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{{Header Nav|game=Ultima VII: Forge of Virtue}}
{{Header Nav|game=Ultima VII: The Black Gate}}
The '''Isle of Fire''' subquest can only be accessed if you have the Forge of Virtue add-on disk. Most of the newer editions of the game ([[The Complete Ultima VII]], [[Ultima Collection]], etc.) include the addon.
The '''Isle of Fire''' subquest can only be accessed if you have the Forge of Virtue add-on disk. Most of the newer editions of the game ([[The Complete Ultima VII]], [[Ultima Collection]], etc.) include the addon.


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The Golden Ankh is anchored on the Vesper pier. Be sure to check the ship's hold, it also has a lot of helpful stuff.
The Golden Ankh is anchored on the Vesper pier. Be sure to check the ship's hold, it also has a lot of helpful stuff.


Once you sail south from Vesper, you see more of the unstable islands; obviously, they're not on the map, but they're under the band of text. Circle the biggest island to south side, and sail north through one of the narrow gaps. Such gap is almost aligned with the north tip of Magincia island, less than half-a-screen to the west. You end up in a cove where you can drop the anchor. Once beached, head north to the Castle of Fire.
Once you sail south from Vesper, you see more of the unstable islands - obviously, they're not on the map, but they're under the band of text. Circle the biggest island to south side, and sail north through one of the narrow gaps. You end up in a cove where you can drop the anchor. Once beached, head north to the Castle of Fire.


===Doors are broken?===
===Doors are broken?===
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==Castle of Fire==
==Castle of Fire==
The west side of the castle contains Erethian's room. He will provide the Avatar with background information about the castle, the Tests, and the Shrine of Principle. Opposite of Erethian is a mirror and a cylinder-type object. The Avatar can examine both and discuss them with Erethian.  
The left side of the castle contains Erethian's room. He will provide the Avatar with background information about the castle, the Tests, and the Shrine of Principle. Opposite of Erethian is a mirror and a cylinder-type object. The Avatar can examine both and discuss them with Erethian.  


At the end of the main hallway lies the Shrine of Principles which contains three statues that control the tests. The Avatar may talk to each one to initiate a test. The two Moongates lead to the Test of Love and Test of Courage, left and right respectively. The Test of Love's Moongate is accessed through Erethian's room by opening the wall. The statue for the Test of Truth simply teleports the Avatar and party to the appropriate area.
At the end of the main hallway lies the Shrine of Principle which contains three statues that control the tests. The Avatar may talk to each one to initiate a test. The two Moongates lead to the Test of Love and Test of Courage, left and right respectively. The Test of Love's Moongate is accessed through Erethian's room by opening the wall. The statue for the Test of Truth simply teleports the Avatar and party to the appropriate area.


==Test of Truth==
==Test of Truth==
:'' I am forced to wonder how this maze of tunnels can demonstrate Truth.'' --- Written on a scroll near a corpse
After arriving, exit through the fake wall to the south. The Avatar will now be in a room with a skeleton on top of an "X" made of stones. Do not step on the X for it is a trap.
After arriving, exit through the fake wall to the south. The Avatar will now be in a room with a skeleton on top of an "X" made of stones. Do not step on the X for it is a trap.


Continue to the west and a metal gate will be visible. When you pass it, the true test of true already started.
Continue to the west and a metal wall will be visible. Do not pass through the wall; instead stand at the hood on the ground and walk northward to find a hidden path. Follow this path to the real locket.
 
There are several (seven) small rooms holding "false" lockets; when you pick up a locket and put it in your inventory, it disappears as well as all the decorations of the room. From this, you are supposed to understand that your goal is to find the one true locket. Good luck!
 
True hints:
* Only appearances are deceptive <small>''(therefore, you should look for something that could, theoretically, cover your eyes and prevent you from seeing appearances)''</small>
* North is the way <small>''(once you found the aforementioned "something")''</small>
* ''(Scroll)'' ...I have seen far too much in the way of deception and falsehood. I am forced to wonder how this maze of tunnels can demonstrate Truth... <small>''(indeed, it does not; truth is before the entrance to these "tunnels of falsehood")''</small>
* Trust not always the obvious path <small>''(it refers to two locations: one is a nearby fork, the other one is the path to the solution)''</small>
* Thou dost not wish to see this <small>''(it means two things: one is a warning about a nearby teleporter, but also that you went way past your goal)''</small>
True but unhelpful:
* Truth is truth
* The keys to truth <small>''(name of the cell puzzle)''</small>
Misdirections:
* Follow the fire ''(wooden sign)''
* Well done
 
The wooden sign marks the entrance to a labyrinth of invisible barriers. To the south-east is a corpse and a scroll where the author wrote his frustration for being unable of understanding the link between the principle of Truth and this test.
 
If you can lower the drawbridge and get past the Keys to Truth, you can find a few useful items. Still, the solution to the Test of Truth lies somewhere else.
* A Ring of Regeneration just past the metal wall. Caution should be exercised as all the items in the room are trapped.
* A Glass Sword near a teleportation pad. This is to the far north in The Keys of Truth which requires following a river and crossing a draw bridge to enter. Various monsters are locked in cells and the Avatar must obtain each key in success to unlock the way to the Glass Sword (or just use Telekinesis on a switch).
* Six (6) Burst Arrows and a Ring of Protection in a locked chest to the extreme north. Past the glass sword, take the teleportation pad to arrive in a new area. Be cautious of traps and watch for hidden teleportation spots. Keep following the path. Golems stand guard somewhat near the locked chest, but can be avoided completely.
 


{{spoiler
If the Avatar desires the few treasures in the Test of Truth, the following can be found:
|title=Spoiler: test solution
*A Ring of Regeneration just past the metal wall. Caution should be exercised as all the items in the room are trapped.
|content= The scroll at the south-east end of the invisible barriers suggest these are the "Tunnels of False-hood". Thus, you want a "true hood". Since ''only appearances are deceptive'', you should locate the '''hood'''. From there, ''trust not the obvious path'' and ''north is the way'', that is: walk north into the wall. The secret passage has two turns, but it leads to the true locket.
*A Glass Sword near a teleportation pad. This is to the far north in The Keys of Truth which requires following a river and crossing a draw bridge to enter. Various monsters are locked in cells and the Avatar must obtain each key in success to unlock the way to the Glass Sword (or just use Telekinesis on a switch).
}}
*Six (6) Burst Arrows and a Ring of Protection in a locked chest to the extreme north. Past the glass sword, take the teleportation pad to arrive in a new area. Be cautious of traps and watch for hidden teleportation spots. Keep following the path. Golems stand guard somewhat near the locked chest, but can be avoided completely.


==Test of Love==
==Test of Love==
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Greet Adjhar and agree to help him. Make sure to show the book to him when asked. Go back to the Stone of Castambre and use the pickaxe on it again to receive a stone heart. Use the pickaxe and bucket together to obtain even more blood. At the quarry, place the heart in Bollux and perform the whole ritual once again.
Greet Adjhar and agree to help him. Make sure to show the book to him when asked. Go back to the Stone of Castambre and use the pickaxe on it again to receive a stone heart. Use the pickaxe and bucket together to obtain even more blood. At the quarry, place the heart in Bollux and perform the whole ritual once again.


To finish the Test of Love, talk to Adjhar. Ask him about his job and he will offer the Talisman of Love to the Avatar. Accept or wait to get the secret bonus treasure.
To finish the Test of Love, talk to Adjhar. Ask him about his job and he will offer the Talisman of Love to the Avatar. Accept. Or wait to get the secret bonus treasure.


=== Secret room ===
A secret room of treasure can be found during this Test. The top-right corner of the Stone of Castambre contains a lever which is barely visible (one-pixel wide). Clicking on it will open a hidden passage in the hallway. Enter it to find a Firedoom Staff, a Death Scythe, and Glass Swords stored on a corpse.
A secret room of treasure can be found during this Test. The top-right corner of the Stone of Castambre contains a lever which is barely visible (one-pixel wide). Clicking on it will open a hidden passage in the hallway. Enter it to find a Firedoom Staff, a Death Scythe, and Glass Swords stored on a corpse.


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The party can collect the magical helmet, but be sure to have the northern area behind the metal walls marked in order to return later.
The party can collect the magical helmet, but be sure to have the northern area behind the metal walls marked in order to return later.


===Forging the Black Sword===
==Forging the Black Sword==
Back in the main hall, talk to Erethian and ask about the "powerful artifact." He will summon some blacksmith equipment and an incomplete sword. Approach Arcadion with the Ether Gem. To free him, equip the gem as a weapon, double-click on it, and target the mirror. The now daemon-gem serves the Avatar with the ability to restore/build-up Mana by partaking of the daemon's power.
Back in the main hall, talk to Erethian and ask about the "powerful artifact." He will summon some blacksmith equipment and an incomplete sword. Approach Arcadion with the Ether Gem. To free him, equip the gem as a weapon, double-click on it, and target the mirror. The now daemon-gem serves the Avatar with the ability to restore/build-up Mana by partaking of the daemon's power.


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Once everything is in the proper position, a scene will play out. Afterwards, return to the mainland via the party's conveyance of choice and speak with Lord British. He will reward the Avatar with even more strength.
Once everything is in the proper position, a scene will play out. Afterwards, return to the mainland via the party's conveyance of choice and speak with Lord British. He will reward the Avatar with even more strength.


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{{Footer Nav|game=Ultima VII: The Black Gate|prevpage=Minoc|nextpage=Rune of Honor}}
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