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(rm {{MapleStory/Big Bang|1}} - page updated)
(Updated for tempest)
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====Rogue====
====Rogue====
{{MapleStory/Skill desc|Rogue|Nimble Body|Permanently increases Accuracy and Avoidability.|Permanently increases Accuracy and Avoidability.|
{{MapleStory/Skill desc|Rogue|Nimble Body|Permanently increases Accuracy and Avoidability.|Permanently increases Accuracy and Avoidability.|
*'''Level 1''': Accuracy and Evasion +3
*'''Level 1''': Accuracy and Evasion +22
*'''Level 2''': Accuracy and Evasion +6
*'''Level 2''': Accuracy and Evasion +44
*'''Level 3''': Accuracy and Evasion +9
*'''Level 3''': Accuracy and Evasion +66
*'''Level 4''': Accuracy and Evasion +12
*'''Level 4''': Accuracy and Evasion +88
*'''Level 5''': Accuracy and Evasion +15
*'''Level 5''': Accuracy and Evasion +110
*'''Level 6''': Accuracy and Evasion +18
*'''Level 6''': Accuracy and Evasion +132
*'''Level 7''': Accuracy and Evasion +21
*'''Level 7''': Accuracy and Evasion +154
*'''Level 8''': Accuracy and Evasion +24
*'''Level 8''': Accuracy and Evasion +176
*'''Level 9''': Accuracy and Evasion +27
*'''Level 9''': Accuracy and Evasion +198
*'''Level 10''': Accuracy and Evasion +30
*'''Level 10''': Accuracy and Evasion +220
*'''Level 11''': Accuracy and Evasion +33
*'''Level 12''': Accuracy and Evasion +36
*'''Level 13''': Accuracy and Evasion +39
*'''Level 14''': Accuracy and Evasion +42
*'''Level 15''': Accuracy and Evasion +45
*'''Level 16''': Accuracy and Evasion +48
*'''Level 17''': Accuracy and Evasion +51
*'''Level 18''': Accuracy and Evasion +54
*'''Level 19''': Accuracy and Evasion +57
*'''Level 20''': Accuracy and Evasion +60
|}}
|}}


{{MapleStory/Skill desc|Rogue|Keen Eyes|Increases the range of throwing weapons such as the Throwing Stars and Knives.|Increases the range of throwing weapons such as the Throwing Stars and Knives.
{{MapleStory/Skill desc|Rogue|Dark Sight|Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.|Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.|
*'''Requires Level 3 [[#Nimble Body|Nimble Body]]'''.|
*'''Level 1''': MP -23; disappear for 20 sec; speed -17.
*'''Level 1''': Range of attack for the throwing weapon: +40
*'''Level 2''': MP -21; disappear for 40 sec; speed -14.
*'''Level 2''': Range of attack for the throwing weapon: +80
*'''Level 3''': MP -19; disappear for 60 sec; speed -11.
*'''Level 3''': Range of attack for the throwing weapon: +120
*'''Level 4''': MP -17; disappear for 80 sec; speed -8.
*'''Level 4''': Range of attack for the throwing weapon: +160
*'''Level 5''': MP -15; disappear for 100 sec; speed -5.
*'''Level 5''': Range of attack for the throwing weapon: +200
*'''Level 6''': MP -13; disappear for 120 sec; speed -2.
*'''Level 7''': MP -11; disappear for 140 sec; speed 1.
*'''Level 8''': MP -9; disappear for 160 sec; speed 4.
*'''Level 9''': MP -7; disappear for 180 sec; speed 7.
*'''Level 10''': MP -5; disappear for 200 sec; speed 10.
|}}
|}}


{{MapleStory/Skill desc|Rogue|Disorder|Temporarily decreases an enemy’s Weapon Attack and Defense, eventually neutralizing the monster’s attack. Cannot be used on the same monster repeatedly.|Temporarily decreases an enemy’s Weapon Attack and Defense, eventually neutralizing the monster’s attack. Cannot be used on the same monster repeatedly.|
{{MapleStory/Skill desc|Rogue|Double Stab|Quickly stabs an enemy twice.|Quickly stabs an enemy twice.|
*'''Level 1''': MP -5; enemy's weapon attack -2, weapon def. -1% for 15 sec.
*'''Level 1''': MP -8; 89% Damage.
*'''Level 2''': MP -6; enemy's weapon attack -4, weapon def. -2% for 20 sec.
*'''Level 2''': MP -8; 93% Damage.
*'''Level 3''': MP -6; enemy's weapon attack -6, weapon def. -3% for 25 sec.
*'''Level 3''': MP -8; 97% Damage.
*'''Level 4''': MP -7; enemy's weapon attack -8, weapon def. -4% for 30 sec.
*'''Level 4''': MP -8; 101% Damage.
*'''Level 5''': MP -7; enemy's weapon attack -10, weapon def. -5% for 35 sec.
*'''Level 5''': MP -8; 105% Damage.
*'''Level 6''': MP -8; enemy's weapon attack -12, weapon def. -6% for 40 sec.
*'''Level 6''': MP -10; 109% Damage.
*'''Level 7''': MP -8; enemy's weapon attack -14, weapon def. -7% for 45 sec.
*'''Level 7''': MP -10; 113% Damage.
*'''Level 8''': MP -9; enemy's weapon attack -16, weapon def. -8% for 50 sec.
*'''Level 8''': MP -10; 117% Damage.
*'''Level 9''': MP -9; enemy's weapon attack -18, weapon def. -9% for 55 sec.
*'''Level 9''': MP -10; 121% Damage.
*'''Level 10''': MP -10; enemy's weapon attack -20, weapon def. -10% for 60 sec.
*'''Level 10''': MP -10; 125% Damage.
*'''Level 11''': MP -10; 129% Damage.
*'''Level 12''': MP -12; 133% Damage.  
*'''Level 13''': MP -12; 137% Damage.
*'''Level 14''': MP -12; 141% Damage.
*'''Level 15''': MP -12; 145% Damage.
*'''Level 16''': MP -12; 149% Damage.
*'''Level 17''': MP -12; 153% Damage.
*'''Level 18''': MP -14; 157% Damage.
*'''Level 19''': MP -14; 161% Damage.
*'''Level 20''': MP -14; 165% Damage.
|}}
|}}


{{MapleStory/Skill desc|Rogue|Dark Sight|Hides in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.|Hides in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.
{{MapleStory/Skill desc|Rogue|Lucky Seven|Throws 2 throwing stars based on LUK, regardless of Claw Mastery.|Throws 2 throwing stars based on LUK, regardless of Claw Mastery.|
*'''Requires Level 3 [[#Disorder|Disorder]]'''.|
*'''Level 1''': MP -8; 114% Damage.
*'''Level 1''': MP -23; disappear for 20 sec; speed -27.
*'''Level 2''': MP -8; 118% Damage.
*'''Level 2''': MP -21; disappear for 40 sec; speed -24.
*'''Level 3''': MP -8; 122% Damage.
*'''Level 3''': MP -19; disappear for 60 sec; speed -21.
*'''Level 4''': MP -8; 126% Damage.
*'''Level 4''': MP -17; disappear for 80 sec; speed -18.
*'''Level 5''': MP -8; 130% Damage.
*'''Level 5''': MP -15; disappear for 100 sec; speed -15.
*'''Level 6''': MP -10; 134% Damage.
*'''Level 6''': MP -13; disappear for 120 sec; speed -12.
*'''Level 7''': MP -10; 138% Damage.
*'''Level 7''': MP -11; disappear for 140 sec; speed -9.
*'''Level 8''': MP -10; 142% Damage.
*'''Level 8''': MP -9; disappear for 160 sec; speed -6.
*'''Level 9''': MP -10; 146% Damage.
*'''Level 9''': MP -7; disappear for 180 sec; speed -3.
*'''Level 10''': MP -10; 150% Damage.
*'''Level 10''': MP -5; disappear for 200 sec; speed 0.
*'''Level 11''': MP -10; 154% Damage.
|}}
*'''Level 12''': MP -12; 158% Damage.  
 
*'''Level 13''': MP -12; 162% Damage.
{{MapleStory/Skill desc|Rogue|Double Stab|Quickly stabs an enemy twice.|Quickly stabs an enemy twice.|
*'''Level 14''': MP -12; 166% Damage.
*'''Level 1''': MP -8; 73% Damage.
*'''Level 15''': MP -12; 170% Damage.
*'''Level 2''': MP -8; 76% Damage.
*'''Level 16''': MP -12; 174% Damage.
*'''Level 3''': MP -8; 79% Damage.
*'''Level 17''': MP -12; 178% Damage.
*'''Level 4''': MP -8; 82% Damage.
*'''Level 18''': MP -14; 182% Damage.
*'''Level 5''': MP -8; 85% Damage.
*'''Level 19''': MP -14; 186% Damage.
*'''Level 6''': MP -10; 88% Damage.
*'''Level 20''': MP -14; 190% Damage.
*'''Level 7''': MP -10; 91% Damage.
*'''Level 8''': MP -10; 94% Damage.
*'''Level 9''': MP -10; 97% Damage.
*'''Level 10''': MP -10; 100% Damage.
*'''Level 11''': MP -10; 103% Damage.
*'''Level 12''': MP -12; 106% Damage.  
*'''Level 13''': MP -12; 109% Damage.
*'''Level 14''': MP -12; 112% Damage.
*'''Level 15''': MP -12; 115% Damage.
*'''Level 16''': MP -12; 118% Damage.
*'''Level 17''': MP -12; 121% Damage.
*'''Level 18''': MP -14; 124% Damage.
*'''Level 19''': MP -14; 127% Damage.
*'''Level 20''': MP -14; 130% Damage.
|}}
|}}


{{MapleStory/Skill desc|Rogue|Lucky Seven|Throws 2 throwing stars based on LUK, regardless of Claw Mastery.|Throws 2 throwing stars based on LUK, regardless of Claw Mastery.|
{{MapleStory/Skill desc|Rogue|Haste|Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.|Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.|
*'''Level 1''': MP -8; 94% Damage.
*'''Level 1''': MP Cost: 10, Duration: 10 sec, Speed: +2, Jump: +1, Passive Effects - Max Movement Speed: +1
*'''Level 2''': MP -8; 98% Damage.
*'''Level 2''': MP Cost: 10, Duration: 20 sec, Speed: +4, Jump: +2, Passive Effects - Max Movement Speed: +2
*'''Level 3''': MP -8; 102% Damage.
*'''Level 3''': MP Cost: 10, Duration: 30 sec, Speed: +6, Jump: +3, Passive Effects - Max Movement Speed: +3
*'''Level 4''': MP -8; 106% Damage.
*'''Level 4''': MP Cost: 10, Duration: 40 sec, Speed: +8, Jump: +4, Passive Effects - Max Movement Speed: +4
*'''Level 5''': MP -8; 110% Damage.
*'''Level 5''': MP Cost: 10, Duration: 50 sec, Speed: +10, Jump: +5, Passive Effects - Max Movement Speed: +5
*'''Level 6''': MP -10; 114% Damage.
*'''Level 6''': MP Cost: 10, Duration: 60 sec, Speed: +12, Jump: +6, Passive Effects - Max Movement Speed: +6
*'''Level 7''': MP -10; 118% Damage.
*'''Level 7''': MP Cost: 10, Duration: 70 sec, Speed: +14, Jump: +7, Passive Effects - Max Movement Speed: +7
*'''Level 8''': MP -10; 122% Damage.
*'''Level 8''': MP Cost: 10, Duration: 80 sec, Speed: +16, Jump: +8, Passive Effects - Max Movement Speed: +8
*'''Level 9''': MP -10; 126% Damage.
*'''Level 9''': MP Cost: 10, Duration: 90 sec, Speed: +18, Jump: +9, Passive Effects - Max Movement Speed: +9
*'''Level 10''': MP -10; 130% Damage.
*'''Level 10''': MP Cost: 10, Duration: 100 sec, Speed: +20, Jump: +10, Passive Effects - Max Movement Speed: +10
*'''Level 11''': MP -10; 134% Damage.
*'''Level 11''': MP Cost: 20, Duration: 110 sec, Speed: +22, Jump: +11, Passive Effects - Max Movement Speed: +11
*'''Level 12''': MP -12; 138% Damage.
*'''Level 12''': MP Cost: 20, Duration: 120 sec, Speed: +24, Jump: +12, Passive Effects - Max Movement Speed: +12
*'''Level 13''': MP -12; 142% Damage.
*'''Level 13''': MP Cost: 20, Duration: 130 sec, Speed: +26, Jump: +13, Passive Effects - Max Movement Speed: +13
*'''Level 14''': MP -12; 146% Damage.
*'''Level 14''': MP Cost: 20, Duration: 140 sec, Speed: +28, Jump: +14, Passive Effects - Max Movement Speed: +14
*'''Level 15''': MP -12; 150% Damage.
*'''Level 15''': MP Cost: 20, Duration: 150 sec, Speed: +30, Jump: +15, Passive Effects - Max Movement Speed: +15
*'''Level 16''': MP -12; 154% Damage.
*'''Level 16''': MP Cost: 20, Duration: 160 sec, Speed: +32, Jump: +16, Passive Effects - Max Movement Speed: +16
*'''Level 17''': MP -12; 158% Damage.
*'''Level 17''': MP Cost: 20, Duration: 170 sec, Speed: +34, Jump: +17, Passive Effects - Max Movement Speed: +17
*'''Level 18''': MP -14; 162% Damage.
*'''Level 18''': MP Cost: 20, Duration: 180 sec, Speed: +36, Jump: +18, Passive Effects - Max Movement Speed: +18
*'''Level 19''': MP -14; 166% Damage.
*'''Level 19''': MP Cost: 20, Duration: 190 sec, Speed: +38, Jump: +19, Passive Effects - Max Movement Speed: +19
*'''Level 20''': MP -14; 170% Damage.
*'''Level 20''': MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20, Passive Effects - Max Movement Speed: +20
|}}
|}}


===Second Job===
===Second Job===
====Common====
====Common====
{{MapleStory/Skill desc|Thief 2 Common|Shadow Resistance|With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased.|With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased.|
 
*'''Level 1''': Increases HP by 1% and elemental resistance by 1%.
{{MapleStory/Skill desc|Thief 2 Common|Flash Jump|Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.|Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.|
*'''Level 2''': Increases HP by 1% and elemental resistance by 2%.
*'''Level 1''': MP -38, Jumps a certain distance.
*'''Level 3''': Increases HP by 2% and elemental resistance by 3%.
*'''Level 2''': MP -34, Jumps a certain distance.
*'''Level 4''': Increases HP by 2% and elemental resistance by 4%.
*'''Level 3''': MP -30, Jumps a certain distance.
*'''Level 5''': Increases HP by 3% and elemental resistance by 5%.
*'''Level 4''': MP -26, Jumps a certain distance.
*'''Level 6''': Increases HP by 3% and elemental resistance by 6%.
*'''Level 5''': MP -22, Jumps a certain distance.
*'''Level 7''': Increases HP by 4% and elemental resistance by 7%.
*'''Level 8''': Increases HP by 4% and elemental resistance by 8%.
*'''Level 9''': Increases HP by 5% and elemental resistance by 9%.
*'''Level 10''': Increases HP by 5% and elemental resistance by 10%.
*'''Level 11''': Increases HP by 6% and elemental resistance by 11%.
*'''Level 12''': Increases HP by 6% and elemental resistance by 12%.
*'''Level 13''': Increases HP by 7% and elemental resistance by 13%.
*'''Level 14''': Increases HP by 7% and elemental resistance by 14%.
*'''Level 15''': Increases HP by 8% and elemental resistance by 15%.
*'''Level 16''': Increases HP by 8% and elemental resistance by 16%.
*'''Level 17''': Increases HP by 9% and elemental resistance by 17%.
*'''Level 18''': Increases HP by 9% and elemental resistance by 18%.
*'''Level 19''': Increases HP by 10% and elemental resistance by 19%.
*'''Level 20''': Increases HP by 10% and elemental resistance by 20%.
|}}
|}}


*The skills below belong to only the [[#Assassin|Assassin]] and [[#Bandit|Bandit]].
{{MapleStory/Skill desc|Thief 2 Common|Flash Jump|Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.|Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.|
*'''Level 1''': MP -38, Jumps a certain distance.
*'''Level 2''': MP -34, Jumps a certain distance.
*'''Level 3''': MP -30, Jumps a certain distance.
*'''Level 4''': MP -26, Jumps a certain distance.
*'''Level 5''': MP -22, Jumps a certain distance.
|}}


{{MapleStory/Skill desc|Thief 2 Common|Haste|Temporarily boosts the Speed and Jump of the entire party.|Temporarily boosts the Speed and Jump of the entire party.|
{{MapleStory/Skill desc|Thief 2 Common|Physical Training|Permanently improves LUK and DEX through sheer physical training.|Permanently improves LUK and DEX through sheer physical training.|
*'''Level 1''': For MP -15, +2 in speed and +1 in jump for 10 sec.
*'''Level 1''': Permanently increases LUK and DEX by 6
*'''Level 2''': For MP -15, +4 in speed and +2 in jump for 20 sec.
*'''Level 2''': Permanently increases LUK and DEX by 12
*'''Level 3''': For MP -15, +6 in speed and +3 in jump for 30 sec.
*'''Level 3''': Permanently increases LUK and DEX by 18
*'''Level 4''': For MP -15, +8 in speed and +4 in jump for 40 sec.
*'''Level 4''': Permanently increases LUK and DEX by 24
*'''Level 5''': For MP -15, +10 in speed and +5 in jump for 50 sec.
*'''Level 5''': Permanently increases LUK and DEX by 30
*'''Level 6''': For MP -15, +12 in speed and +6 in jump for 60 sec.
*'''Level 7''': For MP -15, +14 in speed and +7 in jump for 70 sec.
*'''Level 8''': For MP -15, +16 in speed and +8 in jump for 80 sec.
*'''Level 9''': For MP -15, +18 in speed and +9 in jump for 90 sec.
*'''Level 10''': For MP -15, +20 in speed and +10 in jump for 100 sec.
*'''Level 11''': For MP -30, +22 in speed and +11 in jump for 110 sec.
*'''Level 12''': For MP -30, +24 in speed and +12 in jump for 120 sec.
*'''Level 13''': For MP -30, +26 in speed and +13 in jump for 130 sec.
*'''Level 14''': For MP -30, +28 in speed and +14 in jump for 140 sec.
*'''Level 15''': For MP -30, +30 in speed and +15 in jump for 150 sec.
*'''Level 16''': For MP -30, +32 in speed and +16 in jump for 160 sec.
*'''Level 17''': For MP -30, +34 in speed and +17 in jump for 170 sec.
*'''Level 18''': For MP -30, +36 in speed and +18 in jump for 180 sec.
*'''Level 19''': For MP -30, +38 in speed and +19 in jump for 190 sec.
*'''Level 20''': For MP -30, +40 in speed and +20 in jump for 200 sec.
|}}
|}}


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{{MapleStory/Skill desc|Assassin|Claw Mastery|Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.|Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.|
{{MapleStory/Skill desc|Assassin|Claw Mastery|Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.|Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.|
*'''Level 1''': Mastery of Claw weapons 12% Accuracy +3, maximum number of Stars +10.
*'''Level 1''': Mastery of Claw weapons 14% Accuracy +12, maximum number of Stars +20.  
*'''Level 2''': Mastery of Claw weapons 14% Accuracy +6, maximum number of Stars +20.  
*'''Level 2''': Mastery of Claw weapons 18% Accuracy +24, maximum number of Stars +40.
*'''Level 3''': Mastery of Claw weapons 16% Accuracy +9, maximum number of Stars +30.
*'''Level 3''': Mastery of Claw weapons 22% Accuracy +36, maximum number of Stars +60.
*'''Level 4''': Mastery of Claw weapons 18% Accuracy +12, maximum number of Stars +40.
*'''Level 4''': Mastery of Claw weapons 26% Accuracy +48, maximum number of Stars +80.
*'''Level 5''': Mastery of Claw weapons 20% Accuracy +15, maximum number of Stars +50.
*'''Level 5''': Mastery of Claw weapons 30% Accuracy +60, maximum number of Stars +100.
*'''Level 6''': Mastery of Claw weapons 22% Accuracy +18, maximum number of Stars +60.
*'''Level 6''': Mastery of Claw weapons 34% Accuracy +72, maximum number of Stars +120.
*'''Level 7''': Mastery of Claw weapons 24% Accuracy +21, maximum number of Stars +70.
*'''Level 7''': Mastery of Claw weapons 38% Accuracy +84, maximum number of Stars +140.
*'''Level 8''': Mastery of Claw weapons 26% Accuracy +24, maximum number of Stars +80.
*'''Level 8''': Mastery of Claw weapons 42% Accuracy +96, maximum number of Stars +160.
*'''Level 9''': Mastery of Claw weapons 28% Accuracy +27, maximum number of Stars +90.
*'''Level 9''': Mastery of Claw weapons 46% Accuracy +104, maximum number of Stars +180.
*'''Level 10''': Mastery of Claw weapons 30% Accuracy +30, maximum number of Stars +100.
*'''Level 10''': Mastery of Claw weapons 50% Accuracy +120, maximum number of Stars +200.
*'''Level 11''': Mastery of Claw weapons 32% Accuracy +33, maximum number of Stars +110.
*'''Level 12''': Mastery of Claw weapons 34% Accuracy +36, maximum number of Stars +120.
*'''Level 13''': Mastery of Claw weapons 36% Accuracy +39, maximum number of Stars +130.
*'''Level 14''': Mastery of Claw weapons 38% Accuracy +42, maximum number of Stars +140.
*'''Level 15''': Mastery of Claw weapons 40% Accuracy +45, maximum number of Stars +150.
*'''Level 16''': Mastery of Claw weapons 42% Accuracy +48, maximum number of Stars +160.
*'''Level 17''': Mastery of Claw weapons 44% Accuracy +51, maximum number of Stars +170.
*'''Level 18''': Mastery of Claw weapons 46% Accuracy +54, maximum number of Stars +180.
*'''Level 19''': Mastery of Claw weapons 48% Accuracy +57, maximum number of Stars +190.
*'''Level 20''': Mastery of Claw weapons 50% Accuracy +60, maximum number of Stars +200.
|}}
|}}


{{MapleStory/Skill desc|Assassin|Claw Booster|Doubles the attack speed of your weapon. Must have a Claw equipped.|Doubles the attack speed of your weapon. Must have a Claw equipped.
{{MapleStory/Skill desc|Assassin|Claw Booster|Doubles the attack speed of your weapon. Must have a Claw equipped.|Doubles the attack speed of your weapon. Must have a Claw equipped.
*'''Requires Level 5 [[#Claw Mastery|Claw Mastery]]'''.|
*'''Requires Level 5 [[#Claw Mastery|Claw Mastery]]'''.|
*'''Level 1''': MP -30; 10 seconds; +2 weapon speed.
*'''Level 1''': MP -29; 20 seconds; +2 weapon speed.
*'''Level 2''': MP -29; 20 seconds; +2 weapon speed.
*'''Level 2''': MP -27; 40 seconds; +2 weapon speed.
*'''Level 3''': MP -28; 30 seconds; +2 weapon speed.
*'''Level 3''': MP -25; 60 seconds; +2 weapon speed.
*'''Level 4''': MP -27; 40 seconds; +2 weapon speed.
*'''Level 4''': MP -23; 80 seconds; +2 weapon speed.
*'''Level 5''': MP -26; 50 seconds; +2 weapon speed.
*'''Level 5''': MP -21; 100 seconds; +2 weapon speed.
*'''Level 6''': MP -25; 60 seconds; +2 weapon speed.
*'''Level 6''': MP -19; 120 seconds; +2 weapon speed.
*'''Level 7''': MP -24; 70 seconds; +2 weapon speed.
*'''Level 7''': MP -17; 140 seconds; +2 weapon speed.
*'''Level 8''': MP -23; 80 seconds; +2 weapon speed.
*'''Level 8''': MP -15; 160 seconds; +2 weapon speed.
*'''Level 9''': MP -22; 90 seconds; +2 weapon speed.
*'''Level 9''': MP -13; 180 seconds; +2 weapon speed.
*'''Level 10''': MP -21; 100 seconds; +2 weapon speed.
*'''Level 10''': MP -11; 200 seconds; +2 weapon speed.
*'''Level 11''': MP -20; 110 seconds; +2 weapon speed.
*'''Level 12''': MP -19; 120 seconds; +2 weapon speed.
*'''Level 13''': MP -18; 130 seconds; +2 weapon speed.
*'''Level 14''': MP -17; 140 seconds; +2 weapon speed.
*'''Level 15''': MP -16; 150 seconds; +2 weapon speed.
*'''Level 16''': MP -15; 160 seconds; +2 weapon speed.
*'''Level 17''': MP -14; 170 seconds; +2 weapon speed.
*'''Level 18''': MP -13; 180 seconds; +2 weapon speed.
*'''Level 19''': MP -12; 190 seconds; +2 weapon speed.
*'''Level 20''': MP -11; 200 seconds; +2 weapon speed.
|}}
|}}


{{MapleStory/Skill desc|Assassin|Critical Throw|Enhances Critical Attack Rate and Minimum Critical Damage.|Enhances Critical Attack Rate and Minimum Critical Damage.
{{MapleStory/Skill desc|Assassin|Critical Throw|Increases your Critical Rate and the minimum Critical Damage.|Increases your Critical Rate and the minimum Critical Damage.
*'''Requires Level 3 [[#Claw Mastery|Claw Mastery]]'''.|
*'''Requires Level 3 [[#Claw Mastery|Claw Mastery]]'''.|
*'''Level 1''': 5% of critical damage at 1% minimum critical damage.
*'''Level 1''': 5% of critical damage at 1% minimum critical damage.
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|}}
|}}


{{MapleStory/Skill desc|Assassin|Drain|Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.|Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.|
{{MapleStory/Skill desc|Assassin|Gust Charm|Solidifies the wind to damage and knock back enemies.|Solidifies the wind to damage and knock back enemies.|
*'''Level 1''': MP -12; 145% Damage, 7% HP regeneration.
Level 1: MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 2''': MP -12; 150% Damage, 9% HP regeneration.
Level 2: MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 3''': MP -12; 155% Damage, 11% HP regeneration.
Level 3: MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 4''': MP -12; 160% Damage, 13% HP regeneration.
Level 4: MP Cost: 16 and 2 throwing stars, Damage: 217%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 5''': MP -12; 165% Damage, 15% HP regeneration.
Level 5: MP Cost: 16 and 2 throwing stars, Damage: 221%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 6''': MP -12; 170% Damage, 17% HP regeneration.
Level 6: MP Cost: 16 and 2 throwing stars, Damage: 225%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 7''': MP -12; 175% Damage, 19% HP regeneration.
Level 7: MP Cost: 17 and 2 throwing stars, Damage: 229%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 8''': MP -12; 180% Damage, 21% HP regeneration.
Level 8: MP Cost: 17 and 2 throwing stars, Damage: 233%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 9''': MP -12; 185% Damage, 23% HP regeneration.
Level 9: MP Cost: 17 and 2 throwing stars, Damage: 237%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 10''': MP -12; 190% Damage, 25% HP regeneration.
Level 10: MP Cost: 18 and 2 throwing stars, Damage: 241%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 11''': MP -24; 195% Damage, 27% HP regeneration.
Level 11: MP Cost: 18 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 12''': MP -24; 200% Damage, 29% HP regeneration.
Level 12: MP Cost: 18 and 2 throwing stars, Damage: 249%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 13''': MP -24; 205% Damage, 31% HP regeneration.
Level 13: MP Cost: 19 and 2 throwing stars, Damage: 253%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 14''': MP -24; 210% Damage, 33% HP regeneration.
Level 14: MP Cost: 19 and 2 throwing stars, Damage: 257%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 15''': MP -24; 215% Damage, 35% HP regeneration.
Level 15: MP Cost: 19 and 2 throwing stars, Damage: 261%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 16''': MP -24; 220% Damage, 37% HP regeneration.
Level 16: MP Cost: 20 and 2 throwing stars, Damage: 265%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 17''': MP -24; 225% Damage, 39% HP regeneration.
Level 17: MP Cost: 20 and 2 throwing stars, Damage: 269%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 18''': MP -24; 230% Damage, 41% HP regeneration.
Level 18: MP Cost: 20 and 2 throwing stars, Damage: 273%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 19''': MP -24; 235% Damage, 43% HP regeneration.
Level 19: MP Cost: 21 and 2 throwing stars, Damage: 277%, Max Enemies Hit: 4, Knockback Range: 350
*'''Level 20''': MP -24; 240% Damage, 45% HP regeneration.
Level 20: MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350
|}}
 
{{MapleStory/Skill desc|Assassin|Shuriken Burst|Throws an exploding shuriken to damage the target and nearby enemies.|Throws an exploding shuriken to damage the target and nearby enemies.|
Level 1: MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4
Level 2: MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4
Level 3: MP Cost: 13 and 2 throwing stars, Damage: 218%, Max Enemies Hit: 4
Level 4: MP Cost: 13 and 2 throwing stars, Damage: 224%, Max Enemies Hit: 4
Level 5: MP Cost: 13 and 2 throwing stars, Damage: 230%, Max Enemies Hit: 4
Level 6: MP Cost: 14 and 2 throwing stars, Damage: 236%, Max Enemies Hit: 4
Level 7: MP Cost: 14 and 2 throwing stars, Damage: 242%, Max Enemies Hit: 4
Level 8: MP Cost: 14 and 2 throwing stars, Damage: 248%, Max Enemies Hit: 4
Level 9: MP Cost: 15 and 2 throwing stars, Damage: 254%, Max Enemies Hit: 4
Level 10: MP Cost: 15 and 2 throwing stars, Damage: 260%, Max Enemies Hit: 4
Level 11: MP Cost: 15 and 2 throwing stars, Damage: 266%, Max Enemies Hit: 4
Level 12: MP Cost: 16 and 2 throwing stars, Damage: 272%, Max Enemies Hit: 4
Level 13: MP Cost: 16 and 2 throwing stars, Damage: 278%, Max Enemies Hit: 4
Level 14: MP Cost: 16 and 2 throwing stars, Damage: 284%, Max Enemies Hit: 4
Level 15: MP Cost: 17 and 2 throwing stars, Damage: 290%, Max Enemies Hit: 4
Level 16: MP Cost: 17 and 2 throwing stars, Damage: 296%, Max Enemies Hit: 4
Level 17: MP Cost: 17 and 2 throwing stars, Damage: 302%, Max Enemies Hit: 4
Level 18: MP Cost: 18 and 2 throwing stars, Damage: 308%, Max Enemies Hit: 4
Level 19: MP Cost: 18 and 2 throwing stars, Damage: 314%, Max Enemies Hit: 4
Level 20: MP Cost: 18 and 2 throwing stars, Damage: 320%, Max Enemies Hit: 4
|}}
|}}


====Bandit====
====Bandit====
Line 269: Line 240:


{{MapleStory/Skill desc|Bandit|Dagger Mastery|Increases the weapon mastery and accuracy of daggers.|Increases the weapon mastery and accuracy of daggers.|
{{MapleStory/Skill desc|Bandit|Dagger Mastery|Increases the weapon mastery and accuracy of daggers.|Increases the weapon mastery and accuracy of daggers.|
*'''Level 1''': Mastery of Dagger weapons 12% Accuracy +3.
*'''Level 1''': Mastery of Dagger weapons 14% Accuracy +12.
*'''Level 2''': Mastery of Dagger weapons 14% Accuracy +6.
*'''Level 2''': Mastery of Dagger weapons 18% Accuracy +24.
*'''Level 3''': Mastery of Dagger weapons 16% Accuracy +9.
*'''Level 3''': Mastery of Dagger weapons 22% Accuracy +36.
*'''Level 4''': Mastery of Dagger weapons 18% Accuracy +12.
*'''Level 4''': Mastery of Dagger weapons 26% Accuracy +48.
*'''Level 5''': Mastery of Dagger weapons 20% Accuracy +15.
*'''Level 5''': Mastery of Dagger weapons 30% Accuracy +60.
*'''Level 6''': Mastery of Dagger weapons 22% Accuracy +18.
*'''Level 6''': Mastery of Dagger weapons 34% Accuracy +72.
*'''Level 7''': Mastery of Dagger weapons 24% Accuracy +21.
*'''Level 7''': Mastery of Dagger weapons 38% Accuracy +84.
*'''Level 8''': Mastery of Dagger weapons 26% Accuracy +24.
*'''Level 8''': Mastery of Dagger weapons 42% Accuracy +96.
*'''Level 9''': Mastery of Dagger weapons 28% Accuracy +27.
*'''Level 9''': Mastery of Dagger weapons 46% Accuracy +108.
*'''Level 10''': Mastery of Dagger weapons 30% Accuracy +30.
*'''Level 10''': Mastery of Dagger weapons 50% Accuracy +120.
*'''Level 11''': Mastery of Dagger weapons 32% Accuracy +33.
*'''Level 12''': Mastery of Dagger weapons 34% Accuracy +36.
*'''Level 13''': Mastery of Dagger weapons 36% Accuracy +39.
*'''Level 14''': Mastery of Dagger weapons 38% Accuracy +42.
*'''Level 15''': Mastery of Dagger weapons 40% Accuracy +45.
*'''Level 16''': Mastery of Dagger weapons 42% Accuracy +48.
*'''Level 17''': Mastery of Dagger weapons 44% Accuracy +51.
*'''Level 18''': Mastery of Dagger weapons 46% Accuracy +54.
*'''Level 19''': Mastery of Dagger weapons 48% Accuracy +57.
*'''Level 20''': Mastery of Dagger weapons 50% Accuracy +60.
|}}
|}}


{{MapleStory/Skill desc|Bandit|Dagger Booster|Doubles the attack speed of your weapon. Must have a dagger equipped.|Doubles the attack speed of your weapon. Must have a dagger equipped.
{{MapleStory/Skill desc|Bandit|Dagger Booster|Doubles the attack speed of your weapon. Must have a dagger equipped.|Doubles the attack speed of your weapon. Must have a dagger equipped.
*'''Requires Level 5 [[#Dagger Mastery|Dagger Mastery]]'''.|
*'''Requires Level 5 [[#Dagger Mastery|Dagger Mastery]]'''.|
*'''Level 1''': MP -30; 10 seconds; +2 weapon speed.
*'''Level 1''': MP -29; 20 seconds; +2 weapon speed.
*'''Level 2''': MP -29; 20 seconds; +2 weapon speed.
*'''Level 2''': MP -27; 40 seconds; +2 weapon speed.
*'''Level 3''': MP -28; 30 seconds; +2 weapon speed.
*'''Level 3''': MP -25; 60 seconds; +2 weapon speed.
*'''Level 4''': MP -27; 40 seconds; +2 weapon speed.
*'''Level 4''': MP -23; 80 seconds; +2 weapon speed.
*'''Level 5''': MP -26; 50 seconds; +2 weapon speed.
*'''Level 5''': MP -21; 100 seconds; +2 weapon speed.
*'''Level 6''': MP -25; 60 seconds; +2 weapon speed.
*'''Level 6''': MP -19; 120 seconds; +2 weapon speed.
*'''Level 7''': MP -24; 70 seconds; +2 weapon speed.
*'''Level 7''': MP -17; 140 seconds; +2 weapon speed.
*'''Level 8''': MP -23; 80 seconds; +2 weapon speed.
*'''Level 8''': MP -15; 160 seconds; +2 weapon speed.
*'''Level 9''': MP -22; 90 seconds; +2 weapon speed.
*'''Level 9''': MP -13; 180 seconds; +2 weapon speed.
*'''Level 10''': MP -21; 100 seconds; +2 weapon speed.
*'''Level 10''': MP -11; 200 seconds; +2 weapon speed.
*'''Level 11''': MP -20; 110 seconds; +2 weapon speed.
*'''Level 12''': MP -19; 120 seconds; +2 weapon speed.
*'''Level 13''': MP -18; 130 seconds; +2 weapon speed.
*'''Level 14''': MP -17; 140 seconds; +2 weapon speed.
*'''Level 15''': MP -16; 150 seconds; +2 weapon speed.
*'''Level 16''': MP -15; 160 seconds; +2 weapon speed.
*'''Level 17''': MP -14; 170 seconds; +2 weapon speed.
*'''Level 18''': MP -13; 180 seconds; +2 weapon speed.
*'''Level 19''': MP -12; 190 seconds; +2 weapon speed.
*'''Level 20''': MP -11; 200 seconds; +2 weapon speed.
|}}
|}}


{{MapleStory/Skill desc|Bandit|Steal|Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.|Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.
{{MapleStory/Skill desc|Bandit|Steal|Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.|Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.|
*'''Requires Level 5 [[#Haste|Haste]]'''.|
Level 1: MP Cost: 12, Steal Chance: 31%, Damage: 294%, Max Monsters Hit: 4, Stun Duration: 2 sec
*'''Level 1''': MP -12; 2% probability of stealing, at 205% damage on 2 monsters with a 2 second stun.
Level 2: MP Cost: 12, Steal Chance: 33%, Damage: 298%, Max Monsters Hit: 4, Stun Duration: 2 sec
*'''Level 2''': MP -12; 4% probability of stealing, at 210% damage on 2 monsters with a 2 second stun.
Level 3: MP Cost: 12, Steal Chance: 35%, Damage: 302%, Max Monsters Hit: 4, Stun Duration: 3 sec
*'''Level 3''': MP -12; 6% probability of stealing, at 215% damage on 2 monsters with a 2 second stun.
Level 4: MP Cost: 12, Steal Chance: 37%, Damage: 306%, Max Monsters Hit: 4, Stun Duration: 3 sec
*'''Level 4''': MP -12; 8% probability of stealing, at 220% damage on 2 monsters with a 2 second stun.
Level 5: MP Cost: 12, Steal Chance: 39%, Damage: 310%, Max Monsters Hit: 4, Stun Duration: 3 sec
*'''Level 5''': MP -12; 10% probability of stealing, at 225% damage on 2 monsters with a 2 second stun.
Level 6: MP Cost: 24, Steal Chance: 41%, Damage: 314%, Max Monsters Hit: 4, Stun Duration: 4 sec
*'''Level 6''': MP -12; 12% probability of stealing, at 230% damage on 2 monsters with a 2 second stun.
Level 7: MP Cost: 24, Steal Chance: 43%, Damage: 318%, Max Monsters Hit: 4, Stun Duration: 4 sec
*'''Level 7''': MP -12; 14% probability of stealing, at 235% damage on 3 monsters with a 3 second stun.
Level 8: MP Cost: 24, Steal Chance: 45%, Damage: 322%, Max Monsters Hit: 4, Stun Duration: 4 sec
*'''Level 8''': MP -12; 16% probability of stealing, at 240% damage on 3 monsters with a 3 second stun.
Level 9: MP Cost: 24, Steal Chance: 47%, Damage: 326%, Max Monsters Hit: 4, Stun Duration: 5 sec
*'''Level 9''': MP -12; 18% probability of stealing, at 245% damage on 3 monsters with a 3 second stun.
Level 10: MP Cost: 24, Steal Chance: 49%, Damage: 330%, Max Monsters Hit: 4, Stun Duration: 5 sec
*'''Level 10''': MP -12; 20% probability of stealing, at 250% damage on 3 monsters with a 3 second stun.
*'''Level 11''': MP -24; 22% probability of stealing, at 255% damage on 3 monsters with a 3 second stun.
*'''Level 12''': MP -24; 24% probability of stealing, at 260% damage on 3 monsters with a 3 second stun.
*'''Level 13''': MP -24; 26% probability of stealing, at 265% damage on 3 monsters with a 3 second stun.
*'''Level 14''': MP -24; 28% probability of stealing, at 270% damage on 4 monsters with a 4 second stun.
*'''Level 15''': MP -24; 30% probability of stealing, at 275% damage on 4 monsters with a 4 second stun.
*'''Level 16''': MP -24; 32% probability of stealing, at 280% damage on 4 monsters with a 4 second stun.
*'''Level 17''': MP -24; 34% probability of stealing, at 285% damage on 4 monsters with a 4 second stun.
*'''Level 18''': MP -24; 36% probability of stealing, at 290% damage on 4 monsters with a 4 second stun.
*'''Level 19''': MP -24; 38% probability of stealing, at 295% damage on 4 monsters with a 4 second stun.
*'''Level 20''': MP -24; 40% probability of stealing, at 300% damage on 4 monsters with a 4 second stun.
|}}
|}}
{{MapleStory/Skill desc|Bandit|Shield Mastery|Increases Weapon/Magic DEF and Avoidability when a shield is equipped.|Increases Weapon/Magic DEF and Avoidability when a shield is equipped.|
Level 1: Weapon/Magic DEF: +11%, Avoidability: +2%
Level 2: Weapon/Magic DEF: +22%, Avoidability: +4%
Level 3: Weapon/Magic DEF: +33%, Avoidability: +6%
Level 4: Weapon/Magic DEF: +44%, Avoidability: +8%
Level 5: Weapon/Magic DEF: +55%, Avoidability: +10%
Level 6: Weapon/Magic DEF: +66%, Avoidability: +12%
Level 7: Weapon/Magic DEF: +77%, Avoidability: +14%
Level 8: Weapon/Magic DEF: +88%, Avoidability: +16%
Level 9: Weapon/Magic DEF: +99%, Avoidability: +18%
Level 10: Weapon/Magic DEF: +110%, Avoidability: +20%
|MS Skill Shield Mastery- Chief Bandit.png}}
{{MapleStory/Skill desc|Bandit|Channel Karma|Maximizes Weapon Attack power.|Maximizes Weapon Attack power.|
Level 1: MP Cost: 15, Weapon ATT: +1, Duration: 66 sec
Level 2: MP Cost: 15, Weapon ATT: +3, Duration: 72 sec
Level 3: MP Cost: 15, Weapon ATT: +4, Duration: 78 sec
Level 4: MP Cost: 15, Weapon ATT: +6, Duration: 84 sec
Level 5: MP Cost: 15, Weapon ATT: +7, Duration: 90 sec
Level 6: MP Cost: 15, Weapon ATT: +9, Duration: 96 sec
Level 7: MP Cost: 15, Weapon ATT: +10, Duration: 102 sec
Level 8: MP Cost: 15, Weapon ATT: +12, Duration: 108 sec
Level 9: MP Cost: 15, Weapon ATT: +13, Duration: 114 sec
Level 10: MP Cost: 15, Weapon ATT: +15, Duration: 120 sec
Level 11: MP Cost: 22, Weapon ATT: +16, Duration: 126 sec
Level 12: MP Cost: 22, Weapon ATT: +18, Duration: 132 sec
Level 13: MP Cost: 22, Weapon ATT: +19, Duration: 138 sec
Level 14: MP Cost: 22, Weapon ATT: +21, Duration: 144 sec
Level 15: MP Cost: 22, Weapon ATT: +22, Duration: 150 sec
Level 16: MP Cost: 22, Weapon ATT: +24, Duration: 156 sec
Level 17: MP Cost: 22, Weapon ATT: +25, Duration: 162 sec
Level 18: MP Cost: 22, Weapon ATT: +27, Duration: 168 sec
Level 19: MP Cost: 22, Weapon ATT: +28, Duration: 174 sec
Level 20: MP Cost: 22, Weapon ATT: +30, Duration: 180 sec
|MS Skill Chakra.png}}


{{MapleStory/Skill desc|Bandit|Savage Blow|Deals very quick consecutive attacks to a monster.|Deals very quick consecutive attacks to a monster.|
{{MapleStory/Skill desc|Bandit|Savage Blow|Deals very quick consecutive attacks to a monster.|Deals very quick consecutive attacks to a monster.|
*'''Level 1''': MP -14; 61% Damage.
Level 1: MP Cost: 11, Number of Attacks: 6, Damage: 75%
*'''Level 2''': MP -14; 62% Damage.
Level 2: MP Cost: 11, Number of Attacks: 6, Damage: 76%
*'''Level 3''': MP -14; 63% Damage.
Level 3: MP Cost: 11, Number of Attacks: 6, Damage: 77%
*'''Level 4''': MP -14; 64% Damage.
Level 4: MP Cost: 13, Number of Attacks: 6, Damage: 78%
*'''Level 5''': MP -16; 65% Damage.
Level 5: MP Cost: 13, Number of Attacks: 6, Damage: 79%
*'''Level 6''': MP -16; 66% Damage.
Level 6: MP Cost: 13, Number of Attacks: 6, Damage: 80%
*'''Level 7''': MP -16; 67% Damage.
Level 7: MP Cost: 13, Number of Attacks: 6, Damage: 81%
*'''Level 8''': MP -16; 68% Damage.
Level 8: MP Cost: 15, Number of Attacks: 6, Damage: 82%
*'''Level 9''': MP -16; 69% Damage.
Level 9: MP Cost: 15, Number of Attacks: 6, Damage: 83%
*'''Level 10''': MP -18; 70% Damage.
Level 10: MP Cost: 15, Number of Attacks: 6, Damage: 84%
*'''Level 11''': MP -18; 71% Damage.
Level 11: MP Cost: 15, Number of Attacks: 6, Damage: 85%
*'''Level 12''': MP -18; 72% Damage.
Level 12: MP Cost: 17, Number of Attacks: 6, Damage: 86%
*'''Level 13''': MP -18; 73% Damage.
Level 13: MP Cost: 17, Number of Attacks: 6, Damage: 87%
*'''Level 14''': MP -18; 74% Damage.
Level 14: MP Cost: 17, Number of Attacks: 6, Damage: 88%
*'''Level 15''': MP -20; 75% Damage.
Level 15: MP Cost: 17, Number of Attacks: 6, Damage: 89%
*'''Level 16''': MP -20; 76% Damage.
Level 16: MP Cost: 19, Number of Attacks: 6, Damage: 90%
*'''Level 17''': MP -20; 77% Damage.
Level 17: MP Cost: 19, Number of Attacks: 6, Damage: 91%
*'''Level 18''': MP -20; 78% Damage.
Level 18: MP Cost: 19, Number of Attacks: 6, Damage: 92%
*'''Level 19''': MP -20; 79% Damage.
Level 19: MP Cost: 19, Number of Attacks: 6, Damage: 93%
*'''Level 20''': MP -22; 80% Damage.
Level 20: MP Cost: 21, Number of Attacks: 6, Damage: 94%
*'''Level 21''': MP -22; 81% Damage.
*'''Level 22''': MP -22; 82% Damage.
*'''Level 23''': MP -22; 83% Damage.
*'''Level 24''': MP -22; 84% Damage.
*'''Level 25''': MP -24; 85% Damage.
*'''Level 26''': MP -24; 86% Damage.
*'''Level 27''': MP -24; 87% Damage.
*'''Level 28''': MP -24; 88% Damage.
*'''Level 29''': MP -24; 89% Damage.
*'''Level 30''': MP -26; 90% Damage.
|}}
|}}


====Dual Blade====
{{MapleStory/Skill desc|Bandit|Meso Guard|Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate.|Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate.|
=====Dual Recruit=====
Level 1: MP Cost: 12, Damage Blocked: 77%, Duration: 127 sec
*Advanced from the first job [[#Thief|Thief]].
Level 2: MP Cost: 15, Damage Blocked: 74%, Duration: 134 sec
Level 3: MP Cost: 15, Damage Blocked: 71%, Duration: 141 sec
Level 4: MP Cost: 18, Damage Blocked: 68%, Duration: 148 sec
Level 5: MP Cost: 18, Damage Blocked: 65%, Duration: 155 sec
Level 6: MP Cost: 21, Damage Blocked: 62%, Duration: 162 sec
Level 7: MP Cost: 21, Damage Blocked: 59%, Duration: 169 sec
Level 8: MP Cost: 24, Damage Blocked: 56%, Duration: 176 sec
Level 9: MP Cost: 24, Damage Blocked: 53%, Duration: 183 sec
Level 10: MP Cost: 27, Damage Blocked: 50%, Duration: 190 sec
|}}


{{MapleStory/Skill desc|Blade Recruit|Katara Mastery|Increases the weapon mastery and accuracy of daggers and kataras.|Increases the weapon mastery and accuracy of daggers and kataras.|
*'''Level 1''': Blades mastery 12%, accuracy +3
*'''Level 2''': Blades mastery 14%, accuracy +6
*'''Level 3''': Blades mastery 16%, accuracy +9
*'''Level 4''': Blades mastery 18%, accuracy +12
*'''Level 5''': Blades mastery 20%, accuracy +15
*'''Level 6''': Blades mastery 22%, accuracy +18
*'''Level 7''': Blades mastery 24%, accuracy +21
*'''Level 8''': Blades mastery 26%, accuracy +24
*'''Level 9''': Blades mastery 28%, accuracy +27
*'''Level 10''': Blades mastery 30%, accuracy +30
*'''Level 11''': Blades mastery 32%, accuracy +33
*'''Level 12''': Blades mastery 34%, accuracy +36
*'''Level 13''': Blades mastery 36%, accuracy +39
*'''Level 14''': Blades mastery 38%, accuracy +42
*'''Level 15''': Blades mastery 40%, accuracy +45
*'''Level 16''': Blades mastery 42%, accuracy +48
*'''Level 17''': Blades mastery 44%, accuracy +51
*'''Level 18''': Blades mastery 46%, accuracy +54
*'''Level 19''': Blades mastery 48%, accuracy +57
*'''Level 20''': Blades mastery 50%, accuracy +60
|MS_Skill_Blade_Mastery.png}}


{{MapleStory/Skill desc|Blade Recruit|Triple Stab|Quickly deals 3 attacks to a maximum of 2 enemies.|Quickly deals 3 attacks to a maximum of 2 enemies.
===Third Job===
*'''Requires Level 10 [[#Double Stab|Double Stab]]'''.|
====Common====
*'''Level 1''': MP -16 133% damage; Attacks 2 enemies 3 times.
{{MapleStory/Skill desc|Thief 3 Common|Enveloping Darkness|Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.|Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.|
*'''Level 2''': MP -16 136% damage; Attacks 2 enemies 3 times.
*'''Level 1''': MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
*'''Level 3''': MP -16 139% damage; Attacks 2 enemies 3 times.
*'''Level 2''': MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
*'''Level 4''': MP -16 142% damage; Attacks 2 enemies 3 times.
*'''Level 3''': MaxHP: +6%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
*'''Level 5''': MP -18 145% damage; Attacks 2 enemies 3 times.
*'''Level 4''': MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
*'''Level 6''': MP -18 148% damage; Attacks 2 enemies 3 times.
*'''Level 5''': MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
*'''Level 7''': MP -18 151% damage; Attacks 2 enemies 3 times.
*'''Level 6''': MaxHP: +12%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
*'''Level 8''': MP -18 154% damage; Attacks 2 enemies 3 times.
*'''Level 7''': MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22%
*'''Level 9''': MP -18 157% damage; Attacks 2 enemies 3 times.
*'''Level 8''': MaxHP: +16%, Abnormal Status Resistance: +24%, Elemental Resistance: +24%
*'''Level 10''': MP -20 160% damage; Attacks 2 enemies 3 times.}}
*'''Level 9''': MaxHP: +18%, Abnormal Status Resistance: +26%, Elemental Resistance: +26%
*'''Level 10''': MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
|MS Skill Shadow Resistance.png}}


{{MapleStory/Skill desc|Blade Recruit|Katara Booster|Doubles the attack speed of your weapon. Must have a Katara equipped.|Doubles the attack speed of your weapon. Must have a Katara equipped.|
{{MapleStory/Skill desc|Thief 3 Common|Shadow Partner|A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.|A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.|
*'''Level 1''': MP -30; boosts speed for 10 seconds.
*'''Level 1''': MP Cost: 40, Damage: 13%, Duration: 60 sec
*'''Level 2''': MP -29; boosts speed for 20 seconds.
*'''Level 2''': MP Cost: 40, Damage: 16%, Duration: 60 sec
*'''Level 3''': MP -28; boosts speed for 30 seconds.
*'''Level 3''': MP Cost: 44, Damage: 19%, Duration: 60 sec
*'''Level 4''': MP -27; boosts speed for 40 seconds.
*'''Level 4''': MP Cost: 44, Damage: 22%, Duration: 60 sec
*'''Level 5''': MP -26; boosts speed for 50 seconds.
*'''Level 5''': MP Cost: 44, Damage: 25%, Duration: 60 sec
*'''Level 6''': MP -25; boosts speed for 60 seconds.
*'''Level 6''': MP Cost: 48, Damage: 28%, Duration: 100 sec
*'''Level 7''': MP -24; boosts speed for 70 seconds.
*'''Level 7''': MP Cost: 48, Damage: 31%, Duration: 100 sec
*'''Level 8''': MP -23; boosts speed for 80 seconds.
*'''Level 8''': MP Cost: 48, Damage: 34%, Duration: 100 sec
*'''Level 9''': MP -22; boosts speed for 90 seconds.
*'''Level 9''': MP Cost: 52, Damage: 37%, Duration: 100 sec
*'''Level 10''': MP -21; boosts speed for 100 seconds.
*'''Level 10''': MP Cost: 52, Damage: 40%, Duration: 100 sec
*'''Level 11''': MP -20; boosts speed for 110 seconds.
*'''Level 11''': MP Cost: 52, Damage: 43%, Duration: 100 sec
*'''Level 12''': MP -19; boosts speed for 120 seconds.
*'''Level 12''': MP Cost: 56, Damage: 46%, Duration: 140 sec
*'''Level 13''': MP -18; boosts speed for 130 seconds.
*'''Level 13''': MP Cost: 56, Damage: 49%, Duration: 140 sec
*'''Level 14''': MP -17; boosts speed for 140 seconds.
*'''Level 14''': MP Cost: 56, Damage: 52%, Duration: 140 sec
*'''Level 15''': MP -16; boosts speed for 150 seconds.
*'''Level 15''': MP Cost: 60, Damage: 55%, Duration: 140 sec
*'''Level 16''': MP -15; boosts speed for 160 seconds.
*'''Level 16''': MP Cost: 60, Damage: 58%, Duration: 140 sec
*'''Level 17''': MP -14; boosts speed for 170 seconds.
*'''Level 17''': MP Cost: 60, Damage: 61%, Duration: 140 sec
*'''Level 18''': MP -13; boosts speed for 180 seconds.
*'''Level 18''': MP Cost: 64, Damage: 64%, Duration: 180 sec
*'''Level 19''': MP -12; boosts speed for 190 seconds.
*'''Level 19''': MP Cost: 64, Damage: 67%, Duration: 180 sec
*'''Level 20''': MP -11; boosts speed for 200 seconds.
*'''Level 20''': MP Cost: 64, Damage: 70%, Duration: 180 sec
|MS_Skill_Blade_Booster.png}}
|}}


=====Dual Acolyte=====
*Advanced from the second job [[#Blade Recruit|Blade Recruit]].


{{MapleStory/Skill desc|Blade Acolyte|Self Haste|Temporarily increases Movement Speed and Jump.|Temporarily increases Movement Speed and Jump.|
====Hermit====
*'''Level 1''': For MP -15, +2 in speed and +4 in jump for 10 sec.
*Advanced from the second job [[#Assassin|Assassin]].
*'''Level 2''': For MP -15, +4 in speed and +5 in jump for 20 sec.
*'''Level 3''': For MP -15, +6 in speed and +6 in jump for 30 sec.
*'''Level 4''': For MP -15, +8 in speed and +7 in jump for 40 sec.
*'''Level 5''': For MP -15, +10 in speed and +8 in jump for 50 sec.
*'''Level 6''': For MP -15, +12 in speed and +9 in jump for 60 sec.
*'''Level 7''': For MP -15, +14 in speed and +10 in jump for 70 sec.
*'''Level 8''': For MP -15, +16 in speed and +11 in jump for 80 sec.
*'''Level 9''': For MP -15, +18 in speed and +12 in jump for 90 sec.
*'''Level 10''': For MP -15, +20 in speed and +13 in jump for 100 sec.
*'''Level 11''': For MP -30, +22 in speed and +14 in jump for 110 sec.
*'''Level 12''': For MP -30, +24 in speed and +15 in jump for 120 sec.
*'''Level 13''': For MP -30, +26 in speed and +16 in jump for 130 sec.
*'''Level 14''': For MP -30, +28 in speed and +17 in jump for 140 sec.
*'''Level 15''': For MP -30, +30 in speed and +18 in jump for 150 sec.
*'''Level 16''': For MP -30, +32 in speed and +19 in jump for 160 sec.
*'''Level 17''': For MP -30, +34 in speed and +20 in jump for 170 sec.
*'''Level 18''': For MP -30, +36 in speed and +21 in jump for 180 sec.
*'''Level 19''': For MP -30, +38 in speed and +22 in jump for 190 sec.
*'''Level 20''': For MP -30, +40 in speed and +23 in jump for 200 sec.}}


{{MapleStory/Skill desc|Blade Acolyte|Fatal Blow|Deals very quick consecutive attacks to a monster.|Deals very quick consecutive attacks to a monster.|
{{MapleStory/Skill desc|Hermit|Alchemic Adrenaline|Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.|Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.|
*'''Level 1''': MP -18, 81% damage, attacks 8 times.
Level 1: Recovery Amount: +116%
*'''Level 2''': MP -18, 82% damage, attacks 8 times.
Level 2: Recovery Amount: +122%
*'''Level 3''': MP -18, 83% damage, attacks 8 times.
Level 3: Recovery Amount: +128%
*'''Level 4''': MP -18, 84% damage, attacks 8 times.
Level 4: Recovery Amount: +134%
*'''Level 5''': MP -20, 85% damage, attacks 8 times.
Level 5: Recovery Amount: +140%
*'''Level 6''': MP -20, 86% damage, attacks 8 times.
Level 6: Recovery Amount: +146%
*'''Level 7''': MP -20, 87% damage, attacks 8 times.
Level 7: Recovery Amount: +152%
*'''Level 8''': MP -20, 88% damage, attacks 8 times.
Level 8: Recovery Amount: +158%
*'''Level 9''': MP -20, 89% damage, attacks 8 times.
Level 9: Recovery Amount: +164%
*'''Level 10''': MP -22, 90% damage, attacks 8 times.
Level 10: Recovery Amount: +170%
*'''Level 11''': MP -22, 91% damage, attacks 8 times.
|}}
*'''Level 12''': MP -22, 92% damage, attacks 8 times.
*'''Level 13''': MP -22, 93% damage, attacks 8 times.
*'''Level 14''': MP -22, 94% damage, attacks 8 times.
*'''Level 15''': MP -24, 95% damage, attacks 8 times.
*'''Level 16''': MP -24, 96% damage, attacks 8 times.
*'''Level 17''': MP -24, 97% damage, attacks 8 times.
*'''Level 18''': MP -24, 98% damage, attacks 8 times.
*'''Level 19''': MP -24, 99% damage, attacks 8 times.
*'''Level 20''': MP -26, 100% damage, attacks 8 times.
*'''Level 21''': MP -26, 101% damage, attacks 8 times.
*'''Level 22''': MP -26, 102% damage, attacks 8 times.
*'''Level 23''': MP -26, 103% damage, attacks 8 times.
*'''Level 24''': MP -26, 104% damage, attacks 8 times.
*'''Level 25''': MP -28, 105% damage, attacks 8 times.
*'''Level 26''': MP -28, 106% damage, attacks 8 times.
*'''Level 27''': MP -28, 107% damage, attacks 8 times.
*'''Level 28''': MP -28, 108% damage, attacks 8 times.
*'''Level 29''': MP -28, 109% damage, attacks 8 times.
*'''Level 30''': MP -30, 110% damage, attacks 8 times.}}


{{MapleStory/Skill desc|Blade Acolyte|Slash Storm|Moves you forward while attacking multiple enemies.|Moves you forward while attacking multiple enemies.|
{{MapleStory/Skill desc|Thief 3 Common|Dark Flare|Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.|Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.|
*'''Level 1''': MP -12, 154% damage, attack 3 enemies.
*'''Level 1''': MP -60; 24 seconds of windmill flare. Reflects 400% Damage. Cooldown: 260 seconds.
*'''Level 2''': MP -12, 158% damage, attack 3 enemies.
*'''Level 2''': MP -68; 28 seconds of windmill flare. Reflects 500% Damage. Cooldown: 220 seconds.
*'''Level 3''': MP -14, 162% damage, attack 3 enemies.
*'''Level 3''': MP -68; 32 seconds of windmill flare. Reflects 600% Damage. Cooldown: 220 seconds.
*'''Level 4''': MP -14, 166% damage, attack 3 enemies.
*'''Level 4''': MP -76; 36 seconds of windmill flare. Reflects 700% Damage. Cooldown: 180 seconds.
*'''Level 5''': MP -14, 170% damage, attack 3 enemies.
*'''Level 5''': MP -76; 40 seconds of windmill flare. Reflects 800% Damage. Cooldown: 180 seconds.
*'''Level 6''': MP -16, 174% damage, attack 4 enemies.
*'''Level 6''': MP -84; 44 seconds of windmill flare. Reflects 900% Damage. Cooldown: 140 seconds.
*'''Level 7''': MP -16, 178% damage, attack 4 enemies.
*'''Level 7''': MP -84; 48 seconds of windmill flare. Reflects 1000% Damage. Cooldown: 140 seconds.
*'''Level 8''': MP -16, 182% damage, attack 4 enemies.
*'''Level 8''': MP -96; 52 seconds of windmill flare. Reflects 1100% Damage. Cooldown: 100 seconds.
*'''Level 9''': MP -18, 186% damage, attack 4 enemies.
*'''Level 9''': MP -96; 56 seconds of windmill flare. Reflects 1200% Damage. Cooldown: 100 seconds.
*'''Level 10''': MP -18, 190% damage, attack 4 enemies.
*'''Level 10''': MP -100; 60 seconds of windmill flare. Reflects 1300% Damage. Cooldown: 60 seconds.
*'''Level 11''': MP -18, 194% damage, attack 4 enemies.
|}}
*'''Level 12''': MP -20, 198% damage, attack 5 enemies.
 
*'''Level 13''': MP -20, 202% damage, attack 5 enemies.
{{MapleStory/Skill desc|Hermit|Shadow Web|Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.|Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.|
*'''Level 14''': MP -20, 206% damage, attack 5 enemies.
Level 1: MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second
*'''Level 15''': MP -22, 210% damage, attack 5 enemies.
Level 2: MP Cost: 13, Duration: 5, Bind Chance: 48%, Damage: 118%, Damage Over Time: 68% per second
*'''Level 16''': MP -22, 214% damage, attack 5 enemies.
Level 3: MP Cost: 13, Duration: 6, Bind Chance: 52%, Damage: 122%, Damage Over Time: 72% per second
*'''Level 17''': MP -22, 218% damage, attack 5 enemies.
Level 4: MP Cost: 16, Duration: 6, Bind Chance: 56%, Damage: 126%, Damage Over Time: 76% per second
*'''Level 18''': MP -24, 222% damage, attack 6 enemies.
Level 5: MP Cost: 16, Duration: 6, Bind Chance: 60%, Damage: 130%, Damage Over Time: 80% per second
*'''Level 19''': MP -24, 226% damage, attack 6 enemies.
Level 6: MP Cost: 19, Duration: 7, Bind Chance: 64%, Damage: 134%, Damage Over Time: 84% per second
*'''Level 20''': MP -24, 230% damage, attack 6 enemies.}}
Level 7: MP Cost: 19, Duration: 7, Bind Chance: 68%, Damage: 138%, Damage Over Time: 88% per second
Level 8: MP Cost: 22, Duration: 7, Bind Chance: 72%, Damage: 142%, Damage Over Time: 92% per second
Level 9: MP Cost: 22, Duration: 8, Bind Chance: 76%, Damage: 146%, Damage Over Time: 96% per second
Level 10: MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second
|}}
 
{{MapleStory/Skill desc|Hermit|Expert Throwing Star Handling|Increases the total damage of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw. Grants additional chance to cast without consuming throwing stars or MP, and a chance to recharge 1 throwing star.(Will not generate more than the maximum throwing star limit.)
When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.)|Increases the total damage of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw. Grants additional chance to cast without consuming throwing stars or MP, and a chance to recharge 1 throwing star.(Will not generate more than the maximum throwing star limit.)
When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.)|
Level 1: Damage Bonus: 2% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 2%
Level 2: Damage Bonus: 4% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 4%
Level 3: Damage Bonus: 6% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 6%
Level 4: Damage Bonus: 8% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 8%
Level 5: Damage Bonus: 10% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 10%
Level 6: Damage Bonus: 12% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 12%
Level 7: Damage Bonus: 14% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 14%
Level 8: Damage Bonus: 16% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 16%
Level 9: Damage Bonus: 18% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 18%
Level 10: Damage Bonus: 20% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 20%
|MS Skill Experienced Aim.png}}


===Third Job===
{{MapleStory/Skill desc|Hermit|Shadow Stars|Upon unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.|Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.|
====Common====
Level 1: MP Cost: 6 and 190 throwing stars, Duration: 108 sec
*The skills below belong to only the [[#Hermit|Hermit]] and [[#Chief Bandit|Chief Bandit]].
Level 2: MP Cost: 8 and 180 throwing stars, Duration: 116 sec
Level 3: MP Cost: 8 and 170 throwing stars, Duration: 124 sec
Level 4: MP Cost: 10 and 160 throwing stars, Duration: 132 sec
Level 5: MP Cost: 10 and 150 throwing stars, Duration: 140 sec
Level 6: MP Cost: 12 and 140 throwing stars, Duration: 148 sec
Level 7: MP Cost: 12 and 130 throwing stars, Duration: 156 sec
Level 8: MP Cost: 14 and 120 throwing stars, Duration: 164 sec
Level 9: MP Cost: 14 and 110 throwing stars, Duration: 172 sec
Level 10: MP Cost: 16 and 100 throwing stars, Duration: 180 sec
|MS Skill Shadow Claw.png}}
 
{{MapleStory/Skill desc|Hermit|Triple Throw|Throw 3 throwing stars simultaneously.|Throw 3 throwing stars simultaneously.|
Level 1: MP Cost: 8, Damage: 166%, Number of Attacks: 3
Level 2: MP Cost: 8, Damage: 169%, Number of Attacks: 3
Level 3: MP Cost: 10, Damage: 172%, Number of Attacks: 3
Level 4: MP Cost: 10, Damage: 175%, Number of Attacks: 3
Level 5: MP Cost: 10, Damage: 178%, Number of Attacks: 3
Level 6: MP Cost: 12, Damage: 181%, Number of Attacks: 3
Level 7: MP Cost: 12, Damage: 184%, Number of Attacks: 3
Level 8: MP Cost: 12, Damage: 187%, Number of Attacks: 3
Level 9: MP Cost: 14, Damage: 190%, Number of Attacks: 3
Level 10: MP Cost: 14, Damage: 193%, Number of Attacks: 3
Level 11: MP Cost: 14, Damage: 196%, Number of Attacks: 3
Level 12: MP Cost: 16, Damage: 199%, Number of Attacks: 3
Level 13: MP Cost: 16, Damage: 202%, Number of Attacks: 3
Level 14: MP Cost: 16, Damage: 205%, Number of Attacks: 3
Level 15: MP Cost: 18, Damage: 208%, Number of Attacks: 3
Level 16: MP Cost: 18, Damage: 211%, Number of Attacks: 3
Level 17: MP Cost: 18, Damage: 214%, Number of Attacks: 3
Level 18: MP Cost: 20, Damage: 217%, Number of Attacks: 3
Level 19: MP Cost: 20, Damage: 220%, Number of Attacks: 3
Level 20: MP Cost: 20, Damage: 223%, Number of Attacks: 3
|}}
 
{{MapleStory/Skill desc|Thief 3 Common|Venom|Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.|Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.|
Level 1: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
Level 2: Poison Chance: 14%, 58% damage every 1 sec for 3 sec
Level 3: Poison Chance: 16%, 62% damage every 1 sec for 4 sec
Level 4: Poison Chance: 18%, 66% damage every 1 sec for 4 sec
Level 5: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
Level 6: Poison Chance: 22%, 74% damage every 1 sec for 5 sec
Level 7: Poison Chance: 24%, 78% damage every 1 sec for 5 sec
Level 8: Poison Chance: 26%, 82% damage every 1 sec for 5 sec
Level 9: Poison Chance: 28%, 86% damage every 1 sec for 6 sec
Level 10: Poison Chance: 30%, 90% damage every 1 sec for 6 sec
|MS Skill SVenom.png}}


{{MapleStory/Skill desc|Thief 3 Common|Shadow Partner|A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.|A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
{{MapleStory/Skill desc|Hermit|Shade Splitter|Double-strikes nearby enemies with a shadow clone technique.|Double-strikes nearby enemies with a shadow clone technique.|
*'''Consumes One Summoning Rock'''.|
Level 1: MP Cost: 16 and 3 throwing stars, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 1''': MP -40; Mirrors your self for 60 seconds at +12% Attack.
Level 2: MP Cost: 16 and 3 throwing stars, Damage: 169%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 2''': MP -44; Mirrors your self for 60 seconds at +14% Attack.
Level 3: MP Cost: 18 and 3 throwing stars, Damage: 173%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 3''': MP -44; Mirrors your self for 60 seconds at +16% Attack.
Level 4: MP Cost: 18 and 3 throwing stars, Damage: 177%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 4''': MP -48; Mirrors your self for 60 seconds at +18% Attack.
Level 5: MP Cost: 18 and 3 throwing stars, Damage: 181%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 5''': MP -48; Mirrors your self for 60 seconds at +20% Attack.
Level 6: MP Cost: 20 and 3 throwing stars, Damage: 185%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 6''': MP -52; Mirrors your self for 100 seconds at +22% Attack.
Level 7: MP Cost: 20 and 3 throwing stars, Damage: 189%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 7''': MP -52; Mirrors your self for 100 seconds at +24% Attack.
Level 8: MP Cost: 20 and 3 throwing stars, Damage: 193%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 8''': MP -56; Mirrors your self for 100 seconds at +26% Attack.
Level 9: MP Cost: 22 and 3 throwing stars, Damage: 197%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 9''': MP -56; Mirrors your self for 100 seconds at +28% Attack.
Level 10: MP Cost: 22 and 3 throwing stars, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 10''': MP -60; Mirrors your self for 100 seconds at +30% Attack.
Level 11: MP Cost: 22 and 3 throwing stars, Damage: 205%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 11''': MP -60; Mirrors your self for 100 seconds at +32% Attack.
Level 12: MP Cost: 24 and 3 throwing stars, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 12''': MP -64; Mirrors your self for 140 seconds at +34% Attack.
Level 13: MP Cost: 24 and 3 throwing stars, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 13''': MP -64; Mirrors your self for 140 seconds at +36% Attack.
Level 14: MP Cost: 24 and 3 throwing stars, Damage: 217%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 14''': MP -68; Mirrors your self for 140 seconds at +38% Attack.
Level 15: MP Cost: 26 and 3 throwing stars, Damage: 221%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 15''': MP -68; Mirrors your self for 140 seconds at +40% Attack.
Level 16: MP Cost: 26 and 3 throwing stars, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 16''': MP -72; Mirrors your self for 140 seconds at +42% Attack.
Level 17: MP Cost: 26 and 3 throwing stars, Damage: 229%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 17''': MP -72; Mirrors your self for 140 seconds at +44% Attack.
Level 18: MP Cost: 28 and 3 throwing stars, Damage: 233%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 18''': MP -76; Mirrors your self for 180 seconds at +46% Attack.
Level 19: MP Cost: 28 and 3 throwing stars, Damage: 237%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 19''': MP -76; Mirrors your self for 180 seconds at +48% Attack.
Level 20: MP Cost: 28 and 3 throwing stars, Damage: 241%, Number of Attacks: 2, Max Enemies Hit: 6
*'''Level 20''': MP -80; Mirrors your self for 180 seconds at +50% Attack.
|}}
|}}
====Chief Bandit====
*Advanced from the second job [[#Bandit|Bandit]].


{{MapleStory/Skill desc|Thief 3 Common|Dark Flare|Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.|Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.|
{{MapleStory/Skill desc|Thief 3 Common|Dark Flare|Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.|Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.|
Line 565: Line 546:
|}}
|}}


{{MapleStory/Skill desc|Thief 3 Common|Flash Jump|Allows you to double jump. The higher the skill level, the further you jump.|Allows you to double jump. The higher the skill level, the further you jump.
*'''Requires Level 5 [[#Avenger|Avenger]] for [[#Hermits|Hermits]]
*'''Requires Level 5 [[#Assaulter|Assaulter]] for [[#Chief Bandits|Chief Bandits]].|
*'''Level 1''': MP -50, Jumps a certain distance.
*'''Level 2''': MP -48, Jumps a certain distance.
*'''Level 3''': MP -46, Jumps a certain distance.
*'''Level 4''': MP -44, Jumps a certain distance.
*'''Level 5''': MP -42, Jumps a certain distance.
*'''Level 6''': MP -40, Jumps a certain distance.
*'''Level 7''': MP -38, Jumps a certain distance.
*'''Level 8''': MP -36, Jumps a certain distance.
*'''Level 9''': MP -34, Jumps a certain distance.
*'''Level 10''': MP -32, Jumps a certain distance.
*'''Level 11''': MP -30, Jumps a certain distance.
*'''Level 12''': MP -28, Jumps a certain distance.
*'''Level 13''': MP -26, Jumps a certain distance.
*'''Level 14''': MP -24, Jumps a certain distance.
*'''Level 15''': MP -22, Jumps a certain distance.
*'''Level 16''': MP -20, Jumps a certain distance.
*'''Level 17''': MP -18, Jumps a certain distance.
*'''Level 18''': MP -16, Jumps a certain distance.
*'''Level 19''': MP -14, Jumps a certain distance.
*'''Level 20''': MP -12, Jumps a certain distance.
|}}
====Hermit====
*Advanced from the second job [[#Assassin|Assassin]].
{{MapleStory/Skill desc|Hermit|Alchemist|Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count.|Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count.|
*'''Level 1''': 112% boost in potion ability.
*'''Level 2''': 114% boost in potion ability.
*'''Level 3''': 116% boost in potion ability.
*'''Level 4''': 118% boost in potion ability.
*'''Level 5''': 120% boost in potion ability.
*'''Level 6''': 122% boost in potion ability.
*'''Level 7''': 124% boost in potion ability.
*'''Level 8''': 126% boost in potion ability.
*'''Level 9''': 128% boost in potion ability.
*'''Level 10''': 130% boost in potion ability.
*'''Level 11''': 132% boost in potion ability.
*'''Level 12''': 134% boost in potion ability.
*'''Level 13''': 136% boost in potion ability.
*'''Level 14''': 138% boost in potion ability.
*'''Level 15''': 140% boost in potion ability.
*'''Level 16''': 142% boost in potion ability.
*'''Level 17''': 144% boost in potion ability.
*'''Level 18''': 146% boost in potion ability.
*'''Level 19''': 148% boost in potion ability.
*'''Level 20''': 150% boost in potion ability.
|}}
{{MapleStory/Skill desc|Hermit|Meso Up|For a certain amount of time, everyone in the party can make enemies drop more mesos than usual. This only applies to mesos dropped by monsters.|For a certain amount of time, everyone in the party can make enemies drop more mesos than usual. This only applies to mesos dropped by monsters.|
*'''Level 1''': MP -45; 25 seconds of +12% boost in meso gains.
*'''Level 2''': MP -45; 30 seconds of +14% boost in meso gains.
*'''Level 3''': MP -45; 35 seconds of +16% boost in meso gains.
*'''Level 4''': MP -45; 40 seconds of +18% boost in meso gains.
*'''Level 5''': MP -45; 45 seconds of +20% boost in meso gains.
*'''Level 6''': MP -50; 50 seconds of +22% boost in meso gains.
*'''Level 7''': MP -50; 55 seconds of +24% boost in meso gains.
*'''Level 8''': MP -50; 60 seconds of +26% boost in meso gains.
*'''Level 9''': MP -50; 65 seconds of +28% boost in meso gains.
*'''Level 10''': MP -50; 70 seconds of +30% boost in meso gains.
*'''Level 11''': MP -50; 75 seconds of +32% boost in meso gains.
*'''Level 12''': MP -55; 80 seconds of +34% boost in meso gains.
*'''Level 13''': MP -55; 85 seconds of +36% boost in meso gains.
*'''Level 14''': MP -55; 90 seconds of +38% boost in meso gains.
*'''Level 15''': MP -55; 95 seconds of +40% boost in meso gains.
*'''Level 16''': MP -55; 100 seconds of +42% boost in meso gains.
*'''Level 17''': MP -55; 105 seconds of +44% boost in meso gains.
*'''Level 18''': MP -60; 110 seconds of +46% boost in meso gains.
*'''Level 19''': MP -60; 115 seconds of +48% boost in meso gains.
*'''Level 20''': MP -60; 120 seconds of +50% boost in meso gains.
|}}
{{MapleStory/Skill desc|Hermit|Shadow Web|Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move.|Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move.|
*'''Level 1''': MP -10; 5 seconds of 43% arrest.
*'''Level 2''': MP -10; 5 seconds of 46% arrest.
*'''Level 3''': MP -12; 5 seconds of 49% arrest.
*'''Level 4''': MP -12; 5 seconds of 52% arrest.
*'''Level 5''': MP -12; 5 seconds of 55% arrest.
*'''Level 6''': MP -14; 6 seconds of 58% arrest.
*'''Level 7''': MP -14; 6 seconds of 61% arrest.
*'''Level 8''': MP -14; 6 seconds of 64% arrest.
*'''Level 9''': MP -16; 6 seconds of 67% arrest.
*'''Level 10''': MP -16; 6 seconds of 70% arrest.
*'''Level 11''': MP -16; 6 seconds of 73% arrest.
*'''Level 12''': MP -18; 7 seconds of 76% arrest.
*'''Level 13''': MP -18; 7 seconds of 79% arrest.
*'''Level 14''': MP -18; 7 seconds of 82% arrest.
*'''Level 15''': MP -20; 7 seconds of 85% arrest.
*'''Level 16''': MP -20; 7 seconds of 88% arrest.
*'''Level 17''': MP -20; 7 seconds of 91% arrest.
*'''Level 18''': MP -22; 8 seconds of 94% arrest.
*'''Level 19''': MP -22; 8 seconds of 97% arrest.
*'''Level 20''': MP -22; 8 seconds of 100% arrest.
|}}
{{MapleStory/Skill desc|Hermit|Shadow Meso|Attacks enemies with mesos without consuming any mesos. Damage depends on the amount thrown. Cancels enemy's Weapon DEF and Magic Guard buffs.|Attacks enemies with mesos without consuming any mesos. Damage depends on the amount thrown. Cancels enemy's Weapon DEF and Magic Guard buffs.
*'''Requires Level 5 [[#Meso Up|Meso Up]]'''.|
*'''Level 1''': Minimum Usage 150, Maximum 420. 11% chance to increase attack by 22%.
*'''Level 2''': Minimum Usage 160, Maximum 440. 12% chance to increase attack by 24%.
*'''Level 3''': Minimum Usage 170, Maximum 460. 13% chance to increase attack by 26%.
*'''Level 4''': Minimum Usage 180, Maximum 480. 14% chance to increase attack by 28%.
*'''Level 5''': Minimum Usage 190, Maximum 500. 15% chance to increase attack by 30%.
*'''Level 6''': Minimum Usage 200, Maximum 520. 16% chance to increase attack by 32%.
*'''Level 7''': Minimum Usage 210, Maximum 540. 17% chance to increase attack by 34%.
*'''Level 8''': Minimum Usage 220, Maximum 560. 18% chance to increase attack by 36%.
*'''Level 9''': Minimum Usage 230, Maximum 580. 19% chance to increase attack by 38%.
*'''Level 10''': Minimum Usage 240, Maximum 600. 20% chance to increase attack by 40%.
*'''Level 11''': Minimum Usage 250, Maximum 620. 21% chance to increase attack by 42%.
*'''Level 12''': Minimum Usage 260, Maximum 640. 22% chance to increase attack by 44%.
*'''Level 13''': Minimum Usage 270, Maximum 660. 23% chance to increase attack by 46%.
*'''Level 14''': Minimum Usage 280, Maximum 680. 24% chance to increase attack by 48%.
*'''Level 15''': Minimum Usage 290, Maximum 700. 25% chance to increase attack by 50%.
*'''Level 16''': Minimum Usage 300, Maximum 720. 26% chance to increase attack by 52%.
*'''Level 17''': Minimum Usage 310, Maximum 740. 27% chance to increase attack by 54%.
*'''Level 18''': Minimum Usage 320, Maximum 760. 28% chance to increase attack by 56%.
*'''Level 19''': Minimum Usage 330, Maximum 780. 29% chance to increase attack by 58%.
*'''Level 20''': Minimum Usage 340, Maximum 800. 30% chance to increase attack by 60%.
|}}
{{MapleStory/Skill desc|Hermit|Avenger|Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too.|Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too.|
*'''Level 1''': MP -16; attacks 3 times with 274% Damage on up to 4 mobs.
*'''Level 2''': MP -16; attacks 3 times with 278% Damage on up to 4 mobs.
*'''Level 3''': MP -16; attacks 3 times with 282% Damage on up to 4 mobs.
*'''Level 4''': MP -16; attacks 3 times with 286% Damage on up to 4 mobs.
*'''Level 5''': MP -16; attacks 3 times with 290% Damage on up to 4 mobs.
*'''Level 6''': MP -16; attacks 3 times with 294% Damage on up to 4 mobs.
*'''Level 7''': MP -16; attacks 3 times with 298% Damage on up to 4 mobs.
*'''Level 8''': MP -23; attacks 3 times with 302% Damage on up to 5 mobs.
*'''Level 9''': MP -23; attacks 3 times with 306% Damage on up to 5 mobs.
*'''Level 10''': MP -23; attacks 3 times with 310% Damage on up to 5 mobs.
*'''Level 11''': MP -23; attacks 3 times with 314% Damage on up to 5 mobs.
*'''Level 12''': MP -23; attacks 3 times with 318% Damage on up to 5 mobs.
*'''Level 13''': MP -23; attacks 3 times with 322% Damage on up to 5 mobs.
*'''Level 14''': MP -23; attacks 3 times with 326% Damage on up to 5 mobs.
*'''Level 15''': MP -30; attacks 3 times with 330% Damage on up to 6 mobs.
*'''Level 16''': MP -30; attacks 3 times with 334% Damage on up to 6 mobs.
*'''Level 17''': MP -30; attacks 3 times with 338% Damage on up to 6 mobs.
*'''Level 18''': MP -30; attacks 3 times with 342% Damage on up to 6 mobs.
*'''Level 19''': MP -30; attacks 3 times with 346% Damage on up to 6 mobs.
*'''Level 20''': MP -30; attacks 3 times with 350% Damage on up to 6 mobs.
|}}
====Chief Bandit====
*Advanced from the second job [[#Bandit|Bandit]].
{{MapleStory/Skill desc|Chief Bandit|Shield Mastery|Increases Weapon Defense and Magic Defense when a shield is equipped.|Increases Weapon Defense and Magic Defense when a shield is equipped.|
*'''Level 1''': +10% Defense.
*'''Level 2''': +20% Defense.
*'''Level 3''': +30% Defense.
*'''Level 4''': +40% Defense.
*'''Level 5''': +50% Defense.
*'''Level 6''': +60% Defense.
*'''Level 7''': +70% Defense.
*'''Level 8''': +80% Defense.
*'''Level 9''': +90% Defense.
*'''Level 10''': +100% Defense.
|MS Skill Shield Mastery- Chief Bandit.png}}


{{MapleStory/Skill desc|Chief Bandit|Chakra|Uses MP to recover HP. Only works when you have less than 50% HP.|Uses MP to recover HP. Only works when you have less than 50% HP.|
{{MapleStory/Skill desc|Chief Bandit|Pickpocket|Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level. This skill can be toggled on and off with the skill key.|Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level. This skill can be toggled on and off with the skill key.
*'''Level 1''': MP -50; 120% resilience, 96% of damage will be taken while active.
*'''Level 2''': MP -60; 140% resilience, 92% of damage will be taken while active.
*'''Level 3''': MP -70; 160% resilience, 88% of damage will be taken while active.
*'''Level 4''': MP -80; 180% resilience, 84% of damage will be taken while active.
*'''Level 5''': MP -90; 200% resilience, 80% of damage will be taken while active.
*'''Level 6''': MP -100; 220% resilience, 76% of damage will be taken while active.
*'''Level 7''': MP -110; 240% resilience, 72% of damage will be taken while active.
*'''Level 8''': MP -120; 260% resilience, 68% of damage will be taken while active.
*'''Level 9''': MP -130; 280% resilience, 64% of damage will be taken while active.
*'''Level 10''': MP -140; 300% resilience, 60% of damage will be taken while active.
|}}
 
{{MapleStory/Skill desc|Chief Bandit|Assaulter|Attacks a single monster with incredible power and speed, possibly Stunning the monster.|Attacks a single monster with incredible power and speed, possibly Stunning the monster.|
*'''Level 1''': MP -14; 233%, Damage attacks 3 times with a 23% stun rate at 2 seconds.
*'''Level 2''': MP -14; 236%, Damage attacks 3 times with a 26% stun rate at 2 seconds.
*'''Level 3''': MP -14; 239%, Damage attacks 3 times with a 29% stun rate at 2 seconds.
*'''Level 4''': MP -16; 242%, Damage attacks 3 times with a 32% stun rate at 2 seconds.
*'''Level 5''': MP -16; 245%, Damage attacks 3 times with a 35% stun rate at 2 seconds.
*'''Level 6''': MP -16; 248%, Damage attacks 3 times with a 38% stun rate at 2 seconds.
*'''Level 7''': MP -16; 251%, Damage attacks 3 times with a 41% stun rate at 2 seconds.
*'''Level 8''': MP -18; 254%, Damage attacks 3 times with a 44% stun rate at 2 seconds.
*'''Level 9''': MP -18; 257%, Damage attacks 3 times with a 47% stun rate at 2 seconds.
*'''Level 10''': MP -18; 260%, Damage attacks 3 times with a 50% stun rate at 3 seconds.
*'''Level 11''': MP -18; 263%, Damage attacks 3 times with a 53% stun rate at 3 seconds.
*'''Level 12''': MP -20; 266%, Damage attacks 3 times with a 56% stun rate at 3 seconds.
*'''Level 13''': MP -20; 269%, Damage attacks 3 times with a 59% stun rate at 3 seconds.
*'''Level 14''': MP -20; 272%, Damage attacks 3 times with a 62% stun rate at 3 seconds.
*'''Level 15''': MP -20; 275%, Damage attacks 3 times with a 65% stun rate at 3 seconds.
*'''Level 16''': MP -22; 278%, Damage attacks 3 times with a 68% stun rate at 3 seconds.
*'''Level 17''': MP -22; 281%, Damage attacks 3 times with a 71% stun rate at 3 seconds.
*'''Level 18''': MP -22; 284%, Damage attacks 3 times with a 74% stun rate at 3 seconds.
*'''Level 19''': MP -22; 287%, Damage attacks 3 times with a 77% stun rate at 3 seconds.
*'''Level 20''': MP -24; 290%, Damage attacks 3 times with a 80% stun rate at 4 seconds.
|}}
 
{{MapleStory/Skill desc|Chief Bandit|Pickpocket|Temporarily increases the amount of mesos dropped by attacked monsters. The amount of mesos increases in proportion to the skill level.|Temporarily increases the amount of mesos dropped by attacked monsters. The amount of mesos increases in proportion to the skill level.
*'''Requires Level 3 [[#Meso Explosion|Meso Explosion]]'''.|
*'''Requires Level 3 [[#Meso Explosion|Meso Explosion]]'''.|
*'''Level 1''': MP -32; 105 seconds of 15% chance of extra meso drop.
Level 1: Meso Drop Chance: 20%
*'''Level 2''': MP -34; 110 seconds of 20% chance of extra meso drop.
Level 2: Meso Drop Chance: 30%
*'''Level 3''': MP -36; 115 seconds of 25% chance of extra meso drop.
Level 3: Meso Drop Chance: 40%
*'''Level 4''': MP -38; 120 seconds of 30% chance of extra meso drop.
Level 4: Meso Drop Chance: 50%
*'''Level 5''': MP -40; 125 seconds of 35% chance of extra meso drop.
Level 5: Meso Drop Chance: 60%
*'''Level 6''': MP -42; 130 seconds of 40% chance of extra meso drop.
*'''Level 7''': MP -44; 135 seconds of 45% chance of extra meso drop.
*'''Level 8''': MP -46; 140 seconds of 50% chance of extra meso drop.
*'''Level 9''': MP -48; 145 seconds of 55% chance of extra meso drop.
*'''Level 10''': MP -50; 150 seconds of 60% chance of extra meso drop.
|}}
 
{{MapleStory/Skill desc|Chief Bandit|Band of Thieves|Summons allies to attack multiple monsters nearby.|Summons allies to attack multiple monsters nearby.|
*'''Level 1''': MP -20; bandits attack 3 monsters with 319% Damage.
*'''Level 2''': MP -20; bandits attack 3 monsters with 323% Damage.
*'''Level 3''': MP -20; bandits attack 3 monsters with 327% Damage.
*'''Level 4''': MP -22; bandits attack 3 monsters with 331% Damage.
*'''Level 5''': MP -22; bandits attack 3 monsters with 335% Damage.
*'''Level 6''': MP -22; bandits attack 3 monsters with 339% Damage.
*'''Level 7''': MP -22; bandits attack 3 monsters with 343% Damage.
*'''Level 8''': MP -24; bandits attack 3 monsters with 347% Damage.
*'''Level 9''': MP -24; bandits attack 3 monsters with 351% Damage.
*'''Level 10''': MP -24; bandits attack 4 monsters with 355% Damage.
*'''Level 11''': MP -24; bandits attack 4 monsters with 359% Damage.
*'''Level 12''': MP -26; bandits attack 4 monsters with 363% Damage.
*'''Level 13''': MP -26; bandits attack 4 monsters with 367% Damage.
*'''Level 14''': MP -26; bandits attack 4 monsters with 371% Damage.
*'''Level 15''': MP -26; bandits attack 4 monsters with 375% Damage.
*'''Level 16''': MP -28; bandits attack 4 monsters with 379% Damage.
*'''Level 17''': MP -28; bandits attack 4 monsters with 383% Damage.
*'''Level 18''': MP -28; bandits attack 4 monsters with 387% Damage.
*'''Level 19''': MP -28; bandits attack 4 monsters with 391% Damage.
*'''Level 20''': MP -30; bandits attack 5 monsters with 395% Damage.
|}}
 
{{MapleStory/Skill desc|Chief Bandit|Meso Guard|Uses mesos to guard up to 50% of the damage taken. Once the skill is activated, you save up a certain amount of mesos. Damage taken will be depleted from that bank.|Uses mesos to guard up to 50% of the damage taken. Once the skill is activated, you save up a certain amount of mesos. Damage taken will be depleted from that bank.
*'''Requires Level 3 [[#Chakra|Chakra]]'''.|
*'''Level 1''': MP -22; for 126 seconds, 21% of damage displaced.
*'''Level 2''': MP -25; for 132 seconds, 23% of damage displaced.
*'''Level 3''': MP -25; for 138 seconds, 25% of damage displaced.
*'''Level 4''': MP -28; for 144 seconds, 27% of damage displaced.
*'''Level 5''': MP -28; for 150 seconds, 29% of damage displaced.
*'''Level 6''': MP -31; for 156 seconds, 31% of damage displaced.
*'''Level 7''': MP -31; for 162 seconds, 33% of damage displaced.
*'''Level 8''': MP -34; for 168 seconds, 35% of damage displaced.
*'''Level 9''': MP -34; for 174 seconds, 37% of damage displaced.
*'''Level 10''': MP -37; for 180 seconds, 39% of damage displaced.
|}}
|}}


{{MapleStory/Skill desc|Chief Bandit|Meso Explosion|Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.|Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.|
{{MapleStory/Skill desc|Chief Bandit|Meso Explosion|Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.|Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.|
*'''Level 1''': MP -20; 104% Damage on 6 monsters with 5 explosions.
Level 1: MP Cost: 20, Damage: 110% per Meso, Max Enemies Hit: 6, Number of Attacks: 5
*'''Level 2''': MP -21; 108% Damage on 6 monsters with 6 explosions.
Level 2: MP Cost: 21, Damage: 114% per Meso, Max Enemies Hit: 6, Number of Attacks: 6
*'''Level 3''': MP -21; 112% Damage on 6 monsters with 6 explosions.
Level 3: MP Cost: 21, Damage: 118% per Meso, Max Enemies Hit: 6, Number of Attacks: 6
*'''Level 4''': MP -22; 116% Damage on 6 monsters with 7 explosions.
Level 4: MP Cost: 22, Damage: 122% per Meso, Max Enemies Hit: 6, Number of Attacks: 7
*'''Level 5''': MP -22; 120% Damage on 6 monsters with 7 explosions.
Level 5: MP Cost: 22, Damage: 126% per Meso, Max Enemies Hit: 7, Number of Attacks: 7
*'''Level 6''': MP -23; 124% Damage on 6 monsters with 8 explosions.
Level 6: MP Cost: 23, Damage: 130% per Meso, Max Enemies Hit: 7, Number of Attacks: 8
*'''Level 7''': MP -23; 128% Damage on 6 monsters with 8 explosions.
Level 7: MP Cost: 23, Damage: 134% per Meso, Max Enemies Hit: 7, Number of Attacks: 8
*'''Level 8''': MP -24; 132% Damage on 6 monsters with 9 explosions.
Level 8: MP Cost: 24, Damage: 138% per Meso, Max Enemies Hit: 7, Number of Attacks: 9
*'''Level 9''': MP -24; 136% Damage on 6 monsters with 9 explosions.
Level 9: MP Cost: 24, Damage: 142% per Meso, Max Enemies Hit: 8, Number of Attacks: 9
*'''Level 10''': MP -25; 140% Damage on 6 monsters with 10 explosions.
Level 10: MP Cost: 25, Damage: 146% per Meso, Max Enemies Hit: 8, Number of Attacks: 10
*'''Level 11''': MP -25; 144% Damage on 6 monsters with 10 explosions.
Level 11: MP Cost: 25, Damage: 150% per Meso, Max Enemies Hit: 8, Number of Attacks: 10
*'''Level 12''': MP -26; 148% Damage on 6 monsters with 11 explosions.
Level 12: MP Cost: 26, Damage: 154% per Meso, Max Enemies Hit: 8, Number of Attacks: 11
*'''Level 13''': MP -26; 152% Damage on 6 monsters with 11 explosions.
Level 13: MP Cost: 26, Damage: 158% per Meso, Max Enemies Hit: 9, Number of Attacks: 11
*'''Level 14''': MP -27; 156% Damage on 6 monsters with 12 explosions.
Level 14: MP Cost: 27, Damage: 162% per Meso, Max Enemies Hit: 9, Number of Attacks: 12
*'''Level 15''': MP -27; 160% Damage on 6 monsters with 12 explosions.
Level 15: MP Cost: 27, Damage: 166% per Meso, Max Enemies Hit: 9, Number of Attacks: 12
*'''Level 16''': MP -28; 164% Damage on 6 monsters with 13 explosions.
Level 16: MP Cost: 28, Damage: 170% per Meso, Max Enemies Hit: 9, Number of Attacks: 13
*'''Level 17''': MP -28; 168% Damage on 6 monsters with 13 explosions.
Level 17: MP Cost: 28, Damage: 174% per Meso, Max Enemies Hit: 10, Number of Attacks: 13
*'''Level 18''': MP -29; 172% Damage on 6 monsters with 14 explosions.
Level 18: MP Cost: 29, Damage: 178% per Meso, Max Enemies Hit: 10, Number of Attacks: 14
*'''Level 19''': MP -29; 176% Damage on 6 monsters with 14 explosions.
Level 19: MP Cost: 29, Damage: 182% per Meso, Max Enemies Hit: 10, Number of Attacks: 14
*'''Level 20''': MP -30; 180% Damage on 6 monsters with 15 explosions.
Level 20: MP Cost: 30, Damage: 186% per Meso, Max Enemies Hit: 10, Number of Attacks: 15
|}}
|}}


====Dual Blade====
{{MapleStory/Skill desc|Chief Bandit|Meso Mastery|Increase the amount of mesos that drop. Skills that use mesos become more efficient.|Increase the amount of mesos that drop. Skills that use mesos become more efficient.|
=====Blade Specialist=====
Level 1: Mesos Dropped (by monsters): 4%, PickPocket Meso Drop Rate: 4%, Meso Guard Damage Guard Rate: 2%, Mesos Consumed by Meso Guard: -4%, Meso Explosion Damage (per shot): +12%
*Advanced from the advanced second job [[#Blade Acolyte|Blade Acolyte]].
Level 2: Mesos Dropped (by monsters): 8%, PickPocket Meso Drop Rate: 8%, Meso Guard Damage Guard Rate: 4%, Mesos Consumed by Meso Guard: -8%, Meso Explosion Damage (per shot): +24%
Level 3: Mesos Dropped (by monsters): 12%, PickPocket Meso Drop Rate: 12%, Meso Guard Damage Guard Rate: 6%, Mesos Consumed by Meso Guard: -12%, Meso Explosion Damage (per shot): +36%
Level 4: Mesos Dropped (by monsters): 16%, PickPocket Meso Drop Rate: 16%, Meso Guard Damage Guard Rate: 8%, Mesos Consumed by Meso Guard: -16%, Meso Explosion Damage (per shot): +48%
Level 5: Mesos Dropped (by monsters): 20%, PickPocket Meso Drop Rate: 20%, Meso Guard Damage Guard Rate: 10%, Mesos Consumed by Meso Guard: -20%, Meso Explosion Damage (per shot): +60%
|MS Skill Greed.png}}


{{MapleStory/Skill desc|Blade Specialist|Tornado Spin|Quickly dashes forward with a spinning attack to deal damage to multiple enemies. To Invoke: {{kbd|right}}{{kbd|right}} or {{kbd|left}}{{kbd|left}} and press the attack button.|Quickly dashes forward with a spinning attack to deal damage to multiple enemies. To Invoke: {{kbd|right}}{{kbd|right}} or {{kbd|left}}{{kbd|left}} and press the attack button.|
{{MapleStory/Skill desc|Chief Bandit|Midnight Carnival|Overwhelms enemies with supersonic slashes.|Overwhelms enemies with supersonic slashes.|
*'''Level 1''': MP -50, 140% speed dash, MP -12, 155% damage delt, up to 3 enemies.
Level 1: MP Cost: 16, Number of Attacks: 8, Damage: 65%
*'''Level 2''': MP -50, 140% speed dash, MP -12, 160% damage delt, up to 3 enemies.
Level 2: MP Cost: 16, Number of Attacks: 8, Damage: 68%
*'''Level 3''': MP -50, 140% speed dash, MP -12, 165% damage delt, up to 3 enemies.
Level 3: MP Cost: 16, Number of Attacks: 8, Damage: 71%
*'''Level 4''': MP -48, 143% speed dash, MP -14, 170% damage delt, up to 4 enemies.
Level 4: MP Cost: 18, Number of Attacks: 8, Damage: 74%
*'''Level 5''': MP -48, 143% speed dash, MP -14, 175% damage delt, up to 4 enemies.
Level 5: MP Cost: 18, Number of Attacks: 8, Damage: 77%
*'''Level 6''': MP -48, 143% speed dash, MP -14, 180% damage delt, up to 4 enemies.
Level 6: MP Cost: 18, Number of Attacks: 8, Damage: 80%
*'''Level 7''': MP -48, 143% speed dash, MP -14, 185% damage delt, up to 4 enemies.
Level 7: MP Cost: 18, Number of Attacks: 8, Damage: 83%
*'''Level 8''': MP -46, 146% speed dash, MP -16, 190% damage delt, up to 5 enemies.
Level 8: MP Cost: 20, Number of Attacks: 8, Damage: 86%
*'''Level 9''': MP -46, 146% speed dash, MP -16, 195% damage delt, up to 5 enemies.
Level 9: MP Cost: 20, Number of Attacks: 8, Damage: 89%
*'''Level 10''': MP -46, 146% speed dash, MP -16, 200% damage delt, up to 5 enemies.
Level 10: MP Cost: 20, Number of Attacks: 8, Damage: 92%
*'''Level 11''': MP -46, 146% speed dash, MP -16, 205% damage delt, up to 5 enemies.
Level 11: MP Cost: 20, Number of Attacks: 8, Damage: 95%
*'''Level 12''': MP -44, 149% speed dash, MP -18, 210% damage delt, up to 6 enemies.
Level 12: MP Cost: 22, Number of Attacks: 8, Damage: 98%
*'''Level 13''': MP -44, 149% speed dash, MP -18, 215% damage delt, up to 6 enemies.
Level 13: MP Cost: 22, Number of Attacks: 8, Damage: 101%
*'''Level 14''': MP -44, 149% speed dash, MP -18, 220% damage delt, up to 6 enemies.
Level 14: MP Cost: 22, Number of Attacks: 8, Damage: 104%
*'''Level 15''': MP -44, 149% speed dash, MP -18, 225% damage delt, up to 6 enemies.
Level 15: MP Cost: 22, Number of Attacks: 8, Damage: 107%
*'''Level 16''': MP -42, 152% speed dash, MP -20, 230% damage delt, up to 7 enemies.
Level 16: MP Cost: 24, Number of Attacks: 8, Damage: 110%
*'''Level 17''': MP -42, 152% speed dash, MP -20, 235% damage delt, up to 7 enemies.
Level 17: MP Cost: 24, Number of Attacks: 8, Damage: 113%
*'''Level 18''': MP -42, 152% speed dash, MP -20, 240% damage delt, up to 7 enemies.
Level 18: MP Cost: 24, Number of Attacks: 8, Damage: 116%
*'''Level 19''': MP -42, 152% speed dash, MP -20, 245% damage delt, up to 7 enemies.
Level 19: MP Cost: 24, Number of Attacks: 8, Damage: 119%
*'''Level 20''': MP -40, 155% speed dash, MP -22, 250% damage delt, up to 8 enemies.
Level 20: MP Cost: 26, Number of Attacks: 8, Damage: 122%
|}}
|}}


{{MapleStory/Skill desc|Blade Specialist|Flash Bang|Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy Accuracy Rate.|Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy Accuracy Rate.|
{{MapleStory/Skill desc|Chief Bandit|Phase Dash|Dashes in at blinding speeds, damaging and knocking back enemies.|Dashes in at blinding speeds, damaging and knocking back enemies.|
*'''Level 1''': MP -33, Damage 103%, 3 monsters attacked, 42% chance of darkness at 66% reduction. Cooldown 80 seconds.
Level 1: MP Cost: 18, Damage: 282%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 2''': MP -36, Damage 106%, 3 monsters attacked, 44% chance of darkness at 67% reduction. Cooldown 80 seconds.
Level 2: MP Cost: 18, Damage: 286%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 3''': MP -39, Damage 109%, 3 monsters attacked, 46% chance of darkness at 68% reduction. Cooldown 80 seconds.
Level 3: MP Cost: 21, Damage: 290%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 4''': MP -42, Damage 112%, 3 monsters attacked, 48% chance of darkness at 69% reduction. Cooldown 75 seconds.
Level 4: MP Cost: 21, Damage: 294%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 5''': MP -45, Damage 115%, 3 monsters attacked, 50% chance of darkness at 70% reduction. Cooldown 75 seconds.
Level 5: MP Cost: 24, Damage: 298%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 6''': MP -48, Damage 118%, 4 monsters attacked, 52% chance of darkness at 71% reduction. Cooldown 75 seconds.
Level 6: MP Cost: 24, Damage: 302%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 7''': MP -51, Damage 121%, 4 monsters attacked, 54% chance of darkness at 72% reduction. Cooldown 75 seconds.
Level 7: MP Cost: 27, Damage: 306%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 8''': MP -54, Damage 124%, 4 monsters attacked, 56% chance of darkness at 73% reduction. Cooldown 70 seconds.
Level 8: MP Cost: 27, Damage: 310%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 9''': MP -57, Damage 127%, 4 monsters attacked, 58% chance of darkness at 74% reduction. Cooldown 70 seconds.
Level 9: MP Cost: 30, Damage: 314%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 10''': MP -60, Damage 130%, 4 monsters attacked, 60% chance of darkness at 75% reduction. Cooldown 70 seconds.
Level 10: MP Cost: 30, Damage: 318%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 11''': MP -63, Damage 133%, 5 monsters attacked, 62% chance of darkness at 76% reduction. Cooldown 70 seconds.
Level 11: MP Cost: 33, Damage: 322%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 12''': MP -66, Damage 136%, 5 monsters attacked, 64% chance of darkness at 77% reduction. Cooldown 65 seconds.
Level 12: MP Cost: 33, Damage: 326%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 13''': MP -69, Damage 139%, 5 monsters attacked, 66% chance of darkness at 78% reduction. Cooldown 65 seconds.
Level 13: MP Cost: 36, Damage: 330%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 14''': MP -72, Damage 142%, 5 monsters attacked, 68% chance of darkness at 79% reduction. Cooldown 65 seconds.
Level 14: MP Cost: 36, Damage: 334%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 15''': MP -75, Damage 145%, 5 monsters attacked, 70% chance of darkness at 80% reduction. Cooldown 65 seconds.
Level 15: MP Cost: 39, Damage: 338%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 16''': MP -78, Damage 148%, 6 monsters attacked, 72% chance of darkness at 81% reduction. Cooldown 60 seconds.
Level 16: MP Cost: 39, Damage: 342%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 17''': MP -81, Damage 151%, 6 monsters attacked, 74% chance of darkness at 82% reduction. Cooldown 60 seconds.
Level 17: MP Cost: 42, Damage: 346%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 18''': MP -84, Damage 154%, 6 monsters attacked, 76% chance of darkness at 83% reduction. Cooldown 60 seconds.
Level 18: MP Cost: 42, Damage: 350%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 19''': MP -87, Damage 157%, 6 monsters attacked, 78% chance of darkness at 84% reduction. Cooldown 60 seconds.
Level 19: MP Cost: 45, Damage: 354%, Max Enemies Hit: 4, Number of Attacks: 2
*'''Level 20''': MP -90, Damage 160%, 6 monsters attacked, 80% chance of darkness at 85% reduction. Cooldown 55 seconds.
Level 20: MP Cost: 45, Damage: 358%, Max Enemies Hit: 4, Number of Attacks: 2
|}}
|}}


{{MapleStory/Skill desc|Blade Specialist|Flash Jump|Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.|Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.|
{{MapleStory/Skill desc|Thief 3 Common|Venom|Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.|Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.|
*'''Level 1''': MP -50, Jumps a certain distance.
Level 1: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
*'''Level 2''': MP -48, Jumps a certain distance.
Level 2: Poison Chance: 14%, 58% damage every 1 sec for 3 sec
*'''Level 3''': MP -46, Jumps a certain distance.
Level 3: Poison Chance: 16%, 62% damage every 1 sec for 4 sec
*'''Level 4''': MP -44, Jumps a certain distance.
Level 4: Poison Chance: 18%, 66% damage every 1 sec for 4 sec
*'''Level 5''': MP -42, Jumps a certain distance.
Level 5: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
*'''Level 6''': MP -40, Jumps a certain distance.
Level 6: Poison Chance: 22%, 74% damage every 1 sec for 5 sec
*'''Level 7''': MP -38, Jumps a certain distance.
Level 7: Poison Chance: 24%, 78% damage every 1 sec for 5 sec
*'''Level 8''': MP -36, Jumps a certain distance.
Level 8: Poison Chance: 26%, 82% damage every 1 sec for 5 sec
*'''Level 9''': MP -34, Jumps a certain distance.
Level 9: Poison Chance: 28%, 86% damage every 1 sec for 6 sec
*'''Level 10''': MP -32, Jumps a certain distance.
Level 10: Poison Chance: 30%, 90% damage every 1 sec for 6 sec
*'''Level 11''': MP -30, Jumps a certain distance.
*'''Level 12''': MP -28, Jumps a certain distance.
*'''Level 13''': MP -26, Jumps a certain distance.
*'''Level 14''': MP -24, Jumps a certain distance.
*'''Level 15''': MP -22, Jumps a certain distance.
*'''Level 16''': MP -20, Jumps a certain distance.
*'''Level 17''': MP -18, Jumps a certain distance.
*'''Level 18''': MP -16, Jumps a certain distance.
*'''Level 19''': MP -14, Jumps a certain distance.
*'''Level 20''': MP -12, Jumps a certain distance.
|MS Skill Dualer Flash Jump.png}}
 
{{MapleStory/Skill desc|Blade Lord|Upper Stab|Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.|Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.|
*'''Level 1''': MP -25; 212% Damage on 4 enemies 2 times, +32% Damage monster is in the air.
*'''Level 2''': MP -25; 214% Damage on 4 enemies 2 times, +34% Damage monster is in the air.
*'''Level 3''': MP -25; 216% Damage on 4 enemies 2 times, +36% Damage monster is in the air.
*'''Level 4''': MP -25; 218% Damage on 4 enemies 2 times, +38% Damage monster is in the air.
*'''Level 5''': MP -25; 220% Damage on 4 enemies 2 times, +40% Damage monster is in the air.
*'''Level 6''': MP -30; 222% Damage on 4 enemies 2 times, +42% Damage monster is in the air.
*'''Level 7''': MP -30; 224% Damage on 4 enemies 2 times, +44% Damage monster is in the air.
*'''Level 8''': MP -30; 226% Damage on 4 enemies 2 times, +46% Damage monster is in the air.
*'''Level 9''': MP -30; 228% Damage on 4 enemies 2 times, +48% Damage monster is in the air.
*'''Level 10''': MP -30; 230% Damage on 5 enemies 2 times, +50% Damage monster is in the air.
*'''Level 11''': MP -30; 232% Damage on 5 enemies 2 times, +52% Damage monster is in the air.
*'''Level 12''': MP -35; 234% Damage on 5 enemies 2 times, +54% Damage monster is in the air.
*'''Level 13''': MP -35; 236% Damage on 5 enemies 2 times, +56% Damage monster is in the air.
*'''Level 14''': MP -35; 238% Damage on 5 enemies 2 times, +58% Damage monster is in the air.
*'''Level 15''': MP -35; 240% Damage on 5 enemies 2 times, +60% Damage monster is in the air.
*'''Level 16''': MP -35; 242% Damage on 5 enemies 2 times, +62% Damage monster is in the air.
*'''Level 17''': MP -35; 244% Damage on 5 enemies 2 times, +64% Damage monster is in the air.
*'''Level 18''': MP -40; 246% Damage on 5 enemies 2 times, +66% Damage monster is in the air.
*'''Level 19''': MP -40; 248% Damage on 6 enemies 2 times, +68% Damage monster is in the air.
*'''Level 20''': MP -40; 250% Damage on 6 enemies 2 times, +70% Damage monster is in the air.
|}}
|}}


=====Blade Lord=====
*Advanced from the third job [[#Blade Specialist|Blade Specialist]].
{{MapleStory/Skill desc|Blade Lord|Advanced Dark Sight|Attacks multiple nearby enemies. The attacks become more elaborate as the skill level increases.|Attacks multiple nearby enemies. The attacks become more elaborate as the skill level increases.
*'''Requires Level 10 [[#Dark Sight|Dark Sight]]'''.|
*'''Level 1''': Remain in Dark Sight at a 11% chance.
*'''Level 2''': Remain in Dark Sight at a 13% chance.
*'''Level 3''': Remain in Dark Sight at a 15% chance.
*'''Level 4''': Remain in Dark Sight at a 17% chance.
*'''Level 5''': Remain in Dark Sight at a 19% chance.
*'''Level 6''': Remain in Dark Sight at a 21% chance.
*'''Level 7''': Remain in Dark Sight at a 23% chance.
*'''Level 8''': Remain in Dark Sight at a 25% chance.
*'''Level 9''': Remain in Dark Sight at a 27% chance.
*'''Level 10''': Remain in Dark Sight at a 29% chance.
*'''Level 11''': Remain in Dark Sight at a 31% chance.
*'''Level 12''': Remain in Dark Sight at a 33% chance.
*'''Level 13''': Remain in Dark Sight at a 35% chance.
*'''Level 14''': Remain in Dark Sight at a 37% chance.
*'''Level 15''': Remain in Dark Sight at a 39% chance.
*'''Level 16''': Remain in Dark Sight at a 41% chance.
*'''Level 17''': Remain in Dark Sight at a 43% chance.
*'''Level 18''': Remain in Dark Sight at a 45% chance.
*'''Level 19''': Remain in Dark Sight at a 47% chance.
*'''Level 20''': Remain in Dark Sight at a 49% chance.
|}}
{{MapleStory/Skill desc|Blade Lord|Bloody Storm|An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements.|An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements.
*'''Requires Level 20 [[#Slash Storm|Slash Storm]]'''.|
*'''Level 1''': MP -35; 285% Damage, attacks 6 monsters 2 times.
*'''Level 2''': MP -35; 300% Damage, attacks 6 monsters 2 times.
*'''Level 3''': MP -38; 315% Damage, attacks 6 monsters 2 times.
*'''Level 4''': MP -38; 330% Damage, attacks 7 monsters 2 times.
*'''Level 5''': MP -38; 355% Damage, attacks 7 monsters 2 times.
*'''Level 6''': MP -41; 370% Damage, attacks 7 monsters 2 times.
*'''Level 7''': MP -41; 395% Damage, attacks 7 monsters 2 times.
*'''Level 8''': MP -41; 410% Damage, attacks 8 monsters 2 times.
*'''Level 9''': MP -44; 435% Damage, attacks 8 monsters 2 times.
*'''Level 10''': MP -44; 450% Damage, attacks 8 monsters 2 times.
|}}
{{MapleStory/Skill desc|Blade Lord|Mirror Image|Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.|Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.|
*'''Level 1''': MP -40; Mirrors your self for 60 seconds at +12% Attack.
*'''Level 2''': MP -40; Mirrors your self for 60 seconds at +14% Attack.
*'''Level 3''': MP -40; Mirrors your self for 60 seconds at +16% Attack.
*'''Level 4''': MP -44; Mirrors your self for 60 seconds at +18% Attack.
*'''Level 5''': MP -44; Mirrors your self for 60 seconds at +20% Attack.
*'''Level 6''': MP -44; Mirrors your self for 60 seconds at +22% Attack.
*'''Level 7''': MP -44; Mirrors your self for 60 seconds at +24% Attack.
*'''Level 8''': MP -48; Mirrors your self for 60 seconds at +26% Attack.
*'''Level 9''': MP -48; Mirrors your self for 60 seconds at +28% Attack.
*'''Level 10''': MP -48; Mirrors your self for 100 seconds at +30% Attack.
*'''Level 11''': MP -48; Mirrors your self for 100 seconds at +32% Attack.
*'''Level 12''': MP -52; Mirrors your self for 100 seconds at +34% Attack.
*'''Level 13''': MP -52; Mirrors your self for 100 seconds at +36% Attack.
*'''Level 14''': MP -52; Mirrors your self for 100 seconds at +38% Attack.
*'''Level 15''': MP -52; Mirrors your self for 100 seconds at +40% Attack.
*'''Level 16''': MP -56; Mirrors your self for 100 seconds at +42% Attack.
*'''Level 17''': MP -56; Mirrors your self for 100 seconds at +44% Attack.
*'''Level 18''': MP -56; Mirrors your self for 100 seconds at +46% Attack.
*'''Level 19''': MP -56; Mirrors your self for 100 seconds at +48% Attack.
*'''Level 20''': MP -60; Mirrors your self for 140 seconds at +50% Attack.
*'''Level 21''': MP -60; Mirrors your self for 140 seconds at +52% Attack.
*'''Level 22''': MP -60; Mirrors your self for 140 seconds at +54% Attack.
*'''Level 23''': MP -60; Mirrors your self for 140 seconds at +56% Attack.
*'''Level 24''': MP -64; Mirrors your self for 140 seconds at +58% Attack.
*'''Level 25''': MP -64; Mirrors your self for 140 seconds at +60% Attack.
*'''Level 26''': MP -64; Mirrors your self for 140 seconds at +62% Attack.
*'''Level 27''': MP -64; Mirrors your self for 140 seconds at +64% Attack.
*'''Level 28''': MP -68; Mirrors your self for 140 seconds at +66% Attack.
*'''Level 29''': MP -68; Mirrors your self for 140 seconds at +68% Attack.
*'''Level 30''': MP -68; Mirrors your self for 180 seconds at +70% Attack.
|}}
{{MapleStory/Skill desc|Blade Lord|Owl Spirit| Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase.| Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase.|
*'''Level 1''': MP -22; 30% chance of instant death, 110% Damage. 6 seconds of 1.5x boost.
*'''Level 2''': MP -22; 31% chance of instant death, 112% Damage. 6 seconds of 1.5x boost.
*'''Level 3''': MP -22; 32% chance of instant death, 112% Damage. 6 seconds of 1.5x boost.
*'''Level 4''': MP -25; 33% chance of instant death, 114% Damage. 6 seconds of 1.5x boost.
*'''Level 5''': MP -25; 34% chance of instant death, 114% Damage. 7 seconds of 1.5x boost.
*'''Level 6''': MP -25; 35% chance of instant death, 116% Damage. 7 seconds of 1.5x boost.
*'''Level 7''': MP -25; 36% chance of instant death, 116% Damage. 7 seconds of 1.5x boost.
*'''Level 8''': MP -28; 37% chance of instant death, 118% Damage. 7 seconds of 1.5x boost.
*'''Level 9''': MP -28; 38% chance of instant death, 118% Damage. 8 seconds of 1.5x boost.
*'''Level 10''': MP -28; 39% chance of instant death, 120% Damage. 8 seconds of 1.5x boost.
*'''Level 11''': MP -28; 40% chance of instant death, 120% Damage. 8 seconds of 1.5x boost.
*'''Level 12''': MP -31; 41% chance of instant death, 122% Damage. 8 seconds of 1.5x boost.
*'''Level 13''': MP -31; 42% chance of instant death, 122% Damage. 9 seconds of 1.5x boost.
*'''Level 14''': MP -31; 43% chance of instant death, 124% Damage. 9 seconds of 1.5x boost.
*'''Level 15''': MP -31; 44% chance of instant death, 124% Damage. 9 seconds of 1.5x boost.
*'''Level 16''': MP -34; 45% chance of instant death, 126% Damage. 9 seconds of 1.5x boost.
*'''Level 17''': MP -34; 46% chance of instant death, 126% Damage. 10 seconds of 1.5x boost.
*'''Level 18''': MP -34; 47% chance of instant death, 128% Damage. 10 seconds of 1.5x boost.
*'''Level 19''': MP -34; 48% chance of instant death, 128% Damage. 10 seconds of 1.5x boost.
*'''Level 20''': MP -37; 49% chance of instant death, 130% Damage. 10 seconds of 1.5x boost.
|MS Skill Owl Dead.png}}
{{MapleStory/Skill desc|Blade Lord|Flying Assaulter|You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them.|You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them.
*'''Requires Level 20 [[#Self Haste|Self Haste]]'''.|
*'''Level 1''': MP -24; attack 4 monsters with 306% Damage 2 times. 3% chance of 4 second stun.
*'''Level 2''': MP -24; attack 4 monsters with 312% Damage 2 times. 3% chance of 4 second stun.
*'''Level 3''': MP -24; attack 4 monsters with 318% Damage 2 times. 3% chance of 4 second stun.
*'''Level 4''': MP -28; attack 4 monsters with 324% Damage 2 times. 3% chance of 4 second stun.
*'''Level 5''': MP -28; attack 5 monsters with 330% Damage 2 times. 4% chance of 4 second stun.
*'''Level 6''': MP -28; attack 5 monsters with 336% Damage 2 times. 4% chance of 4 second stun.
*'''Level 7''': MP -28; attack 5 monsters with 342% Damage 2 times. 4% chance of 4 second stun.
*'''Level 8''': MP -32; attack 5 monsters with 348% Damage 2 times. 4% chance of 5 second stun.
*'''Level 9''': MP -32; attack 6 monsters with 354% Damage 2 times. 5% chance of 5 second stun.
*'''Level 10''': MP -32; attack 6 monsters with 360% Damage 2 times. 5% chance of 5 second stun.
*'''Level 11''': MP -32; attack 6 monsters with 366% Damage 2 times. 5% chance of 5 second stun.
*'''Level 12''': MP -36; attack 6 monsters with 372% Damage 2 times. 5% chance of 5 second stun.
*'''Level 13''': MP -36; attack 7 monsters with 378% Damage 2 times. 6% chance of 5 second stun.
*'''Level 14''': MP -36; attack 7 monsters with 384% Damage 2 times. 6% chance of 5 second stun.
*'''Level 15''': MP -36; attack 7 monsters with 390% Damage 2 times. 6% chance of 6 second stun.
*'''Level 16''': MP -40; attack 7 monsters with 396% Damage 2 times. 6% chance of 6 second stun.
*'''Level 17''': MP -40; attack 8 monsters with 402% Damage 2 times. 7% chance of 6 second stun.
*'''Level 18''': MP -40; attack 8 monsters with 408% Damage 2 times. 7% chance of 6 second stun.
*'''Level 19''': MP -40; attack 8 monsters with 414% Damage 2 times. 7% chance of 6 second stun.
*'''Level 20''': MP -44; attack 8 monsters with 420% Damage 2 times. 7% chance of 6 second stun.
|}}


===Fourth Job===
===Fourth Job===
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*'''Level 28''': MP -60; +14% Base Stats, 840 seconds.
*'''Level 28''': MP -60; +14% Base Stats, 840 seconds.
*'''Level 29''': MP -60; +15% Base Stats, 870 seconds.
*'''Level 29''': MP -60; +15% Base Stats, 870 seconds.
*'''Level 30''': MP -60; +15% Base Stats, 900 seconds.
*'''Level 30''': MP -70; +15% Base Stats, 900 seconds.
*''Level 31'': MP -70; +16% Base Stats, 930 seconds.
*''Level 32'': MP -70; +16% Base Stats, 960 seconds.
|}}
|}}


{{MapleStory/Skill desc|Thief 4 Common|Hero's Will|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|
{{MapleStory/Skill desc|Thief 4 Common|Hero's Will|By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.|By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.|
*'''Level 1''': MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes  
*'''Level 1''': MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes  
*'''Level 2''': MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
*'''Level 2''': MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
Line 1,094: Line 690:
*'''Level 4''': MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes  
*'''Level 4''': MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes  
*'''Level 5''': MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
*'''Level 5''': MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
*'''Level 6''': MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
*'''Level 7''': MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
|}}
|}}


{{MapleStory/Skill desc|Thief 4 Common|Venom|Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.|Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.|
*'''Level 1''': 11% chance, at 3 seconds of poison with 53% DOT damage.
*'''Level 2''': 12% chance, at 3 seconds of poison with 56% DOT damage.
*'''Level 3''': 13% chance, at 3 seconds of poison with 59% DOT damage.
*'''Level 4''': 14% chance, at 3 seconds of poison with 62% DOT damage.
*'''Level 5''': 15% chance, at 3 seconds of poison with 65% DOT damage.
*'''Level 6''': 16% chance, at 4 seconds of poison with 68% DOT damage.
*'''Level 7''': 17% chance, at 4 seconds of poison with 71% DOT damage.
*'''Level 8''': 18% chance, at 4 seconds of poison with 74% DOT damage.
*'''Level 9''': 19% chance, at 4 seconds of poison with 77% DOT damage.
*'''Level 10''': 20% chance, at 4 seconds of poison with 80% DOT damage.
*'''Level 11''': 21% chance, at 4 seconds of poison with 83% DOT damage.
*'''Level 12''': 22% chance, at 5 seconds of poison with 86% DOT damage.
*'''Level 13''': 23% chance, at 5 seconds of poison with 89% DOT damage.
*'''Level 14''': 24% chance, at 5 seconds of poison with 92% DOT damage.
*'''Level 15''': 25% chance, at 5 seconds of poison with 95% DOT damage.
*'''Level 16''': 26% chance, at 5 seconds of poison with 98% DOT damage.
*'''Level 17''': 27% chance, at 5 seconds of poison with 101% DOT damage.
*'''Level 18''': 28% chance, at 6 seconds of poison with 104% DOT damage.
*'''Level 19''': 29% chance, at 6 seconds of poison with 107% DOT damage.
*'''Level 20''': 30% chance, at 6 seconds of poison with 110% DOT damage.
*'''Level 21''': 31% chance, at 6 seconds of poison with 113% DOT damage.
*'''Level 22''': 32% chance, at 6 seconds of poison with 116% DOT damage.
*'''Level 23''': 33% chance, at 6 seconds of poison with 119% DOT damage.
*'''Level 24''': 34% chance, at 7 seconds of poison with 122% DOT damage.
*'''Level 25''': 35% chance, at 7 seconds of poison with 125% DOT damage.
*'''Level 26''': 36% chance, at 7 seconds of poison with 128% DOT damage.
*'''Level 27''': 37% chance, at 7 seconds of poison with 131% DOT damage.
*'''Level 28''': 38% chance, at 7 seconds of poison with 134% DOT damage.
*'''Level 29''': 39% chance, at 7 seconds of poison with 137% DOT damage.
*'''Level 30''': 40% chance, at 8 seconds of poison with 140% DOT damage.
|}}
*The skills below belong to both the [[#Night Lord|Night Lord]] and the [[#Shadower|Shadower]].
{{MapleStory/Skill desc|Thief 4 Common|Shadow Shifter|Grants a chance to summon a wooden doll to take damage in your place.|WGrants a chance to summon a wooden doll to take damage in your place.|
{{MapleStory/Skill desc|Thief 4 Common|Shadow Shifter|Grants a chance to summon a wooden doll to take damage in your place.|WGrants a chance to summon a wooden doll to take damage in your place.|
*'''Level 1''': Avoid an attack at 16% chance.
*'''Level 1''': Avoid an attack at 16% chance.
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*'''Level 29''': Avoid an attack at 44% chance.
*'''Level 29''': Avoid an attack at 44% chance.
*'''Level 30''': Avoid an attack at 45% chance.
*'''Level 30''': Avoid an attack at 45% chance.
*''Level 31'': Avoid an attack at 46% chance.
*''Level 32'': Avoid an attack at 47% chance.
|}}
|}}


{{MapleStory/Skill desc|Thief 4 Common|Taunt|Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.|Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them.|
{{MapleStory/Skill desc|Thief 4 Common|Sudden Raid|Calls in a horde of friends to set the stage on fire.|Calls in a horde of friends to set the stage on fire.|
*'''Level 1''': MP -20; 11% boost in exp, enemy DEF and drop rate.
Level 1: MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
*'''Level 2''': MP -21; 12% boost in exp, enemy DEF and drop rate.
Level 2: MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec
*'''Level 3''': MP -21; 13% boost in exp, enemy DEF and drop rate.
Level 3: MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec
*'''Level 4''': MP -22; 14% boost in exp, enemy DEF and drop rate.
Level 4: MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec
*'''Level 5''': MP -22; 15% boost in exp, enemy DEF and drop rate.
Level 5: MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec
*'''Level 6''': MP -23; 16% boost in exp, enemy DEF and drop rate.
Level 6: MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec
*'''Level 7''': MP -23; 17% boost in exp, enemy DEF and drop rate.
Level 7: MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec
*'''Level 8''': MP -24; 18% boost in exp, enemy DEF and drop rate.
Level 8: MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec
*'''Level 9''': MP -24; 19% boost in exp, enemy DEF and drop rate.
Level 9: MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec
*'''Level 10''': MP -25; 20% boost in exp, enemy DEF and drop rate.
Level 10: MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec
*'''Level 11''': MP -25; 21% boost in exp, enemy DEF and drop rate.
Level 11: MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec
*'''Level 12''': MP -26; 22% boost in exp, enemy DEF and drop rate.
Level 12: MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec
*'''Level 13''': MP -26; 23% boost in exp, enemy DEF and drop rate.
Level 13: MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec
*'''Level 14''': MP -27; 24% boost in exp, enemy DEF and drop rate.
Level 14: MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec
*'''Level 15''': MP -27; 25% boost in exp, enemy DEF and drop rate.
Level 15: MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec
*'''Level 16''': MP -28; 26% boost in exp, enemy DEF and drop rate.
Level 16: MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec
*'''Level 17''': MP -28; 27% boost in exp, enemy DEF and drop rate.
Level 17: MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec
*'''Level 18''': MP -29; 28% boost in exp, enemy DEF and drop rate.
Level 18: MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec
*'''Level 19''': MP -29; 29% boost in exp, enemy DEF and drop rate.
Level 19: MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec
*'''Level 20''': MP -30; 30% boost in exp, enemy DEF and drop rate.
Level 20: MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec
*'''Level 21''': MP -30; 31% boost in exp, enemy DEF and drop rate.
Level 21: MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec
*'''Level 22''': MP -31; 32% boost in exp, enemy DEF and drop rate.
Level 22: MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec
*'''Level 23''': MP -31; 33% boost in exp, enemy DEF and drop rate.
Level 23: MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec
*'''Level 24''': MP -32; 34% boost in exp, enemy DEF and drop rate.
Level 24: MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec
*'''Level 25''': MP -32; 35% boost in exp, enemy DEF and drop rate.
Level 25: MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec
*'''Level 26''': MP -33; 36% boost in exp, enemy DEF and drop rate.
Level 26: MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec
*'''Level 27''': MP -33; 37% boost in exp, enemy DEF and drop rate.
Level 27: MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec
*'''Level 28''': MP -34; 38% boost in exp, enemy DEF and drop rate.
Level 28: MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec
*'''Level 29''': MP -34; 39% boost in exp, enemy DEF and drop rate.
Level 29: MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec
*'''Level 30''': MP -35; 40% boost in exp, enemy DEF and drop rate.
Level 30: MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
Level 31: MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec
Level 32: MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec
|}}
|}}


{{MapleStory/Skill desc|Thief 4 Common|Ninja Ambush|Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.|Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.
*'''Requires Level 5 [[#Shadow Shifter|Shadow Shifter]]'''.|
*'''Level 1''': MP -16; 5 seconds of 84% Damage.
*'''Level 2''': MP -16; 5 seconds of 88% Damage.
*'''Level 3''': MP -16; 5 seconds of 92% Damage.
*'''Level 4''': MP -20; 6 seconds of 96% Damage.
*'''Level 5''': MP -20; 6 seconds of 100% Damage.
*'''Level 6''': MP -20; 6 seconds of 104% Damage.
*'''Level 7''': MP -20; 7 seconds of 108% Damage.
*'''Level 8''': MP -24; 7 seconds of 112% Damage.
*'''Level 9''': MP -24; 7 seconds of 116% Damage.
*'''Level 10''': MP -24; 8 seconds of 120% Damage.
*'''Level 11''': MP -24; 8 seconds of 124% Damage.
*'''Level 12''': MP -28; 8 seconds of 128% Damage.
*'''Level 13''': MP -28; 9 seconds of 132% Damage.
*'''Level 14''': MP -28; 9 seconds of 136% Damage.
*'''Level 15''': MP -28; 9 seconds of 140% Damage.
*'''Level 16''': MP -32; 10 seconds of 144% Damage.
*'''Level 17''': MP -32; 10 seconds of 148% Damage.
*'''Level 18''': MP -32; 10 seconds of 152% Damage.
*'''Level 19''': MP -32; 11 seconds of 156% Damage.
*'''Level 20''': MP -36; 11 seconds of 160% Damage.
*'''Level 21''': MP -36; 11 seconds of 164% Damage.
*'''Level 22''': MP -36; 12 seconds of 168% Damage.
*'''Level 23''': MP -36; 12 seconds of 172% Damage.
*'''Level 24''': MP -40; 12 seconds of 176% Damage.
*'''Level 25''': MP -40; 13 seconds of 180% Damage.
*'''Level 26''': MP -40; 13 seconds of 184% Damage.
*'''Level 27''': MP -40; 13 seconds of 188% Damage.
*'''Level 28''': MP -44; 14 seconds of 192% Damage.
*'''Level 29''': MP -44; 14 seconds of 196% Damage.
*'''Level 30''': MP -44; 14 seconds of 200% Damage.
|}}


====Night Lord====
====Night Lord====
*Advanced from the third job [[#Hermit|Hermit]].
*Advanced from the third job [[#Hermit|Hermit]].


{{MapleStory/Skill desc|Night Lord|Expert Throwing Star Handling|Increases the damage for Lucky Seven, Drain, Avenger and Shadow Meso. Also, there is a chance that throwing stars will not be consumed, and a chance to recharge 1 throwing star. You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit Javelins. When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack.|Increases the damage for Lucky Seven, Drain, Avenger and Shadow Meso. Also, there is a chance that throwing stars will not be consumed, and a chance to recharge 1 throwing star. You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit Javelins. When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack.
{{MapleStory/Skill desc|Night Lord|Claw Expert|Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.|Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.
*'''Requires Level 5 [[#Shadow Claw|Shadow Claw]]'''.|
*'''Requires Level 10 [[#Claw Mastery|Claw Mastery]]'''.|
*'''Level 1''': Lucky Seven, Drain, Avenger, and Shadow Meso +7% Damage. 2% Probability recharge.
Level 1: Claw Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
*'''Level 2''': Lucky Seven, Drain, Avenger, and Shadow Meso +9% Damage. 4% Probability recharge.
Level 2: Claw Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1%
*'''Level 3''': Lucky Seven, Drain, Avenger, and Shadow Meso +11% Damage. 6% Probability recharge.
Level 3: Claw Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2%
*'''Level 4''': Lucky Seven, Drain, Avenger, and Shadow Meso +13% Damage. 8% Probability recharge.
Level 4: Claw Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2%
*'''Level 5''': Lucky Seven, Drain, Avenger, and Shadow Meso +15% Damage. 10% Probability recharge.
Level 5: Claw Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3%
*'''Level 6''': Lucky Seven, Drain, Avenger, and Shadow Meso +17% Damage. 12% Probability recharge.
Level 6: Claw Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3%
*'''Level 7''': Lucky Seven, Drain, Avenger, and Shadow Meso +19% Damage. 14% Probability recharge.
Level 7: Claw Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4%
*'''Level 8''': Lucky Seven, Drain, Avenger, and Shadow Meso +21% Damage. 16% Probability recharge.
Level 8: Claw Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4%
*'''Level 9''': Lucky Seven, Drain, Avenger, and Shadow Meso +23% Damage. 18% Probability recharge.
Level 9: Claw Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5%
*'''Level 10''': Lucky Seven, Drain, Avenger, and Shadow Meso +25% Damage. 20% Probability recharge.
Level 10: Claw Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5%
|MS Skill Experienced Aim.png}}
Level 11: Claw Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6%
 
Level 12: Claw Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6%
{{MapleStory/Skill desc|Night Lord|Shadow Claw|Attacks monsters with 200 of your currently equipped stars. Allows an infinite number of stars to be thrown for a short duration.|Attacks monsters with 200 of your currently equipped stars. Allows an infinite number of stars to be thrown for a short duration.|
Level 13: Claw Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7%
*'''Level 1''': MP -16; 93 seconds of Spirit Stars.
Level 14: Claw Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7%
*'''Level 2''': MP -18; 96 seconds of Spirit Stars.
Level 15: Claw Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8%
*'''Level 3''': MP -18; 99 seconds of Spirit Stars.
Level 16: Claw Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8%
*'''Level 4''': MP -20; 102 seconds of Spirit Stars.
Level 17: Claw Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9%
*'''Level 5''': MP -20; 105 seconds of Spirit Stars.
Level 18: Claw Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9%
*'''Level 6''': MP -22; 108 seconds of Spirit Stars.
Level 19: Claw Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10%
*'''Level 7''': MP -22; 111 seconds of Spirit Stars.
Level 20: Claw Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10%
*'''Level 8''': MP -24; 114 seconds of Spirit Stars.
Level 21: Claw Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11%
*'''Level 9''': MP -24; 117 seconds of Spirit Stars.
Level 22: Claw Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11%
*'''Level 10''': MP -26; 120 seconds of Spirit Stars.
Level 23: Claw Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12%
*'''Level 11''': MP -26; 123 seconds of Spirit Stars.
Level 24: Claw Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12%
*'''Level 12''': MP -28; 126 seconds of Spirit Stars.
Level 25: Claw Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13%
*'''Level 13''': MP -28; 129 seconds of Spirit Stars.
Level 26: Claw Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13%
*'''Level 14''': MP -30; 132 seconds of Spirit Stars.
Level 27: Claw Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14%
*'''Level 15''': MP -30; 135 seconds of Spirit Stars.
Level 28: Claw Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14%
*'''Level 16''': MP -32; 138 seconds of Spirit Stars.
Level 29: Claw Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15%
*'''Level 17''': MP -32; 141 seconds of Spirit Stars.
Level 30: Claw Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
*'''Level 18''': MP -34; 144 seconds of Spirit Stars.
Level 31: Claw Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16%
*'''Level 19''': MP -34; 147 seconds of Spirit Stars.
Level 32: Claw Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%
*'''Level 20''': MP -36; 150 seconds of Spirit Stars.
*'''Level 21''': MP -36; 153 seconds of Spirit Stars.
*'''Level 22''': MP -38; 156 seconds of Spirit Stars.
*'''Level 23''': MP -38; 159 seconds of Spirit Stars.
*'''Level 24''': MP -40; 162 seconds of Spirit Stars.
*'''Level 25''': MP -40; 165 seconds of Spirit Stars.
*'''Level 26''': MP -42; 168 seconds of Spirit Stars.
*'''Level 27''': MP -42; 171 seconds of Spirit Stars.
*'''Level 28''': MP -44; 174 seconds of Spirit Stars.
*'''Level 29''': MP -44; 177 seconds of Spirit Stars.
*'''Level 30''': MP -46; 180 seconds of Spirit Stars.
|}}
|}}


{{MapleStory/Skill desc|Night Lord|Triple Throw|Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy's Weapon DEF.|Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy's Weapon DEF.|
{{MapleStory/Skill desc|Night Lord|Dark Harmony|Become one with the darkness to deal more damage.|Become one with the darkness to deal more damage.|
*'''Level 1''': MP -11; 163% Damage 3 times. 1% of ignored monsters defense.
Level 1: MP Cost: 15, Weapon ATT: +11, Duration: 93 sec, Passive Effects - Enemy DEF Ignored: 1%
*'''Level 2''': MP -11; 166% Damage 3 times. 1% of ignored monsters defense.
Level 2: MP Cost: 15, Weapon ATT: +12, Duration: 96 sec, Passive Effects - Enemy DEF Ignored: 2%
*'''Level 3''': MP -12; 169% Damage 3 times. 2% of ignored monsters defense.
Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 99 sec, Passive Effects - Enemy DEF Ignored: 3%
*'''Level 4''': MP -12; 172% Damage 3 times. 2% of ignored monsters defense.
Level 4: MP Cost: 16, Weapon ATT: +14, Duration: 102 sec, Passive Effects - Enemy DEF Ignored: 4%
*'''Level 5''': MP -12; 175% Damage 3 times. 3% of ignored monsters defense.
Level 5: MP Cost: 16, Weapon ATT: +15, Duration: 105 sec, Passive Effects - Enemy DEF Ignored: 5%
*'''Level 6''': MP -13; 178% Damage 3 times. 3% of ignored monsters defense.
Level 6: MP Cost: 17, Weapon ATT: +16, Duration: 108 sec, Passive Effects - Enemy DEF Ignored: 6%
*'''Level 7''': MP -13; 181% Damage 3 times. 4% of ignored monsters defense.
Level 7: MP Cost: 17, Weapon ATT: +17, Duration: 111 sec, Passive Effects - Enemy DEF Ignored: 7%
*'''Level 8''': MP -13; 184% Damage 3 times. 4% of ignored monsters defense.
Level 8: MP Cost: 17, Weapon ATT: +18, Duration: 114 sec, Passive Effects - Enemy DEF Ignored: 8%
*'''Level 9''': MP -14; 187% Damage 3 times. 5% of ignored monsters defense.
Level 9: MP Cost: 18, Weapon ATT: +19, Duration: 117 sec, Passive Effects - Enemy DEF Ignored: 9%
*'''Level 10''': MP -14; 190% Damage 3 times. 5% of ignored monsters defense.
Level 10: MP Cost: 18, Weapon ATT: +20, Duration: 120 sec, Passive Effects - Enemy DEF Ignored: 10%
*'''Level 11''': MP -14; 193% Damage 3 times. 6% of ignored monsters defense.
Level 11: MP Cost: 18, Weapon ATT: +21, Duration: 123 sec, Passive Effects - Enemy DEF Ignored: 11%
*'''Level 12''': MP -15; 196% Damage 3 times. 6% of ignored monsters defense.
Level 12: MP Cost: 19, Weapon ATT: +22, Duration: 126 sec, Passive Effects - Enemy DEF Ignored: 12%
*'''Level 13''': MP -15; 199% Damage 3 times. 7% of ignored monsters defense.
Level 13: MP Cost: 19, Weapon ATT: +23, Duration: 129 sec, Passive Effects - Enemy DEF Ignored: 13%
*'''Level 14''': MP -15; 202% Damage 3 times. 7% of ignored monsters defense.
Level 14: MP Cost: 19, Weapon ATT: +24, Duration: 132 sec, Passive Effects - Enemy DEF Ignored: 14%
*'''Level 15''': MP -16; 205% Damage 3 times. 8% of ignored monsters defense.
Level 15: MP Cost: 20, Weapon ATT: +25, Duration: 135 sec, Passive Effects - Enemy DEF Ignored: 15%
*'''Level 16''': MP -16; 208% Damage 3 times. 8% of ignored monsters defense.
Level 16: MP Cost: 20, Weapon ATT: +26, Duration: 138 sec, Passive Effects - Enemy DEF Ignored: 16%
*'''Level 17''': MP -16; 211% Damage 3 times. 9% of ignored monsters defense.
Level 17: MP Cost: 20, Weapon ATT: +27, Duration: 141 sec, Passive Effects - Enemy DEF Ignored: 17%
*'''Level 18''': MP -17; 214% Damage 3 times. 9% of ignored monsters defense.
Level 18: MP Cost: 21, Weapon ATT: +28, Duration: 144 sec, Passive Effects - Enemy DEF Ignored: 18%
*'''Level 19''': MP -17; 217% Damage 3 times. 10% of ignored monsters defense.
Level 19: MP Cost: 21, Weapon ATT: +29, Duration: 147 sec, Passive Effects - Enemy DEF Ignored: 19%
*'''Level 20''': MP -17; 220% Damage 3 times. 10% of ignored monsters defense.
Level 20: MP Cost: 21, Weapon ATT: +30, Duration: 150 sec, Passive Effects - Enemy DEF Ignored: 20%
*'''Level 21''': MP -18; 223% Damage 3 times. 11% of ignored monsters defense.
Level 21: MP Cost: 22, Weapon ATT: +31, Duration: 153 sec, Passive Effects - Enemy DEF Ignored: 21%
*'''Level 22''': MP -18; 226% Damage 3 times. 11% of ignored monsters defense.
Level 22: MP Cost: 22, Weapon ATT: +32, Duration: 156 sec, Passive Effects - Enemy DEF Ignored: 22%
*'''Level 23''': MP -18; 229% Damage 3 times. 12% of ignored monsters defense.
Level 23: MP Cost: 22, Weapon ATT: +33, Duration: 159 sec, Passive Effects - Enemy DEF Ignored: 23%
*'''Level 24''': MP -19; 232% Damage 3 times. 12% of ignored monsters defense.
Level 24: MP Cost: 23, Weapon ATT: +34, Duration: 162 sec, Passive Effects - Enemy DEF Ignored: 24%
*'''Level 25''': MP -19; 235% Damage 3 times. 13% of ignored monsters defense.
Level 25: MP Cost: 23, Weapon ATT: +35, Duration: 165 sec, Passive Effects - Enemy DEF Ignored: 25%
*'''Level 26''': MP -19; 238% Damage 3 times. 13% of ignored monsters defense.
Level 26: MP Cost: 23, Weapon ATT: +36, Duration: 168 sec, Passive Effects - Enemy DEF Ignored: 26%
*'''Level 27''': MP -20; 241% Damage 3 times. 14% of ignored monsters defense.
Level 27: MP Cost: 24, Weapon ATT: +37, Duration: 171 sec, Passive Effects - Enemy DEF Ignored: 27%
*'''Level 28''': MP -20; 244% Damage 3 times. 14% of ignored monsters defense.
Level 28: MP Cost: 24, Weapon ATT: +38, Duration: 174 sec, Passive Effects - Enemy DEF Ignored: 28%
*'''Level 29''': MP -20; 247% Damage 3 times. 15% of ignored monsters defense.
Level 29: MP Cost: 24, Weapon ATT: +39, Duration: 177 sec, Passive Effects - Enemy DEF Ignored: 29%
*'''Level 30''': MP -21; 250% Damage 3 times. 15% of ignored monsters defense.
Level 30: MP Cost: 25, Weapon ATT: +40, Duration: 180 sec, Passive Effects - Enemy DEF Ignored: 30%
Level 31: MP Cost: 25, Weapon ATT: +41, Duration: 183 sec, Passive Effects - Enemy DEF Ignored: 31%
Level 32: MP Cost: 25, Weapon ATT: +42, Duration: 186 sec, Passive Effects - Enemy DEF Ignored: 32%
|}}
|}}


{{MapleStory/Skill desc|Night Lord|Ninja Storm|Summons ninjas who spin like tornadoes, pushing back surrounding monsters.|Summons ninjas who spin like tornadoes, pushing back surrounding monsters.|
{{MapleStory/Skill desc|Night Lord|Frailty Curse|Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.|Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.|
*'''Level 1''': MP -16; 126% Damage. 42% chance of knockback 100 far.
Level 1: MP Cost: 11, Duration: 11 sec, Enemy Attack/DEF (when in range): -1%, Enemy Movement Speed (when in range): --31, Cooldown: 69 sec
*'''Level 2''': MP -16; 132% Damage. 44% chance of knockback 100 far.
Level 2: MP Cost: 13, Duration: 12 sec, Enemy Attack/DEF (when in range): -2%, Enemy Movement Speed (when in range): --32, Cooldown: 68 sec
*'''Level 3''': MP -17; 138% Damage. 46% chance of knockback 100 far.
Level 3: MP Cost: 13, Duration: 13 sec, Enemy Attack/DEF (when in range): -3%, Enemy Movement Speed (when in range): --33, Cooldown: 67 sec
*'''Level 4''': MP -17; 144% Damage. 48% chance of knockback 100 far.
Level 4: MP Cost: 15, Duration: 14 sec, Enemy Attack/DEF (when in range): -4%, Enemy Movement Speed (when in range): --34, Cooldown: 66 sec
*'''Level 5''': MP -17; 150% Damage. 50% chance of knockback 100 far.
Level 5: MP Cost: 15, Duration: 15 sec, Enemy Attack/DEF (when in range): -5%, Enemy Movement Speed (when in range): --35, Cooldown: 65 sec
*'''Level 6''': MP -18; 156% Damage. 52% chance of knockback 100 far.
Level 6: MP Cost: 17, Duration: 16 sec, Enemy Attack/DEF (when in range): -6%, Enemy Movement Speed (when in range): --36, Cooldown: 64 sec
*'''Level 7''': MP -18; 162% Damage. 54% chance of knockback 150 far.
Level 7: MP Cost: 17, Duration: 17 sec, Enemy Attack/DEF (when in range): -7%, Enemy Movement Speed (when in range): --37, Cooldown: 63 sec
*'''Level 8''': MP -18; 168% Damage. 56% chance of knockback 150 far.
Level 8: MP Cost: 19, Duration: 18 sec, Enemy Attack/DEF (when in range): -8%, Enemy Movement Speed (when in range): --38, Cooldown: 62 sec
*'''Level 9''': MP -19; 174% Damage. 58% chance of knockback 150 far.
Level 9: MP Cost: 19, Duration: 19 sec, Enemy Attack/DEF (when in range): -9%, Enemy Movement Speed (when in range): --39, Cooldown: 61 sec
*'''Level 10''': MP -19; 180% Damage. 60% chance of knockback 150 far.
Level 10: MP Cost: 21, Duration: 20 sec, Enemy Attack/DEF (when in range): -10%, Enemy Movement Speed (when in range): --40, Cooldown: 60 sec
*'''Level 11''': MP -19; 186% Damage. 62% chance of knockback 150 far.
Level 11: MP Cost: 21, Duration: 21 sec, Enemy Attack/DEF (when in range): -11%, Enemy Movement Speed (when in range): --41, Cooldown: 59 sec
*'''Level 12''': MP -20; 192% Damage. 64% chance of knockback 150 far.
Level 12: MP Cost: 23, Duration: 22 sec, Enemy Attack/DEF (when in range): -12%, Enemy Movement Speed (when in range): --42, Cooldown: 58 sec
*'''Level 13''': MP -20; 198% Damage. 66% chance of knockback 200 far.
Level 13: MP Cost: 23, Duration: 23 sec, Enemy Attack/DEF (when in range): -13%, Enemy Movement Speed (when in range): --43, Cooldown: 57 sec
*'''Level 14''': MP -20; 204% Damage. 68% chance of knockback 200 far.
Level 14: MP Cost: 25, Duration: 24 sec, Enemy Attack/DEF (when in range): -14%, Enemy Movement Speed (when in range): --44, Cooldown: 56 sec
*'''Level 15''': MP -21; 210% Damage. 70% chance of knockback 200 far.
Level 15: MP Cost: 25, Duration: 25 sec, Enemy Attack/DEF (when in range): -15%, Enemy Movement Speed (when in range): --45, Cooldown: 55 sec
*'''Level 16''': MP -21; 216% Damage. 72% chance of knockback 200 far.
Level 16: MP Cost: 27, Duration: 26 sec, Enemy Attack/DEF (when in range): -16%, Enemy Movement Speed (when in range): --46, Cooldown: 54 sec
*'''Level 17''': MP -21; 222% Damage. 74% chance of knockback 200 far.
Level 17: MP Cost: 27, Duration: 27 sec, Enemy Attack/DEF (when in range): -17%, Enemy Movement Speed (when in range): --47, Cooldown: 53 sec
*'''Level 18''': MP -22; 228% Damage. 76% chance of knockback 200 far.
Level 18: MP Cost: 29, Duration: 28 sec, Enemy Attack/DEF (when in range): -18%, Enemy Movement Speed (when in range): --48, Cooldown: 52 sec
*'''Level 19''': MP -22; 234% Damage. 78% chance of knockback 250 far.
Level 19: MP Cost: 29, Duration: 29 sec, Enemy Attack/DEF (when in range): -19%, Enemy Movement Speed (when in range): --49, Cooldown: 51 sec
*'''Level 20''': MP -22; 240% Damage. 80% chance of knockback 250 far.
Level 20: MP Cost: 31, Duration: 30 sec, Enemy Attack/DEF (when in range): -20%, Enemy Movement Speed (when in range): --50, Cooldown: 50 sec
*'''Level 21''': MP -23; 246% Damage. 82% chance of knockback 250 far.
Level 21: MP Cost: 31, Duration: 31 sec, Enemy Attack/DEF (when in range): -21%, Enemy Movement Speed (when in range): --51, Cooldown: 49 sec
*'''Level 22''': MP -23; 252% Damage. 84% chance of knockback 250 far.
Level 22: MP Cost: 33, Duration: 32 sec, Enemy Attack/DEF (when in range): -22%, Enemy Movement Speed (when in range): --52, Cooldown: 48 sec
*'''Level 23''': MP -23; 258% Damage. 86% chance of knockback 250 far.
Level 23: MP Cost: 33, Duration: 33 sec, Enemy Attack/DEF (when in range): -23%, Enemy Movement Speed (when in range): --53, Cooldown: 47 sec
*'''Level 24''': MP -24; 264% Damage. 88% chance of knockback 250 far.
Level 24: MP Cost: 35, Duration: 34 sec, Enemy Attack/DEF (when in range): -24%, Enemy Movement Speed (when in range): --54, Cooldown: 46 sec
*'''Level 25''': MP -24; 270% Damage. 90% chance of knockback 300 far.
Level 25: MP Cost: 35, Duration: 35 sec, Enemy Attack/DEF (when in range): -25%, Enemy Movement Speed (when in range): --55, Cooldown: 45 sec
*'''Level 26''': MP -24; 276% Damage. 92% chance of knockback 300 far.
Level 26: MP Cost: 37, Duration: 36 sec, Enemy Attack/DEF (when in range): -26%, Enemy Movement Speed (when in range): --56, Cooldown: 44 sec
*'''Level 27''': MP -25; 282% Damage. 94% chance of knockback 300 far.
Level 27: MP Cost: 37, Duration: 37 sec, Enemy Attack/DEF (when in range): -27%, Enemy Movement Speed (when in range): --57, Cooldown: 43 sec
*'''Level 28''': MP -25; 288% Damage. 96% chance of knockback 300 far.
Level 28: MP Cost: 39, Duration: 38 sec, Enemy Attack/DEF (when in range): -28%, Enemy Movement Speed (when in range): --58, Cooldown: 42 sec
*'''Level 29''': MP -25; 294% Damage. 98% chance of knockback 300 far.
Level 29: MP Cost: 39, Duration: 39 sec, Enemy Attack/DEF (when in range): -29%, Enemy Movement Speed (when in range): --59, Cooldown: 41 sec
*'''Level 30''': MP -26; 300% Damage. 100% chance of knockback 300 far.
Level 30: MP Cost: 41, Duration: 40 sec, Enemy Attack/DEF (when in range): -30%, Enemy Movement Speed (when in range): --60, Cooldown: 40 sec
Level 31: MP Cost: 41, Duration: 41 sec, Enemy Attack/DEF (when in range): -31%, Enemy Movement Speed (when in range): --61, Cooldown: 39 sec
Level 32: MP Cost: 43, Duration: 42 sec, Enemy Attack/DEF (when in range): -32%, Enemy Movement Speed (when in range): --62, Cooldown: 38 sec
|}}
|}}


====Shadower====
{{MapleStory/Skill desc|Night Lord|Quad Star|Masterfully unleash four throwing stars.|Masterfully unleash four throwing stars.|
*Advanced from the third job [[#Chief Bandit|Chief Bandit]].
Level 1: MP Cost: 11, Damage: 177%, Number of Attacks: 4
 
Level 2: MP Cost: 12, Damage: 181%, Number of Attacks: 4
{{MapleStory/Skill desc|Shadower|Meso Mastery|Increase the amount of mesos that drop. Skills that use mesos become more efficient.|Increase the amount of mesos that drop. Skills that use mesos become more efficient.|
Level 3: MP Cost: 12, Damage: 185%, Number of Attacks: 4
*'''Level 1''': Monster Drop Rate and Pickpocket Drop Rate +2%, 1% Meso Defense Boost, 2% Meso Guard Consumption Reduction, 6% Meso Explosion Damage boost.
Level 4: MP Cost: 13, Damage: 189%, Number of Attacks: 4
*'''Level 2''': Monster Drop Rate and Pickpocket Drop Rate +4%, 2% Meso Defense Boost, 4% Meso Guard Consumption Reduction, 12% Meso Explosion Damage boost.
Level 5: MP Cost: 13, Damage: 193%, Number of Attacks: 4
*'''Level 3''': Monster Drop Rate and Pickpocket Drop Rate +6%, 3% Meso Defense Boost, 6% Meso Guard Consumption Reduction, 18% Meso Explosion Damage boost.
Level 6: MP Cost: 14, Damage: 197%, Number of Attacks: 4
*'''Level 4''': Monster Drop Rate and Pickpocket Drop Rate +8%, 4% Meso Defense Boost, 8% Meso Guard Consumption Reduction, 24% Meso Explosion Damage boost.
Level 7: MP Cost: 14, Damage: 201%, Number of Attacks: 4
*'''Level 5''': Monster Drop Rate and Pickpocket Drop Rate +10%, 5% Meso Defense Boost, 10% Meso Guard Consumption Reduction, 30% Meso Explosion Damage boost.
Level 8: MP Cost: 15, Damage: 205%, Number of Attacks: 4
*'''Level 6''': Monster Drop Rate and Pickpocket Drop Rate +12%, 6% Meso Defense Boost, 12% Meso Guard Consumption Reduction, 36% Meso Explosion Damage boost.
Level 9: MP Cost: 15, Damage: 209%, Number of Attacks: 4
*'''Level 7''': Monster Drop Rate and Pickpocket Drop Rate +14%, 7% Meso Defense Boost, 14% Meso Guard Consumption Reduction, 42% Meso Explosion Damage boost.
Level 10: MP Cost: 16, Damage: 213%, Number of Attacks: 4
*'''Level 8''': Monster Drop Rate and Pickpocket Drop Rate +16%, 8% Meso Defense Boost, 16% Meso Guard Consumption Reduction, 48% Meso Explosion Damage boost.
Level 11: MP Cost: 16, Damage: 217%, Number of Attacks: 4
*'''Level 9''': Monster Drop Rate and Pickpocket Drop Rate +18%, 9% Meso Defense Boost, 18% Meso Guard Consumption Reduction, 54% Meso Explosion Damage boost.
Level 12: MP Cost: 17, Damage: 221%, Number of Attacks: 4
*'''Level 10''': Monster Drop Rate and Pickpocket Drop Rate +20%, 10% Meso Defense Boost, 29% Meso Guard Consumption Reduction, 60% Meso Explosion Damage boost.
Level 13: MP Cost: 17, Damage: 225%, Number of Attacks: 4
|MS Skill Greed.png}}
Level 14: MP Cost: 18, Damage: 229%, Number of Attacks: 4
 
Level 15: MP Cost: 18, Damage: 233%, Number of Attacks: 4
{{MapleStory/Skill desc|Shadower|Assassinate|While using Dark Sight, you attack an enemy's weak spot 4 times in a row, dealing great damage. The final attack is always a fatal blow. The longer you hide, the greater the damage you do.|While using Dark Sight, you attack an enemy's weak spot 4 times in a row, dealing great damage. The final attack is always a fatal blow. The longer you hide, the greater the damage you do.
Level 16: MP Cost: 19, Damage: 237%, Number of Attacks: 4
*Only works with Dark Sight enabled.|
Level 17: MP Cost: 19, Damage: 241%, Number of Attacks: 4
*'''Level 1''': MP -30; 386% Damage 4 times. 4 seconds of cumulative damage.
Level 18: MP Cost: 20, Damage: 245%, Number of Attacks: 4
*'''Level 2''': MP -30; 392% Damage 4 times. 4 seconds of cumulative damage.
Level 19: MP Cost: 20, Damage: 249%, Number of Attacks: 4
*'''Level 3''': MP -30; 398% Damage 4 times. 4 seconds of cumulative damage.
Level 20: MP Cost: 21, Damage: 253%, Number of Attacks: 4
*'''Level 4''': MP -30; 404% Damage 4 times. 4 seconds of cumulative damage.
Level 21: MP Cost: 21, Damage: 257%, Number of Attacks: 4
*'''Level 5''': MP -30; 410% Damage 4 times. 4 seconds of cumulative damage.
Level 22: MP Cost: 22, Damage: 261%, Number of Attacks: 4
*'''Level 6''': MP -30; 416% Damage 4 times. 4 seconds of cumulative damage.
Level 23: MP Cost: 22, Damage: 265%, Number of Attacks: 4
*'''Level 7''': MP -30; 422% Damage 4 times. 4 seconds of cumulative damage.
Level 24: MP Cost: 23, Damage: 269%, Number of Attacks: 4
*'''Level 8''': MP -30; 428% Damage 4 times. 5 seconds of cumulative damage.
Level 25: MP Cost: 23, Damage: 273%, Number of Attacks: 4
*'''Level 9''': MP -30; 434% Damage 4 times. 5 seconds of cumulative damage.
Level 26: MP Cost: 24, Damage: 277%, Number of Attacks: 4
*'''Level 10''': MP -30; 440% Damage 4 times. 5 seconds of cumulative damage.
Level 27: MP Cost: 24, Damage: 281%, Number of Attacks: 4
*'''Level 11''': MP -30; 446% Damage 4 times. 5 seconds of cumulative damage.
Level 28: MP Cost: 25, Damage: 285%, Number of Attacks: 4
*'''Level 12''': MP -30; 452% Damage 4 times. 5 seconds of cumulative damage.
Level 29: MP Cost: 25, Damage: 289%, Number of Attacks: 4
*'''Level 13''': MP -30; 458% Damage 4 times. 5 seconds of cumulative damage.
Level 30: MP Cost: 26, Damage: 293%, Number of Attacks: 4
*'''Level 14''': MP -30; 464% Damage 4 times. 5 seconds of cumulative damage.
Level 31: MP Cost: 26, Damage: 297%, Number of Attacks: 4
*'''Level 15''': MP -30; 470% Damage 4 times. 6 seconds of cumulative damage.
Level 32: MP Cost: 27, Damage: 301%, Number of Attacks: 4
*'''Level 16''': MP -30; 476% Damage 4 times. 6 seconds of cumulative damage.
*'''Level 17''': MP -30; 482% Damage 4 times. 6 seconds of cumulative damage.
*'''Level 18''': MP -30; 488% Damage 4 times. 6 seconds of cumulative damage.
*'''Level 19''': MP -30; 494% Damage 4 times. 6 seconds of cumulative damage.
*'''Level 20''': MP -30; 500% Damage 4 times. 6 seconds of cumulative damage.
*'''Level 21''': MP -30; 506% Damage 4 times. 6 seconds of cumulative damage.
*'''Level 22''': MP -30; 512% Damage 4 times. 7 seconds of cumulative damage.
*'''Level 23''': MP -30; 518% Damage 4 times. 7 seconds of cumulative damage.
*'''Level 24''': MP -30; 524% Damage 4 times. 7 seconds of cumulative damage.
*'''Level 25''': MP -30; 530% Damage 4 times. 7 seconds of cumulative damage.
*'''Level 26''': MP -30; 536% Damage 4 times. 7 seconds of cumulative damage.
*'''Level 27''': MP -30; 542% Damage 4 times. 7 seconds of cumulative damage.
*'''Level 28''': MP -30; 548% Damage 4 times. 7 seconds of cumulative damage.
*'''Level 29''': MP -30; 554% Damage 4 times. 8 seconds of cumulative damage.
*'''Level 30''': MP -30; 560% Damage 4 times. 8 seconds of cumulative damage.
|}}
|}}


{{MapleStory/Skill desc|Shadower|Boomerang Step|Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.|Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.|
{{MapleStory/Skill desc|Night Lord|Taunt|Provokes up to 6 enemies, increasing EXP and item drops.|Provokes up to 6 enemies, increasing EXP and item drops.
*'''Level 1''': MP -11; Attacks 2 enemies twice with 455% Damage. 32% Chance of 1 second stun. All skills increased by 5% Attack Damage with no duration.
*'''Requires Level 10 [[#Shadow Shifter|Shadow Shifter]]'''.|
*'''Level 2''': MP -11; Attacks 2 enemies twice with 460% Damage. 34% Chance of 1 second stun. All skills increased by 5% Attack Damage with no duration.
Level 1: MP Cost: 20, EXP Earned/Item Drop Rate: +11%
*'''Level 3''': MP -11; Attacks 2 enemies twice with 465% Damage. 36% Chance of 1 second stun. All skills increased by 7% Attack Damage with no duration.
Level 2: MP Cost: 21, EXP Earned/Item Drop Rate: +12%
*'''Level 4''': MP -11; Attacks 2 enemies twice with 470% Damage. 38% Chance of 1 second stun. All skills increased by 7% Attack Damage with no duration.
Level 3: MP Cost: 21, EXP Earned/Item Drop Rate: +13%
*'''Level 5''': MP -11; Attacks 2 enemies twice with 475% Damage. 40% Chance of 1 second stun. All skills increased by 7% Attack Damage with no duration.
Level 4: MP Cost: 22, EXP Earned/Item Drop Rate: +14%
*'''Level 6''': MP -11; Attacks 2 enemies twice with 480% Damage. 42% Chance of 1 second stun. All skills increased by 9% Attack Damage with no duration.
Level 5: MP Cost: 22, EXP Earned/Item Drop Rate: +15%
*'''Level 7''': MP -11; Attacks 2 enemies twice with 485% Damage. 44% Chance of 1 second stun. All skills increased by 9% Attack Damage with no duration.
Level 6: MP Cost: 23, EXP Earned/Item Drop Rate: +16%
*'''Level 8''': MP -11; Attacks 2 enemies twice with 490% Damage. 46% Chance of 1 second stun. All skills increased by 9% Attack Damage with no duration.
Level 7: MP Cost: 23, EXP Earned/Item Drop Rate: +17%
*'''Level 9''': MP -11; Attacks 2 enemies twice with 495% Damage. 48% Chance of 1 second stun. All skills increased by 11% Attack Damage with no duration.
Level 8: MP Cost: 24, EXP Earned/Item Drop Rate: +18%
*'''Level 10''': MP -11; Attacks 2 enemies twice with 500% Damage. 50% Chance of 2 second stun. All skills increased by 11% Attack Damage with no duration.
Level 9: MP Cost: 24, EXP Earned/Item Drop Rate: +19%
*'''Level 11''': MP -11; Attacks 2 enemies twice with 505% Damage. 52% Chance of 2 second stun. All skills increased by 11% Attack Damage with no duration.
Level 10: MP Cost: 25, EXP Earned/Item Drop Rate: +20%
*'''Level 12''': MP -11; Attacks 2 enemies twice with 510% Damage. 54% Chance of 2 second stun. All skills increased by 13% Attack Damage with no duration.
Level 11: MP Cost: 25, EXP Earned/Item Drop Rate: +21%
*'''Level 13''': MP -11; Attacks 2 enemies twice with 515% Damage. 56% Chance of 2 second stun. All skills increased by 13% Attack Damage with no duration.
Level 12: MP Cost: 26, EXP Earned/Item Drop Rate: +22%
*'''Level 14''': MP -11; Attacks 2 enemies twice with 520% Damage. 58% Chance of 2 second stun. All skills increased by 13% Attack Damage with no duration.
Level 13: MP Cost: 26, EXP Earned/Item Drop Rate: +23%
*'''Level 15''': MP -11; Attacks 2 enemies twice with 525% Damage. 60% Chance of 2 second stun. All skills increased by 15% Attack Damage with no duration.
Level 14: MP Cost: 27, EXP Earned/Item Drop Rate: +24%
*'''Level 16''': MP -11; Attacks 2 enemies twice with 530% Damage. 62% Chance of 2 second stun. All skills increased by 15% Attack Damage with no duration.
Level 15: MP Cost: 27, EXP Earned/Item Drop Rate: +25%
*'''Level 17''': MP -11; Attacks 2 enemies twice with 535% Damage. 64% Chance of 2 second stun. All skills increased by 15% Attack Damage with no duration.
Level 16: MP Cost: 28, EXP Earned/Item Drop Rate: +26%
*'''Level 18''': MP -11; Attacks 2 enemies twice with 540% Damage. 66% Chance of 2 second stun. All skills increased by 17% Attack Damage with no duration.
Level 17: MP Cost: 28, EXP Earned/Item Drop Rate: +27%
*'''Level 19''': MP -11; Attacks 2 enemies twice with 545% Damage. 68% Chance of 2 second stun. All skills increased by 17% Attack Damage with no duration.
Level 18: MP Cost: 29, EXP Earned/Item Drop Rate: +28%
*'''Level 20''': MP -11; Attacks 2 enemies twice with 550% Damage. 70% Chance of 3 second stun. All skills increased by 17% Attack Damage with no duration.
Level 19: MP Cost: 29, EXP Earned/Item Drop Rate: +29%
*'''Level 21''': MP -11; Attacks 2 enemies twice with 555% Damage. 72% Chance of 3 second stun. All skills increased by 19% Attack Damage with no duration.
Level 20: MP Cost: 30, EXP Earned/Item Drop Rate: +30%
*'''Level 22''': MP -11; Attacks 2 enemies twice with 560% Damage. 74% Chance of 3 second stun. All skills increased by 19% Attack Damage with no duration.
Level 21: MP Cost: 30, EXP Earned/Item Drop Rate: +31%
*'''Level 23''': MP -11; Attacks 2 enemies twice with 565% Damage. 76% Chance of 3 second stun. All skills increased by 19% Attack Damage with no duration.
Level 22: MP Cost: 31, EXP Earned/Item Drop Rate: +32%
*'''Level 24''': MP -11; Attacks 2 enemies twice with 570% Damage. 78% Chance of 3 second stun. All skills increased by 21% Attack Damage with no duration.
*'''Level 25''': MP -11; Attacks 2 enemies twice with 575% Damage. 80% Chance of 3 second stun. All skills increased by 21% Attack Damage with no duration.
*'''Level 26''': MP -11; Attacks 2 enemies twice with 580% Damage. 82% Chance of 3 second stun. All skills increased by 21% Attack Damage with no duration.
*'''Level 27''': MP -11; Attacks 2 enemies twice with 585% Damage. 84% Chance of 3 second stun. All skills increased by 23% Attack Damage with no duration.
*'''Level 28''': MP -11; Attacks 2 enemies twice with 590% Damage. 86% Chance of 3 second stun. All skills increased by 23% Attack Damage with no duration.
*'''Level 29''': MP -11; Attacks 2 enemies twice with 595% Damage. 88% Chance of 3 second stun. All skills increased by 23% Attack Damage with no duration.
*'''Level 30''': MP -11; Attacks 2 enemies twice with 600% Damage. 90% Chance of 4 second stun. All skills increased by 25% Attack Damage with no duration.
|}}
|}}


{{MapleStory/Skill desc|Shadower|Smokescreen|Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up.|Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up.|
{{MapleStory/Skill desc|Night Lord|Toxic Venom|Increases Venom's poison chance and permanently increases poison damage.|Increases Venom's poison chance and permanently increases poison damage.
*'''Level 1''': MP -16; Smokescreen lasts 31 seconds.
*'''Requires Level 10 [[#Venom|Venom]]'''.|
*'''Level 2''': MP -18; Smokescreen lasts 32 seconds.
Level 1: Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times
*'''Level 3''': MP -18; Smokescreen lasts 33 seconds.
Level 2: Poison Chance: 34%, 120% damage every 1 sec for 8 sec, Can be stacked 2 times
*'''Level 4''': MP -20; Smokescreen lasts 34 seconds.
Level 3: Poison Chance: 36%, 125% damage every 1 sec for 8 sec, Can be stacked 2 times
*'''Level 5''': MP -20; Smokescreen lasts 35 seconds.
Level 4: Poison Chance: 38%, 130% damage every 1 sec for 8 sec, Can be stacked 2 times
*'''Level 6''': MP -22; Smokescreen lasts 36 seconds.
Level 5: Poison Chance: 40%, 135% damage every 1 sec for 8 sec, Can be stacked 2 times
*'''Level 7''': MP -22; Smokescreen lasts 37 seconds.
Level 6: Poison Chance: 42%, 140% damage every 1 sec for 8 sec, Can be stacked 3 times
*'''Level 8''': MP -24; Smokescreen lasts 38 seconds.
Level 7: Poison Chance: 44%, 145% damage every 1 sec for 8 sec, Can be stacked 3 times
*'''Level 9''': MP -24; Smokescreen lasts 39 seconds.
Level 8: Poison Chance: 46%, 150% damage every 1 sec for 8 sec, Can be stacked 3 times
*'''Level 10''': MP -26; Smokescreen lasts 40 seconds.
Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
*'''Level 11''': MP -26; Smokescreen lasts 41 seconds.
Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
*'''Level 12''': MP -28; Smokescreen lasts 42 seconds.
Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
*'''Level 13''': MP -28; Smokescreen lasts 43 seconds.
Level 12: Poison Chance: 54%, 170% damage every 1 sec for 8 sec, Can be stacked 4 times
*'''Level 14''': MP -30; Smokescreen lasts 44 seconds.
*'''Level 15''': MP -30; Smokescreen lasts 45 seconds.
*'''Level 16''': MP -32; Smokescreen lasts 46 seconds.
*'''Level 17''': MP -32; Smokescreen lasts 47 seconds.
*'''Level 18''': MP -34; Smokescreen lasts 48 seconds.
*'''Level 19''': MP -34; Smokescreen lasts 49 seconds.
*'''Level 20''': MP -36; Smokescreen lasts 50 seconds.
*'''Level 21''': MP -36; Smokescreen lasts 51 seconds.
*'''Level 22''': MP -38; Smokescreen lasts 52 seconds.
*'''Level 23''': MP -38; Smokescreen lasts 53 seconds.
*'''Level 24''': MP -40; Smokescreen lasts 54 seconds.
*'''Level 25''': MP -40; Smokescreen lasts 55 seconds.
*'''Level 26''': MP -42; Smokescreen lasts 56 seconds.
*'''Level 27''': MP -42; Smokescreen lasts 57 seconds.
*'''Level 28''': MP -44; Smokescreen lasts 58 seconds.
*'''Level 29''': MP -44; Smokescreen lasts 59 seconds.
*'''Level 30''': MP -46; Smokescreen lasts 60 seconds.
|}}
|}}


====Blade Master====
====Shadower====
*Advanced from the advanced third job [[#Blade Lord|Blade Lord]].
*Advanced from the third job [[#Chief Bandit|Chief Bandit]].


{{MapleStory/Skill desc|Blade Master|Final Cut|Sacrifices a significant amount of HP to deal powerful damage on multiple enemies. When Final Cut is used, some skills temporarily deal increased damage. The higher the skill level of this skill, the more damage some of your attack skills do.|Sacrifices a significant amount of HP to deal powerful damage on multiple enemies. When Final Cut is used, some skills temporarily deal increased damage. The higher the skill level of this skill, the more damage some of your attack skills do.|
{{MapleStory/Skill desc|Night Lord|Shadower Instinct|Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.|Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.|
*'''Level 1''': HP -20%; MP -150; 1420% Damage on 8 enemies. 142% Damage increase to all skills for 20 seconds. 148 second cooldown.
Level 1: MP Cost: 10, Duration: 41 sec, Weapon ATT: +1, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 1%, Accumulate Kill Point upon atack
*'''Level 2''': HP -20%; MP -150; 1440% Damage on 8 enemies. 144% Damage increase to all skills for 20 seconds. 146 second cooldown.
Level 2: MP Cost: 10, Duration: 42 sec, Weapon ATT: +2, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 2%, Accumulate Kill Point upon atack
*'''Level 3''': HP -20%; MP -150; 1460% Damage on 8 enemies. 146% Damage increase to all skills for 20 seconds. 144 second cooldown.
Level 3: MP Cost: 12, Duration: 43 sec, Weapon ATT: +3, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 3%, Accumulate Kill Point upon atack
*'''Level 4''': HP -20%; MP -150; 1480% Damage on 8 enemies. 148% Damage increase to all skills for 20 seconds. 142 second cooldown.
Level 4: MP Cost: 12, Duration: 44 sec, Weapon ATT: +4, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 4%, Accumulate Kill Point upon atack
*'''Level 5''': HP -20%; MP -150; 1500% Damage on 8 enemies. 150% Damage increase to all skills for 24 seconds. 140 second cooldown.
Level 5: MP Cost: 12, Duration: 45 sec, Weapon ATT: +5, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 5%, Accumulate Kill Point upon atack
*'''Level 6''': HP -25%; MP -200; 1520% Damage on 8 enemies. 152% Damage increase to all skills for 24 seconds. 138 second cooldown.
Level 6: MP Cost: 14, Duration: 46 sec, Weapon ATT: +6, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 6%, Accumulate Kill Point upon atack
*'''Level 7''': HP -25%; MP -200; 1540% Damage on 8 enemies. 154% Damage increase to all skills for 24 seconds. 136 second cooldown.
Level 7: MP Cost: 14, Duration: 47 sec, Weapon ATT: +7, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 7%, Accumulate Kill Point upon atack
*'''Level 8''': HP -25%; MP -200; 1560% Damage on 8 enemies. 156% Damage increase to all skills for 24 seconds. 134 second cooldown.
Level 8: MP Cost: 14, Duration: 48 sec, Weapon ATT: +8, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 8%, Accumulate Kill Point upon atack
*'''Level 9''': HP -25%; MP -200; 1580% Damage on 8 enemies. 158% Damage increase to all skills for 24 seconds. 132 second cooldown.
Level 9: MP Cost: 16, Duration: 49 sec, Weapon ATT: +9, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 9%, Accumulate Kill Point upon atack
*'''Level 10''': HP -25%; MP -200; 1600% Damage on 8 enemies. 160% Damage increase to all skills for 28 seconds. 130 second cooldown.
Level 10: MP Cost: 16, Duration: 50 sec, Weapon ATT: +10, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 10%, Accumulate Kill Point upon atack
*'''Level 11''': HP -25%; MP -200; 1420% Damage on 8 enemies. 162% Damage increase to all skills for 28 seconds. 128 second cooldown.
Level 11: MP Cost: 16, Duration: 51 sec, Weapon ATT: +11, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 11%, Accumulate Kill Point upon atack
*'''Level 12''': HP -30%; MP -250; 1440% Damage on 8 enemies. 164% Damage increase to all skills for 28 seconds. 126 second cooldown.
Level 12: MP Cost: 18, Duration: 52 sec, Weapon ATT: +12, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 12%, Accumulate Kill Point upon atack
*'''Level 13''': HP -30%; MP -250; 1660% Damage on 8 enemies. 166% Damage increase to all skills for 28 seconds. 124 second cooldown.
Level 13: MP Cost: 18, Duration: 53 sec, Weapon ATT: +13, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 13%, Accumulate Kill Point upon atack
*'''Level 14''': HP -30%; MP -250; 1680% Damage on 8 enemies. 168% Damage increase to all skills for 28 seconds. 122 second cooldown.
Level 14: MP Cost: 18, Duration: 54 sec, Weapon ATT: +14, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 14%, Accumulate Kill Point upon atack
*'''Level 15''': HP -30%; MP -250; 1700% Damage on 8 enemies. 170% Damage increase to all skills for 32 seconds. 120 second cooldown.
Level 15: MP Cost: 20, Duration: 55 sec, Weapon ATT: +15, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 15%, Accumulate Kill Point upon atack
*'''Level 16''': HP -30%; MP -250; 1720% Damage on 8 enemies. 172% Damage increase to all skills for 32 seconds. 118 second cooldown.
Level 16: MP Cost: 20, Duration: 56 sec, Weapon ATT: +16, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 16%, Accumulate Kill Point upon atack
*'''Level 17''': HP -30%; MP -250; 1740% Damage on 8 enemies. 174% Damage increase to all skills for 32 seconds. 116 second cooldown.
Level 17: MP Cost: 20, Duration: 57 sec, Weapon ATT: +17, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 17%, Accumulate Kill Point upon atack
*'''Level 18''': HP -35%; MP -300; 1760% Damage on 8 enemies. 176% Damage increase to all skills for 32 seconds. 114 second cooldown.
Level 18: MP Cost: 22, Duration: 58 sec, Weapon ATT: +18, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 18%, Accumulate Kill Point upon atack
*'''Level 19''': HP -35%; MP -300; 1780% Damage on 8 enemies. 178% Damage increase to all skills for 32 seconds. 112 second cooldown.
Level 19: MP Cost: 22, Duration: 59 sec, Weapon ATT: +19, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 19%, Accumulate Kill Point upon atack
*'''Level 20''': HP -35%; MP -300; 1800% Damage on 8 enemies. 180% Damage increase to all skills for 36 seconds. 110 second cooldown.
Level 20: MP Cost: 22, Duration: 60 sec, Weapon ATT: +20, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 20%, Accumulate Kill Point upon atack
*'''Level 21''': HP -35%; MP -300; 1820% Damage on 8 enemies. 182% Damage increase to all skills for 36 seconds. 108 second cooldown.
Level 21: MP Cost: 24, Duration: 61 sec, Weapon ATT: +21, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 21%, Accumulate Kill Point upon atack
*'''Level 22''': HP -35%; MP -300; 1840% Damage on 8 enemies. 184% Damage increase to all skills for 36 seconds. 106 second cooldown.
Level 22: MP Cost: 24, Duration: 62 sec, Weapon ATT: +22, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 22%, Accumulate Kill Point upon atack
*'''Level 23''': HP -35%; MP -300; 1860% Damage on 8 enemies. 186% Damage increase to all skills for 36 seconds. 104 second cooldown.
*'''Level 24''': HP -40%; MP -350; 1880% Damage on 8 enemies. 188% Damage increase to all skills for 36 seconds. 102 second cooldown.
*'''Level 25''': HP -40%; MP -350; 1900% Damage on 8 enemies. 190% Damage increase to all skills for 40 seconds. 100 second cooldown.
*'''Level 26''': HP -40%; MP -350; 1920% Damage on 8 enemies. 192% Damage increase to all skills for 40 seconds. 98 second cooldown.
*'''Level 27''': HP -40%; MP -350; 1940% Damage on 8 enemies. 194% Damage increase to all skills for 40 seconds. 96 second cooldown.
*'''Level 28''': HP -40%; MP -350; 1960% Damage on 8 enemies. 196% Damage increase to all skills for 40 seconds. 94 second cooldown.
*'''Level 29''': HP -40%; MP -350; 1980% Damage on 8 enemies. 198% Damage increase to all skills for 40 seconds. 92 second cooldown.
*'''Level 30''': HP -45%; MP -400; 2000% Damage on 8 enemies. 200% Damage increase to all skills for 44 seconds. 90 second cooldown.
|}}
|}}


{{MapleStory/Skill desc|Blade Master|Monster Bomb|Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.|Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.|
{{MapleStory/Skill desc|Shadower|Assassinate|Strikes an enemy's vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.|Strikes an enemy's vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.|
*'''Level 1''': MP -11; After 3 seconds, 1032% Damage on all surrounding enemies. 28 second cooldown.
Level 1: MP Cost: 30, Damage: 508%, Number of Attacks: 4, Additional damage while using Dark Sight: 34%, x2.5 damage when you have a Body Count of 5
*'''Level 2''': MP -12; After 3 seconds, 1044% Damage on all surrounding enemies. 28 second cooldown.
Level 2: MP Cost: 30, Damage: 516%, Number of Attacks: 4, Additional damage while using Dark Sight: 38%, x2.5 damage when you have a Body Count of 5
*'''Level 3''': MP -13; After 3 seconds, 1056% Damage on all surrounding enemies. 28 second cooldown.
Level 3: MP Cost: 30, Damage: 524%, Number of Attacks: 4, Additional damage while using Dark Sight: 42%, x2.5 damage when you have a Body Count of 5
*'''Level 4''': MP -14; After 3 seconds, 1068% Damage on all surrounding enemies. 28 second cooldown.
Level 4: MP Cost: 32, Damage: 532%, Number of Attacks: 4, Additional damage while using Dark Sight: 46%, x2.5 damage when you have a Body Count of 5
*'''Level 5''': MP -15; After 3 seconds, 1080% Damage on all surrounding enemies. 24 second cooldown.
Level 5: MP Cost: 32, Damage: 540%, Number of Attacks: 4, Additional damage while using Dark Sight: 50%, x2.5 damage when you have a Body Count of 5
*'''Level 6''': MP -16; After 3 seconds, 1092% Damage on all surrounding enemies. 24 second cooldown.
Level 6: MP Cost: 32, Damage: 548%, Number of Attacks: 4, Additional damage while using Dark Sight: 54%, x2.5 damage when you have a Body Count of 5
*'''Level 7''': MP -17; After 3 seconds, 1104% Damage on all surrounding enemies. 24 second cooldown.
Level 7: MP Cost: 32, Damage: 556%, Number of Attacks: 4, Additional damage while using Dark Sight: 58%, x2.5 damage when you have a Body Count of 5
*'''Level 8''': MP -18; After 3 seconds, 1116% Damage on all surrounding enemies. 24 second cooldown.
Level 8: MP Cost: 34, Damage: 564%, Number of Attacks: 4, Additional damage while using Dark Sight: 62%, x2.5 damage when you have a Body Count of 5
*'''Level 9''': MP -19; After 3 seconds, 1128% Damage on all surrounding enemies. 24 second cooldown.
Level 9: MP Cost: 34, Damage: 572%, Number of Attacks: 4, Additional damage while using Dark Sight: 66%, x2.5 damage when you have a Body Count of 5
*'''Level 10''': MP -20; After 3 seconds, 1140% Damage on all surrounding enemies. 20 second cooldown.
Level 10: MP Cost: 34, Damage: 580%, Number of Attacks: 4, Additional damage while using Dark Sight: 70%, x2.5 damage when you have a Body Count of 5
*'''Level 11''': MP -21; After 3 seconds, 1152% Damage on all surrounding enemies. 20 second cooldown.
Level 11: MP Cost: 34, Damage: 588%, Number of Attacks: 4, Additional damage while using Dark Sight: 74%, x2.5 damage when you have a Body Count of 5
*'''Level 12''': MP -22; After 3 seconds, 1164% Damage on all surrounding enemies. 20 second cooldown.
Level 12: MP Cost: 36, Damage: 596%, Number of Attacks: 4, Additional damage while using Dark Sight: 78%, x2.5 damage when you have a Body Count of 5
*'''Level 13''': MP -23; After 3 seconds, 1176% Damage on all surrounding enemies. 20 second cooldown.
Level 13: MP Cost: 36, Damage: 604%, Number of Attacks: 4, Additional damage while using Dark Sight: 82%, x2.5 damage when you have a Body Count of 5
*'''Level 14''': MP -24; After 3 seconds, 1188% Damage on all surrounding enemies. 20 second cooldown.
Level 14: MP Cost: 36, Damage: 612%, Number of Attacks: 4, Additional damage while using Dark Sight: 86%, x2.5 damage when you have a Body Count of 5
*'''Level 15''': MP -25; After 3 seconds, 1200% Damage on all surrounding enemies. 16 second cooldown.
Level 15: MP Cost: 36, Damage: 620%, Number of Attacks: 4, Additional damage while using Dark Sight: 90%, x2.5 damage when you have a Body Count of 5
*'''Level 16''': MP -26; After 3 seconds, 1212% Damage on all surrounding enemies. 16 second cooldown.
Level 16: MP Cost: 38, Damage: 628%, Number of Attacks: 4, Additional damage while using Dark Sight: 94%, x2.5 damage when you have a Body Count of 5
*'''Level 17''': MP -27; After 3 seconds, 1224% Damage on all surrounding enemies. 16 second cooldown.
Level 17: MP Cost: 38, Damage: 636%, Number of Attacks: 4, Additional damage while using Dark Sight: 98%, x2.5 damage when you have a Body Count of 5
*'''Level 18''': MP -28; After 3 seconds, 1236% Damage on all surrounding enemies. 16 second cooldown.
Level 18: MP Cost: 38, Damage: 644%, Number of Attacks: 4, Additional damage while using Dark Sight: 102%, x2.5 damage when you have a Body Count of 5
*'''Level 19''': MP -29; After 3 seconds, 1248% Damage on all surrounding enemies. 16 second cooldown.
Level 19: MP Cost: 38, Damage: 652%, Number of Attacks: 4, Additional damage while using Dark Sight: 106%, x2.5 damage when you have a Body Count of 5
*'''Level 20''': MP -30; After 3 seconds, 1260% Damage on all surrounding enemies. 12 second cooldown.
Level 20: MP Cost: 40, Damage: 660%, Number of Attacks: 4, Additional damage while using Dark Sight: 110%, x2.5 damage when you have a Body Count of 5
*'''Level 21''': MP -31; After 3 seconds, 1272% Damage on all surrounding enemies. 12 second cooldown.
Level 21: MP Cost: 40, Damage: 668%, Number of Attacks: 4, Additional damage while using Dark Sight: 114%, x2.5 damage when you have a Body Count of 5
*'''Level 22''': MP -32; After 3 seconds, 1284% Damage on all surrounding enemies. 12 second cooldown.
Level 22: MP Cost: 40, Damage: 676%, Number of Attacks: 4, Additional damage while using Dark Sight: 118%, x2.5 damage when you have a Body Count of 5
*'''Level 23''': MP -33; After 3 seconds, 1296% Damage on all surrounding enemies. 12 second cooldown.
Level 23: MP Cost: 40, Damage: 684%, Number of Attacks: 4, Additional damage while using Dark Sight: 122%, x2.5 damage when you have a Body Count of 5
*'''Level 24''': MP -34; After 3 seconds, 1308% Damage on all surrounding enemies. 12 second cooldown.
Level 24: MP Cost: 42, Damage: 692%, Number of Attacks: 4, Additional damage while using Dark Sight: 126%, x2.5 damage when you have a Body Count of 5
*'''Level 25''': MP -35; After 3 seconds, 1320% Damage on all surrounding enemies. 8 second cooldown.
Level 25: MP Cost: 42, Damage: 700%, Number of Attacks: 4, Additional damage while using Dark Sight: 130%, x2.5 damage when you have a Body Count of 5
*'''Level 26''': MP -36; After 3 seconds, 1332% Damage on all surrounding enemies. 8 second cooldown.
Level 26: MP Cost: 42, Damage: 708%, Number of Attacks: 4, Additional damage while using Dark Sight: 134%, x2.5 damage when you have a Body Count of 5
*'''Level 27''': MP -37; After 3 seconds, 1344% Damage on all surrounding enemies. 8 second cooldown.
Level 27: MP Cost: 42, Damage: 716%, Number of Attacks: 4, Additional damage while using Dark Sight: 138%, x2.5 damage when you have a Body Count of 5
*'''Level 28''': MP -38; After 3 seconds, 1356% Damage on all surrounding enemies. 8 second cooldown.
Level 28: MP Cost: 44, Damage: 724%, Number of Attacks: 4, Additional damage while using Dark Sight: 142%, x2.5 damage when you have a Body Count of 5
*'''Level 29''': MP -39; After 3 seconds, 1368% Damage on all surrounding enemies. 8 second cooldown.
Level 29: MP Cost: 44, Damage: 732%, Number of Attacks: 4, Additional damage while using Dark Sight: 146%, x2.5 damage when you have a Body Count of 5
*'''Level 30''': MP -40; After 3 seconds, 1380% Damage on all surrounding enemies. 4 second cooldown.
Level 30: MP Cost: 44, Damage: 740%, Number of Attacks: 4, Additional damage while using Dark Sight: 150%, x2.5 damage when you have a Body Count of 5
Level 31: MP Cost: 44, Damage: 748%, Number of Attacks: 4, Additional damage while using Dark Sight: 154%, x2.5 damage when you have a Body Count of 5
Level 32: MP Cost: 46, Damage: 756%, Number of Attacks: 4, Additional damage while using Dark Sight: 158%, x2.5 damage when you have a Body Count of 5
|}}
|}}


{{MapleStory/Skill desc|Blade Master|Sudden Raid|Summons the power of the former Blade Master and deals powerful damage on groups of up to 15 enemies. Enemies take damage over time, too.|Summons the power of the former Blade Master and deals powerful damage on groups of up to 15 enemies. Enemies take damage over time, too.|
{{MapleStory/Skill desc|Shadower|Boomerang Stab|Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.|Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.|
*'''Level 1''': MP -300; 920% Damage. 5 seconds of 84% DOT damage. Cooldown: 60 seconds.
Level 1: Active Effects - MP Cost: 22, Damage: 594%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 32%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 2''': MP -300; 940% Damage. 5 seconds of 88% DOT damage. Cooldown: 58 seconds.
Level 2: Active Effects - MP Cost: 22, Damage: 598%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 34%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 3''': MP -300; 960% Damage. 5 seconds of 92% DOT damage. Cooldown: 58 seconds.
Level 3: Active Effects - MP Cost: 22, Damage: 602%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 36%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 4''': MP -300; 980% Damage. 5 seconds of 96% DOT damage. Cooldown: 56 seconds.
Level 4: Active Effects - MP Cost: 24, Damage: 606%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 38%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 5''': MP -300; 1000% Damage. 5 seconds of 100% DOT damage. Cooldown: 56 seconds.
Level 5: Active Effects - MP Cost: 24, Damage: 610%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 40%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 6''': MP -300; 1020% Damage. 6 seconds of 104% DOT damage. Cooldown: 54 seconds.
Level 6: Active Effects - MP Cost: 24, Damage: 614%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 42%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 7''': MP -300; 1040% Damage. 6 seconds of 108% DOT damage. Cooldown: 54 seconds.
Level 7: Active Effects - MP Cost: 26, Damage: 618%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 44%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 8''': MP -300; 1060% Damage. 6 seconds of 112% DOT damage. Cooldown: 52 seconds.
Level 8: Active Effects - MP Cost: 26, Damage: 622%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 46%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 9''': MP -300; 1080% Damage. 6 seconds of 116% DOT damage. Cooldown: 52 seconds.
Level 9: Active Effects - MP Cost: 26, Damage: 626%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 48%, Stun Duration: 1 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 10''': MP -300; 1100% Damage. 6 seconds of 120% DOT damage. Cooldown: 50 seconds.
Level 10: Active Effects - MP Cost: 28, Damage: 630%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 50%, Stun Duration: 2 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 11''': MP -300; 1120% Damage. 6 seconds of 124% DOT damage. Cooldown: 50 seconds.
Level 11: Active Effects - MP Cost: 28, Damage: 634%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 52%, Stun Duration: 2 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 12''': MP -300; 1140% Damage. 7 seconds of 128% DOT damage. Cooldown: 48 seconds.
Level 12: Active Effects - MP Cost: 28, Damage: 638%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 13''': MP -300; 1160% Damage. 7 seconds of 132% DOT damage. Cooldown: 48 seconds.
Level 13: Active Effects - MP Cost: 30, Damage: 642%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 56%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 14''': MP -300; 1180% Damage. 7 seconds of 136% DOT damage. Cooldown: 46 seconds.
Level 14: Active Effects - MP Cost: 30, Damage: 646%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 58%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 15''': MP -300; 1200% Damage. 7 seconds of 140% DOT damage. Cooldown: 46 seconds.
Level 15: Active Effects - MP Cost: 30, Damage: 650%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 60%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 16''': MP -300; 1220% Damage. 7 seconds of 144% DOT damage. Cooldown: 44 seconds.
Level 16: Active Effects - MP Cost: 32, Damage: 654%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 62%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 17''': MP -300; 1240% Damage. 7 seconds of 138% DOT damage. Cooldown: 44 seconds.
Level 17: Active Effects - MP Cost: 32, Damage: 658%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 64%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 18''': MP -300; 1260% Damage. 8 seconds of 152% DOT damage. Cooldown: 42 seconds.
Level 18: Active Effects - MP Cost: 32, Damage: 662%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 66%, Stun Duration: 2 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 19''': MP -300; 1280% Damage. 8 seconds of 156% DOT damage. Cooldown: 42 seconds.
Level 19: Active Effects - MP Cost: 34, Damage: 666%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 68%, Stun Duration: 2 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 20''': MP -300; 1300% Damage. 8 seconds of 160% DOT damage. Cooldown: 40 seconds.
Level 20: Active Effects - MP Cost: 34, Damage: 670%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 70%, Stun Duration: 3 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 21''': MP -300; 1320% Damage. 8 seconds of 164% DOT damage. Cooldown: 40 seconds.
Level 21: Active Effects - MP Cost: 34, Damage: 674%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 72%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 22''': MP -300; 1340% Damage. 8 seconds of 168% DOT damage. Cooldown: 38 seconds.
Level 22: Active Effects - MP Cost: 36, Damage: 678%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 23''': MP -300; 1360% Damage. 8 seconds of 172% DOT damage. Cooldown: 38 seconds.
Level 23: Active Effects - MP Cost: 36, Damage: 682%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 76%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 24''': MP -300; 1380% Damage. 9 seconds of 176% DOT damage. Cooldown: 36 seconds.
Level 24: Active Effects - MP Cost: 36, Damage: 686%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 78%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 25''': MP -300; 1400% Damage. 9 seconds of 180% DOT damage. Cooldown: 36 seconds.
Level 25: Active Effects - MP Cost: 38, Damage: 690%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 26''': MP -300; 1420% Damage. 9 seconds of 184% DOT damage. Cooldown: 34 seconds.
Level 26: Active Effects - MP Cost: 38, Damage: 694%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 82%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 27''': MP -300; 1440% Damage. 9 seconds of 188% DOT damage. Cooldown: 34 seconds.
Level 27: Active Effects - MP Cost: 38, Damage: 698%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 84%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 28''': MP -300; 1460% Damage. 9 seconds of 192% DOT damage. Cooldown: 32 seconds.
Level 28: Active Effects - MP Cost: 40, Damage: 702%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 86%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 29''': MP -300; 1480% Damage. 9 seconds of 196% DOT damage. Cooldown: 32 seconds.
Level 29: Active Effects - MP Cost: 40, Damage: 706%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 88%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
*'''Level 30''': MP -300; 1500% Damage. 10 seconds of 200% DOT damage. Cooldown: 30 seconds.
Level 30: Active Effects - MP Cost: 40, Damage: 710%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
Level 31: Active Effects - MP Cost: 42, Damage: 714%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
Level 32: Active Effects - MP Cost: 42, Damage: 718%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 94%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
|MS Skill Boomerang Step.png}}
 
{{MapleStory/Skill desc|Shadower|Dagger Expert|Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.|Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.
*'''Requires Level 10 [[#Dagger Mastery|Dagger Mastery]]'''.|
Level 1: Dagger Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
Level 2: Dagger Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1%
Level 3: Dagger Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2%
Level 4: Dagger Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2%
Level 5: Dagger Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3%
Level 6: Dagger Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3%
Level 7: Dagger Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4%
Level 8: Dagger Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4%
Level 9: Dagger Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5%
Level 10: Dagger Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5%
Level 11: Dagger Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6%
Level 12: Dagger Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6%
Level 13: Dagger Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7%
Level 14: Dagger Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7%
Level 15: Dagger Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8%
Level 16: Dagger Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8%
Level 17: Dagger Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9%
Level 18: Dagger Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9%
Level 19: Dagger Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10%
Level 20: Dagger Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10%
Level 21: Dagger Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11%
Level 22: Dagger Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11%
Level 23: Dagger Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12%
Level 24: Dagger Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12%
Level 25: Dagger Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13%
Level 26: Dagger Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13%
Level 27: Dagger Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14%
Level 28: Dagger Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14%
Level 29: Dagger Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15%
Level 30: Dagger Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
Level 31: Dagger Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16%
Level 32: Dagger Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%
|}}
|}}


{{MapleStory/Skill desc|Blade Master|Chains of Hell|When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 10 times with an increased Critical Hit Rate. However, stationary monsters have to be in range.|When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 10 times with an increased Critical Hit Rate. However, stationary monsters have to be in range.
 
*Only works with [[#Dark Sight|Dark Sight]] enabled.|
{{MapleStory/Skill desc|Shadower|Smokescreen|Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage.|Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage.|
*'''Level 1''': MP -50; Attacks 10 times with 227% Damage. 6% Base critical rate.
Level 1: MP Cost: 16, Critical Damage: +2%, Duration: 31 sec, Cooldown: 358 sec
*'''Level 2''': MP -50; Attacks 10 times with 229% Damage. 6% Base critical rate.
Level 2: MP Cost: 18, Critical Damage: +2%, Duration: 32 sec, Cooldown: 356 sec
*'''Level 3''': MP -50; Attacks 10 times with 231% Damage. 7% Base critical rate.
Level 3: MP Cost: 18, Critical Damage: +2%, Duration: 33 sec, Cooldown: 354 sec
*'''Level 4''': MP -50; Attacks 10 times with 233% Damage. 7% Base critical rate.
Level 4: MP Cost: 20, Critical Damage: +4%, Duration: 34 sec, Cooldown: 352 sec
*'''Level 5''': MP -55; Attacks 10 times with 235% Damage. 8% Base critical rate.
Level 5: MP Cost: 20, Critical Damage: +4%, Duration: 35 sec, Cooldown: 350 sec
*'''Level 6''': MP -55; Attacks 10 times with 237% Damage. 8% Base critical rate.
Level 6: MP Cost: 22, Critical Damage: +4%, Duration: 36 sec, Cooldown: 348 sec
*'''Level 7''': MP -55; Attacks 10 times with 239% Damage. 9% Base critical rate.
Level 7: MP Cost: 22, Critical Damage: +6%, Duration: 37 sec, Cooldown: 346 sec
*'''Level 8''': MP -55; Attacks 10 times with 241% Damage. 9% Base critical rate.
Level 8: MP Cost: 24, Critical Damage: +6%, Duration: 38 sec, Cooldown: 344 sec
*'''Level 9''': MP -55; Attacks 10 times with 243% Damage. 10% Base critical rate.
Level 9: MP Cost: 24, Critical Damage: +6%, Duration: 39 sec, Cooldown: 342 sec
*'''Level 10''': MP -60; Attacks 10 times with 245% Damage. 10% Base critical rate.
Level 10: MP Cost: 26, Critical Damage: +8%, Duration: 40 sec, Cooldown: 340 sec
*'''Level 11''': MP -60; Attacks 10 times with 247% Damage. 11% Base critical rate.
Level 11: MP Cost: 26, Critical Damage: +8%, Duration: 41 sec, Cooldown: 338 sec
*'''Level 12''': MP -60; Attacks 10 times with 249% Damage. 11% Base critical rate.
Level 12: MP Cost: 28, Critical Damage: +8%, Duration: 42 sec, Cooldown: 336 sec
*'''Level 13''': MP -60; Attacks 10 times with 251% Damage. 12% Base critical rate.
Level 13: MP Cost: 28, Critical Damage: +10%, Duration: 43 sec, Cooldown: 334 sec
*'''Level 14''': MP -60; Attacks 10 times with 253% Damage. 12% Base critical rate.
Level 14: MP Cost: 30, Critical Damage: +10%, Duration: 44 sec, Cooldown: 332 sec
*'''Level 15''': MP -65; Attacks 10 times with 255% Damage. 13% Base critical rate.
Level 15: MP Cost: 30, Critical Damage: +10%, Duration: 45 sec, Cooldown: 330 sec
*'''Level 16''': MP -65; Attacks 10 times with 257% Damage. 13% Base critical rate.
Level 16: MP Cost: 32, Critical Damage: +12%, Duration: 46 sec, Cooldown: 328 sec
*'''Level 17''': MP -65; Attacks 10 times with 259% Damage. 14% Base critical rate.
Level 17: MP Cost: 32, Critical Damage: +12%, Duration: 47 sec, Cooldown: 326 sec
*'''Level 18''': MP -65; Attacks 10 times with 261% Damage. 14% Base critical rate.
Level 18: MP Cost: 34, Critical Damage: +12%, Duration: 48 sec, Cooldown: 324 sec
*'''Level 19''': MP -65; Attacks 10 times with 263% Damage. 15% Base critical rate.
Level 19: MP Cost: 34, Critical Damage: +14%, Duration: 49 sec, Cooldown: 322 sec
*'''Level 20''': MP -50; Attacks 10 times with 265% Damage. 15% Base critical rate.
Level 20: MP Cost: 36, Critical Damage: +14%, Duration: 50 sec, Cooldown: 320 sec
*'''Level 21''': MP -50; Attacks 10 times with 267% Damage. 16% Base critical rate.
Level 21: MP Cost: 36, Critical Damage: +14%, Duration: 51 sec, Cooldown: 318 sec
*'''Level 22''': MP -50; Attacks 10 times with 269% Damage. 16% Base critical rate.
Level 22: MP Cost: 38, Critical Damage: +16%, Duration: 52 sec, Cooldown: 316 sec
*'''Level 23''': MP -50; Attacks 10 times with 271% Damage. 17% Base critical rate.
Level 23: MP Cost: 38, Critical Damage: +16%, Duration: 53 sec, Cooldown: 314 sec
*'''Level 24''': MP -50; Attacks 10 times with 273% Damage. 17% Base critical rate.
Level 24: MP Cost: 40, Critical Damage: +16%, Duration: 54 sec, Cooldown: 312 sec
*'''Level 25''': MP -50; Attacks 10 times with 275% Damage. 18% Base critical rate.
Level 25: MP Cost: 40, Critical Damage: +18%, Duration: 55 sec, Cooldown: 310 sec
*'''Level 26''': MP -50; Attacks 10 times with 277% Damage. 18% Base critical rate.
Level 26: MP Cost: 42, Critical Damage: +18%, Duration: 56 sec, Cooldown: 308 sec
*'''Level 27''': MP -50; Attacks 10 times with 279% Damage. 19% Base critical rate.
Level 27: MP Cost: 42, Critical Damage: +18%, Duration: 57 sec, Cooldown: 306 sec
*'''Level 28''': MP -50; Attacks 10 times with 281% Damage. 19% Base critical rate.
Level 28: MP Cost: 44, Critical Damage: +20%, Duration: 58 sec, Cooldown: 304 sec
*'''Level 29''': MP -50; Attacks 10 times with 283% Damage. 20% Base critical rate.
Level 29: MP Cost: 44, Critical Damage: +20%, Duration: 59 sec, Cooldown: 302 sec
*'''Level 30''': MP -50; Attacks 10 times with 285% Damage. 20% Base critical rate.
Level 30: MP Cost: 46, Critical Damage: +20%, Duration: 60 sec, Cooldown: 300 sec
Level 31: MP Cost: 46, Critical Damage: +22%, Duration: 61 sec, Cooldown: 298 sec
Level 32: MP Cost: 48, Critical Damage: +22%, Duration: 62 sec, Cooldown: 296 sec
|}}
|}}


{{MapleStory/Skill desc|Blade Master|Mirrored Target|Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy attracts the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active.|DPermanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy attracts the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active.
{{MapleStory/Skill desc|Shadower|Toxic Venom|Increases Venom's poison chance and permanently increases poison damage.|Increases Venom's poison chance and permanently increases poison damage.
*'''Requires Level 30 [[#Mirror Image|Mirror Image]]'''.
*'''Requires Level 10 [[#Venom|Venom]]'''.|
*Only works with [[#Mirror Image|Mirror Image]] enabled.|
Level 1: Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times
*'''Level 1''': MP -60; 15 seconds of 400 HP puppet summon. 10% chance of puppet dodging with 2% Weapon and Magic Defense.
Level 2: Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times
*'''Level 2''': MP -65; 20 seconds of 800 HP puppet summon. 11% chance of puppet dodging with 4% Weapon and Magic Defense.
Level 3: Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times
*'''Level 3''': MP -65; 20 seconds of 1200 HP puppet summon. 11% chance of puppet dodging with 6% Weapon and Magic Defense.
Level 4: Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times
*'''Level 4''': MP -70; 25 seconds of 1600 HP puppet summon. 12% chance of puppet dodging with 8% Weapon and Magic Defense.
Level 5: Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times
*'''Level 5''': MP -70; 25 seconds of 2000 HP puppet summon. 12% chance of puppet dodging with 10% Weapon and Magic Defense.
Level 6: Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times
*'''Level 6''': MP -75; 30 seconds of 2400 HP puppet summon. 13% chance of puppet dodging with 12% Weapon and Magic Defense.
Level 7: Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times
*'''Level 7''': MP -75; 30 seconds of 2800 HP puppet summon. 13% chance of puppet dodging with 14% Weapon and Magic Defense.
Level 8: Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times
*'''Level 8''': MP -80; 35 seconds of 3200 HP puppet summon. 14% chance of puppet dodging with 16% Weapon and Magic Defense.
Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
*'''Level 9''': MP -80; 35 seconds of 3600 HP puppet summon. 14% chance of puppet dodging with 18% Weapon and Magic Defense.
Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
*'''Level 10''': MP -85; 40 seconds of 4000 HP puppet summon. 15% chance of puppet dodging with 20% Weapon and Magic Defense.
Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
*'''Level 11''': MP -85; 40 seconds of 4400 HP puppet summon. 15% chance of puppet dodging with 22% Weapon and Magic Defense.
Level 12: Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times
*'''Level 12''': MP -90; 45 seconds of 4800 HP puppet summon. 16% chance of puppet dodging with 24% Weapon and Magic Defense.
*'''Level 13''': MP -90; 45 seconds of 5200 HP puppet summon. 16% chance of puppet dodging with 26% Weapon and Magic Defense.
*'''Level 14''': MP -95; 50 seconds of 5600 HP puppet summon. 17% chance of puppet dodging with 28% Weapon and Magic Defense.
*'''Level 15''': MP -95; 50 seconds of 6000 HP puppet summon. 17% chance of puppet dodging with 30% Weapon and Magic Defense.
*'''Level 16''': MP -100; 55 seconds of 6400 HP puppet summon. 18% chance of puppet dodging with 32% Weapon and Magic Defense.
*'''Level 17''': MP -100; 55 seconds of 6800 HP puppet summon. 18% chance of puppet dodging with 34% Weapon and Magic Defense.
*'''Level 18''': MP -105; 60 seconds of 7200 HP puppet summon. 19% chance of puppet dodging with 36% Weapon and Magic Defense.
*'''Level 19''': MP -105; 60 seconds of 7600 HP puppet summon. 19% chance of puppet dodging with 38% Weapon and Magic Defense.
*'''Level 20''': MP -110; 65 seconds of 8000 HP puppet summon. 20% chance of puppet dodging with 40% Weapon and Magic Defense.
*'''Level 21''': MP -110; 65 seconds of 8400 HP puppet summon. 20% chance of puppet dodging with 42% Weapon and Magic Defense.
*'''Level 22''': MP -115; 70 seconds of 8800 HP puppet summon. 21% chance of puppet dodging with 44% Weapon and Magic Defense.
*'''Level 23''': MP -115; 70 seconds of 9200 HP puppet summon. 21% chance of puppet dodging with 46% Weapon and Magic Defense.
*'''Level 24''': MP -120; 75 seconds of 9600 HP puppet summon. 22% chance of puppet dodging with 48% Weapon and Magic Defense.
*'''Level 25''': MP -120; 75 seconds of 10000 HP puppet summon. 22% chance of puppet dodging with 50% Weapon and Magic Defense.
*'''Level 26''': MP -125; 80 seconds of 10400 HP puppet summon. 23% chance of puppet dodging with 52% Weapon and Magic Defense.
*'''Level 27''': MP -125; 80 seconds of 10800 HP puppet summon. 23% chance of puppet dodging with 54% Weapon and Magic Defense.
*'''Level 28''': MP -130; 85 seconds of 11200 HP puppet summon. 24% chance of puppet dodging with 56% Weapon and Magic Defense.
*'''Level 29''': MP -130; 85 seconds of 11600 HP puppet summon. 24% chance of puppet dodging with 58% Weapon and Magic Defense.
*'''Level 30''': MP -135; 90 seconds of 12000 HP puppet summon. 25% chance of puppet dodging with 60% Weapon and Magic Defense.
|MS Skill Stack Effect.png}}
 
{{MapleStory/Skill desc|Blade Master|Thorns|Grants a higher chance of getting critical attacks for you and your party members.|Grants a higher chance of getting critical attacks for you and your party members.|
*'''Level 1''': MP -300; 60 seconds of 6% critical chance with 1% critical damage.
*'''Level 2''': MP -300; 60 seconds of 6% critical chance with 2% critical damage.
*'''Level 3''': MP -300; 70 seconds of 7% critical chance with 3% critical damage.
*'''Level 4''': MP -300; 70 seconds of 7% critical chance with 4% critical damage.
*'''Level 5''': MP -300; 70 seconds of 8% critical chance with 5% critical damage.
*'''Level 6''': MP -310; 80 seconds of 8% critical chance with 6% critical damage.
*'''Level 7''': MP -310; 80 seconds of 9% critical chance with 7% critical damage.
*'''Level 8''': MP -310; 80 seconds of 9% critical chance with 8% critical damage.
*'''Level 9''': MP -310; 90 seconds of 10% critical chance with 9% critical damage.
*'''Level 10''': MP -310; 90 seconds of 10% critical chance with 10% critical damage.
*'''Level 11''': MP -320; 90 seconds of 11% critical chance with 11% critical damage.
*'''Level 12''': MP -320; 100 seconds of 11% critical chance with 12% critical damage.
*'''Level 13''': MP -320; 100 seconds of 12% critical chance with 13% critical damage.
*'''Level 14''': MP -320; 100 seconds of 12% critical chance with 14% critical damage.
*'''Level 15''': MP -320; 110 seconds of 13% critical chance with 15% critical damage.
*'''Level 16''': MP -330; 110 seconds of 13% critical chance with 16% critical damage.
*'''Level 17''': MP -330; 110 seconds of 14% critical chance with 17% critical damage.
*'''Level 18''': MP -330; 120 seconds of 14% critical chance with 18% critical damage.
*'''Level 19''': MP -330; 120 seconds of 15% critical chance with 19% critical damage.
*'''Level 20''': MP -330; 120 seconds of 15% critical chance with 20% critical damage.
*'''Level 21''': MP -340; 130 seconds of 16% critical chance with 21% critical damage.
*'''Level 22''': MP -340; 130 seconds of 16% critical chance with 22% critical damage.
*'''Level 23''': MP -340; 130 seconds of 17% critical chance with 23% critical damage.
*'''Level 24''': MP -340; 140 seconds of 17% critical chance with 24% critical damage.
*'''Level 25''': MP -340; 140 seconds of 18% critical chance with 25% critical damage.
*'''Level 26''': MP -350; 140 seconds of 18% critical chance with 26% critical damage.
*'''Level 27''': MP -350; 150 seconds of 19% critical chance with 27% critical damage.
*'''Level 28''': MP -350; 150 seconds of 19% critical chance with 28% critical damage.
*'''Level 29''': MP -350; 150 seconds of 20% critical chance with 29% critical damage.
*'''Level 30''': MP -350; 160 seconds of 20% critical chance with 30% critical damage.
|}}
|}}


{{Footer Nav|game=MapleStory|prevpage=Thief|nextpage=Thief/Builds}}
{{Footer Nav|game=MapleStory|prevpage=Thief|nextpage=Thief/Builds}}

Revision as of 03:04, 26 December 2012

Thief

First Job

Rogue

Nimble Body: Permanently increases Accuracy and Avoidability.

Nimble Body effects

Permanently increases Accuracy and Avoidability.

  • Level 1: Accuracy and Evasion +22
  • Level 2: Accuracy and Evasion +44
  • Level 3: Accuracy and Evasion +66
  • Level 4: Accuracy and Evasion +88
  • Level 5: Accuracy and Evasion +110
  • Level 6: Accuracy and Evasion +132
  • Level 7: Accuracy and Evasion +154
  • Level 8: Accuracy and Evasion +176
  • Level 9: Accuracy and Evasion +198
  • Level 10: Accuracy and Evasion +220

Dark Sight: Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.

Dark Sight effects

Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.

  • Level 1: MP -23; disappear for 20 sec; speed -17.
  • Level 2: MP -21; disappear for 40 sec; speed -14.
  • Level 3: MP -19; disappear for 60 sec; speed -11.
  • Level 4: MP -17; disappear for 80 sec; speed -8.
  • Level 5: MP -15; disappear for 100 sec; speed -5.
  • Level 6: MP -13; disappear for 120 sec; speed -2.
  • Level 7: MP -11; disappear for 140 sec; speed 1.
  • Level 8: MP -9; disappear for 160 sec; speed 4.
  • Level 9: MP -7; disappear for 180 sec; speed 7.
  • Level 10: MP -5; disappear for 200 sec; speed 10.

Double Stab: Quickly stabs an enemy twice.

Double Stab effects

Quickly stabs an enemy twice.

  • Level 1: MP -8; 89% Damage.
  • Level 2: MP -8; 93% Damage.
  • Level 3: MP -8; 97% Damage.
  • Level 4: MP -8; 101% Damage.
  • Level 5: MP -8; 105% Damage.
  • Level 6: MP -10; 109% Damage.
  • Level 7: MP -10; 113% Damage.
  • Level 8: MP -10; 117% Damage.
  • Level 9: MP -10; 121% Damage.
  • Level 10: MP -10; 125% Damage.
  • Level 11: MP -10; 129% Damage.
  • Level 12: MP -12; 133% Damage.
  • Level 13: MP -12; 137% Damage.
  • Level 14: MP -12; 141% Damage.
  • Level 15: MP -12; 145% Damage.
  • Level 16: MP -12; 149% Damage.
  • Level 17: MP -12; 153% Damage.
  • Level 18: MP -14; 157% Damage.
  • Level 19: MP -14; 161% Damage.
  • Level 20: MP -14; 165% Damage.

Lucky Seven: Throws 2 throwing stars based on LUK, regardless of Claw Mastery.

Lucky Seven effects

Throws 2 throwing stars based on LUK, regardless of Claw Mastery.

  • Level 1: MP -8; 114% Damage.
  • Level 2: MP -8; 118% Damage.
  • Level 3: MP -8; 122% Damage.
  • Level 4: MP -8; 126% Damage.
  • Level 5: MP -8; 130% Damage.
  • Level 6: MP -10; 134% Damage.
  • Level 7: MP -10; 138% Damage.
  • Level 8: MP -10; 142% Damage.
  • Level 9: MP -10; 146% Damage.
  • Level 10: MP -10; 150% Damage.
  • Level 11: MP -10; 154% Damage.
  • Level 12: MP -12; 158% Damage.
  • Level 13: MP -12; 162% Damage.
  • Level 14: MP -12; 166% Damage.
  • Level 15: MP -12; 170% Damage.
  • Level 16: MP -12; 174% Damage.
  • Level 17: MP -12; 178% Damage.
  • Level 18: MP -14; 182% Damage.
  • Level 19: MP -14; 186% Damage.
  • Level 20: MP -14; 190% Damage.

Haste: Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.

Haste effects

Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.

  • Level 1: MP Cost: 10, Duration: 10 sec, Speed: +2, Jump: +1, Passive Effects - Max Movement Speed: +1
  • Level 2: MP Cost: 10, Duration: 20 sec, Speed: +4, Jump: +2, Passive Effects - Max Movement Speed: +2
  • Level 3: MP Cost: 10, Duration: 30 sec, Speed: +6, Jump: +3, Passive Effects - Max Movement Speed: +3
  • Level 4: MP Cost: 10, Duration: 40 sec, Speed: +8, Jump: +4, Passive Effects - Max Movement Speed: +4
  • Level 5: MP Cost: 10, Duration: 50 sec, Speed: +10, Jump: +5, Passive Effects - Max Movement Speed: +5
  • Level 6: MP Cost: 10, Duration: 60 sec, Speed: +12, Jump: +6, Passive Effects - Max Movement Speed: +6
  • Level 7: MP Cost: 10, Duration: 70 sec, Speed: +14, Jump: +7, Passive Effects - Max Movement Speed: +7
  • Level 8: MP Cost: 10, Duration: 80 sec, Speed: +16, Jump: +8, Passive Effects - Max Movement Speed: +8
  • Level 9: MP Cost: 10, Duration: 90 sec, Speed: +18, Jump: +9, Passive Effects - Max Movement Speed: +9
  • Level 10: MP Cost: 10, Duration: 100 sec, Speed: +20, Jump: +10, Passive Effects - Max Movement Speed: +10
  • Level 11: MP Cost: 20, Duration: 110 sec, Speed: +22, Jump: +11, Passive Effects - Max Movement Speed: +11
  • Level 12: MP Cost: 20, Duration: 120 sec, Speed: +24, Jump: +12, Passive Effects - Max Movement Speed: +12
  • Level 13: MP Cost: 20, Duration: 130 sec, Speed: +26, Jump: +13, Passive Effects - Max Movement Speed: +13
  • Level 14: MP Cost: 20, Duration: 140 sec, Speed: +28, Jump: +14, Passive Effects - Max Movement Speed: +14
  • Level 15: MP Cost: 20, Duration: 150 sec, Speed: +30, Jump: +15, Passive Effects - Max Movement Speed: +15
  • Level 16: MP Cost: 20, Duration: 160 sec, Speed: +32, Jump: +16, Passive Effects - Max Movement Speed: +16
  • Level 17: MP Cost: 20, Duration: 170 sec, Speed: +34, Jump: +17, Passive Effects - Max Movement Speed: +17
  • Level 18: MP Cost: 20, Duration: 180 sec, Speed: +36, Jump: +18, Passive Effects - Max Movement Speed: +18
  • Level 19: MP Cost: 20, Duration: 190 sec, Speed: +38, Jump: +19, Passive Effects - Max Movement Speed: +19
  • Level 20: MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20, Passive Effects - Max Movement Speed: +20

Second Job

Common

Flash Jump: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.

Flash Jump effects

Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.

  • Level 1: MP -38, Jumps a certain distance.
  • Level 2: MP -34, Jumps a certain distance.
  • Level 3: MP -30, Jumps a certain distance.
  • Level 4: MP -26, Jumps a certain distance.
  • Level 5: MP -22, Jumps a certain distance.

Flash Jump: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.

Flash Jump effects

Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.

  • Level 1: MP -38, Jumps a certain distance.
  • Level 2: MP -34, Jumps a certain distance.
  • Level 3: MP -30, Jumps a certain distance.
  • Level 4: MP -26, Jumps a certain distance.
  • Level 5: MP -22, Jumps a certain distance.

Physical Training: Permanently improves LUK and DEX through sheer physical training.

Physical Training effects

Permanently improves LUK and DEX through sheer physical training.

  • Level 1: Permanently increases LUK and DEX by 6
  • Level 2: Permanently increases LUK and DEX by 12
  • Level 3: Permanently increases LUK and DEX by 18
  • Level 4: Permanently increases LUK and DEX by 24
  • Level 5: Permanently increases LUK and DEX by 30

Assassin

  • Advanced from the first job Thief.

Claw Mastery: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.

Claw Mastery effects

Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.

  • Level 1: Mastery of Claw weapons 14% Accuracy +12, maximum number of Stars +20.
  • Level 2: Mastery of Claw weapons 18% Accuracy +24, maximum number of Stars +40.
  • Level 3: Mastery of Claw weapons 22% Accuracy +36, maximum number of Stars +60.
  • Level 4: Mastery of Claw weapons 26% Accuracy +48, maximum number of Stars +80.
  • Level 5: Mastery of Claw weapons 30% Accuracy +60, maximum number of Stars +100.
  • Level 6: Mastery of Claw weapons 34% Accuracy +72, maximum number of Stars +120.
  • Level 7: Mastery of Claw weapons 38% Accuracy +84, maximum number of Stars +140.
  • Level 8: Mastery of Claw weapons 42% Accuracy +96, maximum number of Stars +160.
  • Level 9: Mastery of Claw weapons 46% Accuracy +104, maximum number of Stars +180.
  • Level 10: Mastery of Claw weapons 50% Accuracy +120, maximum number of Stars +200.

Claw Booster: Doubles the attack speed of your weapon. Must have a Claw equipped.

Claw Booster effects

Doubles the attack speed of your weapon. Must have a Claw equipped.

  • Level 1: MP -29; 20 seconds; +2 weapon speed.
  • Level 2: MP -27; 40 seconds; +2 weapon speed.
  • Level 3: MP -25; 60 seconds; +2 weapon speed.
  • Level 4: MP -23; 80 seconds; +2 weapon speed.
  • Level 5: MP -21; 100 seconds; +2 weapon speed.
  • Level 6: MP -19; 120 seconds; +2 weapon speed.
  • Level 7: MP -17; 140 seconds; +2 weapon speed.
  • Level 8: MP -15; 160 seconds; +2 weapon speed.
  • Level 9: MP -13; 180 seconds; +2 weapon speed.
  • Level 10: MP -11; 200 seconds; +2 weapon speed.

Critical Throw: Increases your Critical Rate and the minimum Critical Damage.

Critical Throw effects

Increases your Critical Rate and the minimum Critical Damage.

  • Level 1: 5% of critical damage at 1% minimum critical damage.
  • Level 2: 8% of critical damage at 1% minimum critical damage.
  • Level 3: 8% of critical damage at 2% minimum critical damage.
  • Level 4: 11% of critical damage at 2% minimum critical damage.
  • Level 5: 11% of critical damage at 3% minimum critical damage.
  • Level 6: 14% of critical damage at 3% minimum critical damage.
  • Level 7: 14% of critical damage at 4% minimum critical damage.
  • Level 8: 17% of critical damage at 4% minimum critical damage.
  • Level 9: 17% of critical damage at 5% minimum critical damage.
  • Level 10: 20% of critical damage at 5% minimum critical damage.
  • Level 11: 20% of critical damage at 6% minimum critical damage.
  • Level 12: 23% of critical damage at 6% minimum critical damage.
  • Level 13: 23% of critical damage at 7% minimum critical damage.
  • Level 14: 26% of critical damage at 7% minimum critical damage.
  • Level 15: 26% of critical damage at 8% minimum critical damage.
  • Level 16: 29% of critical damage at 8% minimum critical damage.
  • Level 17: 29% of critical damage at 9% minimum critical damage.
  • Level 18: 32% of critical damage at 9% minimum critical damage.
  • Level 19: 32% of critical damage at 10% minimum critical damage.
  • Level 20: 35% of critical damage at 10% minimum critical damage.
  • Level 21: 35% of critical damage at 11% minimum critical damage.
  • Level 22: 38% of critical damage at 11% minimum critical damage.
  • Level 23: 38% of critical damage at 12% minimum critical damage.
  • Level 24: 41% of critical damage at 12% minimum critical damage.
  • Level 25: 41% of critical damage at 13% minimum critical damage.
  • Level 26: 44% of critical damage at 13% minimum critical damage.
  • Level 27: 44% of critical damage at 14% minimum critical damage.
  • Level 28: 47% of critical damage at 14% minimum critical damage.
  • Level 29: 47% of critical damage at 15% minimum critical damage.
  • Level 30: 50% of critical damage at 15% minimum critical damage.

Gust Charm: Solidifies the wind to damage and knock back enemies.

Gust Charm effects

Solidifies the wind to damage and knock back enemies.

Level 1: MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350 Level 2: MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350 Level 3: MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 4, Knockback Range: 350 Level 4: MP Cost: 16 and 2 throwing stars, Damage: 217%, Max Enemies Hit: 4, Knockback Range: 350 Level 5: MP Cost: 16 and 2 throwing stars, Damage: 221%, Max Enemies Hit: 4, Knockback Range: 350 Level 6: MP Cost: 16 and 2 throwing stars, Damage: 225%, Max Enemies Hit: 4, Knockback Range: 350 Level 7: MP Cost: 17 and 2 throwing stars, Damage: 229%, Max Enemies Hit: 4, Knockback Range: 350 Level 8: MP Cost: 17 and 2 throwing stars, Damage: 233%, Max Enemies Hit: 4, Knockback Range: 350 Level 9: MP Cost: 17 and 2 throwing stars, Damage: 237%, Max Enemies Hit: 4, Knockback Range: 350 Level 10: MP Cost: 18 and 2 throwing stars, Damage: 241%, Max Enemies Hit: 4, Knockback Range: 350 Level 11: MP Cost: 18 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 4, Knockback Range: 350 Level 12: MP Cost: 18 and 2 throwing stars, Damage: 249%, Max Enemies Hit: 4, Knockback Range: 350 Level 13: MP Cost: 19 and 2 throwing stars, Damage: 253%, Max Enemies Hit: 4, Knockback Range: 350 Level 14: MP Cost: 19 and 2 throwing stars, Damage: 257%, Max Enemies Hit: 4, Knockback Range: 350 Level 15: MP Cost: 19 and 2 throwing stars, Damage: 261%, Max Enemies Hit: 4, Knockback Range: 350 Level 16: MP Cost: 20 and 2 throwing stars, Damage: 265%, Max Enemies Hit: 4, Knockback Range: 350 Level 17: MP Cost: 20 and 2 throwing stars, Damage: 269%, Max Enemies Hit: 4, Knockback Range: 350 Level 18: MP Cost: 20 and 2 throwing stars, Damage: 273%, Max Enemies Hit: 4, Knockback Range: 350 Level 19: MP Cost: 21 and 2 throwing stars, Damage: 277%, Max Enemies Hit: 4, Knockback Range: 350 Level 20: MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350


Shuriken Burst: Throws an exploding shuriken to damage the target and nearby enemies.

Shuriken Burst effects

Throws an exploding shuriken to damage the target and nearby enemies.

Level 1: MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4 Level 2: MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4 Level 3: MP Cost: 13 and 2 throwing stars, Damage: 218%, Max Enemies Hit: 4 Level 4: MP Cost: 13 and 2 throwing stars, Damage: 224%, Max Enemies Hit: 4 Level 5: MP Cost: 13 and 2 throwing stars, Damage: 230%, Max Enemies Hit: 4 Level 6: MP Cost: 14 and 2 throwing stars, Damage: 236%, Max Enemies Hit: 4 Level 7: MP Cost: 14 and 2 throwing stars, Damage: 242%, Max Enemies Hit: 4 Level 8: MP Cost: 14 and 2 throwing stars, Damage: 248%, Max Enemies Hit: 4 Level 9: MP Cost: 15 and 2 throwing stars, Damage: 254%, Max Enemies Hit: 4 Level 10: MP Cost: 15 and 2 throwing stars, Damage: 260%, Max Enemies Hit: 4 Level 11: MP Cost: 15 and 2 throwing stars, Damage: 266%, Max Enemies Hit: 4 Level 12: MP Cost: 16 and 2 throwing stars, Damage: 272%, Max Enemies Hit: 4 Level 13: MP Cost: 16 and 2 throwing stars, Damage: 278%, Max Enemies Hit: 4 Level 14: MP Cost: 16 and 2 throwing stars, Damage: 284%, Max Enemies Hit: 4 Level 15: MP Cost: 17 and 2 throwing stars, Damage: 290%, Max Enemies Hit: 4 Level 16: MP Cost: 17 and 2 throwing stars, Damage: 296%, Max Enemies Hit: 4 Level 17: MP Cost: 17 and 2 throwing stars, Damage: 302%, Max Enemies Hit: 4 Level 18: MP Cost: 18 and 2 throwing stars, Damage: 308%, Max Enemies Hit: 4 Level 19: MP Cost: 18 and 2 throwing stars, Damage: 314%, Max Enemies Hit: 4 Level 20: MP Cost: 18 and 2 throwing stars, Damage: 320%, Max Enemies Hit: 4



Bandit

  • Advanced from the first job Thief.

Dagger Mastery: Increases the weapon mastery and accuracy of daggers.

Dagger Mastery effects

Increases the weapon mastery and accuracy of daggers.

  • Level 1: Mastery of Dagger weapons 14% Accuracy +12.
  • Level 2: Mastery of Dagger weapons 18% Accuracy +24.
  • Level 3: Mastery of Dagger weapons 22% Accuracy +36.
  • Level 4: Mastery of Dagger weapons 26% Accuracy +48.
  • Level 5: Mastery of Dagger weapons 30% Accuracy +60.
  • Level 6: Mastery of Dagger weapons 34% Accuracy +72.
  • Level 7: Mastery of Dagger weapons 38% Accuracy +84.
  • Level 8: Mastery of Dagger weapons 42% Accuracy +96.
  • Level 9: Mastery of Dagger weapons 46% Accuracy +108.
  • Level 10: Mastery of Dagger weapons 50% Accuracy +120.

Dagger Booster: Doubles the attack speed of your weapon. Must have a dagger equipped.

Dagger Booster effects

Doubles the attack speed of your weapon. Must have a dagger equipped.

  • Level 1: MP -29; 20 seconds; +2 weapon speed.
  • Level 2: MP -27; 40 seconds; +2 weapon speed.
  • Level 3: MP -25; 60 seconds; +2 weapon speed.
  • Level 4: MP -23; 80 seconds; +2 weapon speed.
  • Level 5: MP -21; 100 seconds; +2 weapon speed.
  • Level 6: MP -19; 120 seconds; +2 weapon speed.
  • Level 7: MP -17; 140 seconds; +2 weapon speed.
  • Level 8: MP -15; 160 seconds; +2 weapon speed.
  • Level 9: MP -13; 180 seconds; +2 weapon speed.
  • Level 10: MP -11; 200 seconds; +2 weapon speed.

Steal: Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.

Steal effects

Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.

Level 1: MP Cost: 12, Steal Chance: 31%, Damage: 294%, Max Monsters Hit: 4, Stun Duration: 2 sec Level 2: MP Cost: 12, Steal Chance: 33%, Damage: 298%, Max Monsters Hit: 4, Stun Duration: 2 sec Level 3: MP Cost: 12, Steal Chance: 35%, Damage: 302%, Max Monsters Hit: 4, Stun Duration: 3 sec Level 4: MP Cost: 12, Steal Chance: 37%, Damage: 306%, Max Monsters Hit: 4, Stun Duration: 3 sec Level 5: MP Cost: 12, Steal Chance: 39%, Damage: 310%, Max Monsters Hit: 4, Stun Duration: 3 sec Level 6: MP Cost: 24, Steal Chance: 41%, Damage: 314%, Max Monsters Hit: 4, Stun Duration: 4 sec Level 7: MP Cost: 24, Steal Chance: 43%, Damage: 318%, Max Monsters Hit: 4, Stun Duration: 4 sec Level 8: MP Cost: 24, Steal Chance: 45%, Damage: 322%, Max Monsters Hit: 4, Stun Duration: 4 sec Level 9: MP Cost: 24, Steal Chance: 47%, Damage: 326%, Max Monsters Hit: 4, Stun Duration: 5 sec Level 10: MP Cost: 24, Steal Chance: 49%, Damage: 330%, Max Monsters Hit: 4, Stun Duration: 5 sec


File:MS Skill Shield Mastery- Chief Bandit.png

Shield Mastery: Increases Weapon/Magic DEF and Avoidability when a shield is equipped.

Shield Mastery effects

Increases Weapon/Magic DEF and Avoidability when a shield is equipped.

Level 1: Weapon/Magic DEF: +11%, Avoidability: +2% Level 2: Weapon/Magic DEF: +22%, Avoidability: +4% Level 3: Weapon/Magic DEF: +33%, Avoidability: +6% Level 4: Weapon/Magic DEF: +44%, Avoidability: +8% Level 5: Weapon/Magic DEF: +55%, Avoidability: +10% Level 6: Weapon/Magic DEF: +66%, Avoidability: +12% Level 7: Weapon/Magic DEF: +77%, Avoidability: +14% Level 8: Weapon/Magic DEF: +88%, Avoidability: +16% Level 9: Weapon/Magic DEF: +99%, Avoidability: +18% Level 10: Weapon/Magic DEF: +110%, Avoidability: +20%


File:MS Skill Chakra.png

Channel Karma: Maximizes Weapon Attack power.

Channel Karma effects

Maximizes Weapon Attack power.

Level 1: MP Cost: 15, Weapon ATT: +1, Duration: 66 sec Level 2: MP Cost: 15, Weapon ATT: +3, Duration: 72 sec Level 3: MP Cost: 15, Weapon ATT: +4, Duration: 78 sec Level 4: MP Cost: 15, Weapon ATT: +6, Duration: 84 sec Level 5: MP Cost: 15, Weapon ATT: +7, Duration: 90 sec Level 6: MP Cost: 15, Weapon ATT: +9, Duration: 96 sec Level 7: MP Cost: 15, Weapon ATT: +10, Duration: 102 sec Level 8: MP Cost: 15, Weapon ATT: +12, Duration: 108 sec Level 9: MP Cost: 15, Weapon ATT: +13, Duration: 114 sec Level 10: MP Cost: 15, Weapon ATT: +15, Duration: 120 sec Level 11: MP Cost: 22, Weapon ATT: +16, Duration: 126 sec Level 12: MP Cost: 22, Weapon ATT: +18, Duration: 132 sec Level 13: MP Cost: 22, Weapon ATT: +19, Duration: 138 sec Level 14: MP Cost: 22, Weapon ATT: +21, Duration: 144 sec Level 15: MP Cost: 22, Weapon ATT: +22, Duration: 150 sec Level 16: MP Cost: 22, Weapon ATT: +24, Duration: 156 sec Level 17: MP Cost: 22, Weapon ATT: +25, Duration: 162 sec Level 18: MP Cost: 22, Weapon ATT: +27, Duration: 168 sec Level 19: MP Cost: 22, Weapon ATT: +28, Duration: 174 sec Level 20: MP Cost: 22, Weapon ATT: +30, Duration: 180 sec


Savage Blow: Deals very quick consecutive attacks to a monster.

Savage Blow effects

Deals very quick consecutive attacks to a monster.

Level 1: MP Cost: 11, Number of Attacks: 6, Damage: 75% Level 2: MP Cost: 11, Number of Attacks: 6, Damage: 76% Level 3: MP Cost: 11, Number of Attacks: 6, Damage: 77% Level 4: MP Cost: 13, Number of Attacks: 6, Damage: 78% Level 5: MP Cost: 13, Number of Attacks: 6, Damage: 79% Level 6: MP Cost: 13, Number of Attacks: 6, Damage: 80% Level 7: MP Cost: 13, Number of Attacks: 6, Damage: 81% Level 8: MP Cost: 15, Number of Attacks: 6, Damage: 82% Level 9: MP Cost: 15, Number of Attacks: 6, Damage: 83% Level 10: MP Cost: 15, Number of Attacks: 6, Damage: 84% Level 11: MP Cost: 15, Number of Attacks: 6, Damage: 85% Level 12: MP Cost: 17, Number of Attacks: 6, Damage: 86% Level 13: MP Cost: 17, Number of Attacks: 6, Damage: 87% Level 14: MP Cost: 17, Number of Attacks: 6, Damage: 88% Level 15: MP Cost: 17, Number of Attacks: 6, Damage: 89% Level 16: MP Cost: 19, Number of Attacks: 6, Damage: 90% Level 17: MP Cost: 19, Number of Attacks: 6, Damage: 91% Level 18: MP Cost: 19, Number of Attacks: 6, Damage: 92% Level 19: MP Cost: 19, Number of Attacks: 6, Damage: 93% Level 20: MP Cost: 21, Number of Attacks: 6, Damage: 94%


File:MS Skill Meso Guard.png

Meso Guard: Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate.

Meso Guard effects

Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate.

Level 1: MP Cost: 12, Damage Blocked: 77%, Duration: 127 sec Level 2: MP Cost: 15, Damage Blocked: 74%, Duration: 134 sec Level 3: MP Cost: 15, Damage Blocked: 71%, Duration: 141 sec Level 4: MP Cost: 18, Damage Blocked: 68%, Duration: 148 sec Level 5: MP Cost: 18, Damage Blocked: 65%, Duration: 155 sec Level 6: MP Cost: 21, Damage Blocked: 62%, Duration: 162 sec Level 7: MP Cost: 21, Damage Blocked: 59%, Duration: 169 sec Level 8: MP Cost: 24, Damage Blocked: 56%, Duration: 176 sec Level 9: MP Cost: 24, Damage Blocked: 53%, Duration: 183 sec Level 10: MP Cost: 27, Damage Blocked: 50%, Duration: 190 sec



Third Job

Common

File:MS Skill Shadow Resistance.png

Enveloping Darkness: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.

Enveloping Darkness effects

Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.

  • Level 1: MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
  • Level 2: MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
  • Level 3: MaxHP: +6%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
  • Level 4: MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
  • Level 5: MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
  • Level 6: MaxHP: +12%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
  • Level 7: MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22%
  • Level 8: MaxHP: +16%, Abnormal Status Resistance: +24%, Elemental Resistance: +24%
  • Level 9: MaxHP: +18%, Abnormal Status Resistance: +26%, Elemental Resistance: +26%
  • Level 10: MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%

Shadow Partner: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.

Shadow Partner effects

A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.

  • Level 1: MP Cost: 40, Damage: 13%, Duration: 60 sec
  • Level 2: MP Cost: 40, Damage: 16%, Duration: 60 sec
  • Level 3: MP Cost: 44, Damage: 19%, Duration: 60 sec
  • Level 4: MP Cost: 44, Damage: 22%, Duration: 60 sec
  • Level 5: MP Cost: 44, Damage: 25%, Duration: 60 sec
  • Level 6: MP Cost: 48, Damage: 28%, Duration: 100 sec
  • Level 7: MP Cost: 48, Damage: 31%, Duration: 100 sec
  • Level 8: MP Cost: 48, Damage: 34%, Duration: 100 sec
  • Level 9: MP Cost: 52, Damage: 37%, Duration: 100 sec
  • Level 10: MP Cost: 52, Damage: 40%, Duration: 100 sec
  • Level 11: MP Cost: 52, Damage: 43%, Duration: 100 sec
  • Level 12: MP Cost: 56, Damage: 46%, Duration: 140 sec
  • Level 13: MP Cost: 56, Damage: 49%, Duration: 140 sec
  • Level 14: MP Cost: 56, Damage: 52%, Duration: 140 sec
  • Level 15: MP Cost: 60, Damage: 55%, Duration: 140 sec
  • Level 16: MP Cost: 60, Damage: 58%, Duration: 140 sec
  • Level 17: MP Cost: 60, Damage: 61%, Duration: 140 sec
  • Level 18: MP Cost: 64, Damage: 64%, Duration: 180 sec
  • Level 19: MP Cost: 64, Damage: 67%, Duration: 180 sec
  • Level 20: MP Cost: 64, Damage: 70%, Duration: 180 sec


Hermit

Alchemic Adrenaline: Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.

Alchemic Adrenaline effects

Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.

Level 1: Recovery Amount: +116% Level 2: Recovery Amount: +122% Level 3: Recovery Amount: +128% Level 4: Recovery Amount: +134% Level 5: Recovery Amount: +140% Level 6: Recovery Amount: +146% Level 7: Recovery Amount: +152% Level 8: Recovery Amount: +158% Level 9: Recovery Amount: +164% Level 10: Recovery Amount: +170%


Dark Flare: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

Dark Flare effects

Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

  • Level 1: MP -60; 24 seconds of windmill flare. Reflects 400% Damage. Cooldown: 260 seconds.
  • Level 2: MP -68; 28 seconds of windmill flare. Reflects 500% Damage. Cooldown: 220 seconds.
  • Level 3: MP -68; 32 seconds of windmill flare. Reflects 600% Damage. Cooldown: 220 seconds.
  • Level 4: MP -76; 36 seconds of windmill flare. Reflects 700% Damage. Cooldown: 180 seconds.
  • Level 5: MP -76; 40 seconds of windmill flare. Reflects 800% Damage. Cooldown: 180 seconds.
  • Level 6: MP -84; 44 seconds of windmill flare. Reflects 900% Damage. Cooldown: 140 seconds.
  • Level 7: MP -84; 48 seconds of windmill flare. Reflects 1000% Damage. Cooldown: 140 seconds.
  • Level 8: MP -96; 52 seconds of windmill flare. Reflects 1100% Damage. Cooldown: 100 seconds.
  • Level 9: MP -96; 56 seconds of windmill flare. Reflects 1200% Damage. Cooldown: 100 seconds.
  • Level 10: MP -100; 60 seconds of windmill flare. Reflects 1300% Damage. Cooldown: 60 seconds.

Shadow Web: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.

Shadow Web effects

Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.

Level 1: MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second Level 2: MP Cost: 13, Duration: 5, Bind Chance: 48%, Damage: 118%, Damage Over Time: 68% per second Level 3: MP Cost: 13, Duration: 6, Bind Chance: 52%, Damage: 122%, Damage Over Time: 72% per second Level 4: MP Cost: 16, Duration: 6, Bind Chance: 56%, Damage: 126%, Damage Over Time: 76% per second Level 5: MP Cost: 16, Duration: 6, Bind Chance: 60%, Damage: 130%, Damage Over Time: 80% per second Level 6: MP Cost: 19, Duration: 7, Bind Chance: 64%, Damage: 134%, Damage Over Time: 84% per second Level 7: MP Cost: 19, Duration: 7, Bind Chance: 68%, Damage: 138%, Damage Over Time: 88% per second Level 8: MP Cost: 22, Duration: 7, Bind Chance: 72%, Damage: 142%, Damage Over Time: 92% per second Level 9: MP Cost: 22, Duration: 8, Bind Chance: 76%, Damage: 146%, Damage Over Time: 96% per second Level 10: MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second


File:MS Skill Experienced Aim.png

Expert Throwing Star Handling: Increases the total damage of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw. Grants additional chance to cast without consuming throwing stars or MP, and a chance to recharge 1 throwing star.(Will not generate more than the maximum throwing star limit.) When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.)

Expert Throwing Star Handling effects

Increases the total damage of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw. Grants additional chance to cast without consuming throwing stars or MP, and a chance to recharge 1 throwing star.(Will not generate more than the maximum throwing star limit.) When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.)

Level 1: Damage Bonus: 2% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 2% Level 2: Damage Bonus: 4% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 4% Level 3: Damage Bonus: 6% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 6% Level 4: Damage Bonus: 8% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 8% Level 5: Damage Bonus: 10% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 10% Level 6: Damage Bonus: 12% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 12% Level 7: Damage Bonus: 14% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 14% Level 8: Damage Bonus: 16% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 16% Level 9: Damage Bonus: 18% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 18% Level 10: Damage Bonus: 20% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 20%


File:MS Skill Shadow Claw.png

Shadow Stars: Upon unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.

Shadow Stars effects

Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.

Level 1: MP Cost: 6 and 190 throwing stars, Duration: 108 sec Level 2: MP Cost: 8 and 180 throwing stars, Duration: 116 sec Level 3: MP Cost: 8 and 170 throwing stars, Duration: 124 sec Level 4: MP Cost: 10 and 160 throwing stars, Duration: 132 sec Level 5: MP Cost: 10 and 150 throwing stars, Duration: 140 sec Level 6: MP Cost: 12 and 140 throwing stars, Duration: 148 sec Level 7: MP Cost: 12 and 130 throwing stars, Duration: 156 sec Level 8: MP Cost: 14 and 120 throwing stars, Duration: 164 sec Level 9: MP Cost: 14 and 110 throwing stars, Duration: 172 sec Level 10: MP Cost: 16 and 100 throwing stars, Duration: 180 sec


Triple Throw: Throw 3 throwing stars simultaneously.

Triple Throw effects

Throw 3 throwing stars simultaneously.

Level 1: MP Cost: 8, Damage: 166%, Number of Attacks: 3 Level 2: MP Cost: 8, Damage: 169%, Number of Attacks: 3 Level 3: MP Cost: 10, Damage: 172%, Number of Attacks: 3 Level 4: MP Cost: 10, Damage: 175%, Number of Attacks: 3 Level 5: MP Cost: 10, Damage: 178%, Number of Attacks: 3 Level 6: MP Cost: 12, Damage: 181%, Number of Attacks: 3 Level 7: MP Cost: 12, Damage: 184%, Number of Attacks: 3 Level 8: MP Cost: 12, Damage: 187%, Number of Attacks: 3 Level 9: MP Cost: 14, Damage: 190%, Number of Attacks: 3 Level 10: MP Cost: 14, Damage: 193%, Number of Attacks: 3 Level 11: MP Cost: 14, Damage: 196%, Number of Attacks: 3 Level 12: MP Cost: 16, Damage: 199%, Number of Attacks: 3 Level 13: MP Cost: 16, Damage: 202%, Number of Attacks: 3 Level 14: MP Cost: 16, Damage: 205%, Number of Attacks: 3 Level 15: MP Cost: 18, Damage: 208%, Number of Attacks: 3 Level 16: MP Cost: 18, Damage: 211%, Number of Attacks: 3 Level 17: MP Cost: 18, Damage: 214%, Number of Attacks: 3 Level 18: MP Cost: 20, Damage: 217%, Number of Attacks: 3 Level 19: MP Cost: 20, Damage: 220%, Number of Attacks: 3 Level 20: MP Cost: 20, Damage: 223%, Number of Attacks: 3


File:MS Skill SVenom.png

Venom: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.

Venom effects

Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.

Level 1: Poison Chance: 12%, 54% damage every 1 sec for 3 sec Level 2: Poison Chance: 14%, 58% damage every 1 sec for 3 sec Level 3: Poison Chance: 16%, 62% damage every 1 sec for 4 sec Level 4: Poison Chance: 18%, 66% damage every 1 sec for 4 sec Level 5: Poison Chance: 20%, 70% damage every 1 sec for 4 sec Level 6: Poison Chance: 22%, 74% damage every 1 sec for 5 sec Level 7: Poison Chance: 24%, 78% damage every 1 sec for 5 sec Level 8: Poison Chance: 26%, 82% damage every 1 sec for 5 sec Level 9: Poison Chance: 28%, 86% damage every 1 sec for 6 sec Level 10: Poison Chance: 30%, 90% damage every 1 sec for 6 sec


Shade Splitter: Double-strikes nearby enemies with a shadow clone technique.

Shade Splitter effects

Double-strikes nearby enemies with a shadow clone technique.

Level 1: MP Cost: 16 and 3 throwing stars, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 6 Level 2: MP Cost: 16 and 3 throwing stars, Damage: 169%, Number of Attacks: 2, Max Enemies Hit: 6 Level 3: MP Cost: 18 and 3 throwing stars, Damage: 173%, Number of Attacks: 2, Max Enemies Hit: 6 Level 4: MP Cost: 18 and 3 throwing stars, Damage: 177%, Number of Attacks: 2, Max Enemies Hit: 6 Level 5: MP Cost: 18 and 3 throwing stars, Damage: 181%, Number of Attacks: 2, Max Enemies Hit: 6 Level 6: MP Cost: 20 and 3 throwing stars, Damage: 185%, Number of Attacks: 2, Max Enemies Hit: 6 Level 7: MP Cost: 20 and 3 throwing stars, Damage: 189%, Number of Attacks: 2, Max Enemies Hit: 6 Level 8: MP Cost: 20 and 3 throwing stars, Damage: 193%, Number of Attacks: 2, Max Enemies Hit: 6 Level 9: MP Cost: 22 and 3 throwing stars, Damage: 197%, Number of Attacks: 2, Max Enemies Hit: 6 Level 10: MP Cost: 22 and 3 throwing stars, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6 Level 11: MP Cost: 22 and 3 throwing stars, Damage: 205%, Number of Attacks: 2, Max Enemies Hit: 6 Level 12: MP Cost: 24 and 3 throwing stars, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 6 Level 13: MP Cost: 24 and 3 throwing stars, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 6 Level 14: MP Cost: 24 and 3 throwing stars, Damage: 217%, Number of Attacks: 2, Max Enemies Hit: 6 Level 15: MP Cost: 26 and 3 throwing stars, Damage: 221%, Number of Attacks: 2, Max Enemies Hit: 6 Level 16: MP Cost: 26 and 3 throwing stars, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 6 Level 17: MP Cost: 26 and 3 throwing stars, Damage: 229%, Number of Attacks: 2, Max Enemies Hit: 6 Level 18: MP Cost: 28 and 3 throwing stars, Damage: 233%, Number of Attacks: 2, Max Enemies Hit: 6 Level 19: MP Cost: 28 and 3 throwing stars, Damage: 237%, Number of Attacks: 2, Max Enemies Hit: 6 Level 20: MP Cost: 28 and 3 throwing stars, Damage: 241%, Number of Attacks: 2, Max Enemies Hit: 6


Chief Bandit

  • Advanced from the second job Bandit.

Dark Flare: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

Dark Flare effects

Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

  • Level 1: MP -60; 22 seconds of windmill flare. Reflects 350% Damage. Cooldown: 260 seconds.
  • Level 2: MP -60; 24 seconds of windmill flare. Reflects 400% Damage. Cooldown: 260 seconds.
  • Level 3: MP -60; 26 seconds of windmill flare. Reflects 450% Damage. Cooldown: 260 seconds.
  • Level 4: MP -68; 28 seconds of windmill flare. Reflects 500% Damage. Cooldown: 220 seconds.
  • Level 5: MP -68; 30 seconds of windmill flare. Reflects 550% Damage. Cooldown: 220 seconds.
  • Level 6: MP -68; 32 seconds of windmill flare. Reflects 600% Damage. Cooldown: 220 seconds.
  • Level 7: MP -68; 34 seconds of windmill flare. Reflects 650% Damage. Cooldown: 220 seconds.
  • Level 8: MP -76; 36 seconds of windmill flare. Reflects 700% Damage. Cooldown: 180 seconds.
  • Level 9: MP -76; 38 seconds of windmill flare. Reflects 750% Damage. Cooldown: 180 seconds.
  • Level 10: MP -76; 40 seconds of windmill flare. Reflects 800% Damage. Cooldown: 180 seconds.
  • Level 11: MP -76; 42 seconds of windmill flare. Reflects 850% Damage. Cooldown: 180 seconds.
  • Level 12: MP -84; 44 seconds of windmill flare. Reflects 900% Damage. Cooldown: 140 seconds.
  • Level 13: MP -84; 46 seconds of windmill flare. Reflects 950% Damage. Cooldown: 140 seconds.
  • Level 14: MP -84; 48 seconds of windmill flare. Reflects 1000% Damage. Cooldown: 140 seconds.
  • Level 15: MP -84; 50 seconds of windmill flare. Reflects 1050% Damage. Cooldown: 140 seconds.
  • Level 16: MP -96; 52 seconds of windmill flare. Reflects 1100% Damage. Cooldown: 100 seconds.
  • Level 17: MP -96; 54 seconds of windmill flare. Reflects 1150% Damage. Cooldown: 100 seconds.
  • Level 18: MP -96; 56 seconds of windmill flare. Reflects 1200% Damage. Cooldown: 100 seconds.
  • Level 19: MP -96; 58 seconds of windmill flare. Reflects 1250% Damage. Cooldown: 100 seconds.
  • Level 20: MP -100; 60 seconds of windmill flare. Reflects 1300% Damage. Cooldown: 60 seconds.


Pickpocket: Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level. This skill can be toggled on and off with the skill key.

Pickpocket effects

Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level. This skill can be toggled on and off with the skill key.

Level 1: Meso Drop Chance: 20% Level 2: Meso Drop Chance: 30% Level 3: Meso Drop Chance: 40% Level 4: Meso Drop Chance: 50% Level 5: Meso Drop Chance: 60%


Meso Explosion: Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.

Meso Explosion effects

Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.

Level 1: MP Cost: 20, Damage: 110% per Meso, Max Enemies Hit: 6, Number of Attacks: 5 Level 2: MP Cost: 21, Damage: 114% per Meso, Max Enemies Hit: 6, Number of Attacks: 6 Level 3: MP Cost: 21, Damage: 118% per Meso, Max Enemies Hit: 6, Number of Attacks: 6 Level 4: MP Cost: 22, Damage: 122% per Meso, Max Enemies Hit: 6, Number of Attacks: 7 Level 5: MP Cost: 22, Damage: 126% per Meso, Max Enemies Hit: 7, Number of Attacks: 7 Level 6: MP Cost: 23, Damage: 130% per Meso, Max Enemies Hit: 7, Number of Attacks: 8 Level 7: MP Cost: 23, Damage: 134% per Meso, Max Enemies Hit: 7, Number of Attacks: 8 Level 8: MP Cost: 24, Damage: 138% per Meso, Max Enemies Hit: 7, Number of Attacks: 9 Level 9: MP Cost: 24, Damage: 142% per Meso, Max Enemies Hit: 8, Number of Attacks: 9 Level 10: MP Cost: 25, Damage: 146% per Meso, Max Enemies Hit: 8, Number of Attacks: 10 Level 11: MP Cost: 25, Damage: 150% per Meso, Max Enemies Hit: 8, Number of Attacks: 10 Level 12: MP Cost: 26, Damage: 154% per Meso, Max Enemies Hit: 8, Number of Attacks: 11 Level 13: MP Cost: 26, Damage: 158% per Meso, Max Enemies Hit: 9, Number of Attacks: 11 Level 14: MP Cost: 27, Damage: 162% per Meso, Max Enemies Hit: 9, Number of Attacks: 12 Level 15: MP Cost: 27, Damage: 166% per Meso, Max Enemies Hit: 9, Number of Attacks: 12 Level 16: MP Cost: 28, Damage: 170% per Meso, Max Enemies Hit: 9, Number of Attacks: 13 Level 17: MP Cost: 28, Damage: 174% per Meso, Max Enemies Hit: 10, Number of Attacks: 13 Level 18: MP Cost: 29, Damage: 178% per Meso, Max Enemies Hit: 10, Number of Attacks: 14 Level 19: MP Cost: 29, Damage: 182% per Meso, Max Enemies Hit: 10, Number of Attacks: 14 Level 20: MP Cost: 30, Damage: 186% per Meso, Max Enemies Hit: 10, Number of Attacks: 15


File:MS Skill Greed.png

Meso Mastery: Increase the amount of mesos that drop. Skills that use mesos become more efficient.

Meso Mastery effects

Increase the amount of mesos that drop. Skills that use mesos become more efficient.

Level 1: Mesos Dropped (by monsters): 4%, PickPocket Meso Drop Rate: 4%, Meso Guard Damage Guard Rate: 2%, Mesos Consumed by Meso Guard: -4%, Meso Explosion Damage (per shot): +12% Level 2: Mesos Dropped (by monsters): 8%, PickPocket Meso Drop Rate: 8%, Meso Guard Damage Guard Rate: 4%, Mesos Consumed by Meso Guard: -8%, Meso Explosion Damage (per shot): +24% Level 3: Mesos Dropped (by monsters): 12%, PickPocket Meso Drop Rate: 12%, Meso Guard Damage Guard Rate: 6%, Mesos Consumed by Meso Guard: -12%, Meso Explosion Damage (per shot): +36% Level 4: Mesos Dropped (by monsters): 16%, PickPocket Meso Drop Rate: 16%, Meso Guard Damage Guard Rate: 8%, Mesos Consumed by Meso Guard: -16%, Meso Explosion Damage (per shot): +48% Level 5: Mesos Dropped (by monsters): 20%, PickPocket Meso Drop Rate: 20%, Meso Guard Damage Guard Rate: 10%, Mesos Consumed by Meso Guard: -20%, Meso Explosion Damage (per shot): +60%


Midnight Carnival: Overwhelms enemies with supersonic slashes.

Midnight Carnival effects

Overwhelms enemies with supersonic slashes.

Level 1: MP Cost: 16, Number of Attacks: 8, Damage: 65% Level 2: MP Cost: 16, Number of Attacks: 8, Damage: 68% Level 3: MP Cost: 16, Number of Attacks: 8, Damage: 71% Level 4: MP Cost: 18, Number of Attacks: 8, Damage: 74% Level 5: MP Cost: 18, Number of Attacks: 8, Damage: 77% Level 6: MP Cost: 18, Number of Attacks: 8, Damage: 80% Level 7: MP Cost: 18, Number of Attacks: 8, Damage: 83% Level 8: MP Cost: 20, Number of Attacks: 8, Damage: 86% Level 9: MP Cost: 20, Number of Attacks: 8, Damage: 89% Level 10: MP Cost: 20, Number of Attacks: 8, Damage: 92% Level 11: MP Cost: 20, Number of Attacks: 8, Damage: 95% Level 12: MP Cost: 22, Number of Attacks: 8, Damage: 98% Level 13: MP Cost: 22, Number of Attacks: 8, Damage: 101% Level 14: MP Cost: 22, Number of Attacks: 8, Damage: 104% Level 15: MP Cost: 22, Number of Attacks: 8, Damage: 107% Level 16: MP Cost: 24, Number of Attacks: 8, Damage: 110% Level 17: MP Cost: 24, Number of Attacks: 8, Damage: 113% Level 18: MP Cost: 24, Number of Attacks: 8, Damage: 116% Level 19: MP Cost: 24, Number of Attacks: 8, Damage: 119% Level 20: MP Cost: 26, Number of Attacks: 8, Damage: 122%


Phase Dash: Dashes in at blinding speeds, damaging and knocking back enemies.

Phase Dash effects

Dashes in at blinding speeds, damaging and knocking back enemies.

Level 1: MP Cost: 18, Damage: 282%, Max Enemies Hit: 4, Number of Attacks: 2 Level 2: MP Cost: 18, Damage: 286%, Max Enemies Hit: 4, Number of Attacks: 2 Level 3: MP Cost: 21, Damage: 290%, Max Enemies Hit: 4, Number of Attacks: 2 Level 4: MP Cost: 21, Damage: 294%, Max Enemies Hit: 4, Number of Attacks: 2 Level 5: MP Cost: 24, Damage: 298%, Max Enemies Hit: 4, Number of Attacks: 2 Level 6: MP Cost: 24, Damage: 302%, Max Enemies Hit: 4, Number of Attacks: 2 Level 7: MP Cost: 27, Damage: 306%, Max Enemies Hit: 4, Number of Attacks: 2 Level 8: MP Cost: 27, Damage: 310%, Max Enemies Hit: 4, Number of Attacks: 2 Level 9: MP Cost: 30, Damage: 314%, Max Enemies Hit: 4, Number of Attacks: 2 Level 10: MP Cost: 30, Damage: 318%, Max Enemies Hit: 4, Number of Attacks: 2 Level 11: MP Cost: 33, Damage: 322%, Max Enemies Hit: 4, Number of Attacks: 2 Level 12: MP Cost: 33, Damage: 326%, Max Enemies Hit: 4, Number of Attacks: 2 Level 13: MP Cost: 36, Damage: 330%, Max Enemies Hit: 4, Number of Attacks: 2 Level 14: MP Cost: 36, Damage: 334%, Max Enemies Hit: 4, Number of Attacks: 2 Level 15: MP Cost: 39, Damage: 338%, Max Enemies Hit: 4, Number of Attacks: 2 Level 16: MP Cost: 39, Damage: 342%, Max Enemies Hit: 4, Number of Attacks: 2 Level 17: MP Cost: 42, Damage: 346%, Max Enemies Hit: 4, Number of Attacks: 2 Level 18: MP Cost: 42, Damage: 350%, Max Enemies Hit: 4, Number of Attacks: 2 Level 19: MP Cost: 45, Damage: 354%, Max Enemies Hit: 4, Number of Attacks: 2 Level 20: MP Cost: 45, Damage: 358%, Max Enemies Hit: 4, Number of Attacks: 2


File:MS Skill Venom.png

Venom: Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.

Venom effects

Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.

Level 1: Poison Chance: 12%, 54% damage every 1 sec for 3 sec Level 2: Poison Chance: 14%, 58% damage every 1 sec for 3 sec Level 3: Poison Chance: 16%, 62% damage every 1 sec for 4 sec Level 4: Poison Chance: 18%, 66% damage every 1 sec for 4 sec Level 5: Poison Chance: 20%, 70% damage every 1 sec for 4 sec Level 6: Poison Chance: 22%, 74% damage every 1 sec for 5 sec Level 7: Poison Chance: 24%, 78% damage every 1 sec for 5 sec Level 8: Poison Chance: 26%, 82% damage every 1 sec for 5 sec Level 9: Poison Chance: 28%, 86% damage every 1 sec for 6 sec Level 10: Poison Chance: 30%, 90% damage every 1 sec for 6 sec



Fourth Job

Common

Maple Warrior: Increase party's every stats by certain percentage.

Maple Warrior effects

Increase party's every stats by certain percentage.

  • Level 1: MP -10; +1% Base Stats, 30 seconds.
  • Level 2: MP -10; +1% Base Stats, 60 seconds.
  • Level 3: MP -10; +2% Base Stats, 90 seconds.
  • Level 4: MP -10; +2% Base Stats, 120 seconds.
  • Level 5: MP -10; +3% Base Stats, 150 seconds.
  • Level 6: MP -20; +3% Base Stats, 180 seconds.
  • Level 7: MP -20; +4% Base Stats, 210 seconds.
  • Level 8: MP -20; +4% Base Stats, 240 seconds.
  • Level 9: MP -20; +5% Base Stats, 270 seconds.
  • Level 10: MP -20; +5% Base Stats, 300 seconds.
  • Level 11: MP -30; +6% Base Stats, 330 seconds.
  • Level 12: MP -30; +6% Base Stats, 360 seconds.
  • Level 13: MP -30; +7% Base Stats, 390 seconds.
  • Level 14: MP -30; +7% Base Stats, 420 seconds.
  • Level 15: MP -30; +8% Base Stats, 450 seconds.
  • Level 16: MP -40; +8% Base Stats, 480 seconds.
  • Level 17: MP -40; +9% Base Stats, 510 seconds.
  • Level 18: MP -40; +9% Base Stats, 540 seconds.
  • Level 19: MP -40; +10% Base Stats, 570 seconds.
  • Level 20: MP -40; +10% Base Stats, 600 seconds.
  • Level 21: MP -50; +11% Base Stats, 630 seconds.
  • Level 22: MP -50; +11% Base Stats, 660 seconds.
  • Level 23: MP -50; +12% Base Stats, 690 seconds.
  • Level 24: MP -50; +12% Base Stats, 720 seconds.
  • Level 25: MP -50; +13% Base Stats, 750 seconds.
  • Level 26: MP -60; +13% Base Stats, 780 seconds.
  • Level 27: MP -60; +14% Base Stats, 810 seconds.
  • Level 28: MP -60; +14% Base Stats, 840 seconds.
  • Level 29: MP -60; +15% Base Stats, 870 seconds.
  • Level 30: MP -70; +15% Base Stats, 900 seconds.
  • Level 31: MP -70; +16% Base Stats, 930 seconds.
  • Level 32: MP -70; +16% Base Stats, 960 seconds.

Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Hero's Will effects

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

  • Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
  • Level 6: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
  • Level 7: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes

Shadow Shifter: Grants a chance to summon a wooden doll to take damage in your place.

Shadow Shifter effects

WGrants a chance to summon a wooden doll to take damage in your place.

  • Level 1: Avoid an attack at 16% chance.
  • Level 2: Avoid an attack at 17% chance.
  • Level 3: Avoid an attack at 18% chance.
  • Level 4: Avoid an attack at 19% chance.
  • Level 5: Avoid an attack at 20% chance.
  • Level 6: Avoid an attack at 21% chance.
  • Level 7: Avoid an attack at 22% chance.
  • Level 8: Avoid an attack at 23% chance.
  • Level 9: Avoid an attack at 24% chance.
  • Level 10: Avoid an attack at 25% chance.
  • Level 11: Avoid an attack at 26% chance.
  • Level 12: Avoid an attack at 27% chance.
  • Level 13: Avoid an attack at 28% chance.
  • Level 14: Avoid an attack at 29% chance.
  • Level 15: Avoid an attack at 30% chance.
  • Level 16: Avoid an attack at 31% chance.
  • Level 17: Avoid an attack at 32% chance.
  • Level 18: Avoid an attack at 33% chance.
  • Level 19: Avoid an attack at 34% chance.
  • Level 20: Avoid an attack at 35% chance.
  • Level 21: Avoid an attack at 36% chance.
  • Level 22: Avoid an attack at 37% chance.
  • Level 23: Avoid an attack at 38% chance.
  • Level 24: Avoid an attack at 39% chance.
  • Level 25: Avoid an attack at 40% chance.
  • Level 26: Avoid an attack at 41% chance.
  • Level 27: Avoid an attack at 42% chance.
  • Level 28: Avoid an attack at 43% chance.
  • Level 29: Avoid an attack at 44% chance.
  • Level 30: Avoid an attack at 45% chance.
  • Level 31: Avoid an attack at 46% chance.
  • Level 32: Avoid an attack at 47% chance.

Sudden Raid: Calls in a horde of friends to set the stage on fire.

Sudden Raid effects

Calls in a horde of friends to set the stage on fire.

Level 1: MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec Level 2: MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec Level 3: MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec Level 4: MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec Level 5: MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec Level 6: MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec Level 7: MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec Level 8: MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec Level 9: MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec Level 10: MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec Level 11: MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec Level 12: MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec Level 13: MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec Level 14: MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec Level 15: MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec Level 16: MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec Level 17: MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec Level 18: MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec Level 19: MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec Level 20: MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec Level 21: MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec Level 22: MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec Level 23: MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec Level 24: MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec Level 25: MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec Level 26: MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec Level 27: MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec Level 28: MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec Level 29: MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec Level 30: MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec Level 31: MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec Level 32: MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec



Night Lord

  • Advanced from the third job Hermit.

Claw Expert: Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.

Claw Expert effects

Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.

Level 1: Claw Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% Level 2: Claw Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% Level 3: Claw Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2% Level 4: Claw Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2% Level 5: Claw Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3% Level 6: Claw Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3% Level 7: Claw Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4% Level 8: Claw Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4% Level 9: Claw Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5% Level 10: Claw Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5% Level 11: Claw Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6% Level 12: Claw Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6% Level 13: Claw Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7% Level 14: Claw Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7% Level 15: Claw Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8% Level 16: Claw Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8% Level 17: Claw Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9% Level 18: Claw Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9% Level 19: Claw Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10% Level 20: Claw Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10% Level 21: Claw Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11% Level 22: Claw Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11% Level 23: Claw Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12% Level 24: Claw Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12% Level 25: Claw Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13% Level 26: Claw Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13% Level 27: Claw Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14% Level 28: Claw Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14% Level 29: Claw Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15% Level 30: Claw Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15% Level 31: Claw Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16% Level 32: Claw Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%


Dark Harmony: Become one with the darkness to deal more damage.

Dark Harmony effects

Become one with the darkness to deal more damage.

Level 1: MP Cost: 15, Weapon ATT: +11, Duration: 93 sec, Passive Effects - Enemy DEF Ignored: 1% Level 2: MP Cost: 15, Weapon ATT: +12, Duration: 96 sec, Passive Effects - Enemy DEF Ignored: 2% Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 99 sec, Passive Effects - Enemy DEF Ignored: 3% Level 4: MP Cost: 16, Weapon ATT: +14, Duration: 102 sec, Passive Effects - Enemy DEF Ignored: 4% Level 5: MP Cost: 16, Weapon ATT: +15, Duration: 105 sec, Passive Effects - Enemy DEF Ignored: 5% Level 6: MP Cost: 17, Weapon ATT: +16, Duration: 108 sec, Passive Effects - Enemy DEF Ignored: 6% Level 7: MP Cost: 17, Weapon ATT: +17, Duration: 111 sec, Passive Effects - Enemy DEF Ignored: 7% Level 8: MP Cost: 17, Weapon ATT: +18, Duration: 114 sec, Passive Effects - Enemy DEF Ignored: 8% Level 9: MP Cost: 18, Weapon ATT: +19, Duration: 117 sec, Passive Effects - Enemy DEF Ignored: 9% Level 10: MP Cost: 18, Weapon ATT: +20, Duration: 120 sec, Passive Effects - Enemy DEF Ignored: 10% Level 11: MP Cost: 18, Weapon ATT: +21, Duration: 123 sec, Passive Effects - Enemy DEF Ignored: 11% Level 12: MP Cost: 19, Weapon ATT: +22, Duration: 126 sec, Passive Effects - Enemy DEF Ignored: 12% Level 13: MP Cost: 19, Weapon ATT: +23, Duration: 129 sec, Passive Effects - Enemy DEF Ignored: 13% Level 14: MP Cost: 19, Weapon ATT: +24, Duration: 132 sec, Passive Effects - Enemy DEF Ignored: 14% Level 15: MP Cost: 20, Weapon ATT: +25, Duration: 135 sec, Passive Effects - Enemy DEF Ignored: 15% Level 16: MP Cost: 20, Weapon ATT: +26, Duration: 138 sec, Passive Effects - Enemy DEF Ignored: 16% Level 17: MP Cost: 20, Weapon ATT: +27, Duration: 141 sec, Passive Effects - Enemy DEF Ignored: 17% Level 18: MP Cost: 21, Weapon ATT: +28, Duration: 144 sec, Passive Effects - Enemy DEF Ignored: 18% Level 19: MP Cost: 21, Weapon ATT: +29, Duration: 147 sec, Passive Effects - Enemy DEF Ignored: 19% Level 20: MP Cost: 21, Weapon ATT: +30, Duration: 150 sec, Passive Effects - Enemy DEF Ignored: 20% Level 21: MP Cost: 22, Weapon ATT: +31, Duration: 153 sec, Passive Effects - Enemy DEF Ignored: 21% Level 22: MP Cost: 22, Weapon ATT: +32, Duration: 156 sec, Passive Effects - Enemy DEF Ignored: 22% Level 23: MP Cost: 22, Weapon ATT: +33, Duration: 159 sec, Passive Effects - Enemy DEF Ignored: 23% Level 24: MP Cost: 23, Weapon ATT: +34, Duration: 162 sec, Passive Effects - Enemy DEF Ignored: 24% Level 25: MP Cost: 23, Weapon ATT: +35, Duration: 165 sec, Passive Effects - Enemy DEF Ignored: 25% Level 26: MP Cost: 23, Weapon ATT: +36, Duration: 168 sec, Passive Effects - Enemy DEF Ignored: 26% Level 27: MP Cost: 24, Weapon ATT: +37, Duration: 171 sec, Passive Effects - Enemy DEF Ignored: 27% Level 28: MP Cost: 24, Weapon ATT: +38, Duration: 174 sec, Passive Effects - Enemy DEF Ignored: 28% Level 29: MP Cost: 24, Weapon ATT: +39, Duration: 177 sec, Passive Effects - Enemy DEF Ignored: 29% Level 30: MP Cost: 25, Weapon ATT: +40, Duration: 180 sec, Passive Effects - Enemy DEF Ignored: 30% Level 31: MP Cost: 25, Weapon ATT: +41, Duration: 183 sec, Passive Effects - Enemy DEF Ignored: 31% Level 32: MP Cost: 25, Weapon ATT: +42, Duration: 186 sec, Passive Effects - Enemy DEF Ignored: 32%


Frailty Curse: Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.

Frailty Curse effects

Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.

Level 1: MP Cost: 11, Duration: 11 sec, Enemy Attack/DEF (when in range): -1%, Enemy Movement Speed (when in range): --31, Cooldown: 69 sec Level 2: MP Cost: 13, Duration: 12 sec, Enemy Attack/DEF (when in range): -2%, Enemy Movement Speed (when in range): --32, Cooldown: 68 sec Level 3: MP Cost: 13, Duration: 13 sec, Enemy Attack/DEF (when in range): -3%, Enemy Movement Speed (when in range): --33, Cooldown: 67 sec Level 4: MP Cost: 15, Duration: 14 sec, Enemy Attack/DEF (when in range): -4%, Enemy Movement Speed (when in range): --34, Cooldown: 66 sec Level 5: MP Cost: 15, Duration: 15 sec, Enemy Attack/DEF (when in range): -5%, Enemy Movement Speed (when in range): --35, Cooldown: 65 sec Level 6: MP Cost: 17, Duration: 16 sec, Enemy Attack/DEF (when in range): -6%, Enemy Movement Speed (when in range): --36, Cooldown: 64 sec Level 7: MP Cost: 17, Duration: 17 sec, Enemy Attack/DEF (when in range): -7%, Enemy Movement Speed (when in range): --37, Cooldown: 63 sec Level 8: MP Cost: 19, Duration: 18 sec, Enemy Attack/DEF (when in range): -8%, Enemy Movement Speed (when in range): --38, Cooldown: 62 sec Level 9: MP Cost: 19, Duration: 19 sec, Enemy Attack/DEF (when in range): -9%, Enemy Movement Speed (when in range): --39, Cooldown: 61 sec Level 10: MP Cost: 21, Duration: 20 sec, Enemy Attack/DEF (when in range): -10%, Enemy Movement Speed (when in range): --40, Cooldown: 60 sec Level 11: MP Cost: 21, Duration: 21 sec, Enemy Attack/DEF (when in range): -11%, Enemy Movement Speed (when in range): --41, Cooldown: 59 sec Level 12: MP Cost: 23, Duration: 22 sec, Enemy Attack/DEF (when in range): -12%, Enemy Movement Speed (when in range): --42, Cooldown: 58 sec Level 13: MP Cost: 23, Duration: 23 sec, Enemy Attack/DEF (when in range): -13%, Enemy Movement Speed (when in range): --43, Cooldown: 57 sec Level 14: MP Cost: 25, Duration: 24 sec, Enemy Attack/DEF (when in range): -14%, Enemy Movement Speed (when in range): --44, Cooldown: 56 sec Level 15: MP Cost: 25, Duration: 25 sec, Enemy Attack/DEF (when in range): -15%, Enemy Movement Speed (when in range): --45, Cooldown: 55 sec Level 16: MP Cost: 27, Duration: 26 sec, Enemy Attack/DEF (when in range): -16%, Enemy Movement Speed (when in range): --46, Cooldown: 54 sec Level 17: MP Cost: 27, Duration: 27 sec, Enemy Attack/DEF (when in range): -17%, Enemy Movement Speed (when in range): --47, Cooldown: 53 sec Level 18: MP Cost: 29, Duration: 28 sec, Enemy Attack/DEF (when in range): -18%, Enemy Movement Speed (when in range): --48, Cooldown: 52 sec Level 19: MP Cost: 29, Duration: 29 sec, Enemy Attack/DEF (when in range): -19%, Enemy Movement Speed (when in range): --49, Cooldown: 51 sec Level 20: MP Cost: 31, Duration: 30 sec, Enemy Attack/DEF (when in range): -20%, Enemy Movement Speed (when in range): --50, Cooldown: 50 sec Level 21: MP Cost: 31, Duration: 31 sec, Enemy Attack/DEF (when in range): -21%, Enemy Movement Speed (when in range): --51, Cooldown: 49 sec Level 22: MP Cost: 33, Duration: 32 sec, Enemy Attack/DEF (when in range): -22%, Enemy Movement Speed (when in range): --52, Cooldown: 48 sec Level 23: MP Cost: 33, Duration: 33 sec, Enemy Attack/DEF (when in range): -23%, Enemy Movement Speed (when in range): --53, Cooldown: 47 sec Level 24: MP Cost: 35, Duration: 34 sec, Enemy Attack/DEF (when in range): -24%, Enemy Movement Speed (when in range): --54, Cooldown: 46 sec Level 25: MP Cost: 35, Duration: 35 sec, Enemy Attack/DEF (when in range): -25%, Enemy Movement Speed (when in range): --55, Cooldown: 45 sec Level 26: MP Cost: 37, Duration: 36 sec, Enemy Attack/DEF (when in range): -26%, Enemy Movement Speed (when in range): --56, Cooldown: 44 sec Level 27: MP Cost: 37, Duration: 37 sec, Enemy Attack/DEF (when in range): -27%, Enemy Movement Speed (when in range): --57, Cooldown: 43 sec Level 28: MP Cost: 39, Duration: 38 sec, Enemy Attack/DEF (when in range): -28%, Enemy Movement Speed (when in range): --58, Cooldown: 42 sec Level 29: MP Cost: 39, Duration: 39 sec, Enemy Attack/DEF (when in range): -29%, Enemy Movement Speed (when in range): --59, Cooldown: 41 sec Level 30: MP Cost: 41, Duration: 40 sec, Enemy Attack/DEF (when in range): -30%, Enemy Movement Speed (when in range): --60, Cooldown: 40 sec Level 31: MP Cost: 41, Duration: 41 sec, Enemy Attack/DEF (when in range): -31%, Enemy Movement Speed (when in range): --61, Cooldown: 39 sec Level 32: MP Cost: 43, Duration: 42 sec, Enemy Attack/DEF (when in range): -32%, Enemy Movement Speed (when in range): --62, Cooldown: 38 sec


Quad Star: Masterfully unleash four throwing stars.

Quad Star effects

Masterfully unleash four throwing stars.

Level 1: MP Cost: 11, Damage: 177%, Number of Attacks: 4 Level 2: MP Cost: 12, Damage: 181%, Number of Attacks: 4 Level 3: MP Cost: 12, Damage: 185%, Number of Attacks: 4 Level 4: MP Cost: 13, Damage: 189%, Number of Attacks: 4 Level 5: MP Cost: 13, Damage: 193%, Number of Attacks: 4 Level 6: MP Cost: 14, Damage: 197%, Number of Attacks: 4 Level 7: MP Cost: 14, Damage: 201%, Number of Attacks: 4 Level 8: MP Cost: 15, Damage: 205%, Number of Attacks: 4 Level 9: MP Cost: 15, Damage: 209%, Number of Attacks: 4 Level 10: MP Cost: 16, Damage: 213%, Number of Attacks: 4 Level 11: MP Cost: 16, Damage: 217%, Number of Attacks: 4 Level 12: MP Cost: 17, Damage: 221%, Number of Attacks: 4 Level 13: MP Cost: 17, Damage: 225%, Number of Attacks: 4 Level 14: MP Cost: 18, Damage: 229%, Number of Attacks: 4 Level 15: MP Cost: 18, Damage: 233%, Number of Attacks: 4 Level 16: MP Cost: 19, Damage: 237%, Number of Attacks: 4 Level 17: MP Cost: 19, Damage: 241%, Number of Attacks: 4 Level 18: MP Cost: 20, Damage: 245%, Number of Attacks: 4 Level 19: MP Cost: 20, Damage: 249%, Number of Attacks: 4 Level 20: MP Cost: 21, Damage: 253%, Number of Attacks: 4 Level 21: MP Cost: 21, Damage: 257%, Number of Attacks: 4 Level 22: MP Cost: 22, Damage: 261%, Number of Attacks: 4 Level 23: MP Cost: 22, Damage: 265%, Number of Attacks: 4 Level 24: MP Cost: 23, Damage: 269%, Number of Attacks: 4 Level 25: MP Cost: 23, Damage: 273%, Number of Attacks: 4 Level 26: MP Cost: 24, Damage: 277%, Number of Attacks: 4 Level 27: MP Cost: 24, Damage: 281%, Number of Attacks: 4 Level 28: MP Cost: 25, Damage: 285%, Number of Attacks: 4 Level 29: MP Cost: 25, Damage: 289%, Number of Attacks: 4 Level 30: MP Cost: 26, Damage: 293%, Number of Attacks: 4 Level 31: MP Cost: 26, Damage: 297%, Number of Attacks: 4 Level 32: MP Cost: 27, Damage: 301%, Number of Attacks: 4


File:MS Skill Taunt.png

Taunt: Provokes up to 6 enemies, increasing EXP and item drops.

Taunt effects

Provokes up to 6 enemies, increasing EXP and item drops.

Level 1: MP Cost: 20, EXP Earned/Item Drop Rate: +11% Level 2: MP Cost: 21, EXP Earned/Item Drop Rate: +12% Level 3: MP Cost: 21, EXP Earned/Item Drop Rate: +13% Level 4: MP Cost: 22, EXP Earned/Item Drop Rate: +14% Level 5: MP Cost: 22, EXP Earned/Item Drop Rate: +15% Level 6: MP Cost: 23, EXP Earned/Item Drop Rate: +16% Level 7: MP Cost: 23, EXP Earned/Item Drop Rate: +17% Level 8: MP Cost: 24, EXP Earned/Item Drop Rate: +18% Level 9: MP Cost: 24, EXP Earned/Item Drop Rate: +19% Level 10: MP Cost: 25, EXP Earned/Item Drop Rate: +20% Level 11: MP Cost: 25, EXP Earned/Item Drop Rate: +21% Level 12: MP Cost: 26, EXP Earned/Item Drop Rate: +22% Level 13: MP Cost: 26, EXP Earned/Item Drop Rate: +23% Level 14: MP Cost: 27, EXP Earned/Item Drop Rate: +24% Level 15: MP Cost: 27, EXP Earned/Item Drop Rate: +25% Level 16: MP Cost: 28, EXP Earned/Item Drop Rate: +26% Level 17: MP Cost: 28, EXP Earned/Item Drop Rate: +27% Level 18: MP Cost: 29, EXP Earned/Item Drop Rate: +28% Level 19: MP Cost: 29, EXP Earned/Item Drop Rate: +29% Level 20: MP Cost: 30, EXP Earned/Item Drop Rate: +30% Level 21: MP Cost: 30, EXP Earned/Item Drop Rate: +31% Level 22: MP Cost: 31, EXP Earned/Item Drop Rate: +32%


File:MS Skill Toxic Venom.png

Toxic Venom: Increases Venom's poison chance and permanently increases poison damage.

Toxic Venom effects

Increases Venom's poison chance and permanently increases poison damage.

Level 1: Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times Level 2: Poison Chance: 34%, 120% damage every 1 sec for 8 sec, Can be stacked 2 times Level 3: Poison Chance: 36%, 125% damage every 1 sec for 8 sec, Can be stacked 2 times Level 4: Poison Chance: 38%, 130% damage every 1 sec for 8 sec, Can be stacked 2 times Level 5: Poison Chance: 40%, 135% damage every 1 sec for 8 sec, Can be stacked 2 times Level 6: Poison Chance: 42%, 140% damage every 1 sec for 8 sec, Can be stacked 3 times Level 7: Poison Chance: 44%, 145% damage every 1 sec for 8 sec, Can be stacked 3 times Level 8: Poison Chance: 46%, 150% damage every 1 sec for 8 sec, Can be stacked 3 times Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times Level 12: Poison Chance: 54%, 170% damage every 1 sec for 8 sec, Can be stacked 4 times


Shadower

Shadower Instinct: Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.

Shadower Instinct effects

Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.

Level 1: MP Cost: 10, Duration: 41 sec, Weapon ATT: +1, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 1%, Accumulate Kill Point upon atack Level 2: MP Cost: 10, Duration: 42 sec, Weapon ATT: +2, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 2%, Accumulate Kill Point upon atack Level 3: MP Cost: 12, Duration: 43 sec, Weapon ATT: +3, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 3%, Accumulate Kill Point upon atack Level 4: MP Cost: 12, Duration: 44 sec, Weapon ATT: +4, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 4%, Accumulate Kill Point upon atack Level 5: MP Cost: 12, Duration: 45 sec, Weapon ATT: +5, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 5%, Accumulate Kill Point upon atack Level 6: MP Cost: 14, Duration: 46 sec, Weapon ATT: +6, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 6%, Accumulate Kill Point upon atack Level 7: MP Cost: 14, Duration: 47 sec, Weapon ATT: +7, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 7%, Accumulate Kill Point upon atack Level 8: MP Cost: 14, Duration: 48 sec, Weapon ATT: +8, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 8%, Accumulate Kill Point upon atack Level 9: MP Cost: 16, Duration: 49 sec, Weapon ATT: +9, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 9%, Accumulate Kill Point upon atack Level 10: MP Cost: 16, Duration: 50 sec, Weapon ATT: +10, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 10%, Accumulate Kill Point upon atack Level 11: MP Cost: 16, Duration: 51 sec, Weapon ATT: +11, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 11%, Accumulate Kill Point upon atack Level 12: MP Cost: 18, Duration: 52 sec, Weapon ATT: +12, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 12%, Accumulate Kill Point upon atack Level 13: MP Cost: 18, Duration: 53 sec, Weapon ATT: +13, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 13%, Accumulate Kill Point upon atack Level 14: MP Cost: 18, Duration: 54 sec, Weapon ATT: +14, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 14%, Accumulate Kill Point upon atack Level 15: MP Cost: 20, Duration: 55 sec, Weapon ATT: +15, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 15%, Accumulate Kill Point upon atack Level 16: MP Cost: 20, Duration: 56 sec, Weapon ATT: +16, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 16%, Accumulate Kill Point upon atack Level 17: MP Cost: 20, Duration: 57 sec, Weapon ATT: +17, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 17%, Accumulate Kill Point upon atack Level 18: MP Cost: 22, Duration: 58 sec, Weapon ATT: +18, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 18%, Accumulate Kill Point upon atack Level 19: MP Cost: 22, Duration: 59 sec, Weapon ATT: +19, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 19%, Accumulate Kill Point upon atack Level 20: MP Cost: 22, Duration: 60 sec, Weapon ATT: +20, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 20%, Accumulate Kill Point upon atack Level 21: MP Cost: 24, Duration: 61 sec, Weapon ATT: +21, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 21%, Accumulate Kill Point upon atack Level 22: MP Cost: 24, Duration: 62 sec, Weapon ATT: +22, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 22%, Accumulate Kill Point upon atack


Assassinate: Strikes an enemy's vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.

Assassinate effects

Strikes an enemy's vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.

Level 1: MP Cost: 30, Damage: 508%, Number of Attacks: 4, Additional damage while using Dark Sight: 34%, x2.5 damage when you have a Body Count of 5 Level 2: MP Cost: 30, Damage: 516%, Number of Attacks: 4, Additional damage while using Dark Sight: 38%, x2.5 damage when you have a Body Count of 5 Level 3: MP Cost: 30, Damage: 524%, Number of Attacks: 4, Additional damage while using Dark Sight: 42%, x2.5 damage when you have a Body Count of 5 Level 4: MP Cost: 32, Damage: 532%, Number of Attacks: 4, Additional damage while using Dark Sight: 46%, x2.5 damage when you have a Body Count of 5 Level 5: MP Cost: 32, Damage: 540%, Number of Attacks: 4, Additional damage while using Dark Sight: 50%, x2.5 damage when you have a Body Count of 5 Level 6: MP Cost: 32, Damage: 548%, Number of Attacks: 4, Additional damage while using Dark Sight: 54%, x2.5 damage when you have a Body Count of 5 Level 7: MP Cost: 32, Damage: 556%, Number of Attacks: 4, Additional damage while using Dark Sight: 58%, x2.5 damage when you have a Body Count of 5 Level 8: MP Cost: 34, Damage: 564%, Number of Attacks: 4, Additional damage while using Dark Sight: 62%, x2.5 damage when you have a Body Count of 5 Level 9: MP Cost: 34, Damage: 572%, Number of Attacks: 4, Additional damage while using Dark Sight: 66%, x2.5 damage when you have a Body Count of 5 Level 10: MP Cost: 34, Damage: 580%, Number of Attacks: 4, Additional damage while using Dark Sight: 70%, x2.5 damage when you have a Body Count of 5 Level 11: MP Cost: 34, Damage: 588%, Number of Attacks: 4, Additional damage while using Dark Sight: 74%, x2.5 damage when you have a Body Count of 5 Level 12: MP Cost: 36, Damage: 596%, Number of Attacks: 4, Additional damage while using Dark Sight: 78%, x2.5 damage when you have a Body Count of 5 Level 13: MP Cost: 36, Damage: 604%, Number of Attacks: 4, Additional damage while using Dark Sight: 82%, x2.5 damage when you have a Body Count of 5 Level 14: MP Cost: 36, Damage: 612%, Number of Attacks: 4, Additional damage while using Dark Sight: 86%, x2.5 damage when you have a Body Count of 5 Level 15: MP Cost: 36, Damage: 620%, Number of Attacks: 4, Additional damage while using Dark Sight: 90%, x2.5 damage when you have a Body Count of 5 Level 16: MP Cost: 38, Damage: 628%, Number of Attacks: 4, Additional damage while using Dark Sight: 94%, x2.5 damage when you have a Body Count of 5 Level 17: MP Cost: 38, Damage: 636%, Number of Attacks: 4, Additional damage while using Dark Sight: 98%, x2.5 damage when you have a Body Count of 5 Level 18: MP Cost: 38, Damage: 644%, Number of Attacks: 4, Additional damage while using Dark Sight: 102%, x2.5 damage when you have a Body Count of 5 Level 19: MP Cost: 38, Damage: 652%, Number of Attacks: 4, Additional damage while using Dark Sight: 106%, x2.5 damage when you have a Body Count of 5 Level 20: MP Cost: 40, Damage: 660%, Number of Attacks: 4, Additional damage while using Dark Sight: 110%, x2.5 damage when you have a Body Count of 5 Level 21: MP Cost: 40, Damage: 668%, Number of Attacks: 4, Additional damage while using Dark Sight: 114%, x2.5 damage when you have a Body Count of 5 Level 22: MP Cost: 40, Damage: 676%, Number of Attacks: 4, Additional damage while using Dark Sight: 118%, x2.5 damage when you have a Body Count of 5 Level 23: MP Cost: 40, Damage: 684%, Number of Attacks: 4, Additional damage while using Dark Sight: 122%, x2.5 damage when you have a Body Count of 5 Level 24: MP Cost: 42, Damage: 692%, Number of Attacks: 4, Additional damage while using Dark Sight: 126%, x2.5 damage when you have a Body Count of 5 Level 25: MP Cost: 42, Damage: 700%, Number of Attacks: 4, Additional damage while using Dark Sight: 130%, x2.5 damage when you have a Body Count of 5 Level 26: MP Cost: 42, Damage: 708%, Number of Attacks: 4, Additional damage while using Dark Sight: 134%, x2.5 damage when you have a Body Count of 5 Level 27: MP Cost: 42, Damage: 716%, Number of Attacks: 4, Additional damage while using Dark Sight: 138%, x2.5 damage when you have a Body Count of 5 Level 28: MP Cost: 44, Damage: 724%, Number of Attacks: 4, Additional damage while using Dark Sight: 142%, x2.5 damage when you have a Body Count of 5 Level 29: MP Cost: 44, Damage: 732%, Number of Attacks: 4, Additional damage while using Dark Sight: 146%, x2.5 damage when you have a Body Count of 5 Level 30: MP Cost: 44, Damage: 740%, Number of Attacks: 4, Additional damage while using Dark Sight: 150%, x2.5 damage when you have a Body Count of 5 Level 31: MP Cost: 44, Damage: 748%, Number of Attacks: 4, Additional damage while using Dark Sight: 154%, x2.5 damage when you have a Body Count of 5 Level 32: MP Cost: 46, Damage: 756%, Number of Attacks: 4, Additional damage while using Dark Sight: 158%, x2.5 damage when you have a Body Count of 5


File:MS Skill Boomerang Step.png

Boomerang Stab: Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.

Boomerang Stab effects

Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.

Level 1: Active Effects - MP Cost: 22, Damage: 594%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 32%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 2: Active Effects - MP Cost: 22, Damage: 598%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 34%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 3: Active Effects - MP Cost: 22, Damage: 602%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 36%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 4: Active Effects - MP Cost: 24, Damage: 606%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 38%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 5: Active Effects - MP Cost: 24, Damage: 610%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 40%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 6: Active Effects - MP Cost: 24, Damage: 614%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 42%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 7: Active Effects - MP Cost: 26, Damage: 618%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 44%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 8: Active Effects - MP Cost: 26, Damage: 622%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 46%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 9: Active Effects - MP Cost: 26, Damage: 626%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 48%, Stun Duration: 1 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 10: Active Effects - MP Cost: 28, Damage: 630%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 50%, Stun Duration: 2 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 11: Active Effects - MP Cost: 28, Damage: 634%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 52%, Stun Duration: 2 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 12: Active Effects - MP Cost: 28, Damage: 638%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 13: Active Effects - MP Cost: 30, Damage: 642%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 56%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 14: Active Effects - MP Cost: 30, Damage: 646%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 58%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 15: Active Effects - MP Cost: 30, Damage: 650%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 60%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 16: Active Effects - MP Cost: 32, Damage: 654%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 62%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 17: Active Effects - MP Cost: 32, Damage: 658%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 64%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 18: Active Effects - MP Cost: 32, Damage: 662%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 66%, Stun Duration: 2 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 19: Active Effects - MP Cost: 34, Damage: 666%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 68%, Stun Duration: 2 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 20: Active Effects - MP Cost: 34, Damage: 670%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 70%, Stun Duration: 3 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 21: Active Effects - MP Cost: 34, Damage: 674%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 72%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 22: Active Effects - MP Cost: 36, Damage: 678%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 23: Active Effects - MP Cost: 36, Damage: 682%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 76%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 24: Active Effects - MP Cost: 36, Damage: 686%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 78%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 25: Active Effects - MP Cost: 38, Damage: 690%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 26: Active Effects - MP Cost: 38, Damage: 694%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 82%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 27: Active Effects - MP Cost: 38, Damage: 698%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 84%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 28: Active Effects - MP Cost: 40, Damage: 702%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 86%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 29: Active Effects - MP Cost: 40, Damage: 706%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 88%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 30: Active Effects - MP Cost: 40, Damage: 710%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 31: Active Effects - MP Cost: 42, Damage: 714%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival Level 32: Active Effects - MP Cost: 42, Damage: 718%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 94%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival


Dagger Expert: Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.

Dagger Expert effects

Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.

Level 1: Dagger Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% Level 2: Dagger Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% Level 3: Dagger Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2% Level 4: Dagger Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2% Level 5: Dagger Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3% Level 6: Dagger Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3% Level 7: Dagger Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4% Level 8: Dagger Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4% Level 9: Dagger Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5% Level 10: Dagger Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5% Level 11: Dagger Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6% Level 12: Dagger Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6% Level 13: Dagger Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7% Level 14: Dagger Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7% Level 15: Dagger Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8% Level 16: Dagger Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8% Level 17: Dagger Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9% Level 18: Dagger Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9% Level 19: Dagger Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10% Level 20: Dagger Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10% Level 21: Dagger Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11% Level 22: Dagger Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11% Level 23: Dagger Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12% Level 24: Dagger Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12% Level 25: Dagger Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13% Level 26: Dagger Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13% Level 27: Dagger Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14% Level 28: Dagger Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14% Level 29: Dagger Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15% Level 30: Dagger Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15% Level 31: Dagger Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16% Level 32: Dagger Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%



Smokescreen: Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage.

Smokescreen effects

Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage.

Level 1: MP Cost: 16, Critical Damage: +2%, Duration: 31 sec, Cooldown: 358 sec Level 2: MP Cost: 18, Critical Damage: +2%, Duration: 32 sec, Cooldown: 356 sec Level 3: MP Cost: 18, Critical Damage: +2%, Duration: 33 sec, Cooldown: 354 sec Level 4: MP Cost: 20, Critical Damage: +4%, Duration: 34 sec, Cooldown: 352 sec Level 5: MP Cost: 20, Critical Damage: +4%, Duration: 35 sec, Cooldown: 350 sec Level 6: MP Cost: 22, Critical Damage: +4%, Duration: 36 sec, Cooldown: 348 sec Level 7: MP Cost: 22, Critical Damage: +6%, Duration: 37 sec, Cooldown: 346 sec Level 8: MP Cost: 24, Critical Damage: +6%, Duration: 38 sec, Cooldown: 344 sec Level 9: MP Cost: 24, Critical Damage: +6%, Duration: 39 sec, Cooldown: 342 sec Level 10: MP Cost: 26, Critical Damage: +8%, Duration: 40 sec, Cooldown: 340 sec Level 11: MP Cost: 26, Critical Damage: +8%, Duration: 41 sec, Cooldown: 338 sec Level 12: MP Cost: 28, Critical Damage: +8%, Duration: 42 sec, Cooldown: 336 sec Level 13: MP Cost: 28, Critical Damage: +10%, Duration: 43 sec, Cooldown: 334 sec Level 14: MP Cost: 30, Critical Damage: +10%, Duration: 44 sec, Cooldown: 332 sec Level 15: MP Cost: 30, Critical Damage: +10%, Duration: 45 sec, Cooldown: 330 sec Level 16: MP Cost: 32, Critical Damage: +12%, Duration: 46 sec, Cooldown: 328 sec Level 17: MP Cost: 32, Critical Damage: +12%, Duration: 47 sec, Cooldown: 326 sec Level 18: MP Cost: 34, Critical Damage: +12%, Duration: 48 sec, Cooldown: 324 sec Level 19: MP Cost: 34, Critical Damage: +14%, Duration: 49 sec, Cooldown: 322 sec Level 20: MP Cost: 36, Critical Damage: +14%, Duration: 50 sec, Cooldown: 320 sec Level 21: MP Cost: 36, Critical Damage: +14%, Duration: 51 sec, Cooldown: 318 sec Level 22: MP Cost: 38, Critical Damage: +16%, Duration: 52 sec, Cooldown: 316 sec Level 23: MP Cost: 38, Critical Damage: +16%, Duration: 53 sec, Cooldown: 314 sec Level 24: MP Cost: 40, Critical Damage: +16%, Duration: 54 sec, Cooldown: 312 sec Level 25: MP Cost: 40, Critical Damage: +18%, Duration: 55 sec, Cooldown: 310 sec Level 26: MP Cost: 42, Critical Damage: +18%, Duration: 56 sec, Cooldown: 308 sec Level 27: MP Cost: 42, Critical Damage: +18%, Duration: 57 sec, Cooldown: 306 sec Level 28: MP Cost: 44, Critical Damage: +20%, Duration: 58 sec, Cooldown: 304 sec Level 29: MP Cost: 44, Critical Damage: +20%, Duration: 59 sec, Cooldown: 302 sec Level 30: MP Cost: 46, Critical Damage: +20%, Duration: 60 sec, Cooldown: 300 sec Level 31: MP Cost: 46, Critical Damage: +22%, Duration: 61 sec, Cooldown: 298 sec Level 32: MP Cost: 48, Critical Damage: +22%, Duration: 62 sec, Cooldown: 296 sec


File:MS Skill Toxic Venom.png

Toxic Venom: Increases Venom's poison chance and permanently increases poison damage.

Toxic Venom effects

Increases Venom's poison chance and permanently increases poison damage.

Level 1: Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times Level 2: Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times Level 3: Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times Level 4: Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times Level 5: Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times Level 6: Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times Level 7: Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times Level 8: Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times Level 12: Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times