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*>Kevles
(worked on it a bit.)
*>Kalathalan
(A complete rewrite of the module.)
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There isn't really much to address about this class; they essentially serve the purpose of being an introductory class. As a beginner, you will not lose experience when you die. It's advised that you make ''not'' dying a habit before advancing to your first job because of this. It is also strongly advised that you make a job advancement at the appropriate level (8 for magicians, 10 for the other classes). In some rare cases, there are a few who choose to completely ignore the job advancement, and play MapleStory as a Beginner, usually for the challenge involved.
The '''Beginner''' class essentially serves the purpose of being an introductory class. Though Beginners obtain ability points upon leveling up, they have no skills; however, in the KoreaMS Beta server, Beginner skills are being tested. Beginners do not lose experience upon death. It is advised, however, that one makes ''not'' dying a habit before advancing to the first job because experience is lost once the advancement is made. It is also strongly advised that the job advancement is made at the appropriate level (8 for Magicians, 10 for Warriors/Archers/Thieves). Some people choose to completely ignore the job advancement, and play MapleStory as a permanent Beginner. This is a challenging path to take.


== Common Courtesy ==
This module does not discuss the art of being a permanent Beginner - one should see the [[MapleStory/Beginner Guide/Builds|builds]] module for information on that.
As with all games, there are things to do, and things you shouldn't do.  


* Territory -- While no one "owns" territory (it is Intellectual Property of Wizet), a significant number of MapleStory players grow attached to the area that have been training on for a decent amount of time. This is an unwritten law of Maple Story, and it is suggested that you abide by it, if you value your fame. If you would like to train somewhere, but it has already been taken, then change channels. With 20 channels there are plenty of places for you to go. If you invade someone's territory, then it is most commonly considered Kill Stealing and will cause arguements.  While it is incorrect to say that this is as of a wrong thing to do as, say, invading a country in real life, it tends to irritate people a lot, so try not to do that. Unfortunately, in maps such as Pig Beach, the territory is very hard to grasp, and a lot of KS'ing occurs as a result.
== Common courtesy ==
As with all MMORPGs, there are some things that you should and should not do.


**The etiquette of territory is hard to define, as everyone has different views on how big their territory is. For some maps, a territory can extend to less than 1/8 of the map, or even just one monst. On the other hand, the territory of some maps such as the end of B3, and Zombie Regions, extend across the entire map. However, as you train in that particular map more, you will begin to grasp this common, unwritten knowledge.
*'''Territory''': While no one "owns" territory (it is intellectual property of Wizet), a significant number of MapleStory players grow attached to the area that have been training on for a decent amount of time. This is an "unwritten law" of MapleStory, and it is suggested that you abide by it, if you value your fame level. If you would like to train somewhere, but it has already been taken, then simply change channels. With 20 channels there are plenty of places to train at. If you invade someone's territory, then it is most commonly considered "kill stealing" and will most likely cause arguements.  While it is incorrect to say that this is just as wrong to do as, for example, invading a foreign country, it tends to irritate people, so try not to do this. Unfortunately, in some places such as the popular "Pig Beach", territory is very hard to grasp, and a lot of kill stealing occurs as a result.
**The etiquette of territory is hard to define, as everyone has different views of how big their territory is. For some maps, a territory may be less than 1/8 of the map, or even a mere monster. On the other hand, the territory of some maps such as the end of the B3 Subway, and the Zombie maps, extend across the entire map. However, as you train in that particular map for a long amount of time, you will begin to grasp this common, unwritten knowledge.


* Kill Stealing -- Many people do this, especially at earlier levels. In essence, this is when a person either invades someone else's territory, or even worse, a stronger, faster player follows around a weak player just to irritate that person. Sometimes, a form of Kill Stealing is used to defend against Kill Stealing. This does not have a name, as it is a rare situation. This typically happens when someone is Kill Stealing, is warned, defamed, and still will not leave one's territroy. Kill Stealing is considered to be rude behavior and generally results in defaming. The Kill Stealing etiquette rule does not apply to boss monsters. In some extreme cases, one may wait for a boss monster such as Mushmom fora very long time, and KSed once the monster spawns.  
*'''Kill Stealing''': Many people "kill steal", especially at earlier levels. In essence, kill stealing is when a person either invades someone else's territory, or when a stronger player follows around a weaker player just to irritate that weak player. Kill stealing is often referred to as "KSing" ("KS" referring to "kill steal", and "KSed" referring to "kill stealed"). Sometimes, a form of kill stealing is used to defend against kill stealing. This situation is rare and cannot be defined with a specific term. It typically happens when someone is kill stealing, is warned, defamed, and still will not leave one's territory. Kill stealing is considered rude behavior and generally results in defaming. The kill stealing etiquette rule does not apply to boss monsters, per global belief. In some extreme cases, one may wait for a boss monster such as Mushmom for a considerable amount of time, and is KSed once it spawns.  


* Defaming -- Defames are generally frowned upon, as they can easily lead to mass defames where a gang or guild defames a single person repeatedly. Defaming is a good idea if someone is truly being a disrespectful person, by kill stealing, or otherwise. A defame war is the same thing, except with two groups defaming eachother.
*'''Defaming''': Defames, which is the opposite of fame, are generally frowned upon, as they can easily lead to "mass defames" in which a band of people defames a single person repeatedly. Defaming is sometimes a useful tool to use if someone is being extremely disrespectful by kill stealing or otherwise. A "defame war" is similar to a mass defaming, except two parties of people defame each other.


== MapleStory Economy ==
== Economy ==
* Scrolls are worth a lot of money at market value, at least 20k for the worst 10% scrolls... (except HP or MP scrolls, they are worth less than 1 meso) and going up to (at least) 3.5 million for the rare 60% glove attack scroll, depending on server.
The economy of MapleStory is complicated, with prices fluctuating all the time as a result of inflation. Prices vary from version to version and server to server, depending on availability. Below is a list of those items which generally retain a standard price:
 
*Scrolls (those that increase equipment statistics) are usually valuable, the cheapest selling for at least 20,000 (except for HP and MP scrolls, which are generally worth very little) and the most expensive selling for up to 2 million (for the demanded 60% glove attack scroll).
* Ores are really worth 1k a piece. Don't sell them at the store when real people (that need them) will pay 1k for each one.  Also, If it's Diamond or Gold ore, sell it a few K's higher. People can sell Gold ores for 10k and Diamond ores for 5k each. However, this price can vary by server, so be aware.
*Common ores are worth about 1,000 Mesos each. It is recommended that you keep all of your ores instead of selling them to the NPC. However, there are some rarer ores that are worth more, such as the Diamond or Gold Ores, which can be sold for even more (generally 5,000 - 7,000 Mesos each). Then  there are the rarest ores - the "Crystal" ores such as the LUK, Wisdom, DEX, Power, and Dark Crystal Ores. The most expensive, the Dark Crystal, sells for up to 100,000 Mesos each.
 
*The newer or less populated a server is, the higher the prices for rare items are. For example, on GlobalMS Scania, a Blood Chaos Robe may sell for XXX Mesos, while on a less populated or less established server it may sell for up to 1.5 times that amount. At the end of the first week of the GlobalMS Tespia beta phase, those who had found a Panlid sold it for up to 2 million Mesos each. At the end of the last week of Tespia, however, the price had dropped to as low as 100,000 Mesos each. Also, once an item becomes obsolete, its value drops; for example, the price of Panlids in GlobalMS dropped upon the release of the new Magician shields (Mystic and Esther shields).
*The less populated a server is, the higher prices for rare items are. For example, on Scania, a Devils/Chaos Robe may sell for XXXk, while on a less populated or less established (very few high level people) it may sell for up to XXXk x 1.5. At the end of the first week of the Beta phase (Tespia), those who had discovered the Panlid sold it for up to two million mesos (and possibly more if there was that much). At the end of the last week of Beta, the price had dropped to as low as 100k. Once an item becomes obsolete, its value drops greatly as well; example: introduction of the Magician shields.