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==Fourth Job==
==Fourth Job==
Disclaimer: Fourth Job Skills are still being tested on KMS test server, all information is subject to change at any time.


;<span ID="MH">Maple Hero</span>: A Spell that raise stats of party members by percentage (percentage depending on skill level). Max is 20 points.
===All Classes===


;<span ID="Assasinate">Assasinate</span>: Attacks an enemy by slashing and last for (18?) seconds. Can stun at a certain rate. Max is 30 points.
;<span ID="MH">Maple Hero</span>: A Spell that raise stats (STR, LUK, INT, DEX) of party members by percentage (percentage depending on skill level). Max is 20 points.<br>Lvl 20: 40MP 600sec 10% increase in STR, DEX, INT & LUK
 
;<span ID="HW">Hero's Will</span>: On a certain percentage, you may escape from status inflictions (percentage based on skill level). Cool down time is 10 minutes.
 
===Thieves===
 
;<span ID="FA">Fake</span>: This is a passive skill. Ability to foresee enemy movements and evade with quick reflexes.<br>Lvl 30: 40% Chance to completely avoid all enemy attacks.
 
;<span ID="SD">Showdown</span>: This is a status effect skill. For a period of time, the monster's defenses will rise, as well as the EXP & Drop rate.<br>LV 30: 40 MP, ??sec, Monster Defenses, EXP, & Drop rate rise by 40%.
 
;<span ID="VN">Venom</span>: This is a passive ability. All your dagger/claw attacks will have a probability of giving a deadly poison status.<br>LV 30: 10 seconds poison duration, 30% success rate, Magic Attack +60
 
;<span ID="NA">Ninja Ambush</span>: For a period of time, ambush the enemy by laying traps of tiny ninjas. Amush works on up to 6 targets.<br>LV 30: 43MP, 100% Damage 12 seconds trap time, Attack range 150%
 
====Night Lord====
 
;<span ID="SS">Soul Stars</span>: Costs 200 stars; for a period of time you will have unlimited throwing stars from this set you spent the 200 stars from.<br>LV 30: 25 MP, 120 seconds duration, consumes 200 stars to use.
 
;<span ID="TT">Triple Throw</span>: Throw 3 stars at once against one enemy.<br>LV 30 20MP, 150% Damage per star
 
;<span ID="TP">Trap</span>: Summoning a companion to perform a spin motion, causing nearby targets to be tossed away. Stuns target.<br>LV 10: 16MP, 60% Damage, 60% Success Rate, 150 Distance.

Revision as of 14:39, 5 January 2007

Template:All Game Nav

Skills

First Job: Rogue

Nimble Body
Increases accuracy and avoidability by up to 20 points. Max is 20 points.
Keen Eyes
Increases the attack range of throwing stars. Requires 3 points in Nimble Body. Max is 8 points.
Disorder
Temporarily reduces enemy's weapon attack and defense, and also causes it to lose its lock on a player. Max is 20 points.
Dark Sight
Prevents touch-based damage to the character at a cost of speed. Attacking, potions, and picking up items are disabled during the effect. Requires 3 points in Disorder. Max is 20 points. At max level, both Dark Sight and a speed bonus may coexist.
Double Stab
Uses a dagger to attack an enemy twice. Max is 20 points.
Lucky Seven
Uses a claw to throw two stars at an enemy. Damage is not done in relation to the stats window or mastery level, but rather solely on LUK. Max is 20 points.

Second Job

Bandit

Dagger Mastery
Increases accuracy and minimum damage (Mastery %). Max is 20 points.
Endure
Activates recovery on ropes, as well as passive HP and MP regeneration. Max is 20 points.
Dagger Booster
Increases dagger attacking speed. Requires 5 points in Dagger Mastery. Max is 20 points.
Haste
Increases the party's speed and jump to incredible proportions. Maxes at 20 points.
Steal
Steals an item from an enemy. Maximum of one successful steal per monster. Requires 5 points in Haste. Max is 30 points.
Savage Blow
The bandit's main attack, complete with its own signature sound effect. Lands up to six hits onto a single monster. Max is 30 points.

Assassin

Claw Mastery
Increases Mastery % (but not for Lucky Seven), Accuracy, and maximum amount of throwing stars per set. Max is 20 points.
Critical Throw
Much like the Bowman critical, allows any thrown star to deal up to +100% (NOT double) extra damage at a max 50% rate. Requires 3 points in Claw Mastery. Max is 30 points.
Endure
Activates recovery on ropes, as well as passive HP and MP regeneration. Max is 20 points.
Claw Booster
Increases claw attacking speed. Requires 5 points in Claw Mastery. Max is 20 points.
Haste
Increases the party's speed and jump to incredible proportions. Maxes at 20 points.
Drain
Throws a star and heals self in relation to the amount of damage done. Cannot heal more than half the character's HP or more than the monster's HP. Unlike the Final Fantasy games, the drain effect will not be reversed on undead monsters. Requires 3 points in Endure. Max is 30 points.

Third Job

Chief Bandit

Shield Mastery
Increases the defense of an equipped shield. Max is 20 points.
Chakra
Uses MP to increase the idle HP regentaion rate. Only lasts while HP is less than 50%, and is cancelled by moving or taking damage. If cancelled by taking damage, the damage is increased. Max is 30 points.
Assaulter
Attacks an enemy by slashing through it. Can stun at a certain rate. Max is 30 points.
Pickpocket
Causes an enemy to drop meso coins upon taking damage at a certain rate. Requires 3 points in Meso Explosion. Max is 20 points.
Band of Thieves
"Summons" thieves to attack nearby monsters. No item required, and number of thieves increases with levels. Max is 30 points.
Meso Guard
Blocks half of damage, and reduces meso by a certain % of the damage blocked. Note: Faulty description given in-game, no limit on meso used up before deactivating. Requires 3 points in Chakra. Max is 20 points.
Meso Explosion
Detonated meso on the ground to cause a large amound of damage. Highest-dealing attack in the game, but very inefficient money-wise and difficult to set up. Max is 30 points.

Hermit

Alchemist
Increases the effect of potions. If timed, such as a Warrior Pill, duration will be increased. If a set number, such as Red/Blue potions, the effect will be increased. If %-based, such as Elixirs, no effect. Max is 20 points.
Meso Up
Temporarily increases the amount of meso dropped by monsters killed by the party. Max is 20 points.
Copy Cat
Also known as "Shadow Partner", uses a Summoning rock to create a shadow that mimics your actions. Mimics normal attacks at 80% and skills at 50% damage. If your attack criticals, the mimiced attack will at well. The shadow's attacks also use throwing stars. Max is 30 points.
Shadow Web
Holds monsters in their locations for a short amount of time. Max is 20 points.
Shadow Meso
Throws meso instead of using up MP. May rarely boost damage by 50%, and ignores defense bonus (red skull) and magic defense bonus (blue swirl) skills. Requires 5 points in Meso Up. Max is 30 points.
Avenger
Uses three throwing stars to create a large shuriken which is thrown in a straight line. The Avenger-star can attack multiple enemies. Max is 30 points.
Flash Jump
Shoots forward a large distance in mid-air. Fastest movement skill in the game. Requires 5 points in #Avenger. Max is 20 points.

Fourth Job

Disclaimer: Fourth Job Skills are still being tested on KMS test server, all information is subject to change at any time.

All Classes

Maple Hero
A Spell that raise stats (STR, LUK, INT, DEX) of party members by percentage (percentage depending on skill level). Max is 20 points.
Lvl 20: 40MP 600sec 10% increase in STR, DEX, INT & LUK
Hero's Will
On a certain percentage, you may escape from status inflictions (percentage based on skill level). Cool down time is 10 minutes.

Thieves

Fake
This is a passive skill. Ability to foresee enemy movements and evade with quick reflexes.
Lvl 30: 40% Chance to completely avoid all enemy attacks.
Showdown
This is a status effect skill. For a period of time, the monster's defenses will rise, as well as the EXP & Drop rate.
LV 30: 40 MP, ??sec, Monster Defenses, EXP, & Drop rate rise by 40%.
Venom
This is a passive ability. All your dagger/claw attacks will have a probability of giving a deadly poison status.
LV 30: 10 seconds poison duration, 30% success rate, Magic Attack +60
Ninja Ambush
For a period of time, ambush the enemy by laying traps of tiny ninjas. Amush works on up to 6 targets.
LV 30: 43MP, 100% Damage 12 seconds trap time, Attack range 150%

Night Lord

Soul Stars
Costs 200 stars; for a period of time you will have unlimited throwing stars from this set you spent the 200 stars from.
LV 30: 25 MP, 120 seconds duration, consumes 200 stars to use.
Triple Throw
Throw 3 stars at once against one enemy.
LV 30 20MP, 150% Damage per star
Trap
Summoning a companion to perform a spin motion, causing nearby targets to be tossed away. Stuns target.
LV 10: 16MP, 60% Damage, 60% Success Rate, 150 Distance.