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Revision as of 14:07, 11 April 2013 by PirateIzzy (talk | contribs) (Cooldown was removed for Feline Berserk and Call of the Wild as of Hyper Evolution)
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Wild Hunter

Beginner

Citizen

MS Skill Crystal Throw.png

Crystal Throw: You attack a ranged enemy by throwing a Rue collected from a mine.

Crystal Throw effects

You attack a ranged enemy by throwing a Rue collected from a mine.

  • Level 1: MP Cost: 3; Damage 10.
  • Level 2: MP Cost: 5; Damage 25.
  • Level 3: MP Cost: 7; Damage 40.

MS Skill Infiltrate.png

Infiltrate: Allows you to hide and move quickly for a short time.

Infiltrate effects

Allows you to hide and move quickly for a short time.

  • Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
  • Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
  • Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.

MS Skill Potion Mastery.png

Potion Mastery: Increases the effect of potions.

Potion Mastery effects

Increases the effect of potions. It only applies for potions that recover HP or MP.

  • Level 1: Recovery rate and Potion Efficiency 105%.
  • Level 2: Recovery rate and Potion Efficiency 110%.
  • Level 3: Recovery rate and Potion Efficiency 115%.

MS Skill Capture.png

Capture: If the monsters HP is below 40% then you can capture it.

Capture effects

If the monsters HP is below 40% then you can capture it. This skill holds the monster until released.

  • This skill is for the Wild Hunter only.
  • Cooldown: 10 seconds.
  • Level 1: MP Cost: 10; Capture monster below 40% HP.

MS Skill Hunter's Call.png

Hunter's Call: Summons a captured monster at random.

Hunter's Call effects

Summons a captured monster at random. Lets go of the captured monster to just run around and do nothing.

  • This skill is for the Wild Hunter only.
  • Cooldown: 10 seconds.
  • Level 1: MP Cost: 10; Summons a captured monster for 20 seconds.

First Job

Wild Hunter

MS Skill Triple Shot.png

Triple Shot: Quickly fires three consecutive arrows.

Triple Shot effects

Quickly fires three consecutive arrows.

  • Level 1: MP Cost: 5; 92% Damage.
  • Level 2: MP Cost: 6; 94% Damage.
  • Level 3: MP Cost: 6; 96% Damage.
  • Level 4: MP Cost: 7; 98% Damage.
  • Level 5: MP Cost: 7; 100% Damage.
  • Level 6: MP Cost: 8; 102% Damage.
  • Level 7: MP Cost: 8; 104% Damage.
  • Level 8: MP Cost: 9; 106% Damage.
  • Level 9: MP Cost: 9; 108% Damage.
  • Level 10: MP Cost: 10; 110% Damage.
  • Level 11: MP Cost: 10; 112% Damage.
  • Level 12: MP Cost: 11; 114% Damage.
  • Level 13: MP Cost: 11; 116% Damage.
  • Level 14: MP Cost: 12; 118% Damage.
  • Level 15: MP Cost: 12; 120% Damage.
  • Level 16: MP Cost: 13; 122% Damage.
  • Level 17: MP Cost: 13; 124% Damage.
  • Level 18: MP Cost: 14; 126% Damage.
  • Level 19: MP Cost: 14; 128% Damage.
  • Level 20: MP Cost: 15; 130% Damage.

MS Skill Jaguar Rider.png

Jaguar Rider: Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase.

Jaguar Rider effects

Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase.

  • Level 1: MP Cost: 20, Max HP: +12%, Crit Rate: +12%, Min Crit Damage: +1%, Avoidability +10, Movement Speed: +40
  • Level 2: MP Cost: 20, Max HP: +14%, Crit Rate: +14%, Min Crit Damage: +2%, Avoidability +20, Movement Speed: +40
  • Level 3: MP Cost: 20, Max HP: +16%, Crit Rate: +16%, Min Crit Damage: +2%, Avoidability +30, Movement Speed: +40
  • Level 4: MP Cost: 20, Max HP: +18%, Crit Rate: +18%, Min Crit Damage: +3%, Avoidability +40, Movement Speed: +40
  • Level 5: MP Cost: 20, Max HP: +20%, Crit Rate: +20%, Min Crit Damage: +3%, Avoidability +50, Movement Speed: +40
  • Level 6: MP Cost: 20, Max HP: +22%, Crit Rate: +22%, Min Crit Damage: +4%, Avoidability +60, Movement Speed: +40
  • Level 7: MP Cost: 20, Max HP: +24%, Crit Rate: +24%, Min Crit Damage: +4%, Avoidability +70, Movement Speed: +40
  • Level 8: MP Cost: 20, Max HP: +26%, Crit Rate: +26%, Min Crit Damage: +5%, Avoidability +80, Movement Speed: +40
  • Level 9: MP Cost: 20, Max HP: +28%, Crit Rate: +28%, Min Crit Damage: +5%, Avoidability +90, Movement Speed: +40
  • Level 10: MP Cost: 20, Max HP: +30%, Crit Rate: +30%, Min Crit Damage: +6%, Avoidability +100, Movement Speed: +40
  • Level 11: MP Cost: 20, Max HP: +32%, Crit Rate: +32%, Min Crit Damage: +6%, Avoidability +110, Movement Speed: +40
  • Level 12: MP Cost: 20, Max HP: +34%, Crit Rate: +34%, Min Crit Damage: +7%, Avoidability +120, Movement Speed: +40
  • Level 13: MP Cost: 20, Max HP: +36%, Crit Rate: +36%, Min Crit Damage: +7%, Avoidability +130, Movement Speed: +40
  • Level 14: MP Cost: 20, Max HP: +38%, Crit Rate: +38%, Min Crit Damage: +8%, Avoidability +140, Movement Speed: +40
  • Level 15: MP Cost: 20, Max HP: +40%, Crit Rate: +40%, Min Crit Damage: +8%, Avoidability +150, Movement Speed: +40

File:MS Skill Jag Jump.png

Jag Jump: Your Jaguar double jumps a set distance.

Jag Jump effects

Your Jaguar double jumps a set distance.

  • Level 1: MP Cost: 28; Jump a second time a set distance.
  • Level 2: MP Cost: 26; Jump a second time a set distance.
  • Level 3: MP Cost: 24; Jump a second time a set distance.
  • Level 4: MP Cost: 22; Jump a second time a set distance.
  • Level 5: MP Cost: 20; Jump a second time a set distance.
  • Level 6: MP Cost: 18; Jump a second time a set distance.
  • Level 7: MP Cost: 16; Jump a second time a set distance.
  • Level 8: MP Cost: 14; Jump a second time a set distance.
  • Level 9: MP Cost: 12; Jump a second time a set distance.
  • Level 10: MP Cost: 10; Jump a second time a set distance.

MS Skill Crossbow Booster.png

Crossbow Booster: Doubles the attack speed of your weapon. Must have a Crossbow equipped.

Crossbow Booster effects

Doubles the attack speed of your weapon. Must have a Crossbow equipped.

  • Level 1: MP Cost: 30; For 10 seconds, weapon speed -1.
  • Level 2: MP Cost: 29; For 20 seconds, weapon speed -1.
  • Level 3: MP Cost: 28; For 30 seconds, weapon speed -1.
  • Level 4: MP Cost: 27; For 40 seconds, weapon speed -1.
  • Level 5: MP Cost: 26; For 50 seconds, weapon speed -1.
  • Level 6: MP Cost: 25; For 60 seconds, weapon speed -1.
  • Level 7: MP Cost: 24; For 70 seconds, weapon speed -1.
  • Level 8: MP Cost: 23; For 80 seconds, weapon speed -1.
  • Level 9: MP Cost: 22; For 90 seconds, weapon speed -1.
  • Level 10: MP Cost: 21; For 100 seconds, weapon speed -1.
  • Level 11: MP Cost: 20; For 110 seconds, weapon speed -2.
  • Level 12: MP Cost: 19; For 120 seconds, weapon speed -2.
  • Level 13: MP Cost: 18; For 130 seconds, weapon speed -2.
  • Level 14: MP Cost: 17; For 140 seconds, weapon speed -2.
  • Level 15: MP Cost: 16; For 150 seconds, weapon speed -2.
  • Level 16: MP Cost: 15; For 160 seconds, weapon speed -2.
  • Level 17: MP Cost: 14; For 170 seconds, weapon speed -2.
  • Level 18: MP Cost: 13; For 180 seconds, weapon speed -2.
  • Level 19: MP Cost: 12; For 190 seconds, weapon speed -2.
  • Level 20: MP Cost: 11; For 200 seconds, weapon speed -2.

Second Job

Wild Hunter

MS Skill Crossbow Mastery.png

Crossbow Mastery: Increases the weapon mastery and accuracy of Crossbows.

Crossbow Mastery effects

Increases the weapon mastery and accuracy of Crossbows.

  • Level 1: 14% Crossbow Mastery, +12 Accuracy.
  • Level 2: 18% Crossbow Mastery, +24 Accuracy.
  • Level 3: 22% Crossbow Mastery, +36 Accuracy.
  • Level 4: 26% Crossbow Mastery, +48 Accuracy.
  • Level 5: 30% Crossbow Mastery, +60 Accuracy.
  • Level 6: 34% Crossbow Mastery, +72 Accuracy.
  • Level 7: 38% Crossbow Mastery, +84 Accuracy.
  • Level 8: 42% Crossbow Mastery, +96 Accuracy.
  • Level 9: 46% Crossbow Mastery, +108 Accuracy.
  • Level 10: 50% Crossbow Mastery, +120 Accuracy.

MS Skill Final Attack.png

Final Attack: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.

Final Attack effects

Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.

  • Level 1: 2% Success rate, Final Attack Damage 100%
  • Level 2: 4% Success rate, Final Attack Damage 105%
  • Level 3: 6% Success rate, Final Attack Damage 105%
  • Level 4: 8% Success rate, Final Attack Damage 110%
  • Level 5: 10% Success rate, Final Attack Damage 110%
  • Level 6: 12% Success rate, Final Attack Damage 115%
  • Level 7: 14% Success rate, Final Attack Damage 115%
  • Level 8: 16% Success rate, Final Attack Damage 120%
  • Level 9: 18% Success rate, Final Attack Damage 120%
  • Level 10: 20% Success rate, Final Attack Damage 125%
  • Level 11: 22% Success rate, Final Attack Damage 125%
  • Level 12: 24% Success rate, Final Attack Damage 130%
  • Level 13: 26% Success rate, Final Attack Damage 130%
  • Level 14: 28% Success rate, Final Attack Damage 135%
  • Level 15: 30% Success rate, Final Attack Damage 135%
  • Level 16: 32% Success rate, Final Attack Damage 140%
  • Level 17: 34% Success rate, Final Attack Damage 140%
  • Level 18: 36% Success rate, Final Attack Damage 145%
  • Level 19: 38% Success rate, Final Attack Damage 145%
  • Level 20: 40% Success rate, Final Attack Damage 150%

MS Skill Ricochet.png

Ricochet: Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies.

Ricochet effects

Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies.

  • Level 1: MP Cost: 14; 284% Damage on up to 8 enemies, with a 22% probability of stunning for 2 seconds.
  • Level 2: MP Cost: 15; 288% Damage on up to 8 enemies, with a 24% probability of stunning for 2 seconds.
  • Level 3: MP Cost: 15; 292% Damage on up to 8 enemies, with a 26% probability of stunning for 2 seconds.
  • Level 4: MP Cost: 16; 296% Damage on up to 8 enemies, with a 28% probability of stunning for 2 seconds.
  • Level 5: MP Cost: 16; 300% Damage on up to 8 enemies, with a 30% probability of stunning for 3 seconds.
  • Level 6: MP Cost: 17; 304% Damage on up to 8 enemies, with a 32% probability of stunning for 3 seconds.
  • Level 7: MP Cost: 17; 308% Damage on up to 8 enemies, with a 34% probability of stunning for 3 seconds.
  • Level 8: MP Cost: 18; 312% Damage on up to 8 enemies, with a 36% probability of stunning for 3 seconds.
  • Level 9: MP Cost: 18; 316% Damage on up to 8 enemies, with a 38% probability of stunning for 3 seconds.
  • Level 10: MP Cost: 19; 320% Damage on up to 8 enemies, with a 40% probability of stunning for 4 seconds.
  • Level 11: MP Cost: 19; 324% Damage on up to 8 enemies, with a 42% probability of stunning for 4 seconds.
  • Level 12: MP Cost: 20; 328% Damage on up to 8 enemies, with a 44% probability of stunning for 4 seconds.
  • Level 13: MP Cost: 20; 332% Damage on up to 8 enemies, with a 46% probability of stunning for 4 seconds.
  • Level 14: MP Cost: 21; 336% Damage on up to 8 enemies, with a 48% probability of stunning for 4 seconds.
  • Level 15: MP Cost: 21; 340% Damage on up to 8 enemies, with a 50% probability of stunning for 5 seconds.
  • Level 16: MP Cost: 22; 344% Damage on up to 8 enemies, with a 52% probability of stunning for 5 seconds.
  • Level 17: MP Cost: 22; 348% Damage on up to 8 enemies, with a 54% probability of stunning for 5 seconds.
  • Level 18: MP Cost: 23; 352% Damage on up to 8 enemies, with a 56% probability of stunning for 5 seconds.
  • Level 19: MP Cost: 23; 356% Damage on up to 8 enemies, with a 58% probability of stunning for 5 seconds.
  • Level 20: MP Cost: 24; 360% Damage on up to 8 enemies, with a 60% probability of stunning for 6 seconds.

MS Skill Jaguar Rawr.png

Jaguar Rawr: Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty.

Jaguar Rawr effects

Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty.

  • Level 1: MP Cost: 11; 208% Damage on up to 8 enemies, 3 second stun.
  • Level 2: MP Cost: 11; 226% Damage on up to 8 enemies, 3 second stun.
  • Level 3: MP Cost: 11; 244% Damage on up to 8 enemies, 3 second stun.
  • Level 4: MP Cost: 18; 262% Damage on up to 8 enemies, 3 second stun.
  • Level 5: MP Cost: 18; 280% Damage on up to 8 enemies, 3 second stun.

MS Skill Soul Arrow.png

Soul Arrow: Allows you to use your Crossbow without spending ammo for a fixed amount of time.

Soul Arrow effects

Allows you to use your Crossbow without spending ammo for a fixed amount of time.

  • Level 1: MP Cost: 11; 60 seconds
  • Level 2: MP Cost: 15; 120 seconds
  • Level 3: MP Cost: 15; 180 seconds
  • Level 4: MP Cost: 20; 240 seconds
  • Level 5: MP Cost: 20; 300 seconds

File:MS Skill It's Raining Mines.png

It's Raining Mines: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.

It's Raining Mines effects

You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.

  • Level 1: MP Cost: 15; continuously drops mines for 46 seconds; 190% damage.
  • Level 2: MP Cost: 18; continuously drops mines for 52 seconds; 200% damage.
  • Level 3: MP Cost: 18; continuously drops mines for 58 seconds; 210% damage.
  • Level 4: MP Cost: 21; continuously drops mines for 64 seconds; 220% damage.
  • Level 5: MP Cost: 21; continuously drops mines for 70 seconds; 230% damage.
  • Level 6: MP Cost: 24; continuously drops mines for 76 seconds; 240% damage.
  • Level 7: MP Cost: 24; continuously drops mines for 82 seconds; 250% damage.
  • Level 8: MP Cost: 27; continuously drops mines for 88 seconds; 260% damage.
  • Level 9: MP Cost: 27; continuously drops mines for 94 seconds; 270% damage.
  • Level 10: MP Cost: 30; continuously drops mines for 100 seconds; 280% damage.

MS Skill Call of the Wild.png

Call of the Wild: You jaguar roars to enhance party ATT for a short time.

Call of the Wild effects

You jaguar roars to enhance party ATT for a short time.

  • Level 1: MP Cost: 11, Duration: 150 sec, Damage: -2%, Additional Avoidability Chance: 2%, Max MP: +2%, Critical Rate: +1%. Party ATT: +1%
  • Level 2: MP Cost: 11, Duration: 160 sec, Damage: -4%, Additional Avoidability Chance: 4%, Max MP: +4%, Critical Rate: +1%. Party ATT: +2%
  • Level 3: MP Cost: 13, Duration: 170 sec, Damage: -6%, Additional Avoidability Chance: 6%, Max MP: +6%, Critical Rate: +2%. Party ATT: +3%
  • Level 4: MP Cost: 13, Duration: 180 sec, Damage: -8%, Additional Avoidability Chance: 8%, Max MP: +8%, Critical Rate: +2%. Party ATT: +4%
  • Level 5: MP Cost: 15, Duration: 190 sec, Damage: -10%, Additional Avoidability Chance: 10%, Max MP: +10%, Critical Rate: +3%. Party ATT: +5%
  • Level 6: MP Cost: 15, Duration: 200 sec, Damage: -12%, Additional Avoidability Chance: 12%, Max MP: +12%, Critical Rate: +3%. Party ATT: +6%
  • Level 7: MP Cost: 15, Duration: 210 sec, Damage: -14%, Additional Avoidability Chance: 14%, Max MP: +14%, Critical Rate: +4%. Party ATT: +7%
  • Level 8: MP Cost: 17, Duration: 220 sec, Damage: -16%, Additional Avoidability Chance: 16%, Max MP: +16%, Critical Rate: +4%. Party ATT: +8%
  • Level 9: MP Cost: 17, Duration: 230 sec, Damage: -18%, Additional Avoidability Chance: 18%, Max MP: +18%, Critical Rate: +5%. Party ATT: +9%
  • Level 10: MP Cost: 19, Duration: 240 sec, Damage: -20%, Additional Avoidability Chance: 20%, Max MP: +20%, Critical Rate: +5%. Party ATT: +10%

MS Skill Physical Training.png

Physical Training: Improves STR and DEX permanently through physical training.

Physical Training effects

Improves STR and DEX permanently through physical training.

  • Level 1: Permanently increase STR and DEX by 6.
  • Level 2: Permanently increase STR and DEX by 12.
  • Level 3: Permanently increase STR and DEX by 18.
  • Level 4: Permanently increase STR and DEX by 24.
  • Level 5: Permanently increase STR and DEX by 30.

File:MS Skill Silver Hawk.png

Silver Hawk: Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.

Silver Hawk effects

Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.

  • Level 1: MP -40; Summons for 96 seconds. 158% Damage at 42% stun rate.
  • Level 2: MP -44; Summons for 102 seconds. 166% Damage at 45% stun rate.
  • Level 3: MP -44; Summons for 108 seconds. 174% Damage at 48% stun rate.
  • Level 4: MP -48; Summons for 114 seconds. 182% Damage at 51% stun rate.
  • Level 5: MP -48; Summons for 120 seconds. 190% Damage at 54% stun rate.
  • Level 6: MP -52; Summons for 126 seconds. 198% Damage at 57% stun rate.
  • Level 7: MP -52; Summons for 132 seconds. 206% Damage at 60% stun rate.
  • Level 8: MP -56; Summons for 138 seconds. 214% Damage at 63% stun rate.
  • Level 9: MP -56; Summons for 144 seconds. 222% Damage at 66% stun rate.
  • Level 10: MP -60; Summons for 150 seconds. 230% Damage at 69% stun rate.
  • Level 11: MP -60; Summons for 156 seconds. 238% Damage at 72% stun rate.
  • Level 12: MP -64; Summons for 162 seconds. 246% Damage at 75% stun rate.
  • Level 13: MP -64; Summons for 168 seconds. 254% Damage at 78% stun rate.
  • Level 14: MP -68; Summons for 174 seconds. 262% Damage at 81% stun rate.
  • Level 15: MP -68; Summons for 180 seconds. 270% Damage at 84% stun rate.

Third Job

Wild Hunter

MS Skill Jaguar Boost.png

Jaguar Boost: Further enhances the Jaguar Rider skill.

Jaguar Boost effects

Further enhances the Jaguar Rider skill.

  • Level 1: +6 Riding Speed, +12% Damage, and 19% voided Knockback.
  • Level 2: +7 Riding Speed, +14% Damage, and 21% voided Knockback.
  • Level 3: +7 Riding Speed, +16% Damage, and 23% voided Knockback.
  • Level 4: +8 Riding Speed, +18% Damage, and 27% voided Knockback.
  • Level 5: +9 Riding Speed, +20% Damage, and 29% voided Knockback.
  • Level 6: +9 Riding Speed, +22% Damage, and 31% voided Knockback.
  • Level 7: +10 Riding Speed, +24% Damage, and 35% voided Knockback.
  • Level 8: +10 Riding Speed, +26% Damage, and 37% voided Knockback.
  • Level 9: +11 Riding Speed, +28% Damage, and 39% voided Knockback.
  • Level 10: +12 Riding Speed, +30% Damage, and 43% voided Knockback.
  • Level 11: +12 Riding Speed, +32% Damage, and 45% voided Knockback.
  • Level 12: +13 Riding Speed, +34% Damage, and 47% voided Knockback.
  • Level 13: +13 Riding Speed, +36% Damage, and 51% voided Knockback.
  • Level 14: +14 Riding Speed, +38% Damage, and 53% voided Knockback.
  • Level 15: +15 Riding Speed, +40% Damage, and 55% voided Knockback.

MS Skill Enduring Fire.png

Enduring Fire: Quickly fires five consecutive arrows.

Enduring Fire effects

Quickly fires five consecutive arrows.

  • Level 1: MP -14; 108% Damage and attacks 5 times.
  • Level 2: MP -14; 112% Damage and attacks 5 times.
  • Level 3: MP -14; 116% Damage and attacks 5 times.
  • Level 4: MP -17; 120% Damage and attacks 5 times.
  • Level 5: MP -17; 124% Damage and attacks 5 times.
  • Level 6: MP -17; 128% Damage and attacks 5 times.
  • Level 7: MP -17; 132% Damage and attacks 5 times.
  • Level 8: MP -20; 136% Damage and attacks 5 times.
  • Level 9: MP -20; 140% Damage and attacks 5 times.
  • Level 10: MP -20; 144% Damage and attacks 5 times.
  • Level 11: MP -20; 148% Damage and attacks 5 times.
  • Level 12: MP -23; 152% Damage and attacks 5 times.
  • Level 13: MP -23; 156% Damage and attacks 5 times.
  • Level 14: MP -23; 160% Damage and attacks 5 times.
  • Level 15: MP -23; 164% Damage and attacks 5 times.
  • Level 16: MP -26; 168% Damage and attacks 5 times.
  • Level 17: MP -26; 172% Damage and attacks 5 times.
  • Level 18: MP -26; 176% Damage and attacks 5 times.
  • Level 19: MP -26; 180% Damage and attacks 5 times.
  • Level 20: MP -29; 184% Damage and attacks 5 times.

MS Skill Dash 'n Slash.png

Dash 'n Slash: The Jaguar charges forward and attacks multiple enemies, possibly stunning them.

Dash 'n Slash effects

The Jaguar charges forward and attacks multiple enemies, possibly stunning them.

  • Level 1: MP -20; Attack 6 enemies with 467% Damage. 38% Stun chance for 2 seconds.
  • Level 2: MP -22; Attack 6 enemies with 474% Damage. 41% Stun chance for 2 seconds.
  • Level 3: MP -22; Attack 6 enemies with 481% Damage. 44% Stun chance for 2 seconds.
  • Level 4: MP -24; Attack 6 enemies with 488% Damage. 47% Stun chance for 2 seconds.
  • Level 5: MP -24; Attack 6 enemies with 495% Damage. 50% Stun chance for 2 seconds.
  • Level 6: MP -26; Attack 6 enemies with 502% Damage. 53% Stun chance for 2 seconds.
  • Level 7: MP -26; Attack 6 enemies with 509% Damage. 56% Stun chance for 2 seconds.
  • Level 8: MP -28; Attack 6 enemies with 516% Damage. 59% Stun chance for 2 seconds.
  • Level 9: MP -28; Attack 6 enemies with 523% Damage. 62% Stun chance for 3 seconds.
  • Level 10: MP -30; Attack 6 enemies with 530% Damage. 65% Stun chance for 3 seconds.
  • Level 11: MP -30; Attack 6 enemies with 537% Damage. 68% Stun chance for 3 seconds.
  • Level 12: MP -32; Attack 6 enemies with 544% Damage. 71% Stun chance for 3 seconds.
  • Level 13: MP -32; Attack 6 enemies with 551% Damage. 74% Stun chance for 3 seconds.
  • Level 14: MP -34; Attack 6 enemies with 558% Damage. 77% Stun chance for 3 seconds.
  • Level 15: MP -34; Attack 6 enemies with 565% Damage. 80% Stun chance for 3 seconds.
  • Level 16: MP -36; Attack 6 enemies with 572% Damage. 83% Stun chance for 3 seconds.
  • Level 17: MP -36; Attack 6 enemies with 579% Damage. 86% Stun chance for 4 seconds.
  • Level 18: MP -38; Attack 6 enemies with 586% Damage. 89% Stun chance for 4 seconds.
  • Level 19: MP -38; Attack 6 enemies with 593% Damage. 92% Stun chance for 4 seconds.
  • Level 20: MP -40; Attack 6 enemies with 600% Damage. 95% Stun chance for 4 seconds.

MS Skill Swipe.png

Swipe: Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.

Swipe effects

Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.

  • Level 1: MP -20; 210% Damage on 8 enemies 4 times. 1% Damage dished out returned as HP.
  • Level 2: MP -20; 220% Damage on 8 enemies 4 times. 1% Damage dished out returned as HP.
  • Level 3: MP -21; 230% Damage on 8 enemies 4 times. 2% Damage dished out returned as HP.
  • Level 4: MP -21; 240% Damage on 8 enemies 4 times. 2% Damage dished out returned as HP.
  • Level 5: MP -21; 250% Damage on 8 enemies 4 times. 3% Damage dished out returned as HP.
  • Level 6: MP -22; 260% Damage on 8 enemies 4 times. 3% Damage dished out returned as HP.
  • Level 7: MP -22; 270% Damage on 8 enemies 4 times. 4% Damage dished out returned as HP.
  • Level 8: MP -22; 280% Damage on 8 enemies 4 times. 4% Damage dished out returned as HP.
  • Level 9: MP -23; 290% Damage on 8 enemies 4 times. 5% Damage dished out returned as HP.
  • Level 10: MP -23; 300% Damage on 8 enemies 4 times. 5% Damage dished out returned as HP.

File:MS Skill Wild Trap.png

Wild Trap: Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you.

Wild Trap effects

Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you.

  • Level 1: MP -20; Summon the Trap for 25 seconds. HP of 5600 and deal 88% Damage.
  • Level 2: MP -20; Summon the Trap for 25 seconds. HP of 6200 and deal 96% Damage.
  • Level 3: MP -20; Summon the Trap for 30 seconds. HP of 6800 and deal 104% Damage.
  • Level 4: MP -20; Summon the Trap for 30 seconds. HP of 7400 and deal 112% Damage.
  • Level 5: MP -25; Summon the Trap for 30 seconds. HP of 8000 and deal 120% Damage.
  • Level 6: MP -25; Summon the Trap for 35 seconds. HP of 8600 and deal 128% Damage.
  • Level 7: MP -25; Summon the Trap for 35 seconds. HP of 9200 and deal 136% Damage.
  • Level 8: MP -25; Summon the Trap for 35 seconds. HP of 9800 and deal 144% Damage.
  • Level 9: MP -25; Summon the Trap for 40 seconds. HP of 10400 and deal 152% Damage.
  • Level 10: MP -30; Summon the Trap for 40 seconds. HP of 11000 and deal 160% Damage.
  • Level 11: MP -30; Summon the Trap for 40 seconds. HP of 11600 and deal 168% Damage.
  • Level 12: MP -30; Summon the Trap for 45 seconds. HP of 12200 and deal 176% Damage.
  • Level 13: MP -30; Summon the Trap for 45 seconds. HP of 12800 and deal 184% Damage.
  • Level 14: MP -30; Summon the Trap for 45 seconds. HP of 13400 and deal 192% Damage.
  • Level 15: MP -35; Summon the Trap for 50 seconds. HP of 14000 and deal 200% Damage.

File:MS Skill Blind.png

Blind: Aim, then fire your shot into an enemy's eye. Your attack has a chance to decrease the target's Accuracy and DEF. Boss monsters will only have their Accuracy impaired.

Blind effects

Aim, then fire your shot into an enemy's eye. Your attack has a chance to decrease the target's Accuracy and DEF. Boss monsters will only have their Accuracy impaired.

  • Level 1: MP -21; 70 seconds; 12% success rate; -2% accuracy, 1 second darkness duration, -5% enemy defense.
  • Level 2: MP -22; 80 seconds; 14% success rate; -4% accuracy, 2 second darkness duration, -10% enemy defense.
  • Level 3: MP -23; 90 seconds; 16% success rate; -6% accuracy, 3 second darkness duration, -15% enemy defense.
  • Level 4: MP -24; 100 seconds; 18% success rate; -8% accuracy, 4 second darkness duration, -20% enemy defense.
  • Level 5: MP -25; 110 seconds; 20% success rate; -10% accuracy, 5 second darkness duration, -25% enemy defense.
  • Level 6: MP -26; 120 seconds; 22% success rate; -12% accuracy, 6 second darkness duration, -30% enemy defense.
  • Level 7: MP -27; 130 seconds; 24% success rate; -14% accuracy, 7 second darkness duration, -35% enemy defense.
  • Level 8: MP -28; 140 seconds; 26% success rate; -16% accuracy, 8 second darkness duration, -40% enemy defense.
  • Level 9: MP -29; 150 seconds; 28% success rate; -18% accuracy, 9 second darkness duration, -45% enemy defense.
  • Level 10: MP -30; 160 seconds; 30% success rate; -20% accuracy, 10 second darkness duration, -50% enemy defense.

MS Skill Evasion Boost.png

Evasion Boost: Grants you a chance to dodge enemy attacks. When you succeed, following attacks made within 1 second will be a Critical Hit.

Evasion Boost effects

Grants you a chance to dodge enemy attacks. When you succeed, following attacks made within 1 second will be a Critical Hit.

  • Level 1: 12% chance of avoiding an attack.
  • Level 2: 14% chance of avoiding an attack.
  • Level 3: 16% chance of avoiding an attack.
  • Level 4: 18% chance of avoiding an attack.
  • Level 5: 20% chance of avoiding an attack.
  • Level 6: 22% chance of avoiding an attack.
  • Level 7: 24% chance of avoiding an attack.
  • Level 8: 26% chance of avoiding an attack.
  • Level 9: 28% chance of avoiding an attack.
  • Level 10: 30% chance of avoiding an attack.


{{{5}}}

File:MS Skill Concentrate2.png

Concentrate: Temporarily increases your Weapon ATT and decreases the MP consumed when using skills. Stacks with other buffs.

Concentrate effects

Temporarily increases your Weapon ATT and decreases the MP consumed when using skills. Stacks with other buffs.

  • Level 1: MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6%
  • Level 2: MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7%
  • Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 78 sec, MP Consumed: -8%
  • Level 4: MP Cost: 18, Weapon ATT: +14, Duration: 84 sec, MP Consumed: -9%
  • Level 5: MP Cost: 20, Weapon ATT: +15, Duration: 90 sec, MP Consumed: -10%
  • Level 6: MP Cost: 22, Weapon ATT: +16, Duration: 96 sec, MP Consumed: -11%
  • Level 7: MP Cost: 24, Weapon ATT: +17, Duration: 102 sec, MP Consumed: -12%
  • Level 8: MP Cost: 26, Weapon ATT: +18, Duration: 108 sec, MP Consumed: -13%
  • Level 9: MP Cost: 28, Weapon ATT: +19, Duration: 114 sec, MP Consumed: -14%
  • Level 10: MP Cost: 30, Weapon ATT: +20, Duration: 120 sec, MP Consumed: -15%
  • Level 11: MP Cost: 32, Weapon ATT: +21, Duration: 126 sec, MP Consumed: -16%
  • Level 12: MP Cost: 34, Weapon ATT: +22, Duration: 132 sec, MP Consumed: -17%
  • Level 13: MP Cost: 36, Weapon ATT: +23, Duration: 138 sec, MP Consumed: -18%
  • Level 14: MP Cost: 38, Weapon ATT: +24, Duration: 144 sec, MP Consumed: -19%
  • Level 15: MP Cost: 40, Weapon ATT: +25, Duration: 150 sec, MP Consumed: -20%
  • Level 16: MP Cost: 42, Weapon ATT: +26, Duration: 156 sec, MP Consumed: -21%
  • Level 17: MP Cost: 44, Weapon ATT: +27, Duration: 162 sec, MP Consumed: -22%
  • Level 18: MP Cost: 46, Weapon ATT: +28, Duration: 168 sec, MP Consumed: -23%
  • Level 19: MP Cost: 48, Weapon ATT: +29, Duration: 174 sec, MP Consumed: -24%
  • Level 20: MP Cost: 50, Weapon ATT: +30, Duration: 180 sec, MP Consumed: -25%

MS Skill Feline Berserk.png

Feline Berserk: Your jaguar will temporarily grow a set of blazing red wings. Greatly increases Max HP, ATT, and Movement Speed. Attack Speed will increase by 1. Enemy attacks will not cancel the buff.

Feline Berserk effects

Your jaguar will temporarily grow a set of blazing red wings. Greatly increases Max HP, ATT, and Movement Speed. Attack Speed will increase by 1. Enemy attacks will not cancel the buff.

  • Level 1: MP Cost: 100, Duration: 63 sec, Max HP: 22%, ATT: 10%, Movement Speed: +1, Attack Speed: + -1 level
  • Level 2: MP Cost: 100, Duration: 66 sec, Max HP: 24%, ATT: 10%, Movement Speed: +1, Attack Speed: + -1 level
  • Level 3: MP Cost: 100, Duration: 69 sec, Max HP: 26%, ATT: 12%, Movement Speed: +2, Attack Speed: + -1 level
  • Level 4: MP Cost: 100, Duration: 72 sec, Max HP: 28%, ATT: 12%, Movement Speed: +2, Attack Speed: + -1 level
  • Level 5: MP Cost: 100, Duration: 75 sec, Max HP: 30%, ATT: 12%, Movement Speed: +3, Attack Speed: + -1 level
  • Level 6: MP Cost: 110, Duration: 78 sec, Max HP: 32%, ATT: 14%, Movement Speed: +3, Attack Speed: + -1 level
  • Level 7: MP Cost: 110, Duration: 81 sec, Max HP: 34%, ATT: 14%, Movement Speed: +4, Attack Speed: + -1 level
  • Level 8: MP Cost: 110, Duration: 84 sec, Max HP: 36%, ATT: 14%, Movement Speed: +4, Attack Speed: + -1 level
  • Level 9: MP Cost: 110, Duration: 87 sec, Max HP: 38%, ATT: 16%, Movement Speed: +5, Attack Speed: + -1 level
  • Level 10: MP Cost: 110, Duration: 90 sec, Max HP: 40%, ATT: 16%, Movement Speed: +5, Attack Speed: + -1 level
  • Level 11: MP Cost: 110, Duration: 93 sec, Max HP: 42%, ATT: 16%, Movement Speed: +6, Attack Speed: + -1 level
  • Level 12: MP Cost: 120, Duration: 96 sec, Max HP: 44%, ATT: 18%, Movement Speed: +6, Attack Speed: + -1 level
  • Level 13: MP Cost: 120, Duration: 99 sec, Max HP: 46%, ATT: 18%, Movement Speed: +7, Attack Speed: + -1 level
  • Level 14: MP Cost: 120, Duration: 102 sec, Max HP: 48%, ATT: 18%, Movement Speed: +7, Attack Speed: + -1 level
  • Level 15: MP Cost: 120, Duration: 105 sec, Max HP: 50%, ATT: 20%, Movement Speed: +8, Attack Speed: + -1 level
  • Level 16: MP Cost: 120, Duration: 108 sec, Max HP: 52%, ATT: 20%, Movement Speed: +8, Attack Speed: + -1 level
  • Level 17: MP Cost: 120, Duration: 111 sec, Max HP: 54%, ATT: 20%, Movement Speed: +9, Attack Speed: + -1 level
  • Level 18: MP Cost: 130, Duration: 114 sec, Max HP: 56%, ATT: 22%, Movement Speed: +9, Attack Speed: + -1 level
  • Level 19: MP Cost: 130, Duration: 117 sec, Max HP: 58%, ATT: 22%, Movement Speed: +10, Attack Speed: + -1 level
  • Level 20: MP Cost: 130, Duration: 120 sec, Max HP: 60%, ATT: 22%, Movement Speed: +10, Attack Speed: + -1 level
  • Level 21: MP Cost: 130, Duration: 123 sec, Max HP: 62%, ATT: 24%, Movement Speed: +11, Attack Speed: + -1 level
  • Level 22: MP Cost: 130, Duration: 126 sec, Max HP: 64%, ATT: 24%, Movement Speed: +11, Attack Speed: + -1 level
  • Level 23: MP Cost: 130, Duration: 129 sec, Max HP: 66%, ATT: 24%, Movement Speed: +12, Attack Speed: + -1 level
  • Level 24: MP Cost: 140, Duration: 132 sec, Max HP: 68%, ATT: 26%, Movement Speed: +12, Attack Speed: + -1 level
  • Level 25: MP Cost: 140, Duration: 135 sec, Max HP: 70%, ATT: 26%, Movement Speed: +13, Attack Speed: + -1 level
  • Level 26: MP Cost: 140, Duration: 138 sec, Max HP: 72%, ATT: 26%, Movement Speed: +13, Attack Speed: + -1 level
  • Level 27: MP Cost: 140, Duration: 141 sec, Max HP: 74%, ATT: 28%, Movement Speed: +14, Attack Speed: + -1 level
  • Level 28: MP Cost: 140, Duration: 144 sec, Max HP: 76%, ATT: 28%, Movement Speed: +14, Attack Speed: + -1 level
  • Level 29: MP Cost: 140, Duration: 147 sec, Max HP: 78%, ATT: 28%, Movement Speed: +15, Attack Speed: + -1 level
  • Level 30: MP Cost: 150, Duration: 150 sec, Max HP: 80%, ATT: 30%, Movement Speed: +15, Attack Speed: + -1 level
  • Level 31: MP Cost: 150, Duration: 153 sec, Max HP: 82%, ATT: 30%, Movement Speed: +16, Attack Speed: + -1 level
  • Level 32: MP Cost: 150, Duration: 156 sec, Max HP: 84%, ATT: 30%, Movement Speed: +16, Attack Speed: + -1 level

Fourth Job

Wild Hunter

MS Skill Maple Warrior.png

Maple Warrior: Increase party's every stats by certain percentage.

Maple Warrior effects

Increase party's every stats by certain percentage.

  • Level 1: MP -10; +1% Base Stats, 30 seconds.
  • Level 2: MP -10; +1% Base Stats, 60 seconds.
  • Level 3: MP -10; +2% Base Stats, 90 seconds.
  • Level 4: MP -10; +2% Base Stats, 120 seconds.
  • Level 5: MP -10; +3% Base Stats, 150 seconds.
  • Level 6: MP -20; +3% Base Stats, 180 seconds.
  • Level 7: MP -20; +4% Base Stats, 210 seconds.
  • Level 8: MP -20; +4% Base Stats, 240 seconds.
  • Level 9: MP -20; +5% Base Stats, 270 seconds.
  • Level 10: MP -20; +5% Base Stats, 300 seconds.
  • Level 11: MP -30; +6% Base Stats, 330 seconds.
  • Level 12: MP -30; +6% Base Stats, 360 seconds.
  • Level 13: MP -30; +7% Base Stats, 390 seconds.
  • Level 14: MP -30; +7% Base Stats, 420 seconds.
  • Level 15: MP -30; +8% Base Stats, 450 seconds.
  • Level 16: MP -40; +8% Base Stats, 480 seconds.
  • Level 17: MP -40; +9% Base Stats, 510 seconds.
  • Level 18: MP -40; +9% Base Stats, 540 seconds.
  • Level 19: MP -40; +10% Base Stats, 570 seconds.
  • Level 20: MP -40; +10% Base Stats, 600 seconds.
  • Level 21: MP -50; +11% Base Stats, 630 seconds.
  • Level 22: MP -50; +11% Base Stats, 660 seconds.
  • Level 23: MP -50; +12% Base Stats, 690 seconds.
  • Level 24: MP -50; +12% Base Stats, 720 seconds.
  • Level 25: MP -50; +13% Base Stats, 750 seconds.
  • Level 26: MP -60; +13% Base Stats, 780 seconds.
  • Level 27: MP -60; +14% Base Stats, 810 seconds.
  • Level 28: MP -60; +14% Base Stats, 840 seconds.
  • Level 29: MP -60; +15% Base Stats, 870 seconds.
  • Level 30: MP -70; +15% Base Stats, 900 seconds.
  • Level 31: MP -70; +16% Base Stats, 930 seconds.
  • Level 31: MP -70; +16% Base Stats, 960 seconds.

MS Skill Hero's Will.png

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
  • Level 6: MP -30; Escape from any abnormal condition, Cooldown time: 5 minutes
  • Level 7: MP -30; Escape from any abnormal condition, Cooldown time: 4 minutes

File:MS Skill Marksman Boost.png

Crossbow Expert: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.

Crossbow Expert effects

Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.

  • Level 1: 56% Mastery, +1 Weapon Attack, 1% minimum critical damage.
  • Level 2: 56% Mastery, +2 Weapon Attack, 1% minimum critical damage.
  • Level 3: 57% Mastery, +3 Weapon Attack, 2% minimum critical damage.
  • Level 4: 57% Mastery, +4 Weapon Attack, 2% minimum critical damage.
  • Level 5: 58% Mastery, +5 Weapon Attack, 3% minimum critical damage.
  • Level 6: 58% Mastery, +6 Weapon Attack, 3% minimum critical damage.
  • Level 7: 59% Mastery, +7 Weapon Attack, 4% minimum critical damage.
  • Level 8: 59% Mastery, +8 Weapon Attack, 4% minimum critical damage.
  • Level 9: 60% Mastery, +9 Weapon Attack, 5% minimum critical damage.
  • Level 10: 60% Mastery, +10 Weapon Attack, 5% minimum critical damage.
  • Level 11: 61% Mastery, +11 Weapon Attack, 6% minimum critical damage.
  • Level 12: 61% Mastery, +12 Weapon Attack, 6% minimum critical damage.
  • Level 13: 62% Mastery, +13 Weapon Attack, 7% minimum critical damage.
  • Level 14: 62% Mastery, +14 Weapon Attack, 7% minimum critical damage.
  • Level 15: 63% Mastery, +15 Weapon Attack, 8% minimum critical damage.
  • Level 16: 63% Mastery, +16 Weapon Attack, 8% minimum critical damage.
  • Level 17: 64% Mastery, +17 Weapon Attack, 9% minimum critical damage.
  • Level 18: 64% Mastery, +18 Weapon Attack, 9% minimum critical damage.
  • Level 19: 65% Mastery, +19 Weapon Attack, 10% minimum critical damage.
  • Level 20: 65% Mastery, +20 Weapon Attack, 10% minimum critical damage.
  • Level 21: 66% Mastery, +21 Weapon Attack, 11% minimum critical damage.
  • Level 22: 66% Mastery, +22 Weapon Attack, 11% minimum critical damage.
  • Level 23: 67% Mastery, +23 Weapon Attack, 12% minimum critical damage.
  • Level 24: 67% Mastery, +24 Weapon Attack, 12% minimum critical damage.
  • Level 25: 68% Mastery, +25 Weapon Attack, 13% minimum critical damage.
  • Level 26: 68% Mastery, +26 Weapon Attack, 13% minimum critical damage.
  • Level 27: 69% Mastery, +27 Weapon Attack, 14% minimum critical damage.
  • Level 28: 69% Mastery, +28 Weapon Attack, 14% minimum critical damage.
  • Level 29: 70% Mastery, +29 Weapon Attack, 15% minimum critical damage.
  • Level 30: 70% Mastery, +30 Weapon Attack, 15% minimum critical damage.
  • Level 31: 71% Mastery, +31 Weapon Attack, 16% minimum critical damage.
  • Level 31: 71% Mastery, +32 Weapon Attack, 16% minimum critical damage.

MS Skill Wild Instinct.png

Wild Instinct: Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects.

Wild Instinct effects

Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects.

  • Level 1: Monster Weapon DEF Ignored: 3%, Dodge Chance: 1%. Resistance to all elemental effects permanently increased by 1%.
  • Level 2: Monster Weapon DEF Ignored: 6%, Dodge Chance: 2%. Resistance to all elemental effects permanently increased by 2%.
  • Level 3: Monster Weapon DEF Ignored: 9%, Dodge Chance: 3%. Resistance to all elemental effects permanently increased by 3%.
  • Level 4: Monster Weapon DEF Ignored: 12%, Dodge Chance: 4%. Resistance to all elemental effects permanently increased by 4%.
  • Level 5: Monster Weapon DEF Ignored: 15%, Dodge Chance: 5%. Resistance to all elemental effects permanently increased by 5%.
  • Level 6: Monster Weapon DEF Ignored: 18%, Dodge Chance: 6%. Resistance to all elemental effects permanently increased by 6%.
  • Level 7: Monster Weapon DEF Ignored: 21%, Dodge Chance: 7%. Resistance to all elemental effects permanently increased by 7%.
  • Level 8: Monster Weapon DEF Ignored: 24%, Dodge Chance: 8%. Resistance to all elemental effects permanently increased by 8%.
  • Level 9: Monster Weapon DEF Ignored: 27%, Dodge Chance: 9%. Resistance to all elemental effects permanently increased by 9%.
  • Level 10: Monster Weapon DEF Ignored: 30%, Dodge Chance: 10%. Resistance to all elemental effects permanently increased by 10%.
  • Level 11: Monster Weapon DEF Ignored: 33%, Dodge Chance: 11%. Resistance to all elemental effects permanently increased by 11%.
  • Level 12: Monster Weapon DEF Ignored: 36%, Dodge Chance: 12%. Resistance to all elemental effects permanently increased by 12%.

MS Skill Wild Arrow Blast.png

Wild Arrow Blast: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.

Wild Arrow Blast effects

Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.

  • Level 1: MP -8; 183% Damage.
  • Level 2: MP -8; 186% Damage.
  • Level 3: MP -8; 189% Damage.
  • Level 4: MP -8; 192% Damage.
  • Level 5: MP -8; 195% Damage.
  • Level 6: MP -8; 198% Damage.
  • Level 7: MP -8; 201% Damage.
  • Level 8: MP -8; 204% Damage.
  • Level 9: MP -8; 207% Damage.
  • Level 10: MP -8; 210% Damage.
  • Level 11: MP -9; 213% Damage.
  • Level 12: MP -9; 216% Damage.
  • Level 13: MP -9; 219% Damage.
  • Level 14: MP -9; 222% Damage.
  • Level 15: MP -9; 225% Damage.
  • Level 16: MP -9; 228% Damage.
  • Level 17: MP -9; 231% Damage.
  • Level 18: MP -9; 234% Damage.
  • Level 19: MP -9; 237% Damage.
  • Level 20: MP -9; 240% Damage.
  • Level 21: MP -10; 243% Damage.
  • Level 22: MP -10; 246% Damage.
  • Level 23: MP -10; 249% Damage.
  • Level 24: MP -10; 252% Damage.
  • Level 25: MP -10; 255% Damage.
  • Level 26: MP -10; 258% Damage.
  • Level 27: MP -10; 261% Damage.
  • Level 28: MP -10; 264% Damage.
  • Level 29: MP -10; 267% Damage.
  • Level 30: MP -10; 270% Damage.
  • Level 31: MP -11; 273% Damage.
  • Level 31: MP -11; 276% Damage.

MS Skill Sonic Roar.png

Sonic Roar: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies.

Sonic Roar effects

The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies.

  • Level 1: MP Cost: 40, Max Enemies Hit: 8, Damage: 113%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 5 sec
  • Level 2: MP Cost: 40, Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 5 sec
  • Level 3: MP Cost: 44, Max Enemies Hit: 8, Damage: 119%, Number of Attacks: 6, Chance to Stun: 46%, Duration: 5 sec
  • Level 4: MP Cost: 44, Max Enemies Hit: 8, Damage: 122%, Number of Attacks: 6, Chance to Stun: 48%, Duration: 5 sec
  • Level 5: MP Cost: 44, Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 6, Chance to Stun: 50%, Duration: 5 sec
  • Level 6: MP Cost: 48, Max Enemies Hit: 8, Damage: 128%, Number of Attacks: 6, Chance to Stun: 52%, Duration: 6 sec
  • Level 7: MP Cost: 48, Max Enemies Hit: 8, Damage: 131%, Number of Attacks: 6, Chance to Stun: 54%, Duration: 6 sec
  • Level 8: MP Cost: 48, Max Enemies Hit: 8, Damage: 134%, Number of Attacks: 6, Chance to Stun: 56%, Duration: 6 sec
  • Level 9: MP Cost: 52, Max Enemies Hit: 8, Damage: 137%, Number of Attacks: 6, Chance to Stun: 58%, Duration: 6 sec
  • Level 10: MP Cost: 52, Max Enemies Hit: 8, Damage: 140%, Number of Attacks: 6, Chance to Stun: 60%, Duration: 6 sec
  • Level 11: MP Cost: 52, Max Enemies Hit: 8, Damage: 143%, Number of Attacks: 6, Chance to Stun: 62%, Duration: 7 sec
  • Level 12: MP Cost: 56, Max Enemies Hit: 8, Damage: 146%, Number of Attacks: 6, Chance to Stun: 64%, Duration: 7 sec
  • Level 13: MP Cost: 56, Max Enemies Hit: 8, Damage: 149%, Number of Attacks: 6, Chance to Stun: 66%, Duration: 7 sec
  • Level 14: MP Cost: 56, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6, Chance to Stun: 68%, Duration: 7 sec
  • Level 15: MP Cost: 60, Max Enemies Hit: 8, Damage: 155%, Number of Attacks: 6, Chance to Stun: 70%, Duration: 7 sec
  • Level 16: MP Cost: 60, Max Enemies Hit: 8, Damage: 158%, Number of Attacks: 6, Chance to Stun: 72%, Duration: 8 sec
  • Level 17: MP Cost: 60, Max Enemies Hit: 8, Damage: 161%, Number of Attacks: 6, Chance to Stun: 74%, Duration: 8 sec
  • Level 18: MP Cost: 64, Max Enemies Hit: 8, Damage: 164%, Number of Attacks: 6, Chance to Stun: 76%, Duration: 8 sec
  • Level 19: MP Cost: 64, Max Enemies Hit: 8, Damage: 167%, Number of Attacks: 6, Chance to Stun: 78%, Duration: 8 sec
  • Level 20: MP Cost: 64, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6, Chance to Stun: 80%, Duration: 8 sec
  • Level 21: MP Cost: 68, Max Enemies Hit: 8, Damage: 173%, Number of Attacks: 6, Chance to Stun: 82%, Duration: 9 sec
  • Level 22: MP Cost: 68, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 6, Chance to Stun: 84%, Duration: 9 sec
  • Level 23: MP Cost: 68, Max Enemies Hit: 8, Damage: 179%, Number of Attacks: 6, Chance to Stun: 86%, Duration: 9 sec
  • Level 24: MP Cost: 72, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6, Chance to Stun: 88%, Duration: 9 sec
  • Level 25: MP Cost: 72, Max Enemies Hit: 8, Damage: 185%, Number of Attacks: 6, Chance to Stun: 90%, Duration: 9 sec
  • Level 26: MP Cost: 72, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 6, Chance to Stun: 92%, Duration: 10 sec
  • Level 27: MP Cost: 76, Max Enemies Hit: 8, Damage: 191%, Number of Attacks: 6, Chance to Stun: 94%, Duration: 10 sec
  • Level 28: MP Cost: 76, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 6, Chance to Stun: 96%, Duration: 10 sec
  • Level 29: MP Cost: 76, Max Enemies Hit: 8, Damage: 197%, Number of Attacks: 6, Chance to Stun: 98%, Duration: 10 sec
  • Level 30: MP Cost: 80, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6, Chance to Stun: 100%, Duration: 10 sec
  • Level 31: MP Cost: 80, Max Enemies Hit: 8, Damage: 203%, Number of Attacks: 6, Chance to Stun: 102%, Duration: 11 sec
  • Level 32: MP Cost: 80, Max Enemies Hit: 8, Damage: 206%, Number of Attacks: 6, Chance to Stun: 104%, Duration: 11 sec

File:MS Skill Exploding Arrows.png

Exploding Arrows: Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies.

Exploding Arrows effects

Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies.

  • Level 1: MP -350; Attacks 15 monsters 10 times with 64% Damage. 415% Explosive Damage. 40 second Cooldown.
  • Level 2: MP -350; Attacks 15 monsters 10 times with 68% Damage. 430% Explosive Damage. 40 second Cooldown.
  • Level 3: MP -350; Attacks 15 monsters 10 times with 72% Damage. 445% Explosive Damage. 38 second Cooldown.
  • Level 4: MP -350; Attacks 15 monsters 10 times with 76% Damage. 460% Explosive Damage. 38 second Cooldown.
  • Level 5: MP -350; Attacks 15 monsters 10 times with 80% Damage. 475% Explosive Damage. 38 second Cooldown.
  • Level 6: MP -350; Attacks 15 monsters 10 times with 84% Damage. 490% Explosive Damage. 36 second Cooldown.
  • Level 7: MP -350; Attacks 15 monsters 10 times with 88% Damage. 505% Explosive Damage. 36 second Cooldown.
  • Level 8: MP -350; Attacks 15 monsters 10 times with 92% Damage. 520% Explosive Damage. 36 second Cooldown.
  • Level 9: MP -350; Attacks 15 monsters 10 times with 96% Damage. 535% Explosive Damage. 34 second Cooldown.
  • Level 10: MP -350; Attacks 15 monsters 10 times with 100% Damage. 550% Explosive Damage. 34 second Cooldown.
  • Level 11: MP -350; Attacks 15 monsters 10 times with 104% Damage. 565% Explosive Damage. 34 second Cooldown.
  • Level 12: MP -350; Attacks 15 monsters 10 times with 108% Damage. 580% Explosive Damage. 32 second Cooldown.
  • Level 13: MP -350; Attacks 15 monsters 10 times with 112% Damage. 595% Explosive Damage. 32 second Cooldown.
  • Level 14: MP -350; Attacks 15 monsters 10 times with 116% Damage. 610% Explosive Damage. 32 second Cooldown.
  • Level 15: MP -350; Attacks 15 monsters 10 times with 120% Damage. 625% Explosive Damage. 30 second Cooldown.
  • Level 16: MP -350; Attacks 15 monsters 10 times with 124% Damage. 640% Explosive Damage. 30 second Cooldown.
  • Level 17: MP -350; Attacks 15 monsters 10 times with 128% Damage. 655% Explosive Damage. 30 second Cooldown.
  • Level 18: MP -350; Attacks 15 monsters 10 times with 132% Damage. 670% Explosive Damage. 28 second Cooldown.
  • Level 19: MP -350; Attacks 15 monsters 10 times with 136% Damage. 685% Explosive Damage. 28 second Cooldown.
  • Level 20: MP -350; Attacks 15 monsters 10 times with 140% Damage. 700% Explosive Damage. 28 second Cooldown.
  • Level 21: MP -350; Attacks 15 monsters 10 times with 144% Damage. 715% Explosive Damage. 26 second Cooldown.
  • Level 22: MP -350; Attacks 15 monsters 10 times with 148% Damage. 730% Explosive Damage. 26 second Cooldown.
  • Level 23: MP -350; Attacks 15 monsters 10 times with 152% Damage. 745% Explosive Damage. 26 second Cooldown.
  • Level 24: MP -350; Attacks 15 monsters 10 times with 156% Damage. 760% Explosive Damage. 24 second Cooldown.
  • Level 25: MP -350; Attacks 15 monsters 10 times with 160% Damage. 775% Explosive Damage. 24 second Cooldown.
  • Level 26: MP -350; Attacks 15 monsters 10 times with 164% Damage. 790% Explosive Damage. 24 second Cooldown.
  • Level 27: MP -350; Attacks 15 monsters 10 times with 168% Damage. 805% Explosive Damage. 22 second Cooldown.
  • Level 28: MP -350; Attacks 15 monsters 10 times with 172% Damage. 820% Explosive Damage. 22 second Cooldown.
  • Level 29: MP -350; Attacks 15 monsters 10 times with 176% Damage. 835% Explosive Damage. 22 second Cooldown.
  • Level 30: MP -350; Attacks 15 monsters 10 times with 180% Damage. 850% Explosive Damage. 20 second Cooldown.
  • Level 31: MP -350; Attacks 15 monsters 10 times with 184% Damage. 835% Explosive Damage. 20 second Cooldown.
  • Level 32: MP -350; Attacks 15 monsters 10 times with 188% Damage. 835% Explosive Damage. 20 second Cooldown.

MS Skill Sharp Eyes.png

Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.

Sharp Eyes effects

Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.

  • Level 1: MP -30; 10 seconds of 6% critical chance with 1% critical damage.
  • Level 2: MP -30; 20 seconds of 6% critical chance with 2% critical damage.
  • Level 3: MP -30; 30 seconds of 7% critical chance with 3% critical damage.
  • Level 4: MP -30; 40 seconds of 7% critical chance with 4% critical damage.
  • Level 5: MP -30; 50 seconds of 8% critical chance with 5% critical damage.
  • Level 6: MP -33; 60 seconds of 8% critical chance with 6% critical damage.
  • Level 7: MP -33; 70 seconds of 9% critical chance with 7% critical damage.
  • Level 8: MP -33; 80 seconds of 9% critical chance with 8% critical damage.
  • Level 9: MP -33; 90 seconds of 10% critical chance with 9% critical damage.
  • Level 10: MP -33; 100 seconds of 10% critical chance with 10% critical damage.
  • Level 11: MP -36; 110 seconds of 11% critical chance with 11% critical damage.
  • Level 12: MP -36; 120 seconds of 11% critical chance with 12% critical damage.
  • Level 13: MP -36; 130 seconds of 12% critical chance with 13% critical damage.
  • Level 14: MP -36; 140 seconds of 12% critical chance with 14% critical damage.
  • Level 15: MP -36; 150 seconds of 13% critical chance with 15% critical damage.
  • Level 16: MP -39; 160 seconds of 13% critical chance with 16% critical damage.
  • Level 17: MP -39; 170 seconds of 14% critical chance with 17% critical damage.
  • Level 18: MP -39; 180 seconds of 14% critical chance with 18% critical damage.
  • Level 19: MP -39; 190 seconds of 15% critical chance with 19% critical damage.
  • Level 20: MP -39; 200 seconds of 15% critical chance with 20% critical damage.
  • Level 21: MP -42; 210 seconds of 16% critical chance with 21% critical damage.
  • Level 22: MP -42; 220 seconds of 16% critical chance with 22% critical damage.
  • Level 23: MP -42; 230 seconds of 17% critical chance with 23% critical damage.
  • Level 24: MP -42; 240 seconds of 17% critical chance with 24% critical damage.
  • Level 25: MP -42; 250 seconds of 18% critical chance with 25% critical damage.
  • Level 26: MP -45; 260 seconds of 18% critical chance with 26% critical damage.
  • Level 27: MP -45; 270 seconds of 19% critical chance with 27% critical damage.
  • Level 28: MP -45; 280 seconds of 19% critical chance with 28% critical damage.
  • Level 29: MP -45; 290 seconds of 20% critical chance with 29% critical damage.
  • Level 30: MP -45; 300 seconds of 20% critical chance with 30% critical damage.
  • Level 31: MP -45; 310 seconds of 21% critical chance with 31% critical damage.
  • Level 32: MP -45; 320 seconds of 21% critical chance with 32% critical damage.

File:MS Skill Stink Bomb Shot.png

Stink Bomb Shot: Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them.

Stink Bomb Shot effects

Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them.

  • Level 1: MP -30; +4% Experience gain and Defense.
  • Level 2: MP -35; +8% Experience gain and Defense.
  • Level 3: MP -40; +12% Experience gain and Defense.
  • Level 4: MP -40; +16% Experience gain and Defense.
  • Level 5: MP -45; +20% Experience gain and Defense.
  • Level 6: MP -50; +24% Experience gain and Defense.
  • Level 7: MP -50; +28% Experience gain and Defense.
  • Level 8: MP -55; +32% Experience gain and Defense.
  • Level 9: MP -60; +36% Experience gain and Defense.
  • Level 10: MP -60; +40% Experience gain and Defense.
  • Level 11: MP -65; +44% Experience gain and Defense.
  • Level 12: MP -70; +48% Experience gain and Defense.

MS Skill Advanced Final Attack.png

Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30.

Advanced Final Attack effects

Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30. Requires Level 20 Final Attack.

  • Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack
  • Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack
  • Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 156% damage Final Attack
  • Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 158% damage Final Attack
  • Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 160% damage Final Attack
  • Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 162% damage Final Attack
  • Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 164% damage Final Attack
  • Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 166% damage Final Attack
  • Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 168% damage Final Attack
  • Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 170% damage Final Attack
  • Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 172% damage Final Attack
  • Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 174% damage Final Attack
  • Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 176% damage Final Attack
  • Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 178% damage Final Attack
  • Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 180% damage Final Attack
  • Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 182% damage Final Attack
  • Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 184% damage Final Attack
  • Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 186% damage Final Attack
  • Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 188% damage Final Attack
  • Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 190% damage Final Attack
  • Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 192% damage Final Attack
  • Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 194% damage Final Attack
  • Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 196% damage Final Attack
  • Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 198% damage Final Attack
  • Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 200% damage Final Attack
  • Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 202% damage Final Attack
  • Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 204% damage Final Attack
  • Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 206% damage Final Attack
  • Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 208% damage Final Attack
  • Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 210% damage Final Attack
  • Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack
  • Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack