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Name changes

The NES remake follows the old Dungeons & Dragons naming format for magic equipment ("+1"/"+2" instead of "magic").

Ranged weapons
Computers NES
Flaming oil Oil
Sling Sling
Bow Bow
Halberd -
Crossbow Crossbow
Magic bow Bow +1
Magic axe Axe +1
Magic wand Wand
Close-combat weapons
Computers NES
Staff Staff
Dagger -
Mace Club
Axe Axe
Sword Sword
- Sword +1
Magic sword Sword +2
- Axe of Legend +2
Mystic sword Sword of Paradise
Armours
Computers NES
Cloth Cloth
Leather armour Leather armour
- Ring
- Cloth +1
- Robe (shepherd's)
Chain armour Chain armour
Plate armour Plate armour
Magic chain Chain +1 armour
Magic plate Plate +1 armour
Mystic robe Exotic armour

Weapons

Every character can equip up to three pieces of equipment: a ranged weapon, a melee weapon and an armor (respectively labeled as Bow, Sword and Armour in the menu). A character can carry up to 6 weapons and/or armors.

Characters in bold start the game with the corresponding piece of equipment.

"Shops (1)" are in towns on the mainland, and can be accessed since the beginning of the game, while "Shops (2)" are on the islands and can only be accessed when pirates ships start appearing in the seas, i.e. when the characters reach Level 4.

Bows

See also: Ultima IV: Quest of the Avatar/Equipment#Ranged weapons

Ranged weapons give the strategic advantage of hitting the enemy before it can reach you. If all the party is equipped with bows, the battle will be often won before the enemies can land even one blow on the heroes.

The Axe+1 and the Wand are actually melee weapons that can double as ranged weapons if no bow is equipped.

Bow Price Shops Ma Dr Pa Ti Ba Ra Fi Sh
Sling 90 Britain Y Y Y Y Start Y Y Y
Bow 680 Trinsic, Vesper, Jhelom - Y Y Y Y Y Y -
Crossbow 1400 Vesper, Buccaneer's Den - Y Y Y Y Y Y -
Bow +1 4000 Buccaneer's Den - Y Y - Y Y - -
Axe +1 3500 Minoc - - Y Y - - - -
Wand 6500 Buccaneer's Den Y Y - - - - - -

Differences from the original version:

  • The flaming oil is now considered an item, instead of a weapon; during combat, it has to be selected from the "item" menu.
  • The Bard cannot use the magic wand anymore.
  • The Tinker cannot use the magic bow anymore.

Swords

See also: Ultima IV: Quest of the Avatar/Equipment#Close-combat weapons

If the enemies manage to get close the heroes, the melee weapons actually deal more damage and will finish them off quite quickly.

The Axe+2 can be obtained only by giving the scale to the smith in Minoc. For the scale, see the page about Side quests.

The Sword of Paradise can only be obtained by the Stranger once he/she reaches Avatarhood.

Sword Price Shops (1) Shops (2) Ma Dr Pa Ti Ba Ra Fi Sh
Staff 20 Britain Jhelom Start Start Y Y Y Y Y Start
Club 100 Trinsic, Minoc - Y Y Y Start Y Y Y Y
Axe 225 Trinsic, Minoc Jhelom - - Y Y Y Y Start -
Sword 400 Britain, Vesper Jhelom - - Start Y Y Start Y -
Sword+1 820 Trinsic Buccaneer's Den - - Y Y - Y Y -
Sword+2 1500 Minoc - - - Y Y Y Y - -
Axe+1 3500 Minoc - - - Y Y - - - -
Wand 6500 - Buccaneer's Den Y Y - - - - - -
Axe+2 Scale - Minoc - - - - - - Y -
Paradise Swd. Avatar - Lycaeum Y Y Y Y Y Y Y Y

Armours

See also: Ultima IV: Quest of the Avatar/Equipment#Armours

The Exotic Armour can only be obtained by the hero once he/she reaches Avatarhood.

Three armors were introduced in the remake: the Ring of Protection, the Magic Cloth, and the Shepherd's Robe. They can be worn by the classes who were originally limited to cloth and leather armor. The Robe can be obtained for free, but the player must cross a poison swamp and then open a door using the magic key.

Armor Price Shops Ma Dr Pa Ti Ba Ra Fi Sh
Cloth 50 Britain Start Start Y Y Start Y Y Start
Leather 200 Britain, Trinsic, Jhelom - Y Y Start Y Start Start -
Ring 800 Trinsic, Paws - Y Y - - Y - -
Cloth +1 1200 Paws Y - - - Y - - -
Robe Cure+Key Magincia ruins - - - - - - - Y
Chain 600 Britain, Trinsic, Jhelom - - Start Y - - Y -
Plate 2500 Jhelom - - Y Y - - Y -
Chain +1 4000 Paws, Buccaneer's Den - - Y Y - - - -
Plate +1 7000 Buccaneer's Den - - Y - - - - -
Exotic Arm. Avatar Empath Abbey Y Y Y Y Y Y Y Y

Combat strategies

See also: Ultima IV: Quest of the Avatar/Equipment#Combat strategies

Ranged weapons offer tactical advantage over enemies capable of melee attacks only, and also they remove the same disadvantage against long-ranged enemies. As Clint Eastwood and Sergio Leone could say: "When the man with the bow meets the man with the sword, the man with the sword is a dead man".

On the other hand, if the enemies manage to get close to the companions, they will use melee weapons, that deal more damage.

Support and disabling spells can be useful against the most powerful enemies. Direct attack spells, instead, can be avoided, being less reliable than long-ranged weapons and expensive on the long run.