PirateIzzy (talk | contribs) (Small typo) |
PirateIzzy (talk | contribs) (Updating a few things) |
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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Wild Hunter}}}} | {{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Wild Hunter}}}} | ||
===Beginner=== | ===Beginner=== | ||
{{MapleStory/Skill desc|Citizen|Crystal Throw|You attack a ranged enemy by throwing a Rue collected from a mine.|| | |||
{{MapleStory/Skill desc|Citizen|Crystal Throw|You attack a ranged enemy by throwing a Rue collected from a mine.| | |||
*'''Level 1''': MP Cost: 3; Damage 10. | *'''Level 1''': MP Cost: 3; Damage 10. | ||
*'''Level 2''': MP Cost: 5; Damage 25. | *'''Level 2''': MP Cost: 5; Damage 25. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Citizen|Infiltrate|Allows you to hide and move quickly for a short time.| | {{MapleStory/Skill desc|Citizen|Infiltrate|Allows you to hide and move quickly for a short time.|| | ||
*'''Level 1''': MP Cost: 5; 10 seconds in dark sight with +5 speed. | *'''Level 1''': MP Cost: 5; 10 seconds in dark sight with +5 speed. | ||
*'''Level 2''': MP Cost: 10; 20 seconds in dark sight with +10 speed. | *'''Level 2''': MP Cost: 10; 20 seconds in dark sight with +10 speed. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Citizen|Potion Mastery|Increases the effect of potions.| | {{MapleStory/Skill desc|Citizen|Potion Mastery|Increases the effect of potions.|| | ||
*'''Level 1''': Recovery rate and Potion Efficiency 105%. | *'''Level 1''': Recovery rate and Potion Efficiency 105%. | ||
*'''Level 2''': Recovery rate and Potion Efficiency 110%. | *'''Level 2''': Recovery rate and Potion Efficiency 110%. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Citizen|Capture|If the monsters HP is below 40% then you can capture it.| | {{MapleStory/Skill desc|Citizen|Capture|If the monsters HP is below 40% then you can capture it.|Cooldown: 10 seconds.| | ||
*'''Level 1''': MP Cost: 10; Capture monster below 40% HP. | *'''Level 1''': MP Cost: 10; Capture monster below 40% HP. | ||
}} | }} | ||
{{MapleStory/Skill desc|Citizen|Hunter's Call|Summons a captured monster at random.| | {{MapleStory/Skill desc|Citizen|Hunter's Call|Summons a captured monster at random.|Cooldown: 10 seconds.| | ||
*'''Level 1''': MP Cost: 10; Summons a captured monster for 20 seconds. | *'''Level 1''': MP Cost: 10; Summons a captured monster for 20 seconds. | ||
}} | }} | ||
===First Job=== | ===First Job=== | ||
{{MapleStory/Skill desc|Wild Hunter1|Triple Shot|Quickly fires three consecutive arrows.|| | |||
{{MapleStory/Skill desc|Wild Hunter1|Triple Shot|Quickly fires three consecutive arrows.| | *'''Level 1''': MP Cost: 5, Damage: 92% | ||
*'''Level 1''': MP Cost: 5 | *'''Level 2''': MP Cost: 6, Damage: 94% | ||
*'''Level 2''': MP Cost: 6 | *'''Level 3''': MP Cost: 6, Damage: 96% | ||
*'''Level 3''': MP Cost: 6 | *'''Level 4''': MP Cost: 7, Damage: 98% | ||
*'''Level 4''': MP Cost: 7 | *'''Level 5''': MP Cost: 7, Damage: 100% | ||
*'''Level 5''': MP Cost: 7 | *'''Level 6''': MP Cost: 8, Damage: 102% | ||
*'''Level 6''': MP Cost: 8 | *'''Level 7''': MP Cost: 8, Damage: 104% | ||
*'''Level 7''': MP Cost: 8 | *'''Level 8''': MP Cost: 9, Damage: 106% | ||
*'''Level 8''': MP Cost: 9 | *'''Level 9''': MP Cost: 9, Damage: 108% | ||
*'''Level 9''': MP Cost: 9 | *'''Level 10''': MP Cost: 10, Damage: 110% | ||
*'''Level 10''': MP Cost: 10 | *'''Level 11''': MP Cost: 10, Damage: 112% | ||
*'''Level 11''': MP Cost: 10 | *'''Level 12''': MP Cost: 11, Damage: 114% | ||
*'''Level 12''': MP Cost: 11 | *'''Level 13''': MP Cost: 11, Damage: 116% | ||
*'''Level 13''': MP Cost: 11 | *'''Level 14''': MP Cost: 12, Damage: 118% | ||
*'''Level 14''': MP Cost: 12 | *'''Level 15''': MP Cost: 12, Damage: 120% | ||
*'''Level 15''': MP Cost: 12 | *'''Level 16''': MP Cost: 13, Damage: 122% | ||
*'''Level 16''': MP Cost: 13 | *'''Level 17''': MP Cost: 13, Damage: 124% | ||
*'''Level 17''': MP Cost: 13 | *'''Level 18''': MP Cost: 14, Damage: 126% | ||
*'''Level 18''': MP Cost: 14 | *'''Level 19''': MP Cost: 14, Damage: 128% | ||
*'''Level 19''': MP Cost: 14 | *'''Level 20''': MP Cost: 15, Damage: 130% | ||
*'''Level 20''': MP Cost: 15 | |||
}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter1|Jaguar Rider|Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase.| | {{MapleStory/Skill desc|Wild Hunter1|Jaguar Rider|Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase.|| | ||
*'''Level 1''': MP Cost: 20, Max HP: +12%, Crit Rate: +12%, Min Crit Damage: +1%, Avoidability +10, Movement Speed: +40 | *'''Level 1''': MP Cost: 20, Max HP: +12%, Crit Rate: +12%, Min Crit Damage: +1%, Avoidability +10, Movement Speed: +40 | ||
*'''Level 2''': MP Cost: 20, Max HP: +14%, Crit Rate: +14%, Min Crit Damage: +2%, Avoidability +20, Movement Speed: +40 | *'''Level 2''': MP Cost: 20, Max HP: +14%, Crit Rate: +14%, Min Crit Damage: +2%, Avoidability +20, Movement Speed: +40 | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter|Jag Jump|Your Jaguar double jumps a set distance.| | {{MapleStory/Skill desc|Wild Hunter|Jag Jump|Your Jaguar double jumps a set distance.|| | ||
*'''Level 1''': MP Cost: 28 | *'''Level 1''': MP Cost: 28, jumps a certain distance | ||
*'''Level 2''': MP Cost: 26 | *'''Level 2''': MP Cost: 26, jumps a certain distance | ||
*'''Level 3''': MP Cost: 24 | *'''Level 3''': MP Cost: 24, jumps a certain distance | ||
*'''Level 4''': MP Cost: 22 | *'''Level 4''': MP Cost: 22, jumps a certain distance | ||
*'''Level 5''': MP Cost: 20 | *'''Level 5''': MP Cost: 20, jumps a certain distance | ||
*'''Level 6''': MP Cost: 18 | *'''Level 6''': MP Cost: 18, jumps a certain distance | ||
*'''Level 7''': MP Cost: 16 | *'''Level 7''': MP Cost: 16, jumps a certain distance | ||
*'''Level 8''': MP Cost: 14 | *'''Level 8''': MP Cost: 14, jumps a certain distance | ||
*'''Level 9''': MP Cost: 12 | *'''Level 9''': MP Cost: 12, jumps a certain distance | ||
*'''Level 10''': MP Cost: 10 | *'''Level 10''': MP Cost: 10, jumps a certain distance | ||
}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter|Crossbow Booster|Doubles the attack speed of your weapon. Must have a Crossbow equipped.| | {{MapleStory/Skill desc|Wild Hunter|Crossbow Booster|Doubles the attack speed of your weapon. Must have a Crossbow equipped.|| | ||
*'''Level 1''': MP Cost: 30; For 10 seconds, weapon speed -1. | *'''Level 1''': MP Cost: 30; For 10 seconds, weapon speed -1. | ||
*'''Level 2''': MP Cost: 29; For 20 seconds, weapon speed -1. | *'''Level 2''': MP Cost: 29; For 20 seconds, weapon speed -1. | ||
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===Second Job=== | ===Second Job=== | ||
{{MapleStory/Skill desc|Wild Hunter2|Crossbow Mastery|Increases the weapon mastery and accuracy of Crossbows.|| | |||
{{MapleStory/Skill desc|Wild Hunter2|Crossbow Mastery|Increases the weapon mastery and accuracy of Crossbows.| | *'''Level 1''': Crossbow Mastery: +14%, Accuracy: +12 | ||
*'''Level 1''': 14% | *'''Level 2''': Crossbow Mastery: +18%, Accuracy: +24 | ||
*'''Level 2''': 18% | *'''Level 3''': Crossbow Mastery: +22%, Accuracy: +36 | ||
*'''Level 3''': 22% | *'''Level 4''': Crossbow Mastery: +26%, Accuracy: +48 | ||
*'''Level 4''': 26% | *'''Level 5''': Crossbow Mastery: +30%, Accuracy: +60 | ||
*'''Level 5''': 30% | *'''Level 6''': Crossbow Mastery: +34%, Accuracy: +72 | ||
*'''Level 6''': 34% | *'''Level 7''': Crossbow Mastery: +38%, Accuracy: +84 | ||
*'''Level 7''': 38% | *'''Level 8''': Crossbow Mastery: +42%, Accuracy: +96 | ||
*'''Level 8''': 42% | *'''Level 9''': Crossbow Mastery: +46%, Accuracy: +108 | ||
*'''Level 9''': 46% | *'''Level 10''': Crossbow Mastery: +50%, Accuracy: +120 | ||
*'''Level 10''': 50% | |||
}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter2|Final Attack|Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.| | {{MapleStory/Skill desc|Wild Hunter2|Final Attack|Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.|Requires Level 3 [[#Crossbow Mastery|Crossbow Mastery]]| | ||
*'''Level 1''': 2% Success rate, Final Attack Damage 100% | *'''Level 1''': 2% Success rate, Final Attack Damage 100% | ||
*'''Level 2''': 4% Success rate, Final Attack Damage 105% | *'''Level 2''': 4% Success rate, Final Attack Damage 105% | ||
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*'''Level 19''': 38% Success rate, Final Attack Damage 145% | *'''Level 19''': 38% Success rate, Final Attack Damage 145% | ||
*'''Level 20''': 40% Success rate, Final Attack Damage 150% | *'''Level 20''': 40% Success rate, Final Attack Damage 150% | ||
}} | |MS Skill Final Attack 2.png}} | ||
{{MapleStory/Skill desc|Wild Hunter2|Ricochet|Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies.| | {{MapleStory/Skill desc|Wild Hunter2|Ricochet|Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies.|| | ||
*'''Level 1''': MP Cost: 14; 284% Damage on up to 8 enemies, with a 22% probability of stunning for 2 seconds. | *'''Level 1''': MP Cost: 14; 284% Damage on up to 8 enemies, with a 22% probability of stunning for 2 seconds. | ||
*'''Level 2''': MP Cost: 15; 288% Damage on up to 8 enemies, with a 24% probability of stunning for 2 seconds. | *'''Level 2''': MP Cost: 15; 288% Damage on up to 8 enemies, with a 24% probability of stunning for 2 seconds. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter2|Jaguar Rawr|Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty.| | {{MapleStory/Skill desc|Wild Hunter2|Jaguar Rawr|Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty.|| | ||
*'''Level 1''': MP Cost: 11; 208% Damage on up to 8 enemies, 3 second stun. | *'''Level 1''': MP Cost: 11; 208% Damage on up to 8 enemies, 3 second stun. | ||
*'''Level 2''': MP Cost: 11; 226% Damage on up to 8 enemies, 3 second stun. | *'''Level 2''': MP Cost: 11; 226% Damage on up to 8 enemies, 3 second stun. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter2|Soul Arrow|Allows you to use your Crossbow without spending ammo for a fixed amount of time.| | {{MapleStory/Skill desc|Wild Hunter2|Soul Arrow|Allows you to use your Crossbow without spending ammo for a fixed amount of time.|| | ||
*'''Level 1''': MP Cost: 11; 60 seconds | *'''Level 1''': MP Cost: 11; 60 seconds | ||
*'''Level 2''': MP Cost: 15; 120 seconds | *'''Level 2''': MP Cost: 15; 120 seconds | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter2|It's Raining Mines|You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.| | {{MapleStory/Skill desc|Wild Hunter2|It's Raining Mines|You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.|| | ||
*'''Level 1''': MP Cost: 15; continuously drops mines for 46 seconds; 190% damage. | *'''Level 1''': MP Cost: 15; continuously drops mines for 46 seconds; 190% damage. | ||
*'''Level 2''': MP Cost: 18; continuously drops mines for 52 seconds; 200% damage. | *'''Level 2''': MP Cost: 18; continuously drops mines for 52 seconds; 200% damage. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter2|Call of the Wild|You jaguar roars to enhance party ATT for a short time.| | {{MapleStory/Skill desc|Wild Hunter2|Call of the Wild|You jaguar roars to enhance party ATT for a short time.|| | ||
*'''Level 1''': MP Cost: 11, Duration: 150 sec, Damage: -2%, Additional Avoidability Chance: 2%, Max MP: +2%, Critical Rate: +1%. Party ATT: +1% | *'''Level 1''': MP Cost: 11, Duration: 150 sec, Damage: -2%, Additional Avoidability Chance: 2%, Max MP: +2%, Critical Rate: +1%. Party ATT: +1% | ||
*'''Level 2''': MP Cost: 11, Duration: 160 sec, Damage: -4%, Additional Avoidability Chance: 4%, Max MP: +4%, Critical Rate: +1%. Party ATT: +2% | *'''Level 2''': MP Cost: 11, Duration: 160 sec, Damage: -4%, Additional Avoidability Chance: 4%, Max MP: +4%, Critical Rate: +1%. Party ATT: +2% | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter2|Physical Training|Improves STR and DEX permanently through physical training.| | {{MapleStory/Skill desc|Wild Hunter2|Physical Training|Improves STR and DEX permanently through physical training.|| | ||
*'''Level 1''': Permanently increase STR and DEX by 6. | *'''Level 1''': Permanently increase STR and DEX by 6. | ||
*'''Level 2''': Permanently increase STR and DEX by 12. | *'''Level 2''': Permanently increase STR and DEX by 12. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter2|Silver Hawk|Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.| | {{MapleStory/Skill desc|Wild Hunter2|Silver Hawk|Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.|| | ||
*'''Level 1''': MP -40; Summons for 96 seconds. 158% Damage at 42% stun rate. | *'''Level 1''': MP -40; Summons for 96 seconds. 158% Damage at 42% stun rate. | ||
*'''Level 2''': MP -44; Summons for 102 seconds. 166% Damage at 45% stun rate. | *'''Level 2''': MP -44; Summons for 102 seconds. 166% Damage at 45% stun rate. | ||
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===Third Job=== | ===Third Job=== | ||
{{MapleStory/Skill desc|Wild Hunter3|Jaguar Boost|Further enhances the Jaguar Rider skill.|F| | |||
{{MapleStory/Skill desc|Wild Hunter3|Jaguar Boost|Further enhances the Jaguar Rider skill.| | *'''Level 1''': While Mounted - Movement Speed: +6, Jaguar Rider Skills Damage: +12%, Knock-back Resist Chance (when hit): 19% | ||
*'''Level 1''': +6 | *'''Level 2''': While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +14%, Knock-back Resist Chance (when hit): 21% | ||
*'''Level 2''': +7 | *'''Level 3''': While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +16%, Knock-back Resist Chance (when hit): 23% | ||
*'''Level 3''': +7 | *'''Level 4''': While Mounted - Movement Speed: +8, Jaguar Rider Skills Damage: +18%, Knock-back Resist Chance (when hit): 27% | ||
*'''Level 4''': +8 | *'''Level 5''': While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +20%, Knock-back Resist Chance (when hit): 29% | ||
*'''Level 5''': +9 | *'''Level 6''': While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +22%, Knock-back Resist Chance (when hit): 31% | ||
*'''Level 6''': +9 | *'''Level 7''': While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +24%, Knock-back Resist Chance (when hit): 35% | ||
*'''Level 7''': +10 | *'''Level 8''': While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +26%, Knock-back Resist Chance (when hit): 37% | ||
*'''Level 8''': +10 | *'''Level 9''': While Mounted - Movement Speed: +11, Jaguar Rider Skills Damage: +28%, Knock-back Resist Chance (when hit): 39% | ||
*'''Level 9''': +11 | *'''Level 10''': While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +30%, Knock-back Resist Chance (when hit): 43% | ||
*'''Level 10''': +12 | *'''Level 11''': While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +32%, Knock-back Resist Chance (when hit): 45% | ||
*'''Level 11''': +12 | *'''Level 12''': While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +34%, Knock-back Resist Chance (when hit): 47% | ||
*'''Level 12''': +13 | *'''Level 13''': While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +36%, Knock-back Resist Chance (when hit): 51% | ||
*'''Level 13''': +13 | *'''Level 14''': While Mounted - Movement Speed: +14, Jaguar Rider Skills Damage: +38%, Knock-back Resist Chance (when hit): 53% | ||
*'''Level 14''': +14 | *'''Level 15''': While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +40%, Knock-back Resist Chance (when hit): 55% | ||
*'''Level 15''': +15 | |||
}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter3|Enduring Fire|Quickly fires five consecutive arrows.| | {{MapleStory/Skill desc|Wild Hunter3|Enduring Fire|Quickly fires five consecutive arrows.|| | ||
*'''Level 1''': MP | *'''Level 1''': MP Cost: 14, Damage: 108% | ||
*'''Level 2''': MP | *'''Level 2''': MP Cost: 14, Damage: 112% | ||
*'''Level 3''': MP | *'''Level 3''': MP Cost: 14, Damage: 116% | ||
*'''Level 4''': MP | *'''Level 4''': MP Cost: 17, Damage: 120% | ||
*'''Level 5''': MP | *'''Level 5''': MP Cost: 17, Damage: 124% | ||
*'''Level 6''': MP | *'''Level 6''': MP Cost: 17, Damage: 128% | ||
*'''Level 7''': MP | *'''Level 7''': MP Cost: 17, Damage: 132% | ||
*'''Level 8''': MP | *'''Level 8''': MP Cost: 20, Damage: 136% | ||
*'''Level 9''': MP | *'''Level 9''': MP Cost: 20, Damage: 140% | ||
*'''Level 10''': MP | *'''Level 10''': MP Cost: 20, Damage: 144% | ||
*'''Level 11''': MP | *'''Level 11''': MP Cost: 20, Damage: 148% | ||
*'''Level 12''': MP | *'''Level 12''': MP Cost: 23, Damage: 152% | ||
*'''Level 13''': MP | *'''Level 13''': MP Cost: 23, Damage: 156% | ||
*'''Level 14''': MP | *'''Level 14''': MP Cost: 23, Damage: 160% | ||
*'''Level 15''': MP | *'''Level 15''': MP Cost: 23, Damage: 164% | ||
*'''Level 16''': MP | *'''Level 16''': MP Cost: 26, Damage: 168% | ||
*'''Level 17''': MP | *'''Level 17''': MP Cost: 26, Damage: 172% | ||
*'''Level 18''': MP | *'''Level 18''': MP Cost: 26, Damage: 176% | ||
*'''Level 19''': MP | *'''Level 19''': MP Cost: 26, Damage: 180% | ||
*'''Level 20''': MP | *'''Level 20''': MP Cost: 29, Damage: 184% | ||
}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter3|Dash 'n Slash|The Jaguar charges forward and attacks multiple enemies, possibly stunning them.| | {{MapleStory/Skill desc|Wild Hunter3|Dash 'n Slash|The Jaguar charges forward and attacks multiple enemies, possibly stunning them.|| | ||
*'''Level 1''': MP | *'''Level 1''': MP Cost: 20, Damage: 467%, Max Monsters Hit: 6, Stun Chance: 38%, Stun Duration: 2 sec | ||
*'''Level 2''': MP | *'''Level 2''': MP Cost: 22, Damage: 474%, Max Monsters Hit: 6, Stun Chance: 41%, Stun Duration: 2 sec | ||
*'''Level 3''': MP | *'''Level 3''': MP Cost: 22, Damage: 481%, Max Monsters Hit: 6, Stun Chance: 44%, Stun Duration: 2 sec | ||
*'''Level 4''': MP | *'''Level 4''': MP Cost: 24, Damage: 488%, Max Monsters Hit: 6, Stun Chance: 47%, Stun Duration: 2 sec | ||
*'''Level 5''': MP | *'''Level 5''': MP Cost: 24, Damage: 495%, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 2 sec | ||
*'''Level 6''': MP | *'''Level 6''': MP Cost: 26, Damage: 502%, Max Monsters Hit: 6, Stun Chance: 53%, Stun Duration: 2 sec | ||
*'''Level 7''': MP | *'''Level 7''': MP Cost: 26, Damage: 509%, Max Monsters Hit: 6, Stun Chance: 56%, Stun Duration: 2 sec | ||
*'''Level 8''': MP | *'''Level 8''': MP Cost: 28, Damage: 516%, Max Monsters Hit: 6, Stun Chance: 59%, Stun Duration: 2 sec | ||
*'''Level 9''': MP | *'''Level 9''': MP Cost: 28, Damage: 523%, Max Monsters Hit: 6, Stun Chance: 62%, Stun Duration: 3 sec | ||
*'''Level 10''': MP | *'''Level 10''': MP Cost: 30, Damage: 530%, Max Monsters Hit: 6, Stun Chance: 65%, Stun Duration: 3 sec | ||
*'''Level 11''': MP | *'''Level 11''': MP Cost: 30, Damage: 537%, Max Monsters Hit: 6, Stun Chance: 68%, Stun Duration: 3 sec | ||
*'''Level 12''': MP | *'''Level 12''': MP Cost: 32, Damage: 544%, Max Monsters Hit: 6, Stun Chance: 71%, Stun Duration: 3 sec | ||
*'''Level 13''': MP | *'''Level 13''': MP Cost: 32, Damage: 551%, Max Monsters Hit: 6, Stun Chance: 74%, Stun Duration: 3 sec | ||
*'''Level 14''': MP | *'''Level 14''': MP Cost: 34, Damage: 558%, Max Monsters Hit: 6, Stun Chance: 77%, Stun Duration: 3 sec | ||
*'''Level 15''': MP | *'''Level 15''': MP Cost: 34, Damage: 565%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 3 sec | ||
*'''Level 16''': MP | *'''Level 16''': MP Cost: 36, Damage: 572%, Max Monsters Hit: 6, Stun Chance: 83%, Stun Duration: 3 sec | ||
*'''Level 17''': MP | *'''Level 17''': MP Cost: 36, Damage: 579%, Max Monsters Hit: 6, Stun Chance: 86%, Stun Duration: 4 sec | ||
*'''Level 18''': MP | *'''Level 18''': MP Cost: 38, Damage: 586%, Max Monsters Hit: 6, Stun Chance: 89%, Stun Duration: 4 sec | ||
*'''Level 19''': MP | *'''Level 19''': MP Cost: 38, Damage: 593%, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec | ||
*'''Level 20''': MP | *'''Level 20''': MP Cost: 40, Damage: 600%, Max Monsters Hit: 6, Stun Chance: 95%, Stun Duration: 4 sec | ||
}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter3|Swipe|Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.|Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.| | {{MapleStory/Skill desc|Wild Hunter3|Swipe|Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.|Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.| | ||
*'''Level 1''': MP | *'''Level 1''': MP Cost: 20, Damage: 210%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 1% of the damage as HP | ||
*'''Level 2''': MP | *'''Level 2''': MP Cost: 20, Damage: 220%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 1% of the damage as HP | ||
*'''Level 3''': MP | *'''Level 3''': MP Cost: 21, Damage: 230%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 2% of the damage as HP | ||
*'''Level 4''': MP | *'''Level 4''': MP Cost: 21, Damage: 240%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 2% of the damage as HP | ||
*'''Level 5''': MP | *'''Level 5''': MP Cost: 21, Damage: 250%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 3% of the damage as HP | ||
*'''Level 6''': MP | *'''Level 6''': MP Cost: 22, Damage: 260%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 3% of the damage as HP | ||
*'''Level 7''': MP | *'''Level 7''': MP Cost: 22, Damage: 270%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 4% of the damage as HP | ||
*'''Level 8''': MP | *'''Level 8''': MP Cost: 22, Damage: 280%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 4% of the damage as HP | ||
*'''Level 9''': MP | *'''Level 9''': MP Cost: 23, Damage: 290%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP | ||
*'''Level 10''': MP | *'''Level 10''': MP Cost: 23, Damage: 300%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP | ||
}} | }} | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter3|Evasion Boost|Grants you a chance to dodge enemy attacks. When you succeed, following attacks made within 1 second will be a Critical Hit.| | {{MapleStory/Skill desc|Wild Hunter3|Evasion Boost|Grants you a chance to dodge enemy attacks. When you succeed, following attacks made within 1 second will be a Critical Hit.|| | ||
*'''Level 1''': 12% chance of avoiding an attack. | *'''Level 1''': 12% chance of avoiding an attack. | ||
*'''Level 2''': 14% chance of avoiding an attack. | *'''Level 2''': 14% chance of avoiding an attack. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter3|Concentrate|Temporarily increases your Weapon ATT and decreases the MP consumed when using skills. Stacks with other buffs.| | {{MapleStory/Skill desc|Wild Hunter3|Concentrate|Temporarily increases your Weapon ATT and decreases the MP consumed when using skills. Stacks with other buffs.|| | ||
*'''Level 1''': MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6% | *'''Level 1''': MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6% | ||
*'''Level 2''': MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7% | *'''Level 2''': MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7% | ||
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|MS Skill Concentrate2.png}} | |MS Skill Concentrate2.png}} | ||
{{MapleStory/Skill desc|Wild Hunter3|Feline Berserk|Your jaguar will temporarily grow a set of blazing red wings. Greatly increases Max HP, ATT, and Movement Speed. Attack Speed will increase by 1. Enemy attacks will not cancel the buff.| | {{MapleStory/Skill desc|Wild Hunter3|Feline Berserk|Your jaguar will temporarily grow a set of blazing red wings. Greatly increases Max HP, ATT, and Movement Speed. Attack Speed will increase by 1. Enemy attacks will not cancel the buff.|| | ||
*'''Level 1''': MP Cost: 100, Duration: 63 sec, Max HP: 22%, ATT: 10%, Movement Speed: +1, Attack Speed: + -1 level | *'''Level 1''': MP Cost: 100, Duration: 63 sec, Max HP: 22%, ATT: 10%, Movement Speed: +1, Attack Speed: + -1 level | ||
*'''Level 2''': MP Cost: 100, Duration: 66 sec, Max HP: 24%, ATT: 10%, Movement Speed: +1, Attack Speed: + -1 level | *'''Level 2''': MP Cost: 100, Duration: 66 sec, Max HP: 24%, ATT: 10%, Movement Speed: +1, Attack Speed: + -1 level | ||
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===Fourth Job=== | ===Fourth Job=== | ||
{{MapleStory/Skill desc|Resistance 4 Common|Maple Warrior|Increase party's base stats by certain percentage.|| | |||
{{MapleStory/Skill desc|Resistance 4 Common|Maple Warrior|Increase party's | *'''Level 1''': MP Cost: 10, Base Stats: +1%, Duration: 30 sec | ||
*'''Level 1''': MP | *'''Level 2''': MP Cost: 10, Base Stats: +1%, Duration: 60 sec | ||
*'''Level 2''': MP | *'''Level 3''': MP Cost: 10, Base Stats: +2%, Duration: 90 sec | ||
*'''Level 3''': MP | *'''Level 4''': MP Cost: 10, Base Stats: +2%, Duration: 120 sec | ||
*'''Level 4''': MP | *'''Level 5''': MP Cost: 20, Base Stats: +3%, Duration: 150 sec | ||
*'''Level 5''': MP | *'''Level 6''': MP Cost: 20, Base Stats: +3%, Duration: 180 sec | ||
*'''Level 6''': MP | *'''Level 7''': MP Cost: 20, Base Stats: +4%, Duration: 210 sec | ||
*'''Level 7''': MP | *'''Level 8''': MP Cost: 20, Base Stats: +4%, Duration: 240 sec | ||
*'''Level 8''': MP | *'''Level 9''': MP Cost: 20, Base Stats: +5%, Duration: 270 sec | ||
*'''Level 9''': MP | *'''Level 10''': MP Cost: 30, Base Stats: +5%, Duration: 300 sec | ||
*'''Level 10''': MP | *'''Level 11''': MP Cost: 30, Base Stats: +6%, Duration: 330 sec | ||
*'''Level 11''': MP | *'''Level 12''': MP Cost: 30, Base Stats: +6%, Duration: 360 sec | ||
*'''Level 12''': MP | *'''Level 13''': MP Cost: 30, Base Stats: +7%, Duration: 390 sec | ||
*'''Level 13''': MP | *'''Level 14''': MP Cost: 30, Base Stats: +7%, Duration: 420 sec | ||
*'''Level 14''': MP | *'''Level 15''': MP Cost: 40, Base Stats: +8%, Duration: 450 sec | ||
*'''Level 15''': MP | *'''Level 16''': MP Cost: 40, Base Stats: +8%, Duration: 480 sec | ||
*'''Level 16''': MP | *'''Level 17''': MP Cost: 40, Base Stats: +9%, Duration: 510 sec | ||
*'''Level 17''': MP | *'''Level 18''': MP Cost: 40, Base Stats: +9%, Duration: 540 sec | ||
*'''Level 18''': MP | *'''Level 19''': MP Cost: 40, Base Stats: +10%, Duration: 570 sec | ||
*'''Level 19''': MP | *'''Level 20''': MP Cost: 50, Base Stats: +10%, Duration: 600 sec | ||
*'''Level 20''': MP | *'''Level 21''': MP Cost: 50, Base Stats: +11%, Duration: 630 sec | ||
*'''Level 21''': MP | *'''Level 22''': MP Cost: 50, Base Stats: +11%, Duration: 660 sec | ||
*'''Level 22''': MP | *'''Level 23''': MP Cost: 50, Base Stats: +12%, Duration: 690 sec | ||
*'''Level 23''': MP | *'''Level 24''': MP Cost: 50, Base Stats: +12%, Duration: 720 sec | ||
*'''Level 24''': MP | *'''Level 25''': MP Cost: 60, Base Stats: +13%, Duration: 750 sec | ||
*'''Level 25''': MP | *'''Level 26''': MP Cost: 60, Base Stats: +13%, Duration: 780 sec | ||
*'''Level 26''': MP | *'''Level 27''': MP Cost: 60, Base Stats: +14%, Duration: 810 sec | ||
*'''Level 27''': MP | *'''Level 28''': MP Cost: 60, Base Stats: +14%, Duration: 840 sec | ||
*'''Level 28''': MP | *'''Level 29''': MP Cost: 60, Base Stats: +15%, Duration: 870 sec | ||
*'''Level 29''': MP | *'''Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec''' | ||
*'''Level 30 | *''Level 31'': MP Cost: 70, Base Stats: +16%, Duration: 930 sec | ||
*''Level 31'': MP | *''Level 32'': MP Cost: 70, Base Stats: +16%, Duration: 960 sec | ||
*''Level | |||
}} | }} | ||
{{MapleStory/Skill desc|Resistance 4 Common|Hero's Will| | {{MapleStory/Skill desc|Resistance 4 Common|Hero's Will|By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.|| | ||
*'''Level 1''': MP | *'''Level 1''': MP Cost: 30, Cooldown: 600 sec | ||
*'''Level 2''': MP | *'''Level 2''': MP Cost: 30, Cooldown: 540 sec | ||
*'''Level 3''': MP | *'''Level 3''': MP Cost: 30, Cooldown: 480 sec | ||
*'''Level 4''': MP | *'''Level 4''': MP Cost: 30, Cooldown: 420 sec | ||
*'''Level 5 | *'''Level 5: MP Cost: 30, Cooldown: 360 sec''' | ||
*''Level 6'': MP | *''Level 6'': MP Cost: 30, Cooldown: 300 sec | ||
*''Level 7'': MP | *''Level 7'': MP Cost: 30, Cooldown: 240 sec | ||
}} | |||
{{MapleStory/Skill desc|Wild Hunter4|Crossbow Expert|Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.| | {{MapleStory/Skill desc|Wild Hunter4|Crossbow Expert|Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.|Requires Level 10 [[#Crossbow Mastery|Crossbow Mastery]]| | ||
*'''Level 1''': Crossbow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1% | |||
*'''Level 1''': 56% | *'''Level 2''': Crossbow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1% | ||
*'''Level 2''': 56% | *'''Level 3''': Crossbow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2% | ||
*'''Level 3''': 57% | *'''Level 4''': Crossbow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2% | ||
*'''Level 4''': 57% | *'''Level 5''': Crossbow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3% | ||
*'''Level 5''': 58% | *'''Level 6''': Crossbow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3% | ||
*'''Level 6''': 58% | *'''Level 7''': Crossbow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4% | ||
*'''Level 7''': 59% | *'''Level 8''': Crossbow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4% | ||
*'''Level 8''': 59% | *'''Level 9''': Crossbow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5% | ||
*'''Level 9''': 60% | *'''Level 10''': Crossbow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5% | ||
*'''Level 10''': 60% | *'''Level 11''': Crossbow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6% | ||
*'''Level 11''': 61% | *'''Level 12''': Crossbow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6% | ||
*'''Level 12''': 61% | *'''Level 13''': Crossbow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7% | ||
*'''Level 13''': 62% | *'''Level 14''': Crossbow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7% | ||
*'''Level 14''': 62% | *'''Level 15''': Crossbow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8% | ||
*'''Level 15''': 63% | *'''Level 16''': Crossbow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8% | ||
*'''Level 16''': 63% | *'''Level 17''': Crossbow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9% | ||
*'''Level 17''': 64% | *'''Level 18''': Crossbow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9% | ||
*'''Level 18''': 64% | *'''Level 19''': Crossbow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10% | ||
*'''Level 19''': 65% | *'''Level 20''': Crossbow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10% | ||
*'''Level 20''': 65% | *'''Level 21''': Crossbow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11% | ||
*'''Level 21''': 66% | *'''Level 22''': Crossbow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11% | ||
*'''Level 22''': 66% | *'''Level 23''': Crossbow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12% | ||
*'''Level 23''': 67% | *'''Level 24''': Crossbow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12% | ||
*'''Level 24''': 67% | *'''Level 25''': Crossbow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13% | ||
*'''Level 25''': 68% | *'''Level 26''': Crossbow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13% | ||
*'''Level 26''': 68% | *'''Level 27''': Crossbow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14% | ||
*'''Level 27''': 69% | *'''Level 28''': Crossbow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14% | ||
*'''Level 28''': 69% | *'''Level 29''': Crossbow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15% | ||
*'''Level 29''': 70% | *'''Level 30: Crossbow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%''' | ||
*'''Level 30 | *''Level 31'': Crossbow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16% | ||
*''Level 31'': 71% | *''Level 32'': Crossbow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16% | ||
*''Level 32'': 71% | |||
|MS Skill Marksman Boost.png}} | |MS Skill Marksman Boost.png}} | ||
{{MapleStory/Skill desc|Wild Hunter4|Wild Instinct|Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects.| | {{MapleStory/Skill desc|Wild Hunter4|Wild Instinct|Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects.|| | ||
*'''Level 1''': Monster Weapon DEF Ignored: 3%, Dodge Chance: 1%. Resistance to all elemental effects permanently increased by 1%. | *'''Level 1''': Monster Weapon DEF Ignored: 3%, Dodge Chance: 1%. Resistance to all elemental effects permanently increased by 1%. | ||
*'''Level 2''': Monster Weapon DEF Ignored: 6%, Dodge Chance: 2%. Resistance to all elemental effects permanently increased by 2%. | *'''Level 2''': Monster Weapon DEF Ignored: 6%, Dodge Chance: 2%. Resistance to all elemental effects permanently increased by 2%. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter4|Wild Arrow Blast|Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.| | {{MapleStory/Skill desc|Wild Hunter4|Wild Arrow Blast|Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.|| | ||
*'''Level 1''': MP | *'''Level 1''': MP Cost: 8, Damage: 183% per arrow | ||
*'''Level 2''': MP | *'''Level 2''': MP Cost: 8, Damage: 186% per arrow | ||
*'''Level 3''': MP | *'''Level 3''': MP Cost: 8, Damage: 189% per arrow | ||
*'''Level 4''': MP | *'''Level 4''': MP Cost: 8, Damage: 192% per arrow | ||
*'''Level 5''': MP | *'''Level 5''': MP Cost: 8, Damage: 195% per arrow | ||
*'''Level 6''': MP | *'''Level 6''': MP Cost: 8, Damage: 198% per arrow | ||
*'''Level 7''': MP | *'''Level 7''': MP Cost: 8, Damage: 201% per arrow | ||
*'''Level 8''': MP | *'''Level 8''': MP Cost: 8, Damage: 204% per arrow | ||
*'''Level 9''': MP | *'''Level 9''': MP Cost: 8, Damage: 207% per arrow | ||
*'''Level 10''': MP | *'''Level 10''': MP Cost: 8, Damage: 210% per arrow | ||
*'''Level 11''': MP | *'''Level 11''': MP Cost: 9, Damage: 213% per arrow | ||
*'''Level 12''': MP | *'''Level 12''': MP Cost: 9, Damage: 216% per arrow | ||
*'''Level 13''': MP | *'''Level 13''': MP Cost: 9, Damage: 219% per arrow | ||
*'''Level 14''': MP | *'''Level 14''': MP Cost: 9, Damage: 222% per arrow | ||
*'''Level 15''': MP | *'''Level 15''': MP Cost: 9, Damage: 225% per arrow | ||
*'''Level 16''': MP | *'''Level 16''': MP Cost: 9, Damage: 228% per arrow | ||
*'''Level 17''': MP | *'''Level 17''': MP Cost: 9, Damage: 231% per arrow | ||
*'''Level 18''': MP | *'''Level 18''': MP Cost: 9, Damage: 234% per arrow | ||
*'''Level 19''': MP | *'''Level 19''': MP Cost: 9, Damage: 237% per arrow | ||
*'''Level 20''': MP | *'''Level 20''': MP Cost: 9, Damage: 240% per arrow | ||
*'''Level 21''': MP | *'''Level 21''': MP Cost: 10, Damage: 243% per arrow | ||
*'''Level 22''': MP | *'''Level 22''': MP Cost: 10, Damage: 246% per arrow | ||
*'''Level 23''': MP | *'''Level 23''': MP Cost: 10, Damage: 249% per arrow | ||
*'''Level 24''': MP | *'''Level 24''': MP Cost: 10, Damage: 252% per arrow | ||
*'''Level 25''': MP | *'''Level 25''': MP Cost: 10, Damage: 255% per arrow | ||
*'''Level 26''': MP | *'''Level 26''': MP Cost: 10, Damage: 258% per arrow | ||
*'''Level 27''': MP | *'''Level 27''': MP Cost: 10, Damage: 261% per arrow | ||
*'''Level 28''': MP | *'''Level 28''': MP Cost: 10, Damage: 264% per arrow | ||
*'''Level 29''': MP | *'''Level 29''': MP Cost: 10, Damage: 267% per arrow | ||
*'''Level 30 | *'''Level 30: MP Cost: 10, Damage: 270% per arrow''' | ||
*''Level 31'': MP | *''Level 31'': MP Cost: 11, Damage: 273% per arrow | ||
*''Level | *''Level 32'': MP Cost: 11, Damage: 276% per arrow | ||
}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter4|Sonic Roar|The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies.| | {{MapleStory/Skill desc|Wild Hunter4|Sonic Roar|The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies.|| | ||
*'''Level 1''': MP Cost: 40, Max Enemies Hit: 8, Damage: 113%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 5 sec | *'''Level 1''': MP Cost: 40, Max Enemies Hit: 8, Damage: 113%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 5 sec | ||
*'''Level 2''': MP Cost: 40, Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 5 sec | *'''Level 2''': MP Cost: 40, Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 5 sec | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild Hunter4|Exploding Arrows|Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies.| | {{MapleStory/Skill desc|Wild Hunter4|Exploding Arrows|Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies.|| | ||
*'''Level 1''': MP -350; Attacks 15 monsters 10 times with 64% Damage. 415% Explosive Damage. 40 second Cooldown. | *'''Level 1''': MP -350; Attacks 15 monsters 10 times with 64% Damage. 415% Explosive Damage. 40 second Cooldown. | ||
*'''Level 2''': MP -350; Attacks 15 monsters 10 times with 68% Damage. 430% Explosive Damage. 40 second Cooldown. | *'''Level 2''': MP -350; Attacks 15 monsters 10 times with 68% Damage. 430% Explosive Damage. 40 second Cooldown. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild | {{MapleStory/Skill desc|Wild Hunter 4|Sharp Eyes|Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.|| | ||
*'''Level 1''': MP | *'''Level 1''': MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec | ||
*'''Level 2''': MP | *'''Level 2''': MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec | ||
*'''Level 3''': MP | *'''Level 3''': MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec | ||
*'''Level 4''': MP | *'''Level 4''': MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec | ||
*'''Level 5''': MP | *'''Level 5''': MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec | ||
*'''Level 6''': MP | *'''Level 6''': MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec | ||
*'''Level 7''': MP | *'''Level 7''': MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec | ||
*'''Level 8''': MP | *'''Level 8''': MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec | ||
*'''Level 9''': MP | *'''Level 9''': MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec | ||
*'''Level 10''': MP | *'''Level 10''': MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec | ||
*'''Level 11''': MP | *'''Level 11''': MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec | ||
*'''Level 12''': MP | *'''Level 12''': MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec | ||
*'''Level 13''': MP | *'''Level 13''': MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec | ||
*'''Level 14''': MP | *'''Level 14''': MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec | ||
*'''Level 15''': MP | *'''Level 15''': MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec | ||
*'''Level 16''': MP | *'''Level 16''': MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec | ||
*'''Level 17''': MP | *'''Level 17''': MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec | ||
*'''Level 18''': MP | *'''Level 18''': MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec | ||
*'''Level 19''': MP | *'''Level 19''': MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec | ||
*'''Level 20''': MP | *'''Level 20''': MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec | ||
*'''Level 21''': MP | *'''Level 21''': MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec | ||
*'''Level 22''': MP | *'''Level 22''': MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec | ||
*'''Level 23''': MP | *'''Level 23''': MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec | ||
*'''Level 24''': MP | *'''Level 24''': MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec | ||
*'''Level 25''': MP | *'''Level 25''': MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec | ||
*'''Level 26''': MP | *'''Level 26''': MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec | ||
*'''Level 27''': MP | *'''Level 27''': MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec | ||
*'''Level 28''': MP | *'''Level 28''': MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec | ||
*'''Level 29''': MP | *'''Level 29''': MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec | ||
*'''Level 30 | *'''Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec''' | ||
*''Level 31'': MP | *''Level 31'': MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec | ||
*''Level 32'': MP | *''Level 32'': MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec | ||
}} | }} | ||
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}} | }} | ||
{{MapleStory/Skill desc|Wild Hunte4|Advanced Final Attack|Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack | {{MapleStory/Skill desc|Wild Hunte4|Advanced Final Attack|Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.|Requires Level 20 [[#Final Attack|Final Attack]]| | ||
Requires Level 20 [[#Final Attack|Final Attack]] | |||
*'''Level 1''': Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack | *'''Level 1''': Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack | ||
*'''Level 2''': Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack | *'''Level 2''': Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack | ||
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*''Level 31'': Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack | *''Level 31'': Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack | ||
*''Level 32'': Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack | *''Level 32'': Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack | ||
}} | |MS Skill Advanced Final Attack 2.png}} | ||
===Hyper Skills=== | ===Hyper Skills=== |
Revision as of 06:09, 5 October 2013
Beginner
Crystal Throw: You attack a ranged enemy by throwing a Rue collected from a mine.
'
- Level 1: MP Cost: 3; Damage 10.
- Level 2: MP Cost: 5; Damage 25.
- Level 3: MP Cost: 7; Damage 40.
Infiltrate: Allows you to hide and move quickly for a short time.
'
- Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
- Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
- Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.
Potion Mastery: Increases the effect of potions.
'
- Level 1: Recovery rate and Potion Efficiency 105%.
- Level 2: Recovery rate and Potion Efficiency 110%.
- Level 3: Recovery rate and Potion Efficiency 115%.
Capture: If the monsters HP is below 40% then you can capture it.
Cooldown: 10 seconds.
- Level 1: MP Cost: 10; Capture monster below 40% HP.
Hunter's Call: Summons a captured monster at random.
Cooldown: 10 seconds.
- Level 1: MP Cost: 10; Summons a captured monster for 20 seconds.
First Job
Triple Shot: Quickly fires three consecutive arrows.
'
- Level 1: MP Cost: 5, Damage: 92%
- Level 2: MP Cost: 6, Damage: 94%
- Level 3: MP Cost: 6, Damage: 96%
- Level 4: MP Cost: 7, Damage: 98%
- Level 5: MP Cost: 7, Damage: 100%
- Level 6: MP Cost: 8, Damage: 102%
- Level 7: MP Cost: 8, Damage: 104%
- Level 8: MP Cost: 9, Damage: 106%
- Level 9: MP Cost: 9, Damage: 108%
- Level 10: MP Cost: 10, Damage: 110%
- Level 11: MP Cost: 10, Damage: 112%
- Level 12: MP Cost: 11, Damage: 114%
- Level 13: MP Cost: 11, Damage: 116%
- Level 14: MP Cost: 12, Damage: 118%
- Level 15: MP Cost: 12, Damage: 120%
- Level 16: MP Cost: 13, Damage: 122%
- Level 17: MP Cost: 13, Damage: 124%
- Level 18: MP Cost: 14, Damage: 126%
- Level 19: MP Cost: 14, Damage: 128%
- Level 20: MP Cost: 15, Damage: 130%
Jaguar Rider: Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase.
'
- Level 1: MP Cost: 20, Max HP: +12%, Crit Rate: +12%, Min Crit Damage: +1%, Avoidability +10, Movement Speed: +40
- Level 2: MP Cost: 20, Max HP: +14%, Crit Rate: +14%, Min Crit Damage: +2%, Avoidability +20, Movement Speed: +40
- Level 3: MP Cost: 20, Max HP: +16%, Crit Rate: +16%, Min Crit Damage: +2%, Avoidability +30, Movement Speed: +40
- Level 4: MP Cost: 20, Max HP: +18%, Crit Rate: +18%, Min Crit Damage: +3%, Avoidability +40, Movement Speed: +40
- Level 5: MP Cost: 20, Max HP: +20%, Crit Rate: +20%, Min Crit Damage: +3%, Avoidability +50, Movement Speed: +40
- Level 6: MP Cost: 20, Max HP: +22%, Crit Rate: +22%, Min Crit Damage: +4%, Avoidability +60, Movement Speed: +40
- Level 7: MP Cost: 20, Max HP: +24%, Crit Rate: +24%, Min Crit Damage: +4%, Avoidability +70, Movement Speed: +40
- Level 8: MP Cost: 20, Max HP: +26%, Crit Rate: +26%, Min Crit Damage: +5%, Avoidability +80, Movement Speed: +40
- Level 9: MP Cost: 20, Max HP: +28%, Crit Rate: +28%, Min Crit Damage: +5%, Avoidability +90, Movement Speed: +40
- Level 10: MP Cost: 20, Max HP: +30%, Crit Rate: +30%, Min Crit Damage: +6%, Avoidability +100, Movement Speed: +40
- Level 11: MP Cost: 20, Max HP: +32%, Crit Rate: +32%, Min Crit Damage: +6%, Avoidability +110, Movement Speed: +40
- Level 12: MP Cost: 20, Max HP: +34%, Crit Rate: +34%, Min Crit Damage: +7%, Avoidability +120, Movement Speed: +40
- Level 13: MP Cost: 20, Max HP: +36%, Crit Rate: +36%, Min Crit Damage: +7%, Avoidability +130, Movement Speed: +40
- Level 14: MP Cost: 20, Max HP: +38%, Crit Rate: +38%, Min Crit Damage: +8%, Avoidability +140, Movement Speed: +40
- Level 15: MP Cost: 20, Max HP: +40%, Crit Rate: +40%, Min Crit Damage: +8%, Avoidability +150, Movement Speed: +40
Jag Jump: Your Jaguar double jumps a set distance.
'
- Level 1: MP Cost: 28, jumps a certain distance
- Level 2: MP Cost: 26, jumps a certain distance
- Level 3: MP Cost: 24, jumps a certain distance
- Level 4: MP Cost: 22, jumps a certain distance
- Level 5: MP Cost: 20, jumps a certain distance
- Level 6: MP Cost: 18, jumps a certain distance
- Level 7: MP Cost: 16, jumps a certain distance
- Level 8: MP Cost: 14, jumps a certain distance
- Level 9: MP Cost: 12, jumps a certain distance
- Level 10: MP Cost: 10, jumps a certain distance
Crossbow Booster: Doubles the attack speed of your weapon. Must have a Crossbow equipped.
'
- Level 1: MP Cost: 30; For 10 seconds, weapon speed -1.
- Level 2: MP Cost: 29; For 20 seconds, weapon speed -1.
- Level 3: MP Cost: 28; For 30 seconds, weapon speed -1.
- Level 4: MP Cost: 27; For 40 seconds, weapon speed -1.
- Level 5: MP Cost: 26; For 50 seconds, weapon speed -1.
- Level 6: MP Cost: 25; For 60 seconds, weapon speed -1.
- Level 7: MP Cost: 24; For 70 seconds, weapon speed -1.
- Level 8: MP Cost: 23; For 80 seconds, weapon speed -1.
- Level 9: MP Cost: 22; For 90 seconds, weapon speed -1.
- Level 10: MP Cost: 21; For 100 seconds, weapon speed -1.
- Level 11: MP Cost: 20; For 110 seconds, weapon speed -2.
- Level 12: MP Cost: 19; For 120 seconds, weapon speed -2.
- Level 13: MP Cost: 18; For 130 seconds, weapon speed -2.
- Level 14: MP Cost: 17; For 140 seconds, weapon speed -2.
- Level 15: MP Cost: 16; For 150 seconds, weapon speed -2.
- Level 16: MP Cost: 15; For 160 seconds, weapon speed -2.
- Level 17: MP Cost: 14; For 170 seconds, weapon speed -2.
- Level 18: MP Cost: 13; For 180 seconds, weapon speed -2.
- Level 19: MP Cost: 12; For 190 seconds, weapon speed -2.
- Level 20: MP Cost: 11; For 200 seconds, weapon speed -2.
Second Job
Crossbow Mastery: Increases the weapon mastery and accuracy of Crossbows.
'
- Level 1: Crossbow Mastery: +14%, Accuracy: +12
- Level 2: Crossbow Mastery: +18%, Accuracy: +24
- Level 3: Crossbow Mastery: +22%, Accuracy: +36
- Level 4: Crossbow Mastery: +26%, Accuracy: +48
- Level 5: Crossbow Mastery: +30%, Accuracy: +60
- Level 6: Crossbow Mastery: +34%, Accuracy: +72
- Level 7: Crossbow Mastery: +38%, Accuracy: +84
- Level 8: Crossbow Mastery: +42%, Accuracy: +96
- Level 9: Crossbow Mastery: +46%, Accuracy: +108
- Level 10: Crossbow Mastery: +50%, Accuracy: +120
Final Attack: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.
Requires Level 3 Crossbow Mastery
- Level 1: 2% Success rate, Final Attack Damage 100%
- Level 2: 4% Success rate, Final Attack Damage 105%
- Level 3: 6% Success rate, Final Attack Damage 105%
- Level 4: 8% Success rate, Final Attack Damage 110%
- Level 5: 10% Success rate, Final Attack Damage 110%
- Level 6: 12% Success rate, Final Attack Damage 115%
- Level 7: 14% Success rate, Final Attack Damage 115%
- Level 8: 16% Success rate, Final Attack Damage 120%
- Level 9: 18% Success rate, Final Attack Damage 120%
- Level 10: 20% Success rate, Final Attack Damage 125%
- Level 11: 22% Success rate, Final Attack Damage 125%
- Level 12: 24% Success rate, Final Attack Damage 130%
- Level 13: 26% Success rate, Final Attack Damage 130%
- Level 14: 28% Success rate, Final Attack Damage 135%
- Level 15: 30% Success rate, Final Attack Damage 135%
- Level 16: 32% Success rate, Final Attack Damage 140%
- Level 17: 34% Success rate, Final Attack Damage 140%
- Level 18: 36% Success rate, Final Attack Damage 145%
- Level 19: 38% Success rate, Final Attack Damage 145%
- Level 20: 40% Success rate, Final Attack Damage 150%
Ricochet: Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies.
'
- Level 1: MP Cost: 14; 284% Damage on up to 8 enemies, with a 22% probability of stunning for 2 seconds.
- Level 2: MP Cost: 15; 288% Damage on up to 8 enemies, with a 24% probability of stunning for 2 seconds.
- Level 3: MP Cost: 15; 292% Damage on up to 8 enemies, with a 26% probability of stunning for 2 seconds.
- Level 4: MP Cost: 16; 296% Damage on up to 8 enemies, with a 28% probability of stunning for 2 seconds.
- Level 5: MP Cost: 16; 300% Damage on up to 8 enemies, with a 30% probability of stunning for 3 seconds.
- Level 6: MP Cost: 17; 304% Damage on up to 8 enemies, with a 32% probability of stunning for 3 seconds.
- Level 7: MP Cost: 17; 308% Damage on up to 8 enemies, with a 34% probability of stunning for 3 seconds.
- Level 8: MP Cost: 18; 312% Damage on up to 8 enemies, with a 36% probability of stunning for 3 seconds.
- Level 9: MP Cost: 18; 316% Damage on up to 8 enemies, with a 38% probability of stunning for 3 seconds.
- Level 10: MP Cost: 19; 320% Damage on up to 8 enemies, with a 40% probability of stunning for 4 seconds.
- Level 11: MP Cost: 19; 324% Damage on up to 8 enemies, with a 42% probability of stunning for 4 seconds.
- Level 12: MP Cost: 20; 328% Damage on up to 8 enemies, with a 44% probability of stunning for 4 seconds.
- Level 13: MP Cost: 20; 332% Damage on up to 8 enemies, with a 46% probability of stunning for 4 seconds.
- Level 14: MP Cost: 21; 336% Damage on up to 8 enemies, with a 48% probability of stunning for 4 seconds.
- Level 15: MP Cost: 21; 340% Damage on up to 8 enemies, with a 50% probability of stunning for 5 seconds.
- Level 16: MP Cost: 22; 344% Damage on up to 8 enemies, with a 52% probability of stunning for 5 seconds.
- Level 17: MP Cost: 22; 348% Damage on up to 8 enemies, with a 54% probability of stunning for 5 seconds.
- Level 18: MP Cost: 23; 352% Damage on up to 8 enemies, with a 56% probability of stunning for 5 seconds.
- Level 19: MP Cost: 23; 356% Damage on up to 8 enemies, with a 58% probability of stunning for 5 seconds.
- Level 20: MP Cost: 24; 360% Damage on up to 8 enemies, with a 60% probability of stunning for 6 seconds.
Jaguar Rawr: Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty.
'
- Level 1: MP Cost: 11; 208% Damage on up to 8 enemies, 3 second stun.
- Level 2: MP Cost: 11; 226% Damage on up to 8 enemies, 3 second stun.
- Level 3: MP Cost: 11; 244% Damage on up to 8 enemies, 3 second stun.
- Level 4: MP Cost: 18; 262% Damage on up to 8 enemies, 3 second stun.
- Level 5: MP Cost: 18; 280% Damage on up to 8 enemies, 3 second stun.
Soul Arrow: Allows you to use your Crossbow without spending ammo for a fixed amount of time.
'
- Level 1: MP Cost: 11; 60 seconds
- Level 2: MP Cost: 15; 120 seconds
- Level 3: MP Cost: 15; 180 seconds
- Level 4: MP Cost: 20; 240 seconds
- Level 5: MP Cost: 20; 300 seconds
It's Raining Mines: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.
'
- Level 1: MP Cost: 15; continuously drops mines for 46 seconds; 190% damage.
- Level 2: MP Cost: 18; continuously drops mines for 52 seconds; 200% damage.
- Level 3: MP Cost: 18; continuously drops mines for 58 seconds; 210% damage.
- Level 4: MP Cost: 21; continuously drops mines for 64 seconds; 220% damage.
- Level 5: MP Cost: 21; continuously drops mines for 70 seconds; 230% damage.
- Level 6: MP Cost: 24; continuously drops mines for 76 seconds; 240% damage.
- Level 7: MP Cost: 24; continuously drops mines for 82 seconds; 250% damage.
- Level 8: MP Cost: 27; continuously drops mines for 88 seconds; 260% damage.
- Level 9: MP Cost: 27; continuously drops mines for 94 seconds; 270% damage.
- Level 10: MP Cost: 30; continuously drops mines for 100 seconds; 280% damage.
Call of the Wild: You jaguar roars to enhance party ATT for a short time.
'
- Level 1: MP Cost: 11, Duration: 150 sec, Damage: -2%, Additional Avoidability Chance: 2%, Max MP: +2%, Critical Rate: +1%. Party ATT: +1%
- Level 2: MP Cost: 11, Duration: 160 sec, Damage: -4%, Additional Avoidability Chance: 4%, Max MP: +4%, Critical Rate: +1%. Party ATT: +2%
- Level 3: MP Cost: 13, Duration: 170 sec, Damage: -6%, Additional Avoidability Chance: 6%, Max MP: +6%, Critical Rate: +2%. Party ATT: +3%
- Level 4: MP Cost: 13, Duration: 180 sec, Damage: -8%, Additional Avoidability Chance: 8%, Max MP: +8%, Critical Rate: +2%. Party ATT: +4%
- Level 5: MP Cost: 15, Duration: 190 sec, Damage: -10%, Additional Avoidability Chance: 10%, Max MP: +10%, Critical Rate: +3%. Party ATT: +5%
- Level 6: MP Cost: 15, Duration: 200 sec, Damage: -12%, Additional Avoidability Chance: 12%, Max MP: +12%, Critical Rate: +3%. Party ATT: +6%
- Level 7: MP Cost: 15, Duration: 210 sec, Damage: -14%, Additional Avoidability Chance: 14%, Max MP: +14%, Critical Rate: +4%. Party ATT: +7%
- Level 8: MP Cost: 17, Duration: 220 sec, Damage: -16%, Additional Avoidability Chance: 16%, Max MP: +16%, Critical Rate: +4%. Party ATT: +8%
- Level 9: MP Cost: 17, Duration: 230 sec, Damage: -18%, Additional Avoidability Chance: 18%, Max MP: +18%, Critical Rate: +5%. Party ATT: +9%
- Level 10: MP Cost: 19, Duration: 240 sec, Damage: -20%, Additional Avoidability Chance: 20%, Max MP: +20%, Critical Rate: +5%. Party ATT: +10%
Physical Training: Improves STR and DEX permanently through physical training.
'
- Level 1: Permanently increase STR and DEX by 6.
- Level 2: Permanently increase STR and DEX by 12.
- Level 3: Permanently increase STR and DEX by 18.
- Level 4: Permanently increase STR and DEX by 24.
- Level 5: Permanently increase STR and DEX by 30.
Silver Hawk: Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.
'
- Level 1: MP -40; Summons for 96 seconds. 158% Damage at 42% stun rate.
- Level 2: MP -44; Summons for 102 seconds. 166% Damage at 45% stun rate.
- Level 3: MP -44; Summons for 108 seconds. 174% Damage at 48% stun rate.
- Level 4: MP -48; Summons for 114 seconds. 182% Damage at 51% stun rate.
- Level 5: MP -48; Summons for 120 seconds. 190% Damage at 54% stun rate.
- Level 6: MP -52; Summons for 126 seconds. 198% Damage at 57% stun rate.
- Level 7: MP -52; Summons for 132 seconds. 206% Damage at 60% stun rate.
- Level 8: MP -56; Summons for 138 seconds. 214% Damage at 63% stun rate.
- Level 9: MP -56; Summons for 144 seconds. 222% Damage at 66% stun rate.
- Level 10: MP -60; Summons for 150 seconds. 230% Damage at 69% stun rate.
- Level 11: MP -60; Summons for 156 seconds. 238% Damage at 72% stun rate.
- Level 12: MP -64; Summons for 162 seconds. 246% Damage at 75% stun rate.
- Level 13: MP -64; Summons for 168 seconds. 254% Damage at 78% stun rate.
- Level 14: MP -68; Summons for 174 seconds. 262% Damage at 81% stun rate.
- Level 15: MP -68; Summons for 180 seconds. 270% Damage at 84% stun rate.
Third Job
Jaguar Boost: Further enhances the Jaguar Rider skill.
F
- Level 1: While Mounted - Movement Speed: +6, Jaguar Rider Skills Damage: +12%, Knock-back Resist Chance (when hit): 19%
- Level 2: While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +14%, Knock-back Resist Chance (when hit): 21%
- Level 3: While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +16%, Knock-back Resist Chance (when hit): 23%
- Level 4: While Mounted - Movement Speed: +8, Jaguar Rider Skills Damage: +18%, Knock-back Resist Chance (when hit): 27%
- Level 5: While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +20%, Knock-back Resist Chance (when hit): 29%
- Level 6: While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +22%, Knock-back Resist Chance (when hit): 31%
- Level 7: While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +24%, Knock-back Resist Chance (when hit): 35%
- Level 8: While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +26%, Knock-back Resist Chance (when hit): 37%
- Level 9: While Mounted - Movement Speed: +11, Jaguar Rider Skills Damage: +28%, Knock-back Resist Chance (when hit): 39%
- Level 10: While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +30%, Knock-back Resist Chance (when hit): 43%
- Level 11: While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +32%, Knock-back Resist Chance (when hit): 45%
- Level 12: While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +34%, Knock-back Resist Chance (when hit): 47%
- Level 13: While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +36%, Knock-back Resist Chance (when hit): 51%
- Level 14: While Mounted - Movement Speed: +14, Jaguar Rider Skills Damage: +38%, Knock-back Resist Chance (when hit): 53%
- Level 15: While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +40%, Knock-back Resist Chance (when hit): 55%
Enduring Fire: Quickly fires five consecutive arrows.
'
- Level 1: MP Cost: 14, Damage: 108%
- Level 2: MP Cost: 14, Damage: 112%
- Level 3: MP Cost: 14, Damage: 116%
- Level 4: MP Cost: 17, Damage: 120%
- Level 5: MP Cost: 17, Damage: 124%
- Level 6: MP Cost: 17, Damage: 128%
- Level 7: MP Cost: 17, Damage: 132%
- Level 8: MP Cost: 20, Damage: 136%
- Level 9: MP Cost: 20, Damage: 140%
- Level 10: MP Cost: 20, Damage: 144%
- Level 11: MP Cost: 20, Damage: 148%
- Level 12: MP Cost: 23, Damage: 152%
- Level 13: MP Cost: 23, Damage: 156%
- Level 14: MP Cost: 23, Damage: 160%
- Level 15: MP Cost: 23, Damage: 164%
- Level 16: MP Cost: 26, Damage: 168%
- Level 17: MP Cost: 26, Damage: 172%
- Level 18: MP Cost: 26, Damage: 176%
- Level 19: MP Cost: 26, Damage: 180%
- Level 20: MP Cost: 29, Damage: 184%
Dash 'n Slash: The Jaguar charges forward and attacks multiple enemies, possibly stunning them.
'
- Level 1: MP Cost: 20, Damage: 467%, Max Monsters Hit: 6, Stun Chance: 38%, Stun Duration: 2 sec
- Level 2: MP Cost: 22, Damage: 474%, Max Monsters Hit: 6, Stun Chance: 41%, Stun Duration: 2 sec
- Level 3: MP Cost: 22, Damage: 481%, Max Monsters Hit: 6, Stun Chance: 44%, Stun Duration: 2 sec
- Level 4: MP Cost: 24, Damage: 488%, Max Monsters Hit: 6, Stun Chance: 47%, Stun Duration: 2 sec
- Level 5: MP Cost: 24, Damage: 495%, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 2 sec
- Level 6: MP Cost: 26, Damage: 502%, Max Monsters Hit: 6, Stun Chance: 53%, Stun Duration: 2 sec
- Level 7: MP Cost: 26, Damage: 509%, Max Monsters Hit: 6, Stun Chance: 56%, Stun Duration: 2 sec
- Level 8: MP Cost: 28, Damage: 516%, Max Monsters Hit: 6, Stun Chance: 59%, Stun Duration: 2 sec
- Level 9: MP Cost: 28, Damage: 523%, Max Monsters Hit: 6, Stun Chance: 62%, Stun Duration: 3 sec
- Level 10: MP Cost: 30, Damage: 530%, Max Monsters Hit: 6, Stun Chance: 65%, Stun Duration: 3 sec
- Level 11: MP Cost: 30, Damage: 537%, Max Monsters Hit: 6, Stun Chance: 68%, Stun Duration: 3 sec
- Level 12: MP Cost: 32, Damage: 544%, Max Monsters Hit: 6, Stun Chance: 71%, Stun Duration: 3 sec
- Level 13: MP Cost: 32, Damage: 551%, Max Monsters Hit: 6, Stun Chance: 74%, Stun Duration: 3 sec
- Level 14: MP Cost: 34, Damage: 558%, Max Monsters Hit: 6, Stun Chance: 77%, Stun Duration: 3 sec
- Level 15: MP Cost: 34, Damage: 565%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 3 sec
- Level 16: MP Cost: 36, Damage: 572%, Max Monsters Hit: 6, Stun Chance: 83%, Stun Duration: 3 sec
- Level 17: MP Cost: 36, Damage: 579%, Max Monsters Hit: 6, Stun Chance: 86%, Stun Duration: 4 sec
- Level 18: MP Cost: 38, Damage: 586%, Max Monsters Hit: 6, Stun Chance: 89%, Stun Duration: 4 sec
- Level 19: MP Cost: 38, Damage: 593%, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec
- Level 20: MP Cost: 40, Damage: 600%, Max Monsters Hit: 6, Stun Chance: 95%, Stun Duration: 4 sec
Swipe: Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.
Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.
- Level 1: MP Cost: 20, Damage: 210%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 1% of the damage as HP
- Level 2: MP Cost: 20, Damage: 220%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 1% of the damage as HP
- Level 3: MP Cost: 21, Damage: 230%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 2% of the damage as HP
- Level 4: MP Cost: 21, Damage: 240%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 2% of the damage as HP
- Level 5: MP Cost: 21, Damage: 250%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 3% of the damage as HP
- Level 6: MP Cost: 22, Damage: 260%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 3% of the damage as HP
- Level 7: MP Cost: 22, Damage: 270%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 4% of the damage as HP
- Level 8: MP Cost: 22, Damage: 280%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 4% of the damage as HP
- Level 9: MP Cost: 23, Damage: 290%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP
- Level 10: MP Cost: 23, Damage: 300%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP
Wild Trap: Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you.
Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you.
- Level 1: MP -20; Summon the Trap for 25 seconds. HP of 5600 and deal 88% Damage.
- Level 2: MP -20; Summon the Trap for 25 seconds. HP of 6200 and deal 96% Damage.
- Level 3: MP -20; Summon the Trap for 30 seconds. HP of 6800 and deal 104% Damage.
- Level 4: MP -20; Summon the Trap for 30 seconds. HP of 7400 and deal 112% Damage.
- Level 5: MP -25; Summon the Trap for 30 seconds. HP of 8000 and deal 120% Damage.
- Level 6: MP -25; Summon the Trap for 35 seconds. HP of 8600 and deal 128% Damage.
- Level 7: MP -25; Summon the Trap for 35 seconds. HP of 9200 and deal 136% Damage.
- Level 8: MP -25; Summon the Trap for 35 seconds. HP of 9800 and deal 144% Damage.
- Level 9: MP -25; Summon the Trap for 40 seconds. HP of 10400 and deal 152% Damage.
- Level 10: MP -30; Summon the Trap for 40 seconds. HP of 11000 and deal 160% Damage.
- Level 11: MP -30; Summon the Trap for 40 seconds. HP of 11600 and deal 168% Damage.
- Level 12: MP -30; Summon the Trap for 45 seconds. HP of 12200 and deal 176% Damage.
- Level 13: MP -30; Summon the Trap for 45 seconds. HP of 12800 and deal 184% Damage.
- Level 14: MP -30; Summon the Trap for 45 seconds. HP of 13400 and deal 192% Damage.
- Level 15: MP -35; Summon the Trap for 50 seconds. HP of 14000 and deal 200% Damage.
Blind: Aim, then fire your shot into an enemy's eye. Your attack has a chance to decrease the target's Accuracy and DEF. Boss monsters will only have their Accuracy impaired.
Aim, then fire your shot into an enemy's eye. Your attack has a chance to decrease the target's Accuracy and DEF. Boss monsters will only have their Accuracy impaired.
- Level 1: MP -21; 70 seconds; 12% success rate; -2% accuracy, 1 second darkness duration, -5% enemy defense.
- Level 2: MP -22; 80 seconds; 14% success rate; -4% accuracy, 2 second darkness duration, -10% enemy defense.
- Level 3: MP -23; 90 seconds; 16% success rate; -6% accuracy, 3 second darkness duration, -15% enemy defense.
- Level 4: MP -24; 100 seconds; 18% success rate; -8% accuracy, 4 second darkness duration, -20% enemy defense.
- Level 5: MP -25; 110 seconds; 20% success rate; -10% accuracy, 5 second darkness duration, -25% enemy defense.
- Level 6: MP -26; 120 seconds; 22% success rate; -12% accuracy, 6 second darkness duration, -30% enemy defense.
- Level 7: MP -27; 130 seconds; 24% success rate; -14% accuracy, 7 second darkness duration, -35% enemy defense.
- Level 8: MP -28; 140 seconds; 26% success rate; -16% accuracy, 8 second darkness duration, -40% enemy defense.
- Level 9: MP -29; 150 seconds; 28% success rate; -18% accuracy, 9 second darkness duration, -45% enemy defense.
- Level 10: MP -30; 160 seconds; 30% success rate; -20% accuracy, 10 second darkness duration, -50% enemy defense.
Evasion Boost: Grants you a chance to dodge enemy attacks. When you succeed, following attacks made within 1 second will be a Critical Hit.
'
- Level 1: 12% chance of avoiding an attack.
- Level 2: 14% chance of avoiding an attack.
- Level 3: 16% chance of avoiding an attack.
- Level 4: 18% chance of avoiding an attack.
- Level 5: 20% chance of avoiding an attack.
- Level 6: 22% chance of avoiding an attack.
- Level 7: 24% chance of avoiding an attack.
- Level 8: 26% chance of avoiding an attack.
- Level 9: 28% chance of avoiding an attack.
- Level 10: 30% chance of avoiding an attack.
Concentrate: Temporarily increases your Weapon ATT and decreases the MP consumed when using skills. Stacks with other buffs.
'
- Level 1: MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6%
- Level 2: MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7%
- Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 78 sec, MP Consumed: -8%
- Level 4: MP Cost: 18, Weapon ATT: +14, Duration: 84 sec, MP Consumed: -9%
- Level 5: MP Cost: 20, Weapon ATT: +15, Duration: 90 sec, MP Consumed: -10%
- Level 6: MP Cost: 22, Weapon ATT: +16, Duration: 96 sec, MP Consumed: -11%
- Level 7: MP Cost: 24, Weapon ATT: +17, Duration: 102 sec, MP Consumed: -12%
- Level 8: MP Cost: 26, Weapon ATT: +18, Duration: 108 sec, MP Consumed: -13%
- Level 9: MP Cost: 28, Weapon ATT: +19, Duration: 114 sec, MP Consumed: -14%
- Level 10: MP Cost: 30, Weapon ATT: +20, Duration: 120 sec, MP Consumed: -15%
- Level 11: MP Cost: 32, Weapon ATT: +21, Duration: 126 sec, MP Consumed: -16%
- Level 12: MP Cost: 34, Weapon ATT: +22, Duration: 132 sec, MP Consumed: -17%
- Level 13: MP Cost: 36, Weapon ATT: +23, Duration: 138 sec, MP Consumed: -18%
- Level 14: MP Cost: 38, Weapon ATT: +24, Duration: 144 sec, MP Consumed: -19%
- Level 15: MP Cost: 40, Weapon ATT: +25, Duration: 150 sec, MP Consumed: -20%
- Level 16: MP Cost: 42, Weapon ATT: +26, Duration: 156 sec, MP Consumed: -21%
- Level 17: MP Cost: 44, Weapon ATT: +27, Duration: 162 sec, MP Consumed: -22%
- Level 18: MP Cost: 46, Weapon ATT: +28, Duration: 168 sec, MP Consumed: -23%
- Level 19: MP Cost: 48, Weapon ATT: +29, Duration: 174 sec, MP Consumed: -24%
- Level 20: MP Cost: 50, Weapon ATT: +30, Duration: 180 sec, MP Consumed: -25%
Feline Berserk: Your jaguar will temporarily grow a set of blazing red wings. Greatly increases Max HP, ATT, and Movement Speed. Attack Speed will increase by 1. Enemy attacks will not cancel the buff.
'
- Level 1: MP Cost: 100, Duration: 63 sec, Max HP: 22%, ATT: 10%, Movement Speed: +1, Attack Speed: + -1 level
- Level 2: MP Cost: 100, Duration: 66 sec, Max HP: 24%, ATT: 10%, Movement Speed: +1, Attack Speed: + -1 level
- Level 3: MP Cost: 100, Duration: 69 sec, Max HP: 26%, ATT: 12%, Movement Speed: +2, Attack Speed: + -1 level
- Level 4: MP Cost: 100, Duration: 72 sec, Max HP: 28%, ATT: 12%, Movement Speed: +2, Attack Speed: + -1 level
- Level 5: MP Cost: 100, Duration: 75 sec, Max HP: 30%, ATT: 12%, Movement Speed: +3, Attack Speed: + -1 level
- Level 6: MP Cost: 110, Duration: 78 sec, Max HP: 32%, ATT: 14%, Movement Speed: +3, Attack Speed: + -1 level
- Level 7: MP Cost: 110, Duration: 81 sec, Max HP: 34%, ATT: 14%, Movement Speed: +4, Attack Speed: + -1 level
- Level 8: MP Cost: 110, Duration: 84 sec, Max HP: 36%, ATT: 14%, Movement Speed: +4, Attack Speed: + -1 level
- Level 9: MP Cost: 110, Duration: 87 sec, Max HP: 38%, ATT: 16%, Movement Speed: +5, Attack Speed: + -1 level
- Level 10: MP Cost: 110, Duration: 90 sec, Max HP: 40%, ATT: 16%, Movement Speed: +5, Attack Speed: + -1 level
- Level 11: MP Cost: 110, Duration: 93 sec, Max HP: 42%, ATT: 16%, Movement Speed: +6, Attack Speed: + -1 level
- Level 12: MP Cost: 120, Duration: 96 sec, Max HP: 44%, ATT: 18%, Movement Speed: +6, Attack Speed: + -1 level
- Level 13: MP Cost: 120, Duration: 99 sec, Max HP: 46%, ATT: 18%, Movement Speed: +7, Attack Speed: + -1 level
- Level 14: MP Cost: 120, Duration: 102 sec, Max HP: 48%, ATT: 18%, Movement Speed: +7, Attack Speed: + -1 level
- Level 15: MP Cost: 120, Duration: 105 sec, Max HP: 50%, ATT: 20%, Movement Speed: +8, Attack Speed: + -1 level
- Level 16: MP Cost: 120, Duration: 108 sec, Max HP: 52%, ATT: 20%, Movement Speed: +8, Attack Speed: + -1 level
- Level 17: MP Cost: 120, Duration: 111 sec, Max HP: 54%, ATT: 20%, Movement Speed: +9, Attack Speed: + -1 level
- Level 18: MP Cost: 130, Duration: 114 sec, Max HP: 56%, ATT: 22%, Movement Speed: +9, Attack Speed: + -1 level
- Level 19: MP Cost: 130, Duration: 117 sec, Max HP: 58%, ATT: 22%, Movement Speed: +10, Attack Speed: + -1 level
- Level 20: MP Cost: 130, Duration: 120 sec, Max HP: 60%, ATT: 22%, Movement Speed: +10, Attack Speed: + -1 level
- Level 21: MP Cost: 130, Duration: 123 sec, Max HP: 62%, ATT: 24%, Movement Speed: +11, Attack Speed: + -1 level
- Level 22: MP Cost: 130, Duration: 126 sec, Max HP: 64%, ATT: 24%, Movement Speed: +11, Attack Speed: + -1 level
- Level 23: MP Cost: 130, Duration: 129 sec, Max HP: 66%, ATT: 24%, Movement Speed: +12, Attack Speed: + -1 level
- Level 24: MP Cost: 140, Duration: 132 sec, Max HP: 68%, ATT: 26%, Movement Speed: +12, Attack Speed: + -1 level
- Level 25: MP Cost: 140, Duration: 135 sec, Max HP: 70%, ATT: 26%, Movement Speed: +13, Attack Speed: + -1 level
- Level 26: MP Cost: 140, Duration: 138 sec, Max HP: 72%, ATT: 26%, Movement Speed: +13, Attack Speed: + -1 level
- Level 27: MP Cost: 140, Duration: 141 sec, Max HP: 74%, ATT: 28%, Movement Speed: +14, Attack Speed: + -1 level
- Level 28: MP Cost: 140, Duration: 144 sec, Max HP: 76%, ATT: 28%, Movement Speed: +14, Attack Speed: + -1 level
- Level 29: MP Cost: 140, Duration: 147 sec, Max HP: 78%, ATT: 28%, Movement Speed: +15, Attack Speed: + -1 level
- Level 30: MP Cost: 150, Duration: 150 sec, Max HP: 80%, ATT: 30%, Movement Speed: +15, Attack Speed: + -1 level
- Level 31: MP Cost: 150, Duration: 153 sec, Max HP: 82%, ATT: 30%, Movement Speed: +16, Attack Speed: + -1 level
- Level 32: MP Cost: 150, Duration: 156 sec, Max HP: 84%, ATT: 30%, Movement Speed: +16, Attack Speed: + -1 level
Fourth Job
Maple Warrior: Increase party's base stats by certain percentage.
'
- Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
- Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
- Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
- Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
- Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
- Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
- Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
- Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
- Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
- Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
- Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
- Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
- Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
- Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
- Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
- Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
- Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
- Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
- Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
- Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
- Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
- Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
- Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
- Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
- Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
- Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
- Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
- Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
- Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
- Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
- Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
- Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec
Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
'
- Level 1: MP Cost: 30, Cooldown: 600 sec
- Level 2: MP Cost: 30, Cooldown: 540 sec
- Level 3: MP Cost: 30, Cooldown: 480 sec
- Level 4: MP Cost: 30, Cooldown: 420 sec
- Level 5: MP Cost: 30, Cooldown: 360 sec
- Level 6: MP Cost: 30, Cooldown: 300 sec
- Level 7: MP Cost: 30, Cooldown: 240 sec
Crossbow Expert: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Crossbow Mastery
- Level 1: Crossbow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Crossbow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Crossbow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Crossbow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Crossbow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Crossbow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Crossbow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Crossbow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Crossbow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Crossbow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Crossbow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Crossbow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Crossbow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Crossbow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Crossbow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Crossbow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Crossbow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Crossbow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Crossbow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Crossbow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Crossbow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Crossbow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Crossbow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Crossbow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Crossbow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Crossbow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Crossbow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Crossbow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Crossbow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Crossbow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Crossbow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Crossbow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
Wild Instinct: Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects.
'
- Level 1: Monster Weapon DEF Ignored: 3%, Dodge Chance: 1%. Resistance to all elemental effects permanently increased by 1%.
- Level 2: Monster Weapon DEF Ignored: 6%, Dodge Chance: 2%. Resistance to all elemental effects permanently increased by 2%.
- Level 3: Monster Weapon DEF Ignored: 9%, Dodge Chance: 3%. Resistance to all elemental effects permanently increased by 3%.
- Level 4: Monster Weapon DEF Ignored: 12%, Dodge Chance: 4%. Resistance to all elemental effects permanently increased by 4%.
- Level 5: Monster Weapon DEF Ignored: 15%, Dodge Chance: 5%. Resistance to all elemental effects permanently increased by 5%.
- Level 6: Monster Weapon DEF Ignored: 18%, Dodge Chance: 6%. Resistance to all elemental effects permanently increased by 6%.
- Level 7: Monster Weapon DEF Ignored: 21%, Dodge Chance: 7%. Resistance to all elemental effects permanently increased by 7%.
- Level 8: Monster Weapon DEF Ignored: 24%, Dodge Chance: 8%. Resistance to all elemental effects permanently increased by 8%.
- Level 9: Monster Weapon DEF Ignored: 27%, Dodge Chance: 9%. Resistance to all elemental effects permanently increased by 9%.
- Level 10: Monster Weapon DEF Ignored: 30%, Dodge Chance: 10%. Resistance to all elemental effects permanently increased by 10%.
- Level 11: Monster Weapon DEF Ignored: 33%, Dodge Chance: 11%. Resistance to all elemental effects permanently increased by 11%.
- Level 12: Monster Weapon DEF Ignored: 36%, Dodge Chance: 12%. Resistance to all elemental effects permanently increased by 12%.
Wild Arrow Blast: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.
'
- Level 1: MP Cost: 8, Damage: 183% per arrow
- Level 2: MP Cost: 8, Damage: 186% per arrow
- Level 3: MP Cost: 8, Damage: 189% per arrow
- Level 4: MP Cost: 8, Damage: 192% per arrow
- Level 5: MP Cost: 8, Damage: 195% per arrow
- Level 6: MP Cost: 8, Damage: 198% per arrow
- Level 7: MP Cost: 8, Damage: 201% per arrow
- Level 8: MP Cost: 8, Damage: 204% per arrow
- Level 9: MP Cost: 8, Damage: 207% per arrow
- Level 10: MP Cost: 8, Damage: 210% per arrow
- Level 11: MP Cost: 9, Damage: 213% per arrow
- Level 12: MP Cost: 9, Damage: 216% per arrow
- Level 13: MP Cost: 9, Damage: 219% per arrow
- Level 14: MP Cost: 9, Damage: 222% per arrow
- Level 15: MP Cost: 9, Damage: 225% per arrow
- Level 16: MP Cost: 9, Damage: 228% per arrow
- Level 17: MP Cost: 9, Damage: 231% per arrow
- Level 18: MP Cost: 9, Damage: 234% per arrow
- Level 19: MP Cost: 9, Damage: 237% per arrow
- Level 20: MP Cost: 9, Damage: 240% per arrow
- Level 21: MP Cost: 10, Damage: 243% per arrow
- Level 22: MP Cost: 10, Damage: 246% per arrow
- Level 23: MP Cost: 10, Damage: 249% per arrow
- Level 24: MP Cost: 10, Damage: 252% per arrow
- Level 25: MP Cost: 10, Damage: 255% per arrow
- Level 26: MP Cost: 10, Damage: 258% per arrow
- Level 27: MP Cost: 10, Damage: 261% per arrow
- Level 28: MP Cost: 10, Damage: 264% per arrow
- Level 29: MP Cost: 10, Damage: 267% per arrow
- Level 30: MP Cost: 10, Damage: 270% per arrow
- Level 31: MP Cost: 11, Damage: 273% per arrow
- Level 32: MP Cost: 11, Damage: 276% per arrow
Sonic Roar: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies.
'
- Level 1: MP Cost: 40, Max Enemies Hit: 8, Damage: 113%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 5 sec
- Level 2: MP Cost: 40, Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 5 sec
- Level 3: MP Cost: 44, Max Enemies Hit: 8, Damage: 119%, Number of Attacks: 6, Chance to Stun: 46%, Duration: 5 sec
- Level 4: MP Cost: 44, Max Enemies Hit: 8, Damage: 122%, Number of Attacks: 6, Chance to Stun: 48%, Duration: 5 sec
- Level 5: MP Cost: 44, Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 6, Chance to Stun: 50%, Duration: 5 sec
- Level 6: MP Cost: 48, Max Enemies Hit: 8, Damage: 128%, Number of Attacks: 6, Chance to Stun: 52%, Duration: 6 sec
- Level 7: MP Cost: 48, Max Enemies Hit: 8, Damage: 131%, Number of Attacks: 6, Chance to Stun: 54%, Duration: 6 sec
- Level 8: MP Cost: 48, Max Enemies Hit: 8, Damage: 134%, Number of Attacks: 6, Chance to Stun: 56%, Duration: 6 sec
- Level 9: MP Cost: 52, Max Enemies Hit: 8, Damage: 137%, Number of Attacks: 6, Chance to Stun: 58%, Duration: 6 sec
- Level 10: MP Cost: 52, Max Enemies Hit: 8, Damage: 140%, Number of Attacks: 6, Chance to Stun: 60%, Duration: 6 sec
- Level 11: MP Cost: 52, Max Enemies Hit: 8, Damage: 143%, Number of Attacks: 6, Chance to Stun: 62%, Duration: 7 sec
- Level 12: MP Cost: 56, Max Enemies Hit: 8, Damage: 146%, Number of Attacks: 6, Chance to Stun: 64%, Duration: 7 sec
- Level 13: MP Cost: 56, Max Enemies Hit: 8, Damage: 149%, Number of Attacks: 6, Chance to Stun: 66%, Duration: 7 sec
- Level 14: MP Cost: 56, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6, Chance to Stun: 68%, Duration: 7 sec
- Level 15: MP Cost: 60, Max Enemies Hit: 8, Damage: 155%, Number of Attacks: 6, Chance to Stun: 70%, Duration: 7 sec
- Level 16: MP Cost: 60, Max Enemies Hit: 8, Damage: 158%, Number of Attacks: 6, Chance to Stun: 72%, Duration: 8 sec
- Level 17: MP Cost: 60, Max Enemies Hit: 8, Damage: 161%, Number of Attacks: 6, Chance to Stun: 74%, Duration: 8 sec
- Level 18: MP Cost: 64, Max Enemies Hit: 8, Damage: 164%, Number of Attacks: 6, Chance to Stun: 76%, Duration: 8 sec
- Level 19: MP Cost: 64, Max Enemies Hit: 8, Damage: 167%, Number of Attacks: 6, Chance to Stun: 78%, Duration: 8 sec
- Level 20: MP Cost: 64, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6, Chance to Stun: 80%, Duration: 8 sec
- Level 21: MP Cost: 68, Max Enemies Hit: 8, Damage: 173%, Number of Attacks: 6, Chance to Stun: 82%, Duration: 9 sec
- Level 22: MP Cost: 68, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 6, Chance to Stun: 84%, Duration: 9 sec
- Level 23: MP Cost: 68, Max Enemies Hit: 8, Damage: 179%, Number of Attacks: 6, Chance to Stun: 86%, Duration: 9 sec
- Level 24: MP Cost: 72, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6, Chance to Stun: 88%, Duration: 9 sec
- Level 25: MP Cost: 72, Max Enemies Hit: 8, Damage: 185%, Number of Attacks: 6, Chance to Stun: 90%, Duration: 9 sec
- Level 26: MP Cost: 72, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 6, Chance to Stun: 92%, Duration: 10 sec
- Level 27: MP Cost: 76, Max Enemies Hit: 8, Damage: 191%, Number of Attacks: 6, Chance to Stun: 94%, Duration: 10 sec
- Level 28: MP Cost: 76, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 6, Chance to Stun: 96%, Duration: 10 sec
- Level 29: MP Cost: 76, Max Enemies Hit: 8, Damage: 197%, Number of Attacks: 6, Chance to Stun: 98%, Duration: 10 sec
- Level 30: MP Cost: 80, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6, Chance to Stun: 100%, Duration: 10 sec
- Level 31: MP Cost: 80, Max Enemies Hit: 8, Damage: 203%, Number of Attacks: 6, Chance to Stun: 102%, Duration: 11 sec
- Level 32: MP Cost: 80, Max Enemies Hit: 8, Damage: 206%, Number of Attacks: 6, Chance to Stun: 104%, Duration: 11 sec
Exploding Arrows: Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies.
'
- Level 1: MP -350; Attacks 15 monsters 10 times with 64% Damage. 415% Explosive Damage. 40 second Cooldown.
- Level 2: MP -350; Attacks 15 monsters 10 times with 68% Damage. 430% Explosive Damage. 40 second Cooldown.
- Level 3: MP -350; Attacks 15 monsters 10 times with 72% Damage. 445% Explosive Damage. 38 second Cooldown.
- Level 4: MP -350; Attacks 15 monsters 10 times with 76% Damage. 460% Explosive Damage. 38 second Cooldown.
- Level 5: MP -350; Attacks 15 monsters 10 times with 80% Damage. 475% Explosive Damage. 38 second Cooldown.
- Level 6: MP -350; Attacks 15 monsters 10 times with 84% Damage. 490% Explosive Damage. 36 second Cooldown.
- Level 7: MP -350; Attacks 15 monsters 10 times with 88% Damage. 505% Explosive Damage. 36 second Cooldown.
- Level 8: MP -350; Attacks 15 monsters 10 times with 92% Damage. 520% Explosive Damage. 36 second Cooldown.
- Level 9: MP -350; Attacks 15 monsters 10 times with 96% Damage. 535% Explosive Damage. 34 second Cooldown.
- Level 10: MP -350; Attacks 15 monsters 10 times with 100% Damage. 550% Explosive Damage. 34 second Cooldown.
- Level 11: MP -350; Attacks 15 monsters 10 times with 104% Damage. 565% Explosive Damage. 34 second Cooldown.
- Level 12: MP -350; Attacks 15 monsters 10 times with 108% Damage. 580% Explosive Damage. 32 second Cooldown.
- Level 13: MP -350; Attacks 15 monsters 10 times with 112% Damage. 595% Explosive Damage. 32 second Cooldown.
- Level 14: MP -350; Attacks 15 monsters 10 times with 116% Damage. 610% Explosive Damage. 32 second Cooldown.
- Level 15: MP -350; Attacks 15 monsters 10 times with 120% Damage. 625% Explosive Damage. 30 second Cooldown.
- Level 16: MP -350; Attacks 15 monsters 10 times with 124% Damage. 640% Explosive Damage. 30 second Cooldown.
- Level 17: MP -350; Attacks 15 monsters 10 times with 128% Damage. 655% Explosive Damage. 30 second Cooldown.
- Level 18: MP -350; Attacks 15 monsters 10 times with 132% Damage. 670% Explosive Damage. 28 second Cooldown.
- Level 19: MP -350; Attacks 15 monsters 10 times with 136% Damage. 685% Explosive Damage. 28 second Cooldown.
- Level 20: MP -350; Attacks 15 monsters 10 times with 140% Damage. 700% Explosive Damage. 28 second Cooldown.
- Level 21: MP -350; Attacks 15 monsters 10 times with 144% Damage. 715% Explosive Damage. 26 second Cooldown.
- Level 22: MP -350; Attacks 15 monsters 10 times with 148% Damage. 730% Explosive Damage. 26 second Cooldown.
- Level 23: MP -350; Attacks 15 monsters 10 times with 152% Damage. 745% Explosive Damage. 26 second Cooldown.
- Level 24: MP -350; Attacks 15 monsters 10 times with 156% Damage. 760% Explosive Damage. 24 second Cooldown.
- Level 25: MP -350; Attacks 15 monsters 10 times with 160% Damage. 775% Explosive Damage. 24 second Cooldown.
- Level 26: MP -350; Attacks 15 monsters 10 times with 164% Damage. 790% Explosive Damage. 24 second Cooldown.
- Level 27: MP -350; Attacks 15 monsters 10 times with 168% Damage. 805% Explosive Damage. 22 second Cooldown.
- Level 28: MP -350; Attacks 15 monsters 10 times with 172% Damage. 820% Explosive Damage. 22 second Cooldown.
- Level 29: MP -350; Attacks 15 monsters 10 times with 176% Damage. 835% Explosive Damage. 22 second Cooldown.
- Level 30: MP -350; Attacks 15 monsters 10 times with 180% Damage. 850% Explosive Damage. 20 second Cooldown.
- Level 31: MP -350; Attacks 15 monsters 10 times with 184% Damage. 835% Explosive Damage. 20 second Cooldown.
- Level 32: MP -350; Attacks 15 monsters 10 times with 188% Damage. 835% Explosive Damage. 20 second Cooldown.
Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
'
- Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
- Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
- Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
- Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
- Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
- Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
- Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
- Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
- Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
- Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
- Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
- Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
- Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
- Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
- Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
- Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
- Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
- Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
- Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
- Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
- Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
- Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
- Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
- Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
- Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
- Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
- Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
- Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
- Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
- Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
- Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
- Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec
Stink Bomb Shot: Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them.
Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them.
- Level 1: MP -30; +4% Experience gain and Defense.
- Level 2: MP -35; +8% Experience gain and Defense.
- Level 3: MP -40; +12% Experience gain and Defense.
- Level 4: MP -40; +16% Experience gain and Defense.
- Level 5: MP -45; +20% Experience gain and Defense.
- Level 6: MP -50; +24% Experience gain and Defense.
- Level 7: MP -50; +28% Experience gain and Defense.
- Level 8: MP -55; +32% Experience gain and Defense.
- Level 9: MP -60; +36% Experience gain and Defense.
- Level 10: MP -60; +40% Experience gain and Defense.
- Level 11: MP -65; +44% Experience gain and Defense.
- Level 12: MP -70; +48% Experience gain and Defense.
Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.
Requires Level 20 Final Attack
- Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack
- Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack
- Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 156% damage Final Attack
- Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 158% damage Final Attack
- Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 160% damage Final Attack
- Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 162% damage Final Attack
- Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 164% damage Final Attack
- Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 166% damage Final Attack
- Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 168% damage Final Attack
- Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 170% damage Final Attack
- Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 172% damage Final Attack
- Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 174% damage Final Attack
- Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 176% damage Final Attack
- Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 178% damage Final Attack
- Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 180% damage Final Attack
- Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 182% damage Final Attack
- Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 184% damage Final Attack
- Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 186% damage Final Attack
- Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 188% damage Final Attack
- Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 190% damage Final Attack
- Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 192% damage Final Attack
- Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 194% damage Final Attack
- Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 196% damage Final Attack
- Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 198% damage Final Attack
- Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 200% damage Final Attack
- Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 202% damage Final Attack
- Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 204% damage Final Attack
- Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 206% damage Final Attack
- Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 208% damage Final Attack
- Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 210% damage Final Attack
- Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack
- Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack
Hyper Skills
Stat Enhancers
Hyper Strength: Permanently increases STR.
Required level: 140
- Level 1: STR +50
Hyper Dexterity: Permanently increases DEX.
Required level: 140
- Level 1: DEX +50
Hyper Intelligence: Permanently increases INT.
Required level: 140
- Level 1: INT +50
Hyper Luck: Permanently increases LUK.
Required level: 140
- Level 1: LUK +50
Hyper Jump: Permanently increases Jump.
Required level: 146
- Level 1: Jump +10
Hyper Speed: Permanently increases Movement Speed.
Required level: 152
- Level 1: Movement Speed +10
Hyper Accuracy: Permanently increases Accuracy.
Required level: 158
- Level 1: Accuracy +20%
Hyper Defense: Permanently increases Weapon DEF.
Required level: 165
- Level 1: Weapon DEF +500
Hyper Magic Defense: Permanently increases Magic DEF.
Required level: 174
- Level 1: Magic DEF +500
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Required level: 180
- Level 1: Max DF +50
Hyper Mana: Permanently increases Max MP.
Required level: 186
- Level 1: Max MP: +15%
Hyper Health: Permanently increases Max HP.
Required level: 192
- Level 1: Max HP: +15%
Hyper Critical: Permanently increases Critical Rate.
Required level: 198
- Level 1: Critical Rate: +10%
Skill Enhancers
Feline Berserk - Rapid Attack: Boosts the Feline Berserk Attack Speed bonus.
Required level: 143
- Level 1: +1 Attack Speed
Sonic Roar - Extra Strike: Increases the number of attacks for Sonic Roar.
Required level: 149
- Level 1: Number of Attacks: +1
Wild Arrow Blast - Guardbreak: Adds DEF Ignore effect to Wild Arrow Blast.
Required level: 155
- Level 1: Number of Attacks: +1
Feline Berserk - Vitality: Boosts the Feline Berserk Max HP bonus.
Required level: 162
- Level 1: +20% Max HP
Sonic Roar - Reinforce: Increases Sonic Roar damage.
Required level: 168
- Level 1: Damage: +20%
Wild Arrow Blast - Range: Increases Wild Arrow Blast range.
Required level: 177
- Level 1: Monsters Hit: +2
Feline Berserk - Reinforce: Boosts the Feline Berserk ATT bonus.
Required level: 183
- Level 1: Attack +10%
Sonic Roar - Spread: Increases the number of monsters hit by Sonic Roar.
Required level: 189
- Level 1: Monsters Hit: +2
Wild Arrow Blast - Reinforce: Increases Wild Arrow Blast damage.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Silent Rampage: Envelopes you in the silent power of the hunter.
Required level: 150.
- Level 1: MP Cost: 200, Duration: 90 sec, Damage: +20%, Final Attack Chance: 100%.
Cooldown: 180 sec. Passive Effect: Status ailment resistence: +20%
Drill Salvo: Fire off a hail of drills that chew through the enemy's defenses.
Required level: 170
- Level 1: MP Cost: 200, Enemies Hit: 10, Damage: 300%, Number of Attacks: 10, 600% damage every 2 sec.
Cooldown: 15 sec
For Liberty: Materializes the will of the Resistance to increase attack power.
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5000000