: 18% Success rate, final attack damage 120%
  • Level 10: 20% Success rate, final attack damage 125%
  • Level 11: 22% Success rate, final attack damage 125%
  • Level 12: 24% Success rate, final attack damage 130%
  • Level 13: 26% Success rate, final attack damage 130%
  • Level 14: 28% Success rate, final attack damage 135%
  • Level 15: 30% Success rate, final attack damage 135%
  • Level 16: 32% Success rate, final attack damage 140%
  • Level 17: 34% Success rate, final attack damage 140%
  • Level 18: 36% Success rate, final attack damage 145%
  • Level 19: 38% Success rate, final attack damage 145%
  • Level 20: 40% Success rate, final attack damage 150%

File:MS Skill Spring Shot.png

Bomb Shot: Fire an arrow hocked up to a spring. It will launch with enough power to puncture up to 6 monsters.

Bomb Shot effects

Fire an arrow hocked up to a spring. It will launch with enough power to puncture up to 6 monsters. Similar to Hunter's Bomb Arrow and Crossbowman's Iron Arrow.

  • Level 1: MP -14; 253% Damage, at an 22% probability of stunning.
  • Level 2: MP -14; 256% Damage, at an 24% probability of stunning.
  • Level 3: MP -14; 259% Damage, at an 26% probability of stunning.
  • Level 4: MP -14; 262% Damage, at an 28% probability of stunning.
  • Level 5: MP -14; 265% Damage, at an 30% probability of stunning.
  • Level 6: MP -16; 268% Damage, at an 32% probability of stunning.
  • Level 7: MP -16; 271% Damage, at an 34% probability of stunning.
  • Level 8: MP -16; 274% Damage, at an 36% probability of stunning.
  • Level 9: MP -16; 277% Damage, at an 38% probability of stunning.
  • Level 10: MP -16; 280% Damage, at an 40% probability of stunning.
  • Level 11: MP -18; 283% Damage, at an 42% probability of stunning.
  • Level 12: MP -18; 286% Damage, at an 44% probability of stunning.
  • Level 13: MP -18; 289% Damage, at an 46% probability of stunning.
  • Level 14: MP -18; 292% Damage, at an 48% probability of stunning.
  • Level 15: MP -18; 295% Damage, at an 50% probability of stunning.
  • Level 16: MP -20; 298% Damage, at an 52% probability of stunning.
  • Level 17: MP -20; 301% Damage, at an 54% probability of stunning.
  • Level 18: MP -20; 304% Damage, at an 56% probability of stunning.
  • Level 19: MP -20; 307% Damage, at an 58% probability of stunning.
  • Level 20: MP -20; 310% Damage, at an 60% probability of stunning.

File:MS Skill Jaguar Roar.png

Jaguar Roar: Let your jaguar roar in the face of a monster to discourage and stun it.

Jaguar Roar effects

Let your jaguar roar in the face of a monster to discourage and stun it.

  • Static 6 enemy attack.
  • Level 1: MP -15; 154% damage, 255 knockback distance, for 3 second stun.
  • Level 2: MP -15; 158% damage, 260 knockback distance, for 3 second stun.
  • Level 3: MP -16; 162% damage, 265 knockback distance, for 3 second stun.
  • Level 4: MP -16; 166% damage, 270 knockback distance, for 3 second stun.
  • Level 5: MP -17; 170% damage, 275 knockback distance, for 3 second stun.
  • Level 6: MP -17; 174% damage, 280 knockback distance, for 3 second stun.
  • Level 7: MP -18; 178% damage, 285 knockback distance, for 3 second stun.
  • Level 8: MP -18; 182% damage, 290 knockback distance, for 3 second stun.
  • Level 9: MP -19; 186% damage, 295 knockback distance, for 3 second stun.
  • Level 10: MP -19; 190% damage, 300 knockback distance, for 3 second stun.
  • Level 11: MP -20; 194% damage, 305 knockback distance, for 4 second stun.
  • Level 12: MP -20; 198% damage, 310 knockback distance, for 4 second stun.
  • Level 13: MP -21; 202% damage, 315 knockback distance, for 4 second stun.
  • Level 14: MP -21; 206% damage, 320 knockback distance, for 4 second stun.
  • Level 15: MP -22; 210% damage, 325 knockback distance, for 4 second stun.
  • Level 16: MP -22; 214% damage, 330 knockback distance, for 4 second stun.
  • Level 17: MP -23; 218% damage, 335 knockback distance, for 4 second stun.
  • Level 18: MP -23; 222% damage, 340 knockback distance, for 4 second stun.
  • Level 19: MP -24; 226% damage, 345 knockback distance, for 4 second stun.
  • Level 20: MP -24; 230% damage, 350 knockback distance, for 4 second stun.

MS Skill Soul Arrow.png

Soul Arrow: Soul Arrow allows the caster to temporarily fire arrows from a crossbow without consuming any projectiles. Attack bonuses from held arrows, if available, are void.

Soul Arrow effects

Temporarily allows the character to fire crossbow arrows without using up the arrows, as well as use skills that use arrows. Only works with a crossbow in hand. Weaker then its counterpart Soul Arrows.

  • Level 1: MP -11; 30 seconds
  • Level 2: MP -12; 60 seconds
  • Level 3: MP -13; 90 seconds
  • Level 4: MP -14; 120 seconds
  • Level 5: MP -15; 150 seconds
  • Level 6: MP -16; 180 seconds
  • Level 7: MP -17; 210 seconds
  • Level 8: MP -18; 240 seconds
  • Level 9: MP -19; 270 seconds
  • Level 10: MP -20; 300 seconds

File:MS Skill Mine.png

Mine: Every so often drop a landmine. When the enemy steps on the landmine it explodes.

Mine effects

Every so often drop a landmine. When the enemy steps on the landmine it explodes.

  • Level 1: MP -15; continuously drops mines for 43 seconds; 185% damage.
  • Level 2: MP -15; continuously drops mines for 46 seconds; 190% damage.
  • Level 3: MP -15; continuously drops mines for 49 seconds; 195% damage.
  • Level 4: MP -15; continuously drops mines for 52 seconds; 200% damage.
  • Level 5: MP -15; continuously drops mines for 55 seconds; 205% damage.
  • Level 6: MP -19; continuously drops mines for 58 seconds; 210% damage.
  • Level 7: MP -19; continuously drops mines for 61 seconds; 215% damage.
  • Level 8: MP -19; continuously drops mines for 64 seconds; 220% damage.
  • Level 9: MP -19; continuously drops mines for 67 seconds; 225% damage.
  • Level 10: MP -19; continuously drops mines for 70 seconds; 230% damage.
  • Level 11: MP -23; continuously drops mines for 73 seconds; 235% damage.
  • Level 12: MP -23; continuously drops mines for 76 seconds; 240% damage.
  • Level 13: MP -23; continuously drops mines for 79 seconds; 245% damage.
  • Level 14: MP -23; continuously drops mines for 82 seconds; 250% damage.
  • Level 15: MP -23; continuously drops mines for 85 seconds; 255% damage.
  • Level 16: MP -27; continuously drops mines for 88 seconds; 260% damage.
  • Level 17: MP -27; continuously drops mines for 91 seconds; 265% damage.
  • Level 18: MP -27; continuously drops mines for 94 seconds; 270% damage.
  • Level 19: MP -27; continuously drops mines for 97 seconds; 275% damage.
  • Level 20: MP -27; continuously drops mines for 100 seconds; 280% damage.

File:MS Skill Swallow.png

Swallow: Use your jaguar to consume enemies. After, press the hotkey again to spit back out the monster and hit 6 enemies, or keep the monster in to receive a buff.

Swallow effects

Use your jaguar to consume enemies. After, press the hotkey again to spit back out the monster and hit 6 enemies, or keep the monster in to receive a buff.

  • Cooldown: 30 seconds
  • Level 1: MP -11; Swallow an enemy; 420% Spit damage; 25 second buff duration.
  • Level 2: MP -11; Swallow an enemy; 440% Spit damage; 30 second buff duration.
  • Level 3: MP -11; Swallow an enemy; 460% Spit damage; 35 second buff duration.
  • Level 4: MP -11; Swallow an enemy; 480% Spit damage; 40 second buff duration.
  • Level 5: MP -11; Swallow an enemy; 500% Spit damage; 45 second buff duration.
  • Level 6: MP -13; Swallow an enemy; 520% Spit damage; 50 second buff duration.
  • Level 7: MP -13; Swallow an enemy; 540% Spit damage; 55 second buff duration.
  • Level 8: MP -13; Swallow an enemy; 560% Spit damage; 60 second buff duration.
  • Level 9: MP -13; Swallow an enemy; 580% Spit damage; 65 second buff duration.
  • Level 10: MP -13; Swallow an enemy; 600% Spit damage; 70 second buff duration.
  • Level 11: MP -15; Swallow an enemy; 620% Spit damage; 75 second buff duration.
  • Level 12: MP -15; Swallow an enemy; 640% Spit damage; 80 second buff duration.
  • Level 13: MP -15; Swallow an enemy; 660% Spit damage; 85 second buff duration.
  • Level 14: MP -15; Swallow an enemy; 680% Spit damage; 90 second buff duration.
  • Level 15: MP -15; Swallow an enemy; 700% Spit damage; 95 second buff duration.
  • Level 16: MP -17; Swallow an enemy; 720% Spit damage; 100 second buff duration.
  • Level 17: MP -17; Swallow an enemy; 740% Spit damage; 105 second buff duration.
  • Level 18: MP -17; Swallow an enemy; 760% Spit damage; 110 second buff duration.
  • Level 19: MP -17; Swallow an enemy; 780% Spit damage; 115 second buff duration.
  • Level 20: MP -17; Swallow an enemy; 800% Spit damage; 120 second buff duration.

Third Job

File:MS Skill Riding Mastery.png

Riding Mastery: Increase your jaguar's efficiency.

Riding Mastery effects

Increase your jaguar's efficiency.

  • Level 1: +1 Riding Speed, +2% Damage, and 3% Knockback attack.
  • Level 2: +2 Riding Speed, +4% Damage, and 6% Knockback attack.
  • Level 3: +3 Riding Speed, +6% Damage, and 9% Knockback attack.
  • Level 4: +4 Riding Speed, +8% Damage, and 12% Knockback attack.
  • Level 5: +5 Riding Speed, +10% Damage, and 15% Knockback attack.
  • Level 6: +6 Riding Speed, +12% Damage, and 18% Knockback attack.
  • Level 7: +7 Riding Speed, +14% Damage, and 21% Knockback attack.
  • Level 8: +8 Riding Speed, +16% Damage, and 24% Knockback attack.
  • Level 9: +9 Riding Speed, +18% Damage, and 27% Knockback attack.
  • Level 10: +10 Riding Speed, +20% Damage, and 30% Knockback attack.
  • Level 11: +11 Riding Speed, +22% Damage, and 33% Knockback attack.
  • Level 12: +12 Riding Speed, +24% Damage, and 36% Knockback attack.
  • Level 13: +13 Riding Speed, +26% Damage, and 39% Knockback attack.
  • Level 14: +14 Riding Speed, +28% Damage, and 42% Knockback attack.
  • Level 15: +15 Riding Speed, +30% Damage, and 45% Knockback attack.
  • Level 16: +16 Riding Speed, +32% Damage, and 48% Knockback attack.
  • Level 17: +17 Riding Speed, +34% Damage, and 51% Knockback attack.
  • Level 18: +18 Riding Speed, +36% Damage, and 54% Knockback attack.
  • Level 19: +19 Riding Speed, +38% Damage, and 57% Knockback attack.
  • Level 20: +20 Riding Speed, +40% Damage, and 60% Knockback attack.

File:MS Skill Five Shot.png

Five Shot: Launch a massive, five arrows out from your crossbow to impale a monster.

Five Shot effects

Launch a massive, five arrows out from your crossbow to impale a monster.

  • Level 1: MP -14; 82% Damage and attacks 5 times.
  • Level 2: MP -15; 84% Damage and attacks 5 times.
  • Level 3: MP -15; 86% Damage and attacks 5 times.
  • Level 4: MP -16; 88% Damage and attacks 5 times.
  • Level 5: MP -16; 90% Damage and attacks 5 times.
  • Level 6: MP -17; 92% Damage and attacks 5 times.
  • Level 7: MP -17; 94% Damage and attacks 5 times.
  • Level 8: MP -18; 96% Damage and attacks 5 times.
  • Level 9: MP -18; 98% Damage and attacks 5 times.
  • Level 10: MP -19; 100% Damage and attacks 5 times.
  • Level 11: MP -19; 102% Damage and attacks 5 times.
  • Level 12: MP -20; 104% Damage and attacks 5 times.
  • Level 13: MP -20; 106% Damage and attacks 5 times.
  • Level 14: MP -21; 108% Damage and attacks 5 times.
  • Level 15: MP -21; 110% Damage and attacks 5 times.
  • Level 16: MP -22; 112% Damage and attacks 5 times.
  • Level 17: MP -22; 114% Damage and attacks 5 times.
  • Level 18: MP -23; 116% Damage and attacks 5 times.
  • Level 19: MP -23; 118% Damage and attacks 5 times.
  • Level 20: MP -24; 120% Damage and attacks 5 times.
  • Level 21: MP -24; 122% Damage and attacks 5 times.
  • Level 22: MP -25; 124% Damage and attacks 5 times.
  • Level 23: MP -25; 126% Damage and attacks 5 times.
  • Level 24: MP -26; 128% Damage and attacks 5 times.
  • Level 25: MP -26; 130% Damage and attacks 5 times.
  • Level 26: MP -27; 132% Damage and attacks 5 times.
  • Level 27: MP -27; 134% Damage and attacks 5 times.
  • Level 28: MP -28; 136% Damage and attacks 5 times.
  • Level 29: MP -28; 138% Damage and attacks 5 times.
  • Level 30: MP -29; 140% Damage and attacks 5 times.

File:MS Skill Crossroads.png

Crossroads: Make your jaguar rush forward to attack up to 6 enemies.

Crossroads effects

Make your jaguar rush forward to attack up to 6 enemies.

  • Level 1: MP -20; Attack 6 enemies with 454% Damage. 37% Stun chance for 2 seconds.
  • Level 2: MP -20; Attack 6 enemies with 458% Damage. 39% Stun chance for 2 seconds.
  • Level 3: MP -22; Attack 6 enemies with 462% Damage. 41% Stun chance for 2 seconds.
  • Level 4: MP -22; Attack 6 enemies with 466% Damage. 43% Stun chance for 2 seconds.
  • Level 5: MP -22; Attack 6 enemies with 470% Damage. 45% Stun chance for 2 seconds.
  • Level 6: MP -24; Attack 6 enemies with 474% Damage. 47% Stun chance for 2 seconds.
  • Level 7: MP -24; Attack 6 enemies with 478% Damage. 49% Stun chance for 2 seconds.
  • Level 8: MP -24; Attack 6 enemies with 482% Damage. 51% Stun chance for 2 seconds.
  • Level 9: MP -26; Attack 6 enemies with 486% Damage. 53% Stun chance for 2 seconds.
  • Level 10: MP -26; Attack 6 enemies with 490% Damage. 55% Stun chance for 2 seconds.
  • Level 11: MP -26; Attack 6 enemies with 494% Damage. 57% Stun chance for 3 seconds.
  • Level 12: MP -28; Attack 6 enemies with 498% Damage. 59% Stun chance for 3 seconds.
  • Level 13: MP -28; Attack 6 enemies with 502% Damage. 61% Stun chance for 3 seconds.
  • Level 14: MP -28; Attack 6 enemies with 506% Damage. 63% Stun chance for 3 seconds.
  • Level 15: MP -30; Attack 6 enemies with 510% Damage. 65% Stun chance for 3 seconds.
  • Level 16: MP -30; Attack 6 enemies with 514% Damage. 67% Stun chance for 3 seconds.
  • Level 17: MP -30; Attack 6 enemies with 518% Damage. 69% Stun chance for 3 seconds.
  • Level 18: MP -32; Attack 6 enemies with 522% Damage. 71% Stun chance for 3 seconds.
  • Level 19: MP -32; Attack 6 enemies with 526% Damage. 73% Stun chance for 3 seconds.
  • Level 20: MP -32; Attack 6 enemies with 530% Damage. 75% Stun chance for 3 seconds.
  • Level 21: MP -34; Attack 6 enemies with 534% Damage. 77% Stun chance for 4 seconds.
  • Level 22: MP -34; Attack 6 enemies with 538% Damage. 79% Stun chance for 4 seconds.
  • Level 23: MP -34; Attack 6 enemies with 542% Damage. 81% Stun chance for 4 seconds.
  • Level 24: MP -36; Attack 6 enemies with 546% Damage. 83% Stun chance for 4 seconds.
  • Level 25: MP -36; Attack 6 enemies with 550% Damage. 85% Stun chance for 4 seconds.
  • Level 26: MP -36; Attack 6 enemies with 554% Damage. 87% Stun chance for 4 seconds.
  • Level 27: MP -38; Attack 6 enemies with 558% Damage. 89% Stun chance for 4 seconds.
  • Level 28: MP -38; Attack 6 enemies with 562% Damage. 91% Stun chance for 4 seconds.
  • Level 29: MP -38; Attack 6 enemies with 566% Damage. 93% Stun chance for 4 seconds.
  • Level 30: MP -40; Attack 6 enemies with 570% Damage. 95% Stun chance for 4 seconds.

File:MS Skill Trap.png

Trap: Drop a trap that attracts your enemies. When they touch the trap, they get damaged. This skill is a stationary summon similar to Outlaw's Octopus.

Trap effects

Drop a trap that attracts your enemies. When they touch the trap, they get damaged. This skill is a stationary summon similar to Outlaw's Octopus.

  • Level 1: MP -20; Summon the Trap for 20 seconds. HP of 4500 and deal 86% Damage.
  • Level 2: MP -20; Summon the Trap for 20 seconds. HP of 5000 and deal 92% Damage.
  • Level 3: MP -20; Summon the Trap for 25 seconds. HP of 5500 and deal 98% Damage.
  • Level 4: MP -20; Summon the Trap for 25 seconds. HP of 6000 and deal 104% Damage.
  • Level 5: MP -25; Summon the Trap for 25 seconds. HP of 6500 and deal 110% Damage.
  • Level 6: MP -25; Summon the Trap for 30 seconds. HP of 7000 and deal 116% Damage.
  • Level 7: MP -25; Summon the Trap for 30 seconds. HP of 7500 and deal 122% Damage.
  • Level 8: MP -25; Summon the Trap for 30 seconds. HP of 8000 and deal 128% Damage.
  • Level 9: MP -25; Summon the Trap for 35 seconds. HP of 8500 and deal 134% Damage.
  • Level 10: MP -30; Summon the Trap for 35 seconds. HP of 9000 and deal 140% Damage.
  • Level 11: MP -30; Summon the Trap for 35 seconds. HP of 9500 and deal 146% Damage.
  • Level 12: MP -30; Summon the Trap for 40 seconds. HP of 10000 and deal 152% Damage.
  • Level 13: MP -30; Summon the Trap for 40 seconds. HP of 10500 and deal 158% Damage.
  • Level 14: MP -30; Summon the Trap for 40 seconds. HP of 11000 and deal 164% Damage.
  • Level 15: MP -35; Summon the Trap for 45 seconds. HP of 11500 and deal 170% Damage.
  • Level 16: MP -35; Summon the Trap for 45 seconds. HP of 12000 and deal 176% Damage.
  • Level 17: MP -35; Summon the Trap for 45 seconds. HP of 12500 and deal 182% Damage.
  • Level 18: MP -35; Summon the Trap for 50 seconds. HP of 13000 and deal 188% Damage.
  • Level 19: MP -35; Summon the Trap for 50 seconds. HP of 13500 and deal 194% Damage.
  • Level 20: MP -40; Summon the Trap for 50 seconds. HP of 14000 and deal 200% Damage.

File:MS Skill Blind.png

Blind: Blind allows each arrow fired to have a chance to inflict darkness on the target, reducing its accuracy.

Blind effects

Blind allows each arrow fired to have a chance to inflict darkness on the target, reducing its accuracy.

  • Level 1: MP -20; 65 seconds; 11% success rate; -1% accuracy, 1 second darkness duration.
  • Level 2: MP -21; 70 seconds; 12% success rate; -2% accuracy, 1 second darkness duration.
  • Level 3: MP -21; 75 seconds; 13% success rate; -3% accuracy, 2 second darkness duration.
  • Level 4: MP -22; 80 seconds; 14% success rate; -4% accuracy, 2 second darkness duration.
  • Level 5: MP -22; 85 seconds; 15% success rate; -5% accuracy, 3 second darkness duration.
  • Level 6: MP -23; 90 seconds; 16% success rate; -6% accuracy, 3 second darkness duration.
  • Level 7: MP -23; 95 seconds; 17% success rate; -7% accuracy, 4 second darkness duration.
  • Level 8: MP -24; 100 seconds; 18% success rate; -8% accuracy, 4 second darkness duration.
  • Level 9: MP -24; 105 seconds; 19% success rate; -9% accuracy, 5 second darkness duration.
  • Level 10: MP -25; 110 seconds; 20% success rate; -10% accuracy, 5 second darkness duration.
  • Level 11: MP -25; 115 seconds; 21% success rate; -11% accuracy, 6 second darkness duration.
  • Level 12: MP -26; 120 seconds; 22% success rate; -12% accuracy, 6 second darkness duration.
  • Level 13: MP -26; 125 seconds; 23% success rate; -13% accuracy, 7 second darkness duration.
  • Level 14: MP -27; 130 seconds; 24% success rate; -14% accuracy, 7 second darkness duration.
  • Level 15: MP -27; 135 seconds; 25% success rate; -15% accuracy, 8 second darkness duration.
  • Level 16: MP -28; 140 seconds; 26% success rate; -16% accuracy, 8 second darkness duration.
  • Level 17: MP -28; 145 seconds; 27% success rate; -17% accuracy, 9 second darkness duration.
  • Level 18: MP -29; 150 seconds; 28% success rate; -18% accuracy, 9 second darkness duration.
  • Level 19: MP -29; 155 seconds; 29% success rate; -19% accuracy, 10 second darkness duration.
  • Level 20: MP -30; 160 seconds; 30% success rate; -20% accuracy, 10 second darkness duration.

File:MS Skill Silver Hawk.png

Silver Hawk: A silver hawk is summoned for a limited duration. The hawk will periodically attack a nearby monster and stun it at a certain success rate.

Silver Hawk effects

A silver hawk is summoned for a limited duration. The hawk will periodically attack a nearby monster and stun it at a certain success rate.

  • Level 1: MP -40; Summons for 104 seconds. 155% Damage at 42% stun rate.
  • Level 2: MP -44; Summons for 108 seconds. 160% Damage at 45% stun rate.
  • Level 3: MP -44; Summons for 112 seconds. 165% Damage at 48% stun rate.
  • Level 4: MP -48; Summons for 116 seconds. 170% Damage at 51% stun rate.
  • Level 5: MP -48; Summons for 120 seconds. 175% Damage at 54% stun rate.
  • Level 6: MP -52; Summons for 124 seconds. 180% Damage at 57% stun rate.
  • Level 7: MP -52; Summons for 128 seconds. 185% Damage at 60% stun rate.
  • Level 8: MP -56; Summons for 132 seconds. 190% Damage at 63% stun rate.
  • Level 9: MP -56; Summons for 136 seconds. 195% Damage at 66% stun rate.
  • Level 10: MP -60; Summons for 140 seconds. 200% Damage at 69% stun rate.
  • Level 11: MP -60; Summons for 144 seconds. 205% Damage at 72% stun rate.
  • Level 12: MP -64; Summons for 148 seconds. 210% Damage at 75% stun rate.
  • Level 13: MP -64; Summons for 152 seconds. 215% Damage at 78% stun rate.
  • Level 14: MP -68; Summons for 156 seconds. 220% Damage at 81% stun rate.
  • Level 15: MP -68; Summons for 160 seconds. 225% Damage at 84% stun rate.
  • Level 16: MP -72; Summons for 164 seconds. 230% Damage at 87% stun rate.
  • Level 17: MP -72; Summons for 168 seconds. 235% Damage at 80% stun rate.
  • Level 18: MP -76; Summons for 172 seconds. 240% Damage at 93% stun rate.
  • Level 19: MP -76; Summons for 176 seconds. 245% Damage at 96% stun rate.
  • Level 20: MP -80; Summons for 180 seconds. 250% Damage at 99% stun rate.

File:MS Skill Claw Cut.png

Claw Cut: Use your Jaguar's claws to swipe up to three enemies four times each.

Claw Cut effects

Use your Jaguar's claws to swipe up to three enemies four times each.

  • Level 1: MP -20; 102% Damage on 3 enemies 4 times. 1% Damage dished out returned as HP.
  • Level 2: MP -20; 104% Damage on 3 enemies 4 times. 1% Damage dished out returned as HP.
  • Level 3: MP -22; 106% Damage on 3 enemies 4 times. 1% Damage dished out returned as HP.
  • Level 4: MP -22; 108% Damage on 3 enemies 4 times. 1% Damage dished out returned as HP.
  • Level 5: MP -22; 110% Damage on 3 enemies 4 times. 2% Damage dished out returned as HP.
  • Level 6: MP -24; 112% Damage on 3 enemies 4 times. 2% Damage dished out returned as HP.
  • Level 7: MP -24; 114% Damage on 3 enemies 4 times. 2% Damage dished out returned as HP.
  • Level 8: MP -24; 116% Damage on 3 enemies 4 times. 2% Damage dished out returned as HP.
  • Level 9: MP -26; 118% Damage on 3 enemies 4 times. 3% Damage dished out returned as HP.
  • Level 10: MP -26; 120% Damage on 3 enemies 4 times. 3% Damage dished out returned as HP.
  • Level 11: MP -26; 122% Damage on 3 enemies 4 times. 3% Damage dished out returned as HP.
  • Level 12: MP -28; 124% Damage on 3 enemies 4 times. 3% Damage dished out returned as HP.
  • Level 13: MP -28; 126% Damage on 3 enemies 4 times. 4% Damage dished out returned as HP.
  • Level 14: MP -28; 128% Damage on 3 enemies 4 times. 4% Damage dished out returned as HP.
  • Level 15: MP -30; 130% Damage on 3 enemies 4 times. 4% Damage dished out returned as HP.
  • Level 16: MP -30; 132% Damage on 3 enemies 4 times. 4% Damage dished out returned as HP.
  • Level 17: MP -30; 134% Damage on 3 enemies 4 times. 5% Damage dished out returned as HP.
  • Level 18: MP -32; 136% Damage on 3 enemies 4 times. 5% Damage dished out returned as HP.
  • Level 19: MP -32; 138% Damage on 3 enemies 4 times. 5% Damage dished out returned as HP.
  • Level 20: MP -32; 140% Damage on 3 enemies 4 times. 5% Damage dished out returned as HP.

Fourth Job

MS Skill Crossbow Expert.png

Crossbow Expert: Increases the crossbow mastery as well as weapon attack.

Crossbow Expert effects

Increases the crossbow mastery as well as weapon attack.

  • Level 1: 56% Mastery, +1 Weapon Attack, 1% minimum critical damage.
  • Level 2: 56% Mastery, +2 Weapon Attack, 1% minimum critical damage.
  • Level 3: 57% Mastery, +3 Weapon Attack, 2% minimum critical damage.
  • Level 4: 57% Mastery, +4 Weapon Attack, 2% minimum critical damage.
  • Level 5: 58% Mastery, +5 Weapon Attack, 3% minimum critical damage.
  • Level 6: 58% Mastery, +6 Weapon Attack, 3% minimum critical damage.
  • Level 7: 59% Mastery, +7 Weapon Attack, 4% minimum critical damage.
  • Level 8: 59% Mastery, +8 Weapon Attack, 4% minimum critical damage.
  • Level 9: 60% Mastery, +9 Weapon Attack, 5% minimum critical damage.
  • Level 10: 60% Mastery, +10 Weapon Attack, 5% minimum critical damage.
  • Level 11: 61% Mastery, +11 Weapon Attack, 6% minimum critical damage.
  • Level 12: 61% Mastery, +12 Weapon Attack, 6% minimum critical damage.
  • Level 13: 62% Mastery, +13 Weapon Attack, 7% minimum critical damage.
  • Level 14: 62% Mastery, +14 Weapon Attack, 7% minimum critical damage.
  • Level 15: 63% Mastery, +15 Weapon Attack, 8% minimum critical damage.
  • Level 16: 63% Mastery, +16 Weapon Attack, 8% minimum critical damage.
  • Level 17: 64% Mastery, +17 Weapon Attack, 9% minimum critical damage.
  • Level 18: 64% Mastery, +18 Weapon Attack, 9% minimum critical damage.
  • Level 19: 65% Mastery, +19 Weapon Attack, 10% minimum critical damage.
  • Level 20: 65% Mastery, +20 Weapon Attack, 10% minimum critical damage.
  • Level 21: 66% Mastery, +21 Weapon Attack, 11% minimum critical damage.
  • Level 22: 66% Mastery, +22 Weapon Attack, 11% minimum critical damage.
  • Level 23: 67% Mastery, +23 Weapon Attack, 12% minimum critical damage.
  • Level 24: 67% Mastery, +24 Weapon Attack, 12% minimum critical damage.
  • Level 25: 68% Mastery, +25 Weapon Attack, 13% minimum critical damage.
  • Level 26: 68% Mastery, +26 Weapon Attack, 13% minimum critical damage.
  • Level 27: 69% Mastery, +27 Weapon Attack, 14% minimum critical damage.
  • Level 28: 69% Mastery, +28 Weapon Attack, 14% minimum critical damage.
  • Level 29: 70% Mastery, +29 Weapon Attack, 15% minimum critical damage.
  • Level 30: 70% Mastery, +30 Weapon Attack, 15% minimum critical damage.

MS Skill Wild Instinct.png

Wild Instinct: Active your wild senses.

Wild Instinct effects

Active your wild senses.

  • Level 1: A 2% chance to ignore a monsters physical defense and dodging enemy attacks.
  • Level 2: A 4% chance to ignore a monsters physical defense and dodging enemy attacks.
  • Level 3: A 6% chance to ignore a monsters physical defense and dodging enemy attacks.
  • Level 4: A 8% chance to ignore a monsters physical defense and dodging enemy attacks.
  • Level 5: A 10% chance to ignore a monsters physical defense and dodging enemy attacks.
  • Level 6: A 12% chance to ignore a monsters physical defense and dodging enemy attacks.
  • Level 7: A 14% chance to ignore a monsters physical defense and dodging enemy attacks.
  • Level 8: A 16% chance to ignore a monsters physical defense and dodging enemy attacks.
  • Level 9: A 18% chance to ignore a monsters physical defense and dodging enemy attacks.
  • Level 10: A 20% chance to ignore a monsters physical defense and dodging enemy attacks.

File:MS Skill Flash Rain.png

Flash Rain: Launch three huge rotating cogwheel that will release an amount of arrows. The arrows will cause an explosion when hit on the ground.

Flash Rain effects

Launch three huge rotating cogwheel that will release an amount of arrows. The arrows will cause an explosion when hit on the ground.

  • Level 1: MP -350; Attacks 15 monsters 10 times with 42% Damage. 415% Explosive Damage. 60 second Cooldown.
  • Level 2: MP -350; Attacks 15 monsters 10 times with 44% Damage. 430% Explosive Damage. 58 second Cooldown.
  • Level 3: MP -350; Attacks 15 monsters 10 times with 46% Damage. 445% Explosive Damage. 58 second Cooldown.
  • Level 4: MP -350; Attacks 15 monsters 10 times with 48% Damage. 460% Explosive Damage. 56 second Cooldown.
  • Level 5: MP -350; Attacks 15 monsters 10 times with 50% Damage. 475% Explosive Damage. 56 second Cooldown.
  • Level 6: MP -350; Attacks 15 monsters 10 times with 52% Damage. 490% Explosive Damage. 54 second Cooldown.
  • Level 7: MP -350; Attacks 15 monsters 10 times with 54% Damage. 505% Explosive Damage. 54 second Cooldown.
  • Level 8: MP -350; Attacks 15 monsters 10 times with 56% Damage. 520% Explosive Damage. 52 second Cooldown.
  • Level 9: MP -350; Attacks 15 monsters 10 times with 58% Damage. 535% Explosive Damage. 52 second Cooldown.
  • Level 10: MP -350; Attacks 15 monsters 10 times with 60% Damage. 550% Explosive Damage. 50 second Cooldown.
  • Level 11: MP -350; Attacks 15 monsters 10 times with 62% Damage. 565% Explosive Damage. 50 second Cooldown.
  • Level 12: MP -350; Attacks 15 monsters 10 times with 64% Damage. 580% Explosive Damage. 48 second Cooldown.
  • Level 13: MP -350; Attacks 15 monsters 10 times with 66% Damage. 595% Explosive Damage. 48 second Cooldown.
  • Level 14: MP -350; Attacks 15 monsters 10 times with 68% Damage. 610% Explosive Damage. 46 second Cooldown.
  • Level 15: MP -350; Attacks 15 monsters 10 times with 70% Damage. 625% Explosive Damage. 46 second Cooldown.
  • Level 16: MP -350; Attacks 15 monsters 10 times with 72% Damage. 640% Explosive Damage. 44 second Cooldown.
  • Level 17: MP -350; Attacks 15 monsters 10 times with 74% Damage. 655% Explosive Damage. 44 second Cooldown.
  • Level 18: MP -350; Attacks 15 monsters 10 times with 76% Damage. 670% Explosive Damage. 42 second Cooldown.
  • Level 19: MP -350; Attacks 15 monsters 10 times with 78% Damage. 685% Explosive Damage. 42 second Cooldown.
  • Level 20: MP -350; Attacks 15 monsters 10 times with 80% Damage. 700% Explosive Damage. 40 second Cooldown.
  • Level 21: MP -350; Attacks 15 monsters 10 times with 82% Damage. 715% Explosive Damage. 40 second Cooldown.
  • Level 22: MP -350; Attacks 15 monsters 10 times with 84% Damage. 730% Explosive Damage. 38 second Cooldown.
  • Level 23: MP -350; Attacks 15 monsters 10 times with 86% Damage. 745% Explosive Damage. 38 second Cooldown.
  • Level 24: MP -350; Attacks 15 monsters 10 times with 88% Damage. 760% Explosive Damage. 36 second Cooldown.
  • Level 25: MP -350; Attacks 15 monsters 10 times with 90% Damage. 775% Explosive Damage. 36 second Cooldown.
  • Level 26: MP -350; Attacks 15 monsters 10 times with 92% Damage. 790% Explosive Damage. 34 second Cooldown.
  • Level 27: MP -350; Attacks 15 monsters 10 times with 94% Damage. 805% Explosive Damage. 34 second Cooldown.
  • Level 28: MP -350; Attacks 15 monsters 10 times with 96% Damage. 820% Explosive Damage. 32 second Cooldown.
  • Level 29: MP -350; Attacks 15 monsters 10 times with 98% Damage. 835% Explosive Damage. 32 second Cooldown.
  • Level 30: MP -350; Attacks 15 monsters 10 times with 100% Damage. 850% Explosive Damage. 30 second Cooldown.

File:MS Skill Sonic Boom.png

Sonic Boom: Terrify monsters by making your jaguar roar at its highest level.

Sonic Boom effects

Terrify monsters by making your jaguar roar at its highest level.

  • Level 1: MP -30; Attacks 6 enemies with 526% Damage. 42% Chance of stunning for 5 seconds.
  • Level 2: MP -30; Attacks 6 enemies with 532% Damage. 44% Chance of stunning for 5 seconds.
  • Level 3: MP -34; Attacks 6 enemies with 538% Damage. 46% Chance of stunning for 5 seconds.
  • Level 4: MP -34; Attacks 6 enemies with 544% Damage. 48% Chance of stunning for 5 seconds.
  • Level 5: MP -34; Attacks 6 enemies with 550% Damage. 50% Chance of stunning for 5 seconds.
  • Level 6: MP -38; Attacks 6 enemies with 556% Damage. 52% Chance of stunning for 6 seconds.
  • Level 7: MP -38; Attacks 6 enemies with 562% Damage. 54% Chance of stunning for 6 seconds.
  • Level 8: MP -38; Attacks 6 enemies with 568% Damage. 56% Chance of stunning for 6 seconds.
  • Level 9: MP -42; Attacks 6 enemies with 574% Damage. 58% Chance of stunning for 6 seconds.
  • Level 10: MP -42; Attacks 6 enemies with 580% Damage. 60% Chance of stunning for 6 seconds.
  • Level 11: MP -42; Attacks 6 enemies with 586% Damage. 62% Chance of stunning for 7 seconds.
  • Level 12: MP -46; Attacks 6 enemies with 592% Damage. 64% Chance of stunning for 7 seconds.
  • Level 13: MP -46; Attacks 6 enemies with 598% Damage. 66% Chance of stunning for 7 seconds.
  • Level 14: MP -46; Attacks 6 enemies with 604% Damage. 68% Chance of stunning for 7 seconds.
  • Level 15: MP -50; Attacks 6 enemies with 610% Damage. 70% Chance of stunning for 7 seconds.
  • Level 16: MP -50; Attacks 6 enemies with 616% Damage. 72% Chance of stunning for 8 seconds.
  • Level 17: MP -50; Attacks 6 enemies with 622% Damage. 74% Chance of stunning for 8 seconds.
  • Level 18: MP -54; Attacks 6 enemies with 628% Damage. 76% Chance of stunning for 8 seconds.
  • Level 19: MP -54; Attacks 6 enemies with 634% Damage. 78% Chance of stunning for 8 seconds.
  • Level 20: MP -54; Attacks 6 enemies with 640% Damage. 80% Chance of stunning for 8 seconds.
  • Level 21: MP -58; Attacks 6 enemies with 646% Damage. 82% Chance of stunning for 9 seconds.
  • Level 22: MP -58; Attacks 6 enemies with 652% Damage. 84% Chance of stunning for 9 seconds.
  • Level 23: MP -58; Attacks 6 enemies with 658% Damage. 86% Chance of stunning for 9 seconds.
  • Level 24: MP -62; Attacks 6 enemies with 664% Damage. 88% Chance of stunning for 9 seconds.
  • Level 25: MP -62; Attacks 6 enemies with 670% Damage. 90% Chance of stunning for 9 seconds.
  • Level 26: MP -62; Attacks 6 enemies with 676% Damage. 92% Chance of stunning for 10 seconds.
  • Level 27: MP -66; Attacks 6 enemies with 682% Damage. 94% Chance of stunning for 10 seconds.
  • Level 28: MP -66; Attacks 6 enemies with 688% Damage. 96% Chance of stunning for 10 seconds.
  • Level 29: MP -66; Attacks 6 enemies with 694% Damage. 98% Chance of stunning for 10 seconds.
  • Level 30: MP -70; Attacks 6 enemies with 700% Damage. 100% Chance of stunning for 10 seconds.

MS Skill Sharp Eyes.png

Sharp Eyes: Grants party members the ability to locate enemy weaknesses, and in turn inflict more damage by exploiting them.

Sharp Eyes effects

Grants party members the ability to locate enemy weaknesses, and in turn inflict more damage by exploiting them.

  • Level 1: MP -30; 10 seconds of 6% critical chance with 1% critical damage.
  • Level 2: MP -30; 20 seconds of 6% critical chance with 2% critical damage.
  • Level 3: MP -30; 30 seconds of 7% critical chance with 3% critical damage.
  • Level 4: MP -30; 40 seconds of 7% critical chance with 4% critical damage.
  • Level 5: MP -30; 50 seconds of 8% critical chance with 5% critical damage.
  • Level 6: MP -33; 60 seconds of 8% critical chance with 6% critical damage.
  • Level 7: MP -33; 70 seconds of 9% critical chance with 7% critical damage.
  • Level 8: MP -33; 80 seconds of 9% critical chance with 8% critical damage.
  • Level 9: MP -33; 90 seconds of 10% critical chance with 9% critical damage.
  • Level 10: MP -33; 100 seconds of 10% critical chance with 10% critical damage.
  • Level 11: MP -36; 110 seconds of 11% critical chance with 11% critical damage.
  • Level 12: MP -36; 120 seconds of 11% critical chance with 12% critical damage.
  • Level 13: MP -36; 130 seconds of 12% critical chance with 13% critical damage.
  • Level 14: MP -36; 140 seconds of 12% critical chance with 14% critical damage.
  • Level 15: MP -36; 150 seconds of 13% critical chance with 15% critical damage.
  • Level 16: MP -39; 160 seconds of 13% critical chance with 16% critical damage.
  • Level 17: MP -39; 170 seconds of 14% critical chance with 17% critical damage.
  • Level 18: MP -39; 180 seconds of 14% critical chance with 18% critical damage.
  • Level 19: MP -39; 190 seconds of 15% critical chance with 19% critical damage.
  • Level 20: MP -39; 200 seconds of 15% critical chance with 20% critical damage.
  • Level 21: MP -42; 210 seconds of 16% critical chance with 21% critical damage.
  • Level 22: MP -42; 220 seconds of 16% critical chance with 22% critical damage.
  • Level 23: MP -42; 230 seconds of 17% critical chance with 23% critical damage.
  • Level 24: MP -42; 240 seconds of 17% critical chance with 24% critical damage.
  • Level 25: MP -42; 250 seconds of 18% critical chance with 25% critical damage.
  • Level 26: MP -45; 260 seconds of 18% critical chance with 26% critical damage.
  • Level 27: MP -45; 270 seconds of 19% critical chance with 27% critical damage.
  • Level 28: MP -45; 280 seconds of 19% critical chance with 28% critical damage.
  • Level 29: MP -45; 290 seconds of 20% critical chance with 29% critical damage.
  • Level 30: MP -45; 300 seconds of 20% critical chance with 30% critical damage.

File:MS Skill Nerve Gas.png

Nerve Gas: Launch an arrow with gas bomb in it that penetrates through monsters. Extra EXP will be earned when monsters in special condition are defeated.

Nerve Gas effects

Launch an arrow with gas bomb in it that penetrates through monsters. Extra EXP will be earned when monsters in special condition are defeated.

  • Level 1: MP -30; +2% Experience gain.
  • Level 2: MP -30; +4% Experience gain.
  • Level 3: MP -30; +6% Experience gain.
  • Level 4: MP -30; +8% Experience gain.
  • Level 5: MP -30; +10% Experience gain.
  • Level 6: MP -35; +12% Experience gain.
  • Level 7: MP -35; +14% Experience gain.
  • Level 8: MP -35; +16% Experience gain.
  • Level 9: MP -35; +18% Experience gain.
  • Level 10: MP -35; +20% Experience gain.
  • Level 11: MP -35; +22% Experience gain.
  • Level 12: MP -40; +24% Experience gain.
  • Level 13: MP -40; +26% Experience gain.
  • Level 14: MP -40; +28% Experience gain.
  • Level 15: MP -40; +30% Experience gain.
  • Level 16: MP -40; +32% Experience gain.
  • Level 17: MP -40; +34% Experience gain.
  • Level 18: MP -45; +36% Experience gain.
  • Level 19: MP -45; +38% Experience gain.
  • Level 20: MP -45; +40% Experience gain.

File:MS Skill Wild Beast.png

Wild Beast: Obtain your jaguars hidden potential.

Wild Beast effects

Obtain your jaguars hidden potential.

  • Cooldown: 4 minutes.
  • Level 1: MP -30; 33 seconds of +22% MaxHP, +1% Attack, and +1 Speed.
  • Level 2: MP -30; 36 seconds of +24% MaxHP, +2% Attack, and +2 Speed.
  • Level 3: MP -30; 39 seconds of +26% MaxHP, +3% Attack, and +3 Speed.
  • Level 4: MP -30; 42 seconds of +28% MaxHP, +4% Attack, and +4 Speed.
  • Level 5: MP -35; 45 seconds of +30% MaxHP, +5% Attack, and +5 Speed.
  • Level 6: MP -35; 48 seconds of +32% MaxHP, +6% Attack, and +6 Speed.
  • Level 7: MP -35; 51 seconds of +34% MaxHP, +7% Attack, and +7 Speed.
  • Level 8: MP -35; 54 seconds of +36% MaxHP, +8% Attack, and +8 Speed.
  • Level 9: MP -35; 57 seconds of +38% MaxHP, +9% Attack, and +9 Speed.
  • Level 10: MP -40; 60 seconds of +40% MaxHP, +10% Attack, and +10 Speed.
  • Level 11: MP -40; 63 seconds of +42% MaxHP, +11% Attack, and +11 Speed.
  • Level 12: MP -40; 66 seconds of +44% MaxHP, +12% Attack, and +12 Speed.
  • Level 13: MP -40; 69 seconds of +46% MaxHP, +13% Attack, and +13 Speed.
  • Level 14: MP -40; 72 seconds of +48% MaxHP, +14% Attack, and +14 Speed.
  • Level 15: MP -45; 75 seconds of +50% MaxHP, +15% Attack, and +15 Speed.
  • Level 16: MP -45; 78 seconds of +52% MaxHP, +16% Attack, and +16 Speed.
  • Level 17: MP -45; 81 seconds of +54% MaxHP, +17% Attack, and +17 Speed.
  • Level 18: MP -45; 84 seconds of +56% MaxHP, +18% Attack, and +18 Speed.
  • Level 19: MP -45; 87 seconds of +58% MaxHP, +19% Attack, and +19 Speed.
  • Level 20: MP -50; 90 seconds of +60% MaxHP, +20% Attack, and +20 Speed.
  • Level 21: MP -50; 93 seconds of +62% MaxHP, +21% Attack, and +21 Speed.
  • Level 22: MP -50; 96 seconds of +64% MaxHP, +22% Attack, and +22 Speed.
  • Level 23: MP -50; 99 seconds of +66% MaxHP, +23% Attack, and +23 Speed.
  • Level 24: MP -50; 102 seconds of +68% MaxHP, +24% Attack, and +24 Speed.
  • Level 25: MP -55; 105 seconds of +70% MaxHP, +25% Attack, and +25 Speed.
  • Level 26: MP -55; 108 seconds of +72% MaxHP, +26% Attack, and +26 Speed.
  • Level 27: MP -55; 111 seconds of +74% MaxHP, +27% Attack, and +27 Speed.
  • Level 28: MP -55; 114 seconds of +76% MaxHP, +28% Attack, and +28 Speed.
  • Level 29: MP -55; 117 seconds of +78% MaxHP, +29% Attack, and +29 Speed.
  • Level 30: MP -60; 120 seconds of +80% MaxHP, +30% Attack, and +30 Speed.

File:MS Skill Wild Shot.png

Wild Shot: Fire away a fury of arrows.

Wild Shot effects

Fire away a fury of arrows.

  • Level 1: MP -7; 142% Damage.
  • Level 2: MP -7; 144% Damage.
  • Level 3: MP -7; 146% Damage.
  • Level 4: MP -7; 148% Damage.
  • Level 5: MP -7; 150% Damage.
  • Level 6: MP -7; 152% Damage.
  • Level 7: MP -7; 154% Damage.
  • Level 8: MP -7; 156% Damage.
  • Level 9: MP -7; 158% Damage.
  • Level 10: MP -7; 160% Damage.
  • Level 11: MP -8; 162% Damage.
  • Level 12: MP -8; 164% Damage.
  • Level 13: MP -8; 166% Damage.
  • Level 14: MP -8; 168% Damage.
  • Level 15: MP -8; 170% Damage.
  • Level 16: MP -8; 172% Damage.
  • Level 17: MP -8; 174% Damage.
  • Level 18: MP -8; 176% Damage.
  • Level 19: MP -8; 178% Damage.
  • Level 20: MP -8; 180% Damage.
  • Level 21: MP -9; 182% Damage.
  • Level 22: MP -9; 184% Damage.
  • Level 23: MP -9; 186% Damage.
  • Level 24: MP -9; 188% Damage.
  • Level 25: MP -9; 190% Damage.
  • Level 26: MP -9; 192% Damage.
  • Level 27: MP -9; 194% Damage.
  • Level 28: MP -9; 196% Damage.
  • Level 29: MP -9; 198% Damage.
  • Level 30: MP -9; 200% Damage.

Mechanic

First Job

File:MS Skill Metal Armor Prototype.png

Metal Armor : Prototype: Board the Metal Armor Prototype. It greatly improves HP, MP, Attack and Defense.

Metal Armor : Prototype effects

Board the Metal Armor Prototype. It greatly improves HP, MP, Attack and Defense.

  • Level 1: MP -50; +50 HP and MP, +11 Attack, +40 Defense.
  • Level 2: MP -50; +100 HP and MP, +12 Attack, +80 Defense.
  • Level 3: MP -50; +150 HP and MP, +13 Attack, +120 Defense.
  • Level 4: MP -50; +200 HP and MP, +14 Attack, +160 Defense.
  • Level 5: MP -50; +250 HP and MP, +15 Attack, +200 Defense.
  • Level 6: MP -50; +300 HP and MP, +16 Attack, +240 Defense.
  • Level 7: MP -50; +350 HP and MP, +17 Attack, +280 Defense.
  • Level 8: MP -50; +400 HP and MP, +18 Attack, +320 Defense.
  • Level 9: MP -50; +450 HP and MP, +19 Attack, +360 Defense.
  • Level 10: MP -50; +500 HP and MP, +20 Attack, +400 Defense.

File:MS Skill Gatling Shot.png

Gatling Shot: Concentrate a bullet barrage on a single enemy.

Gatling Shot effects

Concentrate a bullet barrage on a single enemy.

  • Level 1: MP -8; 56% Damage 4 times.
  • Level 2: MP -8; 57% Damage 4 times.
  • Level 3: MP -8; 58% Damage 4 times.
  • Level 4: MP -8; 59% Damage 4 times.
  • Level 5: MP -10; 60% Damage 4 times.
  • Level 6: MP -10; 61% Damage 4 times.
  • Level 7: MP -10; 62% Damage 4 times.
  • Level 8: MP -10; 63% Damage 4 times.
  • Level 9: MP -10; 64% Damage 4 times.
  • Level 10: MP -12; 65% Damage 4 times.
  • Level 11: MP -12; 66% Damage 4 times.
  • Level 12: MP -12; 67% Damage 4 times.
  • Level 13: MP -12; 68% Damage 4 times.
  • Level 14: MP -12; 69% Damage 4 times.
  • Level 15: MP -14; 70% Damage 4 times.

File:MS Skill Drill Rush.png

Drill Rush: Rush forward with drills out to pierce through enemies.

Drill Rush effects

Rush forward with drills out to pierce through enemies.

  • Level 1: MP -27; 142% Damage on up to 6 enemies.
  • Level 2: MP -27; 144% Damage on up to 6 enemies.
  • Level 3: MP -27; 146% Damage on up to 6 enemies.
  • Level 4: MP -27; 148% Damage on up to 6 enemies.
  • Level 5: MP -29; 150% Damage on up to 7 enemies.
  • Level 6: MP -29; 152% Damage on up to 7 enemies.
  • Level 7: MP -29; 154% Damage on up to 7 enemies.
  • Level 8: MP -29; 156% Damage on up to 7 enemies.
  • Level 9: MP -31; 158% Damage on up to 7 enemies.
  • Level 10: MP -31; 160% Damage on up to 8 enemies.
  • Level 11: MP -31; 162% Damage on up to 8 enemies.
  • Level 12: MP -31; 164% Damage on up to 8 enemies.
  • Level 13: MP -33; 166% Damage on up to 8 enemies.
  • Level 14: MP -33; 168% Damage on up to 8 enemies.
  • Level 15: MP -33; 170% Damage on up to 9 enemies.
  • Level 16: MP -33; 172% Damage on up to 9 enemies.
  • Level 17: MP -35; 174% Damage on up to 9 enemies.
  • Level 18: MP -35; 176% Damage on up to 9 enemies.
  • Level 19: MP -35; 178% Damage on up to 9 enemies.
  • Level 20: MP -35; 180% Damage on up to 10 enemies.

File:MS Skill Flame Shooter.png

Flame Launcher: Heat up your boiler to shoot flames out a distance.

Flame Launcher effects

Heat up your boiler to shoot flames out a distance.

  • Level 1: MP -3 per hit; 51% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 2: MP -3 per hit; 52% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 3: MP -3 per hit; 53% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 4: MP -3 per hit; 54% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 5: MP -4 per hit; 55% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 6: MP -4 per hit; 56% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 7: MP -4 per hit; 57% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 8: MP -4 per hit; 58% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 9: MP -4 per hit; 59% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 10: MP -5 per hit; 60% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 11: MP -5 per hit; 61% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 12: MP -5 per hit; 62% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 13: MP -5 per hit; 63% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 14: MP -5 per hit; 64% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 15: MP -6 per hit; 65% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 16: MP -6 per hit; 66% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 17: MP -6 per hit; 67% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 18: MP -6 per hit; 68% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 19: MP -6 per hit; 69% Damage on 6 monsters. 8 seconds of DOT damage.
  • Level 20: MP -7 per hit; 70% Damage on 6 monsters. 8 seconds of DOT damage.

Second Job

MS Skill Gun Mastery.png

Mechanical Mastery: Boosts your abilities over the Mech currently at your disposal.

Mechanical Mastery effects

Boosts your abilities over the Mech currently at your disposal.

  • Level 1: Mastery of Mech 12% Accuracy +3, +1 Attack.
  • Level 2: Mastery of Mech 14% Accuracy +6, +2 Attack.
  • Level 3: Mastery of Mech 16% Accuracy +9, +3 Attack.
  • Level 4: Mastery of Mech 18% Accuracy +12, +4 Attack.
  • Level 5: Mastery of Mech 20% Accuracy +15, +5 Attack.
  • Level 6: Mastery of Mech 22% Accuracy +18, +6 Attack.
  • Level 7: Mastery of Mech 24% Accuracy +21, +7 Attack.
  • Level 8: Mastery of Mech 26% Accuracy +24, +8 Attack.
  • Level 9: Mastery of Mech 28% Accuracy +27, +9 Attack.
  • Level 10: Mastery of Mech 30% Accuracy +30, +10 Attack.
  • Level 11: Mastery of Mech 32% Accuracy +33, +11 Attack.
  • Level 12: Mastery of Mech 34% Accuracy +36, +12 Attack.
  • Level 13: Mastery of Mech 36% Accuracy +39, +13 Attack.
  • Level 14: Mastery of Mech 38% Accuracy +42, +14 Attack.
  • Level 15: Mastery of Mech 40% Accuracy +45, +15 Attack.
  • Level 16: Mastery of Mech 42% Accuracy +48, +16 Attack.
  • Level 17: Mastery of Mech 44% Accuracy +51, +17 Attack.
  • Level 18: Mastery of Mech 46% Accuracy +54, +18 Attack.
  • Level 19: Mastery of Mech 48% Accuracy +57, +19 Attack.
  • Level 20: Mastery of Mech 50% Accuracy +60, +20 Attack.

File:MS Skill Heavy Weapons Mastery.png

Heavy Weapons Mastery: Upgrades all current attacks to the next level.

Heavy Weapons Mastery effects

Upgrades all current attacks to the next level.

  • Level 1: Gatling Shot : MP -16; 46% Damage that attacks 6 times. +1% Critical Chance. Flame Launcher : MP -9; 71% Damage, 5 seconds of 52% DOT damage.
  • Level 2: Gatling Shot : MP -16; 47% Damage that attacks 6 times. +2% Critical Chance. Flame Launcher : MP -9; 72% Damage, 5 seconds of 54% DOT damage.
  • Level 3: Gatling Shot : MP -16; 48% Damage that attacks 6 times. +3% Critical Chance. Flame Launcher : MP -9; 73% Damage, 5 seconds of 56% DOT damage.
  • Level 4: Gatling Shot : MP -16; 49% Damage that attacks 6 times. +4% Critical Chance. Flame Launcher : MP -9; 74% Damage, 5 seconds of 58% DOT damage.
  • Level 5: Gatling Shot : MP -16; 50% Damage that attacks 6 times. +5% Critical Chance. Flame Launcher : MP -11; 75% Damage, 5 seconds of 60% DOT damage.
  • Level 6: Gatling Shot : MP -18; 51% Damage that attacks 6 times. +6% Critical Chance. Flame Launcher : MP -11; 76% Damage, 5 seconds of 62% DOT damage.
  • Level 7: Gatling Shot : MP -18; 52% Damage that attacks 6 times. +7% Critical Chance. Flame Launcher : MP -11; 77% Damage, 5 seconds of 64% DOT damage.
  • Level 8: Gatling Shot : MP -18; 53% Damage that attacks 6 times. +8% Critical Chance. Flame Launcher : MP -11; 78% Damage, 5 seconds of 66% DOT damage.
  • Level 9: Gatling Shot : MP -18; 54% Damage that attacks 6 times. +9% Critical Chance. Flame Launcher : MP -13; 79% Damage, 5 seconds of 68% DOT damage.
  • Level 10: Gatling Shot : MP -18; 55% Damage that attacks 6 times. +10% Critical Chance. Flame Launcher : MP -13; 80% Damage, 5 seconds of 70% DOT damage.
  • Level 11: Gatling Shot : MP -20; 56% Damage that attacks 6 times. +11% Critical Chance. Flame Launcher : MP -13; 81% Damage, 5 seconds of 72% DOT damage.
  • Level 12: Gatling Shot : MP -20; 57% Damage that attacks 6 times. +12% Critical Chance. Flame Launcher : MP -13; 82% Damage, 5 seconds of 74% DOT damage.
  • Level 13: Gatling Shot : MP -20; 58% Damage that attacks 6 times. +13% Critical Chance. Flame Launcher : MP -15; 83% Damage, 5 seconds of 76% DOT damage.
  • Level 14: Gatling Shot : MP -20; 59% Damage that attacks 6 times. +14% Critical Chance. Flame Launcher : MP -15; 84% Damage, 5 seconds of 78% DOT damage.
  • Level 15: Gatling Shot : MP -20; 60% Damage that attacks 6 times. +15% Critical Chance. Flame Launcher : MP -15; 85% Damage, 5 seconds of 80% DOT damage.
  • Level 16: Gatling Shot : MP -22; 61% Damage that attacks 6 times. +16% Critical Chance. Flame Launcher : MP -15; 86% Damage, 5 seconds of 82% DOT damage.
  • Level 17: Gatling Shot : MP -22; 62% Damage that attacks 6 times. +17% Critical Chance. Flame Launcher : MP -17; 87% Damage, 5 seconds of 84% DOT damage.
  • Level 18: Gatling Shot : MP -22; 63% Damage that attacks 6 times. +18% Critical Chance. Flame Launcher : MP -17; 88% Damage, 5 seconds of 86% DOT damage.
  • Level 19: Gatling Shot : MP -22; 64% Damage that attacks 6 times. +19% Critical Chance. Flame Launcher : MP -17; 89% Damage, 5 seconds of 88% DOT damage.
  • Level 20: Gatling Shot : MP -22; 65% Damage that attacks 6 times. +20% Critical Chance. Flame Launcher : MP -17; 90% Damage, 5 seconds of 90% DOT damage.

MS Skill Atomic Hammer.png

Atomic Hammer: Rumble the ground below by smashing a giant hammer into the earth.

Atomic Hammer effects

Rumble the ground below by smashing a giant hammer into the earth.

  • Level 1: MP -25; 354% Damage on 6 people with 22% chance of stunning for 2 seconds. 11% change of ignoring defense.
  • Level 2: MP -25; 358% Damage on 6 people with 24% chance of stunning for 2 seconds. 12% change of ignoring defense.
  • Level 3: MP -25; 362% Damage on 6 people with 26% chance of stunning for 2 seconds. 13% change of ignoring defense.
  • Level 4: MP -25; 366% Damage on 6 people with 28% chance of stunning for 2 seconds. 14% change of ignoring defense.
  • Level 5: MP -30; 370% Damage on 6 people with 30% chance of stunning for 2 seconds. 15% change of ignoring defense.
  • Level 6: MP -30; 374% Damage on 6 people with 32% chance of stunning for 2 seconds. 16% change of ignoring defense.
  • Level 7: MP -30; 378% Damage on 6 people with 34% chance of stunning for 2 seconds. 17% change of ignoring defense.
  • Level 8: MP -30; 382% Damage on 6 people with 36% chance of stunning for 2 seconds. 18% change of ignoring defense.
  • Level 9: MP -30; 386% Damage on 6 people with 38% chance of stunning for 2 seconds. 19% change of ignoring defense.
  • Level 10: MP -35; 390% Damage on 6 people with 40% chance of stunning for 2 seconds. 20% change of ignoring defense.
  • Level 11: MP -35; 394% Damage on 6 people with 42% chance of stunning for 3 seconds. 21% change of ignoring defense.
  • Level 12: MP -35; 398% Damage on 6 people with 44% chance of stunning for 3 seconds. 22% change of ignoring defense.
  • Level 13: MP -35; 402% Damage on 6 people with 46% chance of stunning for 3 seconds. 23% change of ignoring defense.
  • Level 14: MP -35; 406% Damage on 6 people with 48% chance of stunning for 3 seconds. 24% change of ignoring defense.
  • Level 15: MP -40; 410% Damage on 6 people with 50% chance of stunning for 3 seconds. 25% change of ignoring defense.
  • Level 16: MP -40; 414% Damage on 6 people with 52% chance of stunning for 3 seconds. 26% change of ignoring defense.
  • Level 17: MP -40; 418% Damage on 6 people with 54% chance of stunning for 3 seconds. 27% change of ignoring defense.
  • Level 18: MP -40; 422% Damage on 6 people with 56% chance of stunning for 3 seconds. 28% change of ignoring defense.
  • Level 19: MP -40; 426% Damage on 6 people with 58% chance of stunning for 3 seconds. 29% change of ignoring defense.
  • Level 20: MP -45; 430% Damage on 6 people with 60% chance of stunning for 3 seconds. 30% change of ignoring defense.

MS Skill Rocket Booster.png

Rocket Booster: Fly upward a distance than land to squish monsters.

Rocket Booster effects

Fly upward a distance than land to squish monsters.

  • Level 1: MP -77; 246% Damage on 6 monsters.
  • Level 2: MP -74; 252% Damage on 6 monsters.
  • Level 3: MP -71; 258% Damage on 6 monsters.
  • Level 4: MP -68; 264% Damage on 6 monsters.
  • Level 5: MP -65; 270% Damage on 6 monsters.
  • Level 6: MP -62; 276% Damage on 6 monsters.
  • Level 7: MP -59; 282% Damage on 6 monsters.
  • Level 8: MP -56; 288% Damage on 6 monsters.
  • Level 9: MP -53; 294% Damage on 6 monsters.
  • Level 10: MP -50; 300% Damage on 6 monsters.
  • Level 11: MP -47; 306% Damage on 6 monsters.
  • Level 12: MP -44; 312% Damage on 6 monsters.
  • Level 13: MP -41; 318% Damage on 6 monsters.
  • Level 14: MP -38; 324% Damage on 6 monsters.
  • Level 15: MP -35; 330% Damage on 6 monsters.
  • Level 16: MP -32; 336% Damage on 6 monsters.
  • Level 17: MP -29; 342% Damage on 6 monsters.
  • Level 18: MP -26; 348% Damage on 6 monsters.
  • Level 19: MP -23; 354% Damage on 6 monsters.
  • Level 20: MP -20; 360% Damage on 6 monsters.

File:MS Skill Transporter - GX-9.png

Transporter : GX-9: Spawn a teleportation droid to warp you back and forth across the map. It requires two droids to be spawned at a set range otherwise the two can not sync.

Transporter : GX-9 effects

Spawn a teleportation droid to warp you back and forth across the map. It requires two droids to be spawned at a set range otherwise the two can not sync.

  • Level 1: MP -113; lasting 30 seconds of open gate.
  • Level 2: MP -106; lasting 60 seconds of open gate.
  • Level 3: MP -99; lasting 90 seconds of open gate.
  • Level 4: MP -92; lasting 120 seconds of open gate.
  • Level 5: MP -85; lasting 150 seconds of open gate.
  • Level 6: MP -78; lasting 180 seconds of open gate.
  • Level 7: MP -71; lasting 210 seconds of open gate.
  • Level 8: MP -64; lasting 240 seconds of open gate.
  • Level 9: MP -57; lasting 270 seconds of open gate.
  • Level 10: MP -50; lasting 300 seconds of open gate.

File:MS Skill Mechanical Booster.png

Mechanical Booster: Mechanical Booster temporarily increases weapon attack speed for your mech.

Mechanical Booster effects

Mechanical Booster temporarily increases weapon attack speed for your mech.

  • Level 1: MP -40; for 10 seconds, weapon speed -1.
  • Level 2: MP -39; for 20 seconds, weapon speed -1.
  • Level 3: MP -38; for 30 seconds, weapon speed -1.
  • Level 4: MP -37; for 40 seconds, weapon speed -1.
  • Level 5: MP -36; for 50 seconds, weapon speed -1.
  • Level 6: MP -35; for 60 seconds, weapon speed -1.
  • Level 7: MP -34; for 70 seconds, weapon speed -1.
  • Level 8: MP -33; for 80 seconds, weapon speed -1.
  • Level 9: MP -32; for 90 seconds, weapon speed -1.
  • Level 10: MP -31; for 100 seconds, weapon speed -1.
  • Level 11: MP -30; for 110 seconds, weapon speed -2.
  • Level 12: MP -29; for 120 seconds, weapon speed -2.
  • Level 13: MP -28; for 130 seconds, weapon speed -2.
  • Level 14: MP -27; for 140 seconds, weapon speed -2.
  • Level 15: MP -26; for 150 seconds, weapon speed -2.
  • Level 16: MP -25; for 160 seconds, weapon speed -2.
  • Level 17: MP -24; for 170 seconds, weapon speed -2.
  • Level 18: MP -23; for 180 seconds, weapon speed -2.
  • Level 19: MP -22; for 190 seconds, weapon speed -2.
  • Level 20: MP -21; for 200 seconds, weapon speed -2.

MS Skill Perfect Armor.png

Perfect Armor: Maximize the potential of your armor.

Perfect Armor effects

Maximize the potential of your armor.

  • Level 1: 11% chance of blocking enemy attacks. 120% Damage reflected.
  • Level 2: 12% chance of blocking enemy attacks. 140% Damage reflected.
  • Level 3: 13% chance of blocking enemy attacks. 160% Damage reflected.
  • Level 4: 14% chance of blocking enemy attacks. 180% Damage reflected.
  • Level 5: 15% chance of blocking enemy attacks. 200% Damage reflected.
  • Level 6: 16% chance of blocking enemy attacks. 220% Damage reflected.
  • Level 7: 17% chance of blocking enemy attacks. 240% Damage reflected.
  • Level 8: 18% chance of blocking enemy attacks. 260% Damage reflected.
  • Level 9: 19% chance of blocking enemy attacks. 280% Damage reflected.
  • Level 10: 20% chance of blocking enemy attacks. 300% Damage reflected.
  • Level 11: 21% chance of blocking enemy attacks. 320% Damage reflected.
  • Level 12: 22% chance of blocking enemy attacks. 340% Damage reflected.
  • Level 13: 23% chance of blocking enemy attacks. 360% Damage reflected.
  • Level 14: 24% chance of blocking enemy attacks. 380% Damage reflected.
  • Level 15: 25% chance of blocking enemy attacks. 400% Damage reflected.
  • Level 16: 26% chance of blocking enemy attacks. 420% Damage reflected.
  • Level 17: 27% chance of blocking enemy attacks. 440% Damage reflected.
  • Level 18: 28% chance of blocking enemy attacks. 460% Damage reflected.
  • Level 19: 29% chance of blocking enemy attacks. 480% Damage reflected.
  • Level 20: 30% chance of blocking enemy attacks. 500% Damage reflected.

Third Job

MS Skill Metal Fist Mastery.png

Metal Fist Mastery: Strengthen the prototypes iron hands.

Metal Fist Mastery effects

Strengthen the prototypes iron hands.

  • Level 1: Drill Rush and Atomic Hammer +12% Damage.
  • Level 2: Drill Rush and Atomic Hammer +14% Damage.
  • Level 3: Drill Rush and Atomic Hammer +16% Damage.
  • Level 4: Drill Rush and Atomic Hammer +18% Damage.
  • Level 5: Drill Rush and Atomic Hammer +20% Damage.
  • Level 6: Drill Rush and Atomic Hammer +22% Damage.
  • Level 7: Drill Rush and Atomic Hammer +24% Damage.
  • Level 8: Drill Rush and Atomic Hammer +26% Damage.
  • Level 9: Drill Rush and Atomic Hammer +28% Damage.
  • Level 10: Drill Rush and Atomic Hammer +30% Damage.
  • Level 11: Drill Rush and Atomic Hammer +32% Damage.
  • Level 12: Drill Rush and Atomic Hammer +34% Damage.
  • Level 13: Drill Rush and Atomic Hammer +36% Damage.
  • Level 14: Drill Rush and Atomic Hammer +38% Damage.
  • Level 15: Drill Rush and Atomic Hammer +40% Damage.
  • Level 16: Drill Rush and Atomic Hammer +42% Damage.
  • Level 17: Drill Rush and Atomic Hammer +44% Damage.
  • Level 18: Drill Rush and Atomic Hammer +46% Damage.
  • Level 19: Drill Rush and Atomic Hammer +48% Damage.
  • Level 20: Drill Rush and Atomic Hammer +50% Damage.

File:MS Skill Rocket Punch.png

Rocket Punch: Fire fists of pure metal straight into the enemies in front.

Rocket Punch effects

Fire fists of pure metal straight into the enemies in front.

  • Level 1: MP -20; attacks 4 enemies with 325% damage, 2 second stun effect.
  • Level 2: MP -20; attacks 4 enemies with 330% damage, 2 second stun effect.
  • Level 3: MP -20; attacks 4 enemies with 335% damage, 2 second stun effect.
  • Level 4: MP -23; attacks 4 enemies with 340% damage, 2 second stun effect.
  • Level 5: MP -23; attacks 4 enemies with 345% damage, 2 second stun effect.
  • Level 6: MP -23; attacks 4 enemies with 350% damage, 2 second stun effect.
  • Level 7: MP -23; attacks 4 enemies with 355% damage, 2 second stun effect.
  • Level 8: MP -26; attacks 4 enemies with 360% damage, 2 second stun effect.
  • Level 9: MP -26; attacks 4 enemies with 365% damage, 2 second stun effect.
  • Level 10: MP -26; attacks 5 enemies with 370% damage, 2 second stun effect.
  • Level 11: MP -26; attacks 5 enemies with 375% damage, 3 second stun effect.
  • Level 12: MP -29; attacks 5 enemies with 380% damage, 3 second stun effect.
  • Level 13: MP -29; attacks 5 enemies with 385% damage, 3 second stun effect.
  • Level 14: MP -29; attacks 5 enemies with 390% damage, 3 second stun effect.
  • Level 15: MP -29; attacks 5 enemies with 395% damage, 3 second stun effect.
  • Level 16: MP -32; attacks 5 enemies with 400% damage, 3 second stun effect.
  • Level 17: MP -32; attacks 5 enemies with 405% damage, 3 second stun effect.
  • Level 18: MP -32; attacks 5 enemies with 410% damage, 3 second stun effect.
  • Level 19: MP -32; attacks 5 enemies with 415% damage, 3 second stun effect.
  • Level 20: MP -35; attacks 6 enemies with 420% damage, 3 second stun effect.

MS Skill Satellite.png

Satellite: Summons a mini recon drone to fight along side you.

Satellite effects

Summons a mini recon drone to fight along side you.

  • Level 1: MP -97; 82% Damage with 1 Satellite.
  • Level 2: MP -94; 84% Damage with 1 Satellite.
  • Level 3: MP -91; 86% Damage with 1 Satellite.
  • Level 4: MP -88; 88% Damage with 1 Satellite.
  • Level 5: MP -85; 90% Damage with 1 Satellite.
  • Level 6: MP -82; 92% Damage with 1 Satellite.
  • Level 7: MP -79; 94% Damage with 1 Satellite.
  • Level 8: MP -76; 96% Damage with 2 Satellites.
  • Level 9: MP -73; 98% Damage with 2 Satellites.
  • Level 10: MP -70; 100% Damage with 2 Satellites.
  • Level 11: MP -67; 102% Damage with 2 Satellites.
  • Level 12: MP -64; 104% Damage with 2 Satellites.
  • Level 13: MP -61; 106% Damage with 2 Satellites.
  • Level 14: MP -58; 108% Damage with 2 Satellites.
  • Level 15: MP -55; 110% Damage with 3 Satellites.
  • Level 16: MP -52; 112% Damage with 3 Satellites.
  • Level 17: MP -49; 114% Damage with 3 Satellites.
  • Level 18: MP -46; 116% Damage with 3 Satellites.
  • Level 19: MP -43; 118% Damage with 3 Satellites.
  • Level 20: MP -40; 120% Damage with 3 Satellites.

File:MS Skill Magnetic Field.png

Magnetic Field: Charges up a magnetic field to shock all enemies within the field.

Magnetic Field effects

Charges up a magnetic field to shock all enemies within the field.

  • Level 1: MP -70; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 155% Damage with stunning ability. Self Destruction Damage 255%. Cooldown 49 seconds.
  • Level 2: MP -70; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 160% Damage with stunning ability. Self Destruction Damage 260%. Cooldown 48 seconds.
  • Level 3: MP -70; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 165% Damage with stunning ability. Self Destruction Damage 265%. Cooldown 47 seconds.
  • Level 4: MP -65; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 170% Damage with stunning ability. Self Destruction Damage 270%. Cooldown 46 seconds.
  • Level 5: MP -65; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 175% Damage with stunning ability. Self Destruction Damage 275%. Cooldown 45 seconds.
  • Level 6: MP -65; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 180% Damage with stunning ability. Self Destruction Damage 280%. Cooldown 44 seconds.
  • Level 7: MP -65; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 185% Damage with stunning ability. Self Destruction Damage 285%. Cooldown 43 seconds.
  • Level 8: MP -60; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 190% Damage with stunning ability. Self Destruction Damage 290%. Cooldown 42 seconds.
  • Level 9: MP -60; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 195% Damage with stunning ability. Self Destruction Damage 295%. Cooldown 41 seconds.
  • Level 10: MP -60; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 200% Damage with stunning ability. Self Destruction Damage 300%. Cooldown 40 seconds.
  • Level 11: MP -60; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 205% Damage with stunning ability. Self Destruction Damage 305%. Cooldown 39 seconds.
  • Level 12: MP -55; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 210% Damage with stunning ability. Self Destruction Damage 310%. Cooldown 38 seconds.
  • Level 13: MP -55; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 215% Damage with stunning ability. Self Destruction Damage 315%. Cooldown 37 seconds.
  • Level 14: MP -55; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 220% Damage with stunning ability. Self Destruction Damage 320%. Cooldown 36 seconds.
  • Level 15: MP -55; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 225% Damage with stunning ability. Self Destruction Damage 325%. Cooldown 35 seconds.
  • Level 16: MP -50; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 230% Damage with stunning ability. Self Destruction Damage 330%. Cooldown 34 seconds.
  • Level 17: MP -50; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 235% Damage with stunning ability. Self Destruction Damage 335%. Cooldown 33 seconds.
  • Level 18: MP -50; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 240% Damage with stunning ability. Self Destruction Damage 340%. Cooldown 32 seconds.
  • Level 19: MP -50; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 245% Damage with stunning ability. Self Destruction Damage 345%. Cooldown 31 seconds.
  • Level 20: MP -45; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 250% Damage with stunning ability. Self Destruction Damage 350%. Cooldown 30 seconds.

File:MS Skill Siege.png

Siege: Opens up your cannons to blast away at any enemy that dares to challenge you.

Siege effects

Opens up your cannons to blast away at any enemy that dares to challenge you.

  • Level 1: MP -40; 81% Damage. 5 seconds of Siege. 45 second cooldown.
  • Level 2: MP -40; 82% Damage. 5 seconds of Siege. 42 second cooldown.
  • Level 3: MP -40; 83% Damage. 5 seconds of Siege. 42 second cooldown.
  • Level 4: MP -40; 84% Damage. 5 seconds of Siege. 39 second cooldown.
  • Level 5: MP -40; 85% Damage. 5 seconds of Siege. 39 second cooldown.
  • Level 6: MP -40; 86% Damage. 5 seconds of Siege. 36 second cooldown.
  • Level 7: MP -40; 87% Damage. 5 seconds of Siege. 36 second cooldown.
  • Level 8: MP -40; 88% Damage. 5 seconds of Siege. 33 second cooldown.
  • Level 9: MP -40; 89% Damage. 5 seconds of Siege. 33 second cooldown.
  • Level 10: MP -40; 90% Damage. 5 seconds of Siege. 30 second cooldown.
  • Level 11: MP -60; 91% Damage. 5 seconds of Siege. 30 second cooldown.
  • Level 12: MP -60; 92% Damage. 5 seconds of Siege. 27 second cooldown.
  • Level 13: MP -60; 93% Damage. 5 seconds of Siege. 27 second cooldown.
  • Level 14: MP -60; 94% Damage. 5 seconds of Siege. 24 second cooldown.
  • Level 15: MP -60; 95% Damage. 5 seconds of Siege. 24 second cooldown.
  • Level 16: MP -60; 96% Damage. 5 seconds of Siege. 21 second cooldown.
  • Level 17: MP -60; 97% Damage. 5 seconds of Siege. 21 second cooldown.
  • Level 18: MP -60; 98% Damage. 5 seconds of Siege. 18 second cooldown.
  • Level 19: MP -60; 99% Damage. 5 seconds of Siege. 18 second cooldown.
  • Level 20: MP -60; 100% Damage. 5 seconds of Siege. 15 second cooldown.

File:MS Skill Accelerator EX-7.png

Accelerator : EX-7: Speeds up all monsters within range but at a rate by which they slack off and lose their defense.

Accelerator : EX-7 effects

Speeds up all monsters within range but at a rate by which they slack off and lose their defense.

  • Level 1: MP -100; Lasts for 24 seconds. Monsters speed +30, Defense -2%. Self-Destruction Damage 252%
  • Level 2: MP -100; Lasts for 28 seconds. Monsters speed +30, Defense -4%. Self-Destruction Damage 259%
  • Level 3: MP -90; Lasts for 32 seconds. Monsters speed +30, Defense -6%. Self-Destruction Damage 266%
  • Level 4: MP -90; Lasts for 36 seconds. Monsters speed +30, Defense -8%. Self-Destruction Damage 273%
  • Level 5: MP -90; Lasts for 40 seconds. Monsters speed +30, Defense -10%. Self-Destruction Damage 280%
  • Level 6: MP -80; Lasts for 44 seconds. Monsters speed +30, Defense -12%. Self-Destruction Damage 287%
  • Level 7: MP -80; Lasts for 48 seconds. Monsters speed +30, Defense -14%. Self-Destruction Damage 294%
  • Level 8: MP -80; Lasts for 52 seconds. Monsters speed +30, Defense -16%. Self-Destruction Damage 301%
  • Level 9: MP -70; Lasts for 56 seconds. Monsters speed +30, Defense -18%. Self-Destruction Damage 308%
  • Level 10: MP -70; Lasts for 60 seconds. Monsters speed +30, Defense -20%. Self-Destruction Damage 315%
  • Level 11: MP -70; Lasts for 64 seconds. Monsters speed +30, Defense -22%. Self-Destruction Damage 322%
  • Level 12: MP -60; Lasts for 68 seconds. Monsters speed +30, Defense -24%. Self-Destruction Damage 329%
  • Level 13: MP -60; Lasts for 72 seconds. Monsters speed +30, Defense -26%. Self-Destruction Damage 336%
  • Level 14: MP -60; Lasts for 76 seconds. Monsters speed +30, Defense -28%. Self-Destruction Damage 343%
  • Level 15: MP -50; Lasts for 80 seconds. Monsters speed +30, Defense -30%. Self-Destruction Damage 350%

File:MS Skill Medical Droid H-LX.png

Medical Droid : H-LX: Spawns a medical droid to heal you unless you fall out of range.

Medical Droid : H-LX effects

Spawns a medical droid to heal you unless you fall out of range.

  • Level 1: MP -88; Heals 5% HP for 21 seconds. 305% Self Destruction Damage. Cooldown of 105 seconds.
  • Level 2: MP -86; Heals 7% HP for 22 seconds. 310% Self Destruction Damage. Cooldown of 99 seconds.
  • Level 3: MP -84; Heals 7% HP for 23 seconds. 315% Self Destruction Damage. Cooldown of 99 seconds.
  • Level 4: MP -82; Heals 9% HP for 24 seconds. 320% Self Destruction Damage. Cooldown of 93 seconds.
  • Level 5: MP -80; Heals 9% HP for 25 seconds. 325% Self Destruction Damage. Cooldown of 93 seconds.
  • Level 6: MP -78; Heals 11% HP for 26 seconds. 330% Self Destruction Damage. Cooldown of 87 seconds.
  • Level 7: MP -76; Heals 11% HP for 27 seconds. 335% Self Destruction Damage. Cooldown of 87 seconds.
  • Level 8: MP -74; Heals 13% HP for 28 seconds. 340% Self Destruction Damage. Cooldown of 81 seconds.
  • Level 9: MP -72; Heals 13% HP for 29 seconds. 345% Self Destruction Damage. Cooldown of 81 seconds.
  • Level 10: MP -70; Heals 15% HP for 30 seconds. 350% Self Destruction Damage. Cooldown of 75 seconds.
  • Level 11: MP -68; Heals 15% HP for 31 seconds. 355% Self Destruction Damage. Cooldown of 75 seconds.
  • Level 12: MP -66; Heals 17% HP for 32 seconds. 360% Self Destruction Damage. Cooldown of 69 seconds.
  • Level 13: MP -64; Heals 17% HP for 33 seconds. 365% Self Destruction Damage. Cooldown of 69 seconds.
  • Level 14: MP -62; Heals 19% HP for 34 seconds. 370% Self Destruction Damage. Cooldown of 63 seconds.
  • Level 15: MP -60; Heals 19% HP for 35 seconds. 375% Self Destruction Damage. Cooldown of 63 seconds.
  • Level 16: MP -58; Heals 21% HP for 36 seconds. 380% Self Destruction Damage. Cooldown of 57 seconds.
  • Level 17: MP -56; Heals 21% HP for 37 seconds. 385% Self Destruction Damage. Cooldown of 57 seconds.
  • Level 18: MP -54; Heals 23% HP for 38 seconds. 390% Self Destruction Damage. Cooldown of 51 seconds.
  • Level 19: MP -52; Heals 23% HP for 39 seconds. 395% Self Destruction Damage. Cooldown of 51 seconds.
  • Level 20: MP -50; Heals 25% HP for 40 seconds. 400% Self Destruction Damage. Cooldown of 45 seconds.

File:MS Skill Lucky Dice.png

Lucky Dice: Take a roll at the dice to receive a random enhancement.

Lucky Dice effects

Take a roll at the dice to receive a random enhancement.

  • Roll One: Nothing
  • Roll Two: 30% Physical Defense
  • Roll Three: 20% HP and MP Increase
  • Roll Four: 15% Critical Rate
  • Roll Five: 20% Damage Increase
  • Roll Six: 30% Exp Boost
  • Level 1: MP -40; Buff Duration 66 seconds. Cooldown 500 seconds.
  • Level 2: MP -40; Buff Duration 72 seconds. Cooldown 470 seconds.
  • Level 3: MP -40; Buff Duration 78 seconds. Cooldown 470 seconds.
  • Level 4: MP -40; Buff Duration 84 seconds. Cooldown 440 seconds.
  • Level 5: MP -45; Buff Duration 90 seconds. Cooldown 440 seconds.
  • Level 6: MP -45; Buff Duration 96 seconds. Cooldown 410 seconds.
  • Level 7: MP -45; Buff Duration 102 seconds. Cooldown 410 seconds.
  • Level 8: MP -45; Buff Duration 108 seconds. Cooldown 380 seconds.
  • Level 9: MP -45; Buff Duration 114 seconds. Cooldown 380 seconds.
  • Level 10: MP -50; Buff Duration 120 seconds. Cooldown 350 seconds.
  • Level 11: MP -50; Buff Duration 126 seconds. Cooldown 350 seconds.
  • Level 12: MP -50; Buff Duration 132 seconds. Cooldown 320 seconds.
  • Level 13: MP -50; Buff Duration 138 seconds. Cooldown 320 seconds.
  • Level 14: MP -50; Buff Duration 144 seconds. Cooldown 290 seconds.
  • Level 15: MP -55; Buff Duration 150 seconds. Cooldown 290 seconds.
  • Level 16: MP -55; Buff Duration 156 seconds. Cooldown 260 seconds.
  • Level 17: MP -55; Buff Duration 162 seconds. Cooldown 260 seconds.
  • Level 18: MP -55; Buff Duration 168 seconds. Cooldown 230 seconds.
  • Level 19: MP -55; Buff Duration 174 seconds. Cooldown 230 seconds.
  • Level 20: MP -60; Buff Duration 180 seconds. Cooldown 200 seconds.

Fourth Job

File:MS Skill Extreme Metal Armor.png

Extreme Metal Armor: Upgrades the Prototype mech to the extreme levels.

Extreme Metal Armor effects

Upgrades the Prototype mech to the extreme levels.

  • Level 1: +21 Attack, +420 Defense, +620 HP, +620 MP, and +56% Mastery.
  • Level 2: +22 Attack, +440 Defense, +640 HP, +640 MP, and +56% Mastery.
  • Level 3: +23 Attack, +460 Defense, +660 HP, +660 MP, and +57% Mastery.
  • Level 4: +24 Attack, +480 Defense, +680 HP, +680 MP, and +57% Mastery.
  • Level 5: +25 Attack, +500 Defense, +700 HP, +700 MP, and +58% Mastery.
  • Level 6: +26 Attack, +520 Defense, +720 HP, +720 MP, and +58% Mastery.
  • Level 7: +27 Attack, +540 Defense, +740 HP, +740 MP, and +59% Mastery.
  • Level 8: +28 Attack, +560 Defense, +760 HP, +760 MP, and +59% Mastery.
  • Level 9: +29 Attack, +580 Defense, +780 HP, +780 MP, and +60% Mastery.
  • Level 10: +30 Attack, +600 Defense, +800 HP, +800 MP, and +60% Mastery.
  • Level 11: +31 Attack, +620 Defense, +820 HP, +820 MP, and +61% Mastery.
  • Level 12: +32 Attack, +640 Defense, +840 HP, +840 MP, and +61% Mastery.
  • Level 13: +33 Attack, +660 Defense, +860 HP, +860 MP, and +62% Mastery.
  • Level 14: +34 Attack, +680 Defense, +880 HP, +880 MP, and +62% Mastery.
  • Level 15: +35 Attack, +700 Defense, +900 HP, +900 MP, and +63% Mastery.
  • Level 16: +36 Attack, +720 Defense, +920 HP, +920 MP, and +63% Mastery.
  • Level 17: +37 Attack, +740 Defense, +940 HP, +940 MP, and +64% Mastery.
  • Level 18: +38 Attack, +760 Defense, +960 HP, +960 MP, and +64% Mastery.
  • Level 19: +39 Attack, +780 Defense, +980 HP, +980 MP, and +65% Mastery.
  • Level 20: +40 Attack, +800 Defense, +1000 HP, +1000 MP, and +65% Mastery.
  • Level 21: +41 Attack, +820 Defense, +1020 HP, +1020 MP, and +66% Mastery.
  • Level 22: +42 Attack, +840 Defense, +1040 HP, +1040 MP, and +66% Mastery.
  • Level 23: +43 Attack, +860 Defense, +1060 HP, +1060 MP, and +67% Mastery.
  • Level 24: +44 Attack, +880 Defense, +1080 HP, +1080 MP, and +67% Mastery.
  • Level 25: +45 Attack, +900 Defense, +1100 HP, +1100 MP, and +68% Mastery.
  • Level 26: +46 Attack, +920 Defense, +1120 HP, +1120 MP, and +68% Mastery.
  • Level 27: +47 Attack, +940 Defense, +1140 HP, +1140 MP, and +69% Mastery.
  • Level 28: +48 Attack, +960 Defense, +1160 HP, +1160 MP, and +69% Mastery.
  • Level 29: +49 Attack, +980 Defense, +1180 HP, +1180 MP, and +70% Mastery.
  • Level 30: +50 Attack, +1000 Defense, +1200 HP, +1200 MP, and +70% Mastery.

File:MS Skill Robotics.png

Robotics: Master all summoning abilities.

Robotics effects

Master all summoning abilities.

  • Level 1: Attack and Self Destruction Damage +8% and all Summon durations +8%.
  • Level 2: Attack and Self Destruction Damage +11% and all Summon durations +11%.
  • Level 3: Attack and Self Destruction Damage +14% and all Summon durations +14%.
  • Level 4: Attack and Self Destruction Damage +17% and all Summon durations +17%.
  • Level 5: Attack and Self Destruction Damage +20% and all Summon durations +20%.
  • Level 6: Attack and Self Destruction Damage +23% and all Summon durations +23%.
  • Level 7: Attack and Self Destruction Damage +26% and all Summon durations +26%.
  • Level 8: Attack and Self Destruction Damage +29% and all Summon durations +29%.
  • Level 9: Attack and Self Destruction Damage +32% and all Summon durations +32%.
  • Level 10: Attack and Self Destruction Damage +35% and all Summon durations +35%.
  • Level 11: Attack and Self Destruction Damage +38% and all Summon durations +38%.
  • Level 12: Attack and Self Destruction Damage +41% and all Summon durations +41%.
  • Level 13: Attack and Self Destruction Damage +44% and all Summon durations +44%.
  • Level 14: Attack and Self Destruction Damage +47% and all Summon durations +47%.
  • Level 15: Attack and Self Destruction Damage +50% and all Summon durations +50%.

File:MS Skill War Machine Titan.png

War Machine : Titan: Summons a gargantuan mechanized robot to bring about doomsday on the map.

War Machine : Titan effects

Summons a gargantuan gargantuan mechanized robot to bring about doomsday on the map.

  • Level 1: MP -400, 815% damage, 60 seconds cooldown.
  • Level 2: MP -400, 830% damage, 58 seconds cooldown.
  • Level 3: MP -400, 845% damage, 58 seconds cooldown.
  • Level 4: MP -400, 860% damage, 56 seconds cooldown.
  • Level 5: MP -400, 875% damage, 56 seconds cooldown.
  • Level 6: MP -400, 890% damage, 54 seconds cooldown.
  • Level 7: MP -400, 905% damage, 54 seconds cooldown.
  • Level 8: MP -400, 920% damage, 52 seconds cooldown.
  • Level 9: MP -400, 935% damage, 52 seconds cooldown.
  • Level 10: MP -400, 950% damage, 50 seconds cooldown.
  • Level 11: MP -400, 965% damage, 50 seconds cooldown.
  • Level 12: MP -400, 980% damage, 48 seconds cooldown.
  • Level 13: MP -400, 995% damage, 48 seconds cooldown.
  • Level 14: MP -400, 1010% damage, 46 seconds cooldown.
  • Level 15: MP -400, 1025% damage, 46 seconds cooldown.
  • Level 16: MP -400, 1040% damage, 44 seconds cooldown.
  • Level 17: MP -400, 1055% damage, 44 seconds cooldown.
  • Level 18: MP -400, 1070% damage, 42 seconds cooldown.
  • Level 19: MP -400, 1085% damage, 42 seconds cooldown.
  • Level 20: MP -400, 1100% damage, 40 seconds cooldown.
  • Level 21: MP -400, 1115% damage, 40 seconds cooldown.
  • Level 22: MP -400, 1130% damage, 38 seconds cooldown.
  • Level 23: MP -400, 1145% damage, 38 seconds cooldown.
  • Level 24: MP -400, 1160% damage, 36 seconds cooldown.
  • Level 25: MP -400, 1175% damage, 36 seconds cooldown.
  • Level 26: MP -400, 1190% damage, 34 seconds cooldown.
  • Level 27: MP -400, 1205% damage, 34 seconds cooldown.
  • Level 28: MP -400, 1220% damage, 32 seconds cooldown.
  • Level 29: MP -400, 1235% damage, 32 seconds cooldown.
  • Level 30: MP -400, 1250% damage, 30 seconds cooldown.

File:MS Skill War Machine Tank.png

War Machine : Missile Tank: Transform your mech into a Battle Tank. The Tank is a very powerful weapon but comes a cost of speed.

War Machine : Missile Tank effects

Transform your mech into a Battle Tank. The Tank is a very powerful weapon but comes a cost of speed.

  • Requires Level 10 Siege.
  • Siege Damage boosted by 20%.
  • Level 1: MP -118/30 per second; 81% Damage that attacks 2 times from Machine Gun. 1% Critical Chance.
  • Level 2: MP -116/30 per second; 82% Damage that attacks 2 times from Machine Gun. 2% Critical Chance.
  • Level 3: MP -114/29 per second; 83% Damage that attacks 2 times from Machine Gun. 3% Critical Chance.
  • Level 4: MP -112/29 per second; 84% Damage that attacks 2 times from Machine Gun. 4% Critical Chance.
  • Level 5: MP -110/29 per second; 85% Damage that attacks 2 times from Machine Gun. 5% Critical Chance.
  • Level 6: MP -108/28 per second; 86% Damage that attacks 2 times from Machine Gun. 6% Critical Chance.
  • Level 7: MP -106/28 per second; 87% Damage that attacks 2 times from Machine Gun. 7% Critical Chance.
  • Level 8: MP -104/28 per second; 88% Damage that attacks 2 times from Machine Gun. 8% Critical Chance.
  • Level 9: MP -102/27 per second; 89% Damage that attacks 2 times from Machine Gun. 9% Critical Chance.
  • Level 10: MP -100/27 per second; 90% Damage that attacks 2 times from Machine Gun. 10% Critical Chance.
  • Level 11: MP -98/27 per second; 91% Damage that attacks 2 times from Machine Gun. 11% Critical Chance.
  • Level 12: MP -96/26 per second; 92% Damage that attacks 2 times from Machine Gun. 12% Critical Chance.
  • Level 13: MP -94/26 per second; 93% Damage that attacks 2 times from Machine Gun. 13% Critical Chance.
  • Level 14: MP -92/26 per second; 94% Damage that attacks 2 times from Machine Gun. 14% Critical Chance.
  • Level 15: MP -90/25 per second; 95% Damage that attacks 2 times from Machine Gun. 15% Critical Chance.
  • Level 16: MP -88/25 per second; 96% Damage that attacks 2 times from Machine Gun. 16% Critical Chance.
  • Level 17: MP -86/25 per second; 97% Damage that attacks 2 times from Machine Gun. 17% Critical Chance.
  • Level 18: MP -84/24 per second; 98% Damage that attacks 2 times from Machine Gun. 18% Critical Chance.
  • Level 19: MP -82/24 per second; 99% Damage that attacks 2 times from Machine Gun. 19% Critical Chance.
  • Level 20: MP -80/24 per second; 100% Damage that attacks 2 times from Machine Gun. 20% Critical Chance.
  • Level 21: MP -78/23 per second; 101% Damage that attacks 2 times from Machine Gun. 21% Critical Chance.
  • Level 22: MP -76/23 per second; 102% Damage that attacks 2 times from Machine Gun. 22% Critical Chance.
  • Level 23: MP -74/23 per second; 103% Damage that attacks 2 times from Machine Gun. 23% Critical Chance.
  • Level 24: MP -72/22 per second; 104% Damage that attacks 2 times from Machine Gun. 24% Critical Chance.
  • Level 25: MP -70/22 per second; 105% Damage that attacks 2 times from Machine Gun. 25% Critical Chance.
  • Level 26: MP -68/22 per second; 106% Damage that attacks 2 times from Machine Gun. 26% Critical Chance.
  • Level 27: MP -66/21 per second; 107% Damage that attacks 2 times from Machine Gun. 27% Critical Chance.
  • Level 28: MP -64/21 per second; 108% Damage that attacks 2 times from Machine Gun. 28% Critical Chance.
  • Level 29: MP -62/21 per second; 109% Damage that attacks 2 times from Machine Gun. 29% Critical Chance.
  • Level 30: MP -60/20 per second; 110% Damage that attacks 2 times from Machine Gun. 30% Critical Chance.

File:MS Skill Laser Beam.png

Laser Beam: Fire a straight laser directly into a flood of monsters.

Laser Beam effects

ire a straight laser directly into a flood of monsters.

  • Level 1: MP -43, 284% Damage 3 times.
  • Level 2: MP -43, 288% Damage 3 times.
  • Level 3: MP -43, 292% Damage 3 times.
  • Level 4: MP -43, 296% Damage 3 times.
  • Level 5: MP -43, 300% Damage 3 times.
  • Level 6: MP -46, 304% Damage 3 times.
  • Level 7: MP -46, 308% Damage 3 times.
  • Level 8: MP -46, 312% Damage 3 times.
  • Level 9: MP -46, 316% Damage 3 times.
  • Level 10: MP -46, 320% Damage 3 times.
  • Level 11: MP -49, 324% Damage 3 times.
  • Level 12: MP -49, 328% Damage 3 times.
  • Level 13: MP -49, 332% Damage 3 times.
  • Level 14: MP -49, 336% Damage 3 times.
  • Level 15: MP -49, 340% Damage 3 times.
  • Level 16: MP -52, 344% Damage 3 times.
  • Level 17: MP -52, 348% Damage 3 times.
  • Level 18: MP -52, 352% Damage 3 times.
  • Level 19: MP -52, 356% Damage 3 times.
  • Level 20: MP -52, 360% Damage 3 times.
  • Level 21: MP -55, 364% Damage 3 times.
  • Level 22: MP -55, 368% Damage 3 times.
  • Level 23: MP -55, 372% Damage 3 times.
  • Level 24: MP -55, 376% Damage 3 times.
  • Level 25: MP -55, 380% Damage 3 times.
  • Level 26: MP -58, 384% Damage 3 times.
  • Level 27: MP -58, 388% Damage 3 times.
  • Level 28: MP -58, 392% Damage 3 times.
  • Level 29: MP -58, 396% Damage 3 times.
  • Level 30: MP -58, 400% Damage 3 times.

File:MS Skill Safety.png

Safety: Upgrades all satellite abilities.

Safety effects

Upgrades all satellite abilities.

  • Level 1: +2% Additional Attack, Absorb 54% Damage at a 32% chance with a cooldown of 22 seconds.
  • Level 2: +4% Additional Attack, Absorb 53% Damage at a 34% chance with a cooldown of 21 seconds.
  • Level 3: +6% Additional Attack, Absorb 52% Damage at a 36% chance with a cooldown of 21 seconds.
  • Level 4: +8% Additional Attack, Absorb 51% Damage at a 38% chance with a cooldown of 20 seconds.
  • Level 5: +10% Additional Attack, Absorb 50% Damage at a 40% chance with a cooldown of 20 seconds.
  • Level 6: +12% Additional Attack, Absorb 49% Damage at a 42% chance with a cooldown of 19 seconds.
  • Level 7: +14% Additional Attack, Absorb 48% Damage at a 44% chance with a cooldown of 19 seconds.
  • Level 8: +16% Additional Attack, Absorb 47% Damage at a 46% chance with a cooldown of 18 seconds.
  • Level 9: +18% Additional Attack, Absorb 46% Damage at a 48% chance with a cooldown of 18 seconds.
  • Level 10: +20% Additional Attack, Absorb 45% Damage at a 50% chance with a cooldown of 17 seconds.
  • Level 11: +22% Additional Attack, Absorb 44% Damage at a 52% chance with a cooldown of 17 seconds.
  • Level 12: +24% Additional Attack, Absorb 43% Damage at a 54% chance with a cooldown of 16 seconds.
  • Level 13: +26% Additional Attack, Absorb 42% Damage at a 56% chance with a cooldown of 16 seconds.
  • Level 14: +28% Additional Attack, Absorb 41% Damage at a 58% chance with a cooldown of 15 seconds.
  • Level 15: +30% Additional Attack, Absorb 40% Damage at a 60% chance with a cooldown of 15 seconds.
  • Level 16: +32% Additional Attack, Absorb 39% Damage at a 62% chance with a cooldown of 14 seconds.
  • Level 17: +34% Additional Attack, Absorb 38% Damage at a 64% chance with a cooldown of 14 seconds.
  • Level 18: +36% Additional Attack, Absorb 37% Damage at a 66% chance with a cooldown of 13 seconds.
  • Level 19: +38% Additional Attack, Absorb 36% Damage at a 68% chance with a cooldown of 13 seconds.
  • Level 20: +40% Additional Attack, Absorb 35% Damage at a 70% chance with a cooldown of 12 seconds.
  • Level 21: +42% Additional Attack, Absorb 34% Damage at a 72% chance with a cooldown of 12 seconds.
  • Level 22: +44% Additional Attack, Absorb 33% Damage at a 74% chance with a cooldown of 11 seconds.
  • Level 23: +46% Additional Attack, Absorb 32% Damage at a 76% chance with a cooldown of 11 seconds.
  • Level 24: +48% Additional Attack, Absorb 31% Damage at a 78% chance with a cooldown of 10 seconds.
  • Level 25: +50% Additional Attack, Absorb 30% Damage at a 80% chance with a cooldown of 10 seconds.

File:MS Skill Amplifier AF-11.png

Amplifier AF-11: Summons a amplification droid to boost the abilities of everyone within range.

Amplifier AF-11 effects

Summons a amplification droid to boost the abilities of everyone within range.

  • Cooldown: 90 seconds.
  • Level 1: MP -100; 42 seconds of the amplifier. 1% Attack boost for everyone. 205% Self-Destruct Damage.
  • Level 2: MP -100; 44 seconds of the amplifier. 2% Attack boost for everyone. 210% Self-Destruct Damage.
  • Level 3: MP -100; 46 seconds of the amplifier. 3% Attack boost for everyone. 215% Self-Destruct Damage.
  • Level 4: MP -90; 48 seconds of the amplifier. 4% Attack boost for everyone. 220% Self-Destruct Damage.
  • Level 5: MP -90; 50 seconds of the amplifier. 5% Attack boost for everyone. 225% Self-Destruct Damage.
  • Level 6: MP -90; 52 seconds of the amplifier. 6% Attack boost for everyone. 230% Self-Destruct Damage.
  • Level 7: MP -80; 54 seconds of the amplifier. 7% Attack boost for everyone. 235% Self-Destruct Damage.
  • Level 8: MP -80; 56 seconds of the amplifier. 8% Attack boost for everyone. 240% Self-Destruct Damage.
  • Level 9: MP -80; 58 seconds of the amplifier. 9% Attack boost for everyone. 245% Self-Destruct Damage.
  • Level 10: MP -70; 60 seconds of the amplifier. 10% Attack boost for everyone. 250% Self-Destruct Damage.
  • Level 11: MP -70; 62 seconds of the amplifier. 11% Attack boost for everyone. 255% Self-Destruct Damage.
  • Level 12: MP -70; 64 seconds of the amplifier. 12% Attack boost for everyone. 260% Self-Destruct Damage.
  • Level 13: MP -60; 66 seconds of the amplifier. 13% Attack boost for everyone. 265% Self-Destruct Damage.
  • Level 14: MP -60; 68 seconds of the amplifier. 14% Attack boost for everyone. 270% Self-Destruct Damage.
  • Level 15: MP -60; 70 seconds of the amplifier. 15% Attack boost for everyone. 275% Self-Destruct Damage.
  • Level 16: MP -50; 72 seconds of the amplifier. 16% Attack boost for everyone. 280% Self-Destruct Damage.
  • Level 17: MP -50; 74 seconds of the amplifier. 17% Attack boost for everyone. 285% Self-Destruct Damage.
  • Level 18: MP -50; 76 seconds of the amplifier. 18% Attack boost for everyone. 290% Self-Destruct Damage.
  • Level 19: MP -40; 78 seconds of the amplifier. 19% Attack boost for everyone. 295% Self-Destruct Damage.
  • Level 20: MP -40; 80 seconds of the amplifier. 20% Attack boost for everyone. 300% Self-Destruct Damage.

File:MS Skill Robot Factory.png

Robot Factory: Create a miniature robot factory to manufacture tiny droids. These droids attack nearby monsters and self destruct when they have been used up.

Robot Factory effects

Create a miniature robot factory to manufacture tiny droids. These droids attack nearby monsters and self destruct when they have been used up.

  • Level 1: MP -75; Summons the factory for 25 seconds. 360% Damage per droid every 3 seconds, with 510% Damage from factory Self-Destruction. Cooldown of 60 seconds.
  • Level 2: MP -75; Summons the factory for 25 seconds. 370% Damage per droid every 3 seconds, with 520% Damage from factory Self-Destruction. Cooldown of 60 seconds.
  • Level 3: MP -75; Summons the factory for 27 seconds. 380% Damage per droid every 3 seconds, with 530% Damage from factory Self-Destruction. Cooldown of 58 seconds.
  • Level 4: MP -75; Summons the factory for 27 seconds. 390% Damage per droid every 3 seconds, with 540% Damage from factory Self-Destruction. Cooldown of 58 seconds.
  • Level 5: MP -75; Summons the factory for 27 seconds. 400% Damage per droid every 3 seconds, with 550% Damage from factory Self-Destruction. Cooldown of 58 seconds.
  • Level 6: MP -80; Summons the factory for 29 seconds. 410% Damage per droid every 3 seconds, with 560% Damage from factory Self-Destruction. Cooldown of 56 seconds.
  • Level 7: MP -80; Summons the factory for 29 seconds. 420% Damage per droid every 3 seconds, with 570% Damage from factory Self-Destruction. Cooldown of 56 seconds.
  • Level 8: MP -80; Summons the factory for 29 seconds. 430% Damage per droid every 3 seconds, with 580% Damage from factory Self-Destruction. Cooldown of 56 seconds.
  • Level 9: MP -80; Summons the factory for 31 seconds. 440% Damage per droid every 3 seconds, with 590% Damage from factory Self-Destruction. Cooldown of 54 seconds.
  • Level 10: MP -80; Summons the factory for 31 seconds. 450% Damage per droid every 3 seconds, with 600% Damage from factory Self-Destruction. Cooldown of 54 seconds.
  • Level 11: MP -85; Summons the factory for 31 seconds. 460% Damage per droid every 3 seconds, with 610% Damage from factory Self-Destruction. Cooldown of 54 seconds.
  • Level 12: MP -85; Summons the factory for 33 seconds. 470% Damage per droid every 3 seconds, with 620% Damage from factory Self-Destruction. Cooldown of 52 seconds.
  • Level 13: MP -85; Summons the factory for 33 seconds. 480% Damage per droid every 3 seconds, with 630% Damage from factory Self-Destruction. Cooldown of 52 seconds.
  • Level 14: MP -85; Summons the factory for 33 seconds. 490% Damage per droid every 3 seconds, with 640% Damage from factory Self-Destruction. Cooldown of 52 seconds.
  • Level 15: MP -85; Summons the factory for 35 seconds. 500% Damage per droid every 3 seconds, with 650% Damage from factory Self-Destruction. Cooldown of 50 seconds.
  • Level 16: MP -90; Summons the factory for 35 seconds. 510% Damage per droid every 3 seconds, with 660% Damage from factory Self-Destruction. Cooldown of 50 seconds.
  • Level 17: MP -90; Summons the factory for 35 seconds. 520% Damage per droid every 3 seconds, with 670% Damage from factory Self-Destruction. Cooldown of 50 seconds.
  • Level 18: MP -90; Summons the factory for 37 seconds. 530% Damage per droid every 3 seconds, with 680% Damage from factory Self-Destruction. Cooldown of 48 seconds.
  • Level 19: MP -90; Summons the factory for 37 seconds. 540% Damage per droid every 3 seconds, with 690% Damage from factory Self-Destruction. Cooldown of 48 seconds.
  • Level 20: MP -90; Summons the factory for 37 seconds. 550% Damage per droid every 3 seconds, with 700% Damage from factory Self-Destruction. Cooldown of 48 seconds.
  • Level 21: MP -95; Summons the factory for 39 seconds. 560% Damage per droid every 3 seconds, with 710% Damage from factory Self-Destruction. Cooldown of 46 seconds.
  • Level 22: MP -95; Summons the factory for 39 seconds. 570% Damage per droid every 3 seconds, with 720% Damage from factory Self-Destruction. Cooldown of 46 seconds.
  • Level 23: MP -95; Summons the factory for 39 seconds. 580% Damage per droid every 3 seconds, with 730% Damage from factory Self-Destruction. Cooldown of 46 seconds.
  • Level 24: MP -95; Summons the factory for 41 seconds. 590% Damage per droid every 3 seconds, with 740% Damage from factory Self-Destruction. Cooldown of 44 seconds.
  • Level 25: MP -95; Summons the factory for 41 seconds. 600% Damage per droid every 3 seconds, with 750% Damage from factory Self-Destruction. Cooldown of 44 seconds.
  • Level 26: MP -100; Summons the factory for 41 seconds. 610% Damage per droid every 3 seconds, with 760% Damage from factory Self-Destruction. Cooldown of 44 seconds.
  • Level 27: MP -100; Summons the factory for 43 seconds. 620% Damage per droid every 3 seconds, with 770% Damage from factory Self-Destruction. Cooldown of 42 seconds.
  • Level 28: MP -100; Summons the factory for 43 seconds. 630% Damage per droid every 3 seconds, with 780% Damage from factory Self-Destruction. Cooldown of 42 seconds.
  • Level 29: MP -100; Summons the factory for 43 seconds. 640% Damage per droid every 3 seconds, with 790% Damage from factory Self-Destruction. Cooldown of 42 seconds.
  • Level 30: MP -100; Summons the factory for 45 seconds. 650% Damage per droid every 3 seconds, with 800% Damage from factory Self-Destruction. Cooldown of 40 seconds.