From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(fix links)
(→‎Bowmaster: colour box fix)
 
(54 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{MapleStory/Big Bang|1}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Bowman}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Bowman}}}}
The '''skills''' of Bowmen are varied and unique. Bowmen are capable of inflicting various effects upon opponents while bringing them down. Defensive and tactical skills compensate for an archer's low hit points.


==Bowman==
__NOTOC__
===First Job===
{{details|MapleStory/Beginner/Skills|Beginner skills}}
====Archer====
{{MapleStory/Skill desc|Archer|Critical Shot|Increases Critical Hit Rate.|Increases Critical Hit Rate.|
*'''Level 1''': +2% success rate.
*'''Level 2''': +4% success rate.
*'''Level 3''': +6% success rate.
*'''Level 4''': +8% success rate.
*'''Level 5''': +10% success rate.
*'''Level 6''': +12% success rate.
*'''Level 7''': +14% success rate.
*'''Level 8''': +16% success rate.
*'''Level 9''': +18% success rate.
*'''Level 10''': +20% success rate.
*'''Level 11''': +22% success rate.
*'''Level 12''': +24% success rate.
*'''Level 13''': +26% success rate.
*'''Level 14''': +28% success rate.
*'''Level 15''': +30% success rate.
*'''Level 16''': +32% success rate.
*'''Level 17''': +34% success rate.
*'''Level 18''': +36% success rate.
*'''Level 19''': +38% success rate.
*'''Level 20''': +40% success rate.
|}}


{{MapleStory/Skill desc|Archer|The Eye of Amazon|Increase the attack range of bows and crossbows.|Increase the attack range of bows and crossbows.|
<center>
*'''Level 1''': +24 range
{| {{prettytable|notwide=1|text center=1|style=font-size:12px}}
*'''Level 2''': +48 range
|+ Table of Contents
*'''Level 3''': +72 range
| colspan=2 |
*'''Level 4''': +96 range
! Attacking Skills
*'''Level 5''': +120 range
! Passive Skills
|}}
! Active/Supportive Skills
|-
! <u>[[#First Job|First Job]]</u>
![[#Archer|Archer]]
|[[File:MS Skill Arrow Blow.png|link=#Arrow Blow|Arrow Blow]]
|[[File:MS Skill Critical Throw.png|link=#Critical Shot|Critical Shot]] [[File:MS Skill Archery Mastery.png|link=#Archery Mastery|Archery Mastery]]
|[[File:MS Skill Double Jump.png|link=#Double Jump|Double Jump]]
|-
! rowspan=3 | <u>[[#Second Job|Second Job]]</u>
![[#Common Second Job skills|Common]]
|
|[[File:MS Skill Soul Arrow.png|link=#Soul Arrow|Soul Arrow]] [[File:MS Skill Physical Training.png|link=#Physical Training|Physical Training]]
|[[File:MS Skill Final Attack.png|link=#Final Attack|Final Attack]]
|-
![[#Hunter|Hunter]]
|[[File:MS Skill Arrow Bomb.png|link=#Arrow Bomb|Arrow Bomb]] [[File:MS Skill Covering Fire.png|link=#Covering Fire|Covering Fire]]
|[[File:MS Skill Bow Mastery.png|link=#Bow Mastery|Bow Mastery]]
|[[File:MS Skill Bow Booster.png|link=#Bow Booster|Bow Booster]] [[File:MS Skill Quiver Cartridge.png|link=#Quiver Cartridge|Quiver Cartridge]]
|-
![[#Crossbowman|Crossbowman]]
|[[File:MS Skill Iron Arrow.png|link=#Iron Arrow|Iron Arrow]] [[File:MS Skill Net Toss.png|link=#Net Toss|Net Toss]]
|[[File:MS Skill Crossbow Mastery.png|link=#Crossbow Mastery|Crossbow Mastery]] [[File:MS Skill Rangefinder.png|link=#Rangefinder|Rangefinder]]
|[[File:MS Skill Crossbow Booster.png|link=#Crossbow Booster|Crossbow Booster]]
|-
! rowspan=3 | <u>[[#Third Job|Third Job]]</u>
![[#Common Third Job skills|Common]]
|
|[[File:MS Skill Mortal Blow.png|link=#Mortal Blow|Mortal Blow]] [[File:MS Skill Evasion Boost.png|link=#Evasion Boost|Evasion Boost]] [[File:MS Skill Marksmanship.png|link=#Marksmanship|Marksmanship]]
|[[File:MS Skill Hookshot BM.png|link=#Hookshot|Hookshot]]
|-
![[#Ranger|Ranger]]
|[[File:MS Skill Flame Surge 2.png|link=#Flame Surge|Flame Surge]] [[File:MS Skill Hurricane.png|link=#Hurricane|Hurricane]]
|[[File:MS Skill Focused Fury 2.png|link=#Focused Fury|v]]
|[[File:MS Skill Phoenix.png|link=#Phoenix|Phoenix]] [[File:MS Skill Reckless Hunt - Bow.png|link=#Reckless Hunt - Bow|Reckless Hunt - Bow]]
|-
! [[#Sniper|Sniper]]
|[[File:MS Skill Dragon's Breath.png|link=#Dragon's Breath|Dragon's Breath]] [[File:MS Skill Explosive Bolt.png|link=#Explosive Bolt|Explosive Bolt]]
|[[File:MS Skill Aggressive Resistance.png|link=#Aggressive Resistance|Aggressive Resistance]]
|[[File:MS Skill Freezer.png|link=#Freezer|Freezer]] [[File:MS Skill Pain Killer.png|link=#Pain Killer|Pain Killer]] [[File:MS Skill Reckless Hunt - Crossbow.png|link=#Reckless Hunt - Crossbow|Reckless Hunt - Crossbow]]
|-
! rowspan=3 | <u>[[#Fourth Job|Fourth Job]]</u>
![[#Common Fourth Job skills|Common]]
|
|
|[[File:MS Skill Maple Warrior.png|link=#Maple Warrior|Maple Warrior]] [[File:MS Skill Hero's Will.png|link=#Hero's Will|Hero's Will]] [[File:MS Skill Sharp Eyes.png|link=#Sharp Eyes|Sharp Eyes]] [[File:MS Skill Illusion Step.png|link=#Illusion Step|Illusion Step]]
|-
![[#Bowmaster|Bowmaster]]
|[[File:MS Skill Arrow Blaster.png|link=#Arrow Blaster|Arrow Blaster]] [[File:MS Skill Binding Shot.png|link=#Binding Shot|Binding Shot]] [[File:MS Skill Arrow Stream.png|link=#Arrow Stream|Arrow Stream]]
|[[File:MS Skill Bow Expert.png|link=#Bow Expert|Bow Expert]] [[File:MS Skill Advanced Final Attack.png|link=#Advanced Final Attack|Advanced Final Attack]] [[File:MS Skill Armor Break.png|link=#Armor Break|Armor Break]]
|[[File:MS Skill Enchanted Quiver.png|link=#Enchanted Quiver|Enchanted Quiver]]
|-
![[#Marksman|Marksman]]
|[[File:MS Skill Piercing Arrow.png|link=#Piercing Arrow|Piercing Arrow]] [[File:MS Skill Snipe.png|link=#Snipe|Snipe]]
|[[File:MS Skill Crossbow Expert.png|link=#Crossbow Expert|Crossbow Expert]]
|[[File:MS Skill Arrow Illusion.png|link=#Arrow Illusion|Arrow Illusion]] [[File:MS Skill Bolt Surplus.png|link=#Bolt Surplus|]] [[File:MS Skill Last Man Standing.png|link=#Last Man Standing|Last Man Standing]] [[File:MS Skill Vital Hunter.png|link=#Vital Hunter|Vital Hunter]]
|-
| colspan=2 |
! colspan=3 | Skills
|-
! rowspan=5 | <u>[[#Hyper Skills|Hyper Skills]]</u>
! [[#Common Stat Enhancers and Active Skills|Common <br> (Stat + Active)]]
| colspan=3 | [[File:MS Skill Hyper Strength.png|link=#Hyper Strength|Hyper Strength]] [[File:MS Skill Hyper Dexterity.png|link=#Hyper Dexterity|Hyper Dexterity]] [[File:MS Skill Hyper Intelligence.png|link=#Hyper Intelligence|Hyper Intelligence]] [[File:MS Skill Hyper Luck.png|link=#Hyper Luck|Hyper Luck]] [[File:MS Skill Hyper Jump.png|link=#Hyper Jump|Hyper Jump]] [[File:MS Skill Hyper Speed.png|link=#Hyper Speed|Hyper Speed]] [[File:MS Skill Hyper Accuracy.png|link=#Hyper Accuracy|Hyper Accuracy]] [[File:MS Skill Hyper Defense.png|link=#Hyper Defense|Hyper Defense]] [[File:MS Skill Hyper Magic Defense.png|link=#Hyper Magic Defense|Hyper Magic Defense]] [[File:MS Skill Hyper Fury.png|link=#Hyper Fury|Hyper Fury]] [[File:MS Skill Hyper Mana.png|link=#Hyper Mana|Hyper Mana]] [[File:MS Skill Hyper Health.png|link=#Hyper Health|Hyper Health]] [[File:MS Skill Hyper Critical.png|link=#Hyper Critical|Hyper Critical]] [[File:MS Skill Sharp Eyes - Critical Chance.png|link=#Sharp Eyes - Critical Chance|Sharp Eyes - Critical Chance]]  [[File:MS Skill Sharp Eyes - Persist.png|link=#Sharp Eyes - Persist|Sharp Eyes - Persist]]  [[File:MS Skill Sharp Eyes - Guardbreak.png|link=#Sharp Eyes - Guardbreak|Sharp Eyes - Guardbreak]]  [[File:MS Skill Epic Adventure B.png|link=#Epic Adventure|Epic Adventure]]
|-
|          |
! colspan=2 | Skill enhancers
! Active / Supportive Skills
|-
! [[#Bowmaster Hyper Skills|Bowmaster ]]
| colspan=2 | [[File:MS Skill Arrow Stream - Extra Strike.png|link=#Arrow Stream - Extra Strike|Arrow Stream - Extra Strike]] [[File:MS Skill Arrow Blaster - Spread.png|link=#Arrow Blaster - Spread|Arrow Blaster - Spread]] [[File:MS Skill Arrow Stream - Reinforce.png|link=#Arrow Stream - Reinforce|Arrow Stream - Reinforce]] [[File:MS Skill Arrow Blaster - Boss Rush.png|link=#Arrow Blaster - Boss Rush|Arrow Blaster - Boss Rush]] [[File:MS Skill Arrow Stream - Spread.png|link=#Arrow Stream - Spread|Arrow Stream - Spread]] [[File:MS Skill Arrow Blaster - Reinforce.png|link=#Arrow Blaster - Reinforce|Arrow Blaster - Reinforce]]
| [[File:MS Skill Concentration.png|link=#Concentration|Concentration]] [[File:MS Skill Gritty Gust.png|link=#Gritty Gust|Gritty Gust]]
|-
! [[#Marksman Hyper Skills|Marksman]]
| colspan=2 | [[File:MS Skill Piercing Arrow - Extra Strike.png|link=#Piercing Arrow - Extra Strike|Piercing Arrow - Extra Strike]] [[File:MS Skill Snipe - Cooldown Cutter.png|link=#Snipe - Cooldown Cutter|Snipe - Cooldown Cutter]] [[File:MS Skill Piercing Arrow - Reinforce.png|link=#Piercing Arrow - Reinforce|Piercing Arrow - Reinforce]] [[File:MS Skill Snipe - Limit Break.png|link=#Snipe - Limit Break|Snipe - Limit Break]] [[File:MS Skill Piercing Arrow - Spread.png|link=#Piercing Arrow - Spread|Piercing Arrow - Spread]] [[File:MS Skill Snipe - Reinforce.png|link=#Snipe - Reinforce|Snipe - Reinforce]]
| [[File:MS Skill Bullseye Shot.png|link=#Bullseye Shot|Bullseye Shot]] [[File:MS Skill High Speed Shot.png|link=#High Speed Shot|High Speed Shot]]
|}</center>


{{MapleStory/Skill desc|Archer|Focus|Enhances Accuracy and Avoidability for a given duration.|Enhances Accuracy and Avoidability for a given duration.|
==First Job==
*'''Level 1''': MP -8; 90 seconds; +10 Accuracy, +10 Evasion.
===Archer===
*'''Level 2''': MP -9; 105 seconds; +15 Accuracy, +15 Evasion.
{{MapleStory/skill
*'''Level 3''': MP -9; 120 seconds; +20 Accuracy, +20 Evasion.
|name=Critical Shot
*'''Level 4''': MP -10; 135 seconds; +25 Accuracy, +25 Evasion.
|file=File:MS Skill Critical Throw.png
*'''Level 5''': MP -10; 150 seconds; +30 Accuracy, +30 Evasion.
|tooltip=Increases Critical Hit Rate.
*'''Level 6''': MP -11; 165 seconds; +35 Accuracy, +35 Evasion.
}}
*'''Level 7''': MP -11; 180 seconds; +40 Accuracy, +40 Evasion.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 8''': MP -12; 195 seconds; +45 Accuracy, +45 Evasion.
! width=50px | Level
*'''Level 9''': MP -12; 210 seconds; +50 Accuracy, +50 Evasion.
! width=100px | Critical Rate
*'''Level 10''': MP -13; 225 seconds; +55 Accuracy, +55 Evasion.
|-
*'''Level 11''': MP -13; 240 seconds; +60 Accuracy, +60 Evasion.
|
*'''Level 12''': MP -14; 255 seconds; +65 Accuracy, +65 Evasion.
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 13''': MP -14; 270 seconds; +70 Accuracy, +70 Evasion.
|-
*'''Level 14''': MP -15; 285 seconds; +75 Accuracy, +75 Evasion.
! 1
*'''Level 15''': MP -15; 300 seconds; +80 Accuracy, +80 Evasion.
| bgcolor=E6E6FA | +2%
|}}
|-
! 2
| {{yes2|+4%}}
|-
! 3
| {{yes2|+6%}}
|-
! 4
| {{yes2|+8%}}
|-
! 5
| {{yes2|+10%}}
|-
! 6
| {{yes2|+12%}}
|-
! 7
| {{yes2|+14%}}
|-
! 8
| {{yes2|+16%}}
|-
! 9
| {{yes2|+18%}}
|-
! 10
| {{yes2|+20%}}
|-
! 11
| {{yes2|+22%}}
|-
! 12
| {{yes2|+24%}}
|-
! 13
| {{yes2|+26%}}
|-
! 14
| {{yes2|+28%}}
|-
! 15
| {{yes2|+30%}}
|-
! 16
| {{yes2|+32%}}
|-
! 17
| {{yes2|+34%}}
|-
! 18
| {{yes2|+36%}}
|-
! 19
| {{yes2|+38%}}
|-
! <u>20</u>
| {{yes2|+40%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Archer|Arrow Blow|Fires arrows at up to 3 enemies. Only costs 1 arrow.|Fires arrows at up to 3 enemies. Only costs 1 arrow.|
{{MapleStory/skill
*'''Level 1''': MP -10; 143% Damage.
|name=Archery Mastery
*'''Level 2''': MP -10; 146% Damage.
|tooltip=Grants proficiency in the fundamentals of Archery. Increases Accuracy, Avoidability, Range, Speed, and Max Speed. You can use the skill without consuming arrows.
*'''Level 3''': MP -10; 149% Damage.
}}
*'''Level 4''': MP -11; 152% Damage.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -11; 155% Damage.
! width=50px | Level
*'''Level 6''': MP -11; 158% Damage.
! width=100px | Accuracy and Avoidability
*'''Level 7''': MP -11; 161% Damage.
! width=100px | Shooting Range
*'''Level 8''': MP -12; 164% Damage.
! width=100px | Movement Speed
*'''Level 9''': MP -12; 167% Damage.
! width=100px | Max Movement Speed
*'''Level 10''': MP -12; 170% Damage.
|-
*'''Level 11''': MP -12; 173% Damage.
|
*'''Level 12''': MP -13; 176% Damage.
| bgcolor=#90ff90 | '''''Add 15'' <br> per level'''
*'''Level 13''': MP -13; 179% Damage.
| bgcolor=#90ff90 | '''''Add 8'' <br> per level'''
*'''Level 14''': MP -13; 182% Damage.
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
*'''Level 15''': MP -13; 185% Damage.
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
*'''Level 16''': MP -14; 188% Damage.
|-
*'''Level 17''': MP -14; 191% Damage.
! 1
*'''Level 18''': MP -14; 194% Damage.
| bgcolor=E6E6FA | +15 || bgcolor=E6E6FA | +8 || bgcolor=E6E6FA | +2 || bgcolor=E6E6FA | +6
*'''Level 19''': MP -14; 197% Damage.
|-
*'''Level 20''': MP -15; 200% Damage.
! 2
|}}
| {{yes2|+30}} || {{yes2|+40}} || {{yes2|+4}} || {{yes2|+7}}
|-
! 3
| {{yes2|+45}} || {{yes2|+60}} || {{yes2|+6}} || {{yes2|+8}}
|-
! 4
| {{yes2|+60}} || {{yes2|+80}} || {{yes2|+8}} || {{yes2|+9}}
|-
! 5
| {{yes2|+75}} || {{yes2|+100}} || {{yes2|+10}} || {{yes2|+10}}
|-
! 6
| {{yes2|+90}} || {{yes2|+120}} || {{yes2|+12}} || {{yes2|+11}}
|-
! 7
| {{yes2|+105}} || {{yes2|+140}} || {{yes2|+14}} || {{yes2|+12}}
|-
! 8
| {{yes2|+120}} || {{yes2|+160}} || {{yes2|+16}} || {{yes2|+13}}
|-
! 9
| {{yes2|+135}} || {{yes2|+180}} || {{yes2|+18}} || {{yes2|+14}}
|-
! 10
| {{yes2|+150}} || {{yes2|+200}} || {{yes2|+20}} || {{yes2|+15}}
|-
! 11
| {{yes2|+165}} || {{yes2|+220}} || {{yes2|+22}} || {{yes2|+16}}
|-
! 12
| {{yes2|+180}} || {{yes2|+240}} || {{yes2|+24}} || {{yes2|+17}}
|-
! 13
| {{yes2|+195}} || {{yes2|+260}} || {{yes2|+26}} || {{yes2|+18}}
|-
! 14
| {{yes2|+210}} || {{yes2|+280}} || {{yes2|+28}} || {{yes2|+19}}
|-
! <u>15</u>
| {{yes2|+225}} || {{yes2|+300}} || {{yes2|+30}} || {{yes2|+20}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Archer|Double Shot|Fires two arrows at an enemy.|Fires two arrows at an enemy.|  
{{MapleStory/skill
*'''Level 1''': MP -8; 83% Damage.
|name=Arrow Blow
*'''Level 2''': MP -8; 86% Damage.
|tooltip=Shoots arrows at multiple enemies.
*'''Level 3''': MP -8; 89% Damage.
}}
*'''Level 4''': MP -8; 92% Damage.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -8; 95% Damage.
! width=50px | Level
*'''Level 6''': MP -10; 98% Damage.
! width=100px | MP Cost
*'''Level 7''': MP -10; 101% Damage.
! width=100px | Damage
*'''Level 8''': MP -10; 104% Damage.
! width=100px | Max Enemies Hit
*'''Level 9''': MP -10; 107% Damage.
! width=100px | Number of Attacks
*'''Level 10''': MP -10; 110% Damage.
|-
*'''Level 11''': MP -10; 113% Damage.
|
*'''Level 12''': MP -12; 116% Damage.
| bgcolor=#90ff90 | '''''Add 2'' <br> per 6 levels'''
*'''Level 13''': MP -12; 119% Damage.
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
*'''Level 14''': MP -12; 122% Damage.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 15''': MP -12; 125% Damage.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 16''': MP -12; 128% Damage.
|-
*'''Level 17''': MP -12; 131% Damage.
! 1
*'''Level 18''': MP -14; 134% Damage.
| bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 200% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 1
*'''Level 19''': MP -14; 137% Damage.
|-
*'''Level 20''': MP -14; 140% Damage.
! 2
|}}
| 5 || {{yes2|205%}} || 4 || 1
|-
! 3
| 5 || {{yes2|210%}} || 4 || 1
|-
! 4
| 5 || {{yes2|215%}} || 4 || 1
|-
! 5
| 5 || {{yes2|220%}} || 4 || 1
|-
! 6
| {{yes2|7}} || {{yes2|225%}} || 4 || 1
|-
! 7
| 7 || {{yes2|230%}} || 4 || 1
|-
! 8
| 7 || {{yes2|235%}} || 4 || 1
|-
! 9
| 7 || {{yes2|240%}} || 4 || 1
|-
! 10
| 7 || {{yes2|245%}} || 4 || 1
|-
! 11
| 7 || {{yes2|250%}} || 4 || 1
|-
! 12
| {{yes2|9}} || {{yes2|255%}} || 4 || 1
|-
! 13
| 9 || {{yes2|260%}} || 4 || 1
|-
! 14
| 9 || {{yes2|265%}} || 4 || 1
|-
! 15
| 9 || {{yes2|270%}} || 4 || 1
|-
! 16
| 9 || {{yes2|275%}} || 4 || 1
|-
! 17
| 9 || {{yes2|280%}} || 4 || 1
|-
! 18
| {{yes2|11}} || {{yes2|285%}} || 4 || 1
|-
! 19
| 11 || {{yes2|290%}} || 4 || 1
|-
! <u>20</u>
| 11 || {{yes2|295%}} || 4 || 1
|}{{MapleStory/skill|end}}


===Second Job===
{{MapleStory/skill
====Common====
|name=Double Jump
{{MapleStory/Skill desc|Bowman 2 Common|Final Attack|Grants a chance to deal additional damage after an attack.|Grants a chance to deal additional damage after an attack.
|file2=[[File:MS Skill Double Jump BM.png]][[File:MS Skill Double Jump MM.png]]
*'''Requires Level 3 [[#Bow Mastery|Bow Mastery]] or [[#Crossbow Mastery|Crossbow Mastery]]'''.|
|tooltip=Allows you to double-jump to cover more distance. Double-tap the ↑ ↑ arrow keys to jump once in midair. Press the ↓ ↓ arrow keys to descend quickly.
*'''Level 1''': 2% Success rate, final attack damage 100%
}}
*'''Level 2''': 4% Success rate, final attack damage 105%
Icons from left to right: Archer, Bowmaster, Marksman
*'''Level 3''': 6% Success rate, final attack damage 105%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': 8% Success rate, final attack damage 110%
! width=50px | Level
*'''Level 5''': 10% Success rate, final attack damage 110%
! width=100px | <span class=explain title="Pushes you further">MP Cost</span>
*'''Level 6''': 12% Success rate, final attack damage 115%
|-
*'''Level 7''': 14% Success rate, final attack damage 115%
|
*'''Level 8''': 16% Success rate, final attack damage 120%
| bgcolor=#90ff90 | '''''Subtract 2'' <br> per level'''
*'''Level 9''': 18% Success rate, final attack damage 120%
|-
*'''Level 10''': 20% Success rate, final attack damage 125%
! 1
*'''Level 11''': 22% Success rate, final attack damage 125%
| bgcolor=E6E6FA | 28
*'''Level 12''': 24% Success rate, final attack damage 130%
|-
*'''Level 13''': 26% Success rate, final attack damage 130%
! 2
*'''Level 14''': 28% Success rate, final attack damage 135%
| {{yes2|26}}
*'''Level 15''': 30% Success rate, final attack damage 135%
|-
*'''Level 16''': 32% Success rate, final attack damage 140%
! 3
*'''Level 17''': 34% Success rate, final attack damage 140%
| {{yes2|24}}
*'''Level 18''': 36% Success rate, final attack damage 145%
|-
*'''Level 19''': 38% Success rate, final attack damage 145%
! 4
*'''Level 20''': 40% Success rate, final attack damage 150%
| {{yes2|22}}
|}}
|-
! 5
| {{yes2|20}}
|-
! 6
| {{yes2|18}}
|-
! 7
| {{yes2|16}}
|-
! 8
| {{yes2|14}}
|-
! 9
| {{yes2|12}}
|-
! <u>10</u>
| {{yes2|10}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowman 2 Common|Improved Fundamentals|Improves the damage of [[#Arrow Blow|Arrow Blow]] and [[#Double Arrow|Double Arrow]].|Improves the damage of [[#Arrow Blow|Arrow Blow]] and [[#Double Arrow|Double Arrow]].|
==Second Job==
*'''Level 1''': Arrow Blow +10%, Double Arrow +6%.
===Common Second Job skills===
*'''Level 2''': Arrow Blow +20%, Double Arrow +12%.
{{MapleStory/skill
*'''Level 3''': Arrow Blow +30%, Double Arrow +18%.
|name=Final Attack
*'''Level 4''': Arrow Blow +40%, Double Arrow +24%.
|tooltip=Grants a chance to deal additional damage after an attack.
*'''Level 5''': Arrow Blow +50%, Double Arrow +30%.
|requirement=Requires Level 3 [[#Bow Mastery|Bow Mastery]] or [[#Crossbow Mastery|Crossbow Mastery]]
*'''Level 6''': Arrow Blow +60%, Double Arrow +36%.
}}
*'''Level 7''': Arrow Blow +70%, Double Arrow +42%.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 8''': Arrow Blow +80%, Double Arrow +48%.
! width=50px | Level
*'''Level 9''': Arrow Blow +90%, Double Arrow +54%.
! width=100px | Chance
*'''Level 10''': Arrow Blow +100%, Double Arrow +60%.
! width=100px | Damage
|MS Skill Improved Fundamentals2.png}}
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br/> per level'''
| bgcolor=#90ff90 | '''''Add 5%'' <br/ >per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 2%
| bgcolor=E6E6FA | 100%
|-
! 2
| {{yes2|4%}} || {{yes2|105%}}
|-
! 3
| {{yes2|6%}} || 105%
|-
! 4
| {{yes2|8%}} || {{yes2|110%}}
|-
! 5
| {{yes2|10%}} || 110%
|-
! 6
| {{yes2|12%}} || {{yes2|115%}}
|-
! 7
| {{yes2|14%}} || 115%
|-
! 8
| {{yes2|16%}} || {{yes2|120%}}
|-
! 9
| {{yes2|18%}} || 120%
|-
! 10
| {{yes2|20%}} || {{yes2|125%}}
|-
! 11
| {{yes2|22%}} || 125%
|-
! 12
| {{yes2|24%}} || {{yes2|130%}}
|-
! 13
| {{yes2|26%}} || 130%
|-
! 14
| {{yes2|28%}} || {{yes2|135%}}
|-
! 15
| {{yes2|30%}} || 135%
|-
! 16
| {{yes2|32%}} || {{yes2|140%}}
|-
! 17
| {{yes2|34%}} || 140%
|-
! 18
| {{yes2|36%}} || {{yes2|145%}}
|-
! 19
| {{yes2|38%}} || 145%
|-
! <u>20</u>
| {{yes2|40%}} || {{yes2|150%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowman 2 Common|Soul Arrow|Enables you to use your bow without consuming arrows for a fixed period of time.|Enables you to use your bow without consuming arrows for a fixed period of time.
{{MapleStory/skill
*'''Requires Level 5 [[#Bow Booster|Bow Booster]] or [[#Crossbow Booster|Crossbow Booster]]'''.|
|name=Soul Arrow
*'''Level 1''': MP -15; 30 seconds of Soul Arrows.
|tooltip=Increases Weapon ATT and allows you to use a Bow/Crossbow without using arrows for a short time.
*'''Level 2''': MP -15; 60 seconds of Soul Arrows.
}}
*'''Level 3''': MP -15; 90 seconds of Soul Arrows.
Bow for Hunter, Crossbow for Crossbowman
*'''Level 4''': MP -15; 120 seconds of Soul Arrows.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -15; 150 seconds of Soul Arrows.
! width=50px | Level
*'''Level 6''': MP -20; 180 seconds of Soul Arrows.
! width=100px | MP Cost
*'''Level 7''': MP -20; 210 seconds of Soul Arrows.
! width=100px | Weapon Attack
*'''Level 8''': MP -20; 240 seconds of Soul Arrows.
! width=100px | <span class=explain title="No arrows are consumed for this skill's duration">Duration</span>
*'''Level 9''': MP -20; 270 seconds of Soul Arrows.
|-
*'''Level 10''': MP -20; 300 seconds of Soul Arrows.
|
|}}
| bgcolor=#90ff90 | '''''Add 3'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 6 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 13 || bgcolor=E6E6FA | +11 || bgcolor=E6E6FA | 66 sec
|-
! 2
| 13 || {{yes2|+12}} || {{yes2|72 sec}}
|-
! 3
| 13 || {{yes2|+13}} || {{yes2|78 sec}}
|-
! 4
| 13 || {{yes2|+14}} || {{yes2|84 sec}}
|-
! 5
| 13 || {{yes2|+15}} || {{yes2|90 sec}}
|-
! 6
| {{yes2|16}} || {{yes2|+16}} || {{yes2|96 sec}}
|-
! 7
| 16 || {{yes2|+17}} || {{yes2|102 sec}}
|-
! 8
| 16 || {{yes2|+18}} || {{yes2|108 sec}}
|-
! 9
| 16 || {{yes2|+19}} || {{yes2|114 sec}}
|-
! 10
| 16 || {{yes2|+20}} || {{yes2|120 sec}}
|-
! 11
| {{yes2|19}} || {{yes2|+21}} || {{yes2|126 sec}}
|-
! 12
| 19 || {{yes2|+22}} || {{yes2|132 sec}}
|-
! 13
| 19 || {{yes2|+23}} || {{yes2|138 sec}}
|-
! 14
| 19 || {{yes2|+24}} || {{yes2|142 sec}}
|-
! 15
| 19 || {{yes2|+25}} || {{yes2|150 sec}}
|-
! 16
| {{yes2|22}} || {{yes2|+26}} || {{yes2|156 sec}}
|-
! 17
| 22 || {{yes2|+27}} || {{yes2|162 sec}}
|-
! 18
| 22 || {{yes2|+28}} || {{yes2|168 sec}}
|-
! 19
| 22 || {{yes2|+29}} || {{yes2|174 sec}}
|-
! <u>20</u>
| 22 || {{yes2|+30}} || {{yes2|180 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowman 2 Common|Power Knock-Back|Deals damage to nearby enemies and knocks them back.|Deals damage to nearby enemies and knocks them back.|
{{MapleStory/skill
*'''Level 1''': MP -8; 204% Damage, 62% chance of knockback 205 distance.
|name=Physical Training
*'''Level 2''': MP -8; 208% Damage, 64% chance of knockback 210 distance.
|tooltip=Improves STR and DEX permanently through physical training.
*'''Level 3''': MP -8; 212% Damage, 66% chance of knockback 215 distance.
}}
*'''Level 4''': MP -8; 216% Damage, 68% chance of knockback 220 distance.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -8; 220% Damage, 70% chance of knockback 225 distance.
! width=50px | Level
*'''Level 6''': MP -8; 224% Damage, 72% chance of knockback 230 distance.
! width=100px | STR and DEX
*'''Level 7''': MP -8; 228% Damage, 74% chance of knockback 235 distance.
|-
*'''Level 8''': MP -8; 232% Damage, 76% chance of knockback 240 distance.
|
*'''Level 9''': MP -8; 236% Damage, 78% chance of knockback 245 distance.
| bgcolor=#90ff90 | '''''Add 6'' <br/> per level'''
*'''Level 10''': MP -8; 240% Damage, 80% chance of knockback 250 distance.
|-
*'''Level 11''': MP -15; 244% Damage, 82% chance of knockback 255 distance.
! 1
*'''Level 12''': MP -15; 248% Damage, 84% chance of knockback 260 distance.
| bgcolor=E6E6FA | +6
*'''Level 13''': MP -15; 252% Damage, 86% chance of knockback 265 distance.
|-
*'''Level 14''': MP -15; 256% Damage, 88% chance of knockback 270 distance.
! 2
*'''Level 15''': MP -15; 260% Damage, 90% chance of knockback 275 distance.
| {{yes2|+12}}
*'''Level 16''': MP -15; 264% Damage, 92% chance of knockback 280 distance.
|-
*'''Level 17''': MP -15; 268% Damage, 94% chance of knockback 285 distance.
! 3
*'''Level 18''': MP -15; 272% Damage, 96% chance of knockback 290 distance.
| {{yes2|+18}}
*'''Level 19''': MP -15; 276% Damage, 98% chance of knockback 295 distance.
|-
*'''Level 20''': MP -15; 280% Damage, 100% chance of knockback 300 distance.
! 4
|}}
| {{yes2|+24}}
|-
! <u>5</u>
| {{yes2|+30}}
|}
{{MapleStory/skill|end}}


====Hunter====
===Hunter===
*Advanced from the first job [[#Bowman|Bowman]].
*Advanced from the first job [[#Bowman|Bowman]].


{{MapleStory/Skill desc|Hunter|Bow Mastery|Increases the bow mastery and accuracy. It only applies when a bow is in hand.|Increases the bow mastery and accuracy. It only applies when a bow is in hand.|
{{MapleStory/skill
*'''Level 1''': Mastery of Bow weapons 12%, Accuracy +3.
|name=Bow Mastery
*'''Level 2''': Mastery of Bow weapons 14%, Accuracy +6. 
|tooltip=Increases the weapon mastery and accuracy of bows.
*'''Level 3''': Mastery of Bow weapons 16%, Accuracy +9.
}}
*'''Level 4''': Mastery of Bow weapons 18%, Accuracy +12.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': Mastery of Bow weapons 20%, Accuracy +15.
! width=50px | Level
*'''Level 6''': Mastery of Bow weapons 22%, Accuracy +18.
! width=100px | Bow Mastery
*'''Level 7''': Mastery of Bow weapons 24%, Accuracy +21.
! Accuracy
*'''Level 8''': Mastery of Bow weapons 26%, Accuracy +24.
|-
*'''Level 9''': Mastery of Bow weapons 28%, Accuracy +27.
|
*'''Level 10''': Mastery of Bow weapons 30%, Accuracy +30.
| bgcolor=#90ff90 | '''''Add 4%'' <br /> per level'''
*'''Level 11''': Mastery of Bow weapons 32%, Accuracy +33.
| bgcolor=#90ff90 | '''''Add 12'' <br />per level'''
*'''Level 12''': Mastery of Bow weapons 34%, Accuracy +36.
|-
*'''Level 13''': Mastery of Bow weapons 36%, Accuracy +39.
! 1
*'''Level 14''': Mastery of Bow weapons 38%, Accuracy +42.
| bgcolor=E6E6FA | +14%
*'''Level 15''': Mastery of Bow weapons 40%, Accuracy +45.
| bgcolor=E6E6FA | +12
*'''Level 16''': Mastery of Bow weapons 42%, Accuracy +48.
|-
*'''Level 17''': Mastery of Bow weapons 44%, Accuracy +51.
! 2
*'''Level 18''': Mastery of Bow weapons 46%, Accuracy +54.
| {{yes2|+18%}}
*'''Level 19''': Mastery of Bow weapons 48%, Accuracy +57.
| {{yes2|+24}}
*'''Level 20''': Mastery of Bow weapons 50%, Accuracy +60.
|-
|}}
! 3
| {{yes2|+22%}}
| {{yes2|+36}}
|-
! 4
| {{yes2|+26%}}
| {{yes2|+48}}
|-
! 5
| {{yes2|+30%}}
| {{yes2|+60}}
|-
! 6
| {{yes2|+34%}}
| {{yes2|+72}}
|-
! 7
| {{yes2|+38%}}
| {{yes2|+84}}
|-
! 8
| {{yes2|+42%}}
| {{yes2|+96}}
|-
! 9
| {{yes2|+46%}}
| {{yes2|+108}}
|-
! <u>10</u>
| {{yes2|+50%}}
| {{yes2|+120}}
|}
{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Hunter|Bow Booster|Doubles the attack speed of your weapon. Must have a bow equipped.|Doubles the attack speed of your weapon. Must have a bow equipped.
{{MapleStory/skill
*'''Requires Level 5 [[#Bow Mastery|Bow Mastery]]'''.|
|name=Bow Booster
*'''Level 1''': MP -30; 10 seconds; +2 weapon speed.
|tooltip=Increases the attack speed of your weapon.
*'''Level 2''': MP -29; 20 seconds; +2 weapon speed.
|requirement=Requires Level 5 [[#Bow Mastery|Bow Mastery]].
*'''Level 3''': MP -28; 30 seconds; +2 weapon speed.
}}
*'''Level 4''': MP -27; 40 seconds; +2 weapon speed.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -26; 50 seconds; +2 weapon speed.
! width=50px | Level
*'''Level 6''': MP -25; 60 seconds; +2 weapon speed.
! width=100px | MP Cost
*'''Level 7''': MP -24; 70 seconds; +2 weapon speed.
! width=100px | Duration
*'''Level 8''': MP -23; 80 seconds; +2 weapon speed.
|-
*'''Level 9''': MP -22; 90 seconds; +2 weapon speed.
|
*'''Level 10''': MP -21; 100 seconds; +2 weapon speed.
| bgcolor=#90ff90 | '''''Subtract 2'' <br /> per level'''
*'''Level 11''': MP -20; 110 seconds; +2 weapon speed.
| bgcolor=#90ff90 | '''''Add 20 seconds per level'''
*'''Level 12''': MP -19; 120 seconds; +2 weapon speed.
|-
*'''Level 13''': MP -18; 130 seconds; +2 weapon speed.
! 1
*'''Level 14''': MP -17; 140 seconds; +2 weapon speed.
| bgcolor=E6E6FA | 29
*'''Level 15''': MP -16; 150 seconds; +2 weapon speed.
| bgcolor=E6E6FA | 20 sec
*'''Level 16''': MP -15; 160 seconds; +2 weapon speed.
|-
*'''Level 17''': MP -14; 170 seconds; +2 weapon speed.
! 2
*'''Level 18''': MP -13; 180 seconds; +2 weapon speed.
| {{yes2|27}}
*'''Level 19''': MP -12; 190 seconds; +2 weapon speed.
| {{yes2|40 sec}}
*'''Level 20''': MP -11; 200 seconds; +2 weapon speed.
|-
|}}
! 3
| {{yes2|25}}
| {{yes2|60 sec}}
|-
! 4
| {{yes2|23}}
| {{yes2|80 sec}}
|-
! 5
| {{yes2|21}}
| {{yes2|100 sec}}
|-
! 6
| {{yes2|19}}
| {{yes2|120 sec}}
|-
! 7
| {{yes2|17}}
| {{yes2|140 sec}}
|-
! 8
| {{yes2|15}}
| {{yes2|160 sec}}
|-
! 9
| {{yes2|13}}
| {{yes2|180 sec}}
|-
! <u>10</u>
| {{yes2|11}}
| {{yes2|200 sec}}
|}
{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Hunter|Arrow Bomb|Fires arrows with bombs attached to it. If struck cleanly, the bomb explodes on the enemy, knocking out some of the enemies around with a certain success rate. Can't attack more than 6 at once, and it only works with a bow in hand.|Fires arrows with bombs attached to it. If struck cleanly, the bomb explodes on the enemy, knocking out some of the enemies around with a certain success rate. Can't attack more than 6 at once, and it only works with a bow in hand.|
{{MapleStory/skill
*'''Level 1''': MP -14; 253% Damage that strikes 6 monsters. 22% stun rate for 2 seconds.
|name=Arrow Bomb
*'''Level 2''': MP -15; 256% Damage that strikes 6 monsters. 24% stun rate for 2 seconds.
|tooltip=Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target.
*'''Level 3''': MP -15; 259% Damage that strikes 6 monsters. 26% stun rate for 2 seconds.
}}
*'''Level 4''': MP -26; 262% Damage that strikes 6 monsters. 28% stun rate for 2 seconds.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -16; 265% Damage that strikes 6 monsters. 30% stun rate for 3 seconds.
! width=50px | Level
*'''Level 6''': MP -17; 268% Damage that strikes 6 monsters. 32% stun rate for 3 seconds.
! width=100px | MP Cost
*'''Level 7''': MP -17; 271% Damage that strikes 6 monsters. 34% stun rate for 3 seconds.
! width=100px | Damage
*'''Level 8''': MP -18; 274% Damage that strikes 6 monsters. 36% stun rate for 3 seconds.
! width=100px | Max Enemies Hit
*'''Level 9''': MP -18; 277% Damage that strikes 6 monsters. 38% stun rate for 3 seconds.
! width=100px | Number of Attacks
*'''Level 10''': MP -19; 280% Damage that strikes 6 monsters. 40% stun rate for 4 seconds.
! width=100px | Stun Chance
*'''Level 11''': MP -19; 283% Damage that strikes 6 monsters. 42% stun rate for 4 seconds.
! width=100px | Stun Duration
*'''Level 12''': MP -20; 286% Damage that strikes 6 monsters. 24% stun rate for 4 seconds.
|-
*'''Level 13''': MP -20; 289% Damage that strikes 6 monsters. 46% stun rate for 4 seconds.
|
*'''Level 14''': MP -21; 292% Damage that strikes 6 monsters. 48% stun rate for 5 seconds.
| bgcolor=#90ff90 | '''''Add 2'' <br> per 7 levels'''
*'''Level 15''': MP -21; 295% Damage that strikes 6 monsters. 50% stun rate for 5 seconds.
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
*'''Level 16''': MP -22; 298% Damage that strikes 6 monsters. 52% stun rate for 5 seconds.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 17''': MP -22; 301% Damage that strikes 6 monsters. 54% stun rate for 5 seconds.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 18''': MP -23; 304% Damage that strikes 6 monsters. 56% stun rate for 5 seconds.
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 19''': MP -23; 307% Damage that strikes 6 monsters. 58% stun rate for 5 seconds.
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
*'''Level 20''': MP -24; 310% Damage that strikes 6 monsters. 60% stun rate for 6 seconds.
|-
|MS Skill Arrow Bomb - Bow.png}}
! 1
| bgcolor=E6E6FA | 11 || bgcolor=E6E6FA | 298% || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 22% || bgcolor=E6E6FA | 2 sec
|-
! 2
| 11 || {{yes2|306%}} || 6 || 1 || {{yes2|24%}} || 2 sec
|-
! 3
| 11 || {{yes2|314%}} || 6 || 1 || {{yes2|26%}} || 2 sec
|-
! 4
| 11 || {{yes2|322%}} || 6 || 1 || {{yes2|28%}} || 2 sec
|-
! 5
| 11 || {{yes2|330%}} || 6 || 1 || {{yes2|30%}} || {{yes2|3 sec}}
|-
! 6
| 11 || {{yes2|338%}} || 6 || 1 || {{yes2|32%}} || 3 sec
|-
! 7
| {{yes2|13}} || {{yes2|346%}} || 6 || 1 || {{yes2|34%}} || 3 sec
|-
! 8
| 13 || {{yes2|354%}} || 6 || 1 || {{yes2|36%}} || 3 sec
|-
! 9
| 13 || {{yes2|362%}} || 6 || 1 || {{yes2|38%}} || 3 sec
|-
! 10
| 13 || {{yes2|370%}} || 6 || 1 || {{yes2|40%}} || {{yes2|4 sec}}
|-
! 11
| 13 || {{yes2|378%}} || 6 || 1 || {{yes2|42%}} || 4 sec
|-
! 12
| 13 || {{yes2|386%}} || 6 || 1 || {{yes2|44%}} || 4 sec
|-
! 13
| 13 || {{yes2|394%}} || 6 || 1 || {{yes2|46%}} || 4 sec
|-
! 14
| {{yes2|15}} || {{yes2|402%}} || 6 || 1 || {{yes2|48%}} || 4 sec
|-
! 15
| 15 || {{yes2|410%}} || 6 || 1 || {{yes2|50%}} || {{yes2|5 sec}}
|-
! 16
| 15 || {{yes2|418%}} || 6 || 1 || {{yes2|52%}} || 5 sec
|-
! 17
| 15 || {{yes2|426%}} || 6 || 1 || {{yes2|54%}} || 5 sec
|-
! 18
| 15 || {{yes2|434%}} || 6 || 1 || {{yes2|56%}} || 5 sec
|-
! 19
| 15 || {{yes2|442%}} || 6 || 1 || {{yes2|58%}} || 5 sec
|-
! <u>20</u>
| 15 || {{yes2|450%}} || 6 || 1 || {{yes2|60%}} || {{yes2|6 sec}}
|}{{MapleStory/skill|end}}


====Crossbowman====
{{MapleStory/skill
|name=Covering Fire
|tooltip=Fire arrows while leaping backwards. If you press and hold the skill key, you will fire arrows rapidly while in mid-air.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Max Enemies Hit
! width=100px | Number of Attacks
! width=100px | Max Keydown Duration
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 7 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 76% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 2 sec
|-
! 2
| 3 || {{yes2|79%}} || 1 || 1 || 2 sec
|-
! 3
| 3 || {{yes2|82%}} || 1 || 1 || 2 sec
|-
! 4
| 3 || {{yes2|85%}} || 1 || 1 || 2 sec
|-
! 5
| 3 || {{yes2|88%}} || 1 || 1 || 2 sec
|-
! 6
| 3 || {{yes2|91%}} || 1 || 1 || 2 sec
|-
! 7
| {{yes2|5}} || {{yes2|94%}} || 1 || 1 || 2 sec
|-
! 8
| 5 || {{yes2|97%}} || 1 || 1 || 2 sec
|-
! 9
| 5 || {{yes2|100%}} || 1 || 1 || 2 sec
|-
! <u>10</u>
| 5 || {{yes2|103%}} || 1 || 1 || 2 sec
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Quiver Cartridge
|tooltip=Lets you use 3 different special arrowheads. The quiver fills up again when you use all 3. Press the skill key to change the current arrowhead. You will switch to the next arrowhead automatically if you use all of your current ones. Blood Arrow: Absorbs some damage as HP. Poison Arrow: Does poison damage over time, stackable up to 3 times. Magic Arrow: Shoots an additional magic arrow when attacking.
}}
{| {{prettytable|notwide=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="To convert a percentage of the damage dealt to HP">Blood Arrow Chance</span>
! width=100px | <span class=explain title="The amount of damage converted to HP">Damage Converted</span>
! width=100px | <span class=explain title="with Poison Arrow">Poison Damage</span>
! width=100px | <span class=explain title="with Poison Arrow">Poison Duration</span>
! width=100px | <span class=explain title="with Poison Arrow">Max Poison Stacks</span>
! width=100px | <span class=explain title="To shoot a magic arrow">Magic Arrow Chance</span>
! width=100px | Magic Arrow Damage
! width=100px | <span class=explain title="for each Arrow">Max Arrows</span>
|-
! 1
| bgcolor=E6E6FA | 50% || bgcolor=E6E6FA | 20% || bgcolor=E6E6FA | 90% || bgcolor=E6E6FA | 8 sec || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 30% || bgcolor=E6E6FA | 220% || bgcolor=E6E6FA | 10
|}{{MapleStory/skill|end}}
 
===Crossbowman===
*Advanced from the first job [[#Bowman|Bowman]].
*Advanced from the first job [[#Bowman|Bowman]].


{{MapleStory/Skill desc|Crossbowman|Crossbow Mastery|Increases the crossbow mastery and accuracy. It only applies when a crossbow is in hand.|Increases the crossbow mastery and accuracy. It only applies when a crossbow is in hand.|
{{MapleStory/skill
*'''Level 1''': Mastery of Crossbow weapons 12%, Accuracy +3.
|name=Crossbow Mastery
*'''Level 2''': Mastery of Crossbow weapons 14%, Accuracy +6.
|tooltip=Increases the weapon mastery and accuracy of Crossbows.
*'''Level 3''': Mastery of Crossbow weapons 16%, Accuracy +9.
}}
*'''Level 4''': Mastery of Crossbow weapons 18%, Accuracy +12.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': Mastery of Crossbow weapons 20%, Accuracy +15.
! width=50px | Level
*'''Level 6''': Mastery of Crossbow weapons 22%, Accuracy +18.
! width=100px | Crossbow Mastery
*'''Level 7''': Mastery of Crossbow weapons 24%, Accuracy +21.
! Accuracy
*'''Level 8''': Mastery of Crossbow weapons 26%, Accuracy +24.
|-
*'''Level 9''': Mastery of Crossbow weapons 28%, Accuracy +27.
|
*'''Level 10''': Mastery of Crossbow weapons 30%, Accuracy +30.
| bgcolor=#90ff90 | '''''Add 4%'' <br /> per level'''
*'''Level 11''': Mastery of Crossbow weapons 32%, Accuracy +33.
| bgcolor=#90ff90 | '''''Add 12'' <br />per level'''
*'''Level 12''': Mastery of Crossbow weapons 34%, Accuracy +36.
|-
*'''Level 13''': Mastery of Crossbow weapons 36%, Accuracy +39.
! 1
*'''Level 14''': Mastery of Crossbow weapons 38%, Accuracy +42.
| bgcolor=E6E6FA | +14%
*'''Level 15''': Mastery of Crossbow weapons 40%, Accuracy +45.
| bgcolor=E6E6FA | +12
*'''Level 16''': Mastery of Crossbow weapons 42%, Accuracy +48.
|-
*'''Level 17''': Mastery of Crossbow weapons 44%, Accuracy +51.
! 2
*'''Level 18''': Mastery of Crossbow weapons 46%, Accuracy +54.
| {{yes2|+18%}}
*'''Level 19''': Mastery of Crossbow weapons 48%, Accuracy +57.
| {{yes2|+24}}
*'''Level 20''': Mastery of Crossbow weapons 50%, Accuracy +60.
|-
|}}
! 3
| {{yes2|+22%}}
| {{yes2|+36}}
|-
! 4
| {{yes2|+26%}}
| {{yes2|+48}}
|-
! 5
| {{yes2|+30%}}
| {{yes2|+60}}
|-
! 6
| {{yes2|+34%}}
| {{yes2|+72}}
|-
! 7
| {{yes2|+38%}}
| {{yes2|+84}}
|-
! 8
| {{yes2|+42%}}
| {{yes2|+96}}
|-
! 9
| {{yes2|+46%}}
| {{yes2|+108}}
|-
! <u>10</u>
| {{yes2|+50%}}
| {{yes2|+120}}
|}
{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Crossbowman|Crossbow Booster|Doubles the attack speed of your weapon. Must have a crossbow equipped.|Doubles the attack speed of your weapon. Must have a crossbow equipped.
{{MapleStory/skill
*'''Requires Level 5 [[#Crossbow Mastery|Crossbow Mastery]]'''.|
|name=Crossbow Booster
*'''Level 1''': MP -30; 10 seconds; +2 weapon speed.
|tooltip=Increases the attack speed of your weapon.
*'''Level 2''': MP -29; 20 seconds; +2 weapon speed.
|requirement=Requires Level 5 [[#Bow Mastery|Bow Mastery]].
*'''Level 3''': MP -28; 30 seconds; +2 weapon speed.
}}
*'''Level 4''': MP -27; 40 seconds; +2 weapon speed.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -26; 50 seconds; +2 weapon speed.
! width=50px | Level
*'''Level 6''': MP -25; 60 seconds; +2 weapon speed.
! width=100px | MP Cost
*'''Level 7''': MP -24; 70 seconds; +2 weapon speed.
! width=100px | Duration
*'''Level 8''': MP -23; 80 seconds; +2 weapon speed.
|-
*'''Level 9''': MP -22; 90 seconds; +2 weapon speed.
|
*'''Level 10''': MP -21; 100 seconds; +2 weapon speed.
| bgcolor=#90ff90 | '''''Subtract 2'' <br /> per level'''
*'''Level 11''': MP -20; 110 seconds; +2 weapon speed.
| bgcolor=#90ff90 | '''''Add 20 seconds per level'''
*'''Level 12''': MP -19; 120 seconds; +2 weapon speed.
|-
*'''Level 13''': MP -18; 130 seconds; +2 weapon speed.
! 1
*'''Level 14''': MP -17; 140 seconds; +2 weapon speed.
| bgcolor=E6E6FA | 29
*'''Level 15''': MP -16; 150 seconds; +2 weapon speed.
| bgcolor=E6E6FA | 20 sec
*'''Level 16''': MP -15; 160 seconds; +2 weapon speed.
|-
*'''Level 17''': MP -14; 170 seconds; +2 weapon speed.
! 2
*'''Level 18''': MP -13; 180 seconds; +2 weapon speed.
| {{yes2|27}}
*'''Level 19''': MP -12; 190 seconds; +2 weapon speed.
| {{yes2|40 sec}}
*'''Level 20''': MP -11; 200 seconds; +2 weapon speed.
|-
|}}
! 3
| {{yes2|25}}
| {{yes2|60 sec}}
|-
! 4
| {{yes2|23}}
| {{yes2|80 sec}}
|-
! 5
| {{yes2|21}}
| {{yes2|100 sec}}
|-
! 6
| {{yes2|19}}
| {{yes2|120 sec}}
|-
! 7
| {{yes2|17}}
| {{yes2|140 sec}}
|-
! 8
| {{yes2|15}}
| {{yes2|160 sec}}
|-
! 9
| {{yes2|13}}
| {{yes2|180 sec}}
|-
! <u>10</u>
| {{yes2|11}}
| {{yes2|200 sec}}
|}
{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Crossbowman|Iron Arrow|Fires a steel arrow that can penetrate a crowd of enemies. Attacks up to 6 enemies, but the damage is split between the enemies.|Fires a steel arrow that can penetrate a crowd of enemies. Attacks up to 6 enemies, but the damage is split between the enemies.|
{{MapleStory/skill
*'''Level 1''': MP -20; 283% Damage that strikes 6 monsters.
|name=Iron Arrow
*'''Level 2''': MP -20; 286% Damage that strikes 6 monsters.
|tooltip=Fires a steel arrow that can penetrate enemy defenses.
*'''Level 3''': MP -20; 289% Damage that strikes 6 monsters.
}}
*'''Level 4''': MP -20; 292% Damage that strikes 6 monsters.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -20; 295% Damage that strikes 6 monsters.
! width=50px | Level
*'''Level 6''': MP -22; 298% Damage that strikes 6 monsters.
! width=100px | MP Cost
*'''Level 7''': MP -22; 301% Damage that strikes 6 monsters.
! width=100px | Damage
*'''Level 8''': MP -22; 304% Damage that strikes 6 monsters.
! width=100px | Max Enemies Hit
*'''Level 9''': MP -22; 307% Damage that strikes 6 monsters.
! width=100px | Number of Attacks
*'''Level 10''': MP -22; 310% Damage that strikes 6 monsters.
|-
*'''Level 11''': MP -24; 313% Damage that strikes 6 monsters.
|
*'''Level 12''': MP -24; 316% Damage that strikes 6 monsters.
| bgcolor=#90ff90 | '''''Add 2'' <br> per 7 levels'''
*'''Level 13''': MP -24; 319% Damage that strikes 6 monsters.
| bgcolor=#90ff90 | '''''Add 9%'' <br> per level'''
*'''Level 14''': MP -24; 322% Damage that strikes 6 monsters.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 15''': MP -24; 325% Damage that strikes 6 monsters.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 16''': MP -26; 328% Damage that strikes 6 monsters.
|-
*'''Level 17''': MP -26; 331% Damage that strikes 6 monsters.
! 1
*'''Level 18''': MP -26; 334% Damage that strikes 6 monsters.
| bgcolor=E6E6FA | 11 || bgcolor=E6E6FA | 279% || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 1
*'''Level 19''': MP -26; 337% Damage that strikes 6 monsters.
|-
*'''Level 20''': MP -26; 340% Damage that strikes 6 monsters.
! 2
|MS Skill Iron Arrow - Crossbow.png}}
| 11 || {{yes2|288%}} || 6 || 1
|-
! 3
| 11 || {{yes2|297%}} || 6 || 1
|-
! 4
| 11 || {{yes2|306%}} || 6 || 1
|-
! 5
| 11 || {{yes2|315%}} || 6 || 1
|-
! 6
| 11 || {{yes2|324%}} || 6 || 1
|-
! 7
| 11 || {{yes2|333%}} || 6 || 1
|-
! 8
| {{yes2|13}} || {{yes2|342%}} || 6 || 1
|-
! 9
| 13 || {{yes2|351%}} || 6 || 1
|-
! 10
| 13 || {{yes2|360%}} || 6 || 1
|-
! 11
| 13 || {{yes2|369%}} || 6 || 1
|-
! 12
| 13 || {{yes2|378%}} || 6 || 1
|-
! 13
| 13 || {{yes2|387%}} || 6 || 1
|-
! 14
| 13 || {{yes2|396%}} || 6 || 1
|-
! 15
| {{yes2|15}} || {{yes2|405%}} || 6 || 1
|-
! 16
| 15 || {{yes2|414%}} || 6 || 1
|-
! 17
| 15 || {{yes2|423%}} || 6 || 1
|-
! 18
| 15 || {{yes2|432%}} || 6 || 1
|-
! 19
| 15 || {{yes2|441%}} || 6 || 1
|-
! <u>20</u>
| 15 || {{yes2|450%}} || 6 || 1
|}{{MapleStory/skill|end}}


===Third Job===
{{MapleStory/skill
====Common====
|name=Net Toss
{{MapleStory/Skill desc|Bowman 3 Common|Thrust|Permanently increases your Speed.|Permanently increases your Speed.|
|tooltip=Throws a net on enemies, limiting their movements and inflicting damage.
*'''Level 1''': Speed +3.
}}
*'''Level 2''': Speed +6.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 3''': Speed +9.
! width=50px | Level
*'''Level 4''': Speed +12.
! width=100px | MP Cost
*'''Level 5''': Speed +15.
! width=100px | Damage
*'''Level 6''': Speed +18.
! width=100px | Max Enemies Hit
*'''Level 7''': Speed +21.
! width=100px | Number of Attacks
*'''Level 8''': Speed +24.
! width=100px | <span class=explain title="Stun applies to normal monsters, slow on bosses. Boss speed will be reduced by 50">Stun/Slow Chance</span>
*'''Level 9''': Speed +27.
! width=100px | <span class=explain title="Duration is halved on bosses">Stun/Slow Duration</span>
*'''Level 10''': Speed +30.
|-
|}}
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | 161% || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 25% || bgcolor=E6E6FA | 6 sec
|-
! 2
| 12 || {{yes2|167%}} || 8 || 2 || {{yes2|30%}} || 6 sec
|-
! 3
| {{yes2|15}} || {{yes2|173%}} || 8 || 2 || {{yes2|35%}} || {{yes2|7 sec}}
|-
! 4
| 15 || {{yes2|179%}} || 8 || 2 || {{yes2|40%}} || 7 sec
|-
! 5
| 15 || {{yes2|185%}} || 8 || 2 || {{yes2|45%}} || {{yes2|8 sec}}
|-
! 6
| {{yes2|18}} || {{yes2|191%}} || 8 || 2 || {{yes2|50%}} || 8 sec
|-
! 7
| 18 || {{yes2|197%}} || 8 || 2 || {{yes2|55%}} || {{yes2|9 sec}}
|-
! 8
| 18 || {{yes2|203%}} || 8 || 2 || {{yes2|60%}} || 9 sec
|-
! 9
| {{yes2|21}} || {{yes2|209%}} || 8 || 2 || {{yes2|65%}} || {{yes2|10 sec}}
|-
! <u>10</u>
| 21 || {{yes2|215%}} || 8 || 2 || {{yes2|70%}} || 10 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowman 3 Common|Mortal Blow|Has a chance to kill an enemy with a single blow.|Has a chance to kill an enemy with a single blow.|
{{MapleStory/skill
*'''Level 1''': If HP is below 11%, 1% chance of instant death.
|name=Rangefinder
*'''Level 2''': If HP is below 12%, 2% chance of instant death.
|tooltip=When attacking nearby enemies, increases your Critical Rate; when attacking far away enemies, increases your total damage.
*'''Level 3''': If HP is below 13%, 3% chance of instant death.
}}
*'''Level 4''': If HP is below 14%, 4% chance of instant death.
{| {{prettytable|notwide=1|style=font-size:8pt}}
*'''Level 5''': If HP is below 15%, 5% chance of instant death.
! width=50px | Level
*'''Level 6''': If HP is below 16%, 6% chance of instant death.
! width=100px | Effect
*'''Level 7''': If HP is below 17%, 7% chance of instant death.
|-
*'''Level 8''': If HP is below 18%, 8% chance of instant death.
! 1
*'''Level 9''': If HP is below 19%, 9% chance of instant death.
| bgcolor=E6E6FA | Based on distance 200, when closer than 18 the Critical Rate increases by 3% up to a max of 20%. The farther the distance, damage increases by 4% up to a max of 30%
*'''Level 10''': If HP is below 20%, 10% chance of instant death.
|}{{MapleStory/skill|end}}
*'''Level 11''': If HP is below 21%, 11% chance of instant death.
*'''Level 12''': If HP is below 22%, 12% chance of instant death.
*'''Level 13''': If HP is below 23%, 13% chance of instant death.
*'''Level 14''': If HP is below 24%, 14% chance of instant death.
*'''Level 15''': If HP is below 25%, 15% chance of instant death.
*'''Level 16''': If HP is below 26%, 16% chance of instant death.
*'''Level 17''': If HP is below 27%, 17% chance of instant death.
*'''Level 18''': If HP is below 28%, 18% chance of instant death.
*'''Level 19''': If HP is below 29%, 19% chance of instant death.
*'''Level 20''': If HP is below 30%, 20% chance of instant death.
|}}


{{MapleStory/Skill desc|Bowman 3 Common|Evasion Boost|Grants you a chance to dodge enemy attacks. When you succeed, your next attack will be a Critical Hit.|Grants you a chance to dodge enemy attacks. When you succeed, your next attack will be a Critical Hit.|
==Third Job==
*'''Level 1''': 2% chance of avoiding an attack.
===Common Third Job skills===
*'''Level 2''': 4% chance of avoiding an attack.
{{MapleStory/skill
*'''Level 3''': 6% chance of avoiding an attack.
|name=Mortal Blow
*'''Level 4''': 8% chance of avoiding an attack.
|tooltip=Has a chance to finish off an enemy with a single blow, and recover HP & MP.
*'''Level 5''': 10% chance of avoiding an attack.
}}
*'''Level 6''': 12% chance of avoiding an attack.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 7''': 14% chance of avoiding an attack.
! width=50px | Level
*'''Level 8''': 16% chance of avoiding an attack.
! width=100px | <span class=explain title="on monsters below a certain percentage of HP">Instant KO Chance</span>
*'''Level 9''': 18% chance of avoiding an attack.
! width=100px | <span class=explain title="required for monsters to be able to be instantly KO'ed">HP Percentage</span>
*'''Level 10''': 20% chance of avoiding an attack.
! width=100px | <span class=explain title="when instantly killing a monster">HP and MP Recovered</span>
|MS Skill Dodge.png}}
|-
|
| bgcolor=#90ff90 | '''''Add 3%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 6% || bgcolor=E6E6FA | 3% || bgcolor=E6E6FA | 1%
|-
! 2
| 3% || {{yes2|6%}} || 1%
|-
! 3
| {{yes2|6%}} || {{yes2|9%}} || {{yes2|2%}}
|-
! 4
| 6% || {{yes2|12%}} || 2%
|-
! 5
| {{yes2|9%}} || {{yes2|15%}} || {{yes2|3%}}
|-
! 6
| 9% || {{yes2|18%}} || 3%
|-
! 7
| {{yes2|12%}} || {{yes2|21%}} || {{yes2|4%}}
|-
! 8
| 12% || {{yes2|24%}} || 4%
|-
! 9
| {{yes2|15%}} || {{yes2|27%}} || {{yes2|5%}}
|-
! <u>10</u>
| 15% || {{yes2|30%}} || 5%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowman 3 Common|Puppet|Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.|Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.|
{{MapleStory/skill
*'''Level 1''': MP -23; 10 seconds of 400 HP puppet summon.
|name=Evasion Boost
*'''Level 2''': MP -23; 15 seconds of 800 HP puppet summon.
|tooltip=Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.
*'''Level 3''': MP -23; 15 seconds of 1200 HP puppet summon.
}}
*'''Level 4''': MP -26; 20 seconds of 1600 HP puppet summon.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -26; 20 seconds of 2000 HP puppet summon.
! width=50px | Level
*'''Level 6''': MP -26; 25 seconds of 2400 HP puppet summon.
! width=100px | Dodge Chance
*'''Level 7''': MP -26; 25 seconds of 2800 HP puppet summon.
|-
*'''Level 8''': MP -29; 30 seconds of 3200 HP puppet summon.
|
*'''Level 9''': MP -29; 30 seconds of 3600 HP puppet summon.
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 10''': MP -29; 35 seconds of 4000 HP puppet summon.
|-
*'''Level 11''': MP -29; 35 seconds of 4400 HP puppet summon.
! 1
*'''Level 12''': MP -32; 40 seconds of 4800 HP puppet summon.
| bgcolor=E6E6FA | +12%
*'''Level 13''': MP -32; 40 seconds of 5200 HP puppet summon.
|-
*'''Level 14''': MP -32; 45 seconds of 5600 HP puppet summon.
! 2
*'''Level 15''': MP -32; 45 seconds of 6000 HP puppet summon.
| {{yes2|+14%}}
*'''Level 16''': MP -35; 50 seconds of 6400 HP puppet summon.
|-
*'''Level 17''': MP -35; 50 seconds of 6800 HP puppet summon.
! 3
*'''Level 18''': MP -35; 55 seconds of 7200 HP puppet summon.
| {{yes2|+16%}}
*'''Level 19''': MP -35; 55 seconds of 7600 HP puppet summon.
|-
*'''Level 20''': MP -38; 60 seconds of 8000 HP puppet summon.
! 4
|}}
| {{yes2|+18%}}
|-
! 5
| {{yes2|+20%}}
|-
! 6
| {{yes2|+22%}}
|-
! 7
| {{yes2|+24%}}
|-
! 8
| {{yes2|+26%}}
|-
! 9
| {{yes2|+28%}}
|-
! <u>10</u>
| {{yes2|+30%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowman 3 Common|Strafe|Fires 4 arrows at an enemy.|Fires 4 arrows at an enemy.|
{{MapleStory/skill
*'''Level 1''': MP -22; 92% Damage that attacks 4 times.
|name=Hookshot
*'''Level 2''': MP -22; 94% Damage that attacks 4 times.
|file=File:MS Skill Hookshot BM.png
*'''Level 3''': MP -22; 96% Damage that attacks 4 times.
|file2=[[File:MS Skill Hookshot MM.png]]
*'''Level 4''': MP -22; 98% Damage that attacks 4 times.
|tooltip=Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won't collide with monsters. Also increases your HP.
*'''Level 5''': MP -22; 100% Damage that attacks 4 times.
}}
*'''Level 6''': MP -24; 102% Damage that attacks 4 times.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 7''': MP -24; 104% Damage that attacks 4 times.
! width=50px | Level
*'''Level 8''': MP -24; 106% Damage that attacks 4 times.
! width=100px | MP Cost
*'''Level 9''': MP -24; 108% Damage that attacks 4 times.
! width=100px | Damage
*'''Level 10''': MP -24; 110% Damage that attacks 4 times.
! width=100px | Max Enemies Hit
*'''Level 11''': MP -26; 112% Damage that attacks 4 times.
! width=100px | Number of Attacks
*'''Level 12''': MP -26; 114% Damage that attacks 4 times.
! width=100px | <span class=explain title="Passive Effect">Max HP</span>
*'''Level 13''': MP -26; 116% Damage that attacks 4 times.
|-
*'''Level 14''': MP -26; 118% Damage that attacks 4 times.
|
*'''Level 15''': MP -26; 120% Damage that attacks 4 times.
| bgcolor=#90ff90 | '''''Add 3'' <br> per 3 levels'''
*'''Level 16''': MP -28; 122% Damage that attacks 4 times.
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
*'''Level 17''': MP -28; 124% Damage that attacks 4 times.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 18''': MP -28; 126% Damage that attacks 4 times.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 19''': MP -28; 128% Damage that attacks 4 times.
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
*'''Level 20''': MP -28; 130% Damage that attacks 4 times.
|-
*'''Level 21''': MP -30; 132% Damage that attacks 4 times.
! 1
*'''Level 22''': MP -30; 134% Damage that attacks 4 times.
| bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | 116% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | +4%
*'''Level 23''': MP -30; 136% Damage that attacks 4 times.
|-
*'''Level 24''': MP -30; 138% Damage that attacks 4 times.
! 2
*'''Level 25''': MP -30; 140% Damage that attacks 4 times.
| 12 || {{yes2|122%}} || 1 || 1 || {{yes2|+8%}}
*'''Level 26''': MP -32; 142% Damage that attacks 4 times.
|-
*'''Level 27''': MP -32; 144% Damage that attacks 4 times.
! 3
*'''Level 28''': MP -32; 146% Damage that attacks 4 times.
| {{yes2|15}} || {{yes2|128%}} || 1 || 1 || {{yes2|+12%}}
*'''Level 29''': MP -32; 148% Damage that attacks 4 times.
|-
*'''Level 30''': MP -32; 150% Damage that attacks 4 times.
! 4
|}}
| 15 || {{yes2|134%}} || 1 || 1 || {{yes2|+16%}}
|-
! 5
| 15 || {{yes2|140%}} || 1 || 1 || {{yes2|+20%}}
|-
! 6
| {{yes2|18}} || {{yes2|146%}} || 1 || 1 || {{yes2|+24%}}
|-
! 7
| 18 || {{yes2|152%}} || 1 || 1 || {{yes2|+28%}}
|-
! 8
| 18 || {{yes2|158%}} || 1 || 1 || {{yes2|+32%}}
|-
! 9
| {{yes2|21}} || {{yes2|164%}} || 1 || 1 || {{yes2|+36%}}
|-
! <u>10</u>
| 21 || {{yes2|170%}} || 1 || 1 || {{yes2|+40%}}
|}{{MapleStory/skill|end}}


====Ranger====
{{MapleStory/skill
|name=Marksmanship
|tooltip=Ignore a portion of the enemy's Defense. Permanently increases your Accuracy and total Damage.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Enemy Defense Ignored
! width=100px | Accuracy
! width=100px | Additional Damage
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | +5%
|-
! 2
| {{yes2|+7%}} || {{yes2|+7%}} || {{yes2|+6%}}
|-
! 3
| {{yes2|+8%}} || {{yes2|+8%}} || +6%
|-
! 4
| {{yes2|+9%}} || {{yes2|+9%}} || {{yes2|+7%}}
|-
! 5
| {{yes2|+10%}} || {{yes2|+10%}} || +7%
|-
! 6
| {{yes2|+11%}} || {{yes2|+11%}} || {{yes2|+8%}}
|-
! 7
| {{yes2|+12%}} || {{yes2|+12%}} || +8%
|-
! 8
| {{yes2|+13%}} || {{yes2|+13%}} || {{yes2|+9%}}
|-
! 9
| {{yes2|+14%}} || {{yes2|+14%}} || +9%
|-
! 10
| {{yes2|+15%}} || {{yes2|+15%}} || {{yes2|+10%}}
|-
! 11
| {{yes2|+16%}} || {{yes2|+16%}} || +10%
|-
! 12
| {{yes2|+17%}} || {{yes2|+17%}} || {{yes2|+11%}}
|-
! 13
| {{yes2|+18%}} || {{yes2|+18%}} || +11%
|-
! 14
| {{yes2|+19%}} || {{yes2|+19%}} || {{yes2|+12%}}
|-
! 15
| {{yes2|+20%}} || {{yes2|+20%}} || +12%
|-
! 16
| {{yes2|+21%}} || {{yes2|+21%}} || {{yes2|+13%}}
|-
! 17
| {{yes2|+22%}} || {{yes2|+22%}} || +13%
|-
! 18
| {{yes2|+23%}} || {{yes2|+23%}} || {{yes2|+14%}}
|-
! 19
| {{yes2|+24%}} || {{yes2|+24%}} || +14%
|-
! <u>20</u>
| {{yes2|+25%}} || {{yes2|+25%}} || {{yes2|+15%}}
|}{{MapleStory/skill|end}}
 
===Ranger===
*Advanced from the second job [[#Hunter|Hunter]].
*Advanced from the second job [[#Hunter|Hunter]].


{{MapleStory/Skill desc|Ranger|Inferno|Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.|Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.|
{{MapleStory/skill
*'''Level 1''': MP -20; 355% Damage. 3 seconds of 31% DOT damage.
|name=Flame Surge
*'''Level 2''': MP -20; 360% Damage. 3 seconds of 32% DOT damage.
|file=File:MS Skill Flame Surge 2.png
*'''Level 3''': MP -20; 365% Damage. 3 seconds of 33% DOT damage.
|tooltip=Fires arrows imbued with flame power to attack up to 6 enemies. Hit enemies continue to take damage after they're hit.
*'''Level 4''': MP -22; 370% Damage. 3 seconds of 34% DOT damage.
}}
*'''Level 5''': MP -22; 375% Damage. 3 seconds of 35% DOT damage.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP -22; 380% Damage. 4 seconds of 36% DOT damage.
! width=50px | Level
*'''Level 7''': MP -22; 385% Damage. 4 seconds of 37% DOT damage.
! width=100px | MP Cost
*'''Level 8''': MP -24; 390% Damage. 4 seconds of 38% DOT damage.
! width=100px | Damage
*'''Level 9''': MP -24; 395% Damage. 4 seconds of 39% DOT damage.
! width=100px | Number of Attacks
*'''Level 10''': MP -24; 400% Damage. 4 seconds of 40% DOT damage.
! width=100px | Max Enemies Hit
*'''Level 11''': MP -24; 405% Damage. 5 seconds of 41% DOT damage.
! width=100px | Burn Damage
*'''Level 12''': MP -26; 410% Damage. 5 seconds of 42% DOT damage.
! width=100px | Burn Duration
*'''Level 13''': MP -26; 415% Damage. 5 seconds of 43% DOT damage.
|-
*'''Level 14''': MP -26; 420% Damage. 5 seconds of 44% DOT damage.
|
*'''Level 15''': MP -26; 425% Damage. 5 seconds of 45% DOT damage.
| bgcolor=#90ff90 | '''''Add 2'' <br> per 4 levels'''
*'''Level 16''': MP -28; 430% Damage. 6 seconds of 46% DOT damage.
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
*'''Level 17''': MP -28; 435% Damage. 6 seconds of 47% DOT damage.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 18''': MP -28; 440% Damage. 6 seconds of 48% DOT damage.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 19''': MP -28; 445% Damage. 6 seconds of 49% DOT damage.
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 20''': MP -30; 450% Damage. 6 seconds of 50% DOT damage.
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
|}}
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 286% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 62% || bgcolor=E6E6FA | 3 sec
|-
! 2
| 20 || {{yes2|292%}} || 2 || 6 || {{yes2|64%}} || 3 sec
|-
! 3
| 20 || {{yes2|298%}} || 2 || 6 || {{yes2|66%}} || 3 sec
|-
! 4
| {{yes2|22}} || {{yes2|304%}} || 2 || 6 || {{yes2|68%}} || 3 sec
|-
! 5
| 22 || {{yes2|310%}} || 2 || 6 || {{yes2|70%}} || 3 sec
|-
! 6
| 22 || {{yes2|316%}} || 2 || 6 || {{yes2|72%}} || {{yes2|4 sec}}
|-
! 7
| 22 || {{yes2|322%}} || 2 || 6 || {{yes2|74%}} || 4 sec
|-
! 8
| {{yes2|24}} || {{yes2|328%}} || 2 || 6 || {{yes2|76%}} || 4 sec
|-
! 9
| 24 || {{yes2|334%}} || 2 || 6 || {{yes2|78%}} || 4 sec
|-
! 10
| 24 || {{yes2|340%}} || 2 || 6 || {{yes2|80%}} || 4 sec
|-
! 11
| 24 || {{yes2|346%}} || 2 || 6 || {{yes2|82%}} || {{yes2|5 sec}}
|-
! 12
| {{yes2|26}} || {{yes2|352%}} || 2 || 6 || {{yes2|84%}} || 5 sec
|-
! 13
| 26 || {{yes2|358%}} || 2 || 6 || {{yes2|86%}} || 5 sec
|-
! 14
| 26 || {{yes2|364%}} || 2 || 6 || {{yes2|88%}} || 5 sec
|-
! 15
| 26 || {{yes2|370%}} || 2 || 6 || {{yes2|90%}} || 5 sec
|-
! 16
| {{yes2|28}} || {{yes2|376%}} || 2 || 6 || {{yes2|92%}} || {{yes2|6 sec}}
|-
! 17
| 28 || {{yes2|382%}} || 2 || 6 || {{yes2|94%}} || 6 sec
|-
! 18
| 28 || {{yes2|388%}} || 2 || 6 || {{yes2|96%}} || 6 sec
|-
! 19
| 28 || {{yes2|394%}} || 2 || 6 || {{yes2|98%}} || 6 sec
|-
! <u>20</u>
| {{yes2|30}} || {{yes2|400%}} || 2 || 6 || {{yes2|100%}} || 6 sec
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Phoenix
|tooltip=Temporarily summons a Phoenix to deal Fire damage to up to 4 enemies. Has a chance to Stun enemies. Also permanently increases Weapon/Magic Defense.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Summon Damage
! width=100px | Max Enemies Hit
! width=100px | Summon Duration
! width=100px | Stun Chance
! width=100px | <span class=explain title="Passive Effect">Weapon and Magic Defense</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 18%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 16 sec'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 43 || bgcolor=E6E6FA | 228% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 76 sec || bgcolor=E6E6FA | 41% || bgcolor=E6E6FA | +3%
|-
! 2
| {{yes2|46}} || {{yes2|246%}} || 4 || {{yes2|92 sec}} || {{yes2|47%}} || {{yes2|+6%}}
|-
! 3
| {{yes2|49}} || {{yes2|264%}} || 4 || {{yes2|108 sec}} || {{yes2|53%}} || {{yes2|+9%}}
|-
! 4
| {{yes2|52}} || {{yes2|282%}} || 4 || {{yes2|124 sec}} || {{yes2|59%}} || {{yes2|+12%}}
|-
! 5
| {{yes2|55}} || {{yes2|300%}} || 4 || {{yes2|140 sec}} || {{yes2|65%}} || {{yes2|+15%}}
|-
! 6
| {{yes2|58}} || {{yes2|318%}} || 4 || {{yes2|156 sec}} || {{yes2|71%}} || {{yes2|+18%}}
|-
! 7
| {{yes2|61}} || {{yes2|336%}} || 4 || {{yes2|172 sec}} || {{yes2|77%}} || {{yes2|+21%}}
|-
! 8
| {{yes2|64}} || {{yes2|354%}} || 4 || {{yes2|188 sec}} || {{yes2|83%}} || {{yes2|+24%}}
|-
! 9
| {{yes2|67}} || {{yes2|372%}} || 4 || {{yes2|204 sec}} || {{yes2|89%}} || {{yes2|+27%}}
|-
! <u>10</u>
| {{yes2|70}} || {{yes2|390%}} || 4 || {{yes2|220 sec}} || {{yes2|95%}} || {{yes2|+30%}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hurricane
|tooltip=Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing.
}}
While casting this skill, your movement speed will be reduced to 100.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Max Enemies Hit
! width=100px | Number of Hits
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 10 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per 2 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 120% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 1
|-
! 2
| 4 || {{yes2|122%}} || 1 || 1
|-
! 3
| 4 || {{yes2|124%}} || 1 || 1
|-
! 4
| 4 || {{yes2|126%}} || 1 || 1
|-
! 5
| 4 || {{yes2|128%}} || 1 || 1
|-
! 6
| 4 || {{yes2|130%}} || 1 || 1
|-
! 7
| 4 || {{yes2|132%}} || 1 || 1
|-
! 8
| 4 || {{yes2|134%}} || 1 || 1
|-
! 9
| 4 || {{yes2|136%}} || 1 || 1
|-
! 10
| 4 || {{yes2|138%}} || 1 || 1
|-
! 11
| {{yes2|5}} || {{yes2|140%}} || 1 || 1
|-
! 12
| 5 || {{yes2|142%}} || 1 || 1
|-
! 13
| 5 || {{yes2|144%}} || 1 || 1
|-
! 14
| 5 || {{yes2|146%}} || 1 || 1
|-
! 15
| 5 || {{yes2|148%}} || 1 || 1
|-
! 16
| 5 || {{yes2|150%}} || 1 || 1
|-
! 17
| 5 || {{yes2|152%}} || 1 || 1
|-
! 18
| 5 || {{yes2|154%}} || 1 || 1
|-
! 19
| 5 || {{yes2|156%}} || 1 || 1
|-
! <u>20</u>
| 5 || {{yes2|158%}} || 1 || 1
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Ranger|Arrow Rain|Fires a volley of arrows into the sky, attacking multiple monsters at once.|Fires a volley of arrows into the sky, attacking multiple monsters at once.
{{MapleStory/skill
*'''Requires Level 5 [[#Mortal Blow|Mortal Blow]]'''.|
|name=Reckless Hunt - Bow
*'''Level 1''': MP -18; 284% Damage on 5 monsters.
|tooltip=Reduces Weapon/Magic Defense and increases Weapon ATT. Can be toggled On/Off.
*'''Level 2''': MP -18; 288% Damage on 5 monsters.
}}
*'''Level 3''': MP -18; 292% Damage on 5 monsters.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': MP -18; 296% Damage on 5 monsters.
! width=50px | Level
*'''Level 5''': MP -18; 300% Damage on 5 monsters.
! width=100px | <span class=explain title="When skill is active">Weapon and Magic Defense</span>
*'''Level 6''': MP -20; 304% Damage on 6 monsters.
! width=100px | <span class=explain title="When skill is active">Weapon Attack</span>
*'''Level 7''': MP -20; 308% Damage on 6 monsters.
|-
*'''Level 8''': MP -20; 312% Damage on 6 monsters.
|
*'''Level 9''': MP -20; 318% Damage on 6 monsters.
| bgcolor=#90ff90 | '''''Add -4%'' <br> per level'''
*'''Level 10''': MP -20; 320% Damage on 6 monsters.
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
*'''Level 11''': MP -22; 324% Damage on 6 monsters.
|-
*'''Level 12''': MP -22; 328% Damage on 7 monsters.
! 1
*'''Level 13''': MP -22; 332% Damage on 7 monsters.
| bgcolor=E6E6FA | -4% || bgcolor=E6E6FA | +2
*'''Level 14''': MP -22; 336% Damage on 7 monsters.
|-
*'''Level 15''': MP -22; 340% Damage on 7 monsters.
! 2
*'''Level 16''': MP -24; 344% Damage on 7 monsters.
| {{yes2|-8%}} || {{yes2|+4}}
*'''Level 17''': MP -24; 348% Damage on 7 monsters.
|-
*'''Level 18''': MP -24; 352% Damage on 8 monsters.
! 3
*'''Level 19''': MP -24; 356% Damage on 8 monsters.
| {{yes2|-12%}} || {{yes2|+6}}
*'''Level 20''': MP -24; 360% Damage on 8 monsters.
|-
*'''Level 21''': MP -26; 364% Damage on 8 monsters.
! 4
*'''Level 22''': MP -26; 368% Damage on 8 monsters.
| {{yes2|-16%}} || {{yes2|+8}}
*'''Level 23''': MP -26; 372% Damage on 8 monsters.
|-
*'''Level 24''': MP -26; 376% Damage on 9 monsters.
! 5
*'''Level 25''': MP -26; 380% Damage on 9 monsters.
| {{yes2|-20%}} || {{yes2|+10}}
*'''Level 26''': MP -28; 384% Damage on 9 monsters.
|-
*'''Level 27''': MP -28; 388% Damage on 9 monsters.
! 6
*'''Level 28''': MP -28; 392% Damage on 9 monsters.
| {{yes2|-24%}} || {{yes2|+12}}
*'''Level 29''': MP -28; 396% Damage on 9 monsters.
|-
*'''Level 30''': MP -28; 400% Damage on 10 monsters.
! 7
|}}
| {{yes2|-28%}} || {{yes2|+14}}
|-
! 8
| {{yes2|-32%}} || {{yes2|+16}}
|-
! 9
| {{yes2|-36%}} || {{yes2|+18}}
|-
! <u>10</u>
| {{yes2|-40%}} || {{yes2|+20}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Ranger|Silver Hawk|Summons a silver hawk. The hawk will hover near you, attacking and occasionally Stunning monsters.|Summons a silver hawk. The hawk will hover near you, attacking and occasionally Stunning monsters.
{{MapleStory/skill
*'''Requires Level 5 [[#Puppet|Puppet]]'''.
|name=Focused Fury
*'''Consumes One Summoning Rock'''.|
|file=File:MS Skill Focused Fury 2.png
*'''Level 1''': MP -40; Summons for 104 seconds. 155% Damage at 42% stun rate.
|tooltip=Constant attacks focus your concentration, increasing your Abnormal Status Resistance. Resisting an Abnormal Status while this buff is in effect will trigger a cooldown on the skill. Also increases Abnormal Status Resistance and All Elemental Resistances permanently.
*'''Level 2''': MP -44; Summons for 108 seconds. 160% Damage at 45% stun rate.
}}
*'''Level 3''': MP -44; Summons for 112 seconds. 165% Damage at 48% stun rate.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': MP -48; Summons for 116 seconds. 170% Damage at 51% stun rate.
! width=50px | Level
*'''Level 5''': MP -48; Summons for 120 seconds. 175% Damage at 54% stun rate.
! width=100px | <span class=explain title="Increases regularly when attacking.">Abnormal Status Resistance</span>
*'''Level 6''': MP -52; Summons for 124 seconds. 180% Damage at 57% stun rate.
! width=100px | Duration
*'''Level 7''': MP -52; Summons for 128 seconds. 185% Damage at 60% stun rate.
! width=100px | <span class=explain title="upon defending critical Abnormal Status.">Cooldown</span>
*'''Level 8''': MP -56; Summons for 132 seconds. 190% Damage at 63% stun rate.
! width=100px | <span class=explain title="Passive Effect">Abnormal Status Resistance</span>
*'''Level 9''': MP -56; Summons for 136 seconds. 195% Damage at 66% stun rate.
! width=100px | <span class=explain title="Passive Effect">Elemental Resistance</span>
*'''Level 10''': MP -60; Summons for 140 seconds. 200% Damage at 69% stun rate.
|-
*'''Level 11''': MP -60; Summons for 144 seconds. 205% Damage at 72% stun rate.
|
*'''Level 12''': MP -64; Summons for 148 seconds. 210% Damage at 75% stun rate.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 4 levels'''
*'''Level 13''': MP -64; Summons for 152 seconds. 215% Damage at 78% stun rate.
| bgcolor=#90ff90 | '''''Add 3 sec'' <br> per level'''
*'''Level 14''': MP -68; Summons for 156 seconds. 220% Damage at 81% stun rate.
| bgcolor=#90ff90 | '''''Subtract 3 sec'' <br> per level'''
*'''Level 15''': MP -68; Summons for 160 seconds. 225% Damage at 84% stun rate.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 16''': MP -72; Summons for 164 seconds. 230% Damage at 87% stun rate.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 17''': MP -72; Summons for 168 seconds. 235% Damage at 80% stun rate.
|-
*'''Level 18''': MP -76; Summons for 172 seconds. 240% Damage at 93% stun rate.
! 1
*'''Level 19''': MP -76; Summons for 176 seconds. 245% Damage at 96% stun rate.
| bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 33 sec || 87 sec || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1%
*'''Level 20''': MP -80; Summons for 180 seconds. 250% Damage at 99% stun rate.
|-
|}}
! 2
| +1% || {{yes2|36 sec}} || {{yes2|84 sec}} || {{yes2|+2%}} || {{yes2|+2%}}
|-
! 3
| +1% || {{yes2|39 sec}} || {{yes2|81 sec}} || {{yes2|+3%}} || {{yes2|+3%}}
|-
! 4
| +1% || {{yes2|42 sec}} || {{yes2|78 sec}} || {{yes2|+4%}} || {{yes2|+4%}}
|-
! 5
| {{yes2|+2%}} || {{yes2|45 sec}} || {{yes2|75 sec}} || {{yes2|+5%}} || {{yes2|+5%}}
|-
! 6
| +2% || {{yes2|48 sec}} || {{yes2|72 sec}} || {{yes2|+6%}} || {{yes2|+6%}}
|-
! 7
| +2% || {{yes2|51 sec}} || {{yes2|69 sec}} || {{yes2|+7%}} || {{yes2|+7%}}
|-
! 8
| +2% || {{yes2|54 sec}} || {{yes2|66 sec}} || {{yes2|+8%}} || {{yes2|+8%}}
|-
! 9
| {{yes2|+3%}} || {{yes2|57 sec}} || {{yes2|63 sec}} || {{yes2|+9%}} || {{yes2|+9%}}
|-
! 10
| +3% || {{yes2|60 sec}} || {{yes2|60 sec}} || {{yes2|+10%}} || {{yes2|+10%}}
|-
! 11
| +3% || {{yes2|63 sec}} || {{yes2|57 sec}} || {{yes2|+11%}} || {{yes2|+11%}}
|-
! 12
| +3% || {{yes2|66 sec}} || {{yes2|54 sec}} || {{yes2|+12%}} || {{yes2|+12%}}
|-
! 13
| {{yes2|+4%}} || {{yes2|69 sec}} || {{yes2|51 sec}} || {{yes2|+13%}} || {{yes2|+13%}}
|-
! 14
| +4% || {{yes2|72 sec}} || {{yes2|48 sec}} || {{yes2|+14%}} || {{yes2|+14%}}
|-
! 15
| +4% || {{yes2|75 sec}} || {{yes2|45 sec}} || {{yes2|+15%}} || {{yes2|+15%}}
|-
! 16
| +4% || {{yes2|78 sec}} || {{yes2|42 sec}} || {{yes2|+16%}} || {{yes2|+16%}}
|-
! 17
| {{yes2|+5%}} || {{yes2|81 sec}} || {{yes2|39 sec}} || {{yes2|+17%}} || {{yes2|+17%}}
|-
! 18
| +5% || {{yes2|84 sec}} || {{yes2|36 sec}} || {{yes2|+18%}} || {{yes2|+18%}}
|-
! 19
| +5% || {{yes2|87 sec}} || {{yes2|33 sec}} || {{yes2|+19%}} || {{yes2|+19%}}
|-
! <u>20</u>
| +5% || {{yes2|90 sec}} || {{yes2|30 sec}} || {{yes2|+20%}} || {{yes2|+20%}}
|}{{MapleStory/skill|end}}


====Sniper====
===Sniper===
*Advanced from the second job [[#Crossbowman|Crossbowman]].
*Advanced from the second job [[#Crossbowman|Crossbowman]].


{{MapleStory/Skill desc|Sniper|Blizzard|Uses ice-based arrows to attack up to 6 monsters at once.|Uses ice-based arrows to attack up to 6 monsters at once.|
{{MapleStory/skill
*'''Level 1''': MP -20; 305% Damage. Frozen for 1 second.
|name=Freezer
*'''Level 2''': MP -20; 310% Damage. Frozen for 1 second.
|tooltip=Temporarily summons Freezer to deal Ice damage to up to 4 enemies. In addition, permanently increases Weapon/Magic Defense.
*'''Level 3''': MP -20; 315% Damage. Frozen for 1 second.
}}
*'''Level 4''': MP -22; 320% Damage. Frozen for 1 second.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -22; 325% Damage. Frozen for 1 second.
! width=50px | Level
*'''Level 6''': MP -22; 330% Damage. Frozen for 1 second.
! width=100px | MP Cost
*'''Level 7''': MP -22; 335% Damage. Frozen for 1 second.
! width=100px | Summon Damage
*'''Level 8''': MP -24; 340% Damage. Frozen for 2 seconds.
! width=100px | Max Enemies Hit
*'''Level 9''': MP -24; 345% Damage. Frozen for 2 seconds.
! width=100px | Summon Duration
*'''Level 10''': MP -24; 350% Damage. Frozen for 2 seconds.
! width=100px | Freeze Duration
*'''Level 11''': MP -24; 355% Damage. Frozen for 2 seconds.
! width=100px | <span class=explain title="Passive Effect">Weapon and Magic Defense</span>
*'''Level 12''': MP -26; 360% Damage. Frozen for 2 seconds.
|-
*'''Level 13''': MP -26; 365% Damage. Frozen for 2 seconds.
|
*'''Level 14''': MP -26; 370% Damage. Frozen for 2 seconds.
| bgcolor=#90ff90 | '''''Add 3'' <br> per level'''
*'''Level 15''': MP -26; 375% Damage. Frozen for 3 seconds.
| bgcolor=#90ff90 | '''''Add 18%'' <br> per level'''
*'''Level 16''': MP -28; 380% Damage. Frozen for 3 seconds.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 17''': MP -28; 385% Damage. Frozen for 3 seconds.
| bgcolor=#90ff90 | '''''Add 16 sec'' <br> per level'''
*'''Level 18''': MP -28; 390% Damage. Frozen for 3 seconds.
| bgcolor=#90ff90 | '''''Add 1 sec '' <br> per 5 levels'''
*'''Level 19''': MP -28; 395% Damage. Frozen for 3 seconds.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 20''': MP -30; 400% Damage. Frozen for 3 seconds.
|-
|MS Skill Ice Shot.png}}
! 1
| bgcolor=E6E6FA | 43 || bgcolor=E6E6FA | 228% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 76 sec || bgcolor=E6E6FA | 1 sec || bgcolor=E6E6FA | +3%
|-
! 2
| {{yes2|46}} || {{yes2|246%}} || 4 || {{yes2|92 sec}} || 1 sec || {{yes2|+6%}}
|-
! 3
| {{yes2|49}} || {{yes2|264%}} || 4 || {{yes2|108 sec}} || 1 sec || {{yes2|+9%}}
|-
! 4
| {{yes2|52}} || {{yes2|282%}} || 4 || {{yes2|124 sec}} || 1 sec || {{yes2|+12%}}
|-
! 5
| {{yes2|55}} || {{yes2|300%}} || 4 || {{yes2|140 sec}} || {{yes2|2 sec}} || {{yes2|+15%}}
|-
! 6
| {{yes2|58}} || {{yes2|318%}} || 4 || {{yes2|156 sec}} || 2 sec || {{yes2|+18%}}
|-
! 7
| {{yes2|61}} || {{yes2|336%}} || 4 || {{yes2|172 sec}} || 2 sec || {{yes2|+21%}}
|-
! 8
| {{yes2|64}} || {{yes2|354%}} || 4 || {{yes2|188 sec}} || 2 sec || {{yes2|+24%}}
|-
! 9
| {{yes2|67}} || {{yes2|372%}} || 4 || {{yes2|204 sec}} || 2 sec || {{yes2|+27%}}
|-
! <u>10</u>
| {{yes2|70}} || {{yes2|390%}} || 4 || {{yes2|220 sec}} || {{yes2|3 sec}} || {{yes2|+30%}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Dragon's Breath
|tooltip=Draws upon the spirit of the dragon to fire an arrow of tremendous force that pushes enemies away. Its effect increases with each enemy it pierces.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Max Enemies Hit
! width=100px | Number of Attacks
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 453% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 1
|-
! 2
| 20 || {{yes2|461%}} || 4 || 1
|-
! 3
| 20 || {{yes2|469%}} || 4 || 1
|-
! 4
| 20 || {{yes2|477%}} || 4 || 1
|-
! 5
| {{yes2|24}} || {{yes2|485%}} || 4 || 1
|-
! 6
| 24 || {{yes2|493%}} || {{yes2|6}} || 1
|-
! 7
| 24 || {{yes2|501%}} || 6 || 1
|-
! 8
| 24 || {{yes2|509%}} || 6 || 1
|-
! 9
| 24 || {{yes2|517%}} || 6 || 1
|-
! <u>10</u>
| {{yes2|28}} || {{yes2|525%}} || 6 || 1
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Sniper|Arrow Eruption|Attacks up to 6 monsters simultaneously by shooting multiple arrows.|Attacks up to 6 monsters simultaneously by shooting multiple arrows.
{{MapleStory/skill
*'''Requires Level 5 [[#Mortal Blow|Mortal Blow]]'''.|
|name=Explosive Bolt
*'''Level 1''': MP -18; 284% Damage on 5 monsters.
|tooltip=Fires an arrow that sends multiple bolts in all directions on impact. The enemy struck by the initial arrow takes additional damage.
*'''Level 2''': MP -18; 288% Damage on 5 monsters.
}}
*'''Level 3''': MP -18; 292% Damage on 5 monsters.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': MP -18; 296% Damage on 5 monsters.
! width=50px | Level
*'''Level 5''': MP -18; 300% Damage on 5 monsters.
! width=100px | MP Cost
*'''Level 6''': MP -20; 304% Damage on 6 monsters.
! width=100px | Damage
*'''Level 7''': MP -20; 308% Damage on 6 monsters.
! width=100px | Number of Attacks
*'''Level 8''': MP -20; 312% Damage on 6 monsters.
! width=100px | Max Enemies Hit
*'''Level 9''': MP -20; 318% Damage on 6 monsters.
! width=100px | <span class=explain title="on the first target enemy">Additional Damage</span>
*'''Level 10''': MP -20; 320% Damage on 6 monsters.
|-
*'''Level 11''': MP -22; 324% Damage on 6 monsters.
|
*'''Level 12''': MP -22; 328% Damage on 7 monsters.
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
*'''Level 13''': MP -22; 332% Damage on 7 monsters.
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
*'''Level 14''': MP -22; 336% Damage on 7 monsters.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 15''': MP -22; 340% Damage on 7 monsters.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 16''': MP -24; 344% Damage on 7 monsters.
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 17''': MP -24; 348% Damage on 7 monsters.
|-
*'''Level 18''': MP -24; 352% Damage on 8 monsters.
! 1
*'''Level 19''': MP -24; 356% Damage on 8 monsters.
| bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | 548% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | +143%
*'''Level 20''': MP -24; 360% Damage on 8 monsters.
|-
*'''Level 21''': MP -26; 364% Damage on 8 monsters.
! 2
*'''Level 22''': MP -26; 368% Damage on 8 monsters.
| 12 || {{yes2|556%}} || 1 || 8 || {{yes2|+146%}}
*'''Level 23''': MP -26; 372% Damage on 8 monsters.
|-
*'''Level 24''': MP -26; 376% Damage on 9 monsters.
! 3
*'''Level 25''': MP -26; 380% Damage on 9 monsters.
| 12 || {{yes2|564%}} || 1 || 8 || {{yes2|+149%}}
*'''Level 26''': MP -28; 384% Damage on 9 monsters.
|-
*'''Level 27''': MP -28; 388% Damage on 9 monsters.
! 4
*'''Level 28''': MP -28; 392% Damage on 9 monsters.
| 12 || {{yes2|572%}} || 1 || 8 || {{yes2|+152%}}
*'''Level 29''': MP -28; 396% Damage on 9 monsters.
|-
*'''Level 30''': MP -28; 400% Damage on 10 monsters.
! 5
|}}
| 12 || {{yes2|580%}} || 1 || 8 || {{yes2|+155%}}
|-
! 6
| {{yes2|14}} || {{yes2|588%}} || 1 || 8 || {{yes2|+158%}}
|-
! 7
| 14 || {{yes2|596%}} || 1 || 8 || {{yes2|+161%}}
|-
! 8
| 14 || {{yes2|604%}} || 1 || 8 || {{yes2|+164%}}
|-
! 9
| 14 || {{yes2|612%}} || 1 || 8 || {{yes2|+167%}}
|-
! 10
| 14 || {{yes2|620%}} || 1 || 8 || {{yes2|+170%}}
|-
! 11
| {{yes2|16}} || {{yes2|628%}} || 1 || 8 || {{yes2|+173%}}
|-
! 12
| 16 || {{yes2|636%}} || 1 || 8 || {{yes2|+176%}}
|-
! 13
| 16 || {{yes2|644%}} || 1 || 8 || {{yes2|+179%}}
|-
! 14
| 16 || {{yes2|652%}} || 1 || 8 || {{yes2|+182%}}
|-
! 15
| 16 || {{yes2|660%}} || 1 || 8 || {{yes2|+185%}}
|-
! 16
| {{yes2|18}} || {{yes2|668%}} || 1 || 8 || {{yes2|+188%}}
|-
! 17
| 18 || {{yes2|676%}} || 1 || 8 || {{yes2|+191%}}
|-
! 18
| 18 || {{yes2|684%}} || 1 || 8 || {{yes2|+194%}}
|-
! 19
| 18 || {{yes2|692%}} || 1 || 8 || {{yes2|+197%}}
|-
! <u>20</u>
| 18 || {{yes2|700%}} || 1 || 8 || {{yes2|+200%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Sniper|Golden Eagle|Summons a golden eagle. The eagle will be hovering around you, attacking monsters nearby.|Summons a golden eagle. The eagle will be hovering around you, attacking monsters nearby.
{{MapleStory/skill
*'''Requires Level 5 [[#Puppet|Puppet]]'''.
|name=Pain Killer
*'''Consumes One Summoning Rock'''.|
|tooltip=Consumes a prepared Herb to remove Abnormal Status immediately. Additionally, increases all Elemental Resistances and Abnormal Status Resistances permanently.
*'''Level 1''': MP -40; Summons for 104 seconds. 155% Damage at 42% stun rate.
}}
*'''Level 2''': MP -44; Summons for 108 seconds. 160% Damage at 45% stun rate.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 3''': MP -44; Summons for 112 seconds. 165% Damage at 48% stun rate.
! width=50px | Level
*'''Level 4''': MP -48; Summons for 116 seconds. 170% Damage at 51% stun rate.
! width=100px | MP Cost
*'''Level 5''': MP -48; Summons for 120 seconds. 175% Damage at 54% stun rate.
! width=100px | <span class=explain title="of immunity to the removed status.">Duration</span>
*'''Level 6''': MP -52; Summons for 124 seconds. 180% Damage at 57% stun rate.
! width=100px | Cooldown
*'''Level 7''': MP -52; Summons for 128 seconds. 185% Damage at 60% stun rate.
! width=100px | <span class=explain title="Passive Effect">Abnormal Status Resistance</span>
*'''Level 8''': MP -56; Summons for 132 seconds. 190% Damage at 63% stun rate.
! width=100px | <span class=explain title="Passive Effect">Elemental Resistance</span>
*'''Level 9''': MP -56; Summons for 136 seconds. 195% Damage at 66% stun rate.
|-
*'''Level 10''': MP -60; Summons for 140 seconds. 200% Damage at 69% stun rate.
|
*'''Level 11''': MP -60; Summons for 144 seconds. 205% Damage at 72% stun rate.
| bgcolor=#90ff90 | '''''Subtract 1'' <br> per level'''
*'''Level 12''': MP -64; Summons for 148 seconds. 210% Damage at 75% stun rate.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 13''': MP -64; Summons for 152 seconds. 215% Damage at 78% stun rate.
| bgcolor=#90ff90 | '''''Subtract 18 sec'' <br> per level'''
*'''Level 14''': MP -68; Summons for 156 seconds. 220% Damage at 81% stun rate.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 15''': MP -68; Summons for 160 seconds. 225% Damage at 84% stun rate.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 16''': MP -72; Summons for 164 seconds. 230% Damage at 87% stun rate.
|-
*'''Level 17''': MP -72; Summons for 168 seconds. 235% Damage at 80% stun rate.
! 1
*'''Level 18''': MP -76; Summons for 172 seconds. 240% Damage at 93% stun rate.
| bgcolor=E6E6FA | 31 || bgcolor=E6E6FA | 1 sec || bgcolor=E6E6FA | 582 sec || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1%
*'''Level 19''': MP -76; Summons for 176 seconds. 245% Damage at 96% stun rate.
|-
*'''Level 20''': MP -80; Summons for 180 seconds. 250% Damage at 99% stun rate.
! 2
|}}
| {{yes2|32}} || 1 sec || {{yes2|564 sec}} || {{yes2|+2%}} || {{yes2|+2%}}
|-
! 3
| {{yes2|33}} || 1 sec || {{yes2|546 sec}} || {{yes2|+3%}} || {{yes2|+3%}}
|-
! 4
| {{yes2|34}} || 1 sec || {{yes2|528 sec}} || {{yes2|+4%}} || {{yes2|+4%}}
|-
! 5
| {{yes2|35}} || 1 sec || {{yes2|510 sec}} || {{yes2|+5%}} || {{yes2|+5%}}
|-
! 6
| {{yes2|36}} || 1 sec || {{yes2|492 sec}} || {{yes2|+6%}} || {{yes2|+6%}}
|-
! 7
| {{yes2|37}} || 1 sec || {{yes2|474 sec}} || {{yes2|+7%}} || {{yes2|+7%}}
|-
! 8
| {{yes2|38}} || 1 sec || {{yes2|456 sec}} || {{yes2|+8%}} || {{yes2|+8%}}
|-
! 9
| {{yes2|39}} || 1 sec || {{yes2|438 sec}} || {{yes2|+9%}} || {{yes2|+9%}}
|-
! 10
| {{yes2|40}} || 1 sec || {{yes2|420 sec}} || {{yes2|+10%}} || {{yes2|+10%}}
|-
! 11
| {{yes2|41}} || 1 sec || {{yes2|402 sec}} || {{yes2|+11%}} || {{yes2|+11%}}
|-
! 12
| {{yes2|42}} || 1 sec || {{yes2|384 sec}} || {{yes2|+12%}} || {{yes2|+12%}}
|-
! 13
| {{yes2|43}} || 1 sec || {{yes2|366 sec}} || {{yes2|+13%}} || {{yes2|+13%}}
|-
! 14
| {{yes2|44}} || 1 sec || {{yes2|348 sec}} || {{yes2|+14%}} || {{yes2|+14%}}
|-
! 15
| {{yes2|45}} || 1 sec || {{yes2|330 sec}} || {{yes2|+15%}} || {{yes2|+15%}}
|-
! 16
| {{yes2|46}} || 1 sec || {{yes2|312 sec}} || {{yes2|+16%}} || {{yes2|+16%}}
|-
! 17
| {{yes2|47}} || 1 sec || {{yes2|294 sec}} || {{yes2|+17%}} || {{yes2|+17%}}
|-
! 18
| {{yes2|48}} || 1 sec || {{yes2|276 sec}} || {{yes2|+18%}} || {{yes2|+18%}}
|-
! 19
| {{yes2|49}} || 1 sec || {{yes2|258 sec}} || {{yes2|+19%}} || {{yes2|+19%}}
|-
! <u>20</u>
| {{yes2|50}} || 1 sec || {{yes2|240 sec}} || {{yes2|+20%}} || {{yes2|+20%}}
|}{{MapleStory/skill|end}}


===Fourth Job===
{{MapleStory/skill
====Common====
|name=Reckless Hunt - Crossbow
{{MapleStory/Skill desc|Bowman 4 Common|Maple Warrior|Increase party's every stats by certain percentage.|Increase party's every stats by certain percentage.|
|tooltip=Reduces Weapon/Magic Avoidability and increases Critical Rate and Critical Damage. Can be toggled On/Off.
*'''Level 1''': MP -10; +1% Base Stats, 30 seconds.
}}
*'''Level 2''': MP -10; +1% Base Stats, 60 seconds.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 3''': MP -10; +2% Base Stats, 90 seconds.
! width=50px | Level
*'''Level 4''': MP -10; +2% Base Stats, 120 seconds.
! width=100px | <span class=explain title="When skill is active">Weapon and Magic Avoidability</span>
*'''Level 5''': MP -10; +3% Base Stats, 150 seconds.
! width=100px | <span class=explain title="When skill is active">Maximum Critical Damage</span>
*'''Level 6''': MP -20; +3% Base Stats, 180 seconds.
|-
*'''Level 7''': MP -20; +4% Base Stats, 210 seconds.
|
*'''Level 8''': MP -20; +4% Base Stats, 240 seconds.
| bgcolor=#90ff90 | '''''Add -5%'' <br> per level'''
*'''Level 9''': MP -20; +5% Base Stats, 270 seconds.
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
*'''Level 10''': MP -20; +5% Base Stats, 300 seconds.
|-
*'''Level 11''': MP -30; +6% Base Stats, 330 seconds.
! 1
*'''Level 12''': MP -30; +6% Base Stats, 360 seconds.
| bgcolor=E6E6FA | -5% || bgcolor=E6E6FA | +7%
*'''Level 13''': MP -30; +7% Base Stats, 390 seconds.
|-
*'''Level 14''': MP -30; +7% Base Stats, 420 seconds.
! 2
*'''Level 15''': MP -30; +8% Base Stats, 450 seconds.
| {{yes2|-10%}} || {{yes2|+9%}}
*'''Level 16''': MP -40; +8% Base Stats, 480 seconds.
|-
*'''Level 17''': MP -40; +9% Base Stats, 510 seconds.
! 3
*'''Level 18''': MP -40; +9% Base Stats, 540 seconds.
| {{yes2|-15%}} || {{yes2|+11%}}
*'''Level 19''': MP -40; +10% Base Stats, 570 seconds.
|-
*'''Level 20''': MP -40; +10% Base Stats, 600 seconds.
! 4
*'''Level 21''': MP -50; +11% Base Stats, 630 seconds.
| {{yes2|-20%}} || {{yes2|+13%}}
*'''Level 22''': MP -50; +11% Base Stats, 660 seconds.
|-
*'''Level 23''': MP -50; +12% Base Stats, 690 seconds.
! 5
*'''Level 24''': MP -50; +12% Base Stats, 720 seconds.
| {{yes2|-25%}} || {{yes2|+15%}}
*'''Level 25''': MP -50; +13% Base Stats, 750 seconds.
|-
*'''Level 26''': MP -60; +13% Base Stats, 780 seconds.
! 6
*'''Level 27''': MP -60; +14% Base Stats, 810 seconds.
| {{yes2|-30%}} || {{yes2|+17%}}
*'''Level 28''': MP -60; +14% Base Stats, 840 seconds.
|-
*'''Level 29''': MP -60; +15% Base Stats, 870 seconds.
! 7
*'''Level 30''': MP -60; +15% Base Stats, 900 seconds.}}
| {{yes2|-35%}} || {{yes2|+19%}}
|-
! 8
| {{yes2|-40%}} || {{yes2|+21%}}
|-
! 9
| {{yes2|-45%}} || {{yes2|+23%}}
|-
! <u>10</u>
| {{yes2|-50%}} || {{yes2|+25%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowman 4 Common|Hero's Will|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|
{{MapleStory/skill
*'''Level 1''': MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
|name=Aggressive Resistance
*'''Level 2''': MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
|tooltip=When attacking, create a barrier for a short time that absorbs a percentage of incoming damage. Every attack creates a new barrier.
*'''Level 3''': MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
}}
*'''Level 4''': MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes}}
! width=50px | Level
! width=100px | <span class=explain title="to a barrier, when attacking.">Damage Converted</span>
! width=100px | Duration
! width=100px | Damage Taken
! width=100px | <span class=explain title="This is a percentage of your max HP">Max Damage Taken</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add -6%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add -6%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 2% || bgcolor=E6E6FA | 8 sec || bgcolor=E6E6FA | -6% || bgcolor=E6E6FA | -11%
|-
! 2
| {{yes2|4%}} || 8 sec || {{yes2|-12%}} || {{yes2|-17%}}
|-
! 3
| {{yes2|6%}} || 8 sec || {{yes2|-18%}} || {{yes2|-23%}}
|-
! 4
| {{yes2|8%}} || 8 sec || {{yes2|-24%}} || {{yes2|-29%}}
|-
! 5
| {{yes2|10%}} || 8 sec || {{yes2|-30%}} || {{yes2|-35%}}
|-
! 6
| {{yes2|12%}} || 8 sec || {{yes2|-36%}} || {{yes2|-41%}}
|-
! 7
| {{yes2|14%}} || 8 sec || {{yes2|-42%}} || {{yes2|-47%}}
|-
! 8
| {{yes2|16%}} || 8 sec || {{yes2|-48%}} || {{yes2|-53%}}
|-
! 9
| {{yes2|18%}} || 8 sec || {{yes2|-54%}} || {{yes2|-59%}}
|-
! <u>10</u>
| {{yes2|20%}} || 8 sec || {{yes2|-60%}} || {{yes2|-65%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowman 4 Common|Marksmanship|When attacking, ignores some of the monster's defense. Also, permanently increases your Max HP.|When attacking, ignores some of the monster's defense. Also, permanently increases your Max HP.|
==Fourth Job==
*'''Level 1''': MaxHP +1%, 2% of ignored monster's defense.
Those in ''Italic'' can be obtained through Combat Orders.
*'''Level 2''': MaxHP +2%, 4% of ignored monster's defense.
===Common Fourth Job skills===
*'''Level 3''': MaxHP +3%, 6% of ignored monster's defense.
{{MapleStory/skill
*'''Level 4''': MaxHP +4%, 8% of ignored monster's defense.
|name=Maple Warrior
*'''Level 5''': MaxHP +5%, 10% of ignored monster's defense.
|tooltip=Increases the base stats of all party members.
*'''Level 6''': MaxHP +6%, 12% of ignored monster's defense.
}}
*'''Level 7''': MaxHP +7%, 14% of ignored monster's defense.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 8''': MaxHP +8%, 16% of ignored monster's defense.
! width=50px | Level
*'''Level 9''': MaxHP +9%, 18% of ignored monster's defense.
! width=100px | MP Cost
*'''Level 10''': MaxHP +10%, 20% of ignored monster's defense.
! width=100px | Base Stats
|MS Skill Experience Shot.png}}
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 10'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 30 seconds per level'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
|-
! 2
| 10 || +1% || {{yes2|60 sec}}
|-
! 3
| 10 || {{yes2|+2%}} || {{yes2|90 sec}}
|-
! 4
| 10 || +2% || {{yes2|120 sec}}
|-
! 5
| {{yes2|20}} || {{yes2|+3%}} || {{yes2|150 sec}}
|-
! 6
| 20 || +3% || {{yes2|180 sec}}
|-
! 7
| 20 || {{yes2|+4%}} || {{yes2|210 sec}}
|-
! 8
| 20 || +4% || {{yes2|240 sec}}
|-
! 9
| 20 || {{yes2|+5%}} || {{yes2|270 sec}}
|-
! 10
| {{yes2|30}} || +5% || {{yes2|300 sec}}
|-
! 11
| 30 || {{yes2|+6%}} || {{yes2|330 sec}}
|-
! 12
| 30 || +6% || {{yes2|360 sec}}
|-
! 13
| 30 || {{yes2|+7%}} || {{yes2|390 sec}}
|-
! 14
| 30 || +7% || {{yes2|420 sec}}
|-
! 15
| {{yes2|40}} || {{yes2|+8%}} || {{yes2|450 sec}}
|-
! 16
| 40 || +8% || {{yes2|480 sec}}
|-
! 17
| 40 || {{yes2|+9%}} || {{yes2|510 sec}}
|-
! 18
| 40 || +9% || {{yes2|540 sec}}
|-
! 19
| 40 || {{yes2|+10%}} || {{yes2|570 sec}}
|-
! 20
| {{yes2|50}} || +10% || {{yes2|600 sec}}
|-
! 21
| 50 || {{yes2|+11%}} || {{yes2|630 sec}}
|-
! 22
| 50 || +11% || {{yes2|660 sec}}
|-
! 23
| 50 || {{yes2|+12%}} || {{yes2|690 sec}}
|-
! 24
| 50 || +12% || {{yes2|720 sec}}
|-
! 25
| {{yes2|60}} || {{yes2|+13%}} || {{yes2|750 sec}}
|-
! 26
| 60 || +13% || {{yes2|780 sec}}
|-
! 27
| 60 || {{yes2|+14%}} || {{yes2|810 sec}}
|-
! 28
| 60 || +14% || {{yes2|840 sec}}
|-
! 29
| 60 || {{yes2|+15%}} || {{yes2|870 sec}}
|-
! <u>30</u>
| {{yes2|70}} || +15% || {{yes2|900 sec}}
|-
! <i>31</i>
| 70 || {{yes2|+16%}} || {{yes2|930 sec}}
|-
! <i>32</i>
| 70 || +16% || {{yes2|960 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowman 4 Common|Sharp Eyes|Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.|Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.|
{{MapleStory/skill
*'''Level 1''': MP -30; 10 seconds of 6% critical chance with 1% critical damage.
|name=Hero's Will
*'''Level 2''': MP -30; 20 seconds of 6% critical chance with 2% critical damage.
|tooltip=By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
*'''Level 3''': MP -30; 30 seconds of 7% critical chance with 3% critical damage.
}}
*'''Level 4''': MP -30; 40 seconds of 7% critical chance with 4% critical damage.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -30; 50 seconds of 8% critical chance with 5% critical damage.
! width=50px | Level
*'''Level 6''': MP -33; 60 seconds of 8% critical chance with 6% critical damage.
! width=100px | MP Cost
*'''Level 7''': MP -33; 70 seconds of 9% critical chance with 7% critical damage.
! width=100px | Cooldown
*'''Level 8''': MP -33; 80 seconds of 9% critical chance with 8% critical damage.
|-
*'''Level 9''': MP -33; 90 seconds of 10% critical chance with 9% critical damage.
|
*'''Level 10''': MP -33; 100 seconds of 10% critical chance with 10% critical damage.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 11''': MP -36; 110 seconds of 11% critical chance with 11% critical damage.
| bgcolor=#90ff90 | '''''Subtract 60 seconds per level'''
*'''Level 12''': MP -36; 120 seconds of 11% critical chance with 12% critical damage.
|-
*'''Level 13''': MP -36; 130 seconds of 12% critical chance with 13% critical damage.
! 1
*'''Level 14''': MP -36; 140 seconds of 12% critical chance with 14% critical damage.
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 600 sec
*'''Level 15''': MP -36; 150 seconds of 13% critical chance with 15% critical damage.
|-
*'''Level 16''': MP -39; 160 seconds of 13% critical chance with 16% critical damage.
! 2
*'''Level 17''': MP -39; 170 seconds of 14% critical chance with 17% critical damage.
| 30 || {{yes2|540 sec}}
*'''Level 18''': MP -39; 180 seconds of 14% critical chance with 18% critical damage.
|-
*'''Level 19''': MP -39; 190 seconds of 15% critical chance with 19% critical damage.
! 3
*'''Level 20''': MP -39; 200 seconds of 15% critical chance with 20% critical damage.
| 30 || {{yes2|480 sec}}
*'''Level 21''': MP -42; 210 seconds of 16% critical chance with 21% critical damage.
|-
*'''Level 22''': MP -42; 220 seconds of 16% critical chance with 22% critical damage.
! 4
*'''Level 23''': MP -42; 230 seconds of 17% critical chance with 23% critical damage.
| 30 || {{yes2|420 sec}}
*'''Level 24''': MP -42; 240 seconds of 17% critical chance with 24% critical damage.
|-
*'''Level 25''': MP -42; 250 seconds of 18% critical chance with 25% critical damage.
! <u>5</u>
*'''Level 26''': MP -45; 260 seconds of 18% critical chance with 26% critical damage.
| 30 || {{yes2|360 sec}}
*'''Level 27''': MP -45; 270 seconds of 19% critical chance with 27% critical damage.
|-
*'''Level 28''': MP -45; 280 seconds of 19% critical chance with 28% critical damage.
! <i>6</i>
*'''Level 29''': MP -45; 290 seconds of 20% critical chance with 29% critical damage.
| 30 || {{yes2|300 sec}}
*'''Level 30''': MP -45; 300 seconds of 20% critical chance with 30% critical damage.
|-
|}}
! <i>7</i>
| 30 || {{yes2|240 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowman 4 Common|Dragon Pulse|Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies.|Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies.|
{{MapleStory/skill
*'''Level 1''': MP -24; 123% Damage on 4 monsters.
|name=Sharp Eyes
*'''Level 2''': MP -24; 126% Damage on 4 monsters.
|tooltip=Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
*'''Level 3''': MP -24; 129% Damage on 4 monsters.
}}
*'''Level 4''': MP -24; 132% Damage on 4 monsters.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -26; 135% Damage on 4 monsters.
! width=50px | Level
*'''Level 6''': MP -26; 138% Damage on 4 monsters.
! width=100px | MP Cost
*'''Level 7''': MP -26; 141% Damage on 4 monsters.
! width=100px | Critical Rate
*'''Level 8''': MP -26; 144% Damage on 4 monsters.
! width=100px | Maximum Critical Damage
*'''Level 9''': MP -26; 147% Damage on 4 monsters.
! width=100px | Duration
*'''Level 10''': MP -28; 150% Damage on 4 monsters.
|-
*'''Level 11''': MP -28; 153% Damage on 5 monsters.
|
*'''Level 12''': MP -28; 156% Damage on 5 monsters.
| bgcolor=#90ff90 | '''''Add 3'' <br> per 5 levels'''
*'''Level 13''': MP -28; 159% Damage on 5 monsters.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 14''': MP -28; 162% Damage on 5 monsters.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 15''': MP -30; 165% Damage on 5 monsters.
| bgcolor=#90ff90 | '''''Add 10 seconds per level'''
*'''Level 16''': MP -30; 168% Damage on 5 monsters.
|-
*'''Level 17''': MP -30; 171% Damage on 5 monsters.
! 1
*'''Level 18''': MP -30; 174% Damage on 5 monsters.
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 10 sec
*'''Level 19''': MP -30; 177% Damage on 5 monsters.
|-
*'''Level 20''': MP -32; 180% Damage on 5 monsters.
! 2
*'''Level 21''': MP -32; 183% Damage on 6 monsters.
| 30 || +6% || {{yes2|+2%}} || {{yes2|20 sec}}
*'''Level 22''': MP -32; 186% Damage on 6 monsters.
|-
*'''Level 23''': MP -32; 189% Damage on 6 monsters.
! 3
*'''Level 24''': MP -32; 192% Damage on 6 monsters.
| 30 || {{yes2|+7%}} || {{yes2|+3%}} || {{yes2|30 sec}}
*'''Level 25''': MP -34; 195% Damage on 6 monsters.
|-
*'''Level 26''': MP -34; 198% Damage on 6 monsters.
! 4
*'''Level 27''': MP -34; 201% Damage on 6 monsters.
| 30 || +7% || {{yes2|+4%}} || {{yes2|40 sec}}
*'''Level 28''': MP -34; 204% Damage on 6 monsters.
|-
*'''Level 29''': MP -34; 207% Damage on 6 monsters.
! 5
*'''Level 30''': MP -36; 210% Damage on 6 monsters.
| 30 || {{yes2|+8%}} || {{yes2|+5%}} || {{yes2|50 sec}}
|}}
|-
! 6
| {{yes2|33}} || +8% || {{yes2|+6%}} || {{yes2|60 sec}}
|-
! 7
| 33 || {{yes2|+9%}} || {{yes2|+7%}} || {{yes2|70 sec}}
|-
! 8
| 33 || +9% || {{yes2|+8%}} || {{yes2|80 sec}}
|-
! 9
| 33 || {{yes2|+10%}} || {{yes2|+9%}} || {{yes2|90 sec}}
|-
! 10
| 33 || +10% || {{yes2|+10%}} || {{yes2|100 sec}}
|-
! 11
| {{yes2|36}} || {{yes2|+11%}} || {{yes2|+11%}} || {{yes2|110 sec}}
|-
! 12
| 36 || +11% || {{yes2|+12%}} || {{yes2|120 sec}}
|-
! 13
| 36 || {{yes2|+12%}} || {{yes2|+13%}} || {{yes2|130 sec}}
|-
! 14
| 36 || +12% || {{yes2|+14%}} || {{yes2|140 sec}}
|-
! 15
| 36 || {{yes2|+13%}} || {{yes2|+15%}} || {{yes2|150 sec}}
|-
! 16
| {{yes2|39}} || +13% || {{yes2|+16%}} || {{yes2|160 sec}}
|-
! 17
| 39 || {{yes2|+14%}} || {{yes2|+17%}} || {{yes2|170 sec}}
|-
! 18
| 39 || +14% || {{yes2|+18%}} || {{yes2|180 sec}}
|-
! 19
| 39 || {{yes2|+15%}} || {{yes2|+19%}} || {{yes2|190 sec}}
|-
! 20
| 39 || +15% || {{yes2|+20%}} || {{yes2|200 sec}}
|-
! 21
| {{yes2|42}} || {{yes2|+16%}} || {{yes2|+21%}} || {{yes2|210 sec}}
|-
! 22
| 42 || +16% || {{yes2|+22%}} || {{yes2|220 sec}}
|-
! 23
| 42 || {{yes2|+17%}} || {{yes2|+23%}} || {{yes2|230 sec}}
|-
! 24
| 42 || +17% || {{yes2|+24%}} || {{yes2|240 sec}}
|-
! 25
| 42 || {{yes2|+18%}} || {{yes2|+25%}} || {{yes2|250 sec}}
|-
! 26
| {{yes2|45}} || +18% || {{yes2|+26%}} || {{yes2|260 sec}}
|-
! 27
| 45 || {{yes2|+19%}} || {{yes2|+27%}} || {{yes2|270 sec}}
|-
! 28
| 45 || +19% || {{yes2|+28%}} || {{yes2|280 sec}}
|-
! 29
| 45 || {{yes2|+20%}} || {{yes2|+29%}} || {{yes2|290 sec}}
|-
! <u>30</u>
| 45 || +20% || {{yes2|+30%}} || {{yes2|300 sec}}
|-
! <i>31</i>
| {{yes2|48}} || {{yes2|+21%}} || {{yes2|+31%}} || {{yes2|310 sec}}
|-
! <i>32</i>
| 48 || +21% || {{yes2|+32%}} || {{yes2|320 sec}}
|}{{MapleStory/skill|end}}


====Bowmaster====
{{MapleStory/skill
|name=Illusion Step
|tooltip=Greatly enhances DEX and Avoidability for a short time. Also permanently reduces damage taken.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | DEX
! width=100px | Dodge Chance
! width=100px | Duration
! width=100px | <span class=explain title="Passive Effect">Damage Taken</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 6 seconds per level'''
| bgcolor=#90ff90 | '''''Add -2%'' <br> per 3 levels'''
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | +11 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 66 sec || bgcolor=E6E6FA | -2%
|-
! 2
| {{yes2|20}} || {{yes2|+12}} || {{yes2|+2%}} || {{yes2|72 sec}} || -2%
|-
! 3
| 21 || {{yes2|+13}} || {{yes2|+3%}} || {{yes2|78 sec}} || -2%
|-
! 4
| {{yes2|22}} || {{yes2|+14}} || {{yes2|+4%}} || {{yes2|84 sec}} || {{yes2|-4%}}
|-
! 5
| 22 || {{yes2|+15}} || {{yes2|+5%}} || {{yes2|90 sec}} || -4%
|-
! 6
| {{yes2|23}} || {{yes2|+16}} || {{yes2|+6%}} || {{yes2|96 sec}} || -4%
|-
! 7
| 23 || {{yes2|+17}} || {{yes2|+7%}} || {{yes2|102 sec}} || {{yes2|-6%}}
|-
! 8
| {{yes2|24}} || {{yes2|+18}} || {{yes2|+8%}} || {{yes2|108 sec}} || -6%
|-
! 9
| 24 || {{yes2|+19}} || {{yes2|+9%}} || {{yes2|114 sec}} || -6%
|-
! 10
| {{yes2|25}} || {{yes2|+20}} || {{yes2|+10%}} || {{yes2|120 sec}} || {{yes2|-8%}}
|-
! 11
| 25 || {{yes2|+21}} || {{yes2|+11%}} || {{yes2|126 sec}} || -8%
|-
! 12
| {{yes2|26}} || {{yes2|+22}} || {{yes2|+12%}} || {{yes2|132 sec}} || -8%
|-
! 13
| 26 || {{yes2|+23}} || {{yes2|+13%}} || {{yes2|138 sec}} || {{yes2|-10%}}
|-
! 14
| {{yes2|27}} || {{yes2|+24}} || {{yes2|+14%}} || {{yes2|144 sec}} || -10%
|-
! 15
| 27 || {{yes2|+25}} || {{yes2|+15%}} || {{yes2|150 sec}} || -10%
|-
! 16
| {{yes2|28}} || {{yes2|+26}} || {{yes2|+16%}} || {{yes2|156 sec}} || {{yes2|-12%}}
|-
! 17
| 28 || {{yes2|+27}} || {{yes2|+17%}} || {{yes2|162 sec}} || -12%
|-
! 18
| {{yes2|29}} || {{yes2|+28}} || {{yes2|+18%}} || {{yes2|168 sec}} || -12%
|-
! 19
| 29 || {{yes2|+29}} || {{yes2|+19%}} || {{yes2|174 sec}} || {{yes2|-14%}}
|-
! 20
| {{yes2|30}} || {{yes2|+30}} || {{yes2|+20%}} || {{yes2|180 sec}} || -14%
|-
! 21
| 30 || {{yes2|+31}} || {{yes2|+21%}} || {{yes2|186 sec}} || -14%
|-
! 22
| {{yes2|31}} || {{yes2|+32}} || {{yes2|+22%}} || {{yes2|192 sec}} || {{yes2|-16%}}
|-
! 23
| 31 || {{yes2|+33}} || {{yes2|+23%}} || {{yes2|198 sec}} || -16%
|-
! 24
| {{yes2|32}} || {{yes2|+34}} || {{yes2|+24%}} || {{yes2|204 sec}} || -16%
|-
! 25
| 32 || {{yes2|+35}} || {{yes2|+25%}} || {{yes2|210 sec}} || {{yes2|-18%}}
|-
! 26
| {{yes2|33}} || {{yes2|+36}} || {{yes2|+26%}} || {{yes2|216 sec}} || -18%
|-
! 27
| 33 || {{yes2|+37}} || {{yes2|+27%}} || {{yes2|222 sec}} || -18%
|-
! 28
| {{yes2|34}} || {{yes2|+38}} || {{yes2|+28%}} || {{yes2|228 sec}} || {{yes2|-20%}}
|-
! 29
| 34 || {{yes2|+39}} || {{yes2|+29%}} || {{yes2|234 sec}} || -20%
|-
! <u>30</u>
| {{yes2|35}} || {{yes2|+40}} || {{yes2|+30%}} || {{yes2|240 sec}} || -20%
|-
! <i>31</i>
| 35 || {{yes2|+41}} || {{yes2|+31%}} || {{yes2|246 sec}} || {{yes2|-22%}}
|-
! <i>32</i>
| {{yes2|36}} || {{yes2|+42}} || {{yes2|+32%}} || {{yes2|252 sec}} || -22%
|}{{MapleStory/skill|end}}
 
===Bowmaster===
*Advanced from the third job [[#Ranger|Ranger]].
*Advanced from the third job [[#Ranger|Ranger]].


{{MapleStory/Skill desc|Bowmaster|Bow Expert|Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.|Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
{{MapleStory/skill
*'''Requires Level 20 [[#Bow Mastery|Bow Mastery]]'''.|
|name=Bow Expert
*'''Level 1''': 56% Mastery, +1 Weapon Attack, 1% minimum critical damage.
|tooltip=Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
*'''Level 2''': 56% Mastery, +2 Weapon Attack, 1% minimum critical damage.
|requirement=Requires Level 10 [[#Bow Mastery|Bow Mastery]]
*'''Level 3''': 57% Mastery, +3 Weapon Attack, 2% minimum critical damage.
}}
*'''Level 4''': 57% Mastery, +4 Weapon Attack, 2% minimum critical damage.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': 58% Mastery, +5 Weapon Attack, 3% minimum critical damage.
! width=50px | Level
*'''Level 6''': 58% Mastery, +6 Weapon Attack, 3% minimum critical damage.
! width=100px | Bow Mastery
*'''Level 7''': 59% Mastery, +7 Weapon Attack, 4% minimum critical damage.
! width=100px | Weapon Attack
*'''Level 8''': 59% Mastery, +8 Weapon Attack, 4% minimum critical damage.
! width=100px | Minimum Critical Damage
*'''Level 9''': 60% Mastery, +9 Weapon Attack, 5% minimum critical damage.
|-
*'''Level 10''': 60% Mastery, +10 Weapon Attack, 5% minimum critical damage.
|
*'''Level 11''': 61% Mastery, +11 Weapon Attack, 6% minimum critical damage.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 12''': 61% Mastery, +12 Weapon Attack, 6% minimum critical damage.
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
*'''Level 13''': 62% Mastery, +13 Weapon Attack, 7% minimum critical damage.
| bgcolor=#90ff90 | '''''Add 1%'' <br>  per 2 levels'''
*'''Level 14''': 62% Mastery, +14 Weapon Attack, 7% minimum critical damage.
|-
*'''Level 15''': 63% Mastery, +15 Weapon Attack, 8% minimum critical damage.
! 1
*'''Level 16''': 63% Mastery, +16 Weapon Attack, 8% minimum critical damage.
| bgcolor=E6E6FA | +56% || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1%
*'''Level 17''': 64% Mastery, +17 Weapon Attack, 9% minimum critical damage.
|-
*'''Level 18''': 64% Mastery, +18 Weapon Attack, 9% minimum critical damage.
! 2
*'''Level 19''': 65% Mastery, +19 Weapon Attack, 10% minimum critical damage.
| +56% || {{yes2|+2}} || +1%  
*'''Level 20''': 65% Mastery, +20 Weapon Attack, 10% minimum critical damage.
|-
*'''Level 21''': 66% Mastery, +21 Weapon Attack, 11% minimum critical damage.
! 3
*'''Level 22''': 66% Mastery, +22 Weapon Attack, 11% minimum critical damage.
| {{yes2|+57%}} || {{yes2|+3}} || {{yes2|+2%}}
*'''Level 23''': 67% Mastery, +23 Weapon Attack, 12% minimum critical damage.
|-
*'''Level 24''': 67% Mastery, +24 Weapon Attack, 12% minimum critical damage.
! 4
*'''Level 25''': 68% Mastery, +25 Weapon Attack, 13% minimum critical damage.
| +57% || {{yes2|+4}} || +2%
*'''Level 26''': 68% Mastery, +26 Weapon Attack, 13% minimum critical damage.
|-
*'''Level 27''': 69% Mastery, +27 Weapon Attack, 14% minimum critical damage.
! 5
*'''Level 28''': 69% Mastery, +28 Weapon Attack, 14% minimum critical damage.
| {{yes2|+58%}} || {{yes2|+5}} || {{yes2|+3%}}
*'''Level 29''': 70% Mastery, +29 Weapon Attack, 15% minimum critical damage.
|-
*'''Level 30''': 70% Mastery, +30 Weapon Attack, 15% minimum critical damage.
! 6
|}}
| +58% || {{yes2|+6}} || +3%
|-
! 7
| {{yes2|+59%}} || {{yes2|+7}} || {{yes2|+4%}}
|-
! 8
| +59% || {{yes2|+8}} || +4%
|-
! 9
| {{yes2|+60%}} || {{yes2|+9}} || {{yes2|+5%}}
|-
! 10
| +60% || {{yes2|+10}} || +5%
|-
! 11
| {{yes2|+61%}} || {{yes2|+11}} || {{yes2|+6%}}
|-
! 12
| +61% || {{yes2|+12}} || +6%
|-
! 13
| {{yes2|+62%}} || {{yes2|+13}} || {{yes2|+7%}}
|-
! 14
| +62% || {{yes2|+14}} || +7%
|-
! 15
| {{yes2|+63%}} || {{yes2|+15}} || {{yes2|+8%}}
|-
! 16
| +63% || {{yes2|+16}} || +8%
|-
! 17
| {{yes2|+64%}} || {{yes2|+17}} || {{yes2|+9%}}
|-
! 18
| +64% || {{yes2|+18}} || +9%
|-
! 19
| {{yes2|+65%}} || {{yes2|+19}} || {{yes2|+10%}}
|-
! 20
| +65% || {{yes2|+20}} || +10%
|-
! 21
| {{yes2|+66%}} || {{yes2|+21}} || {{yes2|+11%}}
|-
! 22
| +66% || {{yes2|+22}} || +11%
|-
! 23
| {{yes2|+67%}} || {{yes2|+23}} || {{yes2|+12%}}
|-
! 24
| +67% || {{yes2|+24}} || +12%
|-
! 25
| {{yes2|+68%}} || {{yes2|+25}} || {{yes2|+13%}}
|-
! 26
| +68% || {{yes2|+26}} || +13%
|-
! 27
| {{yes2|+69%}} || {{yes2|+27}} || {{yes2|+14%}}
|-
! 28
| +69% || {{yes2|+28}} || +14%
|-
! 29
| {{yes2|+70%}} || {{yes2|+29}} || {{yes2|+15%}}
|-
! <u>30</u>
| +70% || {{yes2|+30}} || +15%
|-
! <i>31</i>
| {{yes2|+71%}} || {{yes2|+31}} || {{yes2|+16%}}
|-
! <i>32</i>
| +71% || {{yes2|+32}} || +16%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowmaster|Phoenix|Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Knock-down enemies.|Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Knock-down enemies.
{{MapleStory/skill
*'''Requires Level 15 [[#Silver Hawk|Silver Hawk]]'''.|
|name=Advanced Final Attack
*'''Level 1''': MP -40; Phoenix is summoned for 104 seconds. Deals 215% Damage on 4 monsters with 37% chance of stunning.
|tooltip=Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.
*'''Level 2''': MP -44; Phoenix is summoned for 108 seconds. Deals 220% Damage on 4 monsters with 39% chance of stunning.
|requirement=Requires Level 20 [[#Final Attack|Final Attack]]
*'''Level 3''': MP -44; Phoenix is summoned for 112 seconds. Deals 225% Damage on 4 monsters with 41% chance of stunning.
}}
*'''Level 4''': MP -48; Phoenix is summoned for 116 seconds. Deals 230% Damage on 4 monsters with 43% chance of stunning.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -48; Phoenix is summoned for 120 seconds. Deals 235% Damage on 4 monsters with 45% chance of stunning.
! width=50px | Level
*'''Level 6''': MP -52; Phoenix is summoned for 124 seconds. Deals 240% Damage on 4 monsters with 47% chance of stunning.
! width=100px | Weapon Attack
*'''Level 7''': MP -52; Phoenix is summoned for 128 seconds. Deals 245% Damage on 4 monsters with 49% chance of stunning.
! width=100px | Accuracy
*'''Level 8''': MP -56; Phoenix is summoned for 132 seconds. Deals 250% Damage on 4 monsters with 51% chance of stunning.
! width=100px | Chance
*'''Level 9''': MP -56; Phoenix is summoned for 136 seconds. Deals 255% Damage on 4 monsters with 53% chance of stunning.
! width=100px | Damage
*'''Level 10''': MP -60; Phoenix is summoned for 140 seconds. Deals 260% Damage on 4 monsters with 55% chance of stunning.
! width=100px | Number of Hits
*'''Level 11''': MP -60; Phoenix is summoned for 144 seconds. Deals 265% Damage on 4 monsters with 57% chance of stunning.
|-
*'''Level 12''': MP -64; Phoenix is summoned for 148 seconds. Deals 270% Damage on 4 monsters with 59% chance of stunning.
|
*'''Level 13''': MP -64; Phoenix is summoned for 152 seconds. Deals 275% Damage on 4 monsters with 61% chance of stunning.
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
*'''Level 14''': MP -68; Phoenix is summoned for 156 seconds. Deals 280% Damage on 4 monsters with 63% chance of stunning.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
*'''Level 15''': MP -68; Phoenix is summoned for 160 seconds. Deals 285% Damage on 4 monsters with 65% chance of stunning.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 16''': MP -72; Phoenix is summoned for 164 seconds. Deals 290% Damage on 4 monsters with 67% chance of stunning.
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 17''': MP -72; Phoenix is summoned for 168 seconds. Deals 295% Damage on 4 monsters with 69% chance of stunning.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 18''': MP -76; Phoenix is summoned for 172 seconds. Deals 300% Damage on 4 monsters with 71% chance of stunning.
|-
*'''Level 19''': MP -76; Phoenix is summoned for 176 seconds. Deals 305% Damage on 4 monsters with 73% chance of stunning.
! 1
*'''Level 20''': MP -80; Phoenix is summoned for 180 seconds. Deals 310% Damage on 4 monsters with 75% chance of stunning.
| bgcolor=E6E6FA | +6 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 41% || bgcolor=E6E6FA | 152% || bgcolor=E6E6FA | 1
*'''Level 21''': MP -80; Phoenix is summoned for 184 seconds. Deals 315% Damage on 4 monsters with 77% chance of stunning.
|-
*'''Level 22''': MP -84; Phoenix is summoned for 188 seconds. Deals 320% Damage on 4 monsters with 79% chance of stunning.
! 2
*'''Level 23''': MP -84; Phoenix is summoned for 192 seconds. Deals 325% Damage on 4 monsters with 81% chance of stunning.
| +6 || +1% || {{yes2|42%}} || {{yes2|154%}} || 1
*'''Level 24''': MP -88; Phoenix is summoned for 196 seconds. Deals 330% Damage on 4 monsters with 83% chance of stunning.
|-
*'''Level 25''': MP -88; Phoenix is summoned for 200 seconds. Deals 335% Damage on 4 monsters with 85% chance of stunning.
! 3
*'''Level 26''': MP -92; Phoenix is summoned for 204 seconds. Deals 340% Damage on 4 monsters with 87% chance of stunning.
| {{yes2|+7}} || +1% || {{yes2|43%}} || {{yes2|156%}} || 1
*'''Level 27''': MP -92; Phoenix is summoned for 208 seconds. Deals 345% Damage on 4 monsters with 89% chance of stunning.
|-
*'''Level 28''': MP -96; Phoenix is summoned for 212 seconds. Deals 350% Damage on 4 monsters with 91% chance of stunning.
! 4
*'''Level 29''': MP -96; Phoenix is summoned for 216 seconds. Deals 355% Damage on 4 monsters with 93% chance of stunning.
| +7 || {{yes2|+2%}} || {{yes2|44%}} || {{yes2|158%}} || 1
*'''Level 30''': MP -100; Phoenix is summoned for 220 seconds. Deals 360% Damage on 4 monsters with 95% chance of stunning.
|-
|}}
! 5
| {{yes2|+8}} || +2% || {{yes2|45%}} || {{yes2|160%}} || 1
|-
! 6
| +8 || +2% || {{yes2|46%}} || {{yes2|162%}} || 1
|-
! 7
| {{yes2|+9}} || {{yes2|+3%}} || {{yes2|47%}} || {{yes2|164%}} || 1
|-
! 8
| +9 || +3% || {{yes2|48%}} || {{yes2|166%}} || 1
|-
! 9
| {{yes2|+10}} || +3% || {{yes2|49%}} || {{yes2|168%}} || 1
|-
! 10
| +10 || {{yes2|+4%}} || {{yes2|50%}} || {{yes2|170%}} || 1
|-
! 11
| {{yes2|+11}} || +4% || {{yes2|51%}} || {{yes2|172%}} || 1
|-
! 12
| +11 || +4% || {{yes2|52%}} || {{yes2|174%}} || 1
|-
! 13
| {{yes2|+12}} || {{yes2|+5%}} || {{yes2|53%}} || {{yes2|176%}} || 1
|-
! 14
| +12 || +5% || {{yes2|54%}} || {{yes2|178%}} || 1
|-
! 15
| {{yes2|+13}} || +5% || {{yes2|55%}} || {{yes2|180%}} || 1
|-
! 16
| +13 || {{yes2|+6%}} || {{yes2|56%}} || {{yes2|182%}} || 1
|-
! 17
| {{yes2|+14}} || +6% || {{yes2|57%}} || {{yes2|184%}} || 1
|-
! 18
| +14 || +6% || {{yes2|58%}} || {{yes2|186%}} || 1
|-
! 19
| {{yes2|+15}} || {{yes2|+7%}} || {{yes2|59%}} || {{yes2|188%}} || 1
|-
! 20
| +15 || +7% || {{yes2|60%}} || {{yes2|190%}} || 1
|-
! 21
| {{yes2|+16}} || +7% || {{yes2|61%}} || {{yes2|192%}} || 1
|-
! 22
| +16 || {{yes2|+8%}} || {{yes2|62%}} || {{yes2|194%}} || 1
|-
! 23
| {{yes2|+17}} || +8% || {{yes2|63%}} || {{yes2|196%}} || 1
|-
! 24
| +17 || +8% || {{yes2|64%}} || {{yes2|198%}} || 1
|-
! 25
| {{yes2|+18}} || {{yes2|+9%}} || {{yes2|65%}} || {{yes2|200%}} || 1
|-
! 26
| +18 || +9% || {{yes2|66%}} || {{yes2|202%}} || 1
|-
! 27
| {{yes2|+19}} || +9% || {{yes2|67%}} || {{yes2|204%}} || 1
|-
! 28
| +19 || {{yes2|+10%}} || {{yes2|68%}} || {{yes2|206%}} || 1
|-
! 29
| {{yes2|+20}} || +10% || {{yes2|69%}} || {{yes2|208%}} || 1
|-
! <u>30</u>
| +20 || +10% || {{yes2|70%}} || {{yes2|210%}} || 1
|-
! <i>31</i>
| {{yes2|+21}} || {{yes2|+11%}} || {{yes2|71%}} || {{yes2|212%}} || 1
|-
! <i>32</i>
| +21 || +11% || {{yes2|72%}} || {{yes2|214%}} || 1
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowmaster|Vengeance|Whenever you're hit, you have a chance to damage, Knock-back, or Stun nearby enemies.|Whenever you're hit, you have a chance to damage, Knock-back, or Stun nearby enemies.|
{{MapleStory/skill
*'''Level 1''': 5% chance of knockback and attacks 2 times with 320% Damage. 2 second stun duration.
|name=Arrow Blaster
*'''Level 2''': 10% chance of knockback and attacks 2 times with 340% Damage. 2 second stun duration.
|tooltip=Shoots an arrow at a high angle. If you press and hold the skill key, it will fire continuously. While firing, use the Up and Down arrow keys to control the force of the shot. While the skill is casting, press NPC Chat to set up Arrow Blaster at your location to fire arrows automatically. Also boosts the power of Hurricane.
*'''Level 3''': 15% chance of knockback and attacks 3 times with 360% Damage. 2 second stun duration.
}}
*'''Level 4''': 20% chance of knockback and attacks 3 times with 380% Damage. 2 second stun duration.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': 25% chance of knockback and attacks 4 times with 400% Damage. 3 second stun duration.
! width=50px | Level
*'''Level 6''': 30% chance of knockback and attacks 4 times with 420% Damage. 3 second stun duration.
! width=100px | MP Cost
*'''Level 7''': 35% chance of knockback and attacks 5 times with 440% Damage. 3 second stun duration.
! width=100px | Damage
*'''Level 8''': 40% chance of knockback and attacks 5 times with 460% Damage. 3 second stun duration.
! width=100px | Max Enemies Hit
*'''Level 9''': 45% chance of knockback and attacks 6 times with 480% Damage. 3 second stun duration.
! width=100px | Number of Hits
*'''Level 10''': 50% chance of knockback and attacks 6 times with 500% Damage. 4 second stun duration.
! width=100px | <span class=explain title="When setting up Arrow Blaster by pressing NPC chat">Damage</span>
|}}
! width=100px | <span class=explain title="When setting up Arrow Blaster by pressing NPC chat">Duration</span>
! width=100px | Hurricane Damage
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 11 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 133% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 95% || bgcolor=E6E6FA | 20 sec || bgcolor=E6E6FA | 189%
|-
! 2
| 5 || {{yes2|136%}} || 4 || 1 || {{yes2|97%}} || 20 sec || {{yes2|192%}}
|-
! 3
| 5 || {{yes2|139%}} || 4 || 1 || {{yes2|99%}} || {{yes2|21 sec}} || {{yes2|195%}}
|-
! 4
| 5 || {{yes2|142%}} || 4 || 1 || {{yes2|101%}} || 21 sec || {{yes2|198%}}
|-
! 5
| 5 || {{yes2|145%}} || 4 || 1 || {{yes2|103%}} || 21 sec || {{yes2|201%}}
|-
! 6
| 5 || {{yes2|148%}} || 4 || 1 || {{yes2|105%}} || {{yes2|22 sec}} || {{yes2|204%}}
|-
! 7
| 5 || {{yes2|151%}} || 4 || 1 || {{yes2|107%}} || 22 sec || {{yes2|207%}}
|-
! 8
| 5 || {{yes2|154%}} || 4 || 1 || {{yes2|109%}} || 22 sec || {{yes2|210%}}
|-
! 9
| 5 || {{yes2|157%}} || 4 || 1 || {{yes2|111%}} || {{yes2|23 sec}} || {{yes2|213%}}
|-
! 10
| 5 || {{yes2|160%}} || 4 || 1 || {{yes2|113%}} || 23 sec || {{yes2|216%}}
|-
! 11
| {{yes2|7}} || {{yes2|163%}} || 4 || 1 || {{yes2|115%}} || 23 sec || {{yes2|219%}}
|-
! 12
| 7 || {{yes2|166%}} || 4 || 1 || {{yes2|117%}} || {{yes2|24 sec}} || {{yes2|222%}}
|-
! 13
| 7 || {{yes2|169%}} || 4 || 1 || {{yes2|119%}} || 24 sec || {{yes2|225%}}
|-
! 14
| 7 || {{yes2|172%}} || 4 || 1 || {{yes2|121%}} || 24 sec || {{yes2|228%}}
|-
! 15
| 7 || {{yes2|175%}} || 4 || 1 || {{yes2|123%}} || {{yes2|25 sec}} || {{yes2|231%}}
|-
! 16
| 7 || {{yes2|178%}} || 4 || 1 || {{yes2|125%}} || 25 sec || {{yes2|234%}}
|-
! 17
| 7 || {{yes2|181%}} || 4 || 1 || {{yes2|127%}} || 25 sec || {{yes2|237%}}
|-
! 18
| 7 || {{yes2|184%}} || 4 || 1 || {{yes2|129%}} || {{yes2|26 sec}} || {{yes2|240%}}
|-
! 19
| 7 || {{yes2|187%}} || 4 || 1 || {{yes2|131%}} || 26 sec || {{yes2|243%}}
|-
! 20
| 7 || {{yes2|190%}} || 4 || 1 || {{yes2|133%}} || 26 sec || {{yes2|246%}}
|-
! 21
| 7 || {{yes2|193%}} || 4 || 1 || {{yes2|135%}} || {{yes2|27 sec}} || {{yes2|249%}}
|-
! 22
| {{yes2|9}} || {{yes2|196%}} || 4 || 1 || {{yes2|137%}} || 27 sec || {{yes2|252%}}
|-
! 23
| 9 || {{yes2|199%}} || 4 || 1 || {{yes2|139%}} || 27 sec || {{yes2|255%}}
|-
! 24
| 9 || {{yes2|202%}} || 4 || 1 || {{yes2|141%}} || {{yes2|28 sec}} || {{yes2|258%}}
|-
! 25
| 9 || {{yes2|205%}} || 4 || 1 || {{yes2|143%}} || 28 sec || {{yes2|261%}}
|-
! 26
| 9 || {{yes2|208%}} || 4 || 1 || {{yes2|145%}} || 28 sec || {{yes2|264%}}
|-
! 27
| 9 || {{yes2|211%}} || 4 || 1 || {{yes2|147%}} || {{yes2|29 sec}} || {{yes2|267%}}
|-
! 28
| 9 || {{yes2|214%}} || 4 || 1 || {{yes2|149%}} || 29 sec || {{yes2|270%}}
|-
! 29
| 9 || {{yes2|217%}} || 4 || 1 || {{yes2|151%}} || 29 sec || {{yes2|273%}}
|-
! <u>30</u>
| 9 || {{yes2|220%}} || 4 || 1 || {{yes2|153%}} || {{yes2|30 sec}} || {{yes2|276%}}
|-
! <i>31</i>
| 9 || {{yes2|223%}} || 4 || 1 || {{yes2|155%}} || 30 sec || {{yes2|279%}}
|-
! <i>32</i>
| 9 || {{yes2|226%}} || 4 || 1 || {{yes2|157%}} || 30 sec || {{yes2|282%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowmaster|Hurricane|Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.|Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.|
{{MapleStory/skill
*'''Level 1''': MP -7; 142% Damage.
|name=Binding Shot
*'''Level 2''': MP -7; 144% Damage.
|tooltip=Wound enemies to reduce their HP Recovery and Movement Speed.
*'''Level 3''': MP -7; 146% Damage.
}}
*'''Level 4''': MP -7; 148% Damage.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -7; 150% Damage.
! width=50px | Level
*'''Level 6''': MP -7; 152% Damage.
! width=100px | MP Cost
*'''Level 7''': MP -7; 154% Damage.
! width=100px | Damage
*'''Level 8''': MP -7; 156% Damage.
! width=100px | Max Enemies Hit
*'''Level 9''': MP -7; 158% Damage.
! width=100px | Number of Attacks
*'''Level 10''': MP -7; 160% Damage.
! width=100px | <span class=explain title="Applied to monsters hit. Also reduces monster speed by 30">HP Recovery Effect</span>
*'''Level 11''': MP -8; 162% Damage.
! width=100px | Duration
*'''Level 12''': MP -8; 164% Damage.
! width=100px | Cooldown
*'''Level 13''': MP -8; 166% Damage.
|-
*'''Level 14''': MP -8; 168% Damage.
|
*'''Level 15''': MP -8; 170% Damage.
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
*'''Level 16''': MP -8; 172% Damage.
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
*'''Level 17''': MP -8; 174% Damage.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 18''': MP -8; 176% Damage.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 19''': MP -8; 178% Damage.
| bgcolor=#90ff90 | '''''Add -4%'' <br> per level'''
*'''Level 20''': MP -8; 180% Damage.
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per level'''
*'''Level 21''': MP -9; 182% Damage.
| bgcolor=#90ff90 | '''''Subtract 2 sec'' <br> per 2 levels'''
*'''Level 22''': MP -9; 184% Damage.
|-
*'''Level 23''': MP -9; 186% Damage.
! 1
*'''Level 24''': MP -9; 188% Damage.
| bgcolor=E6E6FA | 21 || bgcolor=E6E6FA | 458% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | -24% || bgcolor=E6E6FA | 11 sec || bgcolor=E6E6FA | 20 sec
*'''Level 25''': MP -9; 190% Damage.
|-
*'''Level 26''': MP -9; 192% Damage.
! 2
*'''Level 27''': MP -9; 194% Damage.
| {{yes2|22}} || {{yes2|466%}} || 1 || 4 || {{yes2|-28%}} || {{yes2|12 sec}} || {{yes2|18 sec}}
*'''Level 28''': MP -9; 196% Damage.
|-
*'''Level 29''': MP -9; 198% Damage.
! 3
*'''Level 30''': MP -9; 200% Damage.
| 22 || {{yes2|474%}} || 1 || 4 || {{yes2|-32%}} || {{yes2|13 sec}} || 18 sec
|}}
|-
! 4
| {{yes2|23}} || {{yes2|482%}} || 1 || 4 || {{yes2|-36%}} || {{yes2|14 sec}} || {{yes2|16 sec}}
|-
! 5
| 23 || {{yes2|490%}} || 1 || 4 || {{yes2|-40%}} || {{yes2|15 sec}} || 16 sec
|-
! 6
| {{yes2|24}} || {{yes2|498%}} || 1 || 4 || {{yes2|-44%}} || {{yes2|16 sec}} || {{yes2|14 sec}}
|-
! 7
| 24 || {{yes2|506%}} || 1 || 4 || {{yes2|-48%}} || {{yes2|17 sec}} || 14 sec
|-
! 8
| {{yes2|25}} || {{yes2|514%}} || 1 || 4 || {{yes2|-52%}} || {{yes2|18 sec}} || {{yes2|12 sec}}
|-
! 9
| 25 || {{yes2|522%}} || 1 || 4 || {{yes2|-56%}} || {{yes2|19 sec}} || 12 sec
|-
! <u>10</u>
| {{yes2|26}} || {{yes2|530%}} || 1 || 4 || {{yes2|-60%}} || {{yes2|20 sec}} || {{yes2|10 sec}}
|-
! <i>11</i>
| 26 || {{yes2|538%}} || 1 || 4 || {{yes2|-64%}} || {{yes2|21 sec}} || 10 sec
|-
! <i>12</i>
| {{yes2|27}} || {{yes2|546%}} || 1 || 4 || {{yes2|-68%}} || {{yes2|22 sec}} || {{yes2|8 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowmaster|Hamstring|Fires at an enemy's ankles to possibly Slow them.|Fires at an enemy's ankles to possibly Slow them.|
{{MapleStory/skill
*'''Level 1''': MP -20; 65 seconds; 11% success rate; -1 speed, 1 second slow duration.
|name=Arrow Stream
*'''Level 2''': MP -21; 70 seconds; 12% success rate; -4 speed, 1 second slow duration.
|tooltip=Shoots a wild flurry of arrows straight ahead.
*'''Level 3''': MP -21; 75 seconds; 13% success rate; -6 speed, 2 second slow duration.
}}
*'''Level 4''': MP -22; 80 seconds; 14% success rate; -8 speed, 2 second slow duration.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -22; 85 seconds; 15% success rate; -10 speed, 3 second slow duration.
! width=50px | Level
*'''Level 6''': MP -23; 90 seconds; 16% success rate; -12 speed, 3 second slow duration.
! width=100px | MP Cost
*'''Level 7''': MP -23; 95 seconds; 17% success rate; -14 speed, 4 second slow duration.
! width=100px | Damage
*'''Level 8''': MP -24; 100 seconds; 18% success rate; -16 speed, 4 second slow duration.
! width=100px | Max Enemies Hit
*'''Level 9''': MP -24; 105 seconds; 19% success rate; -18 speed, 5 second slow duration.
! width=100px | Number of Attacks
*'''Level 10''': MP -25; 110 seconds; 20% success rate; -20 speed, 5 second slow duration.
|-
*'''Level 11''': MP -25; 115 seconds; 21% success rate; -22 speed, 6 second slow duration.
|
*'''Level 12''': MP -26; 120 seconds; 22% success rate; -24 speed, 6 second slow duration.
| bgcolor=#90ff90 | '''''Add 1'' <br> per 4 levels'''
*'''Level 13''': MP -26; 125 seconds; 23% success rate; -26 speed, 7 second slow duration.
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
*'''Level 14''': MP -27; 130 seconds; 24% success rate; -28 speed, 7 second slow duration.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 15''': MP -27; 135 seconds; 25% success rate; -30 speed, 8 second slow duration.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 16''': MP -28; 140 seconds; 26% success rate; -32 speed, 8 second slow duration.
|-
*'''Level 17''': MP -28; 145 seconds; 27% success rate; -34 speed, 9 second slow duration.
! 1
*'''Level 18''': MP -29; 150 seconds; 28% success rate; -36 speed, 9 second slow duration.
| bgcolor=E6E6FA | 25 || bgcolor=E6E6FA | 195% || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 4
*'''Level 19''': MP -29; 155 seconds; 29% success rate; -38 speed, 10 second slow duration.
|-
*'''Level 20''': MP -30; 160 seconds; 30% success rate; -40 speed, 10 second slow duration.
! 2
*'''Level 21''': MP -30; 165 seconds; 31% success rate; -42 speed, 11 second slow duration.
| 25 || {{yes2|200%}} || 8 || 4
*'''Level 22''': MP -31; 160 seconds; 32% success rate; -44 speed, 11 second slow duration.
|-
*'''Level 23''': MP -31; 175 seconds; 33% success rate; -46 speed, 12 second slow duration.
! 3
*'''Level 24''': MP -32; 170 seconds; 34% success rate; -48 speed, 12 second slow duration.
| 25 || {{yes2|205%}} || 8 || 4
*'''Level 25''': MP -32; 185 seconds; 35% success rate; -50 speed, 13 second slow duration.
|-
*'''Level 26''': MP -33; 180 seconds; 36% success rate; -52 speed, 13 second slow duration.
! 4
*'''Level 27''': MP -33; 195 seconds; 37% success rate; -54 speed, 14 second slow duration.
| {{yes2|26}} || {{yes2|210%}} || 8 || 4
*'''Level 28''': MP -34; 210 seconds; 38% success rate; -56 speed, 14 second slow duration.
|-
*'''Level 29''': MP -34; 205 seconds; 39% success rate; -58 speed, 15 second slow duration.
! 5
*'''Level 30''': MP -35; 210 seconds; 40% success rate; -60 speed, 15 second slow duration.
| 26 || {{yes2|215%}} || 8 || 4
|}}
|-
! 6
| 26 || {{yes2|220%}} || 8 || 4
|-
! 7
| 26 || {{yes2|225%}} || 8 || 4
|-
! 8
| {{yes2|27}} || {{yes2|230%}} || 8 || 4
|-
! 9
| 27 || {{yes2|235%}} || 8 || 4
|-
! 10
| 27 || {{yes2|240%}} || 8 || 4
|-
! 11
| 27 || {{yes2|245%}} || 8 || 4
|-
! 12
| {{yes2|28}} || {{yes2|250%}} || 8 || 4
|-
! 13
| 28 || {{yes2|255%}} || 8 || 4
|-
! 14
| 28 || {{yes2|260%}} || 8 || 4
|-
! 15
| 28 || {{yes2|265%}} || 8 || 4
|-
! 16
| {{yes2|29}} || {{yes2|270%}} || 8 || 4
|-
! 17
| 29 || {{yes2|275%}} || 8 || 4
|-
! 18
| 29 || {{yes2|280%}} || 8 || 4
|-
! 19
| 29 || {{yes2|285%}} || 8 || 4
|-
! 20
| {{yes2|30}} || {{yes2|290%}} || 8 || 4
|-
! 21
| 30 || {{yes2|295%}} || 8 || 4
|-
! 22
| 30 || {{yes2|300%}} || 8 || 4
|-
! 23
| 30 || {{yes2|305%}} || 8 || 4
|-
! 24
| {{yes2|31}} || {{yes2|310%}} || 8 || 4
|-
! 25
| 31 || {{yes2|315%}} || 8 || 4
|-
! 26
| 31 || {{yes2|320%}} || 8 || 4
|-
! 27
| 31 || {{yes2|325%}} || 8 || 4
|-
! 28
| {{yes2|32}} || {{yes2|330%}} || 8 || 4
|-
! 29
| 32 || {{yes2|335%}} || 8 || 4
|-
! <u>30</u>
| 32 || {{yes2|340%}} || 8 || 4
|-
! <i>31</i>
| 32 || {{yes2|345%}} || 8 || 4
|-
! <i>32</i>
| {{yes2|33}} || {{yes2|350%}} || 8 || 4
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowmaster|Concentrate|Temporarily increases your Weapon Attack and decreases the MP consumed when using skills.|Temporarily increases your Weapon Attack and decreases the MP consumed when using skills.
{{MapleStory/skill
*'''Cooldown''': 5 Minutes.|
|name=Enchanted Quiver
*'''Level 1''': MP -11; For 140 seconds, +6 Weapon Attack, MP consumption -21%.
|tooltip=Allows you to shoot without consuming your current quiver's arrows for a short time. The quiver cannot be changed. In addition, permanently increases each quiver's quantity and effect.
*'''Level 2''': MP -12; For 140 seconds, +7 Weapon Attack, MP consumption -22%.
}}
*'''Level 3''': MP -13; For 140 seconds, +8 Weapon Attack, MP consumption -23%.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': MP -14; For 140 seconds, +9 Weapon Attack, MP consumption -24%.
! width=50px | Level
*'''Level 5''': MP -15; For 140 seconds, +10 Weapon Attack, MP consumption -25%.
! width=100px | MP Cost
*'''Level 6''': MP -16; For 160 seconds, +11 Weapon Attack, MP consumption -26%.
! width=100px | Duration
*'''Level 7''': MP -17; For 160 seconds, +12 Weapon Attack, MP consumption -27%.
! width=100px | Cooldown
*'''Level 8''': MP -18; For 160 seconds, +13 Weapon Attack, MP consumption -28%.
! width=100px | Blood Arrow Chance
*'''Level 9''': MP -19; For 160 seconds, +14 Weapon Attack, MP consumption -29%.
! width=100px | <span class=explain title="The amount of damage converted to HP with Blood Arrow">Damage Converted</span>
*'''Level 10''': MP -20; For 160 seconds, +15 Weapon Attack, MP consumption -30%.
! width=100px | <span class=explain title="with Poison Arrow">Poison Damage</span>
*'''Level 11''': MP -21; For 180 seconds, +16 Weapon Attack, MP consumption -31%.
! width=100px | Magic Arrow Chance
*'''Level 12''': MP -22; For 180 seconds, +17 Weapon Attack, MP consumption -32%.
! width=100px | Magic Arrow Damage
*'''Level 13''': MP -23; For 180 seconds, +18 Weapon Attack, MP consumption -33%.
! width=100px | <span class=explain title="for Poison and Blood Arrow">Max Arrows</span>
*'''Level 14''': MP -24; For 180 seconds, +19 Weapon Attack, MP consumption -34%.
! width=100px | <span class=explain title="for Magic Arrow">Max Arrows</span>
*'''Level 15''': MP -25; For 180 seconds, +20 Weapon Attack, MP consumption -35%.
|-
*'''Level 16''': MP -26; For 200 seconds, +21 Weapon Attack, MP consumption -36%.
|
*'''Level 17''': MP -27; For 200 seconds, +22 Weapon Attack, MP consumption -37%.
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
*'''Level 18''': MP -28; For 200 seconds, +23 Weapon Attack, MP consumption -38%.
| bgcolor=#90ff90 | '''''Add 2 sec'' <br> per level'''
*'''Level 19''': MP -29; For 200 seconds, +24 Weapon Attack, MP consumption -39%.
| bgcolor=#90ff90 | '''''Subtract 3 sec'' <br> per level'''
*'''Level 20''': MP -30; For 200 seconds, +25 Weapon Attack, MP consumption -40%.
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 21''': MP -31; For 220 seconds, +26 Weapon Attack, MP consumption -41%.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 22''': MP -32; For 220 seconds, +27 Weapon Attack, MP consumption -42%.
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 23''': MP -33; For 220 seconds, +28 Weapon Attack, MP consumption -43%.
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 24''': MP -34; For 220 seconds, +29 Weapon Attack, MP consumption -43%.
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
*'''Level 25''': MP -35; For 220 seconds, +30 Weapon Attack, MP consumption -45%.
| bgcolor=#90ff90 | '''''Add 2'' <br> per 2 levels'''
*'''Level 26''': MP -36; For 240 seconds, +31 Weapon Attack, MP consumption -46%.
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 2 levels'''
*'''Level 27''': MP -37; For 240 seconds, +32 Weapon Attack, MP consumption -47%.
|-
*'''Level 28''': MP -38; For 240 seconds, +33 Weapon Attack, MP consumption -48%.
! 1
*'''Level 29''': MP -39; For 240 seconds, +34 Weapon Attack, MP consumption -49%.
| bgcolor=E6E6FA | 11 || bgcolor=E6E6FA | 12 sec || bgcolor=E6E6FA | 57 sec || bgcolor=E6E6FA | 52% || bgcolor=E6E6FA | 21% || bgcolor=E6E6FA | 92% || bgcolor=E6E6FA | 33% || bgcolor=E6E6FA | 224% || bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 10
*'''Level 30''': MP -40; For 240 seconds, +35 Weapon Attack, MP consumption -50%.
|-
|}}
! 2
| {{yes2|12}} || {{yes2|14 sec}} || {{yes2|54 sec}} || {{yes2|54%}} || {{yes2|22%}} || {{yes2|94%}} || {{yes2|36%}} || {{yes2|228%}} || {{yes2|12}} || {{yes2|16}}
|-
! 3
| {{yes2|13}} || {{yes2|16 sec}} || {{yes2|51 sec}} || {{yes2|56%}} || {{yes2|23%}} || {{yes2|96%}} || {{yes2|39%}} || {{yes2|232%}} || 12 || 16
|-
! 4
| {{yes2|14}} || {{yes2|18 sec}} || {{yes2|48 sec}} || {{yes2|58%}} || {{yes2|24%}} || {{yes2|98%}} || {{yes2|42%}} || {{yes2|236%}} || {{yes2|14}} || {{yes2|22}}
|-
! 5
| {{yes2|15}} || {{yes2|20 sec}} || {{yes2|45 sec}} || {{yes2|60%}} || {{yes2|25%}} || {{yes2|100%}} || {{yes2|45%}} || {{yes2|240%}} || 14 || 22
|-
! 6
| {{yes2|16}} || {{yes2|22 sec}} || {{yes2|42 sec}} || {{yes2|62%}} || {{yes2|26%}} || {{yes2|102%}} || {{yes2|48%}} || {{yes2|244%}} || {{yes2|16}} || {{yes2|28}}
|-
! 7
| {{yes2|17}} || {{yes2|24 sec}} || {{yes2|39 sec}} || {{yes2|64%}} || {{yes2|27%}} || {{yes2|104%}} || {{yes2|51%}} || {{yes2|248%}} || 16 || 28
|-
! 8
| {{yes2|18}} || {{yes2|26 sec}} || {{yes2|36 sec}} || {{yes2|66%}} || {{yes2|28%}} || {{yes2|106%}} || {{yes2|54%}} || {{yes2|252%}} || {{yes2|18}} || {{yes2|34}}
|-
! 9
| {{yes2|19}} || {{yes2|28 sec}} || {{yes2|33 sec}} || {{yes2|68%}} || {{yes2|29%}} || {{yes2|108%}} || {{yes2|57%}} || {{yes2|256%}} || 18 || 34
|-
! <u>10</u>
| {{yes2|20}} || {{yes2|30 sec}} || {{yes2|30 sec}} || {{yes2|70%}} || {{yes2|30%}} || {{yes2|110%}} || {{yes2|60%}} || {{yes2|260%}} || {{yes2|20}} || {{yes2|40}}
|}{{MapleStory/skill|end}}


====Marksman====
{{MapleStory/skill
|name=Armor Break
|tooltip=Grants a chance while attacking to ignore enemy defenses by a small amount, and deals extra damage in proportion to enemy defense rate. Every time the effect does not trigger, the chance to trigger increases.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="to ignore enemy defense. Increases by 10% for each time it does not trigger">Chance</span>
! width=100px | Enemy Defense Ignored
! width=100px | <span class=explain title="based on Enemy Defense.">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 1% || bgcolor=E6E6FA | +12% || bgcolor=E6E6FA | +5%
|-
! 2
| 1% || {{yes2|+14%}} || {{yes2|+10%}}
|-
! 3
| {{yes2|2%}} || {{yes2|+16%}} || {{yes2|+15%}}
|-
! 4
| 2% || {{yes2|+18%}} || {{yes2|+20%}}
|-
! 5
| {{yes2|3%}} || {{yes2|+20%}} || {{yes2|+25%}}
|-
! 6
| 3% || {{yes2|+22%}} || {{yes2|+30%}}
|-
! 7
| {{yes2|4%}} || {{yes2|+24%}} || {{yes2|+35%}}
|-
! 8
| 4% || {{yes2|+26%}} || {{yes2|+40%}}
|-
! 9
| {{yes2|5%}} || {{yes2|+28%}} || {{yes2|+45%}}
|-
! 10
| 5% || {{yes2|+30%}} || {{yes2|+50%}}
|-
! 11
| {{yes2|6%}} || {{yes2|+32%}} || {{yes2|+55%}}
|-
! 12
| 6% || {{yes2|+34%}} || {{yes2|+60%}}
|-
! 13
| {{yes2|7%}} || {{yes2|+36%}} || {{yes2|+65%}}
|-
! 14
| 7% || {{yes2|+38%}} || {{yes2|+70%}}
|-
! 15
| {{yes2|8%}} || {{yes2|+40%}} || {{yes2|+75%}}
|-
! 16
| 8% || {{yes2|+42%}} || {{yes2|+80%}}
|-
! 17
| {{yes2|9%}} || {{yes2|+44%}} || {{yes2|+85%}}
|-
! 18
| 9% || {{yes2|+46%}} || {{yes2|+90%}}
|-
! 19
| {{yes2|10%}} || {{yes2|+48%}} || {{yes2|+95%}}
|-
! <u>20</u>
| 10% || {{yes2|+50%}} || {{yes2|+100%}}
|-
! <i>21</i>
| {{yes2|11%}} || {{yes2|+52%}} || {{yes2|+105%}}
|-
! <i>22</i>
| 11% || {{yes2|+54%}} || {{yes2|+110%}}
|}{{MapleStory/skill|end}}
 
===Marksman===
*Advanced from the third job [[#Sniper|Sniper]].
*Advanced from the third job [[#Sniper|Sniper]].


{{MapleStory/Skill desc|Marksman|Marksman Boost|Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.|Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.
{{MapleStory/skill
*'''Requires Level 20 [[#Crossbow Mastery|Crossbow Mastery]]'''.|
|name=Piercing Arrow
*'''Level 1''': 56% Mastery, +1 Weapon Attack, 1% minimum critical damage.
|tooltip=Fires an arrow. Its effect increases with each enemy it hits.
*'''Level 2''': 56% Mastery, +2 Weapon Attack, 1% minimum critical damage.
}}
*'''Level 3''': 57% Mastery, +3 Weapon Attack, 2% minimum critical damage.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': 57% Mastery, +4 Weapon Attack, 2% minimum critical damage.
! width=50px | Level
*'''Level 5''': 58% Mastery, +5 Weapon Attack, 3% minimum critical damage.
! width=100px | MP Cost
*'''Level 6''': 58% Mastery, +6 Weapon Attack, 3% minimum critical damage.
! width=100px | <span class=explain title="Damage increases by 1.2 times for each enemy pierced (i.e. the first monster will take normal damage, the next monster will take 1.2 times damage, etc)">Damage</span>
*'''Level 7''': 59% Mastery, +7 Weapon Attack, 4% minimum critical damage.
! width=100px | Max Enemies Hit
*'''Level 8''': 59% Mastery, +8 Weapon Attack, 4% minimum critical damage.
! width=100px | Number of Attacks
*'''Level 9''': 60% Mastery, +9 Weapon Attack, 5% minimum critical damage.
|-
*'''Level 10''': 60% Mastery, +10 Weapon Attack, 5% minimum critical damage.
|
*'''Level 11''': 61% Mastery, +11 Weapon Attack, 6% minimum critical damage.
| bgcolor=#90ff90 | '''''Add 2'' <br> per 3 levels'''
*'''Level 12''': 61% Mastery, +12 Weapon Attack, 6% minimum critical damage.
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
*'''Level 13''': 62% Mastery, +13 Weapon Attack, 7% minimum critical damage.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 14''': 62% Mastery, +14 Weapon Attack, 7% minimum critical damage.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 15''': 63% Mastery, +15 Weapon Attack, 8% minimum critical damage.
|-
*'''Level 16''': 63% Mastery, +16 Weapon Attack, 8% minimum critical damage.
! 1
*'''Level 17''': 64% Mastery, +17 Weapon Attack, 9% minimum critical damage.
| bgcolor=E6E6FA | 22 || bgcolor=E6E6FA | 205% || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 4
*'''Level 18''': 64% Mastery, +18 Weapon Attack, 9% minimum critical damage.
|-
*'''Level 19''': 65% Mastery, +19 Weapon Attack, 10% minimum critical damage.
! 2
*'''Level 20''': 65% Mastery, +20 Weapon Attack, 10% minimum critical damage.
| 22 || {{yes2|210%}} || 6 || 4
*'''Level 21''': 66% Mastery, +21 Weapon Attack, 11% minimum critical damage.
|-
*'''Level 22''': 66% Mastery, +22 Weapon Attack, 11% minimum critical damage.
! 3
*'''Level 23''': 67% Mastery, +23 Weapon Attack, 12% minimum critical damage.
| 22 || {{yes2|215%}} || 6 || 4
*'''Level 24''': 67% Mastery, +24 Weapon Attack, 12% minimum critical damage.
|-
*'''Level 25''': 68% Mastery, +25 Weapon Attack, 13% minimum critical damage.
! 4
*'''Level 26''': 68% Mastery, +26 Weapon Attack, 13% minimum critical damage.
| {{yes2|24}} || {{yes2|220%}} || 6 || 4
*'''Level 27''': 69% Mastery, +27 Weapon Attack, 14% minimum critical damage.
|-
*'''Level 28''': 69% Mastery, +28 Weapon Attack, 14% minimum critical damage.
! 5
*'''Level 29''': 70% Mastery, +29 Weapon Attack, 15% minimum critical damage.
| 24 || {{yes2|225%}} || 6 || 4
*'''Level 30''': 70% Mastery, +30 Weapon Attack, 15% minimum critical damage.
|-
|MS Skill Crossbow Expert.png}}
! 6
| 24 || {{yes2|230%}} || 6 || 4
|-
! 7
| {{yes2|26}} || {{yes2|235%}} || 6 || 4
|-
! 8
| 26 || {{yes2|240%}} || 6 || 4
|-
! 9
| 26 || {{yes2|245%}} || 6 || 4
|-
! 10
| {{yes2|28}} || {{yes2|250%}} || 6 || 4
|-
! 11
| 28 || {{yes2|255%}} || 6 || 4
|-
! 12
| 28 || {{yes2|260%}} || 6 || 4
|-
! 13
| {{yes2|30}} || {{yes2|265%}} || 6 || 4
|-
! 14
| 30 || {{yes2|270%}} || 6 || 4
|-
! 15
| 30 || {{yes2|275%}} || 6 || 4
|-
! 16
| {{yes2|32}} || {{yes2|280%}} || 6 || 4
|-
! 17
| 32 || {{yes2|285%}} || 6 || 4
|-
! 18
| 32 || {{yes2|290%}} || 6 || 4
|-
! 19
| {{yes2|34}} || {{yes2|295%}} || 6 || 4
|-
! 20
| 34 || {{yes2|300%}} || 6 || 4
|-
! 21
| 34 || {{yes2|305%}} || 6 || 4
|-
! 22
| {{yes2|36}} || {{yes2|310%}} || 6 || 4
|-
! 23
| 36 || {{yes2|315%}} || 6 || 4
|-
! 24
| 36 || {{yes2|320%}} || 6 || 4
|-
! 25
| {{yes2|38}} || {{yes2|325%}} || 6 || 4
|-
! 26
| 38 || {{yes2|330%}} || 6 || 4
|-
! 27
| 38 || {{yes2|335%}} || 6 || 4
|-
! 28
| {{yes2|40}} || {{yes2|340%}} || 6 || 4
|-
! 29
| 40 || {{yes2|345%}} || 6 || 4
|-
! <u>30</u>
| 40 || {{yes2|350%}} || 6 || 4
|-
! <i>31</i>
| {{yes2|42}} || {{yes2|355%}} || 6 || 4
|-
! <i>32</i>
| 42 || {{yes2|360%}} || 6 || 4
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Crossbow Expert
|tooltip=Increases Crossbow Mastery, Weapon Attack, and Maximum Critical Damage.
|requirement=Requires Level 10 [[#Crossbow Mastery|Crossbow Mastery]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Crossbow Mastery
! width=100px | Weapon Attack
! width=100px | Maximum Critical Damage
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br>  per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | +56% || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1%
|-
! 2
| +56% || {{yes2|+2}} || +1%  
|-
! 3
| {{yes2|+57%}} || {{yes2|+3}} || {{yes2|+2%}}
|-
! 4
| +57% || {{yes2|+4}} || +2%
|-
! 5
| {{yes2|+58%}} || {{yes2|+5}} || {{yes2|+3%}}
|-
! 6
| +58% || {{yes2|+6}} || +3%
|-
! 7
| {{yes2|+59%}} || {{yes2|+7}} || {{yes2|+4%}}
|-
! 8
| +59% || {{yes2|+8}} || +4%
|-
! 9
| {{yes2|+60%}} || {{yes2|+9}} || {{yes2|+5%}}
|-
! 10
| +60% || {{yes2|+10}} || +5%
|-
! 11
| {{yes2|+61%}} || {{yes2|+11}} || {{yes2|+6%}}
|-
! 12
| +61% || {{yes2|+12}} || +6%
|-
! 13
| {{yes2|+62%}} || {{yes2|+13}} || {{yes2|+7%}}
|-
! 14
| +62% || {{yes2|+14}} || +7%
|-
! 15
| {{yes2|+63%}} || {{yes2|+15}} || {{yes2|+8%}}
|-
! 16
| +63% || {{yes2|+16}} || +8%
|-
! 17
| {{yes2|+64%}} || {{yes2|+17}} || {{yes2|+9%}}
|-
! 18
| +64% || {{yes2|+18}} || +9%
|-
! 19
| {{yes2|+65%}} || {{yes2|+19}} || {{yes2|+10%}}
|-
! 20
| +65% || {{yes2|+20}} || +10%
|-
! 21
| {{yes2|+66%}} || {{yes2|+21}} || {{yes2|+11%}}
|-
! 22
| +66% || {{yes2|+22}} || +11%
|-
! 23
| {{yes2|+67%}} || {{yes2|+23}} || {{yes2|+12%}}
|-
! 24
| +67% || {{yes2|+24}} || +12%
|-
! 25
| {{yes2|+68%}} || {{yes2|+25}} || {{yes2|+13%}}
|-
! 26
| +68% || {{yes2|+26}} || +13%
|-
! 27
| {{yes2|+69%}} || {{yes2|+27}} || {{yes2|+14%}}
|-
! 28
| +69% || {{yes2|+28}} || +14%
|-
! 29
| {{yes2|+70%}} || {{yes2|+29}} || {{yes2|+15%}}
|-
! <u>30</u>
| +70% || {{yes2|+30}} || +15%
|-
! <i>31</i>
| {{yes2|+71%}} || {{yes2|+31}} || {{yes2|+16%}}
|-
! <i>32</i>
| +71% || {{yes2|+32}} || +16%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Snipe
|tooltip=Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Only applies to bosses. Normal monsters are killed in one hit.">Damage</span>
! width=100px | <span class=explain title="Only applies to bosses. Normal monsters are killed in one hit. Maximum damage on a boss is 300,000,000">Number of Attacks</span>
! width=100px | <span class=explain title="with this skill only">Enemy Defense Ignored</span>
! width=100px | <span class=explain title="with this skill only">Additional Critical Rate</span>
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Subtract 10'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 63%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per 3 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 5 sec'' <br> per 10 levels'''
|-
! 1
| bgcolor=E6E6FA | 340 || bgcolor=E6E6FA | 2583% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 2% || bgcolor=E6E6FA | 100% || bgcolor=E6E6FA | 20 sec
|-
! 2
| {{yes2|330}} || {{yes2|2646%}} || 1 || 2% || 100% || 20 sec
|-
! 3
| {{yes2|320}} || {{yes2|2709%}} || 1 || 2% || 100% || 20 sec
|-
! 4
| {{yes2|310}} || {{yes2|2772%}} || 1 || {{yes2|4%}} || 100% || 20 sec
|-
! 5
| {{yes2|300}} || {{yes2|2835%}} || 1 || 4% || 100% || 20 sec
|-
! 6
| {{yes2|290}} || {{yes2|2898%}} || 1 || 4% || 100% || 20 sec
|-
! 7
| {{yes2|280}} || {{yes2|2961%}} || 1 || {{yes2|6%}} || 100% || 20 sec
|-
! 8
| {{yes2|270}} || {{yes2|3024%}} || 1 || 6% || 100% || 20 sec
|-
! 9
| {{yes2|260}} || {{yes2|3087%}} || 1 || 6% || 100% || 20 sec
|-
! 10
| {{yes2|250}} || {{yes2|3150%}} || 1 || {{yes2|8%}} || 100% || {{yes2|15 sec}}
|-
! 11
| {{yes2|240}} || {{yes2|3213%}} || 1 || 8% || 100% || 15 sec
|-
! 12
| {{yes2|230}} || {{yes2|3276%}} || 1 || 8% || 100% || 15 sec
|-
! 13
| {{yes2|220}} || {{yes2|3339%}} || 1 || {{yes2|10%}} || 100% || 15 sec
|-
! 14
| {{yes2|210}} || {{yes2|3402%}} || 1 || 10% || 100% || 15 sec
|-
! 15
| {{yes2|200}} || {{yes2|3465%}} || 1 || 10% || 100% || 15 sec
|-
! 16
| {{yes2|190}} || {{yes2|3528%}} || 1 || {{yes2|12%}} || 100% || 15 sec
|-
! 17
| {{yes2|180}} || {{yes2|3591%}} || 1 || 12% || 100% || 15 sec
|-
! 18
| {{yes2|170}} || {{yes2|3654%}} || 1 || 12% || 100% || 15
|-
! 19
| {{yes2|160}} || {{yes2|3717%}} || 1 || {{yes2|14%}} || 100% || 15 sec
|-
! 20
| {{yes2|150}} || {{yes2|3780%}} || 1 || 14% || 100% || {{yes2|10 sec}}
|-
! 21
| {{yes2|140}} || {{yes2|3843%}} || 1 || 14% || 100% || 10 sec
|-
! 22
| {{yes2|130}} || {{yes2|3906%}} || 1 || {{yes2|16%}} || 100% || 10 sec
|-
! 23
| {{yes2|120}} || {{yes2|3969%}} || 1 || 16% || 100% || 10 sec
|-
! 24
| {{yes2|110}} || {{yes2|4032%}} || 1 || 16% || 100% || 10 sec
|-
! 25
| {{yes2|100}} || {{yes2|4095%}} || 1 || {{yes2|18%}} || 100% || 10 sec
|-
! 26
| {{yes2|90}} || {{yes2|4158%}} || 1 || 18% || 100% || 10 sec
|-
! 27
| {{yes2|80}} || {{yes2|4221%}} || 1 || 18% || 100% || 10 sec
|-
! 28
| {{yes2|70}} || {{yes2|4284%}} || 1 || {{yes2|20%}} || 100% || 10 sec
|-
! 29
| {{yes2|60}} || {{yes2|4347%}} || 1 || 20% || 100% || 10 sec
|-
! <u>30</u>
| {{yes2|50}} || {{yes2|4410%}} || 1 || 20% || 100% || {{yes2|5 sec}}
|-
! <i>31</i>
| {{yes2|40}} || {{yes2|4473%}} || 1 || {{yes2|22%}} || 100% || 5 sec
|-
! <i>32</i>
| {{yes2|30}} || {{yes2|4536%}} || 1 || 22% || 100% || 5 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Marksman|Frostprey|Temporarily summons Freezer to deal Ice damage to up to 4 monsters.|Temporarily summons Freezer to deal Ice damage to up to 4 monsters.
{{MapleStory/skill
*'''Requires Level 15 [[#Golden Eagle|Golden Eagle]]'''.|
|name=Arrow Illusion
*'''Level 1''': MP -40; Frostprey is summoned for 104 seconds. Deals 185% Damage on 4 monsters.
|tooltip=Summons an arrow illusion for a short time to draw enemies in and damage them. If you get hit during the skill, you will launch a powerful counterattack.
*'''Level 2''': MP -44; Frostprey is summoned for 108 seconds. Deals 190% Damage on 4 monsters.
}}
*'''Level 3''': MP -44; Frostprey is summoned for 112 seconds. Deals 195% Damage on 4 monsters.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': MP -48; Frostprey is summoned for 116 seconds. Deals 200% Damage on 4 monsters.
! width=50px | Level
*'''Level 5''': MP -48; Frostprey is summoned for 120 seconds. Deals 205% Damage on 4 monsters.
! width=100px | MP Cost
*'''Level 6''': MP -52; Frostprey is summoned for 124 seconds. Deals 210% Damage on 4 monsters.
! width=100px | Summon HP
*'''Level 7''': MP -52; Frostprey is summoned for 128 seconds. Deals 215% Damage on 4 monsters.
! width=100px | Summon Duration
*'''Level 8''': MP -56; Frostprey is summoned for 132 seconds. Deals 220% Damage on 4 monsters.
! width=100px | Damage
*'''Level 9''': MP -56; Frostprey is summoned for 136 seconds. Deals 225% Damage on 4 monsters.
! width=100px | Stun Chance
*'''Level 10''': MP -60; Frostprey is summoned for 140 seconds. Deals 230% Damage on 4 monsters.
! width=100px | <span class=explain title="When you take damage">Damage Reflected</span>
*'''Level 11''': MP -60; Frostprey is summoned for 144 seconds. Deals 235% Damage on 4 monsters.
! width=100px | Stun Duration
*'''Level 12''': MP -64; Frostprey is summoned for 148 seconds. Deals 240% Damage on 4 monsters.
|-
*'''Level 13''': MP -64; Frostprey is summoned for 152 seconds. Deals 245% Damage on 4 monsters.
|
*'''Level 14''': MP -68; Frostprey is summoned for 156 seconds. Deals 250% Damage on 4 monsters.
| bgcolor=#90ff90 | '''''Add 4'' <br> per 3 levels'''
*'''Level 15''': MP -68; Frostprey is summoned for 160 seconds. Deals 255% Damage on 4 monsters.
| bgcolor=#90ff90 | '''''Add 2500'' <br> per level'''
*'''Level 16''': MP -72; Frostprey is summoned for 164 seconds. Deals 260% Damage on 4 monsters.
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per level'''
*'''Level 17''': MP -72; Frostprey is summoned for 168 seconds. Deals 265% Damage on 4 monsters.
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 18''': MP -76; Frostprey is summoned for 172 seconds. Deals 270% Damage on 4 monsters.
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 19''': MP -76; Frostprey is summoned for 176 seconds. Deals 275% Damage on 4 monsters.
| bgcolor=#90ff90 | '''''Add 30%'' <br> per level'''
*'''Level 20''': MP -80; Frostprey is summoned for 180 seconds. Deals 280% Damage on 4 monsters.
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 8 levels'''
*'''Level 21''': MP -80; Frostprey is summoned for 184 seconds. Deals 285% Damage on 4 monsters.
|-
*'''Level 22''': MP -84; Frostprey is summoned for 188 seconds. Deals 290% Damage on 4 monsters.
! 1
*'''Level 23''': MP -84; Frostprey is summoned for 192 seconds. Deals 295% Damage on 4 monsters.
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 27,500 || bgcolor=E6E6FA | 16 sec || bgcolor=E6E6FA | 113% || bgcolor=E6E6FA | 12% || bgcolor=E6E6FA | 330% || bgcolor=E6E6FA | 1 sec
*'''Level 24''': MP -88; Frostprey is summoned for 196 seconds. Deals 300% Damage on 4 monsters.
|-
*'''Level 25''': MP -88; Frostprey is summoned for 200 seconds. Deals 305% Damage on 4 monsters.
! 2
*'''Level 26''': MP -92; Frostprey is summoned for 204 seconds. Deals 310% Damage on 4 monsters.
| 30 || {{yes2|30,000}} || {{yes2|17 sec}} || {{yes2|116%}} || {{yes2|14%}} || {{yes2|360%}} || 1 sec
*'''Level 27''': MP -92; Frostprey is summoned for 208 seconds. Deals 315% Damage on 4 monsters.
|-
*'''Level 28''': MP -96; Frostprey is summoned for 212 seconds. Deals 320% Damage on 4 monsters.
! 3
*'''Level 29''': MP -96; Frostprey is summoned for 216 seconds. Deals 325% Damage on 4 monsters.
| {{yes2|34}} || {{yes2|32,500}} || {{yes2|18 sec}} || {{yes2|119%}} || {{yes2|16%}} || {{yes2|390%}} || 1 sec
*'''Level 30''': MP -100; Frostprey is summoned for 220 seconds. Deals 330% Damage on 4 monsters.
|-
|MS Skill Freezer.png}}
! 4
| 34 || {{yes2|35,000}} || {{yes2|19 sec}} || {{yes2|122%}} || {{yes2|18%}} || {{yes2|420%}} || 1 sec
|-
! 5
| 34 || {{yes2|37,500}} || {{yes2|20 sec}} || {{yes2|125%}} || {{yes2|20%}} || {{yes2|450%}} || 1 sec
|-
! 6
| {{yes2|38}} || {{yes2|40,000}} || {{yes2|21 sec}} || {{yes2|128%}} || {{yes2|22%}} || {{yes2|480%}} || 1 sec
|-
! 7
| 38 || {{yes2|42,500}} || {{yes2|22 sec}} || {{yes2|131%}} || {{yes2|24%}} || {{yes2|510%}} || 1 sec
|-
! 8
| 38 || {{yes2|45,000}} || {{yes2|23 sec}} || {{yes2|134%}} || {{yes2|26%}} || {{yes2|540%}} || 1 sec
|-
! 9
| {{yes2|42}} || {{yes2|47,500}} || {{yes2|24 sec}} || {{yes2|137%}} || {{yes2|28%}} || {{yes2|570%}} || {{yes2|2 sec}}
|-
! 10
| 42 || {{yes2|50,000}} || {{yes2|25 sec}} || {{yes2|140%}} || {{yes2|30%}} || {{yes2|600%}} || 2 sec
|-
! 11
| 42 || {{yes2|52,500}} || {{yes2|26 sec}} || {{yes2|143%}} || {{yes2|32%}} || {{yes2|630%}} || 2 sec
|-
! 12
| {{yes2|46}} || {{yes2|55,000}} || {{yes2|27 sec}} || {{yes2|146%}} || {{yes2|34%}} || {{yes2|660%}} || 2 sec
|-
! 13
| 46 || {{yes2|57,500}} || {{yes2|28 sec}} || {{yes2|149%}} || {{yes2|36%}} || {{yes2|690%}} || 2 sec
|-
! 14
| 46 || {{yes2|60,000}} || {{yes2|29 sec}} || {{yes2|152%}} || {{yes2|38%}} || {{yes2|720%}} || 2 sec
|-
! 15
| {{yes2|50}} || {{yes2|62,500}} || {{yes2|30 sec}} || {{yes2|155%}} || {{yes2|40%}} || {{yes2|750%}} || 2 sec
|-
! 16
| 50 || {{yes2|65,000}} || {{yes2|31 sec}} || {{yes2|158%}} || {{yes2|42%}} || {{yes2|780%}} || 2 sec
|-
! 17
| 50 || {{yes2|67,500}} || {{yes2|32 sec}} || {{yes2|161%}} || {{yes2|44%}} || {{yes2|810%}} || {{yes2|3 sec}}
|-
! 18
| {{yes2|54}} || {{yes2|70,000}} || {{yes2|33 sec}} || {{yes2|164%}} || {{yes2|46%}} || {{yes2|840%}} || 3 sec
|-
! 19
| 54 || {{yes2|72,500}} || {{yes2|34 sec}} || {{yes2|167%}} || {{yes2|48%}} || {{yes2|870%}} || 3 sec
|-
! 20
| 54 || {{yes2|75,000}} || {{yes2|35 sec}} || {{yes2|170%}} || {{yes2|50%}} || {{yes2|900%}} || 3 sec
|-
! 21
| {{yes2|58}} || {{yes2|77,500}} || {{yes2|36 sec}} || {{yes2|173%}} || {{yes2|52%}} || {{yes2|930%}} || 3 sec
|-
! 22
| 58 || {{yes2|80,000}} || {{yes2|37 sec}} || {{yes2|176%}} || {{yes2|54%}} || {{yes2|960%}} || 3 sec
|-
! 23
| 58 || {{yes2|82,500}} || {{yes2|38 sec}} || {{yes2|179%}} || {{yes2|56%}} || {{yes2|990%}} || 3 sec
|-
! 24
| {{yes2|62}} || {{yes2|85,000}} || {{yes2|39 sec}} || {{yes2|182%}} || {{yes2|58%}} || {{yes2|1020%}} || 3 sec
|-
! 25
| 62 || {{yes2|87,500}} || {{yes2|40 sec}} || {{yes2|185%}} || {{yes2|60%}} || {{yes2|1050%}} || {{yes2|4 sec}}
|-
! 26
| 62 || {{yes2|90,000}} || {{yes2|41 sec}} || {{yes2|188%}} || {{yes2|62%}} || {{yes2|1080%}} || 4 sec
|-
! 27
| {{yes2|66}} || {{yes2|92,500}} || {{yes2|42 sec}} || {{yes2|191%}} || {{yes2|64%}} || {{yes2|1110%}} || 4 sec
|-
! 28
| 66 || {{yes2|95,000}} || {{yes2|43 sec}} || {{yes2|194%}} || {{yes2|66%}} || {{yes2|1140%}} || 4 sec
|-
! 29
| 66 || {{yes2|97,500}} || {{yes2|44 sec}} || {{yes2|197%}} || {{yes2|68%}} || {{yes2|1170%}} || 4 sec
|-
! <u>30</u>
| {{yes2|70}} || {{yes2|100,000}} || {{yes2|45 sec}} || {{yes2|200%}} || {{yes2|70%}} || {{yes2|1200%}} || 4 sec
|-
! <i>31</i>
| 70 || {{yes2|102,500}} || {{yes2|46 sec}} || {{yes2|203%}} || {{yes2|72%}} || {{yes2|1230%}} || 4 sec
|-
! <i>32</i>
| 70 || {{yes2|105,000}} || {{yes2|47 sec}} || {{yes2|206%}} || {{yes2|74%}} || {{yes2|1260%}} || 4 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Marksman|Ultimate Strafe|Enhances Strafe to its ultimate state.|Enhances Strafe to its ultimate state.
{{MapleStory/skill
*'''Requires Level 30 [[#Strafe|Strafe]]'''.|
|name=Bolt Surplus
*'''Level 1''': MP -34; 173% Damage and attacks 6 times.
|tooltip=Increases number of attacks for all multi-hit skills. Also increases Rangefinder's Critical Rate and maximum damage increase.
*'''Level 2''': MP -34; 176% Damage and attacks 6 times.
}}
*'''Level 3''': MP -34; 179% Damage and attacks 6 times.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': MP -34; 182% Damage and attacks 6 times.
! width=50px | Level
*'''Level 5''': MP -34; 185% Damage and attacks 6 times.
! width=100px | <span class=explain title="only applies to multi-hit skills">Number of Attacks</span>
*'''Level 6''': MP -36; 188% Damage and attacks 6 times.
! width=100px | <span class=explain title="With Rangefinder">Max Additional Critical Rate</span>
*'''Level 7''': MP -36; 191% Damage and attacks 6 times.
! width=100px | <span class=explain title="With Rangefinder">Max Additional Damage</span>
*'''Level 8''': MP -36; 194% Damage and attacks 6 times.
|-
*'''Level 9''': MP -36; 197% Damage and attacks 6 times.
|
*'''Level 10''': MP -36; 200% Damage and attacks 6 times.
| bgcolor=salmon | '''''No <br> change'''
|}}
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | +21% || bgcolor=E6E6FA | +31%
|-
! 2
| 1 || {{yes2|+22%}} || {{yes2|+32%}}
|-
! 3
| 1 || {{yes2|+23%}} || {{yes2|+33%}}
|-
! 4
| 1 || {{yes2|+24%}} || {{yes2|+34%}}
|-
! 5
| 1 || {{yes2|+25%}} || {{yes2|+35%}}
|-
! 6
| 1 || {{yes2|+26%}} || {{yes2|+36%}}
|-
! 7
| 1 || {{yes2|+27%}} || {{yes2|+37%}}
|-
! 8
| 1 || {{yes2|+28%}} || {{yes2|+38%}}
|-
! 9
| 1 || {{yes2|+29%}} || {{yes2|+39%}}
|-
! <u>10</u>
| 1 || {{yes2|+30%}} || {{yes2|+40%}}
|-
! <i>11</i>
| 1 || {{yes2|+31%}} || {{yes2|+41%}}
|-
! <i>12</i>
| 1 || {{yes2|+32%}} || {{yes2|+42%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Marksman|Piercing Arrow|Fires an arrow. Its effect increases with each enemy it hits.|Fires an arrow. Its effect increases with each enemy it hits.|
{{MapleStory/skill
*'''Level 1''': MP -24; 715% Damage on 4 enemies.
|name=Last Man Standing
*'''Level 2''': MP -24; 730% Damage on 4 enemies.
|tooltip=Attacks against a lone target do much more damage.
*'''Level 3''': MP -24; 745% Damage on 4 enemies.
}}
*'''Level 4''': MP -26; 760% Damage on 4 enemies.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -26; 775% Damage on 4 enemies.
! width=50px | Level
*'''Level 6''': MP -26; 790% Damage on 4 enemies.
! width=100px | <span class=explain title="When fighting a monster and there are no monsters within 80 units of the enemy's left and right">Additional Damage</span>
*'''Level 7''': MP -28; 805% Damage on 4 enemies.
|-
*'''Level 8''': MP -28; 820% Damage on 4 enemies.
|
*'''Level 9''': MP -28; 835% Damage on 4 enemies.
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 10''': MP -30; 850% Damage on 4 enemies.
|-
*'''Level 11''': MP -30; 865% Damage on 5 enemies.
! 1
*'''Level 12''': MP -30; 880% Damage on 5 enemies.
| bgcolor=E6E6FA | +2%
*'''Level 13''': MP -32; 895% Damage on 5 enemies.
|-
*'''Level 14''': MP -32; 910% Damage on 5 enemies.
! 2
*'''Level 15''': MP -32; 925% Damage on 5 enemies.
| {{yes2|+4%}}
*'''Level 16''': MP -34; 940% Damage on 5 enemies.
|-
*'''Level 17''': MP -34; 955% Damage on 5 enemies.
! 3
*'''Level 18''': MP -34; 970% Damage on 5 enemies.
| {{yes2|+6%}}
*'''Level 19''': MP -36; 985% Damage on 5 enemies.
|-
*'''Level 20''': MP -36; 1000% Damage on 5 enemies.
! 4
*'''Level 21''': MP -36; 1015% Damage on 6 enemies.
| {{yes2|+8%}}
*'''Level 22''': MP -38; 1030% Damage on 6 enemies.
|-
*'''Level 23''': MP -38; 1045% Damage on 6 enemies.
! 5
*'''Level 24''': MP -38; 1060% Damage on 6 enemies.
| {{yes2|+10%}}
*'''Level 25''': MP -40; 1075% Damage on 6 enemies.
|-
*'''Level 26''': MP -40; 1090% Damage on 6 enemies.
! 6
*'''Level 27''': MP -40; 1105% Damage on 6 enemies.
| {{yes2|+12%}}
*'''Level 28''': MP -42; 1120% Damage on 6 enemies.
|-
*'''Level 29''': MP -42; 1135% Damage on 6 enemies.
! 7
*'''Level 30''': MP -42; 1150% Damage on 6 enemies.
| {{yes2|+14%}}
|MS Skill Pierce.png}}
|-
! 8
| {{yes2|+16%}}
|-
! 9
| {{yes2|+18%}}
|-
! <u>10</u>
| {{yes2|+20%}}
|-
! <i>11</i>
| {{yes2|+22%}}
|-
! <i>12</i>
| {{yes2|+24%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Marksman|Blind|Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy.|Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy.|
{{MapleStory/skill
*'''Level 1''': MP -20; 65 seconds; 11% success rate; -1% accuracy, 1 second darkness duration.
|name=Vital Hunter
*'''Level 2''': MP -21; 70 seconds; 12% success rate; -2% accuracy, 1 second darkness duration.
|tooltip=The further you are from your enemy, the lower their defenses will be.
*'''Level 3''': MP -21; 75 seconds; 13% success rate; -3% accuracy, 2 second darkness duration.
}}
*'''Level 4''': MP -22; 80 seconds; 14% success rate; -4% accuracy, 2 second darkness duration.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -22; 85 seconds; 15% success rate; -5% accuracy, 3 second darkness duration.
! width=50px | Level
*'''Level 6''': MP -23; 90 seconds; 16% success rate; -6% accuracy, 3 second darkness duration.
! width=100px | <span class=explain title="at the minimum distance">Enemy Defense Ignored</span>
*'''Level 7''': MP -23; 95 seconds; 17% success rate; -7% accuracy, 4 second darkness duration.
! width=100px | <span class=explain title="for every 40 units you are away">Additional Enemy Defense Ignored</span>
*'''Level 8''': MP -24; 100 seconds; 18% success rate; -8% accuracy, 4 second darkness duration.
! width=100px | Max Enemy Defense Ignored
*'''Level 9''': MP -24; 105 seconds; 19% success rate; -9% accuracy, 5 second darkness duration.
|-
*'''Level 10''': MP -25; 110 seconds; 20% success rate; -10% accuracy, 5 second darkness duration.
|
*'''Level 11''': MP -25; 115 seconds; 21% success rate; -11% accuracy, 6 second darkness duration.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 12''': MP -26; 120 seconds; 22% success rate; -12% accuracy, 6 second darkness duration.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 5 levels'''
*'''Level 13''': MP -26; 125 seconds; 23% success rate; -13% accuracy, 7 second darkness duration.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 14''': MP -27; 130 seconds; 24% success rate; -14% accuracy, 7 second darkness duration.
|-
*'''Level 15''': MP -27; 135 seconds; 25% success rate; -15% accuracy, 8 second darkness duration.
! 1
*'''Level 16''': MP -28; 140 seconds; 26% success rate; -16% accuracy, 8 second darkness duration.
| bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 31%
*'''Level 17''': MP -28; 145 seconds; 27% success rate; -17% accuracy, 9 second darkness duration.
|-
*'''Level 18''': MP -29; 150 seconds; 28% success rate; -18% accuracy, 9 second darkness duration.
! 2
*'''Level 19''': MP -29; 155 seconds; 29% success rate; -19% accuracy, 10 second darkness duration.
| +1% || +1% || {{yes2|32%}}
*'''Level 20''': MP -30; 160 seconds; 30% success rate; -20% accuracy, 10 second darkness duration.
|-
*'''Level 21''': MP -30; 165 seconds; 31% success rate; -21% accuracy, 11 second darkness duration.
! 3
*'''Level 22''': MP -31; 160 seconds; 32% success rate; -22% accuracy, 11 second darkness duration.
| {{yes2|+2%}} || +1% || {{yes2|33%}}
*'''Level 23''': MP -31; 175 seconds; 33% success rate; -23% accuracy, 12 second darkness duration.
|-
*'''Level 24''': MP -32; 170 seconds; 34% success rate; -24% accuracy, 12 second darkness duration.
! 4
*'''Level 25''': MP -32; 185 seconds; 35% success rate; -25% accuracy, 13 second darkness duration.
| +2% || +1% || {{yes2|34%}}
*'''Level 26''': MP -33; 180 seconds; 36% success rate; -26% accuracy, 13 second darkness duration.
|-
*'''Level 27''': MP -33; 195 seconds; 37% success rate; -27% accuracy, 14 second darkness duration.
! 5
*'''Level 28''': MP -34; 210 seconds; 38% success rate; -28% accuracy, 14 second darkness duration.
| {{yes2|+3%}} || +1% || {{yes2|35%}}
*'''Level 29''': MP -34; 205 seconds; 39% success rate; -29% accuracy, 15 second darkness duration.
|-
*'''Level 30''': MP -35; 210 seconds; 40% success rate; -30% accuracy, 15 second darkness duration.
! 6
|}}
| +3% || {{yes2|+2%}} || {{yes2|36%}}
|-
! 7
| {{yes2|+4%}} || +2% || {{yes2|37%}}
|-
! 8
| +4% || +2% || {{yes2|38%}}
|-
! 9
| {{yes2|+5%}} || +2% || {{yes2|39%}}
|-
! 10
| +5% || +2% || {{yes2|40%}}
|-
! 11
| {{yes2|+6%}} || {{yes2|+3%}} || {{yes2|41%}}
|-
! 12
| +6% || +3% || {{yes2|42%}}
|-
! 13
| {{yes2|+7%}} || +3% || {{yes2|43%}}
|-
! 14
| +7% || +3% || {{yes2|44%}}
|-
! 15
| {{yes2|+8%}} || +3% || {{yes2|45%}}
|-
! 16
| +8% || {{yes2|+4%}} || {{yes2|46%}}
|-
! 17
| {{yes2|+9%}} || +4% || {{yes2|47%}}
|-
! 18
| +9% || +4% || {{yes2|48%}}
|-
! 19
| {{yes2|+10%}} || +4% || {{yes2|49%}}
|-
! <u>20</u>
| +10% || +4% || {{yes2|50%}}
|-
! <i>21</i>
| {{yes2|+11%}} || {{yes2|+5%}} || {{yes2|51%}}
|-
! <i>22</i>
| +11% || +5% || {{yes2|52%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Marksman|Snipe|Allows you to locate an enemy's weak spot to deal fatal damage to that enemy.|Allows you to locate an enemy's weak spot to deal fatal damage to that enemy.|
==Hyper Skills==
*'''Level 1''': MP -300; 20 second Cooldown.
===Common Stat Enhancers, Skill Enhancers, and Active Skills===
*'''Level 2''': MP -290; 20 second Cooldown.
{{MapleStory/skill
*'''Level 3''': MP -280; 20 second Cooldown.
|name=Hyper Strength
*'''Level 4''': MP -270; 20 second Cooldown.
|tooltip=Permanently increases STR.
*'''Level 5''': MP -260; 20 second Cooldown.
|requirement=Unlocked at level 140
*'''Level 6''': MP -250; 20 second Cooldown.
}}
*'''Level 7''': MP -240; 20 second Cooldown.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 8''': MP -230; 20 second Cooldown.
! width=50px | Level
*'''Level 9''': MP -220; 20 second Cooldown.
! width=100px | STR
*'''Level 10''': MP -210; 15 second Cooldown.
|-
*'''Level 11''': MP -200; 15 second Cooldown.
! 1
*'''Level 12''': MP -190; 15 second Cooldown.
| bgcolor=E6E6FA | +50
*'''Level 13''': MP -180; 15 second Cooldown.
|}{{MapleStory/skill|end}}
*'''Level 14''': MP -170; 15 second Cooldown.
*'''Level 15''': MP -160; 15 second Cooldown.
*'''Level 16''': MP -150; 15 second Cooldown.
*'''Level 17''': MP -140; 15 second Cooldown.
*'''Level 18''': MP -130; 15 second Cooldown.
*'''Level 19''': MP -120; 15 second Cooldown.
*'''Level 20''': MP -110; 15 second Cooldown.
*'''Level 21''': MP -100; 10 second Cooldown.
*'''Level 22''': MP -90; 10 second Cooldown.
*'''Level 23''': MP -80; 10 second Cooldown.
*'''Level 24''': MP -70; 10 second Cooldown.
*'''Level 25''': MP -60; 10 second Cooldown.
*'''Level 26''': MP -50; 10 second Cooldown.
*'''Level 27''': MP -40; 10 second Cooldown.
*'''Level 28''': MP -30; 10 second Cooldown.
*'''Level 29''': MP -20; 10 second Cooldown.
*'''Level 30''': MP -10; 5 second Cooldown.
|}}


==Skill analysis==
{{MapleStory/skill
*'''Note''': Requires a new analysis to fit the Big Bang.
|name=Hyper Dexterity
===Job 2: Crossbowman or Hunter===
|tooltip=Permanently increases DEX.
;<span ID="Mastery"> '''(Cross)Bow Mastery''' </span> : This is a necessary skill. Mastery increases the minimum damage of your attacks, which greatly increases damage consistency and thus your training speed. 20 Mastery does the ''exact'' same thing as 19 Mastery in terms of damage, but it is needed for bow expert/marksman boost in 4th job.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | DEX
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


;<span ID="Final_Attack"> '''Final Attack''' </span> : There is a great amount of debate surrounding this skill. Refer to the FA vs FA-less discussion. In essence, when maxed, you shoot another arrow 60% of the time with the power of 250% (350% with critical) when using Arrow Bomb, Iron Arrow, AB, or DS.  More commonly used with AB builds than DS build.  Also more common for xbowmen to use than hunters.  Requires 3 points in [[Maple Story/BowmanGuide/Skills and Builds#Mastery|Mastery]]
{{MapleStory/skill
|name=Hyper Intelligence
|tooltip=Permanently increases INT.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | INT
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


;<span ID="Booster"> '''(Cross)Bow Booster''' </span> : This is a necessary skill; however, it does not become more effective with additional points spent into this skill. The timer grows and the HP/MP cost decreases when points are added, and thus level 1 Booster has basically the same effect as level 20 Booster. The difference in timer and HP/MP cost between level 20 and level 1, however, is quite significant. Refer to the speed section for more information. Requires 5 points in (X)Bow Mastery.
{{MapleStory/skill
|name=Hyper Luck
|tooltip=Permanently increases LUK.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | LUK
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


;<span ID="Soul_Arrow"> '''Soul Arrow''' </span> : This is yet another necessary timer skill. Like Bow Booster, it does not become more effective with additional points spent. This skill gives you an infinite amount of arrows for the duration of the timer. When maxed, provides 10 minutes of Soul Arrows. Requires 5 points in (X)Bow Booster.
{{MapleStory/skill
|name=Hyper Jump
|tooltip=Permanently increases Jump.
|requirement=Unlocked at level 146
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Jump
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}


;<span ID="Power_Knock-Back"> '''Power Knock-Back''' </span> : This is the first melee skill archers get. You may notice that when you bow-whack low leveled enemies, they sometimes slide across the screen. Power Knock-Back can do this to up to six enemies when maxed. It also adds to the (X)Bow's percent chance to cause a Knockback, as well as claiming to do +200% whack damage.
{{MapleStory/skill
|name=Hyper Speed
|tooltip=Permanently increases Movement Speed.
|requirement=Unlocked at level 152
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}


It is somewhat a mysterious skill that appears to factor in level or KB resistance from the enemy. The attack damage equation is also unknown, as it has extremes of highs and lows.  You can also use it to kill mages by knocking Golems or other large creatures into them.  Just keep in mind, Nependeaths will never slide from any amount of PKB, no matter how hard you try.
{{MapleStory/skill
|name=Hyper Accuracy
|tooltip=Permanently increases Accuracy.
|requirement=Unlocked at level 158
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Accuracy
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


Most people think that PKB adds the % KB rate weapon and the skill. Aka, a lvl 90 Metus will give a 100% KB rate. Unfortunately, this has been proven wrong with several different bows, and a large amount of tests. Leaving us with the conclusion that no one really knows how this skill works. Current tests point at having a 60% "KnockBack" cap, but even this is uncertain.
{{MapleStory/skill
|name=Hyper Defense
|tooltip=Permanently increases Weapon DEF.
|requirement=Unlocked at level 165
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}


The test was simple: At level 40, keep using PKB against Stone Golems until they jump back. Easily, you can see that it is less than 5% of the time when Golems get KBed, or even flinch. Even with Max PKB, you don't get the theoretical 70% or 80% Knockback. Some variables that may effect the PKB level are monster's level, an unknown monster "size" variable, and maybe even how many enemies you hit. But all are just theories and are not even tested.
{{MapleStory/skill
|name=Hyper Magic Defense
|tooltip=Permanently increases Magic DEF.
|requirement=Unlocked at level 174
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Magic DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}


PKB takes advantage of a glitch or a "feature" that afflicts crossbows. Often, when an enemy is close, the crossbow will shoot, but because of slowness, the enemy will advance upon you and the crossbow will bash the enemy instead of shooting. While on the surface that would appear to be a disadvantage compared to a bow that does not suffer that problem, it is in fact a feature that allows a combo. If the Crossbowman anticipates bashing the monster, instead of continually shooting, he can activate PKB and cause it to chain in a combo after the previous shot, forcing the enemy back far enough to be shot again, or knocking them back, assuming their KB number is lower than the damage done. The point is that if you are going to be forced to bash the enemy against your will, you increase your chances of knocking them back by activating the PKB skill. If you don't do it, you only get the chance for KB inherent to the crossbow, but if you use the PKB skill you get the KB% from the crossbow plus the unknown bonus you get from PKB.
{{MapleStory/skill
|name=Hyper Fury
|tooltip=Permanently increases Max DF (useless for Bowmen).
|requirement=Unlocked at level 180
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max DF
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


;<span ID="Arrow_Bomb"> '''Arrow Bomb''' </span> : The signature move of Hunters. It is definitely one of the most flashy second job skills there is. When maxed, Bomb provides a 130% damage (up to 260% with critical as Arrow Bomb, unlike other skills, does twice the dmg with critical instead of +100%), while also providing a 60% chance of stunning them up to 6 monsters! The first monster that gets hit by the arrow itself does not receive the full damage from the bomb, instead, it is more 40. Also, the 60% chance of stunning is not actually a real percentage, the formula seems to involve the level of the monster, the Knock-Back level of the monster, your level, as well as of course, your bomb level. Nonetheless, Bomb is definitely a skill to be maxed.
{{MapleStory/skill
|name=Hyper Mana
|tooltip=Permanently increases Max MP.
|requirement=Unlocked at level 186
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max MP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}


:(Erik) From experience I believe that the initial hit of AB doesn't take targets def into account or your damage either. the initial hit is less then my min damage and then the splash damage erupts from the point of impact doing greater damage as it goes. Being FAless its easy for me to keep monsters in a line rather then in 1 big pile. The best damage is caused to those mobs about 2inches from the initial hit of AB. Thus a pile of mobs will get hit for 600 damage each where as if they are strung out in a line the first 2 get 600 then next takes 1000, then 1500. the outer monsters take roughly double the damage the creatures near the initial impact. So if you have FA it will kill the lead monster and your initial hit will be on a mob. On a side note since def isn't taken into account at lvl 54 I could stun a Werewolf and do 200-600 damage where as DS did 1 and 1 and AB did 100 damage...(being FAless I trained AB and DS max)
{{MapleStory/skill
|name=Hyper Health
|tooltip=Permanently increases Max HP.
|requirement=Unlocked at level 192
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max HP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}


;<span ID="Iron_Arrow"> '''Iron Arrow''' </span> : Iron Arrow is the defining skill of the Crossbowman. It is unique to your class, and as such it should hold some measure of respect and awe regardless of how strong it actually is. Luckily for you, it is actually pretty strong. Iron Arrow has 180% natural power, and can go up to 280% thanks to Critical Shot. It gets slightly weaker with each enemy it goes through, but the exact rate of dropoff is unknown. Iron Arrow is an attack that goes for over half of a screen's length in a straight line in front of your character, and does not home. While Iron Arrow does not have the stun capabilities of Arrow Bomb, Iron Arrow has the firepower to quickly shred any mob of enemies that it can flinch with endless waves of damage. The downside is that Iron Arrow has quite terrible synergy with the skill Final Attack.
{{MapleStory/skill
(Erik) Iron Arrow without FA is great synergy whereas being interrupted 60% of the time by FA causes the terrible synergy.
|name=Hyper Critical
|tooltip=Permanently increases Critical Rate.
|requirement=Unlocked at level 198
|bump=1
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}


===Job 3: Sniper or Ranger===
{{MapleStory/skill
[[Image:MS Bowman Skills.jpg|left|120px|Here are some pictures of the Hunter skills]]
|name=Sharp Eyes - Critical Chance
Again; Wizet shows their superb creativity by making Snipers and Rangers differ in 2 skills... and one of those skills still does the same thing.
|tooltip=Increases the Critical Rate of Sharp Eyes.
|requirement=Unlocked at Level 143
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +5%
|}{{MapleStory/skill|end}}


So here is the only true difference in 3rd job skills for Snipers and Rangers:
{{MapleStory/skill
|name=Sharp Eyes - Persist
|tooltip=Increases Sharp Eyes's duration.
|requirement=Unlocked at Level 183
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Duration
|-
! 1
| bgcolor=E6E6FA | +30 sec
|}{{MapleStory/skill|end}}


;<span ID="Fire_Shot"> Inferno (also known as Fire Shot)</span>: Hotly debated skill right now; few facts known. Hits up to 6 opponents for 150% damage at max level. No one knows how Elemental weakness/advantage works for this skill. Unlike [[#Blizzard|Blizzard]], if you get this skill; it is for the kill. Because of the unknown damage formula; it is difficult to compare this skill at all to other skills. Untested theories/hunches right now place Fire Shot to do up to 375% or maybe its max is only 300% damage with critical.
{{MapleStory/skill
|name=Sharp Eyes - Guardbreak
|tooltip=Add the Ignore Defense effect to Sharp Eyes.
|requirement=Unlocked at Level 168
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Enemy Defense Ignored
|-
! 1
| bgcolor=E6E6FA | +5%
|}{{MapleStory/skill|end}}


;<span ID="Ice_Shot"> Blizzard (also known as Ice Shot) </span>: No sniper should get this skill over level 21. At level 21, you got 100% chance of freezing your enemy for 3 seconds (unless it is strong to ice). Even at max level; Ice Shot does pathetic damage as it receives no critical. Similarly to Fire Shot; no one knows the damage formula. The difference is that Snipers use this attack not for its damage but for the 3 seconds of freeze to mobs
{{MapleStory/skill
|name=Epic Adventure
|file=File:MS Skill Epic Adventure B.png
|tooltip=Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party.
|requirement=Unlocked at level 200
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Damage
! width=100px | Max Damage
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | 60 || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +5,000,000 || bgcolor=E6E6FA | 120 sec
|}{{MapleStory/skill|end}}


----
===Bowmaster===
====Skill Enhancers====
{{MapleStory/skill
|name=Arrow Stream - Extra Strike
|tooltip=Increases Arrow Stream's number of attacks.
|requirement=Unlocked at Level 149
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Number of Attacks
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


The rest of the skills are exactly the same, except for minor graphic differences, for Crossbows and Bows. The notation will be Ranger Skill/Sniper Skill. Ex: Arrow Rain is the Ranger skill below, and Arrow Eruption is the Sniper Skill.  
{{MapleStory/skill
|name=Arrow Blaster - Spread
|tooltip=Increases the number of monsters that Arrow Blaster hits.
|requirement=Unlocked at Level 155
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max Enemies Hit
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


;<span ID="Rain"> Arrow Rain/Eruption </span> : This is a mob skill that hits 6 enemies for 160% damage. This is one of the two "must max" skills in the archer. It has no minimum range; and thus can be activated any time you are on the ground. requires 5 [[#Mortal Blow|Mortal Blow]] as a prerequisite. Only the animation is different for Bowmen and Crossbowmen. For Bowmen, the arrows fall from the sky, for Crossbowmen, the arrows come from the ground. There is one believed difference, Arrow Rain may have more vertical range while Eruption may have more horizontal range. However; because of the differences in animation; it is very difficult to test whether or not this is true.
{{MapleStory/skill
|name=Arrow Stream - Reinforce
|tooltip=Increases Arrow Stream's damage.
|requirement=Unlocked at Level 168
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


;<span ID="Mortal_Blow"> Mortal Blow </span> : This skill replaces your "bow-whack" 70% of the time with an actual arrow shot. This is a passive skill, so it takes place automatically. The 10% instant hit is generally seen as a happy bonus to this skill, but the true usefulness of this skill is the fact that you stop whacking your bow and can finally shoot at close range.
{{MapleStory/skill
|name=Arrow Blaster - Boss Rush
|tooltip=Increases Boss Attack of Arrow Blaster.
|requirement=Unlocked at Level 177
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Boss Damage
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}


:When the skill is activated; you will fire a single shot at 250% damage that has a 10% chance to kill if the HP of the monster is below the halfway point. You can do a OHKO on a full HP monster; the 10% chance to kill is taken ''after'' the damage is calculated. Example: Zombies have 4500 HP. If mortal blow does 3000 damage, you have a chance of doing instant kill on the opponent. Pretty good; compared to the fact you would have bow-whacked instead. This skill does not stack with PKB. This replaces the passive bow-whack with an actual shot.
{{MapleStory/skill
|name=Arrow Stream - Spread
|tooltip=Increases number of monsters that Arrow Stream hits.
|requirement=Unlocked at Level 189
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max Enemies Hit
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


;<span ID="Strafe"> Strafe </span> : This is the stumper skill for all bowmen. Strafe does 4 shots of 100% at the enemy; with max damage of 800%, minimum damage of 400%, and average damage of 560%. This is the 2nd "must get" skill for archers.
{{MapleStory/skill
|name=Arrow Blaster - Reinforce
|tooltip=Increases the damage of Arrow Blaster.
|requirement=Unlocked at Level 195
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


;<span ID="Thrust"> Thrust </span> : This skill adds permanent speed to your stats. There is much controversy with this skill; as with a speed candy; level 70/80/90/100 bow, Icarus cape and some lucky scrolling on your shoes and the skull helmet; you'd have max speed anyway and this would be a waste. On the other hand; if you get as low as 5 thrust, replace the Icarus cape with the Icarus jump cape instead, and use a jump bow instead of the speed bow and get some more lucky scrolling on shoes and pets; you'd have max speed and jump. 10 thrust will make your scrolling easiest for max jump and speed without the need to spend real money on pets. Archers are in 100% agreement that anything over 10 thrust is a waste of SP points.
====Active Skills====
{{MapleStory/skill
|name=Concentration
|tooltip=Steel yourself for battle to increase damage.
|requirement=Unlocked at level 150
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Weapon Attack
! width=100px | Power Stance Chance
! width=100px | Boss Damage
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | 30 sec || bgcolor=E6E6FA | +50 || bgcolor=E6E6FA | 100% || bgcolor=E6E6FA | +20% || bgcolor=E6E6FA | 90 sec
|}{{MapleStory/skill|end}}


;<span ID="Hawk"> Hawk/Eagle </span> : A very handy skill that at high levels that will almost always stun the enemy (a maximum of 99% chance to stun). The hawk/eagle will follow you around hitting enemies every 2 seconds or so. The bird does pretty weak damage; but it is noticeable. The true reason to get this bird is that it stops enemies in their tracks with stun. Very useful skill, but it costs a lot of money. Each summon stone costs 5k to buy; but that won't be much when you are high level. Also, it can be noted that this skill is somewhat superfluous since Rangers have Arrow Bomb which can stun, and Snipers have Ice Shot, which at level 21 freezes enemies for 3 seconds.
{{MapleStory/skill
|name=Gritty Gust
|tooltip=Blasts nearby enemies with a gust of wind to tear them apart.
|requirement=Unlocked at level 170
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Damage over Time
! width=100px | Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 200 || bgcolor=E6E6FA | 500% || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 200% || bgcolor=E6E6FA | 10 sec || bgcolor=E6E6FA | 8 sec
|}{{MapleStory/skill|end}}


;<span ID="Puppet"> Puppet </span> : The most unique skill in this game is probably puppet. When you cast puppet; all monsters "chasing" you will instead follow the puppet. This skill works on all monsters; including bosses and works on '''all''' monsters that are chasing you. Puppet's defenses are also very high; while a Yeti and Pepe stomp may do 1000+ damage on an archer, puppet receives only 300 damage. Because of this reason, some arches are planning to get only 18 puppet to max out the timer, and not the HP. Other archers feel that perhaps some stronger monster will come in the future and you really will need all 6000 HP for puppet.  
===Marksman===
====Skill Enhancers====
{{MapleStory/skill
|name=Piercing Arrow - Extra Strike
|tooltip=Increases the number of attacks for Piercing Arrow.
|requirement=Unlocked at Level 149
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Number of Attacks
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


:A popular trick to show how good puppet really is is to place puppet on the spot where enemies cannot reach it. For example, after Jr. Balrog starts hitting you; you can place a puppet on the top of the level. Because Jr. Balrog cannot attack the top of the level, it will run back and forth trying to hit a thing it cannot hit; giving you 100% open room to destroy him.  This can be done on mobs of as big as you wish. 20 Spirit Vikings can be "hypnotized" by your Puppet and will run around trying to hit it when they can't (because the puppet is out of reach on a higher or lower platform).  A somewhat unfortunate note, is that at first glance, a person who doesn't know the skill may think of it as a vacuum hack, in that all the monsters are gathered in one spot.
{{MapleStory/skill
|name=Snipe - Cooldown Cutter
|tooltip=Reduces Snipe Cooldown.
|requirement=Unlocked at Level 155
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | -100%
|}{{MapleStory/skill|end}}


:Another trick that allows Archers to take on boss monsters that can otherwise kill them in one hit is known as the Double Cast. It works on the principle that if you cast puppet while you already have one in action, the monsters chasing the original puppets will return to a neutral state. However, if you do not cast a second puppet before your first one is dead, the monsters will resume their chase on you. Therefore, the archer can attack the boss monster once or twice while out of the monster's reach then casting the puppet twice, returning the boss monster back to neutral state and continue the cycle.
{{MapleStory/skill
|name=Piercing Arrow - Reinforce
|tooltip=Increases Piercing Arrow damage.
|requirement=Unlocked at Level 168
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


===Job 4: Bow Master===
{{MapleStory/skill
|name=Snipe - Limit Break
|tooltip=Increases the maximum damage value of Snipe.
|requirement=Unlocked at Level 177
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max Damage
|-
! 1
| bgcolor=E6E6FA | <span class=explain title="Maximum Damage increased to 400,000,000 with this">+100,000,000</span>
|}{{MapleStory/skill|end}}


;<span ID="Bow Expertise">Bow Expertise</span>
{{MapleStory/skill
Works as a BowMaster's secondary mastery. Gives 90% when maxed. Along with the mastery, weapon attack is increased by 10 as well when maxed. Note that 2nd Job's Bow Mastery is needed maxed to obtain the skill.
|name=Piercing Arrow - Spread
|tooltip=Increases the number of monsters hit by Piercing Arrow.
|requirement=Unlocked at Level 189
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max Enemies Hit
|-
! 1
| bgcolor=E6E6FA | +2
|}{{MapleStory/skill|end}}


;<span ID="Maple Hero">Maple Hero</span>
{{MapleStory/skill
A party skill used to increase the 4 basic stats for a set amount of time. Awards up to 10% bonus of your TOTAL stats, which means both your bonus stats and preset stats.
|name=Snipe - Reinforce
|tooltip=Boosts Snipe damage.
|requirement=Unlocked at Level 195
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bow Master
====Active Skills====
;<span ID="Sharp Eyes">Sharp Eyes</span>
{{MapleStory/skill
Another party skill for Bowmen. Increases your rate of making critical shots as well as increasing the damage dealt for critical hits. The damage boost is calculated through multiplication, instead of addition. A basic critical damage will boost the arrow's power by 100%. But after Sharp Eyes, it will deal the damage by a bonus of 240% when maxed. This special critical boost also increases the rate of making critical hits by 15%. Formulas:
|name=Bullseye Shot
*Regular critical strikes: Damage + 100% (effectively Damage*2).
|tooltip=Hone in on the enemy's weak spot for a devastating shot.
*Critical strike with Sharp Eyes: Damage + 100% + Sharp Eyes bonus% (effectively Damage*2.4 when maxed). This is the same thing as a regular critical strike plus the bonus as noted on the skill's tooltip (+40% bonus when maxed).
|requirement=Unlocked at level 150
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Critical Rate
! width=100px | Max Critical Damage
! width=100px | Enemy Defense Ignored
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 200 || bgcolor=E6E6FA | 30 sec || bgcolor=E6E6FA | +20% || bgcolor=E6E6FA | +20% || bgcolor=E6E6FA | +20% || bgcolor=E6E6FA | 90 sec
|}{{MapleStory/skill|end}}


;<span ID="Hurricane">Hurricane</span>
{{MapleStory/skill
Shoot 480-600 arrows a minute. That's really fast, however it won't be affected by skills such as Booster. Starts at 51% damage and maxes at 100%. Note that at the difference between levels 10 and 11 is 11% damage rather than just 1%. After your character is level 120, this will likely be your main attack.
|name=High Speed Shot
|tooltip=Fires off a focused shot that pierces all enemies within range.
|requirement=Unlocked at level 170
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | 4000% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | 30 sec
|}{{MapleStory/skill|end}}


{{Footer Nav|game=MapleStory|prevpage=Bowman|nextpage=Bowman/Builds}}
{{Footer Nav|game=MapleStory|prevpage=Magician|nextpage=Bowman/Builds|nextname=Builds}}

Latest revision as of 17:29, 23 June 2014


For more details on Beginner skills, see MapleStory/Beginner/Skills.
Table of Contents
Attacking Skills Passive Skills Active/Supportive Skills
First Job Archer Arrow Blow Critical Shot Archery Mastery Double Jump
Second Job Common Soul Arrow Physical Training Final Attack
Hunter Arrow Bomb Covering Fire Bow Mastery Bow Booster Quiver Cartridge
Crossbowman Iron Arrow Net Toss Crossbow Mastery Rangefinder Crossbow Booster
Third Job Common Mortal Blow Evasion Boost Marksmanship Hookshot
Ranger Flame Surge Hurricane v Phoenix Reckless Hunt - Bow
Sniper Dragon's Breath Explosive Bolt Aggressive Resistance Freezer Pain Killer Reckless Hunt - Crossbow
Fourth Job Common Maple Warrior Hero's Will Sharp Eyes Illusion Step
Bowmaster Arrow Blaster Binding Shot Arrow Stream Bow Expert Advanced Final Attack Armor Break Enchanted Quiver
Marksman Piercing Arrow Snipe Crossbow Expert Arrow Illusion Last Man Standing Vital Hunter
Skills
Hyper Skills Common
(Stat + Active)
Hyper Strength Hyper Dexterity Hyper Intelligence Hyper Luck Hyper Jump Hyper Speed Hyper Accuracy Hyper Defense Hyper Magic Defense Hyper Fury Hyper Mana Hyper Health Hyper Critical Sharp Eyes - Critical Chance Sharp Eyes - Persist Sharp Eyes - Guardbreak Epic Adventure
Skill enhancers Active / Supportive Skills
Bowmaster Arrow Stream - Extra Strike Arrow Blaster - Spread Arrow Stream - Reinforce Arrow Blaster - Boss Rush Arrow Stream - Spread Arrow Blaster - Reinforce Concentration Gritty Gust
Marksman Piercing Arrow - Extra Strike Snipe - Cooldown Cutter Piercing Arrow - Reinforce Snipe - Limit Break Piercing Arrow - Spread Snipe - Reinforce Bullseye Shot High Speed Shot

First Job[edit]

Archer[edit]

Critical Shot
"Increases Critical Hit Rate."
Critical Shot level data
Level Critical Rate
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
11 +22%
12 +24%
13 +26%
14 +28%
15 +30%
16 +32%
17 +34%
18 +36%
19 +38%
20 +40%
Archery Mastery
"Grants proficiency in the fundamentals of Archery. Increases Accuracy, Avoidability, Range, Speed, and Max Speed. You can use the skill without consuming arrows."
Archery Mastery level data
Level Accuracy and Avoidability Shooting Range Movement Speed Max Movement Speed
Add 15
per level
Add 8
per level
Add 2
per level
Add 1
per level
1 +15 +8 +2 +6
2 +30 +40 +4 +7
3 +45 +60 +6 +8
4 +60 +80 +8 +9
5 +75 +100 +10 +10
6 +90 +120 +12 +11
7 +105 +140 +14 +12
8 +120 +160 +16 +13
9 +135 +180 +18 +14
10 +150 +200 +20 +15
11 +165 +220 +22 +16
12 +180 +240 +24 +17
13 +195 +260 +26 +18
14 +210 +280 +28 +19
15 +225 +300 +30 +20
Arrow Blow
"Shoots arrows at multiple enemies."
Arrow Blow level data
Level MP Cost Damage Max Enemies Hit Number of Attacks
Add 2
per 6 levels
Add 5%
per level
No
change
No
change
1 5 200% 4 1
2 5 205% 4 1
3 5 210% 4 1
4 5 215% 4 1
5 5 220% 4 1
6 7 225% 4 1
7 7 230% 4 1
8 7 235% 4 1
9 7 240% 4 1
10 7 245% 4 1
11 7 250% 4 1
12 9 255% 4 1
13 9 260% 4 1
14 9 265% 4 1
15 9 270% 4 1
16 9 275% 4 1
17 9 280% 4 1
18 11 285% 4 1
19 11 290% 4 1
20 11 295% 4 1
Double Jump
"Allows you to double-jump to cover more distance. Double-tap the ↑ ↑ arrow keys to jump once in midair. Press the ↓ ↓ arrow keys to descend quickly."
Double Jump level data

Icons from left to right: Archer, Bowmaster, Marksman

Level MP Cost
Subtract 2
per level
1 28
2 26
3 24
4 22
5 20
6 18
7 16
8 14
9 12
10 10

Second Job[edit]

Common Second Job skills[edit]

Final Attack
"Grants a chance to deal additional damage after an attack."
Requires Level 3 Bow Mastery or Crossbow Mastery
Final Attack level data
Level Chance Damage
Add 2%
per level
Add 5%
per 2 levels
1 2% 100%
2 4% 105%
3 6% 105%
4 8% 110%
5 10% 110%
6 12% 115%
7 14% 115%
8 16% 120%
9 18% 120%
10 20% 125%
11 22% 125%
12 24% 130%
13 26% 130%
14 28% 135%
15 30% 135%
16 32% 140%
17 34% 140%
18 36% 145%
19 38% 145%
20 40% 150%
Soul Arrow
"Increases Weapon ATT and allows you to use a Bow/Crossbow without using arrows for a short time."
Soul Arrow level data

Bow for Hunter, Crossbow for Crossbowman

Level MP Cost Weapon Attack Duration
Add 3
per 5 levels
Add 1
per level
Add 6 sec
per level
1 13 +11 66 sec
2 13 +12 72 sec
3 13 +13 78 sec
4 13 +14 84 sec
5 13 +15 90 sec
6 16 +16 96 sec
7 16 +17 102 sec
8 16 +18 108 sec
9 16 +19 114 sec
10 16 +20 120 sec
11 19 +21 126 sec
12 19 +22 132 sec
13 19 +23 138 sec
14 19 +24 142 sec
15 19 +25 150 sec
16 22 +26 156 sec
17 22 +27 162 sec
18 22 +28 168 sec
19 22 +29 174 sec
20 22 +30 180 sec
Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Hunter[edit]

  • Advanced from the first job Bowman.
Bow Mastery
"Increases the weapon mastery and accuracy of bows."
Bow Mastery level data
Level Bow Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
Bow Booster
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Bow Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 seconds per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
Arrow Bomb
"Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target."
Arrow Bomb level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Stun Chance Stun Duration
Add 2
per 7 levels
Add 8%
per level
No
change
No
change
Add 2%
per level
Add 1 sec
per 5 levels
1 11 298% 6 1 22% 2 sec
2 11 306% 6 1 24% 2 sec
3 11 314% 6 1 26% 2 sec
4 11 322% 6 1 28% 2 sec
5 11 330% 6 1 30% 3 sec
6 11 338% 6 1 32% 3 sec
7 13 346% 6 1 34% 3 sec
8 13 354% 6 1 36% 3 sec
9 13 362% 6 1 38% 3 sec
10 13 370% 6 1 40% 4 sec
11 13 378% 6 1 42% 4 sec
12 13 386% 6 1 44% 4 sec
13 13 394% 6 1 46% 4 sec
14 15 402% 6 1 48% 4 sec
15 15 410% 6 1 50% 5 sec
16 15 418% 6 1 52% 5 sec
17 15 426% 6 1 54% 5 sec
18 15 434% 6 1 56% 5 sec
19 15 442% 6 1 58% 5 sec
20 15 450% 6 1 60% 6 sec
Covering Fire
"Fire arrows while leaping backwards. If you press and hold the skill key, you will fire arrows rapidly while in mid-air."
Covering Fire level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Max Keydown Duration
Add 2
per 7 levels
Add 3%
per level
No
change
No
change
No
change
1 3 76% 1 1 2 sec
2 3 79% 1 1 2 sec
3 3 82% 1 1 2 sec
4 3 85% 1 1 2 sec
5 3 88% 1 1 2 sec
6 3 91% 1 1 2 sec
7 5 94% 1 1 2 sec
8 5 97% 1 1 2 sec
9 5 100% 1 1 2 sec
10 5 103% 1 1 2 sec
Quiver Cartridge
"Lets you use 3 different special arrowheads. The quiver fills up again when you use all 3. Press the skill key to change the current arrowhead. You will switch to the next arrowhead automatically if you use all of your current ones. Blood Arrow: Absorbs some damage as HP. Poison Arrow: Does poison damage over time, stackable up to 3 times. Magic Arrow: Shoots an additional magic arrow when attacking."
Quiver Cartridge level data
Level Blood Arrow Chance Damage Converted Poison Damage Poison Duration Max Poison Stacks Magic Arrow Chance Magic Arrow Damage Max Arrows
1 50% 20% 90% 8 sec 3 30% 220% 10

Crossbowman[edit]

  • Advanced from the first job Bowman.
Crossbow Mastery
"Increases the weapon mastery and accuracy of Crossbows."
Crossbow Mastery level data
Level Crossbow Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
Crossbow Booster
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Crossbow Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 seconds per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
Iron Arrow
"Fires a steel arrow that can penetrate enemy defenses."
Iron Arrow level data
Level MP Cost Damage Max Enemies Hit Number of Attacks
Add 2
per 7 levels
Add 9%
per level
No
change
No
change
1 11 279% 6 1
2 11 288% 6 1
3 11 297% 6 1
4 11 306% 6 1
5 11 315% 6 1
6 11 324% 6 1
7 11 333% 6 1
8 13 342% 6 1
9 13 351% 6 1
10 13 360% 6 1
11 13 369% 6 1
12 13 378% 6 1
13 13 387% 6 1
14 13 396% 6 1
15 15 405% 6 1
16 15 414% 6 1
17 15 423% 6 1
18 15 432% 6 1
19 15 441% 6 1
20 15 450% 6 1
Net Toss
"Throws a net on enemies, limiting their movements and inflicting damage."
Net Toss level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Stun/Slow Chance Stun/Slow Duration
Add 3
per 3 levels
Add 6%
per level
No
change
No
change
Add 5%
per level
No
change
1 12 161% 8 2 25% 6 sec
2 12 167% 8 2 30% 6 sec
3 15 173% 8 2 35% 7 sec
4 15 179% 8 2 40% 7 sec
5 15 185% 8 2 45% 8 sec
6 18 191% 8 2 50% 8 sec
7 18 197% 8 2 55% 9 sec
8 18 203% 8 2 60% 9 sec
9 21 209% 8 2 65% 10 sec
10 21 215% 8 2 70% 10 sec
Rangefinder
"When attacking nearby enemies, increases your Critical Rate; when attacking far away enemies, increases your total damage."
Rangefinder level data
Level Effect
1 Based on distance 200, when closer than 18 the Critical Rate increases by 3% up to a max of 20%. The farther the distance, damage increases by 4% up to a max of 30%

Third Job[edit]

Common Third Job skills[edit]

Mortal Blow
"Has a chance to finish off an enemy with a single blow, and recover HP & MP."
Mortal Blow level data
Level Instant KO Chance HP Percentage HP and MP Recovered
Add 3%
per 2 levels
Add 3%
per level
Add 1%
per 2 levels
1 6% 3% 1%
2 3% 6% 1%
3 6% 9% 2%
4 6% 12% 2%
5 9% 15% 3%
6 9% 18% 3%
7 12% 21% 4%
8 12% 24% 4%
9 15% 27% 5%
10 15% 30% 5%
Evasion Boost
"Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."
Evasion Boost level data
Level Dodge Chance
Add 2%
per level
1 +12%
2 +14%
3 +16%
4 +18%
5 +20%
6 +22%
7 +24%
8 +26%
9 +28%
10 +30%
Hookshot
"Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won't collide with monsters. Also increases your HP."
Hookshot level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Max HP
Add 3
per 3 levels
Add 6%
per level
No
change
No
change
Add 4%
per level
1 12 116% 1 1 +4%
2 12 122% 1 1 +8%
3 15 128% 1 1 +12%
4 15 134% 1 1 +16%
5 15 140% 1 1 +20%
6 18 146% 1 1 +24%
7 18 152% 1 1 +28%
8 18 158% 1 1 +32%
9 21 164% 1 1 +36%
10 21 170% 1 1 +40%
Marksmanship
"Ignore a portion of the enemy's Defense. Permanently increases your Accuracy and total Damage."
Marksmanship level data
Level Enemy Defense Ignored Accuracy Additional Damage
Add 1%
per level
Add 1%
per level
Add 1%
per 2 levels
1 +6% +6% +5%
2 +7% +7% +6%
3 +8% +8% +6%
4 +9% +9% +7%
5 +10% +10% +7%
6 +11% +11% +8%
7 +12% +12% +8%
8 +13% +13% +9%
9 +14% +14% +9%
10 +15% +15% +10%
11 +16% +16% +10%
12 +17% +17% +11%
13 +18% +18% +11%
14 +19% +19% +12%
15 +20% +20% +12%
16 +21% +21% +13%
17 +22% +22% +13%
18 +23% +23% +14%
19 +24% +24% +14%
20 +25% +25% +15%

Ranger[edit]

  • Advanced from the second job Hunter.
Flame Surge
"Fires arrows imbued with flame power to attack up to 6 enemies. Hit enemies continue to take damage after they're hit."
Flame Surge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Burn Damage Burn Duration
Add 2
per 4 levels
Add 6%
per level
No
change
No
change
Add 2%
per level
Add 1 sec
per 5 levels
1 20 286% 2 6 62% 3 sec
2 20 292% 2 6 64% 3 sec
3 20 298% 2 6 66% 3 sec
4 22 304% 2 6 68% 3 sec
5 22 310% 2 6 70% 3 sec
6 22 316% 2 6 72% 4 sec
7 22 322% 2 6 74% 4 sec
8 24 328% 2 6 76% 4 sec
9 24 334% 2 6 78% 4 sec
10 24 340% 2 6 80% 4 sec
11 24 346% 2 6 82% 5 sec
12 26 352% 2 6 84% 5 sec
13 26 358% 2 6 86% 5 sec
14 26 364% 2 6 88% 5 sec
15 26 370% 2 6 90% 5 sec
16 28 376% 2 6 92% 6 sec
17 28 382% 2 6 94% 6 sec
18 28 388% 2 6 96% 6 sec
19 28 394% 2 6 98% 6 sec
20 30 400% 2 6 100% 6 sec
Phoenix
"Temporarily summons a Phoenix to deal Fire damage to up to 4 enemies. Has a chance to Stun enemies. Also permanently increases Weapon/Magic Defense."
Phoenix level data
Level MP Cost Summon Damage Max Enemies Hit Summon Duration Stun Chance Weapon and Magic Defense
Add 3
per level
Add 18%
per level
No
change
Add 16 sec
per level
Add 3%
per level
Add 1%
per 2 levels
1 43 228% 4 76 sec 41% +3%
2 46 246% 4 92 sec 47% +6%
3 49 264% 4 108 sec 53% +9%
4 52 282% 4 124 sec 59% +12%
5 55 300% 4 140 sec 65% +15%
6 58 318% 4 156 sec 71% +18%
7 61 336% 4 172 sec 77% +21%
8 64 354% 4 188 sec 83% +24%
9 67 372% 4 204 sec 89% +27%
10 70 390% 4 220 sec 95% +30%
Hurricane
"Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing."
Hurricane level data

While casting this skill, your movement speed will be reduced to 100.

Level MP Cost Damage Max Enemies Hit Number of Hits
Add 1
per 10 levels
Add 2%
per 2 levels
No
change
No
change
1 4 120% 1 1
2 4 122% 1 1
3 4 124% 1 1
4 4 126% 1 1
5 4 128% 1 1
6 4 130% 1 1
7 4 132% 1 1
8 4 134% 1 1
9 4 136% 1 1
10 4 138% 1 1
11 5 140% 1 1
12 5 142% 1 1
13 5 144% 1 1
14 5 146% 1 1
15 5 148% 1 1
16 5 150% 1 1
17 5 152% 1 1
18 5 154% 1 1
19 5 156% 1 1
20 5 158% 1 1
Reckless Hunt - Bow
"Reduces Weapon/Magic Defense and increases Weapon ATT. Can be toggled On/Off."
Reckless Hunt - Bow level data
Level Weapon and Magic Defense Weapon Attack
Add -4%
per level
Add 2
per level
1 -4% +2
2 -8% +4
3 -12% +6
4 -16% +8
5 -20% +10
6 -24% +12
7 -28% +14
8 -32% +16
9 -36% +18
10 -40% +20
Focused Fury
"Constant attacks focus your concentration, increasing your Abnormal Status Resistance. Resisting an Abnormal Status while this buff is in effect will trigger a cooldown on the skill. Also increases Abnormal Status Resistance and All Elemental Resistances permanently."
Focused Fury level data
Level Abnormal Status Resistance Duration Cooldown Abnormal Status Resistance Elemental Resistance
Add 1%
per 4 levels
Add 3 sec
per level
Subtract 3 sec
per level
Add 1%
per level
Add 1%
per level
1 +1% 33 sec 87 sec +1% +1%
2 +1% 36 sec 84 sec +2% +2%
3 +1% 39 sec 81 sec +3% +3%
4 +1% 42 sec 78 sec +4% +4%
5 +2% 45 sec 75 sec +5% +5%
6 +2% 48 sec 72 sec +6% +6%
7 +2% 51 sec 69 sec +7% +7%
8 +2% 54 sec 66 sec +8% +8%
9 +3% 57 sec 63 sec +9% +9%
10 +3% 60 sec 60 sec +10% +10%
11 +3% 63 sec 57 sec +11% +11%
12 +3% 66 sec 54 sec +12% +12%
13 +4% 69 sec 51 sec +13% +13%
14 +4% 72 sec 48 sec +14% +14%
15 +4% 75 sec 45 sec +15% +15%
16 +4% 78 sec 42 sec +16% +16%
17 +5% 81 sec 39 sec +17% +17%
18 +5% 84 sec 36 sec +18% +18%
19 +5% 87 sec 33 sec +19% +19%
20 +5% 90 sec 30 sec +20% +20%

Sniper[edit]

Freezer
"Temporarily summons Freezer to deal Ice damage to up to 4 enemies. In addition, permanently increases Weapon/Magic Defense."
Freezer level data
Level MP Cost Summon Damage Max Enemies Hit Summon Duration Freeze Duration Weapon and Magic Defense
Add 3
per level
Add 18%
per level
No
change
Add 16 sec
per level
Add 1 sec
per 5 levels
Add 1%
per 2 levels
1 43 228% 4 76 sec 1 sec +3%
2 46 246% 4 92 sec 1 sec +6%
3 49 264% 4 108 sec 1 sec +9%
4 52 282% 4 124 sec 1 sec +12%
5 55 300% 4 140 sec 2 sec +15%
6 58 318% 4 156 sec 2 sec +18%
7 61 336% 4 172 sec 2 sec +21%
8 64 354% 4 188 sec 2 sec +24%
9 67 372% 4 204 sec 2 sec +27%
10 70 390% 4 220 sec 3 sec +30%
Dragon's Breath
"Draws upon the spirit of the dragon to fire an arrow of tremendous force that pushes enemies away. Its effect increases with each enemy it pierces."
Dragon's Breath level data
Level MP Cost Damage Max Enemies Hit Number of Attacks
Add 2
per 6 levels
Add 8%
per level
Add 2
per 5 levels
No
change
1 20 453% 4 1
2 20 461% 4 1
3 20 469% 4 1
4 20 477% 4 1
5 24 485% 4 1
6 24 493% 6 1
7 24 501% 6 1
8 24 509% 6 1
9 24 517% 6 1
10 28 525% 6 1
Explosive Bolt
"Fires an arrow that sends multiple bolts in all directions on impact. The enemy struck by the initial arrow takes additional damage."
Explosive Bolt level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Additional Damage
Add 2
per 5 levels
Add 8%
per level
No
change
No
change
Add 3%
per level
1 12 548% 1 8 +143%
2 12 556% 1 8 +146%
3 12 564% 1 8 +149%
4 12 572% 1 8 +152%
5 12 580% 1 8 +155%
6 14 588% 1 8 +158%
7 14 596% 1 8 +161%
8 14 604% 1 8 +164%
9 14 612% 1 8 +167%
10 14 620% 1 8 +170%
11 16 628% 1 8 +173%
12 16 636% 1 8 +176%
13 16 644% 1 8 +179%
14 16 652% 1 8 +182%
15 16 660% 1 8 +185%
16 18 668% 1 8 +188%
17 18 676% 1 8 +191%
18 18 684% 1 8 +194%
19 18 692% 1 8 +197%
20 18 700% 1 8 +200%
Pain Killer
"Consumes a prepared Herb to remove Abnormal Status immediately. Additionally, increases all Elemental Resistances and Abnormal Status Resistances permanently."
Pain Killer level data
Level MP Cost Duration Cooldown Abnormal Status Resistance Elemental Resistance
Subtract 1
per level
No
change
Subtract 18 sec
per level
Add 1%
per level
Add 1%
per level
1 31 1 sec 582 sec +1% +1%
2 32 1 sec 564 sec +2% +2%
3 33 1 sec 546 sec +3% +3%
4 34 1 sec 528 sec +4% +4%
5 35 1 sec 510 sec +5% +5%
6 36 1 sec 492 sec +6% +6%
7 37 1 sec 474 sec +7% +7%
8 38 1 sec 456 sec +8% +8%
9 39 1 sec 438 sec +9% +9%
10 40 1 sec 420 sec +10% +10%
11 41 1 sec 402 sec +11% +11%
12 42 1 sec 384 sec +12% +12%
13 43 1 sec 366 sec +13% +13%
14 44 1 sec 348 sec +14% +14%
15 45 1 sec 330 sec +15% +15%
16 46 1 sec 312 sec +16% +16%
17 47 1 sec 294 sec +17% +17%
18 48 1 sec 276 sec +18% +18%
19 49 1 sec 258 sec +19% +19%
20 50 1 sec 240 sec +20% +20%
Reckless Hunt - Crossbow
"Reduces Weapon/Magic Avoidability and increases Critical Rate and Critical Damage. Can be toggled On/Off."
Reckless Hunt - Crossbow level data
Level Weapon and Magic Avoidability Maximum Critical Damage
Add -5%
per level
Add 2
per level
1 -5% +7%
2 -10% +9%
3 -15% +11%
4 -20% +13%
5 -25% +15%
6 -30% +17%
7 -35% +19%
8 -40% +21%
9 -45% +23%
10 -50% +25%
Aggressive Resistance
"When attacking, create a barrier for a short time that absorbs a percentage of incoming damage. Every attack creates a new barrier."
Aggressive Resistance level data
Level Damage Converted Duration Damage Taken Max Damage Taken
Add 2%
per level
No
change
Add -6%
per level
Add -6%
per level
1 2% 8 sec -6% -11%
2 4% 8 sec -12% -17%
3 6% 8 sec -18% -23%
4 8% 8 sec -24% -29%
5 10% 8 sec -30% -35%
6 12% 8 sec -36% -41%
7 14% 8 sec -42% -47%
8 16% 8 sec -48% -53%
9 18% 8 sec -54% -59%
10 20% 8 sec -60% -65%

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

Common Fourth Job skills[edit]

Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
Sharp Eyes
"Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy."
Sharp Eyes level data
Level MP Cost Critical Rate Maximum Critical Damage Duration
Add 3
per 5 levels
Add 1%
per 2 levels
Add 1%
per level
Add 10 seconds per level
1 30 +6% +1% 10 sec
2 30 +6% +2% 20 sec
3 30 +7% +3% 30 sec
4 30 +7% +4% 40 sec
5 30 +8% +5% 50 sec
6 33 +8% +6% 60 sec
7 33 +9% +7% 70 sec
8 33 +9% +8% 80 sec
9 33 +10% +9% 90 sec
10 33 +10% +10% 100 sec
11 36 +11% +11% 110 sec
12 36 +11% +12% 120 sec
13 36 +12% +13% 130 sec
14 36 +12% +14% 140 sec
15 36 +13% +15% 150 sec
16 39 +13% +16% 160 sec
17 39 +14% +17% 170 sec
18 39 +14% +18% 180 sec
19 39 +15% +19% 190 sec
20 39 +15% +20% 200 sec
21 42 +16% +21% 210 sec
22 42 +16% +22% 220 sec
23 42 +17% +23% 230 sec
24 42 +17% +24% 240 sec
25 42 +18% +25% 250 sec
26 45 +18% +26% 260 sec
27 45 +19% +27% 270 sec
28 45 +19% +28% 280 sec
29 45 +20% +29% 290 sec
30 45 +20% +30% 300 sec
31 48 +21% +31% 310 sec
32 48 +21% +32% 320 sec
Illusion Step
"Greatly enhances DEX and Avoidability for a short time. Also permanently reduces damage taken."
Illusion Step level data
Level MP Cost DEX Dodge Chance Duration Damage Taken
Add 1
per 2 levels
Add 1
per level
Add 1%
per level
Add 6 seconds per level Add -2%
per 3 levels
1 20 +11 +1% 66 sec -2%
2 20 +12 +2% 72 sec -2%
3 21 +13 +3% 78 sec -2%
4 22 +14 +4% 84 sec -4%
5 22 +15 +5% 90 sec -4%
6 23 +16 +6% 96 sec -4%
7 23 +17 +7% 102 sec -6%
8 24 +18 +8% 108 sec -6%
9 24 +19 +9% 114 sec -6%
10 25 +20 +10% 120 sec -8%
11 25 +21 +11% 126 sec -8%
12 26 +22 +12% 132 sec -8%
13 26 +23 +13% 138 sec -10%
14 27 +24 +14% 144 sec -10%
15 27 +25 +15% 150 sec -10%
16 28 +26 +16% 156 sec -12%
17 28 +27 +17% 162 sec -12%
18 29 +28 +18% 168 sec -12%
19 29 +29 +19% 174 sec -14%
20 30 +30 +20% 180 sec -14%
21 30 +31 +21% 186 sec -14%
22 31 +32 +22% 192 sec -16%
23 31 +33 +23% 198 sec -16%
24 32 +34 +24% 204 sec -16%
25 32 +35 +25% 210 sec -18%
26 33 +36 +26% 216 sec -18%
27 33 +37 +27% 222 sec -18%
28 34 +38 +28% 228 sec -20%
29 34 +39 +29% 234 sec -20%
30 35 +40 +30% 240 sec -20%
31 35 +41 +31% 246 sec -22%
32 36 +42 +32% 252 sec -22%

Bowmaster[edit]

  • Advanced from the third job Ranger.
Bow Expert
"Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Bow Mastery
Bow Expert level data
Level Bow Mastery Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%
Advanced Final Attack
"Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack."
Requires Level 20 Final Attack
Advanced Final Attack level data
Level Weapon Attack Accuracy Chance Damage Number of Hits
Add 1
per 2 levels
Add 1%
per 3 levels
Add 1%
per level
Add 2%
per level
No
change
1 +6 +1% 41% 152% 1
2 +6 +1% 42% 154% 1
3 +7 +1% 43% 156% 1
4 +7 +2% 44% 158% 1
5 +8 +2% 45% 160% 1
6 +8 +2% 46% 162% 1
7 +9 +3% 47% 164% 1
8 +9 +3% 48% 166% 1
9 +10 +3% 49% 168% 1
10 +10 +4% 50% 170% 1
11 +11 +4% 51% 172% 1
12 +11 +4% 52% 174% 1
13 +12 +5% 53% 176% 1
14 +12 +5% 54% 178% 1
15 +13 +5% 55% 180% 1
16 +13 +6% 56% 182% 1
17 +14 +6% 57% 184% 1
18 +14 +6% 58% 186% 1
19 +15 +7% 59% 188% 1
20 +15 +7% 60% 190% 1
21 +16 +7% 61% 192% 1
22 +16 +8% 62% 194% 1
23 +17 +8% 63% 196% 1
24 +17 +8% 64% 198% 1
25 +18 +9% 65% 200% 1
26 +18 +9% 66% 202% 1
27 +19 +9% 67% 204% 1
28 +19 +10% 68% 206% 1
29 +20 +10% 69% 208% 1
30 +20 +10% 70% 210% 1
31 +21 +11% 71% 212% 1
32 +21 +11% 72% 214% 1
Arrow Blaster
"Shoots an arrow at a high angle. If you press and hold the skill key, it will fire continuously. While firing, use the Up and Down arrow keys to control the force of the shot. While the skill is casting, press NPC Chat to set up Arrow Blaster at your location to fire arrows automatically. Also boosts the power of Hurricane."
Arrow Blaster level data
Level MP Cost Damage Max Enemies Hit Number of Hits Damage Duration Hurricane Damage
Add 2
per 11 levels
Add 3%
per level
No
change
No
change
Add 2%
per level
Add 1 sec
per 3 levels
Add 3%
per level
1 5 133% 4 1 95% 20 sec 189%
2 5 136% 4 1 97% 20 sec 192%
3 5 139% 4 1 99% 21 sec 195%
4 5 142% 4 1 101% 21 sec 198%
5 5 145% 4 1 103% 21 sec 201%
6 5 148% 4 1 105% 22 sec 204%
7 5 151% 4 1 107% 22 sec 207%
8 5 154% 4 1 109% 22 sec 210%
9 5 157% 4 1 111% 23 sec 213%
10 5 160% 4 1 113% 23 sec 216%
11 7 163% 4 1 115% 23 sec 219%
12 7 166% 4 1 117% 24 sec 222%
13 7 169% 4 1 119% 24 sec 225%
14 7 172% 4 1 121% 24 sec 228%
15 7 175% 4 1 123% 25 sec 231%
16 7 178% 4 1 125% 25 sec 234%
17 7 181% 4 1 127% 25 sec 237%
18 7 184% 4 1 129% 26 sec 240%
19 7 187% 4 1 131% 26 sec 243%
20 7 190% 4 1 133% 26 sec 246%
21 7 193% 4 1 135% 27 sec 249%
22 9 196% 4 1 137% 27 sec 252%
23 9 199% 4 1 139% 27 sec 255%
24 9 202% 4 1 141% 28 sec 258%
25 9 205% 4 1 143% 28 sec 261%
26 9 208% 4 1 145% 28 sec 264%
27 9 211% 4 1 147% 29 sec 267%
28 9 214% 4 1 149% 29 sec 270%
29 9 217% 4 1 151% 29 sec 273%
30 9 220% 4 1 153% 30 sec 276%
31 9 223% 4 1 155% 30 sec 279%
32 9 226% 4 1 157% 30 sec 282%
Binding Shot
"Wound enemies to reduce their HP Recovery and Movement Speed."
Binding Shot level data
Level MP Cost Damage Max Enemies Hit Number of Attacks HP Recovery Effect Duration Cooldown
Add 1
per 2 levels
Add 8%
per level
No
change
No
change
Add -4%
per level
Add 1 sec
per level
Subtract 2 sec
per 2 levels
1 21 458% 1 4 -24% 11 sec 20 sec
2 22 466% 1 4 -28% 12 sec 18 sec
3 22 474% 1 4 -32% 13 sec 18 sec
4 23 482% 1 4 -36% 14 sec 16 sec
5 23 490% 1 4 -40% 15 sec 16 sec
6 24 498% 1 4 -44% 16 sec 14 sec
7 24 506% 1 4 -48% 17 sec 14 sec
8 25 514% 1 4 -52% 18 sec 12 sec
9 25 522% 1 4 -56% 19 sec 12 sec
10 26 530% 1 4 -60% 20 sec 10 sec
11 26 538% 1 4 -64% 21 sec 10 sec
12 27 546% 1 4 -68% 22 sec 8 sec
Arrow Stream
"Shoots a wild flurry of arrows straight ahead."
Arrow Stream level data
Level MP Cost Damage Max Enemies Hit Number of Attacks
Add 1
per 4 levels
Add 5%
per level
No
change
No
change
1 25 195% 8 4
2 25 200% 8 4
3 25 205% 8 4
4 26 210% 8 4
5 26 215% 8 4
6 26 220% 8 4
7 26 225% 8 4
8 27 230% 8 4
9 27 235% 8 4
10 27 240% 8 4
11 27 245% 8 4
12 28 250% 8 4
13 28 255% 8 4
14 28 260% 8 4
15 28 265% 8 4
16 29 270% 8 4
17 29 275% 8 4
18 29 280% 8 4
19 29 285% 8 4
20 30 290% 8 4
21 30 295% 8 4
22 30 300% 8 4
23 30 305% 8 4
24 31 310% 8 4
25 31 315% 8 4
26 31 320% 8 4
27 31 325% 8 4
28 32 330% 8 4
29 32 335% 8 4
30 32 340% 8 4
31 32 345% 8 4
32 33 350% 8 4
Enchanted Quiver
"Allows you to shoot without consuming your current quiver's arrows for a short time. The quiver cannot be changed. In addition, permanently increases each quiver's quantity and effect."
Enchanted Quiver level data
Level MP Cost Duration Cooldown Blood Arrow Chance Damage Converted Poison Damage Magic Arrow Chance Magic Arrow Damage Max Arrows Max Arrows
Add 1
per level
Add 2 sec
per level
Subtract 3 sec
per level
Add 2%
per level
Add 1%
per level
Add 2%
per level
Add 3%
per level
Add 4%
per level
Add 2
per 2 levels
Add 1 sec
per 2 levels
1 11 12 sec 57 sec 52% 21% 92% 33% 224% 10 10
2 12 14 sec 54 sec 54% 22% 94% 36% 228% 12 16
3 13 16 sec 51 sec 56% 23% 96% 39% 232% 12 16
4 14 18 sec 48 sec 58% 24% 98% 42% 236% 14 22
5 15 20 sec 45 sec 60% 25% 100% 45% 240% 14 22
6 16 22 sec 42 sec 62% 26% 102% 48% 244% 16 28
7 17 24 sec 39 sec 64% 27% 104% 51% 248% 16 28
8 18 26 sec 36 sec 66% 28% 106% 54% 252% 18 34
9 19 28 sec 33 sec 68% 29% 108% 57% 256% 18 34
10 20 30 sec 30 sec 70% 30% 110% 60% 260% 20 40
Armor Break
"Grants a chance while attacking to ignore enemy defenses by a small amount, and deals extra damage in proportion to enemy defense rate. Every time the effect does not trigger, the chance to trigger increases."
Armor Break level data
Level Chance Enemy Defense Ignored Additional Damage
Add 1%
per 2 levels
Add 2%
per level
Add 5%
per level
1 1% +12% +5%
2 1% +14% +10%
3 2% +16% +15%
4 2% +18% +20%
5 3% +20% +25%
6 3% +22% +30%
7 4% +24% +35%
8 4% +26% +40%
9 5% +28% +45%
10 5% +30% +50%
11 6% +32% +55%
12 6% +34% +60%
13 7% +36% +65%
14 7% +38% +70%
15 8% +40% +75%
16 8% +42% +80%
17 9% +44% +85%
18 9% +46% +90%
19 10% +48% +95%
20 10% +50% +100%
21 11% +52% +105%
22 11% +54% +110%

Marksman[edit]

  • Advanced from the third job Sniper.
Piercing Arrow
"Fires an arrow. Its effect increases with each enemy it hits."
Piercing Arrow level data
Level MP Cost Damage Max Enemies Hit Number of Attacks
Add 2
per 3 levels
Add 5%
per level
No
change
No
change
1 22 205% 6 4
2 22 210% 6 4
3 22 215% 6 4
4 24 220% 6 4
5 24 225% 6 4
6 24 230% 6 4
7 26 235% 6 4
8 26 240% 6 4
9 26 245% 6 4
10 28 250% 6 4
11 28 255% 6 4
12 28 260% 6 4
13 30 265% 6 4
14 30 270% 6 4
15 30 275% 6 4
16 32 280% 6 4
17 32 285% 6 4
18 32 290% 6 4
19 34 295% 6 4
20 34 300% 6 4
21 34 305% 6 4
22 36 310% 6 4
23 36 315% 6 4
24 36 320% 6 4
25 38 325% 6 4
26 38 330% 6 4
27 38 335% 6 4
28 40 340% 6 4
29 40 345% 6 4
30 40 350% 6 4
31 42 355% 6 4
32 42 360% 6 4
Crossbow Expert
"Increases Crossbow Mastery, Weapon Attack, and Maximum Critical Damage."
Requires Level 10 Crossbow Mastery
Crossbow Expert level data
Level Crossbow Mastery Weapon Attack Maximum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%
Snipe
"Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage."
Snipe level data
Level MP Cost Damage Number of Attacks Enemy Defense Ignored Additional Critical Rate Cooldown
Subtract 10
per level
Add 63%
per level
No
change
Add 2%
per 3 levels
No
change
Subtract 5 sec
per 10 levels
1 340 2583% 1 2% 100% 20 sec
2 330 2646% 1 2% 100% 20 sec
3 320 2709% 1 2% 100% 20 sec
4 310 2772% 1 4% 100% 20 sec
5 300 2835% 1 4% 100% 20 sec
6 290 2898% 1 4% 100% 20 sec
7 280 2961% 1 6% 100% 20 sec
8 270 3024% 1 6% 100% 20 sec
9 260 3087% 1 6% 100% 20 sec
10 250 3150% 1 8% 100% 15 sec
11 240 3213% 1 8% 100% 15 sec
12 230 3276% 1 8% 100% 15 sec
13 220 3339% 1 10% 100% 15 sec
14 210 3402% 1 10% 100% 15 sec
15 200 3465% 1 10% 100% 15 sec
16 190 3528% 1 12% 100% 15 sec
17 180 3591% 1 12% 100% 15 sec
18 170 3654% 1 12% 100% 15
19 160 3717% 1 14% 100% 15 sec
20 150 3780% 1 14% 100% 10 sec
21 140 3843% 1 14% 100% 10 sec
22 130 3906% 1 16% 100% 10 sec
23 120 3969% 1 16% 100% 10 sec
24 110 4032% 1 16% 100% 10 sec
25 100 4095% 1 18% 100% 10 sec
26 90 4158% 1 18% 100% 10 sec
27 80 4221% 1 18% 100% 10 sec
28 70 4284% 1 20% 100% 10 sec
29 60 4347% 1 20% 100% 10 sec
30 50 4410% 1 20% 100% 5 sec
31 40 4473% 1 22% 100% 5 sec
32 30 4536% 1 22% 100% 5 sec
Arrow Illusion
"Summons an arrow illusion for a short time to draw enemies in and damage them. If you get hit during the skill, you will launch a powerful counterattack."
Arrow Illusion level data
Level MP Cost Summon HP Summon Duration Damage Stun Chance Damage Reflected Stun Duration
Add 4
per 3 levels
Add 2500
per level
Add 1 sec
per level
Add 3%
per level
Add 2%
per level
Add 30%
per level
Add 1 sec
per 8 levels
1 30 27,500 16 sec 113% 12% 330% 1 sec
2 30 30,000 17 sec 116% 14% 360% 1 sec
3 34 32,500 18 sec 119% 16% 390% 1 sec
4 34 35,000 19 sec 122% 18% 420% 1 sec
5 34 37,500 20 sec 125% 20% 450% 1 sec
6 38 40,000 21 sec 128% 22% 480% 1 sec
7 38 42,500 22 sec 131% 24% 510% 1 sec
8 38 45,000 23 sec 134% 26% 540% 1 sec
9 42 47,500 24 sec 137% 28% 570% 2 sec
10 42 50,000 25 sec 140% 30% 600% 2 sec
11 42 52,500 26 sec 143% 32% 630% 2 sec
12 46 55,000 27 sec 146% 34% 660% 2 sec
13 46 57,500 28 sec 149% 36% 690% 2 sec
14 46 60,000 29 sec 152% 38% 720% 2 sec
15 50 62,500 30 sec 155% 40% 750% 2 sec
16 50 65,000 31 sec 158% 42% 780% 2 sec
17 50 67,500 32 sec 161% 44% 810% 3 sec
18 54 70,000 33 sec 164% 46% 840% 3 sec
19 54 72,500 34 sec 167% 48% 870% 3 sec
20 54 75,000 35 sec 170% 50% 900% 3 sec
21 58 77,500 36 sec 173% 52% 930% 3 sec
22 58 80,000 37 sec 176% 54% 960% 3 sec
23 58 82,500 38 sec 179% 56% 990% 3 sec
24 62 85,000 39 sec 182% 58% 1020% 3 sec
25 62 87,500 40 sec 185% 60% 1050% 4 sec
26 62 90,000 41 sec 188% 62% 1080% 4 sec
27 66 92,500 42 sec 191% 64% 1110% 4 sec
28 66 95,000 43 sec 194% 66% 1140% 4 sec
29 66 97,500 44 sec 197% 68% 1170% 4 sec
30 70 100,000 45 sec 200% 70% 1200% 4 sec
31 70 102,500 46 sec 203% 72% 1230% 4 sec
32 70 105,000 47 sec 206% 74% 1260% 4 sec
Bolt Surplus
"Increases number of attacks for all multi-hit skills. Also increases Rangefinder's Critical Rate and maximum damage increase."
Bolt Surplus level data
Level Number of Attacks Max Additional Critical Rate Max Additional Damage
No
change
Add 1%
per level
Add 1%
per level
1 1 +21% +31%
2 1 +22% +32%
3 1 +23% +33%
4 1 +24% +34%
5 1 +25% +35%
6 1 +26% +36%
7 1 +27% +37%
8 1 +28% +38%
9 1 +29% +39%
10 1 +30% +40%
11 1 +31% +41%
12 1 +32% +42%
Last Man Standing
"Attacks against a lone target do much more damage."
Last Man Standing level data
Level Additional Damage
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
11 +22%
12 +24%
Vital Hunter
"The further you are from your enemy, the lower their defenses will be."
Vital Hunter level data
Level Enemy Defense Ignored Additional Enemy Defense Ignored Max Enemy Defense Ignored
Add 1%
per 2 levels
Add 1%
per 5 levels
Add 1%
per level
1 +1% +1% 31%
2 +1% +1% 32%
3 +2% +1% 33%
4 +2% +1% 34%
5 +3% +1% 35%
6 +3% +2% 36%
7 +4% +2% 37%
8 +4% +2% 38%
9 +5% +2% 39%
10 +5% +2% 40%
11 +6% +3% 41%
12 +6% +3% 42%
13 +7% +3% 43%
14 +7% +3% 44%
15 +8% +3% 45%
16 +8% +4% 46%
17 +9% +4% 47%
18 +9% +4% 48%
19 +10% +4% 49%
20 +10% +4% 50%
21 +11% +5% 51%
22 +11% +5% 52%

Hyper Skills[edit]

Common Stat Enhancers, Skill Enhancers, and Active Skills[edit]

Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
Hyper Fury
"Permanently increases Max DF (useless for Bowmen)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%
Sharp Eyes - Critical Chance
"Increases the Critical Rate of Sharp Eyes."
Unlocked at Level 143
Sharp Eyes - Critical Chance level data
Level Critical Rate
1 +5%
Sharp Eyes - Persist
"Increases Sharp Eyes's duration."
Unlocked at Level 183
Sharp Eyes - Persist level data
Level Duration
1 +30 sec
Sharp Eyes - Guardbreak
"Add the Ignore Defense effect to Sharp Eyes."
Unlocked at Level 168
Sharp Eyes - Guardbreak level data
Level Enemy Defense Ignored
1 +5%
Epic Adventure
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Epic Adventure level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec

Bowmaster[edit]

Skill Enhancers[edit]

Arrow Stream - Extra Strike
"Increases Arrow Stream's number of attacks."
Unlocked at Level 149
Arrow Stream - Extra Strike level data
Level Number of Attacks
1 +1
Arrow Blaster - Spread
"Increases the number of monsters that Arrow Blaster hits."
Unlocked at Level 155
Arrow Blaster - Spread level data
Level Max Enemies Hit
1 +1
Arrow Stream - Reinforce
"Increases Arrow Stream's damage."
Unlocked at Level 168
Arrow Stream - Reinforce level data
Level Damage
1 +20%
Arrow Blaster - Boss Rush
"Increases Boss Attack of Arrow Blaster."
Unlocked at Level 177
Arrow Blaster - Boss Rush level data
Level Boss Damage
1 +10%
Arrow Stream - Spread
"Increases number of monsters that Arrow Stream hits."
Unlocked at Level 189
Arrow Stream - Spread level data
Level Max Enemies Hit
1 +1
Arrow Blaster - Reinforce
"Increases the damage of Arrow Blaster."
Unlocked at Level 195
Arrow Blaster - Reinforce level data
Level Damage
1 +20%

Active Skills[edit]

Concentration
"Steel yourself for battle to increase damage."
Unlocked at level 150
Concentration level data
Level MP Cost Duration Weapon Attack Power Stance Chance Boss Damage Cooldown
1 300 30 sec +50 100% +20% 90 sec
Gritty Gust
"Blasts nearby enemies with a gust of wind to tear them apart."
Unlocked at level 170
Gritty Gust level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Damage over Time Duration Cooldown
1 200 500% 8 8 200% 10 sec 8 sec

Marksman[edit]

Skill Enhancers[edit]

Piercing Arrow - Extra Strike
"Increases the number of attacks for Piercing Arrow."
Unlocked at Level 149
Piercing Arrow - Extra Strike level data
Level Number of Attacks
1 +1
Snipe - Cooldown Cutter
"Reduces Snipe Cooldown."
Unlocked at Level 155
Snipe - Cooldown Cutter level data
Level Cooldown
1 -100%
Piercing Arrow - Reinforce
"Increases Piercing Arrow damage."
Unlocked at Level 168
Piercing Arrow - Reinforce level data
Level Damage
1 +20%
Snipe - Limit Break
"Increases the maximum damage value of Snipe."
Unlocked at Level 177
Snipe - Limit Break level data
Level Max Damage
1 +100,000,000
Piercing Arrow - Spread
"Increases the number of monsters hit by Piercing Arrow."
Unlocked at Level 189
Piercing Arrow - Spread level data
Level Max Enemies Hit
1 +2
Snipe - Reinforce
"Boosts Snipe damage."
Unlocked at Level 195
Snipe - Reinforce level data
Level Damage
1 +20%

Active Skills[edit]

Bullseye Shot
"Hone in on the enemy's weak spot for a devastating shot."
Unlocked at level 150
Bullseye Shot level data
Level MP Cost Duration Critical Rate Max Critical Damage Enemy Defense Ignored Cooldown
1 200 30 sec +20% +20% +20% 90 sec
High Speed Shot
"Fires off a focused shot that pierces all enemies within range."
Unlocked at level 170
High Speed Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
1 300 4000% 1 12 30 sec