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{{All_Game_Nav|game=Ultima VII: The Black Gate}}
{{Header Nav|game=Ultima VII: The Black Gate}}
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==Britain==
*''' Population:''' 53 (17 in the castle, 36 in town)
* Companions: Shamino, Sentri
* Items: Spellbook, Orb of the Moons, Stones of the Virtues, Pocketwatch


First of all head to the Blue Boar and get Shamino on your party (hold off on doing this if you want to see a funny tryst involving him and his latest girl, see below). Be sure to ask for your pocketwatch as this allows you to find the exact time of day without hunting for a sundial--very useful for some parts of the game. Now head north from here and into the museum. Head into the right-hand room and grab the Stones and Swamp Boots. Your companions won't complain about you stealing as these items were yours in the first place.
Britain is by far the most populous city in the kingdom. It can easily be divided in two: the castle and the town. Since the castle has a smaller population and the most important characters (the king!), you should start there.


Now head off and hunt for Sentri. He's a good fighter, and the more people you can have to help carry equipment the better. Better yet he offers FREE training, with no limit to the number of sessions he'll give. You'll find a key in his bedroom that will provide access to his armoury.
{{-}}
== Passing through Paws ==
[[File:U7_shot_Paws_antiqueshop.png|frame|Outside the antique shop]]
Paws is a village on the road from Trinsic to Britain. The game plot will send you here later (see: [[../Paws/]]). Right now, just stop at the antique shop and purchase a '''sextant''': it is the best deal all over the kingdom.  


Next head north to Lord British's castle. Talk about absolutely every topic he offers and you will get his Orb of the Moons as well as information on where your gear from the aftermath of ''Ultima VI'' is stashed. He'll also mention a murder in Britain that sounds suspiciously similar to the one in Trinsic. If you have The Forge of Virtue installed he'll also give you a ship with which to investigate the Isle of Fire, which has made a suspicious return from the depths of the sea.
Give the sextant to the same character who holds the map. When you click on the map, a cross will mark your current position. Notice that it only works outdoors and in daytime.


Anyway, head to his room (the one with all the hunting trophies) and grab the key there. Now head north-east into the throne room and hunt for a lever in the room to the right. Throw it and head to the right to the kitchen. Lift the barrel and throw the switch, this opens a seemingly inaccessible room in the tower directly above you. Now find your way to a stairwell and go up.
{{-}}
== Castle Britannia ==
=== Main plot ===
<gallery widths=90 heights=122>
File:U7_char_t02c_Lord British.png|Lord British <br>(king)
File:U7_char_t02c_Wislem.png|Wislem <br>(councillor)
File:U7_char_t02c_Chuckles.png|Chuckles <br>(jester)
</gallery>
{{sidebar
|width=200px
|title=[[Forge of Virtue]]
|contents=If you have The Forge of Virtue installed he'll also give you a ship with which to investigate the Isle of Fire, which has made a suspicious return from the depths of the sea.
}}


The north-western tower contains your gear. Be sure to take the spellbook and reagents (you need both for later) as well as the rest of the stuff. The north-eastern tower holds some Plate Armour and a Heater shield.
First of all head north to Castle Britannia.  


Back downstairs, pocket the Powder Keg from the bottom-left room, being careful NOT to double-click it (it will blow up). This will be used shortly to get an extremely powerful weapon.
Meet '''Lord British''' in his throne room, on the north part of the castle. Talk about absolutely every topic he offers and you will get his Orb of the Moons as well as information on where your gear from the aftermath of ''Ultima VI'' is stashed. He'll also mention a murder in Britain that sounds suspiciously similar to the one in Trinsic. He suggests to talk with Clint the shipwright and Patterson the mayor, and also to visit [[../Cove/]] and talk to the mage Rudyom.


Now head to Fellowship Hall and interrogate Batlin about everything (he tells you that Elizabeth and Abraham have headed to Minoc), and will also ask you if you wish to join The Fellowship. Agree, and he'll give you a package to deliver to prove your trustworthiness.
A book in Lord British's bedroom (in a bedtable) summarizes all the events in the series since ''[[Ultima I: The First Age of Darkness]]''.
----
NOTE: there is a special exploit you may be able to do here. See below for more.
----
You can open the package if you wish. Elynor will be a little miffed but you'll still get your reward and entry into The Fellowship. If you want you can save with it unopened just before telling her and try out the two responses. Saving and loading can also allow you to find out what's in it without getting the "bad" response.


Before you leave, grab the blue key and Yellow Potion from the right-hand room and open the chest in the left-hand room. You'll find an interesting note and 48 gold, so take it if you want. Also be sure to rob the poor box for another decent sum.
Anyway, head to the king's study room (the one with all the hunting trophies) and grab the key there. Now head north-east into the throne room and hunt for a lever in the room to the east. Pull it and head to the right to the kitchen. Lift the barrel and activate the switch, this opens a seemingly inaccessible room in the tower directly above you. Now find your way to a stairwell and go up. The north-western tower contains your gear. Be sure to take the spellbook and reagents (you need both for later) as well as the rest of the stuff. The north-eastern tower holds some plate armour and a shield.


==Subplots==
Back downstairs, you can pocket the powder keg from the bottom-left room, being careful NOT to double-click it (it will blow up and kill some party members).
===Free Weston===
(soon)


===Patterson===
The winged gargoyle '''Wislem''' (usually in the throne room) asks you to tell Lord Draxinusom on Terfin about the murder of Inamo. You will naturally get there just by following the plot.
(soon)


===Miranda===
Talk to '''Chuckles''' in the castle courtyard to play The Game. The rules are simple: just use words of only one syllable. The scroll Chuckles rewards you with will give you some advice you should definitely take when the time comes.
(soon)


===Avatars===
=== Side quests ===
(soon)
<gallery widths=90 heights=122>
File:U7_char_t02c_Miranda.png|Miranda <br>(councillor)
File:U7_char_t02c_Weston.png|Weston <br>(prisoner)
File:U7_char_t02c_Boots.png|Boots <br>(cook)
File:U7_char_t02c_Charles.png|Charles <br>(servant)
File:U7_char_t02c_Nell.png|Nell <br>(servant)
</gallery>


==Opportunities==
'''Miranda''' the coucillor (usually found in an east room) asks you to take a law to Lord Heather, mayor of [[../Cove/]] and bring it back signed by him. If you complete this side quest, you will get '''20 experience points'''.
There are many things to do in Britian. The first and foremost, if you're a dishonest Avatar, is to steal anything you can lay your hands on. See [[#Theft|Theft]] below for all the many things you can steal.


===Magic Carpet===
A cell on the roof in the south-west corner hold '''Weston''' prisoner. Talk to him and listen to his story. If you want, you can also look for Figg, who accused him (located in the royal orchard, just west of the castle). Then, report to Lord British. Upon completing this side quest, Weston will be freed and you will earn '''20 experience points'''.
The Magic Carpet is the best transport in the game, as it can hover over both mountains and sea. Only very tall buildings can bar its way. Take the western road out of Britain and head north along the mountains at a vaguely north-western angle. Eventually you'll come to a river. Keep to the near bank of it and head south-east to 8N 30W where you'll find the Carpet. Unlike the other transports in the game this one has no ownership documents. Also take note (as the others point out to you) of the entrance to Dungeon Despise, there's much to do in there later on.


===The Strength Test===
'''Boots''' the cook (usually found in the kitchen, north-east) will purchase any amount of mutton for 5 Gold apiece. She suggest to buy it from Morfin of Paws (3 GC per mutton). Actually, Fred (usually found in the farmers market, on the west side of [[#City of Britain|Noble Road]], just north of the south city entrance) sells mutton for the same price as Morfin, and he is half the distance from Boots. Purchase as much mutton as you can from Fred and sell it to Boots, then repeat. You will increase your money by 40% at every repetition.
Take the strength test to the west of the castle. It's free, and if your strength attribute is high enough (some training will help here) you'll win a toy dragon. The other toy in the "set", a Treasure Troll, is only found on one of the Avatar actors (with the [[../Mods#Interactions|Interactions]] mod it can also be crafted by the player).


===The Game===
The young siblings '''Charles''' and '''Nell''' are involved in two love stories (see [[#Love stories|below]]).
Talk to Chuckles in the castle courtyard to play The Game. The rules are simple, just use words of only one syllable. The scroll Chuckles rewards you with will give you some advice you should definitely take when the time comes.


==Occupations==
=== Services ===
Besides killing and thieving there are a few legitimate ways to make money.
<gallery widths=90 heights=122>
File:U7_char_t02c_Geoffrey.png|Geoffrey <br>(tutorial)
File:U7_char_t02c_Nystul.png|Nystul <br>(magician)
</gallery>


===Baker===
'''Geoffrey''' explains how to level up: earn experience by fighting enemies until you level-up; at that moment, you will earn 3 training points that you can spend at any trainer for different increases in the three main attributes (strength, dexterity, intelligence) and secondary attributes (combat and magic).
Visit the baker and talk to him for a bit. Eventually the option to work for him will come up, so agree to this. He'll give you five gold for every five loaves, so get baking!
 
The royal mage '''Nystul''' sells spells and reagents for the highest prices in the kingdom. Still, there are four spells that you can only purchase from him. Right now, you should better purchase just the most important: Unlock Magic (then, level up the Avatar to level 4). This spell requires sulfurous ash and blood moss: keep an eye on these reagents.
 
{|{{prettytable}}
!width=30%| Nystul's unique spells
!width=30%| Equipment in the north-west tower
! Equipment in the north-east tower
|-
|
* Lv.1 Create Food
* Lv.2 Mass Cure
* Lv.3 Protect All
* Lv.4 Unlock Magic
|
* Two-handed sword
* Kite shield & Magic boots
* Spellbook & bag with 10 of each reagent
* Sleeping bag
* Bag with 25 Gold Coins
* 1 Ham, 1 mutton, 1 fowl
|
* Musket & 50 ammunitions
* Plate armour, plate leggings, gauntlets, gorget, great helm, curved heather
|}
 
=== Lore ===
<gallery widths=90 heights=122>
File:U7_char_t02c_Inwisloklem.png|Inwisloklem <br>(councillor)
File:U7_char_t02c_Bennie.png|Bennie <br>(butler)
File:U7_char_t02c_Nanna.png|Nanna <br>(nurse)
File:U7_char_t02c_Sherry.png|Sherry <br>(nurse help)
File:U7_char_t02c_Kristy.png|Kristy <br>(child)
File:U7_char_t02c_Max.png|Max <br>(child)
File:U7_char_t02c_Nicholas.png|Nicholas <br>(child)
</gallery>
 
'''Sherry''' asks for some cheese. If you give her some, she will simply thank you, and nothing more.
 
Talk to '''Nanna''' before looking for the town mayor, Patterson. He will comment on her opinions.
 
== City of Britain ==
[[File:U7_map_detail_Britain.png|thumb|140px|In-game map of Britain. Noble Road and Lord British Lane are highlighted in pink.]]
With a population of 36, the city outside the castle is about three times bigger than any other town in Britannia. It can be easy to miss someone. Luckily, during the day each character has a predetermined location.
 
The city of Britain is rather large and you could get lost. Two north-south roads allow a reference frame: '''Noble Road''', from the south entrance, and '''Lord British Lane''', that starts from the castle gates.
{{-}}
{|{{prettytable|notwide=1}}
| '''West end:'''
* Zella (north trainer house)
* Sentri (south trainer house)
* Millie (wandering in the streets)
| '''Noble Road, west side:'''
* Figg (royal apple orchard)
* Carrocio (playground)
* Raymundo, Amber, Jesse, Stuart (royal theatre)
* Batlin (Fellowship hall)
* James (inn)
* Denby (trainer)
* Csil (healer)
* Kessler (apothecary)
* Greg (provisions)
* Fred, Kelly, Gordon (farmers market)
| '''Between Noble Road and Lord British Lane:'''
* Judith, Neno (music hall)
* Candice (Royal Museum)
* Snaz (wandering in the streets)
* Lucy, Jeanette, Shamino (Blue Boar tavern)
* Willy (bakery)
* Gaye (clothier)
* Coop (Iolo's Bows)
* Grayson (weapons dealer)
* Sean (jeweller)
* Diane (stables)
| '''Lord British Lane, east side:'''
* Cynthia (royal mint)
* Patterson (town hall)
* ''(beach)''
* Clint (shipyard)
| '''East end:'''
* ''(Candice's home is the northmost house)''
* Brownie (farm before the river)
* Mack (farm beyond the river)
|}
 
=== Main plot ===
<gallery widths=90px heights=122px>
File:U7_char_t02b_Patterson.png|Patterson <br>(mayor)
File:U7_char_t02b_Clint.png|Clint <br>(shipwright)
File:U7_char_t02b_Batlin.png|Batlin <br>(Fellowship leader)
File:U7_char_t02b_Sentri.png|Sentri <br>(companion & trainer)
File:U7_char_t02b_Shamino.png|Shamino <br>(companion)
</gallery>
Lord British suggested to talk to Patterson the mayor and Clint the shipwright. Let us start with the former. Leave the castle and go south along Lord British Lane, then turn east at the first crossroad to find the entrance to the town hall. '''Patterson''' gives informations about the ritualistic murder of Finster a few years earlier. He also mentions his wife Judith and his political opponent Brownie: see below, in the "Side quests" section.
 
'''Clint''' can be found at the south end of Lord British Lane. Ask him about the Crown Jewel. For more information about the ship, you should ask to the leader of the Fellowship.
 
The Fellowship Hall is south-west from the castle, on the west side of Noble Road, just south of the theatre. Interrogate '''Batlin''' about everything (he tells you that Elizabeth and Abraham have headed to Minoc), and will also ask you if you wish to join the Fellowship. If you agree, you will start the optional but difficult side-quest involving [[../The Fellowship and Dungeon Destard/]] (actually, you can choose between joining the Fellowship or getting the magic carpet, that you will learn about in [[../Cove/]]). Before you leave, grab the blue key near the yellow potion and open the chest in the west room. You'll find an interesting note and 48 gold, so take them if you want. Since your companions say nothing, it means it is not considered stealing (as in "stealing from thieves").
 
Now head off and hunt for '''Sentri'''. He lives in the west of town, just south-west from the Fellowship Hall. He is more than a plain fighter, he is a trainer. Better yet he offers '''free''' Dexterity (and combat) training, with no limit to the number of sessions he'll give. You'll find a key in his bedroom that will provide access to his armoury.
 
* Sentri's armoury:
** Morning star & two-handed sword;
** Plate armour, plate leggings, ganuntlets and great helm.
 
Next head to the Blue Boar tavern and get '''Shamino''' on your party (hold off on doing this if you want to see a funny tryst involving him and his latest girl, see below). The tavern is between Noble Road and Lord British Lane. Be sure to ask for your pocketwatch as this allows you to find the exact time of day without hunting for a sundial; very useful for some parts of the game.
 
=== Side quests ===
<gallery widths=90px heights=122px>
File:U7_char_t02b_Judith.png|Judith <br>(Patterson's wife)
File:U7_char_t02b_Candice.png|Candice <br>(Patterson's lover; ''Mark & Recall'' spells)
File:U7_char_t02b_Brownie.png|Brownie <br>(Patterson's opponent; pumpkins farmer)
File:U7_char_t02b_Raymundo.png|Raymundo <br>(theatre director)
File:U7_char_t02b_Gaye.png|Gaye <br>(theatre clothier)
File:U7_char_t02b_Figg.png|Figg <br>(Weston's accuser)
File:U7_char_t02b_Mack.png|Mack <br>(chicken farmer; magic weapon)
</gallery>
There are many things to do in Britain.
 
Patterson mentioned his wife '''Judith'''. She can be found at the Music Hall, just south-west from the castle, across the road. She is very unhappy with her husband. The farmer '''Brownie''', who lives in the east end of town before the bridge, has more information about the problem.
 
Now head into the museum, that is just south of the music hall. Talk to '''Candice''', the museum curator, and she will reveal that she is Patterson's lover. Head into the right-hand room and grab the stones and swamp boots. Your companions won't complain about you stealing as these items were yours in the first place. Candice will even explain you how to use the stones for teleporting. Before using the ''Mark'' spell, know that ach stone is "marked" with a location by default, as follows:
{{col|2|begin}}
* Blue: Shrine of Honesty (isle with Dungeon Despise)
* Yellow: Shrine of Compassion (near Cove)
* Red: Shrine of Valor (isle south of Jhelom)
* Green: Shrine of Justice (north-east from Empath Abbey)
{{col|2}}
* Orange: Shrine of Sacrifice (east of Vesper)
* Purple: Shrine of Honor (south of Trinsic)
* White: Britain (inside the provisioner's shop)
* Black: Castle Britannia
{{col|2|end}}
Suggestion: take just the white and the orange stone, then you can purchase just the ''Recall'' spell from Rudyom of [[../Cove/]] (the best prices for the ''Mark'' and ''Recall'' spells are from Mariah in [[../Moonglow/]].)
 
At the end of a Fellowship meeting (at midnight) you can talk to Patterson while he is ''inconveniently'' near to Candice (that is, on the same screen). If you miss them, you can find the couple at Candice's home, that is at the extreme north of town, just next the north-east tower of the castle. He will admit his fault and promise to be faithful to his wife from now on. Upon completing this side quest, you get '''60 experience points'''.
 
In the meanwhile, Brownie needed some help to move his pumpkins. Pick up the 27 pumpkins that are at the north end of his field (still on the east end of town) and bring them to him. Upon completing this task, you will receive '''27 gold coins''' (every little helps).
 
'''Raymundo''' is the dramaturgist at the royal theatre, just south-west of the castle. He will invite the Avatar to an audition, but he requires the candidate to wear an Avatar costume. You can buy one from '''Gaye''' the clothier for 30 gold coins. Her shop is to the south, between Noble Road and Lord British Lane. After the audition, you will receive '''20 experience points'''.
 
Beyond Brownie's farm lives '''Mack'''. He raises chicken and will pay 1 gold coin per egg, but his chicken lay a limited amount of eggs per day. More interesting, he owns the Hoe of Destruction, but he lost the key to the shack in Lock Lake, that is near [[../Cove/]]. Since the game lacks any way to swim or dive, you can already expect that a fish probably swallowed that key. Also double-click the downed spaceship in the nearby field to hear the ''[[Wing Commander]]'' theme song.
 
==== Love stories ====
<gallery widths=90px heights=122px>
File:U7_char_t02b_Jeanette.png|Jeanette <br>(Charles' love)
File:U7_char_t02b_Lucy.png|Lucy <br>(Jeanette's friend)
File:U7_char_t02b_Willy.png|Willy <br>(Jeanette's love)
File:U7_char_t02b_Carrocio.png|Carrocio <br>(Nell's love)
File:U7_char_t02b_James.png|James <br>(Cynthia's husband)
</gallery>
No reward comes from solving these love stories, but they add lore and depth to the setting.
 
'''Charles''' (in the Castle) loves '''Jeanette''', who loves '''Willy''', who loves Gaye, who cares little. If '''Lucy''' is nearby when you talk to Jeanette, the former will put some sense into the latter's head, and this "love quadrangle" will be solved. No reward for the Avatar, though.
 
'''Nell''' is the room maid in the castle. Talk to her, and you will discover that she is pregnant. The father is, with all probability, the puppet master '''Carrocio''', who works in the playground just south-west of the castle. You can talk to both, and keep their secret, or you can reveal it to Nell's brother, Charles.
 
Take Carrocio's strength test. It is free, and if your strength attribute is high enough (some training will help here) you'll win a '''toy dragon'''. The other toy in the "set", a Treasure Troll, is only found on James, one of the Avatar actors (with the [[../Mods#Interactions|Interactions]] mod it can also be crafted by the player).
 
'''James''' owns and runs the inn in town (one of the most expensive ones in the kingdom: stay away!). His wife Cynthia works at the royal mint, and he is afraid she will get tired of him. Talk to both
 
=== Services ===
==== Buyers ====
<gallery widths=90px heights=122px>
File:U7_char_t02b_Cynthia.png|Cynthia <br>(royal mint)
File:U7_char_t02b_Kessler.png|Kessler <br>(apothecary)
File:U7_char_t02b_Sean.png|Sean <br>(jeweller)
</gallery>
 
Unlike any previous ''Ultima'' (except for ''[[Ultima 2]]''), it is impossible to sell surplus weapons and armours. In ''Ultima 7'', all you can do is exchange treasures for gold coins.
 
'''Cynthia''' of the Royal Mint will exchange gold nuggets for 30 Gold Coins and gold bars for 100 Gold Coins. Her office is just outside Castle Britannia, across the road to the south-east. It is one of the few buildings with entrance from the west.


# Double-click on a bag of flour and then click on a clear space on a tabletop.
'''Kessler''' the apothecary will buy any vial of silver serpent venom for 50 God Coins. His shop is on the west side of Noble Road, north of the market.
# Double-click on the bucket of water (in the SW corner) and then click on the flour ([[Ultima VII/Mods#Interactions|Interactions mod]] only)
# Pick up the ball of dough and place it in the oven.
# Pocket the finished loaf.
# Once you have five, talk to him to claim your payment.


NOTE: the mantlepiece above the hearth is also a baking surface! Every flat spot on there except for the far left corner can produce bread. You'll know it's working when your companions say their standard overcooking lines. This means that the bakery can actually produce ''six'' loaves at a time. This helps a lot when the baker's own baking takes up all the room and delays your own being put in to cook.
'''Sean''' the jeweller will buy any jewel you found for 30 Gold Coins. His shop can be found at the south end of Lord British Lane (after two bends) on the west side, in front of the shipwright.


Note that any bread you bake yourself is yours and can be pocketed or eaten straight from the oven without penalty. Also note that if you make a quantity of loaves that isn't divisible by five you won't get full price for the additional ones. Also note that if you help the baker by putting his dough in the oven that bread will actually count as yours, thus allowing faster income.
==== Sellers ====
<gallery widths=90px heights=122px>
File:U7_char_t02b_Denby.png|Denby <br>(trainer)
File:U7_char_t02b_Zella.png|Zella <br>(trainer)
File:U7_char_t02b_Greg.png|Greg <br>(provisioner)
File:U7_char_t02b_Fred.png|Fred <br>(food seller)
File:U7_char_t02b_Kelly.png|Kelly <br>(food seller)
File:U7_char_t02b_Gordon.png|Gordon <br>(food seller)
File:U7_char_t02b_Csil.png|Csil <br>(healer)
File:U7_char_t02b_Coop.png|Coop <br>(weapons dealer)
File:U7_char_t02b_Grayson.png|Grayson <br>(weapons dealer)
File:U7_char_t02b_Diane.png|Diane <br>(stable keeper)
</gallery>
* Trainers: '''Sentri''', '''Denby''', '''Zella'''
* Provisions: '''Greg'''
* Food sellers: '''Fred''', '''Kelly''', '''Gordon''', '''Willy''', '''Jeanette''', '''Lucy'''
* Healer: '''Csil'''
* Weapons dealers: '''Coop''' (ranged weapons) and '''Grayson''' (close-combat weapons and armours)
* Innkeeper: '''James'''
* Stable keeper: '''Diane'''


===Butcher===
# Kill sheep to get mutton (or steal it, or buy it from Morfin in Paws for 3 gold).
# Sell it to Lord British's cooks for 5 gold.


===Weaver===
==== Money making ====
# Double-click on Shears then click on a Sheep to shear it (Interactions mod only)
Besides killing, there are a few legitimate ways to make money.
# Double-click on a bale of Wool and then click on the Spinning Wheel to make Thread
# Double-click on the thread and then click on the Loom to make Cloth
# Double-click on the thread and then click on some Cloth to make clothing or toys ([[Ultima VII/Mods#Interactions|Interactions mod]] only)
# Double-click on Shears and then click on some Cloth or Clothes to make Bandages
# Double-click on Bandages and click on a party member to partially heal them


Note that the colour of the thread is random, but the cloth and clothes made from it seem to maintain that same colour.
*''' Trade mutton between Fred and Boots'''


===Pumpkin Farmer===
''(See above, [[#side quests]] in the castle)''
# Collect pumpkins
# sell to ?


===Chicken Farmer===
*''' Bake bread for Willy'''
# Collect eggs
# sell to Mack


==Theft==
Visit the baker and talk to him for a bit. Eventually the option to work for him will come up, so agree to this. He'll give you five gold for every five loaves, so get baking!
There are countless things to steal in Britain. Read the page on [[Ultima VII: The Black Gate/Stealing|Stealing]] if you haven't already and make sure you're familiar with the techniques mentioned there, as for the sections below they'll be put into practise.


===Robbing the Bank===
# Double-click on a bag of flour and then click on a clear space on a tabletop.
Follow the moneychanger home (she lives in a brick house diagonally above the bank). If she isn't asleep go and have a nap yourself, using either the sundial (near the shipbuilder's workplace) or the pocketwatch (if you got it back from Shamino) to judge how long to sleep. Then go in and kill her while she sleeps. Be sure to save before killing her, you may need to dismiss your party to avoid them turning on you. It is possible to kill her when she's awake or on duty but this is not recommended as there are likely more witnesses and she has a larger likelihood of calling for help. A blue potion will cause her to sleep on the job but it's just as easy to nap until she also goes to bed (that way you can save those blue potions for the dragons). If help does come merely cast Help yourself and return to finish the job.
# Double-click on the bucket of water (in the SW corner) and then click on the flour ([[../Mods#Interactions|Interactions mod]] only)
# Pick up the ball of dough and place it in the oven.
# Pocket the finished loaf.
# Once you have five, talk to him to claim your payment.


Search her body and take the three keys, then rebuild your party (if you dismissed them to do the murder). If you have a carriage place her body on it (easier than constantly dragging it around) and then drive to the mint. The next part can be a little tricky.
Note that the mantlepiece above the hearth is also a baking surface! Every flat spot on there except for the far left corner can produce bread. You'll know it's working when your companions say their standard overcooking lines. This means that the bakery can actually produce ''six'' loaves at a time. This helps a lot when the baker's own baking takes up all the room and delays your own being put in to cook.


# Go around the building to where her desk is and unlock the first two doors.
Note that any bread you bake yourself is yours and can be pocketed or eaten straight from the oven without penalty. Also note that if you make a quantity of loaves that isn't divisible by five you won't get full price for the additional ones. Also note that if you help the baker by putting his dough in the oven that bread will actually count as yours, thus allowing faster income.
# Go into the second room. Wait until the guard goes into the first room and lock him in there.
# Clear out this and the next room, using the pocketing trick to make the gold "yours".
# Unlock the first door and dump the cleansed loot there (if you don't have room to carry it on you).
# Go into the third room and once again lock the guard out.
# Cleanse this loot too (if you can't carry it on you).


And that's it! Be sure to check the desks along the way as there's more loot inside them. Once again be sure to shut and lock doors behind you so the guards won't come in and discover you. If they see you stealing they'll attack without warning, so just cast Help and come straight back by which time they'll have forgotten all about it.
*''' Pick eggs for Mack'''


It's probably a good idea to have your bags mostly empty for this (or else bring a chest with you, the carriage helps with this) as there are a lot of heavy gold bars to carry. You don't have to take all the loot at once, you can return on successive nights to take more.
# Collect eggs
# Sell to Mack


Anyway, when you've taken all you want you need to resurrect the moneychanger for those gold bars to be of any use. First of all go have a sleep to make it daytime again so that she will return to work instead of going back to bed. If you have Janna with you simply tell her to resurrect and she will be restored. If you have a Resurrect spell, use it. If all else fails drive the cart to Lord British's castle and dump the body in front of him, then ask for healing. Either way once she's alive follow her back and get her to exchange the money.
This occupation can net you just about 3 Gold Coins per day.


Note that if your party's inventory is mostly full any money that can't fit vanishes forever, so be sure to lighten your load sufficiently before exchanging. You may wish to save before exchanging, which allows you to use a calculator and Iolo's abacus to check if you got your money's worth.
*''' Make bandages using Gaye's tools'''


NOTE: the key in the moneychanger's house also opens the Mint, but not all of its doors. You can use this to make a less tricky withdrawal, but you'll still need to kill her in order to get the rest.
{{sidebar
|width=200px
|title=Interactions mod
|contents=Double-click on Shears then click on a Sheep to shear it


===Bakery===
Double-click on the thread and then click on some Cloth to make clothing or toys
Simply wait until he goes home at night. There should be a tableload of edibles left over which you can pocket (thus making them yours) and then eat.
}}


===Potion Shop===
# Double-click on a '''bale of wool''' and then click on the spinning wheel to make '''thread'''
Wait until he's gone to bed and then go in and get them. You can also turn the light outside on (during the day) or off (at dusk) to entice him to come outside and correct it.
# Double-click on the '''thread''' and then click on the loom to make '''cloth'''
# Double-click on shears and then click on some '''cloth or clothes''' to make bandages
# Double-click on '''bandages''' and click on a party member to partially heal him or her


Keep in mind that the apothecary will buy up any vials of Silver Serpent Venom you happen to acquire, so be sure to grab and sell all you find.
Note that the colour of the thread is random, but the cloth and clothes made from it seem to maintain that same colour.


===Weapons Shops===
=== Lore ===
Simply smash the glass countertops (probably without your party). Once you've done this you can return at your leisure and pocket anything you want as that will merely elicit a "Leave that be!" from the owner, rather than him calling the guards.
<gallery widths=90px heights=122px>
File:U7_char_t02b_Amber.png|Amber <br>(actress)
File:U7_char_t02b_Jesse.png|Jesse <br>(actor)
File:U7_char_t02b_Stuart.png|Stuart <br>(actor)
File:U7_char_t02b_Neno.png|Neno <br>(bard)
File:U7_char_t02b_Millie.png|Millie <br>(preacher)
File:U7_char_t02b_Snaz.png|Snaz <br>(beggar)
File:U7_char_t02d_guards.png|Unnamed guards
</gallery>
*    Amber: actress at the Royal Theatre and Shamino's girlfriend
*    Jesse: actor at the Royal Theatre
*    Millie: recruiter for the Fellowship
*    Neno: musician
*    Snaz: beggar
*    Stuart: actor at the Royal Theatre


===Jeweller===
{{Footer Nav|game=Ultima VII: The Black Gate|prevpage=Trinsic|nextpage=Cove}}
When he's gone to bed smash the countertop (probably without your party) and pocket the gems. Take only the gems, he won't buy any of the other items back from you. Then go and have a calculated nap and sell them back to him.
{{GFDL Article}}

Latest revision as of 09:26, 19 August 2020

  • Population: 53 (17 in the castle, 36 in town)

Britain is by far the most populous city in the kingdom. It can easily be divided in two: the castle and the town. Since the castle has a smaller population and the most important characters (the king!), you should start there.

Passing through Paws[edit]

Outside the antique shop

Paws is a village on the road from Trinsic to Britain. The game plot will send you here later (see: Paws). Right now, just stop at the antique shop and purchase a sextant: it is the best deal all over the kingdom.

Give the sextant to the same character who holds the map. When you click on the map, a cross will mark your current position. Notice that it only works outdoors and in daytime.

Castle Britannia[edit]

Main plot[edit]

If you have The Forge of Virtue installed he'll also give you a ship with which to investigate the Isle of Fire, which has made a suspicious return from the depths of the sea.

First of all head north to Castle Britannia.

Meet Lord British in his throne room, on the north part of the castle. Talk about absolutely every topic he offers and you will get his Orb of the Moons as well as information on where your gear from the aftermath of Ultima VI is stashed. He'll also mention a murder in Britain that sounds suspiciously similar to the one in Trinsic. He suggests to talk with Clint the shipwright and Patterson the mayor, and also to visit Cove and talk to the mage Rudyom.

A book in Lord British's bedroom (in a bedtable) summarizes all the events in the series since Ultima I: The First Age of Darkness.

Anyway, head to the king's study room (the one with all the hunting trophies) and grab the key there. Now head north-east into the throne room and hunt for a lever in the room to the east. Pull it and head to the right to the kitchen. Lift the barrel and activate the switch, this opens a seemingly inaccessible room in the tower directly above you. Now find your way to a stairwell and go up. The north-western tower contains your gear. Be sure to take the spellbook and reagents (you need both for later) as well as the rest of the stuff. The north-eastern tower holds some plate armour and a shield.

Back downstairs, you can pocket the powder keg from the bottom-left room, being careful NOT to double-click it (it will blow up and kill some party members).

The winged gargoyle Wislem (usually in the throne room) asks you to tell Lord Draxinusom on Terfin about the murder of Inamo. You will naturally get there just by following the plot.

Talk to Chuckles in the castle courtyard to play The Game. The rules are simple: just use words of only one syllable. The scroll Chuckles rewards you with will give you some advice you should definitely take when the time comes.

Side quests[edit]

Miranda the coucillor (usually found in an east room) asks you to take a law to Lord Heather, mayor of Cove and bring it back signed by him. If you complete this side quest, you will get 20 experience points.

A cell on the roof in the south-west corner hold Weston prisoner. Talk to him and listen to his story. If you want, you can also look for Figg, who accused him (located in the royal orchard, just west of the castle). Then, report to Lord British. Upon completing this side quest, Weston will be freed and you will earn 20 experience points.

Boots the cook (usually found in the kitchen, north-east) will purchase any amount of mutton for 5 Gold apiece. She suggest to buy it from Morfin of Paws (3 GC per mutton). Actually, Fred (usually found in the farmers market, on the west side of Noble Road, just north of the south city entrance) sells mutton for the same price as Morfin, and he is half the distance from Boots. Purchase as much mutton as you can from Fred and sell it to Boots, then repeat. You will increase your money by 40% at every repetition.

The young siblings Charles and Nell are involved in two love stories (see below).

Services[edit]

Geoffrey explains how to level up: earn experience by fighting enemies until you level-up; at that moment, you will earn 3 training points that you can spend at any trainer for different increases in the three main attributes (strength, dexterity, intelligence) and secondary attributes (combat and magic).

The royal mage Nystul sells spells and reagents for the highest prices in the kingdom. Still, there are four spells that you can only purchase from him. Right now, you should better purchase just the most important: Unlock Magic (then, level up the Avatar to level 4). This spell requires sulfurous ash and blood moss: keep an eye on these reagents.

Nystul's unique spells Equipment in the north-west tower Equipment in the north-east tower
  • Lv.1 Create Food
  • Lv.2 Mass Cure
  • Lv.3 Protect All
  • Lv.4 Unlock Magic
  • Two-handed sword
  • Kite shield & Magic boots
  • Spellbook & bag with 10 of each reagent
  • Sleeping bag
  • Bag with 25 Gold Coins
  • 1 Ham, 1 mutton, 1 fowl
  • Musket & 50 ammunitions
  • Plate armour, plate leggings, gauntlets, gorget, great helm, curved heather

Lore[edit]

Sherry asks for some cheese. If you give her some, she will simply thank you, and nothing more.

Talk to Nanna before looking for the town mayor, Patterson. He will comment on her opinions.

City of Britain[edit]

In-game map of Britain. Noble Road and Lord British Lane are highlighted in pink.

With a population of 36, the city outside the castle is about three times bigger than any other town in Britannia. It can be easy to miss someone. Luckily, during the day each character has a predetermined location.

The city of Britain is rather large and you could get lost. Two north-south roads allow a reference frame: Noble Road, from the south entrance, and Lord British Lane, that starts from the castle gates.

West end:
  • Zella (north trainer house)
  • Sentri (south trainer house)
  • Millie (wandering in the streets)
Noble Road, west side:
  • Figg (royal apple orchard)
  • Carrocio (playground)
  • Raymundo, Amber, Jesse, Stuart (royal theatre)
  • Batlin (Fellowship hall)
  • James (inn)
  • Denby (trainer)
  • Csil (healer)
  • Kessler (apothecary)
  • Greg (provisions)
  • Fred, Kelly, Gordon (farmers market)
Between Noble Road and Lord British Lane:
  • Judith, Neno (music hall)
  • Candice (Royal Museum)
  • Snaz (wandering in the streets)
  • Lucy, Jeanette, Shamino (Blue Boar tavern)
  • Willy (bakery)
  • Gaye (clothier)
  • Coop (Iolo's Bows)
  • Grayson (weapons dealer)
  • Sean (jeweller)
  • Diane (stables)
Lord British Lane, east side:
  • Cynthia (royal mint)
  • Patterson (town hall)
  • (beach)
  • Clint (shipyard)
East end:
  • (Candice's home is the northmost house)
  • Brownie (farm before the river)
  • Mack (farm beyond the river)

Main plot[edit]

Lord British suggested to talk to Patterson the mayor and Clint the shipwright. Let us start with the former. Leave the castle and go south along Lord British Lane, then turn east at the first crossroad to find the entrance to the town hall. Patterson gives informations about the ritualistic murder of Finster a few years earlier. He also mentions his wife Judith and his political opponent Brownie: see below, in the "Side quests" section.

Clint can be found at the south end of Lord British Lane. Ask him about the Crown Jewel. For more information about the ship, you should ask to the leader of the Fellowship.

The Fellowship Hall is south-west from the castle, on the west side of Noble Road, just south of the theatre. Interrogate Batlin about everything (he tells you that Elizabeth and Abraham have headed to Minoc), and will also ask you if you wish to join the Fellowship. If you agree, you will start the optional but difficult side-quest involving The Fellowship and Dungeon Destard (actually, you can choose between joining the Fellowship or getting the magic carpet, that you will learn about in Cove). Before you leave, grab the blue key near the yellow potion and open the chest in the west room. You'll find an interesting note and 48 gold, so take them if you want. Since your companions say nothing, it means it is not considered stealing (as in "stealing from thieves").

Now head off and hunt for Sentri. He lives in the west of town, just south-west from the Fellowship Hall. He is more than a plain fighter, he is a trainer. Better yet he offers free Dexterity (and combat) training, with no limit to the number of sessions he'll give. You'll find a key in his bedroom that will provide access to his armoury.

  • Sentri's armoury:
    • Morning star & two-handed sword;
    • Plate armour, plate leggings, ganuntlets and great helm.

Next head to the Blue Boar tavern and get Shamino on your party (hold off on doing this if you want to see a funny tryst involving him and his latest girl, see below). The tavern is between Noble Road and Lord British Lane. Be sure to ask for your pocketwatch as this allows you to find the exact time of day without hunting for a sundial; very useful for some parts of the game.

Side quests[edit]

There are many things to do in Britain.

Patterson mentioned his wife Judith. She can be found at the Music Hall, just south-west from the castle, across the road. She is very unhappy with her husband. The farmer Brownie, who lives in the east end of town before the bridge, has more information about the problem.

Now head into the museum, that is just south of the music hall. Talk to Candice, the museum curator, and she will reveal that she is Patterson's lover. Head into the right-hand room and grab the stones and swamp boots. Your companions won't complain about you stealing as these items were yours in the first place. Candice will even explain you how to use the stones for teleporting. Before using the Mark spell, know that ach stone is "marked" with a location by default, as follows:

  • Blue: Shrine of Honesty (isle with Dungeon Despise)
  • Yellow: Shrine of Compassion (near Cove)
  • Red: Shrine of Valor (isle south of Jhelom)
  • Green: Shrine of Justice (north-east from Empath Abbey)
  • Orange: Shrine of Sacrifice (east of Vesper)
  • Purple: Shrine of Honor (south of Trinsic)
  • White: Britain (inside the provisioner's shop)
  • Black: Castle Britannia

Suggestion: take just the white and the orange stone, then you can purchase just the Recall spell from Rudyom of Cove (the best prices for the Mark and Recall spells are from Mariah in Moonglow.)

At the end of a Fellowship meeting (at midnight) you can talk to Patterson while he is inconveniently near to Candice (that is, on the same screen). If you miss them, you can find the couple at Candice's home, that is at the extreme north of town, just next the north-east tower of the castle. He will admit his fault and promise to be faithful to his wife from now on. Upon completing this side quest, you get 60 experience points.

In the meanwhile, Brownie needed some help to move his pumpkins. Pick up the 27 pumpkins that are at the north end of his field (still on the east end of town) and bring them to him. Upon completing this task, you will receive 27 gold coins (every little helps).

Raymundo is the dramaturgist at the royal theatre, just south-west of the castle. He will invite the Avatar to an audition, but he requires the candidate to wear an Avatar costume. You can buy one from Gaye the clothier for 30 gold coins. Her shop is to the south, between Noble Road and Lord British Lane. After the audition, you will receive 20 experience points.

Beyond Brownie's farm lives Mack. He raises chicken and will pay 1 gold coin per egg, but his chicken lay a limited amount of eggs per day. More interesting, he owns the Hoe of Destruction, but he lost the key to the shack in Lock Lake, that is near Cove. Since the game lacks any way to swim or dive, you can already expect that a fish probably swallowed that key. Also double-click the downed spaceship in the nearby field to hear the Wing Commander theme song.

Love stories[edit]

No reward comes from solving these love stories, but they add lore and depth to the setting.

Charles (in the Castle) loves Jeanette, who loves Willy, who loves Gaye, who cares little. If Lucy is nearby when you talk to Jeanette, the former will put some sense into the latter's head, and this "love quadrangle" will be solved. No reward for the Avatar, though.

Nell is the room maid in the castle. Talk to her, and you will discover that she is pregnant. The father is, with all probability, the puppet master Carrocio, who works in the playground just south-west of the castle. You can talk to both, and keep their secret, or you can reveal it to Nell's brother, Charles.

Take Carrocio's strength test. It is free, and if your strength attribute is high enough (some training will help here) you'll win a toy dragon. The other toy in the "set", a Treasure Troll, is only found on James, one of the Avatar actors (with the Interactions mod it can also be crafted by the player).

James owns and runs the inn in town (one of the most expensive ones in the kingdom: stay away!). His wife Cynthia works at the royal mint, and he is afraid she will get tired of him. Talk to both

Services[edit]

Buyers[edit]

Unlike any previous Ultima (except for Ultima 2), it is impossible to sell surplus weapons and armours. In Ultima 7, all you can do is exchange treasures for gold coins.

Cynthia of the Royal Mint will exchange gold nuggets for 30 Gold Coins and gold bars for 100 Gold Coins. Her office is just outside Castle Britannia, across the road to the south-east. It is one of the few buildings with entrance from the west.

Kessler the apothecary will buy any vial of silver serpent venom for 50 God Coins. His shop is on the west side of Noble Road, north of the market.

Sean the jeweller will buy any jewel you found for 30 Gold Coins. His shop can be found at the south end of Lord British Lane (after two bends) on the west side, in front of the shipwright.

Sellers[edit]

  • Trainers: Sentri, Denby, Zella
  • Provisions: Greg
  • Food sellers: Fred, Kelly, Gordon, Willy, Jeanette, Lucy
  • Healer: Csil
  • Weapons dealers: Coop (ranged weapons) and Grayson (close-combat weapons and armours)
  • Innkeeper: James
  • Stable keeper: Diane


Money making[edit]

Besides killing, there are a few legitimate ways to make money.

  • Trade mutton between Fred and Boots

(See above, #side quests in the castle)

  • Bake bread for Willy

Visit the baker and talk to him for a bit. Eventually the option to work for him will come up, so agree to this. He'll give you five gold for every five loaves, so get baking!

  1. Double-click on a bag of flour and then click on a clear space on a tabletop.
  2. Double-click on the bucket of water (in the SW corner) and then click on the flour (Interactions mod only)
  3. Pick up the ball of dough and place it in the oven.
  4. Pocket the finished loaf.
  5. Once you have five, talk to him to claim your payment.

Note that the mantlepiece above the hearth is also a baking surface! Every flat spot on there except for the far left corner can produce bread. You'll know it's working when your companions say their standard overcooking lines. This means that the bakery can actually produce six loaves at a time. This helps a lot when the baker's own baking takes up all the room and delays your own being put in to cook.

Note that any bread you bake yourself is yours and can be pocketed or eaten straight from the oven without penalty. Also note that if you make a quantity of loaves that isn't divisible by five you won't get full price for the additional ones. Also note that if you help the baker by putting his dough in the oven that bread will actually count as yours, thus allowing faster income.

  • Pick eggs for Mack
  1. Collect eggs
  2. Sell to Mack

This occupation can net you just about 3 Gold Coins per day.

  • Make bandages using Gaye's tools
Interactions mod

Double-click on Shears then click on a Sheep to shear it

Double-click on the thread and then click on some Cloth to make clothing or toys
  1. Double-click on a bale of wool and then click on the spinning wheel to make thread
  2. Double-click on the thread and then click on the loom to make cloth
  3. Double-click on shears and then click on some cloth or clothes to make bandages
  4. Double-click on bandages and click on a party member to partially heal him or her

Note that the colour of the thread is random, but the cloth and clothes made from it seem to maintain that same colour.

Lore[edit]

  • Amber: actress at the Royal Theatre and Shamino's girlfriend
  • Jesse: actor at the Royal Theatre
  • Millie: recruiter for the Fellowship
  • Neno: musician
  • Snaz: beggar
  • Stuart: actor at the Royal Theatre