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{{MapleStory/Skill desc|Wild Hunter Hyper|Wild Arrow Blast - Guardbreak|Adds DEF Ignore effect to Wild Arrow Blast.|Required level: 155|
{{MapleStory/Skill desc|Wild Hunter Hyper|Wild Arrow Blast - Boss Rush|Increases Boss Attack of Wild Arrow Blast.|Required level: 155|
*'''Level 1''': Number of Attacks: +1
*'''Level 1''': 20% additional damage against bosses
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{{MapleStory/Skill desc|Wild Hunter Hyper|Wild Arrow Blast - Range|Increases Wild Arrow Blast range.|Required level: 177|
{{MapleStory/Skill desc|Wild Hunter Hyper|Wild Arrow Blast - Guardbreak|Adds DEF Ignore effect to Wild Arrow Blast|Required level: 177|
*'''Level 1''': Monsters Hit: +2
*'''Level 1''': 20% DEF ignored
}}
}}



Revision as of 23:29, 16 October 2013

Beginner

MS Skill Crystal Throw.png

Crystal Throw: You attack a ranged enemy by throwing a Rue collected from a mine.

Crystal Throw effects

'

  • Level 1: MP Cost: 3; Damage 10.
  • Level 2: MP Cost: 5; Damage 25.
  • Level 3: MP Cost: 7; Damage 40.

MS Skill Infiltrate.png

Infiltrate: Allows you to hide and move quickly for a short time.

Infiltrate effects

'

  • Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
  • Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
  • Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.

MS Skill Potion Mastery.png

Potion Mastery: Increases the effect of potions.

Potion Mastery effects

'

  • Level 1: Recovery rate and Potion Efficiency 105%.
  • Level 2: Recovery rate and Potion Efficiency 110%.
  • Level 3: Recovery rate and Potion Efficiency 115%.

MS Skill Capture.png

Capture: If the monsters HP is below 40% then you can capture it.

Capture effects

Cooldown: 10 seconds.

  • Level 1: MP Cost: 10; Capture monster below 40% HP.

MS Skill Hunter's Call.png

Hunter's Call: Summons a captured monster at random.

Hunter's Call effects

Cooldown: 10 seconds.

  • Level 1: MP Cost: 10; Summons a captured monster for 20 seconds.

First Job

MS Skill Triple Shot.png

Triple Shot: Quickly fires three consecutive arrows.

Triple Shot effects

'

  • Level 1: MP Cost: 5, Damage: 92%
  • Level 2: MP Cost: 6, Damage: 94%
  • Level 3: MP Cost: 6, Damage: 96%
  • Level 4: MP Cost: 7, Damage: 98%
  • Level 5: MP Cost: 7, Damage: 100%
  • Level 6: MP Cost: 8, Damage: 102%
  • Level 7: MP Cost: 8, Damage: 104%
  • Level 8: MP Cost: 9, Damage: 106%
  • Level 9: MP Cost: 9, Damage: 108%
  • Level 10: MP Cost: 10, Damage: 110%
  • Level 11: MP Cost: 10, Damage: 112%
  • Level 12: MP Cost: 11, Damage: 114%
  • Level 13: MP Cost: 11, Damage: 116%
  • Level 14: MP Cost: 12, Damage: 118%
  • Level 15: MP Cost: 12, Damage: 120%
  • Level 16: MP Cost: 13, Damage: 122%
  • Level 17: MP Cost: 13, Damage: 124%
  • Level 18: MP Cost: 14, Damage: 126%
  • Level 19: MP Cost: 14, Damage: 128%
  • Level 20: MP Cost: 15, Damage: 130%

MS Skill Jaguar Rider.png

Jaguar Rider: Summons a tamed Jaguar for you to ride. Your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase.

Jaguar Rider effects

'

  • Level 1: MP Cost: 20, Max HP: +12%, Crit Rate: +12%, Min Crit Damage: +1%, Avoidability +10, Movement Speed: +40
  • Level 2: MP Cost: 20, Max HP: +14%, Crit Rate: +14%, Min Crit Damage: +2%, Avoidability +20, Movement Speed: +40
  • Level 3: MP Cost: 20, Max HP: +16%, Crit Rate: +16%, Min Crit Damage: +2%, Avoidability +30, Movement Speed: +40
  • Level 4: MP Cost: 20, Max HP: +18%, Crit Rate: +18%, Min Crit Damage: +3%, Avoidability +40, Movement Speed: +40
  • Level 5: MP Cost: 20, Max HP: +20%, Crit Rate: +20%, Min Crit Damage: +3%, Avoidability +50, Movement Speed: +40
  • Level 6: MP Cost: 20, Max HP: +22%, Crit Rate: +22%, Min Crit Damage: +4%, Avoidability +60, Movement Speed: +40
  • Level 7: MP Cost: 20, Max HP: +24%, Crit Rate: +24%, Min Crit Damage: +4%, Avoidability +70, Movement Speed: +40
  • Level 8: MP Cost: 20, Max HP: +26%, Crit Rate: +26%, Min Crit Damage: +5%, Avoidability +80, Movement Speed: +40
  • Level 9: MP Cost: 20, Max HP: +28%, Crit Rate: +28%, Min Crit Damage: +5%, Avoidability +90, Movement Speed: +40
  • Level 10: MP Cost: 20, Max HP: +30%, Crit Rate: +30%, Min Crit Damage: +6%, Avoidability +100, Movement Speed: +40
  • Level 11: MP Cost: 20, Max HP: +32%, Crit Rate: +32%, Min Crit Damage: +6%, Avoidability +110, Movement Speed: +40
  • Level 12: MP Cost: 20, Max HP: +34%, Crit Rate: +34%, Min Crit Damage: +7%, Avoidability +120, Movement Speed: +40
  • Level 13: MP Cost: 20, Max HP: +36%, Crit Rate: +36%, Min Crit Damage: +7%, Avoidability +130, Movement Speed: +40
  • Level 14: MP Cost: 20, Max HP: +38%, Crit Rate: +38%, Min Crit Damage: +8%, Avoidability +140, Movement Speed: +40
  • Level 15: MP Cost: 20, Max HP: +40%, Crit Rate: +40%, Min Crit Damage: +8%, Avoidability +150, Movement Speed: +40

File:MS Skill Jag Jump.png

Jag Jump: Your Jaguar double jumps a set distance.

Jag Jump effects

'

  • Level 1: MP Cost: 28, jumps a certain distance
  • Level 2: MP Cost: 26, jumps a certain distance
  • Level 3: MP Cost: 24, jumps a certain distance
  • Level 4: MP Cost: 22, jumps a certain distance
  • Level 5: MP Cost: 20, jumps a certain distance
  • Level 6: MP Cost: 18, jumps a certain distance
  • Level 7: MP Cost: 16, jumps a certain distance
  • Level 8: MP Cost: 14, jumps a certain distance
  • Level 9: MP Cost: 12, jumps a certain distance
  • Level 10: MP Cost: 10, jumps a certain distance

MS Skill Resistance Auto Crank.png

Resistance Auto Crank: Upgrade your Crossbow with Resistance technology, making it easier to fire.

Resistance Auto Crank effects

'

  • Level 1: Weapon ATT +1, Accuracy +20 and Hit rate +1%, Range +12
  • Level 2: Weapon ATT +2, Accuracy +40 and Hit rate +2%, Range +14
  • Level 3: Weapon ATT +3, Accuracy +60 and Hit rate +3%, Range +16
  • Level 4: Weapon ATT +4, Accuracy +80 and Hit rate +4%, Range +18
  • Level 5: Weapon ATT +5, Accuracy +100 and Hit rate +5%, Range +20
  • Level 6: Weapon ATT +6, Accuracy +120 and Hit rate +6%, Range +22
  • Level 7: Weapon ATT +7, Accuracy +140 and Hit rate +7%, Range +24
  • Level 8: Weapon ATT +8, Accuracy +160 and Hit rate +8%, Range +26
  • Level 9: Weapon ATT +9, Accuracy +180 and Hit rate +9%, Range +28
  • Level 10: Weapon ATT +10, Accuracy +200 and Hit rate +10%, Range +30
  • Level 11: Weapon ATT +11, Accuracy +220 and Hit rate +11%, Range +32
  • Level 12: Weapon ATT +12, Accuracy +240 and Hit rate +12%, Range +34
  • Level 13: Weapon ATT +13, Accuracy +260 and Hit rate +13%, Range +36
  • Level 14: Weapon ATT +14, Accuracy +280 and Hit rate +14%, Range +38
  • Level 15: Weapon ATT +15, Accuracy +300 and Hit rate +15%, Range +40
  • Level 16: Weapon ATT +16, Accuracy +320 and Hit rate +16%, Range +42
  • Level 17: Weapon ATT +17, Accuracy +340 and Hit rate +17%, Range +44
  • Level 18: Weapon ATT +18, Accuracy +360 and Hit rate +18%, Range +46
  • Level 19: Weapon ATT +19, Accuracy +380 and Hit rate +19%, Range +48
  • Level 20: Weapon ATT +20, Accuracy +400 and Hit rate +20%, Range +50

Second Job

MS Skill Crossbow Mastery.png

Crossbow Mastery: Increases the weapon mastery and accuracy of Crossbows.

Crossbow Mastery effects

'

  • Level 1: Crossbow Mastery: +14%, Accuracy: +12
  • Level 2: Crossbow Mastery: +18%, Accuracy: +24
  • Level 3: Crossbow Mastery: +22%, Accuracy: +36
  • Level 4: Crossbow Mastery: +26%, Accuracy: +48
  • Level 5: Crossbow Mastery: +30%, Accuracy: +60
  • Level 6: Crossbow Mastery: +34%, Accuracy: +72
  • Level 7: Crossbow Mastery: +38%, Accuracy: +84
  • Level 8: Crossbow Mastery: +42%, Accuracy: +96
  • Level 9: Crossbow Mastery: +46%, Accuracy: +108
  • Level 10: Crossbow Mastery: +50%, Accuracy: +120

MS Skill Crossbow Booster.png

Crossbow Booster: Increases the attack speed of your weapon for a short time. Must have a Crossbow equipped.

Crossbow Booster effects

Requires level 5 Crossbow Mastery

  • Level 1: MP Cost: 29, Duration: 20 sec
  • Level 2: MP Cost: 27, Duration: 40 sec
  • Level 3: MP Cost: 25, Duration: 60 sec
  • Level 4: MP Cost: 23, Duration: 80 sec
  • Level 5: MP Cost: 21, Duration: 100 sec
  • Level 6: MP Cost: 19, Duration: 120 sec
  • Level 7: MP Cost: 17, Duration: 140 sec
  • Level 8: MP Cost: 15, Duration: 160 sec
  • Level 9: MP Cost: 13, Duration: 180 sec
  • Level 10: MP Cost: 11, Duration: 200 sec

MS Skill Final Attack 2.png

Final Attack: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.

Final Attack effects

Requires level 3 Crossbow Mastery

  • Level 1: Proc Rate: 2%, Damage: 100%
  • Level 2: Proc Rate: 4%, Damage: 105%
  • Level 3: Proc Rate: 6%, Damage: 105%
  • Level 4: Proc Rate: 8%, Damage: 110%
  • Level 5: Proc Rate: 10%, Damage: 110%
  • Level 6: Proc Rate: 12%, Damage: 115%
  • Level 7: Proc Rate: 14%, Damage: 115%
  • Level 8: Proc Rate: 16%, Damage: 120%
  • Level 9: Proc Rate: 18%, Damage: 120%
  • Level 10: Proc Rate: 20%, Damage: 125%
  • Level 11: Proc Rate: 22%, Damage: 125%
  • Level 12: Proc Rate: 24%, Damage: 130%
  • Level 13: Proc Rate: 26%, Damage: 130%
  • Level 14: Proc Rate: 28%, Damage: 135%
  • Level 15: Proc Rate: 30%, Damage: 135%
  • Level 16: Proc Rate: 32%, Damage: 140%
  • Level 17: Proc Rate: 34%, Damage: 140%
  • Level 18: Proc Rate: 36%, Damage: 145%
  • Level 19: Proc Rate: 38%, Damage: 145%
  • Level 20: Proc Rate: 40%, Damage: 150%

MS Skill Ricochet.png

Ricochet: Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies.

Ricochet effects

'

  • Level 1: MP Cost: 14, Damage: 284%, Max Enemies Penetrated: 8, Stun Chance: 22%, Stun Duration: 2 sec
  • Level 2: MP Cost: 15, Damage: 288%, Max Enemies Penetrated: 8, Stun Chance: 24%, Stun Duration: 2 sec
  • Level 3: MP Cost: 15, Damage: 292%, Max Enemies Penetrated: 8, Stun Chance: 26%, Stun Duration: 2 sec
  • Level 4: MP Cost: 16, Damage: 296%, Max Enemies Penetrated: 8, Stun Chance: 28%, Stun Duration: 2 sec
  • Level 5: MP Cost: 16, Damage: 300%, Max Enemies Penetrated: 8, Stun Chance: 30%, Stun Duration: 3 sec
  • Level 6: MP Cost: 17, Damage: 304%, Max Enemies Penetrated: 8, Stun Chance: 32%, Stun Duration: 3 sec
  • Level 7: MP Cost: 17, Damage: 308%, Max Enemies Penetrated: 8, Stun Chance: 34%, Stun Duration: 3 sec
  • Level 8: MP Cost: 18, Damage: 312%, Max Enemies Penetrated: 8, Stun Chance: 36%, Stun Duration: 3 sec
  • Level 9: MP Cost: 18, Damage: 316%, Max Enemies Penetrated: 8, Stun Chance: 38%, Stun Duration: 3 sec
  • Level 10: MP Cost: 19, Damage: 320%, Max Enemies Penetrated: 8, Stun Chance: 40%, Stun Duration: 4 sec
  • Level 11: MP Cost: 19, Damage: 324%, Max Enemies Penetrated: 8, Stun Chance: 42%, Stun Duration: 4 sec
  • Level 12: MP Cost: 20, Damage: 328%, Max Enemies Penetrated: 8, Stun Chance: 44%, Stun Duration: 4 sec
  • Level 13: MP Cost: 20, Damage: 332%, Max Enemies Penetrated: 8, Stun Chance: 46%, Stun Duration: 4 sec
  • Level 14: MP Cost: 21, Damage: 336%, Max Enemies Penetrated: 8, Stun Chance: 48%, Stun Duration: 4 sec
  • Level 15: MP Cost: 21, Damage: 340%, Max Enemies Penetrated: 8, Stun Chance: 50%, Stun Duration: 5 sec
  • Level 16: MP Cost: 22, Damage: 344%, Max Enemies Penetrated: 8, Stun Chance: 52%, Stun Duration: 5 sec
  • Level 17: MP Cost: 22, Damage: 348%, Max Enemies Penetrated: 8, Stun Chance: 54%, Stun Duration: 5 sec
  • Level 18: MP Cost: 23, Damage: 352%, Max Enemies Penetrated: 8, Stun Chance: 56%, Stun Duration: 5 sec
  • Level 19: MP Cost: 23, Damage: 356%, Max Enemies Penetrated: 8, Stun Chance: 58%, Stun Duration: 5 sec
  • Level 20: MP Cost: 24, Damage: 360%, Max Enemies Penetrated: 8, Stun Chance: 60%, Stun Duration: 6 sec

MS Skill Jaguar Rawr.png

Jaguar Rawr: Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty.

Jaguar Rawr effects

'

  • Level 1: MP Cost: 7, Damage: 198%, Max Monsters Hit: 8, Stun Duration: 3 sec
  • Level 2: MP Cost: 7, Damage: 208%, Max Monsters Hit: 8, Stun Duration: 3 sec
  • Level 3: MP Cost: 7, Damage: 217%, Max Monsters Hit: 8, Stun Duration: 3 sec
  • Level 4: MP Cost: 10, Damage: 226%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 5: MP Cost: 10, Damage: 235%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 6: MP Cost: 10, Damage: 244%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 7: MP Cost: 13, Damage: 253%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 8: MP Cost: 13, Damage: 262%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 9: MP Cost: 13, Damage: 271%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 10: MP Cost: 16, Damage: 280%, Max Monsters Hit: 8, Stun Duration: 6 sec
  • Level 11: MP Cost: 16, Damage: 289%, Max Monsters Hit: 8, Stun Duration: 6 sec
  • Level 12: MP Cost: 16, Damage: 298%, Max Monsters Hit: 8, Stun Duration: 6 sec
  • Level 13: MP Cost: 19, Damage: 307%, Max Monsters Hit: 8, Stun Duration: 7 sec
  • Level 14: MP Cost: 19, Damage: 316%, Max Monsters Hit: 8, Stun Duration: 7 sec
  • Level 15: MP Cost: 19, Damage: 325%, Max Monsters Hit: 8, Stun Duration: 7 sec

MS Skill Soul Arrow.png

Soul Arrow: Allows you to use your Crossbow without spending ammo for a fixed amount of time.

Soul Arrow effects

'

  • Level 1: MP Cost: 15, Duration: 60 sec
  • Level 2: MP Cost: 15, Duration: 120 sec
  • Level 3: MP Cost: 15, Duration: 180 sec
  • Level 4: MP Cost: 20, Duration: 240 sec
  • Level 5: MP Cost: 20, Duration: 300 sec

MS Skill Call of the Wild.png

Call of the Wild: You jaguar roars to enhance party ATT for a short time.

Call of the Wild effects

'

  • Level 1: MP Cost: 11, Duration: 150 sec, Damage: -2%, Additional Avoidability Chance: 2%, Max MP: +2%, Critical Rate: +1%. Party ATT: +1%
  • Level 2: MP Cost: 11, Duration: 160 sec, Damage: -4%, Additional Avoidability Chance: 4%, Max MP: +4%, Critical Rate: +1%. Party ATT: +2%
  • Level 3: MP Cost: 13, Duration: 170 sec, Damage: -6%, Additional Avoidability Chance: 6%, Max MP: +6%, Critical Rate: +2%. Party ATT: +3%
  • Level 4: MP Cost: 13, Duration: 180 sec, Damage: -8%, Additional Avoidability Chance: 8%, Max MP: +8%, Critical Rate: +2%. Party ATT: +4%
  • Level 5: MP Cost: 15, Duration: 190 sec, Damage: -10%, Additional Avoidability Chance: 10%, Max MP: +10%, Critical Rate: +3%. Party ATT: +5%
  • Level 6: MP Cost: 15, Duration: 200 sec, Damage: -12%, Additional Avoidability Chance: 12%, Max MP: +12%, Critical Rate: +3%. Party ATT: +6%
  • Level 7: MP Cost: 15, Duration: 210 sec, Damage: -14%, Additional Avoidability Chance: 14%, Max MP: +14%, Critical Rate: +4%. Party ATT: +7%
  • Level 8: MP Cost: 17, Duration: 220 sec, Damage: -16%, Additional Avoidability Chance: 16%, Max MP: +16%, Critical Rate: +4%. Party ATT: +8%
  • Level 9: MP Cost: 17, Duration: 230 sec, Damage: -18%, Additional Avoidability Chance: 18%, Max MP: +18%, Critical Rate: +5%. Party ATT: +9%
  • Level 10: MP Cost: 19, Duration: 240 sec, Damage: -20%, Additional Avoidability Chance: 20%, Max MP: +20%, Critical Rate: +5%. Party ATT: +10%

MS Skill Physical Training.png

Physical Training: Improves STR and DEX permanently through physical training.

Physical Training effects

'

  • Level 1: Permanently increase STR and DEX by 6.
  • Level 2: Permanently increase STR and DEX by 12.
  • Level 3: Permanently increase STR and DEX by 18.
  • Level 4: Permanently increase STR and DEX by 24.
  • Level 5: Permanently increase STR and DEX by 30.

Third Job

MS Skill Jaguar Boost.png

Jaguar Boost: Further enhances the Jaguar Rider skill.

Jaguar Boost effects

'

  • Level 1: While Mounted - Movement Speed: +6, Jaguar Rider Skills Damage: +12%, Knock-back Resist Chance (when hit): 19%
  • Level 2: While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +14%, Knock-back Resist Chance (when hit): 21%
  • Level 3: While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +16%, Knock-back Resist Chance (when hit): 23%
  • Level 4: While Mounted - Movement Speed: +8, Jaguar Rider Skills Damage: +18%, Knock-back Resist Chance (when hit): 27%
  • Level 5: While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +20%, Knock-back Resist Chance (when hit): 29%
  • Level 6: While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +22%, Knock-back Resist Chance (when hit): 31%
  • Level 7: While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +24%, Knock-back Resist Chance (when hit): 35%
  • Level 8: While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +26%, Knock-back Resist Chance (when hit): 37%
  • Level 9: While Mounted - Movement Speed: +11, Jaguar Rider Skills Damage: +28%, Knock-back Resist Chance (when hit): 39%
  • Level 10: While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +30%, Knock-back Resist Chance (when hit): 43%
  • Level 11: While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +32%, Knock-back Resist Chance (when hit): 45%
  • Level 12: While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +34%, Knock-back Resist Chance (when hit): 47%
  • Level 13: While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +36%, Knock-back Resist Chance (when hit): 51%
  • Level 14: While Mounted - Movement Speed: +14, Jaguar Rider Skills Damage: +38%, Knock-back Resist Chance (when hit): 53%
  • Level 15: While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +40%, Knock-back Resist Chance (when hit): 55%

MS Skill Flurry.png

Flurry: Grants you a chance to dodge enemy attacks. When you succeed, following attacks made within 1 second will be a Critical Hit.

Flurry effects

'

  • Level 1: Dexterity: +12, Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 2: Dexterity: +14, Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 3: Dexterity: +16, Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 4: Dexterity: +18, Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 5: Dexterity: +20, Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 6: Dexterity: +22, Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 7: Dexterity: +24, Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 8: Dexterity: +26, Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 9: Dexterity: +28, Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 10: Dexterity: +30, Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.

MS Skill Enduring Fire.png

Enduring Fire: Quickly fires five consecutive arrows.

Enduring Fire effects

'

  • Level 1: MP Cost: 14, Damage: 108%
  • Level 2: MP Cost: 14, Damage: 112%
  • Level 3: MP Cost: 14, Damage: 116%
  • Level 4: MP Cost: 17, Damage: 120%
  • Level 5: MP Cost: 17, Damage: 124%
  • Level 6: MP Cost: 17, Damage: 128%
  • Level 7: MP Cost: 17, Damage: 132%
  • Level 8: MP Cost: 20, Damage: 136%
  • Level 9: MP Cost: 20, Damage: 140%
  • Level 10: MP Cost: 20, Damage: 144%
  • Level 11: MP Cost: 20, Damage: 148%
  • Level 12: MP Cost: 23, Damage: 152%
  • Level 13: MP Cost: 23, Damage: 156%
  • Level 14: MP Cost: 23, Damage: 160%
  • Level 15: MP Cost: 23, Damage: 164%
  • Level 16: MP Cost: 26, Damage: 168%
  • Level 17: MP Cost: 26, Damage: 172%
  • Level 18: MP Cost: 26, Damage: 176%
  • Level 19: MP Cost: 26, Damage: 180%
  • Level 20: MP Cost: 29, Damage: 184%

MS Skill Dash 'n Slash.png

Dash 'n Slash: The Jaguar charges forward and attacks multiple enemies, possibly stunning them.

Dash 'n Slash effects

'

  • Level 1: MP Cost: 20, Damage: 467%, Max Monsters Hit: 6, Stun Chance: 38%, Stun Duration: 2 sec
  • Level 2: MP Cost: 22, Damage: 474%, Max Monsters Hit: 6, Stun Chance: 41%, Stun Duration: 2 sec
  • Level 3: MP Cost: 22, Damage: 481%, Max Monsters Hit: 6, Stun Chance: 44%, Stun Duration: 2 sec
  • Level 4: MP Cost: 24, Damage: 488%, Max Monsters Hit: 6, Stun Chance: 47%, Stun Duration: 2 sec
  • Level 5: MP Cost: 24, Damage: 495%, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 2 sec
  • Level 6: MP Cost: 26, Damage: 502%, Max Monsters Hit: 6, Stun Chance: 53%, Stun Duration: 2 sec
  • Level 7: MP Cost: 26, Damage: 509%, Max Monsters Hit: 6, Stun Chance: 56%, Stun Duration: 2 sec
  • Level 8: MP Cost: 28, Damage: 516%, Max Monsters Hit: 6, Stun Chance: 59%, Stun Duration: 2 sec
  • Level 9: MP Cost: 28, Damage: 523%, Max Monsters Hit: 6, Stun Chance: 62%, Stun Duration: 3 sec
  • Level 10: MP Cost: 30, Damage: 530%, Max Monsters Hit: 6, Stun Chance: 65%, Stun Duration: 3 sec
  • Level 11: MP Cost: 30, Damage: 537%, Max Monsters Hit: 6, Stun Chance: 68%, Stun Duration: 3 sec
  • Level 12: MP Cost: 32, Damage: 544%, Max Monsters Hit: 6, Stun Chance: 71%, Stun Duration: 3 sec
  • Level 13: MP Cost: 32, Damage: 551%, Max Monsters Hit: 6, Stun Chance: 74%, Stun Duration: 3 sec
  • Level 14: MP Cost: 34, Damage: 558%, Max Monsters Hit: 6, Stun Chance: 77%, Stun Duration: 3 sec
  • Level 15: MP Cost: 34, Damage: 565%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 3 sec
  • Level 16: MP Cost: 36, Damage: 572%, Max Monsters Hit: 6, Stun Chance: 83%, Stun Duration: 3 sec
  • Level 17: MP Cost: 36, Damage: 579%, Max Monsters Hit: 6, Stun Chance: 86%, Stun Duration: 4 sec
  • Level 18: MP Cost: 38, Damage: 586%, Max Monsters Hit: 6, Stun Chance: 89%, Stun Duration: 4 sec
  • Level 19: MP Cost: 38, Damage: 593%, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec
  • Level 20: MP Cost: 40, Damage: 600%, Max Monsters Hit: 6, Stun Chance: 95%, Stun Duration: 4 sec

MS Skill Swipe.png

Swipe: Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.

Swipe effects

Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.

  • Level 1: MP Cost: 20, Damage: 105%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 1% of the damage as HP
  • Level 2: MP Cost: 20, Damage: 110%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 1% of the damage as HP
  • Level 3: MP Cost: 21, Damage: 115%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 2% of the damage as HP
  • Level 4: MP Cost: 21, Damage: 120%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 2% of the damage as HP
  • Level 5: MP Cost: 21, Damage: 125%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 3% of the damage as HP
  • Level 6: MP Cost: 22, Damage: 130%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 3% of the damage as HP
  • Level 7: MP Cost: 22, Damage: 135%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 4% of the damage as HP
  • Level 8: MP Cost: 22, Damage: 140%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 4% of the damage as HP
  • Level 9: MP Cost: 23, Damage: 145%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP
  • Level 10: MP Cost: 23, Damage: 150%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP
  • Level 11: MP Cost: 23, Damage: 155%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 6% of the damage as HP
  • Level 12: MP Cost: 24, Damage: 160%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 6% of the damage as HP
  • Level 13: MP Cost: 24, Damage: 165%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 7% of the damage as HP
  • Level 14: MP Cost: 24, Damage: 170%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 7% of the damage as HP
  • Level 15: MP Cost: 25, Damage: 175%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 8% of the damage as HP
  • Level 16: MP Cost: 25, Damage: 180%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 8% of the damage as HP
  • Level 17: MP Cost: 25, Damage: 185%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 9% of the damage as HP
  • Level 18: MP Cost: 26, Damage: 190%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 9% of the damage as HP
  • Level 19: MP Cost: 26, Damage: 195%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 10% of the damage as HP
  • Level 20: MP Cost: 26, Damage: 200%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 10% of the damage as HP

File:MS Skill Concentrate2.png

Concentrate: Temporarily increases your Weapon ATT and decreases the MP consumed when using skills. Stacks with other buffs.

Concentrate effects

'

  • Level 1: MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6%
  • Level 2: MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7%
  • Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 78 sec, MP Consumed: -8%
  • Level 4: MP Cost: 18, Weapon ATT: +14, Duration: 84 sec, MP Consumed: -9%
  • Level 5: MP Cost: 20, Weapon ATT: +15, Duration: 90 sec, MP Consumed: -10%
  • Level 6: MP Cost: 22, Weapon ATT: +16, Duration: 96 sec, MP Consumed: -11%
  • Level 7: MP Cost: 24, Weapon ATT: +17, Duration: 102 sec, MP Consumed: -12%
  • Level 8: MP Cost: 26, Weapon ATT: +18, Duration: 108 sec, MP Consumed: -13%
  • Level 9: MP Cost: 28, Weapon ATT: +19, Duration: 114 sec, MP Consumed: -14%
  • Level 10: MP Cost: 30, Weapon ATT: +20, Duration: 120 sec, MP Consumed: -15%
  • Level 11: MP Cost: 32, Weapon ATT: +21, Duration: 126 sec, MP Consumed: -16%
  • Level 12: MP Cost: 34, Weapon ATT: +22, Duration: 132 sec, MP Consumed: -17%
  • Level 13: MP Cost: 36, Weapon ATT: +23, Duration: 138 sec, MP Consumed: -18%
  • Level 14: MP Cost: 38, Weapon ATT: +24, Duration: 144 sec, MP Consumed: -19%
  • Level 15: MP Cost: 40, Weapon ATT: +25, Duration: 150 sec, MP Consumed: -20%
  • Level 16: MP Cost: 42, Weapon ATT: +26, Duration: 156 sec, MP Consumed: -21%
  • Level 17: MP Cost: 44, Weapon ATT: +27, Duration: 162 sec, MP Consumed: -22%
  • Level 18: MP Cost: 46, Weapon ATT: +28, Duration: 168 sec, MP Consumed: -23%
  • Level 19: MP Cost: 48, Weapon ATT: +29, Duration: 174 sec, MP Consumed: -24%
  • Level 20: MP Cost: 50, Weapon ATT: +30, Duration: 180 sec, MP Consumed: -25%

MS Skill Feline Berserk.png

Feline Berserk: Your jaguar will temporarily grow a set of blazing red wings. Greatly increases Max HP, ATT, and Movement Speed. Attack Speed will increase by 1. Enemy attacks will not cancel the buff.

Feline Berserk effects

'

  • Level 1: MP Cost: 100, Duration: 74 sec, Max HP: 23%, Attack: 11%, Movement Speed: +3, Attack Speed: +1 level
  • Level 2: MP Cost: 100, Duration: 78 sec, Max HP: 26%, Attack: 12%, Movement Speed: +3, Attack Speed: +1 level
  • Level 3: MP Cost: 100, Duration: 82 sec, Max HP: 29%, Attack: 13%, Movement Speed: +3, Attack Speed: +1 level
  • Level 4: MP Cost: 100, Duration: 86 sec, Max HP: 32%, Attack: 14%, Movement Speed: +3, Attack Speed: +1 level
  • Level 5: MP Cost: 100, Duration: 90 sec, Max HP: 35%, Attack: 15%, Movement Speed: +6, Attack Speed: +1 level
  • Level 6: MP Cost: 110, Duration: 94 sec, Max HP: 38%, Attack: 16%, Movement Speed: +6, Attack Speed: +1 level
  • Level 7: MP Cost: 110, Duration: 98 sec, Max HP: 41%, Attack: 17%, Movement Speed: +6, Attack Speed: +1 level
  • Level 8: MP Cost: 110, Duration: 102 sec, Max HP: 44%, Attack: 18%, Movement Speed: +6, Attack Speed: +1 level
  • Level 9: MP Cost: 110, Duration: 106 sec, Max HP: 47%, Attack: 19%, Movement Speed: +9, Attack Speed: +1 level
  • Level 10: MP Cost: 110, Duration: 110 sec, Max HP: 50%, Attack: 20%, Movement Speed: +9, Attack Speed: +1 level
  • Level 11: MP Cost: 110, Duration: 114 sec, Max HP: 53%, Attack: 21%, Movement Speed: +9, Attack Speed: +1 level
  • Level 12: MP Cost: 120, Duration: 118 sec, Max HP: 56%, Attack: 22%, Movement Speed: +9, Attack Speed: +1 level
  • Level 13: MP Cost: 120, Duration: 122 sec, Max HP: 59%, Attack: 23%, Movement Speed: +12, Attack Speed: +1 level
  • Level 14: MP Cost: 120, Duration: 126 sec, Max HP: 62%, Attack: 24%, Movement Speed: +12, Attack Speed: +1 level
  • Level 15: MP Cost: 120, Duration: 130 sec, Max HP: 65%, Attack: 25%, Movement Speed: +12, Attack Speed: +1 level
  • Level 16: MP Cost: 120, Duration: 134 sec, Max HP: 68%, Attack: 26%, Movement Speed: +12, Attack Speed: +1 level
  • Level 17: MP Cost: 120, Duration: 138 sec, Max HP: 71%, Attack: 27%, Movement Speed: +15, Attack Speed: +1 level
  • Level 18: MP Cost: 130, Duration: 142 sec, Max HP: 74%, Attack: 28%, Movement Speed: +15, Attack Speed: +1 level
  • Level 19: MP Cost: 130, Duration: 146 sec, Max HP: 77%, Attack: 29%, Movement Speed: +15, Attack Speed: +1 level
  • Level 20: MP Cost: 130, Duration: 150 sec, Max HP: 60%, Attack: 30%, Movement Speed: +15, Attack Speed: +1 level

Fourth Job

MS Skill Maple Warrior.png

Maple Warrior: Increase party's base stats by certain percentage.

Maple Warrior effects

'

  • Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
  • Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
  • Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
  • Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
  • Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
  • Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
  • Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
  • Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
  • Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
  • Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
  • Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
  • Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
  • Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
  • Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
  • Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
  • Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
  • Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
  • Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
  • Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
  • Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
  • Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
  • Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
  • Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
  • Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
  • Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
  • Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
  • Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
  • Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
  • Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
  • Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
  • Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
  • Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec

MS Skill Hero's Will.png

Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Hero's Will effects

'

  • Level 1: MP Cost: 30, Cooldown: 600 sec
  • Level 2: MP Cost: 30, Cooldown: 540 sec
  • Level 3: MP Cost: 30, Cooldown: 480 sec
  • Level 4: MP Cost: 30, Cooldown: 420 sec
  • Level 5: MP Cost: 30, Cooldown: 360 sec
  • Level 6: MP Cost: 30, Cooldown: 300 sec
  • Level 7: MP Cost: 30, Cooldown: 240 sec

File:MS Skill Marksman Boost.png

Crossbow Expert: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.

Crossbow Expert effects

Requires Level 10 Crossbow Mastery

  • Level 1: Crossbow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
  • Level 2: Crossbow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
  • Level 3: Crossbow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
  • Level 4: Crossbow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
  • Level 5: Crossbow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
  • Level 6: Crossbow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
  • Level 7: Crossbow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
  • Level 8: Crossbow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
  • Level 9: Crossbow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
  • Level 10: Crossbow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
  • Level 11: Crossbow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
  • Level 12: Crossbow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
  • Level 13: Crossbow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
  • Level 14: Crossbow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
  • Level 15: Crossbow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
  • Level 16: Crossbow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
  • Level 17: Crossbow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
  • Level 18: Crossbow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
  • Level 19: Crossbow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
  • Level 20: Crossbow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
  • Level 21: Crossbow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
  • Level 22: Crossbow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
  • Level 23: Crossbow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
  • Level 24: Crossbow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
  • Level 25: Crossbow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
  • Level 26: Crossbow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
  • Level 27: Crossbow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
  • Level 28: Crossbow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
  • Level 29: Crossbow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
  • Level 30: Crossbow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
  • Level 31: Crossbow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
  • Level 32: Crossbow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%

MS Skill Wild Instinct.png

Wild Instinct: Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects.

Wild Instinct effects

'

  • Level 1: Monster Weapon DEF Ignored: 3%, Dodge Chance: 1%. Resistance to all elemental effects permanently increased by 1%.
  • Level 2: Monster Weapon DEF Ignored: 6%, Dodge Chance: 2%. Resistance to all elemental effects permanently increased by 2%.
  • Level 3: Monster Weapon DEF Ignored: 9%, Dodge Chance: 3%. Resistance to all elemental effects permanently increased by 3%.
  • Level 4: Monster Weapon DEF Ignored: 12%, Dodge Chance: 4%. Resistance to all elemental effects permanently increased by 4%.
  • Level 5: Monster Weapon DEF Ignored: 15%, Dodge Chance: 5%. Resistance to all elemental effects permanently increased by 5%.
  • Level 6: Monster Weapon DEF Ignored: 18%, Dodge Chance: 6%. Resistance to all elemental effects permanently increased by 6%.
  • Level 7: Monster Weapon DEF Ignored: 21%, Dodge Chance: 7%. Resistance to all elemental effects permanently increased by 7%.
  • Level 8: Monster Weapon DEF Ignored: 24%, Dodge Chance: 8%. Resistance to all elemental effects permanently increased by 8%.
  • Level 9: Monster Weapon DEF Ignored: 27%, Dodge Chance: 9%. Resistance to all elemental effects permanently increased by 9%.
  • Level 10: Monster Weapon DEF Ignored: 30%, Dodge Chance: 10%. Resistance to all elemental effects permanently increased by 10%.
  • Level 11: Monster Weapon DEF Ignored: 33%, Dodge Chance: 11%. Resistance to all elemental effects permanently increased by 11%.
  • Level 12: Monster Weapon DEF Ignored: 36%, Dodge Chance: 12%. Resistance to all elemental effects permanently increased by 12%.

MS Skill Wild Arrow Blast.png

Wild Arrow Blast: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.

Wild Arrow Blast effects

'

  • Level 1: MP Cost: 8, Damage: 183% per arrow
  • Level 2: MP Cost: 8, Damage: 186% per arrow
  • Level 3: MP Cost: 8, Damage: 189% per arrow
  • Level 4: MP Cost: 8, Damage: 192% per arrow
  • Level 5: MP Cost: 8, Damage: 195% per arrow
  • Level 6: MP Cost: 8, Damage: 198% per arrow
  • Level 7: MP Cost: 8, Damage: 201% per arrow
  • Level 8: MP Cost: 8, Damage: 204% per arrow
  • Level 9: MP Cost: 8, Damage: 207% per arrow
  • Level 10: MP Cost: 8, Damage: 210% per arrow
  • Level 11: MP Cost: 9, Damage: 213% per arrow
  • Level 12: MP Cost: 9, Damage: 216% per arrow
  • Level 13: MP Cost: 9, Damage: 219% per arrow
  • Level 14: MP Cost: 9, Damage: 222% per arrow
  • Level 15: MP Cost: 9, Damage: 225% per arrow
  • Level 16: MP Cost: 9, Damage: 228% per arrow
  • Level 17: MP Cost: 9, Damage: 231% per arrow
  • Level 18: MP Cost: 9, Damage: 234% per arrow
  • Level 19: MP Cost: 9, Damage: 237% per arrow
  • Level 20: MP Cost: 9, Damage: 240% per arrow
  • Level 21: MP Cost: 10, Damage: 243% per arrow
  • Level 22: MP Cost: 10, Damage: 246% per arrow
  • Level 23: MP Cost: 10, Damage: 249% per arrow
  • Level 24: MP Cost: 10, Damage: 252% per arrow
  • Level 25: MP Cost: 10, Damage: 255% per arrow
  • Level 26: MP Cost: 10, Damage: 258% per arrow
  • Level 27: MP Cost: 10, Damage: 261% per arrow
  • Level 28: MP Cost: 10, Damage: 264% per arrow
  • Level 29: MP Cost: 10, Damage: 267% per arrow
  • Level 30: MP Cost: 10, Damage: 270% per arrow
  • Level 31: MP Cost: 11, Damage: 273% per arrow
  • Level 32: MP Cost: 11, Damage: 276% per arrow

MS Skill Sonic Roar.png

Sonic Roar: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies.

Sonic Roar effects

'

  • Level 1: MP Cost: 40, Max Enemies Hit: 8, Damage: 113%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 5 sec
  • Level 2: MP Cost: 40, Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 5 sec
  • Level 3: MP Cost: 44, Max Enemies Hit: 8, Damage: 119%, Number of Attacks: 6, Chance to Stun: 46%, Duration: 5 sec
  • Level 4: MP Cost: 44, Max Enemies Hit: 8, Damage: 122%, Number of Attacks: 6, Chance to Stun: 48%, Duration: 5 sec
  • Level 5: MP Cost: 44, Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 6, Chance to Stun: 50%, Duration: 5 sec
  • Level 6: MP Cost: 48, Max Enemies Hit: 8, Damage: 128%, Number of Attacks: 6, Chance to Stun: 52%, Duration: 6 sec
  • Level 7: MP Cost: 48, Max Enemies Hit: 8, Damage: 131%, Number of Attacks: 6, Chance to Stun: 54%, Duration: 6 sec
  • Level 8: MP Cost: 48, Max Enemies Hit: 8, Damage: 134%, Number of Attacks: 6, Chance to Stun: 56%, Duration: 6 sec
  • Level 9: MP Cost: 52, Max Enemies Hit: 8, Damage: 137%, Number of Attacks: 6, Chance to Stun: 58%, Duration: 6 sec
  • Level 10: MP Cost: 52, Max Enemies Hit: 8, Damage: 140%, Number of Attacks: 6, Chance to Stun: 60%, Duration: 6 sec
  • Level 11: MP Cost: 52, Max Enemies Hit: 8, Damage: 143%, Number of Attacks: 6, Chance to Stun: 62%, Duration: 7 sec
  • Level 12: MP Cost: 56, Max Enemies Hit: 8, Damage: 146%, Number of Attacks: 6, Chance to Stun: 64%, Duration: 7 sec
  • Level 13: MP Cost: 56, Max Enemies Hit: 8, Damage: 149%, Number of Attacks: 6, Chance to Stun: 66%, Duration: 7 sec
  • Level 14: MP Cost: 56, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6, Chance to Stun: 68%, Duration: 7 sec
  • Level 15: MP Cost: 60, Max Enemies Hit: 8, Damage: 155%, Number of Attacks: 6, Chance to Stun: 70%, Duration: 7 sec
  • Level 16: MP Cost: 60, Max Enemies Hit: 8, Damage: 158%, Number of Attacks: 6, Chance to Stun: 72%, Duration: 8 sec
  • Level 17: MP Cost: 60, Max Enemies Hit: 8, Damage: 161%, Number of Attacks: 6, Chance to Stun: 74%, Duration: 8 sec
  • Level 18: MP Cost: 64, Max Enemies Hit: 8, Damage: 164%, Number of Attacks: 6, Chance to Stun: 76%, Duration: 8 sec
  • Level 19: MP Cost: 64, Max Enemies Hit: 8, Damage: 167%, Number of Attacks: 6, Chance to Stun: 78%, Duration: 8 sec
  • Level 20: MP Cost: 64, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6, Chance to Stun: 80%, Duration: 8 sec
  • Level 21: MP Cost: 68, Max Enemies Hit: 8, Damage: 173%, Number of Attacks: 6, Chance to Stun: 82%, Duration: 9 sec
  • Level 22: MP Cost: 68, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 6, Chance to Stun: 84%, Duration: 9 sec
  • Level 23: MP Cost: 68, Max Enemies Hit: 8, Damage: 179%, Number of Attacks: 6, Chance to Stun: 86%, Duration: 9 sec
  • Level 24: MP Cost: 72, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6, Chance to Stun: 88%, Duration: 9 sec
  • Level 25: MP Cost: 72, Max Enemies Hit: 8, Damage: 185%, Number of Attacks: 6, Chance to Stun: 90%, Duration: 9 sec
  • Level 26: MP Cost: 72, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 6, Chance to Stun: 92%, Duration: 10 sec
  • Level 27: MP Cost: 76, Max Enemies Hit: 8, Damage: 191%, Number of Attacks: 6, Chance to Stun: 94%, Duration: 10 sec
  • Level 28: MP Cost: 76, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 6, Chance to Stun: 96%, Duration: 10 sec
  • Level 29: MP Cost: 76, Max Enemies Hit: 8, Damage: 197%, Number of Attacks: 6, Chance to Stun: 98%, Duration: 10 sec
  • Level 30: MP Cost: 80, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6, Chance to Stun: 100%, Duration: 10 sec
  • Level 31: MP Cost: 80, Max Enemies Hit: 8, Damage: 203%, Number of Attacks: 6, Chance to Stun: 102%, Duration: 11 sec
  • Level 32: MP Cost: 80, Max Enemies Hit: 8, Damage: 206%, Number of Attacks: 6, Chance to Stun: 104%, Duration: 11 sec

MS Skill Sharp Eyes.png

Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.

Sharp Eyes effects

'

  • Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
  • Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
  • Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
  • Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
  • Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
  • Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
  • Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
  • Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
  • Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
  • Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
  • Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
  • Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
  • Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
  • Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
  • Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
  • Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
  • Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
  • Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
  • Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
  • Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
  • Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
  • Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
  • Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
  • Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
  • Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
  • Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
  • Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
  • Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
  • Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
  • Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
  • Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
  • Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec

MS Skill Advanced Final Attack 2.png

Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.

Advanced Final Attack effects

Requires Level 20 Final Attack

  • Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack
  • Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack
  • Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 156% damage Final Attack
  • Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 158% damage Final Attack
  • Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 160% damage Final Attack
  • Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 162% damage Final Attack
  • Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 164% damage Final Attack
  • Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 166% damage Final Attack
  • Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 168% damage Final Attack
  • Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 170% damage Final Attack
  • Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 172% damage Final Attack
  • Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 174% damage Final Attack
  • Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 176% damage Final Attack
  • Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 178% damage Final Attack
  • Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 180% damage Final Attack
  • Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 182% damage Final Attack
  • Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 184% damage Final Attack
  • Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 186% damage Final Attack
  • Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 188% damage Final Attack
  • Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 190% damage Final Attack
  • Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 192% damage Final Attack
  • Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 194% damage Final Attack
  • Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 196% damage Final Attack
  • Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 198% damage Final Attack
  • Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 200% damage Final Attack
  • Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 202% damage Final Attack
  • Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 204% damage Final Attack
  • Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 206% damage Final Attack
  • Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 208% damage Final Attack
  • Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 210% damage Final Attack
  • Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack
  • Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack

Hyper Skills

Stat Enhancers

MS Skill Hyper Strength.png

Hyper Strength: Permanently increases STR.

Hyper Strength effects

Required level: 140

  • Level 1: STR +50

MS Skill Hyper Dexterity.png

Hyper Dexterity: Permanently increases DEX.

Hyper Dexterity effects

Required level: 140

  • Level 1: DEX +50

MS Skill Hyper Intelligence.png

Hyper Intelligence: Permanently increases INT.

Hyper Intelligence effects

Required level: 140

  • Level 1: INT +50

MS Skill Hyper Luck.png

Hyper Luck: Permanently increases LUK.

Hyper Luck effects

Required level: 140

  • Level 1: LUK +50

MS Skill Hyper Jump.png

Hyper Jump: Permanently increases Jump.

Hyper Jump effects

Required level: 146

  • Level 1: Jump +10

MS Skill Hyper Speed.png

Hyper Speed: Permanently increases Movement Speed.

Hyper Speed effects

Required level: 152

  • Level 1: Movement Speed +10

MS Skill Hyper Accuracy.png

Hyper Accuracy: Permanently increases Accuracy.

Hyper Accuracy effects

Required level: 158

  • Level 1: Accuracy +20%

MS Skill Hyper Defense.png

Hyper Defense: Permanently increases Weapon DEF.

Hyper Defense effects

Required level: 165

  • Level 1: Weapon DEF +500

MS Skill Hyper Magic Defense.png

Hyper Magic Defense: Permanently increases Magic DEF.

Hyper Magic Defense effects

Required level: 174

  • Level 1: Magic DEF +500

MS Skill Hyper Fury.png

Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).

Hyper Fury effects

Required level: 180

  • Level 1: Max DF +50

MS Skill Hyper Mana.png

Hyper Mana: Permanently increases Max MP.

Hyper Mana effects

Required level: 186

  • Level 1: Max MP: +15%

MS Skill Hyper Health.png

Hyper Health: Permanently increases Max HP.

Hyper Health effects

Required level: 192

  • Level 1: Max HP: +15%

MS Skill Hyper Critical.png

Hyper Critical: Permanently increases Critical Rate.

Hyper Critical effects

Required level: 198

  • Level 1: Critical Rate: +10%

Skill Enhancers

MS Skill Feline Berserk - Rapid Attack.png

Feline Berserk - Rapid Attack: Boosts the Feline Berserk Attack Speed bonus.

Feline Berserk - Rapid Attack effects

Required level: 143

  • Level 1: +1 Attack Speed

MS Skill Sonic Roar - Extra Strike.png

Sonic Roar - Extra Strike: Increases the number of attacks for Sonic Roar.

Sonic Roar - Extra Strike effects

Required level: 149

  • Level 1: Number of Attacks: +1

MS Skill Wild Arrow Blast - Boss Rush.png

Wild Arrow Blast - Boss Rush: Increases Boss Attack of Wild Arrow Blast.

Wild Arrow Blast - Boss Rush effects

Required level: 155

  • Level 1: 20% additional damage against bosses

MS Skill Feline Berserk - Vitality.png

Feline Berserk - Vitality: Boosts the Feline Berserk Max HP bonus.

Feline Berserk - Vitality effects

Required level: 162

  • Level 1: +20% Max HP

MS Skill Sonic Roar - Reinforce.png

Sonic Roar - Reinforce: Increases Sonic Roar damage.

Sonic Roar - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

MS Skill Wild Arrow Blast - Guardbreak.png

Wild Arrow Blast - Guardbreak: Adds DEF Ignore effect to Wild Arrow Blast

Wild Arrow Blast - Guardbreak effects

Required level: 177

  • Level 1: 20% DEF ignored

MS Skill Feline Berserk - Reinforce.png

Feline Berserk - Reinforce: Boosts the Feline Berserk ATT bonus.

Feline Berserk - Reinforce effects

Required level: 183

  • Level 1: Attack +10%

MS Skill Sonic Roar - Spread.png

Sonic Roar - Spread: Increases the number of monsters hit by Sonic Roar.

Sonic Roar - Spread effects

Required level: 189

  • Level 1: Monsters Hit: +2

MS Skill Wild Arrow Blast - Reinforce.png

Wild Arrow Blast - Reinforce: Increases Wild Arrow Blast damage.

Wild Arrow Blast - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

MS Skill Silent Rampage.png

Silent Rampage: Envelopes you in the silent power of the hunter.

Silent Rampage effects

Required level: 150.

  • Level 1: MP Cost: 200, Duration: 180 sec, Damage: +10%, Final Attack Chance: 90%. Passive Effect: Abnormal Status resistance: +20%

MS Skill Jaguar Rampage.png

Jaguar Rampage: Becomes one with the Jaguar to unleash great rage.

Jaguar Rampage effects

Required level: 170

  • Level 1: MP Cost: 270, Damage: 500%, Number of Attacks: 9, Enemies Hit: 12. Cooldown: 60 sec

MS Skill For Liberty.png

For Liberty: Materializes the will of the Resistance to increase attack power.

For Liberty effects

Required level: 200

  • Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5000000
Cooldown: 120 sec. Only applies to Resistance classes within the party