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{{All Game Nav|game=EverQuest}}
{{Header Nav|game=EverQuest}}


Dwarves start off in Kaladim, on the continent of Faydwer.  They are a small, but hardy race.  The dwarf can be a Cleric, Paladin, Rogue, Warrior, or Berserker.  Considered a good race, dwarves are able to go freely throughout the good areas of Norrath, but are hated in the evil cities.  At home in the mines, dwarves see very well at night.  Dwarves and Orcs are ancient enemies.
Dwarves start off in Kaladim, on the continent of Faydwer.  They are a small, but hardy race.  The dwarf can be a Cleric, Paladin, Rogue, Warrior, or Berserker.  Considered a good race, dwarves are able to go freely throughout the good areas of Norrath, but are hated in the evil cities.  At home in the mines, dwarves see very well at night.  Dwarves and Orcs are ancient enemies.
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**Infravision
**Infravision
*Base Stats
*Base Stats
**Strength  
**Strength
**Stamina  
**Stamina
**Agility  
**Agility
**Dexterity  
**Dexterity
**Wisdom  
**Wisdom
**Intelligence  
**Intelligence
**Charisma  
**Charisma


Experience Modifier: ?
Experience Modifier: ?

Latest revision as of 03:48, 15 July 2007

Dwarves start off in Kaladim, on the continent of Faydwer. They are a small, but hardy race. The dwarf can be a Cleric, Paladin, Rogue, Warrior, or Berserker. Considered a good race, dwarves are able to go freely throughout the good areas of Norrath, but are hated in the evil cities. At home in the mines, dwarves see very well at night. Dwarves and Orcs are ancient enemies.

  • Alignment: Good
  • Size: Small
  • Starting City: Kaladim
  • Innate Abilities
    • Infravision
  • Base Stats
    • Strength
    • Stamina
    • Agility
    • Dexterity
    • Wisdom
    • Intelligence
    • Charisma

Experience Modifier: ?