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Note: You do not really have to max all these skills since every individual has its own needs. However these skills are essential since without them your character will have a higher chance to fail. | Note: You do not really have to max all these skills since every individual has its own needs. However these skills are essential since without them your character will have a higher chance to fail. | ||
The skills listed above are the most essential ones that should not be meddled whereas skills that are deemed essentia, such as double jump, is not listed since they can be meddled without causing too much damage to the character. | The skills listed above are the most essential ones that should not be meddled whereas skills that are deemed essentia, such as double jump, is not listed since they can be meddled without causing too much damage to the character. | ||
==Ongoing Debates== | |||
===Arrow Blow versus Double Shot=== | |||
''The bottom of this section, titled "Appendix", lists the various calculations that govern this issue.'' | |||
;Short answer | |||
For First Job, [[MapleStory/Bowman/Skills#Archer Double Shot|Double Shot]] deals more damage than [[MapleStory/Bowman/Skills#Archer Arrow Blow|Arrow Blow]] in terms of average damage and maximum damage. However, Arrow Blow's useful knockback is not superseded until 4th Job. Therefore, Double Shot is better for leveling (killing monsters), but Arrow Blow is better for bossing safely (soloing or in a group) until 4th Job (at that time, both skills are ignored as Bowmen acquire more powerful ones). | |||
Neither skill has an advantage over the other when choosing one of the Job trees (Hunter or Crossbowman). | |||
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;Long answer | |||
First of all, players need to be aware of what affects the damage calculations: | |||
*A critical results in +100% damage. | |||
*With Critical Shot maxed, archers have a 40% chance to crit. | |||
*Both arrows from Double Shot may crit. | |||
Secondly, players need to know how much damage each skill is capable of dealing: | |||
*Arrow Blow, when maxed, deals 260% regularly, 360% on a crit, and 300% on average. | |||
*Double Shot, when maxed, deals 260% regularly, 360% on a single crit, 460% on a double-crit, and 340% on average. | |||
In conclusion, the following can be said: | |||
*Double Shot deals more maximum and average damage than Arrow Blow. It is thus better for leveling. | |||
*Arrow Blow's damage cannot be matched in terms of affecting the chances of a knockback (Double Shot's maximum individual projectile damage is only 230%). Arrow Blow doesn't spread the damage between arrows, thus while the total damage may be lower, the damage per arrow is higher, and thus the chance of "knockback" is higher. Although it has its uses, there are many knockback skills that can be used instead. | |||
*Some players put one point in Arrow Blow (141% damage) after they reach First Job, but then max Double Shot. | |||
*Both Double Shot and Arrow Blow are superceded by more powerful Second, Third, and Fourth Job skills (particularly [[MapleStory/Bowman/Skills#Strafe|Strafe]] and [[MapleStory/Bowman/Skills#Dragon Pulse|Dragon Pulse]]). | |||
---- | |||
;Appendix | |||
*Arrow Blow's maximum damage is <tt>260% + 100% = 360%</tt>. | |||
*Arrow Blow's average damage is <tt>((260% * 0.6) + (360% * 0.4)) = 300%</tt>. | |||
*Double Shot's maximum damage is <tt>(130% + 100%) * 2 = 460%</tt>. | |||
*Double Shot's average damage is <tt>((260% * 0.36) + (360% * 0.48) + (460% * 0.16)) = 340%</tt>. | |||
*Double Shot's probabilities (used in the average damage calculation): 16% chance of double crit, 48% of one crit, and 36% chance of no crit. | |||
;Monster Defense | |||
The point at which Monster defense reduces your base damage is often misunderstood. Some players believe it affects your base damage (the range that appears in your stat window). However, at low levels such as 30, attacking a much higher level monster, such as a [[MapleStory/Monsters/Level 51-60#Stone Golem|Stone Golem]], with Double Shot often results in only 1 damage per arrow. On the other hand, when using Arrow Blow in the same situation, numbers upwards of 100 can be produced. | |||
Some claim that both skills "take in" the same amount of armor from the enemy. For example: Iron Hogs may remove 300 damage from arrow-blow, but it will only remove 150 damage from each double shot. The amount of armor removed is proportional to the % damage. So Power Strike, which does 260% damage, will take in 260% more armor than a normal hit. Same with Arrow Blow, Double Shot, and Final Attack. The only attack that this may not work with is Arrow Bomb, PKB, and "Spread" Final attack on warriors; but tests in this area have been too few and no conclusion has been reached yet, as the damage formulas for these attacks are unknown. Also, when you do a critical shot with AB, the "armor" value is 360% higher than normal. | |||
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