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(sub-paged Guild skills to MapleStory/Guild skills)
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* '''Level 1:'''  MP -10, Weapon Def +10, Magic Def +10, Speed +140, Jump +120
* '''Level 1:'''  MP -10, Weapon Def +10, Magic Def +10, Speed +140, Jump +120
|MS Skill ZD Tiger.png}}
|MS Skill ZD Tiger.png}}
==Oz Rings==
These skills are only listed when you equip Oz Rings. Once unequipped, skill will be unlisted until re-equipped.
;Certain general rules
*Other than Durability Ring and Risk Taker Ring, which has 12/18/24/30 seconds of buff duration, and Tower Boost Ring which has no duration, all other rings have a 9/11/13/15 buff duration.
*All rings have '''180 seconds cooldown'''.
*'''Buff duration increase''' effects are '''not applied'''.
*'''Cooldown reduction''' and '''Cooldown ignorance chance''' are '''applied'''.
*A ring has 4 levels. The levels are '''dependent on the ring itself''' (which is random upon receiving the ring from the Oz box), and the level '''cannot be increased in any way'''.
*If you wear 2 of the same rings, '''regardless of level, the skill effects are not stacked (shares the same cooldown)'''.
{{MapleStory/Skill desc||Ring of Restraint|Increases Weapon ATT and Magic ATT but you cannot move for the skill duration. (Mobility skills are still allowed)||
*'''Level 1''': MP Cost: 1200, Weapon ATT and Magic ATT +25% for 9 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, Weapon ATT and Magic ATT +50% for 11 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, Weapon ATT and Magic ATT +75% for 13 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Weapon ATT and Magic ATT +100% for 15 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
}}
{{MapleStory/Skill desc||Ultimatum Ring|Sets your Attack Range (before Total Damage %) to 2,000,000. (Your damage range may be reduced due to this skill.)||
*'''Level 1''': MP Cost: 1200, sets your Attack Range (before Total Damage %) to 2,000,000 for 9 seconds. Cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, sets your Attack Range (before Total Damage %) to 2,000,000 for 11 seconds. Cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, sets your Attack Range (before Total Damage %) to 2,000,000 for 13 seconds. Cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, sets your Attack Range (before Total Damage %) to 2,000,000 for 15 seconds. Cooldown 180 seconds.
}}
{{MapleStory/Skill desc||Limit Ring|Limits your Maximum MP to 500 while increasing Boss Damage. '''Jobs without MP cannot use this skill.'''||
*'''Level 1''': MP Cost: 1200, limits your MaxMP to 500 and Boss Damage +4% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, limits your MaxMP to 500 and Boss Damage +6% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, limits your MaxMP to 500 and Boss Damage +8% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, limits your MaxMP to 500 and Boss Damage +10% for 15 seconds, cooldown 180 seconds.
}}
{{MapleStory/Skill desc||Health Cut Ring|Reduces your Maximum HP by 70% to increase your Boss Damage.||
*'''Level 1''': MP Cost: 1200, MaxHP -70% and Boss Damage +4% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, MaxHP -70% and Boss Damage +6% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, MaxHP -70% and Boss Damage +8% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, MaxHP -70%,and Boss Damage +10% for 15 seconds, cooldown 180 seconds.
}}
{{MapleStory/Skill desc||Mana Cut Ring|Reduces your Maximum MP by 70% to increase your Ignore DEF.||
*'''Level 1''': MP Cost: 1200, MaxMP -70% and Ignore DEF +4% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, MaxMP -70% and Ignore DEF +6% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, MaxMP -70% and Ignore DEF +8% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, MaxMP -70%,and Ignore DEF +10% for 15 seconds, cooldown 180 seconds.
}}
{{MapleStory/Skill desc||Durability Ring|Increase your Maximum HP by +100%.||
*'''Level 1''': MP Cost: 1200, MaxHP +100% for 12 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, MaxHP +100% for 18 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, MaxHP +100% for 24 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, MaxHP +100% for 30 seconds, cooldown 180 seconds.
}}
{{MapleStory/Skill desc||Max Crit Ring|Increase your Maximum Critical Damage by a certain amount based on your existing Maximum Critical Damage. (Basically multiplicative increase)||
*'''Level 1''': MP Cost: 1200, Maximum Critical Damage ×1.25 for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, Maximum Critical Damage ×1.50 for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, Maximum Critical Damage ×1.75 for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Maximum Critical Damage ×2.00 for 15 seconds, cooldown 180 seconds.
}}
{{MapleStory/Skill desc||Critical Defense Ring|Ignore DEF increases based on your critical rate.||
*'''Level 1''': MP Cost: 1200, Ignore DEF increases by 25% of your criticL rate for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, Ignore DEF increases by 50% of your criticL rate for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, Ignore DEF increases by 75% of your criticL rate for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Ignore DEF increases by 100% of your criticL rate for 15 seconds, cooldown 180 seconds.
}}
{{MapleStory/Skill desc||Critical Shift Ring|Replaces your critical rate by a portion of your '''base main stat'''. (Your critical rate may decrease due to this skill)||
*'''Level 1''' MP Cost: 1200, Critical Rate is set to 9% of your base main stat for 9 seconds, cooldown 180 seconds.
*'''Level 2''' MP Cost: 1000, Critical Rate is set to 9% of your base main stat for 11 seconds, cooldown 180 seconds.
*'''Level 3''' MP Cost: 800, Critical Rate is set to 10% of your base main stat for 13 seconds, cooldown 180 seconds.
*'''Level 4''' MP Cost: 600, Critical Rate is set to 10% of your base main stat for 15 seconds, cooldown 180 seconds.
}}
{{MapleStory/Skill desc||Stance Shift Ring|Replaces your stance by a portion of your '''base main stat'''. (Your stance may decrease due to this skill)||
*'''Level 1''' MP Cost: 1200, Stance is set to 9% of your base main stat for 9 seconds, cooldown 180 seconds.
*'''Level 2''' MP Cost: 1000, Stance is set to 9% of your base main stat for 11 seconds, cooldown 180 seconds.
*'''Level 3''' MP Cost: 800, Stance is set to 10% of your base main stat for 13 seconds, cooldown 180 seconds.
*'''Level 4''' MP Cost: 600, Stance is set to 10% of your base main stat for 15 seconds, cooldown 180 seconds.
}}


''Skills not listed: Downward Jump, Mu Lung Training Academy skills, Follow the Leader.''
''Skills not listed: Downward Jump, Mu Lung Training Academy skills, Follow the Leader.''


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Revision as of 19:22, 30 January 2016

Regular Skills

MS Skill Three Snails.png

Three Snails: Throws a snail shell to inflict set damage.

Three Snails effects

Hurls snail shells to attack monsters from long distance.

  • Level 1: MP -10; Damage 10.
  • Level 2: MP -15; Damage 25.
  • Level 3: MP -20; Damage 40.

MS Skill Recovery.png

Recovery: Uses MP to recover HP over a period of 30 seconds. Usable only once every minute.

Recovery effects

Enables the user to recover HP constantly for 30 sec.

  • Cooldown: 2 minutes.
  • Level 1: MP -10; Recover HP 24 in 30 seconds.
  • Level 2: MP -20; Recover HP 48 in 30 seconds.
  • Level 3: MP -30; Recover HP 72 in 30 seconds.

MS Skill Nimble Feet.png

Nimble Feet: Uses MP to provide a very short burst of speed. Usable only once every 2 minutes.

Nimble Feet effects

Enables the character to move around quickly for a short amount of time.

  • Cooldown: 1 minutes.
  • Level 1: MP -10; speed +10 for 4 seconds.
  • Level 2: MP -15; speed +15 for 8 seconds.
  • Level 3: MP -20; speed +20 for 12 seconds.

MS Skill Blessing of the Fairy.png

Blessing of the Fairy: Boosts skills of another character on your account.

Blessing of the Fairy effects

Boosts skills of another character on your account.

  • Skill points increase at an interval of 10 levels.
  • Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
  • Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
  • Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
  • Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
  • Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
  • Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
  • Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
  • Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
  • Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
  • Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
  • Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
  • Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
  • Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
  • Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
  • Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
  • Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
  • Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
  • Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
  • Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
  • Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.

MS Skill Empress's Blessing.png

Empress's Blessing: Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.

Empress's Blessing effects

Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.

  • Skill points increase at an interval of 5 levels.
  • Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
  • Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
  • Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
  • Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
  • Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
  • Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
  • Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
  • Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
  • Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
  • Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
  • Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
  • Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
  • Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
  • Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
  • Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
  • Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
  • Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
  • Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
  • Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
  • Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.
  • Level 21: Weapon Attack +21, Magic Attack +21, Accuracy and Evasion +21.
  • Level 22: Weapon Attack +22, Magic Attack +22, Accuracy and Evasion +22.
  • Level 23: Weapon Attack +23, Magic Attack +23, Accuracy and Evasion +23.
  • Level 24: Weapon Attack +24, Magic Attack +24, Accuracy and Evasion +24.

Quest Skills

MS Skill Legendary Spirit.png

Legendary Spirit: Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.

Legendary Spirit effects

Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.

  • Required Level: 13.
  • Level 1: Allows one to use Legendary Spirit.

MS Skill Monster Rider.png

Monster Rider: Enables one to ride on a tamed monster and use it as a method of transportation.

Monster Rider effects

Enables one to ride on a tamed monster and use it as a method of transportation.

  • Required Level: 70.
  • Level 1: Allows one to ride a tamed monster.

MS Skill Echo of Hero.png

Echo of Hero: Increase weapon attack and magic attack on all players around.

Echo of Hero effects

Increase weapon attack and magic attack on all players around.

  • Required Level: 200.
  • Cooldown: 2 hours.
  • Level 1: MP -30 Weapon attack +4%, Magic attack +4% for 40 Minutes.

MS Skill Soaring.png

Soaring: Fly through the sky with the mysterious powers of the dragon race.

Soaring effects

Obtained from Dragon Rider pre-quests. Required Level: 100.

  • Level 1: MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec

Potential Skills

MS Skill Haste.png

Haste: Increases your Speed and Jump for a set amount of time.

Haste effects

Increases your Speed and Jump for a set amount of time.

  • Level 1: MP -50, Speed +20, Jump +10, Duration: 200 seconds.

MS Skill Mystic Door.png

Mystic Door: Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.

Mystic Door effects

Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.

  • Consumes Two Magic Rock.
  • Level 1: MP -120, Spawns Magic Door Portal. Duration: 120 seconds.

MS Skill Sharp Eyes.png

Sharp Eyes: Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.

Sharp Eyes effects

Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.

  • Level 1: MP -80; +10% Critical Rate, +15% Minimum Critical Damage. Duration: 240 seconds.

MS Skill Hyper Body2.png

Hyper Body: Increases Max HP and Max MP.

Hyper Body effects

Increases Max HP and Max MP.

  • Level 1: MP -80; Max HP and Max MP +40%. Duration: 240 seconds.

Ultimate Adventurer

MS Skill Soul DriverU.png

Soul Driver: Attacks multiple monsters 4 times at once via the power of Soul.

Soul Driver effects

Attacks multiple monsters 4 times at once via the power of Soul.

  • Level 1: MP -15; Attacks 4 times with 130% Damage on 4 monsters.
  • Level 2: MP -15; Attacks 4 times with 160% Damage on 4 monsters.
  • Level 3: MP -15; Attacks 4 times with 190% Damage on 4 monsters.
  • Level 4: MP -17; Attacks 4 times with 220% Damage on 4 monsters.
  • Level 5: MP -17; Attacks 4 times with 250% Damage on 5 monsters.

MS Skill Flame GearU.png

Flame Gear: Temporarily creates a wall of fire near the character for a given duration. The monsters inside the wall continuously receive damage.

Flame Gear effects

Temporarily creates a wall of fire near the character for a given duration. The monsters inside the wall continuously receive damage.

  • Level 1: MP -31; Lasts 11 seconds with 100% Damage. DOT Damage of 42% for 3 seconds.
  • Level 2: MP -32; Lasts 12 seconds with 135% Damage. DOT Damage of 44% for 3 seconds.
  • Level 3: MP -33; Lasts 13 seconds with 170% Damage. DOT Damage of 46% for 3 seconds.
  • Level 4: MP -34; Lasts 14 seconds with 205% Damage. DOT Damage of 48% for 3 seconds.
  • Level 5: MP -35; Lasts 15 seconds with 240% Damage. DOT Damage of 50% for 3 seconds.

MS Skill Wind PiercingU.png

Wind Piercing: Inflicts a significant damage on multiple monsters at once with a single powerful blow. Available only during the character's transformed state of Eagle Eye.

Wind Piercing effects

Inflicts a significant damage on multiple monsters at once with a single powerful blow. Available only during the character's transformed state of Eagle Eye.

  • Level 1: MP -15; 400% Damage on 3 monsters.
  • Level 2: MP -15; 450% Damage on 3 monsters.
  • Level 3: MP -15; 500% Damage on 3 monsters.
  • Level 4: MP -15; 550% Damage on 3 monsters.
  • Level 5: MP -18; 600% Damage on 3 monsters.

MS Skill VampireU.png

Vampire: Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character's max HP and the Monster's max HP can be consumed.

Vampire effects

Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character's max HP and the Monster's max HP can be consumed.

  • Level 1: MP -12; Attacks 3 enemies 4 times with 54% Damage at 1% recovery leech.
  • Level 2: MP -12; Attacks 3 enemies 4 times with 63% Damage at 1% recovery leech.
  • Level 3: MP -12; Attacks 3 enemies 4 times with 72% Damage at 1% recovery leech.
  • Level 4: MP -12; Attacks 3 enemies 4 times with 81% Damage at 1% recovery leech.
  • Level 5: MP -12; Attacks 3 enemies 4 times with 90% Damage at 2% recovery leech.

MS Skill Shark WaveU.png

Shark Wave: Attack multiple monsters in front with a onslaught of sharks.

Shark Wave effects

Attack multiple monsters in front with a onslaught of sharks.

  • Level 1: MP -15; 270% Damage on 4 monsters.
  • Level 2: MP -15; 330% Damage on 4 monsters.
  • Level 3: MP -15; 390% Damage on 4 monsters.
  • Level 4: MP -15; 450% Damage on 4 monsters.
  • Level 5: MP -15; 510% Damage on 4 monsters.

Mounts

MS Skill Orange Mushroom (Skill).png

Orange Mushroom (Skill): Allows you to ride an Orange Mushroom.

Orange Mushroom (Skill) effects

'

  • Level 1: MP -10, WA +10, MA +10, Speed +140, Jump +120

MS Skill Transformed Robot.png

Transformed Robot: Allows you to ride a Transformed Robot.

Transformed Robot effects

'

  • Level 1: MP -10, WA +10, MA +10, Speed +170, Jump +120

MS Skill Yeti Mount.png

Yeti Mount: Allows you to move around while being mounted on a Yeti.

Yeti Mount effects

'

  • Level 1: MP -10, Weapon Def +10, Magic Def +10, Speed +120, Jump +120

MS Skill ZD Tiger.png

ZD Tiger: Allows you to ride a ZD Tiger.

ZD Tiger effects

'

  • Level 1: MP -10, Weapon Def +10, Magic Def +10, Speed +140, Jump +120

Oz Rings

These skills are only listed when you equip Oz Rings. Once unequipped, skill will be unlisted until re-equipped.

Certain general rules
  • Other than Durability Ring and Risk Taker Ring, which has 12/18/24/30 seconds of buff duration, and Tower Boost Ring which has no duration, all other rings have a 9/11/13/15 buff duration.
  • All rings have 180 seconds cooldown.
  • Buff duration increase effects are not applied.
  • Cooldown reduction and Cooldown ignorance chance are applied.
  • A ring has 4 levels. The levels are dependent on the ring itself (which is random upon receiving the ring from the Oz box), and the level cannot be increased in any way.
  • If you wear 2 of the same rings, regardless of level, the skill effects are not stacked (shares the same cooldown).

File:MS Skill Ring of Restraint.png

Ring of Restraint: Increases Weapon ATT and Magic ATT but you cannot move for the skill duration. (Mobility skills are still allowed)

Ring of Restraint effects

'

  • Level 1: MP Cost: 1200, Weapon ATT and Magic ATT +25% for 9 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
  • Level 2: MP Cost: 1000, Weapon ATT and Magic ATT +50% for 11 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
  • Level 3: MP Cost: 800, Weapon ATT and Magic ATT +75% for 13 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
  • Level 4: MP Cost: 600, Weapon ATT and Magic ATT +100% for 15 seconds, during the duration, movement is restricted. Cooldown 180 seconds.

File:MS Skill Ultimatum Ring.png

Ultimatum Ring: Sets your Attack Range (before Total Damage %) to 2,000,000. (Your damage range may be reduced due to this skill.)

Ultimatum Ring effects

'

  • Level 1: MP Cost: 1200, sets your Attack Range (before Total Damage %) to 2,000,000 for 9 seconds. Cooldown 180 seconds.
  • Level 2: MP Cost: 1000, sets your Attack Range (before Total Damage %) to 2,000,000 for 11 seconds. Cooldown 180 seconds.
  • Level 3: MP Cost: 800, sets your Attack Range (before Total Damage %) to 2,000,000 for 13 seconds. Cooldown 180 seconds.
  • Level 4: MP Cost: 600, sets your Attack Range (before Total Damage %) to 2,000,000 for 15 seconds. Cooldown 180 seconds.

File:MS Skill Limit Ring.png

Limit Ring: Limits your Maximum MP to 500 while increasing Boss Damage. Jobs without MP cannot use this skill.

Limit Ring effects

'

  • Level 1: MP Cost: 1200, limits your MaxMP to 500 and Boss Damage +4% for 9 seconds, cooldown 180 seconds.
  • Level 2: MP Cost: 1000, limits your MaxMP to 500 and Boss Damage +6% for 11 seconds, cooldown 180 seconds.
  • Level 3: MP Cost: 800, limits your MaxMP to 500 and Boss Damage +8% for 13 seconds, cooldown 180 seconds.
  • Level 4: MP Cost: 600, limits your MaxMP to 500 and Boss Damage +10% for 15 seconds, cooldown 180 seconds.

File:MS Skill Health Cut Ring.png

Health Cut Ring: Reduces your Maximum HP by 70% to increase your Boss Damage.

Health Cut Ring effects

'

  • Level 1: MP Cost: 1200, MaxHP -70% and Boss Damage +4% for 9 seconds, cooldown 180 seconds.
  • Level 2: MP Cost: 1000, MaxHP -70% and Boss Damage +6% for 11 seconds, cooldown 180 seconds.
  • Level 3: MP Cost: 800, MaxHP -70% and Boss Damage +8% for 13 seconds, cooldown 180 seconds.
  • Level 4: MP Cost: 600, MaxHP -70%,and Boss Damage +10% for 15 seconds, cooldown 180 seconds.

File:MS Skill Mana Cut Ring.png

Mana Cut Ring: Reduces your Maximum MP by 70% to increase your Ignore DEF.

Mana Cut Ring effects

'

  • Level 1: MP Cost: 1200, MaxMP -70% and Ignore DEF +4% for 9 seconds, cooldown 180 seconds.
  • Level 2: MP Cost: 1000, MaxMP -70% and Ignore DEF +6% for 11 seconds, cooldown 180 seconds.
  • Level 3: MP Cost: 800, MaxMP -70% and Ignore DEF +8% for 13 seconds, cooldown 180 seconds.
  • Level 4: MP Cost: 600, MaxMP -70%,and Ignore DEF +10% for 15 seconds, cooldown 180 seconds.

File:MS Skill Durability Ring.png

Durability Ring: Increase your Maximum HP by +100%.

Durability Ring effects

'

  • Level 1: MP Cost: 1200, MaxHP +100% for 12 seconds, cooldown 180 seconds.
  • Level 2: MP Cost: 1000, MaxHP +100% for 18 seconds, cooldown 180 seconds.
  • Level 3: MP Cost: 800, MaxHP +100% for 24 seconds, cooldown 180 seconds.
  • Level 4: MP Cost: 600, MaxHP +100% for 30 seconds, cooldown 180 seconds.

File:MS Skill Max Crit Ring.png

Max Crit Ring: Increase your Maximum Critical Damage by a certain amount based on your existing Maximum Critical Damage. (Basically multiplicative increase)

Max Crit Ring effects

'

  • Level 1: MP Cost: 1200, Maximum Critical Damage ×1.25 for 9 seconds, cooldown 180 seconds.
  • Level 2: MP Cost: 1000, Maximum Critical Damage ×1.50 for 11 seconds, cooldown 180 seconds.
  • Level 3: MP Cost: 800, Maximum Critical Damage ×1.75 for 13 seconds, cooldown 180 seconds.
  • Level 4: MP Cost: 600, Maximum Critical Damage ×2.00 for 15 seconds, cooldown 180 seconds.

File:MS Skill Critical Defense Ring.png

Critical Defense Ring: Ignore DEF increases based on your critical rate.

Critical Defense Ring effects

'

  • Level 1: MP Cost: 1200, Ignore DEF increases by 25% of your criticL rate for 9 seconds, cooldown 180 seconds.
  • Level 2: MP Cost: 1000, Ignore DEF increases by 50% of your criticL rate for 11 seconds, cooldown 180 seconds.
  • Level 3: MP Cost: 800, Ignore DEF increases by 75% of your criticL rate for 13 seconds, cooldown 180 seconds.
  • Level 4: MP Cost: 600, Ignore DEF increases by 100% of your criticL rate for 15 seconds, cooldown 180 seconds.

File:MS Skill Critical Shift Ring.png

Critical Shift Ring: Replaces your critical rate by a portion of your base main stat. (Your critical rate may decrease due to this skill)

Critical Shift Ring effects

'

  • Level 1 MP Cost: 1200, Critical Rate is set to 9% of your base main stat for 9 seconds, cooldown 180 seconds.
  • Level 2 MP Cost: 1000, Critical Rate is set to 9% of your base main stat for 11 seconds, cooldown 180 seconds.
  • Level 3 MP Cost: 800, Critical Rate is set to 10% of your base main stat for 13 seconds, cooldown 180 seconds.
  • Level 4 MP Cost: 600, Critical Rate is set to 10% of your base main stat for 15 seconds, cooldown 180 seconds.

File:MS Skill Stance Shift Ring.png

Stance Shift Ring: Replaces your stance by a portion of your base main stat. (Your stance may decrease due to this skill)

Stance Shift Ring effects

'

  • Level 1 MP Cost: 1200, Stance is set to 9% of your base main stat for 9 seconds, cooldown 180 seconds.
  • Level 2 MP Cost: 1000, Stance is set to 9% of your base main stat for 11 seconds, cooldown 180 seconds.
  • Level 3 MP Cost: 800, Stance is set to 10% of your base main stat for 13 seconds, cooldown 180 seconds.
  • Level 4 MP Cost: 600, Stance is set to 10% of your base main stat for 15 seconds, cooldown 180 seconds.



Skills not listed: Downward Jump, Mu Lung Training Academy skills, Follow the Leader.