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{{Header Nav|game=Bravoman}}
{{Header Nav|game=Beraboh Man}}
There are five different types of stages that Bravoman will travel through in his quest to stop [[Bravoman/Gameplay#Dr. Bomb (爆田博士)|Dr. Bomb]]'s plot for world domination; as he progresses through this game, new and tougher enemies will be introduced to each of the five environments, building on and mixing with the enemies that had been previously introduced. New obstacles will also be introduced to each of them for Bravoman to jump over - some of them have Katakana text on them.
There are five different types of stages that Beraboh Man will travel through in his quest to stop Dr. Bakuda's plot for world domination. As he progresses through the game, new and tougher enemies are introduced to each of the environments, building upon and mixing with the enemies that have been previously introduced.


==City (町)==
==City (町)==
This environment forms the basis for the [[Bravoman/Stage 1|first]], [[Bravoman/Stage 2|second]], [[Bravoman/Stage 5|fifth]], [[Bravoman/Stage 6|sixth]], [[Bravoman/Stage 10|tenth]], [[Bravoman/Stage 14|fourteenth]], [[Bravoman/Stage 15|fifteenth]], [[Bravoman/Stage 19|nineteenth]], and [[Bravoman/Stage 20|twentieth]] stages of this game; a "nocturnal" variation of this environment also forms the basis for the [[Bravoman/Stage 18|eighteenth stage]], which is the second "immediate boss fight". Obstacles which must be jumped over in this environment include pipes, telephone boxes, buildings (some of which have Katakana-text signs sticking out of them and one of which has a [[wp:Victor Entertainment|Victor Records]] sign on top of it), telegraph poles, oil drums, industrial platforms, petrol pumps, electricity pylons and light clouds - and the primary forces of Dr. Bomb's army are employed against Bravoman in this environment, including [[Bravoman/Gameplay#Unbaba (ウンババ)|Unbaba]], [[Bravoman/Gameplay#Mini Tanks (ミニタンクス)|Mini Tanks]], [[Bravoman/Gameplay#Dokanga (ドカンガー)|Dokanga]], [[Bravoman/Gameplay#Mogura Drills (モグラドリルズ)|Mogura Drills]], [[Bravoman/Gameplay#Baninga (バーニンガー)|Baninga]], [[Bravoman/Gameplay#Mokera (モケラ)|Mokera]], [[Bravoman/Gameplay#Magneiza NP1 (マグネイザーNP1)|Magneiza NP1]], [[Bravoman/Gameplay#Totems (トーテムズ)|Totems]], [[Bravoman/Gameplay#Miteguys (マイトガイズ)|Miteguys]], [[Bravoman/Gameplay#Kikyuu (気球)|Kikyuu]], [[Bravoman/Gameplay#Mad Stampers (マッドスタンパーズ)|Mad Stampers]], [[Bravoman/Gameplay#Purazuma (プラズマー)|Purazuma]], [[Bravoman/Gameplay#Attack Bomber V9 (アタックボンバーV9)|Attack Bomber V9]], [[Bravoman/Gameplay#Triga (トリガー)|Triga]], and [[Bravoman/Gameplay#Bakudan (爆弾)|Bakudan]]. Bosses that await Bravoman at the end of stages that are set in this environment include [[Bravoman/Gameplay#Black Bravo (ブラックベラボー)|Black Bravo]] and [[Bravoman/Gameplay#Zortan (ゾルタン)|Zortan]]; this environment's Kanji character also reads as ''machi'', meaning ''town''.
This environment forms the basis for the first, second, fifth, sixth, tenth, fourteenth, fifteenth, nineteenth and twentieth stages. A "nocturnal" variation of this environment also forms the basis for the eighteenth stage. Obstacles which must be traversed in this environment include pipes, telephone boxes, buildings, oil drums, telegraph poles, industrial constructions, electricity pylons. The primary forces of Dr. Bakuda's army are employed against Beraboh Man in this environment - including Unbaba, Mini Tanks, Dokanga, Mogura Drills, Baninga, Mokera, Magneiza NP1, Totems, Maitogai, Kikyuu, Mad Stampers, Purazuma, Attack Bomber V9, Toriga and Namekuji. Bosses awaiting Beraboh Man at the end of this environment include Black Beraboh and Zortan.
 
==Ocean (海)==
==Ocean (海)==
This environment forms the basis for the [[Bravoman/Stage 3|third]], [[Bravoman/Stage 7|seventh]], [[Bravoman/Stage 11|eleventh]], [[Bravoman/Stage 16|sixteenth]], [[Bravoman/Stage 21|twenty-first]], [[Bravoman/Stage 25|twenty-fifth]], and [[Bravoman/Stage 27|twenty-seventh]] stages; the only obstacles that must be swum around (in the cases of the seventh, sixteenth, twenty-fifth, and twenty-seventh stages) are rocks, which will slowly drain Bravoman's energy if he gets trapped between one and the left side of the screen. The underwater forces of Dr. Bomb's army are employed against Bravoman in this environment, including: [[Bravoman/Gameplay#Kurage (クラゲ)|Kurage]], [[Bravoman/Gameplay#Maimai Men (マイマイ男)|Maimai Men]], [[Bravoman/Gameplay#Dragons (ドラゴンズ)|Dragons]], [[Bravoman/Gameplay#Ika (イカ)|Ika]], [[Bravoman/Gameplay#Isogin (イソギン)|Isogin]], [[Bravoman/Gameplay#Tamashii (魂)|Tamashii]], [[Bravoman/Gameplay#Pirania (ピラニア)|Pirania]], [[Bravoman/Gameplay#Tako (タコ)|Tako]], [[Bravoman/Gameplay#Umihebi (海ヘビ)|Umihebi]], [[Bravoman/Gameplay#Shells (貝)|Shells]], [[Bravoman/Gameplay#Tatsunoko (タツノコ)|Tatsunoko]], [[Bravoman/Gameplay#Kame (カメ)|Kame]], and [[Bravoman/Gameplay#Gupi (グッピー)|Gupi]] - also, bosses awaiting Bravoman at various points throughout stages that are set in this environment include the [[Bravoman/Gameplay#Twin Scuren (ツインスキュレーン)|Twin Scuren]], the [[Bravoman/Gameplay#King of Atlantis (アトランチスの大王)|King of Atlantis]] and the [[Bravoman/Gameplay#Mecha-King of Atlantis (メカアトランチスの大王)|Mecha-King of Atlantis]] (the second and third attack by using their four [[Bravoman/Gameplay#King of Atlantis's Henchmen (アトランチスの大王の子分)|henchmen]]). This environment's Kanji character also reads as ''umi'', meaning ''sea''.
This environment forms the basis for the third, seventh, eleventh, sixteenth, twenty-first, twenty-fifth and twenty-seventh stages. The only obstacles in this environment are rocks, which will slowly drain Beraboh Man's energy if he is trapped between one and the left side of the screen. The underwater forces of Dr. Bakuda's army are employed against Beraboh Man in this environment - including Kurage, Maimai Men, Doragon, Ika, Isogin, Tamashii, Pirania, Tako, Umihebi, Shells, Tatsunoko, Kame and Gupi. Bosses awaiting Beraboh Man at the end of this environment include the Twin Scuren, the King of Atlantis and the Mecha-King of Atlantis.
 
==Ninja Dojo (忍者屋敷)==
==Ninja Dojo (忍者屋敷)==
This environment forms the basis for the [[Bravoman/Stage 4|fourth]],[[Bravoman/Stage 8|eighth]], [[Bravoman/Stage 12|twelfth]], [[Bravoman/Stage 17|seventeenth]], [[Bravoman/Stage 22|twenty-second]], [[Bravoman/Stage 26|twenty-sixth]], [[Bravoman/Stage 29|twenty-ninth]], [[Bravoman/Stage 30|thirtieth]], and [[Bravoman/Stage 31|thirty-first]] stages; a "statue-filled" variation of this environment also forms the basis for the thirteenth stage (which is the first of the six "immediate boss fight" stages), along with a "darkened" variation for the twenty-third stage (which is the third of the "IBF" stages) and a "wintry" variation for the twenty-ninth stage (this is the fourth of them). Obstacles which must be jumped over in this environment include tree trunks, receding spikes (technically named ''Takeken''), statues of Buddha, and monuments of Dr. Bomb - the secondary forces of Dr. Bomb's army are employed against Bravoman in this environment, including [[Bravoman/Gameplay#Kakuremino (隠れ蓑)|Kakuremino]], [[Bravoman/Gameplay#Ninjas (忍者)|Ninjas]], [[Bravoman/Gameplay#Komuso (虚無僧)|Komuso]], [[Bravoman/Gameplay#Popo (ポポ)|Popo]], [[Bravoman/Gameplay#Yogandohito (妖岩道人)|Yogandohito]], [[Bravoman/Gameplay#Babito (ばびっと)|Babito]], [[Bravoman/Gameplay#Umbrellas (傘)|Umbrellas]], and [[Bravoman/Gameplay#Karasu Tengu (カラス天狗)|Karasu Tengu]]. Bosses that await Bravoman at various points throughout stages that are set in this environment include pairs of [[Bravoman/Gameplay#Kaname (カナメ)|Kaname]], [[Bravoman/Gameplay#Pistol Daimyo (ピストル大名)|Pistol Daimyo]] (who after Bomb's defeat will go on to get [[Pistol Daimyo no Bōken|a game of his own]] in [[1990]]), [[Bravoman/Gameplay#Kazaguruma Ninja (風車忍者)|Kazaguruma Ninja]], several [[Bravoman/Gameplay#Raigan (雷丸)|Raigan]], and [[Bravoman/Gameplay#Waya Hime (わや姫)|Waya Hime]]; the third and fourth Kanji characters also read as ''yashiki'', meaning ''mansion'' ('''道場''' reads as ''dōjō'').
This environment forms the basis for the fourth, eighth, twelfth, seventeenth, twenty-second, twenty-sixth, twenty-ninth, thirtieth and thirty-first stages. A "statue-filled" variation of this environment also forms the basis for the thirteenth stage, along with a "darkened" variation for the twenty-third stage and a "wintry" variation for the twenty-ninth stage. Obstacles which must be traversed in this environment include tree trunks, receding spikes, statues of Buddha and monuments of Dr. Bakuda. The secondary forces of Dr. Bakuda's army are employed against Beraboh Man in this environment - including Kakure Mino, Ninjas, Kago, Popo, Babito, Umbrellas, Dango and Karasu Tengu. Bosses awaiting Beraboh Man at various points throughout this environment include pairs of Kaname, Pistol Daimyo, several Goaan, Hanzou Hattori and Waya Hime.
 
==Bonus Collection (ボーナスクレックション)==
==Bonus Collection (ボーナスコレクション)==
This environment forms the basis for the ninth and twenty-eighth stages. The ninth stage has a "heavenly" theme, and the twenty-eighth stage has a "cavernous" theme. In both stages, there are no enemies present at all - Beraboh Man simply has to collect as many powerups as he can in order to restore his energy and boost his score. However, Zortan will be awaiting him at the end of the ninth stage, and a pair of Kaname will be awaiting him at the end of the twenty-eighth stage.
This environment forms the basis for the [[Bravoman/Stage 9|ninth]] and [[Bravoman/Stage 28|twenty-eighth]] stages of the game; the ninth stage has a "heavenly" theme, and the twenty-eighth one has a "cavernous" theme. In both stages, there are no enemies present at all - Bravoman simply has to collect as many powerups as he can in order to restore his energy (however, if his energy has been restored to full by the Onigiri energy bonuses that [[Bravoman/Gameplay#Lottery Man (福引男)|Lottery Man]] gave him at the end of the eighth stage, or the single Onigiri powerup at the end of the twenty-seventh one, the latter of which is unlikely, the Onigiri, Rāmen and Sushi powerups on both stages shall only be worth the 500 points when collected), increase his attack power, and increase his score. However, unless you collect a Shinkansen powerup on either stage, Zortan will be awaiting Bravoman at the end of that ninth stage and a pair of Kaname will be awaiting him at the end of that twenty-eighth stage; if you can collect a Kantsūken or Hadō-dan powerup during the course of either stage, they shall make the fights somewhat easier.
==Secret Laboratory (基地)==
 
This environment forms the basis for the twenty-fourth and thirty-second stages. The twenty-fourth stage employs some of Dr. Bakuda's primary forces against Beraboh Man - including five Unbaba, a pair of Purazuma, an Attack Bomber V9, a lot of Totems, and the never-before-seen Block Brains. However, the thirty-second stage, as you will know by now, is the domain of Dr. Bakuda himself. Two pairs of Kaname will be awaiting Beraboh Man at the start of the stage, along with an instant appearance from Ugo 401. Once he has killed them all, he will have to fight Black Beraboh for a final time - who takes 22 more hits than usual to defeat here. Once he has delivered the final blow, Black Beraboh will reveal to Beraboh Man that Dr. Bakuda originally created him in order to make him stronger and give him five Onigiri energy bonuses to aid him in the final battle.
==Secret Laboratory (爆田基地)==
This environment forms that basis for the [[Bravoman/Stage 24|twenty-fourth]] and [[Bravoman/Stage 32|thirty-second]] stages; that twenty-fourth stage employs some of Dr. Bomb's primary forces against Bravoman, including five Unbaba, an Attack Bomber V9, a pair of Purazuma, a lot of Totems (including some Black and Gray ones), and the never-before-seen [[Bravoman/Gameplay#Block Brains (ブロックブレインズ)|Block Brains]], but the thirty-second stage is the domain of Dr. Bomb himself. Two pairs of Kaname will be awaiting Bravoman at the start of the stage, along with the instantly-appearing [[Bravoman/Gameplay#Ugo 401 (ウ号401)|Ugo 401]] - and once he has collected the Hadō-dan powerup and fired an atom at each of them to kill them, he will have to fight Black Bravo for the last time and he will take twenty-two more hits than usual to defeat here. Once Bravoman has registered the final hit on his "evil twin", he will give him five Onigiri energy bonuses to aid him in the final battle; he must then collect the Sushi powerup just before he comes to Dr. Bomb to restore his energy to full if the five Onigiri energy bonuses did not do so. The environment's four Kanji characters also read as ''Bakudakichi'', meaning ''Bomb base'' (even though the doctor himself doesn't appear on the twenty-fourth stage, just the thirty-second one).


{{Footer Nav|game=Bravoman|prevpage=Gameplay|nextpage=Walkthrough}}
{{Footer Nav|game=Beraboh Man|prevpage=Controls and Characters|nextpage=Walkthrough}}
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