Pokémon Diamond and Pearl/TMs and HMs
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In Pokémon Diamond & Pearl there are 92 TMs (Technical Machines) and 8 HMs (Hidden Machines). TMs can be used on one Pokémon to teach it a new move, provided that the Pokémon can learn that move. After being used on one Pokémon, it will break and cannot be used on another. There are 41 new TMs in Generation IV; the most of any generation so far.
TMs[edit | edit source]
No. | Move | Description | Effect | Att. | Acc. | PP | Location |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | A powerful loyalty attack. | Requires two moves: One to charge, one to attack. The user flinches if hit while charging. | 150 | 100 | 20 | Oreburgh Gate |
TM02 | Dragon Claw | Slashes the foe with sharp claws. | N/A | 80 | 100 | 15 | Mt. Coronet |
TM03 | Water Pulse | Attacks with ultrasonic waves. | May confuse the foe | 60 | 100 | 20 | Deserted Escape Path |
TM04 | Calm Mind | Raises SP. ATK and SP. DEF by focusing the mind. | N/A | -- | -- | 20 | Battle Tower prize |
TM05 | Roar | Makes the foe flee to end the battle. | N/A | -- | 100 | 20 | Route 213 |
TM06 | Toxic | Poisons the foe with an intensifying toxic. | N/A | 85 | 10 | Battle Tower prize | |
TM07 | Hail | Summons a hailstorm that strikes every turn. | Lasts five turns | 10 | Route 217 | ||
TM08 | Bulk Up | Bulks up the body to boost both Attack and Defense. | N/A | 20 | Battle Tower prize | ||
TM09 | Bullet Seed | Shoots 2 to 5 seeds in a row to strike the foe. | N/A | 10 | 100 | 30 | Route 204 |
TM10 | Hidden Power | The effectiveness varies with the user. | N/A | ?? | 100 | 15 | Jubilife City |
TM11 | Sunny Day | Boosts the power of Fire- type moves for 5 turns. | N/A | 5 | Route 212 | ||
TM12 | Taunt | Taunts the foe into only using attack moves. | N/A | 100 | 20 | Route 211 | |
TM13 | Ice Beam | Blasts the foe with an icy beam that may freeze it. | N/A | 95 | 100 | 10 | Route 216 |
TM14 | Blizzard | Hits the foe with an icy storm that may freeze it. | N/A | 120 | 70 | 5 | Veilstone Department Store |
TM15 | Hyper Beam | Powerful, but leaves the user immobile the next turn. | N/A | 150 | 90 | 5 | Veilstone Department Store |
TM16 | Light Screen | Creates a wall of light that lowers SP. ATK damage. | Lasts five turns | 30 | Veilstone Department Store | ||
TM17 | Protect | Evades attack, but may fail if used in succession. | N/A | 10 | Veilstone Department Store | ||
TM18 | Rain Dance | Boosts the power of Water- type moves for 5 turns. | N/A | 5 | Water Route 213 | ||
TM19 | Giga Drain | An attack that steals half the damage inflicted. | N/A | 60 | 100 | 10 | Route 209 |
TM20 | Safeguard | A mystical force that prevents all status problems. | N/A | 25 | Veilstone Department Store | ||
TM21 | Frustration | An attack that is stronger if the Trainer is disliked. | N/A | ?? | 100 | 20 | Team Galaxy Warehouse |
TM22 | Solarbeam | Absorbs light in one turn, then attacks next turn. | N/A | 120 | 100 | 10 | Veilstone Department Store |
TM23 | Iron Tail | Attacks with a rock-hard tail. May lower Defense. | N/A | 100 | 75 | 15 | Iron Mountain |
TM24 | Thunderbolt | A strong electrical attack that may paralyse the foe. | N/A | 95 | 100 | 15 | Above the Power Plant |
TM25 | Thunder | A lightning attack that may cause paralysis. | N/A | 120 | 70 | 10 | Veilstone Department Store |
TM26 | Earthquake | A powerful quake, but has no effect on flying foes. | N/A | 100 | 100 | 10 | Wayward Cave/36BP at Battle Tower |
TM27 | Return | An attack that increases in power with friendship. | N/A | ?? | 100 | 20 | Lost Tower |
TM28 | Dig | Digs underground the first turn and strikes next turn. | N/A | 80 | 100 | 10 | Route 214 |
TM29 | Psychic | A powerful psychic attack that may lower Special Defense. | N/A | 90 | 100 | 10 | Exchange from Game Arcade |
TM30 | Shadow Ball | Hurls a black blob that may lower the foe's Special Defense. | N/A | 80 | 100 | 15 | Route 210 |
TM31 | Brick Break | Destroys barriers such as Reflect and causes damage. | N/A | 75 | 100 | 15 | Battle Tower prize |
TM32 | Double Team | Creates illusory copies to raise evasiveness. | N/A | -- | -- | 15 | Exchange from Game Arcade |
TM33 | Reflect | Creates a wall of light that weakens physical attacks. | Lasts five turns | -- | -- | 20 | Veilstone Department Store |
TM34 | Shock Wave | A fast and unavoidable electric attack. | N/A | 60 | -- | 20 | Route 215 |
TM35 | Flamethrower | A powerful fire attack that may inflict a burn. | N/A | 95 | 100 | 15 | Exchange from Game Arcade |
TM36 | Sludge Bomb | Sludge is hurled to inflict damage. May also poison. | N/A | 90 | 100 | 10 | Team Galactic Warehouse |
TM37 | Sandstorm | Causes a sandstorm that rages for five turns. | Lasts five turns | -- | -- | 10 | Route 228 |
TM38 | Fire Blast | A fiery blast that scorches all. May cause a burn. | N/A | 120 | 85 | 5 | Lake Verity |
TM39 | Rock Tomb | Stops the foe from moving with rocks and cuts Speed. | N/A | 50 | 80 | 10 | Deserted Escape Path |
TM40 | Aerial Ace | An extremely speedy and unavoidable attack. | N/A | 60 | -- | 20 | Route 213 |
TM41 | Torment | Torments the foe and stops successive use of a move. | N/A | -- | 100 | 15 | Victory Road |
TM42 | Facade | Boosts Attack when burned, paralysed, or poisoned. | N/A | 70 | 100 | 20 | Solaceon Town |
TM43 | Secret Power | An attack with effects that vary by location. | Gives a status effect sometimes. | 70 | 100 | 20 | Contact Square |
TM44 | Rest | The user sleeps for 2 turns, restoring HP and status. | Removes other status | -- | -- | 10 | Exchange from Game Corner |
TM45 | Attract | Makes the opposite Gender less likely to attack. | N/A | -- | 100 | 15 | Battle Tower prize |
TM46 | Thief | While attacking, it may steal the foe's held item. | N/A | 40 | 100 | 10 | Eterna City |
TM47 | Steel Wing | Strikes the foe with hard wings spread wide. | May raise defense. | 70 | 90 | 25 | Route 209 |
TM48 | Skill Swap | The user swaps special abilities with the target. | N/A | -- | -- | 10 | Canalave City Resident |
TM49 | Snatch | Steals the effects of the move the foe uses next. | N/A | -- | -- | 10 | Team Galactic Warehouse |
TM50 | Overheat | Allows a full-power attack, but sharply lowers Special Attack. | N/A | 140 | 90 | 5 | Stark Mountain |
TM51 | Roost | Restores half of max HP. | N/A | -- | -- | 10 | Route 210 |
TM52 | Focus Blast | May lower foe's Special Defense one stage. | N/A | 120 | 70 | 5 | Veilstone Department Store |
TM53 | Energy Ball | May lower foe's Special Defense one stage | N/A | 80 | 100 | 10 | Exchange at Fight Area with Battle Points |
TM54 | False Swipe | An attack that leaves the foe with at least 1 HP. | N/A | 40 | 100 | 40 | Veilstone Department Store |
TM55 | Brine | Power doubles if foe's HP is less than half | N/A | 65 | 100 | 10 | Pastoria Gym |
TM56 | Fling | Hurls out held item to attack. | Power depends on held item | ?? | 100 | 10 | Route 222 |
TM57 | Charge Beam | High chance of raising user's Special Attack one stage. | N/A | 50 | 90 | 10 | Sunyshore Gym |
TM58 | Endure | Endures any attack for 1 turn, leaving at least 1HP. | N/A | -- | -- | 10 | Exchange at Game Corner |
TM59 | Dragon Pulse | No Added Effect | N/A | 90 | 100 | 10 | Victory Road |
TM60 | Drain Punch | User recovers half the damage inflicted | N/A | 60 | 100 | 5 | Veilstone Gym |
TM61 | Will-O-Wisp | Inflicts a burn on the foe with intense fire. | N/A | -- | 75 | 15 | Exchange at Fight Area with Battle Points |
TM62 | Silver Wind | A powdery attack that may raise abilities. | N/A | 60 | 100 | 5 | Route 212 |
TM63 | Embargo | Foe is unable to use any items | N/A | -- | 100 | 15 | Veilstone City |
TM64 | Explosion | Inflicts severe damage but makes the user faint. | N/A | 250 | 100 | 5 | Slot Game |
TM65 | Shadow Claw | High critical hit ratio | N/A | 70 | 100 | 15 | Hearthome Gym |
TM66 | Payback | Power doubles if user receives damage first | N/A | 50 | 100 | 10 | Route 215 |
TM67 | Recycle | Recycles a used item for one more use. | N/A | -- | -- | 10 | Eterna Mansion |
TM68 | Giga Impact | User cannot attack next turn | N/A | 150 | 90 | 5 | Exchange at Game Corner |
TM69 | Rock Polish | Raises user's Speed two stages | N/A | -- | -- | 20 | Mt. Coronet |
TM70 | Flash | Looses a powerful blast of light that cuts accuracy. | Lights up caves | -- | 100 | 20 | Veilstone Department Store |
TM71 | Stone Edge | High critical hit ratio | N/A | 100 | 80 | 5 | Exchange at Fight Area with Battle Points |
TM72 | Avalanche | Power doubles if user receives damage first | N/A | 60 | 100 | 10 | Snowpoint Gym |
TM73 | Thunder Wave | A weak jolt of electricity that paralyses the foe. | N/A | -- | 100 | 20 | Exchange at Fight Area with Battle Points |
TM74 | Gyro Ball | Power depends on foe's Speed | N/A | ?? | 100 | 5 | Exchange at Game Corner |
TM75 | Swords Dance | A fighting dance that sharply raises Attack. | N/A | -- | -- | 30 | Exchange at Game Corner |
TM76 | Stealth Rock | Causes damage when foe switches Pokémon | N/A | -- | -- | 20 | Oreburgh Gym |
TM77 | Psych Up | Copies the foe's effect(s) and gives to the user. | N/A | -- | -- | 10 | Route 211 |
TM78 | Captivate | Lowers opposite Gender foe's Special Attack two stages | N/A | -- | 100 | 20 | Victory Road |
TM79 | Dark Pulse | May cause foe to flinch | N/A | 80 | 100 | 15 | Victory Road |
TM80 | Rock Slide | Large boulders are hurled. May cause flinching. | N/A | 75 | 90 | 10 | Mt. Coronet |
TM81 | X-Scissor | No Added Effect | N/A | 80 | 100 | 15 | Exchange at Fight Area with Battle Points |
TM82 | Sleep Talk | Uses an own move randomly while asleep. | N/A | -- | -- | 10 | Eterna Forest |
TM83 | Natural Gift | Power and type of move depends on the held berry | N/A | ?? | 100 | 15 | Veilstone Department Store |
TM84 | Poison Jab | May poison foe | N/A | 80 | 100 | 20 | Route 212 |
TM85 | Dream Eater | Uses half the damage inflicted on a sleeping foe to restore own HP. | N/A | 100 | 100 | 15 | Lake Valor Side |
TM86 | Grass Knot | Power increases if foe is heavy | N/A | ?? | 100 | 20 | Eterna Gym |
TM87 | Swagger | Confuses the foe, but also sharply raises Attack. | N/A | -- | 90 | 15 | Pokémon Mansion |
TM88 | Pluck | Power doubles if foe is holding a berry | N/A | 60 | 100 | 20 | Floaroma Town |
TM89 | U-Turn | User switches out automatically after attack | N/A | 70 | 100 | 20 | Exchange at Game Arcade |
TM90 | Substitute | Creates a decoy using 1/4 of the user's maximum HP. | Immunity to status effects | -- | -- | 10 | Forest Manor |
TM91 | Flash Cannon | May lower foe's Special Attack one stage | N/A | 80 | 100 | 10 | Canalave Gym |
TM92 | Trick Room | Slower Pokémon attacks first for 5 turns | N/A | -- | 5 | Route 213 |
HMs[edit | edit source]
No. | Move | Description | Effect | Att. | Acc. | PP | Location |
---|---|---|---|---|---|---|---|
HM01 | Cut | Cuts the foe with sharp scythes, claws, etc. | Cuts down small trees that block your path | 50 | 95 | 30 | Cynthia in Eterna City |
HM02 | Fly | Flies up on the first turn, then strikes the next turn. | Fly to any town, city, or important location instantly | 90 | 95 | 15 | Team Galactic Warehouse |
HM03 | Surf | Creates a huge wave, then crashes it down on the foe. | Allows you to surf across water | 95 | 100 | 15 | Cynthia's grandmother in Celestic Town Shrine |
HM04 | Strength | Builds enormous power, then slams the foe | Enables you to push large boulders in caves | 80 | 100 | 15 | Top Floor of the Lost Tower |
HM05 | Defog | Lowers foe's evasiveness | Clears foggy areas, allowing you to see | N/A | N/A | 15 | Person in Great Marsh |
HM06 | Rock Smash | A rock-crushing attack that may lower DEFENSE. | Crushes weak rocks in caves to clear paths | 40 | 100 | 15 | Hiker at Mt. Coronet Range Entrance |
HM07 | Waterfall | Charges the foe with speed to climb waterfalls. | Allows you to climb waterfalls throughout Sinnoh | 80 | 100 | 15 | Jasmine in Sunyshore City |
HM08 | Rock Climb | May induce confusion | Allows you to climb rocky cliff-sides | 90 | 85 | 20 | Route 217 |