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{{Header Nav|game= | {{Header Nav|game=Beraboh Man}} | ||
There are five different types of stages that | There are five different types of stages that Beraboh Man will travel through in his quest to stop [[Beraboh Man/Controls and Characters#Dr. Bakuda (爆田博士)|Dr. Bakuda]]'s plot for world domination; as he progresses through this game, new and tougher enemies will be introduced to each of the five environments, building on and mixing with the enemies that had been previously introduced. New obstacles will also be introduced to each of them for Beraboh Man to jump over - some of them have Katakana text on them. | ||
==City (町)== | ==City (町)== | ||
This environment forms the basis for the [[ | This environment forms the basis for the [[Beraboh Man/Stage 1|first]], [[Beraboh Man/Stage 2|second]], [[Beraboh Man/Stage 5|fifth]], [[Beraboh Man/Stage 6|sixth]], [[Beraboh Man/Stage 10|tenth]], [[Beraboh Man/Stage 14|fourteenth]], [[Beraboh Man/Stage 15|fifteenth]], [[Beraboh Man/Stage 19|nineteenth]], and [[Beraboh Man/Stage 20|twentieth]] stages of this game; a "nocturnal" variation of this environment also forms the basis for the [[Beraboh Man/Stage 18|eighteenth stage]], which is the second "immediate boss fight". Obstacles which must be jumped over in this environment include pipes, telephone boxes, buildings (some of which have Katakana-text signs sticking out of them and one of which has a [[wp:Victor Entertainment|Victor Records]] sign on top of it), telegraph poles, oil drums, industrial platforms, petrol pumps, electricity pylons and light clouds - and the primary forces of Dr. Bakuda's army are employed against Beraboh Man in this environment, including [[Beraboh Man/Controls and Characters#Unbaba (ウンババ)|Unbaba]], [[Beraboh Man/Controls and Characters#Mini Tanks (ミニタンクス)|Mini Tanks]], [[Beraboh Man/Controls and Characters#Dokanga (ドカンガー)|Dokanga]], [[Beraboh Man/Controls and Characters#Mogura Drills (モグラドリルズ)|Mogura Drills]], [[Beraboh Man/Controls and Characters#Baninga (バーニンガー)|Baninga]], [[Beraboh Man/Controls and Characters#Mokera (モケラ)|Mokera]], [[Beraboh Man/Controls and Characters#Maguneiza NP1 (マグネイザーNP1)|Maguneiza NP1]], [[Beraboh Man/Controls and Characters#Totems (トーテムズ)|Totems]], [[Beraboh Man/Controls and Characters#Miteguys (マイトガイズ)|Miteguys]], [[Beraboh Man/Controls and Characters#Kikyuu (気球)|Kikyuu]], [[Beraboh Man/Controls and Characters#Mad Stampers (マッドスタンパーズ)|Mad Stampers]], [[Beraboh Man/Controls and Characters#Purazuma (プラズマー)|Purazuma]], [[Beraboh Man/Controls and Characters#Attack Bomber V9 (アタックボンバーV9)|Attack Bomber V9]], [[Beraboh Man/Controls and Characters#Toriga (トリガー)|Toriga]], and [[Beraboh Man/Controls and Characters#Bakudan (爆弾)|Bakudan]]. Bosses that await Beraboh Man at the end of stages that are set in this environment include [[Beraboh Man/Controls and Characters#Black Beraboh (ブラックベラボー)|Black Beraboh]] and [[Beraboh Man/Controls and Characters#Zortan (ゾルタン)|Zortan]]; this environment's Kanji character also reads as ''machi'', meaning ''town''. | ||
==Ocean (海)== | ==Ocean (海)== | ||
This environment forms the basis for the [[ | This environment forms the basis for the [[Beraboh Man/Stage 3|third]], [[Beraboh Man/Stage 7|seventh]], [[Beraboh Man/Stage 11|eleventh]], [[Beraboh Man/Stage 16|sixteenth]], [[Beraboh Man/Stage 21|twenty-first]], [[Beraboh Man/Stage 25|twenty-fifth]], and [[Beraboh Man/Stage 27|twenty-seventh]] stages; the only obstacles that must be swum around (in the cases of the seventh, sixteenth, twenty-fifth, and twenty-seventh stages) are rocks, which will slowly drain Beraboh Man's energy if he gets trapped between one and the left side of the screen. The underwater forces of Dr. Bakuda's army are employed against Beraboh Man in this environment, including: [[Beraboh Man/Controls and Characters#Kurage (クラゲ)|Kurage]], [[Beraboh Man/Controls and Characters#Maimai Men (マイマイ男)|Maimai Men]], [[Beraboh Man/Controls and Characters#Doragon (ドラゴン)|Doragon]], [[Beraboh Man/Controls and Characters#Ika (イカ)|Ika]], [[Beraboh Man/Controls and Characters#Isogin (イソギン)|Isogin]], [[Beraboh Man/Controls and Characters#Tamashii (魂)|Tamashii]], [[Beraboh Man/Controls and Characters#Pirania (ピラニア)|Pirania]], [[Beraboh Man/Controls and Characters#Tako (タコ)|Tako]], [[Beraboh Man/Controls and Characters#Umihebi (海ヘビ)|Umihebi]], [[Beraboh Man/Controls and Characters#Shells (貝)|Shells]], [[Beraboh Man/Controls and Characters#Tatsunoko (タツノコ)|Tatsunoko]], [[Beraboh Man/Controls and Characters#Kame (カメ)|Kame]], and [[Beraboh Man/Controls and Characters#Gupi (グッピー)|Gupi]] - also, bosses awaiting Beraboh Man at various points throughout stages that are set in this environment include the [[Beraboh Man/Controls and Characters#Twin Scuren (ツインスキュレーン)|Twin Scuren]], the [[Beraboh Man/Controls and Characters#King of Atlantis (アトランチスの大王)|King of Atlantis]] and the [[Beraboh Man/Controls and Characters#Mecha-King of Atlantis (メカアトランチスの大王)|Mecha-King of Atlantis]] (the second and third attack by using their four [[Beraboh Man/Controls and Characters#King of Atlantis's Henchmen (アトランチスの大王の子分)|henchmen]]). This environment's Kanji character also reads as ''umi'', meaning ''sea''. | ||
==Ninja Dojo (忍者屋敷)== | ==Ninja Dojo (忍者屋敷)== | ||
This environment forms the basis for the [[ | This environment forms the basis for the [[Beraboh Man/Stage 4|fourth]],[[Beraboh Man/Stage 8|eighth]], [[Beraboh Man/Stage 12|twelfth]], [[Beraboh Man/Stage 17|seventeenth]], [[Beraboh Man/Stage 22|twenty-second]], [[Beraboh Man/Stage 26|twenty-sixth]], [[Beraboh Man/Stage 29|twenty-ninth]], [[Beraboh Man/Stage 30|thirtieth]], and [[Beraboh Man/Stage 31|thirty-first]] stages; a "statue-filled" variation of this environment also forms the basis for the thirteenth stage (which is the first of the six "immediate boss fight" stages), along with a "darkened" variation for the twenty-third stage (which is the third of the "IBF" stages) and a "wintry" variation for the twenty-ninth stage (this is the fourth of them). Obstacles which must be jumped over in this environment include tree trunks, receding spikes (technically named ''Takeken''), statues of Buddha, and monuments of Dr. Bakuda - the secondary forces of Dr. Bakuda's army are employed against Beraboh Man in this environment, including [[Beraboh Man/Controls and Characters#Kakuremino (隠れ蓑)|Kakuremino]], [[Beraboh Man/Controls and Characters#Ninjas (忍者)|Ninjas]], [[Beraboh Man/Controls and Characters#Komuso (虚無僧)|Komuso]], [[Beraboh Man/Controls and Characters#Popo (ポポ)|Popo]], [[Beraboh Man/Controls and Characters#Yogandohito (妖岩道人)|Yogandohito]], [[Beraboh Man/Controls and Characters#Babito (ばびっと)|Babito]], [[Beraboh Man/Controls and Characters#Umbrellas (傘)|Umbrellas]], and [[Beraboh Man/Controls and Characters#Karasu Tengu (カラス天狗)|Karasu Tengu]]. Bosses that await Beraboh Man at various points throughout stages that are set in this environment include pairs of [[Beraboh Man/Controls and Characters#Kaname (カナメ)|Kaname]], [[Beraboh Man/Controls and Characters#Pistol Daimyo (ピストル大名)|Pistol Daimyo]] (who after Bakuda's defeat will go on to get [[Pistol Daimyo no Bōken|a game of his own]] in [[1990]]), [[Beraboh Man/Controls and Characters#Kazaguruma Ninja (風車忍者)|Kazaguruma Ninja]], several [[Beraboh Man/Controls and Characters#Raigan (雷丸)|Raigan]], and [[Beraboh Man/Controls and Characters#Waya Hime (わや姫)|Waya Hime]]; the third and fourth Kanji characters also read as ''yashiki'', meaning ''mansion'' ('''道場''' reads as ''dojo''). | ||
==Bonus Collection (ボーナスクレックション)== | |||
==Bonus Collection ( | This environment forms the basis for the [[Beraboh Man/Stage 9|ninth]] and [[Beraboh Man/Stage 28|twenty-eighth]] stages of the game; the ninth stage has a "heavenly" theme, and the twenty-eighth one has a "cavernous" theme. In both stages, there are no enemies present at all - Beraboh Man simply has to collect as many powerups as he can in order to restore his energy and boost his score. However, unless you collected a Shinkansen powerup, Zortan will be awaiting Beraboh Man at the end of that ninth stage, and a pair of Kaname will be awaiting him at the end of that twenty-eighth stage; with a Hadō-dan powerup, the fights are somewhat easier. | ||
This environment forms the basis for the [[ | |||
==Secret Laboratory (爆田基地)== | ==Secret Laboratory (爆田基地)== | ||
This environment forms that basis for the [[ | This environment forms that basis for the [[Beraboh Man/Stage 24|twenty-fourth]] and [[Beraboh Man/Stage 32|thirty-second]] stages; that twenty-fourth stage employs some of Dr. Bakuda's primary forces against Beraboh Man, including five Unbaba, an Attack Bomber V9, a pair of Purazuma, a lot of Totems (including some Black and Gray ones), and the never-before-seen [[Beraboh Man/Controls and Characters#Block Brains (ブロックブレインズ)|Block Brains]], but the thirty-second stage is the domain of Dr. Bakuda himself. Two pairs of Kaname will be awaiting Beraboh Man at the start of the stage, along with the instantly-appearing [[Beraboh Man/Controls and Characters#Ugo 401 (ウ号401)|Ugo 401]] - and once he has collected the Hadō-dan powerup and fired an atom at each of them to kill them, he will have to fight Black Beraboh for the last time and he will take twenty-two more hits than usual to defeat here. Once Beraboh Man has registered the final hit on his "evil twin", he will give him five Onigiri energy bonuses to aid him in the final battle; the environment's four Kanji characters also read as ''Bakudakichi'', meaning ''Bakuda base'' (even though the doctor himself doesn't appear on the twenty-fourth stage, just the thirty-second one). | ||
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