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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Beginner}}}}
{|style = {{MapleStory/tablestyle}}
{{MapleStory/Subsidebar|Job|Beginner}}
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The '''Beginner''' class essentially serves the purpose of being an introductory class. Though beginners obtain ability points upon leveling up, beginners do not lose experience upon death. It is advised, however, that one makes ''not'' dying a habit before advancing to the first job because experience is lost once the advancement is made. It is also strongly advised that the job advancement is made at the appropriate level (8 for Magicians, 10 for Warriors, Archers, Thieves, and Pirates).
Not much to say about this class; they're basically there as an intro class. They're the one class that you don't lose experience with when you die; it's strongly advised that you make a job advancement at the appropriate level. (8 for magicians, 10 for everyone else). Though, there are a few who choose to completely ignore the job advancement, and play for their entire Maple career as a Beginner, usually for the challenge involved.


==Training locations==
== Common Courtesy ==
There are a number of quests that will be made available from the moment you begin the game. Finish all the quests and you should reach the required level to complete your First Job Advancement with ease.


If you choose to skip the tutorial and head towards Lith Harbor straightaway, you can hunt the Snails, Blue Snails, Red Snails and Shrooms just outside of Lith Harbor and you can easily get to the required level to complete the First Job Advancement. Note however, this can be quite time-consuming towards the higher levels, as these monsters do not bring about much EXP to level you up.
As with all games, there are things to do, and things you shouldn't do.  


==First Job Advancement==
* Territory -- While not ''everyone'' has a grasp of territory, a good number of Maple Story players grow attached to the area they were training on for the past hour. If you would like to train somewhere but it has already been taken, then change channels; with 20 channels there is plenty of places for you to go. If you invade inside someone's territory, then it is easily considered Kill Stealing and will cause up trouble. While I cannot say that this is as much of a wrong thing to do as, say, invading a country in real life, it tends to irritate people a lot, so try not to do that. Unfortunately, in maps such as Pig Beach, the territory is very hard to grasp, and a lot of KSing springs as a result.
Once you reach level 8, you can change jobs to become a [[MapleStory/Magician|Magician]]. Or, you can wait until level 10 and become a [[MapleStory/Warrior|Warrior]], [[MapleStory/Thief|Thief]], [[MapleStory/Bowman|Bowman]], or [[MapleStory/Pirate|Pirate]]. You will retain any SP allocations, but your AP will be reallocated for the new job you choose.  When you are ready, travel to Victoria Island and locate your first job instructor.


===Permanent Beginner===
The ettiqute of territory is a hard one to define, as everyone has different views on how big their territory is. For some maps, a territory can extend to less than 1/8 of the map, while the territory of some maps such as the end of B3, and Zombie Regions, extend across the entire map. However, as you train in that particular map more, you will begin to grasp this common, unwritten knowledge.
'''Permanent Beginners''' (also referred to as "super beginners" or "super noobs") are Beginners who stay Beginners past the first job advancement. The path of the Permanent Beginner is challenging, and only those with the patience can create a successful Beginner. Here are several of the most common reasons given for remaining a Beginner:
*The challenge involved makes permanent Beginners very rare and envied.
*The fact that beginners do not lose experience upon death.
*The privilege of being able to wield rare weapons like the Frozen Tuna, Sake Bottle and Maroon Mop (highest weapon attack in the game) in some MapleStory versions which have extremely high weapon attacks and low level requirements.


While the pros are promising, there are a few cons that may outweigh the pros, depending on the user's opinion. The cons of being a permanent Beginner are:
* Kill Stealing -- Loads of people do this, especially at earlier levels. In essence, this is when a person either invades in someone else's territory, or even worse, a stronger, faster player follows around a weak player to just piss off that person.
*Not having as much of a weapon and armor selection (can only use "common" equipment).
 
*Having very few skills (and Three Snails does not scale with level or stats).
Obviously, it is a bad idea to Kill Steal, and it generally results in a defame.
*Having lower damage than Warriors until they are greater than level 40.
 
*Being KSed a lot more at higher levels.
*Note: The kill stealing ettiqute rule does not apply to boss monsters. Don't take it personal when you wait 45 minutes for Mushmom to spawn, and you are KSed. That is just what happens at Mushmom. Ditto with Jr. Balrog
*Having less quests (many are job specific).
 
*Handicapping yourself, making the game entirely terrible, nigh unplayable
* Defaming -- Defames are generally frowned upon, as they can easily lead to defame wars where a gang defames another gang repeatedly. Defaming is a good idea if someone is truely being a disrespectful person, by kill stealing, or otherwise.
{{Footer Nav|game=MapleStory|prevpage=Jobs|nextpage=Beginner/Skills}}
 
== Common Beginner Errors ==
 
* Scrolls are worth a lot of money at market value, at least 20k for the worst 10% scrolls... (except HP or MP scrolls, they are worth less than 1 meso) and going up to (at least) 3.5 million for the rare 60% glove attack scroll.
 
* Ores are really worth 1k a piece, Dont sell them at the store when real people (that need them) will pay 1k for each one.  Also, If it's Diamond or Gold ore, sell it a few K's higher, I've heard people selling gold for 9k and Diamond for 4k.
 
 
== The art of Permanent beginners ==
 
Super noobs (perm. beginners), someone who stays a beginner for...well, scads of reasons, though they usually side with 5 main reasons:
* The challenge involved.
* The fact you'll never lose EXP when you die.
* Cabs will be unbelievably cheap, to the point at which you'll stop buying scrolls.
* You'll have scads of money due to the fact you dont buy much armor, dont need to worry about dieing, and also dont have to pay expensively for scroll or cab travel.
* You'll just be cool.  End of story.
 
So, do you think YOU want to be a Super noob?  Well, while the pros might seem promising, there are more cons outweighing them.  Here's a couple:
* You can't make parties.
* You can't equip many weapons.
* You can't equip many armors.
* You wont have any skills.
* You'll be doing a little less damage as warriors (or thieves) until about level 40, yet with none of the skill perks.
* You'll be KS'de....A lot.  Get used to it.  Even the warriors can KS you now.
 
Well, that covers the pros and cons, maybe we should move on to something else.
 
'''Stat Builds for Permanent Beginners'''
 
Ok, I'll just go over the basic three, all of which are close (If not the same) to warrior builds.
 
* The High STR beginner
Your whole point here?  It should be preatty understandable.  Since you cant equip better weapons every 5 levels or so, you'll need more Str to equal out to the damage that a Warrior's doing. So, I'de say around:
Str: Everything else
Dex: Equal to your level
Int: Low as possible
Luk: Also low as possible
Not much to that one.
 
* The High DEX beginner
Needless to say, you're working on the opposite of the Str beginner.  You dont want to be hit, and you want to be able to hit everything.  Some people even incorporate Luk into this build to add to their "avoidance".
Onto the stats:
Str: It's up to you, keep it around your level.
Dex: Everythign else
Int: Low as possible
Luk: Low as possible (Can incorporate for more avoidance)
Eh, dont expect to level easily.
 
* The "Warrior-build" beginner
This one is just too easy.  Remember the warrior's build?  Their "regular" build?  It's very similar:
Str: Everything else
Dex: Double your Level
Int: Low as possible
Luk: Low as possible
It might be a good idea for you to take a few levels off your Dex and put it into your Str though, simply so your damage doesn't get behind.
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