Editing Ultima III: Exodus/Enemies

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{{Header Nav|game=Ultima III: Exodus}}
{{Header Nav|game=Ultima III: Exodus}}


== Enemies ==
In the table below, The characters can only get to lv. 5, unless they find the Mark of Kings in a [[../Dungeons|dungeon]].
In computer ports, enemies with different names but the same sprites are functionally identical.  


The NES version features less "enemy names", but many more different sprites; enemies with different sprites also have slightly different attributes (e.g. ghouls are slightly more powerful than skeletons). "'''Lv.'''" refers to the characters level at which the enemies start appearing in the NES port.
The NES version features less enemies than the other versions. "'''Lv.'''" refers to the characters level at which the enemies start appearing.  


=== Land enemies ===
== Land enemies ==
{|{{prettytable|text center=1|notwide=1}}
{|{{prettytable|text center=1}}
! Sprite !! Names !! HP !! Exp !! NES names !! NES HP !! Lv. !! Notes
! Sprite !! Names !! HP !! Exp !! NES names !! NES HP !! Lv. !! Notes
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy1 orc.png]] || Orc <br>Goblin <br>Troll || 30-44 || 3 ||align="left"| [[Image:Ultima3 NES enemy1 goblin.png]] Goblin <br> [[Image:Ultima3 NES enemy1 orc.png]] Orc || 48-62 || 1 || Weak against the wizard spell "Repond" (A) <br>(NES "Repel": effective when weapons are low).
|style="background:black"| [[Image:Ultima3 AMI enemy1 orc.png]] || Orc <br>Goblin <br>Troll || 30-44 || 3 || Orc <br> Goblin || 48-62 || 1 || Weak against the A-rank wizard spell, Repond/Repel.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy2 skeleton.png]] || Skeleton <br>Ghoul <br>Zombie || 50-64 || 4 ||align="left"| [[Image:Ultima3 NES enemy2 skeleton.png]] Skeleton <br> [[Image:Ultima3 NES enemy2 ghoul.png]] Ghoul || 80-94 || 1 || Weak against the cleric spell "Pontori" (A) <br>(NES "Undead": effective when weapons are low).
|style="background:black"| [[Image:Ultima3 AMI enemy2 skeleton.png]] || Skeleton <br>Ghoul <br>Zombie || 50-64 || 4 || Skeleton <br> Zombie || 80-94 || 1 || Weak against the A-rank cleric spell, Pontori/Undead.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI sprite thief.png]] || Thief <br>Brigand <br>Cutpurse || || 5 ||align="left"| [[Image:Ultima3 NES enemy3 thief.png]] Thief <br> [[Image:Ultima3 NES enemy3 brigand.png]] Brigand || 128-142 || 3 || They steal unequipped weapons and armors.
|style="background:black"| [[Image:Ultima3 AMI sprite thief.png]] || Thief <br>Brigand <br>Cutpurse || || 5 || Thief <br> Brigand || 128-142 || 3 || They can steal unequipped weapons and armors.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy3 giant.png]] || Giant <br>Titan <br>Golem || 80-94 || 6 ||align="left"| [[Image:Ultima3 NES enemy3 giant.png]] Giant <br>[[Image:Ultima3 NES enemy3 titan.png]] Titan <br>[[Image:Ultima3 NES enemy3 golem.png]] Golem || 112-126 || 3 || -
|style="background:black"| [[Image:Ultima3 AMI enemy3 giant.png]] || Giant <br>Golem <br>Titan || 80-94 || 6 || Giant <br> Golem <br> Titan || 112-126 || 3 || -
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy4 daemon.png|08]] || Daemon <br>Gargoyle <br>Mane || 135-149 || 8 ||align="left"| [[Image:Ultima3 NES enemy5 daemon.png]] Daemon <br>[[Image:Ultima3 NES enemy5 gargoyle.png]] Gargoyle <br> [[Image:Ultima3 NES enemy5 mane.png]] Mane || 180-194 || 5 || Magic flash attack. <br>In the NES port, Daemons cast poisonous flash, <br>but Manes and Gargoyles use no magic.
|style="background:black"| [[Image:Ultima3 AMI sprite ftr-pldn-brbrn.png]] || Fighter || || 8 || - || - || - || -
|-
|-
|style="background:black"| [[Image:Ultima3 AMI sprite ftr-pldn-brbrn.png]] || Fighter || || 8 || - || - || - || -
|style="background:black"| [[Image:Ultima3 AMI enemy4 daemon.png|08]] || Daemon <br>Mane <br>Gargoyle || 135-149 || 8 || Daemon <br> Mane <br> Gargoyle || 180-194 || 5 || They attack with magic. <br>In the NES port, Daemons may also poison, <br>but manes and gargoyles use no magic.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI sprite wizard-alcmt-ilsnt.png]] || Wizard || || 10 || - || - || - || Magic flash attack.
|style="background:black"| [[Image:Ultima3 AMI sprite wizard-alcmt-ilsnt.png]] || Wizard || || 10 || - || - || - || They attack with magic.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy5 bradle.png|10]] || Bradle <br> Snatch <br> Pincher || 144-158 || 10 ||align="left"| [[Image:Ultima3 NES enemy7 bradle.png]] Bradle <br> [[Image:Ultima3 NES enemy7 snatch.png]] Snatch || 192-205 || 7 || Poisonous bite.
|style="background:black"| [[Image:Ultima3 AMI enemy5 bradle.png|10]] || Bradle <br> Snatch <br> Pincher || 144-158 || 10 || Bradle <br> Snatch || 192-205 || 7 || They may poison players.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy6 dragon.png|15]] || Dragon <br> Wyvern <br> Griffon || 228-242 || 15 ||align="left"| [[Image:Ultima3 NES enemy9 dragon.png]] Dragon <br> [[Image:Ultima3 NES enemy9 wyvern.png]] Wyvern <br> [[Image:Ultima3 NES enemy9 griffon.png]] Griffon || 224 || 9 || Magic flash & fireball attacks. <br>They shoot fireballs before combat (not NES port).
|style="background:black"| [[Image:Ultima3 AMI enemy6 dragon.png|15]] || Griffon <br> Wyvern <br> Dragon || 228-242 || 15 || Griffon <br> Wyvern <br> Dragon || 224 || 9 || They attack with magic. <br>In computer ports, they can shoot fireballs before combat!
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy7 devil.png|20]] || Devil <br> Balron <br> Orcus || 180-194 || 20 ||align="left"| [[Image:Ultima3 NES enemy7 devil.png]] Devil <br> [[Image:Ultima3 NES enemy7 balron.png]] Balron || 224 || 9 || Poisonous flash attack.
|style="background:black"| [[Image:Ultima3 AMI enemy7 devil.png|20]] || Devil <br> Balron <br> Orcus || 180-194 || 20 || Devil <br> Balron || 224 || 11 || They attack with magic and poison.
|}
|}


=== Sea enemies ===
== Sea enemies ==
{|{{prettytable|text center=1|notwide=1}}
{|{{prettytable|text center=1|notwide=1}}
! Sprite !! Names !! HP !! Exp. !! NES names !! NES HP !! Lv. !! Notes
! Sprite !! Names !! HP !! Exp. !! NES names !! NES HP !! Lv. !! Notes
|-
|-
|style="background:black"| [[File:U3_enemyS1_ship.png|08]]<br>[[File:Ultima3 AMI sprite thief.png]] || Pirate ship <br>Pirate || 144-158 || 5-8 ||align="left"| [[File:Ultima3_NES_enemyS1_pirateship.png]] Pirate ship <br>[[File:Ultima3_NES_enemyS1_pirate.png]] Pirate || 150-164 || 5 || They fire cannons before combat (not NES port). <br>Fight and defeat them to obtain a ship. <br> 5 exp. on computers, 8 on NES
|style="background:black"| [[File:U3_enemyS1_ship.png|08]][[File:Ultima3 AMI sprite thief.png]] || Pirate ship <br>& pirate || 144-158 || 8 || Ship & pirate || 150-164 || 5 || They fire cannons before combat (not NES port). <br>Fight and defeat them to obtain a ship.
|-
|-
|style="background:black"| [[File:U3_enemyS2_serpent.png|15]] || Sea serpent || 195-206 || 15 ||align="left"| [[File:Ultima3_NES_enemyS2_serpent.png]] Sea serpent || 224-238 || 5 || They shoot fireballs in combat. <br>They drop nothing.
|style="background:black"| [[File:U3_enemyS2_serpent.png|15]] || Sea serpent || 195-206 || 15 || Sea serpent || 224-238 || 5 || They shoot fireballs in combat. <br>They drop nothing.
|-
|-
|style="background:black"| [[File:U3_enemyS3_manowar.png|20]] || Man-O-War || 145-154 || 20 ||align="left"| [[File:Ultima3_NES_enemyS3_manowar.png]] Man-O-War || 240-254 || 9 || They attack with magic and poison. <br>They drop nothing.
|style="background:black"| [[File:U3_enemyS3_manowar.png|20]] || Man-O-War || 145-154 || 20 || Man-O-War || 240-254 || 9 || They attack with magic and poison. <br>They drop nothing.
|}
|}


=== Special enemies ===
== Combat strategies ==
{|{{prettytable|text center=1|notwide=1}}
=== General tips ===
! Sprite !! Names !! HP !! Exp. !! NES names !! NES HP !! Lv. !! Notes
The enemies are always leveled to your party experience level. In other words, gaining levels increases the characters HP only, but it also makes stronger enemies appear, and they have stronger overall attributes. In order to gain levels, characters have to gain experience and then talk to Lord British. You can choose to gain experience and wait before talking to the King.
|-
 
|style="background:black"|  || Horse <br>(Ambrosian) ||  || 6 || {{n/a}} || {{n/a}} || {{n/a}} || Encounter in Ambrosia only, near the Shrine of Strength.
At the beginning of the game, raise experience and gold using the rank A spells, that wipe out weak enemies, but don't raise level. Keep doing this until you collect enough money for all the following:
|-
* Expensive ranged weapons (bows) from the shop in Dawn;
|style="background:black"|  || Grass ||  || 2 || {{n/a}} || {{n/a}} || {{n/a}} || Encounter on Fire Island only. <br>Indistinguishable from normal grass, virtually invisible.
* Enough offers to max out the WIS of your Cleric or the INT of your Wizard at the Shrines in Ambrosia;
|-
* A certain amount of Gems and Powder.
|style="background:black"|  || Chest ||  || 4 || {{n/a}} || {{n/a}} || {{n/a}} || Encounter in Exodus' Castle only.  
 
|-
When you collect all this, talk to Lord British and he'll raise your characters to Level 5. This means 500 HP more for your characters and pirate ships sailing the seas. Now you can travel to Ambrosia and raise your other attributes.
|style="background:black"|  || Floor ||  || 3 ||align="left"| Floor || 43 || {{n/a}} || Encounter in Exodus' Castle only. <br>Indistinguishable from normal floor, virtually invisible.
|}


== Combat strategies ==
=== Battle strategy ===
=== Battle strategy ===
Put your enemies in a square formation, so that characters with ranged weapons are in the back row. This way, two characters gang up against one enemy.
Put your enemies in a square formation, so that characters with ranged weapons are in the back row. This way, two characters gang up against one enemy.


Fighting from pirate ship is not convenient: enemy spawning rate is lower, so you will spend much more food.
Fighting from pirate ship is not convenient: despite the favorable battle terrain, you will spend much more food.


=== NES battle strategy ===
=== NES battle strategy ===
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Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons.
Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons.
=== NES field strategy ===
The enemies are always leveled to your party experience level. In other words, gaining levels increases the characters HP only, but it also makes stronger enemies appear, and they have stronger overall attributes. In order to gain levels, characters have to gain experience and then talk to Lord British. You can choose to gain experience and wait before talking to the King.
At the beginning of the game, raise experience and gold using the rank A spells, that wipe out weak enemies, but don't raise level. Keep doing this until you collect enough money for all the following:
* Blowguns (PC: bows) from the weapons dealers;
* Enough gold to max out the WIS of your Cleric or the INT of your Wizard at the Shrines in Ambrosia;
* A certain amount of Gems and Powder.
When you collect all this, talk to Lord British and he'll raise your characters to Level 5. This means 500 HP more for your characters and pirate ships sailing the seas. Now you can travel to Ambrosia and raise your other attributes.


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